Re: [Audyssey] Corporate VS IndependentDeveloperswasModeratorMessage

2013-04-10 Thread dark

Hi Tom.

that is a good oint regarding sound modding. The editers I've been thinking 
of as examples have either been freeware, as in rocks n diamonds or t2002, 
or when a commercial company have come with an editer, the editer is limited 
in scope as you describe. For example the kingsoft amigar game emerald mine 
(one of the games rocks n diamonds is based upon), came with a very 
comprehensive editer which let players create all their own emerald mine 
puzzle style levels. They could not create new gameplay, but they could 
redraw all game graphics, add new sfx etc, however since kingsoft never 
released any more similar emerald mine games, they were in no danger of 
losing business.


so, as you said the fairest alternative seems to be a level editer patterned 
after the dynaman grid creator, ie, an editer that let people move in game 
objects around, put them in different places to create new levels etc, but 
not actually create new objects or mod the sounds and music to alter the 
game.


If however a game has enough objects to play with though, this would be more 
than enough to give ample replay, indeed the only reason I suspect the 
dynaman grid editer never got more use was simply that the game didn't 
really have enough objects to create different levels. If however we were 
thinking of a game like shades of doom or even montizumans revenge, which 
features keys and doors, several different traps and enemies as well! as 
basic layout on the maps then there would be more than enough leeway for 
people to make different levels for the game and still give the developer 
room to develope more games or a sequal along similar lines, but with a 
different setting, monsters, traps etc.


for example, lets suppose that you created the monti editer. The game had 
rolling sculls,snakes and spiders as enemies. Poeple could be free with such 
an editer to redesign levels (and with the different door types of monti 
some interesting designs could! be created), and surprise the player with 
more enemy placement, however you as the developer could be free to develope 
a sequal containing bouncing skulls, enemies with projectiles etc, and of 
course all the people who enjoyed monti would still! be in a position to buy 
the game since they'd want to see the new objects in action.


Beware the Grue!

Dark. 



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Re: [Audyssey] Solving Captchas was Anymore RPG Games?

2013-04-10 Thread dark

Hi amanda.

Tests like asking the mothers maiden name or your first school are all very 
well when you have created an account with someone such as bt or apple and 
need to log back in and check that account, but captchas usually refer only 
to when you create an account for the first time, which is why the question 
couldn't be personal.


There are however still lots of general questions that could be asked though 
for account setup which everyone would know without resorting to those 
stupid captchas.


Beware the grue!

Dark. 



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Re: [Audyssey] Corporate VS IndependentDeveloperswasModeratorMessage

2013-04-10 Thread Thomas Ward
Hi Dark,,

Exactly. That's really the only way to balance the need for a level
editor and making it commercially viable at the same time.

For example, in Rail Racer Che gives you a track editor which allows
you to create and add new custom tracks. However, you can not create
new custom racers  or create anything that doesn't already exist in
the game to begin with. This works out fine because you can create
your own tracks but can't use the tools to create a completely
different game just by modding it.

I could certainly see a similar concept applying to a game like Monte.
You would have a certain number of rolling skulls, giant spiders,
rattle snakes, gold coins, diamonds, colored keys, etc and you could
place them where you want but couldn't create something new that
wasn't present in the game to begin with. All you could basically do
is draw the level map, and place items accordingly as needed. This
would allow you to extend the game without preventing the developer
from creating a sequel or creating another side-scroller using the
same engine and selling it. :D

As you said yourself if version 2.0 had bouncing skulls besides the
standard ones and a few other additions people would still buy the
game because they'd want the new updates since it would beyond the
editors ability to add. It allows the developer the freedom to hold
back new potential content while at the same time allow customers the
opportunity to add more levels and such.

Cheers!

On 4/10/13, dark d...@xgam.org wrote:
 Hi Tom.

 that is a good point regarding sound modding. The editers I've been thinking

 of as examples have either been freeware, as in rocks n diamonds or t2002,
 or when a commercial company have come with an editer, the editer is limited

 in scope as you describe. For example the kingsoft amigar game emerald mine

 (one of the games rocks n diamonds is based upon), came with a very
 comprehensive editer which let players create all their own emerald mine
 puzzle style levels. They could not create new gameplay, but they could
 redraw all game graphics, add new sfx etc, however since kingsoft never
 released any more similar emerald mine games, they were in no danger of
 losing business.

 so, as you said the fairest alternative seems to be a level editer patterned

 after the dynaman grid creator, ie, an editer that let people move in game
 objects around, put them in different places to create new levels etc, but
 not actually create new objects or mod the sounds and music to alter the
 game.

 If however a game has enough objects to play with though, this would be more

 than enough to give ample replay, indeed the only reason I suspect the
 dynaman grid editer never got more use was simply that the game didn't
 really have enough objects to create different levels. If however we were
 thinking of a game like shades of doom or even montizumans revenge, which
 features keys and doors, several different traps and enemies as well! as
 basic layout on the maps then there would be more than enough leeway for
 people to make different levels for the game and still give the developer
 room to develope more games or a sequal along similar lines, but with a
 different setting, monsters, traps etc.

 for example, lets suppose that you created the monti editer. The game had
 rolling sculls,snakes and spiders as enemies. Poeple could be free with such

 an editer to redesign levels (and with the different door types of monti
 some interesting designs could! be created), and surprise the player with
 more enemy placement, however you as the developer could be free to develope

 a sequal containing bouncing skulls, enemies with projectiles etc, and of
 course all the people who enjoyed monti would still! be in a position to buy

 the game since they'd want to see the new objects in action.

 Beware the Grue!

 Dark.


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Re: [Audyssey] 2013 Top 25 Websites for Gamers who are Blind

2013-04-10 Thread Jim Kitchen

Hi Eleanor,

Thank you all at 7-128 Software for doing the top 25 list.

Woo hoo! I am number 4 again this year.

Thanks again and BFN

- Original Message -
7-128 Software announces that the 2013 Top 25 Websites for Gamers who 
are Blind is now available.  Sorry we are so late this year but stuff 
got in the way!  Congratulations to all of those that are on the list.  
We just want to say that we appreciate the great work that so many do in 
making great games available, in providing help to newbies, in reviewing 
accessible games and providing community to people.


I also want to let you know that it is quite difficult to rank the sites 
since there are so many really good sites out there.


To check it out, go to:  www.7128.com

Eleanor Robinson
7-128 Software

---

Jim

Check my web site for my 35 free games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Solving Captchas was Anymore RPG Games?

2013-04-10 Thread Thomas Ward
Hi,

Exactly. The personal questions like what is your mother's maiden
name, what is your dog's name, etc are perfectly fine when you have an
existing account. That type of security question works well for
retrieving your password etc. However, it doesn't work for creating a
new account for the first time because it doesn't have a clue what
your mother's maiden name is or what your dog's name is. :D

However, as Dark pointed out there are plenty of general questions
that could be asked at random to foil spambots like who was the first
president of the United States or what is the largest ocean in the
world? Such questions are general enough that most people past the
fifth grade would know them, but unless a spambot has a large database
of trivia facts might not be able to guess. So I think there are ways
to get the same result without aC CAPTCHA.

Still, the CAPTCHA system would be fine if the audio was clear enough
to hear. The real complaint with Google and other CAPTCHAs is when you
click on the audio link the letters are garbled to the point you can't
tell if it said g or d or a or j. Some letters sound so alike in those
CAPTCHAs it makes them impossible to use. So rather than trying to get
Google etc to use something else I think the first step is just to fix
the CAPTCHA system so it works for everyone.

Cheers!



On 4/10/13, dark d...@xgam.org wrote:
 Hi amanda.

 Tests like asking the mothers maiden name or your first school are all very

 well when you have created an account with someone such as bt or apple and
 need to log back in and check that account, but captchas usually refer only

 to when you create an account for the first time, which is why the question

 couldn't be personal.

 There are however still lots of general questions that could be asked though

 for account setup which everyone would know without resorting to those
 stupid captchas.

 Beware the grue!

 Dark.


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Re: [Audyssey] Solving Captchas was Anymore RPG Games?

2013-04-10 Thread Thomas Ward
Hi Shaun and all,

OK, we are drifting way off topic. Talking about CAPTCHAs was a gray
area in of itself, but I allowed it since it relates to Puppet
Nightmares and a few other browser games. However, this business of
how people use to be 10, 20, 30 years ago etc is way, way, way off
topic. So let's steer things back on topic or close it.

Thanks.

On 4/10/13, shaun everiss sm.ever...@gmail.com wrote:
 tom I couldn't aggree with you more.
 I actually grew up in the late 80s  and 90s.
 it changed around 1995.
 It was much simpler before the net sertainly nothing major happened
 till after 2000 its probably because things are to easy now that all
 this expantion is blowing over.
 You are right about it being offtopic though, however since you are
 responding to this today I figure I have at least one day of this banter.
 anyway, living in a small country I can realise how that growing is going.
 my citty is getting bigger and running out of land, a lot of the
 quiet country side and villages around here are growing into citties
 within themselves.
 Its progress ofcause but people are not to happy about it.
 loads of protests and such.
 some succeed some don't.
 But as you say its the way things are.
 One day when we can time travel I'd like to go back, to the 30s then
 60s 70s and see how things were more simpler but oh well we have what
 we have and I am happy that for at least 20 years it was not all
 about tablets and iapads.
 kids are being born into computers instead of writing now.


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Re: [Audyssey] Solving Captchas was Anymore RPG Games?

2013-04-10 Thread Thomas Ward
Hi Dark,

Agreed. As I just said in my last post the business of public
assistance is off topic for the list. So I'm not going to revisit that
part of the conversation.

As far as Google goes I'll try and find some time this week to write a
rough draft about their CAPTCHA system and post it here for review. If
people like it I'll send it to Google or have my wife do it and see
what happens next. Not sure if it will do much good but perhaps the
one reason they haven't gotten any feedback like this is because a
blind user has to get through the inaccessible CAPTCHA system to reach
their admins. Making it a double whammy.

Cheers!

On 4/9/13, dark d...@xgam.org wrote:
 Hi Tom. ]

 The question of assistance is really another matter (besides I do address it

 in my thesis), and should likely be kept off list as it's not exactly game
 related and would require a more lengthy conversation than is possible I
 think, (heck, I devoted  about 5000 words of my thesis to it).

 Getting back to captchas though, I agree if you can contact google that
 would really be helpful and a good step forward. Myself, i would either like

 A, captchs such as google's previous audio ones which were! doable, or B, a

 text alternative with a symple question that people could answer like the
 rpg ones, such as what planet do we live on, which country has Washington as

 it's capital, which country is Paris in, if a person is not a boy they are a

 what? etc.

 If google did! have an accessible alternative as they used to, then we could

 advise developers such as the gm of puppet nightmares that it was
 available.

 As regards puppet nightmares, since I have discussed access measures such as

 image labeling with the gm in the past I did mean to contact him myself
 regarding the capture, however since I've been stuck with this less than
 reliable free net connection I likely couldn't stay connected to the puppet

 nightmares site long enough to send a message (one reason I haven't played
 for a while). I will however be heading back to my parents on Wednesday so
 could do it then.

 I will suggest for the time being that he do as the gm of the game uncharted

 peak does, and allow vi users to contact him by mail in order to have
 accounts created, though of course I will also note that if he did! want to

 put in a text alternative which asked a question based on the info about the

 game on the front page,  for example what is the name of the type of
 creatures which players control in the game, (the answer being soul
 puppets), that would work too.

 I really hope though google can be made to see sense, since it's amazing how

 many people do use their captcha system, which is why it's so bad it not
 being accessible.

 Beware the Grue!

 Dark.


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Re: [Audyssey] 2013 Top 25 Websites for Gamers who are Blind

2013-04-10 Thread Jeremy Kaldobsky
Did any sites change their place on the list, from last year?  They all look to 
be in the same places to me.

