Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?

2011-04-07 Thread The Addictor
I'm not asking for a three or two-step boundary cue.  One step, like in 
mota, is perfectly fine.
Hey, how about this: the kidnappers know you're a blind gamer that likes 
excessive cues, so he puts gravel under a silently swinging blade!  LOL

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 06, 2011 8:43 PM
Subject: Re: [Audyssey] anyone got anny suggestions for the next 
versionofbattlezone?




Clement,
I think you missed the sarcasm in my email. we're talking here a pit 
that's like 3 steps wide. even if your jumping isn't spot on, if you hit 
the right or left arrow fast enough after the jump chances are you'll get 
across it. there's no need to practice a dozen times. I got it within my 
first 2 tries. in a game like MOTA, sure. have some boundary sounds. 
because that game you have a lot more to worry about than simply the jump 
itself. like the analog jumping system and the running jumps for instance. 
but in something like battle zone, it's just ridiculous to have a pit 
sound. and I understand mainstream games have cues. so does battle zone. 
you hear the wind noise to indicate a pit. so why do we also need even 
more noises to tell the gamer ok, this is exactly where you must jump, 
thus defeating the whole point of pits in the first place? this is a 
reason I always speed run through super Liam. I constantly keep the run 
button held down and dive over pits most of the time with no fail. there's 
absolutely no challenge in that. sighted gamers don't have this color 
coated spot on the ground that tells them when to jump you know. they see 
a pit, they judge a good jumping distance, and go for it. blind people 
should use their ears the same way. if the devs add a jump boundary sound 
to pits, should they also add distinctive noises when fireballs are too 
close so you can duck in time? a targeting sound when enemies are in 
range? how about a sound to indicate you're getting too close to some 
blades? how far do we take the dumb it down approach?




- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 06, 2011 6:40 PM
Subject: Re: [Audyssey] anyone got anny suggestions for the next version 
ofbattlezone?



While I sympathize, I also feel the need to point out that mainstream 
games, again, do give cues and warnings as well... all be it most of them 
are visual. And how do you judge pit distances? In most games, there's a 
wind sound to rely on Sure. But you have to realize that headphones make 
things sound different so there's no concrete way to measure distances 
simply by relying on that sound. And saying to a blind gamer just learn 
by falling in that pit is like telling a sighted gamer to figure out how 
to do supers and ultras in Street Fighter or any other game that has 
them. All those games have command lists for that one reason... so people 
can look at things for quick reference and get to the real meat of the 
game. Same thing here. If you spend all your time dying in pits, how are 
you going to beat the game with a high score? Even judging distance takes 
time, and that detracts from your time bonus.


At 08:28 AM 06/04/2011, you wrote:
It's definitely possible to judge distance in this game. so why would we 
need a warning to know if we're close to a pit? just fall in the pit a 
few dozen times and you'll eventually learn to jump. why must so many 
blind gamers insist everything is spoon-fed to them? I'm not referring to 
anyone in particular, but to the group as a whole. why do most blind 
gamers shy away from challenge? This isn't even a Battlezone issue 
specifically. whenever there's something a little challenging in a game, 
people are always trying to come up with compromises like insert beeping 
sounds, ways to get rid of that feature cause it's too hard, and so on.






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Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone?

2011-04-07 Thread The Addictor
Yes, and the cues could be turned on and off.  I was thinking that a 1-step 
boundary would be good, but what about using boundary width to show the 
pit's width?  That, combined with an analog jumping system, would give you a 
good visual on the pit's width so you could know how far to jump, and not 
just when.  The boundary sounds don't need to be that lod either.  There is 
no need for obtrusive cues--they can blend well into the ambient sounds, 
just like the boundary does in Mota.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 06, 2011 9:26 PM
Subject: Re: [Audyssey] anyone got anny suggestions for the next version 
ofbattlezone?



Personally, best option in my opinion is just to treat it as extra 
ambiance if you don't want to use it as a cue. I know in my experiences 
whenever I've walked near a pit in real life it's never just been an 
abrupt stop... there's either loose dirt or an edge, something of the 
sort... and adapting isn't really the problem here. The problem is more 
the ability to judge the distances and ranges in the first place.


At 06:21 PM 06/04/2011, you wrote:

Clement,
I definitely understand where you're coming from. I guess when it comes to 
gaming, everyone has a whole ton of differing opinions. personally when it 
comes to thinking a mile a minute, I have absolutely no problem with that. 
I can have a ton of blades, pits, and fireballs all near me at once and 
still react almost immediately to the threat. however I take your point 
that not everyone might be able to do that. Perhaps we can because we 
mostly play mainstream games and adapting is the norm for us? who knows. 
I'll definitely try and remember that next time though. however I think 
that if such a feature was added to a game, there should be a way to take 
it off for those not wishing to use it.





- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 06, 2011 9:01 PM
Subject: Re: [Audyssey] anyone got anny suggestions for the next version 
ofbattlezone?



Before I go any further, let me just state that any comments I make on 
this subject are purely for the sake of discussion... you're my friend 
and I have no desire to antagonize you by going against you. lol.
The problem with judging distances, again, is that wind sound. You can't 
concretely judge how far it is from you by just listening for it.. unless 
you pinpoint the position of that sound in your headphones or speakers 
and memorize where it is. And in frantic fights, if you have enemies 
coming at you and your mind is bent on taking care of them first, you 
really don't have the option to stop and judge that sound while you're 
being pummelled.


The problem with judging distances like they do in mainstream games is 
that, a sighted person can look at that pit and see how wide it is, 
whether they need a running jump or not. In audio games, you don't have 
that. Unless the dev programs the look command to tell you how wide the 
pit is, you have to guess. So some people would prefer warning sounds so 
they at least have a source to go on. I personally don't care either way. 
I played mainstream games for long periods of time before I even knew of 
audio games, so it doesn't really matter to me. I can cope with either.


Target sounds for when enemies are in range is fair to me. Because why 
stand there mashing space until you hit something? Especially in this 
game, where the sound that is used to sound the attack is also the sound 
that signifies the hit. There is no difference between the two... unlike 
in mainstream games where you generally have a sound for the attack and a 
second sound for the hit, so if you miss an attack, that hit effect won't 
play. And fireballs are a different case from pits as you can stand still 
and wait for it to come to you... and there really is no appropriate time 
to duck. Soon as you hear a fireball, if you wanted you could just kill 
nearby enemies and stay crouched until the fireball passes by. Sounds for 
blades are not necessary as that would also remove challenge from the 
game since the whole point is to time your run past them. That's where 
sighted people and blind gamers have the same challenge. They have to 
observe the paterns at which the blades shoot out and retract. We have to 
do the same... with sound.


You asked how far do we take the dumbing down approach? This is exactly 
what so many hardcore fighting game fans had about Marvel VS. Capcom 3 
and Street Fighter IV when they first came out... as a diehard fighting 
fan myself, I knew where the arguments came from. Less buttons in the 
case of MVC 3 as compared to MVC 2, supers and ultras in SF and the 
removal of the perry system from SF 3, x-factor for MVC... I could go on 
and on. This was all done to make the game 

Re: [Audyssey] wrestling games

2011-04-07 Thread Jim Kitchen

Hi Thomas,

Besides Monday night RAW, Friday night Smack down and Thursday night TNA also 
on Thursday night on WGN from Chicago it is WWE super stars.  And Sunday Night 
on Sports Time Ohio it is P W O.  That is Professional Wrestling Ohio.

BFN

Jim

I think that I am going to move to Painsville Ohio.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] wrestling games

2011-04-07 Thread Jim Kitchen

Hi Thomas,

Today if one is going to write an open source blind accessible game maybe it 
should use the most popular easy to use available tool.  I'm thinking that 
would be BGT.  You know personally I am into VB6, but that is not so easy to 
find.  I have not looked at BGT myself because I have always used Basic, but 
BGT sounds like a good choice for a community project.

BFN

Jim

When the only tool you own is a hammer, every problem begins to look like a 
nail.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] wrestling games

2011-04-07 Thread Jim Kitchen

Hi Thomas,

Can't forget about Gorilla Monsoon and for some reason I am thinking that I 
heard that the Junk Yard Dog passed away.  It's not always about our age 
though.  There was Miss Elizabeth and I was watching the pay per view when Owen 
Hart had his accident and died.  I'm sure that there are more that I am not 
thinking of right now.

BFN

Jim

Police were called to a daycare where a three-year-old was resisting a rest.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone?

2011-04-07 Thread Orin
I wonder what MK is doing so to speak to  make it more accessible.  Simple mode 
in my honest opinion in MVC3 is... good although it'll only get you to 
Galactus. It only let's you do two specials, which is stupid.  I like the less 
buttons approach to things, a four button layout rather than six. It makes 
normal mode in MVC3 easy to grasp than, say, SF, and I was able to remember the 
control skeme as to what attack was what and could focus on moves.  Also, 
people may have problems with this but I personally like the way supers are 
performed in this game. A motion followed by two attack buttons, doesn't matter 
what they are it would appear.  That also applies to moves, all you really have 
to know is the motion and you can use any attack depending on how damaging you 
want the combo to be.  Allowing simple mode online sure causes cheating though. 
 I dunno if you can even chain combos with simple mode, because once I was 
playing online with this dude and he pointed out that I really sucked at 
chaining combos; I wanted to test out Simple Mode and see if it was what the 
devs say it is, that you need skill and whatnot, but you also need the wrest of 
the characters moves...
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Apr 6, 2011, at 9:01 PM, Clement Chou wrote:

 Before I go any further, let me just state that any comments I make on this 
 subject are purely for the sake of discussion... you're my friend and I have 
 no desire to antagonize you by going against you. lol.
 The problem with judging distances, again, is that wind sound. You can't 
 concretely judge how far it is from you by just listening for it.. unless you 
 pinpoint the position of that sound in your headphones or speakers and 
 memorize where it is. And in frantic fights, if you have enemies coming at 
 you and your mind is bent on taking care of them first, you really don't have 
 the option to stop and judge that sound while you're being pummelled.
 
 The problem with judging distances like they do in mainstream games is that, 
 a sighted person can look at that pit and see how wide it is, whether they 
 need a running jump or not. In audio games, you don't have that. Unless the 
 dev programs the look command to tell you how wide the pit is, you have to 
 guess. So some people would prefer warning sounds so they at least have a 
 source to go on. I personally don't care either way. I played mainstream 
 games for long periods of time before I even knew of audio games, so it 
 doesn't really matter to me. I can cope with either.
 
 Target sounds for when enemies are in range is fair to me. Because why stand 
 there mashing space until you hit something? Especially in this game, where 
 the sound that is used to sound the attack is also the sound that signifies 
 the hit. There is no difference between the two... unlike in mainstream games 
 where you generally have a sound for the attack and a second sound for the 
 hit, so if you miss an attack, that hit effect won't play. And fireballs are 
 a different case from pits as you can stand still and wait for it to come to 
 you... and there really is no appropriate time to duck. Soon as you hear a 
 fireball, if you wanted you could just kill nearby enemies and stay crouched 
 until the fireball passes by. Sounds for blades are not necessary as that 
 would also remove challenge from the game since the whole point is to time 
 your run past them. That's where sighted people and blind gamers have the 
 same challenge. They have to observe the paterns at which the blades shoot 
 out and retract. We have to do the same... with sound.
 
 You asked how far do we take the dumbing down approach? This is exactly what 
 so many hardcore fighting game fans had about Marvel VS. Capcom 3 and Street 
 Fighter IV when they first came out... as a diehard fighting fan myself, I 
 knew where the arguments came from. Less buttons in the case of MVC 3 as 
 compared to MVC 2, supers and ultras in SF and the removal of the perry 
 system from SF 3, x-factor for MVC... I could go on and on. This was all done 
 to make the game more accessible for new players while still retaining depth 
 in the games. A lot of people said that that kind of adjustment was dumbing 
 the game down for the scrubs out there. Maybe they're right. Maybe they're 
 wrong. I personally think they're wrong... because there's still a lot of 
 deep fighting to be had in both games. That kind of attitude is exactly why 
 so many people never get into fighting games... because the pros are so 
 adverse to accessibility and the like. When you look at it.. the two 
 situations are remarkably similar.
 
