[Audyssey] bsc games problem

2013-02-27 Thread Ben



  Hi guys,
i know this has been discussed before but i want to raise it again as i 
can't remember how we solved it.  Most things work under windows 8 with 
no problems, apart from a couple of notable exceptions, which i'm 
looking into getting sorted.  The most annoying one however, is pipe 2 
blast chamber.  I have all the dotnet framework installed, direct x 11 
and such, using winkit and tdv... but the game has an error report 
saying something about could not find file game intro or something.


if anyone knows a fix for this then please do tell me... so then i can 
fix the other games as well when i get them.


Kind regards,
Ben.

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[Audyssey] just a test

2013-02-26 Thread Ben

Hi guys,
just double checking i can still receive emails from this list, as have 
upgraded to windows 8 over the past weekend and am loving everything 
apart from the fact that skype keeps crashing.  but thats beside the 
point. i'm back.


Ben.

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Re: [Audyssey] weii bowling cannotbe playedindependentlybytheblind- Re: Accessable gamesfor theplaystation three.

2013-02-11 Thread Ben
Ahh but I'll end this with this point and say no more about it:  I never use
a rail and never will, as I always have friends there to guide me.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: 03 February 2013 23:01
To: Gamers Discussion list
Subject: Re: [Audyssey] weii bowling cannotbe playedindependentlybytheblind-
Re: Accessable gamesfor theplaystation three.

Without the rail, you have no reference or guide as you make your approach 
to the fowl line.  You don't know where you are standing, or where to move 
to, if you want to shoot cross alley for corner pins or for other 
combinations.

--
If guns kill people, writing implements cause grammatical and spelling 
errors!
- Original Message - 
From: "Ben" 
To: "'Gamers Discussion list'" 
Sent: Sunday, February 03, 2013 4:57 PM
Subject: Re: [Audyssey] weii bowling cannotbe playedindependentlybytheblind-

Re: Accessable gamesfor theplaystation three.


> Well if you're going to be good, at least in my experience, the first 
> thing
> to do is to iliminate the bowling rail completely.  But that's just me.
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
> Rivard
> Sent: 03 February 2013 22:37
> To: Gamers Discussion list
> Subject: Re: [Audyssey] weii bowling cannot be
> playedindependentlybytheblind- Re: Accessable games for theplaystation
> three.
>
> I guess I want more than a lot of other people when it comes to
> accessibility.  It is true that blind people need sighted help when at the
> bowling center.  Making sure that the rail is correctly set, telling us 
> the
> remaining pins after the first ball, and so on.  But if I know the result 
> of
> each shot, I keep my own score on an abacus so that I know how I'm doing.
> When I was on a sanctioned league, I carried a 110 average.  No bumpers 
> were
> used.  But I did my own aiming by using a bowling rail.  I would want at
> least that much from any game I play.
>
> --
> If guns kill people, writing implements cause grammatical and spelling
> errors!
> - Original Message -
> From: "Clement Chou" 
> To: "Gamers Discussion list" 
> Sent: Saturday, February 02, 2013 10:23 PM
> Subject: Re: [Audyssey] weii bowling cannot be
> playedindependentlybytheblind- Re: Accessable games for theplaystation
> three.
>
>
>> Fair enough. But I guess the mindset I have is that when I play games,
>> I almost always play them with other people... console games are just
>> more fun when there are friends around. By that definition, Rock Band
>> isn't accessible either, since you can't know how much you got for
>> points and whatnot at the end of a song. But everyone has their own
> opinion, I guess.
>> I just grew up on console games so it's never really mattered that
>> much to me. I've always believed that if I could access most of the
>> features of the game, then as far as I'm concerned it's accessible.
>> Though to be quite honest, I never really liked sports games anyway...
>> for things like bowling especially. I'd rather participate in the real
>> thing, like going bowling for real.
>> - Original Message -
>> From: "Charles Rivard" 
>> To: "Gamers Discussion list" 
>> Sent: Saturday, February 02, 2013 6:49 PM
>> Subject: Re: [Audyssey] weii bowling cannot be
>> playedindependentlybytheblind - Re: Accessable games for
>> theplaystation three.
>>
>>
>>> To me, it does matter than I cannot know the remaining pins or 
>>> accurately
>
>>> aim, and what's the point of bowling if you don't know your score frame
>>> by frame?  While bowling is a sport that is more fun with a crowd, I
>>> enjoy it as a challenging game of skill, and if skill cannot be used, or
>>> the results cannot be known, I'm not satisfied with the game.
>>>
>>> To me, useable feedback is being able to accomplish the tasks given 
>>> above
>
>>> with no sighted help.
>>>
>>> A good example of a good bowling game is Tenpin Alley from
>>>
>>> www.draconisentertainment.com
>>>
>>> It gives the feedback I need to enjoy a game of bowling, plus, others 
>>> can
>
>>> play as well.  Everyone is on equal ground when playing this bowling
>>> game.
>>>
>>> ---
>>> Shepherds are the best beasts, but Labs are a close second.
>>> - Original Message - 
>>> From: "Clement Chou" 
>>> To: "Gamers Discus

Re: [Audyssey] weii bowling cannot be playedindependentlybytheblind- Re: Accessable games for theplaystation three.

2013-02-03 Thread Ben
Well if you're going to be good, at least in my experience, the first thing
to do is to iliminate the bowling rail completely.  But that's just me.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: 03 February 2013 22:37
To: Gamers Discussion list
Subject: Re: [Audyssey] weii bowling cannot be
playedindependentlybytheblind- Re: Accessable games for theplaystation
three.

I guess I want more than a lot of other people when it comes to
accessibility.  It is true that blind people need sighted help when at the
bowling center.  Making sure that the rail is correctly set, telling us the
remaining pins after the first ball, and so on.  But if I know the result of
each shot, I keep my own score on an abacus so that I know how I'm doing. 
When I was on a sanctioned league, I carried a 110 average.  No bumpers were
used.  But I did my own aiming by using a bowling rail.  I would want at
least that much from any game I play.

--
If guns kill people, writing implements cause grammatical and spelling
errors!
- Original Message -
From: "Clement Chou" 
To: "Gamers Discussion list" 
Sent: Saturday, February 02, 2013 10:23 PM
Subject: Re: [Audyssey] weii bowling cannot be
playedindependentlybytheblind- Re: Accessable games for theplaystation
three.


> Fair enough. But I guess the mindset I have is that when I play games, 
> I almost always play them with other people... console games are just 
> more fun when there are friends around. By that definition, Rock Band 
> isn't accessible either, since you can't know how much you got for 
> points and whatnot at the end of a song. But everyone has their own
opinion, I guess.
> I just grew up on console games so it's never really mattered that 
> much to me. I've always believed that if I could access most of the 
> features of the game, then as far as I'm concerned it's accessible. 
> Though to be quite honest, I never really liked sports games anyway... 
> for things like bowling especially. I'd rather participate in the real 
> thing, like going bowling for real.
> - Original Message -
> From: "Charles Rivard" 
> To: "Gamers Discussion list" 
> Sent: Saturday, February 02, 2013 6:49 PM
> Subject: Re: [Audyssey] weii bowling cannot be 
> playedindependentlybytheblind - Re: Accessable games for 
> theplaystation three.
>
>
>> To me, it does matter than I cannot know the remaining pins or accurately

>> aim, and what's the point of bowling if you don't know your score frame 
>> by frame?  While bowling is a sport that is more fun with a crowd, I 
>> enjoy it as a challenging game of skill, and if skill cannot be used, or 
>> the results cannot be known, I'm not satisfied with the game.
>>
>> To me, useable feedback is being able to accomplish the tasks given above

>> with no sighted help.
>>
>> A good example of a good bowling game is Tenpin Alley from
>>
>> www.draconisentertainment.com
>>
>> It gives the feedback I need to enjoy a game of bowling, plus, others can

>> play as well.  Everyone is on equal ground when playing this bowling 
>> game.
>>
>> ---
>> Shepherds are the best beasts, but Labs are a close second.
>> - Original Message - 
>> From: "Clement Chou" 
>> To: "Gamers Discussion list" 
>> Sent: Saturday, February 02, 2013 4:48 PM
>> Subject: Re: [Audyssey] weii bowling cannot be played 
>> independentlybytheblind - Re: Accessable games for the playstation three.
>>
>>
>>>I can do everything you said, other than hitting what's left and knowing 
>>>what my final score is. But why would it matter... because I would only 
>>>play it when friends were around, and would know final scores regardless?

>>>Again, I think it comes down to personal definitions of accessible... I 
>>>am not trying to provoke an argument, only to discuss. I don't deal with 
>>>the wii as much anymore, I find my ps3 much more accessible. And what is 
>>>your definition of usable feedback? My definition is the clicking of the 
>>>system as I move through the menus, and in the ps3's case, the fact that 
>>>they don't wrap. My definition of usable feedback when playing bowling is

>>>judging crowd sounds, and when friends are around, what they tel me. So 
>>>again, down to personal perspective.
>>> - Original Message - 
>>> From: "Charles Rivard" 
>>> To: "Gamers Discussion list" 
>>> Sent: Saturday, February 02, 2013 8:44 AM
>>> Subject: Re: [Audyssey] weii bowling cannot be played independently 
>>> bytheblind - Re: Accessable games for the playstation three.
>>>
>>>
 Could you come into a room, turn the unit on, choose a game without 
 hunting for it by trial and error, roll the first ball at the desired 
 spot by knowing your target instead of randomly throwing it, know what 
 pins remain (if any), use skill rather than guesswork to aim at them, 
 and know your score after the first frame is over?  Could you tell me 
 your final score after the tenth frame had ended, all wit

Re: [Audyssey] weii bowling cannot be played independently by the blind - Re: Accessable games for the playstation three.

2013-02-02 Thread Ben
Its actually 4 left if I recall correctly


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ian McNamara
Sent: 02 February 2013 00:36
To: Gamers Discussion list
Subject: Re: [Audyssey] weii bowling cannot be played independently by the
blind - Re: Accessable games for the playstation three.

With the bowling you can count the number of clicks. If you are a write
handed bowler three clicks to the write is usually in the middle. As Charles
rightly said it becomes in accessible when you've had your first bowl as if
you don't get a strike first time then clearly you won't know what's left up
and where they are so that's guess work. BUt if you do the clicks counting
like I explained you've got a very good chance of getting a strike first
time.
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Re: [Audyssey] need help with Bokurano daiboukenn

2013-01-28 Thread Ben
Think its robot, or robots.  If that doesn't work, then let me know.
hth
Ben.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Richard
Sherman
Sent: 28 January 2013 08:22
To: Gamers Discussion list
Subject: [Audyssey] need help with Bokurano daiboukenn

HI,

I am on level 6-2-3. It is the level with many doors and mysterious signs. 
Well I am at the end, and there is a door that needs a password. How do I 
get thru this door please? I am checking the forum for the answer, but much 
to look over there.

Thanks in advance.

Shermanator 


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Re: [Audyssey] beep beep game

2013-01-26 Thread Ben
In fact, Ryan, you're wrong there.  Don't know who developed it, but there
is such a game.  Raul reviewed it a long time back.  Have a look on his
sight, or I have the podcast if you want it.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ryan Strunk
Sent: 26 January 2013 15:55
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] beep beep game

Hi Haryi,
I haven't heard of any beep beep game, though it's possible you're thinking
of HearStrike. Beeping is the only sound that game makes. *grin* If this
isn't it, and if you have any other clues, feel free to write back, and I'm
sure the community can brainstorm up a solution.
Best,
Ryan

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayri Tulumcu
Sent: Friday, January 25, 2013 11:50 AM
To: Gamers@audyssey.org
Subject: [Audyssey] beep beep game

where can i find the  beep beep game ore what is it called? to the iphone
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Re: [Audyssey] The Dragon Answers Questions

2013-01-23 Thread Ben
Could you please send me this information as well tom, as I want to see what
you're using compared to everyone else. Grin.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: 23 January 2013 07:37
To: Gamers Discussion list
Subject: Re: [Audyssey] The Dragon Answers Questions

Hi Kimberly,

No problem. I just sent you a message privately about the free office
suite I use for Windows, and hope you find it useful.

On 1/23/13, Kimberly Qualls  wrote:
> Yes, I realize that  must be a problem, from the other posts I
> read...That is  one thing they don't have to worry about with me,
> though...lol...I'm  not tech enough to know how to pirate...Oh, and I
> wanted to ask you about the open source for the (office like)
> program...I'm beginning to learn NVDA and I'd like to find something
> other than Office to use as well...Thanks for the info and Happy
> Wednesday...(smile)

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[Audyssey] a little article

2013-01-22 Thread Ben
Hi guys,
Over the past week I've done an article about blind gamers and the
mainstream community... from my point of view.  Its been published.

http://www.dailymail.co.uk/sciencetech/article-2266516/Meet-blind-teenager-B
en-Breen-cracked-video-game-world-relying-solely-sound.html


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Kimberly
Qualls
Sent: 22 January 2013 18:35
To: lindsay_cow...@btinternet.com; Gamers Discussion list
Subject: Re: [Audyssey] New to the List

LOL...And then there's that...Lindsay, what lev are you?

On 1/22/13, lindsay_cow...@btinternet.com 
wrote:
> Just one thing about AA, you die a lot, and dying is a part of the 
> game. I play a necromancer mage and I really struggle.
>
> -original message-
> Subject: Re: [Audyssey] New to the List
> From: Kimberly Qualls 
> Date: 22/01/2013 6:11 pm
>
> Erika, Hi, and yes AA is an incredible mud to play...I just started 
> playing it recently but be careful, it has been known to make dishes 
> pile up in the sink...lol...It's a lot of fun, and thanks for the link 
> to the magica mud...Man, if it's as good as AA, I'm going to be fired 
> around here...(Grin)
>
> On 1/22/13, Ken's Mail  wrote:
>> If you like muds, Alter Aeon is the way to go. Not only does it have 
>> tons of
>>
>> rooms, mobs, quests, spells, skills, and areas to explore, but Oriol 
>> Gomez has done a most wonderful sound pack for it for Mush client.
>>
>>
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>>
>
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Re: [Audyssey] game acquisition

2013-01-19 Thread Ben
I am more than happy to help, if you want any questions answered relating to
the game then we'll all try and help, I don't doubt.

With regards to putting jfw to sleep, you can contact me offlist and I'll
tell you how to do that, as I'm not sure whether its considered off-topic or
not.

Secondly, I'm not sure whats going on about rr and keys and such but if
you've bought it, it should work...

Kind regards,
Ben.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Kim Friedman
Sent: 20 January 2013 05:30
To: gamers@audyssey.org
Subject: [Audyssey] game acquisition

Hi, I thought I'd have a try at getting a couple of games so I bought
Mississippi and the Rail Racer game at Blind Adrenaline. I made a folder
in my documents folder for user keys, passwords, etc. I am able to make
the Mississippi game work, but figure I can work with someone on it. I
here it's a sort of monopoly game on steroids, but that rail racer game
has got me frustrated. For one thing, in order to run it, you have to
put your screen reader into sleep mode. Jaws (my screen reader, doesn't
seem to have rail racer as an application and I don't know how to enable
sleep mode for it. If Jaws does sleep, is it a sure thing the game will
work for me? Anyhow, I can definitely use help from anyone who happens
to have the game. I'm getting a bit frustrated with it and feel as if I
shouldn't have gbought the thing. Regards, Kim Friedman.


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Re: [Audyssey] Much easier Japanese Game Translation

2013-01-19 Thread Ben
If you are using nvda sarah then you only need instant translate.  If you
want I can help you offlist, as I've also got something else that might be
usefull.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Sarah Haake
Sent: 20 January 2013 01:03
To: Gamers Discussion list
Subject: Re: [Audyssey] Much easier Japanese Game Translation

Hi,

ok, I really would like to try these japanese games now with this plugin. 
But what else do I need to install to get it to work and where do I get 
these other things?
And if I change my local setting to Japanese, how will this affect my 
system? I'm just asking because I don't want to change things here which I 
can't undo afterwards or which will interfer with other things I do on my 
system or something like that.

Many thanks for any help and best regards
Sarah


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Re: [Audyssey] Bokura no daibouken 2... the answer

2013-01-17 Thread Ben
What synth do you use in the demo?  Just wondering as it sounds cool.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou
Sent: 17 January 2013 06:52
To: Gamers Discussion list
Subject: [Audyssey] Bokura no daibouken 2... the answer

So I'm pretty sure a lot of people here have been wondering just what
Bokurano Daibouken is. Here's hoping this demo will shed some light on it,
and why it's become, personally, my top audio game. If anyone asked me what
my favorite game of the current time was, I would have to say bokura no
daibouken 2. No disrespect meant to other developers, because I love all the
games around right now and appreciate the hard work put in to them. but the
sounds, music, gameplay challenge and sheer amount of content, weapons and
items is staggering. I urge anyone who likes challenging action titles, or
even people who just are interested in beat em ups but don't mind not
getting much of the story to check out this game, and oyu won't be
disappointed.
https://dl.dropbox.com/u/3394499/bokura%20no%20daibouken%20demo.mp3
So here's my follow up to what I said in the recording. In order for the
game to display properly, you have to change your system locale, or your
non-unicode programs language to Japanese. This will have some small effects
on your computer as a result. And the option you have to change will be
named differently depending on windows 7 or xp, respectively. I mentioned
health and upgrading in the demo... you can upgrade your health and buy
more, but there are no actual upgradable weapons... just better variants of
the one you have. I hope this information and the demo I put together
quickly will shed some light on what this game actually is... and if there
are any questions, feel free to ask and I will do my best to answer, along
with all the people who are playing or have played this game.
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Re: [Audyssey] Alter Aeon Anniversary Schedule

2013-01-15 Thread Ben
Helped?  Shouldn't that be, are helping? Lol.  I'll see if I can join you
guys, but probably wont be able to...


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dennis Towne
Sent: 15 January 2013 06:00
To: Gamers Discussion list
Subject: [Audyssey] Alter Aeon Anniversary Schedule

As an update to the Alter Aeon anniversary celebration, here's the
schedule for the next two days:

Tuesday, Jan 15 - Old area tours

Dentin (and possibly other gods) will be running tours of some older
areas, complete with many monster killings and color commentary.  The
tour schedule is:

10 am PST - Fire World of Khinzhai, all levels except the surface

1 pm PST - Wyvren's Hell, a very old offline area

4 pm PST - Kefka's Castle Dragnok

7 pm PST - Abyrimoch and some areas under Dentin's Moria

10 pm PST - Kefka's haunted mansion

Wednesday, Jan 16 - 1995 server version contests

The 1995 server version will be started around 10:00 am PST, and the
various contest types will be announced and posted at 12:00 pm PST.

The most up to date schedule can be found in-game with the 'show
event' command.  Thanks go out to all the players and builders who
helped keep the game running for nearly two decades!

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] Help with Sixthsense.

2013-01-14 Thread Ben
Michael, that is covered in the tutorial.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of michael
barnes
Sent: 14 January 2013 05:12
To: gamers@audyssey.org
Subject: [Audyssey] Help with Sixthsense.

Hello.
While I play Sixthsense I hear a girl screaming and runing, so I was 
wondering if that is when I am suppose to shake the iPhone?
Or when do I suppose to shake the device?
Thanks.

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Re: [Audyssey] Filfre has been fixed!

2013-01-11 Thread Ben
The shortcuts aren't just different, they are ni-on impossible to use, since
the require a large number of keys to be held down or memorized or both just
to perform simple functions.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: 10 January 2013 22:17
To: Gamers Discussion list
Subject: Re: [Audyssey] Filfre has been fixed!

Hi,

Yes, NVDA has the same ability to review the screen as Jaws. The
commands are different but functionality is similar to the Jaws
cursor.

On 1/10/13, Ibrahim Gucukoglu  wrote:
> Hi.
>
> If using JAWS which is the same screen reader I use, you should be able to
> review text using the JAWS cursor and I'm sure NVDA has the same
capability
>
> though I haven't really mastered NVDA navigation yet.
>
> All the best, Ibrahim.
>

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Re: [Audyssey] Weapons in Sixthsense.

2013-01-10 Thread Ben
Michael, here's a recommendation.  Ask your friends or whatever, as well as
double check and if you're truly certain  then ask - this makes your
questions seem less random, annoying, or whatever. But just my 2 cents.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of michael
barnes
Sent: 10 January 2013 19:02
To: gamers@audyssey.org
Subject: Re: [Audyssey] Weapons in Sixthsense.

Hey, Charles.
I accept your apology.
Sometimes when I read a manuel I don't find the answers that I am looking
for.
But it's all good!

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Re: [Audyssey] accessability costs, as usual - Re: Good iPhone games for Voiceover user

2013-01-07 Thread Ben
I have to say I disagree about talkback tom.  I looked into this a while
back and over here at least it seems you have to shell out an extra 150
dollars just for talkback...

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: 07 January 2013 04:34
To: Gamers Discussion list
Subject: Re: [Audyssey] accessability costs, as usual - Re: Good iPhone
games for Voiceover user

Hi Charles,

Good point, but it doesn't really cost you anything extra to get an
Android phone running Talkback either. The Android phones my wife and
I looked at tonight running Jellybean had Talk back on them, and all I
needed help with was setting up Talkback so it doesn't cost anything
extra to get an accessible Android phone. However, the one key setup
of the accessibility on an iPhone is definitely a plus in its favor to
consider.

