hi. I just started playing castaways, and I have a few questions. How do you
cycle through the people? I keep changing their jobs without meaning to, when I
just want to look at their stats. And secondly, how do you tell which workers
are idle? Thanks much.
Jess
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The truck is on your side, you need to follow it through the mine field,
that might actually be why you keep dying.
Just stay behind the truck and turn when it does and you should get through
fine, and certainly don't destroy it.
Beware the grue!
Dark.
- Original Message -
Hi jess.
E and r cycle betwene catagories of people, eg builders, peasants, all etc,
while d and f cycle betwene individual people in each catagory. A and s
change the job of the selected person.
You can also change jobs with control keys, for a ful list see the readme.
As to which workers
Hi Yohandy,
In short, Shaun sent some sample recordings to the list to hear him
podcasting. I repplied stating I didn't think he was the right person
for the Audyssey podcast in my opinion. The topic took off from there.
Cheers!
On 11/10/11, Yohandy yohand...@gmail.com wrote:
What's this
Hi,
You need to pay more attention to the mission briefings at the
beginning of the levels. What to do with the truck was explained at
the beginning of level 4. You are suppose to follow the truck through
the mine field and then wait for it to drop off supplies for the
mission. If you blow it up
Hi Shaun,
Wrong level. You are thinking about level 2 not level 4. He is asking
about the truck on level 4 that helps you through the mine field. He
doesn't want to destroy that truck as its on his side not the enemy's.
Cheers!
On 11/11/11, shaun everiss sm.ever...@gmail.com wrote:
you need to
Hi,
That's true. The reason there isn't much overhead in a game like
Mysteries of the Ancients is due to the fact it is written purely in
native C++. With C++ I can micromanage CPU usage as well as ram usage.
Where with the .Net languages, for example, the developer lets the
garbage collecter do
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You don't destroy it, your in a mine field and they know the way
out.
- Original Message -
From: austin pinto austinpinto.xavi...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Fri, 11 Nov 2011 10:48:20 +0530
Subject: Re: [Audyssey] require cheat codes and key
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Listen. I started doing something that works really, really well.
When you think you've got a shot, you can use the long and short range
radars to find out if there's a wall in the way. For those who don't
know or don't feel like looking it up, radar keys are the four arrows
and/or e. To put it
Hi Dakotah,
Yeah, that is a good suggestion about using the radar, i've tried
that myself, but maybe i need to pay more attention to the sounds its
putting out.
the thing i am finding now that is helping the most is knowing where
i am on the map and how i am oriented, so i know where the
Ok, you have it right and using the right chose. You can also get to
that option in control panel, sounds.
Now that you have the record side setup. You have to set the card
doing the recording also to be the card doing the playing of the
sounds you want. That is why you have no sound recorded.
Thomas,
I read that part of the thread. what I was referring to was the audyssey
podcast thing. where'd that come from? what's the podcast about? I missed
that entire thread. hopefully you can clarify. thanks!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To:
do the virtual cables allow one to use mic and stereo mix simultaneously?
Also, I used that program you recommended, but I can't figure out how to
enable both mic and stereomix. I can only do one or the other.
- Original Message -
From: Jacob Kruger jac...@mailzone.co.za
To:
I think I found it. found an unlabeled button which appears to be the mute
button. however nothing comes out through the card no matter how many times
I try muting and unmuting it. grr
- Original Message -
From: Jacob Kruger jac...@mailzone.co.za
To: Gamers Discussion list
It feels like forever between my posts now, haha.
In the next update you won't be able to hear any sound passing through walls,
so the problem will be a past issue. In the current version I tend not to
shoot at zombies behind me because I do a quick rotation test before I start
shooting a new
If your referencing the sound tap program I mentioned, there is a
checkbox that will allow you to use your mic as well. I forget
what exactly it's called.
- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Fri, 11 Nov 2011
The sounds for the different zombies are standard in the folders, and
I'm not sure, but it seems that the only modification is based on
volume and position.
My wife and I are discussing the reasonability of hearing someone or
something through a wall, and I'm not sure that hearing nothing is
woops! I think I had installed the wrong program. lol. I'm getting the right
one now.
- Original Message -
From: john jpcarnemo...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 11, 2011 12:00 PM
Subject: Re: [Audyssey] Recording PC sound output
hi jeremy,
good deal with not being able to hear zombies on the other side of
walls. this will have folks being careful how they come around a wall so
they don't get a sudden shock from the baddies.
any feedback on the interface questions? perhaps a keys.ini file so
we can modify key
It's a good thing I opened this message, or I would have missed your
question based on the inappropriate subject line, which I have changed.
Listen to the instructions you are radioed at the beginning of each mission.
Questions like the one you are asking would not be necessary. I don't
I agree with Dakotah here. Perhaps the map should have differing wall types,
thin walls for isle divisions, thick walls for building perimeter. You can
hear zombies through thin walls, but not thick ones.
Kai
- Original Message -
From: Dakotah Rickard dakotah.rick...@gmail.com
To:
The thin ones, in my oppinion, should behave just as walls, in
general, do in this version. They lower the volume somewhat of a sound
beyond them.
Signed:
Dakotah Rickard
On 11/11/11, Kai kaixi...@sbcglobal.net wrote:
I agree with Dakotah here. Perhaps the map should have differing wall types,
Hi.
Jeremy, can you link this in your readme file for swamp.