- Aprone

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Re: [Audyssey] ChangeReaction 2 for Windows Update

2013-04-10 Thread Thomas Ward
Hi Josh,

Yay! This is great news. I'm excited to get my paws on this new
version of the game. Hopefully I'll be able to buy it when it comes
out as my cash supply has been running a little low of late.
Gr

On 4/9/13, Draconis i...@dracoent.com wrote:
 Greetings gamers,

 Just a brief note to let you know that ChangeReaction for Windows is
 entering its final stage of beta testing in the next few days. We hope to
 release the game around the 1st of May, but that is only a rough estimate.

 The slight delay has been due, in part, to an emergency migration to a new
 web host, which also meant that we needed to move forward our plans to
 revamp our web site.

 We expect to launch ChangeReaction for Windows and unveil the new version of
 the web site at the same time.

 Thanks for your patience.

 Draconis Entertainment


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Re: [Audyssey] 2013 Top 25 Websites for Gamers who are Blind

2013-04-10 Thread Thomas Ward
Hi Eleanor,

Thanks as always for this top 25 list of sites. As soon as I can
figure out the reason why auddyssey.org continues pointing to the old
site instead of the new one I am working on I'll make a link to this
top 25 list and mirror it on Audyssey as I think it is a valuable
resource you guys are providing for the community.

Cheers!

On 4/9/13, Eleanor Robinson elea...@7128.com wrote:
 7-128 Software announces that the 2013 Top 25 Websites for Gamers who
 are Blind is now available.  Sorry we are so late this year but stuff
 got in the way!  Congratulations to all of those that are on the list.
 We just want to say that we appreciate the great work that so many do in
 making great games available, in providing help to newbies, in reviewing
 accessible games and providing community to people.

 I also want to let you know that it is quite difficult to rank the sites
 since there are so many really good sites out there.

 To check it out, go to:  www.7128.com

 Eleanor Robinson
 7-128 Software

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Re: [Audyssey] Solving Captchas was Anymore RPG Games?

2013-04-10 Thread Bryan Peterson

Exactly. At least PayPal has a reasonably understandable one.



But thou must!
-Original Message- 
From: Thomas Ward

Sent: Wednesday, April 10, 2013 3:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Solving Captchas was Anymore RPG Games?

Hi,

Exactly. The personal questions like what is your mother's maiden
name, what is your dog's name, etc are perfectly fine when you have an
existing account. That type of security question works well for
retrieving your password etc. However, it doesn't work for creating a
new account for the first time because it doesn't have a clue what
your mother's maiden name is or what your dog's name is. :D

However, as Dark pointed out there are plenty of general questions
that could be asked at random to foil spambots like who was the first
president of the United States or what is the largest ocean in the
world? Such questions are general enough that most people past the
fifth grade would know them, but unless a spambot has a large database
of trivia facts might not be able to guess. So I think there are ways
to get the same result without aC CAPTCHA.

Still, the CAPTCHA system would be fine if the audio was clear enough
to hear. The real complaint with Google and other CAPTCHAs is when you
click on the audio link the letters are garbled to the point you can't
tell if it said g or d or a or j. Some letters sound so alike in those
CAPTCHAs it makes them impossible to use. So rather than trying to get
Google etc to use something else I think the first step is just to fix
the CAPTCHA system so it works for everyone.

Cheers!



On 4/10/13, dark d...@xgam.org wrote:

Hi amanda.

Tests like asking the mothers maiden name or your first school are all 
very


well when you have created an account with someone such as bt or apple and
need to log back in and check that account, but captchas usually refer 
only


to when you create an account for the first time, which is why the 
question


couldn't be personal.

There are however still lots of general questions that could be asked 
though


for account setup which everyone would know without resorting to those
stupid captchas.

Beware the grue!

Dark.



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[Audyssey] A Preview of the New Audyssey Site

2013-04-10 Thread Thomas Ward
Hi all,

If you would like to get a look at the work we are doing on the new
Audyssey site go to
http://www.audyssey.org/index.php
and take a look around. Right now this is just a very early rough
draft of the web site, and lots of areas are incomplete, but we plan
to be adding to what is there over the next few days and weeks as we
have time. Please, use the link provided above as for some strange
reason going to the site directly continues to bring up the old site
for some unexplained reason. Of course, any comments, thoughts, or
suggestions are welcome.

Cheers!

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[Audyssey] unable to run Rail Racer Demo on windows8

2013-04-10 Thread austin pinto
hi all when i press enter on the Rail Racer Demo in windows8 i get a
error game engin.exe has stopped working i have tried it in
compatibility mode but no use any help in how to make it run?

-- 
surch for me on facebook, google+, orkut..
austinpinto.xavi...@gmail.com
follow me on twitter.
austinmpinto
contact me on skype.
austin.pinto3

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Re: [Audyssey] Swamp giveaway contest! Only a few hours to be a part of this.

2013-04-10 Thread James Bartlett
hI dallas

Well realy I never played online just on consils like ps1 or 2. So I
never had 2 text or speak. Just aim and shoot. That's what I never liked
about fps games that aim was so hard to get down and by the time I did I was
dead l o l.



-Original Message-
From: Dallas O'Brien [mailto:dallas.r.obr...@gmail.com] 
Sent: Wednesday, April 10, 2013 1:29 AM
Subject: Re: [Audyssey] Swamp giveaway contest! Only a few hours to be a
part of this.

rofl, james, did you have to type in the olden days texting speek?
that actually reads very wierdly with speech

yeah, its not everybodies thing, and i come and go from it, sometimes
playing for a long time, at other times, i can't be bothered. lol. but yeah.
give it a go at least.

regards
dallas


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Re: [Audyssey] 2013 Top 25 Websites for Gamers who are Blind

2013-04-10 Thread James Bartlett
Hello Jim

I just wonted 2 say good job and keep up the good work.

-Original Message-
From: Jim Kitchen [mailto:j...@kitchensinc.net] 
Sent: Wednesday, April 10, 2013 5:47 AM
Subject: Re: [Audyssey] 2013 Top 25 Websites for Gamers who are Blind

Hi Eleanor,

Thank you all at 7-128 Software for doing the top 25 list.

Woo hoo! I am number 4 again this year.

Thanks again and BFN

- Original Message -
7-128 Software announces that the 2013 Top 25 Websites for Gamers who are
Blind is now available.  Sorry we are so late this year but stuff got in the
way!  Congratulations to all of those that are on the list.  
We just want to say that we appreciate the great work that so many do in
making great games available, in providing help to newbies, in reviewing
accessible games and providing community to people.

I also want to let you know that it is quite difficult to rank the sites
since there are so many really good sites out there.

To check it out, go to:  www.7128.com

Eleanor Robinson
7-128 Software

---

 Jim

Check my web site for my 35 free games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA


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Re: [Audyssey] 2013 Top 25 Websites for Gamers who are Blind

2013-04-10 Thread Thomas Ward
Hi,

I'd like to congratulate everyone on the list as they are all doing a
good job. Audyssey I am proud to say still made it into the top three
even though the new site wasn't up and running when the top 25 sites
were chosen. So it shall be interesting to see where we place next
year. :D

On 4/10/13, James Bartlett jab8...@gmail.com wrote:
 Hello Jim

   I just wonted 2 say good job and keep up the good work.


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Re: [Audyssey] unable to run Rail Racer Demo on windows8

2013-04-10 Thread Thomas Ward
Hi Austin,

Make sure you install .NET Framework 1.1 and Managed DirectX. Neither
of which comes with Windows 8 and need to be installed separately.


On 4/10/13, austin pinto austinpinto.xavi...@gmail.com wrote:
 hi all when i press enter on the Rail Racer Demo in windows8 i get a
 error game engin.exe has stopped working i have tried it in
 compatibility mode but no use any help in how to make it run?

 --
 surch for me on facebook, google+, orkut..
 austinpinto.xavi...@gmail.com
 follow me on twitter.
 austinmpinto
 contact me on skype.
 austin.pinto3

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Re: [Audyssey] unable to run Rail Racer Demo on windows8

2013-04-10 Thread lenron brown
can you send the links to both of them please

On 4/10/13, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Austin,

 Make sure you install .NET Framework 1.1 and Managed DirectX. Neither
 of which comes with Windows 8 and need to be installed separately.


 On 4/10/13, austin pinto austinpinto.xavi...@gmail.com wrote:
 hi all when i press enter on the Rail Racer Demo in windows8 i get a
 error game engin.exe has stopped working i have tried it in
 compatibility mode but no use any help in how to make it run?

 --
 surch for me on facebook, google+, orkut..
 austinpinto.xavi...@gmail.com
 follow me on twitter.
 austinmpinto
 contact me on skype.
 austin.pinto3

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Re: [Audyssey] A Preview of the New Audyssey Site

2013-04-10 Thread James Bartlett
Hello Thomas

Its looking good. I can't wait 2 c the completed page. Keep up the
great job guys.

James


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Re: [Audyssey] A Preview of the New Audyssey Site

2013-04-10 Thread Jacob Kruger

Seems clean enough/nicely usable as it is now.

Will also send you another message, off-list about web content.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 10, 2013 2:19 PM
Subject: [Audyssey] A Preview of the New Audyssey Site



Hi all,

If you would like to get a look at the work we are doing on the new
Audyssey site go to
http://www.audyssey.org/index.php
and take a look around. Right now this is just a very early rough
draft of the web site, and lots of areas are incomplete, but we plan
to be adding to what is there over the next few days and weeks as we
have time. Please, use the link provided above as for some strange
reason going to the site directly continues to bring up the old site
for some unexplained reason. Of course, any comments, thoughts, or
suggestions are welcome.

Cheers!

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[Audyssey] Organizing teh Audyssey Database

2013-04-10 Thread Thomas Ward
Hello all,

Today or tomorrow I want to begin working on the Audyssey games
database, and I was wondering how you all think I should organize and
arrange the games and developers. There are many ways to do this so I
thought I would throw a few suggestions out here and gather your
input.

The first way I could organize the database is by developer. I could
have a list of developers such as BSC Software, GMA Games, PCs Games,
Blind Adrenaline, etc and below that heading all the games they have
produced. Of course, the problem with that method is if you are
looking for a certain type of game it is difficult to find or locate
without going through and each and every game on the site.

The second method is to organize games by type or genre. I could  have
various categories such as action, strategy, card games, puzzle games,
etc. I think this would be a more acceptable method for organizing the
games on the site as you could go directly to the section that was of
interest and skip those sections that weren't of any interest.

The third option is similar to the second accept instead of just being
divided by genre they could also be divided up by platform such as Mac
OS, Windows, Linux, and iOS. Under those headings would be subheadings
such as action, strategy, card, puzzle, whatever. Any thoughts here?

Cheers!

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Re: [Audyssey] A Preview of the New Audyssey Site

2013-04-10 Thread Lisa Hayes
This looks good thomas and all well done here i like it a lot.  Keep up the 
good work here folks.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 10, 2013 10:19 PM
Subject: [Audyssey] A Preview of the New Audyssey Site



Hi all,

If you would like to get a look at the work we are doing on the new
Audyssey site go to
http://www.audyssey.org/index.php
and take a look around. Right now this is just a very early rough
draft of the web site, and lots of areas are incomplete, but we plan
to be adding to what is there over the next few days and weeks as we
have time. Please, use the link provided above as for some strange
reason going to the site directly continues to bring up the old site
for some unexplained reason. Of course, any comments, thoughts, or
suggestions are welcome.

Cheers!

---
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list,
please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] Organizing teh Audyssey Database

2013-04-10 Thread Lisa Hayes
I like the second option type or gonra much simpler to navigate through not 
so much of an oniopn other wise.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 10, 2013 11:44 PM
Subject: [Audyssey] Organizing teh Audyssey Database



Hello all,

Today or tomorrow I want to begin working on the Audyssey games
database, and I was wondering how you all think I should organize and
arrange the games and developers. There are many ways to do this so I
thought I would throw a few suggestions out here and gather your
input.

The first way I could organize the database is by developer. I could
have a list of developers such as BSC Software, GMA Games, PCs Games,
Blind Adrenaline, etc and below that heading all the games they have
produced. Of course, the problem with that method is if you are
looking for a certain type of game it is difficult to find or locate
without going through and each and every game on the site.

