Re: [Audyssey] Thoughts About Healing Potions

2010-06-02 Thread dark

Fair enough Tom.

I must admit, action games with extra add ons in the way of powers, weapons 
and places to explore have been probably my favourite genre,  one reason 
I like the mega man series so much sinse you have many weapons to play with, 
and things to find,  in fact in the later mmx games, you even get a 
choice of characters and character armour that has a huge effect on 
gameplay.


Beware the Grue!

Dark.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, June 03, 2010 12:10 AM
Subject: Re: [Audyssey] Thoughts About Healing Potions



Hi Dark,
Oh, I know. I happen to agree with you that the idea is pretty far
fetched for a game like Mysteries of the Ancients as it seams unlikely
that a normal person like Angela Carter could pick up magic gemstones
or scrolls and start wielding magic. Plus it just doesn't fit the
treasure hunting type genre either.
However, as I mentioned before I am working on a fantacy roll playing
adventure similar to  fantacy games like Golden Ax where magic scrolls
and magic stones would be fairly par for that style of game. In Golden
Ax instead of the magic pots you get from the robed dudes you could
get magic scrolls or magic stones that give you special abilities like
casting fire, ice blast, lightning bolts, etc.  So I guess you could
say I've been turning my thoughts to my next game of late and the
magic scrolls and magic stones idea is floating around in my head.
Plus I've greatly been influenced by Entombed. Suddenly the idea of
being able to pick a ddwarf, amazon, or barbarion like in Golden Ax
doesn't seam all that impressive as it once did. It would be cooler to
be able to custom create your character such as gender, class, and
race. Then embark on your own Golden Ax type adventure. Toome having a
grater number of heroes to choose from would ad a lot of replay value
as each hero would add a slightly different feel to the game as he/she
would have different abilities and strengths.


Smile.


On 6/2/10, dark  wrote:

I like the magic gems and puzles notion,  for instance an ice crystal
could give you temporary immunity to fire allowing you to leg it through
some inconveneint flames.

However, Having a modern day archaeologist suddenly spouting spells from
ancient scrolls she just runs across in a tomb? - hmmm, That seems a 
bit
too far out to me especially with guns blazing and bullits flying the 
rest
of the time. Making use of magical devices currently in the tombs,   
eg,

a magic sword gem or key seems okay sinse afterall these are ancient
artifacts, but reading spells from scrolls implies that Dr. Carter 
herself

has the ability to cast magic,  which just seems bizarre!

Afterall, the lady's name is Angela Carter,  not potter! ;D.

Beware the Grue!

Dark.


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Re: [Audyssey] Thoughts About Healing Potions

2010-06-02 Thread shaun everiss

HMMM THATS GOOD.
i MUST SAY i LIKE THAT FEATURE MYSELF.
IF A MONSTER IS USING A RATHER COOL PIECE OF ARMOUR OR A WEAPON ETC 
THEN BY RIGHT   IT SOULD BE MINE.

At 11:28 a.m. 3/06/2010, you wrote:

Hi Ryan,
Well, I can say for sure that Mysteries of the Ancients won't allow
you to take items from fallen enemies.  Although, I do have a game in
the works where this feature will get used in order to get arrows,
potions, etc as you progress through the game world. However, since it
isn't off the drawing board, so to speak, I'm not going to get too
much into detail about it yet.


On 6/2/10, Ryan Chou  wrote:
> I like that idea
> and also, what about adding some realism as in if you successfully hit
> the monsters, they would get knocked back a little bit?
> and I also like the idea of items sometimes dropping off enemies

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Re: [Audyssey] shades of doom?

2010-06-02 Thread shaun everiss

no charles.
the installer was redone post 1.2.
in fact 1.0 got this to.
all the gma installers switched from vb6 to innosetup.
At 03:51 a.m. 3/06/2010, you wrote:

I think the game was in 4 files that you had to install in sequence?
---
In God we trust.
- Original Message - From: "Bryan Peterson" 


To: "Gamers Discussion list" 
Sent: Wednesday, June 02, 2010 10:35 AM
Subject: Re: [Audyssey] shades of doom?


I remember I was one of the public Beta testers for the game. I 
remember that the very first release had a quirk where the music 
played constantly, not intermitantly as in the older versions. I 
find music to be more fitting in a game like that when it's played 
that way, when it sort of comes out of nowhere. I know that the 
Tomb Raider games, at least the ones I've been exposed to, are known for that.

We are the Knights who say...Ni!
- Original Message - From: "dark" 
To: "Gamers Discussion list" 
Sent: Wednesday, June 02, 2010 9:15 AM
Subject: Re: [Audyssey] shades of doom?


Ah, fair enough. I do remember it was updated just after I bought 
the original version sinse I didn't actually have much chance to 
play version 1 at all,  hence my belief it was 2006.


Beware the Grue!

Dark.
- Original Message - From: "Bryan Peterson" 


To: "Gamers Discussion list" 
Sent: Wednesday, June 02, 2010 3:44 PM
Subject: Re: [Audyssey] shades of doom?



Actually Dark
I believe that was 2005.
We are the Knights who say...Ni!
- Original Message - From: "dark" 
To: "Gamers Discussion list" 
Sent: Wednesday, June 02, 2010 6:54 AM
Subject: Re: [Audyssey] shades of doom?



The latest one is 1.2 which unfortunately came out in 2006.

David greenwood may be working on an upgrade, but we'll have to 
wait until the multiplayer time of conflict comes out first.


Beware the grue!

Dark.
- Original Message - From: "aadorno" 
To: "Gamers Discussion list" 
Sent: Wednesday, June 02, 2010 12:20 AM
Subject: [Audyssey] shades of doom?



I was wondering if they came out with a new version of shades of doom?
thanks so much.
Angel.
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Re: [Audyssey] shades of doom?

2010-06-02 Thread shaun everiss
the main reason I made the music die was because there was no real 
music just 3 tunes that kept playing over and over.
gtc had good music but I made it die because I didn't care for it 
making it hard to hear the sounds.
in sod though the gaps when you are walking and such would rock as 
having level music in treasurehunt there is boss music and battle music.

At 03:35 a.m. 3/06/2010, you wrote:
I remember I was one of the public Beta testers for the game. I 
remember that the very first release had a quirk where the music 
played constantly, not intermitantly as in the older versions. I 
find music to be more fitting in a game like that when it's played 
that way, when it sort of comes out of nowhere. I know that the Tomb 
Raider games, at least the ones I've been exposed to, are known for that.