On 1/6/13, Charles Rivard  wrote:
> Another thing about the iPhones is that they will work for a visually
> impaired person right out of the box by quickly pressing one button 3
times
>
> in succession.  The built-in screen reader, called "Voice-Over", is now
> active.  And here's a very, very, very important factor:  The cost of this
> fully accessible device is the same whether you are sighted or totally
> blind.  This is another reason that I am an iPhone fan; accessibility at
the
>
> same price as for the sighted.
>
> ---
> Shepherds are the best beasts, but Labs are a close second.

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Re: [Audyssey] alteraeon newbie connection problem

2013-01-06 Thread Ben
Speaking of mush-z, I can't get the jan 1st update. Anyone able to help?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dennis Towne
Sent: 06 January 2013 17:52
To: Gamers Discussion list
Subject: Re: [Audyssey] alteraeon newbie connection problem

Allen,

You can't connect because the address is wrong.  The second number should be
172, not 142.

It would be best if you didn't use the number at all, and connected to
'alteraeon.com' instead.  If we have to move the server again, the number
will change.

The port number doesn't really matter with the current version of mush-z.
The blind ports have less ascii art on them, but since mush throws all of
that away the port that you pick isn't real important.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Sun, Jan 6, 2013 at 8:41 AM, Allen Maynard 
wrote:
> Hi, all,
>
> Yesterday, Janary 5, I installed the mush-z client.  I'm trying to follow
the instructions to connect but mush-z keeps telling me that the connection
to alteraeon is closed.  It said it timed out and there was an error
connecting to 66.142.33.242 port 23.  I don't ujnderstand the port number
because in the blind support section it mentions port 3002 or port 3010, but
nowhere does it say anything about port 23.
>
> I am using NVDA on a Windows 7 64-bit computer.
>
> Why am I unable to connect?
>
> Thanks
>
> Allen
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Re: [Audyssey] River Raiders.

2013-01-05 Thread Ben
No.  although I could be wrong, since I never could beat that game or get
anything out of it.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of michael
barnes
Sent: 05 January 2013 20:29
To: gamers@audyssey.org
Subject: [Audyssey] River Raiders.

Hello.
As you all know I have been on this side scrolling kick for the past 
week, so I have this question.
Is River Raiders a side scrolling game?
Thanks!

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Re: [Audyssey] Problems with audiogames.net

2012-12-19 Thread Ben
Works fine over here. What browser are you using?


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of michael
barnes
Sent: 20 December 2012 06:02
To: gamers@audyssey.org
Subject: [Audyssey] Problems with audiogames.net

Hello.
I have been trying to go to audiogames.net for the last two days, but 
everytime I go to the site my browser doesn't load up.
I didn't know if something is wrong with the server or not.
Thanks for the help.

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Re: [Audyssey] awesome piece of video game music

2012-12-19 Thread Ben
Speaking of that, clement, do you know which version of the themes are used
in tournament - I know that uses some stuff from street fighter.
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou
Sent: 19 December 2012 20:14
To: Gamers Discussion list
Subject: Re: [Audyssey] awesome piece of video game music

Did they replace the melody? sounded like the melody to me... just without 
the synthe. I do agree though... I do like the original better, but if 
you're into fast and hard guitar solos or if you play guitar this one wasn't

so bad. I've heard worse remixes before. This one may be better though.
http://www.youtube.com/watch?v=mStW7-o3UEM
I've gotten a fix for retro music lately, especially different remixes of 
the music from Super Street Fighter 2 turbo which, imho, is some of the best

video game music around to this day. 


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Re: [Audyssey] alter aeon slot machines?

2012-12-16 Thread Ben
Hi Jess,
In case no one has answered your question, simply type gamble and how ever
much gold and you'll work with that.  Actually, look under help gamble. That
should get you started.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jess Varnell
Sent: 06 December 2012 10:15
To: Gamers Discussion list
Subject: [Audyssey] alter aeon slot machines?

hi list. I saw on twitter someone talked about winning gold in alter aeon
slot machines. Where are the slot machines in the game? Any help with this
would be greatly appreciated. Thanks much.

jess
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Re: [Audyssey] Announcement from Draconis Entertainment

2012-12-15 Thread Ben
Its not just the colour association with real life you have to factor in,
sean.  It's the matter of colours are also words - so technically in another
way you could think of it as word matching.  Since I've never seen colour, a
lot of people think I don't know what colours are, but everyone is taught
from an early age to map colours in their head (through primary/elementary
school and prior to).  So blind peoples minds work differently but apply
similar mental processing.  If you wish to discuss this with me in a more
convenient manner then that would be fine.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: 15 December 2012 03:31
To: Gamers Discussion list
Subject: Re: [Audyssey] Announcement from Draconis Entertainment

Hi Raul,

Very true. As someone who lost his sight later in life I obviously
know what red, blue, green, yellow, etc look like. A game involving
colors wouldn't be meaningless to me personally.

On 12/14/12, Raul A. Gallegos  wrote:
> Hi, colors are not meaningless to all blind people. Just saying.
>
> --
> Raul A. Gallegos

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Re: [Audyssey] Looking for Game Help

2012-12-13 Thread Ben
If noone's answered you already, which they probably have, its called
troopanum 2.0.
Get it from: www.blindsoftware.com
Best of luck,
Ben.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Blind
Treasures 
Sent: 13 December 2012 12:37
To: 'Gamers Discussion list'
Subject: [Audyssey] Looking for Game Help

I am looking for a game that I used to play a long time ago that kind of
reminds me of Alien Outback. You shoot different space ships that are coming
down from the top and each level gets a little harder. Unlike Alien Outback
though, there is one level where you have to try to land your ship to get
extra points and when you reach the last level in that particular game, you
have to fight a mother ship.
I can not for the life of me remember what that game was called. Any help
would be greatly appreciated.

Tony 

Blind Treasures
Phone: (804)-726-8900
Sales: sa...@blindtreasures.com
Skype: kingmeade
Web Page: http://www.blindtreasures.com
 


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Re: [Audyssey] Announcement from Draconis Entertainment

2012-12-13 Thread Ben
I think it's a good idea, but as some have said, I will wait for windows, as
I don't have a mac.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: 13 December 2012 00:49
To: Gamers Discussion list
Subject: Re: [Audyssey] Announcement from Draconis Entertainment

Hi Liam,

Let's just say consider the source. I remember a certain someone who
accused Draconis Entertainment of goofing off, accused them of lying
about working on games for the Mac, etc and when Draconis finally
releases something of substance this same individual has the audacity
to complain about it. In short, there are some people you can't please
no matter what you do. You are darned if you do and darned if you
don't and there are certain people who aren't worth cow dung.

On 12/12/12, Liam Erven  wrote:
> Seriously. Why are people never happy when a company says they are going
to
> release something and do something nice for the general public?  I think
> it's great Draconis is going cross-platform and I applaud them for that.
> Some people are just never pleased no matter how much you give them.  OK.
> I'm done now.
>
>

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Re: [Audyssey] Music Puzzle Released!!

2012-12-03 Thread Ben
Just one hing as well, if you press enter and all your pieces are in the
right order, can it play and give your score etc?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Liam Erven
Sent: 04 December 2012 05:42
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Music Puzzle Released!!

If that's the case, any chance of having the song start on the top row and
then let the player work down if they need to?


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shard
Workshop
Sent: Monday, December 03, 2012 11:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Music Puzzle Released!!

We're glad you like it!

The reason is that maybe someone will need more space to arrange
sub-sections of the song. Anyway we believe that the additional space
doesn't get in the way, if you don't need it.


2012/12/4 Liam Erven 

> It's a really fun game. Is there a particular reason why you made 
> multiple rows seeing as the song just takes up a single row?  Seems 
> like it would make more sense to have the game use a single left to 
> right row.  It's still fun, and will be purchasing this weekend.
>
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shard 
> Workshop
> Sent: Monday, December 03, 2012 10:56 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Music Puzzle Released!!
>
> That is actually a nice suggestion!
>
> Added right now ;). You can download the game again, if you wish ;)
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Re: [Audyssey] Music Puzzle Released!!

2012-12-03 Thread Ben
Grabbing it now looking forward to it.
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shard
Workshop
Sent: 04 December 2012 00:02
To: Gamers Discussion list
Subject: [Audyssey] Music Puzzle Released!!

We've released our brand new puzzle audiogame,
Music Puzzle is the audiogame version of the popular jigsaw puzzle in which
instead of rearranging a picture you'll have to rebuild a song!

Head to the Music Puzzle page 
and
try the Lite edition!
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Re: [Audyssey] Seeking More Voice Volunteers for Swamp

2012-11-23 Thread Ben
Hi Kai,
Thanks for this, but will have to think of a different name, unless grim (as
in grim reaper) is ok... but I'll try and rerecord something with a little
microphone that sounds good from where I am.

Thanks again,
Ben.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai
Sent: 22 November 2012 16:29
To: Gamers Discussion list
Subject: [Audyssey] Seeking More Voice Volunteers for Swamp

Salutations.

Lately I've been hearing that people really want to record more voices for 
Swamp. To that end, I have (with Aprone's approval) reopened voice 
submissions. The acceptance window begins now, and continue till December 
31st, 2012.

If you've never had your voice in Swamp and would like to be a part of this 
epic game, or if you're unhappy with your current recording, now is your 
chance to either become a part of Swamp, or to improve your current 
offering.

Criteria for qualification will be just as strict as before, and while I do 
not intend any offense upon rejecting a submission, I will not hesitate to 
deny entries which do not meet the below guidelines. if you'd rather have 
these guidelines presented in an audio form, with vocal examples for each 
entry, this podcast from harp will hopefully be of use to you.
http://www.kaldobsky.com/audiogames/kai/Swamp_Voice_Submission_Guide.mp3

1. I fully realize that few of us are good actors (I myself am a prime 
example of a lackluster actor), but please do your best to act the part of 
your character. If you're recording a line requesting a medic to heal you, 
don't ask for such assistance in a bland, monotone voice. You're 
experiencing some degree of stress and panic as a result of being injured. 
do your best to convey this emotional and physical trauma in your 
characterization.

2. Use the best possible microphone you can obtain for your submission. A 
good USB headset will suffice, but if at all possible, try and do your 
recording on a higher quality USB microphone, or indeed a low-end dynamic 
microphone with an XLR to USB adapter would do nicely. The better your 
recording, the better you're going to sound in the game.

3. Do some audio testing before you submit your final results. If you notice

distortion or clipping in the file, or if there are unwanted artifacts (such

as the microphone picking up excessive breaths and plosives), do your best 
to rectify these situations before recording, as they could contribute to 
the lacking quality of a submission, and thus may necessitate a rejection 
(depending upon the severity).

4. Record your entry in as quiet of an environment as possible. Don't record

it outside where there will inevitably be intrusive noises. Try and reserve 
your performance for a quiet, reflection-free area. Most rooms will possess 
some degree of reflection, but the lower, the better, else you'll end up 
with a voice that has unwanted reverberant artifacts.

5. Please include roughly 5 to 10 seconds of recorded silence. This means 
start the recording process with your microphone on, but say nothing, do 
nothing. You want this silence window to be as clean as possible, as i will 
be using the cleanest portion of this particular section to aid in noise 
reduction.

6. Record your entire performance into one single, unedited file. No need to

worry about mistakes and random chatter and banter in between phrases. I 
will be going through these files and chopping them apart, and in the 
process eliminating any detritus. No one else will ever see your original 
file, so worry not that you'll embarrass yourself with spurious material.
I've had to reject several entries from the previous offerings because they 
insisted on sending me separated files. I require one single take, so that I

can get a reliable capture of your ambient surroundings, using such data to 
perform noise reduction.

7. For each phrase category, record at least three versions of an 
appropriate phrase. The more you're willing to put in, the more material 
I'll have to select from, and thus the higher your chances of having a 
superior voice in Swamp.

8. Do your best not to have microphone handling, keyboard handling, or other

jarring noises directly overlap your phrases. Microphones are sensitive, and

they will pick up these obstructions. Furthermore, such sounds are very hard

to edit, and if I have to select a poorer performance due to unwanted noises

ruining a better performance, I will. If you're reading the lines and then 
doing your performance, pause between finishing reading with your screen 
reader or medium of choice to make sure all mechanical devices (keyboards, 
headsets, etc) have come to a full rest, then start performing.

9. If you're recording a foreign language voice, you will need to preempt 
each category with its English name. therefore, if you're recording a set of

phrases for the greeting cat

Re: [Audyssey] Infocom Interpreters

2012-11-21 Thread Ben
No man just an error when I try to get the file.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ibrahim
Gucukoglu
Sent: 21 November 2012 10:54
To: Gamers Discussion list
Subject: Re: [Audyssey] Infocom Interpreters

Hi Ben.

What happens when you click on the link?  Are you getting a page not found 
error?

All the best, Ibrahim.

-Original Message- 
From: Ben
Sent: Wednesday, November 21, 2012 10:00 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Infocom Interpreters

I've got the games but can't get the interpreters.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss
Sent: 21 November 2012 08:08
To: Gamers Discussion list
Subject: Re: [Audyssey] Infocom Interpreters

I'll do that now.

At 01:34 a.m. 21/11/2012 -0600, you wrote:
>if anone would like to add me to db so i could get this file and the
>games my email is lenro...@gmail.com thanks because my net is really
>slow on downloading like this
>
>On 11/21/12, Ibrahim Gucukoglu  wrote:
> > Hi Everyone.
> >
> > Just thought I'd make things easier for everyone looking for all
> the Infocom
> > interpreters we've discussed here.  This zip file contains the entire
> > contents of the if-archive's Infocom Interpreters folder, so while a lot
of
> > the files here will probably not be relevant, all the
> interpreters discussed
> > here including Filfre and Winfrotz in all its flavours are included.
> >
> > As an aside, I'm getting reports that some people are experiencing
> > difficulties downloading the file from my dropbox account, so those of
you
> > who have dropbox or other file sharing capacity, please share with your
> > friends the archive you downloaded to reduce the strain a little.
> >
> > All the best, interpreters link follows:
> > https://www.dropbox.com/s/7o1s3fll841k12o/interpreters.zip
> > ---
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> >
>
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Re: [Audyssey] Infocom Interpreters

2012-11-21 Thread Ben
I've got the games but can't get the interpreters.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss
Sent: 21 November 2012 08:08
To: Gamers Discussion list
Subject: Re: [Audyssey] Infocom Interpreters

I'll do that now.

At 01:34 a.m. 21/11/2012 -0600, you wrote:
>if anone would like to add me to db so i could get this file and the
>games my email is lenro...@gmail.com thanks because my net is really
>slow on downloading like this
>
>On 11/21/12, Ibrahim Gucukoglu  wrote:
> > Hi Everyone.
> >
> > Just thought I'd make things easier for everyone looking for all 
> the Infocom
> > interpreters we've discussed here.  This zip file contains the entire
> > contents of the if-archive's Infocom Interpreters folder, so while a lot
of
> > the files here will probably not be relevant, all the 
> interpreters discussed
> > here including Filfre and Winfrotz in all its flavours are included.
> >
> > As an aside, I'm getting reports that some people are experiencing
> > difficulties downloading the file from my dropbox account, so those of
you
> > who have dropbox or other file sharing capacity, please share with your
> > friends the archive you downloaded to reduce the strain a little.
> >
> > All the best, interpreters link follows:
> > https://www.dropbox.com/s/7o1s3fll841k12o/interpreters.zip
> > ---
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Re: [Audyssey] XBox Games was Infocom Archive

2012-11-21 Thread Ben
I can help, since I am actually getting one today, Kimberly.  If you please
email me offlist and I'll try and do what I can for you.  And I also might
be able to help you with games that are easily installed as well.

Best wishes,
Ben.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: 20 November 2012 23:07
To: Gamers Discussion list
Subject: [Audyssey] XBox Games was Infocom Archive

Hi Kimberly and all,

Just changing the subject line here as per guidelines as not to flood
the Infocom thread with several responses of unrelated posts.

Kimberly, please, in the future post your questions in anew thread if
they are not related to the current subject. :D

Thanks.


On 11/20/12, Kimberly Qualls  wrote:
> Hi all...I have 2 requests...First, I am looking for XBox for my 7
> year old son, and have NO idea what to look for as far as games or
> accessories or even what price range I'm looking for...Since, y'all
> seem to know so much about games, thought I'd ask you
> first...Secondly, I am looking for games to play, for myself, on my
> PC...I'm using JAWS and W7...Is there anything I can play which
> doesn't require a lot of downloading of extras?...As some of you know,
> I am one of the profoundly technologically challenged, so it would be
> great to find games which are more easily installed and such...Thanks,
> and feel free to email me privately if it's easier...Happy Thanks
> Giving, and remember to eat way too much...(smile)
>

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Re: [Audyssey] Music Puzzle price, release date and lite version!

2012-11-19 Thread Ben
Well done!  I think this'll be a buy for me...

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shard
Workshop
Sent: 19 November 2012 11:55
To: Gamers Discussion list
Subject: [Audyssey] Music Puzzle price, release date and lite version!

Our new audiogame, Music Puzzle will be released the 4 December 2012 at the
price of 7.50 USD.

In addition, instead of a strictly limited demo version, we decided to
release a free version, Music Puzzle Lite, that will have a maximum pieces
number of 10 as the only limitation. In this way Music Puzzle Lite will not
only work as a demo version for you guys to try the game, but will be a fun
little game itself!

Keep checking http://shardworkshop.com/music-puzzle for more updates!
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Re: [Audyssey] sound files for games...

2012-11-16 Thread Ben
Well they must have fixed it - I think it was 5.58 that wasn't easy to
record with.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: 16 November 2012 16:48
To: Gamers Discussion list
Subject: Re: [Audyssey] sound files for games...

Hi Ben,

How do you figure that? I'm running goldwave 5.67 and its jus as accessible
as all the earlier versions. Unlike Microsoft Goldwave Inc doesn't change
their user interface whenever they get a notion up their butt to do so.

On 11/16/12, Ben  wrote:
> Depends what version you have to use but anything up to I think 5.55 
> should be fine

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Re: [Audyssey] Help with gaming issue.

2012-11-16 Thread Ben
I'm already using db but I'll be happy to do what I can (testing things for
you etc) in return

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ibrahim
Gucukoglu
Sent: 16 November 2012 10:19
To: Gamers Discussion list
Subject: Re: [Audyssey] Help with gaming issue.

Hi.

I'll upload it to dropbox and post the link for all, all I ask in return is 
that those of you aren't already using Dropbox for whatever reason click on 
my referral link so both of us can get extra space.  If we have a deal then 
I'll share OK?

All the best, Ibrahim.

-Original Message- 
From: Ben
Sent: Friday, November 16, 2012 9:18 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Help with gaming issue.

This sounds well fun man, where can I get a hold of this archive?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ibrahim
Gucukoglu
Sent: 16 November 2012 05:30
To: Gamers Discussion list
Subject: Re: [Audyssey] Help with gaming issue.

Hi Michael.

If you enjoy Destino Games, perhaps you should look in to more professional
interactive fiction from the likes of Infocom?  I've assembled what is
probably the most comprehensive Infocom collection out there, it has
everything I can find on the net and then some and I'm happy to spend time
with people getting them up and running playing these games.  Infocom wrote
over 30 Interactive Fiction stories including the original Zork anthology as

well as plenty of other games where you can be any one of a dozen different
characters from a detective solving a complex murder, a framed suspect at a
murder party, an apprentice sorcerer taking out an evil powerful wizard a
space ranger lost on an uncharted planet to name but a few.  Let me know if
interested, I'll upload the collection to Dropbox for you to enjoy and help
you get up and running with an interpreter appropriate to your system.

All the best, Ibrahim.

-Original Message- 
From: michael barnes
Sent: Thursday, November 15, 2012 9:04 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Help with gaming issue.

Hey, Dark.
What I mean is that I havn't been in the game playing move in awhile.
I was trying to find ways to get back in playing games.
So that is why I was wondering if anyone could help me get out of this rut?
Thanks!

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Re: [Audyssey] Help with gaming issue.

2012-11-16 Thread Ben
This sounds well fun man, where can I get a hold of this archive?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ibrahim
Gucukoglu
Sent: 16 November 2012 05:30
To: Gamers Discussion list
Subject: Re: [Audyssey] Help with gaming issue.

Hi Michael.

If you enjoy Destino Games, perhaps you should look in to more professional 
interactive fiction from the likes of Infocom?  I've assembled what is 
probably the most comprehensive Infocom collection out there, it has 
everything I can find on the net and then some and I'm happy to spend time 
with people getting them up and running playing these games.  Infocom wrote 
over 30 Interactive Fiction stories including the original Zork anthology as

well as plenty of other games where you can be any one of a dozen different 
characters from a detective solving a complex murder, a framed suspect at a 
murder party, an apprentice sorcerer taking out an evil powerful wizard a 
space ranger lost on an uncharted planet to name but a few.  Let me know if 
interested, I'll upload the collection to Dropbox for you to enjoy and help 
you get up and running with an interpreter appropriate to your system.

All the best, Ibrahim.

-Original Message- 
From: michael barnes
Sent: Thursday, November 15, 2012 9:04 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Help with gaming issue.

Hey, Dark.
What I mean is that I havn't been in the game playing move in awhile.
I was trying to find ways to get back in playing games.
So that is why I was wondering if anyone could help me get out of this rut?
Thanks!

