[Audyssey] castaways question

2011-11-11 Thread Jess Varnell
hi. I just started playing castaways, and I have a few questions. How do you cycle through the people? I keep changing their jobs without meaning to, when I just want to look at their stats. And secondly, how do you tell which workers are idle? Thanks much. Jess --- Gamers mailing list __

Re: [Audyssey] require cheat codes and key bordcommandsforGMAtankcommander

2011-11-11 Thread dark
The truck is on your side, you need to follow it through the mine field, that might actually be why you keep dying. Just stay behind the truck and turn when it does and you should get through fine, and certainly don't destroy it. Beware the grue! Dark. - Original Message -

Re: [Audyssey] castaways question

2011-11-11 Thread dark
Hi jess. E and r cycle betwene catagories of people, eg builders, peasants, all etc, while d and f cycle betwene individual people in each catagory. A and s change the job of the selected person. You can also change jobs with control keys, for a ful list see the readme. As to which workers

Re: [Audyssey] sample recordings

2011-11-11 Thread Thomas Ward
Hi Yohandy, In short, Shaun sent some sample recordings to the list to hear him podcasting. I repplied stating I didn't think he was the right person for the Audyssey podcast in my opinion. The topic took off from there. Cheers! On 11/10/11, Yohandy yohand...@gmail.com wrote: What's this

Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander

2011-11-11 Thread Thomas Ward
Hi, You need to pay more attention to the mission briefings at the beginning of the levels. What to do with the truck was explained at the beginning of level 4. You are suppose to follow the truck through the mine field and then wait for it to drop off supplies for the mission. If you blow it up

Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander

2011-11-11 Thread Thomas Ward
Hi Shaun, Wrong level. You are thinking about level 2 not level 4. He is asking about the truck on level 4 that helps you through the mine field. He doesn't want to destroy that truck as its on his side not the enemy's. Cheers! On 11/11/11, shaun everiss sm.ever...@gmail.com wrote: you need to

Re: [Audyssey] Possible MOTA Features

2011-11-11 Thread Thomas Ward
Hi, That's true. The reason there isn't much overhead in a game like Mysteries of the Ancients is due to the fact it is written purely in native C++. With C++ I can micromanage CPU usage as well as ram usage. Where with the .Net languages, for example, the developer lets the garbage collecter do

Re: [Audyssey] sample recordings

2011-11-11 Thread Darren Duff
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Re: [Audyssey] require cheat codes and key bordcommandsforGMAtankcommander

2011-11-11 Thread john
You don't destroy it, your in a mine field and they know the way out. - Original Message - From: austin pinto austinpinto.xavi...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Fri, 11 Nov 2011 10:48:20 +0530 Subject: Re: [Audyssey] require cheat codes and key

Re: [Audyssey] sample recordings

2011-11-11 Thread Darren Duff
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Re: [Audyssey] Swamp questions

2011-11-11 Thread Dakotah Rickard
Listen. I started doing something that works really, really well. When you think you've got a shot, you can use the long and short range radars to find out if there's a wall in the way. For those who don't know or don't feel like looking it up, radar keys are the four arrows and/or e. To put it

Re: [Audyssey] Swamp questions

2011-11-11 Thread Che
Hi Dakotah, Yeah, that is a good suggestion about using the radar, i've tried that myself, but maybe i need to pay more attention to the sounds its putting out. the thing i am finding now that is helping the most is knowing where i am on the map and how i am oriented, so i know where the

Re: [Audyssey] Recording PC sound output for things like podcasts/demo's etc. on windows7

2011-11-11 Thread Trouble
Ok, you have it right and using the right chose. You can also get to that option in control panel, sounds. Now that you have the record side setup. You have to set the card doing the recording also to be the card doing the playing of the sounds you want. That is why you have no sound recorded.

Re: [Audyssey] sample recordings

2011-11-11 Thread Yohandy
Thomas, I read that part of the thread. what I was referring to was the audyssey podcast thing. where'd that come from? what's the podcast about? I missed that entire thread. hopefully you can clarify. thanks! - Original Message - From: Thomas Ward thomasward1...@gmail.com To:

Re: [Audyssey] Recording PC sound output for things likepodcasts/demo's etc. on windows7

2011-11-11 Thread Yohandy
do the virtual cables allow one to use mic and stereo mix simultaneously? Also, I used that program you recommended, but I can't figure out how to enable both mic and stereomix. I can only do one or the other. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To:

Re: [Audyssey] Recording PC sound outputforthingslikepodcasts/demo's etc. on windows7

2011-11-11 Thread Yohandy
I think I found it. found an unlabeled button which appears to be the mute button. however nothing comes out through the card no matter how many times I try muting and unmuting it. grr - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list

Re: [Audyssey] Swamp questions

2011-11-11 Thread Jeremy Kaldobsky
It feels like forever between my posts now, haha. In the next update you won't be able to hear any sound passing through walls, so the problem will be a past issue. In the current version I tend not to shoot at zombies behind me because I do a quick rotation test before I start shooting a new

