Re: [Audyssey] Help a developer with your votes

2015-05-06 Thread valiant8086

Hi.
Those of you who have been putting this off to do later, if you have 
facebook, go for it right away. I just did it and it took me a whole 3 
minutes or so from start to finish.


Cheers, Sent with Thunderbird 31.3.0 portable
On 5/5/2015 10:44 PM, dark wrote:

Hi.

This was posted to audiogames.net today, and I definitely think this is an 
occasion where people can help, sinse all that is required for an entire 
hundred thousand K rant are 250 votes! and then we get a full time developer!

For those who don't know, graille to the thief was an audio adventure game (not 
a first person one, one of the choice style ones), developed by foralltoplay.

The game had a very nice interface and some funny acting, although it did 
rather suffer from a lack of actors and complexity, though both of those are 
things Foralltoplay could fix with a 100 K grant methinks!

Anyway, instead of wittering on here is the message:

Hello everyone! Chase & LinkedIn are offering 20 small companies $100,000 
grants through a contest and we've entered our studio (For All To Play) into the 
contest. We are currently forced to work on games in our spare time, but if we 
receive this grant we will be able to develop accessible audio games full-time! We 
need at least 250 votes to be considered for the grant and would appreciate your 
vote.

You can vote for us on the following page: 
[url]https://www.missionmainstreetgrants.com/b/4861[/url]

For those not familiar with our studio, we are the developers behind Grail to 
the Thief, an accessible audio game that was launched last year. If we receive 
this grant, we will use player feedback from Grail to the Thief and will work 
with you, the community, to develop bigger, better experiences.

Beware the grue!

dark.
There is always more to know, more to see, more to learn. The world is vast and 
wondrous strange and there are more things benieth the stars than even the 
archmaesters of the citadel can dream.
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Re: [Audyssey] braille/large print/other media (was audio games, game engine)

2015-06-21 Thread valiant8086


Cheers, Sent with Thunderbird 31.3.0 portable
Hi.
I have a USB to parallel cable laying around here somewhere, but no 
embosser. Lol I'm not sure it works, but I might be willing to part with 
it if I know I'm sending it to someone who is going to at least use it, 
assuming it works that is, to print out leaflets for the project being 
discussed here.


Do we have destinations to send all these leaflets to? There's I think 
an NFB convention coming up pretty soon, July 29 or so. I don't see this 
happening that soon though, too bad.


On 6/19/2015 4:39 PM, shaun everiss wrote:
Well tom while true of laptops I do know that desktops in general at 
least the ones up to 2011 would have the required ports they have only 
recently gone full usb.
There is still a moniter port on my laptop and I know that the new 
systems I got one from 2011 and the other from 2014 still have paralel 
ports.

But yeah its all usb.
there is probably a paralel to usb converter somewhere wouldn't 
surprise me.
I mean there is serial to usb, vga moniter to usb, I know for a fact 
there is old style vhs tape recorder to usb because I have one.

even audio to usb.
In short there are as many converters as there are usb ports in a 
computer.
Weather the software is accessable and not in chinese is another thing 
you can buy bog standard converters for vhs I know for a fact for a 
few bucks the software is either old or cracked or old and cracked but 
point is you can buy stuff.

There are pro stuff to if you search so there is probably a way.
I am not sure how easy it is to wrig up a simple no frills one, but 
when my power cord on one of our pcs broke my dad was able to hook up 
a length of headphone wire and a few headphone plugs in place of the 
broken cord and although it ran a bit hot at the ends it did work.
Ofcause this was back just before 2000 and now with everything so 
secured like the iphone chargers you can't just put any wrigged cord in.
An old unit though as long as you were prepaired to configure it who 
knows.

There is probably something like com0com for a paralel port or something.
Though a good converter will automatically convert for you.
I am not sure about software.
Though to be honest if were meaning pamphlets for various things I'd 
go the electronic rout, I am not sure how to make e braille but its 
all the rage.

Audio mp3 daisy even standard cds.
You could still buy braillers to.
Finally I know for a fact that some organisations can hire out their 
units for online transfer of info via mail but you'd still have togo 
to the physical location to pick it up.
I have a few old perkins units which I have not used ever since I got 
back into computers in 1995 so I have no idea if they work or not.


At 03:00 a.m. 20/06/2015, you wrote:

Hi John,

Thanks. If we were to decide to go forward with this that old embosser
and your stock of paper could prove useful. That is considering we can
get that old thing going. That could be somewhat problematic these
days.

I happen to have an old embosser as well, a Braille Blazer circa 1992
or so, but have not been able to use it for several years because I
don't have any computers I can hook it up to. Both serial ports and
parallel ports are a thing of the past, and while I might be able to
use a serial to USB  adapter or something I really had no use for the
thing until now. I should drag the thing out of storage and see if I
can get it working.

In any case there is probably a way to rig one of those old embossers
to do the job if we had to. So that's at least a start in the right
direction.

Cheers!


On 6/19/15, john  wrote:
> I have an old embosser (it uses a parallel port!), the software to 
match,
> and more paper than I could even try to shake a stick at. If we 
wanted to
> get serious about making this kind of a pamphlet, I could probably 
do that
> part without to much trouble (I suspect Google would be able to 
answer all

> my questions on how to make the thing go).
> I don't have any real contacts within blindness organizations (and 
know
> nothing about shipping outside of the U.S), but I can do the 
brailing, and

> then cheer at the (slightly) greater amount of storage space I've got.
>

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Re: [Audyssey] info AudioGames Game Engine

2015-06-21 Thread valiant8086

Hi.
Lol is 2200 a typo? Here in the US, you can do a lot with 2200 dollars 
if you live in the right place. That lasts our 3 person family a whole 
month though just barely and we have a new four wheel drive truck with a 
6 leter v8 gas guzzling engine, a pretty fancy car, a new comfortable 
home that we own, not rent, and we use natural gas for heat, electricity 
for cooling and whatnot. Granted, we built the house ourselves, but still.



Cheers, Sent with Thunderbird 31.3.0 portable


On 6/17/2015 2:09 AM, shaun everiss wrote:

And thats another point I can agree on.
While I may spend a bit on games and other stuff realisticly if I lost 
my living at home situation I doubt I could even afford the net now or 
even a game.
I get payed around 2200 dollars a week. take 50 for rent maybe 100 for 
food and a few other things and I am allready out of cash and rent 
costs more than 50 dollars so allready I have no cash at all.

I myself am not a traveler I would need someone to travel with.

At 02:33 a.m. 16/06/2015, you wrote:

Hi Josh,

I agree that going to blind conventions is probably the best way to
market accessible games to the blind community. Unfortunately, we come
back to the problem of money. A lot of audio game developers are blind
themselves, are probably only getting SSI for income, so do not have a
lot of money to spend on airfare, hotel rooms, and everything else
required for extensive travel to and from various convention centers.
That means while it might be a good way to promote a product the game
developer still needs to raise enough cash to actually go to said
conventions in the first place.

Cheers!


On 6/15/15, Josh K  wrote:
> I think the best way to really get games out there would be to attend
> the ACB and nfb conventions and bring them to the attention of many 
many

> blind people and agencies.
>
> follow me on twitter @joshknnd1982

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Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-30 Thread valiant8086

Hi.

I may try to lay down my voice as a narator, just give me something to 
read and I'll see if I can cook up something with my so-called 
production mic and we'll see if anybody can stand my west by garsh 
virginia language, grin. I can even burn the audio to a bunch of disk if 
someone tells me where to send them. I'd rather send them all to one 
destination where someone else handles further distribution though. I'd 
even be willing to pay for the disks and shipping them to this other 
individual but I want to know that I'm not sending someone a bunch of 
work that they will just put away in a drawer and none of us will ever 
hear from them again.


In short, I want to see someone whom I feel I can trust handling that 
part of the job.




On 6/26/2015 5:27 PM, Scott Chesworth wrote:

Hi Dark,

As usual, I respectfully disagree about some of that :)

Granted, it would be much much simpler to send electronic content in
to a bunch of organizations and let them handle production. The same
could be said for the print and Braille versions. Tbh, I've got
nothing at all against the idea of trying that first to keep the cost
to a minimum. It might work, and then everyone's a winner. However,
what I suspect you'll find is that unless you've got a personal
connection with someone at each organization or someone there who
already digs audio games, it's fairly likely that the electronic copy
will get filed away somewhere and not distributed to the people they
have contact with beyond an initial run. Before audio paid the bills
here, I worked for a few charities, and saw this happen many times. It
might not turn out to be practical for the community to produce hard
copy, but if there's any way to make it so, I think that hard copy
would stand a higher chance of reaching relevant people, because
reclaiming cupboard space is often a higher priority than keeping the
network drives tidy in many offices nowadays. A cynical view perhaps,
but like I said, I've seen it happen enough to believe it.

Two thoughts spring to mind about a synth narration. Firstly, we're
coming at this as people who use a computer for hours each day. Most
of us probably have a favourite synth that we're comfortable with, and
most of us have probably reached a point where we naturally tune out
the robot voice and just process the words it's churning out. That's
not the mindset of people when they're less familiar with computers.
Having crunched the numbers in previous jobs that had audio versions
of newsletters that were narrated by synths, I can tell you that the
response was pretty low and the dissatisfaction was pretty high. I
used to work next to a chap who had plenty of people on his books that
would prefer to call him every month to find out what was happening
rather than listen to the newsletter, because the synth did nothing
for them. Synths haven't gotten markedly better since, and our target
audience seems likely to be of a similar mindset, so I suspect that
even though it'd be easier, it'd be something of a waste of time to
produce an audio version that wasn't narrated by an actual human.
Secondly, can you imagine the debate surrounding choosing which synth?
*shudders*

Regarding trailers or at least some content specific to audio not
being necessary, that seems akin to saying "well ok, we'll put out a
print version, but we're not doing any formatting specific to that
version, nothing to draw peoples attention to the takeaway points if
they're skim reading". It just doesn't make sense for people not to
hear some actual audio gaming taking place given that they're
absorbing information in the perfect context when they're listening to
a CD. It's like the sound version of that old saying about a picture
being worth a thousand words isn't it. I like your writing style a lot
and am looking forward to seeing what you cook up, but think this is a
situation where hearing some well thought out snippets of game play
with explanations would do more to get newbies excited than reading
about it, no matter how well the content is written.

Scott

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Re: [Audyssey] sapi5 eloquence

2015-07-06 Thread valiant8086


Cheers, Sent with Thunderbird 31.3.0 portable
Hi.

Thanks for passing this on. I've tried the demo with our Yellowbonnet 
audiogame and it works pretty well. I've emailed code factory asking 
them to provide the ability to eliminate the pauses that occur between 
sentences, and whether a purchased license works on multiple machines or 
just one, we shall see if they respond.




On 7/5/2015 2:52 PM, Josh K wrote:

hi
there is now sapi5 eloquence available. get the demo from here.

http://www.comproom.co.uk/downloads/EloquenceForWindows_ComputerRoom-Setup.exe 



and buy it here.

http://comproom.secured-area.co.uk/acatalog/Code_Factory_Nuance_Voices.html 



you can use it to play audio games that require sapi. it comes with 
the following languages.

american and british english
castilian and mexican spanish
canadian and standard french
german
italian
portuguese brazilian
finnish
japanese
korean
chinese mandarin.

current conversion rates put it at arounf $84. if you break it down by 
language divide by 13 that's roughly the same cost as voxin for linux 
per language.






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Re: [Audyssey] mt for cyberassault question

2015-09-08 Thread valiant8086

Hi.

I just got an email from this individual, apparently they were using an 
old version of the script, and have since fixed it.



Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates 
Developing "very good audiogames" for the blind community 
http://valiantGalaxy.com Sent with Thunderbird 38.2.0 portable



On 9/5/2015 5:10 PM, Johnny Tai wrote:

One of our players reported that after upgrading to window 10 his MT
client/soundpack for cyberassault stopped working completely.
Anyone's got a suggestion on how to get around this?
THX
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Re: [Audyssey] Playing games with a Bluetooth Headset

2016-01-09 Thread valiant8086

Hi.

Don't bluetooth headsets have too much latency to work well for fast 
action games?


Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates 
Developing "very good audiogames" for the blind community 
http://valiantGalaxy.com Sent with Thunderbird 38.5.0 portable

On 1/8/2016 4:59 PM, john wrote:

As long as you can configure your machine to work with the headset, there
should be no problems. I'm not sure how it would handle surround sound, but
I would suspect the same as any traditional pair of headphones would.

--
From: "Sharon Hooley" 
Sent: Friday, January 08, 2016 16:41
To: 
Subject: [Audyssey] Playing games with a Bluetooth Headset

Hi,

Is it possible to play games that require stereo or 3D output with a
Bluetooth headset?  If so, is there a specific type that anyone likes the
best?

Thanks,




Sharon H.
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Re: [Audyssey] Playing games with a Bluetooth Headset

2016-01-11 Thread valiant8086

Hi.

I do have a Logitech h800 and I use it for Swamp and sometimes Topspeed, 
with the USB dongle.


Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates 
Developing "very good audiogames" for the blind community 
http://valiantGalaxy.com Sent with Thunderbird 38.5.0 portable

On 1/11/2016 3:34 AM, englishride...@gmail.com wrote:

I would also be worried about like with a Bluetooth headset. You might try 
using a wireless headset, though. Wireless headsets come with a dongle that you 
plug into a USB port on your computer. This is a different standard than 
Bluetooth. I don't have any personal experience with this wifi headset, but you 
might try looking at the Logitech H800.


Thanks,
Ari


On Jan 9, 2016, at 6:13 AM, valiant8086  wrote:

Hi.

Don't bluetooth headsets have too much latency to work well for fast action 
games?

Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates Developing "very 
good audiogames" for the blind community http://valiantGalaxy.com Sent with 
Thunderbird 38.5.0 portable

On 1/8/2016 4:59 PM, john wrote:
As long as you can configure your machine to work with the headset, there
should be no problems. I'm not sure how it would handle surround sound, but
I would suspect the same as any traditional pair of headphones would.

--
From: "Sharon Hooley" 
Sent: Friday, January 08, 2016 16:41
To: 
Subject: [Audyssey] Playing games with a Bluetooth Headset

Hi,

Is it possible to play games that require stereo or 3D output with a
Bluetooth headset?  If so, is there a specific type that anyone likes the
best?

Thanks,




Sharon H.
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Re: [Audyssey] Playing games with a Bluetooth Headset

2016-01-12 Thread valiant8086

Hi.
I don't believe you can, if you could it would require some lightning to 
B USB adapter. Having said that if the iPhone 7 does away with the 
headset jack I think it's likely the wireless earPods that are supposed 
to come with it will have less latency than traditional bluetooth.


Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates 
Developing "very good audiogames" for the blind community 
http://valiantGalaxy.com Sent with Thunderbird 38.5.0 portable

On 1/11/2016 11:13 PM, Sharon Hooley wrote:

OK, but can you hook The dongle to an iPhone?

Sharon H.


On Jan 11, 2016, at 7:03 PM, valiant8086  wrote:

Hi.

I do have a Logitech h800 and I use it for Swamp and sometimes Topspeed, with 
the USB dongle.

Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates Developing "very 
good audiogames" for the blind community http://valiantGalaxy.com Sent with 
Thunderbird 38.5.0 portable

On 1/11/2016 3:34 AM, englishride...@gmail.com wrote:
I would also be worried about like with a Bluetooth headset. You might try 
using a wireless headset, though. Wireless headsets come with a dongle that you 
plug into a USB port on your computer. This is a different standard than 
Bluetooth. I don't have any personal experience with this wifi headset, but you 
might try looking at the Logitech H800.


Thanks,
Ari


On Jan 9, 2016, at 6:13 AM, valiant8086  wrote:

Hi.

Don't bluetooth headsets have too much latency to work well for fast action 
games?

Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates Developing "very 
good audiogames" for the blind community http://valiantGalaxy.com Sent with 
Thunderbird 38.5.0 portable

On 1/8/2016 4:59 PM, john wrote:
As long as you can configure your machine to work with the headset, there
should be no problems. I'm not sure how it would handle surround sound, but
I would suspect the same as any traditional pair of headphones would.

--
From: "Sharon Hooley" 
Sent: Friday, January 08, 2016 16:41
To: 
Subject: [Audyssey] Playing games with a Bluetooth Headset

Hi,

Is it possible to play games that require stereo or 3D output with a
Bluetooth headset?  If so, is there a specific type that anyone likes the
best?

Thanks,




Sharon H.
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Re: [Audyssey] monkey term issues

2016-02-01 Thread valiant8086

Hi.
Rut ro, that doesn't sound good. Which session file are you trying 
ctrl+f1 on? The documentation isn't very good, but it definitely isn't 
supposed to be empty. Maybe I  can improve the situation, just am not 
sure which file you're using. The documentation is different for each 
session file because they're pretty unique. It might be that something 
got broken at some point too, hopefully not. Happy to hear that you are 
giving MTScripts a try, and that you did get it working under win10. 
I've been scarce lately, if I'd noticed your message in time I could 
have been helpful there, I've been using it under win10 since before it 
was actually released.



Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates 
Developing "very good audiogames" for the blind community 
http://valiantGalaxy.com Sent with Thunderbird 38.5.0 portable

On 1/31/2016 2:46 PM, Tobias Vinteus wrote:
My issues with Monkey Term were resolved by running it as 
Administrator. However, pressing ctrl-f1 upon hearing the voice prompt 
yielded nothing. The documentation wiki seems empty also. So where are 
there any docs for MT scripts I wonder?



On Sun, 31 Jan 2016, Jeremy Brown wrote:


It occurs to me that that might be exactly the same issue you were
having with monkey term as well.  Just a guess though.

Jeremy


--
In the fight between you and the world--back the world! Frank Zapa

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Re: [Audyssey] monkey term issues

2016-02-01 Thread valiant8086

Hi again.

Thanks for asking about the blank Wiki issue. It turns out there's a 
problem with it, the articles are still there, but we can't view them. 
I'll try to fix it. I'm not sure right now how long that might be. Glad 
you mentioned it, I had no idea the articles weren't displaying.


Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates 
Developing "very good audiogames" for the blind community 
http://valiantGalaxy.com Sent with Thunderbird 38.5.0 portable

On 2/1/2016 10:05 PM, valiant8086 wrote:

Hi.
Rut ro, that doesn't sound good. Which session file are you trying 
ctrl+f1 on? The documentation isn't very good, but it definitely isn't 
supposed to be empty. Maybe I  can improve the situation, just am not 
sure which file you're using. The documentation is different for each 
session file because they're pretty unique. It might be that something 
got broken at some point too, hopefully not. Happy to hear that you 
are giving MTScripts a try, and that you did get it working under 
win10. I've been scarce lately, if I'd noticed your message in time I 
could have been helpful there, I've been using it under win10 since 
before it was actually released.



Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates 
Developing "very good audiogames" for the blind community 
http://valiantGalaxy.com Sent with Thunderbird 38.5.0 portable

On 1/31/2016 2:46 PM, Tobias Vinteus wrote:
My issues with Monkey Term were resolved by running it as 
Administrator. However, pressing ctrl-f1 upon hearing the voice 
prompt yielded nothing. The documentation wiki seems empty also. So 
where are there any docs for MT scripts I wonder?



On Sun, 31 Jan 2016, Jeremy Brown wrote:


It occurs to me that that might be exactly the same issue you were
having with monkey term as well.  Just a guess though.

Jeremy


--
In the fight between you and the world--back the world! Frank Zapa

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Re: [Audyssey] a few space games

2016-02-09 Thread valiant8086

Hi.

Nice one! You found a bug, looks like we need to improve the display 
readout so it says 0 minutes or something similar when the game's length 
is right on the minute, 00 seconds at the end like. We do hope to update 
Interceptor and have some of the planning already laid out for it, but 
there are a few other VGA projects getting more love at the moment.



Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates 
Developing "very good audiogames" for the blind community 
http://valiantGalaxy.com Sent with Thunderbird 38.5.0 portable

On 2/9/2016 3:58 AM, Shaun Everiss wrote:

Hi all.
Well this is a first for me.
I started playing some older games.
This is my stats with intercepter
Statistics for Playthrough of the Interceptor Game, on Version 20 
(normal mode)
The game lasted 52 minutes and  and ended on Tuesday, February 9, 2016 
at 9:54 PM - The player beat the game! woohoo!


6 epsilon, 10 delta, 3 gamma, 0 beta, 2 alpha, 1 tanker, 1 command and 
control and 1 mother ships were destroyed, for a total of24.
The interceptor destroyed 17 vessels with just one attack, and 6 with 
two. It fired 33 shots and 0 rockets.
The interceptor took 40 turns, traveled 1284250 meters, consumed 3249 
energy and it's reactors produced 1248 energy. Opponents took 20 turns.

Final level reached: 10, final score: 292000!

These stats were all with using the neutreeno cannon.
I never used the partical beams or rockets.
I never met any betas and those can be tough, I met a lot of drones, 
and damage was minimal.


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Re: [Audyssey] Help with using bgt

2016-02-09 Thread valiant8086

Hi.

Remember that the braces indicate a block of code. If I made a 
suggestion, it would be that you have the habbit of understanding what a 
block of code is, and you start out by building the block, then fill it 
in afterwards. In that way, you often times will have an easier time 
making your opening and closing braces when they're just a couple of 
lines from one another, and then as you fill in your function between 
them or your conditional or what have you, as long as you don't put an 
open brace somewhere that you forget a closing brace for for instance a 
conditional inside there, you'll be fine. Let's try an example.


void fireRocket
{

}

I like to start just like that, I also like to do this

void fireRocket
{ //this function subtracts one from our number of rockets, plays the 
rocket firing sound and if it hits, calls the takeDamage method on the 
enemy.


} //end of fireRocket

So with my commenting I've just made it rather obvious what the braces 
are for. Let's assume I started my function like that, now I'll fill it 
in a bit


void fireRocket
{ //this function subtracts one from our number of rockets, plays the 
rocket firing sound and if it hits, calls the takeDamage method on the 
enemy.
if (this.numberOfRockets<1) {alert("error", "There are no rockets to 
fire!"); return;} //make the function stop here if we're out of rockets

this.numberOfRockets-=1; //subtract a rocket so the code knows we used one
this.playRocketFiringSound(); //calls our method that deals with the 
rocket sound
int chanceToHit=random(1, 5); //roll a 1d5 we'll use this to determine 
whether the rocket hits

if (chanceToHit==5)
{ //we have a successful hit
alert("ker boom!", "The rocket collides with your enemy and explodes in 
a spectacular display of deep purple fire!");
this.enemy.takeRocketDamage(); //call our enemy's damage function to 
make it get hurt

} //done hitting successfully
else {alert("Swoosh!", "The rocket hits absolutely nothing, and, after 
sputtering and running itself out of fuel, continues gliding further 
away uselessly");} //our message for missing

} //end of fireRocket

Note that this is an object oriented example, ignore that if you aren't 
that advanced and just try to get an idea about the commenting I use. 
It's all about litterally spelling out what the braces are for. For some 
very short chunks of code it is fine to go ahead and put it all on one 
line and just put your comment on the same line at the end, below it or 
above it. I did some of both hoping you'd get the idea.




Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates 
Developing "very good audiogames" for the blind community 
http://valiantGalaxy.com Sent with Thunderbird 38.5.0 portable

On 2/7/2016 5:07 AM, loriduncan wrote:
Hi thanks, it's just help getting started with bgt I'm looking for.  I 
understand the first chapter, but when he gets into talking about 
bananas equals apples and so on, my brain just freezes and goes 
blank.  :)  My memory isn't too good where remembering symbles is 
concerned, so I'm trying to find an easy way to remember braces and so 
on.

Thanks from Lori.

-Original Message- From: Katie Epperson
Sent: Sunday, February 07, 2016 12:28 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Help with using bgt

I would be more than happy to help you

Sent from my iPhone

On Feb 6, 2016, at 5:35 PM, loriduncan  
wrote:


Hi everyone, I just re-downloaded bgt onto my new windows7 laptop, 
but am finding when I look in the program's folder I don't see any of 
the help documentation.  I'm trying to learn BGT from the ground up 
again, as it's been ages since I've actually coded properly with it 
but what I don't want is to sit and listen to the audio manual again, 
as it just went in one ear and out the other without stoping to say 
hi to my brain.  :) Also, if anyone has any tips on using bgt, I'd be 
very greatful.  Thanks, from Lori.


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Re: [Audyssey] a few space games

2016-02-10 Thread valiant8086
my settings across
devices.
It would make since to have such rigorous security on a game with
micro transactions, but this game is a buy once and play. I don't mean
that people should just be able to go forth and do whatever.
I'm looking at two scenarios. First, the client seems to disallow
simultaneous play on multiple computers, at least without a little
extra trouble. In a legal, moral world, that isn't generally a
problem. However, might it also be possible to generate some kind of
token on a machine that says it's ok for it to play the game, even
wthout internet? Then, when you're ready to play it somewhere else,
you connect that first computer up and release the token. That way,
people like me on laptops and such can enjoy the game, even if
internet is wonky or unavailable, such as in a car.
Frankly, I have access to three computers, and I'd love to have a game
going on each, just for comparison's sake, and the token idea would
kill that as a possibility, but it's better than a window popping up
every few seconds because my internet blinked.

Also, I've gotten back into Traders of Known Space. I wonder
something. How hard would it be to turn that game into local
multiplayer? I don't mean involving yourself with network scripting,
though that would be a fun, if ambitious idea. I mean, what if you
could have more than one career going at a time? It'd become a sort of
economy board game, pitting player against player in a race to make
money and outwit their opponents.

Anyway, this email has sort of devolved. It really is mostly meant as
a congratulations for making more space games. I rather like what's
been done so far and am looking forward to future VGA titles in this
timeline.

On 2/9/16, valiant8086  wrote:

Hi.

Nice one! You found a bug, looks like we need to improve the display
readout so it says 0 minutes or something similar when the game's length
is right on the minute, 00 seconds at the end like. We do hope to update
Interceptor and have some of the planning already laid out for it, but
there are a few other VGA projects getting more love at the moment.


Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates
Developing "very good audiogames" for the blind community
http://valiantGalaxy.com Sent with Thunderbird 38.5.0 portable
On 2/9/2016 3:58 AM, Shaun Everiss wrote:

Hi all.
Well this is a first for me.
I started playing some older games.
This is my stats with intercepter
Statistics for Playthrough of the Interceptor Game, on Version 20
(normal mode)
The game lasted 52 minutes and  and ended on Tuesday, February 9, 2016
at 9:54 PM - The player beat the game! woohoo!

6 epsilon, 10 delta, 3 gamma, 0 beta, 2 alpha, 1 tanker, 1 command and
control and 1 mother ships were destroyed, for a total of24.
The interceptor destroyed 17 vessels with just one attack, and 6 with
two. It fired 33 shots and 0 rockets.
The interceptor took 40 turns, traveled 1284250 meters, consumed 3249
energy and it's reactors produced 1248 energy. Opponents took 20 turns.
Final level reached: 10, final score: 292000!

These stats were all with using the neutreeno cannon.
I never used the partical beams or rockets.
I never met any betas and those can be tough, I met a lot of drones,
and damage was minimal.

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Re: [Audyssey] whare does top speed 3 store brake sounds?

2016-04-22 Thread valiant8086
when you do the vhc file, you can put brakesound=my brake noise.wav so 
far as I know.


Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates 
Developing "very good audiogames" for the blind community 
http://valiantGalaxy.com Sent with Thunderbird 38.5.0 portable

On 4/19/2016 11:38 PM, Austin Pinto wrote:

hi all.
can i use my own brake sound for a car that i made in top speed 3?
if yes whare should i put it and in what format

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Re: [Audyssey] cyberassault game update

2011-10-28 Thread Valiant8086

Hi.
Yes the monkeyterm soundpack is at 
http://valiant8086.com/games/muds/monkeyterm


It works with JAWS or Window-Eyes, but it also works with SAPI, though I 
feel sorry for an NVDA user trying to make do with SAPI at this point.



Sent with Thunderbird 3.1.14 portable.

On 10/25/2011 8:17 PM, Johnny Tai wrote:

I think there is a monkeyturn soundpack and setup for it.
It seems to work well with almost any client though.


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Re: [Audyssey] cyberassault game update

2011-10-28 Thread Valiant8086

Hi.
MTScripts has a soundpack for cyber assault too, though it likely needs 
some work especially after all these changes. I heard someone asking 
about a soundpack for cyber, this one won't work for NVDA users just 
yet. I've been telling people I'll look into that, so we shall see.


Sent with Thunderbird 3.1.14 portable.

On 10/25/2011 12:28 PM, dan cook wrote:

Ah, excellent!  i lost the connection details for a while, so i'm
looking forward to getting back on.

On 10/25/11, Johnny Tai  wrote:

Just thought I bring you guys up on some exciting changes and upcoming
events on cyberassault.org port 1

If you like a mud with guns, grenades, zombies, yet you do not wish to go PK
like on the assault muds, this is the place for you.

We've boosted the max level up to 40, and a whole bunch of new skills and
psionics have been added to the mud.

For those who found the mud too spammy, the fight code has been re-done,
also we now have three spam filters to keep things...quiet...

An upcoming crafting system is in the work- expect to be in beta testing by
the end of next month.

We've also perfected the corpse-recovery process, so no more losing
equipment during crashes- heck, we can't even crash it now!

We've upgraded the server so now the mud no longer lag or have down-time.

A new class has been edit, one that allows you to charm and summon pets.

We are hosting a massive halloween quest this coming weekend with a zombie
apocalypse that will take over the whole mud. So if you wish to be part of
the fun, create your character today!

cyberassault.org
1

"No one ever kicked ass by saying I can't."

Johnny ST Tai
LIVE AND WALK WITH CONFIDENCE.
Interpersonal and Social Relationship Counselling- call or email to book
your appointment today!
*Also Offering Private Self Defense Training!*

johnnyti...@shaw.ca

1-604-275-2795

http://hubpages.com/profile/Johnny+ST.+Tai

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http://www.mynoisyplanet.com/TheCAT.

