Hi all,
We have generated allot of posts on the Dragon Warriors game and Ivan
himself. I think it is time to close all discussion about Dragon
Warriors and any discussions regarding Ivan.
It is in all of our best interests to discuss game programming, how to
play games, rather than waisting more
Hi all,
I know some of you are catching up on email, but the Dragon Warriors
thread is now officially closed by the moderators.
Thanks.
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Hi all,
Here is another topic to please close.
Thanks.
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Hi,
Not necessarily. You might put the microphone in a Window or some place
dry while allowing access to the rain and thunder.
x-sight interactive wrote:
> i just mainly record things. i have many recordings i have done of cd
> players, cd-rom drives, dvd players, printers, phones, doors, and so
Hi all,
Please, take this Ivan topic off list.
Thanks.
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Hi Damien,
Just because a sound is free to download doesn't mean it isn't
copyrighted material.
An example of this is the Star Trek and Star Wars sounds. Most of the
sounds I have I found and downloaded from personal libraries on the web.
Problem is I got them for free, but Paramount and Lucasfi
Hi Damien,
Yes, writing games for yourself is always a possability. What you don't
share can't get you in trouble. However, if you spend months or years
working on it I see it as a shame that noone else gets a crack at it
which kind of defeats the purpose of it.
___
Hi Michael,
Yes, using copyrighted material is a very dangerous thing, and
developers run that risk. However, without breaking or bending the
copyright laws we will never have the kinds of games our sighted
counterparts have and enjoy regularly like Super Man, Spiderman, Star
Wars, Batman, you
Hi Charles,
Exactly. Very few of those on this list who were blind from birth had a
chanse to play Asteroids, Montezuma's Revenge, Mysteries of the Sith,
and so on. Writing even one of these games is new ground for most folks.
Charles Rivard wrote:
> For those who have never played a certain ga
Hi Michael,
The sword of Damoclese. is a wonderful expression of what us game
developers face. Everyone and his uncle seams to want a Herry Potter
game, a Star Wars game, this or that Star Trek game, and as a developer
I have the skills but a dangerous position to proceed with it.
I do think a S
Hi Johnny,
Yes, if they sick the lawyers down on you there isn't much a one man
company can do about it except retract your free product and remove it.
Usually, a sease and desist letter would be enough to remove the
offensive material unless said person or company has the time and money
to bat
Hi Shaun,
Well, high quality recording equipment is a must for making up
high-quality sounds.
My laptops built in speaker is actually pretty good, but I can attach an
extermal boom microphone to it for near crystal clear recordings.
I paid allot though for the microphone I use for recordings thou
Hi Josh,
No. Hense the word Express. A small compact version of Visual Basic,
Visual C#, Visual C++ without all the trimmings of the Pro or enterprise
edditions.
Rather than getting the msdn I suggest getting the full .NET Framework
2.0 sdk and installing it before putting on any of the Express
Hi Josh,
Well, I don't believe either Sthe USa Games or Light Tech games will be
like the commercial Star Wars games out there, and the story lines are
probably allot different. As I understand it you were planning to clone
an existing commercial SW game and make it accessible.
Josh wrote:
> n
Hi Josh,
It might. Most sighties would probably think it was cool even if they
couldn't play it themselves.
Josh wrote:
> also, wouldn't being able to tell your sighted friends if you had any that
> you have a star wars game similar to theirs and you beat this level or that
> level give you so
Hi Josh,
None of the Express versions come with documentation out of the box.
They are very light ore barebones compilers and IDES. As I suggested in
a prier post install the .NET Framework SDK 2.0, the full sdk, prier to
installing the Express versions and you will get the complete .NET
Framew
Hi Josh,
Well, perhaps, but you would have to be very careful about it. Once a
person is served with a sease and desist letter continuing to distribute
a product could result in further legal action.
However, I don't they can really stop it circulating as say 100 people
download it those 100 ha
Hi Josh,
I have thought about it, but I don't have dragon unpack to wrip the
sounds, and I'd have to locate my Star Wars disks.
I know where Mysteries of the Sith is as I found it in a stack of stuff
while looking for something else. Jedi Knight, Dark Forces, etc I
haven't a clue where the disks
Hi Josh,
Count me in as a LOTR fan. I'd love to see an accessible LOTR game.