 
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[Audyssey] Brazil calls international support on open source website regarding video games and visually impaired users

2011-04-07 Thread Mauricio Almeida
Greetings,

We at blind games brazil have adopted in the last few months a very open
source, internationally  based policy.
It's about time you all have the chance of helping out!
What is our plan?
since the audio games market has been in a downfall for the most part,
except to a few developers (and yes, we are aware bgt might change this
reality), we want to to develope a section on our website regarding video 
games, and how do
blind people play them.
I have seen many of you using emulators, and mr. sousa and i are working
on translating some of the materials.
where, though, can one find these rons, for accessible games?
which do you recommend?
have you ever writen a simple manual, or recorded a podcast in one of
them?
any other information you have about the subject will be appreciated.
Our administration and community is looking forward to the conversation
which will follow.

Sincerely,

Mauricio almeida
Blind games brazil operations coordinator.
committed to transparency, excellency  efficiency on providing
entertainment for Visually impaired individuals around the globe.
mauricio.alme...@audiogames.com.br

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Re: [Audyssey] Battle Zone

2011-04-07 Thread Mauricio Almeida
you all have an amazing ability of going off on people for no reason
whatsoever, especially when other people already gave the same hint to
the user.
considering that audiogames.net is not the most organized place, and
that it takes you two seconds to go look for a link, I would kindly ask
you to  do one of the following:
1: help out.
2: don't waist our inboxes telling people how they should learn to look
for things.

Thank you for your attention.
Mauricio almeida
-Mensagem original-
De: Angela Lerma amle...@roadrunner.com
Para: The Addictor kenwdow...@neo.rr.com,Gamers Discussion list 
gamers@audyssey.org
Data: Quarta, 6 de Abril de 2011 22:27
Assunto: Re: [Audyssey] Battle Zone

You know what?  I didn't see the link when the game first posted.  I thought
this list was to share links for games.  Battle Zone is a great game.  Is
the audiogames.net or the dropbox link a newer version?

Thanks,
Angela


- Original Message -
From: The Addictor kenwdow...@neo.rr.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 06, 2011 12:01 PM
Subject: Re: [Audyssey] Battle Zone


 I've already posted the same advice, but it's easier to just ask than to
 go there and take two minutes to find the info I guess.
 Ken Downey
 The Addictor
 www.TheAddictor.com

 - Original Message -
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Tuesday, April 05, 2011 8:18 PM
 Subject: Re: [Audyssey] Battle Zone


 Hi,
 I should tell you all now to check audiogames.net. Shane really should
 not
 to be sending the link again and again and again for this one.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Shane Lowe
 Sent: Tuesday, April 05, 2011 4:28 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Battle Zone

 Again?
 ha
 the link is
 http://dl.dropbox.com/u/19927380/Battle_Zone12.8_Setup.exe
 - Original Message -
 From: Angela Lerma amle...@roadrunner.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, April 05, 2011 5:26 AM
 Subject: [Audyssey] Battle Zone


 Hi,

 Could you please tell me where to go to download Battle Zone.  It sounds
 like a great game.

 Thanks,
 Angela
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[Audyssey] anyone got anny suggestions for the next, version ofbattlezone?

2011-04-07 Thread Eleanor Robinson
Hey there gamers - The problem of having or not having pit warning 
sounds is really a problem of level of difficulty and game balance.  
Since that is the case, why not put in an EASY button where specific 
warnings are made and that would allow gamers to start on EASY and, as 
they got better, switch off the warnings.  They would not have to lose 
lives before they built up the skills to navigate.


Eleanor Robinson
7-128 Software

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Re: [Audyssey] Alter Aeon

2011-04-07 Thread enes

hi,
yeah i guess so


--
From: Dennis Towne s...@xirr.com
Sent: Wednesday, April 06, 2011 9:04 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Alter Aeon


Enes,

Once you get into level 30 areas, the recommended level is less
accurate.  A lot of high level areas have a few different creatures
you can kill easily; but that doesn't mean all of them do.  Just
because you can kill a few black knights doesn't mean you can actually
solo everything in the Grae Keep, for example.

It may also be a difference in the way that you play your character.
A good example would be necromancers with lots of minions; if you're
fighting a dragon with firebreath, your skeletons would go up like
matchsticks, and it could be a very hard fight.  That same dragon
might be very easy for a warrior thief with dragonbreath armor.

There are a lot of areas that will work with your playing style, you
just have to find them.  There's also a lot of different tactics to
try out.

-dentin

Alter Aeon
http://www.alteraeon.com


On Wed, Apr 6, 2011 at 11:38 AM, enes enes.sari...@gmail.com wrote:

hi,
but the area levels seem rong because I can solo a level 37 area
and theres another area level 30 recommended that i can't solo
so i'm confused

--
From: Dennis Towne s...@xirr.com
Sent: Tuesday, April 05, 2011 7:22 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Alter Aeon


Oh boy, if you're using teleport to explore, then yeah, you're going
to end up dead.  A lot.  Basically, if you use teleport, you should
just assume that you're already dead before you cast the spell,
because you never know where you're going to land.  It's a little
safer to teleport on the islands, but even there you can land in
really nasty places.

When I explore, I use the nearby command and check the area list to
see what level the nearby areas are.  That also helps because then you
can find the area again; if you teleport and live, you'll probably
never find the area again, which hardly counts as exploring.

-dentin

Alter Aeon
http://www.alteraeon.com


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Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone?

2011-04-07 Thread Clement Chou
Simple mode lets you chain three hit combos... but nothing more than 
that. Personally, I don't see what the problem with six buttons is. 
It's simply three punches and three kicks.. at different strengths. 
Is it that hard to get that? Again I don't want to sound 
antagonizing, but it doesn't take a genius to figure that out... I 
happen to agree with the upper-level fighting game community, that 
while four buttons in this game is okay, you're taking out so much of 
the learning curve that it almost seems like there's nothing to 
learn. Supers I don't mind since that's the way they've always been 
done in the vs. series... since those and Street Fighter games are 
completely different entities. MK's definition of accessibility is 
having almost the same startup chain of attacks to cancel into other 
moves. Unlike SF and tekken that require a lot of timing, MK, at 
least from the demo seems like you'll be able tochain attacks 
together without too much effort. And x-ray moves... don't even get 
me started on those. Gory and cool, yes... but a bit broken as a lot 
of people will point out to you. But I won't get into that now... I'm 
excited for the game, and want to save any griping for if and when I 
find things to gripe about. lol.


At 04:03 AM 07/04/2011, you wrote:
I wonder what MK is doing so to speak to  make it more 
accessible.  Simple mode in my honest opinion in MVC3 is... good 
although it'll only get you to Galactus. It only let's you do two 
specials, which is stupid.  I like the less buttons approach to 
things, a four button layout rather than six. It makes normal mode 
in MVC3 easy to grasp than, say, SF, and I was able to remember the 
control skeme as to what attack was what and could focus on 
moves.  Also, people may have problems with this but I personally 
like the way supers are performed in this game. A motion followed by 
two attack buttons, doesn't matter what they are it would 
appear.  That also applies to moves, all you really have to know is 
the motion and you can use any attack depending on how damaging you 
want the combo to be.  Allowing simple mode online sure causes 
cheating though.  I dunno if you can even chain combos with simple 
mode, because once I was playing online with this dude and he 
pointed out that I really sucked at chaining combos; I wanted to 
test out Simple Mode and see if it was what the devs say it is, that 
you need skill and whatnot, but you also need the wrest of the 
characters moves...

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112




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Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone?

2011-04-07 Thread Scott Chesworth
Hi Clement,

I'll fess up now and say that I totally intend to get you started on
x-ray moves. I'm wondering whether we think the same thing.

I actually pulled off my first ever X-ray move by accident. Oh the
joys of button mashing!

Having learned how to execute them intentionally now, they've started
to really irritate me. Essentially I think the problem is, while they
sound and by all accounts look great, they totally break the constant
pressure of the fight. Things like mega long combos or chains of
attacks make me panic when I'm on the receiving end or exhilerated
when I'm the one dealing them out, but X-ray doesn't manage to do
that. I think the problem is that once the sequence has started, so
far as I can tell there's no way to break it, so the person on the
receiving end just sits there hopelessly. The sequences take so long
that I have time to be angry that someone's x-rayed me, sad that my
character is having a bad day internally all of a sudden, but then
there's also time to consider what to do next. On the other end of the
equation, they're not satisfying to be the person who's dishing them
out either. I think that's because they aren't hard enough to execute,
so there's no big sense of achievement, just the break in the rhythm
of the fight. That disruption has put me off my stride enough that
I've almost lost matches I was comfortably winning before throwing an
X-ray into the mix.

Is that what you meant by broken? To me, they just seem like a gimick.
Sad part is that they didn't need to be there. It's hard to tell how
deep this new engine is just from the characters in the demo, but to
me, it definitely feels like an improvement from MK VS DC. It's all
subjective of course, but that would've been enough for me I think
without the new gimick.

Scott

On 4/7/11, Clement Chou chou.clem...@gmail.com wrote:
 Simple mode lets you chain three hit combos... but nothing more than
 that. Personally, I don't see what the problem with six buttons is.
 It's simply three punches and three kicks.. at different strengths.
 Is it that hard to get that? Again I don't want to sound
 antagonizing, but it doesn't take a genius to figure that out... I
 happen to agree with the upper-level fighting game community, that
 while four buttons in this game is okay, you're taking out so much of
 the learning curve that it almost seems like there's nothing to
 learn. Supers I don't mind since that's the way they've always been
 done in the vs. series... since those and Street Fighter games are
 completely different entities. MK's definition of accessibility is
 having almost the same startup chain of attacks to cancel into other
 moves. Unlike SF and tekken that require a lot of timing, MK, at
 least from the demo seems like you'll be able tochain attacks
 together without too much effort. And x-ray moves... don't even get
 me started on those. Gory and cool, yes... but a bit broken as a lot
 of people will point out to you. But I won't get into that now... I'm
 excited for the game, and want to save any griping for if and when I
 find things to gripe about. lol.

 At 04:03 AM 07/04/2011, you wrote:
I wonder what MK is doing so to speak to  make it more
accessible.  Simple mode in my honest opinion in MVC3 is... good
although it'll only get you to Galactus. It only let's you do two
specials, which is stupid.  I like the less buttons approach to
things, a four button layout rather than six. It makes normal mode
in MVC3 easy to grasp than, say, SF, and I was able to remember the
control skeme as to what attack was what and could focus on
moves.  Also, people may have problems with this but I personally
like the way supers are performed in this game. A motion followed by
two attack buttons, doesn't matter what they are it would
appear.  That also applies to moves, all you really have to know is
the motion and you can use any attack depending on how damaging you
want the combo to be.  Allowing simple mode online sure causes
cheating though.  I dunno if you can even chain combos with simple
mode, because once I was playing online with this dude and he
pointed out that I really sucked at chaining combos; I wanted to
test out Simple Mode and see if it was what the devs say it is, that
you need skill and whatnot, but you also need the wrest of the
characters moves...
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



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Re: [Audyssey] MOTA help

2011-04-07 Thread kevin lyon
Hi all, stuck again! I've been trying for 24 hours now and I'm at a loss.
I've managed to negotiate the spikes, and the statue opens as I've pulled
the lever back along that same level. But now I've come to a locked door..
The door is at 1:41. Now I'm assuming your supposed to be able to open this
door somehow? As I can't find any other way to proceed. But I've searched
and I've not found any keys or other levers etc. 
Am I right? Should I have found a way to open this door? Or am I missing
something else!


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of kevin lyon
Sent: 06 April 2011 19:04
To: gamers@audyssey.org
Subject: [Audyssey] MOTA help

Hi all, only just starting playing this (yeah I know slow starter! Lol)
On the first level and I've got to the fire pit at roughly coordinates
79:11, and I cannot get over it. I've tried everything I can think of. I'm
thinking it's just bigger than the other couple pits I've got over, but this
one is driving me nuts! Am I missing something?
I've tried a standing jump, I've tried taking a run up etc, and I end up
burning to death whatever!

kevin
kr...@eklyon.co.uk



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Re: [Audyssey] Youth Hunter: Mysteries of the Aging.

2011-04-07 Thread Shiny protector
No, if you beat Athina, you will be more stronger, more powerful. The energy 
of the orb will travel through your vains, making them stronger. You'll be 
scary, stronger and powerful. Hell, you'll even have the power to crush 
earth into a twisted blob.
- Original Message - 
From: The Addictor kenwdow...@neo.rr.com
To: The Addictor kenwdow...@neo.rr.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Wednesday, April 06, 2011 9:21 PM
Subject: Re: [Audyssey] Youth Hunter: Mysteries of the Aging.