We are the Knights who say...Ni!
- Original Message - From: "dark" 
To: "Gamers Discussion list" 
Sent: Wednesday, June 02, 2010 9:15 AM
Subject: Re: [Audyssey] shades of doom?


Ah, fair enough. I do remember it was updated just after I bought 
the original version sinse I didn't actually have much chance to 
play version 1 at all,  hence my belief it was 2006.


Beware the Grue!

Dark.
- Original Message - From: "Bryan Peterson" 


To: "Gamers Discussion list" 
Sent: Wednesday, June 02, 2010 3:44 PM
Subject: Re: [Audyssey] shades of doom?



Actually Dark
I believe that was 2005.
We are the Knights who say...Ni!
- Original Message - From: "dark" 
To: "Gamers Discussion list" 
Sent: Wednesday, June 02, 2010 6:54 AM
Subject: Re: [Audyssey] shades of doom?



The latest one is 1.2 which unfortunately came out in 2006.

David greenwood may be working on an upgrade, but we'll have to 
wait until the multiplayer time of conflict comes out first.


Beware the grue!

Dark.
- Original Message - From: "aadorno" 
To: "Gamers Discussion list" 
Sent: Wednesday, June 02, 2010 12:20 AM
Subject: [Audyssey] shades of doom?



I was wondering if they came out with a new version of shades of doom?
thanks so much.
Angel.
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Re: [Audyssey] Top Speed

2010-06-02 Thread Richard Sherman
Hi,

You can grab zipped files of the tracks and cars at the following links:

http://squirman.jzeller.org/59_Tracks.zip

http://squirman.jzeller.org/66_Cars.zip

As for creating your own tracks and cars, I thought that was covered in the 
documentation.
HTH.
Rich
- Original Message - 
From: key stone 
Sent: Sunday, May 30, 2010 3:34 AM


Hi, does anyone know where I can get the user tracks and cars? and are any 
tutorials available on how to create the cars and tracks? I've tried to contact 
some other gamers but Top Speed is like a secret society..LOL..
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Re: [Audyssey] Thoughts About Healing Potions

2010-06-02 Thread clement chou
Right, agreed. I just go this idea from games like onimusha, where you would 
hit start to pause the game and l1 and r1 move you through different tabs. 
You start on weapons, and to equip one you scrol down and hit x. Ten if you 
hit r1 it moves yu to health items, magical items, keys, etc. But I think it 
wouldn't unbalance the game to much to have different potions. So long as 
there was a way to keep them from being overpowering... say, if you had an 
invisibility potion, only have you be invisible up to a certain distance, or 
when you started attacking. Invincibility I could see being harder though.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 02, 2010 2:37 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions



Hi,
I don't think that would be very hard. To me I think it is more a
matter how far would we actually take this idea. If we put the healing
potions off in a menu by themselves that means we could also put
several different types of potions in that menu like an invincibility
potion or an invisibility potion in there.  In such a case then we are
talking increasing the amount of work involved as well as perhaps
unbalancing the game too much. Yet having a variety of different
potions would make the game a bit more interesting.
Then again, we could do something similar with the scrolls and gems.
Right now they aren't really important items. Just treasure items
really. What if the gemstones were magic stones and could be used to
perform certain magical tasks, or a scroll could be used to cast a new
spell. All kinds of ideas could come from this suggestion of yours.

Smile.


On 6/1/10, clement chou  wrote:

Just out of curiocity, would it be too much hustle to say devide up the
inventory into separate parts? Or even just a separate menu for potions.
Like, if you hit a certain key, a list of potions would come up as the
gameplay was paused.


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Re: [Audyssey] Thoughts About Healing Potions

2010-06-02 Thread Thomas Ward
Hi Ryan,
Well, I can say for sure that Mysteries of the Ancients won't allow
you to take items from fallen enemies.  Although, I do have a game in
the works where this feature will get used in order to get arrows,
potions, etc as you progress through the game world. However, since it
isn't off the drawing board, so to speak, I'm not going to get too
much into detail about it yet.


On 6/2/10, Ryan Chou  wrote:
> I like that idea
> and also, what about adding some realism as in if you successfully hit
> the monsters, they would get knocked back a little bit?
> and I also like the idea of items sometimes dropping off enemies

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-02 Thread Thomas Ward
Hi Dark,
Well, i guess what I'm aiming for is a greater degree of realism.  It
doesn't really add much to the game per say, but it would make it more
realistic in that having a potion take some time to completely heal
Angela rather than an instant reset of health and strength values back
to default.


On 6/2/10, dark  wrote:
> I'm afraid Tom, while I very much take your point on this, I can't really
> see what it would add to the game.
>
> Personally, I use healing potions after fights when I've got beaten up. If
> they were slow acting, all I'd do is use one and wait a minute for my health
> to restore before continuing,  which to be honest is not a great way of
> playing games.
>
> Personally, if you want to change the potions system, I'd much more be in
> favour of having them as limited health restores than time delayed,
> particularly sinse this would take some management on the part of te player.
>
> Beware the Grue!
>
> Dark.

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-02 Thread Thomas Ward
Hi,
Well, the way I just added it to the engine the moment you start
taking damage it stops healing and you begin taking damage. I could
however change it for this instance to put it on a timer to heal for a
certain length of time regardless of damage since this is a magic
potion and not a normal revive like a med kit.


On 6/2/10, Damien Pendleton  wrote:
> Hi Thomas,
> Yes, waiting a minute or two is a good idea. However, what if you then get
> attacked in that minute or two? Do you stop healing or do you continue to be
> healed?
> Regards,
> Damien.

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Re: [Audyssey] New Member and Question

2010-06-02 Thread Jim Kitchen

Hi Jerry,

Welcome to the list.  I hope that you might stop by my web site and check out 
some of my games even though they are not the text adventure type games that 
you were asking about.  All of my games are free and include

Baseball, BattleShip, Black Jack, Bop It, Concentration, Craps, Draw Poker, 
Football, Golf, Hangman, Homer on a Harley, Life, Mach 1, Mach 1 tts, Master 
Mind, Monopoly, Pong, Puppy1, Roulette, Simon, Skunk, Slot Machine, Snakes and 
Ladders, Spanker, Star Mule, Triple J Shooter, Trivia game engine, Trucker, 
Yahtzee

Braille reference guide, Brain, Reader, Waver, Batting practice, Golf course 
maker

BFN

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] SOD

2010-06-02 Thread Jim Kitchen

Hi Dark,

I like my coffee the same as I like my women, yep, strong, hot and bitter.