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Re: [Audyssey] sound files for games...

2012-11-16 Thread Ben
Depends what version you have to use but anything up to I think 5.55 should
be fine

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: 15 November 2012 17:24
To: Gamers Discussion list
Subject: Re: [Audyssey] sound files for games...

Hi Allan,

Goldwave should work out of the box with Jaws 11. I've never had any
accessibility issues with Goldwave with any screen reader I've used,
and never needed any special scripts, settings, etc for it.

On 11/15/12, Allan Thompson  wrote:
> Thanks Tom! That would also be very helpful.
> Would you know if goldwave is accessible for jaws 11? Do I need to find
> scripts etc?
>
> al
> "The truth will set you free"
> Jesus Christ of Nazareth 33A.D.

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Re: [Audyssey] Mush z alter aeon adapter's links dead

2012-11-14 Thread Ben
I could give you my working version that I have if you want man, it might
fix it.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Keith
Sent: 14 November 2012 05:17
To: Gamers Discussion list
Subject: [Audyssey] Mush z alter aeon adapter's links dead

Well, I went back to the alter aeon site and started clicking around the 
mush z page of that site, looking to see if I could get in contact with the 
guy oriel, or whatever his name is.  Only the links that allow download of 
the mush z client and the patch that was created in 2011 are available for 
download.  All other links for his plugins give me a "whoah that didn't go 
very well" page, or whatever it is now.

So, I guess unless you already have the correct setup for the mush z client,

you are stuck using another client.  As a Window Eyes user, mush z was the 
one that everyone pointed me to.

So, here's the thing, are their any other sites out there that have clients 
that will "self voice" the client's text in the output window, or do I have 
to do everything mouse pointer searching like when I use the infocom text 
adventures and the other .z and tads games?

Thanks

Keith 


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Re: [Audyssey] how to update the mush client

2012-11-13 Thread Ben
Welll you go to your programs in start menu and then go to mushz and then
use the updater.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Keith
Sent: 13 November 2012 12:27
To: Gamers Discussion list
Subject: [Audyssey] how to update the mush client

Hi, when I started playing Aleter Aeon a day or so ago, I started the game, 
and made a character and when i started to play, mush said that there was a 
new version and I should use the updator to get the newest release.

I checked all the menus at the top of the screen window but there wasn't an 
option to update.

How do I go about updating mush client?

Thanks

Keith 


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Re: [Audyssey] Mush Client and Windows 7?

2012-11-10 Thread Ben
It might be because you are linking to program files instead of my documents
or something ...


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Kirstan
Mooney
Sent: 10 November 2012 04:41
To: 'Gamers Discussion list'
Subject: [Audyssey] Mush Client and Windows 7?

Hello all.  I finally have my new computer.  It has Windows 7 on it, and I
am trying to install the portable version I have, of Mush Client on it.  I
have been trying to make a shortcut for it, on my Desktop.  This is all so
confusing and I wondered if anyone could give me some advice on this?  I
keep being told I don't have a file, but I know the file is there I dont
understand why the computer can't see it.  
Thank you for any help anyone can offer me.
Kirstan.


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Re: [Audyssey] the Iphone cometh

2012-11-09 Thread Ben
Get inception, the nightjar and stuff. ThatÂ’s all I gotta say.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 09 November 2012 15:37
To: Gamers Discussion list
Subject: Re: [Audyssey] the Iphone cometh

Hi.

to explain, yes, it was indeed with three sinse they're the only company
with unlimited internet useage and I do plan to do lots of online game
playing and ap downloading.

I phoned apple for the costs of the various phones, and then worked things
out. The  64 gb hard drive phone from apple cost £699. three's upfront  cost
was 260, with 34 a month for two years. Hence, 1120, minus 2260 devided by
24 gives monthly wrate for the  actual service. Sinse I am currently paying
10 pounds a month for 500 free minutes, I obviously didn't want this to
increase too much.

I checked out several plans, and that one worked out best. three charged 99
quid for the 16 gb modell up  front, or 199 for the 32 gb, however those
both worked out a little higher monthly costs (around £19 instead of £17),
and also as I said the extra space is usefull.

Other companies I looked at weren't half as good, indeed tesco mobile (who
currently provide my phone contract), charged 400! then 30 a month for two
years for  only 1 gb internet, which is pretty shoddy in comparison.

Anyway, as Ibrahim said this isn't game related so I'd better stop now.

Either way, good deal got and Iphone arrival iminent (or at least in the
next tthree weeks).

beware the grue!

Dark. 


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Re: [Audyssey] some questions please thanks

2012-11-06 Thread Ben
Hi gwen,
If nobody answered you before, you use space to hit the ball, I believe.
Look at the read me and then have a go.  Good luck

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Gwen
Sent: 06 November 2012 20:54
To: gamers@audyssey.org
Subject: [Audyssey] some questions please thanks

I recently downloaded some games.
One is Crazy Tennis.
I'm unsure as to which keys to push to actually hit the ball.
I didn't know if it is the arrows or what.
I may have missed it, but I don't know that it ever said how exactly to play
except that you needed to have the ball centered on your speakers.
Any help would be appreciated  please and thanks.
Also there are some games I was sure I downloaded zipped ones but I could
never find where they actually went, I've forgotten program x something but
I have no idea where that is.
So I elected not to downloadany more of those types until I found out where
on  earth they went.
I've looked everywhere.
So I stuck to the ones where it had the run and next buttons and gave me the
option of putting them on my desktop.
I am kind of unsure about the great toy robbery as well.
Whether after you hear the toy on your speakers whether you just move on to
another toy or what.
I know the object is to take as many toys as you can without getting caught.
But the game ends terribly quick sometimes *smile* and I also am not sure
how you find out if you got any toys when they tell you the game is over.
Sorry for the ramble and if this doesn't make any sense.
I'm kind of scared of technical lists and afraid my questions might be to
silly or appear well that I'm stupid I guess.
Thanks a million.
And sorry if this is not what this list was created for I can leave if not.
Gwen

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Re: [Audyssey] a sneak preview of the start of the sarah game

2012-10-31 Thread Ben
Where did you get that bell thing in the intro man? That's cool!  I love the
look of it.  Makes a real new setting for the game

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak
Sent: 31 October 2012 13:57
To: Gamers Discussion list
Subject: [Audyssey] a sneak preview of the start of the sarah game

Happy Halloween!
I've put up a new promo for the Sarah game. It is a sneak preview of the 
start theme of the update.
It shows what will happen if you enter the new wand shop in Hogsmeade.
I hope to release the game in late November.
http://www.pcsgames.net/Sarah1.2promo.mp3


Phil

http://www.pcsgames.net/


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Re: [Audyssey] Slightly off topic: smugglers 5.

2012-10-23 Thread Ben
Hi Jim,
I hate to say you're wrong about the gold wave thing.  It can be found from
the open with context menu, and it remembers the last directory.



-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen
Sent: 23 October 2012 10:03
To: Thomas Ward
Subject: Re: [Audyssey] Slightly off topic: smugglers 5.

Hi Thomas,

Hmm, none of the ways that you mentioned work here.  Gold Wave does not
remember the last directory.  And the context key will not bring up Gold
Wave as a program to open a file with.  Well, ok, a folder on a flash drive
works almost the same as my c:\f, just not sure about the speed to and from.

Weird that Gold Wave nor the context key work the same for me.  Oh well, as
long as we get the work done right?

BFN

- Original Message -
Hi Jim,

Well, if I'm editing sounds and music I usually put the sounds in
c:\Users\Thomas\Edit which is in my local home directory. As I said before
all I have to do is open theStart Menu, arrow to Edit, and there is all of
my sound files. To open One in Goldwave all I have to do is find the file I
want, press the Context Menu key, and arrow to open with Goldwave. So its
not like the files are a billion layers deep, and since I open the files
directly from Explorer I don't have to open Goldwave, press
control+o, and type the full path into the open dialog. Besides even
if I did use the open dialog Goldwave remembers which directory was open
last so it defaults to c:\Users\Thomas\Edit anyway. So all I need do is type
the file name and Goldwave will open it from the default location.

Of course, I could edit the files from the flash drive directly. As I
mentioned in a prior message I use flash drives for a lot of day to day
work, so for me I could do e:\Edit\File.wav and open the file from the flash
drive rather than storing it on my c:
drive which is as easy as what you do now.

Cheers!


On 10/22/12, Jim Kitchen  wrote:
> Hi Thomas,
>
> I'm just curious, where do you keep all of the sound files that you 
> are working on for a game.
>
> I make a simple folder such as c:\f  That way when I need to open a 
> sound file in Gold Wave after control o it is just c:\f\dung42.wav.  
> Not some folder several layers deep.  I guess that I just don't like 
> to type so much more than I need to.
>
> BFN
>
>  Jim
>
> This message was typed on recycled phosphorus
>
> j...@kitchensinc.net
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA


 Jim

My wife wouldn't know I was missing unless my picture was on the side of a
bon bon box.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Text Verses TTS Output

2012-10-18 Thread Ben
Hi Tom,
With a game like Football though, you have to be careful that the brits
among us don't get confused, which is exactly why I don't play jims football
game  - I don't dislike it in any way, but I simply can't get to grips with
it.
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: 18 October 2012 01:17
To: Gamers Discussion list
Subject: Re: [Audyssey] Text Verses TTS Output

Hi Dark,

I see your point. Although, that only really applies to certain games.
I agree that for Chess, Checkers, Battleship, etc it would be easier
to understand the layout by being able to arrow to the square on the
board and having it automatically anounced out loud.

At the moment though I was thinking more of a game like football. In a
game like that you would simply have a list of plays and would choose
one from the list. After you select one, say short pass, all we need
is a little text box to appear with amessage like this.

"Jon Matthews steps back to pass. He throws the ball into the air and
Mike Spiner catchesit on the run. Spiner is tackled at the 36yard
line. Its a gain of 6 yards on that play."

 In a game like that TTS support is welcome but unnecessary. We can do
with just standard text output. The real issue is weather people would
like to be able to arrow up and down through menus or would be
satisfied with typing in the number of the play and pressing enter.
Both are easy to do, but I have a feeling most Windows users would
prefer being able to arrow up and down through a menu of options
rather than type in the number of the play.

Cheers!

On 10/17/12, dark  wrote:
> Hi tom.
>
> I have no objection at all to reading a screen of text input as you will
> gather from my playing of smugglers and eamon. That being said, i can see
> instances even in traditional type games ehre that sort of system wouldn't
> work.
>
> take battleships or concentration, (better known as brainiac).
>
> Even  if you had text output say a1 miss, a3 hit on cruser, etc, and
> inserted a hole bunch of review commands to tell the player the
coordinates
>
> of what ships he/she had hit,  that   still  does not give the same
spacial
>
> information as just hitting arrows to move a speaking curser around and
> having points spoken as you come to them, at least I find not for me.
>
> for instance, I might want to hit b2 then c2 in battleships to cover a
wide
>
> possibllity. Lter on I might forget which squares I'd  shot and how much
> space betwene them, however simply going to a2 and then hitting right
twice
>
> I'd know there was one square betwene I hadn't shot at.
>
> I don't know why, but this makes a major difference in my spacial
> comprehention.
>
> Even with less complicated games such as hearts, I rather like the feature
> that  spoonbill's hearts and che's both have of using keys to cycle
through
>
> your hand one card at a time, where as if it was printed all on screen I'd
> have to hear some of the hand and remember.
>
> Of course, this only applies to games where each turn you are given lots
of
>
> information. Text adventures or choice based games where it's read a
> description and react don't have this issue, and a game like destination
> mars is quite playable with just reading the screen with a screen reader.
>
> however, if you have a mind to create games with spacial components and
lots
>
> of info, such as battleships, concentration etc, I'd personally suggest
tts
>
> output just for the extra  convenience of game specific keys to speak
> information and thus  make the players' job of comprehending the game
> easier.
>
> Beware the grue!
>
> Dark.
>
>
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Re: [Audyssey] Smugglers 5 ... Expensive?

2012-10-16 Thread Ben
I can't find the main menu because of the tutorial window... and because of
the demo notice.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 16 October 2012 11:29
To: Gamers Discussion list
Subject: Re: [Audyssey] Smugglers 5 ... Expensive?

Hi Ben.

what has the tutorial to do with the demo?  you can play the tutorial in the

demo or full game any time by choosing "start tutorial" from the  main 
menue, or you can just choose "Start game" to play without it.

Even if the tutorial window does cause problems it's entirely optional in 
the demo or the full game.

Beware the Grue!

Dark.
- Original Message - 
From: "Ben" 
To: "'Gamers Discussion list'" 
Sent: Tuesday, October 16, 2012 8:16 AM
Subject: Re: [Audyssey] Smugglers 5 ... Expensive?


> Hi Dark,
> On the subject of is the demo worth it? I would disagree... Since I 
> haven't
> been able to make the tutorial window go away... this makes the demo
> entirely unusable. And nvda is a pain in terms of flat review.  That's my
> personal opinion though.
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
> Sent: 16 October 2012 01:11
> To: lindsay_cow...@btinternet.com; Gamers Discussion list
> Subject: Re: [Audyssey] Smugglers 5 ... Expensive?
>
> Hi lindsy.
>
> As to smugglers 5 and price, note that you don't have! to buy the 
> smugglers
>
> 1-4 bundle or the extended download service, indeed I didn't pay for that
> myself sinse I am confident I can keep my files backed up rather than 
> having
>
> to download them again in the future.  this will bring the price down
> significantly. of course, annoyinly smugglers is one of the few games 
> where
> we in the uk are charged vat which puts the price up, but the quality of 
> the
>
> game is worth it in the end I think.
>
> As to the demo, well it depends. you can play for 300 turns which will
> probably take a while, and there are a number of professions, random 
> events
> etc within the first star system. That being said,  at lot of the game
> content is not accessible in the demo simply because it's really only
> intended to show you the game not to be a game in it's own right.
>
> So,  probably the best thing to do is play the demo until you've exhausted
> it's possibilities, but on the basis that you will! be buying the full
> version at some point in the future.
>
> With games I tend to think of the price in terms of other stuff I cannot
> have.
>
> smugglers 5 for instance on it's own but plus vat probably comes out 
> around
> twenty seven pounds.
>
> The other day, i went out to T G I friday's  tex mex place with my 
> brother,
> and paid about 30 pounds for a three course meal. Was it a nice meal? yes,
> and it was nice to catch up with my brother. Howeversinse buying smugglers

> 5
>
> last friday I have probably spent a good twelve hours playing the game
> already, and have still! not finished my first run on the bounty hunter
> profession (I'm just about to buy a cruser) (and yes, not having a phd
> thesis to write and being able to spend time gaming is great!).
>
> so, was smugglers 5 worth it in comparison to my meal at t g i fridays? I
> have to say it was.
>
> Btw, also bare in mind I do not spend those sorts of somes of cash often 
> or
> lightly, indeed t g i fridays was my first propper meal out alone that I
> paid for sinse June.
>
> Beware the Grue!
>
> dark.
>
>
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Re: [Audyssey] Smugglers 5 ... Expensive?

2012-10-16 Thread Ben
Hi Dark,
On the subject of is the demo worth it? I would disagree... Since I haven't
been able to make the tutorial window go away... this makes the demo
entirely unusable. And nvda is a pain in terms of flat review.  That's my
personal opinion though.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 16 October 2012 01:11
To: lindsay_cow...@btinternet.com; Gamers Discussion list
Subject: Re: [Audyssey] Smugglers 5 ... Expensive?

Hi lindsy.

As to smugglers 5 and price, note that you don't have! to buy the  smugglers

1-4 bundle or the extended download service, indeed I didn't pay for that 
myself sinse I am confident I can keep my files backed up rather than having

to download them again in the future.  this will bring the price down 
significantly. of course, annoyinly smugglers is one of the few games where 
we in the uk are charged vat which puts the price up, but the quality of the

game is worth it in the end I think.

As to the demo, well it depends. you can play for 300 turns which will 
probably take a while, and there are a number of professions, random events 
etc within the first star system. That being said,  at lot of the game 
content is not accessible in the demo simply because it's really only 
intended to show you the game not to be a game in it's own right.

So,  probably the best thing to do is play the demo until you've exhausted 
it's possibilities, but on the basis that you will! be buying the full 
version at some point in the future.

With games I tend to think of the price in terms of other stuff I cannot 
have.

smugglers 5 for instance on it's own but plus vat probably comes out around 
twenty seven pounds.

The other day, i went out to T G I friday's  tex mex place with my brother, 
and paid about 30 pounds for a three course meal. Was it a nice meal? yes, 
and it was nice to catch up with my brother. Howeversinse buying smugglers 5

last friday I have probably spent a good twelve hours playing the game 
already, and have still! not finished my first run on the bounty hunter 
profession (I'm just about to buy a cruser) (and yes, not having a phd 
thesis to write and being able to spend time gaming is great!).

so, was smugglers 5 worth it in comparison to my meal at t g i fridays? I 
have to say it was.

Btw, also bare in mind I do not spend those sorts of somes of cash often or 
lightly, indeed t g i fridays was my first propper meal out alone that I 
paid for sinse June.

Beware the Grue!

dark. 


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Re: [Audyssey] FW: Smugglers 5 Update (V. 1.0.1)!

2012-10-15 Thread Ben
Hi Dark,
Well, I've been trying to play the smugglers demo, but it actually doesn't
work... I keep wrapping between a screen that says about the demo and the
copyright notice... its infuriating to say the least

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss
Sent: 15 October 2012 01:33
To: Gamers Discussion list
Subject: Re: [Audyssey] FW: Smugglers 5 Update (V. 1.0.1)!

hmmm I have never used nvda review mode I have hal for that, but I've 
really not used programs that needed this as such since everything I 
use has a web component its never been a problem.

At 07:43 a.m. 14/10/2012 -0400, you wrote:
>Hi Dark,
>
>Well, actually Smugglers 5 is playable using NVDA. The problemis that
>a lot of NVDA users don't really know how to use the NVDA review
>cursor properly. In particular Jaws users treat the NVDA commands as
>they would Jaws which is the wrong approach and that is why it doesn't
>perform for them. :D
>
>On 10/14/12, dark  wrote:
> > Unfortunately, that is a problem with nvda, however I don't think 
> it will be
> >
> > perminant.
> >
> > Back when s4 was released nvda didn't even have a virtual curser so it
was
> > utterly unplayable. I know the nvda virtual curser needs some 
> tweaking but I
> >
> > expect that will come in the future.
> >
> >
> >
> >
> >
> > Beware the Grue!
> >
> > Dark.
>
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Re: [Audyssey] FW: Smugglers 5 Update (V. 1.0.1)!

2012-10-14 Thread Ben
The trouble is, its not that I don't want to, its simp0ly that nvda is a
pain and isn't letting me play the demo... lol

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren Harris
Sent: 14 October 2012 07:53
To: Gamers Discussion list
Subject: Re: [Audyssey] FW: Smugglers 5 Update (V. 1.0.1)!

totally agree with you tom and i think niels really does deserve recognition
for this. what he's done here is fantastic certainly in s5 s4 and s3. he's
also responded to requests from us (a minority audience) to put in the
effort and make the game work for us. that to me says a great deal. if you
don't want to play a game like that then the simple answer is don't but
please don't criticise a worthy effort from a mainstream game dev.
accessible mainstream games are few and far betwee. criticism isn't the
answer here. guidance and the wish to help make games more accessible is.

again, just my opinion. 

Sent from my iPad

On 14 Oct 2012, at 03:27, Thomas Ward  wrote:

> Hi will,
> 
> It might be a bit clunky to your way of thinking, but the point is it
> is accessible. Smugglers is an excellent game and while having to use
> say the Jaws cursor is a bit of a pain in the butt its still worth it.
> Just my opinion of course.
> 
> There are a lot of games I have played that require me to review the
> screen with the NVDA review cursor, Window-Eyes WE cursor, Jaws
> cursor, whatever. While that is a bit clunky I appreciate the fact I
> can play them at all let alone have 100% accessibility out of the box.
> :D
> 
> Cheers!
> 
> 
> On 10/13/12, william lomas  wrote:
>> isn't having the jaws cursor always active making the game clunky
>> why would people want such a clutter sounding way of playing a game?
> 
> ---
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Re: [Audyssey] Smugglers 5 now accessible

2012-10-11 Thread Ben
Hi all,
Just tho throw my pinion out there.  I can't even get into the demo, let
alone look at things properly. The demo runs, but I can't click on
anything... 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 11 October 2012 20:06
To: Gamers Discussion list
Subject: Re: [Audyssey] Smugglers 5 now accessible

Funny  darren, I've not had problems with the prechice screen at all, it 
looks the same as athe one in  four which was quite useable once you got the

knack.

There were a couple of wonky interface elements, particularly with ghost 
ships appearing but I'll  contact niels about those.

Beware the Grue!