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http://www.rhythmqwest.com/thecat

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http://www.youtube.com/watch?v=tcer-Qboz24

http://www.youtube.com/watch?v=ycuQZ7OT2yA

Check out my writings at:

http://www.alteraeon.com/fanfic/

http://www.authorsden.com/visit/viewpoetry_all.asp?Authorid=10366

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Re: [Audyssey] Swamp Ideas

2011-10-28 Thread Valiant8086
My suggestion would be to make multiple shot sounds for those which you 
may have different impact sounds, and each one has a different impact 
sound after it.

Sent with Thunderbird 3.1.14 portable.

On 10/25/2011 9:10 PM, Jeremy Kaleidoscope wrote:

It all comes down to numbers.  In pretty much any other game I would keep the 
sounds separate and mix them in the code as necessary.  Firing the gun requires 
1 buffer, the bullet impact sound would be another, and the zombie's death 
would be a 3rd.  On each of these, the buffer is still in use for the duration 
of the sounds being played, so if you fired several bullets into a crowd of 
zombies you might be using between 6 and 12 separate sound buffers right there. 
 Then you've got your own footsteps as you're running from the undead horde, 
each zombie has its own foot steps as they chase you, and many of the zombies 
are growling and moaning.  It is also possible that you've got one of the 
radars activated, are within range of your speaking friend or another team 
mate, and there may even be some type of near by ambient sound meant to make 
the environment more immerse.

As you can see, the number of needed sound buffers starts to climb really 
quickly.  With only a few zombies this would be a lot but not overly crazy, but 
with each new zombie that number grows.  Every corner I cut increases the 
number of zombies I can throw at the poor player in a map.  I'd rather use a 
little more disk space on some combined sound files if it means I have have 5 
or 10 extra zombies chasing me down the street, lol!

I hope this helps explain why I'm going this route.


If you want a voice actor, I can help
out there. But I'm curious... why pre-mixed sounds as
opposed to separate ones?


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Re: [Audyssey] Swamp, multiplayer update version 0.7b

2011-11-01 Thread Valiant8086
I have an issue with my touch pad where if I try to line up with a 
zombie with this game, I can't move in small increments. I either don't 
move or I move fairly quickly. I think if I slide my finger sideways 
slowly it doesn't turn my character at all. It's not at all similar to 
Papa Sangre's reaction to the same sort of movement. Does anyone else do 
this with a touch pad and does this happen to them too?




Sent with Thunderbird 3.1.14 portable.

On 10/31/2011 12:53 PM, Jeremy Kaldobsky wrote:

Just in time for Halloween, I've released the next Swamp update!  I want 
everyone to go into this realizing that I have rushed several things and it 
still needs a lot of work.  That being said, I think it is working well enough 
for people to begin playing it and having some fun!  :D

Changes from version 0.6b to 0.7b
- This update was specifically meant to test multiplayer aspects of the game.
- The old map has been removed and replaced with a large multiplayer map.
- Sounds have pretty much all been replaced by new ones from Kai.
- There are 5 working weapons now.  Axe, Pistol, Hunting Rifle, Shotgun, and 
MP5.
- Items can be found by listening for the sound of flies on a dead body.  Walk 
over it to pick up the item.
- Use F and G to scroll through items you've collected, and press Enter to use 
them.
- When playing multiplayer, shooting your friends currently does nothing.
- Game music can be paused by pressing the pause/break key.
- By default you are now set to run when the game begins.  Changing running 
speed now requires W + Shift.
- W now serves as a directional navigation helper.
- Use / to chat to others who are online.<  and>  will scroll you through past 
messages, though it needs a lot of work still.
- There are now 4 types of zombies.  Normal, Dog zombies, Tyrants, and Giant 
zombies.  Each has its own sounds and attributes.
- When you select a new weapon from your inventory, you will have to reload the 
gun even if it had bullets in it when you last used it.  It's something I'll 
fix later.
- I've noticed a bug that will sometimes randomly lower the volume of your gun 
as you fire.  I haven't tracked down the cause yet.
- You can pause the game's background music by pressing the pause/break key.

In this entirely multiplayer update of Swamp, the game world is populated with 
a bunch of zombies and items to find.  As people kill zombies or find loot, new 
ones are created and placed around the map by the server.  This means you will 
never run out of zombies to kill, or new items to find.  I encourage everyone 
to give it a try, but please do remember that I'm aware it is pretty crude at 
the moment.  I have been busy and barely got this thing ready in time for the 
actual Halloween day.

www.kaldobsky.com/audiogames/Swamp.zip

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Re: [Audyssey] Swamp, multiplayer update version 0.7b

2011-11-01 Thread Valiant8086
I just bought an interesting little computer that has a touch screen. 
The only thing is, the touch screen is actually  a touch pad layered 
over the screen, at least, it presents itself as a touch pad to windows, 
and NVDA actually accidentally supports it, as it's not traditional 
touch UI. I wonder, and doubt, it's going to work with this game. Lol, 
but hey, what better excuse could a blind guy have to go out and buy one 
of those wee little tiny bluetooth mice, eh?



Sent with Thunderbird 3.1.14 portable.

On 11/1/2011 3:58 PM, Christopher Bartlett wrote:

Yes, I *hate* playing with my touchpad.  I end up stealing my wife's mouse
when I want to play because the control is so much better.  So Jeremy, you
are responsible for introducing marital issues into our gaming lives.
*grin*

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Valiant8086
Sent: Tuesday, November 01, 2011 3:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp, multiplayer update version 0.7b

I have an issue with my touch pad where if I try to line up with a
zombie with this game, I can't move in small increments. I either don't
move or I move fairly quickly. I think if I slide my finger sideways
slowly it doesn't turn my character at all. It's not at all similar to
Papa Sangre's reaction to the same sort of movement. Does anyone else do
this with a touch pad and does this happen to them too?



Sent with Thunderbird 3.1.14 portable.

On 10/31/2011 12:53 PM, Jeremy Kaldobsky wrote:

Just in time for Halloween, I've released the next Swamp update!  I want

everyone to go into this realizing that I have rushed several things and it
still needs a lot of work.  That being said, I think it is working well
enough for people to begin playing it and having some fun!  :D

Changes from version 0.6b to 0.7b
- This update was specifically meant to test multiplayer aspects of the

game.

- The old map has been removed and replaced with a large multiplayer map.
- Sounds have pretty much all been replaced by new ones from Kai.
- There are 5 working weapons now.  Axe, Pistol, Hunting Rifle, Shotgun,

and MP5.

- Items can be found by listening for the sound of flies on a dead body.

Walk over it to pick up the item.

- Use F and G to scroll through items you've collected, and press Enter to

use them.

- When playing multiplayer, shooting your friends currently does nothing.
- Game music can be paused by pressing the pause/break key.
- By default you are now set to run when the game begins.  Changing

running speed now requires W + Shift.

- W now serves as a directional navigation helper.
- Use / to chat to others who are online.<   and>   will scroll you through

past messages, though it needs a lot of work still.

- There are now 4 types of zombies.  Normal, Dog zombies, Tyrants, and

Giant zombies.  Each has its own sounds and attributes.

- When you select a new weapon from your inventory, you will have to

reload the gun even if it had bullets in it when you last used it.  It's
something I'll fix later.

- I've noticed a bug that will sometimes randomly lower the volume of your

gun as you fire.  I haven't tracked down the cause yet.

- You can pause the game's background music by pressing the pause/break

key.

In this entirely multiplayer update of Swamp, the game world is populated

with a bunch of zombies and items to find.  As people kill zombies or find
loot, new ones are created and placed around the map by the server.  This
means you will never run out of zombies to kill, or new items to find.  I
encourage everyone to give it a try, but please do remember that I'm aware
it is pretty crude at the moment.  I have been busy and barely got this
thing ready in time for the actual Halloween day.

www.kaldobsky.com/audiogames/Swamp.zip

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If you want to l

[Audyssey] swamp speech

2011-11-02 Thread Valiant8086

Hi.
Do you think you could get JAWS support in Swamp? I'm afraid I can't 
understand Anna, and I haven't any other voices that are 64bit. The code 
to switch to other voices seems pretty simple to me, I have a program 
that I wrote doing it, if you could get support for switching voices in 
that would help too.


This is such an awesome game. I think people were trying to talk to me 
but I have no idea what they were saying because I can't even begin to 
understand Anna. Also I can't quite figure out how to tell the 
difference between people and zombies, going to go back through the read 
me I think to find out if I missed anything about how to do that. Being 
able to give equipment to your fellow players would be great too.


I still fail with my touch pad, not sure what it is, I think it's my 
specific touch pad needs a setting change. It either goes fast or slow 
but not anywhere in between lol. That little computer I bought is 
supposed to have an optical scroll thing, I'm not sure if that will move 
the pointer around or just scroll the screen. If it moves the pointer I 
bet I can play pretty well with that even if I can't get the touch 
screen to do well. It's probably going to get here tomorrow, so after I 
get English windows on it I'll probably be trying that out pretty quickly.


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Re: [Audyssey] swamp speech

2011-11-03 Thread Valiant8086

Hi.
I got NVDA going with the game, that's a huge help at least, for now.

Sent with Thunderbird 3.1.14 portable.

On 11/3/2011 2:57 AM, Valiant8086 wrote:

Hi.
Do you think you could get JAWS support in Swamp? I'm afraid I can't 
understand Anna, and I haven't any other voices that are 64bit. The 
code to switch to other voices seems pretty simple to me, I have a 
program that I wrote doing it, if you could get support for switching 
voices in that would help too.


This is such an awesome game. I think people were trying to talk to me 
but I have no idea what they were saying because I can't even begin to 
understand Anna. Also I can't quite figure out how to tell the 
difference between people and zombies, going to go back through the 
read me I think to find out if I missed anything about how to do that. 
Being able to give equipment to your fellow players would be great too.


I still fail with my touch pad, not sure what it is, I think it's my 
specific touch pad needs a setting change. It either goes fast or slow 
but not anywhere in between lol. That little computer I bought is 
supposed to have an optical scroll thing, I'm not sure if that will 
move the pointer around or just scroll the screen. If it moves the 
pointer I bet I can play pretty well with that even if I can't get the 
touch screen to do well. It's probably going to get here tomorrow, so 
after I get English windows on it I'll probably be trying that out 
pretty quickly.





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Re: [Audyssey] Swamp Characters/character profiles.

2011-11-03 Thread Valiant8086
Here are my recordings. I changed a couple of the phrases to fit me 
better because I just couldn't say it right the way you asked. Hope it's 
all fine still, let me know if you'd like me to try again.

http://dl.dropbox.com/u/1586962/voiceovers%20for%20swamp.zip

Sent with Thunderbird 3.1.14 portable.

On 11/3/2011 3:37 AM, Jeremy Kaldobsky wrote:

I've finally come up with the first draft of the phrases I need.  For anyone 
who is interested, record yourself saying these 10 phrases and send them to me. 
 Please save each phrase as its own file so that I don't need to cut apart 1 
file into the separate pieces.  I haven't figured out how many different voices 
I will end up needing, but I will keep the best sounding ones.  I apologize in 
advance for anyone's recordings that I don't end up using.

Here are the 10 phrases to record.  On some of them you have a choice between a 
few options which basically mean the same thing.

"Hey", "Sup", or another short informal greeting.
"Over here"
"Follow me" or "This way"
"Roger that" or "Yes sir"
"No sir"
"Watch out!" or "Heads up!"
"I need ammo"
"Stay here" or "Stay put"
"Cover me"
"I'll cover you" or "I've got your back"

Thanks guys!



I like the idea. But I was wondering
whether it'd be possible to give each character certain
atributes and certain proficiencies? Have it like Left 4
Dead and have each character from a different background.
Someone who was or is in the Military? Proficient with all
the weapons, but if he was a sniper in the military, give
him a precision weapon that he can aim at from long range,
but requires more skill. Civilian character? Give him or her
the ability to pick random things up and use them as
weapons, since they wouldn't have any particular area of
weaponry that they're good with. I feel this makes for more
variety, along with the quests. It would change strategies a
player could use. Just some ideas.. and I'll be waiting for
those lines!


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Re: [Audyssey] Swamp, version 1.0b is here

2011-11-04 Thread Valiant8086

Hi.
I think having other messages like get put go into another buffer, or 
perhaps even the same one, as chat messages would be nice.


I was thinking last night that having that area heal a person, very 
slowly, could be nice too.


Sent with Thunderbird 3.1.14 portable.

On 11/4/2011 4:26 AM, Jeremy Kaldobsky wrote:

The safe zone is currently a place where you can leave your character if you 
need to leave the computer and do not wish to be killed and start over.  I 
believe this was first suggested by someone who hated the fear of death 
whenever he had to run to the bathroom.  That sound funny, haha.

There are 2 NPC (non-player characters) standing on either side of the 
building's doorway, who will mow down any zombies who try to get in.

I plan to expand upon the safe zone so that it functions more like a common 
base for everyone.  The multiplayer missions will be based here, as well as a 
way to drop off weapons and ammo so that others can pick them up to use.  I'm 
also considering a system to track everyone's stats, as long as you exit the 
game from within the safe zone.  This prevents people from quickly pressing 
escape just before being slaughtered by a zombie mob and still having their 
stats saved.  The details are sketchy still.

The Zombie types are Normal, Canine, Giant, Tyrant, Stalker, Matriarch, and 
Reaper.  The Canines are fast but weak.  The Normals, Stalkers, and Matriarchs 
are medium health.  The Reaper is stronger than a normal zombie, and a bit 
faster also.  The Giant zombies are very strong, but the Tyrants are the brutes 
to fear the most.  They are twice as strong as Giant zombies.

I like your idea for a repeat message button.  I've written it down so I 
remember to put it into the next update.



HI,

Couple of questions:

1. What does the safe zone do?

2. You said there are 3 new types of zombies. Please list
all the different
types and the differences between them.

3. is it possible to have a key that would repeat what you
just picked up?
Sometimes just as it says this info, it might be
interrupted and you don't
really know what it was you just picked up.

Thanks for a really cool game. Looking forward to different
missions

Rich


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Re: [Audyssey] Swamp, version 1.0b is here

2011-11-04 Thread Valiant8086

Hi.
The first sentence is a suggestion for a way to replay passed 
informational messages, things you've picked up, different area's you've 
walked through, blahblahblah. Someone asked for a key to replay the last 
message, but I think a buffer to replay through all of them could be 
nice, just like with shift period and comma reading chat messages, or 
also just putting those informational messages in so that they appear 
mixed in with chats would work in a pinch though it'd be annoying if 
you're trying to hear what someone said.


One thing I'm noticing is, swamp seems to be really quiet on my 
computer. I turn my volume all the way up, turn NVDA's volume way down 
to 30, and play that way. Is there something simple you can do to get 
the game to be louder? It's the only game that does this for me, even 
other fps games like shades of doom are nice and loud. Like, I can't 
hear people walking unless I turn it all the way up.