BFN

Jim

I don't know why this coffee tastes like mud, it was just ground this morning.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Thoughts About Healing Potions

2010-06-02 Thread Thomas Ward
Hi Dark,
Oh, I know. I happen to agree with you that the idea is pretty far
fetched for a game like Mysteries of the Ancients as it seams unlikely
that a normal person like Angela Carter could pick up magic gemstones
or scrolls and start wielding magic. Plus it just doesn't fit the
treasure hunting type genre either.
However, as I mentioned before I am working on a fantacy roll playing
adventure similar to  fantacy games like Golden Ax where magic scrolls
and magic stones would be fairly par for that style of game. In Golden
Ax instead of the magic pots you get from the robed dudes you could
get magic scrolls or magic stones that give you special abilities like
casting fire, ice blast, lightning bolts, etc.  So I guess you could
say I've been turning my thoughts to my next game of late and the
magic scrolls and magic stones idea is floating around in my head.
Plus I've greatly been influenced by Entombed. Suddenly the idea of
being able to pick a ddwarf, amazon, or barbarion like in Golden Ax
doesn't seam all that impressive as it once did. It would be cooler to
be able to custom create your character such as gender, class, and
race. Then embark on your own Golden Ax type adventure. Toome having a
grater number of heroes to choose from would ad a lot of replay value
as each hero would add a slightly different feel to the game as he/she
would have different abilities and strengths.


Smile.


On 6/2/10, dark  wrote:
> I like the magic gems and puzles notion,  for instance an ice crystal
> could give you temporary immunity to fire allowing you to leg it through
> some inconveneint flames.
>
> However, Having a modern day archaeologist suddenly spouting spells from
> ancient scrolls she just runs across in a tomb? - hmmm, That seems a bit
> too far out to me especially with guns blazing and bullits flying the rest
> of the time. Making use of magical devices currently in the tombs,  eg,
> a magic sword gem or key seems okay sinse afterall these are ancient
> artifacts, but reading spells from scrolls implies that Dr. Carter herself
> has the ability to cast magic,  which just seems bizarre!
>
> Afterall, the lady's name is Angela Carter,  not potter! ;D.
>
> Beware the Grue!
>
> Dark.

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-02 Thread Thomas Ward
Hi Phil,
Well, the way the game mechanics works if Angela's health reaches 0 or
less she's stone cold dead regardless if she just drank a potion or
not.
As for the "feeling better" message I've already rewritten the game to
play that particular message file after she reaches 100% health. Not
before then. So that's already done.

Smile.

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-02 Thread Bryan Peterson
And if  you're on fire you're not likely to think rationally, assuming you 
think at all.

We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 
To: "Lori Duncan" ; "Gamers Discussion list" 


Sent: Wednesday, June 02, 2010 4:44 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions



Hi Lori,
Well, the traps are that way to make the game more challenging. If
someone actually landed in a spike pit for real they would probably
suffer a long painful death. The way those pits were designed in
ancient times they were a deep dirt pit with spikes in it, and if you
fell into it you couldn't climb back out of it. Not to mention you
would probibly have several major organs run through by several spikes
so couldn't get up out of there if you wanted too.

Smile.

On 6/2/10, Lori Duncan  wrote:

Hi Tom I agree with that, could you make it sililar to SOD in that your
health recovers slowley over time, then if you do find potions you could
conserve some of them for later on in the game.  Also could I make a
suggestion about spikes?  I thought if you accidentally land in iether
spikes or fire you wouldn't die at once, you'd have a few seconds to get
out, like in some games if something like a trap hurts you and you get 
away

fast enough you just use a med kit or potion to see if that will help.


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Re: [Audyssey] Thoughts About Healing Potions

2010-06-02 Thread dark
I like the magic gems and puzles notion,  for instance an ice crystal 
could give you temporary immunity to fire allowing you to leg it through 
some inconveneint flames.


However, Having a modern day archaeologist suddenly spouting spells from 
ancient scrolls she just runs across in a tomb? - hmmm, That seems a bit 
too far out to me especially with guns blazing and bullits flying the rest 
of the time. Making use of magical devices currently in the tombs,  eg, 
a magic sword gem or key seems okay sinse afterall these are ancient 
artifacts, but reading spells from scrolls implies that Dr. Carter herself 
has the ability to cast magic,  which just seems bizarre!


Afterall, the lady's name is Angela Carter,  not potter! ;D.

Beware the Grue!

Dark.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 02, 2010 11:37 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions



Hi,
I don't think that would be very hard. To me I think it is more a
matter how far would we actually take this idea. If we put the healing
potions off in a menu by themselves that means we could also put
several different types of potions in that menu like an invincibility
potion or an invisibility potion in there.  In such a case then we are
talking increasing the amount of work involved as well as perhaps
unbalancing the game too much. Yet having a variety of different
potions would make the game a bit more interesting.
Then again, we could do something similar with the scrolls and gems.
Right now they aren't really important items. Just treasure items
really. What if the gemstones were magic stones and could be used to
perform certain magical tasks, or a scroll could be used to cast a new
spell. All kinds of ideas could come from this suggestion of yours.

Smile.


On 6/1/10, clement chou  wrote:

Just out of curiocity, would it be too much hustle to say devide up the
inventory into separate parts? Or even just a separate menu for potions.
Like, if you hit a certain key, a list of potions would come up as the
gameplay was paused.


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Re: [Audyssey] Thoughts About Healing Potions

2010-06-02 Thread Thomas Ward
Hi Lori,
Well, the traps are that way to make the game more challenging. If
someone actually landed in a spike pit for real they would probably
suffer a long painful death. The way those pits were designed in
ancient times they were a deep dirt pit with spikes in it, and if you
fell into it you couldn't climb back out of it. Not to mention you
would probibly have several major organs run through by several spikes
so couldn't get up out of there if you wanted too.

Smile.

On 6/2/10, Lori Duncan  wrote:
> Hi Tom I agree with that, could you make it sililar to SOD in that your
> health recovers slowley over time, then if you do find potions you could
> conserve some of them for later on in the game.  Also could I make a
> suggestion about spikes?  I thought if you accidentally land in iether
> spikes or fire you wouldn't die at once, you'd have a few seconds to get
> out, like in some games if something like a trap hurts you and you get away
> fast enough you just use a med kit or potion to see if that will help.

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-02 Thread Thomas Ward
Hi,
I don't think that would be very hard. To me I think it is more a
matter how far would we actually take this idea. If we put the healing
potions off in a menu by themselves that means we could also put
several different types of potions in that menu like an invincibility
potion or an invisibility potion in there.  In such a case then we are
talking increasing the amount of work involved as well as perhaps
unbalancing the game too much. Yet having a variety of different
potions would make the game a bit more interesting.
Then again, we could do something similar with the scrolls and gems.
Right now they aren't really important items. Just treasure items
really. What if the gemstones were magic stones and could be used to
perform certain magical tasks, or a scroll could be used to cast a new
spell. All kinds of ideas could come from this suggestion of yours.