Dark.
- Original Message - 
From: "Darren Harris" 
To: "'Gamers Discussion list'" 
Sent: Thursday, October 11, 2012 6:34 PM
Subject: Re: [Audyssey] Smugglers 5 now accessible


> Yay this works! Although the purchase screans for ships and equipment 
> could
> be better and pirate hideouts etc, it's definitely a step in the right
> direction.
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
> Sent: 11 October 2012 16:01
> To: Gamers@audyssey.org
> Subject: [Audyssey] Smugglers 5 now accessible
>
> Hi.
>
> good news!
>
> niels has now finished the patch for smugglers 5 that fixes the combat
> problem. Get the patch at http://nbsd.fileburst.com/Smugglers5
> _Patch_AllVersions_To_V100c.exe
> and just  run it to have your copy of the game updated.
>
> it works on the demo or the full versions, so you can now try the demo 
> too!
>
> And for anyone who wants to download the demo, find it at
> http://www.nielsbauergames.com/index.html
>
> Also note that if you buy the game you can get all four! previous 
> smugglers
> games, plus the addon for s3 and I believe s2 for just 2.5 usd! which is
> pretty fantastic even taking into account eh fact that unfortunately s2 
> has
> unlabled images of ship parts meaning it's not  completely doable with a
> screen reader (I don't know about s1).
>
> So enjoy! and please support niels by buying the game. The reason he 
> didn't!
> include the compatibility mode for  empires and dungeons 2 was that not
> enough people showed interest, so now is the chance to make a real
> difference! if you ever wanted complex  accessible games, here they are!
>
> Beware the grue!
>
> Dark.
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Re: [Audyssey] escape the house problem

2012-10-07 Thread Ben
Not got this yet but I will...

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou
Sent: 07 October 2012 18:23
To: Gamers Discussion list
Subject: Re: [Audyssey] escape the house problem

Figured it out... you simply have to move faster. slow dwn if you hear too
much creaking. Don't run, but don't walk too slowly either... and then you
will come across another hide section, followed by another shaking section. 
soon as that's over you have to run, and I believe that's it. Honestly I'm
kinda disappointed... it's way too short. Thank god it's free... I don't
think I would've payed for this one. 


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Re: [Audyssey] Smugglers 5 Beta released

2012-10-06 Thread Ben
That could be done, in theory, the lawsuit I mean, since they are probably
in breach of some equality law or other... I know there are acts that
basically state that companies are obligated to help us if they aren't doing
it already...

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: 07 October 2012 00:20
To: Gamers Discussion list
Subject: Re: [Audyssey] Smugglers 5 Beta released

Hi Dark,

While I sympathize with your complaints about Steam I can understand
full well why Neils is using Steam. Steam is a digital content
delivery system for game developers both commercial and independent
alike created by Valve. Unfortunately, its not the most accessible
software in the world, but it was never intended for us in the first
place. That is a bit of a problem for us as Steam is really now the
leader when it comes to digital game distribution and allows you to
buy and download games, send instant messages, create buddy lists,
browse for available servers to play on, send feedback about your
favorite, game and all kinds of other stuff. Its a good move for Niels
from a business perspective, but that kind of puts the screws to us
from an accessibility standpoint. I sincerely doubt we could get Valve
to make it more accessible without a lawsuit.

Cheers!



On 10/6/12, dark  wrote:
> Hi Darrren.
>
> Well i persuaded the steem thingy to work, but I can't say I'm impressed.
It
>
> seems to be some kind of major gaming promotion service with it's own
> software which functions a little like itunes, however just because niels
is
>
> obviously advertizing the game there I don't see why it precludes him
having
>
> a more conventional forum and blog for dedicated players of his games,

>
> particularly sinse the account sign up doesn't seem doable with a screen
> reader due to another lovely capture, and the overwhelming majority of
games
>
> I saw in adds were obviously not accessible ones.
>
> I'll suggest to niels perhaps a better promotion alternative for vi
players
>
> might be a good idea hear, sinse frankly even if it did get on steam,
> whatever the hell that means, it don't think it'll bennifit any of us.
>
> Beware the Grue!
>
> Dark.
>
>
>
>
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Re: [Audyssey] Another horror audio only game.

2012-10-06 Thread Ben
Sounds very fun.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Fred Olver
Sent: 06 October 2012 13:16
To: Gamers Discussion list
Subject: Re: [Audyssey] Another horror audio only game.

Michl, have you received the game and tried it out to see if indeed a person 
who is blind can actually play it?

Fred Olver

- Original Message - 
From: "michael barnes" 
To: 
Sent: Saturday, October 06, 2012 1:41 AM
Subject: [Audyssey] Another horror audio only game.


> Hello, Thursday I was doing some research on some audio games for the 
> iPhone and I came across this one.
> Name of game:
> Escape The House A3D Sound Experience.
>
> Description:
> Inspired by the most frightening moments from the movie House At The End 
> of The Street, this immersive 3D sound experience pulls you in and traps 
> you in the darkness. Using the gyroscope and the 3D audio features on your 
> device, you must blindly find your way out and escape the House. Be 
> warned - it won’t be easy to hear your way out of this nightmare.
>
> It's pitch dark - you hear footsteps coming from above. Frozen with fear 
> your heart starts pounding. All of a sudden you are grabbed from behind. 
> You hear yourself struggle, but it's no use. Someone has you in a deathly 
> tight grip and is forcing you down the stairs. You hear chains rattling 
> and realize you are getting chained up to something. The perpetrator 
> leaves, and this is your chance to escape…
>
> Your heart is pounding fast, but you need to focus! Timing is everything. 
> Your end goal is to avoid the killer and escape the house by walking, 
> running, shaking your phone, hiding and screaming into the microphone at 
> the right moments - all in complete darkness.
>
> FEATURES:
>
> SHAKE your device to free yourself from the chains.
>
> EXPLORE, WALK, RUN using your device’s gyroscope, you’ll need to turn your 
> body 360 degrees – be careful of what you can’t see!
>
> SNEAK upstairs by tapping your screen - not too fast, not too slow.
>
> HIDE Don’t move your phone and don’t make any sound, because if you do, he’ll 
> hear you and catch you!
>
> SHOUT if you manage to escape the house. Scream into the mic as loud as 
> you can to get attention. If you’re too quiet, you won’t be heard and 
> cannot be saved.
>
> SHARE your personalized video via Facebook with friends once you’ve freed 
> yourself .
>
>
> -
>
> House At The End Of The Street in theaters on September 21st
>
> The game is free.
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Re: [Audyssey] FW: Smugglers 5 (!) released

2012-10-05 Thread Ben
Can't download it: the setup files are corrupted


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren Harris
Sent: 05 October 2012 12:29
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] FW: Smugglers 5 (!) released

Windows only as far as I know and yeah I can play it with wineyes. 

Am just waiting for my product key now.

Am really hoping that the age restriction thingy isn't on lol. that bugged me 
last time.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Fred Olver
Sent: 05 October 2012 12:14
To: Gamers Discussion list
Subject: Re: [Audyssey] FW: Smugglers 5 (!) released

What platforms are these games playable on and are they accessible with say 
Jaws or Window-Eyes?

Fred Olver
- Original Message -
From: "Darren Harris" 
To: "Gamers Discussion list" 
Sent: Friday, October 05, 2012 5:30 AM
Subject: [Audyssey] FW: Smugglers 5 (!) released


>
>
> -Original Message-
> From: supp...@nielsbauergames.com [mailto:supp...@nielsbauergames.com]
> Sent: 05 October 2012 11:20
> To: darren_g_har...@btinternet.com
> Subject: Smugglers 5 (!) released
>
>
>  Smugglers 5 - Beta released !!
>
> I am happy to announce that we have finished the development of the fifth 
> installment of the Smugglers series. Today we have released a feature 
> complete and fully playable beta version of the game.
>
> Smugglers 5 is the fifth installment in the turn-based single-player space 
> trading game series. Will you be a greedy trader, an ambitious fleet pilot 
> or a ruthless pirate? Board enemy ships, manage factories, conquer star 
> systems and forge your own galactic empire - ultimately, your actions will 
> have an impact on a galactic scale.
>
> “It’s basically Elite… but turn-based. [...]" - Rockpapershotgun.com
>
> "Smugglers 4 offers an open-ended universe [...]" - Outofeight.info
>
> The fifth instalment in the long-running Smugglers series features a 
> completely revised turn-based combat system and a range of new ships to 
> fly, as well as a host of exciting features:
> • Explore the galaxy through a fast turn-based travel and combat system
> • 4 factions; 6 professions with new, unique skill trees; 100+ different 
> skills and a revised skill system
> • 30+ spaceships and encounters ranging from fighters to battleships, 
> cruise missiles and star bases
> • Non-linear war and campaign system. You can influence the war!
> • Manage a crew, board enemy ships, become an Admiral and command whole 
> fleets
> • Plunder planets and pirate outposts, conquer space systems and even rule 
> your own empire!
> • Supply and demand based trading with prices influenced by storyline and 
> campaign
> • Advanced text generation technology and new short stories for planet 
> exploration make every game different
> • Marry a beautiful wife and have children
> • Optional compatibility mode to allow blind players to enjoy the game
> • and much more ...
>
> The six most important new features compared to Smugglers 4:
> • You can now start and rule your own empire!
> • Manage your own factories or pirate outposts
> • Raid and plunder planets or pirate outposts
> • 80,000 words of new and dynamic short stories (the equivalent of a full 
> length novel)
> • Completely revised skill and combat system
> • Play as an independent adventurer - or join the military
>
> There's a ship in the hangar and the stars are calling to you. Don't keep 
> them waiting.
>
> Smugglers 5 is currently on sale as a beta version. All features are 
> available, but you may still encounter a bug or problem.
>
> Get the game at: http://www.nielsbauergames.com
>
>  Get the game on Steam!
>
> Please vote for the game to be released on Steam by clicking on the "YES" 
> button on the Steam Greenlight page at:
>
> http://steamcommunity.com/sharedfiles/filedetails/?id=100928089
>
> As you receive this email you are very likely a fan of our games. We 
> really NEED you to go to the Steam Greenlight page to vote and post a nice 
> comment about the game.
>
>  Discuss the game!
>
> You can discuss the game on Steam with us and other players:
>
> http://steamcommunity.com/sharedfiles/filedetails/?id=100928089
>
>  Find out more about Smugglers 5 at
>
> http://www.nielsbauergames.com/smugglers5.html
>
> http://steamcommunity.com/sharedfiles/filedetails/?id=100928089
> - just in case you missed the links above ;)
>
>
> Change Subscription:
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>
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Re: [Audyssey] I! am the doctor!

2012-09-28 Thread Ben
Wouldn't mind playing that one. :d

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak
Sent: 28 September 2012 17:49
To: Gamers Discussion list
Subject: Re: [Audyssey] I! am the doctor!

Games We'd Like to Play.
Doctor Dark.
by Phil Vlasak
In this new three D game you play the evil Doctor Dark who has the ability
to turn people blind .
He casts it with his magic cane and the phrase, "Walk a mile in my shoes,
sucker!"
His desire is to make most of society blind for a short time so they can
appreciate the struggle truly blind people have to live with day in and day
out.
  The police are baffled as every time he enters a bank, he casts his spell
on everyone and walks out with armfuls of cash.
Interviewed by a local reporter, he claims he steels from the rich and gives
to poor web sites, mainly audiogames.net.
He says there are many practical uses of his talent, such as eliminating the
need of curtains in theaters while scenes change and allowing certain royal
people to sun bathe topless without being photographed by blinded
poparatzie.

 


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Re: [Audyssey] I! am the doctor!

2012-09-28 Thread Ben
Congrats dark!  Seems we both share the same title but for totally different
reasons!


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Christina
Sent: 28 September 2012 17:35
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] I! am the doctor!

Congrats!
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Friday, September 28, 2012 11:51 AM
To: Gamers@audyssey.org
Subject: [Audyssey] I! am the doctor!

This is just to say that this morning I submitted the final draught of my
phd thesis, the one I've been working on for the past five years! (it was
supposed to be three, but ended up as five due to illness). 

The title, if anyone was wondering is 

Disability, desire and society: the establishment of a new individualistic
definition of disability and  its practical uses in everyday life.



Hopefully, assuming that my viva, aka, my spoken examination goes okay and
the external examiner doesn't tell me to rewrite the hole thing, this means
that it will be completed and I should offically graduate next June, where
upon I can legitimately say,  as many great timelords have said before
me "I! am! the doctor!" 



Now, my general plan is to do bugger all, play games and catch up on work
for audiogames.net for a bit, while taking a qualification in voice. I'll
then be applying to do a post graduate deploma in voice and trying to start
a career as a professional tenor,  but for right now, I'm watching
original starwars and eating pizza! 



hurrah! 



Oh, and btw, Raul, Tom, damien and anyone else is quite free to chuck rocks
at me for ot messages on list. There are however a very few occasions when
the tencile strength of rules needs a little straining though, and methinks
this be one of them. 



All the best, 



Dark.
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Re: [Audyssey] Concept Demo of my new game Zompocalypse

2012-09-24 Thread Ben
This game is awesome!  Great job!  All I gotta say after beating it? The
graveyard boss should not! Be able to hit you from anywhere near that
distance...

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: 24 September 2012 19:05
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Concept Demo of my new game Zompocalypse

Yes. Health resets after each level.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: Monday, September 24, 2012 12:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Concept Demo of my new game Zompocalypse


Cool, and will you also add in things like bonus items health and such?  I
don't know if your health goes back up to 100 after each evel.
--
From: "Liam Erven" 
Sent: Monday, September 24, 2012 5:54 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Concept Demo of my new game Zompocalypse

> I will. Sapi is just easier to work with while I make changes.
>
>
> On 9/24/2012 11:52 AM, Lori Duncan wrote:
>>
>> Hi Liam, not sure if this has been asked before, but  will you 
>> eventually be replacing the sappi speach with your own voice, and a 
>> talking enstaller like all your other games have?  I miss your funny 
>> comments, but I do realise this is just a consept demo.  I've already 
>> been killed, in my own back yard no less, was so sure there was a 
>> lawnmoer in my garden shed, was planning on using it to moe those 
>> zombies down :)  Great work.
>>
>> --
>> From: "Liam Erven" 
>> Sent: Monday, September 24, 2012 11:48 AM
>> To: "'Gamers Discussion list'" 
>> Subject: Re: [Audyssey] Concept Demo of my new game Zompocalypse
>>
>>> I knew this was going to come up at some point.  No. I didn't borrow 
>>> anything from any other games.  Am glad to say that everything I 
>>> used came from material I purchased.
>>>
>>>
>>> -Original Message-
>>> From: gamers-boun...@audyssey.org 
>>> [mailto:gamers-boun...@audyssey.org]
>>> On
>>> Behalf Of Ben
>>> Sent: Monday, September 24, 2012 1:21 AM
>>> To: 'Gamers Discussion list'
>>> Subject: Re: [Audyssey] Concept Demo of my new game Zompocalypse
>>>
>>> Love this game! i knew that even though you've borrowed things from 
>>> other games, liam, that it would be good fun once i got m hands on 
>>> something playable.  great stuff
>>>
>>> -Original Message-
>>> From: gamers-boun...@audyssey.org 
>>> [mailto:gamers-boun...@audyssey.org]
>>> On
>>> Behalf Of Thomas Ward
>>> Sent: 24 September 2012 04:13
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] Concept Demo of my new game Zompocalypse
>>>
>>> Hi Ryan,
>>>
>>> Interesting. I just downloaded it a minute ago and the download link 
>>> works fine. Try it again.
>>>
>>> On 9/23/12, ryan chou  wrote:
>>>> weird, its still not working overhere
>>>
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>>>
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Re: [Audyssey] Concept Demo of my new game Zompocalypse

2012-09-23 Thread Ben
Love this game! i knew that even though you've borrowed things from other
games, liam, that it would be good fun once i got m hands on something
playable.  great stuff

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 24 September 2012 04:13
To: Gamers Discussion list
Subject: Re: [Audyssey] Concept Demo of my new game Zompocalypse

Hi Ryan,

Interesting. I just downloaded it a minute ago and the download link
works fine. Try it again.

On 9/23/12, ryan chou  wrote:
> weird, its still not working overhere

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Re: [Audyssey] What the sparcle?

2012-09-19 Thread Ben
I@m also very happy to voice act for you, as I have time on my hands and my
mic quality has improved lol.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Grey Matter Info
Sent: 19 September 2012 01:08
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] What the sparcle?

Hi Dark,
There are a lot of games--though none in the AG community--that have done a
better job of incorporating RPG and side scroller than I plan to. While I
plan to have stats at some point, I hadn't planned on a fully-fledged
experience system and the like. As I said, though, that's further down on
the list of things to do, however it pans out.
I completely agree with you about having a single-player option, and I plan
to have that in the game. However, the mechanics of single player versus
multi-player overlap quite a lot, and it will be easier for me to design the
full system and just make single player a component of that.
For example, you could make a single player walk very easily. If the player
presses right arrow, make him walk to the right. This is just fine in a
single player game because it doesn't send data to the server. For a
multiplayer game, though, you would want something a bit different. In that
instance, you would create a false player for each of the other people
playing the game, and have those false players act on a more perfunctory set
of commands. Instead of saying player 2 took a step, player 2 took another
step, player 2 took a third step, you would say player 2 started moving, and
when he stopped, send a command that said player 2 stopped moving. 
If I build the player so that he acts like he's a multiplayer from the
beginning, I won't have to rebuild him when I actually get to the
multiplayer portion of the game. All of that will be done already. It's much
easier to convert from multiplayer to single player than it is to go from
single player to multiplayer.
With regard to attack mechanics, I don't want to give too much away, but
suffice it to say that there will be actual attacks that you can block,
duck, jump over, etc. I want enemies to have a lot more personality than
they thus far have in audio games. Think about the robots in MegaMan X that
threw their shield at you, then reeled it back in with a chain. In audio,
you might represent that with a traveling whoosh, followed by the sound of
the shield scraping back toward them across the ground. Though that
particular example will likely not be in the game, there will be things with
that and greater levels of complexity.
The original game calls for sword strokes, arrows, and various magic spells.
The sword itself has a number of attacks at its disposal, and I intend to
update those for the side scrolling genre. Other than that, I don't know
yet.
I'm not sure what you're asking about in terms of architecture. Aside from
run, jump, climb, fall, fight, what are you wondering?
Thanks for the offer of voice acting. I may take you up on that when I
switch from placeholder to the real thing.
Best,
Ryan



-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Tuesday, September 18, 2012 6:37 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] What the sparcle?

Hi Ryan.

Side scroller meets rpg? two of my favourite things together, sounds awsome!

indeed, I've always been sorry I couldn't play such games graphically.

I do however have a couple of questions.

While I understand the need to build the game as a four player game to begin
with, it would be nice to have a single player option, either for getting
used to the game, or just when nobody else is online, perhaps either by
having some computer controled opponents, or indeed none at all.

As regards stats, I'm quite content to wait and see what can be added there,
though either way I'm fascinated by the concept, particularly the use of
analogue jumping and full 2D mechanics. How exactly were you planning to
simulate enemy attacks? thus far in audio, the side scrollers we've had
haven't really allwed for the possibility of dodging or blocking enemy
attacks, sinse enemies attack as soon as your close, meaning that it's all
about fast reactions. Are you however planning to follow Michael's initial
idea by having enemy attacks with sonic clues of their own that the player
must respond to, in addition to the sound of the enemy's position?

Did you have any plans on adding weapons to vary the fights? not necessarily
statistically, but in terms of attack speed and damage?

If your on the architecture of the game at the moment, i'd be interested to
know how that is working or what plans you have, sinse this is sounding like
a very unique game indeed!

Oh, and btw, I'll be glad to provide voice acting when you get to that stage
too.

All the best,

dArk.


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Re: [Audyssey] blindgameware

2012-09-07 Thread Ben
Thom,
I'll just say this to try and correct you now First, we do have candy
canes, although they are really associated with Christmas.  And second of
all, isn't that slightly prejudiced against the u.k? so everyone else uses
the u.s. version and the u.k. uses a different one? I'm not sure whether
that's fair. And i'll be honest, the reason why we think the Christian views
of the u.s, are so "nuts", is that they are so up front with their views,
seemingly meant to be converting and forced on others.  Although, this is
certainly not true, it just comes across that way both in fiction and in
reality, in certain cases.  But if I have offended any on this list by
saying what I think - my opinions, I will be happy to make apologies.

Ben.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 07 September 2012 17:35
To: Gamers Discussion list
Subject: Re: [Audyssey] blindgameware

Hi Dark,

Interesting. I just finished reading the web page you linked to below
and besides a very informative read I now understand why when
Scholastic reprinted the Harry Potter books for the U.S. market they
performed extensive rewriting of the actual text. While the British
and Americans might both speak English the fact of the matter is there
is far more differences between Britain and America than just
language. There are plenty of social and cultural issues to consider
here.

While most Americans probably wouldn't have a problem of using post
instead of mail there are British terms that would be slightly
offensive to Americans. Off the top of my head I'll take the issue of
using the toilet. Where I live we tend to indirectly say what we mean
by saying we have to go to the bathroom, we want to use the restroom,
or as my Grandma would say the lady's room. If someone were more
direct and saying they have to use the toilet many would find that a
bit crude and uncouth. My grandma would no sooner have said use the
toilet than she would have said she needed to take a crap or pee
because it would have been too direct and uncouth. Of course, this is
changing as younger Americans feel more comfortable of saying what
they mean.