Speaking of which, a lot of times I'll hear a zombie growl, spin toward 
it and think I've centered on it, and then I'll just stand there and 
wait for it to make more noise so I can tell if I've aimed at it 
properly. Time and again I could sit there a long time, and the monster 
would just sit there and do nothing. I can walk toward it and suddenly 
get attacked with absolutely no warning. Other times I can do a search 
fire, just fire, move right a bit, fire, swing right a bit, fire, swing 
left a lot, fire, etc. Bad for my accuracy.


Do you think you could make the grass footstep sounds a bit louder, so 
they are more around the same volume as concrete and dirt footsteps?


Do you think you could give out coordinates with a certain command? This 
could help one call other players to a certain area. Many times I've 
chatted that I'm in deep doodoo, people ask me where, and I can't tell 
them because the v key doesn't say anything and either I've been 
whirrling around firing at zombies then running along until I encounter 
more that I don't even know which direction I've been traveling so 
couldn't tell you if I was just west of auto mart, etc or I just started 
playing and am surrounded and haven't the slightest clue where I spawned 
at. Maybe shift v could give you x y coordinates, unless somehow swamp 
doesn't use coordinates in the code at all. Then I could say I'm at 4500 
3440 and someone at 3800 3500 could walk south and a little east to try 
and get to me.


Sometimes the game crashes during mid play, it just closes cleanly. I 
think you already know about that though, seems some people were 
chatting about it in game.


I idled in the safe zone a while ago, and came back to have no game 
open, I guess it crashed again.


Didn't you talk on this list a few days ago a lot about some system for 
aiming at the monsters? Some radar thing that lets ou know if you've got 
a nice aim going on? I think a very fast beep with about 100ms of delay 
between each beep that increases in pitch slightly, then goes up really 
high if you're dead center. I think this is a fare suggestion myself, 
since after all sighted players of other games might have a scope or 
laser site that enables them, if they've enough time to bother, to get a 
really good shot. I can just imagine how much fun the hunting rifle 
would be with liberal use of that scope. That'd put true meaning to 
being a sniper on there.


Last one, I continually encounter monsters and stand trying to kill them 
for a good while only to finally give up and walk up to them to find out 
I've been firing at a wall of a building I didn't know was there and the 
monster is inside. I think if you can code it the best solution for this 
is to make it sound very quiet like they're a really long ways away, 
then I'll try to walk toward them, encounter the wall, maybe try to walk 
around the structure to get to the creature, but find out in doing that 
they're inside, not just way over on the other side of the structure. It 
wouldn't be so bad if I knew I was aiming right at them, I just don't 
know if maybe I'm hitting the wall right next to, and on the far side, 
of the monster than me, and need to swing one way or the other and give 
it another try.






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Re: [Audyssey] Swamp, version 1.1b

2011-11-05 Thread Valiant8086

G for greeting
f for follow me
h for over here
a for need ammo
c for cover me
w for watch out
b for I got your back
n for no sir
y for yes sir
r for roger that
s for stay here
In short, the first letter of the first word involved, unless that 
letter is already used for another phrase, then the first letter of the 
second word etc.


Another one I'd like to see added is
help, or I'm in big trouble over here! etc
and
Thanks! or You saved my backside! Whew!

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On 11/5/2011 5:15 AM, Darren Duff wrote:

While I like the voice keys they are hard to remember and aren't very
intuitive.  Could we change them to something different?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Friday, November 04, 2011 8:07 PM
To: audyssey
Subject: [Audyssey] Swamp, version 1.1b

Version 1.1b is here.  I hope it will solve most, if not all, of the
currently reported bugs and crashes.  Here is a list of changes.

Changes from version 1.0b to 1.1b
-

- Stalkers no longer growl until they are chasing you.  This makes them a
bit stealthier.
- Dogs have faster footsteps to simulate the extra feet.
- Fixed a small issue with the safe zone guards.
- The backslash (\) key now does the same thing as the Pause/break key for
pausing the background music.
- The pistol silencer has been added.  If you find a silencer, pressing 2
again will attach the silencer to your pistol.  The gun is very quiet but
also does a little less damage than the unsilenced pistol.
- Fixed the problem where the current location would show up blank at times.
- Fixed the bug that would get people trapped in the main menu if they
pressed escape during a game.
- You now can not attack while in the safe zone.
- Fixed a reverb issue with the guards outside of the Safe zone.
- Pressing Shift + V announces your coordinates on the map, so that others
can find you easier.  Coordinate 1,1 is located the very North-West corner
of the map.
- I've made a few changes that I hope will stop the game from crashing if
you leave it sitting for a long time.
- Voice messages are now available.  Press F followed by another key to
speak a phrase to the other players online.
+ Right mouse button asks someone to follow you.
+ Left mouse button is a warning message.
+ The A key is some form of yes.
+ The D key is some form of no.
+ The S key says follow you.
+ The W key is a greeting.
+ The Z key asks them to cover you.
+ The X key says you will cover them.
+ The C key says to stay here.
+ The R key says you need ammo.
- The Single player is still basically left unchanged, but I did fix the
footsteps.

The full download is still uploading with an estimated 22 minutes remaining,
so if you try to download and it won't let you, then you probably need to
wait for it to finish uploading.  But as I did a few versions ago, I am
offering a much smaller patch download that will only add and replace what
is necessary.  It assumes you already have been using version 1.0b.  So if
you already have version 1.0b then there is no need to do the longer
download, just grab the smaller one and extract it into your Swamp folder.
Enjoy!

www.kaldobsky.com/audiogames/SwampPatch.zip

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[Audyssey] swamp single player

2011-11-05 Thread Valiant8086

Hi.
Someone was saying yesterday that single player is virtually impossible. 
At that time it really was since you couldn't walk, but still, with this 
new one I walked out of the cabin and was sure enough surrounded all 
right. I just started wreeking havoc left and right litterally. I killed 
27 of them before they got me, but point is, It's doable to get 12 of 
them at leas,t although how to get back in the cabin is another thing, 
though I could have taken one step out the front door and got my 12 
kills easily enough I think, turned around  and walked right back in to 
check on the guy in there.


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Re: [Audyssey] swamp problem

2011-11-07 Thread Valiant8086

Hi.
This is because a mac's touch pad doesn't have native right click. I 
think you can hold down control or some other key while you click to do 
a right click. My suggestion would be get a desktop mouse to use with 
it, unless you like the portability of the computer on your lap, in 
which case I think  you might just have to play with a different 
computer. My hp computer has a touch pad similar to the mac, but it 
uses  the thermal touch sensor to detect whether you're on the bottom 
left or right to figure out which way to click. Only problem is, if you 
are just touching the left side, not pressing it down, but press down 
the right side, you fire your gun and don't walk. Lol.


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On 11/7/2011 3:59 PM, michael maslo wrote:

Hi list:

I am having a problem with swamp on my laptop. I have a mac and running a 
virtual machine.

When I click on right click of a mouse i shoot my gun.

Is this supposed to happen? I read the instructions and thought that the right 
click was supposed to make the character move.


Am I correct with this?
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Re: [Audyssey] Swamp reflections.

2011-11-09 Thread Valiant8086

Hi.

My router reserves dhcp addresses, so if power goes out, what ever, it 
still forwards any forwarded ports to the proper target.


Regarding what you said about being pretty stable, I have one strange 
problem I've been having. Occasionally swamp just closes for me, Can I 
find out what caused it? I just crashed it and haven't restarted it. The 
error was something about missing protocol or some such. I'm afraid I 
was a little flustered and didn't think to take careful attention to 
what it said until now. It crashed for me twice today. I wonder if it's 
my internet? I've been having internet issues anyway. I think it's 
crashing hard like tha when it loses conectivity.



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On 11/8/2011 4:37 PM, Jeremy Kaldobsky wrote:

I'm sorry not not seeming as active lately.  I've been busy with a few things, 
working on Swamp, and reading many many emails posts and messages.  Because I 
was finding myself responding to about 40 messages a day, some being quite 
long, I have started to conserve energy by not responding to everyone for the 
time.  I am still receiving and reading them all, so please don't misinterpret 
my quietness as a lack of interest in the community's thoughts.

The game of course has bugs in its current form, but for the most part it is 
pretty stable.  When I'm not accidentally pulling the Ethernet cord out of the 
server it is stable, I mean.  Haha, sorry again to all of those who were 
affected by that yesterday.  Because the game is fairly stable, I am taking 
this time to implement several changes before I upload the next game update.  
At various stages in development, a programmer will hit places where much time 
is needed to proceed but an outside viewer wouldn't notice any changes.  
Foundations need to be built, code needs to be optimized, and few of those 
things bring about fun new content in and of themselves.  I am at one of those 
points in the code, so it is going to take a bit longer before the next update.

I also plan to hot glue the cord into the back of my server, ROFL!  I'm also 
considering building something to alert me in the event that my lousy ISP 
resets my connection and changes my router redirect settings like it has done 
twice already.

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Re: [Audyssey] Perilous Hearts preorders?

2011-11-09 Thread Valiant8086

Hi.
Don't forget that if you don't have q9, you could purchase that, and 
that would probably help too.


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On 11/9/2011 6:16 PM, Curt Taubert wrote:

I would preorder for this game for sure.
- Original Message - From: "Darren Duff" 
To: "'Philip Bennefall'" ; "'Gamers Discussion 
list'" 

Sent: Wednesday, November 09, 2011 5:14 PM
Subject: Re: [Audyssey] Perilous Hearts preorders?



I would be willing to preorder for sure!

-Original Message-
From: gamers-boun...@audyssey.org 
[mailto:gamers-boun...@audyssey.org] On

Behalf Of Philip Bennefall
Sent: Wednesday, November 09, 2011 5:24 PM
To: Gamers Discussion list
Subject: [Audyssey] Perilous Hearts preorders?

Hi all,

I'm really very happy with the response I received for the game audio 
demo
of Perilous Hearts, and so I wanted to ask the community a question. 
Would
you consider placing a preorder for this game if the possibility was 
there?
I know that the history of game preorders has been rocky in this 
community,

but the difference in my case would be that you would agree to a small
contract before ordering that basically would say:

1. You get a slightly discounted rate when you preorder.

2. We give you a definite release date. If the game is not released 
on this
exact date or earlier, within a 24 hour period, you are entitled to a 
full

refund.

3. You would not have any kind of special privilege when it comes to
requesting feature x, but I would certainly pay more attention to
suggestions from preorder users provided that I personally thought 
they were

good ones.

Naturally, if I went down this root I would put up a playable demo of 
the

game at the same time as I made preordering available. This would not
include all the cut scenes etc that the finished game will contain 
and it

would still use Sapi, but the game play would stretch as far as level 2
which is where the real demo will also end.

The reason I am considering this is because the funds for the game are
running out, and so I cannot justify spending a lot more money on it 
out of

my own pocket. But if I had some money from preorders I would be able to
invest that to make the game the best it can possibly be.

I would very much appreciate feedback on this.

Thanks!

Kind regards,

Philip Bennefall
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[Audyssey] swamp playthrough

2011-11-11 Thread Valiant8086

Hi.
Jeremy, can you link this in your readme file for swamp.

Here's an informal play through of Swamp version 1.1. I did it while 
testing out that program some of you were talking about on here just 
awhile ago, Soundtap. I put it on my website and I think I'll leave it 
where it is now. It's not as good as I'd like, but it's a start.

http://valiant8086.com/games/sims/swamp/swamp play through.mp3

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Re: [Audyssey] swamp playthrough

2011-11-11 Thread Valiant8086

   Hi.
Thunderbird broke the link, here we go again
http://valiant8086.com/games/sims/swamp/swamp%20play%20through.mp3

Sent with Thunderbird 3.1.14 portable.

On 11/11/2011 5:15 PM, Valiant8086 wrote:

Hi.
Jeremy, can you link this in your readme file for swamp.

Here's an informal play through of Swamp version 1.1. I did it while 
testing out that program some of you were talking about on here just 
awhile ago, Soundtap. I put it on my website and I think I'll leave it 
where it is now. It's not as good as I'd like, but it's a start.

http://valiant8086.com/games/sims/swamp/swamp play through.mp3




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Re: [Audyssey] swamp playthrough

2011-11-11 Thread Valiant8086

Hi
now I broke it by typing it wrong. Last try, I think
http://valiant8086.com/games/sims/swamp/swamp%20playthrough.mp3

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On 11/11/2011 5:20 PM, Valiant8086 wrote:

   Hi.
Thunderbird broke the link, here we go again
http://valiant8086.com/games/sims/swamp/swamp%20play%20through.mp3

Sent with Thunderbird 3.1.14 portable.

On 11/11/2011 5:15 PM, Valiant8086 wrote:

Hi.
Jeremy, can you link this in your readme file for swamp.

Here's an informal play through of Swamp version 1.1. I did it while 
testing out that program some of you were talking about on here just 
awhile ago, Soundtap. I put it on my website and I think I'll leave 
it where it is now. It's not as good as I'd like, but it's a start.

http://valiant8086.com/games/sims/swamp/swamp play through.mp3




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Re: [Audyssey] swamp playthrough

2011-11-11 Thread Valiant8086

Hi.

Thanks for the positive comments. I will remember to try normalizing 
next time. It's just that I tend to try to steer away from those as I 
don't want to not convey the true volume of something. Soundtap though 
tends to want to keep my microphone too low though if I increase my 
boost any more I distort pretty easily. What I got is pretty good 
compared to how it started out. I might have been better off using two 
recorders, perhaps a hardware device for my speech and gold wave, my 
editor of choice, recording plain old stereo mix. I've had someone else 
record like that in the past for the randomage podcast. Mixing those 
together just perfectly is a lot of fun.


Oh, speaking of my below signature, I got the little computer I was 
talking about. The touch screen isn't working out. If I try to use my 
touch screen all I can manage is to fire. I can't slide my finger left 
and right to turn either. So touch screens for Swamp at least in my case 
are a no go. This little computer does though have a little track pad 
just to the right of the screen which I can move my thumb on. It works 
well. Left and right click  buttons are on the left side of the screen 
to be used with the left thumb. It works but is inconvenient when I have 
to reload or do something else that requires the keyboard. Not to 
mention if I use headphones the cord coming out of the right side of the 
computer is perfectly placed to interfere with holding onto the computer 
in the best position to move around with the mouse.



Sent with Thunderbird 3.1.16 portable, very portably indeed. Laboriously 
composed on a computer that makes a netbook seem pretty large.


On 11/11/2011 7:20 PM, Jeremy Kaldobsky wrote:

Che beat me to it, but I also wanted to compliment you on the walkthrough!  
I've added the download link to the game's readme.txt file so that other people 
can find it easily.


Hi
now I broke it by typing it wrong. Last try, I think
http://valiant8086.com/games/sims/swamp/swamp%20playthrough.mp3


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Re: [Audyssey] more about swamp

2011-11-12 Thread Valiant8086
You know, that's a fantastic idea! Jeremy, could you consider 
implementing that?

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On 11/12/2011 1:43 PM, Johnny Tai wrote:
I want a "random taunt" one... 'Come get a load of this!' 'You won't 
find an easy meal here!'


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Re: [Audyssey] A review of the swamp game by Darren Duff

2011-11-12 Thread Valiant8086

Hi.
Nice review. I just got done listening to it. I got a bunch of good 
laughs out of it.

