[Audyssey] Moderator time to close a couple of topics.

2007-01-14 Thread Thomas Ward
Hi all, We have generated allot of posts on the Dragon Warriors game and Ivan himself. I think it is time to close all discussion about Dragon Warriors and any discussions regarding Ivan. It is in all of our best interests to discuss game programming, how to play games, rather than waisting more

[Audyssey] Topic closed was Dragon Warriors

2007-01-14 Thread Thomas Ward
Hi all, I know some of you are catching up on email, but the Dragon Warriors thread is now officially closed by the moderators. Thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http:/

[Audyssey] topic closed was Ivan's bologna

2007-01-15 Thread Thomas Ward
Hi all, Here is another topic to please close. Thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes

Re: [Audyssey] Sound design was Illegal activity

2007-01-15 Thread Thomas Ward
Hi, Not necessarily. You might put the microphone in a Window or some place dry while allowing access to the rain and thunder. x-sight interactive wrote: > i just mainly record things. i have many recordings i have done of cd > players, cd-rom drives, dvd players, printers, phones, doors, and so

[Audyssey] Topic closed was Ivan the kid

2007-01-15 Thread Thomas Ward
Hi all, Please, take this Ivan topic off list. Thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription change

Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-15 Thread Thomas Ward
Hi Damien, Just because a sound is free to download doesn't mean it isn't copyrighted material. An example of this is the Star Trek and Star Wars sounds. Most of the sounds I have I found and downloaded from personal libraries on the web. Problem is I got them for free, but Paramount and Lucasfi

Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-15 Thread Thomas Ward
Hi Damien, Yes, writing games for yourself is always a possability. What you don't share can't get you in trouble. However, if you spend months or years working on it I see it as a shame that noone else gets a crack at it which kind of defeats the purpose of it. ___

Re: [Audyssey] Copyright issues was star wars sounds

2007-01-15 Thread Thomas Ward
Hi Michael, Yes, using copyrighted material is a very dangerous thing, and developers run that risk. However, without breaking or bending the copyright laws we will never have the kinds of games our sighted counterparts have and enjoy regularly like Super Man, Spiderman, Star Wars, Batman, you

Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-15 Thread Thomas Ward
Hi Charles, Exactly. Very few of those on this list who were blind from birth had a chanse to play Asteroids, Montezuma's Revenge, Mysteries of the Sith, and so on. Writing even one of these games is new ground for most folks. Charles Rivard wrote: > For those who have never played a certain ga

Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-15 Thread Thomas Ward
Hi Michael, The sword of Damoclese. is a wonderful expression of what us game developers face. Everyone and his uncle seams to want a Herry Potter game, a Star Wars game, this or that Star Trek game, and as a developer I have the skills but a dangerous position to proceed with it. I do think a S

Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-15 Thread Thomas Ward
Hi Johnny, Yes, if they sick the lawyers down on you there isn't much a one man company can do about it except retract your free product and remove it. Usually, a sease and desist letter would be enough to remove the offensive material unless said person or company has the time and money to bat

Re: [Audyssey] Sound design was Illegal activity

2007-01-15 Thread Thomas Ward
Hi Shaun, Well, high quality recording equipment is a must for making up high-quality sounds. My laptops built in speaker is actually pretty good, but I can attach an extermal boom microphone to it for near crystal clear recordings. I paid allot though for the microphone I use for recordings thou

Re: [Audyssey] to proove my point about game developers - Re: sarah

2007-01-15 Thread Thomas Ward
Hi Josh, No. Hense the word Express. A small compact version of Visual Basic, Visual C#, Visual C++ without all the trimmings of the Pro or enterprise edditions. Rather than getting the msdn I suggest getting the full .NET Framework 2.0 sdk and installing it before putting on any of the Express

[Audyssey] Star Wars games was star wars sounds

2007-01-15 Thread Thomas Ward
Hi Josh, Well, I don't believe either Sthe USa Games or Light Tech games will be like the commercial Star Wars games out there, and the story lines are probably allot different. As I understand it you were planning to clone an existing commercial SW game and make it accessible. Josh wrote: > n

Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-15 Thread Thomas Ward
Hi Josh, It might. Most sighties would probably think it was cool even if they couldn't play it themselves. Josh wrote: > also, wouldn't being able to tell your sighted friends if you had any that > you have a star wars game similar to theirs and you beat this level or that > level give you so

Re: [Audyssey] visual basic express

2007-01-15 Thread Thomas Ward
Hi Josh, None of the Express versions come with documentation out of the box. They are very light ore barebones compilers and IDES. As I suggested in a prier post install the .NET Framework SDK 2.0, the full sdk, prier to installing the Express versions and you will get the complete .NET Framew

Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-15 Thread Thomas Ward
Hi Josh, Well, perhaps, but you would have to be very careful about it. Once a person is served with a sease and desist letter continuing to distribute a product could result in further legal action. However, I don't they can really stop it circulating as say 100 people download it those 100 ha

Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-15 Thread Thomas Ward
Hi Josh, I have thought about it, but I don't have dragon unpack to wrip the sounds, and I'd have to locate my Star Wars disks. I know where Mysteries of the Sith is as I found it in a stack of stuff while looking for something else. Jedi Knight, Dark Forces, etc I haven't a clue where the disks

[Audyssey] Lord of the Rings was star wars sounds

2007-01-15 Thread Thomas Ward
Hi Josh, Count me in as a LOTR fan. I'd love to see an accessible LOTR game. Josh wrote: > I guess the only other option then is just to quietly work on it and hope we > won't get caught. > By the way, how many lord of the rings fans are there on this list, or > dungeon siege? Since we already

[Audyssey] USA Games product ordering and registration.

2007-01-15 Thread Thomas Ward
Hi Aaron, To be honest at this point we haven't decided what to do about product registration at this point. There is allot of pros and cons to both ways. With a cd you can include all the dependancies to install them which gives me 700 MB to play with. However, many people do like downloading a

Re: [Audyssey] visual basic express

2007-01-15 Thread Thomas Ward
Hi Cara, I primarily use Window eyes as my day to day screen reader. I am not a Jaws fan although I am skilled enough at using it and scripting Jaws if I have to. Cara Quinn wrote: >Tom, are you using wineyes or Jaws? -or both? > > Smiles, > ___

Re: [Audyssey] Another perspective on programming games

2007-01-15 Thread Thomas Ward
Hi Nolan, Well, for Windows design the Microsoft Express compilers are wonderful things, but you do have a good point about languages such as Python. I often use Python to design concept games, or to work out a piece of language before converting it to something else like C#.NET. Another nice th

Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-15 Thread Thomas Ward
Hi Ken, I think the problem we face is that companies don't look at people, and only seak the dollar signs before their eyes. We aren't much of a market to make them think twice about us. I mean even now most of the sighted games I have played for PC, PS2, Xbox, aare far above and beyond what th

Re: [Audyssey] monty engine? RE: Monty penalties.

2007-01-15 Thread Thomas Ward
Hi Nicol, No, the Monty engine is quite a bit different than the GMA engine. It is unlikely I will be producing it for resell to other developers. For one thing a person would have to know a fair amount of C#.NET to use the Monty engine, and it isn't yet streamline enough to design other games.

Re: [Audyssey] Another perspective on programming games

2007-01-15 Thread Thomas Ward
Hi Ken, Well, both are pretty easy scripting languages, but I really enjoy the power and flexability of python 2.5. I know of complete screen readers, such as Orca for Linux, which is written almost completely in python, and is scriptable using external py scripts. I also like the fact python is

Re: [Audyssey] Copyright issues was star wars sounds

2007-01-15 Thread Thomas Ward
Hi Gerry, We can always ask, but the copyright holders won't necessarily grant permission. Either that or they will charge large royalties for it. Gerry Leary wrote: > is there a way to ask the people who copy writed the material to let you use > it? >

Re: [Audyssey] Copyright issues was star wars sounds

2007-01-15 Thread Thomas Ward
Hi all, Steve Is right about this. The problem we face here is we are a very small community. When a dev expects to sell 100 to 500 copies of a game total we do not have enough sales income for the copyright holders to be interested. These guys think in terms of units of hundreds of thousands o

Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-15 Thread Thomas Ward
Hi Michael, That was an excelant post. I do agree that when a game imitates another game the dev should take care as to make it as well as they can to do many of the things the sighted games do. There are differences though like in Montezuma's Revenge I can not totally clearly remember the exact

Re: [Audyssey] ruby or pithon

2007-01-15 Thread Thomas Ward
Hi Josh, I don't know about that, but I know python can do quite a bit of programming, and the pygame libs are ptty good. I've seen games written in pure python, and they aren't bad. Personally, I'd choose .NET or something else, but python would be good for early training. Josh wrote: > Hi,

Re: [Audyssey] game programming, a new idea

2007-01-15 Thread Thomas Ward
Hi Josh, Just because a programming language exists doesn't necessarily make it an optimum choice to do what you want.Nor does it mean that it will give you the skills to effectively program. I sincerely believe you should pick a popular, well documented programming language, that is very object

Re: [Audyssey] phrogram development question : kids programming language .

2007-01-15 Thread Thomas Ward
Hi Josh, I am not up on the kids programming language, but I know noone in the Pro development community uses it. I also seriously doubt it is as powerful as C#, C++, or Python. See my previous message, but I really don't recommend taking this route of using one of these unconventional languages

[Audyssey] Star trek games was Illegal activity

2007-01-15 Thread Thomas Ward
Hi Josh, Actually, I have a pretty good engine framework I wrote from witch to begin working on more complex games that I didn't have back with STFC. The Montezuma's Revenge Engine has taught me allot about creating 2d worlds, and I can always upgrade the engine to support a 3D world. Now, with t

Re: [Audyssey] sarah manual

2007-01-15 Thread Thomas Ward
Hi Nicol, I guess you can think of it that way. In Science fiction teleporting is using a device to transport someone or something to another point. In fantacey and magic stories aparating is the same thing only using magical spells. Nicol Oosthuizen wrote: > NB: This email and its contents a

[Audyssey] Python and game programming.

2007-01-15 Thread Thomas Ward
Hi Josh and all, I decided to answer this question publically as to fill in any and all interested parties so I don't have to repete myself in the future. To begin with python you first have to visit http://www.python.org to download the Python 2.5 runtime libraries, shell, and development envir

Re: [Audyssey] Another perspective on programming games

2007-01-16 Thread Thomas Ward
Hi Josh, Personally I haven't tried it but Python is flexible enough to write an extension for DirectX. I know that extensions have been written to interface with the stock MS SAPI 5 libs, and I am certain a competent python dev could whip up a DirectX extension. Probably one has already been

Re: [Audyssey] USA Games product ordering and registration.

2007-01-16 Thread Thomas Ward
Hi Dark, USA Games will always offer demos if possible. It is more a question of weather or not the demo is unlockable. In one way it is certainly a cheaper distribution system than cds. If I had to ship cds to England, Germany, and other places over seas I could easily rack up shipping fees whi

Re: [Audyssey] game programming, a new idea

2007-01-16 Thread Thomas Ward
Hi, Cara Quinn wrote: >Tom, are you familiar with KPL at all? No, never tried it. I mainly stick with C++, VB, and C# which are what I use on a day to day basis. All of my games were built with C#.NET. ___ Gamers mailing list .. Gamers@audyssey.o

Re: [Audyssey] Audio game maker sound file

2007-01-16 Thread Thomas Ward
Hi Josh, The purpose of Audio Games Maker is to be a light weight simple tool for creating accessible games. Being able to build VB modules to save games etc would increase the complexity of Audio Games Maker, and really isn't feasable anyway. When a person saves games they reference all the obj

Re: [Audyssey] USA Games product ordering and registration.