Josh wrote:
> I guess the only other option then is just to quietly work on it and hope we
> won't get caught.
> By the way, how many lord of the rings fans are there on this list, or
> dungeon siege? Since we already
Hi Aaron,
To be honest at this point we haven't decided what to do about product
registration at this point.
There is allot of pros and cons to both ways. With a cd you can include
all the dependancies to install them which gives me 700 MB to play with.
However, many people do like downloading a
Hi Cara,
I primarily use Window eyes as my day to day screen reader. I am not a
Jaws fan although I am skilled enough at using it and scripting Jaws if
I have to.
Cara Quinn wrote:
>Tom, are you using wineyes or Jaws? -or both?
>
> Smiles,
>
___
Hi Nolan,
Well, for Windows design the Microsoft Express compilers are wonderful
things, but you do have a good point about languages such as Python. I
often use Python to design concept games, or to work out a piece of
language before converting it to something else like C#.NET.
Another nice th
Hi Ken,
I think the problem we face is that companies don't look at people, and
only seak the dollar signs before their eyes. We aren't much of a market
to make them think twice about us.
I mean even now most of the sighted games I have played for PC, PS2,
Xbox, aare far above and beyond what th
Hi Nicol,
No, the Monty engine is quite a bit different than the GMA engine. It is
unlikely I will be producing it for resell to other developers.
For one thing a person would have to know a fair amount of C#.NET to use
the Monty engine, and it isn't yet streamline enough to design other
games.
Hi Ken,
Well, both are pretty easy scripting languages, but I really enjoy the
power and flexability of python 2.5.
I know of complete screen readers, such as Orca for Linux, which is
written almost completely in python, and is scriptable using external py
scripts.
I also like the fact python is
Hi Gerry,
We can always ask, but the copyright holders won't necessarily grant
permission. Either that or they will charge large royalties for it.
Gerry Leary wrote:
> is there a way to ask the people who copy writed the material to let you use
> it?
>
Hi all,
Steve Is right about this. The problem we face here is we are a very
small community. When a dev expects to sell 100 to 500 copies of a game
total we do not have enough sales income for the copyright holders to be
interested. These guys think in terms of units of hundreds of thousands
o
Hi Michael,
That was an excelant post.
I do agree that when a game imitates another game the dev should take
care as to make it as well as they can to do many of the things the
sighted games do. There are differences though like in Montezuma's
Revenge I can not totally clearly remember the exact
Hi Josh,
I don't know about that, but I know python can do quite a bit of
programming, and the pygame libs are ptty good. I've seen games written
in pure python, and they aren't bad. Personally, I'd choose .NET or
something else, but python would be good for early training.
Josh wrote:
> Hi,
Hi Josh,
Just because a programming language exists doesn't necessarily make it
an optimum choice to do what you want.Nor does it mean that it will give
you the skills to effectively program.
I sincerely believe you should pick a popular, well documented
programming language, that is very object
Hi Josh,
I am not up on the kids programming language, but I know noone in the
Pro development community uses it. I also seriously doubt it is as
powerful as C#, C++, or Python.
See my previous message, but I really don't recommend taking this route
of using one of these unconventional languages
Hi Josh,
Actually, I have a pretty good engine framework I wrote from witch to
begin working on more complex games that I didn't have back with STFC.
The Montezuma's Revenge Engine has taught me allot about creating 2d
worlds, and I can always upgrade the engine to support a 3D world.
Now, with t
Hi Nicol,
I guess you can think of it that way. In Science fiction teleporting is
using a device to transport someone or something to another point.
In fantacey and magic stories
aparating is the same thing only using magical spells.
Nicol Oosthuizen wrote:
> NB: This email and its contents a
Hi Josh and all,
I decided to answer this question publically as to fill in any and all
interested parties so I don't have to repete myself in the future.
To begin with python you first have to visit
http://www.python.org
to download the Python 2.5 runtime libraries, shell, and development
envir
Hi Josh,
Personally I haven't tried it but Python is flexible enough to write an
extension for DirectX. I know that extensions have been written to
interface with the stock MS SAPI 5 libs, and I am certain a competent
python dev could whip up a DirectX extension. Probably one has already
been
Hi Dark,
USA Games will always offer demos if possible. It is more a question of
weather or not the demo is unlockable. In one way it is certainly a
cheaper distribution system than cds.