That said, I found it interesting that the article you posted states
that in Britain they don't have the fundamentalist Christian groups
like we have in the U.S. The author went as far to say that most
British people would feel more comfortable about talking about their
sex life than their religion. I found it a bit funny he stated most
British people find our brand of fundamentalist  Christianity
insincere or down right nuts. Here in the U.S. that's totally the
opposite in places like the Bible Belt and running into someone with a
fundamentalist point of view is pretty common. I should know since I'm
married to one. :D

Anyway, getting back to the topic at hand, I do see the problem here
of Candy Land Vs. something else. To begin with a Gingerbread Cookie
in the U.S. is a small crunchy cookie in the shape of a gingerbread
man. What you chaps would call a biscuit.  From what I've managed to
read is that Candy Canes simply do not exist in Britain and seems to
be an American sweet. A Sour Patch is a round gummy sweet that is very
sweet and very sour at the same time. They tend to be very sticky when
you lick them so I guess that's why landing on one causes you to lose
a turn in the game.

Bottom line, I think what we'd have to do if we created a Candy Land
game is have a custom version for the U.K. From what I gather your
concepts of sweets is fairly different from ours with sweets we don't
have here, and sweets we have here aren't popular over there. Its no
wonder certain things like Candy Cane Forests don't make sense to you
because you don't have them.

Then again, there are a lot of things about British lifestyle and
American life style that are so different its like stepping into the
Twilight Zone or something. I remember reading about British
chocolate, how its made, and it sounds completely disgusting to me. Of
course, I've never tried it so can't comment from experience, but its
definitely different from what I'd be use to as an American.

Same goes for the British concept of hot chocolate. The author who
wrote that article you sent stated that most British people don't
drink hot chocolate with marshmallows in it. To be honest I find that
hard to believe because almost every American I know would kill you if
you left the marshmallows  out of their hot chocolate. Its as though
we aren't living in too separate countries but on two different
planets in cases like that. Lol!

Cheers!


On 9/6/12, dark  wrote:
> Hi Tom.
>
> Well, I'm not sure if the exact game was ever markited over here under
that
>
> name, though I do remember playing ones with similar rules as a child.
>
> For exam

Re: [Audyssey] Looking for textadventures for beginners

2012-09-04 Thread Ben
Yes Dark, I know it well.  It was called "son of the dragon" and I won't say
any more on that subject since everyone can look it up in their own time.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 04 September 2012 05:37
To: Gamers Discussion list
Subject: Re: [Audyssey] Looking for textadventures for beginners

Hi tom.

i would still suggest a medeval time period in history for the game, similar

to spain or italy around the time of the crusades and wars with the mours.

Indeed, the b15th century might be a night point, sinse you could still have

paladins, nights, archers etc, plus perhaps classes who use muskits (albeit 
that they'd take forever to load), as well as priest or even alchemists, but

have a completely believeable setting and a historical backing for the 
vampire.

for example, suppose you called your vampire brutus, with the idea that he 
was around sinse Roman times, had his little empire in spain that was now 
threatened by the unification of the country and the expanding power of the 
church.

he could have roman armor and weapons, perhaps even some shrines to nastier 
roman gods such as pluto, ut would also be a man of his time, perhaps with 
his own army, merciaries etc.

i often think indeed that with vampires and warewolves, history before! the 
19th century gets rather ignored in a lot of ways, sinse after all the real!

count vlad tepes dracula was quite an interesting character, and is still 
regarded as something of a national hero in parts of rumania because of the 
way he fought off the tirkish empire, including his brother who was raised 
in the tirkish court, was defeated, but then came back to take back his 
country from the tirks at the head of any army he'd managed to raise from 
the neighboring kingdom.

At the same time however, he was just as brutal with criminals and those who

disagreed with him as history says,  with him being vlad the impailer, 
although from his own perspective impailing was seen as a correct punishment

for those who trangessed the lore of god and of God's devinely appointed 
nobility.

(there was a really nice recent Doctor who audio dara drama all about the 
historical Vlad tepes, which made him out to be an incredibly fascinating 
character and made me do a little extra researc, another thing of course 
that is good about Doctor who).

Beware the Grue!

Dark. 


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Re: [Audyssey] draconis games and replacement keys

2012-09-01 Thread Ben
They have changed it thom, I'm afraid. Auto key thing but I don't think they
offer key replacements.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 01 September 2012 14:41
To: Gamers Discussion list
Subject: Re: [Audyssey] draconis games and replacement keys

Hi Bryan,

Perhaps, but last I heard they still offered key replacements for a
small fee of $5.00 U.S.D. each. Although, its my understanding they
will eventually be switching to some sort of online product
activation. If so I'm sure they'll need a new key replacement policy.

On 8/23/12, Bryan Peterson  wrote:
> Of course they'll only replace keys once. And I remember they were talking
> about dscontinuing the practice.
>
>
>
> But thou must!

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[Audyssey] a huge swamp issue

2012-08-18 Thread Ben
Hi all,
Just want to ask if anyone is having connection trouble with the new swamp
2.8.




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Re: [Audyssey] Mapping, item collecting and puzzles in games

2012-08-10 Thread Ben
I hate to disagree with you on this point dark: castaways grabbed my
intention, but for all the wrong reasons: it just didn't feel right at all,
and whenever I tried to build anything it was like "you can't build here" I
just got so sick of the idea that I threw it out with the rest of the
virtual trash :d if only the readme was easy to understand for that game...
:d

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 10 August 2012 08:21
To: Gamers Discussion list
Subject: Re: [Audyssey] Mapping, item collecting and puzzles in games

Hi Tom.

I know Aprone has said castaways because of the way it was coded was pretty
much expanded as far as it could go, so it's probably more a question of
Aprone developing a castaways Ii in the future.

Much as I like swamp (though my account is probably gone as I haven't played
for a while), I do hope Aprone would considder a larger castaways as his
next project, sinse I don't think any stratogy game has quite grabbed my
attention in the same way castaways did, and I'd love to see more, 
indeed, as far as I'm concerned, the more complex the better!

Beware the grue!

dark. 


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Re: [Audyssey] Mapping, item collecting and puzzles in games

2012-08-08 Thread Ben
I meant the people who developed airic and such, I probably got the name
wrong. Lol.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 08 August 2012 18:36
To: Gamers Discussion list
Subject: Re: [Audyssey] Mapping, item collecting and puzzles in games

Hi ben.

Who are polysoft? If you mean bavisoft, those were not really the sort of
thing I was thinking, sinse those were primarily just straight out adventure
games (and rather simple ones at that).

Treasurehunt might have some of that sort of gameplay in it's locks and keys
and the use of weapons to blast walls etc, but personally I always found the
audio 3rd person it used slightly offputting, sinse it's pretty hard to
dodge attacks or getting spotted, not to mention the lack of different types
of enemies.

But you are probably right that treasurehunt was on the way there too.

Beware the grue!

Dark.
- Original Message -----
From: "Ben" 
To: "'Gamers Discussion list'" 
Sent: Wednesday, August 08, 2012 5:30 PM
Subject: Re: [Audyssey] Mapping, item collecting and puzzles in games


> Its just a real shame dark, that none of the polysoft titles ever worked
> truly on either of my systems, and IMO I just couldn't get into sarah... 
> no
> idea what it is, but just something about the game...
>
> I'd personally say that treasure hunt is the closest in a sense of 
> playable
> and lovable games for people like myself who love a good gun battle as 
> well
> as picking stuff up, as the items that you need are in relatively fixed
> places, the doors and stuff definitely are.
>
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of dark
> Sent: 08 August 2012 16:37
> To: Gamers@audyssey.org
> Subject: [Audyssey] Mapping, item collecting and puzzles in games
>
> i was just watching a lets play of metroid Zero mission, the gameboy
> advanced remake of the original metroid game, when it occurred to me that
> there are a couple of very simple additions that audio games could 
> cinclude
> which would greatly enhance gameplay, additions that made games like zelda
> and the metroid series famous.
>
> Ignoring the 2D aspect (which we've discussed before), there is the basic
> formular of such games, a formular that would translate just as well into
> for instance an fps game. Your in a large, freely explorable maze full of
> monsters. you have one infinitely useable main weapon (the metroid gun or
> Link's sword in the Zelda games), which starts off comparatively weak. As
> you progress through the maze you will come to areas which you cannot pass
> without a given item, and items which you can use to pass certain areas,
>  often requiring you to take note of areas you've passed and go back.
>
> "oh, so that special gun upgrade blows up brick walls,  now where did 
> I
> pass a brick wall before?"
>
> So collecting these key items and using them to expand the parts of the 
> maze
> you can get to forms the bulk of the game,  especially sinse of course
> there are large and nasty boss monster to be killed along the way.
>
> In addition to your main weapon, You also have some limited use more
> powerfull items, and scattered around the maze are expantion packs for 
> those
> items, items that let you hold more energy when you start, items that let
> you have more amo for limited use items etc.
>
> These expantions are scattered around the maze, often in far out of the 
> way
> places requiring lots of exploring to find, and it's fully expected that a
> player won't find all of them on their first run through the game.
>
> All of these items are in fixed places rather than appearing at random,
> sinse it is the players' ability to systematically explore the maze, 
> perhaps
> passing puzzles along the way that will determine how many expantion items
> she/he collects, perhaps with a reward for collecting all of them, making
> this a game where you have to try, and learn, and progress, rather than 
> wait
> to be randomly lucky with a monster drop for your items.
>
> An engine like that employed in shades of doom could well include these
> sorts of gameplay elements, indeed there's no reason why they haven't been
> used in an audio game thus far, accept that from what I can gather the fps
> titles we've had have tended to be based on randomly occurring items and
> fast action, rather than acquiring more and more items and making your
> character more powerful as time passes, which is a shame, sinse the
> exploration formular is one which is hugely rewarding to play.
>
> the only audio games I

Re: [Audyssey] Mapping, item collecting and puzzles in games

2012-08-08 Thread Ben
Its just a real shame dark, that none of the polysoft titles ever worked
truly on either of my systems, and IMO I just couldn't get into sarah... no
idea what it is, but just something about the game...

I'd personally say that treasure hunt is the closest in a sense of playable
and lovable games for people like myself who love a good gun battle as well
as picking stuff up, as the items that you need are in relatively fixed
places, the doors and stuff definitely are.



-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 08 August 2012 16:37
To: Gamers@audyssey.org
Subject: [Audyssey] Mapping, item collecting and puzzles in games

i was just watching a lets play of metroid Zero mission, the gameboy
advanced remake of the original metroid game, when it occurred to me that
there are a couple of very simple additions that audio games could cinclude
which would greatly enhance gameplay, additions that made games like zelda
and the metroid series famous. 

Ignoring the 2D aspect (which we've discussed before), there is the basic
formular of such games, a formular that would translate just as well into
for instance an fps game. Your in a large, freely explorable maze full of
monsters. you have one infinitely useable main weapon (the metroid gun or
Link's sword in the Zelda games), which starts off comparatively weak. As
you progress through the maze you will come to areas which you cannot pass
without a given item, and items which you can use to pass certain areas,
 often requiring you to take note of areas you've passed and go back. 

"oh, so that special gun upgrade blows up brick walls,  now where did I
pass a brick wall before?" 

So collecting these key items and using them to expand the parts of the maze
you can get to forms the bulk of the game,  especially sinse of course
there are large and nasty boss monster to be killed along the way.

In addition to your main weapon, You also have some limited use more
powerfull items, and scattered around the maze are expantion packs for those
items, items that let you hold more energy when you start, items that let
you have more amo for limited use items etc. 

These expantions are scattered around the maze, often in far out of the way
places requiring lots of exploring to find, and it's fully expected that a
player won't find all of them on their first run through the game. 

All of these items are in fixed places rather than appearing at random,
sinse it is the players' ability to systematically explore the maze, perhaps
passing puzzles along the way that will determine how many expantion items
she/he collects, perhaps with a reward for collecting all of them, making
this a game where you have to try, and learn, and progress, rather than wait
to be randomly lucky with a monster drop for your items.

An engine like that employed in shades of doom could well include these
sorts of gameplay elements, indeed there's no reason why they haven't been
used in an audio game thus far, accept that from what I can gather the fps
titles we've had have tended to be based on randomly occurring items and
fast action, rather than acquiring more and more items and making your
character more powerful as time passes, which is a shame, sinse the
exploration formular is one which is hugely rewarding to play. 

the only audio games I think that have come close to this sort of formular
are Airic the clerric (though I don't think Airik had any none usefull items
or expantions to collect that weren't really part of the progression of the
game), sarah, (though there you didn't really grow more powerfull rather
than complete puzzles), and I believe kurt wolf. 

But perhaps this is something Phil, Tom, Aprone,  and other of our devs
could considder as a design point,  sinse if the game has many items and
a complex map structure, exploration and gradual acquisition of both key
items and items providing extra power can actually be as much if not more
fun than randomly occurring ones. 

All the best, 

Dark.
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Re: [Audyssey] N A Soft is back and I'm looking for some, , testerswith Braille displays

2012-08-07 Thread Ben
Hi Thom,
I said i was willing to be proved wrong.  Thanks for the info!

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 08 August 2012 02:16
To: Gamers Discussion list
Subject: Re: [Audyssey] N A Soft is back and I'm looking for some, ,
testerswith Braille displays

Hi Ben,

On the contrary you are not correct. The Odyssey is one of two epic
poems believed to be written by Homer. According to Wikipedia it was
written during the 8th century B.C. Here is the page
http://en.wikipedia.org/wiki/Odyssey
if you want more facts about the Odyssey.

Cheers!

On 8/7/12, Ben  wrote:
> Actually dark your wrong, from what I can remember as to who wrote the
> odisy
> or the audesy as we would call it. I believe it was Homer who wrote the
> Iliad, in fact I know so, and I think Virgil worte the Odisy as well as
the
> Aeneid.
>
> If anyone can prove me wrong, go ahead. I don't mind.

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Re: [Audyssey] N A Soft is back and I'm looking for some, , testerswith Braille displays

2012-08-07 Thread Ben
Actually dark your wrong, from what I can remember as to who wrote the odisy
or the audesy as we would call it. I believe it was Homer who wrote the
Iliad, in fact I know so, and I think Virgil worte the Odisy as well as the
Aeneid.

If anyone can prove me wrong, go ahead. I don't mind.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 07 August 2012 18:25
To: Gamers Discussion list
Subject: Re: [Audyssey] N A Soft is back and I'm looking for some, ,
testerswith Braille displays

Hi Alex.

Actually on the historical contributions of blind people there are more than
you think, blind poets and engineers, indeed under some historical
interpretations Homer, author of the most ancient griek epics like the odisy
was said to be blind, sinse obviously in a society which prized aural
tradition and debate the inability to write wasn't such a loss.

Even talking in appocalypse terms though, there is a further problem with
braille, namely that most people cannot read it.

I actually was originally given typing lessons on a manual typewriter, and
would still be able to type which would let me communicate even if I were
reliant upon another person to read it, this would let me write and exchange
views with others even without electricity,  though frankly if there
were an appocalypse I'd probably commit suicide, sinse I'd hate to be at the
mercy of anyone simply through lack of vision, and I don't think I'd want to
live in a world without literature and music anyway.

Then again, I freely admit that because of the view I have of death and more
to the point my lack of fear of death, suicide in an intolerable situation
is to me a far more rational choice than it would probably be to others.

Before however this gets too philosophical I'll stop.



Beware the grue!

Dark. 


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Re: [Audyssey] N A Soft is back and I'm looking for some, , testerswith Braille displays

2012-08-07 Thread Ben
It actually sounds like a great game! If only I knew lua if anyone is
willing to code the game or something...

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Alex Wallis
Sent: 07 August 2012 16:39
To: gamers@audyssey.org
Subject: Re: [Audyssey] N A Soft is back and I'm looking for some, ,
testerswith Braille displays

Hi Dark,
lol, your message made me smile, the part about the early humans.
To respond to it, if we are playing the what if game, if we had an
apocalypse we also wouldn't have the equipment for making frames and
styluses lol.
I suppose your right though, in an apocalypse I suspect almost all blind
people would probably struggle to adapt, and almost certainly starve to
death.
MM, interesting concept for a game perhaps?
I guess I just think that communication is so important that we shouldn't
turn our backs on a non technical means of both reading and writing, after
all how many blind people speak from the pages of history before braille?
How many could set there thoughts down without help? The answer, none.
Even great poets like John Millton were reliant on other people for setting
down there words and reading them back.
The important thing about braille over other skills that use technology is
that some of us could probably adapt, and at a pinch learn to cook on fires
etc, whereas we definitely couldn't adapt and learn to use a pen for writing
at any great length, at least not those who have been blind since birth.
Though I have heard of cases where people who lost there sight later in life
have been able to carry on writing with a pen and the aid of rubber bands.
It also goes without saying we definitely couldn't access print material in
a post apocalyptic world, and at least to my way of thinking braille would
be the only sensible efficient way of reading independent of sighted people
in that situation.

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Re: [Audyssey] N A Soft is back and I'm looking for some testerswith Braille displays.

2012-08-07 Thread Ben
I completely agree with you yohandi, with all the points. Its just such a
shame that something with such potential has a feature that is totally
unusable.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: 07 August 2012 13:59
To: Gamers Discussion list
Subject: Re: [Audyssey] N A Soft is back and I'm looking for some
testerswith Braille displays.

Screen review is the reason I don't use NVDA to be honest. I've no idea how
to use the feature, and it doesn't appear to be well documented. in fact the
documentation is hard to get around and doesn't appear to be logically
organized. perhaps it's just me though? I'd definitely appreciate some help
on this feature. also can people reassign keyboard layouts on NVDA? I'd love
to make it more like jaws if possible.



- Original Message -
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Tuesday, August 07, 2012 7:28 AM
Subject: Re: [Audyssey] N A Soft is back and I'm looking for some
testerswith Braille displays.


> Hi Darren,
>
> Oh, absolutely. That's why I use Linux as my primary operating system 
> these days. The cost of computer hardware has come down, most Windows 
> software is reasonably priced, but the cost of adaptive tech such as 
> screen readers and OCR programs like Openbook remain extremely high in 
> contrast. For a Linux user the Orca screen reader comes with the OS, 
> the way Voiceover comes with Mac, and there are free OCR solutions 
> such as Easy OCR which is free as well. I don't see continuing to pay 
> for Jaws, Openbook, Window-Eyes, etc for the prices they are charging 
> when there are cheaper alternatives available.
>
> In addition to Linux I've been looking at investing in an Apple 
> computer. Mac OS really has come up in the world of accessibility and 
> the way accessibility is integrated into the OS plus the stability of 
> the software is certainly something to consider. I think if Freedom 
> Scientific, GW Micro, Dolphin, etc aren't careful they may have their 
> socks blown off by Apple because having to purchase a screen reader 
> for $1,000 quid just isn't financially feasible or necessary these 
> days. /Especially, not with access technology coming down in price for 
> non-Windows platforms.
>
> So the sooner more people realize that, get free of their high priced 
> access software in favor of less expensive alternatives, the more 
> those companies will have to come down in price or risk of going out 
> of business. Just look at the popularity of NVDA which is definitely 
> the cost effective solution for Windows. I think the only reason NVDA 
> isn't more popular is many people are dissatisfied with the screen 
> review which is a bit clunky compared to Jaws or Window-Eyes, but is 
> functional once a person figures out how to use it correctly.
>
> Cheers!
>
>
> On 8/7/12, Darren Harris  wrote:
>> Hi tom,
>>
>> But you see this is the problem, computer tech prices have come down 
>> dramatically over the years as you've pointed out, but the likes of 
>> screen readers, braillers, displays etc haven't. they've stayed the 
>> same almost or gone up in price and the companies wonder why people 
>> aren't buying?
>>
>> Also the likes of fs and gw micro are going to get into even more 
>> trouble now that apple is really coming up in the world of 
>> accessibility. To ditch windows is 1 of my next major financial 
>> projects to be honest with you.
>> The
>> sooner I can be rid of windows and go over to apple exclusively the 
>> better.
>
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Re: [Audyssey] still all quiet from draconis?

2012-08-04 Thread Ben
Knowing their current and previous development stances, thom, I think we're
both right in saying its probably may 2019 that they might bring it out. :d

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 05 August 2012 04:28
To: Gamers Discussion list
Subject: Re: [Audyssey] still all quiet from draconis?

Hi Will,

Sorry, but there has been no news since the teasers they posted back
in the spring. The way I see it is I'm sure Draconis is working on
something, but I'm not holding my breath on seeing it any time soon.

Cheers!


On 8/3/12, william lomas  wrote:
> hi all any news from draconis regarding the titles?
> i thought that they stated we'd potentially have something by late summer
so
> just curious as to what if anything is going on?
>
>
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Re: [Audyssey] N A Soft is back and I'm looking for some testers with Braille displays.

2012-08-04 Thread Ben
Hi Nick,
Welcome to the list, and I only say that because its normal and not because
I'm a moderator.  However, I wish to make a suggestion.  How about
implementing sounds for the game so that people can play without using a
Braille display: since I've never owned one and have no plans to do so in
the future, I wouldn't be able to play the game, as far as I can tell, even
in the near future.  Just saying.

Hope this is helpful, and if I can be of any further assistance reguarding
finding of new games or catching up as it were, or even just to discuss the
possibilities of sound implementation (I am sort of a hobbiest sound
designer myself, in a broad sense of the expression), then feel free to
email me offlist.

Best of luck and kind regards,
Ben.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Nick Adamson
Sent: 02 August 2012 20:46
To: gamers@audyssey.org
Subject: [Audyssey] N A Soft is back and I'm looking for some testers with
Braille displays.

Hi All.
My Name is Nick Adamson. Some of you may remember me from about 8 years ago 
on the old blind gamers list.
I'm a blind software engineer who's been out of touch with the blind gaming 
community for ages but I'm back and after some software testers for a new 
game I'm working on.

