[Audyssey] Audiogame developement mailing-list ?
Hello all, Some time ago, I know that there was a mailing-list for discussing audiogame developpement specifically. Could someone give me the address of that list if it still exists ? Eventually in private to not flood audissey Thank you very much. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] SilverSword full version coming for iPhone.
Hey, All. This morning I was messing around on the app store on my iPhone and I came across a interresting game. The game is call SilverSword and it is free on the iPhone to play. Before I give the description of the game I do want to let everyone know that when I was playing this game I did notice a small accessibility problem. Well the good news is I have sent a email to the developer and the developer responded back with a good atitude about the issue. The developer told me that there shouldn't be a problem fixing the issue. So the developer will be working with the app to make it accessible. If you would like to contact the developer here is the support email address. i...@silversword-rpg.com I think this game will be pretty good when the game full version gets release. So without further delay here is the app description from the apple app store on the iPhone. Silversword is a mobile fantasy role-playing game which will take you to the mysterious lands of Tarnak, a world far beyond reality. Gather a band of brave heroes and face the evil that is about to destroy mankind. Silversword is a game in the style of The Bards Tale, Wizardry and Might & Magic - enjoy memories of old with new devices. The full version will be released at the end of the year, with much more content, more classes, and tons of spells, monsters, loot and lore! The Lite version is limited to Level 6, and you cannot change class (more details about the Lite version can be found in the manual). Main Features: - 7 races to choose from, each with it's own special abilities - 11 classes, each with it's own skills, virtues and flaws - over 400 unique items - 5 different magic runes to augment and enhance your items - over 90 spells, songs and prayers - over 100 unique monsters - over 30 different maps with different styles (dungeon, overland, swamp, city etc.) - guilds, shops, taverns, training halls, temples and many more interesting places to be - integrated automap + quest log - day / night cycle with different effects on your magic and the surroundings - fast travelling services - countless hours of interesting gameplay - Game Center support with interesting and challenging achievements - universal app, no need to push the "2x" button on your iPad Please visit us on facebook: http://www.facebook.com/pages/Silversword/153263391396680 You can follow us on twitter, too. @silverswordinfo is your channel to get the latest news, cheats, and hidden secrets. So if you would like to see this game be improve on its accessibility for voice over please contact the developer and share your suggestions. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible MOTA Features
Tell your new puppy to Beware the grue! Getting used to one another does take time. If her guide work is good, the bonding will come. I know. I've been through it before. Purdue is my fifth dog guide. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Friday, November 11, 2011 9:05 PM Subject: Re: [Audyssey] Possible MOTA Features Ironic You should bring this up now Charles. The reason I've been a litle quiet, and somewhat reticent about playing audio games with headphones (particularly swamp), is I'e been training with my first guide dog for the last three weeks and I've frankly been too worried to stick on a pair of headphones, especially when it comes to stretching headphone cables across the room. that's why i've mainly been playing games like core exiles which i can do on speakers alone. We qualified last tuesday though and things seem to be setling out, though she stil acts rather lost and seems to miss the trainer. her Name is reever and she's a black lab retriever cross. Guiding has been fine, but the actual getting used to me part has been quite difficult as she's been rather depressed, though she has enjoyed wandering around the city of Durham and going to my tabletop rp sessions. hopefully she'll get used to me and settle down soon. My mum visiting with her guide dog helped, sinse then reever became jealous. Oh, and if people were wondering why I haven't been posting news on audiogames.net, why I haven't tried swamp etc, that is indeed the reason why. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fw: New RPG coming for the iPhone.
Hello, I am sorry, but your message did not come through. Please send again. Alfredo --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] more about swamp
My voice for reload voice send doesn't seem to work at least, I'm not hearing anything on my end when I do f and then r with the johnny voice. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible MOTA Features
Ironic You should bring this up now Charles. The reason I've been a litle quiet, and somewhat reticent about playing audio games with headphones (particularly swamp), is I'e been training with my first guide dog for the last three weeks and I've frankly been too worried to stick on a pair of headphones, especially when it comes to stretching headphone cables across the room. that's why i've mainly been playing games like core exiles which i can do on speakers alone. We qualified last tuesday though and things seem to be setling out, though she stil acts rather lost and seems to miss the trainer. her Name is reever and she's a black lab retriever cross. Guiding has been fine, but the actual getting used to me part has been quite difficult as she's been rather depressed, though she has enjoyed wandering around the city of Durham and going to my tabletop rp sessions. hopefully she'll get used to me and settle down soon. My mum visiting with her guide dog helped, sinse then reever became jealous. Oh, and if people were wondering why I haven't been posting news on audiogames.net, why I haven't tried swamp etc, that is indeed the reason why. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Fw: New RPG coming for the iPhone.
-- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp playthrough
I'd be interested to heard the demo darin. At 09:36 p.m. 11/11/2011 -0500, you wrote: I have a game demo that I recorded for twitter. IF people would like to hear it I can post it here. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Che Sent: Friday, November 11, 2011 6:40 PM To: Gamers Discussion list Subject: Re: [Audyssey] swamp playthrough Hey valiant, good job on the walkthrough man. the sound quality was very good, but the volume levels as i know you know were pretty up and down. not sure what your using to edit your audio, but have you tried running a normalizer on it, to level out the volume, that sometimes helps a lot. glad someone has done a demo of this, i think lots of folks new to the game will find it helpful. later che On 11/11/2011 4:24 PM, Valiant8086 wrote: > Hi > now I broke it by typing it wrong. Last try, I think > http://valiant8086.com/games/sims/swamp/swamp%20playthrough.mp3 > > Sent with Thunderbird 3.1.16 portable. > > On 11/11/2011 5:20 PM, Valiant8086 wrote: >> Hi. >> Thunderbird broke the link, here we go again >> http://valiant8086.com/games/sims/swamp/swamp%20play%20through.mp3 >> >> Sent with Thunderbird 3.1.14 portable. >> >> On 11/11/2011 5:15 PM, Valiant8086 wrote: >>> Hi. >>> Jeremy, can you link this in your readme file for swamp. >>> >>> Here's an informal play through of Swamp version 1.1. I did it while >>> testing out that program some of you were talking about on here just >>> awhile ago, Soundtap. I put it on my website and I think I'll leave >>> it where it is now. It's not as good as I'd like, but it's a start. >>> http://valiant8086.com/games/sims/swamp/swamp play through.mp3 >>> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org If you want to leave the >> list, send E-mail to gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6622 (2011) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6622 (2011) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Recording PC sound output for thingslikepodcasts/demo's etc. on windows7
Really not sure myself... Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Friday, November 11, 2011 6:35 PM Subject: Re: [Audyssey] Recording PC sound output for thingslikepodcasts/demo's etc. on windows7 do the virtual cables allow one to use mic and stereo mix simultaneously? Also, I used that program you recommended, but I can't figure out how to enable both mic and stereomix. I can only do one or the other. - Original Message - From: "Jacob Kruger" To: ; "Gamers Discussion list" Sent: Friday, November 11, 2011 1:28 AM Subject: Re: [Audyssey] Recording PC sound output for things likepodcasts/demo's etc. on windows7 I just tried a virtual audio cable, and it still wants to know which two devices to connect to each other, so still didn't help then trying to make use of the stereo mix input device if it has nothing attached to it in terms of actual audio content. stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Alfredo_The_Music_maker" To: "Gamers Discussion list" Sent: Friday, November 11, 2011 3:09 AM Subject: Re: [Audyssey] Recording PC sound output for things like podcasts/demo's etc. on windows7 Anybody heard of Virtual Audio Cable? That might work out. But how is this related to gaming? Are you trying to produce a play through of something? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Recording PC sound output for things like podcasts/demo's etc. on windows7
Ok, will try play around with setting default playback device to alternative, but, for anyone else out there, just be careful since when tried it first off just now, had to turn on narrator to then try reset it to prior setting to get eirther jaws or NVDA to work as such again, and narrator doesn't like that dialogue too much, so will have to play around with it carefully a bit until figure out if it works as such, etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Trouble" To: "Gamers Discussion list" Sent: Friday, November 11, 2011 5:37 PM Subject: Re: [Audyssey] Recording PC sound output for things like podcasts/demo's etc. on windows7 Ok, you have it right and using the right chose. You can also get to that option in control panel, sounds. Now that you have the record side setup. You have to set the card doing the recording also to be the card doing the playing of the sounds you want. That is why you have no sound recorded. Make both the default and you should get your sound recorded. Now if you pick the card you want in jaws and the other card for default sounds. You won't get jaws in the recording. At 06:42 PM 11/10/2011, you wrote: OK, while I could just use an external microphone/device to record my computer's audio output, including surrounding sounds, maybe me talking etc., etc., while using my current primary windows7 ultimate 64 bit primary machine, on machines like windows XP, it seemed you could easily enough, sometimes use either a sort of virtual audio recording device called stereo mix, or one called what you hear, and then using something like either audacity, or 2 other recording apps have gotten hold of - see below - record just the computers actual audio output, including screenreader voices, a bit more cleanly. Anyway, on this windows7 64 bit machine, I had to firstly go and make the stereo mix recording device show up, since it sort of gets hidden by windows7 itself - in start menu search box, I type in: sound card and then hit enter on "change sound card settings". Then in that dialogue box, I ctrl + tab to recording page, and in list of recording devices, it only showed microphone and audio line in - and this is linked to my PC's realtek sound card. When I then invoked a right mouse click on that list, using the jaws cursor, on the context menu item there's a menu item saying something like show disabled devices, and then I could find a stereo mix device listing, and if I invoked it's properties, I could in fact enable it, make changes to it's volume levels, etc. etc. However, even if I make it the default device - also from that dialogue, or specifically choose to use it in either audacity, or the 2 apps listed below, the sound files do have a file size, and a recorded time length, but are just silent..? Most guys who've done something similar to this on windowsXP machines reckon the device would normally be called something like what you hear, but anyway - was just wondering if anyone had any ideas related to a feasible workaround for this type of issue, asides from actually recording the PC's output using an external device/unit/microphone placed in front of speakers, since it might be nice to be able to record demo's/tutorial material related to some things like this, without having to first connect external units/cables, etc. etc. Lastly, those two bits of software found/tracked down that let you sort of record directly to MP3 files - in theory anyway - and which while not perfectly accessible, are still relatively usable are the 2 following ones: Free MP3 sound recorder http://www.nbxsoft.com/download-sound-recorder.php Digital audio recorder http://www.asoftwareplus.com/ Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the l
[Audyssey] thoughts on swamp
Okay, finally found some time to sit down and give this the attention it deserves- first let me say that, it's darn addicting lol. Great job on this game- it'd be something I'd gladly shell out money for once the bugs are ironed out. One thing, I really, really, really need that aiming support- with one functional ear, it's really frustrating trying to aim- so I ended up sticking to the axe most times. Also, trying to find loot-bearing corpses is tough too- I had to move back and forth for a good 2 mins before I stumble over it and got the rifle lol. If I was in a house where I can crank the sound up real high, this'd be no prob, but as it is, with headphone on I only get input from one side- I tried to account for that by always hugging the wall on my deaf side- but that's not all that easy to do when you're trying to find items to loot and things to kill. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] New RPG coming for the iPhone.