Re: [Audyssey] Recording PC sound output for thingslikepodcasts/demo's etc. on windows7

2011-11-11 Thread john
If your referencing the sound tap program I mentioned, there is a checkbox that will allow you to use your mic as well. I forget what exactly it's called. - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Fri, 11 Nov 2011

Re: [Audyssey] Swamp questions

2011-11-11 Thread Dakotah Rickard
The sounds for the different zombies are standard in the folders, and I'm not sure, but it seems that the only modification is based on volume and position. My wife and I are discussing the reasonability of hearing someone or something through a wall, and I'm not sure that hearing nothing is

Re: [Audyssey] Recording PC sound output forthingslikepodcasts/demo's etc. on windows7

2011-11-11 Thread Yohandy
woops! I think I had installed the wrong program. lol. I'm getting the right one now. - Original Message - From: john jpcarnemo...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 11, 2011 12:00 PM Subject: Re: [Audyssey] Recording PC sound output

Re: [Audyssey] Swamp questions

2011-11-11 Thread Che
hi jeremy, good deal with not being able to hear zombies on the other side of walls. this will have folks being careful how they come around a wall so they don't get a sudden shock from the baddies. any feedback on the interface questions? perhaps a keys.ini file so we can modify key

[Audyssey] GTC mission 4 question - Re: require cheat codes and key bordcommandsforGMAtankcommander

2011-11-11 Thread Charles Rivard
It's a good thing I opened this message, or I would have missed your question based on the inappropriate subject line, which I have changed. Listen to the instructions you are radioed at the beginning of each mission. Questions like the one you are asking would not be necessary. I don't

Re: [Audyssey] Swamp questions

2011-11-11 Thread Kai
I agree with Dakotah here. Perhaps the map should have differing wall types, thin walls for isle divisions, thick walls for building perimeter. You can hear zombies through thin walls, but not thick ones. Kai - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To:

Re: [Audyssey] Swamp questions

2011-11-11 Thread Dakotah Rickard
The thin ones, in my oppinion, should behave just as walls, in general, do in this version. They lower the volume somewhat of a sound beyond them. Signed: Dakotah Rickard On 11/11/11, Kai kaixi...@sbcglobal.net wrote: I agree with Dakotah here. Perhaps the map should have differing wall types,

[Audyssey] swamp playthrough

2011-11-11 Thread Valiant8086
Hi. Jeremy, can you link this in your readme file for swamp. Here's an informal play through of Swamp version 1.1. I did it while testing out that program some of you were talking about on here just awhile ago, Soundtap. I put it on my website and I think I'll leave it where it is now. It's

Re: [Audyssey] swamp playthrough

2011-11-11 Thread Valiant8086
Hi. Thunderbird broke the link, here we go again http://valiant8086.com/games/sims/swamp/swamp%20play%20through.mp3 Sent with Thunderbird 3.1.14 portable. On 11/11/2011 5:15 PM, Valiant8086 wrote: Hi. Jeremy, can you link this in your readme file for swamp. Here's an informal play through

Re: [Audyssey] swamp playthrough

2011-11-11 Thread Valiant8086
Hi now I broke it by typing it wrong. Last try, I think http://valiant8086.com/games/sims/swamp/swamp%20playthrough.mp3 Sent with Thunderbird 3.1.16 portable. On 11/11/2011 5:20 PM, Valiant8086 wrote: Hi. Thunderbird broke the link, here we go again

Re: [Audyssey] sample recordings

2011-11-11 Thread shaun everiss
WELL ITS ALL ABOUT GAMES REALLY. bASICALLY ALL THE EXTRA STUFF ROUND AUDIOGAMES.NET AND THE FORUM. ESPECIALLY AFTER BGT, AND THE CHANCE TO HAVE DEVELOPERS AND OTHERS A LIKE HAVE A VOICE. iTS MAIN GOAL IS TO BRIDGE THE RATHER LARGE GAPS BETWEEN ISSUES OF THE PRINTED MAG. At 11:07 a.m.

[Audyssey] treasure hunt old versions

2011-11-11 Thread bryant walker
Hi. Does anyone have the old versions of treasure hunt, as early as 4.0? I would like to play those because they had the bombs and a few other features. If this iligal to give out old versions, i will understand, but does anyone have th 4.0? Thanks --- Gamers

Re: [Audyssey] swamp playthrough

2011-11-11 Thread Che
Hey valiant, good job on the walkthrough man. the sound quality was very good, but the volume levels as i know you know were pretty up and down. not sure what your using to edit your audio, but have you tried running a normalizer on it, to level out the volume, that sometimes helps a

Re: [Audyssey] treasure hunt old versions

2011-11-11 Thread Alfredo_The_Music_maker
Illegal. Hello Bryant, I have a Treasure Hunt version, but I think it is 3.01. Does anyone know the differences between these two versions? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or

Re: [Audyssey] swamp playthrough

2011-11-11 Thread Jeremy Kaldobsky
Che beat me to it, but I also wanted to compliment you on the walkthrough! I've added the download link to the game's readme.txt file so that other people can find it easily. Hi now I broke it by typing it wrong. Last try, I think