For quite some time I've been wondering if it would be possible to write a 
Tetris like game but played on a Braille display. A month or so ago I 
stopped thinking about it and Started coding Dotris. This is a windows based

game that I'm working on in the little spare time I've got.
So if you've tested software before and enjoyed the opportunity to shape the

direction of the game or have never done game testing but would like to give

it a go then I want to here from you.
For now I'm looking for a smallish group of people, You must have a Braille 
display of at leased 12 characters, a windows XP PC or better, confidence in

using the computer and  a couple of hours of spare time.
If you want to get involved then please send me details of which make model 
and size Braille display you have and  which version of windows and screen 
reader your using along with your email address. Please send the details to 
me using the contact us link at www.ndadamson.com.
I want to keep the list of testers relatively small and manageable but still

test on the widest range of software and hardware possible. this means I may

not ask everyone I here from this time.

I'm also planning to release the game as donation-ware. The idea is that, 
once complete, the software can be downloaded at no charge but the user will

be strongly encouraged to make a donation of what ever they think the game 
is worth to a charity I'm going to support. I've not yet decided which 
charity but am looking in to those that promote the learning and use of 
Braille. with this in mind there isn't going to be any payment for testers 
made available, just my gratitude, credits in the documentation and the 
opportunity to work on a pretty unique game.

I've not been around for ages, are there many games that use a Braille 
display as the main feedback method?

Thanks for your time.
Nick.


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Re: [Audyssey] gwbasic

2012-08-03 Thread Ben
The question is, do you still have the sw game? Could you tell us more about
it?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: 04 August 2012 00:12
To: Gamers Discussion list
Subject: Re: [Audyssey] gwbasic

Hi jeremy.
Yeah I remember that to.
I'd like to really go back to that point in time.
However I don't have an external synth.
At any rate, I would really like a 386 with 100mb hdd maybe 250, a 
floppy drive or cd drive and a synth again.
Sadly though I could play stuff like eamon even with vertual it can't 
emulate the entire dos spirit.
You for example didn't have to review the screen hardly.
Now I am always reminded about how vertual I am.
nvda is ok for most things but if I have to switch another program or 
use a review curser it detracts from the experience.

At 10:21 a.m. 3/08/2012 -0700, you wrote:
>Ah the memories.  I remember using both GW Basic and Q Basic when I 
>was much younger.  I remember sitting for hours each day working on 
>a star wars game that turned out really well.
>
> > From following wikipedia page:
> > http://en.wikipedia.org/wiki/Gwbasic
> >
> > "GW-BASIC was a dialect of the programming language BASIC
> > developed by Microsoft from BASICA, originally for Compaq.
> > It is compatible with Microsoft/IBM BASICA, but was disk
> > based and did not need the ROM BASIC. It was bundled with
> > MS-DOS operating systems on IBM PC compatibles by Microsoft.
> > Microsoft also sold a BASIC compiler, BASCOM, compatible
> > with GW-BASIC, for programs needing more speed. The language
> > was suitable for simple games, business programs and the
> > like. Since it was included with most versions of MS-DOS, it
> > was also a low cost way for many would-be programmers to
> > learn the fundamentals of computer programming.[1][2] With
> > the release of MS-DOS 5.0, GW-BASIC's place was eventually
> > taken by QBasic, the interpreter part of the separately
> > available QuickBASIC compiler."
> >
> > Stay well
> >
> > Jacob Kruger
> > Blind Biker
> > Skype: BlindZA
> > '...fate had broken his body, but not his spirit...'
>
>
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Re: [Audyssey] Private banking in Alteraeon?

2012-08-03 Thread Ben
Hi dennis,
Just wondered, I can't actually remember how you buy credits... and if you
can get them without actually paying real money...?



-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dennis Towne
Sent: 03 August 2012 17:40
To: Gamers Discussion list
Subject: Re: [Audyssey] Private banking in Alteraeon?

Dark,

Thanks for the heads up.  I've added information about it to the help pages
and faqs and made sure everything is consistent and up to date.
As John mentioned, its 1000 credits per year, and you can use the bank from
anywhere on the game at any time.

The corpse retrieval is one at a time and happens the instant you buy it,
assuming that your corpse is still out there.  The underlying mechanic is
that it transports your corpse to you and does a god-level resurrect, so you
get back the maximum exp that a resurrect is allowed to return.  I've also
been thinking about adding a sort of one time pre-death insurance like
prayer for the dying, but I don't know how well received that would be.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Fri, Aug 3, 2012 at 3:40 AM, dark  wrote:
> Hi.
>
> I was just wondering how the private banking in alteraeon worked. can you
literally just use banking commands from anywhere without having to go to a
bank? and how much does it cost?
>
> Appologies for asking, but I noticed it in the changelog but can't find
details of it with the help command or in the faq on donations.
>
> if indeed you can! just stock pile any gold into the bank from anywhere,
then pick it up from anywhere, I can certainly see this as a usefull
addition, indeed yesterday I had to wander betwene Gad's landing and a
couple of locations having to buy quest items because I got there, found I
didn't have the cash, went bakc to pick it up, then had to go and pick it up
again later.
>
> Just as another question, I take it the credit buy corpse retreaval is one
time only, and doesn't let you just recall your corpse anyway at any time,
 if it did I'd certainly want to learn resurrection, but if it's one
time only possibly not.

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Re: [Audyssey] working Holodeck game

2012-07-25 Thread Ben
But why is it that we, in the u.k, don't get anything like this? Its not
fair!

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Allan Thompson
Sent: 25 July 2012 01:01
To: Gamers Discussion list
Subject: Re: [Audyssey] working Holodeck game

This sounds really fascinating! I only wish there really was a star trek
holodeck! 

al 
  

"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Phil Vlasak 
  To: Gamers Discussion list 
  Sent: Tuesday, July 24, 2012 7:18 PM
  Subject: [Audyssey] working Holodeck game


  USC Students building a working Holodeck
  Project Holodeck makes use of Oculus Rift, PlayStation Move, and Razer
Hydra 
  to create virtual-reality gaming.


  by Eric Mack
  July 24, 2012
  "Welcome to Project Holodeck, would you like to make my day?"

  Infiltrating the Borg or having dinner with Deanna Troi are just a few of 
  things that could soon become a (virtual) reality with some help from a
team 
  based at the University of Southern California.

  Project Holodeck is exactly what it sounds like -- a very serious effort
to 
  make the iconic virtual-reality room from "Star Trek" an actual reality.

  Unlike on the U.S.S. Enterprise, where Lt. Cmdr. Data might just stroll
into 
  a wild west casino in his regular uniform with no extra equipment, Project

  Holodeck relies on an Oculus Rift headset for visuals, PlayStation Move
for 
  head tracking, and the Razer Hydra to monitor body movements. The current 
  holodeck room is at least a little bit interactive, as well, with fans who

  are jacked into the system to simulate wind.

  The team is also developing a game to show off the setup called Wild
Skies, 
  which will require players to fly an airship and also engage in a little 
  combat using swords and guns. They plan to go on the road with their 
  Holodeck system, hitting venues like Maker Faire in the near future.

  Until then, you can see the system in action in the video below -- this 
  early demo features footage from the Sega Dreamcast game Skies of Arcadia,

  which Wild Skies seems to be roughly modeled on. Sadly, Cmdr. Troi is 
  nowhere to be seen in this one.
  http://www.projectholodeck.com/



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Re: [Audyssey] Message for Thomas

2012-07-22 Thread Ben
Hi Laurie,
Personally I've been using jfw for years, and never had this problem on
versions of jaws upto 11.0. if its jaws 12.x or 13.x your running then that
could be it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: 23 July 2012 06:47
To: Gamers Discussion list
Subject: Re: [Audyssey] Message for Thomas

Hi Thomas, I did go to the button next to the clock, but when I press 
enternothing happens, I might see if someone sighted could tell me if the 
hardware wizard is showing.  It's frustrating as Jaws hardly ever lets me 
down, it'd be interesting to know if anyone else has had this problem.

--
From: "Thomas Ward" 
Sent: Sunday, July 22, 2012 10:01 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Message for Thomas

> Hi Lori,
>
> So far as I know there isn't another way to reach the safely remove
> hardware dialog. On my Windows XP desktop when I go to the System Tray
> the button is right next to the clock if that helps. I don't use Jaws
> so can't comment about it not identifying various buttons, but NVDA
> does correctly identify the button when it has focus. I don't know why
> Jaws doesn't announce it unless it is hidden which is always a
> possibility. Although, unless you customized your notification icons
> it shouldn't be hidden by default.
>
> Cheers!
>
>
> On 7/22/12, Lori Duncan  wrote:
>> Hi Thomas, a while back I asked for help on the usb headset, and you said

>> to
>> check for the remove hardware wizard.  I went to my system tray and 
>> looked
>> there, but there doesn't seem to be anything showing up.  Also for some
>> reason Jaws reads out a lot uf unlabeled buttons, so it could be one of
>> those.  I've pressed enter on a few, but it only seems to bring up my
>> wireless, is there any other way to open the wizard?  Thanks fromLori.
>> ---
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>
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Re: [Audyssey] Train sims

2012-07-20 Thread Ben
Could you possibly send me pkb sim? I'd like to see how it compares to 
spoorsim

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: 19 July 2012 23:41
To: Gamers Discussion list
Subject: Re: [Audyssey] Train sims

Pkb sim came close though we didn't have the control spoorsim did.
I mean we loosly though there was a group of us some made things some like
me tested.
In the end it got down to stationary factories, fields, etc.
station notifications, doors open and close, pasenger numbers, etc.
However movable objects, hold ups hazards etc never happened.
I'd like  sims, missions etc.
Something like train smashes and other stuff.
The knowhow is already there for making the sim in a simple autoit form its
not much, quite crappy and bad but still there.
I'd like  a full train sim, from steamtrains to dezels, electrics,
monorails, etc.
Also to long hall train trips simular to bigrig.
Hmmm jim i wander if you could make a train big rig style game, I don't
think you would have to change that much, ofcause it wouldn't be much of a
sim.
I'd like a bigrig type trucker game where you did it in a sim, ie drove a
truck.
Though you still have to think on your hours and fuel etc.

At 10:03 a.m. 19/07/2012 -0400, you wrote:
>Hi Shaun,
>
>I don't know about racing trains. That sounds a bit goofy to me, but I 
>do like the idea of a realistic train sim. Especially, one where a 
>person gets to drive old steam trains.
>
>As I indicated in my prior post steam  trains require a lot of hands on 
>management. You have to manage the amount of coal used for your trip, 
>keep the fires at a steady temp, monitor the pressure in the boiler, 
>and of course plan your stops where you are going to take on more coal 
>and water to complete your trip. From what I've seen from Spor Sim etc 
>it totaly lacks this hands on management of driving a train which is 
>why it seems a bit boring.
>
>The other thing Spor Sim etc lack is being able to file destinations 
>and routes. You might have to pick up a load of coal in Utah, drive it 
>to Pittsburgh, and unload it at various steel factories. From 
>Pittsburgh you might have to transport several steel bars to New York 
>City to build office and high rise apartment buildings. Those kinds of 
>runs are far from boring and would give the game player something to do 
>besides just drive the train around.
>
>Last but not least is hazards. One frequent problem for trains is 
>running into snow drifts that covers the tracks high up in the 
>mountains. Some of the trains crew have to get down and shovel away the 
>snow before the train can pass. Having hazards like this at random 
>points along the route would make things a bit more interesting too.
>
>Cheers!
>
>On 7/18/12, shaun everiss  wrote:
> > Well I think in that case our sims were just not developed enough then.
> > I am still in the market for a sim, if its that envolved as you say 
> > it should, I'd like missions, races, other things like that the 
> > ability to fiddle with my controls and also freely go anywhere.
> > have different views, etc.
> > Not sure if I'd pay for that would have to be something special.
> >
> > At 12:34 p.m. 18/07/2012 -0400, you wrote:
> >>Hi Shaun,
> >>
> >>You are right to a point. Part of the attraction to train simulators 
> >>like Microsoft Train Simulator is the visual graphics. As you drive 
> >>your train you can get side views of houses, farms, forests, etc as 
> >>you pass them. We can sort of get this feeling by having the sound 
> >>of forests, farms, etc as we pass them but its just not the same as 
> >>looking at them.
> >>
> >>The other attraction is that you can select the type of train you 
> >>want to drive. Everything from classic steam engines, to diesel 
> >>engines, and I believe some electric engines as well. That means 
> >>that depending on the type of engine you decided to select it can 
> >>get pretty involved in driving the train.
> >>
> >>If you selected, for example, a steam engine you have to be careful 
> >>how much coal you transfer from the coal tender into the engine. if 
> >>you get the fires too hot the boilers will get too hot and explode. 
> >>If you don'tkeep the boiler hot enough your engine won't move fast 
> >>enough to make deliveries on time. You have to keep your eye on the 
> >>pressure gages to make sure you have a full head of steam to keep 
> >>the engine running, but not enough steam to cause the boilers to 
> >>explode. Besides that you need to break properly slow during curves, 
> >>speed up on the straight aways, and that's not easy because you need 
> >>to have a good idea when to start slowing the train before you reach 
> >>the curve or you'll wreck and so on. Let's just say its anything but 
> >>simple driving a classic steam engine.
> >>
> >>I'm pretty sure a train simulator could be made accessible, but  I 
> >>don't know how much we'd get out of it because as I said earlier a

Re: [Audyssey] Train sims

2012-07-19 Thread Ben
I agree with you tom, it'd be awesome. Someone could make a new take on it
perhaps?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 18 July 2012 17:35
To: Gamers Discussion list
Subject: Re: [Audyssey] Train sims

Hi Shaun,

You are right to a point. Part of the attraction to train simulators
like Microsoft Train Simulator is the visual graphics. As you drive
your train you can get side views of houses, farms, forests, etc as
you pass them. We can sort of get this feeling by having the sound of
forests, farms, etc as we pass them but its just not the same as
looking at them.

The other attraction is that you can select the type of train you want
to drive. Everything from classic steam engines, to diesel engines,
and I believe some electric engines as well. That means that depending
on the type of engine you decided to select it can get pretty involved
in driving the train.

If you selected, for example, a steam engine you have to be careful
how much coal you transfer from the coal tender into the engine. if
you get the fires too hot the boilers will get too hot and explode. If
you don'tkeep the boiler hot enough your engine won't move fast enough
to make deliveries on time. You have to keep your eye on the pressure
gages to make sure you have a full head of steam to keep the engine
running, but not enough steam to cause the boilers to explode. Besides
that you need to break properly slow during curves, speed up on the
straight aways, and that's not easy because you need to have a good
idea when to start slowing the train before you reach the curve or
you'll wreck and so on. Let's just say its anything but simple driving
a classic steam engine.

I'm pretty sure a train simulator could be made accessible, but  I
don't know how much we'd get out of it because as I said earlier a lot
of the attraction for sighted players is the visual graphics. I
suppose some blind train enthusiasts might still like it, but I don't
know if anyone else would. I think I might like such a game since I
like old trains, and having a game driving a train during the old West
would be kind of cool.

Cheers!


On 7/18/12, shaun everiss  wrote:
> Hmmm there are 2 of them I know about.
> 1.  spoor sim.
> That is ok but was never developed after a sertain fashion.
> The other is by the pkd group, consisting of pkb dzk I think wisi and
> what was mtgames.
> The group died after a couple years stagnation.
> I backed up all the archive I think but who knows if I have it?
> It did almost the same as spoorsim did, and was really not that
> interesting to be truthfull.
> A lot of stuff was started but never completed to a satisfactory level.
> THere were a few soundpacks for lonewolf and trek but since locutis
> of borg has happily isimulated those and new ones are a bit better,
> there is not much point of them bar a few differences to each pack.
> I have a feeling I don't have this anymore I know that several sites
> of dubious nature in amongst their dubious and alegal contents may
> have a coppy of the game but to be honest all actual work stopped for
> ages due to constraints on the devs, so who knows.
> I don't know if I would like a trainsim, there would have to be more
> to it than just driving them round.
> its mostly a visual game, my friend with ms train sim says he can mod
> the engines, etc and drive them round tracks.
> Also do different views, crash the trains, race the trains, etc.
> Racing games are not in my forte unless they actually have the content.

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Re: [Audyssey] Quest and Informer.

2012-07-19 Thread Ben
Where can i get inform 7 from tom? i'm having one of my lazy days i'm
afraid, and i can't be bothered to google it. :d

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 18 July 2012 16:45
To: Gamers Discussion list
Subject: Re: [Audyssey] Quest and Informer.

Hi Mike,

Informer? What is Informer? Do you mean Inform 7?

If you are talking about the Inform toolkit it is fairly straight
forward to use. You can write your code in Notepad, and then paste it
into the Inform 7 program to compile. Although, the Inform 7 program
is fairly screen reader friendly anyway. Plus the Inform language is
fairly easy to learn.

For example, the line
"Michael is a Man."
would create a new Man object named Michael. Writing something like
"Michael is in the living room."
would place our Michael character in the living room. Inform uses real
world syntax and language which makes it easier for non-programmers to
pick up and learn. You still have to write the code correctly, but
once you pick up the basic gist of how to do things it will be
extremely simple.


On 7/17/12, michael barnes  wrote:
> Hello, To all of those who have used Quest and Informer.
> I am trying to find out which one is the best tool kit to use if you
> are totally blind?
> Thanks!
>
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Re: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows

2012-07-19 Thread Ben
Would be awesome, but can we take this discusion offlist.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of goshawk on horseback
Sent: 18 July 2012 15:08
To: Gamers Discussion list
Subject: Re: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows

can you use dropbox ok?
I could send you a version of them that way, the file is about 690MB.

Simon


- Original Message - 
From: "Ben" 
To: "'Gamers Discussion list'" 
Sent: Wednesday, July 18, 2012 1:53 PM
Subject: Re: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows


Hang on tom, where do I get the full sapi compatible ones?


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 18 July 2012 13:44
To: Gamers Discussion list
Subject: Re: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows

Hi Ron,

That's not what I said. What I said is that the older version of the
Realspeak voices are full Sapi 5 voices that will work with Jaws, NVDA,
Openbook,games, Textaloud, etc. The newer Realspeak voices available on the
Freedom Scientific site only work with Jaws, Openbook, and Magic. That's the
difference.

Cheers!


On 7/17/12, Ron Kolesar  wrote:
> So they won't work with JAWS?
> Theyj'll only work with NVA?
> We can find our old CD-Rom with the god old 32 bit voice on it if you
> can get them to work in the new 64 bit processor world.
> Many Many Thanks.
>
>
>
> Ron and current Leader Dog boz who states "that a service dog beats a
> cane paws down any day of the week."

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Re: [Audyssey] Road to rage

2012-07-19 Thread Ben
Oh Tom. How wrong you are about it not being playable before the request :d
- I have been a tester for ages and months before I was playing the game
absolutely fine.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 18 July 2012 15:27
To: Gamers Discussion list
Subject: Re: [Audyssey] Road to rage

Hi Dakotah,

I agree with you. The way this game has been marketed definitely
accounts for lack of popularity. The first I heard of this game was
Saturday or Sunday. Although I vaguely recall a request for voice
actors, but I took that to assume the game wasn't playable and didn't
bother checking it out until the author/developer made an
announcement. Which brings us to the final issue. I generally respond
to posts from game developers, and if someone says so and so has a
game for download I often miss it because I don't necessarily read
every post on list.

Cheers!

On 7/18/12, Dakotah Rickard  wrote:
> The only reason I think that the game has been quietly present on list
> is because of the way it was marketed. This does not reflect, in my
> oppinion, poorly on the creator of the product. The trouble is that
> the first we heard about the game was that he needed voice talent. At
> that point, we only knew about the game in any more detail if we
> happened to listen to a couple of podcasts about the game or, perhaps,
> saw it on Audiogames.net, if it was posted there.
>
> The difference here, as I posted previously, is that Swamp was a
> playable game, then we received a request for voice talent. It's basic
> marketing that is actually quite odd that introducing a product with a
> request is not as effective as offering the product then making
> improvements based on requests for user contribution.
>
> Also, the game is still in beta, an alpha-ish beta, and I've only
> known about it for three full days and a little bit of today. There's
> not much to say about it because it is honestly a concept right now,
> and any complaints have already been registered.
>
> As a final note, I would appreciate it if the developer or at least
> someone associated with the developer would announce updates with a
> link as does Aprone with his games, because it makes it convenient to
> pull the game from the database.
>
> Other than that, I will make only one complaint. You start out with a
> pretty decent weapon. While this prevents camping, which means waiting
> at spawn points with a powerful gun to shoot people who arrive on-map
> relatively unarmed, it doesn't follow pretty much any other game. The
> MK14 is, I think, a battle rifle. It's got the third fastest rate of
> fire with pistols and shotguns as the only weapons below it and
> several above. I suggest that the player start out with either a
> pistol or a shotgun and that they be able to find the mk14, but I also
> know that ground-breaking ideas like starting out with a decent weapon
> make the game more popular, it's just that there's no point in using a
> pistol ever when you have a battle rifle and 20 clips of ammunition
> for it.
>
> As a wrap-up for the list, I say just talk about it. Get excited. The
> Road to Rage is a good concept, and it's going to grow. Don't let it
> leave you behind. Enjoy it.
>
> Signed:
> Dakotah Rickard

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Re: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows

2012-07-18 Thread Ben
Hang on tom, where do I get the full sapi compatible ones?