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On 11/12/2011 12:42 PM, Darren Duff wrote:

Here is my demo.  I hope some of you find it amusing and helpful.
http://www.sendspace.com/file/mzju78
Darren Duff.

amateur radio station KK4AHX.

Follow me on twitter @blinddrummer.

friend me on face book http://www.facebook.com/blinddrummer.

Drummer for The Overflow worship band!

http://www.theoverflowband.com  .

Personal Phone: (678)936-6113

Mobile E-mail mobiledu...@gmail.com

primary E-mail duff...@gmail.com

MSN darren...@hotmail.com

skype duffman31279


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Re: [Audyssey] thoughts on swamp

2011-11-13 Thread Valiant8086

Hi.
I'm not Jonnie I admit, but being able to boost both sides together too 
would sure be nice. My game is still quiet, regardless of skype. By the 
way, what you're referring to when you told me about skype making the 
volume of other sounds decrease is a feature in win7 that is found in 
the sounds control pannel under the communications tab. It allows you to 
select whether or how much you want your volume of other sounds to be 
decreased when in a VOIP call. I usually have this hp's volume at about 
20 percent, but when I play swamp, I put it at 100 percent and use NVDA 
to read it instead of JAWS, as NVDA allows you to turn down the speech 
volume. I use it at about 20 percent and that's what I was doing with 
swamp though I didn't mention it in the review. If I'm not mistaken 
Shades of Doom uses the same language and technology as Swamp, and it's 
not quiet like that. If I have to, I'm happy to at least be able to turn 
it up at all, but it sure is quiet on my end. Also, a cool feature in 
win7 is that you can adjust the volume of running programs individually 
using the sound mixer aplet, but the sigmotel, IDT audio what ever you 
want to call it, in my hp pulls the master volume up when you increase 
the volume of something. So the only solution there is to turn master 
volume all the way up then bring down everything but swamp. That messes 
those other programs up when you're done playing and want to do other 
things, though. So My NVDA solution is ;probably the best for now.


Thanks for bringing us this game. I'm pretty hooked on it. I'm happy I'm 
at least somewhat good at it. I'm lucky to be able to play anything, and 
I'm not half bad at swamp, at least not by my own standards. I'm ready 
to record the new lines for my voiceover whenever.



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Re: [Audyssey] thoughts on swamp

2011-11-13 Thread Valiant8086

Hi.
I thought yours was too quiet too. I assumed, since you said earlier 
that yours is not quiet, that it was the way you were recording, just 
that your microphone was hotter than the game, but the way you recorded 
it is more or less how my game sounds normally. I never heard any of the 
monsters you talked about in your game unless they growled. You were 
hearing a lot more than I was able to hear listening to the podcast. I 
know I have a hearing loss, but I didn't think it was that bad. I guess 
I should just be happy that I can at least fix it on my computer and get 
it so that I'm pretty comfortable with it.


Jeremy, I know I already mentioned it, and I bet you heard me the first 
time, but just in case, do you think you could increase the volume of 
the footstep sounds for grass? Unless Kai handles that. Sorry if I 
didn't spell that right. Of course, maybe they're supposed to be quiet, 
and the monsters have more trouble hearing you in the grass too, in 
which case I would retract that request.

Sent with Thunderbird 3.1.16 portable.

On 11/13/2011 4:10 AM, Darren Duff wrote:

That's nasty! Lol! I want windows to just be windows and leave my sound
alone! No wonder I haven't upgraded to 7 yet! Ah... Good ol win xp! I love
you! *grin*

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Valiant8086
Sent: Sunday, November 13, 2011 3:18 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] thoughts on swamp

Hi.
I'm not Jonnie I admit, but being able to boost both sides together too
would sure be nice. My game is still quiet, regardless of skype. By the way,
what you're referring to when you told me about skype making the volume of
other sounds decrease is a feature in win7 that is found in the sounds
control pannel under the communications tab. It allows you to select whether
or how much you want your volume of other sounds to be decreased when in a
VOIP call. I usually have this hp's volume at about 20 percent, but when I
play swamp, I put it at 100 percent and use NVDA to read it instead of JAWS,
as NVDA allows you to turn down the speech volume. I use it at about 20
percent and that's what I was doing with swamp though I didn't mention it in
the review. If I'm not mistaken Shades of Doom uses the same language and
technology as Swamp, and it's not quiet like that. If I have to, I'm happy
to at least be able to turn it up at all, but it sure is quiet on my end.
Also, a cool feature in
win7 is that you can adjust the volume of running programs individually
using the sound mixer aplet, but the sigmotel, IDT audio what ever you want
to call it, in my hp pulls the master volume up when you increase the volume
of something. So the only solution there is to turn master volume all the
way up then bring down everything but swamp. That messes those other
programs up when you're done playing and want to do other things, though. So
My NVDA solution is ;probably the best for now.

Thanks for bringing us this game. I'm pretty hooked on it. I'm happy I'm at
least somewhat good at it. I'm lucky to be able to play anything, and I'm
not half bad at swamp, at least not by my own standards. I'm ready to record
the new lines for my voiceover whenever.


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Re: [Audyssey] thoughts on swamp

2011-11-13 Thread Valiant8086

Hi.
Thanks for the idea. I won't have to ask you to do it, though, I can 
increase the volume myself. Why didn't I think of that?

Sent with Thunderbird 3.1.14 portable.

On 11/13/2011 7:23 PM, john wrote:
Ah, that explains quite a bit. It threw me off not being able to here 
nvda with the weapon changes etc. The thing your talking about where 
windows raises the master volume is a generic windows 7 thing. If any 
of the programs listed in the volume mixer go over the current master 
level, the master will rise to the highest point. Lowering the master 
volume lowers all the programs
currently playing sound by the same amount, meaning that if you had a 
program say 10% less than master and changed the master volume, that 
program would raise or lower accordingly, but would still be 10% lower 
than master.


Hope this makes sense,
John.
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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Valiant8086

Hi.
What is wrong with the touch pad? My touch pad works great.
Sent with Thunderbird 3.1.14 portable.

On 11/14/2011 1:14 PM, alex wallis wrote:

Hi list.
I guess this question has been asked before,
but is there a way I can play swamp without the mouse?
I realise that the mouse is more accurate than keyboard navigation,
however I am playing on a laptop, and so only have a track pad.
also, I can easily see myself clicking outside the window and opening 
other stuff on the computer, plus, I guess I am just lazy and would 
rather use the keyboard.
perhaps some alternative keystrokes could be added such as control for 
firing your gun etc,
of course I guess movement will be a bit of a problem given the arrow 
keys control radar functions, but I would really rather use the 
keyboard for navigation and firing of weapons.
I just had a thought, perhaps alt and the arrow keys could be added in 
to allow for navigation with the keyboard. so alt and up could move 
you forward, alt and down could move you back, and alt left and right 
could side step you.


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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Valiant8086

Hi.
I do, and it doesn't. I already mentioned this, maybe you missed it or 
it didn't get sent.


Mine makes the weapon fire when I touch, and then doesn't let me swing 
around. Weird. That's ok though because it has an inch square touch pad 
on the right side of the screen and left and right click on the left. 
Though like I said in my earlier email, apparently the computer isn't 
powerful enough to run swamp. The game's loop doesn't go fast enough 
assuming it does use a loop and it acts like it. I have to hold down my 
left or right click for a second or so to get anything to happen. And 
everything happens about half speed. It's kind of cheating on my part 
because I have double the time to react to a zombie.


Sent with Thunderbird 3.1.14 portable.

On 11/14/2011 2:27 PM, Jeremy Kaldobsky wrote:

Yes, a laptop touch pad will work.  Also if anyone happens to have a touch 
screen monitor it should work as well.


Does it work with a touchpad? Because
when I'm on the laptop I don't have an
external mouse


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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Valiant8086
Jeremy, can you add a way to walk forward with the keyboard though? We 
will still require the mouse to aim and fire. The problem is mac touch 
pads can't right click, Hitting alt to walk instead, for that situation, 
would be very nice. And I don't think it's giving up on your stance, as 
aiming with cardinal directions just won't cut it. Actually I can do it 
but I still prefer my touch pad for that. It would help me even on my hp 
computer because I can't right and left click at the same time do to the 
way my touch pad is designed. I mentioned that a few emails ago. If you 
touch the bottom left corner of the touch pad while holding down the 
bottom right corner you fire your weapon and stop walking, even though 
you aren't pressing down the bottom left side. This is because the touch 
pad uses it's touch sensor to figure out which button you want to click 
left or right, and only has one physical button located under the pad, 
at the very bottom of it in the center. It seems to check left click 
first, then right. If you touch left side but have it pressed down with 
right, it thinks you're left clicking and totally ignores the right 
click. Also, do you know a way to cheat and disable tap to click without 
doing it manually in your touch pad settings? I need tap to click to be 
on to turn my touch pad on and off, since I have to touch the top left 
corner of it twice quickly to do that and turning off tap to click 
disables that ability. I can manually turn my touch pad off but it comes 
back on after I restart my computer and I have to manually turn it off 
once again. If swamp could somehow ignore tap to click that would sure 
be nice. Actually that would probably fix the fire on touch problem with 
touch screens too, although I think it still won't turn.



Sent with Thunderbird 3.1.16 portable.

On 11/14/2011 5:46 PM, Valiant8086 wrote:

Hi.
I do, and it doesn't. I already mentioned this, maybe you missed it or 
it didn't get sent.


Mine makes the weapon fire when I touch, and then doesn't let me swing 
around. Weird. That's ok though because it has an inch square touch 
pad on the right side of the screen and left and right click on the 
left. Though like I said in my earlier email, apparently the computer 
isn't powerful enough to run swamp. The game's loop doesn't go fast 
enough assuming it does use a loop and it acts like it. I have to hold 
down my left or right click for a second or so to get anything to 
happen. And everything happens about half speed. It's kind of cheating 
on my part because I have double the time to react to a zombie.


Sent with Thunderbird 3.1.14 portable.

On 11/14/2011 2:27 PM, Jeremy Kaldobsky wrote:
Yes, a laptop touch pad will work.  Also if anyone happens to have a 
touch screen monitor it should work as well.



Does it work with a touchpad? Because
when I'm on the laptop I don't have an
external mouse


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Re: [Audyssey] swamp saving game question

2011-11-15 Thread Valiant8086

Hi.
It's close, you only need hit escape twice if you want to keep playing. 
Daren just means to say to do that instead of hitting escape once and 
then hitting multiplayer in the menu again. For one thing it's a lost 
faster and for another you'll keep your weapons all loaded and still be 
in the safe zone. Of course, if you want to pop back randomly in some 
place then do it the other way. If you want to quick you can just escape 
once and hit exit in the menu.


Sent with Thunderbird 3.1.14 portable.

On 11/15/2011 10:27 PM, Che wrote:

 hey ya steady,
  i learned through darren's podcast that we're supposed to go to the 
safe zone, then hit escape twice to save our progress.  you can then 
quit the game, or keep going if you like.
  i haven't had time to play today to check this out, and i may be mis 
remembering what Darren said, but i think that is right.

  Later
che


On 11/15/2011 8:49 PM, Steady Goh wrote:

Hi Jeremy, when does the server save my game stats? Is it every time i
enter the save zone or only when i quit game?
Every time when i start game, only the pistol is loaded. I have to
reload other guns even if they were not empty when i exit from the save
zone. The pistol always starts full and not the number of bullets left
when i quit. Is it ment to be?
The server also doesn't save the player's health info.

锦发/Steady Goh
- Original Message - From: "Jeremy Kaldobsky"

To: "Gamers Discussion list" 
Sent: Wednesday, November 16, 2011 3:29 AM
Subject: Re: [Audyssey] swamp suggestions and questions


The Axe is very much a skill based weapon in that regard. The attack
range is slightly longer than the zombie's reach, so if you strike at
just the right moment and then move back, you will cleave the monster
but never give it a chance to slash back. I have witnessed a few people
pulling this off with great skill, while the myself and the rest are
still trying to get the hang of it. lol.


Ah man... Ya gotta take way all the
fun *grin* One thing I don't understand is how some people
are making 1 swing kills with the ax and not getting
attacked. Is there a method to the madness?



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Re: [Audyssey] correspondence

2011-11-16 Thread Valiant8086

Hi.
I think you have a JAWS video intercept problem. Are you on Alter Aeon 
or skype?


Sent with Thunderbird 3.1.14 portable.

On 11/16/2011 7:07 AM, Kim Friedman wrote:

Hi, I'd like to get messages from those who do role playing and/or
mudding because this is something I'd like to learn how to do and I am
having a quite difficult time even making the attempt to do so. For one
thing, my screen reader (Jaws 13) hasn't been working with the one MUD
client I have (VIP MUD) because if I use the arrow keys from within a
game, it's as if the screen is blank and there's nothing there even
though text may be on the screen. The MUD client also seems to
disconnect at the drop of a hat, so I feel as if I'm in Dickens'
circumlocution office (Reference, Little Dorrit by Charles Dickens, in
which the hapless person is going round in circles and backwards at the
same time, in short, going nowhere at all). It doesn't do any good to
tell me to try different Mud clients out as I have no idea how to
determine if I like them or not. (You're talking to the one who doesn't
know what to do with the Mud client she already has, let alone any
others which might be used by the blind.) As far as I know, there is
absolutely no literature on the subject for rank beginners like myself.
I can't seem to get beyond first base in playing an RPG because of this
MUD client problem. The text (if it does come) arrives in great clumps
and as I said, I can't even review what's there to make any decisions.
Please help me out as I am seriously frustrated about this whole
situation. Regards, Kim Friedman. P.S.: I'd like also to know if the
Iron Realms games are regarded as accessible (games are Achaea, Aetolia,
Lusternia, Emperion, and Midkemia [the last based on Raymond E. Feist's
novels).) K.


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Re: [Audyssey] correspondence

2011-11-16 Thread Valiant8086
Hi. This isn't completely true. I've had it happen both ways to me in 
the past so I know what I'm talking about in this case. The way you're 
talking about is one of the things that can happen. The other is that 
video intercept is installed, but not currently working properly. The 
result of it just not working properly is that it doesn't read certain 
things, notably the names of tabs in some multi page dialogue boxes, 
like Windows  Task Manager and also that the JAWS cursor just reads 
blank blank all the time. This problem can be brought about in a variety 
of different intricate ways, but most common is that something changed 
in video settings. Resolution changes for instance. A few laptops start 
the problem if they are put  into and later brought out of stand by or 
sleep depending which OS, or hibernation. Some will do it if they 
support docking stations and happen to get hooked into one or removed 
from it. There are some Linovo computers that are really bad for this 
for some reason. I've even seen it happen if a certain program throws up 
a window that is transparent but which takes foreground or if a program 
throws up a notification window that isn't part of the task bar or alt 
tab loop. If you try to use the jaws cursor it may just read that 
window, not read anything, read mixes of tidbits from the window you 
want and that window and possibly a window you don't even want to hear 
anything about, or just read properly like you wanted. Mcafee Anti Virus 
for instance does this a lot.


Win7 and Vista are supposed to be better about it because of mirror 
driver instead of video chaining, but It still happens there too every 
now and then.


Restarting JAWS or the whole computer might fix it.