Smile.


On 6/1/10, clement chou  wrote:
> Just out of curiocity, would it be too much hustle to say devide up the
> inventory into separate parts? Or even just a separate menu for potions.
> Like, if you hit a certain key, a list of potions would come up as the
> gameplay was paused.

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Re: [Audyssey] SOD

2010-06-02 Thread Thomas Ward
Hi Lori,
Agreed. There are as many ways to make coffee as there are stars in
the sky, or so it seams. Fact of the matter is it depends on the type
of bean you use, how it is ground, weather you use a special blend,
how strong you make it, etc.
Unfortunately, the people who hate coffee, or claim to, don't often
realize is that no two types of coffee taiste exactly the same. I like
coffee, but I've drank some coffee that I couldn't stand. Then, I have
had some coffee that was excellent, and drank several cups full. Just
depends on the coffee and who makes it.

On 6/2/10, Lori Duncan  wrote:
> Oh come on, you haven't tasted the way my mum and I make it, with hot milk
> and the smallest ammount of coffee and sugar if you like.  I tried one in
> Florida made like that and just about choked on it!  American coffee is way
> too strong for me!  

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Re: [Audyssey] shades of doom?

2010-06-02 Thread Bryan Peterson

Not that I recall.
We are the Knights who say...Ni!
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 02, 2010 9:51 AM
Subject: Re: [Audyssey] shades of doom?



I think the game was in 4 files that you had to install in sequence?
---
In God we trust.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 02, 2010 10:35 AM
Subject: Re: [Audyssey] shades of doom?


I remember I was one of the public Beta testers for the game. I remember 
that the very first release had a quirk where the music played constantly, 
not intermitantly as in the older versions. I find music to be more 
fitting in a game like that when it's played that way, when it sort of 
comes out of nowhere. I know that the Tomb Raider games, at least the ones 
I've been exposed to, are known for that.

We are the Knights who say...Ni!
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 02, 2010 9:15 AM
Subject: Re: [Audyssey] shades of doom?


Ah, fair enough. I do remember it was updated just after I bought the 
original version sinse I didn't actually have much chance to play 
version 1 at all,  hence my belief it was 2006.


Beware the Grue!

Dark.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 02, 2010 3:44 PM
Subject: Re: [Audyssey] shades of doom?



Actually Dark
I believe that was 2005.
We are the Knights who say...Ni!
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 02, 2010 6:54 AM
Subject: Re: [Audyssey] shades of doom?



The latest one is 1.2 which unfortunately came out in 2006.

David greenwood may be working on an upgrade, but we'll have to wait 
until the multiplayer time of conflict comes out first.


Beware the grue!

Dark.
- Original Message - 
From: "aadorno" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 02, 2010 12:20 AM
Subject: [Audyssey] shades of doom?



I was wondering if they came out with a new version of shades of doom?
thanks so much.
Angel.
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Re: [Audyssey] shades of doom?

2010-06-02 Thread Thomas Ward
Hi Bryan,
Yes, that is fairly common in modern FPS games. Several of the Tomb
Raider games, as you mentioned, only use music in certain situations.
They are typically triggered by some action in the game like entering
a puzzle room or an enemy is about to attack etc.


On 6/2/10, Bryan Peterson  wrote:
> I remember I was one of the public Beta testers for the game. I remember
> that the very first release had a quirk where the music played constantly,
> not intermitantly as in the older versions. I find music to be more fitting
> in a game like that when it's played that way, when it sort of comes out of
> nowhere. I know that the Tomb Raider games, at least the ones I've been
> exposed to, are known for that.
> We are the Knights who say...Ni!

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Re: [Audyssey] shades of doom?

2010-06-02 Thread Muhammed Deniz

Yeah, it was 2005.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 02, 2010 3:44 PM
Subject: Re: [Audyssey] shades of doom?



Actually Dark
I believe that was 2005.
We are the Knights who say...Ni!
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 02, 2010 6:54 AM
Subject: Re: [Audyssey] shades of doom?



The latest one is 1.2 which unfortunately came out in 2006.

David greenwood may be working on an upgrade, but we'll have to wait 
until the multiplayer time of conflict comes out first.


Beware the grue!

Dark.
- Original Message - 
From: "aadorno" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 02, 2010 12:20 AM
Subject: [Audyssey] shades of doom?



I was wondering if they came out with a new version of shades of doom?
thanks so much.
Angel.
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Re: [Audyssey] shades of doom?

2010-06-02 Thread dark
Having intermitant playing music in shades was imho a good idea, sinse as 
they only seem to have one or two music tracks, it's better for them to be 
occasional as they are.


If however David includes more music when he revamps the game, eg, one theme 
per floor as actual doom games have, then imho it should play constantly 
sinse it highlights the fact your really in a different environment to the 
one you started in.


Beware the grue!

Dark.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 02, 2010 4:35 PM
Subject: Re: [Audyssey] shades of doom?


I remember I was one of the public Beta testers for the game. I remember 
that the very first release had a quirk where the music played constantly, 
not intermitantly as in the older versions. I find music to be more fitting 
in a game like that when it's played that way, when it sort of comes out of 
nowhere. I know that the Tomb Raider games, at least the ones I've been 
exposed to, are known for that.

We are the Knights who say...Ni!
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 02, 2010 9:15 AM
Subject: Re: [Audyssey] shades of doom?


Ah, fair enough. I do remember it was updated just after I bought the 
original version sinse I didn't actually have much chance to play version 
1 at all,  hence my belief it was 2006.


Beware the Grue!

Dark.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 02, 2010 3:44 PM
Subject: Re: [Audyssey] shades of doom?



Actually Dark
I believe that was 2005.
We are the Knights who say...Ni!
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 02, 2010 6:54 AM
Subject: Re: [Audyssey] shades of doom?



The latest one is 1.2 which unfortunately came out in 2006.

David greenwood may be working on an upgrade, but we'll have to wait 
until the multiplayer time of conflict comes out first.


Beware the grue!

Dark.
- Original Message - 
From: "aadorno" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 02, 2010 12:20 AM
Subject: [Audyssey] shades of doom?



I was wondering if they came out with a new version of shades of doom?
thanks so much.
Angel.
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All messages are a

Re: [Audyssey] shades of doom?