Here's an informal play through of Swamp version 1.1. I did it while
testing out that program some of you were talking about on here just
awhile ago, Soundtap. I put it on my website and I think I'll leave it
where it is now. It's
Hi.
Thunderbird broke the link, here we go again
http://valiant8086.com/games/sims/swamp/swamp%20play%20through.mp3
Sent with Thunderbird 3.1.14 portable.
On 11/11/2011 5:15 PM, Valiant8086 wrote:
Hi.
Jeremy, can you link this in your readme file for swamp.
Here's an informal play through
Hi
now I broke it by typing it wrong. Last try, I think
http://valiant8086.com/games/sims/swamp/swamp%20playthrough.mp3
Sent with Thunderbird 3.1.16 portable.
On 11/11/2011 5:20 PM, Valiant8086 wrote:
Hi.
Thunderbird broke the link, here we go again
WELL ITS ALL ABOUT GAMES REALLY.
bASICALLY ALL THE EXTRA STUFF ROUND AUDIOGAMES.NET AND THE FORUM.
ESPECIALLY AFTER BGT, AND THE CHANCE TO HAVE DEVELOPERS AND OTHERS A
LIKE HAVE A VOICE.
iTS MAIN GOAL IS TO BRIDGE THE RATHER LARGE GAPS BETWEEN ISSUES OF
THE PRINTED MAG.
At 11:07 a.m.
Hi.
Does anyone have the old versions of treasure hunt, as early as 4.0? I would
like to play those because they had the bombs and a few other features.
If this iligal to give out old versions, i will understand, but does anyone
have th 4.0?
Thanks
---
Gamers
Hey valiant,
good job on the walkthrough man. the sound quality was very good, but
the volume levels as i know you know were pretty up and down.
not sure what your using to edit your audio, but have you tried
running a normalizer on it, to level out the volume, that sometimes
helps a
Illegal. Hello Bryant,
I have a Treasure Hunt version, but I think it is 3.01. Does anyone know
the differences between these two versions?
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Che beat me to it, but I also wanted to compliment you on the walkthrough!
I've added the download link to the game's readme.txt file so that other people
can find it easily.
Hi
now I broke it by typing it wrong. Last try, I think
I know there are tons of responses, but I haven't looked at them yet because
I've been busy training with my fifth dog guide. I would prefer the direct
screen reader access option if it isn't too much work for you or if it
doesn't delay the game longer than you'd like.
---
Be positive! When
Hi.
Thanks for the positive comments. I will remember to try normalizing
next time. It's just that I tend to try to steer away from those as I
don't want to not convey the true volume of something. Soundtap though
tends to want to keep my microphone too low though if I increase my
boost any
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When I run swamp.exe, I tab twice, and it bugs out right-away- opens up like
a trillion copies of my mutorrent and widows process lol.
Also, anyway to change sapi voice? I can't seem to get to jaws support.
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I'm confused. What if you have a game that uses your screen reader, which
happens to be JAWS, which uses Eloquence as the speech? I would think that
would be legal, wouldn't it?
---
Be positive! When it comes to being defeated, if you think you're finished,
you! are! finished!
-
Man whoever recommended that program totally rocks. I'm having this
major issue with the program which basically clips the recording if I hit
any keys, which of course means using a screen reader is impossible. I've
already filled out the bugs tracking form on their site and I recommend
-archive.com/gamers@audyssey.org.
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Hey, All.
This morning I was messing around on the app store on my iPhone and I
came across a interresting game.
The game is call SilverSword and it is free on the iPhone to play.
Before I give the description of the game I do want to let everyone
know that when I was playing this game I did
Okay, finally found some time to sit down and give this the attention it
deserves- first let me say that, it's darn addicting lol.
Great job on this game- it'd be something I'd gladly shell out money for once
the bugs are ironed out.
One thing, I really, really, really need that aiming support-
Ok, will try play around with setting default playback device to
alternative, but, for anyone else out there, just be careful since when
tried it first off just now, had to turn on narrator to then try reset it to
prior setting to get eirther jaws or NVDA to work as such again, and
narrator
Really not sure myself...smile
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 11, 2011 6:35 PM
Subject:
at
http://www.mail-archive.com/gamers@audyssey.org.
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Ironic You should bring this up now Charles.
The reason I've been a litle quiet, and somewhat reticent about playing
audio games with headphones (particularly swamp), is I'e been training with
my first guide dog for the last three weeks and I've frankly been too
worried to stick on a pair of
My voice for reload voice send doesn't seem to work
at least, I'm not hearing anything on my end when I do f and then r with the
johnny voice.
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Hello,
I am sorry, but your message did not come through. Please send again.
Alfredo
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You can make changes or update your subscription via the web, at
Tell your new puppy to
Beware the grue!
Getting used to one another does take time. If her guide work is good, the
bonding will come. I know. I've been through it before. Purdue is my
fifth dog guide.
---
Be positive! When it comes to being defeated, if you think you're finished,
Hey, All.
This morning I was messing around on the app store on my iPhone and I
came across a interresting game.
The game is call SilverSword and it is free on the iPhone to play.
Before I give the description of the game I do want to let everyone
know that when I was playing this game I did
Hello all,
Some time ago, I know that there was a mailing-list for discussing
audiogame developpement specifically.
Could someone give me the address of that list if it still exists ?
Eventually in private to not flood audissey
Thank you very much.
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