Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?
I'm not asking for a three or two-step boundary cue. One step, like in mota, is perfectly fine. Hey, how about this: the kidnappers know you're a blind gamer that likes excessive cues, so he puts gravel under a silently swinging blade! LOL Ken Downey The Addictor www.TheAddictor.com - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 06, 2011 8:43 PM Subject: Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone? Clement, I think you missed the sarcasm in my email. we're talking here a pit that's like 3 steps wide. even if your jumping isn't spot on, if you hit the right or left arrow fast enough after the jump chances are you'll get across it. there's no need to practice a dozen times. I got it within my first 2 tries. in a game like MOTA, sure. have some boundary sounds. because that game you have a lot more to worry about than simply the jump itself. like the analog jumping system and the running jumps for instance. but in something like battle zone, it's just ridiculous to have a pit sound. and I understand mainstream games have cues. so does battle zone. you hear the wind noise to indicate a pit. so why do we also need even more noises to tell the gamer ok, this is exactly where you must jump, thus defeating the whole point of pits in the first place? this is a reason I always speed run through super Liam. I constantly keep the run button held down and dive over pits most of the time with no fail. there's absolutely no challenge in that. sighted gamers don't have this color coated spot on the ground that tells them when to jump you know. they see a pit, they judge a good jumping distance, and go for it. blind people should use their ears the same way. if the devs add a jump boundary sound to pits, should they also add distinctive noises when fireballs are too close so you can duck in time? a targeting sound when enemies are in range? how about a sound to indicate you're getting too close to some blades? how far do we take the dumb it down approach? - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 06, 2011 6:40 PM Subject: Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone? While I sympathize, I also feel the need to point out that mainstream games, again, do give cues and warnings as well... all be it most of them are visual. And how do you judge pit distances? In most games, there's a wind sound to rely on Sure. But you have to realize that headphones make things sound different so there's no concrete way to measure distances simply by relying on that sound. And saying to a blind gamer just learn by falling in that pit is like telling a sighted gamer to figure out how to do supers and ultras in Street Fighter or any other game that has them. All those games have command lists for that one reason... so people can look at things for quick reference and get to the real meat of the game. Same thing here. If you spend all your time dying in pits, how are you going to beat the game with a high score? Even judging distance takes time, and that detracts from your time bonus. At 08:28 AM 06/04/2011, you wrote: It's definitely possible to judge distance in this game. so why would we need a warning to know if we're close to a pit? just fall in the pit a few dozen times and you'll eventually learn to jump. why must so many blind gamers insist everything is spoon-fed to them? I'm not referring to anyone in particular, but to the group as a whole. why do most blind gamers shy away from challenge? This isn't even a Battlezone issue specifically. whenever there's something a little challenging in a game, people are always trying to come up with compromises like insert beeping sounds, ways to get rid of that feature cause it's too hard, and so on. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone?
Yes, and the cues could be turned on and off. I was thinking that a 1-step boundary would be good, but what about using boundary width to show the pit's width? That, combined with an analog jumping system, would give you a good visual on the pit's width so you could know how far to jump, and not just when. The boundary sounds don't need to be that lod either. There is no need for obtrusive cues--they can blend well into the ambient sounds, just like the boundary does in Mota. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 06, 2011 9:26 PM Subject: Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone? Personally, best option in my opinion is just to treat it as extra ambiance if you don't want to use it as a cue. I know in my experiences whenever I've walked near a pit in real life it's never just been an abrupt stop... there's either loose dirt or an edge, something of the sort... and adapting isn't really the problem here. The problem is more the ability to judge the distances and ranges in the first place. At 06:21 PM 06/04/2011, you wrote: Clement, I definitely understand where you're coming from. I guess when it comes to gaming, everyone has a whole ton of differing opinions. personally when it comes to thinking a mile a minute, I have absolutely no problem with that. I can have a ton of blades, pits, and fireballs all near me at once and still react almost immediately to the threat. however I take your point that not everyone might be able to do that. Perhaps we can because we mostly play mainstream games and adapting is the norm for us? who knows. I'll definitely try and remember that next time though. however I think that if such a feature was added to a game, there should be a way to take it off for those not wishing to use it. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 06, 2011 9:01 PM Subject: Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone? Before I go any further, let me just state that any comments I make on this subject are purely for the sake of discussion... you're my friend and I have no desire to antagonize you by going against you. lol. The problem with judging distances, again, is that wind sound. You can't concretely judge how far it is from you by just listening for it.. unless you pinpoint the position of that sound in your headphones or speakers and memorize where it is. And in frantic fights, if you have enemies coming at you and your mind is bent on taking care of them first, you really don't have the option to stop and judge that sound while you're being pummelled. The problem with judging distances like they do in mainstream games is that, a sighted person can look at that pit and see how wide it is, whether they need a running jump or not. In audio games, you don't have that. Unless the dev programs the look command to tell you how wide the pit is, you have to guess. So some people would prefer warning sounds so they at least have a source to go on. I personally don't care either way. I played mainstream games for long periods of time before I even knew of audio games, so it doesn't really matter to me. I can cope with either. Target sounds for when enemies are in range is fair to me. Because why stand there mashing space until you hit something? Especially in this game, where the sound that is used to sound the attack is also the sound that signifies the hit. There is no difference between the two... unlike in mainstream games where you generally have a sound for the attack and a second sound for the hit, so if you miss an attack, that hit effect won't play. And fireballs are a different case from pits as you can stand still and wait for it to come to you... and there really is no appropriate time to duck. Soon as you hear a fireball, if you wanted you could just kill nearby enemies and stay crouched until the fireball passes by. Sounds for blades are not necessary as that would also remove challenge from the game since the whole point is to time your run past them. That's where sighted people and blind gamers have the same challenge. They have to observe the paterns at which the blades shoot out and retract. We have to do the same... with sound. You asked how far do we take the dumbing down approach? This is exactly what so many hardcore fighting game fans had about Marvel VS. Capcom 3 and Street Fighter IV when they first came out... as a diehard fighting fan myself, I knew where the arguments came from. Less buttons in the case of MVC 3 as compared to MVC 2, supers and ultras in SF and the removal of the perry system from SF 3, x-factor for MVC... I could go on and on. This was all done to make the game
Re: [Audyssey] wrestling games
Hi Thomas, Besides Monday night RAW, Friday night Smack down and Thursday night TNA also on Thursday night on WGN from Chicago it is WWE super stars. And Sunday Night on Sports Time Ohio it is P W O. That is Professional Wrestling Ohio. BFN Jim I think that I am going to move to Painsville Ohio. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wrestling games
Hi Thomas, Today if one is going to write an open source blind accessible game maybe it should use the most popular easy to use available tool. I'm thinking that would be BGT. You know personally I am into VB6, but that is not so easy to find. I have not looked at BGT myself because I have always used Basic, but BGT sounds like a good choice for a community project. BFN Jim When the only tool you own is a hammer, every problem begins to look like a nail. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wrestling games
Hi Thomas, Can't forget about Gorilla Monsoon and for some reason I am thinking that I heard that the Junk Yard Dog passed away. It's not always about our age though. There was Miss Elizabeth and I was watching the pay per view when Owen Hart had his accident and died. I'm sure that there are more that I am not thinking of right now. BFN Jim Police were called to a daycare where a three-year-old was resisting a rest. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone?
I wonder what MK is doing so to speak to make it more accessible. Simple mode in my honest opinion in MVC3 is... good although it'll only get you to Galactus. It only let's you do two specials, which is stupid. I like the less buttons approach to things, a four button layout rather than six. It makes normal mode in MVC3 easy to grasp than, say, SF, and I was able to remember the control skeme as to what attack was what and could focus on moves. Also, people may have problems with this but I personally like the way supers are performed in this game. A motion followed by two attack buttons, doesn't matter what they are it would appear. That also applies to moves, all you really have to know is the motion and you can use any attack depending on how damaging you want the combo to be. Allowing simple mode online sure causes cheating though. I dunno if you can even chain combos with simple mode, because once I was playing online with this dude and he pointed out that I really sucked at chaining combos; I wanted to test out Simple Mode and see if it was what the devs say it is, that you need skill and whatnot, but you also need the wrest of the characters moves... Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 On Apr 6, 2011, at 9:01 PM, Clement Chou wrote: Before I go any further, let me just state that any comments I make on this subject are purely for the sake of discussion... you're my friend and I have no desire to antagonize you by going against you. lol. The problem with judging distances, again, is that wind sound. You can't concretely judge how far it is from you by just listening for it.. unless you pinpoint the position of that sound in your headphones or speakers and memorize where it is. And in frantic fights, if you have enemies coming at you and your mind is bent on taking care of them first, you really don't have the option to stop and judge that sound while you're being pummelled. The problem with judging distances like they do in mainstream games is that, a sighted person can look at that pit and see how wide it is, whether they need a running jump or not. In audio games, you don't have that. Unless the dev programs the look command to tell you how wide the pit is, you have to guess. So some people would prefer warning sounds so they at least have a source to go on. I personally don't care either way. I played mainstream games for long periods of time before I even knew of audio games, so it doesn't really matter to me. I can cope with either. Target sounds for when enemies are in range is fair to me. Because why stand there mashing space until you hit something? Especially in this game, where the sound that is used to sound the attack is also the sound that signifies the hit. There is no difference between the two... unlike in mainstream games where you generally have a sound for the attack and a second sound for the hit, so if you miss an attack, that hit effect won't play. And fireballs are a different case from pits as you can stand still and wait for it to come to you... and there really is no appropriate time to duck. Soon as you hear a fireball, if you wanted you could just kill nearby enemies and stay crouched until the fireball passes by. Sounds for blades are not necessary as that would also remove challenge from the game since the whole point is to time your run past them. That's where sighted people and blind gamers have the same challenge. They have to observe the paterns at which the blades shoot out and retract. We have to do the same... with sound. You asked how far do we take the dumbing down approach? This is exactly what so many hardcore fighting game fans had about Marvel VS. Capcom 3 and Street Fighter IV when they first came out... as a diehard fighting fan myself, I knew where the arguments came from. Less buttons in the case of MVC 3 as compared to MVC 2, supers and ultras in SF and the removal of the perry system from SF 3, x-factor for MVC... I could go on and on. This was all done to make the game more accessible for new players while still retaining depth in the games. A lot of people said that that kind of adjustment was dumbing the game down for the scrubs out there. Maybe they're right. Maybe they're wrong. I personally think they're wrong... because there's still a lot of deep fighting to be had in both games. That kind of attitude is exactly why so many people never get into fighting games... because the pros are so adverse to accessibility and the like. When you look at it.. the two situations are remarkably similar. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be
[Audyssey] Brazil calls international support on open source website regarding video games and visually impaired users
Greetings, We at blind games brazil have adopted in the last few months a very open source, internationally based policy. It's about time you all have the chance of helping out! What is our plan? since the audio games market has been in a downfall for the most part, except to a few developers (and yes, we are aware bgt might change this reality), we want to to develope a section on our website regarding video games, and how do blind people play them. I have seen many of you using emulators, and mr. sousa and i are working on translating some of the materials. where, though, can one find these rons, for accessible games? which do you recommend? have you ever writen a simple manual, or recorded a podcast in one of them? any other information you have about the subject will be appreciated. Our administration and community is looking forward to the conversation which will follow. Sincerely, Mauricio almeida Blind games brazil operations coordinator. committed to transparency, excellency efficiency on providing entertainment for Visually impaired individuals around the globe. mauricio.alme...@audiogames.com.br --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Battle Zone
you all have an amazing ability of going off on people for no reason whatsoever, especially when other people already gave the same hint to the user. considering that audiogames.net is not the most organized place, and that it takes you two seconds to go look for a link, I would kindly ask you to do one of the following: 1: help out. 2: don't waist our inboxes telling people how they should learn to look for things. Thank you for your attention. Mauricio almeida -Mensagem original- De: Angela Lerma amle...@roadrunner.com Para: The Addictor kenwdow...@neo.rr.com,Gamers Discussion list gamers@audyssey.org Data: Quarta, 6 de Abril de 2011 22:27 Assunto: Re: [Audyssey] Battle Zone You know what? I didn't see the link when the game first posted. I thought this list was to share links for games. Battle Zone is a great game. Is the audiogames.net or the dropbox link a newer version? Thanks, Angela - Original Message - From: The Addictor kenwdow...@neo.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 06, 2011 12:01 PM Subject: Re: [Audyssey] Battle Zone I've already posted the same advice, but it's easier to just ask than to go there and take two minutes to find the info I guess. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, April 05, 2011 8:18 PM Subject: Re: [Audyssey] Battle Zone Hi, I should tell you all now to check audiogames.net. Shane really should not to be sending the link again and again and again for this one. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Tuesday, April 05, 2011 4:28 PM To: Gamers Discussion list Subject: Re: [Audyssey] Battle Zone Again? ha the link is http://dl.dropbox.com/u/19927380/Battle_Zone12.8_Setup.exe - Original Message - From: Angela Lerma amle...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 5:26 AM Subject: [Audyssey] Battle Zone Hi, Could you please tell me where to go to download Battle Zone. It sounds like a great game. Thanks, Angela --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
[Audyssey] anyone got anny suggestions for the next, version ofbattlezone?