2010-06-02 Thread Charles Rivard

I think the game was in 4 files that you had to install in sequence?
---
In God we trust.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 02, 2010 10:35 AM
Subject: Re: [Audyssey] shades of doom?


I remember I was one of the public Beta testers for the game. I remember 
that the very first release had a quirk where the music played constantly, 
not intermitantly as in the older versions. I find music to be more fitting 
in a game like that when it's played that way, when it sort of comes out of 
nowhere. I know that the Tomb Raider games, at least the ones I've been 
exposed to, are known for that.

We are the Knights who say...Ni!
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 02, 2010 9:15 AM
Subject: Re: [Audyssey] shades of doom?


Ah, fair enough. I do remember it was updated just after I bought the 
original version sinse I didn't actually have much chance to play version 
1 at all,  hence my belief it was 2006.


Beware the Grue!

Dark.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 02, 2010 3:44 PM
Subject: Re: [Audyssey] shades of doom?



Actually Dark
I believe that was 2005.
We are the Knights who say...Ni!
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 02, 2010 6:54 AM
Subject: Re: [Audyssey] shades of doom?



The latest one is 1.2 which unfortunately came out in 2006.

David greenwood may be working on an upgrade, but we'll have to wait 
until the multiplayer time of conflict comes out first.


Beware the grue!

Dark.
- Original Message - 
From: "aadorno" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 02, 2010 12:20 AM
Subject: [Audyssey] shades of doom?



I was wondering if they came out with a new version of shades of doom?
thanks so much.
Angel.
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Re: [Audyssey] shades of doom?

2010-06-02 Thread Thomas Ward
Hi Angel,
There hasn't been an updated release of Shades of Doom since 2006 or
so. The current version is 1.2.

HTH


On 6/1/10, aadorno  wrote:
> I was wondering if they came out with a new version of shades of doom?
> thanks so much.
> Angel.
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>

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Re: [Audyssey] shades of doom?

2010-06-02 Thread Bryan Peterson
I remember I was one of the public Beta testers for the game. I remember 
that the very first release had a quirk where the music played constantly, 
not intermitantly as in the older versions. I find music to be more fitting 
in a game like that when it's played that way, when it sort of comes out of 
nowhere. I know that the Tomb Raider games, at least the ones I've been 
exposed to, are known for that.

We are the Knights who say...Ni!
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 02, 2010 9:15 AM
Subject: Re: [Audyssey] shades of doom?


Ah, fair enough. I do remember it was updated just after I bought the 
original version sinse I didn't actually have much chance to play version 
1 at all,  hence my belief it was 2006.


Beware the Grue!

Dark.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 02, 2010 3:44 PM
Subject: Re: [Audyssey] shades of doom?



Actually Dark
I believe that was 2005.
We are the Knights who say...Ni!
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 02, 2010 6:54 AM
Subject: Re: [Audyssey] shades of doom?



The latest one is 1.2 which unfortunately came out in 2006.

David greenwood may be working on an upgrade, but we'll have to wait 
until the multiplayer time of conflict comes out first.


Beware the grue!

Dark.
- Original Message - 
From: "aadorno" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 02, 2010 12:20 AM
Subject: [Audyssey] shades of doom?



I was wondering if they came out with a new version of shades of doom?
thanks so much.
Angel.
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Re: [Audyssey] shades of doom?

2010-06-02 Thread dark
Ah, fair enough. I do remember it was updated just after I bought the 
original version sinse I didn't actually have much chance to play version 1 
at all,  hence my belief it was 2006.


Beware the Grue!

Dark.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 02, 2010 3:44 PM
Subject: Re: [Audyssey] shades of doom?



Actually Dark
I believe that was 2005.
We are the Knights who say...Ni!
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 02, 2010 6:54 AM
Subject: Re: [Audyssey] shades of doom?



The latest one is 1.2 which unfortunately came out in 2006.

David greenwood may be working on an upgrade, but we'll have to wait 
until the multiplayer time of conflict comes out first.


Beware the grue!

Dark.
- Original Message - 
From: "aadorno" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 02, 2010 12:20 AM
Subject: [Audyssey] shades of doom?



I was wondering if they came out with a new version of shades of doom?
thanks so much.
Angel.
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Re: [Audyssey] shades of doom?

2010-06-02 Thread Bryan Peterson

Actually Dark
I believe that was 2005.
We are the Knights who say...Ni!
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 02, 2010 6:54 AM
Subject: Re: [Audyssey] shades of doom?



The latest one is 1.2 which unfortunately came out in 2006.

David greenwood may be working on an upgrade, but we'll have to wait until 
the multiplayer time of conflict comes out first.


Beware the grue!

Dark.
- Original Message - 
From: "aadorno" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 02, 2010 12:20 AM
Subject: [Audyssey] shades of doom?



I was wondering if they came out with a new version of shades of doom?
thanks so much.
Angel.
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Re: [Audyssey] shades of doom?

2010-06-02 Thread Bryan Peterson

Not since 1.2.
We are the Knights who say...Ni!
- Original Message - 
From: "aadorno" 

To: "Gamers Discussion list" 
Sent: Tuesday, June 01, 2010 5:20 PM
Subject: [Audyssey] shades of doom?



I was wondering if they came out with a new version of shades of doom?
thanks so much.
Angel.
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Re: [Audyssey] New Member and Question

2010-06-02 Thread key stone
Welcome.. a great resource to browse for audio games is www.audiogames.net; 
but they're are many Text based games like Core - Exiles and many others.. 
Take a look around that web site and enjoy.. "G.I.G." God Is Good
- Original Message - 
From: "Jerry White" 

To: 
Sent: Wednesday, June 02, 2010 12:53 AM
Subject: [Audyssey] New Member and Question



Hi Everyone!



My name is Jerry and I just found out about this list!  I hope to hear 
about

new games to play and enjoy.



My first question is this, are there any text based adventure games that
will work with Windows 7 - 64 bit?  Or, how about my Apple iPhone?  That
would be so cool!



Anyway, I look forward to hearing from you all.

God Bless,

Jerry

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Re: [Audyssey] shades of doom?

2010-06-02 Thread Lori Duncan

Hi the latest version of Shades of Doom is Version 1.2 from www.gmagames.com
- Original Message - 
From: "aadorno" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 02, 2010 12:20 AM
Subject: [Audyssey] shades of doom?



I was wondering if they came out with a new version of shades of doom?
thanks so much.
Angel.
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Re: [Audyssey] shades of doom?

2010-06-02 Thread dark

The latest one is 1.2 which unfortunately came out in 2006.