Hey, All. This morning I was messing around on the app store on my iPhone and I came across a interresting game. The game is call SilverSword and it is free on the iPhone to play. Before I give the description of the game I do want to let everyone know that when I was playing this game I did notice a small accessibility problem. Well the good news is I have sent a email to the developer and the developer responded back with a good atitude about the issue. The developer told me that there shouldn't be a problem fixing the issue. So the developer will be working with the app to make it accessible. If you would like to contact the developer here is the support email address. i...@silversword-rpg.com I think this game will be pretty good when the game full version gets release. So without further delay here is the app description from the apple app store on the iPhone. Silversword is a mobile fantasy role-playing game which will take you to the mysterious lands of Tarnak, a world far beyond reality. Gather a band of brave heroes and face the evil that is about to destroy mankind. Silversword is a game in the style of The Bards Tale, Wizardry and Might & Magic - enjoy memories of old with new devices. The full version will be released at the end of the year, with much more content, more classes, and tons of spells, monsters, loot and lore! The Lite version is limited to Level 6, and you cannot change class (more details about the Lite version can be found in the manual). Main Features: - 7 races to choose from, each with it's own special abilities - 11 classes, each with it's own skills, virtues and flaws - over 400 unique items - 5 different magic runes to augment and enhance your items - over 90 spells, songs and prayers - over 100 unique monsters - over 30 different maps with different styles (dungeon, overland, swamp, city etc.) - guilds, shops, taverns, training halls, temples and many more interesting places to be - integrated automap + quest log - day / night cycle with different effects on your magic and the surroundings - fast travelling services - countless hours of interesting gameplay - Game Center support with interesting and challenging achievements - universal app, no need to push the "2x" button on your iPad Please visit us on facebook: http://www.facebook.com/pages/Silversword/153263391396680 You can follow us on twitter, too. @silverswordinfo is your channel to get the latest news, cheats, and hidden secrets. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible MOTA Features
Jonna died of a sudden heart attack in February of 2004 at the age of 10 and a half. Then came Carolina in April of that year, who had to be put to sleep due to hip displasia in August of this year. I'm now training with my first Lab after having had 4 Shepherds. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: "Darren Duff" To: "'Gamers Discussion list'" Sent: Friday, November 11, 2011 6:34 PM Subject: Re: [Audyssey] Possible MOTA Features What happened to Jonna? Write me off list if you like. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Friday, November 11, 2011 8:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] Possible MOTA Features I know there are tons of responses, but I haven't looked at them yet because I've been busy training with my fifth dog guide. I would prefer the direct screen reader access option if it isn't too much work for you or if it doesn't delay the game longer than you'd like. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, November 10, 2011 10:52 AM Subject: [Audyssey] Possible MOTA Features Hi everyone, As I mentioned a few days back in the USA Games general news letter the Genesis 3D Engine is getting a major work over in v1.2, and I now have access to some additional features that weren't available when I ported Mysteries of the Ancients to C++ a year ago. Which brings up a question I thought I'd throw out to you, the customers, as this would drastically effect the final version of the game. One of the new features in v1.2 of the engine is direct screen reader support. I was wondering if you are in favor of using the direct screen reader support in Mysteries of the Ancients v1.0, or if you'd rather keep the Acapela Heather speech clips present in beta 22? The reason I am asking is I know there were quite a number of complaints over the past few months about being able to change the voice, speech rate, speech volume, etc and by using direct screen reader support you could do this easily. It would also make it easier for me to update an develop the game as I wouldn't have to relie upon wav files for speech output. On the downside I have already agreed to help people like Blind Games Brazil to have them convert the game to Portuguese and I'd feel as though I was cheating them by changing development of the speech output at this point. Any thoughts/suggestions here? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6622 (2011) information _____ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6622 (2011) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] this sound tap program is amazing!