Hey there gamers - The problem of having or not having pit warning sounds is really a problem of level of difficulty and game balance. Since that is the case, why not put in an EASY button where specific warnings are made and that would allow gamers to start on EASY and, as they got better, switch off the warnings. They would not have to lose lives before they built up the skills to navigate. Eleanor Robinson 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon
hi, yeah i guess so -- From: Dennis Towne s...@xirr.com Sent: Wednesday, April 06, 2011 9:04 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Alter Aeon Enes, Once you get into level 30 areas, the recommended level is less accurate. A lot of high level areas have a few different creatures you can kill easily; but that doesn't mean all of them do. Just because you can kill a few black knights doesn't mean you can actually solo everything in the Grae Keep, for example. It may also be a difference in the way that you play your character. A good example would be necromancers with lots of minions; if you're fighting a dragon with firebreath, your skeletons would go up like matchsticks, and it could be a very hard fight. That same dragon might be very easy for a warrior thief with dragonbreath armor. There are a lot of areas that will work with your playing style, you just have to find them. There's also a lot of different tactics to try out. -dentin Alter Aeon http://www.alteraeon.com On Wed, Apr 6, 2011 at 11:38 AM, enes enes.sari...@gmail.com wrote: hi, but the area levels seem rong because I can solo a level 37 area and theres another area level 30 recommended that i can't solo so i'm confused -- From: Dennis Towne s...@xirr.com Sent: Tuesday, April 05, 2011 7:22 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Alter Aeon Oh boy, if you're using teleport to explore, then yeah, you're going to end up dead. A lot. Basically, if you use teleport, you should just assume that you're already dead before you cast the spell, because you never know where you're going to land. It's a little safer to teleport on the islands, but even there you can land in really nasty places. When I explore, I use the nearby command and check the area list to see what level the nearby areas are. That also helps because then you can find the area again; if you teleport and live, you'll probably never find the area again, which hardly counts as exploring. -dentin Alter Aeon http://www.alteraeon.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone?
Simple mode lets you chain three hit combos... but nothing more than that. Personally, I don't see what the problem with six buttons is. It's simply three punches and three kicks.. at different strengths. Is it that hard to get that? Again I don't want to sound antagonizing, but it doesn't take a genius to figure that out... I happen to agree with the upper-level fighting game community, that while four buttons in this game is okay, you're taking out so much of the learning curve that it almost seems like there's nothing to learn. Supers I don't mind since that's the way they've always been done in the vs. series... since those and Street Fighter games are completely different entities. MK's definition of accessibility is having almost the same startup chain of attacks to cancel into other moves. Unlike SF and tekken that require a lot of timing, MK, at least from the demo seems like you'll be able tochain attacks together without too much effort. And x-ray moves... don't even get me started on those. Gory and cool, yes... but a bit broken as a lot of people will point out to you. But I won't get into that now... I'm excited for the game, and want to save any griping for if and when I find things to gripe about. lol. At 04:03 AM 07/04/2011, you wrote: I wonder what MK is doing so to speak to make it more accessible. Simple mode in my honest opinion in MVC3 is... good although it'll only get you to Galactus. It only let's you do two specials, which is stupid. I like the less buttons approach to things, a four button layout rather than six. It makes normal mode in MVC3 easy to grasp than, say, SF, and I was able to remember the control skeme as to what attack was what and could focus on moves. Also, people may have problems with this but I personally like the way supers are performed in this game. A motion followed by two attack buttons, doesn't matter what they are it would appear. That also applies to moves, all you really have to know is the motion and you can use any attack depending on how damaging you want the combo to be. Allowing simple mode online sure causes cheating though. I dunno if you can even chain combos with simple mode, because once I was playing online with this dude and he pointed out that I really sucked at chaining combos; I wanted to test out Simple Mode and see if it was what the devs say it is, that you need skill and whatnot, but you also need the wrest of the characters moves... Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone?
Hi Clement, I'll fess up now and say that I totally intend to get you started on x-ray moves. I'm wondering whether we think the same thing. I actually pulled off my first ever X-ray move by accident. Oh the joys of button mashing! Having learned how to execute them intentionally now, they've started to really irritate me. Essentially I think the problem is, while they sound and by all accounts look great, they totally break the constant pressure of the fight. Things like mega long combos or chains of attacks make me panic when I'm on the receiving end or exhilerated when I'm the one dealing them out, but X-ray doesn't manage to do that. I think the problem is that once the sequence has started, so far as I can tell there's no way to break it, so the person on the receiving end just sits there hopelessly. The sequences take so long that I have time to be angry that someone's x-rayed me, sad that my character is having a bad day internally all of a sudden, but then there's also time to consider what to do next. On the other end of the equation, they're not satisfying to be the person who's dishing them out either. I think that's because they aren't hard enough to execute, so there's no big sense of achievement, just the break in the rhythm of the fight. That disruption has put me off my stride enough that I've almost lost matches I was comfortably winning before throwing an X-ray into the mix. Is that what you meant by broken? To me, they just seem like a gimick. Sad part is that they didn't need to be there. It's hard to tell how deep this new engine is just from the characters in the demo, but to me, it definitely feels like an improvement from MK VS DC. It's all subjective of course, but that would've been enough for me I think without the new gimick. Scott On 4/7/11, Clement Chou chou.clem...@gmail.com wrote: Simple mode lets you chain three hit combos... but nothing more than that. Personally, I don't see what the problem with six buttons is. It's simply three punches and three kicks.. at different strengths. Is it that hard to get that? Again I don't want to sound antagonizing, but it doesn't take a genius to figure that out... I happen to agree with the upper-level fighting game community, that while four buttons in this game is okay, you're taking out so much of the learning curve that it almost seems like there's nothing to learn. Supers I don't mind since that's the way they've always been done in the vs. series... since those and Street Fighter games are completely different entities. MK's definition of accessibility is having almost the same startup chain of attacks to cancel into other moves. Unlike SF and tekken that require a lot of timing, MK, at least from the demo seems like you'll be able tochain attacks together without too much effort. And x-ray moves... don't even get me started on those. Gory and cool, yes... but a bit broken as a lot of people will point out to you. But I won't get into that now... I'm excited for the game, and want to save any griping for if and when I find things to gripe about. lol. At 04:03 AM 07/04/2011, you wrote: I wonder what MK is doing so to speak to make it more accessible. Simple mode in my honest opinion in MVC3 is... good although it'll only get you to Galactus. It only let's you do two specials, which is stupid. I like the less buttons approach to things, a four button layout rather than six. It makes normal mode in MVC3 easy to grasp than, say, SF, and I was able to remember the control skeme as to what attack was what and could focus on moves. Also, people may have problems with this but I personally like the way supers are performed in this game. A motion followed by two attack buttons, doesn't matter what they are it would appear. That also applies to moves, all you really have to know is the motion and you can use any attack depending on how damaging you want the combo to be. Allowing simple mode online sure causes cheating though. I dunno if you can even chain combos with simple mode, because once I was playing online with this dude and he pointed out that I really sucked at chaining combos; I wanted to test out Simple Mode and see if it was what the devs say it is, that you need skill and whatnot, but you also need the wrest of the characters moves... Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
Re: [Audyssey] MOTA help
Hi all, stuck again! I've been trying for 24 hours now and I'm at a loss. I've managed to negotiate the spikes, and the statue opens as I've pulled the lever back along that same level. But now I've come to a locked door.. The door is at 1:41. Now I'm assuming your supposed to be able to open this door somehow? As I can't find any other way to proceed. But I've searched and I've not found any keys or other levers etc. Am I right? Should I have found a way to open this door? Or am I missing something else! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of kevin lyon Sent: 06 April 2011 19:04 To: gamers@audyssey.org Subject: [Audyssey] MOTA help Hi all, only just starting playing this (yeah I know slow starter! Lol) On the first level and I've got to the fire pit at roughly coordinates 79:11, and I cannot get over it. I've tried everything I can think of. I'm thinking it's just bigger than the other couple pits I've got over, but this one is driving me nuts! Am I missing something? I've tried a standing jump, I've tried taking a run up etc, and I end up burning to death whatever! kevin kr...@eklyon.co.uk --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Youth Hunter: Mysteries of the Aging.