The second method is to organize games by type or genre. I could  have
various categories such as action, strategy, card games, puzzle games,
etc. I think this would be a more acceptable method for organizing the
games on the site as you could go directly to the section that was of
interest and skip those sections that weren't of any interest.

The third option is similar to the second accept instead of just being
divided by genre they could also be divided up by platform such as Mac
OS, Windows, Linux, and iOS. Under those headings would be subheadings
such as action, strategy, card, puzzle, whatever. Any thoughts here?

Cheers!

---
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Re: [Audyssey] 2013 Top 25 Websites for Gamers who are Blind

2013-04-10 Thread Lisa Hayes
We'll be number onw no doubt thomas my friend and hard working game 
developor list mod and genious grin.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 10, 2013 11:30 PM
Subject: Re: [Audyssey] 2013 Top 25 Websites for Gamers who are Blind



Hi,

I'd like to congratulate everyone on the list as they are all doing a
good job. Audyssey I am proud to say still made it into the top three
even though the new site wasn't up and running when the top 25 sites
were chosen. So it shall be interesting to see where we place next
year. :D

On 4/10/13, James Bartlett jab8...@gmail.com wrote:

Hello Jim

I just wonted 2 say good job and keep up the good work.



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list,
please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] Organizing teh Audyssey Database

2013-04-10 Thread Jacob Kruger
Are you planning to store the data/content in actual database, or just lay 
it out on pages in a structured arrangement?


Asking since, if in database, you could then let guys search, or request 
different sort orders, categorisations, etc. etc. using data queries 
generated by page controls, etc., easily enough?


As in wouldn't think it was necessarily necessary to sort of hard-code 
layout options/arrangement/ordering/categorisation as such - if that makes 
sense?


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 10, 2013 3:44 PM
Subject: [Audyssey] Organizing teh Audyssey Database



Hello all,

Today or tomorrow I want to begin working on the Audyssey games
database, and I was wondering how you all think I should organize and
arrange the games and developers. There are many ways to do this so I
thought I would throw a few suggestions out here and gather your
input.

The first way I could organize the database is by developer. I could
have a list of developers such as BSC Software, GMA Games, PCs Games,
Blind Adrenaline, etc and below that heading all the games they have
produced. Of course, the problem with that method is if you are
looking for a certain type of game it is difficult to find or locate
without going through and each and every game on the site.

The second method is to organize games by type or genre. I could  have
various categories such as action, strategy, card games, puzzle games,
etc. I think this would be a more acceptable method for organizing the
games on the site as you could go directly to the section that was of
interest and skip those sections that weren't of any interest.

The third option is similar to the second accept instead of just being
divided by genre they could also be divided up by platform such as Mac
OS, Windows, Linux, and iOS. Under those headings would be subheadings
such as action, strategy, card, puzzle, whatever. Any thoughts here?

Cheers!

---
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gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




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Re: [Audyssey] Organizing teh Audyssey Database

2013-04-10 Thread Angela Delicata
Hi,
The third solution would be fine for me.
Thanks.
Angela from Italy


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Wednesday, April 10, 2013 3:44 PM
To: Gamers Discussion list
Subject: [Audyssey] Organizing teh Audyssey Database

Hello all,

Today or tomorrow I want to begin working on the Audyssey games database,
and I was wondering how you all think I should organize and arrange the
games and developers. There are many ways to do this so I thought I would
throw a few suggestions out here and gather your input.

The first way I could organize the database is by developer. I could have a
list of developers such as BSC Software, GMA Games, PCs Games, Blind
Adrenaline, etc and below that heading all the games they have produced. Of
course, the problem with that method is if you are looking for a certain
type of game it is difficult to find or locate without going through and
each and every game on the site.

The second method is to organize games by type or genre. I could  have
various categories such as action, strategy, card games, puzzle games, etc.
I think this would be a more acceptable method for organizing the games on
the site as you could go directly to the section that was of interest and
skip those sections that weren't of any interest.

The third option is similar to the second accept instead of just being
divided by genre they could also be divided up by platform such as Mac OS,
Windows, Linux, and iOS. Under those headings would be subheadings such as
action, strategy, card, puzzle, whatever. Any thoughts here?

Cheers!

---
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send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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Re: [Audyssey] Organizing the Audyssey Database

2013-04-10 Thread Thomas Ward
Hi Jacob,

For the moment its just going to be laid out on a page or pages in a
well organized structural arrangement. I don't have much time right
now to design a fully operational database per say, but I do want to
get something functional up and running for now. The easiest way to do
that would be to layout the site and page structure and add to it as
I have time. I can always go back and change it later as needed.

Cheers!

On 4/10/13, Jacob Kruger ja...@blindza.co.za wrote:
 Are you planning to store the data/content in actual database, or just lay
 it out on pages in a structured arrangement?

 Asking since, if in database, you could then let guys search, or request
 different sort orders, categorisations, etc. etc. using data queries
 generated by page controls, etc., easily enough?

 As in wouldn't think it was necessarily necessary to sort of hard-code
 layout options/arrangement/ordering/categorisation as such - if that makes
 sense?

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'

---
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Re: [Audyssey] Organizing teh Audyssey Database

2013-04-10 Thread James Bartlett
Hi

I think the 3rd would b the best out of the 3. Like u said the 1st u
would have 2 go through all the games that u wouldn't care 4 just 2 find the
ones u would play. The 2nd is not a bad idear, but the 3rd 1 will make it
easyer 4 people 2 find what they wont. 4 exsampal I don't have a iphone so
if I'm looking 4  a game and I can go by platform and then tipe that would
take a lot of the guess work out of it 4 me. That is just my thoughts on
that idear.

Hth
James

-Original Message-
From: Thomas Ward [mailto:thomasward1...@gmail.com] 
Sent: Wednesday, April 10, 2013 9:44 AM
Subject: [Audyssey] Organizing teh Audyssey Database

Hello all,

Today or tomorrow I want to begin working on the Audyssey games database,
and I was wondering how you all think I should organize and arrange the
games and developers. There are many ways to do this so I thought I would
throw a few suggestions out here and gather your input.

The first way I could organize the database is by developer. I could have a
list of developers such as BSC Software, GMA Games, PCs Games, Blind
Adrenaline, etc and below that heading all the games they have produced. Of
course, the problem with that method is if you are looking for a certain
type of game it is difficult to find or locate without going through and
each and every game on the site.

The second method is to organize games by type or genre. I could  have
various categories such as action, strategy, card games, puzzle games, etc.
I think this would be a more acceptable method for organizing the games on
the site as you could go directly to the section that was of interest and
skip those sections that weren't of any interest.

The third option is similar to the second accept instead of just being
divided by genre they could also be divided up by platform such as Mac OS,
Windows, Linux, and iOS. Under those headings would be subheadings such as
action, strategy, card, puzzle, whatever. Any thoughts here?

Cheers!




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Re: [Audyssey] 2013 Top 25 Websites for Gamers who are Blind

2013-04-10 Thread Thomas Ward
Hi Lisa,

Thanks for the vote of confidence. Well, for now I'm happy we are
number 3, and we can aim higher next year. :D

On 4/10/13, Lisa Hayes lhay...@internode.on.net wrote:
 We'll be number onw no doubt thomas my friend and hard working game
 developor list mod and genious grin.
 Lisa Hayes

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Re: [Audyssey] Organizing teh Audyssey Database

2013-04-10 Thread Michael Taboada

Hi Thomas,
I personally would go for the third approach, as if you really want to know 
what a specific developer has made you can probably just go to their website 
:P and at the same time many people won't care about windows or mac or iOS 
etc games so could just skip that heading.

Hth,
-Michael.


-Original Message- 
From: Thomas Ward

Sent: Wednesday, April 10, 2013 8:44 AM
To: Gamers Discussion list
Subject: [Audyssey] Organizing teh Audyssey Database

Hello all,

Today or tomorrow I want to begin working on the Audyssey games
database, and I was wondering how you all think I should organize and
arrange the games and developers. There are many ways to do this so I
thought I would throw a few suggestions out here and gather your
input.

The first way I could organize the database is by developer. I could
have a list of developers such as BSC Software, GMA Games, PCs Games,
Blind Adrenaline, etc and below that heading all the games they have
produced. Of course, the problem with that method is if you are
looking for a certain type of game it is difficult to find or locate
without going through and each and every game on the site.

The second method is to organize games by type or genre. I could  have
various categories such as action, strategy, card games, puzzle games,
etc. I think this would be a more acceptable method for organizing the
games on the site as you could go directly to the section that was of
interest and skip those sections that weren't of any interest.

The third option is similar to the second accept instead of just being
divided by genre they could also be divided up by platform such as Mac
OS, Windows, Linux, and iOS. Under those headings would be subheadings
such as action, strategy, card, puzzle, whatever. Any thoughts here?

Cheers!

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Re: [Audyssey] Organizing teh Audyssey Database

2013-04-10 Thread Mich
Hi I to would go with the third option since it helps know what games run on 
what os and what kinds of games they are etc. from Mich.
- Original Message - 
From: Michael Taboada mich...@speedofsoundgaming.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 10, 2013 10:44 AM
Subject: Re: [Audyssey] Organizing teh Audyssey Database



Hi Thomas,
I personally would go for the third approach, as if you really want to 
know what a specific developer has made you can probably just go to their 
website :P and at the same time many people won't care about windows or 
mac or iOS etc games so could just skip that heading.

Hth,
-Michael.


-Original Message- 
From: Thomas Ward

Sent: Wednesday, April 10, 2013 8:44 AM
To: Gamers Discussion list
Subject: [Audyssey] Organizing teh Audyssey Database

Hello all,

Today or tomorrow I want to begin working on the Audyssey games
database, and I was wondering how you all think I should organize and
arrange the games and developers. There are many ways to do this so I
thought I would throw a few suggestions out here and gather your
input.

The first way I could organize the database is by developer. I could
have a list of developers such as BSC Software, GMA Games, PCs Games,
Blind Adrenaline, etc and below that heading all the games they have
produced. Of course, the problem with that method is if you are
looking for a certain type of game it is difficult to find or locate
without going through and each and every game on the site.

The second method is to organize games by type or genre. I could  have
various categories such as action, strategy, card games, puzzle games,
etc. I think this would be a more acceptable method for organizing the
games on the site as you could go directly to the section that was of
interest and skip those sections that weren't of any interest.

The third option is similar to the second accept instead of just being
divided by genre they could also be divided up by platform such as Mac
OS, Windows, Linux, and iOS. Under those headings would be subheadings
such as action, strategy, card, puzzle, whatever. Any thoughts here?

Cheers!

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list,
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Re: [Audyssey] Organizing the Audyssey Database

2013-04-10 Thread Thomas Ward
Hi James,

Agreed. What I am thinking here is creating pages for each individual
platform such as Windows, Linux, Mac, iOS, etc and then on that page
have sections for action, card, puzzle, strategy, whatever so it is
easy to locate a particular type of game quickly, and see what if
anything is available for that platform and genre.

Cheers!


On 4/10/13, James Bartlett jab8...@gmail.com wrote:
 Hi

   I think the 3rd would b the best out of the 3. Like u said the 1st u
 would have 2 go through all the games that u wouldn't care 4 just 2 find
 the
 ones u would play. The 2nd is not a bad idear, but the 3rd 1 will make it
 easyer 4 people 2 find what they wont. 4 exsampal I don't have a iphone so
 if I'm looking 4  a game and I can go by platform and then tipe that would
 take a lot of the guess work out of it 4 me. That is just my thoughts on
 that idear.

 Hth
 James


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Re: [Audyssey] Organizing the Audyssey Database

2013-04-10 Thread James Bartlett
Yes that is what I was thinking. I think it would b more simpal 4 others 2
navagate like that.

James

-Original Message-
From: Thomas Ward [mailto:thomasward1...@gmail.com] 
Sent: Wednesday, April 10, 2013 10:49 AM
Subject: Re: [Audyssey] Organizing the Audyssey Database

Hi James,

Agreed. What I am thinking here is creating pages for each individual
platform such as Windows, Linux, Mac, iOS, etc and then on that page have
sections for action, card, puzzle, strategy, whatever so it is easy to
locate a particular type of game quickly, and see what if anything is
available for that platform and genre.