Man whoever recommended that program totally rocks. I'm having this major issue with the program which basically clips the recording if I hit any keys, which of course means using a screen reader is impossible. I've already filled out the bugs tracking form on their site and I recommend you guys do the same if you have any issues. however apart from this, the program works flawlessly! I'll finally be able to record myself and the game simultaneously, which means lots of video game reviews! I sure hope this program isn't too expensive, cause I'll buy this thing if it works as I'm hoping. thanks again guys, and if anyone here with Vista or Windows 7 has horrible audio problems like no stereo mix option, can't unmute microphone and use stereo mix simultaneously etc, then I suggest you get this program immediately. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] legalized speech - Re: Possible MOTA Features
I'm confused. What if you have a game that uses your screen reader, which happens to be JAWS, which uses Eloquence as the speech? I would think that would be legal, wouldn't it? --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, November 10, 2011 2:45 PM Subject: Re: [Audyssey] Possible MOTA Features Hi Quentin, I'm not really sure myself. Its tricky because the license for Eloquence 6 has changed from prior versions. For example, earlier versions of Eloquence that came with IBM Viavoice were built using Sapi 4, and was free to use with other Sapi 4 applications that supported Sapi 4. However, with version 6 Eloquence has become fairly proprietary in terms of its end user license agreement. However, if you are connecting to Eloquence via COM I don't think they can legally stop you from supporting the TTS engine since its using a common interface. What would be illegal is if you created a game and provided a copy of Eloquence with the game as you would illegally be redistributing the software, but just adding COM support for it in your speech API shouldn't be illegal if I got my facks straight. That's the problem with NVDA. Writing a speech driver for Eloquence is perfectly legal as far as I know, but NVDA can't ship the TTS engine with the screen reader legally because NVDA doesn't have a license to redistribute. That's my understanding of the problem with NVDA and Eloquence. HTH On 11/10/11, QuentinC wrote: Since the discussion has started and since someone talked about eloquence, I have a question: is it legal or definitely illegal to let a game, or more generally, a program, connect to eloquence directly ? I'm thinking on something I saw once some time ago: sapi-to-eloquence bridges, or script/plugins or little cheats existing for certain games that make eloquence speaking instead of sapi. Note that all these things have in common that they doesn't embed a copy of eloquence themselves, they generally only use it if it has been installed by another program (i.e. jaws of course, but also IBM home page reader, older softwares that still use IBM viavoice, etc.) I know that the discussion is difficult, for example the status of using eloquence with NVDA is not very clear... but I would like very much to have a clear answer about that topic, in order to be definitely fixed on what is allowed and what is not. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] swamp bug
When I run swamp.exe, I tab twice, and it bugs out right-away- opens up like a trillion copies of my mutorrent and widows process lol. Also, anyway to change sapi voice? I can't seem to get to jaws support. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp playthrough
I have a game demo that I recorded for twitter. IF people would like to hear it I can post it here. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Che Sent: Friday, November 11, 2011 6:40 PM To: Gamers Discussion list Subject: Re: [Audyssey] swamp playthrough Hey valiant, good job on the walkthrough man. the sound quality was very good, but the volume levels as i know you know were pretty up and down. not sure what your using to edit your audio, but have you tried running a normalizer on it, to level out the volume, that sometimes helps a lot. glad someone has done a demo of this, i think lots of folks new to the game will find it helpful. later che On 11/11/2011 4:24 PM, Valiant8086 wrote: > Hi > now I broke it by typing it wrong. Last try, I think > http://valiant8086.com/games/sims/swamp/swamp%20playthrough.mp3 > > Sent with Thunderbird 3.1.16 portable. > > On 11/11/2011 5:20 PM, Valiant8086 wrote: >> Hi. >> Thunderbird broke the link, here we go again >> http://valiant8086.com/games/sims/swamp/swamp%20play%20through.mp3 >> >> Sent with Thunderbird 3.1.14 portable. >> >> On 11/11/2011 5:15 PM, Valiant8086 wrote: >>> Hi. >>> Jeremy, can you link this in your readme file for swamp. >>> >>> Here's an informal play through of Swamp version 1.1. I did it while >>> testing out that program some of you were talking about on here just >>> awhile ago, Soundtap. I put it on my website and I think I'll leave >>> it where it is now. It's not as good as I'd like, but it's a start. >>> http://valiant8086.com/games/sims/swamp/swamp play through.mp3 >>> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org If you want to leave the >> list, send E-mail to gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6622 (2011) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6622 (2011) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible MOTA Features
What happened to Jonna? Write me off list if you like. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Friday, November 11, 2011 8:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] Possible MOTA Features I know there are tons of responses, but I haven't looked at them yet because I've been busy training with my fifth dog guide. I would prefer the direct screen reader access option if it isn't too much work for you or if it doesn't delay the game longer than you'd like. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, November 10, 2011 10:52 AM Subject: [Audyssey] Possible MOTA Features > Hi everyone, > > As I mentioned a few days back in the USA Games general news letter > the Genesis 3D Engine is getting a major work over in v1.2, and I now > have access to some additional features that weren't available when I > ported Mysteries of the Ancients to C++ a year ago. Which brings up a > question I thought I'd throw out to you, the customers, as this would > drastically effect the final version of the game. > > One of the new features in v1.2 of the engine is direct screen reader > support. I was wondering if you are in favor of using the direct > screen reader support in Mysteries of the Ancients v1.0, or if you'd > rather keep the Acapela Heather speech clips present in beta 22? > > The reason I am asking is I know there were quite a number of > complaints over the past few months about being able to change the > voice, speech rate, speech volume, etc and by using direct screen > reader support you could do this easily. It would also make it easier > for me to update an develop the game as I wouldn't have to relie upon > wav files for speech output. On the downside I have already agreed to > help people like Blind Games Brazil to have them convert the game to > Portuguese and I'd feel as though I was cheating them by changing > development of the speech output at this point. Any > thoughts/suggestions here? > > Thanks. > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6622 (2011) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6622 (2011) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp playthrough
Hi. Thanks for the positive comments. I will remember to try normalizing next time. It's just that I tend to try to steer away from those as I don't want to not convey the true volume of something. Soundtap though tends to want to keep my microphone too low though if I increase my boost any more I distort pretty easily. What I got is pretty good compared to how it started out. I might have been better off using two recorders, perhaps a hardware device for my speech and gold wave, my editor of choice, recording plain old stereo mix. I've had someone else record like that in the past for the randomage podcast. Mixing those together just perfectly is a lot of fun. Oh, speaking of my below signature, I got the little computer I was talking about. The touch screen isn't working out. If I try to use my touch screen all I can manage is to fire. I can't slide my finger left and right to turn either. So touch screens for Swamp at least in my case are a no go. This little computer does though have a little track pad just to the right of the screen which I can move my thumb on. It works well. Left and right click buttons are on the left side of the screen to be used with the left thumb. It works but is inconvenient when I have to reload or do something else that requires the keyboard. Not to mention if I use headphones the cord coming out of the right side of the computer is perfectly placed to interfere with holding onto the computer in the best position to move around with the mouse. Sent with Thunderbird 3.1.16 portable, very portably indeed. Laboriously composed on a computer that makes a netbook seem pretty large. On 11/11/2011 7:20 PM, Jeremy Kaldobsky wrote: Che beat me to it, but I also wanted to compliment you on the walkthrough! I've added the download link to the game's readme.txt file so that other people can find it easily. Hi now I broke it by typing it wrong. Last try, I think http://valiant8086.com/games/sims/swamp/swamp%20playthrough.mp3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible MOTA Features
I know there are tons of responses, but I haven't looked at them yet because I've been busy training with my fifth dog guide. I would prefer the direct screen reader access option if it isn't too much work for you or if it doesn't delay the game longer than you'd like. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, November 10, 2011 10:52 AM Subject: [Audyssey] Possible MOTA Features Hi everyone, As I mentioned a few days back in the USA Games general news letter the Genesis 3D Engine is getting a major work over in v1.2, and I now have access to some additional features that weren't available when I ported Mysteries of the Ancients to C++ a year ago. Which brings up a question I thought I'd throw out to you, the customers, as this would drastically effect the final version of the game. One of the new features in v1.2 of the engine is direct screen reader support. I was wondering if you are in favor of using the direct screen reader support in Mysteries of the Ancients v1.0, or if you'd rather keep the Acapela Heather speech clips present in beta 22? The reason I am asking is I know there were quite a number of complaints over the past few months about being able to change the voice, speech rate, speech volume, etc and by using direct screen reader support you could do this easily. It would also make it easier for me to update an develop the game as I wouldn't have to relie upon wav files for speech output. On the downside I have already agreed to help people like Blind Games Brazil to have them convert the game to Portuguese and I'd feel as though I was cheating them by changing development of the speech output at this point. Any thoughts/suggestions here? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp playthrough