David greenwood may be working on an upgrade, but we'll have to wait until 
the multiplayer time of conflict comes out first.


Beware the grue!

Dark.
- Original Message - 
From: "aadorno" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 02, 2010 12:20 AM
Subject: [Audyssey] shades of doom?



I was wondering if they came out with a new version of shades of doom?
thanks so much.
Angel.
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Re: [Audyssey] SOD

2010-06-02 Thread dark
I like the idea of strong coffee, but not putting all that stuff in it 
(especially sugar).


i'm rather a coffee snob, which means I grind my own coffee, --- by hand (it 
prevents the beans overheating), and drink it black as pitch.


Beware the grue!

Dark. 



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Re: [Audyssey] Thoughts About Healing Potions

2010-06-02 Thread Lori Duncan
Hi Tom I agree with that, could you make it sililar to SOD in that your 
health recovers slowley over time, then if you do find potions you could 
conserve some of them for later on in the game.  Also could I make a 
suggestion about spikes?  I thought if you accidentally land in iether 
spikes or fire you wouldn't die at once, you'd have a few seconds to get 
out, like in some games if something like a trap hurts you and you get away 
fast enough you just use a med kit or potion to see if that will help.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 02, 2010 1:04 AM
Subject: [Audyssey] Thoughts About Healing Potions



Hi everyone,
As I have mentioned before I'm currently doing a major revamp of
Mysteries of the Ancients this week, working on some game mechanics,
adding a bit more here and there to the levels, etc and there is one
issue that has been on my mind for a while now and that regards the
healing potions themselves.
As it stands now if you pick up a healing potion and drink it you
instantly regain all of your health, air, and strength at once. This
is a throwback to the old arcade game days when if you drank a healing
potion all of your health bars etc were completely restored. While
that is great for an old arcade game such as Montezuma's Revenge more
modern games don't necessarily do it this way prefering more realism
over a quick health boost.
For example, one thing I've commonly seen done in mainstream games is
if you use a health restore like a med kit or something it only
restores 20 to 25 percent of your health. This means it requires
multiple med kits to restore you back to full health.
Another way I've seen it done, and the one I'm considering here, is if
you use a health restore such as drinking a potion it doesn't take
full effect right away. In other words if you drink one of the healing
potions your health meter will slowly start going back up and it might
take a minute or so for your health, strength, etc to be fully
restored.  If we take it into consideration it does take the human
body a little while to react to a healing potion this would be the
most realistic approach to using health restores in games. What do you
think?

Thanks.

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[Audyssey] New Member and Question

2010-06-02 Thread Jerry White
Hi Everyone!

 

My name is Jerry and I just found out about this list!  I hope to hear about
new games to play and enjoy.

 

My first question is this, are there any text based adventure games that
will work with Windows 7 - 64 bit?  Or, how about my Apple iPhone?  That
would be so cool!

 

Anyway, I look forward to hearing from you all.

God Bless,

Jerry

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[Audyssey] shades of doom?

2010-06-02 Thread aadorno
I was wondering if they came out with a new version of shades of doom?
thanks so much.
Angel. 
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Re: [Audyssey] USA FutureRe: message from a lousy gamer

2010-06-02 Thread Lori Duncan
Listening to what?  I don't think I've heard of that one, I like the music 
in SOD, especially the piano bit at the start.
- Original Message - 
From: "key stone" 
To: "Charles Rivard" ; "Gamers Discussion list" 


Sent: Tuesday, June 01, 2010 11:20 PM
Subject: Re: [Audyssey] USA FutureRe: message from a lousy gamer


Yes, like I said in my post; I turn the music down on the game I'm playing 
and let my music play in the background; but not too loud where as I would 
miss important Q's of the game like for SOD.. Try playing SOD listening to 
DMX.. Now, the auto, flame thrower, laser and Semi guns come to lifeBaby!! 
SMILE "Where My Dogs At," LOL
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Tuesday, June 01, 2010 3:37 PM
Subject: Re: [Audyssey] USA FutureRe: message from a lousy gamer


How about playing your own music using WinAmp, Windows Media Player, or 
whatever you generally use, then start an audio game and choose to not 
hear the music of the game?  Will that accomplish what you're looking to 
do? HTH.

---
In God we trust.
- Original Message - 
From: "key stone" 

To: "Gamers Discussion list" 
Sent: Tuesday, June 01, 2010 2:34 PM
Subject: [Audyssey] USA FutureRe: message from a lousy gamer


Hi, what would be Kool Thomas is if we could play our own music during 
game play like with the consoles; I turn the music off on many games and 
let my own music play in the background just enough not to miss 
important q's; But that would be a great feature for audio games..
- Original Message - 
From: "Thomas Ward" 
To: "Charles Rivard" ; "Gamers Discussion list" 


Sent: Tuesday, June 01, 2010 2:27 PM
Subject: Re: [Audyssey] message from a lousy gamer



Hi Charles,
Smile. Oh, I don't plan a release of beta 13 for a few days so you
have some time to work on Shades of Doom this week. Unfortunately, if
you are having troubles with Shades of Doom wait until my own FPS
titles start coming out. they will be a full 3d environment which will
be more complex than Shades of Doom which I hope won't be too hard for
many VI gamers. Nothing like I am planning has ever been tried before
in audio, and unfortunately Shades of Doom is the closest I can
compare my new games too.

On 6/1/10, Charles Rivard  wrote:
I've never been able to put my finger on exactly why, but Shades Of 
Doom is
one of those games that I have never been able to get into for any 
length of
time.  I like the sounds, and I like playing it.  But I just don't 
seem to
think, "Hmm.  I think I'll play SOD for a bit."  I bought the game 
when it
first came out on a CD.  I bought Lone Wolf at the same time, and qlay 
it
quite a bit.  But I just haven't gotten into playing SOD all that 
much.
Anyway, last night, I found a bit of time to play it.  Finally, at 
long
last, I have found the elevator and reached level 2!  Now, I've got to 
do it
without using the training mode on the "It's my turn, Daddy?" skill 
level.

Sheesh!  Even the demo is a challenge, and fun!  Now if I could only
remember all the spoilers I have seen for this game, I could win!  Heh 
heh
heh.  One of the problems is that Thomas Ward will be coming out with 
MOTA,

and SOD will, once again, be put on a back burner.
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Al

Re: [Audyssey] new member

2010-06-02 Thread Lori Duncan

Hi back, hope you enjoy the list.  
- Original Message - 
From: "Kimsan" 

To: 
Sent: Tuesday, June 01, 2010 2:52 AM
Subject: [Audyssey] new member



Hi,

I just signed up here and wanted to say hello. I hope to gain some 
insiteful

info and have fun here.