Cheers!


On 4/10/13, James Bartlett jab8...@gmail.com wrote:
 Hi

   I think the 3rd would b the best out of the 3. Like u said the 1st u

 would have 2 go through all the games that u wouldn't care 4 just 2 
 find the ones u would play. The 2nd is not a bad idear, but the 3rd 1 
 will make it easyer 4 people 2 find what they wont. 4 exsampal I don't 
 have a iphone so if I'm looking 4  a game and I can go by platform and 
 then tipe that would take a lot of the guess work out of it 4 me. That 
 is just my thoughts on that idear.

 Hth
 James





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Re: [Audyssey] Organizing teh Audyssey Database

2013-04-10 Thread Ron Kolesar

Tom, I like option three.
Hope this helps out.



Ron and current Leader Dog boz who states
that a service dog beats a cane paws down any day of the week.
-Original Message- 
From: Thomas Ward

Sent: Wednesday, April 10, 2013 9:44 AM
To: Gamers Discussion list
Subject: [Audyssey] Organizing teh Audyssey Database

Hello all,

Today or tomorrow I want to begin working on the Audyssey games
database, and I was wondering how you all think I should organize and
arrange the games and developers. There are many ways to do this so I
thought I would throw a few suggestions out here and gather your
input.

The first way I could organize the database is by developer. I could
have a list of developers such as BSC Software, GMA Games, PCs Games,
Blind Adrenaline, etc and below that heading all the games they have
produced. Of course, the problem with that method is if you are
looking for a certain type of game it is difficult to find or locate
without going through and each and every game on the site.

The second method is to organize games by type or genre. I could  have
various categories such as action, strategy, card games, puzzle games,
etc. I think this would be a more acceptable method for organizing the
games on the site as you could go directly to the section that was of
interest and skip those sections that weren't of any interest.

The third option is similar to the second accept instead of just being
divided by genre they could also be divided up by platform such as Mac
OS, Windows, Linux, and iOS. Under those headings would be subheadings
such as action, strategy, card, puzzle, whatever. Any thoughts here?

Cheers!

---
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Re: [Audyssey] A Preview of the New Audyssey Site

2013-04-10 Thread Ron Kolesar

Hi Tom.
Just took a look see at the new audyssey web page.
I love the way it's layed out thus far.
Keep up the great work that you're doing for all of we gamers.




Ron and current Leader Dog boz who states
that a service dog beats a cane paws down any day of the week.
-Original Message- 
From: Thomas Ward

Sent: Wednesday, April 10, 2013 8:19 AM
To: Gamers Discussion list
Subject: [Audyssey] A Preview of the New Audyssey Site

Hi all,

If you would like to get a look at the work we are doing on the new
Audyssey site go to
http://www.audyssey.org/index.php
and take a look around. Right now this is just a very early rough
draft of the web site, and lots of areas are incomplete, but we plan
to be adding to what is there over the next few days and weeks as we
have time. Please, use the link provided above as for some strange
reason going to the site directly continues to bring up the old site
for some unexplained reason. Of course, any comments, thoughts, or
suggestions are welcome.

Cheers!

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Re: [Audyssey] Corporate VS IndependentDeveloperswasModeratorMessage

2013-04-10 Thread dark

Hi Tom.

the rr track editer is a good example and one I didn't considder myself, 
indeed in the differences betwene the track editers of Railracer, a 
commercial racing game, and topspeed which is not there is a good example of 
what an editer could do, particularly since che is! working on a sequal to 
rr, and yet lots of tracks have still been created which much extend the 
function of the game.


So, should you ever develope a game like monti, I hope it will! come with a 
level creation tool that lets players move the objects around, indeed I 
remember you saying yourself that 2D design of levels for games like monti 
isn't your strongest sute,  well this would also be a nice way of 
letting interested, but none programmer fans like myself do the job for you 
:D.


All the best,

Dark. 



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Re: [Audyssey] Solving Captchas was Anymore RPG Games?

2013-04-10 Thread dark

Hi Tom.

that is true on general questions, heck even I know who the first president 
of the Usa was and I'm not American :D. No idea on other presidents accept 
those who were president when i was actually alive such as Ronald Raygon and 
the dreaded bush, , (I know a few names but not much about them), :D.


Getting back  to audio captures, it's not just the letters, it is the fact 
that the capture can also flag up words. thus, something could be b, d, g, 
grey, gay, hay day, or pay.


Something could be spoon, 2, soon, shoe etc.

The fact is that the captures are so! garbled and so randomized that your 
really on to a none starter so that you can't even guess what something is.


As I've said before, google's old sound captures were quite doable I found, 
indeed I often recommended them to devs, but rather than the samples of a 
comparatively human sounding voice behind all the garbled chatter, they 
seemed to have changed to a really staticky synth instead.


One alternative might be to illinate the play online factor, and have a 
short actual file of the system. There was always a download link as well as 
the embedded hyperlink script that played the capture, but I wonder given 
that most spambots I imagine don't! have the routines to save files much 
less review them if that would let them have more audible catprues, since it 
wouldn't be that bad for people to download a short mp3 or wav file of 30 
seconds and play it.


Beware the Grue!

Dark. 



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Re: [Audyssey] Organizing the Audyssey Database

2013-04-10 Thread Charles Rivard
This would be the approach I would find most useful.  Games that would run 
on my system, that are the genre I am looking for, and the developer I 
prefer (if there is a preference), would be easily found.  Those that won't 
work on my system could easily be skipped.  Thanks.


--
If guns kill people, writing implements cause grammatical and spelling 
errors!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 10, 2013 9:49 AM
Subject: Re: [Audyssey] Organizing the Audyssey Database



Hi James,

Agreed. What I am thinking here is creating pages for each individual
platform such as Windows, Linux, Mac, iOS, etc and then on that page
have sections for action, card, puzzle, strategy, whatever so it is
easy to locate a particular type of game quickly, and see what if
anything is available for that platform and genre.

Cheers! 



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Re: [Audyssey] Solving Captchas was Anymore RPG Games?

2013-04-10 Thread dark

Hi tom.

Well it is true that had I been able to contact google I would've already 
done so, indeed in your draughted proposal that might be something worth 
working out. As I said, I even tried to get google by phone, but there was 
no way to talk to anyone in their Uk office without going through an 
extention, meaning the public couldn't contact them at all.


this is a stark contrast to the way they were 8 years ago, when I couldn't 
setup a google groups account or contact them due to a capture I phoned 
their tech support line and they made me an account with a password that I 
changed in about five minutes, indeed I was quite impressed with how helpful 
they were at that stage.


Another thing i would strongly suggest with the petition, is that you manage 
to put as much clout and impressive sounding credenttials behind it as 
possible.


It is possible google will say we tested this capture system with 
volunteers, so bugger off!


If however you state that members of the list have tested the audio capture, 
including acclaimed experts on game design and access (see the experts list 
over at 7-128), this makes it sillier for them to argue.


heck, feel free to start throwing my doctorate around at that point if you 
like too,  nasty as it sounds, I have actually noticed it does make a 
difference with official boddies, though I will say i only tend to resort to 
those sort of underhanded tactics with real coorporate idiots who won't 
yield to practical reason.


#Beware the Grue!

Dark. 



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Re: [Audyssey] 2013 Top 25 Websites for Gamers who are Blind

2013-04-10 Thread dark
Nope, i did notice a few changes. some such as bsc went down, some, like 
yours and indeed audiogames.net went up.


I get the strong impression though that while it's a top 25 list, who 
appears where is less crytical.


Beware the grue!

Dark.
- Original Message ---
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 10, 2013 11:04 AM
Subject: Re: [Audyssey] 2013 Top 25 Websites for Gamers who are Blind


Did any sites change their place on the list, from last year?  They all 
look to be in the same places to me.


- Aprone

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Re: [Audyssey] Solving Captchas was Anymore RPG Games?

2013-04-10 Thread Charles Rivard


They won't pay any attention to something referring to a problem with 
captures, as they won't know what you're talking about.

--
If guns kill people, writing implements cause grammatical and spelling 
errors!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 10, 2013 11:36 AM
Subject: Re: [Audyssey] Solving Captchas was Anymore RPG Games?



Hi tom.

Well it is true that had I been able to contact google I would've already 
done so, indeed in your draughted proposal that might be something worth 
working out. As I said, I even tried to get google by phone, but there was 
no way to talk to anyone in their Uk office without going through an 
extention, meaning the public couldn't contact them at all.


this is a stark contrast to the way they were 8 years ago, when I couldn't 
setup a google groups account or contact them due to a capture I phoned 
their tech support line and they made me an account with a password that I 
changed in about five minutes, indeed I was quite impressed with how 
helpful they were at that stage.


Another thing i would strongly suggest with the petition, is that you 
manage to put as much clout and impressive sounding credenttials behind it 
as possible.


It is possible google will say we tested this capture system with 
volunteers, so bugger off!


If however you state that members of the list have tested the audio 
capture, including acclaimed experts on game design and access (see the 
experts list over at 7-128), this makes it sillier for them to argue.


heck, feel free to start throwing my doctorate around at that point if you 
like too,  nasty as it sounds, I have actually noticed it does make a 
difference with official boddies, though I will say i only tend to resort 
to those sort of underhanded tactics with real coorporate idiots who won't 
yield to practical reason.


#Beware the Grue!

Dark.

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Re: [Audyssey] ChangeReaction 2 for Windows Update

2013-04-10 Thread dark

Brilliant.

I look forward to giving it a try and seeing the new sounds and gameplay 
features in action. I will also update the audiogames.net db as soon as I 
can too.


Beware the grue!

Dark. 



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Re: [Audyssey] A Preview of the New Audyssey Site

2013-04-10 Thread Charles Rivard
So far, nicely laid out and easy to navigate.  I'll be looking forward to 
full development and implementation.  Overall, nice work!


--
If guns kill people, writing implements cause grammatical and spelling 
errors!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 10, 2013 7:19 AM
Subject: [Audyssey] A Preview of the New Audyssey Site



Hi all,

If you would like to get a look at the work we are doing on the new
Audyssey site go to
http://www.audyssey.org/index.php
and take a look around. Right now this is just a very early rough
draft of the web site, and lots of areas are incomplete, but we plan
to be adding to what is there over the next few days and weeks as we
have time. Please, use the link provided above as for some strange
reason going to the site directly continues to bring up the old site
for some unexplained reason. Of course, any comments, thoughts, or
suggestions are welcome.

Cheers!

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Re: [Audyssey] unable to run Rail Racer Demo on windows8

2013-04-10 Thread austin pinto
yes even i want the links will direct x 9 do?

On 4/10/13, lenron brown lenro...@gmail.com wrote:
 can you send the links to both of them please

 On 4/10/13, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Austin,

 Make sure you install .NET Framework 1.1 and Managed DirectX. Neither
 of which comes with Windows 8 and need to be installed separately.


 On 4/10/13, austin pinto austinpinto.xavi...@gmail.com wrote:
 hi all when i press enter on the Rail Racer Demo in windows8 i get a
 error game engin.exe has stopped working i have tried it in
 compatibility mode but no use any help in how to make it run?

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Re: [Audyssey] Organizing teh Audyssey Database

2013-04-10 Thread David Mehler
Hello,

I like either options 2 or 3. Option 2 would be good for what I think
of as a general search like if I wanted to find all games in a
particular genre that would work. Option 3 I kind of think of it as
being more specific, like if I'm looking for specifically windows
games, or Linux games, or Android games, and then can take it by game
type.

I'm also in favor of a database-driven query approach, takes out the
hard coding and lets the end user search per their own preference.

Hth
Dave.


On 4/10/13, Ron Kolesar kolesar16...@roadrunner.com wrote:
 Tom, I like option three.
 Hope this helps out.