If I had to ship cds to England, Germany, and other places over seas I
could easily rack up shipping fees whi
Hi,
Cara Quinn wrote:
>Tom, are you familiar with KPL at all?
No, never tried it. I mainly stick with C++, VB, and C# which are what I
use on a day to day basis.
All of my games were built with C#.NET.
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Hi Josh,
The purpose of Audio Games Maker is to be a light weight simple tool for
creating accessible games. Being able to build VB modules to save games
etc would increase the complexity of Audio Games Maker, and really isn't
feasable anyway.
When a person saves games they reference all the obj
Hi Damien,
Yeah, but on the other hand to much security is not as user friendly.
For example, many folks these days have a laptop and a desktop, or more
than one computer.Locking to a specific hardware set or mac address adds
more security for the developer, but for the end user it locks them out
Hi Allen,
There are various methods for encrypting a sound file, but the end
problem is there are so few actual methods used that any seasoned
cracker or another programmer can easily crack them, and have access to
those files.
One program that works with VB 6 and C++ applications is molebox. It
Hi Yvonne,
I think there is some slight confusion here. You can obviously save the
games you create. What you can't save is the game your actually playing.
So in short what when you create a game you can save the changes to your
game. When you are playing the game and you are on level 5, and you
Hi Cara,
I think we should probably be taking these discussions over to the
agdev-newbies list which is designed for specific issues like this.
However, since I am already answering this post I'll answer your
questions here.
As for your first issue I have not as yet found a way around the error
Hi Shaun,
As for question one I have a question. Ummm.. What JFW scripts? The only
scripts I know of are for Visual Basic 2003 or so. If they have C#
Express scripts I certainly haven't seen or heard about them.
Second, an easier approach is to do alt+p then g to add files and classes.
Sean Mea
Hi All,
I don't normally discuss games on here that aren't very accessible, but
for you Trek fans with some sighted help and a walk through Voyager
Elite Force is one cool game.
This weekend for my birthday my Dad bought me Star Trek Voyager Elite
Force. At first I was rather skeptical about the
Hi Will,
That is something that is yet to be decided upon. I have already
Expressed my misgivings with the way that GMA currently registers games
like every time you format your hard drive and reinstall XP from scratch
I have to get a new product key, or I have to order a key for every
computer
Hi all,
I fear the programming topics are beginning to slip away from gaming and
get more into more general programming discussions. Audysey is primarily
for existing games. I suggest that we all take the programming topics to
the
agdev-newbies list hosted
over on the agdev.org sight. Shean alre
Hi Shaun,
There are quite a number of enemies in VEF 1. The aliens you were
thinking of are the Vorhsoth (v o r h s o t h.)
I haven't yet reached the Forge mission, but the Scavenger invasion
mission isn't to bad. If you can find your way to cargo bay 1 you can
basically listen for the sounds of
HiShaun,
Sorry to say on my system that doesn't happen. If I nuke Windows XP my
product keys fail to work when registering any of the GMA games when XP
is finally reinstalled.
shaun everiss wrote:
> Tom this is not the case.
> Each computer gets fingerprinted.
> You reformat and the computer id
Hi Josh,
Actually, I have unpacked all the sounds, graphics, and music for
Voyager Elite Force directly off my cd. Once my two major concerns,
Montezuma's Revenge and Raceway are completed, I will likely begin
writing an accessible version of Voyager Elite Force myself.
I'd rather do that game m
Hi Shaun,
Yes, there are copyrights in place, but I have read the Raven Software
and Activision license agreement for Voyager Elite Force, and there
might be some room to actually do this game in accessible format as long
as the accessible version was free. The only catch 22 is the license
agre
Hi Cara,
Game programming is one of those gray areas. While not completely off
topic it isn't completely on topic. I felt it was better to direct the
listers wishing to talk about this stuff to a more appropriate forum
where all aspects of game programming can be freely discussed.