No, if you beat Athina, you will be more stronger, more powerful. The energy of the orb will travel through your vains, making them stronger. You'll be scary, stronger and powerful. Hell, you'll even have the power to crush earth into a twisted blob. - Original Message - From: The Addictor kenwdow...@neo.rr.com To: The Addictor kenwdow...@neo.rr.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 06, 2011 9:21 PM Subject: Re: [Audyssey] Youth Hunter: Mysteries of the Aging. Oh, and if you beat Athena in the duel, you get to drink from the fountain of youth, which will give you the stamina to finally tackle that other project--um, something about wisdom--oh darn, the fountain of youth doesn't cause you to regain old lost memories. Shucks! Ken Downey The Addictor www.TheAddictor.com - Original Message - From: The Addictor kenwdow...@neo.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 06, 2011 4:06 PM Subject: Re: [Audyssey] Youth Hunter: Mysteries of the Aging. Hey, Phil, you forgot the dreaded colonoscopy, which takes down her health by half and makes her limp for a few days. Also, what about that walker battle with Athena? Also, jumping pits and fighting monsters has gotten a lot harder now that she has that colostomy bag. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 06, 2011 12:55 PM Subject: [Audyssey] Youth Hunter: Mysteries of the Aging. Games we'd Like to play. by Phil Vlasak Youth Hunter: Mysteries of the Aging. You Are Angela Carter, an elderly treasure hunter, willing to risk everything to recover her long lost youth. Her mission will not be an easy one, for she has waited so long for her game to be finished. Now she must face many cosmetic procedures, such as Botox treatments from high charging surgeons, Microdermabrasion, and pills from Anti-Aging experts to re-gain her youthful appearance. She must avoid such deadly traps as snake oil salesman , Magic Foot Drafts, 3 Dimensional Age Defiance cellular power infusions, Skin Laser Treatments, deep mud pack facial cleansers, and poison Galvanic potions. Along the way she can start working out on Elliptical Exercise Equipment, Bowflex TreadClimbers, ancient Nordic Tracks, and the Stamina Bio Flex 2200 to loose those added pounds she gained while eating pizza and drinking beer waiting for her game to begin. If Thomas finishes Angela's game, and she finally makes it to the Hall of youth she must face her greatest challenge, suffering the effects of aging for the rest of her natural life. Which won't be very long due to all those nasty creatures who are trying to kill her. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone?
Clement, Keep in mind that the MK demo is an extremely early build. in fact I wouldn't be surprised if it was e3 code. MK team has stated that the issues people have been having with that demo have been fixed for months, and that the game runs way more smoothly now. seeing as the demo was already pretty smooth that's great news if you think about it. oh! not sure if you guys know, but MK has officially gone gold as of a few days ago. yay! - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 07, 2011 10:20 AM Subject: Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone? Simple mode lets you chain three hit combos... but nothing more than that. Personally, I don't see what the problem with six buttons is. It's simply three punches and three kicks.. at different strengths. Is it that hard to get that? Again I don't want to sound antagonizing, but it doesn't take a genius to figure that out... I happen to agree with the upper-level fighting game community, that while four buttons in this game is okay, you're taking out so much of the learning curve that it almost seems like there's nothing to learn. Supers I don't mind since that's the way they've always been done in the vs. series... since those and Street Fighter games are completely different entities. MK's definition of accessibility is having almost the same startup chain of attacks to cancel into other moves. Unlike SF and tekken that require a lot of timing, MK, at least from the demo seems like you'll be able tochain attacks together without too much effort. And x-ray moves... don't even get me started on those. Gory and cool, yes... but a bit broken as a lot of people will point out to you. But I won't get into that now... I'm excited for the game, and want to save any griping for if and when I find things to gripe about. lol. At 04:03 AM 07/04/2011, you wrote: I wonder what MK is doing so to speak to make it more accessible. Simple mode in my honest opinion in MVC3 is... good although it'll only get you to Galactus. It only let's you do two specials, which is stupid. I like the less buttons approach to things, a four button layout rather than six. It makes normal mode in MVC3 easy to grasp than, say, SF, and I was able to remember the control skeme as to what attack was what and could focus on moves. Also, people may have problems with this but I personally like the way supers are performed in this game. A motion followed by two attack buttons, doesn't matter what they are it would appear. That also applies to moves, all you really have to know is the motion and you can use any attack depending on how damaging you want the combo to be. Allowing simple mode online sure causes cheating though. I dunno if you can even chain combos with simple mode, because once I was playing online with this dude and he pointed out that I really sucked at chaining combos; I wanted to test out Simple Mode and see if it was what the devs say it is, that you need skill and whatnot, but you also need the wrest of the characters moves... Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wrestling games
Hi Jim, Oh, yeah. I know. Mis Elizabeth's death was rather tragic and very very unnecessary. I think she was only in her early 40's when she died. It was a drug over dose as I recall. If I remember correctly there was some debate at the time if it was accidental, suicide, or murder. As for Sylvester Ritter, AKA the Junkyard Dog, yeah, I believe he died in a car wreck about 98 or 99. I was at college at the time, and that's why I think it must have been during the late 90's. Too bad as he was a great football player and wrestler. All I can say is he must have had one hard head as in most of his matches he headbutted the aponents multiple times. Plus the funny barks,growls, and doglike antics that made him famous. It was his unique style of brawling. Lol! Cheers! On 4/7/11, Jim Kitchen j...@kitchensinc.net wrote: Hi Thomas, Can't forget about Gorilla Monsoon and for some reason I am thinking that I heard that the Junk Yard Dog passed away. It's not always about our age though. There was Miss Elizabeth and I was watching the pay per view when Owen Hart had his accident and died. I'm sure that there are more that I am not thinking of right now. BFN Jim Police were called to a daycare where a three-year-old was resisting a rest. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Landing in TDV
Hi I'm still having trouble landing in TDV. When Chase tells me to land I press page up for a few seconds then down arrow to slow my speed, but I iether end up running out of fuell or am told I'm too loose. Where am I going wrong? I get good results in the races, but then it's spoiled by the fact I run out of fuell and crash-land, am I pressing keys too hard or something? I know the burners use up fuel, so I only use it if I've got other aircraft after me. Does anyone have any audio recordings of how to land? Also in the statis menu I can't find how to check how much fuell I have left, I thought the safety instructions were supposed to be in the pocket of the seat infront of me? Smile I'd be glad of any hints, tips or tricks to make me land without the fuell or stall warnings :( thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA help
Hi all, stuck again! I've been trying for 24 hours now and I'm at a loss. I've managed to negotiate the spikes, and the statue opens as I've pulled the lever back along that same level. But now I've come to a locked door.. The door is at 1:41. Now I'm assuming your supposed to be able to open this door somehow? As I can't find any other way to proceed. But I've searched and I've not found any keys or other levers etc. Am I right? Should I have found a way to open this door? Or am I missing something else! kevin -Original Message- From: kevin lyon [mailto:kr...@eklyon.co.uk] Sent: 07 April 2011 18:29 To: kr...@eklyon.co.uk; 'Gamers Discussion list' Subject: RE: [Audyssey] MOTA help Hi all, stuck again! I've been trying for 24 hours now and I'm at a loss. I've managed to negotiate the spikes, and the statue opens as I've pulled the lever back along that same level. But now I've come to a locked door.. The door is at 1:41. Now I'm assuming your supposed to be able to open this door somehow? As I can't find any other way to proceed. But I've searched and I've not found any keys or other levers etc. Am I right? Should I have found a way to open this door? Or am I missing something else! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of kevin lyon Sent: 06 April 2011 19:04 To: gamers@audyssey.org Subject: [Audyssey] MOTA help Hi all, only just starting playing this (yeah I know slow starter! Lol) On the first level and I've got to the fire pit at roughly coordinates 79:11, and I cannot get over it. I've tried everything I can think of. I'm thinking it's just bigger than the other couple pits I've got over, but this one is driving me nuts! Am I missing something? I've tried a standing jump, I've tried taking a run up etc, and I end up burning to death whatever! kevin kr...@eklyon.co.uk --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Does anybody know where to get a good baseball game
I'm looking for a good baseball game to play with my kids. It can either be on the Nintendo 64 or PC, and, of course, needs to be accessible--for the most part at least. Any thoughts? Ken Downey The Addictor www.TheAddictor.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Does anybody know where to get a good baseball game
Jim Kitchen has one. Its based on the pitch of the sound for judging when to hit the ball if I remember right. Or is that the Golf game? I forgot. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of The Addictor Sent: 07 April 2011 20:14 To: Gamers Discussion list Subject: [Audyssey] Does anybody know where to get a good baseball game I'm looking for a good baseball game to play with my kids. It can either be on the Nintendo 64 or PC, and, of course, needs to be accessible--for the most part at least. Any thoughts? Ken Downey The Addictor www.TheAddictor.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?