Although VIP Mud doesn't require the JAWS cursor anyway, you use the 
read only edit window to read, which you can reach by pressing tab from 
the input window. It's still possible for video intercept problems to 
mess up that sort of situation, though I don't know if JAWS relies on 
video intercept to read that particular window in VIP Mud. I kind of 
doubt it but I have seen it make other read only fields show up as blank 
when they weren't before. Usually I just restart JAWS when it happens to 
me and that fixes it.

Sent with Thunderbird 3.1.14 portable.

On 11/16/2011 12:24 PM, Trouble wrote:
If it was a jaws video intercept problem. Then jaws wouldn't work at 
all and state a video intercept not installed.


At 11:15 AM 11/16/2011, you wrote:

Hi.
I think you have a JAWS video intercept problem. Are you on Alter 
Aeon or skype?


Sent with Thunderbird 3.1.14 portable.

On 11/16/2011 7:07 AM, Kim Friedman wrote:

Hi, I'd like to get messages from those who do role playing and/or
mudding because this is something I'd like to learn how to do and I am
having a quite difficult time even making the attempt to do so. For one
thing, my screen reader (Jaws 13) hasn't been working with the one MUD
client I have (VIP MUD) because if I use the arrow keys from within a
game, it's as if the screen is blank and there's nothing there even
though text may be on the screen. The MUD client also seems to
disconnect at the drop of a hat, so I feel as if I'm in Dickens'
circumlocution office (Reference, Little Dorrit by Charles Dickens, in
which the hapless person is going round in circles and backwards at the
same time, in short, going nowhere at all). It doesn't do any good to
tell me to try different Mud clients out as I have no idea how to
determine if I like them or not. (You're talking to the one who doesn't
know what to do with the Mud client she already has, let alone any
others which might be used by the blind.) As far as I know, there is
absolutely no literature on the subject for rank beginners like myself.
I can't seem to get beyond first base in playing an RPG because of this
MUD client problem. The text (if it does come) arrives in great clumps
and as I said, I can't even review what's there to make any decisions.
Please help me out as I am seriously frustrated about this whole
situation. Regards, Kim Friedman. P.S.: I'd like also to know if the
Iron Realms games are regarded as accessible (games are Achaea, 
Aetolia,

Lusternia, Emperion, and Midkemia [the last based on Raymond E. Feist's
novels).) K.


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Re: [Audyssey] swamp saving game question

2011-11-16 Thread Valiant8086

Hi.
I have 1000 shotgun shells, 7000 assault rifle and 3000 45 rounds. I 
like the mp5 a lot because it doesn't hit very hard, meaning you have to 
fire more on a zombie to finish it off. This translates to improving my 
accuracy. The assault rifle might miss 3 times then only take two shots 
to kill it.

Sent with Thunderbird 3.1.14 portable.

On 11/16/2011 2:34 PM, john wrote:
I'm usually around 150-300 pistol, and the same amount of rifle ammo, 
so it's all a matter of how much you have. I've had many situations 
where I can't even reload my mp5/hunting rifle due to low ammo.


- Original Message -
From: Dakotah Rickard  wrote:
Problem here is that you loose a bunch of ammo.

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Re: [Audyssey] More swamp 1.2b anomalies

2011-11-22 Thread Valiant8086
I also found a bug that gave me 1500 reputation. No idea how that 
happened. I had around 20 some, died, ventured out, made it back to the 
safe zone, and noticed I had 1500 something.


Can you put a key for checking reputation in? How about adding it to c.


Sent with Thunderbird 3.1.14 portable.

On 11/21/2011 8:59 PM, Christopher Bartlett wrote:

When equipping a weapon that has been fired, reloading does not decrement
your stored ammo correctly.  Example:  I find 40 45ACP bullets while
wielding my axe.  I had 1 left in the pistol.  When I re-equip and reload, I
still have 40 ammo left and eight in the gun.



Reputation seems to behave randomly on death.  I had 238 reputation recently
and I don't think that's correct, though perhaps that would be my cumulative
score.  I just died again, so I'm not sure what it will be when I go back.



Experience also seems to have something of a bug in it as it's resetting
with death, though mine isn't resetting to 0 anymore.  I did manage to get
back to the safe zone and save.  Perhaps that's why.



Health completely resets when you return from exiting in the safe zone, a
nice loophole to take advantage of when you're out of med kits and at 5%
health.



I agree with others that my own footsteps are too loud in relation to the
rest of the soundscape.



Love the m-60; you can clear the Carrigan Bridge if you're properly placed
with it, even if it has its usual swarm of zombies.



And, my kudos to Kai, for excellent sound upgrades.



 Chris Bartlett



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Re: [Audyssey] More swamp 1.2b anomalies

2011-11-22 Thread Valiant8086
Also, when buying ammo I've had it happen a couple of times that it 
didn't actually give me any ammo. One time I had to sell the ammo I had 
and buy more to get anything for my pistol.


Sent with Thunderbird 3.1.14 portable.

On 11/21/2011 8:59 PM, Christopher Bartlett wrote:

When equipping a weapon that has been fired, reloading does not decrement
your stored ammo correctly.  Example:  I find 40 45ACP bullets while
wielding my axe.  I had 1 left in the pistol.  When I re-equip and reload, I
still have 40 ammo left and eight in the gun.



Reputation seems to behave randomly on death.  I had 238 reputation recently
and I don't think that's correct, though perhaps that would be my cumulative
score.  I just died again, so I'm not sure what it will be when I go back.



Experience also seems to have something of a bug in it as it's resetting
with death, though mine isn't resetting to 0 anymore.  I did manage to get
back to the safe zone and save.  Perhaps that's why.



Health completely resets when you return from exiting in the safe zone, a
nice loophole to take advantage of when you're out of med kits and at 5%
health.



I agree with others that my own footsteps are too loud in relation to the
rest of the soundscape.



Love the m-60; you can clear the Carrigan Bridge if you're properly placed
with it, even if it has its usual swarm of zombies.



And, my kudos to Kai, for excellent sound upgrades.



 Chris Bartlett



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[Audyssey] swamp

2011-11-22 Thread Valiant8086

Hi.
I'm also experiencing that the impact sounds are too faint or the weapon 
sounds are too loud or both to tell if I hit something. I can hear walls 
being hit generally but not zombies. I edited the sound for my pistol 
firing and that made a big difference.

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[Audyssey] another swamp bug

2011-11-22 Thread Valiant8086
When you go to write a message to someone while using NVDA you hear the 
previously displayed text when you hit enter before your message is 
read. 1.1 didn't do this. I think the window message or what ever used 
to get cleared before hand. NVDA can repeat text if it hasn't been 
cleared yet. Swamp usually doesn't clear it, but sometimes it does. I 
usually don't hear what I picked up over the sound of my footsteps etc 
so I either do caps lock up arrow or caps lock t to repeat it but 
sometimes it just says swamp or blank when I do this while other times 
it does indeed repeat. Is swamp accidentally clearing the message sometimes?


When using jaws, there is a bit of a delay before speech. The delay 
lasts until after the select sound in the menus, which is too loud. Is 
swamp making jaws delay for that on purpose? If so can you get NVDA to 
do it too? I edited the select sound and turned it down by like 15 using 
gold wave's volume affect and it's still plenty loud.


I know folks have been complaining about the footstep sounds. But has 
anyone gone in the sewer yet? I call that loud. Lol. Not only that but 
it's nice and easy, ahem, not, to get out of there. It took me about 20 
minutes since I don't know how, if there is a way, to track the entrance 
to it.


Oh, can you make the sound for open space more pronounced? If not I can 
just edit it here so I can hear it.


I'm pretty sure I already mentioned this,, but it's almost 4 o'clock my 
time and I  had some trouble with Thunderbird so I'll mention it again 
in case. The impact sounds aren't quite loud enough to be heard over 
weapons. I know Jonnie mentioned that and I agree with him.


Here's another strange one.
A friend of mine and I talked on skype while playing at the same 
location. We exited the safe zone together and everything, but we 
couldn't ever hear one another. We couldn't even hear player messages to 
one another, you know the ones where you hit f.


Also sometimes people's chats aren't reaching everyone. The friend on 
skype helped me figure that out too. I asked a question, got a reply but 
never actually did get it. The friend happened to say oh there's your 
answer on skype is the only way I knew.


The same friend was getting all worried because neither of us can play 
Swamp any more, but I told him I thought for sure there would be plenty 
of tweaks to make it more playable like it used to be, lots of bug 
fixes. Even though I know this was a test release so you could get some 
bug reports in that doesn't mean it's not frustrating as all heck when I 
get killed literally two doesn't out of the safe zone!


Which mouse sensitivity setting will put the turn speed back the way it 
was in 1.1b? Is that default?




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Re: [Audyssey] zombie info?

2011-11-22 Thread Valiant8086
Thanks for this. Maybe Jeremy ought to put that as another option in the 
menus inside the safe zone or perhaps in the readme file.

Sent with Thunderbird 3.1.14 portable.

On 11/21/2011 10:47 PM, Kai wrote:
Canine zombies are the result of infections spreading to guard dogs 
and the like. They're large by canine standards, but are less bulky 
than any other zombie. Their light frames and quadraped form allow 
them to pursue flesh at great speed.




Giant zombies aren't necessarily gigantic. They're but larger zombies 
than normal ones, and are the result of the infection amongst athletes.




Normal zombies are the result of the infection among normal townsfolk: 
your clerks and bankers, doctors and lawyers. They're neither overly 
powerful nor fast, and represent a majority of the zombie population.




Lamprey zombies are the result of the infection among albino victims. 
They feature a raw-pink flesh, and are usually extremely slender and 
quick. their faces are mutated beyond recognition, harbouring an array 
of suckers and fangs. A lamprey will usually attack by wrapping its 
long, slender arms around the victim, then it leans forward and 
eviscerates the victim's face and throat with its fangs. The sucker 
like appendages then delve into the opening made by its fangs, 
whereupon the lamprey will devour the victim from the inside out.




Reapers are born from a specialized strain of the infection. Their 
flesh is both slimy and dotted with large pustules oozing a dark green 
fluid. their skulls grotesquely expand during the mutation to zombie 
form, and their mouthes become cavernous mauls of death. A double row 
of teeth lines the inside of their mouth, and their tongue has grown 
razor-sharp barbs that can rise through the flesh of the organ to rend 
and tear at any flesh caught within the huge jaws.




Stalkers retain some of their former cunning in their undead state. 
Among the smartest of the zombies, stalkers have learned to silently 
hunt for flesh. They're lightly built, usually are comprised of female 
hosts, and are ruthlessly tenacious.




Matriarchs and tyrants are born from a mutated strain of the 
infection. these zombies start out resembling giant zombies, but their 
corrupted innards directly convert devoured flesh into raw bone and 
muscle matter, causing the beasts to grow huge and powerful. Their 
added bulk causes them to move slower, but also renders them more 
resilient. They sport extremely thick appendages, and often prefer to 
bludgeon their victims to the brink of death before voraciously feeding.



Kai

- Original Message - From: "Johnny Tai" 
To: "Gamers Discussion list" 
Sent: Monday, November 21, 2011 6:15 PM
Subject: [Audyssey] zombie info?


Like any great zombie games, we need a list of details on the 
zombies- I'm interested to know what they're supposed to be heh, the 
dogs are fairly straight forward, the normal ones too, what about the 
rest? I think of tyrants more like the tyrants from Resident Evil 
games- but those were not zombies.

What in the blue blazes is a lamprey zombie? lol
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Re: [Audyssey] Finding Mushclient in Windows 7

2011-11-23 Thread Valiant8086
Program files x86

Sent from my iPod

On Nov 23, 2011, at 5:33 PM, "Paula Hobley"  wrote:

> Hi there
> 
> 
> 
> I am trying to follow the instruction to install the sound pack in mush
> client for material magica.  I can't find it in program files, in fact there
> are very few programs saved in program files.  Does anybody know where I
> might find the directory for either this or VIPmud?
> 
> 
> 
> Thanks in advance for your help.
> 
> 
> 
> Cheers
> 
> 
> 
> Paula
> 
> 
> 
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Re: [Audyssey] I'm appauled!

2011-11-25 Thread Valiant8086

Hi.
I like your opinions on this topic, but you do state that you can 
download 10 scanned books per month from bookshare, but it's more than 
that, in fact I believe it might be 200. I know I've downloaded more 
than 10 in one sitting before. I'll find a series and grab the whole 
series right then and there so I don't have to keep firing up WiFi on my 
Braille Plus to snare another book to read. Just downloaded about 30 
books in 15 minutes about a week ago actually. Just wanted to make sure 
you were aware you don't have to stop at 10.


Sent with Thunderbird 3.1.14 portable.

On 11/25/2011 12:56 PM, Thomas Ward wrote:

Hi Dark,

While I understand your frustration with the RNIB I think a lot of the
problem is you only have one agency in the U.K. redistributing
materials for the blind. In the USA, for example, there are several
different agencies where accessible aids, braille books, and software
products can be obtained.

For example, if I need books in accessible format I have three sources
to check. I can call up the Learning Alley--formally RFB&D--and see if
they have it in braille, in audio, or scanned text. Failing that I can
check American Printing House which has thousands of books in braille
as well. For general reading the library of congress has thousands of
books in audio, braille, and some in daisy format too. So I'm not
exactly tied to any specific agency if I want a certain sci-fi book
chances are one of the agencies above, most likely the Library of
Congress, will have it in some accessible format.

Plus that's not my only choices these days. Since Bookshare started up
I can pay a flat rate of
$50 per year and download 10 scanned books a month and read them on my
computer or convert them to braille using a braille translator and
send them to a braille printer for printing. With access to Bookshare
its made my personal reliance on the three agencies above less
essential because often times a popular book such as Harry Potter will
be posted on Bookshare a day or two after it hits stores meaning I
don't have to wait for the Library of Congress or Learning Alley to
record it, braille it, whatever. With Bookshare anything you want is
fairly easy to obtain because people of similar interests are donating
and editing their scanned books for download in daisy format.

As far as software and other products goes again there are several
choices here in the USA. There is Independant Living Aids, Maxi Aids,
LS&S, and a few others I could name. So there is some competition
between them and some incentive to carry more products, services, and
better pricing than the other guy. RNIB doesn't seem to have that kind
of competition and can do whatever they want. They are a monopoly over
there customers and if there were someone else doing the same thing
with better services for younger people RNIB would probably have to
compete.

Cheers!


On 11/25/11, dark  wrote:

Unfortunately Jeremy getting the rnib to do anything is near impossible
sinse they are a law unto themselves.

heck I've tried to get them to record sf and fantasy books for the last 22
years and mostly completely failed!

I suspect the reasons that they are behind azabat are either because A, the
chap himself has some sort of personal connection with their management, or
B, because Azabat have very much the same outlook as rnib do on blindness,
namely that all blind people are doddery old biddies who just want to sit
around, knit and play cards all day. Remember this is an organization that
produce a magazine of braille knitting patterns, but catagorically refused
to produce braille manuals for tabletop rp when I asked.

Unfortunately, as far as disability goes, places like the Us, the
netherlands, Most of scandanavia, Germany and probably quite a few more
places are far more ahead of the Uk in terms of atitude, whether that's the
government or disability organizations.