Cara Quinn
Hi Cara,
Interesting enough I noticed while playing Elite Force it seams to be
based on a modified version of the Quake Engine. Some of the stuff
reminded me allot like Quake, but was all Star Trek.
The sounds were packed in the Quake 3 pak file format which was a sinch
to lockpick, and that lea
Hi all,
Please let's start moving the programming topics over to agdev-newbies
which isspecifically designed for this sort of discussion.
specifically designed
Josh, I am interested in your post, and I'd like to discuss it, but
agdev-newbies would be a better forem to hold the discussion.
Cheers
Hi Damien,
Molebox is certainly not free. It is something like $300 US.
Let us just say it is for the serious game dev wanting to really lock
and secure his/her program.
x-sight interactive wrote:
> you have to buy it or is it free?
>
> thanks.
>
> regards,
>
> damien
>
Hi,
Ug... I hated Smegal's character. He or she was aweful.
"Come on Smith I don't have all day. Smith, what did you have to drink last
night? Oh, know someone has wrecked the lab!"
Whoever did Smegal for ESP didn't do a very good job. Perhaps Josh could find a
better person to redo those parts
Hi Josh,
I have never tried the demo. I've got the full version, and the pak file
the sounds are in is something like 524 MB. Pretty huge. If your demo
pak file is smaller than that then you might not have it all.
Although, the pak file holds sounds, vidios, music, graphics, and a
bunch of other
Hi Sean,
I am still working out mission 2 where you must make it to main
engineering and fix the warp core. I was suprised when the turbolift got
stuck, and I had to find engineering via jefferies tube.
I'm beginning to notice how real games for the sighted gamers blows away
the accessible games
Hi Bryan,
I kind of doubt that. It has been my general experience when something
is made specially for the blind, especially designed to be accessible,
it is most often chosen over more mainstream commercial products.
Take OCR software. There are some really good OCR products out there
like Omni
Hi Dark,
I've heard that to. Problem with these off the shelf engines and
building tools many of them simply don't have the ability to create the
kinds of access features we want. I am happy to see Audio Games Maker is
at least going to be an off the shelf tool from which to create games
with
Hi Ken,
That is a perfect example of what does and does not work for encryption.
BSC's games like Troopenum seam to be using an encrypted file packing
utility like Molebox. I don't know of anyone who cracked in to it which
is good.
GMA Games sound encryption isn't all that advanced. In fact I am
Hi Shaun,
Well, the manual seams to indicate that written permission must be
requested first, but since the license agreement is written rather
leniently some of these games like this might be possibly modded to work
in our favor.
___
Gamers mailing
Hi Cara,
I've been giving this VEF game allot of serious thought.
Rather than use the actual open source Quake engines I think what as a
developer I should do is design my own open source Quake-Like engine
which has accessibility out of the box. It could include many of the
design elements from
Hi all,
This message was over quota, but I cut out the responce and pasted it
here as I thought it was interesting.
Sylvester Thomas wrote:
Hi Dean! Well Tempest is a game by Atari from 1980 and It was the
first game to
use a technology called vector graphics. It was even in color. Game
pla
Hi Josh,
Good deal, and it sounds like your demo doesn't have it all.
Josh wrote:
> yeah my demo pack file was smaller than that.
>
> I'll delete my pack file and wait for you to work on it. I think you could
> really do that game justice.
>
> Josh
>
Hi Josh,
I kind of figured as much. Games built with these off the shelf products
often have no way to put all the resources in to sound effects and or
use of SAPI to describe things thus becomes a visual only medium.
Josh wrote:
> Hi,
>
> I looked at the scripting language of the gamemaker pro
Hello Jeremy,
You aren't alone. I do agree with a lot of what you had to say below,
and it is a major reason why I in all likelihood won't be buying the
game.
Yes, while the sounds, voice acting, etc are all fine as it is I just
found the senseless violence, murder, and mayhem not to my liking.
W
Hi Ron,
Who is to say people don't take issues with their kids playing games
like grand Theft Auto?
Truth is I am one of them. Even though my son might want games like
that I don't buy them for him. I tend to buy age appropriate games,
and those I feel do not compromise my moral inclinations. I a
Hi Dark,
Well, weather the violence in the game is harmless or not is up for
debate. In my personal opinion it is harmless in the sense that nobody
really gets hurt, it isn't really hurting anyone in real life, but I
find the nature of the violence in the game emotionally disturbing.