These games sound awesome. I just wish they had versions for the PC. I have heard that they have Wii versions, but one of the kids broke our Wii. Sad face Ken Downey The Addictor www.TheAddictor.com - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 07, 2011 12:25 PM Subject: Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone? Hi Clement, I'll fess up now and say that I totally intend to get you started on x-ray moves. I'm wondering whether we think the same thing. I actually pulled off my first ever X-ray move by accident. Oh the joys of button mashing! Having learned how to execute them intentionally now, they've started to really irritate me. Essentially I think the problem is, while they sound and by all accounts look great, they totally break the constant pressure of the fight. Things like mega long combos or chains of attacks make me panic when I'm on the receiving end or exhilerated when I'm the one dealing them out, but X-ray doesn't manage to do that. I think the problem is that once the sequence has started, so far as I can tell there's no way to break it, so the person on the receiving end just sits there hopelessly. The sequences take so long that I have time to be angry that someone's x-rayed me, sad that my character is having a bad day internally all of a sudden, but then there's also time to consider what to do next. On the other end of the equation, they're not satisfying to be the person who's dishing them out either. I think that's because they aren't hard enough to execute, so there's no big sense of achievement, just the break in the rhythm of the fight. That disruption has put me off my stride enough that I've almost lost matches I was comfortably winning before throwing an X-ray into the mix. Is that what you meant by broken? To me, they just seem like a gimick. Sad part is that they didn't need to be there. It's hard to tell how deep this new engine is just from the characters in the demo, but to me, it definitely feels like an improvement from MK VS DC. It's all subjective of course, but that would've been enough for me I think without the new gimick. Scott On 4/7/11, Clement Chou chou.clem...@gmail.com wrote: Simple mode lets you chain three hit combos... but nothing more than that. Personally, I don't see what the problem with six buttons is. It's simply three punches and three kicks.. at different strengths. Is it that hard to get that? Again I don't want to sound antagonizing, but it doesn't take a genius to figure that out... I happen to agree with the upper-level fighting game community, that while four buttons in this game is okay, you're taking out so much of the learning curve that it almost seems like there's nothing to learn. Supers I don't mind since that's the way they've always been done in the vs. series... since those and Street Fighter games are completely different entities. MK's definition of accessibility is having almost the same startup chain of attacks to cancel into other moves. Unlike SF and tekken that require a lot of timing, MK, at least from the demo seems like you'll be able tochain attacks together without too much effort. And x-ray moves... don't even get me started on those. Gory and cool, yes... but a bit broken as a lot of people will point out to you. But I won't get into that now... I'm excited for the game, and want to save any griping for if and when I find things to gripe about. lol. At 04:03 AM 07/04/2011, you wrote: I wonder what MK is doing so to speak to make it more accessible. Simple mode in my honest opinion in MVC3 is... good although it'll only get you to Galactus. It only let's you do two specials, which is stupid. I like the less buttons approach to things, a four button layout rather than six. It makes normal mode in MVC3 easy to grasp than, say, SF, and I was able to remember the control skeme as to what attack was what and could focus on moves. Also, people may have problems with this but I personally like the way supers are performed in this game. A motion followed by two attack buttons, doesn't matter what they are it would appear. That also applies to moves, all you really have to know is the motion and you can use any attack depending on how damaging you want the combo to be. Allowing simple mode online sure causes cheating though. I dunno if you can even chain combos with simple mode, because once I was playing online with this dude and he pointed out that I really sucked at chaining combos; I wanted to test out Simple Mode and see if it was what the devs say it is, that you need skill and whatnot, but you also need the wrest of the characters moves... Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make
Re: [Audyssey] wrestling games
Hi Jim, Well, I have nothing but absolute respect for BGT as a comercial game development tool, but there are a few reasons why I personally wouldn't choose it for an open source project like this. Some reasons are personal, but the main reason has to do with the spirit of the open source movement in the first place. First of all, when an open source developer decides to create something as open source usually he or she decides to use a language and development tools that are an open standard among software developers. If he/she is a C++ developer they might use C++ with the gcc/g++ compilers. If he/she is a Java developer they might use the free tools from Sun or the new Open Java JDK. If he/she is a .Net developer they'll pick something like Monodevelop over Visual C# just because it is free and cross-platform. What all of these languages and tools have in common is they are 100% free, open source, and cross-platform as well. That's what the spirit of open source is all about. With BGT it is a closed source, comertial product, designed for free or comertial games. Its primary drawback is in demo mode you can write code, run it from source,but you can't compile and redistribute anything until you pay $29.00 for the BGT Light version. That's not bad, financially speaking, but it defeats the purpose of a totally free and open standard everyone can use without extra expense. That's why it isn't really for open source developers. Second of all, is this issue over single-platform verses multi-platform development. Someone who is a die-hard Windows user probably won't care if the software is a single-platform or multi-platform application as long as his/her platform, Windows, is supported. However, for those of us who choose not to use Windows and have chosen to use Mac OS, Linux, and so on we feel this general snubbing of non-Windows platforms is both unfair and unnecessary given the fact that more and more cross-platform tools and languages are being developed to handle this problem. So for us it is a big issue. As a result most open source developers do there best to use a fully open standard that allows the software to be recompiled or ported to other operating systems with relative ease. For example, take Mozilla Firefox. Over the last few years it has shot up in popularity, and is now rated by many reputable computer experts to be the leading web browser on the market today. There are two very important reasons why. One, it is open source so that anyone who has an idea how to improve the product can submit source code, patches, upgrades, etc giving it a huge developer base that Microsoft simply doesn't have. Two, it is supported on several operating systems and platforms such as Windows, Mac, Linux, Solaris, FreeBSD, etc. As a result instead of just targeting one single platform and group of users it pretty much covers them all with a single uniform product that works exactly the same for each and every target platform and group. As someone who uses Firefox both on Windows 7 and Ubuntu Linux 10 I rather like having the ability to use the same exact application in both environments. With a game like this wrestling game we were talking about a text application kind of like Piledriver or Wrestling League Manager. Something like that is easy to port from Windows to Linux or Windows to Mac because all we are dealing with is straight text input/output rather than platform specific graphical user interfaces like Win32, GTK+, or coaco. If we want sounds there are cross-platform libraries like OpenAL which would do the job nicely. I just don't see any need to tie the game to any specific platform by using a tool like BGT just because it might be easier to use. As I said earlier BGT is nice, but it goes against the spirit of open source. With open source the general idea is you write the source code, make it available to the public, and then they can do what they want with it. They can build a version for their Apple IPhone, recompile it for Mac OS, I can compile a copy for Linux, Windows users can compile a version for Windows, and everybody is happy. There is no complaint of this or that platform or group of users being ignored or snubbed. Finally, there is the target group itself. You know, up until now I've focussed mainly on accessible audio games. This is a little different. By being text-based it could become a mainstream product. I.E. someone sighted might choose to play it the way many sighted players play text-based games like the PK Girl, Zork, etc. Although, killer graphics etc seems to be the norm as far as mainstream public goes I know many sighted people who still like text games too. So we might find out this game has a bigger player base than something like Mysteries of the Ancients that was only designed specifically for a blind target group. So I don't know if tying it to a blind specific product like BGT is a good idea with that in mind. Smile. On 4/7/11, Jim Kitchen
Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?
Some of the Ex-Rays I've scene could actually be fatalities, too, which makes me wonder if they should've just stick to the over the top moves for fatalities and all the other alities they're are. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 On Apr 7, 2011, at 3:19 PM, The Addictor wrote: These games sound awesome. I just wish they had versions for the PC. I have heard that they have Wii versions, but one of the kids broke our Wii. Sad face Ken Downey The Addictor www.TheAddictor.com - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 07, 2011 12:25 PM Subject: Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone? Hi Clement, I'll fess up now and say that I totally intend to get you started on x-ray moves. I'm wondering whether we think the same thing. I actually pulled off my first ever X-ray move by accident. Oh the joys of button mashing! Having learned how to execute them intentionally now, they've started to really irritate me. Essentially I think the problem is, while they sound and by all accounts look great, they totally break the constant pressure of the fight. Things like mega long combos or chains of attacks make me panic when I'm on the receiving end or exhilerated when I'm the one dealing them out, but X-ray doesn't manage to do that. I think the problem is that once the sequence has started, so far as I can tell there's no way to break it, so the person on the receiving end just sits there hopelessly. The sequences take so long that I have time to be angry that someone's x-rayed me, sad that my character is having a bad day internally all of a sudden, but then there's also time to consider what to do next. On the other end of the equation, they're not satisfying to be the person who's dishing them out either. I think that's because they aren't hard enough to execute, so there's no big sense of achievement, just the break in the rhythm of the fight. That disruption has put me off my stride enough that I've almost lost matches I was comfortably winning before throwing an X-ray into the mix. Is that what you meant by broken? To me, they just seem like a gimick. Sad part is that they didn't need to be there. It's hard to tell how deep this new engine is just from the characters in the demo, but to me, it definitely feels like an improvement from MK VS DC. It's all subjective of course, but that would've been enough for me I think without the new gimick. Scott On 4/7/11, Clement Chou chou.clem...@gmail.com wrote: Simple mode lets you chain three hit combos... but nothing more than that. Personally, I don't see what the problem with six buttons is. It's simply three punches and three kicks.. at different strengths. Is it that hard to get that? Again I don't want to sound antagonizing, but it doesn't take a genius to figure that out... I happen to agree with the upper-level fighting game community, that while four buttons in this game is okay, you're taking out so much of the learning curve that it almost seems like there's nothing to learn. Supers I don't mind since that's the way they've always been done in the vs. series... since those and Street Fighter games are completely different entities. MK's definition of accessibility is having almost the same startup chain of attacks to cancel into other moves. Unlike SF and tekken that require a lot of timing, MK, at least from the demo seems like you'll be able tochain attacks together without too much effort. And x-ray moves... don't even get me started on those. Gory and cool, yes... but a bit broken as a lot of people will point out to you. But I won't get into that now... I'm excited for the game, and want to save any griping for if and when I find things to gripe about. lol. At 04:03 AM 07/04/2011, you wrote: I wonder what MK is doing so to speak to make it more accessible. Simple mode in my honest opinion in MVC3 is... good although it'll only get you to Galactus. It only let's you do two specials, which is stupid. I like the less buttons approach to things, a four button layout rather than six. It makes normal mode in MVC3 easy to grasp than, say, SF, and I was able to remember the control skeme as to what attack was what and could focus on moves. Also, people may have problems with this but I personally like the way supers are performed in this game. A motion followed by two attack buttons, doesn't matter what they are it would appear. That also applies to moves, all you really have to know is the motion and you can use any attack depending on how damaging you want the combo to be. Allowing simple mode online sure causes cheating though. I dunno if you can even chain combos with simple mode, because once I was playing online with this dude and he pointed out that I really sucked
Re: [Audyssey] MOTA help
Hi Kevin, I assume this is still level 1? If so you definitely missed a room. There is a secret room on the level hidden behind something anonymous where you can unlock that door. On 4/7/11, kevin lyon kr...@eklyon.co.uk wrote: Hi all, stuck again! I've been trying for 24 hours now and I'm at a loss. I've managed to negotiate the spikes, and the statue opens as I've pulled the lever back along that same level. But now I've come to a locked door.. The door is at 1:41. Now I'm assuming your supposed to be able to open this door somehow? As I can't find any other way to proceed. But I've searched and I've not found any keys or other levers etc. Am I right? Should I have found a way to open this door? Or am I missing something else! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] battle zone?
This game sounds fun. Where can I get it? Thanks. Jesss --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] battle zone?
Where can I get this game? Jess --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Battle Zone
I agree with Angela. We don't sit around all day looking at this list like clearly some of you do. I can tell by your continuous posts. So really, if this list isn't to share links, what is it for? You all to complain about how this or that isn't right in a game instead of just appreciating the hard work of the developers? Yes, that must be what you all think it's for. I'll know and learn from this never to ask for a link from you people again. Jess - Original Message - From: Angela Lerma amle...@roadrunner.com To: The Addictor kenwdow...@neo.rr.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 06, 2011 10:27 PM Subject: Re: [Audyssey] Battle Zone You know what? I didn't see the link when the game first posted. I thought this list was to share links for games. Battle Zone is a great game. Is the audiogames.net or the dropbox link a newer version? Thanks, Angela - Original Message - From: The Addictor kenwdow...@neo.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 06, 2011 12:01 PM Subject: Re: [Audyssey] Battle Zone I've already posted the same advice, but it's easier to just ask than to go there and take two minutes to find the info I guess. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, April 05, 2011 8:18 PM Subject: Re: [Audyssey] Battle Zone Hi, I should tell you all now to check audiogames.net. Shane really should not to be sending the link again and again and again for this one. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Tuesday, April 05, 2011 4:28 PM To: Gamers Discussion list Subject: Re: [Audyssey] Battle Zone Again? ha the link is http://dl.dropbox.com/u/19927380/Battle_Zone12.8_Setup.exe - Original Message - From: Angela Lerma amle...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 5:26 AM Subject: [Audyssey] Battle Zone Hi, Could you please tell me where to go to download Battle Zone. It sounds like a great game. Thanks, Angela --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are
[Audyssey] SCC request
Hey, does anyone have a key for space colonie cleaner to activate the full version? Or is this the only version out there? Thanks -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] landing
Hi, You have to align yourself with the landing beacon by listening to its beeps and getting as close to a locking tone as you can. keep speed high i you make turns and only then lower it. Imbar Ms Imbar Golt im...@netvision.net.il --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Introduction.