Beware the Grue!

Dark.


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Re: [Audyssey] Swamp version 1.3b patch

2011-11-25 Thread Valiant8086

Hi.
I'm having strange problems with impact sounds. I even walked up to a 
wall and swung my axe at it, and I didn't hear it hit. I'm not sure how 
to tell if I actually did hit a zombie or not, but I do know I shot one 
a few times without moving because I was pretty sure I was lined up with 
him and he died after my third shot. I don't know if he just wandered 
into my line of fire or if there was no impact sound for that one. So so 
weird.;


Sent with Thunderbird 3.1.14 portable.

On 11/25/2011 6:08 PM, Jeremy Kaldobsky wrote:

I'll add it to the list.  Sadly I've already been told that the new patch isn't 
solving the reputation bug.  It works perfectly when I'm testing, so I am quite 
frustrated.



think music's broken


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Re: [Audyssey] Swamp version 1.3b patch

2011-11-25 Thread Valiant8086

Hi.
Is the guard for the safe zone supposed to growl like a zombie?
*grins*
Sent with Thunderbird 3.1.14 portable.

On 11/25/2011 7:10 PM, Jeremy Kaldobsky wrote:

I've noticed that too.


Hi.
I'm having strange problems with impact sounds. I even
walked up to a wall and swung my axe at it, and I didn't
hear it hit. I'm not sure how to tell if I actually did hit
a zombie or not, but I do know I shot one a few times
without moving because I was pretty sure I was lined up with
him and he died after my third shot. I don't know if he just
wandered into my line of fire or if there was no impact
sound for that one. So so weird.;


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[Audyssey] swamp

2011-11-25 Thread Valiant8086

Hi.
So far I prefer the game to not make you lose your equipment when you 
die. Maybe that won't be so bad if weapons become more plentiful again 
though. I had lots of equipment today about 45 minutes worth of time 
went down the drain when I got killed trying to reach the safe zone. We 
might be a little better off maintaining equipment on death though, 
assuming the bug fixes don't rebalance it.


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Re: [Audyssey] swamp

2011-11-27 Thread Valiant8086
Hi. I grant that you have a good point when you say drop off your gear. 
That's a good point and it would be enough

agree with those of you who say death should mean something I think, except 
there's no way around that right now because you can't drop off your weapons 
just yet I know Jeremy is working on this in a drastic fassion now. When I've 
tried I lost the weapon and didn'tget the reps for it.


our

weapons once they had taken you out. And that's not even considering what
they'd do to your body.
It sucks losing your gear after an hour of hunting, but that's the danger in
being out hunting for an hour. Either come back at regular increments to
drop off gear, or face the possibility that all the work will go to waste if
you make a wrong turn.
Ryan


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Valiant8086
Sent: Friday, November 25, 2011 11:22 PM
To: Gamers Discussion list
Subject: [Audyssey] swamp

Hi.
So far I prefer the game to not make you lose your equipment when you
die. Maybe that won't be so bad if weapons become more plentiful again
though. I had lots of equipment today about 45 minutes worth of time
went down the drain when I got killed trying to reach the safe zone. We
might be a little better off maintaining equipment on death though,
assuming the bug fixes don't rebalance it.




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[Audyssey] supernova API

2011-11-27 Thread Valiant8086

Hi.
Didn't someone pass a supernova dll that was part of some open source 
code for accessing screen readers around on this list recently? I could 
sure use some help finding it.

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Re: [Audyssey] Accessibility Features for Hearing Impairments

2011-11-27 Thread Valiant8086

Hi.
One other thing that might be nice for those with mono audio is a 
setting that will convey which direction the enemy is in somehow. 
Similar to the drumbeat that tells players of shades of doom that a 
monster is behind them but which uses different pitches or different 
sounds that would indicate front, behind, left or right above or below. 
I certainly wouldn't want to play with that myself as while I do have a 
serious deaf problem I use two 58 db hearing aids and manage stereo 
separation pretty well luckily I would find that pretty annoying. So if 
you do implement that I'm sure nobody who really didn't need it would 
appreciate having it and would want to turn it off.



Sent with Thunderbird 3.1.16 portable running from a micro sd card on a 
Umid MBook SE.


On 11/27/2011 12:49 PM, Thomas Ward wrote:

Hi Johnny,

The 3d version of MOTA already has a laser sight which works similar
to the night scope in Shades of Doom. I felt as the game requires
fairly accurate targeting in a full 3d environment having a targeting
system was necessary. So that feature is already taken care of. Is
there anything else you guys need besides that?

Cheers!


On 11/27/11, Johnny Tai  wrote:

My personal favorite is the aiming system used in tank commander and shades
of doom. That way the game doesn't act like a hearing exam for us lol.
Yes, I know some people say that makes targetting too easy- and if I had
both ears I probably would agree.
But hey, if you find it too easy, leave the scope off.


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[Audyssey] SWAMP

2011-11-29 Thread Valiant8086

Hi.
So I've been playing swamp for a while today. I just can't hit anything. 
I used to be really good at it at least I thought so, but now I can't 
hit anything unless I get right on top of it. Lining up with the 
footsteps never works unless they're just a few steps from me. Making 
footsteps louder actually caused me lots of problems. Also them not 
groaning very often and when they do it won't pan is hurting too. I know 
that's on the table to get fixed, but can you get zombies to groan more 
often. I can't understand why I can't aim though, I get it dead center 
and fire at it. But if I walk towards it it's quite a ways off to my 
left or right. You'd think I didn't have any left right stereo balance 
perception. Also does anybody know if you can turn double click delay 
down? If I fire at a zombie, then release to listen if I hit, hit, and 
push down to fire some more, nothing happens because at that point it's 
a double click. *sigh*. When I let up, wait a second, then hold down 
again the zombie has already moved out of the line of fire.

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Re: [Audyssey] SWAMP

2011-11-29 Thread Valiant8086

Hi.
Well I think I figured out. I got an assault rifle and discovered I'm 
vastly better with it than with the pistol. Are you sure you can't hear 
further than any of the projectile weapon's ranges? Because it turns out 
I have been aiming properly as far as I can tell. The little problem of 
losing anything but the pistol though meant that I lost it right away. 
Some people are doing really well with the game now, but so far I can't 
figure it out. I can't keep anything but the pistol and if I run out of 
ammo I get stuck having to fight with the pistol which I can't hit with 
so I end up getting hurt and lose that weapon anyway. I guess it helps 
if I'm leveled up enough to buy that stuff maybe.


I have a couple of suggestions too. You haven't made the safe zone heal 
yet, are you going to do that eventually? Also the medkits don't seem to 
be plentiful enough to bother with, and they cost too much and don't 
give enough health. Someone had 35 of them on the game though, no idea 
how they managed that.



Sent with Thunderbird 3.1.14 portable.

On 11/29/2011 3:46 PM, Valiant8086 wrote:

Hi.
So I've been playing swamp for a while today. I just can't hit 
anything. I used to be really good at it at least I thought so, but 
now I can't hit anything unless I get right on top of it. Lining up 
with the footsteps never works unless they're just a few steps from 
me. Making footsteps louder actually caused me lots of problems. Also 
them not groaning very often and when they do it won't pan is hurting 
too. I know that's on the table to get fixed, but can you get zombies 
to groan more often. I can't understand why I can't aim though, I get 
it dead center and fire at it. But if I walk towards it it's quite a 
ways off to my left or right. You'd think I didn't have any left right 
stereo balance perception. Also does anybody know if you can turn 
double click delay down? If I fire at a zombie, then release to listen 
if I hit, hit, and push down to fire some more, nothing happens 
because at that point it's a double click. *sigh*. When I let up, wait 
a second, then hold down again the zombie has already moved out of the 
line of fire.



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Re: [Audyssey] Swamp, version 1.6b update

2011-12-01 Thread Valiant8086
Lol I just played single player for a while. I got 275 kills with 53 
percent accuracy. Not too bad I guess. Had fun with the sniper. That 
ping is annoying though, what's the purpose of it?

Sent with Thunderbird 3.1.14 portable.

On 11/29/2011 8:23 PM, Jeremy Kaldobsky wrote:

I've posted version 1.6b.  I'm super short on time so I won't spend a lot of 
time explaining it here.
The full download link is ready, but if you already have version 1.5b then 
there's no need to waste time downloading the larger file anyway.  Just 
download this small patch file and you will be updated to version 1.6b.
www.kaldobsky.com/audiogames/SwampPatch.zip

Changes from version 1.5b to 1.6b
-

- Put the code back in that prevents guns from being fired in the safe zone.
- Finally went through and recoded the graphics.  They no longer bog down the 
slower computer systems.
- I've done some optimization to various parts of the code to speed up zombie 
calculations.  This should also help with game performance.
- Killing stronger zombies now gives more experience.
- Killing zombies with weaker weapons raises your reputation slightly faster 
than if you use stronger weapons.
- Phantom zombie and loot sounds should be fixed now.  The buffer wasn't always 
being properly cleared if another player grabbed the loot or killed the zombie.
- The server has been adjusted to better handle player positioning.  This 
should improve hearing eachother's weapons, voices, and foot steps.
- Corrected a code mix up that was causing the garbage network traffic which 
was discovered in the past version.
- The bug is fixed that let people donate a gun to the Safe zone but then still 
use it.
- I've added a few new features to the server that help me monitor the players. 
 This is mostly for my own entertainment though.
- Fixed a bug that prevented page up and page down from being used as an 
alternative to cycling through online messages.
- Added a keyconfig.ini file which allows players to customize their controls.  
If you ever mess up the file, just delete it and the game will create a new one 
next time you play.  Because this config file would allow some to play using 
only the keyboard, please respect that the game is meant to be played with the 
mouse.  What I mean by this is that if you are playing the game with only a 
keyboard, don't post suggestions or comments about the game being too 
difficult.  I have absolutely no intention of lowering the difficulty of the 
game to accomodate the restricted movement and aiming of the keyboard.  My 
apologies if this sounds harsh.
- The grown rate for zombies has been increased by 20%.
- Increased the server's drop rate for med kits.
- Fixed a few small bugs related to the guard and how his voice was transmitted.
- I think I've fixed a bug that would cause people to have enough xp but not 
level up.
- Pressing Alt + / now toggles your radio settings.  You can use these 3 modes 
to change how incoming multiplayer chat is presented.
- Fixed the bug that caused online chat messages to be played twice.
- Replaced the leveling up sound with the one Kai had given me a while ago but 
I forgot to put it in.  Lol, oops.
- Shortened the message that's read when you go to type a multiplayer chat 
message.  It was quite long.

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Re: [Audyssey] The app is finally here!

2011-12-01 Thread Valiant8086

Hi.
I got it installed. I played blackjack a little. I notice major 
sluggishness on my iPod touch 4g. Other than that it seems like it works 
well. I'll be messing around with it more tomorrow. I'm about to fall 
asleep over here


Sent with Thunderbird 3.1.14 portable.

On 11/30/2011 12:16 AM, michael barnes wrote:

Hey, Everybody.
The app is in the app store and the great thing about the app IT IS FREE!
The name of the app is call De Steno Games and here is the description 
of the app.
This app has six classic text games with sounds and music, and it is 
fully accessible with Voice Over. The six games were originally 
developed by Richard L. De Steno, and were very popular with people 
who were blind or had low vision back in the 90's. A blind person 
would use a screen reader, which is a piece of software that allowed a 
person who was blind or had low vision to play these games just like a 
sighted person. Here is a description of the six games.


1. Atlantic City Blackjack: This game of blackjack is played by the 
rules set by the NJ Casino Commission.


2: Casino: This game has a selection of four games which are 
blackjack, slot machine, flash poker, and minibaccart.


3. Dodge City Desperados: You are the sheriff of the wild west town of 
Dodge City. Your mission, take out the Desperado Brothers before they 
take you out.


4. Destination Mars: In this game you will be taking a 35 million mile 
trip from the Earth to Mars, but it won't be easy. You will encounter 
different obstacles on this journey. Good luck space pilot


5. Run for President: Ever wanted to be president? Well, in this game 
you are a candidate running around the United States on a Monopoly 
style board in a bid to beat the computer and become president of the 
United States of America.


6. Sounds Like: In this word game, you must try to figure out the 
hidden word from the clues that are given.


Notes:

- Turn on Voice Over before playing the games. It will read the screen 
changes automatically.


- This app was put together by the following people: Michael Barnes, 
Chaoji Li, Richard L. De Steno, Jeffrey Dawson.

So go get it and have fun!




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Re: [Audyssey] Panning sounds Re: ammo in swamp

2011-12-04 Thread valiant8086

Hi.
Personally, that's not how it's happening for me. If a zombie growls, and
I realize by the growl that I need to take it out before it gets me, I
will try to aim for the growl while it's still growling. Let's imagine it
growls directly to my left. Now I turn left to face it. I might hear the
footsteps come around to in front of me then go over to the right as the
zombie notices me and begins to run toward me, but the growl sound, still
playing the same sound having not stopped yet, continues to play from my
left ear while the zombie about to start hitting me from my right side.
Now when the growl sound comes  to it's end and the zombie growls again,
the growl will come from the right.

This bug is happening a little less frequently than before, but it's not
as consistant. Before it was just a couple of zombies that always did it,
and it was those particular types. Now it seems any zombie can do it, but
it doesn't happen all the time with those. I've had a dog not pan.

> Hi Jeremy, my wild guess is the problem might not be a panning sound bug.
> I
> find that my mouse movement control isn't as smooth as the previous
> version.
> sometimes when zombies are towards one side and i try to turn, i am still
> facing the same direction. that might make players feel that is the
> panning
> problem. When that happens, usually moving back a few steps the mouse will
> work again.
> As for the ambient sounds keep playing after we leave that place, it
> happens
> when that area has many bees all around, many zombies foot steps and
> growling at the same time.
> 锦发/Steady Goh
> - Original Message -
> From: "Jeremy Kaldobsky" 
> To: "Gamers Discussion list" 
> Sent: Monday, December 05, 2011 7:37 AM
> Subject: Re: [Audyssey] ammo in swamp
>
>
>>I was also thinking of Shift + R.  Well I've had a few people asking when
>>the next update will be posted so I should bring it up here.  As many of
>>you know I worked double shifts all last week and will be working double
>>shifts each day this week as well.  This has totally destroyed any
>> chances
>>of me working on code except on the weekends for right now.  I've been
>>working to fix the several reported bugs, but I'm still trying to figure
>>out why some people are getting a bug with the panning sounds, zombies,
>> and
>>ambient noises.  I believe all 3 are related, but so far I haven't
>> spotted
>>the problem.  The other bug reports are all fixed as far as I know, so
>> I'm
>>really just waiting to solve this last one before I upload the update.
>>
>>
>>> I'd actually prefer Shift + R. Keeps
>>> the commands on one hand.
>>>
>>> Kai
>>
>>
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Re: [Audyssey] ammo in swamp

2011-12-04 Thread valiant8086
I know a really great way to unload your ammo. I thought I'd point out the
obvious because nobody else was ornery enough to apparently.
step 1. Switch to the weapon that you want to unload.
step 2. Find something very intelligent to shoot at like a car or a
telephone, or even a big boring blank wall.

step 3. aim at it and hold down the trigger until you run out of ammo.
That's that, you're completely unloaded.