Che beat me to it, but I also wanted to compliment you on the walkthrough! I've added the download link to the game's readme.txt file so that other people can find it easily. > Hi > now I broke it by typing it wrong. Last try, I think > http://valiant8086.com/games/sims/swamp/swamp%20playthrough.mp3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] treasure hunt old versions
Illegal. Hello Bryant, I have a Treasure Hunt version, but I think it is 3.01. Does anyone know the differences between these two versions? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp playthrough
Hey valiant, good job on the walkthrough man. the sound quality was very good, but the volume levels as i know you know were pretty up and down. not sure what your using to edit your audio, but have you tried running a normalizer on it, to level out the volume, that sometimes helps a lot. glad someone has done a demo of this, i think lots of folks new to the game will find it helpful. later che On 11/11/2011 4:24 PM, Valiant8086 wrote: Hi now I broke it by typing it wrong. Last try, I think http://valiant8086.com/games/sims/swamp/swamp%20playthrough.mp3 Sent with Thunderbird 3.1.16 portable. On 11/11/2011 5:20 PM, Valiant8086 wrote: Hi. Thunderbird broke the link, here we go again http://valiant8086.com/games/sims/swamp/swamp%20play%20through.mp3 Sent with Thunderbird 3.1.14 portable. On 11/11/2011 5:15 PM, Valiant8086 wrote: Hi. Jeremy, can you link this in your readme file for swamp. Here's an informal play through of Swamp version 1.1. I did it while testing out that program some of you were talking about on here just awhile ago, Soundtap. I put it on my website and I think I'll leave it where it is now. It's not as good as I'd like, but it's a start. http://valiant8086.com/games/sims/swamp/swamp play through.mp3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] treasure hunt old versions
Hi. Does anyone have the old versions of treasure hunt, as early as 4.0? I would like to play those because they had the bombs and a few other features. If this iligal to give out old versions, i will understand, but does anyone have th 4.0? Thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] sample recordings
WELL ITS ALL ABOUT GAMES REALLY. bASICALLY ALL THE EXTRA STUFF ROUND AUDIOGAMES.NET AND THE FORUM. ESPECIALLY AFTER BGT, AND THE CHANCE TO HAVE DEVELOPERS AND OTHERS A LIKE HAVE A VOICE. iTS MAIN GOAL IS TO BRIDGE THE RATHER LARGE GAPS BETWEEN ISSUES OF THE PRINTED MAG. At 11:07 a.m. 11/11/2011 -0500, you wrote: Thomas, I read that part of the thread. what I was referring to was the audyssey podcast thing. where'd that come from? what's the podcast about? I missed that entire thread. hopefully you can clarify. thanks! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, November 11, 2011 4:43 AM Subject: Re: [Audyssey] sample recordings Hi Yohandy, In short, Shaun sent some sample recordings to the list to hear him podcasting. I repplied stating I didn't think he was the right person for the Audyssey podcast in my opinion. The topic took off from there. Cheers! On 11/10/11, Yohandy wrote: What's this thread about? I missed the beginning. lol --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp playthrough
Hi now I broke it by typing it wrong. Last try, I think http://valiant8086.com/games/sims/swamp/swamp%20playthrough.mp3 Sent with Thunderbird 3.1.16 portable. On 11/11/2011 5:20 PM, Valiant8086 wrote: Hi. Thunderbird broke the link, here we go again http://valiant8086.com/games/sims/swamp/swamp%20play%20through.mp3 Sent with Thunderbird 3.1.14 portable. On 11/11/2011 5:15 PM, Valiant8086 wrote: Hi. Jeremy, can you link this in your readme file for swamp. Here's an informal play through of Swamp version 1.1. I did it while testing out that program some of you were talking about on here just awhile ago, Soundtap. I put it on my website and I think I'll leave it where it is now. It's not as good as I'd like, but it's a start. http://valiant8086.com/games/sims/swamp/swamp play through.mp3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp playthrough
Hi. Thunderbird broke the link, here we go again http://valiant8086.com/games/sims/swamp/swamp%20play%20through.mp3 Sent with Thunderbird 3.1.14 portable. On 11/11/2011 5:15 PM, Valiant8086 wrote: Hi. Jeremy, can you link this in your readme file for swamp. Here's an informal play through of Swamp version 1.1. I did it while testing out that program some of you were talking about on here just awhile ago, Soundtap. I put it on my website and I think I'll leave it where it is now. It's not as good as I'd like, but it's a start. http://valiant8086.com/games/sims/swamp/swamp play through.mp3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] swamp playthrough
Hi. Jeremy, can you link this in your readme file for swamp. Here's an informal play through of Swamp version 1.1. I did it while testing out that program some of you were talking about on here just awhile ago, Soundtap. I put it on my website and I think I'll leave it where it is now. It's not as good as I'd like, but it's a start. http://valiant8086.com/games/sims/swamp/swamp play through.mp3 -- Sent with Thunderbird 3.1.16 portable. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp questions
The thin ones, in my oppinion, should behave just as walls, in general, do in this version. They lower the volume somewhat of a sound beyond them. Signed: Dakotah Rickard On 11/11/11, Kai wrote: > I agree with Dakotah here. Perhaps the map should have differing wall types, > thin walls for isle divisions, thick walls for building perimeter. You can > hear zombies through thin walls, but not thick ones. > > Kai > > - Original Message - > From: "Dakotah Rickard" > To: "Gamers Discussion list" > Sent: Friday, November 11, 2011 9:02 AM > Subject: Re: [Audyssey] Swamp questions > > > The sounds for the different zombies are standard in the folders, and > I'm not sure, but it seems that the only modification is based on > volume and position. > > My wife and I are discussing the reasonability of hearing someone or > something through a wall, and I'm not sure that hearing nothing is > tremendously good. I hope that you'll be making a distinction between > thick external walls and thinner internal walls, say between aisles in > the Kai-Mart or the Hardware Store or something. > > Signed: > Dakotah Rickard > > On 11/11/11, Jeremy Kaldobsky wrote: >> It feels like forever between my posts now, haha. >> >> In the next update you won't be able to hear any sound passing through >> walls, so the problem will be a past issue. In the current version I tend >> not to shoot at zombies behind me because I do a quick rotation test >> before >> I start shooting a new target. If the sound is about center and I turn a >> little to the right, the zombie will move to my left if he is indeed in >> front of me. If the zombie is actually behind me, the sound will move to >> the right. I know this message wasn't talking about the trouble of >> zombies >> being behind you, but it reminded me to share the strategy I use. >> >>> Hi Dakotah, >>> Yeah, that is a good suggestion about >>> using the radar, i've tried >>> that myself, but maybe i need to pay more attention to the >>> sounds its >>> putting out. >>> the thing i am finding now that is >>> helping the most is knowing where >>> i am on the map and how i am oriented, so i know where the >>> walls are as >>> much as I can and try to avoid them. >>> as for the previous suggestions of >>> pingging or changing the sound for >>> indicating a wall between you and the zombie, that >>> shouldn't be anything >>> that puts any more work on the server. >>> The server is sending location info of >>> other players and zombies to >>> each client, and the client does all the processing from >>> there. at least >>> that is the standard way MP setups are done, and jeremy has >>> to be pretty >>> efficient with his server code since he is running a >>> personal server, >>> and so far it seems to be working very well. >>> Now, if we can just get some grenades in >>> here... >>> later >>> che >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp questions
I agree with Dakotah here. Perhaps the map should have differing wall types, thin walls for isle divisions, thick walls for building perimeter. You can hear zombies through thin walls, but not thick ones. Kai - Original Message - From: "Dakotah Rickard" To: "Gamers Discussion list" Sent: Friday, November 11, 2011 9:02 AM Subject: Re: [Audyssey] Swamp questions The sounds for the different zombies are standard in the folders, and I'm not sure, but it seems that the only modification is based on volume and position. My wife and I are discussing the reasonability of hearing someone or something through a wall, and I'm not sure that hearing nothing is tremendously good. I hope that you'll be making a distinction between thick external walls and thinner internal walls, say between aisles in the Kai-Mart or the Hardware Store or something. Signed: Dakotah Rickard On 11/11/11, Jeremy Kaldobsky wrote: It feels like forever between my posts now, haha. In the next update you won't be able to hear any sound passing through walls, so the problem will be a past issue. In the current version I tend not to shoot at zombies behind me because I do a quick rotation test before I start shooting a new target. If the sound is about center and I turn a little to the right, the zombie will move to my left if he is indeed in front of me. If the zombie is actually behind me, the sound will move to the right. I know this message wasn't talking about the trouble of zombies being behind you, but it reminded me to share the strategy I use. Hi Dakotah, Yeah, that is a good suggestion about using the radar, i've tried that myself, but maybe i need to pay more attention to the sounds its putting out. the thing i am finding now that is helping the most is knowing where i am on the map and how i am oriented, so i know where the walls are as much as I can and try to avoid them. as for the previous suggestions of pingging or changing the sound for indicating a wall between you and the zombie, that shouldn't be anything that puts any more work on the server. The server is sending location info of other players and zombies to each client, and the client does all the processing from there. at least that is the standard way MP setups are done, and jeremy has to be pretty efficient with his server code since he is running a personal server, and so far it seems to be working very well. Now, if we can just get some grenades in here... later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] GTC mission 4 question - Re: require cheat codes and key bordcommandsforGMAtankcommander