Thanks.

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Re: [Audyssey] SOD

2010-06-02 Thread Lori Duncan
Oh come on, you haven't tasted the way my mum and I make it, with hot milk 
and the smallest ammount of coffee and sugar if you like.  I tried one in 
Florida made like that and just about choked on it!  American coffee is way 
too strong for me!  
- Original Message - 
From: "Bryan Peterson" 
To: "Charles Rivard" ; "Gamers Discussion list" 


Sent: Tuesday, June 01, 2010 10:26 PM
Subject: Re: [Audyssey] SOD



I couldn't agree more.
We are the Knights who say...Ni!
- Original Message - 
From: "Charles Rivard" 
To: "Lori Duncan" ; "Gamers Discussion list" 


Sent: Tuesday, June 01, 2010 1:39 PM
Subject: Re: [Audyssey] SOD


That would be nice without the coffee.  Yuk!  Chocolate and coffee is a 
terrible combination for one who does not drink coffee.  (grin)

---
In God we trust.
- Original Message - 
From: "Lori Duncan" 

To: "Gamers Discussion list" 
Sent: Tuesday, June 01, 2010 2:33 PM
Subject: Re: [Audyssey] SOD



I'd preffer the land of chocolate and coffee myself.  
- Original Message - 
From: "Johnny Tai" 
To: "Charles Rivard" ; "Gamers Discussion list" 


Sent: Tuesday, June 01, 2010 8:02 PM
Subject: Re: [Audyssey] SOD


Lol, the way it acts it's more like a living storm that may take you 
off into the land of OZ.

"No one ever kicked ass by saying I can't."

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling- call or email to 
book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.cdbaby.com/thecat2

http://www.rhythmqwest.com/thecat

and watch our videos at:

http://www.youtube.com/watch?v=tcer-Qboz24

http://www.youtube.com/watch?v=ycuQZ7OT2yA

Check out some of my writings at:

http://www.alteraeon.com/fanfic/

http://www.authorsden.com/visit/viewpoetry_all.asp?Authorid=10366

http://www.fictionpress.com/u/330245/JSTiger

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai

-Do you mud?
If you do, visit us at:
cyberassault.org
PORT: 1

- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Tuesday, June 01, 2010 10:45 AM
Subject: Re: [Audyssey] SOD


I'm not to that level yet, but I picture a rip in the time/space 
continuum as being like a rip in a sheet, which would be stationary. 
So how would you be able to lock it in a room, and why would it be 
chasing you around? Or, am I asking too much for a gamer who hasn't 
encountered it for the first time yet?  If so, don't answer.  Come to 
think of it, I haven't read the manual in quite some time.  Is there a 
section that describes the monsters and difficulties?  Not necessarily 
how to defeat them, but a description of them, as in this example? 
Thanks.

---
In God we trust.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, June 01, 2010 12:31 PM
Subject: Re: [Audyssey] SOD



Hi,
First, you can't kill the temperal disturbance. It isn'ta monster, 
but

a rip in the time space continuum.  The only way you can avoid being
transported by the temperal disturbance is wait until it enters a 
room

you explored, rush passed it, and then lock it in the room. Harder
said than done, but you can do it.
Second, to leave area 8 look for a teleporter that takes you to area
9. That's all I'm going to say about that.

Smile.


On 6/1/10, key stone  wrote:

Q: How do I kill the "Temporal Disturbance"

Q: How in the world do I get off

of level 8?

I've been running in circles and can't figure out how to do

either.. Thanks, Frustrated..
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Re: [Audyssey] Thoughts About Healing Potions

2010-06-02 Thread Phil Vlasak

Hi Thomas,
What happens if after drinking a potion she is attacked and her health goes 
below 0 while the potion is still working?
I believe in Dungeons and Dragons you can go below 0 hit points by negative 
10 but if below 0 you are unconscious and can not move.

If you hit negative 11 you are dead and only a priest can bring you back.
If a working potion or spell restores you back to 1 health, then you wake 
up.
I think the sound effect of her feeling better should wait until the potion 
is finished working.
To be more realistic, after being poisoned, a lower pitched walking sound 
will make it seem like she is walking slower due to the poison.


Phil 



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Re: [Audyssey] new member

2010-06-02 Thread Muhammed Deniz

Hi,
Welcome to the list, hope you find this list interesting. I think this list 
is very fun, as well as game releases and stuff.

My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: "Kimsan" 

To: 
Sent: Tuesday, June 01, 2010 2:52 AM
Subject: [Audyssey] new member



Hi,

I just signed up here and wanted to say hello. I hope to gain some 
insiteful

info and have fun here.

Thanks.

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Re: [Audyssey] new member

2010-06-02 Thread Lisa Hayes

Kimsan, welcome to this list, we have fun talking about then playing games.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: "Kimsan" 

To: 
Sent: Tuesday, June 01, 2010 11:52 AM
Subject: [Audyssey] new member



Hi,

I just signed up here and wanted to say hello. I hope to gain some 
insiteful

info and have fun here.

Thanks.

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Re: [Audyssey] new member

2010-06-02 Thread Jim Kitchen

Hi Kimsan,

Welcome to the list.  I hope that you might stop by my web site and check out a 
few of my games.  They are all totally free and include Baseball, BattleShip, 
Black Jack, Bop It, Concentration, Craps, Draw Poker, Football, Golf, Hangman, 
Homer on a Harley, Life, Mach 1, Mach 1 tts, Master Mind, Monopoly, Pong, 
Puppy1, Roulette, Simon, Skunk, Slot Machine, Snakes and Ladders, Spanker, Star 
Mule, Triple J Shooter, Trivia game engine, Trucker, Yahtzee

Braille reference guide, Brain, Reader, Waver, Batting practice, Golf course 
maker

BFN

Jim

Check my web site for my free blind accessible pc dos and windows games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Raceway was The other side

2010-06-02 Thread Jim Kitchen

Hi Crash,

Oh, guess that I had not even thought of a pause or save feature in an auto 
race game.  Guess that I was still thinking of like with my original Mach 1 
racing game with the racing league and my new tts version where the goal is to 
learn the track and drive it as fast as you possibly can.  It is timed to one 
one thousandth of a second and in the league we had races decided by times that 
close.  But I guess that a goal of getting ahead of and staying ahead of the 
other cars on the track would be more like a nascar race.  Still not sure about 
a pause or save feature in a nascar race though.  I personally like the time 
trial sort of thing trying to drive the track as fast as possible without other 
cars in the way.  I most often played that mode in Atari Pole Position.  It 
seems like more of a skill thing for me without the other random cars in the 
way.  Guess having to get around random cars could be a skill as well though.