Oh, and if you beat Athena in the duel, you get to drink from the fountain 
of youth, which will give you the stamina to finally tackle that other 
project--um, something about wisdom--oh darn, the fountain of youth 
doesn't cause you to regain old lost memories.  Shucks!

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: The Addictor kenwdow...@neo.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 06, 2011 4:06 PM
Subject: Re: [Audyssey] Youth Hunter: Mysteries of the Aging.


Hey, Phil, you forgot the dreaded colonoscopy, which takes down her 
health by half and makes her limp for a few days.  Also, what about that 
walker battle with Athena?  Also, jumping pits and fighting monsters has 
gotten a lot harder now that she has that colostomy bag.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 06, 2011 12:55 PM
Subject: [Audyssey] Youth Hunter: Mysteries of the Aging.



Games we'd Like to play.
by Phil Vlasak

Youth Hunter: Mysteries of the Aging.

You Are Angela Carter, an elderly treasure hunter,
willing to risk everything to recover her long lost youth.
Her mission will not be an easy one, for she has waited so long for her 
game to be finished. Now she must face many cosmetic procedures,  such 
as Botox treatments from high charging surgeons, Microdermabrasion, and 
pills from Anti-Aging experts to re-gain her youthful appearance.
She must avoid such deadly traps as snake oil salesman , Magic Foot 
Drafts, 3 Dimensional Age Defiance
cellular power infusions, Skin Laser Treatments, deep mud pack facial 
cleansers,  and poison Galvanic potions.
Along the way she can start working out on Elliptical Exercise 
Equipment, Bowflex TreadClimbers, ancient Nordic Tracks, and the Stamina 
Bio Flex 2200 to loose those added pounds she gained while eating pizza 
and drinking beer waiting for her game to begin.
If Thomas finishes Angela's game, and she finally makes it to the Hall 
of youth she must face her greatest challenge, suffering the effects of 
aging for  the rest of her natural life.
Which won't be very long due to all those nasty creatures who are trying 
to kill her.





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Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone?

2011-04-07 Thread Yohandy

Clement,
Keep in mind that the MK demo is an extremely early build. in fact I 
wouldn't be surprised if it was e3 code. MK team has stated that the issues 
people have been having with that demo have been fixed for months, and that 
the game runs way more smoothly now. seeing as the demo was already pretty 
smooth that's great news if you think about it. oh! not sure if you guys 
know, but MK has officially gone gold as of a few days ago. yay!




- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 07, 2011 10:20 AM
Subject: Re: [Audyssey] anyone got anny suggestions for the next version 
ofbattlezone?



Simple mode lets you chain three hit combos... but nothing more than that. 
Personally, I don't see what the problem with six buttons is. It's simply 
three punches and three kicks.. at different strengths. Is it that hard to 
get that? Again I don't want to sound antagonizing, but it doesn't take a 
genius to figure that out... I happen to agree with the upper-level 
fighting game community, that while four buttons in this game is okay, 
you're taking out so much of the learning curve that it almost seems like 
there's nothing to learn. Supers I don't mind since that's the way they've 
always been done in the vs. series... since those and Street Fighter games 
are completely different entities. MK's definition of accessibility is 
having almost the same startup chain of attacks to cancel into other 
moves. Unlike SF and tekken that require a lot of timing, MK, at least 
from the demo seems like you'll be able tochain attacks together without 
too much effort. And x-ray moves... don't even get me started on those. 
Gory and cool, yes... but a bit broken as a lot of people will point out 
to you. But I won't get into that now... I'm excited for the game, and 
want to save any griping for if and when I find things to gripe about. 
lol.


At 04:03 AM 07/04/2011, you wrote:
I wonder what MK is doing so to speak to  make it more accessible.  Simple 
mode in my honest opinion in MVC3 is... good although it'll only get you 
to Galactus. It only let's you do two specials, which is stupid.  I like 
the less buttons approach to things, a four button layout rather than six. 
It makes normal mode in MVC3 easy to grasp than, say, SF, and I was able 
to remember the control skeme as to what attack was what and could focus 
on moves.  Also, people may have problems with this but I personally like 
the way supers are performed in this game. A motion followed by two attack 
buttons, doesn't matter what they are it would appear.  That also applies 
to moves, all you really have to know is the motion and you can use any 
attack depending on how damaging you want the combo to be.  Allowing 
simple mode online sure causes cheating though.  I dunno if you can even 
chain combos with simple mode, because once I was playing online with this 
dude and he pointed out that I really sucked at chaining combos; I wanted 
to test out Simple Mode and see if it was what the devs say it is, that 
you need skill and whatnot, but you also need the wrest of the characters 
moves...

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112




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Re: [Audyssey] wrestling games

2011-04-07 Thread Thomas Ward
Hi Jim,

Oh, yeah. I know. Mis Elizabeth's death was rather tragic and very
very unnecessary. I think she was only in her early 40's when she
died. It was a drug over dose as I recall. If I remember correctly
there was some debate at the time if it was accidental, suicide, or
murder.

As for Sylvester Ritter, AKA the Junkyard Dog, yeah, I believe he died
in a car wreck about 98 or 99.  I was at college at the time, and
that's why I think it must have been during the late 90's. Too bad as
he was a great football player and wrestler. All I can say is he must
have had one hard head as in most of his matches he headbutted the
aponents multiple times. Plus the funny barks,growls, and doglike
antics that made him famous. It was his unique style of brawling. Lol!

Cheers!


On 4/7/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Thomas,

 Can't forget about Gorilla Monsoon and for some reason I am thinking that I
 heard that the Junk Yard Dog passed away.  It's not always about our age
 though.  There was Miss Elizabeth and I was watching the pay per view when
 Owen Hart had his accident and died.  I'm sure that there are more that I am
 not thinking of right now.

 BFN

  Jim

 Police were called to a daycare where a three-year-old was resisting a rest.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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[Audyssey] Landing in TDV

2011-04-07 Thread Lori Duncan
Hi I'm still having trouble landing in TDV.  When Chase tells me to land I 
press page up for a few seconds then down arrow to slow my speed, but I iether 
end up running out of fuell or am told I'm too loose.  Where am I going wrong?  
I get good results in the races, but then it's spoiled by the fact I run out of 
fuell and crash-land, am I pressing keys too hard or something?  I know the 
burners use up fuel, so I only use it if I've got other aircraft after me.  
Does anyone have any audio recordings of how to land?  Also in the statis menu 
I can't find how to check how much fuell I have left, I thought the safety 
instructions were supposed to be in the pocket of the seat infront of me?  
Smile  I'd be glad of any hints, tips or tricks to make me land without the 
fuell or stall warnings :(  thanks from Lori.  
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Re: [Audyssey] MOTA help

2011-04-07 Thread kevin lyon
Hi all, stuck again! I've been trying for 24 hours now and I'm at a loss.
I've managed to negotiate the spikes, and the statue opens as I've pulled
the lever back along that same level. But now I've come to a locked door..
The door is at 1:41. Now I'm assuming your supposed to be able to open this
door somehow? As I can't find any other way to proceed. But I've searched
and I've not found any keys or other levers etc. 
Am I right? Should I have found a way to open this door? Or am I missing
something else!

kevin
-Original Message-
From: kevin lyon [mailto:kr...@eklyon.co.uk] 
Sent: 07 April 2011 18:29
To: kr...@eklyon.co.uk; 'Gamers Discussion list'
Subject: RE: [Audyssey] MOTA help

Hi all, stuck again! I've been trying for 24 hours now and I'm at a loss.
I've managed to negotiate the spikes, and the statue opens as I've pulled
the lever back along that same level. But now I've come to a locked door..
The door is at 1:41. Now I'm assuming your supposed to be able to open this
door somehow? As I can't find any other way to proceed. But I've searched
and I've not found any keys or other levers etc. 
Am I right? Should I have found a way to open this door? Or am I missing
something else!


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of kevin lyon
Sent: 06 April 2011 19:04
To: gamers@audyssey.org
Subject: [Audyssey] MOTA help

Hi all, only just starting playing this (yeah I know slow starter! Lol)
On the first level and I've got to the fire pit at roughly coordinates
79:11, and I cannot get over it. I've tried everything I can think of. I'm
thinking it's just bigger than the other couple pits I've got over, but this
one is driving me nuts! Am I missing something?
I've tried a standing jump, I've tried taking a run up etc, and I end up
burning to death whatever!

kevin
kr...@eklyon.co.uk



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[Audyssey] Does anybody know where to get a good baseball game

2011-04-07 Thread The Addictor
I'm looking for a good baseball game to play with my kids.  It can either be on 
the Nintendo 64 or PC, and, of course, needs to be accessible--for the most 
part at least.  Any thoughts?

Ken Downey
The Addictor
www.TheAddictor.com
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Re: [Audyssey] Does anybody know where to get a good baseball game

2011-04-07 Thread Harmony Neil
Jim Kitchen has one. Its based on the pitch of the sound for judging when to
hit the ball if I remember right. Or is that the Golf game? I forgot.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of The Addictor
Sent: 07 April 2011 20:14
To: Gamers Discussion list
Subject: [Audyssey] Does anybody know where to get a good baseball game

I'm looking for a good baseball game to play with my kids.  It can either be
on the Nintendo 64 or PC, and, of course, needs to be accessible--for the
most part at least.  Any thoughts?

Ken Downey
The Addictor
www.TheAddictor.com
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Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?

2011-04-07 Thread The Addictor
These games sound awesome.  I just wish they had versions for the PC.  I 
have heard that they have Wii versions, but one of the kids broke our Wii. 
Sad face


Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 07, 2011 12:25 PM
Subject: Re: [Audyssey] anyone got anny suggestions for the next 
versionofbattlezone?




Hi Clement,

I'll fess up now and say that I totally intend to get you started on
x-ray moves. I'm wondering whether we think the same thing.

I actually pulled off my first ever X-ray move by accident. Oh the
joys of button mashing!

Having learned how to execute them intentionally now, they've started
to really irritate me. Essentially I think the problem is, while they
sound and by all accounts look great, they totally break the constant
pressure of the fight. Things like mega long combos or chains of
attacks make me panic when I'm on the receiving end or exhilerated
when I'm the one dealing them out, but X-ray doesn't manage to do
that. I think the problem is that once the sequence has started, so
far as I can tell there's no way to break it, so the person on the
receiving end just sits there hopelessly. The sequences take so long
that I have time to be angry that someone's x-rayed me, sad that my
character is having a bad day internally all of a sudden, but then
there's also time to consider what to do next. On the other end of the
equation, they're not satisfying to be the person who's dishing them
out either. I think that's because they aren't hard enough to execute,
so there's no big sense of achievement, just the break in the rhythm
of the fight. That disruption has put me off my stride enough that
I've almost lost matches I was comfortably winning before throwing an
X-ray into the mix.

Is that what you meant by broken? To me, they just seem like a gimick.
Sad part is that they didn't need to be there. It's hard to tell how
deep this new engine is just from the characters in the demo, but to
me, it definitely feels like an improvement from MK VS DC. It's all
subjective of course, but that would've been enough for me I think
without the new gimick.

Scott

On 4/7/11, Clement Chou chou.clem...@gmail.com wrote:

Simple mode lets you chain three hit combos... but nothing more than
that. Personally, I don't see what the problem with six buttons is.
It's simply three punches and three kicks.. at different strengths.
Is it that hard to get that? Again I don't want to sound
antagonizing, but it doesn't take a genius to figure that out... I
happen to agree with the upper-level fighting game community, that
while four buttons in this game is okay, you're taking out so much of
the learning curve that it almost seems like there's nothing to
learn. Supers I don't mind since that's the way they've always been
done in the vs. series... since those and Street Fighter games are
completely different entities. MK's definition of accessibility is
having almost the same startup chain of attacks to cancel into other
moves. Unlike SF and tekken that require a lot of timing, MK, at
least from the demo seems like you'll be able tochain attacks
together without too much effort. And x-ray moves... don't even get
me started on those. Gory and cool, yes... but a bit broken as a lot
of people will point out to you. But I won't get into that now... I'm
excited for the game, and want to save any griping for if and when I
find things to gripe about. lol.