2007-01-16 Thread Thomas Ward
Hi Damien, Yeah, but on the other hand to much security is not as user friendly. For example, many folks these days have a laptop and a desktop, or more than one computer.Locking to a specific hardware set or mac address adds more security for the developer, but for the end user it locks them out

Re: [Audyssey] encrypting sound files

2007-01-16 Thread Thomas Ward
Hi Allen, There are various methods for encrypting a sound file, but the end problem is there are so few actual methods used that any seasoned cracker or another programmer can easily crack them, and have access to those files. One program that works with VB 6 and C++ applications is molebox. It

Re: [Audyssey] audio game maker/save feature

2007-01-16 Thread Thomas Ward
Hi Yvonne, I think there is some slight confusion here. You can obviously save the games you create. What you can't save is the game your actually playing. So in short what when you create a game you can save the changes to your game. When you are playing the game and you are on level 5, and you

Re: [Audyssey] C# game code / IDE stuff

2007-01-16 Thread Thomas Ward
Hi Cara, I think we should probably be taking these discussions over to the agdev-newbies list which is designed for specific issues like this. However, since I am already answering this post I'll answer your questions here. As for your first issue I have not as yet found a way around the error

Re: [Audyssey] C# game code / IDE stuff

2007-01-16 Thread Thomas Ward
Hi Shaun, As for question one I have a question. Ummm.. What JFW scripts? The only scripts I know of are for Visual Basic 2003 or so. If they have C# Express scripts I certainly haven't seen or heard about them. Second, an easier approach is to do alt+p then g to add files and classes. Sean Mea

[Audyssey] Voyager Elite Force.

2007-01-17 Thread Thomas Ward
Hi All, I don't normally discuss games on here that aren't very accessible, but for you Trek fans with some sighted help and a walk through Voyager Elite Force is one cool game. This weekend for my birthday my Dad bought me Star Trek Voyager Elite Force. At first I was rather skeptical about the

Re: [Audyssey] USA Games product ordering and registration.

2007-01-17 Thread Thomas Ward
Hi Will, That is something that is yet to be decided upon. I have already Expressed my misgivings with the way that GMA currently registers games like every time you format your hard drive and reinstall XP from scratch I have to get a new product key, or I have to order a key for every computer

[Audyssey] Moderator programming topics.

2007-01-17 Thread Thomas Ward
Hi all, I fear the programming topics are beginning to slip away from gaming and get more into more general programming discussions. Audysey is primarily for existing games. I suggest that we all take the programming topics to the agdev-newbies list hosted over on the agdev.org sight. Shean alre

Re: [Audyssey] Voyager Elite Force.

2007-01-17 Thread Thomas Ward
Hi Shaun, There are quite a number of enemies in VEF 1. The aliens you were thinking of are the Vorhsoth (v o r h s o t h.) I haven't yet reached the Forge mission, but the Scavenger invasion mission isn't to bad. If you can find your way to cargo bay 1 you can basically listen for the sounds of

Re: [Audyssey] USA Games product ordering and registration.

2007-01-17 Thread Thomas Ward
HiShaun, Sorry to say on my system that doesn't happen. If I nuke Windows XP my product keys fail to work when registering any of the GMA games when XP is finally reinstalled. shaun everiss wrote: > Tom this is not the case. > Each computer gets fingerprinted. > You reformat and the computer id

Re: [Audyssey] star trek voyager elite force

2007-01-17 Thread Thomas Ward
Hi Josh, Actually, I have unpacked all the sounds, graphics, and music for Voyager Elite Force directly off my cd. Once my two major concerns, Montezuma's Revenge and Raceway are completed, I will likely begin writing an accessible version of Voyager Elite Force myself. I'd rather do that game m

Re: [Audyssey] star trek voyager elite force

2007-01-17 Thread Thomas Ward
Hi Shaun, Yes, there are copyrights in place, but I have read the Raven Software and Activision license agreement for Voyager Elite Force, and there might be some room to actually do this game in accessible format as long as the accessible version was free. The only catch 22 is the license agre

Re: [Audyssey] C# game code / IDE stuff

2007-01-17 Thread Thomas Ward
Hi Cara, Game programming is one of those gray areas. While not completely off topic it isn't completely on topic. I felt it was better to direct the listers wishing to talk about this stuff to a more appropriate forum where all aspects of game programming can be freely discussed. Cara Quinn

Re: [Audyssey] Voyager Elite Force.

2007-01-17 Thread Thomas Ward
Hi Cara, Interesting enough I noticed while playing Elite Force it seams to be based on a modified version of the Quake Engine. Some of the stuff reminded me allot like Quake, but was all Star Trek. The sounds were packed in the Quake 3 pak file format which was a sinch to lockpick, and that lea

[Audyssey] Moderator reminder was phrogram development question : kids programming language .