For example,
Desiree,
Agreed. The responsibility belongs with the parents not the developer.
When my son wants a video game I always do my best to check it out,
find out what kind of content is in it before deciding to purchase it
for him. I do not however blame the developer for having violence,
adult oriente
Hi Dark,
Well, I for one don't believe roll playing games like Dungeons and
Dragons is evil in a religious sense, but I do know and understand
where that system of beliefs comes from having been brought up in a
Christian faith as a child.
The basis of religious believers calling D&D evil comes fr
Hi Dark,
Me thinks you are a few cans short of a six pack yourself. I do not
intend to define what a few is since it is obvious it is more than one
and is less than six.
Plus logger, which you misspelled, is a type of beer. So listing beer
and logger in the same sentence is a bit redundant. Might
Hi Josh,
Misconstrued is the least of it. In many cases the people who say
Harry Potter or Dungeons and dragons are evil have never read the book
or played the game to know firsthand what it is about and only form
their opinion based on the word of mouth. They are frequently
misinformed but have n
Hi Josh and all,
Cough...While I would like to debate the bible etc with you I don't
think the Audyssey List is the best place to do that.. So I will
kindly ask that we veer away from that topic as not to start a flame
war or run the risk of upsetting anyone's sensibilities by opening up
that can
Hi Dark,
As you said you were raised with a different type of mentality.
Certainly the religious fundamentalism that is so popular here in the
US isn't as prevalent over in the UK which makes the world of
difference when discussing topics like fantasy and games.
The issue here is that fundamental
Hi Dark,
LOL. You are right. I also misspelled lager.
In any case the primary difference between lager and ale is how it is
brewed. I also think, but am not certain, they also use different
grains. Whatever the case lager and ale taste quite a bit different.
As for rum and whiskey you must have
Hi Dark,
That's just it though. In most cases D&D is harmless as most of the
time it is just a bunch of guys and gals sitting around a table
rolling dice and playing the game. The serious minded people go do the
LARP thing with the live action roll playing. Neither one is
particularly dangerous in
Hi Charles,
Yes, exactly my view. I've been told the same thing over the years. I
often times read the horoscopes not because I actually believe in them
but for entertainment purposes only. Sometimes I get a laugh at the
predictions.
I'll never forget this one time my horoscope said not to eat sp
Hi Charles and Dark,
Please, take the debate over how to pronounce Lager off list. It
really has no place here.
Apparently from what I heard of Dark's mp3 people in the UK pronounce
lager differently than we do so deal with it. There are a lot of
things we say differently and as long as we can un
Jody,
An excellent point. In many of the cases where murder or suicide is
involved in someone playing a game or appears that way probably has
more to do with some mental illness and other issues that have nothing
to do with the game. It is just in our society today where the media
has to find some
Hi Charles,
I am in total agreement with you. I can recall plenty of times asking
a number of people just that, did they read such and such a book or
play such and such a game, with the usual response they won't because
it is ungodly, evil, etc. Like you I find myself responding by telling
them th
Hi Paul,
You raise some valid points. If a child is old enough to be
unsupervised on the internet then they are probably old enough to
decide for themselves weather or not to download a certain game or
view certain content. In such a case the best a site owner or game
developer can do is make appr
Hi Ishan,
There aren't many but there are a few first-person adventures that are
accessible. The first is Monkey Business by Draconis Entertainment.
The second is Shades of Doom by GMA Games. The third is Sarah by PCS
Games. There is Swamp by Jeremy Kaldobsky. Finally there is
Teraformers. Those a
Hi Dark,
Actually, to be more accurate first-person means that the game is
written from a first-person perspective be it visual or audio.
However, you are also correct in saying it offers 360 degrees of
movement as apposed to a 2d left/right and up/down environment.
Cheers!