Re: [Audyssey] Possible MOTA Features

2011-11-11 Thread Charles Rivard
I know there are tons of responses, but I haven't looked at them yet because I've been busy training with my fifth dog guide. I would prefer the direct screen reader access option if it isn't too much work for you or if it doesn't delay the game longer than you'd like. --- Be positive! When

Re: [Audyssey] swamp playthrough

2011-11-11 Thread Valiant8086
Hi. Thanks for the positive comments. I will remember to try normalizing next time. It's just that I tend to try to steer away from those as I don't want to not convey the true volume of something. Soundtap though tends to want to keep my microphone too low though if I increase my boost any

Re: [Audyssey] Possible MOTA Features

2011-11-11 Thread Darren Duff
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Re: [Audyssey] swamp playthrough

2011-11-11 Thread Darren Duff
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[Audyssey] swamp bug

2011-11-11 Thread Johnny Tai
When I run swamp.exe, I tab twice, and it bugs out right-away- opens up like a trillion copies of my mutorrent and widows process lol. Also, anyway to change sapi voice? I can't seem to get to jaws support. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

[Audyssey] legalized speech - Re: Possible MOTA Features

2011-11-11 Thread Charles Rivard
I'm confused. What if you have a game that uses your screen reader, which happens to be JAWS, which uses Eloquence as the speech? I would think that would be legal, wouldn't it? --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! -

[Audyssey] this sound tap program is amazing!

2011-11-11 Thread Yohandy
Man whoever recommended that program totally rocks. I'm having this major issue with the program which basically clips the recording if I hit any keys, which of course means using a screen reader is impossible. I've already filled out the bugs tracking form on their site and I recommend

Re: [Audyssey] Possible MOTA Features

2011-11-11 Thread Charles Rivard
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[Audyssey] New RPG coming for the iPhone.

2011-11-11 Thread michael barnes
Hey, All. This morning I was messing around on the app store on my iPhone and I came across a interresting game. The game is call SilverSword and it is free on the iPhone to play. Before I give the description of the game I do want to let everyone know that when I was playing this game I did

[Audyssey] thoughts on swamp

2011-11-11 Thread Johnny Tai
Okay, finally found some time to sit down and give this the attention it deserves- first let me say that, it's darn addicting lol. Great job on this game- it'd be something I'd gladly shell out money for once the bugs are ironed out. One thing, I really, really, really need that aiming support-

Re: [Audyssey] Recording PC sound output for things like podcasts/demo's etc. on windows7

2011-11-11 Thread Jacob Kruger
Ok, will try play around with setting default playback device to alternative, but, for anyone else out there, just be careful since when tried it first off just now, had to turn on narrator to then try reset it to prior setting to get eirther jaws or NVDA to work as such again, and narrator

Re: [Audyssey] Recording PC sound output for thingslikepodcasts/demo's etc. on windows7

2011-11-11 Thread Jacob Kruger
Really not sure myself...smile Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 11, 2011 6:35 PM Subject:

Re: [Audyssey] swamp playthrough

2011-11-11 Thread shaun everiss
at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6622 (2011) information _ This message was checked by NOD32 antivirus system http

[Audyssey] Fw: New RPG coming for the iPhone.

2011-11-11 Thread michael barnes
-- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] Possible MOTA Features

2011-11-11 Thread dark
Ironic You should bring this up now Charles. The reason I've been a litle quiet, and somewhat reticent about playing audio games with headphones (particularly swamp), is I'e been training with my first guide dog for the last three weeks and I've frankly been too worried to stick on a pair of

[Audyssey] more about swamp

2011-11-11 Thread Johnny Tai
My voice for reload voice send doesn't seem to work at least, I'm not hearing anything on my end when I do f and then r with the johnny voice. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or

Re: [Audyssey] Fw: New RPG coming for the iPhone.

2011-11-11 Thread Alfredo_The_Music_maker
Hello, I am sorry, but your message did not come through. Please send again. Alfredo --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Possible MOTA Features

2011-11-11 Thread Charles Rivard
Tell your new puppy to Beware the grue! Getting used to one another does take time. If her guide work is good, the bonding will come. I know. I've been through it before. Purdue is my fifth dog guide. --- Be positive! When it comes to being defeated, if you think you're finished,

[Audyssey] SilverSword full version coming for iPhone.

2011-11-11 Thread michael barnes
Hey, All. This morning I was messing around on the app store on my iPhone and I came across a interresting game. The game is call SilverSword and it is free on the iPhone to play. Before I give the description of the game I do want to let everyone know that when I was playing this game I did

[Audyssey] Audiogame developement mailing-list ?

2011-11-11 Thread QuentinC
Hello all, Some time ago, I know that there was a mailing-list for discussing audiogame developpement specifically. Could someone give me the address of that list if it still exists ? Eventually in private to not flood audissey Thank you very much. --- Gamers mailing list __