At 04:03 AM 07/04/2011, you wrote:

I wonder what MK is doing so to speak to  make it more
accessible.  Simple mode in my honest opinion in MVC3 is... good
although it'll only get you to Galactus. It only let's you do two
specials, which is stupid.  I like the less buttons approach to
things, a four button layout rather than six. It makes normal mode
in MVC3 easy to grasp than, say, SF, and I was able to remember the
control skeme as to what attack was what and could focus on
moves.  Also, people may have problems with this but I personally
like the way supers are performed in this game. A motion followed by
two attack buttons, doesn't matter what they are it would
appear.  That also applies to moves, all you really have to know is
the motion and you can use any attack depending on how damaging you
want the combo to be.  Allowing simple mode online sure causes
cheating though.  I dunno if you can even chain combos with simple
mode, because once I was playing online with this dude and he
pointed out that I really sucked at chaining combos; I wanted to
test out Simple Mode and see if it was what the devs say it is, that
you need skill and whatnot, but you also need the wrest of the
characters moves...
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112




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You can make 

Re: [Audyssey] wrestling games

2011-04-07 Thread Thomas Ward
Hi Jim,

Well, I have nothing but absolute respect for BGT as a comercial game
development tool, but there are a few reasons why I personally
wouldn't choose it for an open source project like this. Some reasons
are personal, but the main reason has to do with the spirit of the
open source movement in the first place.

First of all, when an open source developer decides to create
something as open source usually he or she decides to use a language
and development tools that are an open standard among software
developers. If he/she is a C++ developer they might use C++ with the
gcc/g++ compilers. If he/she is a Java developer they might use the
free tools from Sun or the new Open Java JDK. If he/she is a .Net
developer they'll pick something like Monodevelop over Visual C# just
because it is free and cross-platform. What all of these languages and
tools have in common is they are 100% free, open source, and
cross-platform as well. That's what the spirit of open source is all
about.

With BGT it is a closed source, comertial product, designed for free
or comertial games. Its primary drawback is in demo mode you can write
code, run it from source,but you can't compile and redistribute
anything until you pay $29.00 for the BGT Light version. That's not
bad, financially speaking, but it defeats the purpose of a totally
free and open standard everyone can use without extra expense. That's
why it isn't really for open source developers.


Second of all, is this issue over single-platform verses
multi-platform development. Someone who is a die-hard Windows user
probably won't care if the software is a single-platform or
multi-platform application as long as his/her platform, Windows, is
supported. However, for those of us who choose not to use Windows and
have chosen to use Mac OS, Linux, and so on we feel this general
snubbing of non-Windows platforms is both unfair and unnecessary given
the fact that more and more cross-platform tools and languages are
being developed to handle this problem. So for us it is a big issue.
As a result most open source developers do there best to use a fully
open standard that allows the software to be recompiled or ported to
other operating systems with relative ease.

For example, take Mozilla Firefox. Over the last few years it has shot
up in popularity, and is now rated by many reputable computer experts
to be the leading web browser on the market today. There are two very
important reasons why. One, it is open source so that anyone who has
an idea how to improve the product can submit source code, patches,
upgrades, etc giving it a huge developer base that Microsoft simply
doesn't have. Two, it is supported on several operating systems and
platforms such as Windows, Mac, Linux, Solaris, FreeBSD, etc. As a
result instead of just targeting one single platform and group of
users it pretty much covers them all with a single uniform product
that works exactly the same for each and every target platform and
group. As someone who uses Firefox both on Windows 7 and Ubuntu Linux
10 I rather like having the ability to use the same exact application
in both environments.


With a game like this wrestling game we were talking about a text
application kind of like Piledriver or Wrestling League Manager.
Something like that is easy to port from Windows to Linux or Windows
to Mac because all we are dealing with is straight text input/output
rather than platform specific graphical user interfaces like Win32,
GTK+, or coaco. If we want sounds there are cross-platform libraries
like OpenAL which would do the job nicely. I just don't see any need
to tie the game to any specific platform by using a tool like BGT just
because it might be easier to use.

As I said earlier BGT is nice, but it goes against the spirit of open
source. With open source the general idea is you write the source
code, make it available to the public, and then they can do what they
want with it. They can build a version for their Apple IPhone,
recompile it for Mac OS, I can compile a copy for Linux, Windows users
can compile a version for Windows, and everybody is happy. There is no
complaint of this or that platform or group of users being ignored or
snubbed.

Finally, there is the target group itself. You know, up until now I've
focussed mainly on accessible audio games. This is a little different.
By being text-based it could become a mainstream product. I.E. someone
sighted might choose to play it the way many sighted players play
text-based games like the PK Girl, Zork, etc. Although, killer
graphics etc seems to be the norm as far as mainstream public goes I
know many sighted people who still like text games too. So we might
find out this game has a bigger player base than something like
Mysteries of the Ancients that was only designed specifically for a
blind target group. So I don't know if tying it to a blind specific
product like BGT is a good idea with that in mind.

Smile.





On 4/7/11, Jim Kitchen 

Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?

2011-04-07 Thread Orin
Some of the Ex-Rays I've scene could actually be fatalities, too, which makes 
me wonder if they should've just stick to the over the top moves for fatalities 
and all the other alities they're are.

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Apr 7, 2011, at 3:19 PM, The Addictor wrote:

 These games sound awesome.  I just wish they had versions for the PC.  I have 
 heard that they have Wii versions, but one of the kids broke our Wii. Sad face
 
 Ken Downey
 The Addictor
 www.TheAddictor.com
 
 - Original Message - From: Scott Chesworth 
 scottcheswo...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, April 07, 2011 12:25 PM
 Subject: Re: [Audyssey] anyone got anny suggestions for the next 
 versionofbattlezone?
 
 
 Hi Clement,
 
 I'll fess up now and say that I totally intend to get you started on
 x-ray moves. I'm wondering whether we think the same thing.
 
 I actually pulled off my first ever X-ray move by accident. Oh the
 joys of button mashing!
 
 Having learned how to execute them intentionally now, they've started
 to really irritate me. Essentially I think the problem is, while they
 sound and by all accounts look great, they totally break the constant
 pressure of the fight. Things like mega long combos or chains of
 attacks make me panic when I'm on the receiving end or exhilerated
 when I'm the one dealing them out, but X-ray doesn't manage to do
 that. I think the problem is that once the sequence has started, so
 far as I can tell there's no way to break it, so the person on the
 receiving end just sits there hopelessly. The sequences take so long
 that I have time to be angry that someone's x-rayed me, sad that my
 character is having a bad day internally all of a sudden, but then
 there's also time to consider what to do next. On the other end of the
 equation, they're not satisfying to be the person who's dishing them
 out either. I think that's because they aren't hard enough to execute,
 so there's no big sense of achievement, just the break in the rhythm
 of the fight. That disruption has put me off my stride enough that
 I've almost lost matches I was comfortably winning before throwing an
 X-ray into the mix.
 
 Is that what you meant by broken? To me, they just seem like a gimick.
 Sad part is that they didn't need to be there. It's hard to tell how
 deep this new engine is just from the characters in the demo, but to
 me, it definitely feels like an improvement from MK VS DC. It's all
 subjective of course, but that would've been enough for me I think
 without the new gimick.
 
 Scott
 
 On 4/7/11, Clement Chou chou.clem...@gmail.com wrote:
 Simple mode lets you chain three hit combos... but nothing more than
 that. Personally, I don't see what the problem with six buttons is.
 It's simply three punches and three kicks.. at different strengths.
 Is it that hard to get that? Again I don't want to sound
 antagonizing, but it doesn't take a genius to figure that out... I
 happen to agree with the upper-level fighting game community, that
 while four buttons in this game is okay, you're taking out so much of
 the learning curve that it almost seems like there's nothing to
 learn. Supers I don't mind since that's the way they've always been
 done in the vs. series... since those and Street Fighter games are
 completely different entities. MK's definition of accessibility is
 having almost the same startup chain of attacks to cancel into other
 moves. Unlike SF and tekken that require a lot of timing, MK, at
 least from the demo seems like you'll be able tochain attacks
 together without too much effort. And x-ray moves... don't even get
 me started on those. Gory and cool, yes... but a bit broken as a lot
 of people will point out to you. But I won't get into that now... I'm
 excited for the game, and want to save any griping for if and when I
 find things to gripe about. lol.
 
 At 04:03 AM 07/04/2011, you wrote:
 I wonder what MK is doing so to speak to  make it more
 accessible.  Simple mode in my honest opinion in MVC3 is... good
 although it'll only get you to Galactus. It only let's you do two
 specials, which is stupid.  I like the less buttons approach to
 things, a four button layout rather than six. It makes normal mode
 in MVC3 easy to grasp than, say, SF, and I was able to remember the
 control skeme as to what attack was what and could focus on
 moves.  Also, people may have problems with this but I personally
 like the way supers are performed in this game. A motion followed by
 two attack buttons, doesn't matter what they are it would
 appear.  That also applies to moves, all you really have to know is
 the motion and you can use any attack depending on how damaging you
 want the combo to be.  Allowing simple mode online sure causes
 cheating though.  I dunno if you can even chain combos with simple
 mode, because once I was playing online with this dude and he
 pointed out that I really sucked 

Re: [Audyssey] MOTA help

2011-04-07 Thread Thomas Ward
Hi Kevin,

I assume this is still level 1? If so you definitely missed a room.
There is a secret room on the level hidden behind something anonymous
where you can unlock that door.

On 4/7/11, kevin lyon kr...@eklyon.co.uk wrote:
 Hi all, stuck again! I've been trying for 24 hours now and I'm at a loss.
 I've managed to negotiate the spikes, and the statue opens as I've pulled
 the lever back along that same level. But now I've come to a locked door..
 The door is at 1:41. Now I'm assuming your supposed to be able to open this
 door somehow? As I can't find any other way to proceed. But I've searched
 and I've not found any keys or other levers etc.
 Am I right? Should I have found a way to open this door? Or am I missing
 something else!

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[Audyssey] battle zone?

2011-04-07 Thread Jess Varnell
This game sounds fun. Where can I get it? Thanks.

Jesss
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[Audyssey] battle zone?

2011-04-07 Thread Jess Varnell
Where can I get this game?

Jess
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Re: [Audyssey] Battle Zone

2011-04-07 Thread Jess Varnell
I agree with Angela. We don't sit around all day looking at this list like 
clearly some of you do. I can tell by your continuous posts. So really, if 
this list isn't to share links, what is it for? You all to complain about 
how this or that isn't right in a game instead of just appreciating the hard 
work of the developers? Yes, that must be what you all think it's for. I'll 
know and learn from this never to ask for a link from you people again.


Jess
- Original Message - 
From: Angela Lerma amle...@roadrunner.com
To: The Addictor kenwdow...@neo.rr.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Wednesday, April 06, 2011 10:27 PM
Subject: Re: [Audyssey] Battle Zone


You know what?  I didn't see the link when the game first posted.  I 
thought this list was to share links for games.  Battle Zone is a great 
game.  Is the audiogames.net or the dropbox link a newer version?


Thanks,
Angela


- Original Message - 
From: The Addictor kenwdow...@neo.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 06, 2011 12:01 PM
Subject: Re: [Audyssey] Battle Zone


I've already posted the same advice, but it's easier to just ask than to 
go there and take two minutes to find the info I guess.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, April 05, 2011 8:18 PM
Subject: Re: [Audyssey] Battle Zone



Hi,
I should tell you all now to check audiogames.net. Shane really should 
not

to be sending the link again and again and again for this one.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Shane Lowe
Sent: Tuesday, April 05, 2011 4:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Battle Zone

Again?
ha
the link is
http://dl.dropbox.com/u/19927380/Battle_Zone12.8_Setup.exe
- Original Message - 
From: Angela Lerma amle...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 5:26 AM
Subject: [Audyssey] Battle Zone



Hi,

Could you please tell me where to go to download Battle Zone.  It 
sounds

like a great game.

Thanks,
Angela
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All messages are 

[Audyssey] SCC request

2011-04-07 Thread michael barnes
Hey, does anyone have a key for space colonie cleaner to activate the 
full version?

Or is this the only version out there?
Thanks

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[Audyssey] landing

2011-04-07 Thread Imbar Golt
Hi,

You have to align yourself with the landing beacon by listening to its beeps 
and getting as close to a locking tone as you can.  keep speed high i you make 
turns and only then lower it.