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 18 July 2012 13:44
To: Gamers Discussion list
Subject: Re: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows

Hi Ron,

That's not what I said. What I said is that the older version of the
Realspeak voices are full Sapi 5 voices that will work with Jaws, NVDA,
Openbook,games, Textaloud, etc. The newer Realspeak voices available on the
Freedom Scientific site only work with Jaws, Openbook, and Magic. That's the
difference.

Cheers!


On 7/17/12, Ron Kolesar  wrote:
> So they won't work with JAWS?
> Theyj'll only work with NVA?
> We can find our old CD-Rom with the god old 32 bit voice on it if you 
> can get them to work in the new 64 bit processor world.
> Many Many Thanks.
>
>
>
> Ron and current Leader Dog boz who states "that a service dog beats a 
> cane paws down any day of the week."

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Re: [Audyssey] Ideas for Championship Baseball by Jim Kitchen.

2012-07-17 Thread Ben
It aint that easy: if you aint played the games, you don't know the rules.
And if you don't know the rules, you can't play the games. If you see what
I'm getting at.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 17 July 2012 17:21
To: Gamers Discussion list
Subject: Re: [Audyssey] Ideas for Championship Baseball by Jim Kitchen.

Hi Jim,

Yes, in deed. Both your Baseball and Football game do a good job of
handling the rules and specifics for the game player. Although, I am
familiar with both I haven't had to actually had to know anything
about Baseball or Football to play them. So someone from the U.K. or
somewhere else should just be able to pick up and play without much
experience with the sport itself.

Cheers!


On 7/17/12, Jim Kitchen  wrote:
> Hi Ben,
>
> I don't think that you really need to know all of the rules of baseball to
> play my game.  When you are in the field you basically just pick which
pitch
> to throw.  And then when you are up to bat, all you do is to try to hit
the
> ball.  The game pretty much takes care of all of the rules.  I believe
> pretty much the same goes for my game of American football.
>
> BFN
>
>  Jim
>
> If you play by the rules, you're gonna miss all the fun.
>
> j...@kitchensinc.net
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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Re: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows

2012-07-17 Thread Ben
I don't have the disc, but I want the voices... what do I do.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 17 July 2012 17:46
To: Gamers Discussion list
Subject: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows

Hi everyone,

I thought I would just send you a quick message on a very interesting
development that will effect Windows 7 64-bit users. As many of you
know the copy of the Sapi 5 compatible Realspeak voices that shipped
with Jaws 8, 9, and 10 will not install on Windows 7. The issue is
that Freedom Scientific set a launch condition in the setup installer
to fail if running a  64-bit computer, but the voices themselves work
fine on Windows 7 if you get passed that error message. So what I've
done is built a new Microsoft Setup Installer for the voices,
installed them on a 64-bit computer, and am able to use them with NVDA
as well as Jim Kitchens games. So the good news is it is possible to
use the Sapi 5 compatible version of Tom, Caren, Lee, Daniel, Emily,
etc on Windows 7. The bad news is redistributing my setup installer
would be technically illegal so I can't just casually redistribute my
copy.

What I'm thinking of doing here is creating a patch so you could copy
your Realspeak disc to your computer, copy my patch over to the setup
installer, and run it to install the voices on your system. This would
legally cover my backside as I wouldn't redistribute the cab file with
the voice data but only the *.msi file which launches the setup. I was
wondering how many people would be interested in this patch so they
could continue to use the Scansoft Realspeak voices on more modern
Windows machines for games, screen readers, etc?

Cheers!

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Re: [Audyssey] Ideas for Championship Baseball by Jim Kitchen.

2012-07-17 Thread Ben
The only real reason why i never pick up champ baseball is simply because
the rules are too complex, and in britain, it is nowhere near as popular.
If i had the time and resources, i'd make a cricket game, since A. noone's
tried it and B. Its far more well known and played than baseball...

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: 16 July 2012 17:01
To: Gamers Discussion list
Subject: Re: [Audyssey] Ideas for Championship Baseball by Jim Kitchen.

True.  Changing the number of games in the World Series would be like making

it the Indy 250.  It just shouldn't be done.

I also think that there should be a selection of single game or World 
Series.

---
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you! are! finished!
- Original Message - 
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Monday, July 16, 2012 10:35 AM
Subject: Re: [Audyssey] Ideas for Championship Baseball by Jim Kitchen.


> Hi Michael,
>
> Oh, I don't know about that. Championship Baseball is suppose to be
> based on the World Series which runs for 7 consecutive games. If Jim
> began fiddling with the number of games that can be in the World
> Series that just wouldn't appeal to me at all.
>
> What would be more practical here is perhaps a single game mode, a
> practice game, where you can play one on one with the computer
> practicing for the world series. That would probably satisfy your
> needs more because you wouldn't have to enter the World Series at all
> if you just wanted to play a quick game to practice your batting
> averages whatever.
>
> On 7/16/12, michael barnes  wrote:
>> Hey, As you all know I have been playing the baseball game from
>> www.kitchensinc.net.
>> Today I was doing some thinking about a neat concept for the game!
>> What would be cool if Jim could have it set up so that the person
>> playing the game could pick how many games they want in the series.
>> For exsample: If I just wanted to play a two game series then I could
>> put that number.
>> When you start the game it would ask how many games do you want to play
>> in the series?
>> Another neat idea is to do a homerun derby game aswell.
>> The way that could work is you would get to hit the ball as many times
>> as you want but if you get ten outs then the derby is over.
>> You could go up against the computer.
>> So it would be a one on one homerun derby player vs. the computer.
>>
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>
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Re: [Audyssey] Ouya: a new, Android-based open platform gaming console.

2012-07-12 Thread Ben
Yes, and in my case it is a case of have to, not want to.  It's the texting
functionality that I hate - I'm not reading my texts to siri in public...
just to be able to send as many texts as I want without a Bluetooth
keyboard!

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: 11 July 2012 22:47
To: Gamers Discussion list
Subject: Re: [Audyssey] Ouya: a new, Android-based open platform gaming
console.

hmmm well droid is supposed to be quite accessable already.
Myself I still like my talks stuff but since symbian is going win8 who
knows.
if nvda works with the win8 system which its supposed to do I may 
switch to that or a nokia 3rd, 5th addition maybe.
Over that though, I think if we can afford it or at least on a 
contract the iphone is probably what we will have to eventually go for.

At 03:43 p.m. 11/07/2012 -0400, you wrote:
>Well, I think the problem would be the Droid screen reader itself, 
>Talkback. If we want screen reader support I think it'll be hard to 
>convince Google to add more functionality. If Google did add more 
>stuff, Android would be more accessible than it already is. If Droid 
>was more accessible and or usable I'd get a Droid phone.
>Orin
>orin8...@gmail.com
>Twitter: http://www.twitter.com/orinks
>Skype: orin1112
>
>
>
>On Jul 11, 2012, at 10:22 AM, Yohandy wrote:
>
> > This is why I encourage blind devs to contact these guys. It's 
> better to discuss this now, than doing it later on when the console 
> goes live and it will probably be too late. remember they already 
> have prototypes of this thing, so it's definitely not smoke and 
> mirrors. some big devs are already excited about it. if you guys 
> have questions, ask now, before it's too late.
> >
> >
> > - Original Message - From: "Thomas Ward"

> > To: "Gamers Discussion list" 
> > Sent: Wednesday, July 11, 2012 8:12 AM
> > Subject: Re: [Audyssey] Ouya: a new,Android-based open platform 
> gaming console.
> >
> >
> >> Hi Jacob,
> >>
> >> All of that information is discussed on the  website Yohandy provided.
> >> The OS will be Android 4.0, and it is a completely open source
> >> environment with no licenses and/or  royalties to develop apps and
> >> games for it. I don't know about accessibility, as that wasn't
> >> discussed, but we will see.
> >>
> >> On 7/11/12, Jacob Kruger  wrote:
> >>> Just wondering what version of android operating system this will be
> >>> running/operating on, and, if it's 4.x or later - ice cream 
> sandwich - will
> >>>
> >>> it also enable the use of things like talkBack and speakOn, 
> along with being
> >>>
> >>> a more open developer platform..?
> >>>
> >>> Stay well
> >>>
> >>> Jacob Kruger
> >>> Blind Biker
> >>> Skype: BlindZA
> >>> '...fate had broken his body, but not his spirit...'
> >>>
> >>> - Original Message -
> >>> From: "Thomas Ward" 
> >>> To: "Gamers Discussion list" 
> >>> Sent: Wednesday, July 11, 2012 1:05 PM
> >>> Subject: Re: [Audyssey] Ouya: a new,Android-based open platform gaming
> >>> console.
> >>>
> >>>
>  Hi Yohandy,
> 
>  As a developer I definitely think the Ouya project has promise. They
>  have decided to build their technology on an open source platform,
>  based it on open source standards, and opened the platform up to
>  independent developers. This is good because the indi developers have
>  been locked out of the console market for far too long simply because
>  the big boys like Nintendo, Sony, and Microsoft have absolute control
>  of what gets developed and published for their respective consoles
not
>  to mention require expensive licenses to develop for their platforms.
>  Apple's iOS devices are more open to indi developers, but even there
>  it goes through a board who approves or rejects the app based on
>  quality and standardization.It looks like Ouya will allow an old
>  hacker like myself to code whatever I want and run it on the console
>  without all that hassle. So it shows promise.
> 
>  Cheers!
> 
> 
>  On 7/10/12, Yohandy  wrote:
> > Check this out guys! What do you guys think the implications 
> will be for
> > blind gamers? Is this what we've been waiting for? If some good
games
> > come
> > out for it I'll be buying it, it's only $100 after all, but I'd love
to
> > read
> >
> > what you guys think of this. If you're a dev and you have questions,
> > it'll
> > probably be best to contact the devs before this thing comes out
early
> > next
> >
> > year. Here's the kickstarter link. It's only been live for 1 day,
and
> > already it's surpassed the funding goal, which is totally amazing!
> > 
>
http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-conso
le
> >
> >
> >
> > --
> > I've been a Bing Rewards member for 6 months. In that time, I've won
> > sev

Re: [Audyssey] x wheel how can this be a charged game?

2012-07-07 Thread Ben
Hi man, what is FTE? Sorry for sounding like a fool but just can't remember
what IT STANDS FOR! :D

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 07 July 2012 17:34
To: Gamers Discussion list
Subject: Re: [Audyssey] x wheel how can this be a charged game?

Hi Lisa,

Sorry, but FTE still hasn't gotten off the drawing board yet. I've had
more than my share of difficulties to contend with. One of which is
having my laptop repaired after it took a fall on the floor and got
broken. My desktop is acting screwy where it reboots for some random
reason, and my old Compaq works but has a broken keyboard.
Fortunately, I have ordered a new laptop keyboard for the Compaq and
my Toshiba should be fixed with in the next couple of weeks.

Cheers!

On 7/7/12, Lisa Hayes  wrote:
> well i had a friend who wrotea  game creation tool and me being me pushed
> this game for all it was worth and he had fixed the bugs i found which he
> hadn['t and in one document at the ened he said, hey lisa no more bugs.
> grin.  How's fte foing anyhow thomas.
> Lisa Hayes
>
>
>
>
> www.nutrimetics.com.au/lisahayes
>
> - Original Message -
> From: "Thomas Ward" 
> To: "Gamers Discussion list" 
> Sent: Saturday, July 07, 2012 6:14 PM
> Subject: Re: [Audyssey] x wheel how can this be a charged game?
>
>
>> Hi Lisa,
>>
>> Grin. I like the way you think. As it happens no programmer has ever
>> written a perfect program. There are always going to be bugs because
>> human beings are not perfect and are bound to make mistakes
>> eventually. I make mistakes all the time and I've been programming for
>> about 14 years. It can be anything from a simple typo to some code
>> that just fails to work as expected even though the code looks
>> correct.
>>
>> Case in point. Everyone knows I've been working on MOTA AKA Ark of
>> Hope privately. One of the major bugs in the game right now is it
>> fails to update the current room when you climb a rope. If you climb
>> from room 3 to room 4 the game doesn't update your position at all.
>> I've looked through several lines of code and can't find the bug. It
>> is an example of how code can look correct but behave incorrectly
>> despite the developer's best efforts. The only thing to do in a case
>> like that is to try different things until the problem gets fixed.
>> Programmers, no matter who they are, usually encounter such bugs on a
>> regular basis because we are not able to foresee problems like this in
>> advance.
>>
>> Cheers!
>>
>> On 7/7/12, Lisa Hayes  wrote:
>>> and Ryan i've got a solution for cereal complainers like this kid write
>>> us a
>>>
>>> perfect game in one sitting.  Bet he can't/.
>>> Lisa Hayes
>>>
>>
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Re: [Audyssey] Seeking Information on MUDs

2012-06-28 Thread Ben
The unfortunate thing is, dark, that NVDA and jaws don't work on my end with
V I P. if you could give me a hand in setting everything up that would be
great!

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 27 June 2012 10:45
To: Gamers Discussion list
Subject: Re: [Audyssey] Seeking Information on MUDs

Hello.

there are actually very many muds around, in both combat and rp catagories, 
and some with a mix of both. myself, as online rp isn't something I find 
interesting I tend to play for pure combat, but even in an extremely combat 
heavy game like alteraeon or materiamagica there are players who rp.

Some specifically rp orientated muds I've heard of have been new worlds 
ateraan, Avatar mud, federation 2 and dark isles, check out the games to 
play online page at www.whitestick.co.uk for a list to some of their sites.

I'm not sure what these games are like, not being an rp fan, but I've heard 
people often say good things about new worlds ateraan and federation 2 
especially.

As to clients and speed, well vipmud from www.gmagames.com is probably the 
best and most accessible client, working automatically with several text 
output methods, including sapi, window eyes, jaws and system access. it has 
a very easy to handle interface and facilities for triggers, aliases and 
full on scripting if you wish, though using it basically is also fine. It's 
a commercial program, but the free version has little restrictions, indeed 
the only major restirction I found in the free version is the lack of msp 
(and not too many muds have sounds anyway, though i did buy the program 
myself to support gma).

the one exception to this rule is alteraeon, sinse I'd strongly advise if 
you want to play that game using the custom mushclient script designed by 
oriol gomez that turns the game into virtually an audio rpg.

As I said, rp isn't as much my thing, but even in very combat heavy muds 
there are players who do it, and some muds, like those I've mentioned are 
very much more rp focused, it's just a case of looking around, reading mud 
descriptions and finding ones you like.

hth.

All the best,

Dark. 


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Re: [Audyssey] Seeking Information on MUDs

2012-06-27 Thread Ben
Hi,
Well. I haven't found any muds that have a good balance, but the ones I do
play, or rather one I do play, miriani, is really focused on roleplay with
combat being one part of it.  Personally from my experience with VIP mud,
although designed with us in mind, it doesn't see to work with jaws at all,
or at least in a fashion that it is usable.  I personally use monkeyterm for
miriani, and I can give you the setup for that if you want.  I use this for
one sole reason: soundpacks.  This gives a whole new layer to it.

There are no mudding clients for the iphone, as far as I know, and you may
be able to use your b d for input, but not sure what the lag will be like.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Loravara
Sent: 26 June 2012 23:53
To: 'Gamers Discussion list'
Subject: [Audyssey] Seeking Information on MUDs

Hi,

For years, I played on AmberMUSH and a few Pern MUSHes. Then real life took
over and I disappeared from the MUSH scene for a while.

I'm not sure there are really MUSHes left.  Text-based role-playing in that
fashion seems to have been replaced by World of Warcraft and other MMORPGs.


I know there are still some MUDs out there, but I've always had the
impression that these were more combat-oriented games, with a lot less
role-playing going on.

I have a few questions for those willing to help:

Can you recommend good MUDs?  Are there any that have a good balance between
role-playing and combat?  How many users does the typical MUD have at one
time?  Are there opportunities for building and coding as there were on the
MUSH?  

For combat themed MUDs, is speed a high priority?  If so, what is the best
client for us to achieve that as blind players?  I use JAWS 13, Eloquence
and a Braille display  .When I was MUSHing, I used SimpleMU, which worked
well.  I was able to code it to do some cool things, and tinker with JAWS to
make it read well. I think I saw some references to VIPMud.  Is it better
for Mudding?

Are there MUD clients that will work on the iPhone, and what are their
pluses and minuses?  If I play on the iPhone, I will certainly want to use
the Braille display for input. Is this likely to pose a problem?

That's probably enough to get started.

Thanks in advance for your help.

Nancy



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Re: [Audyssey] Redistributing RPG Source Books

2012-06-20 Thread Ben
Its just such a shame that I can't get involved at all, as I said to dark,
the nearest roleplay shop, as far as I'm aware is in London, a bit of a
trek... and that there is no one local to play with.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dakotah Rickard
Sent: 20 June 2012 05:05
To: Gamers Discussion list
Subject: Re: [Audyssey] Redistributing RPG Source Books

The difficult thing for roleplayers compared to others is that we, if
we have even a basic imagination, can come up with and play in a world
with a vastly different religion than we believe in. I've seen
devoutly faithful of several religions play happily in a world with
god upon god upon god which interacted daily with their characters.
I've seen atheists play characters who are so faithful it makes one wonder.

The thing is that people who don't roleplay just can't seem to
understand the ones who do. I was once asked how I could read about or
play games in worlds with such odd religions. My answer was simple. I
imagine, for a while, that the world is that way, and I have a good
time. There are people who really do take it too seriously. There are
people who get so into character that they seem to forget themselves
and become that character. This is just as unhealthy as any other
mental abaration. It just gets noticed more, because normal people
kill each other with guns, not swords and such, so when a nerd or
gamer or whatever spazzes and offs someone with a sword, everyone
spazzes right back.

As for religious conviction in the real world, I don't blame people
for sticking to their arguments. I prefer people to listen, but I find
myself daily admiring the faith of people who believe sometimes
directly in spite of the evidence they are given. It is easy to
believe in something proven. It is hard to believe despite contrary
evidence.
It all is tied together though, because roleplay is the great
equalizer. If people give it a chance, roleplay could end war. Why
fight when you could roleplay your fight instead. I'm sure that there
are plenty of people who would think it's a better system.
But screw the silly impractical stuff. Roleplay is great because it
builds oneself. How better to explore an aspect of your personality
than to put that aspect into a character, fill it out a little, and
see what happens. I'm a lot more patient, because I play a patient
character and find the virtue within myself.

Happy Gaming.

Signed:
Dakotah Rickard

On 6/19/12, Thomas Ward  wrote:
> Hi Dark,
>
> Yeah, let's not go there. Besides being completely off topic for the
> list if we start down the road of debating religion and ethics we will
> be here until doom's day discussing it. Like it or not everyone has an
> an opinion, right or wrong, and its amazing how drastically different
> those opinions can be in scope. Especially, when a lot of the opinions
> aren't based on rational observation and good old logic and reasoning.
>
> For example, a year or two back a couple of Jehovah Witnesses knocked
> on my door, and I let them in. They started in on their religious song
> and dance, and happened to mention they were raising money on some
> program to teach school age children about the Biblical Creation and
> what a lie Evolution was. Unfortunately, for them they chose the wrong
> guy to get into a debate with over Creationism vs Evolution. I'm a
> pretty science oriented kind of guy, and I find the religious creation
> stories rather dubious anyway. I've read a lot of the Creationism
> arguments before, and they are scientifically weak, usually are based
> on   spurious information that is untrue, and try to defeat Evolution
> by stating that creation is an all or nothing process. However, that's
> beside the point here.
>
> I asked them if they honestly thought the universe was only 6,000
> years old. They told me that the bible says it is only 6,000 years
> old, the earth was created in six days, etc. Well, I told them to
> point me to the verse or verses that states how old the earth is. They
> could not do that, because apparently its based on going throughout
> the various genealogies given in Matthew, Luke, Genesis, etc and
> coming up with some round about figure when the earth could have been
> created, but nowhere does the bible actually say the actual age of the
> earth and universe. What makes their argument even weaker if someone
> studies the first chapter of Genesis the word translated as day in
> English is misleading. In Hebrew the word could mean a day, a week, a
> month, an eon depending on how you choose to interpret it.Point being
> here that the bible doesn't actually say it was created in six literal
> days, but that's just how Jews and Christians chose to interpret it
> until science came along and proved that interpretation as impossible.
> Since the word for day in Hebrew is so vague it may very well mean
> millions and billions of years if a person is of a mind to inte

Re: [Audyssey] Where's my rubber ducky? Help.

2012-06-19 Thread Ben
What the heck is this game?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Michael Taboada
Sent: 19 June 2012 19:52
To: Gamers Discussion list
Subject: Re: [Audyssey] Where's my rubber ducky? Help.

Hi all,
I contacted the developer on twitter and they said that indeed, the last
level does not end, and this is not a bug.
Hth,
-Michael.


-Original Message- 
From: Michael Taboada
Sent: Sunday, June 17, 2012 6:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Where's my rubber ducky? Help.

Hi,
It mentions that if you get to the last level that you should tell them on
facebook or twitter or something, so perhaps this is the last level, and
there is no ending. I'm not sure about that though.
Hth,
-Michael.


-Original Message- 
From: michael barnes
Sent: Sunday, June 17, 2012 11:56 AM
To: gamers@audyssey.org
Subject: [Audyssey] Where's my rubber ducky? Help.