2007-01-17 Thread Thomas Ward
Hi all, Please let's start moving the programming topics over to agdev-newbies which isspecifically designed for this sort of discussion. specifically designed Josh, I am interested in your post, and I'd like to discuss it, but agdev-newbies would be a better forem to hold the discussion. Cheers

Re: [Audyssey] encrypting sound files

2007-01-17 Thread Thomas Ward
Hi Damien, Molebox is certainly not free. It is something like $300 US. Let us just say it is for the serious game dev wanting to really lock and secure his/her program. x-sight interactive wrote: > you have to buy it or is it free? > > thanks. > > regards, > > damien >

Re: [Audyssey] Audio Game Maker Update (includes first audio impression)

2007-01-17 Thread Thomas Ward
Hi, Ug... I hated Smegal's character. He or she was aweful. "Come on Smith I don't have all day. Smith, what did you have to drink last night? Oh, know someone has wrecked the lab!" Whoever did Smegal for ESP didn't do a very good job. Perhaps Josh could find a better person to redo those parts

Re: [Audyssey] Voyager Elite Force.

2007-01-17 Thread Thomas Ward
Hi Josh, I have never tried the demo. I've got the full version, and the pak file the sounds are in is something like 524 MB. Pretty huge. If your demo pak file is smaller than that then you might not have it all. Although, the pak file holds sounds, vidios, music, graphics, and a bunch of other

Re: [Audyssey] Voyager Elite Force.

2007-01-18 Thread Thomas Ward
Hi Sean, I am still working out mission 2 where you must make it to main engineering and fix the warp core. I was suprised when the turbolift got stuck, and I had to find engineering via jefferies tube. I'm beginning to notice how real games for the sighted gamers blows away the accessible games

Re: [Audyssey] game maker

2007-01-18 Thread Thomas Ward
Hi Bryan, I kind of doubt that. It has been my general experience when something is made specially for the blind, especially designed to be accessible, it is most often chosen over more mainstream commercial products. Take OCR software. There are some really good OCR products out there like Omni

Re: [Audyssey] game maker

2007-01-18 Thread Thomas Ward
Hi Dark, I've heard that to. Problem with these off the shelf engines and building tools many of them simply don't have the ability to create the kinds of access features we want. I am happy to see Audio Games Maker is at least going to be an off the shelf tool from which to create games with

Re: [Audyssey] encrypting sound files

2007-01-18 Thread Thomas Ward
Hi Ken, That is a perfect example of what does and does not work for encryption. BSC's games like Troopenum seam to be using an encrypted file packing utility like Molebox. I don't know of anyone who cracked in to it which is good. GMA Games sound encryption isn't all that advanced. In fact I am

Re: [Audyssey] star trek voyager elite force

2007-01-18 Thread Thomas Ward
Hi Shaun, Well, the manual seams to indicate that written permission must be requested first, but since the license agreement is written rather leniently some of these games like this might be possibly modded to work in our favor. ___ Gamers mailing

Re: [Audyssey] Voyager Elite Force.

2007-01-18 Thread Thomas Ward
Hi Cara, I've been giving this VEF game allot of serious thought. Rather than use the actual open source Quake engines I think what as a developer I should do is design my own open source Quake-Like engine which has accessibility out of the box. It could include many of the design elements from

[Audyssey] Tempest was Centipede.

2007-01-18 Thread Thomas Ward
Hi all, This message was over quota, but I cut out the responce and pasted it here as I thought it was interesting. Sylvester Thomas wrote: Hi Dean! Well Tempest is a game by Atari from 1980 and It was the first game to use a technology called vector graphics. It was even in color. Game pla

Re: [Audyssey] Voyager Elite Force.