 Ron and current Leader Dog boz who states
 that a service dog beats a cane paws down any day of the week.
 -Original Message-
 From: Thomas Ward
 Sent: Wednesday, April 10, 2013 9:44 AM
 To: Gamers Discussion list
 Subject: [Audyssey] Organizing teh Audyssey Database

 Hello all,

 Today or tomorrow I want to begin working on the Audyssey games
 database, and I was wondering how you all think I should organize and
 arrange the games and developers. There are many ways to do this so I
 thought I would throw a few suggestions out here and gather your
 input.

 The first way I could organize the database is by developer. I could
 have a list of developers such as BSC Software, GMA Games, PCs Games,
 Blind Adrenaline, etc and below that heading all the games they have
 produced. Of course, the problem with that method is if you are
 looking for a certain type of game it is difficult to find or locate
 without going through and each and every game on the site.

 The second method is to organize games by type or genre. I could  have
 various categories such as action, strategy, card games, puzzle games,
 etc. I think this would be a more acceptable method for organizing the
 games on the site as you could go directly to the section that was of
 interest and skip those sections that weren't of any interest.

 The third option is similar to the second accept instead of just being
 divided by genre they could also be divided up by platform such as Mac
 OS, Windows, Linux, and iOS. Under those headings would be subheadings
 such as action, strategy, card, puzzle, whatever. Any thoughts here?

 Cheers!

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Re: [Audyssey] Solving Captchas was Anymore RPG Games?

2013-04-10 Thread Bryan Peterson

Gotta remember he's British. So Capture and Captcha sound the same. LOL.



But thou must!
-Original Message- 
From: Charles Rivard

Sent: Wednesday, April 10, 2013 10:39 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Solving Captchas was Anymore RPG Games?


They won't pay any attention to something referring to a problem with
captures, as they won't know what you're talking about.
--
If guns kill people, writing implements cause grammatical and spelling
errors!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 10, 2013 11:36 AM
Subject: Re: [Audyssey] Solving Captchas was Anymore RPG Games?



Hi tom.

Well it is true that had I been able to contact google I would've already 
done so, indeed in your draughted proposal that might be something worth 
working out. As I said, I even tried to get google by phone, but there was 
no way to talk to anyone in their Uk office without going through an 
extention, meaning the public couldn't contact them at all.


this is a stark contrast to the way they were 8 years ago, when I couldn't 
setup a google groups account or contact them due to a capture I phoned 
their tech support line and they made me an account with a password that I 
changed in about five minutes, indeed I was quite impressed with how 
helpful they were at that stage.


Another thing i would strongly suggest with the petition, is that you 
manage to put as much clout and impressive sounding credenttials behind it 
as possible.


It is possible google will say we tested this capture system with 
volunteers, so bugger off!


If however you state that members of the list have tested the audio 
capture, including acclaimed experts on game design and access (see the 
experts list over at 7-128), this makes it sillier for them to argue.


heck, feel free to start throwing my doctorate around at that point if you 
like too,  nasty as it sounds, I have actually noticed it does make a 
difference with official boddies, though I will say i only tend to resort 
to those sort of underhanded tactics with real coorporate idiots who won't 
yield to practical reason.


#Beware the Grue!

Dark.

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Re: [Audyssey] Organizing the Audyssey Database

2013-04-10 Thread Jacob Kruger
In that case, I'd generally agree with other guys - group by genre, but, 
maybe also split up per platform/operating system, etc., so that if wasn't 
interested in/able to use an iPhone/windows game, wouldn't need to look 
through them, etc.?


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 10, 2013 4:41 PM
Subject: Re: [Audyssey] Organizing the Audyssey Database



Hi Jacob,

For the moment its just going to be laid out on a page or pages in a
well organized structural arrangement. I don't have much time right
now to design a fully operational database per say, but I do want to
get something functional up and running for now. The easiest way to do
that would be to layout the site and page structure and add to it as
I have time. I can always go back and change it later as needed.

Cheers!

On 4/10/13, Jacob Kruger ja...@blindza.co.za wrote:
Are you planning to store the data/content in actual database, or just 
lay

it out on pages in a structured arrangement?

Asking since, if in database, you could then let guys search, or request
different sort orders, categorisations, etc. etc. using data queries
generated by page controls, etc., easily enough?

As in wouldn't think it was necessarily necessary to sort of hard-code
layout options/arrangement/ordering/categorisation as such - if that 
makes

sense?

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


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Re: [Audyssey] Organizing the Audyssey Database

2013-04-10 Thread Jacob Kruger
What you can also then do easily enough is on the operating system pages, 
split genres into headings of one level, and then each game under there 
could be under a heading of a lower level, since with various screen readers 
that would also help with quick navigation down page contents, etc.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 10, 2013 4:49 PM
Subject: Re: [Audyssey] Organizing the Audyssey Database



Hi James,

Agreed. What I am thinking here is creating pages for each individual
platform such as Windows, Linux, Mac, iOS, etc and then on that page
have sections for action, card, puzzle, strategy, whatever so it is
easy to locate a particular type of game quickly, and see what if
anything is available for that platform and genre.

Cheers!


On 4/10/13, James Bartlett jab8...@gmail.com wrote:

Hi

I think the 3rd would b the best out of the 3. Like u said the 1st u
would have 2 go through all the games that u wouldn't care 4 just 2 find
the
ones u would play. The 2nd is not a bad idear, but the 3rd 1 will make it
easyer 4 people 2 find what they wont. 4 exsampal I don't have a iphone 
so
if I'm looking 4  a game and I can go by platform and then tipe that 
would

take a lot of the guess work out of it 4 me. That is just my thoughts on
that idear.

Hth
James



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Re: [Audyssey] Organizing the Audyssey Database

2013-04-10 Thread Thomas Ward
Hi Ron and all,

I like that option myself. As it happens I just started putting
together the framework for option three since that seems to be where
everyone is heading with this line of questioning. There isn't
anything of substance there yet but you can go to
http://www.audyssey.org/games.php
to view what I'm currently doing with organizing the games. Right now
I have individual pages for Windows, Mac, Linux, Android, iOS, etc and
plan to then arrange games for that platform by genre such as arcade,
action, card, puzzle, whatever.

On 4/10/13, Ron Kolesar kolesar16...@roadrunner.com wrote:
 Tom, I like option three.
 Hope this helps out.



 Ron and current Leader Dog boz who states
 that a service dog beats a cane paws down any day of the week.

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Re: [Audyssey] Organizing the Audyssey Database

2013-04-10 Thread Thomas Ward
Hi Dave,

Eventually, we might get there, but I really don't want to take the
time and effort to develop a database driven query right now. Unless
you are volunteering to write one for the site right now I'm going to
keep it simple stupid. Basically, just a few links to games and the
developers. Besides Audiogames.net has a more advanced system in place
for those people who want a full database etc for the moment. My
concern is just to get the framework of the site in place for now and
build on to it as I have time.

Cheers!

On 4/10/13, David Mehler dave.meh...@gmail.com wrote:
 Hello,

 I like either options 2 or 3. Option 2 would be good for what I think
 of as a general search like if I wanted to find all games in a
 particular genre that would work. Option 3 I kind of think of it as
 being more specific, like if I'm looking for specifically windows
 games, or Linux games, or Android games, and then can take it by game
 type.

 I'm also in favor of a database-driven query approach, takes out the
 hard coding and lets the end user search per their own preference.

 Hth
 Dave.

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Re: [Audyssey] Organizing the Audyssey Database

2013-04-10 Thread Thomas Ward
Hi Jacob,

Hmm..That works. Although, I was thinking of just using a list of the
various games of a particular type. For example, for FPS I could have
Teraformers, Shades of Doom, Monkey Business, and clicking on the link
for that game takes you to a page more about that game. Although, I
suppose if people like the idea of having subheadings for games that
works just as well.

On 4/10/13, Jacob Kruger ja...@blindza.co.za wrote:
 What you can also then do easily enough is on the operating system pages,
 split genres into headings of one level, and then each game under there
 could be under a heading of a lower level, since with various screen readers

 that would also help with quick navigation down page contents, etc.

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'

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Re: [Audyssey] Solving Captchas was Anymore RPG Games?

2013-04-10 Thread Thomas Ward
Hi Bryan,

Lol. Actually, I blame the synth he is using. I know that with ESpeak,
the default synth for Linux, capture and CAPTCHA sound identical and
the only reason I know the difference is through experience. As a
developer it is my job to know the spellings for various technologies.

On 4/10/13, Bryan Peterson bpeterson2...@cableone.net wrote:
 Gotta remember he's British. So Capture and Captcha sound the same. LOL.



 But thou must!

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Re: [Audyssey] Organizing the Audyssey Database

2013-04-10 Thread Jacob Kruger
OK, wasn't paying enough attention to realise you meant a page per game - my 
bad...smile


But, yes, also makes sense, since too much content on each page would 
overload screen readers as well...


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 10, 2013 7:35 PM
Subject: Re: [Audyssey] Organizing the Audyssey Database



Hi Jacob,

Hmm..That works. Although, I was thinking of just using a list of the
various games of a particular type. For example, for FPS I could have
Teraformers, Shades of Doom, Monkey Business, and clicking on the link
for that game takes you to a page more about that game. Although, I
suppose if people like the idea of having subheadings for games that
works just as well.

On 4/10/13, Jacob Kruger ja...@blindza.co.za wrote:

What you can also then do easily enough is on the operating system pages,
split genres into headings of one level, and then each game under there
could be under a heading of a lower level, since with various screen 
readers


that would also help with quick navigation down page contents, etc.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


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Re: [Audyssey] Solving Captchas was Anymore RPG Games?

2013-04-10 Thread Charles Rivard
The UK and the US are two countries divided by a common language.  (ornery 
grin)  I have never liked hearing about a game of dots when they mean a game 
of darts or that someone has a good idear instead of a good idea.  That kind 
of speech is not only used in the United Kingdom, though.  Maybe, in the 
case of capture with an accent where the r is never pronounced, this is 
where braille is superior to speech when reading due to the type of feedback 
you get.


--
If guns kill people, writing implements cause grammatical and spelling 
errors!
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 10, 2013 12:17 PM
Subject: Re: [Audyssey] Solving Captchas was Anymore RPG Games?



Gotta remember he's British. So Capture and Captcha sound the same. LOL.



But thou must!
-Original Message- 
From: Charles Rivard

Sent: Wednesday, April 10, 2013 10:39 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Solving Captchas was Anymore RPG Games?


They won't pay any attention to something referring to a problem with
captures, as they won't know what you're talking about.
--
If guns kill people, writing implements cause grammatical and spelling
errors!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 10, 2013 11:36 AM
Subject: Re: [Audyssey] Solving Captchas was Anymore RPG Games?



Hi tom.

Well it is true that had I been able to contact google I would've already 
done so, indeed in your draughted proposal that might be something worth 
working out. As I said, I even tried to get google by phone, but there 
was no way to talk to anyone in their Uk office without going through an 
extention, meaning the public couldn't contact them at all.


this is a stark contrast to the way they were 8 years ago, when I 
couldn't setup a google groups account or contact them due to a capture I 
phoned their tech support line and they made me an account with a 
password that I changed in about five minutes, indeed I was quite 
impressed with how helpful they were at that stage.


Another thing i would strongly suggest with the petition, is that you 
manage to put as much clout and impressive sounding credenttials behind 
it as possible.


It is possible google will say we tested this capture system with 
volunteers, so bugger off!


If however you state that members of the list have tested the audio 
capture, including acclaimed experts on game design and access (see the 
experts list over at 7-128), this makes it sillier for them to argue.


heck, feel free to start throwing my doctorate around at that point if 
you like too,  nasty as it sounds, I have actually noticed it does 
make a difference with official boddies, though I will say i only tend to 
resort to those sort of underhanded tactics with real coorporate idiots 
who won't yield to practical reason.


#Beware the Grue!

Dark.

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Re: [Audyssey] Solving Captchas was Anymore RPG Games?

2013-04-10 Thread Thomas Ward
Hi Dark,

A thing to note about the download link it converts the CAPTCHA to mp3
on the spot so its not like they have a server full of sound files. So
it probably wouldn't be possible or practical for them to create x
number of mp3s and select one at random not when they can dynamically
create one on the spot.