It's a good thing I opened this message, or I would have missed your question based on the inappropriate subject line, which I have changed. Listen to the instructions you are radioed at the beginning of each mission. Questions like the one you are asking would not be necessary. I don't consider this to be a s p o i l e r, because the answer is right there for you to listen to while playing the game. HTH. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: "austin pinto" To: "Gamers Discussion list" Sent: Thursday, November 10, 2011 9:18 PM Subject: Re: [Audyssey] require cheat codes and key bordcommandsforGMAtankcommander i am just at the biggnning of the stage 4 and 1 more thing what should i do with the atilearry truck? cause if i distroy it with gun or use standard shells to distroy it my crou tells me that wasnt a good move On 11/11/11, dark wrote: Hi Tom. I wasn't actually thinking about rp characters in terms of specific weaknesses like superman's criptonite, but character flaws that make the characters interesting people to play. For instance in the weakly mutants and masterminds game we play, my character was based on the idea of who would be the worst person to pickup an iron man type alien battle armour? A slightly dim, concert pianist with good intentions. he has no idea how his sute actually works (indeed interacting with the sute's ai makes for a large part of the game), he doesn't know super science or indeed magic, sinse it turns out the sute is an ancient egyptian wrelick. yet, these are things I've kept, sinse I don't want to alter him as a character specifically. he's grown and changed during the campeign, but character wise there are sitl things I'd like to keep the same, just because even though it would be dam useful to have certain skills such as science or magic, it wouldn't be in his character to have them. That for me is the interesting thing about tabletop rp, using the system dice and rules to make a character who is a distinct person on their own and reacts dynamically to various situations. interestingly enough i've just come back from a one off, just for fun game where there were no stats and system at all! the gm rolled a couple of dice to determine things like combat actions and initiative, but the game was entirely ad lib. While not something I'd want for a long period it was great fun to do for a change. getting back to computer games, it would actually be interesting to have more text walkthrough's around really. There are a couple on audiogams.net but there could deffinately be more, sinse I for one do enjoy reading them even for games I've already finished just to see what other people make of the games. This is even more true now that we have more complex games like time of conflict and castaways, where text could possibly be a clearer way of explaning tactics and stratogies coherently than trying to explain at the same time in a full on audio walkthrough. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- austin pinto email austinpinto.xavi...@gmail.com alternat email austin.pi...@hotmail.com facebook www.facebook.com/austinpinto.xaviers orkut www.orkut.com/austinpinto.xaviers twitter www.twitter.com/austinmpinto join me on google + surch for +austin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp questions
hi jeremy, good deal with not being able to hear zombies on the other side of walls. this will have folks being careful how they come around a wall so they don't get a sudden shock from the baddies. any feedback on the interface questions? perhaps a keys.ini file so we can modify key behavior? thanks for another great game, you've outdone yourself this time. che On 11/11/2011 11:02 AM, Dakotah Rickard wrote: The sounds for the different zombies are standard in the folders, and I'm not sure, but it seems that the only modification is based on volume and position. My wife and I are discussing the reasonability of hearing someone or something through a wall, and I'm not sure that hearing nothing is tremendously good. I hope that you'll be making a distinction between thick external walls and thinner internal walls, say between aisles in the Kai-Mart or the Hardware Store or something. Signed: Dakotah Rickard On 11/11/11, Jeremy Kaldobsky wrote: It feels like forever between my posts now, haha. In the next update you won't be able to hear any sound passing through walls, so the problem will be a past issue. In the current version I tend not to shoot at zombies behind me because I do a quick rotation test before I start shooting a new target. If the sound is about center and I turn a little to the right, the zombie will move to my left if he is indeed in front of me. If the zombie is actually behind me, the sound will move to the right. I know this message wasn't talking about the trouble of zombies being behind you, but it reminded me to share the strategy I use. Hi Dakotah, Yeah, that is a good suggestion about using the radar, i've tried that myself, but maybe i need to pay more attention to the sounds its putting out. the thing i am finding now that is helping the most is knowing where i am on the map and how i am oriented, so i know where the walls are as much as I can and try to avoid them. as for the previous suggestions of pingging or changing the sound for indicating a wall between you and the zombie, that shouldn't be anything that puts any more work on the server. The server is sending location info of other players and zombies to each client, and the client does all the processing from there. at least that is the standard way MP setups are done, and jeremy has to be pretty efficient with his server code since he is running a personal server, and so far it seems to be working very well. Now, if we can just get some grenades in here... later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Recording PC sound output forthingslikepodcasts/demo's etc. on windows7
woops! I think I had installed the wrong program. lol. I'm getting the right one now. - Original Message - From: "john" To: "Gamers Discussion list" Sent: Friday, November 11, 2011 12:00 PM Subject: Re: [Audyssey] Recording PC sound output forthingslikepodcasts/demo's etc. on windows7 If your referencing the sound tap program I mentioned, there is a checkbox that will allow you to use your mic as well. I forget what exactly it's called. - Original Message - From: "Yohandy" Subject: Re: [Audyssey] Recording PC sound output for thingslikepodcasts/demo's etc. on windows7 do the virtual cables allow one to use mic and stereo mix simultaneously? Also, I used that program you recommended, but I can't figure out how to enable both mic and stereomix. I can only do one or the other. - Original Message - From: "Jacob Kruger" ; "Gamers Discussion list" http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp questions
The sounds for the different zombies are standard in the folders, and I'm not sure, but it seems that the only modification is based on volume and position. My wife and I are discussing the reasonability of hearing someone or something through a wall, and I'm not sure that hearing nothing is tremendously good. I hope that you'll be making a distinction between thick external walls and thinner internal walls, say between aisles in the Kai-Mart or the Hardware Store or something. Signed: Dakotah Rickard On 11/11/11, Jeremy Kaldobsky wrote: > It feels like forever between my posts now, haha. > > In the next update you won't be able to hear any sound passing through > walls, so the problem will be a past issue. In the current version I tend > not to shoot at zombies behind me because I do a quick rotation test before > I start shooting a new target. If the sound is about center and I turn a > little to the right, the zombie will move to my left if he is indeed in > front of me. If the zombie is actually behind me, the sound will move to > the right. I know this message wasn't talking about the trouble of zombies > being behind you, but it reminded me to share the strategy I use. > >> Hi Dakotah, >> Yeah, that is a good suggestion about >> using the radar, i've tried >> that myself, but maybe i need to pay more attention to the >> sounds its >> putting out. >> the thing i am finding now that is >> helping the most is knowing where >> i am on the map and how i am oriented, so i know where the >> walls are as >> much as I can and try to avoid them. >> as for the previous suggestions of >> pingging or changing the sound for >> indicating a wall between you and the zombie, that >> shouldn't be anything >> that puts any more work on the server. >> The server is sending location info of >> other players and zombies to >> each client, and the client does all the processing from >> there. at least >> that is the standard way MP setups are done, and jeremy has >> to be pretty >> efficient with his server code since he is running a >> personal server, >> and so far it seems to be working very well. >> Now, if we can just get some grenades in >> here... >> later >> che > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Recording PC sound output for thingslikepodcasts/demo's etc. on windows7
If your referencing the sound tap program I mentioned, there is a checkbox that will allow you to use your mic as well. I forget what exactly it's called. - Original Message - From: "Yohandy" Subject: Re: [Audyssey] Recording PC sound output for thingslikepodcasts/demo's etc. on windows7 do the virtual cables allow one to use mic and stereo mix simultaneously? Also, I used that program you recommended, but I can't figure out how to enable both mic and stereomix. I can only do one or the other. - Original Message - From: "Jacob Kruger" ; "Gamers Discussion list" I just tried a virtual audio cable, and it still wants to know which two devices to connect to each other, so still didn't help then trying to make use of the stereo mix input device if it has nothing attached to it in terms of actual audio content. stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Alfredo_The_Music_maker" Subject: Re: [Audyssey] Recording PC sound output for things like podcasts/demo's etc. on windows7 Anybody heard of Virtual Audio Cable? That might work out. But how is this related to gaming? Are you trying to produce a play through of something? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp questions
It feels like forever between my posts now, haha. In the next update you won't be able to hear any sound passing through walls, so the problem will be a past issue. In the current version I tend not to shoot at zombies behind me because I do a quick rotation test before I start shooting a new target. If the sound is about center and I turn a little to the right, the zombie will move to my left if he is indeed in front of me. If the zombie is actually behind me, the sound will move to the right. I know this message wasn't talking about the trouble of zombies being behind you, but it reminded me to share the strategy I use. > Hi Dakotah, > Yeah, that is a good suggestion about > using the radar, i've tried > that myself, but maybe i need to pay more attention to the > sounds its > putting out. > the thing i am finding now that is > helping the most is knowing where > i am on the map and how i am oriented, so i know where the > walls are as > much as I can and try to avoid them. > as for the previous suggestions of > pingging or changing the sound for > indicating a wall between you and the zombie, that > shouldn't be anything > that puts any more work on the server. > The server is sending location info of > other players and zombies to > each client, and the client does all the processing from > there. at least > that is the standard way MP setups are done, and jeremy has > to be pretty > efficient with his server code since he is running a > personal server, > and so far it seems to be working very well. > Now, if we can just get some grenades in > here... > later > che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Recording PC sound outputforthingslikepodcasts/demo's etc. on windows7