Hi, I am Imbar, a totally blind woman who is interested in gaming. I work at a radio station. Imbar Ms Imbar Golt im...@netvision.net.il --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Introduction.
Hi Imbar, what types of games are you interested in? Have fun on the list. Best wishes from Lori - Original Message - From: Imbar Golt im...@netvision.net.il To: gamers@audyssey.org Sent: Wednesday, April 06, 2011 11:26 AM Subject: [Audyssey] Introduction. Hi, I am Imbar, a totally blind woman who is interested in gaming. I work at a radio station. Imbar Ms Imbar Golt im...@netvision.net.il --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] landing
Hi I'm not getting a landing beakon sound at all, only Chase telling me I came in first and to land, then my altitude starts dropping. I'm not hearing any confirmation of a bekon, but I do seem to keep traveling right a head, in other words the secters still change, I just don't know how to decend but stop myself from travekubg to another secter. - Original Message - From: Imbar Golt im...@netvision.net.il To: Gamers@audyssey.org Sent: Thursday, April 07, 2011 8:12 PM Subject: [Audyssey] landing Hi, You have to align yourself with the landing beacon by listening to its beeps and getting as close to a locking tone as you can. keep speed high i you make turns and only then lower it. Imbar Ms Imbar Golt im...@netvision.net.il --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] landing
Turn your plane and then you will hear it. Ms Imbar Golt im...@netvision.net.il - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 07, 2011 11:17 PM Subject: Re: [Audyssey] landing Hi I'm not getting a landing beakon sound at all, only Chase telling me I came in first and to land, then my altitude starts dropping. I'm not hearing any confirmation of a bekon, but I do seem to keep traveling right a head, in other words the secters still change, I just don't know how to decend but stop myself from travekubg to another secter. - Original Message - From: Imbar Golt im...@netvision.net.il To: Gamers@audyssey.org Sent: Thursday, April 07, 2011 8:12 PM Subject: [Audyssey] landing Hi, You have to align yourself with the landing beacon by listening to its beeps and getting as close to a locking tone as you can. keep speed high i you make turns and only then lower it. Imbar Ms Imbar Golt im...@netvision.net.il --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Introduction.
Simulators and games that are not too violent. Space stuff too. Can you recommend sites and games? Free preferably, smile. Ms Imbar Golt im...@netvision.net.il - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 07, 2011 11:14 PM Subject: Re: [Audyssey] Introduction. Hi Imbar, what types of games are you interested in? Have fun on the list. Best wishes from Lori - Original Message - From: Imbar Golt im...@netvision.net.il To: gamers@audyssey.org Sent: Wednesday, April 06, 2011 11:26 AM Subject: [Audyssey] Introduction. Hi, I am Imbar, a totally blind woman who is interested in gaming. I work at a radio station. Imbar Ms Imbar Golt im...@netvision.net.il --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] For those blind gamers who's using a USB controller.
To my fellow gamers. I could use some advice. As most of you know I was using the Philips Retractable Game Controller model 2909. This unit was working so so in vista and in a 32 bit processor world. For some reason, I can not get it to work at all in the windows 7 nor in the world of the 64 bit processor. Can anyone give me some advice on a USB unit that would work with TDV and if at all possible to also work with the hand to ear games that are out on the market that have USB support written into them. I would love to be able to play the games from BSC games and the new games from Tom's company with a USB handheld controller. Since some of the newer games like tdv have force feedback written into them. So the unit would have to have force feedback feature written into them for realistic play as well. In short for those using a USB controller and live here in the United States. What are you using, where did you pick it up at and roughly what was the price and could you ship a manual and or description of the layout of the buttons and features of the unit and hopefully it is a duel flight stick on the unit. At first I couldn't get the force feedback to work on the 2909 in a 64 bit world, then it got to be that I couldn't turn nor do anything with the unit. So I need some help from my fellow gamers who's playing the hand to ear games and the hand to ear flight simulators with a USB controller instead of the keyboard. I deeply appreciate the help for all who will take the time to write me back on this question. If you'd like, the address is at the bottom of this letter. But there's other's probably asking the same question. Many Many Thanks for all of my fellow gamers help to hopefully soon find a newer up to date USB unit that will work for our purposes. Ron and Leader Dog Boz. kolesar16...@roadrunner.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Introduction.
Hi Imbar, Welcome to the list. Hope you have a lot of fun here. Cheers! On 4/6/11, Imbar Golt im...@netvision.net.il wrote: Hi, I am Imbar, a totally blind woman who is interested in gaming. I work at a radio station. Imbar Ms Imbar Golt im...@netvision.net.il --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] For those blind gamers who's using a USB controller.
Hi Ron, As a Windows 7 user, and someone who plays Mysteries of the Ancients almost exclusively using a joystick, I can tell you the new Logitech USB game pads are right up your alley. As I recall mine is a 510 and there is a wireless version which is a 710 or something like that. You'll have to check the list archives, but someone wrote a review for them, so I went to Amazon.com and baught one, and have been happy with it ever since. I still use the Philips 2909 as well, but the Logitech game pads are really good. Especially, the current ones released the last few months. I can't tell you about 64bit support, but I'd be frankly surprised if they didn't work on 64bit Windows machines seeing as that is the current standard for all new PCs built over the last year or two. On 4/7/11, Ron Kolesar kolesar16...@roadrunner.com wrote: To my fellow gamers. I could use some advice. As most of you know I was using the Philips Retractable Game Controller model 2909. This unit was working so so in vista and in a 32 bit processor world. For some reason, I can not get it to work at all in the windows 7 nor in the world of the 64 bit processor. Can anyone give me some advice on a USB unit that would work with TDV and if at all possible to also work with the hand to ear games that are out on the market that have USB support written into them. I would love to be able to play the games from BSC games and the new games from Tom's company with a USB handheld controller. Since some of the newer games like tdv have force feedback written into them. So the unit would have to have force feedback feature written into them for realistic play as well. In short for those using a USB controller and live here in the United States. What are you using, where did you pick it up at and roughly what was the price and could you ship a manual and or description of the layout of the buttons and features of the unit and hopefully it is a duel flight stick on the unit. At first I couldn't get the force feedback to work on the 2909 in a 64 bit world, then it got to be that I couldn't turn nor do anything with the unit. So I need some help from my fellow gamers who's playing the hand to ear games and the hand to ear flight simulators with a USB controller instead of the keyboard. I deeply appreciate the help for all who will take the time to write me back on this question. If you'd like, the address is at the bottom of this letter. But there's other's probably asking the same question. Many Many Thanks for all of my fellow gamers help to hopefully soon find a newer up to date USB unit that will work for our purposes. Ron and Leader Dog Boz. kolesar16...@roadrunner.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Introduction.
Cheers, I hope so too, smile. Ms Imbar Golt im...@netvision.net.il - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 07, 2011 11:55 PM Subject: Re: [Audyssey] Introduction. Hi Imbar, Welcome to the list. Hope you have a lot of fun here. Cheers! On 4/6/11, Imbar Golt im...@netvision.net.il wrote: Hi, I am Imbar, a totally blind woman who is interested in gaming. I work at a radio station. Imbar Ms Imbar Golt im...@netvision.net.il --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] For those blind gamers who's using a USB controller.
Thanks for the come back Tom. I purchased the 710 from the Logitech company just before Christmas. I had to ship it back since I couldn't get it to work. But since you recommended it, I'll try and find the Logitech 510 to give it a test as well. Thanks once again. Ron and four pawed gamer Leader Dog Boz. Ron Kolesar kolesar16...@roadrunner.com -- From: Thomas Ward thomasward1...@gmail.com Sent: Thursday, April 07, 2011 4:53 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] For those blind gamers who's using a USB controller. Hi Ron, As a Windows 7 user, and someone who plays Mysteries of the Ancients almost exclusively using a joystick, I can tell you the new Logitech USB game pads are right up your alley. As I recall mine is a 510 and there is a wireless version which is a 710 or something like that. You'll have to check the list archives, but someone wrote a review for them, so I went to Amazon.com and baught one, and have been happy with it ever since. I still use the Philips 2909 as well, but the Logitech game pads are really good. Especially, the current ones released the last few months. I can't tell you about 64bit support, but I'd be frankly surprised if they didn't work on 64bit Windows machines seeing as that is the current standard for all new PCs built over the last year or two. On 4/7/11, Ron Kolesar kolesar16...@roadrunner.com wrote: To my fellow gamers. I could use some advice. As most of you know I was using the Philips Retractable Game Controller model 2909. This unit was working so so in vista and in a 32 bit processor world. For some reason, I can not get it to work at all in the windows 7 nor in the world of the 64 bit processor. Can anyone give me some advice on a USB unit that would work with TDV and if at all possible to also work with the hand to ear games that are out on the market that have USB support written into them. I would love to be able to play the games from BSC games and the new games from Tom's company with a USB handheld controller. Since some of the newer games like tdv have force feedback written into them. So the unit would have to have force feedback feature written into them for realistic play as well. In short for those using a USB controller and live here in the United States. What are you using, where did you pick it up at and roughly what was the price and could you ship a manual and or description of the layout of the buttons and features of the unit and hopefully it is a duel flight stick on the unit. At first I couldn't get the force feedback to work on the 2909 in a 64 bit world, then it got to be that I couldn't turn nor do anything with the unit. So I need some help from my fellow gamers who's playing the hand to ear games and the hand to ear flight simulators with a USB controller instead of the keyboard. I deeply appreciate the help for all who will take the time to write me back on this question. If you'd like, the address is at the bottom of this letter. But there's other's probably asking the same question. Many Many Thanks for all of my fellow gamers help to hopefully soon find a newer up to date USB unit that will work for our purposes. Ron and Leader Dog Boz. kolesar16...@roadrunner.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Introduction.