BFN

- Original Message -
I am sure Tom will put in a Pause in the game and a save feature, as he 
describe is going to be like a main outlet games.


Crash
- Original Message - 
From: "Jim Kitchen" 

To: "Thomas Ward" 
Sent: Sunday, May 30, 2010 8:53 AM
Subject: Re: [Audyssey] Raceway was The other side



Hi Thomas,

Not to be too picky, but the nascar season has 36 scheduled races and they 
start 43 cars in all races.


I also wonder how realistic you really want to be with a race game.  I 
mean 43 car engines are going to sound like a swarm of mad bees.  And just 
for the heck of it, try racing maybe 200 laps on say my Painsville oval 
track.  It takes allot of mental and physical endurance to race even a 
simple track for 3 to 4 hours.


I don't mean to be negative, just giving you some of my thoughts.

Got to go and get ready to watch 1,100 miles of auto racing today.

BFN

- Original Message -
Hi Charles,
Well, at the time I took over development of Raceway from James North
I invisioned it as an accessible version of Nascar Thunder 2004 by EA
Games. As it happens I realy like Nascar Thunder, but of course it
isn't accessible enough to really play. I usually wind up hitting the
wall or plowing into another car. So when James North offered Raceway
to me I took it, and decided to turn it into a fully accessible, fully
playable, version of Nascar Thunder without any of the official Nascar
logos and trademarks involved.
As far as how it will compare to other racing games out there it might
be easier to list its features, and let you decide based on that
information. Basically, since it is based on Nascar, actually an
official Nascar game, all of the rules, flags, and points will be
exactly the same as you would expect from a real race. Unlike other
accessible racing games you will be racing against 39 other AI driven
cars so we are talking a full monty here not three or four cars as is
the case with games like Poll Position. Since I am using official
points and scoring there will be a full season mode where you must
race a total of 30 races, and if you have the highest score you get
the racing cup.
What I am probibly not going to include in Raceway, at least not 1.0,
is a track editor, online racing, and some of those kind of features
of Rail Racer. While I think they would be good additions I feel those
can be added on later. In fact, I might even create it as a sort of
expantion pack that costs a nominal upgrade fee like $10 or something
like that. That way I can try and earn back some of the money lost
when transfering between Alchemy and USA Games, and  plus build upon
an existing product as well.




Jim

Self-made man: A horrible example of unskilled labor.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Audyssey babble report for May 2010

2010-06-02 Thread Jim Kitchen

Hi Dark,

Yeah, don't know what happened to you.  Must not have had much to say in May, what 
with posting only 181 messages. 

BFN

- Original Message -
Youch! 3rd in the verbosity running! I'm losing my touch ;D.

Beware the Grue!

Dark.

Jim

If you have nothing to say, please only say it once!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Thoughts About Healing Potions

2010-06-02 Thread Damien Pendleton

Hi Philip,
Wow, great minds think alike. Grin.
Regards,
Damien.



- Original Message - 
From: "Philip Bennefall" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 02, 2010 1:15 AM
Subject: Re: [Audyssey] Thoughts About Healing Potions



Hi Thomas,

This sounds like a good approach indeed, however I have one question. How 
do you react to a situation where the good lady falls under attack whilst 
healing? Does she keep gaining health until she is up to full health, or 
do you set a maximum increase amount that it will not go above before the 
healing potion is expended? In other words, do you give a certain healing 
amount that is done gradually, rather than restore her to full health 
regardless of attacks during restoration?


Kind regards,

Philip Bennefall
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 02, 2010 2:04 AM
Subject: [Audyssey] Thoughts About Healing Potions


Hi everyone,
As I have mentioned before I'm currently doing a major revamp of
Mysteries of the Ancients this week, working on some game mechanics,
adding a bit more here and there to the levels, etc and there is one
issue that has been on my mind for a while now and that regards the
healing potions themselves.
As it stands now if you pick up a healing potion and drink it you
instantly regain all of your health, air, and strength at once. This
is a throwback to the old arcade game days when if you drank a healing
potion all of your health bars etc were completely restored. While
that is great for an old arcade game such as Montezuma's Revenge more
modern games don't necessarily do it this way prefering more realism
over a quick health boost.
For example, one thing I've commonly seen done in mainstream games is
if you use a health restore like a med kit or something it only
restores 20 to 25 percent of your health. This means it requires
multiple med kits to restore you back to full health.
Another way I've seen it done, and the one I'm considering here, is if
you use a health restore such as drinking a potion it doesn't take
full effect right away. In other words if you drink one of the healing
potions your health meter will slowly start going back up and it might
take a minute or so for your health, strength, etc to be fully
restored.  If we take it into consideration it does take the human
body a little while to react to a healing potion this would be the
most realistic approach to using health restores in games. What do you
think?

Thanks.

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Re: [Audyssey] Thoughts About Healing Potions

2010-06-02 Thread Damien Pendleton

Hi Thomas,
Yes, waiting a minute or two is a good idea. However, what if you then get 
attacked in that minute or two? Do you stop healing or do you continue to be 
healed?

Regards,
Damien.




- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 02, 2010 1:04 AM
Subject: [Audyssey] Thoughts About Healing Potions



Hi everyone,
As I have mentioned before I'm currently doing a major revamp of
Mysteries of the Ancients this week, working on some game mechanics,
adding a bit more here and there to the levels, etc and there is one
issue that has been on my mind for a while now and that regards the
healing potions themselves.
As it stands now if you pick up a healing potion and drink it you
instantly regain all of your health, air, and strength at once. This
is a throwback to the old arcade game days when if you drank a healing
potion all of your health bars etc were completely restored. While
that is great for an old arcade game such as Montezuma's Revenge more
modern games don't necessarily do it this way prefering more realism
over a quick health boost.
For example, one thing I've commonly seen done in mainstream games is
if you use a health restore like a med kit or something it only
restores 20 to 25 percent of your health. This means it requires
multiple med kits to restore you back to full health.
Another way I've seen it done, and the one I'm considering here, is if
you use a health restore such as drinking a potion it doesn't take
full effect right away. In other words if you drink one of the healing
potions your health meter will slowly start going back up and it might
take a minute or so for your health, strength, etc to be fully
restored.  If we take it into consideration it does take the human
body a little while to react to a healing potion this would be the
most realistic approach to using health restores in games. What do you
think?

Thanks.

---
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