Again, the solution is just to get them to clean up the audio CAPTCHA
so that we can hear it regardless if it is played in real time or
downloaded via mp3 etc.

Cheers!

On 4/10/13, dark d...@xgam.org wrote:
 Hi Tom.

 that is true on general questions, heck even I know who the first president

 of the Usa was and I'm not American :D. No idea on other presidents accept
 those who were president when i was actually alive such as Ronald Raygon and

 the dreaded bush, , (I know a few names but not much about them), :D.

 Getting back  to audio captures, it's not just the letters, it is the fact
 that the capture can also flag up words. thus, something could be b, d, g,
 grey, gay, hay day, or pay.

 Something could be spoon, 2, soon, shoe etc.

 The fact is that the captures are so! garbled and so randomized that your
 really on to a none starter so that you can't even guess what something is.

 As I've said before, google's old sound captures were quite doable I found,

 indeed I often recommended them to devs, but rather than the samples of a
 comparatively human sounding voice behind all the garbled chatter, they
 seemed to have changed to a really staticky synth instead.

 One alternative might be to illinate the play online factor, and have a
 short actual file of the system. There was always a download link as well as

 the embedded hyperlink script that played the capture, but I wonder given
 that most spambots I imagine don't! have the routines to save files much
 less review them if that would let them have more audible catprues, since it

 wouldn't be that bad for people to download a short mp3 or wav file of 30
 seconds and play it.

 Beware the Grue!

 Dark.


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Re: [Audyssey] Organizing the Audyssey Database

2013-04-10 Thread Thomas Ward
Hi Jacob,

Yes, exactly. The one thing I want to do here is keep it simple
stupid. I don't want to give the end user too much content per page
when I can break it up into smaller chunks or modules per say.
I haven't decided on the actual genres but I suspect it will work like
this. You will go to the main games page, select Windows, find action
games, and click on Shades of Doom which brings up a page for that
particular game. That page will have the developer's name, developers
site, cost of the game, and other details about the game. To go bak to
the list of Windows games just hit the back button on your web
browser. Simple and sweet.

Cheers!

On 4/10/13, Jacob Kruger ja...@blindza.co.za wrote:
 OK, wasn't paying enough attention to realise you meant a page per game - my

 bad...smile

 But, yes, also makes sense, since too much content on each page would
 overload screen readers as well...

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'

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Re: [Audyssey] 2013 Top 25 Websites for Gamers who are Blind

2013-04-10 Thread Thomas Ward
Hi Dark,

True enough. I think the developers and sites that made it to the top
25 should be honored to be on the list let alone being number 1 on
that list.. Its less important of being ranked the highest than it is
to be on that list several years in a row as Audiogames.net,
Audyssey.org, etc have been.


Cheers!

On 4/10/13, dark d...@xgam.org wrote:
 Nope, i did notice a few changes. some such as bsc went down, some, like
 yours and indeed audiogames.net went up.

 I get the strong impression though that while it's a top 25 list, who
 appears where is less crytical.

 Beware the grue!

 Dark.

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Re: [Audyssey] The Nightjar: Release Date Announced

2013-04-10 Thread lenron brown
not even sure whart i would need to make a uk account

On 4/9/13, Charles Rivard wee1s...@fidnet.com wrote:
 I don't mind supporting a developer of a good game.  I thought the question

 was odd, so I asked.

 --
 If guns kill people, writing implements cause grammatical and spelling
 errors!
 - Original Message -
 From: Ken The PionEar kenwdow...@me.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 07, 2013 7:52 PM
 Subject: Re: [Audyssey] The Nightjar: Release Date Announced


I think he means people are silly to buy it when they could just make a
U.K. account and get it for free.
 Check out my games at
 www.ThePionEar.net
 and my music, and that of my band, at
 www.ThePionEar.net/BlindLabyrinth.html .
 If you want to reach me, you can call 419-744-0517, friend me on Facebook,

 (KenWDowney,) or write me at kenwdow...@me.com .
 Crazy Ken
 - Original Message -
 From: Charles Rivard wee1s...@fidnet.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 07, 2013 8:09 PM
 Subject: Re: [Audyssey] The Nightjar: Release Date Announced


 Why is it silly to charge for a game?  Isn't that how money is made?

 ---
 Shepherds are the best beasts, but Labs are a close second.
 - Original Message -
 From: Will will.d.lo...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 07, 2013 3:09 PM
 Subject: Re: [Audyssey] The Nightjar: Release Date Announced


 silly to charge though to be honest get a UK account and get it whilst
 you can now i would but i live in UK so free is always good

 On 7 Apr 2013, at 19:16, Darren Duff duff...@gmail.com wrote:

 It would spoil the game for you. Just wait until the game comes out.
 You
 will be glad you did.

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of
 wayne17a
 Sent: Saturday, April 06, 2013 3:14 PM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] The Nightjar: Release Date Announced

 Hello has anybody have the link for nightjar podcast please

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
 Rivard
 Sent: Saturday, April 06, 2013 11:02 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] The Nightjar: Release Date Announced

 Thanks for this news.  Ever since hearing a podcast of this game, I've

 been
 disappointed that I couldn't give it a try.  I will be getting it for
 darned
 sure.  It sounds like a really cool game.  I wonder why it wasn't
 released
 to everyone to begin with?  Maybe that was mentioned in the podcast,
 but it
 has been a long time since I heard it, so don't remember.

 --
 If guns kill people, writing implements cause grammatical and spelling
 errors!
 - Original Message -
 From: Phil Vlasak phi...@bex.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, April 06, 2013 7:05 AM
 Subject: [Audyssey] The Nightjar: Release Date Announced


 The Nightjar: Release Date Announced for iPhone and iPad.

 We are delighted to announce the international availability of The
 Nightjar, an absolutely unique audio-game starring Benedict
 Cumberbatch.
 Based on the all-new Papa Engine, which powers the legendary Papa
 Sangre, The Nightjar will be released on April 23rd 2013.


 http://www.somethinelse.com/news/


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Re: [Audyssey] unable to run Rail Racer Demo on windows8

2013-04-10 Thread Thomas Ward
Hi Lenron,

Here are the links to download the required components.

Microsoft .NET Framework 1.1
http://www.microsoft.com/en-us/download/details.aspx?id=26

Microsoft DirectX 9.0C
http://www.microsoft.com/en-us/download/details.aspx?id=8109

Make sure you install .NET before running the DirectX upgrade as it
may fail to install all the required components.

Cheers!

On 4/10/13, lenron brown lenro...@gmail.com wrote:
 can you send the links to both of them please


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Re: [Audyssey] Organizing the Audyssey Database

2013-04-10 Thread James Bartlett
That sounds good 2 me grin.

-Original Message-
From: Thomas Ward [mailto:thomasward1...@gmail.com] 
Sent: Wednesday, April 10, 2013 1:58 PM
Subject: Re: [Audyssey] Organizing the Audyssey Database

Hi Jacob,

Yes, exactly. The one thing I want to do here is keep it simple stupid. I
don't want to give the end user too much content per page when I can break
it up into smaller chunks or modules per say.
I haven't decided on the actual genres but I suspect it will work like this.
You will go to the main games page, select Windows, find action games, and
click on Shades of Doom which brings up a page for that particular game.
That page will have the developer's name, developers site, cost of the game,
and other details about the game. To go bak to the list of Windows games
just hit the back button on your web browser. Simple and sweet.

Cheers!

On 4/10/13, Jacob Kruger ja...@blindza.co.za wrote:
 OK, wasn't paying enough attention to realise you meant a page per 
 game - my

 bad...smile

 But, yes, also makes sense, since too much content on each page would 
 overload screen readers as well...

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'




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Re: [Audyssey] unable to run Rail Racer Demo on windows8

2013-04-10 Thread Thomas Ward
Hi Austin,

Managed DirectX is a component of DirectX 9, but does not ship with
XP, Vista, Windows 7, or Windows 8 by default because it is now
deprecated. It was replaced in 2007 with the XNA Framework, but games
like Rail Racer sadly are still using the older out of date managed
libraries for .NET.

Cheers!

On 4/10/13, austin pinto austinpinto.xavi...@gmail.com wrote:
 yes even i want the links will direct x 9 do?


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Re: [Audyssey] 2013 Top 25 Websites for Gamers who are Blind

2013-04-10 Thread James Bartlett
Yes and congrats. It's very cool.

-Original Message-
From: Thomas Ward [mailto:thomasward1...@gmail.com] 
Sent: Wednesday, April 10, 2013 2:06 PM
Subject: Re: [Audyssey] 2013 Top 25 Websites for Gamers who are Blind

Hi Dark,

True enough. I think the developers and sites that made it to the top
25 should be honored to be on the list let alone being number 1 on that
list.. Its less important of being ranked the highest than it is to be on
that list several years in a row as Audiogames.net, Audyssey.org, etc have
been.


Cheers!

On 4/10/13, dark d...@xgam.org wrote:
 Nope, i did notice a few changes. some such as bsc went down, some, 
 like yours and indeed audiogames.net went up.

 I get the strong impression though that while it's a top 25 list, who 
 appears where is less crytical.

 Beware the grue!

 Dark.




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Re: [Audyssey] Solving Captchas was Anymore RPG Games?

2013-04-10 Thread Desiree Oudinot
Hi,
i've found that if sites use numbers instead of letters for their
audio captchas, they're easier to understand. I'm not sure why this
is, since the synthesizer they use sounds like a dying robot, but
maybe that could be a viable solution for web developers who don't
want to get rid of their captchas. yahoo has done this, too, although
they use these synthetic children's voices that sound like they came
straight out of Children of the corn or something, lol. The point is,
audio captchas that use numbers have been doable in my experience.
Ones with letters and words rarely ever are.

On 4/10/13, dark d...@xgam.org wrote:
 Hi Tom.

 that is true on general questions, heck even I know who the first president

 of the Usa was and I'm not American :D. No idea on other presidents accept
 those who were president when i was actually alive such as Ronald Raygon and

 the dreaded bush, , (I know a few names but not much about them), :D.

 Getting back  to audio captures, it's not just the letters, it is the fact
 that the capture can also flag up words. thus, something could be b, d, g,
 grey, gay, hay day, or pay.

 Something could be spoon, 2, soon, shoe etc.

 The fact is that the captures are so! garbled and so randomized that your
 really on to a none starter so that you can't even guess what something is.

 As I've said before, google's old sound captures were quite doable I found,

 indeed I often recommended them to devs, but rather than the samples of a
 comparatively human sounding voice behind all the garbled chatter, they
 seemed to have changed to a really staticky synth instead.

 One alternative might be to illinate the play online factor, and have a
 short actual file of the system. There was always a download link as well as

 the embedded hyperlink script that played the capture, but I wonder given
 that most spambots I imagine don't! have the routines to save files much
 less review them if that would let them have more audible catprues, since it

 wouldn't be that bad for people to download a short mp3 or wav file of 30
 seconds and play it.

 Beware the Grue!

 Dark.


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Re: [Audyssey] Solving Captchas was Anymore RPG Games?

2013-04-10 Thread Desiree Oudinot
Hi Dark,
I've had much the same experience as you have with Firefox, and the
versions seem to get less, not more stable, as time goes on. In fact,
I'm having this problem now with Firefox where whenever a page loads
that has any kind of Facebook or Twitter widgets, which, really, is
most web pages nowadays, my computer will lock up for about 30
seconds. I can hear the hard drive working loudly, and this is a
relatively quiet machine. then, once Firefox finishes loading the
page, everything goes back to normal. But the delay is certainly
annoying, and I can definitely understand your frustration with
Firefox. Btw, this is on a 32 bit edition of Windows 7 running the
latest versions of Jaws and Firefox. Plus, have you ever gone into
your task manager and seen how much memory it takes up? It's insane.
Not even Internet exploder takes up that much.
With all that said, there are things that Firefox can do that Exploder
just can't, I've found that, for example on certain blogs, IE will
just crash outright, for example, and of course there's Web Vissum as
well.