Hi Imbar, Hmmm...Not sure exactly what you are looking for, but here are a few ideas or things to check out. Kitchens Inc. http://www.kitchensinc.net Jim Kitchen is the leading developer of free Windows games, and most of his games are non-violent free family friendly games such as word games, board games, card games, etc. He also has a few more adult oriented games like Tripple J Shooter and Spanker. Lighttech Interactive http://www.lighttechinteractive.com Another popular source for free Windows based games with a family friendly feel to them. Before going out of business they produced a number of free games such as BopIt Ultimate, Blank Block, The Horse Racing Game, Light Cars, and more. USA Games Interactive http://www.usagamesinteractive.com Although, we have one comercial game currently in development we also have a free games section which is being updated to host a number of freeware games that have either been abandoned or simply are being mirrored by us. Some of our free games include Dark Destroyer, Tarzan Junior, Chainlink, Maze Craze, 3D Snake, Super Deecout, etc. L-Works http://www.lworks.net Another long time developer in this community Liam has created a number of fun free Windows games including Egg Hunt, Super Egg Hunt, the Great Toy Robbery, Lockpick, and a clone of the original Duck Hunt from Nintendo. HTH On 4/7/11, Imbar Golt im...@netvision.net.il wrote: Simulators and games that are not too violent. Space stuff too. Can you recommend sites and games? Free preferably, smile. Ms Imbar Golt im...@netvision.net.il --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Introduction.
Thanks much. You are all so friendly and helpful, its great. Imbar Ms Imbar Golt im...@netvision.net.il - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 08, 2011 12:10 AM Subject: Re: [Audyssey] Introduction. Hi Imbar, Hmmm...Not sure exactly what you are looking for, but here are a few ideas or things to check out. Kitchens Inc. http://www.kitchensinc.net Jim Kitchen is the leading developer of free Windows games, and most of his games are non-violent free family friendly games such as word games, board games, card games, etc. He also has a few more adult oriented games like Tripple J Shooter and Spanker. Lighttech Interactive http://www.lighttechinteractive.com Another popular source for free Windows based games with a family friendly feel to them. Before going out of business they produced a number of free games such as BopIt Ultimate, Blank Block, The Horse Racing Game, Light Cars, and more. USA Games Interactive http://www.usagamesinteractive.com Although, we have one comercial game currently in development we also have a free games section which is being updated to host a number of freeware games that have either been abandoned or simply are being mirrored by us. Some of our free games include Dark Destroyer, Tarzan Junior, Chainlink, Maze Craze, 3D Snake, Super Deecout, etc. L-Works http://www.lworks.net Another long time developer in this community Liam has created a number of fun free Windows games including Egg Hunt, Super Egg Hunt, the Great Toy Robbery, Lockpick, and a clone of the original Duck Hunt from Nintendo. HTH On 4/7/11, Imbar Golt im...@netvision.net.il wrote: Simulators and games that are not too violent. Space stuff too. Can you recommend sites and games? Free preferably, smile. Ms Imbar Golt im...@netvision.net.il --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] For those blind gamers who's using a USB controller.
Hi Ron, That's strange. I haven't had a bit of trouble with my Logitech controller under Windows 7. It works with my games, and I've played with TDV as well. However, the issue might be as simple as 32bit vs 64bit Windows. Since my laptop has only a 32bit processor my versions of Linux and Windows 7 installed on it are 32bit rather than 64bit. On 4/7/11, Ron Kolesar kolesar16...@roadrunner.com wrote: Thanks for the come back Tom. I purchased the 710 from the Logitech company just before Christmas. I had to ship it back since I couldn't get it to work. But since you recommended it, I'll try and find the Logitech 510 to give it a test as well. Thanks once again. Ron and four pawed gamer Leader Dog Boz. Ron Kolesar kolesar16...@roadrunner.com -- From: Thomas Ward thomasward1...@gmail.com Sent: Thursday, April 07, 2011 4:53 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] For those blind gamers who's using a USB controller. Hi Ron, As a Windows 7 user, and someone who plays Mysteries of the Ancients almost exclusively using a joystick, I can tell you the new Logitech USB game pads are right up your alley. As I recall mine is a 510 and there is a wireless version which is a 710 or something like that. You'll have to check the list archives, but someone wrote a review for them, so I went to Amazon.com and baught one, and have been happy with it ever since. I still use the Philips 2909 as well, but the Logitech game pads are really good. Especially, the current ones released the last few months. I can't tell you about 64bit support, but I'd be frankly surprised if they didn't work on 64bit Windows machines seeing as that is the current standard for all new PCs built over the last year or two. On 4/7/11, Ron Kolesar kolesar16...@roadrunner.com wrote: To my fellow gamers. I could use some advice. As most of you know I was using the Philips Retractable Game Controller model 2909. This unit was working so so in vista and in a 32 bit processor world. For some reason, I can not get it to work at all in the windows 7 nor in the world of the 64 bit processor. Can anyone give me some advice on a USB unit that would work with TDV and if at all possible to also work with the hand to ear games that are out on the market that have USB support written into them. I would love to be able to play the games from BSC games and the new games from Tom's company with a USB handheld controller. Since some of the newer games like tdv have force feedback written into them. So the unit would have to have force feedback feature written into them for realistic play as well. In short for those using a USB controller and live here in the United States. What are you using, where did you pick it up at and roughly what was the price and could you ship a manual and or description of the layout of the buttons and features of the unit and hopefully it is a duel flight stick on the unit. At first I couldn't get the force feedback to work on the 2909 in a 64 bit world, then it got to be that I couldn't turn nor do anything with the unit. So I need some help from my fellow gamers who's playing the hand to ear games and the hand to ear flight simulators with a USB controller instead of the keyboard. I deeply appreciate the help for all who will take the time to write me back on this question. If you'd like, the address is at the bottom of this letter. But there's other's probably asking the same question. Many Many Thanks for all of my fellow gamers help to hopefully soon find a newer up to date USB unit that will work for our purposes. Ron and Leader Dog Boz. kolesar16...@roadrunner.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
[Audyssey] flight sims.
Hi, Are there any other accessible flight Sims? Imbar Ms Imbar Golt im...@netvision.net.il --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Brazil calls international support on open source website regarding video games and visually impaired users
HiMauricio, Neet idea. Although, as far as playing games via emulators that kind of depends on how much sight/vision you have and weather or not you have a good memory or not. There are some game roms I simply play by memory alone. Dark, I know, has some functional vision so can play some game roms with what little vision he has. HTH On 4/7/11, Mauricio Almeida mauricio...@uol.com.br wrote: Greetings, We at blind games brazil have adopted in the last few months a very open source, internationally based policy. It's about time you all have the chance of helping out! What is our plan? since the audio games market has been in a downfall for the most part, except to a few developers (and yes, we are aware bgt might change this reality), we want to to develope a section on our website regarding video games, and how do blind people play them. I have seen many of you using emulators, and mr. sousa and i are working on translating some of the materials. where, though, can one find these rons, for accessible games? which do you recommend? have you ever writen a simple manual, or recorded a podcast in one of them? any other information you have about the subject will be appreciated. Our administration and community is looking forward to the conversation which will follow. Sincerely, Mauricio almeida Blind games brazil operations coordinator. committed to transparency, excellency efficiency on providing entertainment for Visually impaired individuals around the globe. mauricio.alme...@audiogames.com.br --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] mota and mouse / controller support
hi thomas. i'm using a ps2 controller adapted with an usb tool to make it work. the thing is: i'd like to map the arrow keys as well, because right now it's using the analog stick to move, although it's too sensitive for now, so inpractical to play with it. the same keys could be used to move in menus. and there are bugs with mouse support, i can't go up/down or climb. also it would be essential to adjust the sensitivity as well, but i know that this is just a beta and that 1.0 will be different, i'm just pointing these things out for you to know. thanks! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] flight sims.
Hi Imbar, Well, as far as flying games goes there really aren't many to pick from. First and foremost, is 3D Velocity by BPC Programs. It is really the best and most accessible flight simulation available for us. Next, is Puppy 1 by Kitchens Inc. It is not so much a flight sim as it is an arcade game similar to the old flying games for the Atari 2600 or something like that. You get points for shooting down so many planes each round. Finally, if you want a true flight simulator like Microsoft Flight Simulator 2002 you can purchase a few extra plugins that will make it more or less accessible. There is one program called Its Your Plane and there are a couple of others produced which makes it possible to play MS Flight Simulator 2002 and MS Flight Simulator 2004. Cheers! On 4/7/11, Imbar Golt im...@netvision.net.il wrote: Hi, Are there any other accessible flight Sims? Imbar Ms Imbar Golt im...@netvision.net.il --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] flight sims.
Oh, I loved those old Atari games. I could play some of them, even though I could not see the screen, I just shot everything in my way and managed to get many points, grin. Cheers, Imbar Ms Imbar Golt im...@netvision.net.il - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 08, 2011 12:30 AM Subject: Re: [Audyssey] flight sims. Hi Imbar, Well, as far as flying games goes there really aren't many to pick from. First and foremost, is 3D Velocity by BPC Programs. It is really the best and most accessible flight simulation available for us. Next, is Puppy 1 by Kitchens Inc. It is not so much a flight sim as it is an arcade game similar to the old flying games for the Atari 2600 or something like that. You get points for shooting down so many planes each round. Finally, if you want a true flight simulator like Microsoft Flight Simulator 2002 you can purchase a few extra plugins that will make it more or less accessible. There is one program called Its Your Plane and there are a couple of others produced which makes it possible to play MS Flight Simulator 2002 and MS Flight Simulator 2004. Cheers! On 4/7/11, Imbar Golt im...@netvision.net.il wrote: Hi, Are there any other accessible flight Sims? Imbar Ms Imbar Golt im...@netvision.net.il --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota and mouse / controller support
Hi Matheus, When you say you can't climb are you using the mouse wheel. I.E. the middle mouse button with a scroll wheel on it. That is the way to climb ropes, staircases, etc. In private beta testing this was all pretty much working as expected. As far as sensativity goes you have to set that in the Windows control panel. My games, and more importantly DirectX, has no control over how sensative the mouse is. If it is too sensative you need to go to mouse options in the Windows control panel and turn it down to a comfortable setting. HTH On 4/7/11, Matheus r.c. souza an...@bol.com.br wrote: hi thomas. i'm using a ps2 controller adapted with an usb tool to make it work. the thing is: i'd like to map the arrow keys as well, because right now it's using the analog stick to move, although it's too sensitive for now, so inpractical to play with it. the same keys could be used to move in menus. and there are bugs with mouse support, i can't go up/down or climb. also it would be essential to adjust the sensitivity as well, but i know that this is just a beta and that 1.0 will be different, i'm just pointing these things out for you to know. thanks! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Introduction.
Yeah we're a nice bunch of people here, I've always had a helping hand on this list, even when I do sometimes need to ask something over again because I've forgotten it Smile - Original Message - From: Imbar Golt im...@netvision.net.il To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 07, 2011 9:58 PM Subject: Re: [Audyssey] Introduction. Cheers, I hope so too, smile. Ms Imbar Golt im...@netvision.net.il - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 07, 2011 11:55 PM Subject: Re: [Audyssey] Introduction. Hi Imbar, Welcome to the list. Hope you have a lot of fun here. Cheers! On 4/6/11, Imbar Golt im...@netvision.net.il wrote: Hi, I am Imbar, a totally blind woman who is interested in gaming. I work at a radio station. Imbar Ms Imbar Golt im...@netvision.net.il --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Excited about MOTA's trophy case!