I think I found it. found an unlabeled button which appears to be the mute button. however nothing comes out through the card no matter how many times I try muting and unmuting it. grr - Original Message - From: "Jacob Kruger" To: "Gamers Discussion list" Sent: Friday, November 11, 2011 12:56 AM Subject: Re: [Audyssey] Recording PC sound outputforthingslikepodcasts/demo's etc. on windows7 The volume levels can be found after opening the sound card settings dialogue, highlighting a device, and hitting alt + p for it's properties, and then ctrl + tab to levels page, but changing it for this virtual stereo mix device doesn't help as such. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Friday, November 11, 2011 6:22 AM Subject: Re: [Audyssey] Recording PC sound output forthingslikepodcasts/demo's etc. on windows7 wish I had a volume's tab. I'll check out that program you provided and see what it does. I'd actually be willing to pay for the thing if it meant all my troubles will be over. - Original Message - From: "john" To: "Gamers Discussion list" Sent: Thursday, November 10, 2011 10:19 PM Subject: Re: [Audyssey] Recording PC sound output for thingslikepodcasts/demo's etc. on windows7 Right, here goes. Under the property page for stereo mix, head to the volume tab and make sure the device isn't muted. Also turn the volume on stereo mix up *all* the way. You may be able to find this under system tray, speakers/headphones. If this doesn't work, a totally accessable piece of software which will allow you to record soundcard and microphone (though with a 15 day trial) is sound tap from www.nchsoftware.com. - Original Message - From: "Jacob Kruger" Subject: [Audyssey] Recording PC sound output for things likepodcasts/demo's etc. on windows7 OK, while I could just use an external microphone/device to record my computer's audio output, including surrounding sounds, maybe me talking etc., etc., while using my current primary windows7 ultimate 64 bit primary machine, on machines like windows XP, it seemed you could easily enough, sometimes use either a sort of virtual audio recording device called stereo mix, or one called what you hear, and then using something like either audacity, or 2 other recording apps have gotten hold of - see below - record just the computers actual audio output, including screenreader voices, a bit more cleanly. Anyway, on this windows7 64 bit machine, I had to firstly go and make the stereo mix recording device show up, since it sort of gets hidden by windows7 itself - in start menu search box, I type in: sound card and then hit enter on "change sound card settings". Then in that dialogue box, I ctrl + tab to recording page, and in list of recording devices, it only showed microphone and audio line in - and this is linked to my PC's realtek sound card. When I then invoked a right mouse click on that list, using the jaws cursor, on the context menu item there's a menu item saying something like show disabled devices, and then I could find a stereo mix device listing, and if I invoked it's properties, I could in fact enable it, make changes to it's volume levels, etc. etc. However, even if I make it the default device - also from that dialogue, or specifically choose to use it in either audacity, or the 2 apps listed below, the sound files do have a file size, and a recorded time length, but are just silent..? Most guys who've done something similar to this on windowsXP machines reckon the device would normally be called something like what you hear, but anyway - was just wondering if anyone had any ideas related to a feasible workaround for this type of issue, asides from actually recording the PC's output using an external device/unit/microphone placed in front of speakers, since it might be nice to be able to record demo's/tutorial material related to some things like this, without having to first connect external units/cables, etc. etc. Lastly, those two bits of software found/tracked down that let you sort of record directly to MP3 files - in theory anyway - and which while not perfectly accessible, are still relatively usable are the 2 following ones: Free MP3 sound recorder http://www.nbxsoft.com/download-sound-recorder.php Digital audio recorder http://www.asoftwareplus.com/ Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If
Re: [Audyssey] Recording PC sound output for things likepodcasts/demo's etc. on windows7
do the virtual cables allow one to use mic and stereo mix simultaneously? Also, I used that program you recommended, but I can't figure out how to enable both mic and stereomix. I can only do one or the other. - Original Message - From: "Jacob Kruger" To: ; "Gamers Discussion list" Sent: Friday, November 11, 2011 1:28 AM Subject: Re: [Audyssey] Recording PC sound output for things likepodcasts/demo's etc. on windows7 I just tried a virtual audio cable, and it still wants to know which two devices to connect to each other, so still didn't help then trying to make use of the stereo mix input device if it has nothing attached to it in terms of actual audio content. stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Alfredo_The_Music_maker" To: "Gamers Discussion list" Sent: Friday, November 11, 2011 3:09 AM Subject: Re: [Audyssey] Recording PC sound output for things like podcasts/demo's etc. on windows7 Anybody heard of Virtual Audio Cable? That might work out. But how is this related to gaming? Are you trying to produce a play through of something? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] sample recordings
Thomas, I read that part of the thread. what I was referring to was the audyssey podcast thing. where'd that come from? what's the podcast about? I missed that entire thread. hopefully you can clarify. thanks! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, November 11, 2011 4:43 AM Subject: Re: [Audyssey] sample recordings Hi Yohandy, In short, Shaun sent some sample recordings to the list to hear him podcasting. I repplied stating I didn't think he was the right person for the Audyssey podcast in my opinion. The topic took off from there. Cheers! On 11/10/11, Yohandy wrote: What's this thread about? I missed the beginning. lol --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Recording PC sound output for things like podcasts/demo's etc. on windows7
Ok, you have it right and using the right chose. You can also get to that option in control panel, sounds. Now that you have the record side setup. You have to set the card doing the recording also to be the card doing the playing of the sounds you want. That is why you have no sound recorded. Make both the default and you should get your sound recorded. Now if you pick the card you want in jaws and the other card for default sounds. You won't get jaws in the recording. At 06:42 PM 11/10/2011, you wrote: OK, while I could just use an external microphone/device to record my computer's audio output, including surrounding sounds, maybe me talking etc., etc., while using my current primary windows7 ultimate 64 bit primary machine, on machines like windows XP, it seemed you could easily enough, sometimes use either a sort of virtual audio recording device called stereo mix, or one called what you hear, and then using something like either audacity, or 2 other recording apps have gotten hold of - see below - record just the computers actual audio output, including screenreader voices, a bit more cleanly. Anyway, on this windows7 64 bit machine, I had to firstly go and make the stereo mix recording device show up, since it sort of gets hidden by windows7 itself - in start menu search box, I type in: sound card and then hit enter on "change sound card settings". Then in that dialogue box, I ctrl + tab to recording page, and in list of recording devices, it only showed microphone and audio line in - and this is linked to my PC's realtek sound card. When I then invoked a right mouse click on that list, using the jaws cursor, on the context menu item there's a menu item saying something like show disabled devices, and then I could find a stereo mix device listing, and if I invoked it's properties, I could in fact enable it, make changes to it's volume levels, etc. etc. However, even if I make it the default device - also from that dialogue, or specifically choose to use it in either audacity, or the 2 apps listed below, the sound files do have a file size, and a recorded time length, but are just silent..? Most guys who've done something similar to this on windowsXP machines reckon the device would normally be called something like what you hear, but anyway - was just wondering if anyone had any ideas related to a feasible workaround for this type of issue, asides from actually recording the PC's output using an external device/unit/microphone placed in front of speakers, since it might be nice to be able to record demo's/tutorial material related to some things like this, without having to first connect external units/cables, etc. etc. Lastly, those two bits of software found/tracked down that let you sort of record directly to MP3 files - in theory anyway - and which while not perfectly accessible, are still relatively usable are the 2 following ones: Free MP3 sound recorder http://www.nbxsoft.com/download-sound-recorder.php Digital audio recorder http://www.asoftwareplus.com/ Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp questions
Hi Dakotah, Yeah, that is a good suggestion about using the radar, i've tried that myself, but maybe i need to pay more attention to the sounds its putting out. the thing i am finding now that is helping the most is knowing where i am on the map and how i am oriented, so i know where the walls are as much as I can and try to avoid them. as for the previous suggestions of pingging or changing the sound for indicating a wall between you and the zombie, that shouldn't be anything that puts any more work on the server. The server is sending location info of other players and zombies to each client, and the client does all the processing from there. at least that is the standard way MP setups are done, and jeremy has to be pretty efficient with his server code since he is running a personal server, and so far it seems to be working very well. Now, if we can just get some grenades in here... later che On 11/11/2011 8:22 AM, Dakotah Rickard wrote: Listen. I started doing something that works really, really well. When you think you've got a shot, you can use the long and short range radars to find out if there's a wall in the way. For those who don't know or don't feel like looking it up, radar keys are the four arrows and/or e. To put it into long range, it's shift plus one of the radar keys. Shift up arrow, for example, is pretty handy for telling if there's a wall in the way. I've made a far fewer mistakes because of this. I actually didn't do this very much until I decided to play the game exactly as though I were in that world. What with me being blind, I started walking with my area radar on to make sure I would hear what's around me. It got me thinking about the uses for that device, and sniper checking is one of them. Hope that helps with the walls thing, because, frankly, the more sound issues we make the server have, the more work it has, and the less work, the smoother the operation. Signed: Dakotah Rickard On 11/10/11, john wrote: How you managed to figure that out is way beyond me. It's handy info, though. - Original Message - From: "Kai"; "'Gamers Discussion list'" mailto:gamers-boun...@audyssey.org] On Behalf Of Che Sent: Thursday, November 10, 2011 4:00 PM To: Gamers Discussion list Subject: [Audyssey] Swamp questions Wow, Jeremy has done it again. Great job man. Swamp has the potential to be one of the most popular games ever for the action oriented AG community in my opinion. The sound effects especially deserve kudos. Some questions though: 1. Why the deviation from the time tested standard input method of FPS on the PC? Every FPS I played when I was sighted used the mouse in conjunction with the A S D and W keys fore movement by default, a system that works great. Why not mirror this, in other words, w moves one forward, and use the right mouse button for replicating the shift key, removing the need to stretch the fingers for shift v for example. also, having the scroll wheel move between available weapons would be great. 2. I can't get jaws to work with swamp on my system, when I hit tab, the game ends up crashing. is there maybe a config file or something that can be set to jaws so the game will launch in JFW mode, or is this just a bug that has to be worked out? 3. I end up shooting a lot of walls, because it sounds like a zombie is right there, when he is actually on the other side of a wall. can we have a mode that gives a subtle audio cue when you have a direct shot, or maybe a key to hit to ping and see if we're facing a wall directly? 4. if we could drop our own waypoint beacons, that would be way cool, maybe double tap a number to drop a beacon, then control number to turn that beacon on. being able to name the beacon when you drop it would be a great bonus as well, with the name being read out when you control numbered. thanks for another excellent release Jeremy, and awesome job on the sound efffects Chi, hope I'm spelling that right. Later che . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6619 (2010) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6619 (2010) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamer
Re: [Audyssey] Swamp questions
Listen. I started doing something that works really, really well. When you think you've got a shot, you can use the long and short range radars to find out if there's a wall in the way. For those who don't know or don't feel like looking it up, radar keys are the four arrows and/or e. To put it into long range, it's shift plus one of the radar keys. Shift up arrow, for example, is pretty handy for telling if there's a wall in the way. I've made a far fewer mistakes because of this. I actually didn't do this very much until I decided to play the game exactly as though I were in that world. What with me being blind, I started walking with my area radar on to make sure I would hear what's around me. It got me thinking about the uses for that device, and sniper checking is one of them. Hope that helps with the walls thing, because, frankly, the more sound issues we make the server have, the more work it has, and the less work, the smoother the operation. Signed: Dakotah Rickard On 11/10/11, john wrote: > How you managed to figure that out is way beyond me. It's handy > info, though. > > - Original Message - > From: "Kai" To: "Gamers Discussion list" Date sent: Thu, 10 Nov 2011 14:37:23 -0800 > Subject: Re: [Audyssey] Swamp questions > > Another way is to open up the progress.ini file in the swamp > directory and > setting the value of the first line to 3. > > Kai > > - Original Message - > From: "Darren Duff" To: ; "'Gamers Discussion list'" > Sent: Thursday, November 10, 2011 1:31 PM > Subject: Re: [Audyssey] Swamp questions > > > In regards to getting jaws to work with the game press tab twice > quickly > and > jfw will start to work with the game. IF you press tab twice > fast enough, > the game won't crash. That's how I got it to work. > > -Original Message- > From: gamers-boun...@audyssey.org > [mailto:gamers-boun...@audyssey.org] On > Behalf Of Che > Sent: Thursday, November 10, 2011 4:00 PM > To: Gamers Discussion list > Subject: [Audyssey] Swamp questions > >Wow, Jeremy has done it again. Great job man. >Swamp has the potential to be one of the most popular games > ever for the > action oriented AG community in my opinion. >The sound effects especially deserve kudos. >Some questions though: > 1. Why the deviation from the time tested standard input method > of FPS on > the PC? Every FPS I played when I was sighted used the mouse in > conjunction > with the A S D and W keys fore movement by default, a system > that works > great. Why not mirror this, in other words, w moves one forward, > and use > the > right mouse button for replicating the shift key, removing the > need to > stretch the fingers for shift v for example. > also, having the scroll wheel move between available weapons > would be > great. >2. I can't get jaws to work with swamp on my system, when I > hit tab, the > game ends up crashing. is there maybe a config file or something > that can > be > set to jaws so the game will launch in JFW mode, or is this just > a bug > that > has to be worked out? > 3. I end up shooting a lot of walls, because it sounds like a > zombie is > right there, when he is actually on the other side of a wall. > can we have > a > mode that gives a subtle audio cue when you have a direct shot, > or maybe a > key to hit to ping and see if we're facing a wall directly? > 4. if we could drop our own waypoint beacons, that would be way > cool, > maybe > double tap a number to drop a beacon, then control number to > turn that > beacon on. being able to name the beacon when you drop it would > be a > great > bonus as well, with the name being read out when you control > numbered. >thanks for another excellent release Jeremy, and awesome job > on the > sound > efffects Chi, hope I'm spelling that right. >Later > che > . > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave > the list, > send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management > of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > _ NOD32 EMON 6619 (2010) information > _ > > This message was checked by NOD32 antivirus system > http://www.eset.com > > > > > _ NOD32 EMON 6619 (2010) information > _ > > This message was checked by NOD32 antivirus system > http://www.eset.com > > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >
Re: [Audyssey] sample recordings
What exactly are we talking about building/producing here? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Thursday, November 10, 2011 10:56 PM To: Gamers Discussion list Subject: Re: [Audyssey] sample recordings Its fine tom, I can't say I have been that pro to be brutally honest. And its probably a good time before the stuff starts that the flames burn bright before we actually have got things worked out. With time I probably could do some of the cast. We need some sort of managed host structure, where with some training or whatever different people do one bit, slowly expanding to do more and more but alternating somehow. Its still quite alpha though. Right now I'd appreciate those that want to do the editing/ announcing to send me samples with the acception of kelly since I have heard his stuff on sod and thats credit enough. I have been pushing my nut for a bit so I really should see what others are willing to do and how much. Obviously you have seen my short commings, so thats where it is right now. At 06:15 p.m. 10/11/2011 -0500, you wrote: >HiBryan, > >Please, don't take it that way. What I said doesn't effect you >personally. All I was attempting to do was point out that the show's >host should sound like an experienced semi-professional to professional >host. That doesn't have any effect on people who submit content, >reviews, etc. > >Now, if people think I'm being too picky, bossy, etc let me know. I'll >step aside and let you guys do it your way. Just don't expect any >support from me personally. > >Cheers! > > >On 11/10/11, Bryan Peterson wrote: > > That's precisely why I probably won't be submitting anything. I was > > evidently good enough for Jake's standards to do Airik's voice in > > Airik the Cleric but I wouldn't consider myself up to professional standards. > > They're coming to take me away, ha-haaa! > >--- >Gamers mailing list __ Gamers@audyssey.org If you want to leave the >list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gamers@audyssey.org. >If you have any questions or concerns regarding the management of the >list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _____ NOD32 EMON 6619 (2010) information _ This message was checked by NOD32 antivirus system http://www.eset.com _____ NOD32 EMON 6620 (2011) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6620 (2011) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] require cheat codes and key bordcommandsforGMAtankcommander
You don't destroy it, your in a mine field and they know the way out. - Original Message - From: austin pinto Subject: Re: [Audyssey] require cheat codes and key bordcommandsforGMAtankcommander i am just at the biggnning of the stage 4 and 1 more thing what should i do with the atilearry truck? cause if i distroy it with gun or use standard shells to distroy it my crou tells me that wasnt a good move On 11/11/11, dark wrote: Hi Tom. I wasn't actually thinking about rp characters in terms of specific weaknesses like superman's criptonite, but character flaws that make the characters interesting people to play. For instance in the weakly mutants and masterminds game we play, my character was based on the idea of who would be the worst person to pickup an iron man type alien battle armour? A slightly dim, concert pianist with good intentions. he has no idea how his sute actually works (indeed interacting with the sute's ai makes for a large part of the game), he doesn't know super science or indeed magic, sinse it turns out the sute is an ancient egyptian wrelick. yet, these are things I've kept, sinse I don't want to alter him as a character specifically. he's grown and changed during the campeign, but character wise there are sitl things I'd like to keep the same, just because even though it would be dam useful to have certain skills such as science or magic, it wouldn't be in his character to have them. That for me is the interesting thing about tabletop rp, using the system dice and rules to make a character who is a distinct person on their own and reacts dynamically to various situations. interestingly enough i've just come back from a one off, just for fun game where there were no stats and system at all! the gm rolled a couple of dice to determine things like combat actions and initiative, but the game was entirely ad lib. While not something I'd want for a long period it was great fun to do for a change. getting back to computer games, it would actually be interesting to have more text walkthrough's around really. There are a couple on audiogams.net but there could deffinately be more, sinse I for one do enjoy reading them even for games I've already finished just to see what other people make of the games. This is even more true now that we have more complex games like time of conflict and castaways, where text could possibly be a clearer way of explaning tactics and stratogies coherently than trying to explain at the same time in a full on audio walkthrough. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- austin pinto email austinpinto.xavi...@gmail.com alternat email austin.pi...@hotmail.com facebook www.facebook.com/austinpinto.xaviers orkut www.orkut.com/austinpinto.xaviers twitter www.twitter.com/austinmpinto join me on google + surch for +austin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] sample recordings