On 4/8/13, dark d...@xgam.org wrote:

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Re: [Audyssey] ChangeReaction 2 for Windows Update

2013-04-10 Thread Desiree Oudinot
This is awesome news! It's been awhile since a good game was released
for Windows, besides Press Your Luck, and I always liked the original
version of Change Reaction. It was one of the first audio games I ever
played. You can bet on the fact that I'll buy this when it comes out.

On 4/9/13, Draconis i...@dracoent.com wrote:
 Greetings gamers,

 Just a brief note to let you know that ChangeReaction for Windows is
 entering its final stage of beta testing in the next few days. We hope to
 release the game around the 1st of May, but that is only a rough estimate.

 The slight delay has been due, in part, to an emergency migration to a new
 web host, which also meant that we needed to move forward our plans to
 revamp our web site.

 We expect to launch ChangeReaction for Windows and unveil the new version of
 the web site at the same time.

 Thanks for your patience.

 Draconis Entertainment


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[Audyssey] Quenton C Play Room

2013-04-10 Thread Nicole white
Have that sight moved? i get a message stating that INternet Explorer can't 
display the website when i load it. This is bizzarre because it excepts other 
webpages.
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[Audyssey] pUppet nightmares.

2013-04-10 Thread Nicole white

Sure, i could chekc the forum and try to do it like that.
i didn't even know that there was one.
If you wish to have your wife do that, you could do that for me. That would 
be extremely helpful if i can't do it this way.

In case i can't, my password is 4104333532.
My user name would be CathyAnne like it is on RS, this list, and at Out of 
site.net.
Check them out at www.out-of-sight.net. They are an internet based chat 
sight and they play games such as blackjack and much more.


- Original Message - 
From: gamers-requ...@audyssey.org

To: gamers@audyssey.org
Sent: Tuesday, April 09, 2013 7:10 PM
Subject: Gamers Digest, Vol 86, Issue 48



Send Gamers mailing list submissions to
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When replying, please edit your Subject line so it is more specific
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Today's Topics:

  1. Re:  Solving Captchas was Anymore RPG Games? (blindle...@aol.com)
  2. Re:  2013 Top 25 Websites for Gamers who are Blind
 (James Bartlett)
  3. Re:  Corporate VS IndependentDeveloperswasModeratorMessage (john)
  4. Re:  Anymore RPG games? (Allison P)
  5.  play Room Files. (Nicole white)
  6.  ChangeReaction 2 for Windows Update (Draconis)


--

Message: 1
Date: Tue, 9 Apr 2013 13:03:22 -0400 (EDT)
From: blindle...@aol.com
To: gamers@audyssey.org
Subject: Re: [Audyssey] Solving Captchas was Anymore RPG Games?
Message-ID: ba35a.66ecc77b.3e95a...@aol.com
Content-Type: text/plain; charset=US-ASCII

i wish there was another captcha program for internet explorer like solona
use to do.

your friend  lee


In a message dated 4/9/2013 7:22:02 A.M. Eastern Daylight Time,
r.d.t.pra...@gmail.com writes:

What I  hate is that on the mac, some ppl charge for capcha solving
services. I  will seriously look into Firefox for the mac

Sent from my  iPod

On 9 Apr 2013, at 06:14, Thomas Ward  thomasward1...@gmail.com wrote:


Hi Scott,

 Thanks for the tip. I knew how CAPTCHA was spelled myself, but I
 didn't know what it stood for. All the same if we are going to
 communicate with web developers about the problem we should at least
 appear we know what we are talking about by spelling the name of the
 technology correctly. :D


On 4/9/13, Scott Chesworth  scottcheswo...@gmail.com wrote:

Just for the record folks,  it's written as CAPTCHA, an acronym of the
word capture which  stands for Completely Automated Public Turing test
to tell  Computers and Humans Apart. Worth keeping in mind when you're
 writing to developers.

Hth someone,  somewhere

Scott


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--

Message: 2
Date: Tue, 9 Apr 2013 13:28:31 -0400
From: James Bartlett jab8...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] 2013 Top 25 Websites for Gamers who are Blind
Message-ID: 002401ce3547$a876a120$f963e360$@gmail.com
Content-Type: text/plain; charset=us-ascii

Hello

I just wonted 2 say thank u 4 this list. I'll b shore 2 check it out
a. s. a. p.

James

-Original Message-
From: Eleanor Robinson [mailto:elea...@7128.com]
Sent: Tuesday, April 09, 2013 10:11 AM
Subject: [Audyssey] 2013 Top 25 Websites for Gamers who are Blind

7-128 Software announces that the 2013 Top 25 Websites for Gamers who are
Blind is now available.  Sorry we are so late this year but stuff got in 
the

way!  Congratulations to all of those that are on the list.
We just want to say that we appreciate the great work that so many do in
making great games available, in providing help to newbies, in reviewing
accessible games and providing community to people.

I also want to let you know that it is quite difficult to rank the sites
since there are so many really good sites 

[Audyssey] mad about play Room.

2013-04-10 Thread Nicole white
I am stil getting therror message about string 20.
i have tried about 4 tuimes and I don't have the slightest clue what to do next.
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[Audyssey] Quenton C Play Room Server

2013-04-10 Thread Nicole white

   Jey guys, the server is down for play Room.
Let me know when it comes up.
The entire site and client are down.

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Re: [Audyssey] Quenton C Play Room

2013-04-10 Thread john
If the sight does not exist at all, you'll get that message. If 
the sight stopped being hosted, you might get an offer to buy the 
sight or similar. If you're trying to go to a subdirectory of the 
page, you should get an error 404. Make sure you've got the 
spelling right, especially capitals. If the cases are wrong then 
the browser might be looking for the wrong page.


- Original Message -
From: Nicole white bookworm.nic...@gmail.com
To: Games list\\ gamers@audyssey.org
Date sent: Wed, 10 Apr 2013 09:53:30 -0400
Subject: [Audyssey] Quenton C Play Room

Have that sight moved? i get a message stating that INternet 
Explorer can't display the website when i load it. This is 
bizzarre because it excepts other webpages.

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Re: [Audyssey] Organizing the Audyssey Database

2013-04-10 Thread Phil Vlasak

Hi Thomas,
In the games platform list, where would you put on-line games like Sryth?
How about hand held games like Bop-It?
Phil

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[Audyssey] I'm sad: Chillingham.

2013-04-10 Thread lindsay_cowell
Hi All,

My Sister-in-law bought me Chillingham from Bavisoft on CD on my birthday. She 
ordered it two weeks before 22 March, and it still hasn't arrived. She's 
entered a dispute with paypal, as it still hasn't arrived yet. Does anyone know 
how long it takes for stuff to come to the UK from America? I'm so excited.

 Lindsay Cowell


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Re: [Audyssey] I'm sad: Chillingham.

2013-04-10 Thread Alfredo's Laptop computer

Hello,
You should have refrained from purchasing something from an abandoned 
company. Since 2004, Bavisoft has stopped putting frequent updates about 
their developments. Since then, many copies of Chilling ham and Grizzly 
Gulch have been floating around.

Let us know if you would like a copy if you still do not hear from them.
Best wishes,
-Alfredo

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Re: [Audyssey] I'm sad: Chillingham.

2013-04-10 Thread Keith
chances are, you will not get it.  The creater of chillingham has the 
infamous reputation of not sending orders out  but cashing checks, so to 
speak.


Good luck to your sister in law.

Keith
- Original Message - 
From: lindsay_cow...@btinternet.com

To: Audyssey gamers@audyssey.org
Sent: Wednesday, April 10, 2013 3:32 PM
Subject: [Audyssey] I'm sad: Chillingham.



Hi All,

My Sister-in-law bought me Chillingham from Bavisoft on CD on my birthday. 
She ordered it two weeks before 22 March, and it still hasn't arrived. 
She's entered a dispute with paypal, as it still hasn't arrived yet. Does 
anyone know how long it takes for stuff to come to the UK from America? 
I'm so excited.


Lindsay Cowell


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[Audyssey] puppet nightmare questions

2013-04-10 Thread Paul Lemm
 

HI,

 

Just signed up to puppet nightmares and I have a couple of questions  that I
wonder if anyone can help with.

 

Firstly, I listened to the story/intro  and you meet the toy master and go
into his house and see lots of kids round a table, then instead of saying
next it says 'go to 'niflheim' then there's no more story I'm just offered a
choice of 2 locations  I go to the first and I'm in a dungeon suddenly  with
soul puppets and no idea of what's going on.  Have I somehow missed some of
the story explaining where I am or what's happening?

 

secondly with the formations, I understand the stat increases and decreases
based on location  within formations  but I can't understand how you tell
who is in what position within the formation. Can anyone help shed some
light on this.

 

Thanks in advance for the help

 

Paul lemm


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Re: [Audyssey] I'm sad: Chillingham.

2013-04-10 Thread lindsay_cowell
I would love to get a copy of Chillingham. How can I?

Lindsay Cowell

-original message-
Subject: Re: [Audyssey] I'm sad: Chillingham.
From: Alfredo's Laptop computer birdlover2...@hotmail.com
Date: 10/04/2013 9:42 pm

Hello,
You should have refrained from purchasing something from an abandoned 
company. Since 2004, Bavisoft has stopped putting frequent updates about 
their developments. Since then, many copies of Chilling ham and Grizzly 
Gulch have been floating around.
Let us know if you would like a copy if you still do not hear from them.
Best wishes,
-Alfredo


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Re: [Audyssey] I'm sad: Chillingham.

2013-04-10 Thread Bryan Peterson

Agreed. More than likely your sister wasted her money.



But thou must!
-Original Message- 
From: Alfredo's Laptop computer

Sent: Wednesday, April 10, 2013 2:42 PM
To: lindsay_cow...@btinternet.com ; Gamers Discussion list
Subject: Re: [Audyssey] I'm sad: Chillingham.

Hello,
You should have refrained from purchasing something from an abandoned
company. Since 2004, Bavisoft has stopped putting frequent updates about
their developments. Since then, many copies of Chilling ham and Grizzly
Gulch have been floating around.
Let us know if you would like a copy if you still do not hear from them.
Best wishes,
-Alfredo

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Re: [Audyssey] mad about play Room.

2013-04-10 Thread BlindLee55
i am getting errors about not connectingt  to server .
 
your friend  lee  

 
In a message dated 4/10/2013 2:42:13 P.M. Eastern Daylight Time,  
bookworm.nic...@gmail.com writes:

I am  stil getting therror message about string 20.
i have tried about 4 tuimes  and I don't have the slightest clue what to do 
next.
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Re: [Audyssey] I'm sad: Chillingham.

2013-04-10 Thread James Bartlett
Hello

I'm not shore but I orderd a Razbery pii from the UK and it got here to 
the states in like 5 or 6 days. So I would think it would b about the same.

Hth
James

-Original Message-
From: lindsay_cow...@btinternet.com [mailto:lindsay_cow...@btinternet.com] 
Sent: Wednesday, April 10, 2013 4:32 PM
Subject: [Audyssey] I'm sad: Chillingham.

Hi All,

My Sister-in-law bought me Chillingham from Bavisoft on CD on my birthday. She 
ordered it two weeks before 22 March, and it still hasn't arrived. She's 
entered a dispute with paypal, as it still hasn't arrived yet. Does anyone know 
how long it takes for stuff to come to the UK from America? I'm so excited.

 Lindsay Cowell





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Re: [Audyssey] Quenton C Play Room Server

2013-04-10 Thread ryan
I saw a tweet in french this morning which said they had a major 
hardware problem and the server would be down indefinitely so it doesn't 
sound like the playroom will be back soon if at all.

On 4/10/2013 12:18 PM, Nicole white wrote:

   Jey guys, the server is down for play Room.
Let me know when it comes up.
The entire site and client are down.

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Re: [Audyssey] Solving Captchas was Anymore RPG Games?

2013-04-10 Thread dark

Exactly Bryan.