Imbar 
Ms Imbar Golt
im...@netvision.net.il
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[Audyssey] Introduction.

2011-04-07 Thread Imbar Golt
Hi,

I am Imbar, a totally blind woman who is interested in gaming.  I work at a 
radio station.

Imbar 
Ms Imbar Golt
im...@netvision.net.il
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Re: [Audyssey] Introduction.

2011-04-07 Thread Lori Duncan
Hi Imbar, what types of games are you interested in?  Have fun on the list. 
Best wishes from Lori
- Original Message - 
From: Imbar Golt im...@netvision.net.il

To: gamers@audyssey.org
Sent: Wednesday, April 06, 2011 11:26 AM
Subject: [Audyssey] Introduction.



Hi,

I am Imbar, a totally blind woman who is interested in gaming.  I work at 
a radio station.


Imbar
Ms Imbar Golt
im...@netvision.net.il
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Re: [Audyssey] landing

2011-04-07 Thread Lori Duncan
Hi I'm not getting a landing beakon sound at all, only Chase telling me I 
came in first and to land, then my altitude starts dropping.  I'm not 
hearing any confirmation of a bekon, but I do seem to keep traveling right a 
head, in other words the secters still change, I just don't know how to 
decend but stop myself from travekubg to another secter.
- Original Message - 
From: Imbar Golt im...@netvision.net.il

To: Gamers@audyssey.org
Sent: Thursday, April 07, 2011 8:12 PM
Subject: [Audyssey] landing



Hi,

You have to align yourself with the landing beacon by listening to its 
beeps and getting as close to a locking tone as you can.  keep speed high 
i you make turns and only then lower it.


Imbar
Ms Imbar Golt
im...@netvision.net.il
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Re: [Audyssey] landing

2011-04-07 Thread Imbar Golt

Turn your plane and then you will hear it.
Ms Imbar Golt
im...@netvision.net.il
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 07, 2011 11:17 PM
Subject: Re: [Audyssey] landing


Hi I'm not getting a landing beakon sound at all, only Chase telling me I 
came in first and to land, then my altitude starts dropping.  I'm not 
hearing any confirmation of a bekon, but I do seem to keep traveling right 
a head, in other words the secters still change, I just don't know how to 
decend but stop myself from travekubg to another secter.
- Original Message - 
From: Imbar Golt im...@netvision.net.il

To: Gamers@audyssey.org
Sent: Thursday, April 07, 2011 8:12 PM
Subject: [Audyssey] landing



Hi,

You have to align yourself with the landing beacon by listening to its 
beeps and getting as close to a locking tone as you can.  keep speed high 
i you make turns and only then lower it.


Imbar
Ms Imbar Golt
im...@netvision.net.il
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Re: [Audyssey] Introduction.

2011-04-07 Thread Imbar Golt
Simulators and games that are not too violent.  Space stuff too.  Can you 
recommend sites and games?  Free preferably, smile.

Ms Imbar Golt
im...@netvision.net.il
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 07, 2011 11:14 PM
Subject: Re: [Audyssey] Introduction.


Hi Imbar, what types of games are you interested in?  Have fun on the 
list. Best wishes from Lori
- Original Message - 
From: Imbar Golt im...@netvision.net.il

To: gamers@audyssey.org
Sent: Wednesday, April 06, 2011 11:26 AM
Subject: [Audyssey] Introduction.



Hi,

I am Imbar, a totally blind woman who is interested in gaming.  I work at 
a radio station.


Imbar
Ms Imbar Golt
im...@netvision.net.il
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[Audyssey] For those blind gamers who's using a USB controller.

2011-04-07 Thread Ron Kolesar
To my fellow gamers.
I could use some advice.
As most of you know I was using the Philips Retractable Game Controller 
model 2909.
This unit was working so so in vista and in a 32 bit processor world.
For some reason, I can not get it to work at all in the windows 7 nor in the 
world of the 64 bit processor.
Can anyone give me some advice on a USB unit that would work with TDV and if 
at all possible to also work with the hand to ear games that are out on the 
market that have USB support written into them.
I would love to be able to play the games from BSC games and the new games 
from Tom's company with a USB handheld controller. Since some of the newer 
games like tdv have force feedback written into them. So the unit would have 
to have force feedback feature written into them for realistic play as well.
In short for those using a USB controller and live here in the United 
States. What are you using, where did you pick it up at and roughly what was 
the price and could you ship a manual and or description of the layout of 
the buttons and features of the unit and hopefully it is a duel flight stick 
on the unit.
At first I couldn't get the force feedback to work on the 2909 in a 64 bit 
world, then it got to be that I couldn't turn nor do anything with the unit.
So I need some help from my fellow gamers who's playing the hand to ear 
games and the hand to ear flight simulators with a USB controller instead of 
the keyboard.
I deeply appreciate the help for all who will take the time to write me back 
on this question.
If you'd like, the address is at the bottom of this letter.
But there's other's probably asking the same question.
Many Many Thanks for all of my fellow gamers help to hopefully soon find a 
newer up to date USB unit that will work for our purposes.
Ron and Leader Dog Boz.
kolesar16...@roadrunner.com 



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Re: [Audyssey] Introduction.

2011-04-07 Thread Thomas Ward
Hi Imbar,

Welcome to the list. Hope you have a lot of fun here.

Cheers!


On 4/6/11, Imbar Golt im...@netvision.net.il wrote:
 Hi,

 I am Imbar, a totally blind woman who is interested in gaming.  I work at a
 radio station.

 Imbar
 Ms Imbar Golt
 im...@netvision.net.il
 ---
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Re: [Audyssey] For those blind gamers who's using a USB controller.

2011-04-07 Thread Thomas Ward
Hi Ron,

As a Windows 7 user, and someone who plays Mysteries of the Ancients
almost exclusively using a joystick, I can tell you the new Logitech
USB game pads are right up your alley. As I recall mine is a 510 and
there is a wireless version which is a 710 or something like that.
You'll have to check the list archives, but someone wrote a review for
them, so I went to Amazon.com and baught one, and have been happy with
it ever since. I still use the Philips 2909 as well, but the Logitech
game pads are really good. Especially, the current ones released the
last few months. I can't tell you about 64bit support, but I'd be
frankly surprised if they didn't work on 64bit Windows machines seeing
as that is the current standard for all new PCs built over the last
year or two.

On 4/7/11, Ron Kolesar kolesar16...@roadrunner.com wrote:
 To my fellow gamers.
 I could use some advice.
 As most of you know I was using the Philips Retractable Game Controller
 model 2909.
 This unit was working so so in vista and in a 32 bit processor world.
 For some reason, I can not get it to work at all in the windows 7 nor in the
 world of the 64 bit processor.
 Can anyone give me some advice on a USB unit that would work with TDV and if
 at all possible to also work with the hand to ear games that are out on the
 market that have USB support written into them.
 I would love to be able to play the games from BSC games and the new games
 from Tom's company with a USB handheld controller. Since some of the newer
 games like tdv have force feedback written into them. So the unit would have
 to have force feedback feature written into them for realistic play as well.
 In short for those using a USB controller and live here in the United
 States. What are you using, where did you pick it up at and roughly what was
 the price and could you ship a manual and or description of the layout of
 the buttons and features of the unit and hopefully it is a duel flight stick
 on the unit.
 At first I couldn't get the force feedback to work on the 2909 in a 64 bit
 world, then it got to be that I couldn't turn nor do anything with the unit.
 So I need some help from my fellow gamers who's playing the hand to ear
 games and the hand to ear flight simulators with a USB controller instead of
 the keyboard.
 I deeply appreciate the help for all who will take the time to write me back
 on this question.
 If you'd like, the address is at the bottom of this letter.
 But there's other's probably asking the same question.
 Many Many Thanks for all of my fellow gamers help to hopefully soon find a
 newer up to date USB unit that will work for our purposes.
 Ron and Leader Dog Boz.
 kolesar16...@roadrunner.com



 ---
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Re: [Audyssey] Introduction.

2011-04-07 Thread Imbar Golt

Cheers, I hope so too, smile.
Ms Imbar Golt
im...@netvision.net.il
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 07, 2011 11:55 PM
Subject: Re: [Audyssey] Introduction.



Hi Imbar,

Welcome to the list. Hope you have a lot of fun here.

Cheers!


On 4/6/11, Imbar Golt im...@netvision.net.il wrote:

Hi,

I am Imbar, a totally blind woman who is interested in gaming.  I work at 
a

radio station.

Imbar
Ms Imbar Golt
im...@netvision.net.il
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Re: [Audyssey] For those blind gamers who's using a USB controller.

2011-04-07 Thread Ron Kolesar
Thanks for the come back Tom.
I purchased the 710 from the Logitech company just before Christmas.
I had to ship it back since I couldn't get it to work.
But since you recommended it, I'll try and find the Logitech 510 to give it 
a test as well.
Thanks once again.
Ron and four pawed gamer Leader Dog Boz.

Ron Kolesar
kolesar16...@roadrunner.com

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Thursday, April 07, 2011 4:53 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] For those blind gamers who's using a USB controller.

 Hi Ron,

 As a Windows 7 user, and someone who plays Mysteries of the Ancients
 almost exclusively using a joystick, I can tell you the new Logitech
 USB game pads are right up your alley. As I recall mine is a 510 and
 there is a wireless version which is a 710 or something like that.
 You'll have to check the list archives, but someone wrote a review for
 them, so I went to Amazon.com and baught one, and have been happy with
 it ever since. I still use the Philips 2909 as well, but the Logitech
 game pads are really good. Especially, the current ones released the
 last few months. I can't tell you about 64bit support, but I'd be
 frankly surprised if they didn't work on 64bit Windows machines seeing
 as that is the current standard for all new PCs built over the last
 year or two.

 On 4/7/11, Ron Kolesar kolesar16...@roadrunner.com wrote:
 To my fellow gamers.
 I could use some advice.
 As most of you know I was using the Philips Retractable Game Controller
 model 2909.
 This unit was working so so in vista and in a 32 bit processor world.
 For some reason, I can not get it to work at all in the windows 7 nor in 
 the
 world of the 64 bit processor.
 Can anyone give me some advice on a USB unit that would work with TDV and 
 if
 at all possible to also work with the hand to ear games that are out on 
 the
 market that have USB support written into them.
 I would love to be able to play the games from BSC games and the new 
 games
 from Tom's company with a USB handheld controller. Since some of the 
 newer
 games like tdv have force feedback written into them. So the unit would 
 have
 to have force feedback feature written into them for realistic play as 
 well.
 In short for those using a USB controller and live here in the United
 States. What are you using, where did you pick it up at and roughly what 
 was
 the price and could you ship a manual and or description of the layout of
 the buttons and features of the unit and hopefully it is a duel flight 
 stick
 on the unit.
 At first I couldn't get the force feedback to work on the 2909 in a 64 
 bit
 world, then it got to be that I couldn't turn nor do anything with the 
 unit.
 So I need some help from my fellow gamers who's playing the hand to ear
 games and the hand to ear flight simulators with a USB controller instead 
 of
 the keyboard.
 I deeply appreciate the help for all who will take the time to write me 
 back
 on this question.
 If you'd like, the address is at the bottom of this letter.
 But there's other's probably asking the same question.
 Many Many Thanks for all of my fellow gamers help to hopefully soon find 
 a
 newer up to date USB unit that will work for our purposes.
 Ron and Leader Dog Boz.
 kolesar16...@roadrunner.com



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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 list,
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Re: [Audyssey] Introduction.

2011-04-07 Thread Thomas Ward
Hi Imbar,

Hmmm...Not sure exactly what you are looking for, but here are a few
ideas or things to check out.

Kitchens Inc.

http://www.kitchensinc.net

Jim Kitchen is the leading developer of free Windows games, and most
of his games are non-violent free family friendly games such as word
games, board games, card games, etc. He also has a few more adult
oriented games like Tripple J Shooter and Spanker.


Lighttech Interactive

http://www.lighttechinteractive.com

Another popular source for free Windows based games with a family
friendly feel to them. Before going out of business they produced a
number of free games such as BopIt Ultimate, Blank Block, The Horse
Racing Game, Light Cars, and more.

USA Games Interactive

http://www.usagamesinteractive.com

Although, we have one comercial game currently in development we also
have a free games section which is being updated to host a number of
freeware games that have either been abandoned or simply are being
mirrored by us. Some of our free games include Dark Destroyer, Tarzan
Junior, Chainlink, Maze Craze,  3D Snake, Super Deecout, etc.