Hi Yohandy, Well, its not so much I hate working on MOTA itself as the pressure surrounding this project. There is too much pressure to release this title on some schedule or time limit I'm not necessarily able to meet. I'm pushing myself hard to get it done by summer when I'd rather be working on something else and just give the thing a break for two or three months. I can't really do that given the fact people want to buy this, and I have all those prepaid orders waiting on me to deliver this game in a reasonable time frame. This has added frustration and pressures to a project i thought would be fun and enjoyable to create. Anyway, if you have ideas for trophies etc send them my way via my private e-mail account thomasward1...@gmail.com and I'll consider them. Any trophies I use I'll give you full credit for. Of course, do to time and/or practicality I may choose not to use all of them. HTH On 4/6/11, Yohandy yohand...@gmail.com wrote: awesome! this game's going to be such fun when it's out! Thomas I know you hate working on this game, but trust me man, there's nothing out there like this new MOTA. I tried it out today and I'm loving every second of it. you're making audio gaming history with this! If you need some trophy ideas, let me know. you don't have to tell us if they get implemented, but I've already had some truly evil trophy ideas going through my head for this game that I'll gladly share hahaha. any idea how many trophies the game will contain? we need hundreds of them lol. I've also been thinking, it would be awesome to have a central database where user trophy data is stored. sorta like how PSN and Xbox achievements are stored in Sony's and Microsoft's servers. then when someone gets a trophy for a particular game, the user synches that data to the cloud and everyone else can see their trophy collection. I'm thinking for this to happen, someone would need to create a trophy API that any game developer could use to add trophy data to their games. make sense? for example Judgment Day has 40 trophies. let's say MOTA ends up having 30. if someone manages to collect all of them, that person's combined trophy info will all be available on a database somewhere. for this to work though, a person would have to register an account, because that will probably be the only way to keep track of which trophies they've earned and which are locked in particular games. I don't know if anything like this will be implemented for audio games, but I'd love it if it happened! it'll be a thousand times better than high score bragging in my opinion. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 06, 2011 5:56 PM Subject: Re: [Audyssey] Excited about MOTA's trophy case! Hi Yohandy, Sure I have trophies in mind, but I'm not telling you what they are. In fact, they won't even appear before 1.0 final simply because I don't want people to find out before then. Smile. On 4/6/11, Yohandy yohand...@gmail.com wrote: Thomas, This is so totally awesome man. I so can't wait for this feature to be implemented! DO you have any trophies in mind for us yet? I can always start practicing now hahaha. I love trophies. on my PSN account I have like 1300 of them from a whole bunch of different games. they're just totally fun to collect, and add quite a bit of challenge to a game since they make you do things you'd usually never consider. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to
Re: [Audyssey] flight sims.
Hi Imbar, I forgot to mention Jim Kitchen's site, but Thomas got there first Smile He's obviously more awake than I am. Jim has a flight sim called Puppy 1 I think you've to shoot aircraft down, but it's nothing too alarming. - Original Message - From: Imbar Golt im...@netvision.net.il To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 07, 2011 10:19 PM Subject: [Audyssey] flight sims. Hi, Are there any other accessible flight Sims? Imbar Ms Imbar Golt im...@netvision.net.il --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] flight sims.
Thanks, smile. did you manage to hear the landing beacon? Ms Imbar Golt im...@netvision.net.il - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 08, 2011 12:46 AM Subject: Re: [Audyssey] flight sims. Hi Imbar, I forgot to mention Jim Kitchen's site, but Thomas got there first Smile He's obviously more awake than I am. Jim has a flight sim called Puppy 1 I think you've to shoot aircraft down, but it's nothing too alarming. - Original Message - From: Imbar Golt im...@netvision.net.il To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 07, 2011 10:19 PM Subject: [Audyssey] flight sims. Hi, Are there any other accessible flight Sims? Imbar Ms Imbar Golt im...@netvision.net.il --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota and mouse / controller support
hi thomas. oops, sorry, i didn't knew that the wheel was ment for that purpose. the mouse that i was using had the wheel broken, i'll get my other wireless mouse and test it, i'll also check this sensitivity thing in the control panel. thanks for the advise and sorry for the confusion. -Mensagem original- De: Thomas Ward thomasward1...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Quinta, 7 de Abril de 2011 17:36 Assunto: Re: [Audyssey] mota and mouse / controller support Hi Matheus, When you say you can't climb are you using the mouse wheel. I.E. the middle mouse button with a scroll wheel on it. That is the way to climb ropes, staircases, etc. In private beta testing this was all pretty much working as expected. As far as sensativity goes you have to set that in the Windows control panel. My games, and more importantly DirectX, has no control over how sensative the mouse is. If it is too sensative you need to go to mouse options in the Windows control panel and turn it down to a comfortable setting. HTH On 4/7/11, Matheus r.c. souza an...@bol.com.br wrote: hi thomas. i'm using a ps2 controller adapted with an usb tool to make it work. the thing is: i'd like to map the arrow keys as well, because right now it's using the analog stick to move, although it's too sensitive for now, so inpractical to play with it. the same keys could be used to move in menus. and there are bugs with mouse support, i can't go up/down or climb. also it would be essential to adjust the sensitivity as well, but i know that this is just a beta and that 1.0 will be different, i'm just pointing these things out for you to know. thanks! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] For those blind gamers who's using a USB controller.
Hi. I'm having the same problem with the sgz 2909. I now have a 64 bit system, and it won't work correctly. Does the wireless one have force feedback? Thanks. Bryan Mckinnish --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Introduction.
Hi Imbar, It looks like you are from Italy based on your address. I have a list of blind accessible games on my web site with links to the companies that produce them. http://www.pcsgames.net/game-co.htm It is one big page so you can use your screen reader to search for a word such as Simulator I am still working on an update to my Harry Potter world game that has a female main character, Sarah Goode. smiles, Phil Vlasak p...@pcsgames.net - Original Message - From: Imbar Golt im...@netvision.net.il To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 07, 2011 4:27 PM Subject: Re: [Audyssey] Introduction. Simulators and games that are not too violent. Space stuff too. Can you recommend sites and games? Free preferably, smile. Ms Imbar Golt im...@netvision.net.il - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 07, 2011 11:14 PM Subject: Re: [Audyssey] Introduction. Hi Imbar, what types of games are you interested in? Have fun on the list. Best wishes from Lori - Original Message - From: Imbar Golt im...@netvision.net.il To: gamers@audyssey.org Sent: Wednesday, April 06, 2011 11:26 AM Subject: [Audyssey] Introduction. Hi, I am Imbar, a totally blind woman who is interested in gaming. I work at a radio station. Imbar Ms Imbar Golt im...@netvision.net.il --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1209 / Virus Database: 1500/3557 - Release Date: 04/07/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] For those blind gamers who's using a USB controller.
Hi Brian. I know that there's a Philips 2910 instead of the 2909. But I wouldn't know where to get it or what the difference would be in the two units. I had the Logitech F 710 just before Christmas but I ended up shipping it back. I for one miss the hand to ear games and more importantly flying in TDV. But if you hear of anything? Please ship it my way. Tom recommended the f 510 instead of the Logitech F710. So I might try and find that one instead. Here's hoping we can find something once again soon. Ron and four pawed game cheater Leader Dog Boz who stated that having four paws beats only having two hands all of the time. Ron Kolesar kolesar16...@roadrunner.com -- From: Bryan Mckinnish bryan...@gmail.com Sent: Thursday, April 07, 2011 6:02 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] For those blind gamers who's using a USB controller. Hi. I'm having the same problem with the sgz 2909. I now have a 64 bit system, and it won't work correctly. Does the wireless one have force feedback? Thanks. Bryan Mckinnish --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] LAST POST ABOUT SCC
Hello Dark, I agree that this game is buggy. I didn't keep the setup file nor did I buy the game do to the bug. The developer according to the credits apparently said he was 20 years old when he wrote the game and this is a 2004 game. Can you explain what that means the developer kept trying it on -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, April 05, 2011 5:51 AM To: Gamers Discussion list Subject: Re: [Audyssey] LAST POST ABOUT SCC With respect Jack, might I suggest you employ a litle thought. As I believe was said earlier, if anyone, including myself, had a copy of the game we would've replied to one of your numerous previous requests for it. Personally, I'm also unsure why you want the game so much. To be honest it was both very symple and rough in it's sounds, and also so completely bug wridden as to be literally unplayable, probably why in fact nobody has kept it around much less registered it. I actually think a better job (certainly a less buggy one), could be done with bgt, a few robot movement sounds, a basic grid pattern and a numerical lock. The developer imho was really! trying it on if he expected people to pay for the original game, sinse as I said the bugs and random death made it absolutely impossible to play (one reason I didn't keep the setup file myself). Beware the grue! Dark. - Original Message - From: Jack F mymonkeyboy2...@gmail.com To: gamers gamers@audyssey.org Sent: Tuesday, April 05, 2011 1:34 PM Subject: [Audyssey] LAST POST ABOUT SCC Hi Dark, Do you have space colony cleaner? And do you have anything to register the full game? Thanks. best regards, Jack --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] For those blind gamers who's using a USB controller.
Hi, Yes, it does, but it would appear force feedback game controllers have problems with Windows 7 64bit editions. So you might have to forgo the force feedback support on Windows 64 since the only drivers that seam to work are those generic ones from Microsoft. Cheers! On 4/7/11, Bryan Mckinnish bryan...@gmail.com wrote: Hi. I'm having the same problem with the sgz 2909. I now have a 64 bit system, and it won't work correctly. Does the wireless one have force feedback? Thanks. Bryan Mckinnish --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Introduction.
Audiogames.net is an excellent place to start and finish. Fred Olver - Original Message - From: Imbar Golt im...@netvision.net.il To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 07, 2011 3:27 PM Subject: Re: [Audyssey] Introduction. Simulators and games that are not too violent. Space stuff too. Can you recommend sites and games? Free preferably, smile. Ms Imbar Golt im...@netvision.net.il - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 07, 2011 11:14 PM Subject: Re: [Audyssey] Introduction. Hi Imbar, what types of games are you interested in? Have fun on the list. Best wishes from Lori - Original Message - From: Imbar Golt im...@netvision.net.il To: gamers@audyssey.org Sent: Wednesday, April 06, 2011 11:26 AM Subject: [Audyssey] Introduction. Hi, I am Imbar, a totally blind woman who is interested in gaming. I work at a radio station. Imbar Ms Imbar Golt im...@netvision.net.il --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Does anybody know where to get a good baseball game
You have it right, but it's almost unplayable in that respect. B Flat is a strike. C is a ball, but only when you're dealing with a curve ball. Oh yes, and you have about 2 tenths of a second to make the decision. Even Jim says he just swings at everything. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Harmony Neil Sent: Thursday, April 07, 2011 2:16 PM To: 'The Addictor'; 'Gamers Discussion list' Subject: Re: [Audyssey] Does anybody know where to get a good baseball game Jim Kitchen has one. Its based on the pitch of the sound for judging when to hit the ball if I remember right. Or is that the Golf game? I forgot. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of The Addictor Sent: 07 April 2011 20:14 To: Gamers Discussion list Subject: [Audyssey] Does anybody know where to get a good baseball game I'm looking for a good baseball game to play with my kids. It can either be on the Nintendo 64 or PC, and, of course, needs to be accessible--for the most part at least. Any thoughts? Ken Downey The Addictor www.TheAddictor.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone?