On 5/1/15, dark wro
Desiree,
I think during the debate we had on list a couple of days ago Jeremy's
actual point got lost in the discussion. The basic point he was
getting at was there was a lot of senseless violence without any kind
of justification or reason for it. When you enter the party it gives a
simple statem
Hi Desiree,
I do much the same thing. I try to lessen the violence by interjecting
some humor into the situation by giving the characters silly comic
type names like Captain Crunch. That helps make it less serious for me
and creates a buffer between me and the game character.
Cheers!
On 5/1/15,
ere is always more to know, more to see, more to learn. The world is vast
> and wondrous strange and there are more things benieth the stars than even
> the archmaesters of the citadel can dream.
> - Original Message - From: "Thomas Ward"
> To: "Gamers Discussion
> There is always more to know, more to see, more to learn. The world is vast
>
> and wondrous strange and there are more things benieth the stars than even
> the archmaesters of the citadel can dream.
> - Original Message -
> From: "Thomas Ward"
> To: "Gamer
Hi Dark,
Good point. The movement is very important in defining what is
first-person verses side-scroller etc so I do take your point below in
terms of audio games.
Obviously, in a graphical game there is a huge difference between
first-person and third-person perspective. In first-person games
Hi,
If you mean which Sapi voice is used. Yes, you can. If you mean
actually change the type of voice output used such as Sapi, a certain
screen reader, etc the answer is no.
Cheers!
On 5/2/15, King Meade wrote:
> Does anyone know if you are able to change the speech engine in Jim
> Kitchen's
Hi,
While in Monopoly press f12 and it will ask you if you want to use the
current voice. Answer no and it will ask you about another voice. It
will prompt you until there are no other voices available to choose
from.
Do be aware that this feature sometimes crashes on 64-bit systems
though. Not s
Desiree ,
Unfortunately, what you say is true. No matter what protections are
put in place, no matter how many hoops a person has to jump through,
there is absolutely no way to insure someone who is under age etc
can't get the content. There is just no way to do that without some
extremely draconi
Hi Edgar,
I'm afraid to say you are out of luck. I've tried several mud clients
for Linux and few of them are accessible or as feature rich as you
will find for Windows. The best and most accessible way to play muds
on Linux is via the stock telnet client. While it is accessible it
obviously does
Hi Edgar,
Yeah, try TinTin. I forgot to mention that in my prior e-mail, but I
think that may actually meet your needs. I myself have never had need
for sounds etc so haven't used TinTin much, but it is probably the
closest mud client out there for Linux gamers looking for an
experience similar to
Hi Ron,
Telnet is a telecommunications protocol used by computers which has a
number of purposes including muds and similar programs. There is also
a program on most Linux and other Unix derivatives called Telnet which
provides basic telnet access to the internet. Most mud clients are
basically ju
Hi Christina,
Good question. None of us has to my knowledge. Now that you mention it
I am a bit concerned as to why Jim hasn't posted anything to the list
this month.
Cheers!
On 5/6/15, Christina wrote:
> Hi. Is Jim ok? I haven't heard from him this month.
> Christina
>
>
>
> ---
> Gamers ma
well.
Cheers!
On 5/6/15, Dorothy Martin wrote:
> Hello,
> I just talked to Jim Kitchen . Thomas Ward , please call Jim tonight .
> Heneeds to talk to you.
> Jim has some health problems . That is why he has not been on the
> computer much lately.
> If some of the group want
Hi Desiree,
Well, I will agree that technology is powerful and must be used
responsibly. That said, it is something of a two edged sword. On one
hand it can be used to access all kinds of objectionable content that
a parent may not want their child exposed to. On the other hand it can
be a very go
Hi Ishan,
To be honest I have never heard of any audio game named Scary Land. So
as I have never heard of it I can't answer any questions about it. All
I can say is since there has been no discussion of such a game here on
Audyssey or on the Audio Games Forum that would be the reason it is
not on
Hi all,
Ordinarily I'd whole heartedly agree with you. However, in this case
the information was already publicly available on Jim's site so
sharing it on the list, while not advisable, wasn't as bad as it may
seem at first. The information was already public so sharing it on the
list isn't going
Hi Bryan,
You are quite correct. I don't know if Jim's number is in his e-mail
signature, but it is definitely available on his site and in the text
manuals that comes with his games. So this wasn't the breech of
privacy some may think it to be. All the same I'd have preferred the
number to be sen
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