2007-01-18 Thread Thomas Ward
Hi Josh, Good deal, and it sounds like your demo doesn't have it all. Josh wrote: > yeah my demo pack file was smaller than that. > > I'll delete my pack file and wait for you to work on it. I think you could > really do that game justice. > > Josh >

Re: [Audyssey] game-maker

2007-01-18 Thread Thomas Ward
Hi Josh, I kind of figured as much. Games built with these off the shelf products often have no way to put all the resources in to sound effects and or use of SAPI to describe things thus becomes a visual only medium. Josh wrote: > Hi, > > I looked at the scripting language of the gamemaker pro

Re: [Audyssey] psycho strike some observations

2015-04-29 Thread Thomas Ward
Hello Jeremy, You aren't alone. I do agree with a lot of what you had to say below, and it is a major reason why I in all likelihood won't be buying the game. Yes, while the sounds, voice acting, etc are all fine as it is I just found the senseless violence, murder, and mayhem not to my liking. W

Re: [Audyssey] psycho strike some observations

2015-04-29 Thread Thomas Ward
Hi Ron, Who is to say people don't take issues with their kids playing games like grand Theft Auto? Truth is I am one of them. Even though my son might want games like that I don't buy them for him. I tend to buy age appropriate games, and those I feel do not compromise my moral inclinations. I a

Re: [Audyssey] psycho strike some observations

2015-04-29 Thread Thomas Ward
Hi Dark, Well, weather the violence in the game is harmless or not is up for debate. In my personal opinion it is harmless in the sense that nobody really gets hurt, it isn't really hurting anyone in real life, but I find the nature of the violence in the game emotionally disturbing. For example,

Re: [Audyssey] psycho strike some observations

2015-04-29 Thread Thomas Ward
Desiree, Agreed. The responsibility belongs with the parents not the developer. When my son wants a video game I always do my best to check it out, find out what kind of content is in it before deciding to purchase it for him. I do not however blame the developer for having violence, adult oriente

Re: [Audyssey] psycho strike, some observations, and Suggestions

2015-04-30 Thread Thomas Ward
Hi Dark, Well, I for one don't believe roll playing games like Dungeons and Dragons is evil in a religious sense, but I do know and understand where that system of beliefs comes from having been brought up in a Christian faith as a child. The basis of religious believers calling D&D evil comes fr

Re: [Audyssey] psycho strike, some observations, and Suggestions

2015-04-30 Thread Thomas Ward
Hi Dark, Me thinks you are a few cans short of a six pack yourself. I do not intend to define what a few is since it is obvious it is more than one and is less than six. Plus logger, which you misspelled, is a type of beer. So listing beer and logger in the same sentence is a bit redundant. Might

Re: [Audyssey] psycho strike, some observations, and Suggestions

2015-04-30 Thread Thomas Ward
Hi Josh, Misconstrued is the least of it. In many cases the people who say Harry Potter or Dungeons and dragons are evil have never read the book or played the game to know firsthand what it is about and only form their opinion based on the word of mouth. They are frequently misinformed but have n

Re: [Audyssey] psycho strike, some observations, and Suggestions

2015-04-30 Thread Thomas Ward
Hi Josh and all, Cough...While I would like to debate the bible etc with you I don't think the Audyssey List is the best place to do that.. So I will kindly ask that we veer away from that topic as not to start a flame war or run the risk of upsetting anyone's sensibilities by opening up that can

Re: [Audyssey] psycho strike, some observations, and Suggestions

2015-04-30 Thread Thomas Ward
Hi Dark, As you said you were raised with a different type of mentality. Certainly the religious fundamentalism that is so popular here in the US isn't as prevalent over in the UK which makes the world of difference when discussing topics like fantasy and games. The issue here is that fundamental

Re: [Audyssey] psycho strike, some observations, and Suggestions

2015-04-30 Thread Thomas Ward
Hi Dark, LOL. You are right. I also misspelled lager. In any case the primary difference between lager and ale is how it is brewed. I also think, but am not certain, they also use different grains. Whatever the case lager and ale taste quite a bit different. As for rum and whiskey you must have

Re: [Audyssey] psycho strike, some observations, and Suggestions

2015-04-30 Thread Thomas Ward
Hi Dark, That's just it though. In most cases D&D is harmless as most of the time it is just a bunch of guys and gals sitting around a table rolling dice and playing the game. The serious minded people go do the LARP thing with the live action roll playing. Neither one is particularly dangerous in