Like I said, smooth isn't the problem... and I know it was an early build, which is ridiculous in my opinion... if they want the public to see how good this game is they should give us a more current release. Many of my friends have cancelled their preorders based off their impressions of the demo, regardless of what the team has said. And again, I'm looking forward to this game... but I won't be convinced until I get my hands on it and it plays as smoothly as the devs say, which I don't doubt. I'm just being a cautious optomist, you might say. At 10:51 AM 07/04/2011, you wrote: Clement, Keep in mind that the MK demo is an extremely early build. in fact I wouldn't be surprised if it was e3 code. MK team has stated that the issues people have been having with that demo have been fixed for months, and that the game runs way more smoothly now. seeing as the demo was already pretty smooth that's great news if you think about it. oh! not sure if you guys know, but MK has officially gone gold as of a few days ago. yay! - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 07, 2011 10:20 AM Subject: Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone? Simple mode lets you chain three hit combos... but nothing more than that. Personally, I don't see what the problem with six buttons is. It's simply three punches and three kicks.. at different strengths. Is it that hard to get that? Again I don't want to sound antagonizing, but it doesn't take a genius to figure that out... I happen to agree with the upper-level fighting game community, that while four buttons in this game is okay, you're taking out so much of the learning curve that it almost seems like there's nothing to learn. Supers I don't mind since that's the way they've always been done in the vs. series... since those and Street Fighter games are completely different entities. MK's definition of accessibility is having almost the same startup chain of attacks to cancel into other moves. Unlike SF and tekken that require a lot of timing, MK, at least from the demo seems like you'll be able tochain attacks together without too much effort. And x-ray moves... don't even get me started on those. Gory and cool, yes... but a bit broken as a lot of people will point out to you. But I won't get into that now... I'm excited for the game, and want to save any griping for if and when I find things to gripe about. lol. At 04:03 AM 07/04/2011, you wrote: I wonder what MK is doing so to speak to make it more accessible. Simple mode in my honest opinion in MVC3 is... good although it'll only get you to Galactus. It only let's you do two specials, which is stupid. I like the less buttons approach to things, a four button layout rather than six. It makes normal mode in MVC3 easy to grasp than, say, SF, and I was able to remember the control skeme as to what attack was what and could focus on moves. Also, people may have problems with this but I personally like the way supers are performed in this game. A motion followed by two attack buttons, doesn't matter what they are it would appear. That also applies to moves, all you really have to know is the motion and you can use any attack depending on how damaging you want the combo to be. Allowing simple mode online sure causes cheating though. I dunno if you can even chain combos with simple mode, because once I was playing online with this dude and he pointed out that I really sucked at chaining combos; I wanted to test out Simple Mode and see if it was what the devs say it is, that you need skill and whatnot, but you also need the wrest of the characters moves... Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or
[Audyssey] too impatient - Re: MOTA help
For one thing, I don't think you're giving yourself enough time to solve the problem. Only 24 hours. That one! day!, and you already want the answer to a puzzle? --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: kevin lyon kr...@eklyon.co.uk To: kr...@eklyon.co.uk; 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, April 07, 2011 12:29 PM Subject: Re: [Audyssey] MOTA help Hi all, stuck again! I've been trying for 24 hours now and I'm at a loss. I've managed to negotiate the spikes, and the statue opens as I've pulled the lever back along that same level. But now I've come to a locked door.. The door is at 1:41. Now I'm assuming your supposed to be able to open this door somehow? As I can't find any other way to proceed. But I've searched and I've not found any keys or other levers etc. Am I right? Should I have found a way to open this door? Or am I missing something else! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Introduction.
Hi, I am from Israel, smile. Ms Imbar Golt im...@netvision.net.il - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 08, 2011 1:12 AM Subject: Re: [Audyssey] Introduction. Hi Imbar, It looks like you are from Italy based on your address. I have a list of blind accessible games on my web site with links to the companies that produce them. http://www.pcsgames.net/game-co.htm It is one big page so you can use your screen reader to search for a word such as Simulator I am still working on an update to my Harry Potter world game that has a female main character, Sarah Goode. smiles, Phil Vlasak p...@pcsgames.net - Original Message - From: Imbar Golt im...@netvision.net.il To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 07, 2011 4:27 PM Subject: Re: [Audyssey] Introduction. Simulators and games that are not too violent. Space stuff too. Can you recommend sites and games? Free preferably, smile. Ms Imbar Golt im...@netvision.net.il - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 07, 2011 11:14 PM Subject: Re: [Audyssey] Introduction. Hi Imbar, what types of games are you interested in? Have fun on the list. Best wishes from Lori - Original Message - From: Imbar Golt im...@netvision.net.il To: gamers@audyssey.org Sent: Wednesday, April 06, 2011 11:26 AM Subject: [Audyssey] Introduction. Hi, I am Imbar, a totally blind woman who is interested in gaming. I work at a radio station. Imbar Ms Imbar Golt im...@netvision.net.il --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1209 / Virus Database: 1500/3557 - Release Date: 04/07/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Mortal Kombat engine [was] Re: anyone got anny suggestions for the next version ofbattlezone?
First off, Scott, are you on ps3 or xbox360? Just curious.. I don't think we ever touched on that particular subject. lol. But more to the point... While I agree with you for the most part, I also think x-rays are fun to pull off simply for the ouch-factor... nothing like pulling off that move and gcrining at the sounds. But that wasn't what I meant when I said broken. Broken, from a fighting game perspective means to be overpowered or exploitable to the point of imbalance. In this case, it's the fact that it's so easy to take off 40-50% life from your opponent. Some people argue that ultras from Street Fighter IV are the same, but 2 things trump that argument. One, is that your ultra meter only fills as you're taking damage, not if you're dealing it as opposed to the x-ray's meter filling both ways. True, you have to factor in super-specials and breakers, but it's ridiculously easy to build that meter back up. Second thing, is that you cannot, under any circumstances, combo or cancel into an ultra. There are no attacks in Street Fighter IV that let you cancel. Cancelling means, essentially, cutting off the end of one attack animation into another. So for example, Ryu can do a dragon punch and cancel that into his shinku hadouken super. This means that the dragon punch connects, but by cancelling the last bit of the animation for that move, you're hitting your opponent with the super while he's still in the air. Ultras cannot be made to do that. There are techniques for making sure your opponent gets hit, but you can't combo or directly cancel into an ultra. Only things like focus attacks, certain move situations, can let you connect an ultra with 100% certainty, and even then... it isn't so certain. If this is too confusing, let me know and if you want I can record a demo of what I'm talking about with my commentary over it. Problem with x-rays is, they can be cancelled into. So if you can pull off a long-enough combo to give you 30% damage, throw an x-ray into that with a cancel which basically makes it unavoidable by your opponent, and you're shaving off a good 70% damage, since x-rays themselves don't do more than 40-45% damage. Ultras don't even give you that much damage... if you can land it with a full meter, which gives you enough room to take about three to four more hits before you die, if that ultra connects, your opponent still has about 70% life left. So... it's not as much of an easy comeback. That and the fact that x-rays are mapped to simply tapping two buttons... has bugged a lot of people. Not me specifically, but a lot of people I know. Third and final thing... ultras in SFIV have huge recovery times. IF you miss an ultra... you can expect to get heavily, and I mean heavily punished. The recovery times on those is big enough to the point where you have about a second where you can't do anything.. and in SF, that's plenty of time for an opponent to dash in and nail you. X-rays have no recovery time... at least, no recovery time that's of any significance. So if your x-ray is blocked... no worries. For me, that takes away a lot of the strategy, as if you miss an x-ray, you don't get punished that much... And that is my definition of broken. Long-winded I know, but needed to get in all the details. From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone? Hi Clement, I'll fess up now and say that I totally intend to get you started on x-ray moves. I'm wondering whether we think the same thing. I actually pulled off my first ever X-ray move by accident. Oh the joys of button mashing! Having learned how to execute them intentionally now, they've started to really irritate me. Essentially I think the problem is, while they sound and by all accounts look great, they totally break the constant pressure of the fight. Things like mega long combos or chains of attacks make me panic when I'm on the receiving end or exhilerated when I'm the one dealing them out, but X-ray doesn't manage to do that. I think the problem is that once the sequence has started, so far as I can tell there's no way to break it, so the person on the receiving end just sits there hopelessly. The sequences take so long that I have time to be angry that someone's x-rayed me, sad that my character is having a bad day internally all of a sudden, but then there's also time to consider what to do next. On the other end of the equation, they're not satisfying to be the person who's dishing them out either. I think that's because they aren't hard enough to execute, so there's no big sense of achievement, just the break in the rhythm of the fight. That disruption has put me off my stride enough that I've almost lost matches I was comfortably winning before throwing an X-ray into the mix. Is that what you meant by broken? To me, they just seem
[Audyssey] MAUTH in AudioQuake
Hi everyone. I've recently gotten back into AudioQuake. I love single player, but I'm trying to run a server for a LAN game. I got so far, but then I got an interesting message bad master server address. This isn't something I'm used to seeing. I figured it was something to do with MAUTH in the new AudioQuake, but I don't really know how that works. I looked on the agrip site and tried using the -nomauth switch when starting my server with no effect. I don't know how to rewrite the start.pl file, so if anyone can help me, I'll be a happier camper, believe you me. I would love to shoot at all my local friends, but without this working correctly, that'll get me into a load of trouble. Help a guy out? Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MAUTH in AudioQuake
Dude, if anyone can post some info on like, how audio quake works, and some good servers to play on, that'd be awesome! I wonder if anyone has, like, a ventrillow or TT server that AQ players could communicate on? On 4/7/11, Dakotah Rickard dakotah.rick...@gmail.com wrote: Hi everyone. I've recently gotten back into AudioQuake. I love single player, but I'm trying to run a server for a LAN game. I got so far, but then I got an interesting message bad master server address. This isn't something I'm used to seeing. I figured it was something to do with MAUTH in the new AudioQuake, but I don't really know how that works. I looked on the agrip site and tried using the -nomauth switch when starting my server with no effect. I don't know how to rewrite the start.pl file, so if anyone can help me, I'll be a happier camper, believe you me. I would love to shoot at all my local friends, but without this working correctly, that'll get me into a load of trouble. Help a guy out? Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.