t; > I made a couple files, a game sample and a voice only which > >> > should have been a game but for some reason the right device on > >> > the recording program was not set right and it never recorded right. > >> > My voice could be a little to loud so maybe I will have to fix that. > >> > You should get a clear sound from the realtech card in the box > >> > playing laser breakout of all things. > >> > http://dl.dropbox.com/u/1407689/sample.zip > >> > I don't promise perfection but at least I can keep the wheels turning. > >> > > >> > If you are happy to handle hosting at least for now, that will > >> > hold the cast for a bit, I plan to look into the cdn type of stuff. > >> > at some point. > >> > I guess I'll leave the community to its business. > >> > Hopefully this won't just be me. > >> > > >> > we can figure stuff out later if I pass the first step. > >> > > >> > > >> > > >> > --- > >> > Gamers mailing list __ Gamers@audyssey.org If you want to leave > >> > the list, send E-mail to gamers-unsubscr...@audyssey.org. > >> > You can make changes or update your subscription via the web, at > >> > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > >> > All messages are archived and can be searched and read at > >> > http://www.mail-archive.com/gamers@audyssey.org. > >> > If you have any questions or concerns regarding the management of > >> > the list, please send E-mail to gamers-ow...@audyssey.org. > >> > > >> > >>--- > >>Gamers mailing list __ Gamers@audyssey.org If you want to leave the > >>list, send E-mail to gamers-unsubscr...@audyssey.org. > >>You can make changes or update your subscription via the web, at > >>http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > >>All messages are archived and can be searched and read at > >>http://www.mail-archive.com/gamers@audyssey.org. > >>If you have any questions or concerns regarding the management of > >>the list, please send E-mail to gamers-ow...@audyssey.org. > > > > > > > > --- > > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > > list, send E-mail to gamers-unsubscr...@audyssey.org. > > You can make changes or update your subscription via the web, at > > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read at > > http://www.mail-archive.com/gamers@audyssey.org. > > If you have any questions or concerns regarding the management of > > the list, please send E-mail to gamers-ow...@audyssey.org. > > > >--- >Gamers mailing list __ Gamers@audyssey.org If you want to leave the >list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gamers@audyssey.org. >If you have any questions or concerns regarding the management of the >list, please send E-mail to gamers-ow...@audyssey.org. > > >_ NOD32 EMON 6619 (2010) information _ > >This message was checked by NOD32 antivirus system http://www.eset.com > > > > >_ NOD32 EMON 6619 (2010) information _ > >This message was checked by NOD32 antivirus system http://www.eset.com > > > > >--- >Gamers mailing list __ Gamers@audyssey.org If you want to leave the >list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gamers@audyssey.org. >If you have any questions or concerns regarding the management of the >list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6619 (2010) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6620 (2011) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6620 (2011) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible MOTA Features
Hi, That's true. The reason there isn't much overhead in a game like Mysteries of the Ancients is due to the fact it is written purely in native C++. With C++ I can micromanage CPU usage as well as ram usage. Where with the .Net languages, for example, the developer lets the garbage collecter do the clean up work which wastes CPU and memory on clean up deuty. In one way that's good,but it still isn't 100% efficientuse of your CPU power and memory. That, I think, is the issue with GTC and other games written in VB 6. The language was designed specifically for ease of use rather than efficient programming. There is no way to micromanage CPU usage and memory so some CPU output and memory is waisted on the VB runtime which acts as a bridge between application and native Windows libraries.However, that really isn't a big deal on newer systems these days. My thoughts simply are if I can use an existing speech service be it Jaws, Window-eyes, NVDA, Sapi, whatever it will be far easier to update and maintain games because I won't have to record, edit, and load x number of wav files for speech. I'll be able to use that CPU power and memory for more sound effects as needed. The speech will be more dinamic as I'll be able to pass message strings to the speech service in real time rather than figure out what wav file has the message I need, load it, and then play it back, etc. Cheers! On 11/10/11, john wrote: > MOTA doesn't really use that much cpu as is, though this may just > be my machine. I've got games (gtc and toc to name the ones that > come to mind) that blow straight through one of my cores even > idling. As far as ram goes, unless somebody has a really old xp > machine, you could do a lot more than the game is now without > affecting them. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander
Hi Shaun, Wrong level. You are thinking about level 2 not level 4. He is asking about the truck on level 4 that helps you through the mine field. He doesn't want to destroy that truck as its on his side not the enemy's. Cheers! On 11/11/11, shaun everiss wrote: > you need to gun it down with machine gun. > Then run into it at quarter speed, turn your smoke on when you get > close and watch for tanks. > Read your objectives its to get the amo from those trucks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander
Hi, You need to pay more attention to the mission briefings at the beginning of the levels. What to do with the truck was explained at the beginning of level 4. You are suppose to follow the truck through the mine field and then wait for it to drop off supplies for the mission. If you blow it up you are killing your own people. HTH On 11/11/11, austin pinto wrote: > i am just at the biggnning of the stage 4 and 1 more thing what should > i do with the atilearry truck? cause if i distroy it with gun or use > standard shells to distroy it my crou tells me that wasnt a good move --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] sample recordings
Hi Yohandy, In short, Shaun sent some sample recordings to the list to hear him podcasting. I repplied stating I didn't think he was the right person for the Audyssey podcast in my opinion. The topic took off from there. Cheers! On 11/10/11, Yohandy wrote: > What's this thread about? I missed the beginning. lol --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaways question
Hi jess. E and r cycle betwene catagories of people, eg builders, peasants, all etc, while d and f cycle betwene individual people in each catagory. A and s change the job of the selected person. You can also change jobs with control keys, for a ful list see the readme. As to which workers are idle, that is a harder thing because of how castaways works. When a job needs doing, one of the correct workers will do it. if that worker cannot do a job they default to their secondary job and try to do that, for example if there are no logs to chop into lumber the carpenter will become a lumberjack. The art to the game is dynamically changing people's jobs around according to what you need doing. If your building something and so need to take peasants of their usual work to build, make certain there is enough food in the tavern, or perhaps reassign some other jobs as peasants to carry food there. If nobody is sick, there's litle use for a doctor and your better off with another peasant etc. Beware the grue! Dark. - Original Message - From: "Jess Varnell" To: "Gamers Discussion list" Sent: Friday, November 11, 2011 8:09 AM Subject: [Audyssey] castaways question hi. I just started playing castaways, and I have a few questions. How do you cycle through the people? I keep changing their jobs without meaning to, when I just want to look at their stats. And secondly, how do you tell which workers are idle? Thanks much. Jess --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] require cheat codes and key bordcommandsforGMAtankcommander
The truck is on your side, you need to follow it through the mine field, that might actually be why you keep dying. Just stay behind the truck and turn when it does and you should get through fine, and certainly don't destroy it. Beware the grue! Dark. - Original Message - From: "austin pinto" To: "Gamers Discussion list" Sent: Friday, November 11, 2011 5:18 AM Subject: Re: [Audyssey] require cheat codes and key bordcommandsforGMAtankcommander i am just at the biggnning of the stage 4 and 1 more thing what should i do with the atilearry truck? cause if i distroy it with gun or use standard shells to distroy it my crou tells me that wasnt a good move On 11/11/11, dark wrote: Hi Tom. I wasn't actually thinking about rp characters in terms of specific weaknesses like superman's criptonite, but character flaws that make the characters interesting people to play. For instance in the weakly mutants and masterminds game we play, my character was based on the idea of who would be the worst person to pickup an iron man type alien battle armour? A slightly dim, concert pianist with good intentions. he has no idea how his sute actually works (indeed interacting with the sute's ai makes for a large part of the game), he doesn't know super science or indeed magic, sinse it turns out the sute is an ancient egyptian wrelick. yet, these are things I've kept, sinse I don't want to alter him as a character specifically. he's grown and changed during the campeign, but character wise there are sitl things I'd like to keep the same, just because even though it would be dam useful to have certain skills such as science or magic, it wouldn't be in his character to have them. That for me is the interesting thing about tabletop rp, using the system dice and rules to make a character who is a distinct person on their own and reacts dynamically to various situations. interestingly enough i've just come back from a one off, just for fun game where there were no stats and system at all! the gm rolled a couple of dice to determine things like combat actions and initiative, but the game was entirely ad lib. While not something I'd want for a long period it was great fun to do for a change. getting back to computer games, it would actually be interesting to have more text walkthrough's around really. There are a couple on audiogams.net but there could deffinately be more, sinse I for one do enjoy reading them even for games I've already finished just to see what other people make of the games. This is even more true now that we have more complex games like time of conflict and castaways, where text could possibly be a clearer way of explaning tactics and stratogies coherently than trying to explain at the same time in a full on audio walkthrough. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- austin pinto email austinpinto.xavi...@gmail.com alternat email austin.pi...@hotmail.com facebook www.facebook.com/austinpinto.xaviers orkut www.orkut.com/austinpinto.xaviers twitter www.twitter.com/austinmpinto join me on google + surch for +austin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] castaways question
hi. I just started playing castaways, and I have a few questions. How do you cycle through the people? I keep changing their jobs without meaning to, when I just want to look at their stats. And secondly, how do you tell which workers are idle? Thanks much. Jess --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.