Re: [Audyssey] psycho strike, some observations, and Suggestions

2015-04-30 Thread Thomas Ward
Hi Charles, Yes, exactly my view. I've been told the same thing over the years. I often times read the horoscopes not because I actually believe in them but for entertainment purposes only. Sometimes I get a laugh at the predictions. I'll never forget this one time my horoscope said not to eat sp

Re: [Audyssey] psycho strike, some observations, and Suggestions

2015-04-30 Thread Thomas Ward
Hi Charles and Dark, Please, take the debate over how to pronounce Lager off list. It really has no place here. Apparently from what I heard of Dark's mp3 people in the UK pronounce lager differently than we do so deal with it. There are a lot of things we say differently and as long as we can un

Re: [Audyssey] psycho strike, some observations, and Suggestions

2015-04-30 Thread Thomas Ward
Jody, An excellent point. In many of the cases where murder or suicide is involved in someone playing a game or appears that way probably has more to do with some mental illness and other issues that have nothing to do with the game. It is just in our society today where the media has to find some

Re: [Audyssey] Harry Potter, games, and the like - Re: psycho strike, some observations, and Suggestions

2015-04-30 Thread Thomas Ward
Hi Charles, I am in total agreement with you. I can recall plenty of times asking a number of people just that, did they read such and such a book or play such and such a game, with the usual response they won't because it is ungodly, evil, etc. Like you I find myself responding by telling them th

Re: [Audyssey] physical cd's and PayPal accounts

2015-05-01 Thread Thomas Ward
Hi Paul, You raise some valid points. If a child is old enough to be unsupervised on the internet then they are probably old enough to decide for themselves weather or not to download a certain game or view certain content. In such a case the best a site owner or game developer can do is make appr

Re: [Audyssey] first person adventure games.

2015-05-01 Thread Thomas Ward
Hi Ishan, There aren't many but there are a few first-person adventures that are accessible. The first is Monkey Business by Draconis Entertainment. The second is Shades of Doom by GMA Games. The third is Sarah by PCS Games. There is Swamp by Jeremy Kaldobsky. Finally there is Teraformers. Those a

Re: [Audyssey] first person adventure games.

2015-05-01 Thread Thomas Ward
Hi Dark, Actually, to be more accurate first-person means that the game is written from a first-person perspective be it visual or audio. However, you are also correct in saying it offers 360 degrees of movement as apposed to a 2d left/right and up/down environment. Cheers! On 5/1/15, dark wro

Re: [Audyssey] physical cd's and PayPal accounts

2015-05-01 Thread Thomas Ward
Desiree, I think during the debate we had on list a couple of days ago Jeremy's actual point got lost in the discussion. The basic point he was getting at was there was a lot of senseless violence without any kind of justification or reason for it. When you enter the party it gives a simple statem

Re: [Audyssey] psycho strike some observations

2015-05-01 Thread Thomas Ward
Hi Desiree, I do much the same thing. I try to lessen the violence by interjecting some humor into the situation by giving the characters silly comic type names like Captain Crunch. That helps make it less serious for me and creates a buffer between me and the game character. Cheers! On 5/1/15,

Re: [Audyssey] first person adventure games.

2015-05-02 Thread Thomas Ward
ere is always more to know, more to see, more to learn. The world is vast > and wondrous strange and there are more things benieth the stars than even > the archmaesters of the citadel can dream. > - Original Message - From: "Thomas Ward" > To: "Gamers Discussion

Re: [Audyssey] first person adventure games.

2015-05-02 Thread Thomas Ward
> There is always more to know, more to see, more to learn. The world is vast > > and wondrous strange and there are more things benieth the stars than even > the archmaesters of the citadel can dream. > - Original Message - > From: "Thomas Ward" > To: "Gamer

Re: [Audyssey] perspective was; Re: first person adventure games.