Hey, I was wondering if anyone has gotten past level 18?
I got to level 18 but it seems that it just keeps going.

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Re: [Audyssey] Redistributing RPG Source Books

2012-06-18 Thread Ben
Few problems there:
1. forbidden planet is in London.
2. I'm not in university. At least not yet.
3. there's no one local, that I know, or know of, who would play it.

See the issue?

One of these days we will have to go to the same convention or something:
I'd like to discuss this further with you, in person, if possible.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 18 June 2012 08:39
To: Gamers Discussion list
Subject: Re: [Audyssey] Redistributing RPG Source Books

Hi Ben.

The problem is, you have to physically rp offline, at a given time with a 
given group of people. I'm obviously in the north of england and in the 
middle of a game, so it wouldn't really be convenient to meet up to do rp.

i suggest checking any local shops such as forbidden planet in your area, as

well as the local university for an rp group if you want to try it (I joined

my local uni rp society foR d&d when i was 18, before I actually went to 
uni).

I have heard people have done it over skype or other live voice chat 
software, though I've not tried that myself, and i'd be hesitant to actually

running a game myself as I've never gm'd before.

Beware the Grue!

Dark. 


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Re: [Audyssey] Redistributing RPG Source Books

2012-06-17 Thread Ben
While we're on the subject, Dark, could I ask a favour/ question of you.
Putting it simply.  The favour: could I join you in an RP run - I wouldn't
be able to take too much time off my schedule, but it sounds fun.  And the
question, if i do get to play with you, then when and how do I play?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 17 June 2012 22:21
To: Gamers Discussion list
Subject: Re: [Audyssey] Redistributing RPG Source Books

Hi tom.

the only problem is a lot of people seem to think that rolling the dice for 
stats is all! an rpg is, which is pretty pathetic. I've played with players 
like that before, and they're not fun, also they give rpg gamers something 
of a bad reputation.

There's actually a book on podiobooks that had a really interesting premise 
but was terribly executed. the idea was what happened when rpg player 
actually became! their characters in the game world by some sort of magic. 
The problem? the author planely knew nothing about how rpgs were played, or 
the people who played them.

When he represented the game, it was basically the gm telling the entire 
story and the characters just listening, and making dice rolls. Half of the 
characters were evil and obsesssed with power and killing each other, -

and the entire group which was all male all seemed equally obsessed 
about, - , things not concerned with rp!

Indeed, the first thing most of them did when getting into the rp world was 
find a bunch of prostitues.

even his one female character he represents as this ridiculously naive girl 
who just goes on about love all the time, and he even has the gm say "having

a girl in the group means I can do some less violent plots"  -  
interesting as half of my rp group is female, and indeed my russian friend 
is probably more blood thirsty than I am!

So, the amount of wrong ideas people have about rp is a real shame, and the 
sterriotypes of people who do it, and the fact that there ar! players who 
just want to sit around and roll dice and don't actually do any real roll 
playing at all isn't good from any angle.

Beware the Grue!

Dark. 


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Re: [Audyssey] Redistributing RPG Source Books

2012-06-14 Thread Ben
I completely and utterly agree with you Dark.  It reminds me of the
Disturbed (a band) situation.  I heard an album of theirs from my taxi
driver, loved it, downloaded the rest, then bought loads of them a while
later.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 15 June 2012 03:25
To: Gamers Discussion list
Subject: Re: [Audyssey] Redistributing RPG Source Books

Hi Tom.

that is true, and the way I see things going. also, when discussing the 
issue of piracy with my mum, one thing she pointed out is that with a 
physical book, you can lend it to friends and family, as in fact people have

been doing sinse the invention of mass printing,  so why should putting 
a book, or indeed an mp3 on a file sharing service and sending it to friends

to here make a difference?

indeed, that! sort of practice has been seen to promote sales, because quite

obviously if someone lends you one thing via download you will want to get 
more for yourself.

this is indeed what I did with the big finish Doctor who audio dramas 
myself. I was sent a couple via download from a friend, liked them and 
wanted more, and I now buy them myself.

The sooner people realize the potential for digital distribution, the 
better.

Beware the grue!

Dark. 


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Re: [Audyssey] Swamp

2012-06-11 Thread Ben
Sarah, in my opinion, is not emersive at all. Simply because you feel as if
you'e being plonked into the world.  Whereas swamp allows you to choose your
own character name, upgrade certain skills in an rpg style and also lets you
modify the sounds and music to suit your tastes.  Just my opinion though.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Nicole Valicia Thompson-Andrews
Sent: 12 June 2012 06:02
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp

Intersting walkthrough. To bad it's only mouse-driven, and doesn't sound 
emersive like Sarah.
Nicole Thompson-Andrews

Pen name Mellissa Green
Budding novelist
Emerging poet





Tweet me



@greenNovelist
- Original Message - 
From: "Richard Sherman" 
To: "Gamers Discussion list" 
Sent: Tuesday, June 12, 2012 12:51 AM
Subject: Re: [Audyssey] Swamp


> HI,
>
> Yes it is. It was intentially programmed for the visuallly impaired. It 
> does
> also have some graphics with it, but by no means are spectacular ones. 
> Quite
> a few sighted people play the game. But I know of one who prefers to play 
> it
> stricly with the graphics off and solely by sound.
>
> I have an idea. Take and download this wwalk thru done by Drew. It just
> might give you an idea of what the game is like. If you want to listen to
> another one, just ask. I have 3 more you can listen to if you wish.
>
> https://dl.dropbox.com/u/13968355/Drew%27s%20tutorial.mp3
>
> Good luck.
>
> Shermanator
> - Original Message - 
> From: "Nicole Valicia Thompson-Andrews" 
> Sent: Monday, June 11, 2012 8:08 PM
>
>
> Is it audio-based?
> Nicole Thompson-Andrews
>
>
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Re: [Audyssey] board games for the blind - Re: Accessible Checkers

2012-06-10 Thread Ben
Completely agree with you about ringo dark.  I still remember watching that
show too :d

not just that, i actually had some of those on mini disc... :d

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 10 June 2012 08:32
To: Gamers Discussion list
Subject: Re: [Audyssey] board games for the blind - Re: Accessible Checkers

Hi Tom.

Actually the original thomas books were written by Reverend Raymand audry a 
vicar who was also a railway inthusiast in the late 60's, using trains from 
his model rail way and the rules of the actual 1932 south eastern British 
rail company that existed at the time.

it was first created in  book form in the very early 80's, with the original

series, (still based on Reverend Audry's books), narated by Ringo star from 
the beatles.

Then of course, like everything else, The series got taken up by the big 
cooperations who demanded more books than were written, and started writing 
their own episodes in a third series originally started in the late 1990's, 
first with Michael angeleis as narator, then with other naraters going on to

peers brosnan.

One of the sad things, is that Audry himself fell out severely with the 
company who licensed thomas, when their stories started losing all the 
historical background. For instance, one story "henry's forest" involved 
Henry sitting around and looking at the forest mid trip, but Audry stated 
(quite rightly), that this would not be possible under  the behaviour of a 
steam train at that time. This was why the name was changed to "thomas and 
friends" rather than the original "thomas the tank engine" as it had been in

the early 80's, when still based on audry's work.

That was really the thing about the original Thomas, it was hugely 
historically based. Each of the engines is modeled on a real make of 
locomotive,  Percy for instance is a welsh saddle tanker, and it is 
distinctly set in a period of pre second world war british history, just at 
the end of the use of steam trains, when the country still had it's very 
large railway companies (actually one of the best examples of companies I've

ever seen).

My mum often says it was Thomas that stopped me being autistic. i'd been 
extremely ill when I was 1-3 due to birth complications, and was apparently 
losing a lot of interest in things, until! I was introduced to Thomas. Our 
local rail preservation society even had thomas days when they'd dress up an

actual steam engine as one of the Thomas trains,  which as you can 
imagine is quite an experience for a child.

indeed, I still am a share holder of some of the stock of the butterly steam

museum, because when it was threatened with closing it was privatized, and 
my parents bought me some shares because I'd got such a lot out of it (I 
still remember my mum trying to explain to me at the age of four what owning

shares in a company meant).

So yes, thomas has been around for a good long while, it's just such a shame

that it's completely lost it's realism, - not to mention Ringo star of 
coourse, who for me is as much a part of Thomas as any of the engines :D.

all the best,

Dark. 


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Re: [Audyssey] change reaction - Re: games we always come back too?

2012-06-10 Thread Ben
Hi Charles,
I personally don't see your logic, because i can understand colours almost
perfectly (considering i've never seen and relative to that).  Besides, the
game is that difficult for anyone who isn't a U.S. citizen or who doesn't
know the coins well enough.  coloured blocks or something similar or even
different that isn't coins would be a great asset to the game, giving it a
higher fanbase in theory.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: 10 June 2012 02:50
To: Gamers Discussion list
Subject: [Audyssey] change reaction - Re: games we always come back too?

Adding the left or right shift to the arrow keys tells you the coin to your 
left or right respectively.  Down arrowing tells you what is down the stack.

The object is to find 3 coins vertically or horizontally and exploding them 
by dropping the coin you are given onto the correct stack.  You shorten the 
stacks, which start with 20 coins in each, with the chain reaction of 
exploding coins.  If a bomb is on a stack, and you have the correct coin 
that matches it, all coins of that denomination in the stack will explode. 
If you are on the bomb and it explodes, you lose 10 seconds off the clock. 
It's a fast action puzzle game.

As for being coins rather than colored blocks, I prefer the coins, because 
color means very little to me, because I've never seen them.  I would have a

problem remembering green, red, blue, brown, or whatever.  As it is now, the

higher the value of the coin, the higher your score, which makes more sense 
to me.  HTH.
---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "dark" 
To: "Gamers Discussion list" 
Sent: Saturday, June 09, 2012 6:05 PM
Subject: Re: [Audyssey] games we always come back too?


>i should probably try change reaction again, sinse I could never get into 
>the game when i first tried the demo,  though I admit that partly this 
>might be a country thing, sinse some of the coins were American ones which 
>were unfamiliar and which i'd not really heard of before.
>
> I think for me it would've been better if the coins were abstract objects 
> like coloured blocks as in Tetris.
>
> This wasn't however the major problem i had with the game, the major 
> problem was understanding what was precisely happening. i got that the 
> principle was similar to columns or tetris with piles of coins, but there 
> didn't seem to be a way to review the piles or plan strategically, you 
> just seemed to get a coin, and have to hammer left to right until you 
> heard a matching coin, then chuck and hope, which made it feel far more a 
> random arcade game than a stratogy one.
>
> Imho Klango's old haunted factory game (which is now sadly utterly 
> unavailable), was a much better take on this type of puzzle in audio, or 
> more recently Quentin's magic blocks.
>
> Beware the grue!
>
> Dark.
>
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Re: [Audyssey] games we always come back too?

2012-06-10 Thread Ben
Sorry for causing a frustrating point to come into being here guys.  what i
basically meant was that people probably just do it because they've heard it
and know of it - I've never heard it, thus not knowing of it.  Therefore, I
do what i believe is right worldwide and call the game by its name! :d

Sorry if any annoyance has been caused by myself on this matter.

Ben.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 10 June 2012 01:57
To: Gamers Discussion list
Subject: Re: [Audyssey] games we always come back too?

Hi Charles,

Same here. I  don't consider myself ignorant or lazy, but have slipped
up and said Aliens in the Outback a number of times myself. I believe
the reason is that Aliens in the Outback sounds grammatically correct
while Alien Outback sounds grammatically wrong. Even though Alien
Outback is the actual name. So subconsciously I correct it.

Cheers!


On 6/9/12, Charles Rivard  wrote:
> Well, speaking for myself, I'm certainly not a lazy person, and I have
used
>
> "Aliens in the Outback" as the game's name quite often, probably because
of
>
> having seen that acronym for a number of years.
>
> ---
> Shepherds are the best beasts, but Labs are a close second.

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Re: [Audyssey] games we always come back too?

2012-06-09 Thread Ben
Most likely a mistake by users in certain countries or lazy people :d

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: 09 June 2012 21:42
To: Gamers Discussion list
Subject: Re: [Audyssey] games we always come back too?

The acronym is AITO, which stands for Aliens In The Outback.  However, the 
desktop icon and the user's guide refer to, as you say, Alien Outback.  So, 
with this in mind, does anyone on the list recall where Aliens in the 
Outback came from, as well as the acronym, AITO?  Just curious.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Ben" 
To: "'Gamers Discussion list'" 
Sent: Saturday, June 09, 2012 2:14 PM
Subject: Re: [Audyssey] games we always come back too?


> Ron,
> As I have and probably end up correcting everyone on this list in the
> future, its not "aliens in the outback" its "alien outback"
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Ron Kolesar
> Sent: 09 June 2012 19:59
> To: Gamers Discussion list
> Subject: Re: [Audyssey] games we always come back too?
>
> Hi Darren, from Ron and Leader dog now white to gray haired lab Leader dog
> Boz.
> I'll test pretty much anything I see that's new and interests me as a 
> blind
> gammer and simmer.
> I have and enjoy
> Blast Chamber since I was a beta tester for it.
> then hunter and Troopanum from now known Blind software.
> Their address is
> www.blindsoftware.com
> Then there's aliens in the outback.
> then Tenpin alley of course.
> Then there's the first ever hand to ear millitary side of the flying coin
> Three D Velocity from www.bpcprograms.com Then for the civilian side of 
> the
> flying coin, there's Microsoft's Flight simulator version ten.
> Better known as fsx.
> Version eleven is suppose to be coming out simetime this year.
> But to make fsx fully blind friendly, go and take a look at a program 
> called
> It's Your plane.
> It is a company out of Canada.
> their address is
> www.itsyourplane.com
> There is a small bridge like program that you can down load the zip copy 
> and
> install for free and or make a donation to.
> To get around the donation message, just reboot your machine.
> You'll need to install the three programs in the following order.
> 1. FSX.
> 2. FSUIPC.
> 3. IYP.
> I have been using a couple of audio programs both for realistic sounding
> weather and realistic sounding sound effects for airplanes and vehicles 
> and
> such while on the ground.
> but that's another huge story. GRIN.
> For those who want to play online.
> Check out.
> .truckingsim.com
> So that's my two cents on this subject.
>
> Ron and current Leader Dog boz who states "that a service dog beats a cane
> paws down any day of the week."
> -Original Message-
> From: Darren Harris
> Sent: Saturday, June 09, 2012 2:38 PM
> To: gamers@audyssey.org
> Subject: [Audyssey] games we always come back too?
>
> hi all,
>
> well i don't know if this type of thread will generate any interest but i
> thought that i would throw this out there.
>
> there are games out there, either online or stand alone that keep us 
> coming
> back whether it be on a constant basis or whether we play them for a 
> while,
> put them down, then pick them up after a break.
>
> so i was just wondering what games for you fall into this category and 
> why?
> list as many games as you like. i'll start.
>
> well right now i'm going to mention 1 game just to get this started. the
> game i am going to mention is core exiles, which can be found at
> http://www.core-exiles.com
>
> i have been playing this game now on and off since november 2009. i
> personally love it. the reasons why are the same reasons that keep me 
> coming
> back. in no particular order:
>
> 1. completely persistent. the game does not end in any way, shape or form.
> there's no rounds, no reset, you can keep playing and expanding as you 
> wish.
> 2. no right or wrong way to play. in this game there are just so many 
> paths
> you can take! each obviously has it's own plus and minus sides but the 
> point
> is that you can build your character and go down any pathway that you 
> like.
> 3. progression through reward. this is a game that keeps you wanting to
> play. even after nearly 3 years of playing with the same account i haven't
> unlocked every single piece of technology currently available in the game.
> 4. awesome community. people care about each o

Re: [Audyssey] games we always come back too?

2012-06-09 Thread Ben
Ron,
As I have and probably end up correcting everyone on this list in the
future, its not "aliens in the outback" its "alien outback"

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ron Kolesar
Sent: 09 June 2012 19:59
To: Gamers Discussion list
Subject: Re: [Audyssey] games we always come back too?

Hi Darren, from Ron and Leader dog now white to gray haired lab Leader dog
Boz.
I'll test pretty much anything I see that's new and interests me as a blind
gammer and simmer.
I have and enjoy
Blast Chamber since I was a beta tester for it.
then hunter and Troopanum from now known Blind software.
Their address is
www.blindsoftware.com
Then there's aliens in the outback.
then Tenpin alley of course.
Then there's the first ever hand to ear millitary side of the flying coin
Three D Velocity from www.bpcprograms.com Then for the civilian side of the
flying coin, there's Microsoft's Flight simulator version ten.
Better known as fsx.
Version eleven is suppose to be coming out simetime this year.
But to make fsx fully blind friendly, go and take a look at a program called
It's Your plane.
It is a company out of Canada.
their address is
www.itsyourplane.com
There is a small bridge like program that you can down load the zip copy and
install for free and or make a donation to.
To get around the donation message, just reboot your machine.
You'll need to install the three programs in the following order.
1. FSX.
2. FSUIPC.
3. IYP.
I have been using a couple of audio programs both for realistic sounding
weather and realistic sounding sound effects for airplanes and vehicles and
such while on the ground.
but that's another huge story. GRIN.
For those who want to play online.
Check out.
.truckingsim.com
So that's my two cents on this subject.

Ron and current Leader Dog boz who states "that a service dog beats a cane
paws down any day of the week."
-Original Message-
From: Darren Harris
Sent: Saturday, June 09, 2012 2:38 PM
To: gamers@audyssey.org
Subject: [Audyssey] games we always come back too?

hi all,

well i don't know if this type of thread will generate any interest but i
thought that i would throw this out there.

there are games out there, either online or stand alone that keep us coming
back whether it be on a constant basis or whether we play them for a while,
put them down, then pick them up after a break.

so i was just wondering what games for you fall into this category and why? 
list as many games as you like. i'll start.

well right now i'm going to mention 1 game just to get this started. the
game i am going to mention is core exiles, which can be found at
http://www.core-exiles.com

i have been playing this game now on and off since november 2009. i
personally love it. the reasons why are the same reasons that keep me coming
back. in no particular order:

1. completely persistent. the game does not end in any way, shape or form. 
there's no rounds, no reset, you can keep playing and expanding as you wish.
2. no right or wrong way to play. in this game there are just so many paths
you can take! each obviously has it's own plus and minus sides but the point
is that you can build your character and go down any pathway that you like.
3. progression through reward. this is a game that keeps you wanting to
play. even after nearly 3 years of playing with the same account i haven't
unlocked every single piece of technology currently available in the game.
4. awesome community. people care about each other on the game. i'll give
you an example, because i hadn't been on the game in a few months, someone
in the game that knows me emailed me through the guild forums that i belong
too, just to find out if i was ok.
5. the game is like a book. like i said before, there is no reset. if you
are a free game player, then your account if left inactive will remain so
for 180 days.
6. no massive game advantages between paid and free players. this is
probably 1 of the best things i love about this game. yes there are of
course advantages to having a paid account, there would have to be in order
for people to buy it but the point is that it won't put you above the free
players.

well they are the most important points of the game.



Sent from my iPad
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Re: [Audyssey] tennis, anyone?

2012-06-09 Thread Ben
I@m in complete agreement with you about all of that dark, and i understand
your reasoning.  and you are some kind of monster aren't you? :d  i'd love
to have a skype conversation with you sometime to discuss this and a few
other matters that i want to puy to you, if you could email me offlist then
we could sort it out if thats ok.  now i'm going to a cricket training
session in about 30 minutes, so see you after that!

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 08 June 2012 23:50
To: Gamers Discussion list
Subject: Re: [Audyssey] tennis, anyone?

Hi Ben.

Unfortunately my experience of cricket was not good, sinse other than 
playing in P.E. in school, the only other time I played was at one of the 
chess championships when several blind people started a cricket match, 
ostensibly for fun, but essentially they were all from the same blind 
colidge so it quickly became less fun for me.

I am glad there are sports that avoid this, or at least places in sports, 
but to be brutally honest I'm not that much interested in competitive sports

(dont' ask me why, competition just doesn't do it for me), or indeed too 
much getting into blind only organizations if I can know something about 
them first and make sure they're not just stuck within their own little 
bubble.

For instance, there used to be a blind drama group who advertized acting, 
singing  composing and putting on a production. You'd think as someone with 
a very serious interest in singing professionally that would be right up my 
street right?

Accept that when i went, I was pretty much ignored by all the blind members 
who went on about reminiscences betwene themselves, accept for two other new

members who I finished up friends with. Their "singing" turned out to mean 
that their own pianists made up tunes, a couple of members made up words to 
which everyone sang, and their "show" was performed to no public members at 
all (not to mention being full of in jokes).

This is really why I have a bit of a prejudice against a lot of blind people

in britain, so many are completely and utterly stuck living life one way and

don't accept anyone from outside it, or anyone who does anything differently

(one girl once seemed to think i was mad and dangerous for pouring liquids 
without! an indicator), not to mention expecting! help,  one person once

adviced me not to go to a specific uni because a blind person there had 
fallen in the lake! and when I said this was the the blind person's own dam 
fault for not having better mobility skills with their cane, people thought 
I was some kind of monster.

I know that part of this is the special school mentality, sinse if people go

to specialist schools this sort of atitude is pretty much ingraned, but it 
is an atitude that frustrates ,e/

Beware the grue!

Dark. 


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