L-Works

http://www.lworks.net

Another long time developer in this community Liam has created a
number of fun free Windows games including Egg Hunt, Super Egg Hunt,
the Great Toy Robbery, Lockpick, and a clone of the original Duck Hunt
from Nintendo.
HTH

On 4/7/11, Imbar Golt im...@netvision.net.il wrote:
 Simulators and games that are not too violent.  Space stuff too.  Can you
 recommend sites and games?  Free preferably, smile.
 Ms Imbar Golt
 im...@netvision.net.il

---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Introduction.

2011-04-07 Thread Imbar Golt

Thanks much.  You are all so friendly and helpful, its great.

Imbar
Ms Imbar Golt
im...@netvision.net.il
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 08, 2011 12:10 AM
Subject: Re: [Audyssey] Introduction.



Hi Imbar,

Hmmm...Not sure exactly what you are looking for, but here are a few
ideas or things to check out.

Kitchens Inc.

http://www.kitchensinc.net

Jim Kitchen is the leading developer of free Windows games, and most
of his games are non-violent free family friendly games such as word
games, board games, card games, etc. He also has a few more adult
oriented games like Tripple J Shooter and Spanker.


Lighttech Interactive

http://www.lighttechinteractive.com

Another popular source for free Windows based games with a family
friendly feel to them. Before going out of business they produced a
number of free games such as BopIt Ultimate, Blank Block, The Horse
Racing Game, Light Cars, and more.

USA Games Interactive

http://www.usagamesinteractive.com

Although, we have one comercial game currently in development we also
have a free games section which is being updated to host a number of
freeware games that have either been abandoned or simply are being
mirrored by us. Some of our free games include Dark Destroyer, Tarzan
Junior, Chainlink, Maze Craze,  3D Snake, Super Deecout, etc.

L-Works

http://www.lworks.net

Another long time developer in this community Liam has created a
number of fun free Windows games including Egg Hunt, Super Egg Hunt,
the Great Toy Robbery, Lockpick, and a clone of the original Duck Hunt
from Nintendo.
HTH

On 4/7/11, Imbar Golt im...@netvision.net.il wrote:

Simulators and games that are not too violent.  Space stuff too.  Can you
recommend sites and games?  Free preferably, smile.
Ms Imbar Golt
im...@netvision.net.il


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Re: [Audyssey] For those blind gamers who's using a USB controller.

2011-04-07 Thread Thomas Ward
Hi Ron,

That's strange. I haven't had a bit of trouble with my Logitech
controller under Windows 7. It works with my games, and I've played
with TDV as well. However, the issue might be as simple as 32bit vs
64bit Windows. Since my laptop has only a 32bit processor my versions
of Linux and Windows 7 installed on it are 32bit rather than 64bit.

On 4/7/11, Ron Kolesar kolesar16...@roadrunner.com wrote:
 Thanks for the come back Tom.
 I purchased the 710 from the Logitech company just before Christmas.
 I had to ship it back since I couldn't get it to work.
 But since you recommended it, I'll try and find the Logitech 510 to give it
 a test as well.
 Thanks once again.
 Ron and four pawed gamer Leader Dog Boz.

 Ron Kolesar
 kolesar16...@roadrunner.com

 --
 From: Thomas Ward thomasward1...@gmail.com
 Sent: Thursday, April 07, 2011 4:53 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] For those blind gamers who's using a USB controller.

 Hi Ron,

 As a Windows 7 user, and someone who plays Mysteries of the Ancients
 almost exclusively using a joystick, I can tell you the new Logitech
 USB game pads are right up your alley. As I recall mine is a 510 and
 there is a wireless version which is a 710 or something like that.
 You'll have to check the list archives, but someone wrote a review for
 them, so I went to Amazon.com and baught one, and have been happy with
 it ever since. I still use the Philips 2909 as well, but the Logitech
 game pads are really good. Especially, the current ones released the
 last few months. I can't tell you about 64bit support, but I'd be
 frankly surprised if they didn't work on 64bit Windows machines seeing
 as that is the current standard for all new PCs built over the last
 year or two.

 On 4/7/11, Ron Kolesar kolesar16...@roadrunner.com wrote:
 To my fellow gamers.
 I could use some advice.
 As most of you know I was using the Philips Retractable Game Controller
 model 2909.
 This unit was working so so in vista and in a 32 bit processor world.
 For some reason, I can not get it to work at all in the windows 7 nor in
 the
 world of the 64 bit processor.
 Can anyone give me some advice on a USB unit that would work with TDV and

 if
 at all possible to also work with the hand to ear games that are out on
 the
 market that have USB support written into them.
 I would love to be able to play the games from BSC games and the new
 games
 from Tom's company with a USB handheld controller. Since some of the
 newer
 games like tdv have force feedback written into them. So the unit would
 have
 to have force feedback feature written into them for realistic play as
 well.
 In short for those using a USB controller and live here in the United
 States. What are you using, where did you pick it up at and roughly what
 was
 the price and could you ship a manual and or description of the layout of
 the buttons and features of the unit and hopefully it is a duel flight
 stick
 on the unit.
 At first I couldn't get the force feedback to work on the 2909 in a 64
 bit
 world, then it got to be that I couldn't turn nor do anything with the
 unit.
 So I need some help from my fellow gamers who's playing the hand to ear
 games and the hand to ear flight simulators with a USB controller instead

 of
 the keyboard.
 I deeply appreciate the help for all who will take the time to write me
 back
 on this question.
 If you'd like, the address is at the bottom of this letter.
 But there's other's probably asking the same question.
 Many Many Thanks for all of my fellow gamers help to hopefully soon find
 a
 newer up to date USB unit that will work for our purposes.
 Ron and Leader Dog Boz.
 kolesar16...@roadrunner.com



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[Audyssey] flight sims.

2011-04-07 Thread Imbar Golt
Hi,

Are there any other accessible flight Sims?

Imbar 
Ms Imbar Golt
im...@netvision.net.il
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Re: [Audyssey] Brazil calls international support on open source website regarding video games and visually impaired users

2011-04-07 Thread Thomas Ward
HiMauricio,

Neet idea. Although, as far as playing games via emulators that kind
of depends on how much sight/vision you have and weather or not you
have a good memory or not. There are some game roms I simply play by
memory alone. Dark, I know, has some functional vision so can play
some game roms with what little vision he has.

HTH


On 4/7/11, Mauricio Almeida mauricio...@uol.com.br wrote:
 Greetings,

 We at blind games brazil have adopted in the last few months a very open
 source, internationally  based policy.
 It's about time you all have the chance of helping out!
 What is our plan?
 since the audio games market has been in a downfall for the most part,
 except to a few developers (and yes, we are aware bgt might change this
 reality), we want to to develope a section on our website regarding video
 games, and how do
 blind people play them.
 I have seen many of you using emulators, and mr. sousa and i are working
 on translating some of the materials.
 where, though, can one find these rons, for accessible games?
 which do you recommend?
 have you ever writen a simple manual, or recorded a podcast in one of
 them?
 any other information you have about the subject will be appreciated.
 Our administration and community is looking forward to the conversation
 which will follow.

 Sincerely,

 Mauricio almeida
 Blind games brazil operations coordinator.
 committed to transparency, excellency  efficiency on providing
 entertainment for Visually impaired individuals around the globe.
 mauricio.alme...@audiogames.com.br

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[Audyssey] mota and mouse / controller support

2011-04-07 Thread Matheus r.c. souza
hi thomas.
i'm using a ps2 controller adapted with an usb tool to make it work. the
thing is: i'd like to map the arrow keys as well, because right now it's
using the analog stick to move, although it's too sensitive for now, so
inpractical to play with it. the same keys could be used to move in
menus.
and there are bugs with mouse support, i can't go up/down or climb. also
it would be essential to adjust the sensitivity as well, but i know that
this is just a beta and that 1.0 will be different, i'm just pointing
these things out for you to know.
thanks!

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Re: [Audyssey] flight sims.

2011-04-07 Thread Thomas Ward
Hi Imbar,

Well, as far as flying games goes there really aren't many to pick from.

First and foremost, is 3D Velocity by BPC Programs. It is really the
best and most accessible flight simulation available for us.

Next, is Puppy 1 by Kitchens Inc. It is not so much a flight sim as it
is an arcade game similar to the old flying games for the Atari 2600
or something like that. You get points for shooting down so many
planes each round.

Finally, if you want a true flight simulator like Microsoft Flight
Simulator 2002 you can purchase a few extra plugins that will make it
more or less accessible. There is one program called Its Your Plane
and there are a couple of others produced which makes it possible to
play MS Flight Simulator 2002 and MS Flight Simulator 2004.

Cheers!



On 4/7/11, Imbar Golt im...@netvision.net.il wrote:
 Hi,

 Are there any other accessible flight Sims?

 Imbar
 Ms Imbar Golt
 im...@netvision.net.il
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Re: [Audyssey] flight sims.

2011-04-07 Thread Imbar Golt
Oh, I loved those old Atari games.  I could play some of them, even though I 
could not see the screen, I just shot everything in my way and managed to 
get many points, grin.

Cheers,

Imbar
Ms Imbar Golt
im...@netvision.net.il
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 08, 2011 12:30 AM
Subject: Re: [Audyssey] flight sims.



Hi Imbar,

Well, as far as flying games goes there really aren't many to pick from.

First and foremost, is 3D Velocity by BPC Programs. It is really the
best and most accessible flight simulation available for us.

Next, is Puppy 1 by Kitchens Inc. It is not so much a flight sim as it
is an arcade game similar to the old flying games for the Atari 2600
or something like that. You get points for shooting down so many
planes each round.

Finally, if you want a true flight simulator like Microsoft Flight
Simulator 2002 you can purchase a few extra plugins that will make it
more or less accessible. There is one program called Its Your Plane
and there are a couple of others produced which makes it possible to
play MS Flight Simulator 2002 and MS Flight Simulator 2004.

Cheers!



On 4/7/11, Imbar Golt im...@netvision.net.il wrote:

Hi,

Are there any other accessible flight Sims?

Imbar
Ms Imbar Golt
im...@netvision.net.il
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Re: [Audyssey] mota and mouse / controller support

2011-04-07 Thread Thomas Ward
Hi Matheus,

When you say you can't climb are you using the mouse wheel. I.E. the
middle mouse button with a scroll wheel on it. That is the way to
climb ropes, staircases, etc. In private beta testing this was all
pretty much working as expected.

As far as sensativity goes you have to set that in the Windows control
panel. My games, and more importantly DirectX, has no control over how
sensative the mouse is. If it is too sensative you need to go to mouse
options in the Windows control panel and turn it down to a comfortable
setting.

HTH



On 4/7/11, Matheus r.c. souza an...@bol.com.br wrote:
 hi thomas.
 i'm using a ps2 controller adapted with an usb tool to make it work. the
 thing is: i'd like to map the arrow keys as well, because right now it's
 using the analog stick to move, although it's too sensitive for now, so
 inpractical to play with it. the same keys could be used to move in
 menus.
 and there are bugs with mouse support, i can't go up/down or climb. also
 it would be essential to adjust the sensitivity as well, but i know that
 this is just a beta and that 1.0 will be different, i'm just pointing
 these things out for you to know.
 thanks!

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Re: [Audyssey] Introduction.

2011-04-07 Thread Lori Duncan
Yeah we're a nice bunch of people here, I've always had a helping hand on 
this list, even when I do sometimes need to ask something over again because 
I've forgotten it Smile
- Original Message - 
From: Imbar Golt im...@netvision.net.il

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 07, 2011 9:58 PM
Subject: Re: [Audyssey] Introduction.



Cheers, I hope so too, smile.
Ms Imbar Golt
im...@netvision.net.il
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 07, 2011 11:55 PM
Subject: Re: [Audyssey] Introduction.



Hi Imbar,

Welcome to the list. Hope you have a lot of fun here.

Cheers!


On 4/6/11, Imbar Golt im...@netvision.net.il wrote:

Hi,

I am Imbar, a totally blind woman who is interested in gaming.  I work 
at a

radio station.

Imbar
Ms Imbar Golt
im...@netvision.net.il
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Re: [Audyssey] Excited about MOTA's trophy case!