2015-05-02 Thread Thomas Ward
Hi Dark, Good point. The movement is very important in defining what is first-person verses side-scroller etc so I do take your point below in terms of audio games. Obviously, in a graphical game there is a huge difference between first-person and third-person perspective. In first-person games

Re: [Audyssey] Jim Kitchen's Monopoly Game

2015-05-02 Thread Thomas Ward
Hi, If you mean which Sapi voice is used. Yes, you can. If you mean actually change the type of voice output used such as Sapi, a certain screen reader, etc the answer is no. Cheers! On 5/2/15, King Meade wrote: > Does anyone know if you are able to change the speech engine in Jim > Kitchen's

Re: [Audyssey] Jim Kitchen's Monopoly Game

2015-05-03 Thread Thomas Ward
Hi, While in Monopoly press f12 and it will ask you if you want to use the current voice. Answer no and it will ask you about another voice. It will prompt you until there are no other voices available to choose from. Do be aware that this feature sometimes crashes on 64-bit systems though. Not s

Re: [Audyssey] physical cd's and PayPal accounts

2015-05-03 Thread Thomas Ward
Desiree , Unfortunately, what you say is true. No matter what protections are put in place, no matter how many hoops a person has to jump through, there is absolutely no way to insure someone who is under age etc can't get the content. There is just no way to do that without some extremely draconi

Re: [Audyssey] Alter Aeon on Linux

2015-05-04 Thread Thomas Ward
Hi Edgar, I'm afraid to say you are out of luck. I've tried several mud clients for Linux and few of them are accessible or as feature rich as you will find for Windows. The best and most accessible way to play muds on Linux is via the stock telnet client. While it is accessible it obviously does

Re: [Audyssey] Alter Aeon on Linux

2015-05-04 Thread Thomas Ward
Hi Edgar, Yeah, try TinTin. I forgot to mention that in my prior e-mail, but I think that may actually meet your needs. I myself have never had need for sounds etc so haven't used TinTin much, but it is probably the closest mud client out there for Linux gamers looking for an experience similar to

Re: [Audyssey] mud sound

2015-05-05 Thread Thomas Ward
Hi Ron, Telnet is a telecommunications protocol used by computers which has a number of purposes including muds and similar programs. There is also a program on most Linux and other Unix derivatives called Telnet which provides basic telnet access to the internet. Most mud clients are basically ju

Re: [Audyssey] Jim?

2015-05-06 Thread Thomas Ward
Hi Christina, Good question. None of us has to my knowledge. Now that you mention it I am a bit concerned as to why Jim hasn't posted anything to the list this month. Cheers! On 5/6/15, Christina wrote: > Hi. Is Jim ok? I haven't heard from him this month. > Christina > > > > --- > Gamers ma

Re: [Audyssey] Att: Thomas Ward

2015-05-07 Thread Thomas Ward
well. Cheers! On 5/6/15, Dorothy Martin wrote: > Hello, > I just talked to Jim Kitchen . Thomas Ward , please call Jim tonight . > Heneeds to talk to you. > Jim has some health problems . That is why he has not been on the > computer much lately. > If some of the group want

Re: [Audyssey] physical cd's and PayPal accounts

2015-05-07 Thread Thomas Ward
Hi Desiree, Well, I will agree that technology is powerful and must be used responsibly. That said, it is something of a two edged sword. On one hand it can be used to access all kinds of objectionable content that a parent may not want their child exposed to. On the other hand it can be a very go

Re: [Audyssey] first person adventure games.

2015-05-07 Thread Thomas Ward
Hi Ishan, To be honest I have never heard of any audio game named Scary Land. So as I have never heard of it I can't answer any questions about it. All I can say is since there has been no discussion of such a game here on Audyssey or on the Audio Games Forum that would be the reason it is not on

Re: [Audyssey] i don't believe you did that! - Re: att: Thomas Ward

2015-05-07 Thread Thomas Ward
Hi all, Ordinarily I'd whole heartedly agree with you. However, in this case the information was already publicly available on Jim's site so sharing it on the list, while not advisable, wasn't as bad as it may seem at first. The information was already public so sharing it on the list isn't going

Re: [Audyssey] i don't believe you did that! - Re: att: Thomas Ward

2015-05-07 Thread Thomas Ward
Hi Bryan, You are quite correct. I don't know if Jim's number is in his e-mail signature, but it is definitely available on his site and in the text manuals that comes with his games. So this wasn't the breech of privacy some may think it to be. All the same I'd have preferred the number to be sen

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