I always assumed the word was c a p t u r e, since that would make a lot of 
ssense given concepts like motion capture and capturing an image in films, 
not to mention screen captures being referring to immediate screenshots.


I've also seen it actually written as c a p t u r e on several pages, though 
I don't doubt the acronym, and indeed when I've mentioned captures to 
several devs spelt that way nobody objectived.


I don't mind the one correction, but I do wonder if it's getting a little 
much at this stage to quibble over semantics.


Beware the grue!

Dark.



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Re: [Audyssey] Solving Captchas was Anymore RPG Games?

2013-04-10 Thread dark

Hi Charles.

I equally don't appreciate hearing about the church of ladder day saints or 
how someone is going to catch fish with a hock.


I'll also add that as a singer, it's necessary for me to go through a lot of 
exercises pronouncing and sounding every vowl, and doing that, the o and aa 
sound are extremely! different when pronounced by an English person speaking 
properly, or indeed an italian. It's only in certain other accents like 
American and irish where the o vowl is pronounced with the lips far further 
forward and far more emphasis on the top of the mouth and nose, indeed my 
singing teacher warned me that I'd need to change my mouth position when 
singing in an american accent.


Beware the Grue!

Dark. 



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[Audyssey] looking for screen reader html navigation info

2013-04-10 Thread john
With the release of swamp v2.9, and all of the new weapons that 
entails, I'm finally going to update the weapons guide. I would 
like to create a more professional example than the word document 
I've been using, especially as I hope to be building a manual for 
the game when/if I get the time. I'd like to write this in html, 
and I'd like it to be easily navigable by people on any screen 
reader. I know that jaws can move by heading based on level, so 
I'm considering using headings as the primary source of 
navigation. With that said, can anybody on here confirm if other 
screen readers have a relatively easy way to do the same thing?


Thanks,
John.

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[Audyssey] asking a question.

2013-04-10 Thread Ron Kolesar
For some reason not everytime when I go into a mailbox does the mail show 
unread when it is unread.

How can I fix this with jaws 14?
Thanks.

Ron and current Leader Dog boz who states
that a service dog beats a cane paws down any day of the week. 



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Re: [Audyssey] asking a question.

2013-04-10 Thread john
I noticed the same thing with both jaws 11 and 13. I'm not sure 
there is a fix for it, though it seems to have resolved itself on 
my machine.


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[Audyssey] enabling output window in mush z

2013-04-10 Thread Richard Sherman
Hi,

Hope you can help.

Using the latest build of mush z. Those who use it know that you can press 
control alt O to enable the output window.

I have a friend who has control alt O set to open another program. Either he 
doesn't want to change it or cannot find where the hot key is set I don't 
know. Because of this he cannot enable the output window in mush z.

Is there a way to enable that window without pressing control alt O?

Thanks in advance.

Shermanator 


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Re: [Audyssey] Solving Captchas was Anymore RPG Games?

2013-04-10 Thread Charles Rivard
How about when a mistake is made, noted in informative ways, and is 
continued?


---
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- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 10, 2013 5:34 PM
Subject: Re: [Audyssey] Solving Captchas was Anymore RPG Games?



Exactly Bryan.

I always assumed the word was c a p t u r e, since that would make a lot 
of ssense given concepts like motion capture and capturing an image in 
films, not to mention screen captures being referring to immediate 
screenshots.


I've also seen it actually written as c a p t u r e on several pages, 
though I don't doubt the acronym, and indeed when I've mentioned captures 
to several devs spelt that way nobody objectived.


I don't mind the one correction, but I do wonder if it's getting a little 
much at this stage to quibble over semantics.


Beware the grue!

Dark.



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Re: [Audyssey]  I'm sad: Chillingham.

2013-04-10 Thread Kelly Sapergia

Hi,

Don't feel bad, you're not the only one who's experienced this situation 
with Bavisoft. A few years ago, a friend of mine from the US ordered one of 
their games, and it took almost a month to get to him. And this was with a 
PayPal order. Needless to say, he told me afterwords that he would never 
order anything from Bavisoft again. You'd think in this day and age that 
they'd just make their games available for download after payment, but that 
doesn't seem to be the case.


Hope this helps.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website (KJS Productions): www.kjsproductions.com


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Re: [Audyssey] A Preview of the New Audyssey Site

2013-04-10 Thread shaun everiss

tom just looked at the site keep it up man it rucks.

At 12:19 AM 4/11/2013, you wrote:

Hi all,

If you would like to get a look at the work we are doing on the new
Audyssey site go to
http://www.audyssey.org/index.php
and take a look around. Right now this is just a very early rough
draft of the web site, and lots of areas are incomplete, but we plan
to be adding to what is there over the next few days and weeks as we
have time. Please, use the link provided above as for some strange
reason going to the site directly continues to bring up the old site
for some unexplained reason. Of course, any comments, thoughts, or
suggestions are welcome.

Cheers!

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Re: [Audyssey] A Preview of the New Audyssey Site

2013-04-10 Thread shaun everiss

tom just looked at the site keep it up man it rucks.

At 12:19 AM 4/11/2013, you wrote:

Hi all,

If you would like to get a look at the work we are doing on the new
Audyssey site go to
http://www.audyssey.org/index.php
and take a look around. Right now this is just a very early rough
draft of the web site, and lots of areas are incomplete, but we plan
to be adding to what is there over the next few days and weeks as we
have time. Please, use the link provided above as for some strange
reason going to the site directly continues to bring up the old site
for some unexplained reason. Of course, any comments, thoughts, or
suggestions are welcome.

Cheers!

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Re: [Audyssey] 2013 Top 25 Websites for Gamers who are Blind

2013-04-10 Thread shaun everiss
well that at least is good, issues are infreequent now and as it is 
most of those are coppies of dev news and letters from the list from ages back.
Its good its making it though I am happy that an effort is being made 
to get it  updated.

right now it feels as bare as a bulding site.
before the net it was still as bare but you never knew what you got 
till you got it.
now with the net you have most of it before the mag hits you  unless 
you are under a rock and have no email.
This actually does happen I know several friends, taxi drivers and 
teachers that refuse to use the computer some of them are yung.


At 01:30 AM 4/11/2013, you wrote:

Hi,

I'd like to congratulate everyone on the list as they are all doing a
good job. Audyssey I am proud to say still made it into the top three
even though the new site wasn't up and running when the top 25 sites
were chosen. So it shall be interesting to see where we place next
year. :D

On 4/10/13, James Bartlett jab8...@gmail.com wrote:
 Hello Jim

   I just wonted 2 say good job and keep up the good work.


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Re: [Audyssey] unable to run Rail Racer Demo on windows8

2013-04-10 Thread austin pinto
hi i already have net frame work 3.5 includes 3.0 and 2.0 and also net
frame work 4.0 advansed services do i still need to install
netframework1.0? thanks for the links

On 4/10/13, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Lenron,

 Here are the links to download the required components.

 Microsoft .NET Framework 1.1
 http://www.microsoft.com/en-us/download/details.aspx?id=26

 Microsoft DirectX 9.0C
 http://www.microsoft.com/en-us/download/details.aspx?id=8109

 Make sure you install .NET before running the DirectX upgrade as it
 may fail to install all the required components.

 Cheers!

 On 4/10/13, lenron brown lenro...@gmail.com wrote:
 can you send the links to both of them please


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Re: [Audyssey] Organizing teh Audyssey Database

2013-04-10 Thread shaun everiss

hmmm third sounds good.
however I wander if all you need to do is have a database of all the 
devs all the games all gonres platforms, etc

with some sort of search filter.
every dev game type, platform etc should have its own page so the 
thing is dynamically searchable.

ofcause thats quite complex and its just a thought.
you could just list them on the page but hmmm.
audiogames.net has a massive database but I have never searched it.

At 01:44 AM 4/11/2013, you wrote:

Hello all,

Today or tomorrow I want to begin working on the Audyssey games
database, and I was wondering how you all think I should organize and
arrange the games and developers. There are many ways to do this so I
thought I would throw a few suggestions out here and gather your
input.

The first way I could organize the database is by developer. I could
have a list of developers such as BSC Software, GMA Games, PCs Games,
Blind Adrenaline, etc and below that heading all the games they have
produced. Of course, the problem with that method is if you are
looking for a certain type of game it is difficult to find or locate
without going through and each and every game on the site.

The second method is to organize games by type or genre. I could  have
various categories such as action, strategy, card games, puzzle games,
etc. I think this would be a more acceptable method for organizing the
games on the site as you could go directly to the section that was of
interest and skip those sections that weren't of any interest.

The third option is similar to the second accept instead of just being
divided by genre they could also be divided up by platform such as Mac
OS, Windows, Linux, and iOS. Under those headings would be subheadings
such as action, strategy, card, puzzle, whatever. Any thoughts here?

Cheers!

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Re: [Audyssey] Organizing the Audyssey Database

2013-04-10 Thread shaun everiss
tom why don't you use something like open cms or simular database 
management thing I am not sure what you would have to do but ideally 
you would want something where users could either add change or if 
you wanted to be secure about it submit to the database for review.


At 02:41 AM 4/11/2013, you wrote:

Hi Jacob,

For the moment its just going to be laid out on a page or pages in a
well organized structural arrangement. I don't have much time right
now to design a fully operational database per say, but I do want to
get something functional up and running for now. The easiest way to do
that would be to layout the site and page structure and add to it as
I have time. I can always go back and change it later as needed.

Cheers!

On 4/10/13, Jacob Kruger ja...@blindza.co.za wrote:
 Are you planning to store the data/content in actual database, or just lay
 it out on pages in a structured arrangement?

 Asking since, if in database, you could then let guys search, or request
 different sort orders, categorisations, etc. etc. using data queries
 generated by page controls, etc., easily enough?

 As in wouldn't think it was necessarily necessary to sort of hard-code
 layout options/arrangement/ordering/categorisation as such - if that makes
 sense?

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'

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Re: [Audyssey] Quenton C Play Room Server

2013-04-10 Thread shaun everiss

man that really sucks.
I was going to install that on a loan system for a school project, 
well that system ended up not happening so maybe who knows.


At 09:51 AM 4/11/2013, you wrote:
I saw a tweet in french this morning which said they had a major 
hardware problem and the server would be down indefinitely so it 
doesn't sound like the playroom will be back soon if at all.

On 4/10/2013 12:18 PM, Nicole white wrote:

   Jey guys, the server is down for play Room.
Let me know when it comes up.
The entire site and client are down.

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Re: [Audyssey] looking for screen reader html navigation info

2013-04-10 Thread Scott Chesworth
Hey Jon,

I can confirm that the big 4 screen readers all have the ability to
hop around via headings, as does pretty much every other smaller
screen reader I've ever used. I say pretty much, because someone is
bound to come up with an example of one that can't lol.

Hth. Really looking forward to checking out the updated guide btw. I
played offline for the first time in ages tonight and really enjoyed
it.

Scott

On 4/11/13, john jpcarnemo...@comcast.net wrote:
 With the release of swamp v2.9, and all of the new weapons that
 entails, I'm finally going to update the weapons guide. I would
 like to create a more professional example than the word document
 I've been using, especially as I hope to be building a manual for
 the game when/if I get the time. I'd like to write this in html,
 and I'd like it to be easily navigable by people on any screen
 reader. I know that jaws can move by heading based on level, so
 I'm considering using headings as the primary source of
 navigation. With that said, can anybody on here confirm if other
 screen readers have a relatively easy way to do the same thing?

 Thanks,
 John.

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Re: [Audyssey] 2013 Top 25 Websites for Gamers who are Blind

2013-04-10 Thread Lisa Hayes

YUou're so right we can aim high head for the sky.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 11, 2013 12:43 AM
Subject: Re: [Audyssey] 2013 Top 25 Websites for Gamers who are Blind



Hi Lisa,

Thanks for the vote of confidence. Well, for now I'm happy we are
number 3, and we can aim higher next year. :D

On 4/10/13, Lisa Hayes lhay...@internode.on.net wrote:

We'll be number onw no doubt thomas my friend and hard working game
developor list mod and genious grin.
Lisa Hayes


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