2011-04-07 Thread Thomas Ward
Hi Yohandy,

Well, its not so much I hate working on MOTA itself as the pressure
surrounding this project. There is too much pressure to release this
title on some schedule or time limit I'm not necessarily able to meet.
I'm pushing myself hard to get it done by summer when I'd rather be
working on something else and just give the thing a break for two or
three months. I can't really do that given the fact people want to buy
this, and I have all those prepaid orders waiting on me to deliver
this game in a reasonable time frame. This has added frustration and
pressures to a project i thought would be fun and enjoyable to create.

Anyway, if you have ideas for trophies etc send them my way via my
private e-mail account
thomasward1...@gmail.com
and I'll consider them. Any trophies I use I'll give you full credit
for. Of course, do to time and/or practicality I may choose not to use
all of them.

HTH





On 4/6/11, Yohandy yohand...@gmail.com wrote:
 awesome! this game's going to be such fun when it's out! Thomas I know you
 hate working on this game, but trust me man, there's nothing out there like
 this new MOTA. I tried it out today and I'm loving every second of it.
 you're making audio gaming history with this! If you need some trophy ideas,
 let me know. you don't have to tell us if they get implemented, but I've
 already had some truly evil trophy ideas going through my head for this game
 that I'll gladly share hahaha. any idea how many trophies the game will
 contain? we need hundreds of them lol. I've also been thinking, it would be
 awesome to have a central database where user trophy data is stored. sorta
 like how PSN and Xbox achievements are stored in Sony's and Microsoft's
 servers. then when someone gets a trophy for a particular game, the user
 synches that data to the cloud and everyone else can see their trophy
 collection. I'm thinking for this to happen, someone would need to create a
 trophy API that any game developer could use to add trophy data to their
 games. make sense? for example Judgment Day has 40 trophies. let's say MOTA
 ends up having 30. if someone manages to collect all of them, that person's
 combined trophy info will all be available on a database somewhere. for this
 to work though, a person would have to register an account, because that
 will probably be the only way to keep track of which trophies they've earned
 and which are locked in particular games. I don't know if anything like this
 will be implemented for audio games, but I'd love it if it happened! it'll
 be a thousand times better than high score bragging in my opinion.








 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 06, 2011 5:56 PM
 Subject: Re: [Audyssey] Excited about MOTA's trophy case!


 Hi Yohandy,

 Sure I have trophies in mind, but I'm not telling you what they are.
 In fact, they won't even appear before 1.0 final simply because I
 don't want people to find out before then.

 Smile.


 On 4/6/11, Yohandy yohand...@gmail.com wrote:
Thomas,
 This is so totally awesome man. I so can't wait for this feature to be
 implemented! DO you have any trophies in mind for us yet? I can always
 start
 practicing now hahaha. I love trophies. on my PSN account I have like
 1300
 of them from a whole bunch of different games. they're just totally fun
 to
 collect, and add quite a bit of challenge to a game since they make you
 do
 things you'd usually never consider.


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Re: [Audyssey] flight sims.

2011-04-07 Thread Lori Duncan
Hi Imbar, I forgot to mention Jim Kitchen's site, but Thomas got there first 
Smile  He's obviously more awake than I am.  Jim has a flight sim called 
Puppy 1 I think you've to shoot aircraft down, but it's nothing too 
alarming.
- Original Message - 
From: Imbar Golt im...@netvision.net.il

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 07, 2011 10:19 PM
Subject: [Audyssey] flight sims.



Hi,

Are there any other accessible flight Sims?

Imbar
Ms Imbar Golt
im...@netvision.net.il
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Re: [Audyssey] flight sims.

2011-04-07 Thread Imbar Golt

Thanks, smile.  did you manage to hear the landing beacon?

Ms Imbar Golt
im...@netvision.net.il
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 08, 2011 12:46 AM
Subject: Re: [Audyssey] flight sims.


Hi Imbar, I forgot to mention Jim Kitchen's site, but Thomas got there 
first Smile  He's obviously more awake than I am.  Jim has a flight sim 
called Puppy 1 I think you've to shoot aircraft down, but it's nothing 
too alarming.
- Original Message - 
From: Imbar Golt im...@netvision.net.il

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 07, 2011 10:19 PM
Subject: [Audyssey] flight sims.



Hi,

Are there any other accessible flight Sims?

Imbar
Ms Imbar Golt
im...@netvision.net.il
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Re: [Audyssey] mota and mouse / controller support

2011-04-07 Thread Matheus r.c. souza
hi thomas.
oops, sorry, i didn't knew that the wheel was ment for that purpose. the
mouse that i was using had the wheel broken, i'll get my other wireless
mouse and test it, i'll also check this sensitivity thing in the control
panel.
thanks for the advise and sorry for the confusion.
-Mensagem original-
De: Thomas Ward thomasward1...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Quinta, 7 de Abril de 2011 17:36
Assunto: Re: [Audyssey] mota and mouse / controller support

Hi Matheus,

When you say you can't climb are you using the mouse wheel. I.E. the
middle mouse button with a scroll wheel on it. That is the way to
climb ropes, staircases, etc. In private beta testing this was all
pretty much working as expected.

As far as sensativity goes you have to set that in the Windows control
panel. My games, and more importantly DirectX, has no control over how
sensative the mouse is. If it is too sensative you need to go to mouse
options in the Windows control panel and turn it down to a comfortable
setting.

HTH



On 4/7/11, Matheus r.c. souza an...@bol.com.br wrote:
 hi thomas.
 i'm using a ps2 controller adapted with an usb tool to make it work. the
 thing is: i'd like to map the arrow keys as well, because right now it's
 using the analog stick to move, although it's too sensitive for now, so
 inpractical to play with it. the same keys could be used to move in
 menus.
 and there are bugs with mouse support, i can't go up/down or climb. also
 it would be essential to adjust the sensitivity as well, but i know that
 this is just a beta and that 1.0 will be different, i'm just pointing
 these things out for you to know.
 thanks!

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Re: [Audyssey] For those blind gamers who's using a USB controller.

2011-04-07 Thread Bryan Mckinnish

Hi.
I'm having the same problem with the sgz 2909.
I now have a 64 bit system, and it won't work correctly.
Does the wireless one have force feedback?
Thanks.
Bryan Mckinnish


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Re: [Audyssey] Introduction.

2011-04-07 Thread Phil Vlasak

Hi Imbar,
It looks like you are from Italy based on your address.
I have a list of blind accessible games on my web site with links to the 
companies that produce them.

http://www.pcsgames.net/game-co.htm
It is one big page so you can use your screen reader to search for a word 
such as Simulator
I am still working on an update to my Harry Potter world game that has a 
female main character, Sarah Goode.


smiles,
Phil Vlasak
p...@pcsgames.net


- Original Message - 
From: Imbar Golt im...@netvision.net.il
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Thursday, April 07, 2011 4:27 PM
Subject: Re: [Audyssey] Introduction.


Simulators and games that are not too violent.  Space stuff too.  Can you 
recommend sites and games?  Free preferably, smile.

Ms Imbar Golt
im...@netvision.net.il
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 07, 2011 11:14 PM
Subject: Re: [Audyssey] Introduction.


Hi Imbar, what types of games are you interested in?  Have fun on the 
list. Best wishes from Lori
- Original Message - 
From: Imbar Golt im...@netvision.net.il

To: gamers@audyssey.org
Sent: Wednesday, April 06, 2011 11:26 AM
Subject: [Audyssey] Introduction.



Hi,

I am Imbar, a totally blind woman who is interested in gaming.  I work 
at a radio station.


Imbar
Ms Imbar Golt
im...@netvision.net.il
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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1209 / Virus Database: 1500/3557 - Release Date: 04/07/11




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Re: [Audyssey] For those blind gamers who's using a USB controller.

2011-04-07 Thread Ron Kolesar
Hi Brian.
I know that there's a Philips 2910 instead of the 2909.
But I wouldn't know where to get it or what the difference would be in the 
two units.
I had the Logitech  F 710 just before Christmas but I ended up shipping it 
back.
I for one miss the hand to ear games and more importantly flying in TDV.
But if you hear of anything?
Please ship it my way.
Tom recommended the f 510 instead of the Logitech F710.
So I might try and find that one instead.
Here's hoping we can find something once again soon.
Ron and four pawed game cheater Leader Dog Boz who stated that having four 
paws beats only having two hands all of the time.
Ron Kolesar
kolesar16...@roadrunner.com

--
From: Bryan Mckinnish bryan...@gmail.com
Sent: Thursday, April 07, 2011 6:02 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] For those blind gamers who's using a USB controller.

 Hi.
 I'm having the same problem with the sgz 2909.
 I now have a 64 bit system, and it won't work correctly.
 Does the wireless one have force feedback?
 Thanks.
 Bryan Mckinnish


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Re: [Audyssey] LAST POST ABOUT SCC

2011-04-07 Thread Sky Mundell
Hello Dark, I agree that this game is buggy. I didn't keep the setup file
nor did I buy the game do to the bug. The developer according to the credits
apparently said he was 20 years old when he wrote the game and this is a
2004 game. Can you explain what that means the developer kept trying it on

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Tuesday, April 05, 2011 5:51 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] LAST POST ABOUT SCC

With respect Jack, might I suggest you employ a litle thought.

As I believe was said earlier, if anyone,  including myself, had a copy 
of the game we would've replied to one of your numerous previous requests 
for it.

Personally, I'm also unsure why you want the game so much. To be honest it 
was both very symple and rough in it's sounds, and also so completely bug 
wridden as to be literally unplayable,  probably why in fact nobody has 
kept it around much less registered it.

I actually think a better job (certainly a less buggy one), could be done 
with bgt, a few robot movement sounds, a basic grid pattern and a numerical 
lock.

The developer imho was really! trying it on if he expected people to pay for

the original game, sinse as I said the bugs and random death made it 
absolutely impossible to play (one reason I didn't keep the setup file 
myself).

Beware the grue!

Dark.
- Original Message - 
From: Jack F mymonkeyboy2...@gmail.com
To: gamers gamers@audyssey.org
Sent: Tuesday, April 05, 2011 1:34 PM
Subject: [Audyssey] LAST POST ABOUT SCC


 Hi Dark,
 Do you have space colony cleaner? And do you have anything to register
 the full game?
 Thanks.
 best regards,
 Jack

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Re: [Audyssey] For those blind gamers who's using a USB controller.

2011-04-07 Thread Thomas Ward
Hi,

Yes, it does, but it would appear force feedback game controllers have
problems with Windows 7 64bit editions. So you might have to forgo the
force feedback support on Windows 64 since the only drivers that seam
to work are those generic ones from Microsoft.

Cheers!

On 4/7/11, Bryan Mckinnish bryan...@gmail.com wrote:
 Hi.
 I'm having the same problem with the sgz 2909.
 I now have a 64 bit system, and it won't work correctly.
 Does the wireless one have force feedback?
 Thanks.
 Bryan Mckinnish


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Re: [Audyssey] Introduction.

2011-04-07 Thread fred olver
Audiogames.net is an excellent place to start and finish.

Fred Olver

- Original Message - 
From: Imbar Golt im...@netvision.net.il
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org
Sent: Thursday, April 07, 2011 3:27 PM
Subject: Re: [Audyssey] Introduction.


 Simulators and games that are not too violent.  Space stuff too.  Can you 
 recommend sites and games?  Free preferably, smile.
 Ms Imbar Golt
 im...@netvision.net.il
 - Original Message - 
 From: Lori Duncan lori_dunca...@hotmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, April 07, 2011 11:14 PM
 Subject: Re: [Audyssey] Introduction.


 Hi Imbar, what types of games are you interested in?  Have fun on the 
 list. Best wishes from Lori
 - Original Message - 
 From: Imbar Golt im...@netvision.net.il
 To: gamers@audyssey.org
 Sent: Wednesday, April 06, 2011 11:26 AM
 Subject: [Audyssey] Introduction.


 Hi,

 I am Imbar, a totally blind woman who is interested in gaming.  I work 
 at a radio station.

 Imbar
 Ms Imbar Golt
 im...@netvision.net.il
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Re: [Audyssey] Does anybody know where to get a good baseball game

2011-04-07 Thread Ryan Strunk
You have it right, but it's almost unplayable in that respect. B Flat is a
strike. C is a ball, but only when you're dealing with a curve ball. Oh yes,
and you have about 2 tenths of a second to make the decision. Even Jim says
he just swings at everything.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Harmony Neil
Sent: Thursday, April 07, 2011 2:16 PM
To: 'The Addictor'; 'Gamers Discussion list'
Subject: Re: [Audyssey] Does anybody know where to get a good baseball game

Jim Kitchen has one. Its based on the pitch of the sound for judging when to
hit the ball if I remember right. Or is that the Golf game? I forgot.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of The Addictor
Sent: 07 April 2011 20:14
To: Gamers Discussion list
Subject: [Audyssey] Does anybody know where to get a good baseball game

I'm looking for a good baseball game to play with my kids.  It can either be
on the Nintendo 64 or PC, and, of course, needs to be accessible--for the
most part at least.  Any thoughts?

Ken Downey
The Addictor
www.TheAddictor.com
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Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone?

2011-04-07 Thread Clement Chou
Like I said, smooth isn't the problem... and I know it was an early 
build, which is ridiculous in my opinion... if they want the public 
to see how good this game is they should give us a more current 
release. Many of my friends have cancelled their preorders based off 
their impressions of the demo, regardless of what the team has said. 
And again, I'm looking forward to this game... but I won't be 
convinced until I get my hands on it and it plays as smoothly as the 
devs say, which I don't doubt. I'm just being a cautious optomist, 
you might say.


At 10:51 AM 07/04/2011, you wrote:

Clement,
Keep in mind that the MK demo is an extremely early build. in fact I 
wouldn't be surprised if it was e3 code. MK team has stated that the 
issues people have been having with that demo have been fixed for 
months, and that the game runs way more smoothly now. seeing as the 
demo was already pretty smooth that's great news if you think about 
it. oh! not sure if you guys know, but MK has officially gone gold 
as of a few days ago. yay!




- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 07, 2011 10:20 AM
Subject: Re: [Audyssey] anyone got anny suggestions for the next 
version ofbattlezone?



Simple mode lets you chain three hit combos... but nothing more 
than that. Personally, I don't see what the problem with six 
buttons is. It's simply three punches and three kicks.. at 
different strengths. Is it that hard to get that? Again I don't 
want to sound antagonizing, but it doesn't take a genius to figure 
that out... I happen to agree with the upper-level fighting game 
community, that while four buttons in this game is okay, you're 
taking out so much of the learning curve that it almost seems like 
there's nothing to learn. Supers I don't mind since that's the way 
they've always been done in the vs. series... since those and 
Street Fighter games are completely different entities. MK's 
definition of accessibility is having almost the same startup chain 
of attacks to cancel into other moves. Unlike SF and tekken that 
require a lot of timing, MK, at least from the demo seems like 
you'll be able tochain attacks together without too much effort. 
And x-ray moves... don't even get me started on those. Gory and 
cool, yes... but a bit broken as a lot of people will point out to 
you. But I won't get into that now... I'm excited for the game, and 
want to save any griping for if and when I find things to gripe about. lol.


At 04:03 AM 07/04/2011, you wrote:
I wonder what MK is doing so to speak to  make it more 
accessible.  Simple mode in my honest opinion in MVC3 is... good 
although it'll only get you to Galactus. It only let's you do two 
specials, which is stupid.  I like the less buttons approach to 
things, a four button layout rather than six. It makes normal mode 
in MVC3 easy to grasp than, say, SF, and I was able to remember 
the control skeme as to what attack was what and could focus on 
moves.  Also, people may have problems with this but I personally 
like the way supers are performed in this game. A motion followed 
by two attack buttons, doesn't matter what they are it would 
appear.  That also applies to moves, all you really have to know 
is the motion and you can use any attack depending on how damaging 
you want the combo to be.  Allowing simple mode online sure causes 
cheating though.  I dunno if you can even chain combos with simple 
mode, because once I was playing online with this dude and he 
pointed out that I really sucked at chaining combos; I wanted to 
test out Simple Mode and see if it was what the devs say it is, 
that you need skill and whatnot, but you also need the wrest of 
the characters moves...

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



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[Audyssey] too impatient - Re: MOTA help

2011-04-07 Thread Charles Rivard
For one thing, I don't think you're giving yourself enough time to solve the 
problem.  Only 24 hours.  That one! day!, and you already want the answer to 
a puzzle?


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: kevin lyon kr...@eklyon.co.uk

To: kr...@eklyon.co.uk; 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, April 07, 2011 12:29 PM
Subject: Re: [Audyssey] MOTA help



Hi all, stuck again! I've been trying for 24 hours now and I'm at a loss.
I've managed to negotiate the spikes, and the statue opens as I've pulled
the lever back along that same level. But now I've come to a locked door..
The door is at 1:41. Now I'm assuming your supposed to be able to open 
this

door somehow? As I can't find any other way to proceed. But I've searched
and I've not found any keys or other levers etc.
Am I right? Should I have found a way to open this door? Or am I missing
something else!



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Re: [Audyssey] Introduction.

2011-04-07 Thread Imbar Golt

Hi,

I am from Israel, smile.
Ms Imbar Golt
im...@netvision.net.il
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 08, 2011 1:12 AM
Subject: Re: [Audyssey] Introduction.



Hi Imbar,
It looks like you are from Italy based on your address.
I have a list of blind accessible games on my web site with links to the 
companies that produce them.

http://www.pcsgames.net/game-co.htm
It is one big page so you can use your screen reader to search for a word 
such as Simulator
I am still working on an update to my Harry Potter world game that has a 
female main character, Sarah Goode.


smiles,
Phil Vlasak
p...@pcsgames.net


- Original Message - 
From: Imbar Golt im...@netvision.net.il
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Thursday, April 07, 2011 4:27 PM
Subject: Re: [Audyssey] Introduction.


Simulators and games that are not too violent.  Space stuff too.  Can you 
recommend sites and games?  Free preferably, smile.

Ms Imbar Golt
im...@netvision.net.il
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 07, 2011 11:14 PM
Subject: Re: [Audyssey] Introduction.


Hi Imbar, what types of games are you interested in?  Have fun on the 
list. Best wishes from Lori
- Original Message - 
From: Imbar Golt im...@netvision.net.il

To: gamers@audyssey.org
Sent: Wednesday, April 06, 2011 11:26 AM
Subject: [Audyssey] Introduction.



Hi,

I am Imbar, a totally blind woman who is interested in gaming.  I work 
at a radio station.


Imbar
Ms Imbar Golt
im...@netvision.net.il
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[Audyssey] Mortal Kombat engine [was] Re: anyone got anny suggestions for the next version ofbattlezone?

2011-04-07 Thread Clement Chou
First off, Scott, are you on ps3 or xbox360? Just curious.. I don't 
think we ever touched on that particular subject. lol. But more to the point...


While I agree with you for the most part, I also think x-rays are fun 
to pull off simply for the ouch-factor... nothing like pulling off 
that move and gcrining at the sounds. But that wasn't what I meant 
when I said broken.


Broken, from a fighting game perspective means to be overpowered or 
exploitable to the point of imbalance. In this case, it's the fact 
that it's so easy to take off 40-50% life from your opponent. Some 
people argue that ultras from Street Fighter IV are the same, but 2 
things trump that argument. One, is that your ultra meter only fills 
as you're taking damage, not if you're dealing it as opposed to the 
x-ray's meter filling both ways. True, you have to factor in 
super-specials and breakers, but it's ridiculously easy to build that 
meter back up. Second thing, is that you cannot, under any 
circumstances, combo or cancel into an ultra. There are no attacks in 
Street Fighter IV that let you cancel. Cancelling means, essentially, 
cutting off the end of one attack animation into another. So for 
example, Ryu can do a dragon punch and cancel that into his shinku 
hadouken super. This means that the dragon punch connects, but by 
cancelling the last bit of the animation for that move, you're 
hitting your opponent with the super while he's still in the air. 
Ultras cannot be made to do that. There are techniques for making 
sure your opponent gets hit, but you can't combo or directly cancel 
into an ultra. Only things like focus attacks, certain move 
situations, can let you connect an ultra with 100% certainty, and 
even then... it isn't so certain. If this is too confusing, let me 
know and if you want I can record a demo of what I'm talking about 
with my commentary over it. Problem with x-rays is, they can be 
cancelled into. So if you can pull off a long-enough combo to give 
you 30% damage, throw an x-ray into that with a cancel which 
basically makes it unavoidable by your opponent, and you're shaving 
off a good 70% damage, since x-rays themselves don't do more than 
40-45% damage. Ultras don't even give you that much damage... if you 
can land it with a full meter, which gives you enough room to take 
about three to four more hits before you die, if that ultra connects, 
your opponent still has about 70% life left. So... it's not as much 
of an easy comeback. That and the fact that x-rays are mapped to 
simply tapping two buttons... has bugged a lot of people. Not me 
specifically, but a lot of people I know.



Third and final thing... ultras in SFIV have huge recovery times. IF 
you miss an ultra... you can expect to get heavily, and I mean 
heavily punished. The recovery times on those is big enough to the 
point where you have about a second where you can't do anything.. and 
in SF, that's plenty of time for an opponent to dash in and nail you. 
X-rays have no recovery time... at least, no recovery time that's of 
any significance. So if your x-ray is blocked... no worries. For me, 
that takes away a lot of the strategy, as if you miss an x-ray, you 
don't get punished that much...


And that is my definition of broken. Long-winded I know, but needed 
to get in all the details.



From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] anyone got anny suggestions for the next version
ofbattlezone?

Hi Clement,

I'll fess up now and say that I totally intend to get you started on
x-ray moves. I'm wondering whether we think the same thing.

I actually pulled off my first ever X-ray move by accident. Oh the
joys of button mashing!

Having learned how to execute them intentionally now, they've started
to really irritate me. Essentially I think the problem is, while they
sound and by all accounts look great, they totally break the constant
pressure of the fight. Things like mega long combos or chains of
attacks make me panic when I'm on the receiving end or exhilerated
when I'm the one dealing them out, but X-ray doesn't manage to do
that. I think the problem is that once the sequence has started, so
far as I can tell there's no way to break it, so the person on the
receiving end just sits there hopelessly. The sequences take so long
that I have time to be angry that someone's x-rayed me, sad that my
character is having a bad day internally all of a sudden, but then
there's also time to consider what to do next. On the other end of the
equation, they're not satisfying to be the person who's dishing them
out either. I think that's because they aren't hard enough to execute,
so there's no big sense of achievement, just the break in the rhythm
of the fight. That disruption has put me off my stride enough that
I've almost lost matches I was comfortably winning before throwing an
X-ray into the mix.

Is that what you meant by broken? To me, they just seem 

[Audyssey] MAUTH in AudioQuake

2011-04-07 Thread Dakotah Rickard
Hi everyone. I've  recently gotten back into AudioQuake. I love single
player, but I'm trying to run a server for a LAN game. I got so far,
but then I got an interesting message bad master server address.
This isn't something I'm used to seeing. I figured it was something to
do with MAUTH in the new AudioQuake, but I don't really know how that
works. I looked on the agrip site and tried using the -nomauth switch
when starting my server with no effect. I don't know how to rewrite
the start.pl file, so if anyone can help me, I'll be a happier camper,
believe you me.

I would love to shoot at all my local friends, but without this
working correctly, that'll get me into a load of trouble. Help a guy
out?

Signed:
Dakotah Rickard

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Re: [Audyssey] MAUTH in AudioQuake

2011-04-07 Thread Nick Helms
Dude, if anyone can post some info on like, how audio quake works, and
some good servers to play on, that'd be awesome! I wonder if anyone
has, like, a ventrillow or TT server that AQ players could communicate
on?

On 4/7/11, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 Hi everyone. I've  recently gotten back into AudioQuake. I love single
 player, but I'm trying to run a server for a LAN game. I got so far,
 but then I got an interesting message bad master server address.
 This isn't something I'm used to seeing. I figured it was something to
 do with MAUTH in the new AudioQuake, but I don't really know how that
 works. I looked on the agrip site and tried using the -nomauth switch
 when starting my server with no effect. I don't know how to rewrite
 the start.pl file, so if anyone can help me, I'll be a happier camper,
 believe you me.

 I would love to shoot at all my local friends, but without this
 working correctly, that'll get me into a load of trouble. Help a guy
 out?

 Signed:
 Dakotah Rickard

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-- 
Nick Helms
I will not lie, cheat, or steal, or tolerate those who do.

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