Lol, I couldn't resist. Yes I agree, shift+r would be a good idea and I've
actually had this happen to me before too, only with the minnygun on
single player.

> I agree with shift r. Don't stress about updates. It isn't as though
> the game's a bomb without them. Just bring them to us when it won't be
> a stress. Nothing makes me want to stop working on a game like that
> feeling.
>
> Good luck, and good fun.
>
> Signed:
> Dakotah Rickard
>
> On 12/4/11, Darren Duff  wrote:
>> Wow! Where have you been stranger? Haven't seen you post on here in
>> forever!
>>
>>
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
>> On
>> Behalf Of Shiny protector
>> Sent: Sunday, December 04, 2011 2:57 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] ammo in swamp
>>
>> Hello gamers,
>>
>> Where can I download swamp from?
>> - Original Message -
>> From: "Jeremy Kaldobsky" 
>> To: "Johnny Tai" ; "Gamers Discussion list"
>> 
>> Sent: Sunday, December 04, 2011 7:46 PM
>> Subject: Re: [Audyssey] ammo in swamp
>>
>>
>> Good idea, I'll add that.
>>
>>> Is it possible to have
>>> a feature that allow us to unload a gun? lol with so many
>>> guns sharing ammo types, I loaded my remaining ammo into the
>>> m60 instead of the sniper rifle by accident and now I can't
>>> get them out! rofl
>>
>>
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Re: [Audyssey] Swamp, last minute 1.8b patch

2011-12-05 Thread Valiant8086

Hey.
Not sure if Jeremy is going to post here himself. If you download the 
game or the patch and can't review chats with period or comma, download 
the patch linked below. If you already downloaded the patch but still 
can't read with period and comma, try downloading it again. He changed 
just the patch trying to fix that particular bug, but didn't bother to 
upload the whole game again, just the patch, and didn't change the 
version number or anything.


Sent with Thunderbird 3.1.14 portable.

On 12/5/2011 9:38 PM, Jeremy Kaldobsky wrote:

I've posted version 1.8b as a last minute attempt to fix the radio bug before I 
leave for my first double shift of the week.  The full download link won't be 
ready for like 20 minutes, but if you already have version 1.7b then there's no 
need to waste time downloading the larger file anyway. Just download this small 
patch file and you will be updated to version 1.8b.
www.kaldobsky.com/audiogames/SwampPatch.zip

Changes from version 1.7b to 1.8b
-

- Fixed the chat bug.

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Re: [Audyssey] swamp, connection interrupted in save zone

2011-12-06 Thread Valiant8086

Hi.
I have a suggestion. Having the get items menu in the safe zone tell you 
how many of an item you have just like the donate items menu would be great.

Sent with Thunderbird 3.1.14 portable.

On 12/6/2011 8:56 AM, Jeremy Kaldobsky wrote:

It shouldn't have anything to do with your rep points or level.  When I get a 
chance I will take a look and see if the server log on my end has any clues 
about what's happening when it drops you.


Hi Jeremy, recently I keep getting
this "connection interrupted" error when i try to donate an
item or escape twice to save game after going out and
collect items. The weapons and ammo count will reset to the
previous successfully saved session. I do receive rep points
and exp points for the kills and messages come in fine. I
tried deleting the key.ini and progress.ini and didn't fix
the problem. No one else reporting this so looks like I am
the only one getting this error. I wonder if it has any to
do with my rep points having more than 1 or my level?
I'm level 21 now.
锦发/Steady Goh


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Re: [Audyssey] De Steno releases windows game.

2011-12-11 Thread Valiant8086

Hi.
I just checked and NVDA seems to work fine with HJ pad also, just FYI.

Sent with Thunderbird 3.1.14 portable.


On 12/11/2011 5:56 AM, Jim Kitchen wrote:

Hi Hayden,

Oh, cool, I didn't know that NVDA could use the sapi5 voices.  Thanks 
for letting me know.  Some day I will have to install and check out 
NVDA.  But right now since I wrote my own Email program it reads my 
Email unattended using the AT&T Crystal voice and then throws me into 
HJ Pad to write my out going Email.  And for some reason Jaws works 
well with HJ Pad.   And Jaws works fine with the I E version 6 
that I am running on my Internet and Email computer.  Jaws 4.02 also 
apparently works well for me on my game development computer in the 
VB6 IDE as represented by the list of games below.  So really other 
than that Jaws 4.02 doesn't speak automatically for the Atlantic City 
black jack game, I am very happy with how it does work.


The Triple Talk hardware synthesizer can be connected either via USB 
or serial cable.  It has the same speech chip as the Double Talk 
hardware synthesizer.  It is very responsive with Jaws 4.02.  And of 
course it uses almost no system resources as compared to a software 
synthesizer such as Eloquence.  It to me is as responsive as the 
Accent SA hardware synthesizer used to be with Jaws for dos on a dos 
computer.  But for some reason, maybe because it is a serial 
synthesizer the Accent SA is not as responsive with Jaws 4.02.


Awesome Homer, Baseball, BattleShip, Black Jack, Bop It, 
Concentration, coupling, Craps, Draw Poker, Football, Golf, Hangman, 
Homer on a Harley, Life, Mach 1, Mach 1 tts, Master Mind, Monopoly, 
Pong, Puppy1, Reaction, Roulette, Simon, Skunk, Slot Machine, Snakes 
and Ladders, Spanker, Star Mule, Triple J Shooter, Trivia game engine, 
Trucker, Yahtzee


Braille reference guide, Brain, Reader, Waver, Batting practice, Golf 
course maker, monopoly board maker


Jim

You're just jealous because the voices only talk to me.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Changing synth in playroom

2011-12-11 Thread Valiant8086

Hi.
Given the development of ScreenReaderAPI, the stuff you asked about will 
probably work sometime in the future. I still loyally play RS Games 
myself when I do those types, so I don't know anything about it really 
other than that.

Sent with Thunderbird 3.1.14 portable.

On 12/10/2011 8:53 AM, dark wrote:

Hi.

I'm trying out the Quentin C playroom, but I see no options to change synth. 
hal will work fine at reading text and checking buttons, but I'd rather not 
have to use the dolphin curser.

I thought there was a sapi option, but can't find anything to set screen reader 
output, and certainly sapi isn't working by default.

Any advice would be appreciated.

all the best,

Dark.
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Re: [Audyssey] plans for an updated Lone Wolf

2011-12-12 Thread Valiant8086

Hi.
It's easy to turn off the most recently used programs from displaying in 
the start menu, just as it is easy to turn that off in windows xp 
without needing to switch it to the classic start menu which I don't 
like by the way. I like xp's default start menu with the most recent 
programs list turned off much more than the classic start menu that 
looks like windows 98. Also I like that win7's start menu is a tree view 
that's a little easier to find things in even without using the search 
box. If you want something in programs just go to the start menu, up 
arrow out of the edit box, right arrow to programs, up arrow again to 
get out of the search box that you'll land on in there, and type a few 
letter of what you want, like gm for GMA tank commander or you could 
type aud hit right arrow type gm right arrow type ta for tank commander 
right arrow type pl for play though I believe you'd already be on play 
so you might get unexpected results in that particular case. What I 
don't like about 7's start menu is that once you open something, you 
can't close it without first arrowing up to the actual item you're 
inside, so if you're in the GMA folder you have to arrow up to where it 
says GMA expanded and then hit left arrow to close it. That's pretty 
annoying when you're used to hitting left arrow a bunch of times 
indiscriminately like I do in thunderbird to close what you've expanded 
your way out onto.


Sent with Thunderbird 3.1.16 portable.

On 12/12/2011 8:17 AM, dark wrote:

Thanks quentin,

It's good to know that someone! in the open source community has 
thought the same and won't accept what microsoft give out.


Certainly when I do have to get windows 7 I'll have a look for that 
program.


i've heard of classic shell before, but I don't think that covers the 
start menue.


Beware the grue!

Dark.
- Original Message - From: "QuentinC" 
To: "Gamers Discussion list" 
Sent: Monday, December 12, 2011 12:41 PM
Subject: Re: [Audyssey] plans for an updated Lone Wolf



Hi dark,

For the problem you mention with windows 7 start menu, there is a 
good solution:
there is a small program called classic start menu. You will easily 
find it on google.
This program is very light, and replace the crappy mmixed up windows 
7 start menu with a classic start menu like W98 or XP. I use it 
allmost since I switched to W7, because original start menu of 
windows 7 annoyed me as well. In fact the only nice thing in the W7 
start menu is the search field, all the rest is crap.



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Re: [Audyssey] plans for an updated Lone Wolf

2011-12-12 Thread Valiant8086

Hi.
You can still go and put things in different places. I do myself. But 
you really don't have to use anything but the search box most of the 
time. Even I could admit when I first tried Vista that even though I was 
absolutely fantastic with the xp start menu hitting p for programs then 
g for games then g for GMA then t for tank commander, etc, it really is 
nice to just type tank and then hit enter. isn't that just slightly 
easier? I'm not trying to get in a disagreement with you since we have 
similar views on this subject, it's just that have you really tried out 
that search box? It's absolutely one of my favorite things about win7 
and it really does make launching programs that you have in the start 
menu easier than before. I just wish I could figure out how to add other 
folders that I create in my user profile to the list of possible 
results. I mean, I didn't like vista, and at first while I might have 
been willing to admit that win7 fixed most of the performance problems I 
just thought everything was actually harder to do than ever before. You 
could get me on a role just complaining how it was actually taking a lot 
more steps to get to what you wanted when MS claimed the whole OS was 
laid out to require less clicks to get to what you wanted. Well it was, 
I was absolutely right. That is, I was until I started finally figuring 
out that there were new ways of getting to that stuff that I didn't know 
about. Like for instance connecting to WiFi networks is so much easier 
in 7 than in xp it isn't even funny. Windows b, arrow to the network 
icon, hit enter, down arrow to the network you want and hit enter on 
that. Hit enter again on the connect button and you'll also notice that 
Win7 establishes a WiFi connection in a serious hurry. It's so much 
faster than xp ever thought of connecting to a WiFi network. I don't 
know what they did but wow. Take the mobility center. That thing is my 
dream. Windows x brings up a dialogue letting you actually adjust the 
screen brightness, change the power plan in a simple list box, adjust 
the volume, turn off your WiFi, in my case turn off hp 3d drive guard, 
connect or disconnect an external display, etc all in a simple dialogue 
that I can tab around and use my arrows to adjust. Now that's what I 
call nifty. Take the task bar dock thingy. I have all my screen readers 
pinned to it and internet explorer 9, and I believe my email client is 
pinned there somewhere though not sure about that. Now let's say I want 
to launch monkey term. It's the 5the item on that thing. So I just hit 
windows 5. That fires up mt right away and focuses it. I now want to 
research something on the web so windows 1 for internet explorer. Up it 
comes and because I use about blank for my homepage I land right in the 
address box to type where I want to go. So I load up a page and someone 
wants my attention on Alter Aeon so I want Monkey Term to focus again. 
Instead of alt+tabbing because you bet I'll have to alt+tab 5 or 6 times 
to get to it I'll just windows 5 again to immediately bring it into 
focus, without launching a new copy.


Tell me that isn't awesome!

By the way, that classic shell thing is nice. It's even better because 
when it's installed it doesn't actually replace your start menu that 
windows uses. It makes another one that you press a different key to 
bring up. The one I had also modified windows explorer and I think it 
can modify IE9 to put the status bar back on it.


Anyway, I seriously loved xp, and I still do but I got to say, Win7 has 
allowed me to get off xp. I'm ok using 7 and I really miss some of the 
things I just mentioned when I get on an xp computer. And you know what? 
Win 7 home basic, I wouldn't recommend starter, really runs on lousy 
hardware ok. That Umid MBook SE I keep talking about I put home basic on 
it. It runs it fairly well. It doesn't even run more processes than 
windows xp does in the task manager. Of course, if It hadn't been a 
Korean computer and if it had come with 7 home basic already installed 
you bet it would have a bunch of crap installed on it that would have 
made it look bad. I mean, I can run win7 in something that fits in my 
pocket! Lol.


Sent with Thunderbird 3.1.16 portable.

On 12/12/2011 9:39 AM, dark wrote:
As I said valliant, I just don't like relying on a search box, I 
prefer to physically go and put things in different places.


Also, the expanded thing was irritating in the explorer for windows 7, 
I personally prefer just hitting enter on a folder to see what's 
inside it, though again this is just microsoft altering the Ui and 
telling people it's different.


I'll probably get that program quentin mentioned.

Beware the grue!

Dark.
- Original Message - From: "Valiant8086" 


To: "Gamers Discussion list" 
Sent: Monday, D

Re: [Audyssey] plans for an updated Lone Wolf

2011-12-12 Thread Valiant8086

Hi.
Microsoft does have a licensed virtual machine. I think you have to have 
Win7 ultimate to get it though.

Sent with Thunderbird 3.1.14 portable.

On 12/12/2011 12:42 PM, dark wrote:

Hi Alex.

But if microsoft care so much about customers, why don't they have any 
options to extend backwards compatibility of products? for instance a 
licenced microsoft virtual machine?


Frankly, the reason they had to extend xp support is simply because 
vista was buggy as heck for several years and thus new xp machines 
were being bought as late as 2010. If microsoft had dropped support 
for what the majority of users use, people would go over to mac or 
other os and they'd lose sales.


I don't really understand this business about "technology moves move 
with it"


I repeat, I have my snes, which is now close to 20 years old. I keep 
it because I like the games on it.


The fact that something is "new technology" has no real applicability 
to myself or probably to several other people as well if it doesn't 
actually let us do the things we want.


A computer is afterall just a tool.

Beware the grue!

Dark.
- Original Message - From: "Alex Kenny" 
To: "Gamers Discussion list" 
Sent: Monday, December 12, 2011 5:27 PM
Subject: Re: [Audyssey] plans for an updated Lone Wolf



Hi Dark,

Again, I really think you're misrepresenting Microsoft here. Microsoft
actually spends a huge amount of resources supporting older products.
For example, one of the reasons Windows Vista was delayed as much as
it was is because MS temporarily stopped its development in order to
fix major security problems with Windows XP. If MS really behaved as
you described, they would have just released Vista two years early and
dropped XP. Instead, they've actually extended XP's support to 2014,
ecause they understand that it's very popular. Of course, by then, XP
will be 13 years old. Imagine running Windows 98 today. It wouldn't be
a very pleasant experience. Technology moves on, and we need to at
some point move along with it.

If that's a problem, there are a few DOS operating systems that have
been in development for several decades. Since unlike Windows, DOS
operating systems are very simple, you shouldn't have too many bugs to
worry about...

I'm exaggerating here of course, but if that's the attitude most
people had, we'd still be using teletype machines and command prompts.


On 12/12/11, dark  wrote:

Agreed William, this is just what I mean.

As far as I've ever found out microsoft is frankly just concerned 
with their

bank balance and don't give a dam about their customers accept as a
statistic.

And lets not get on to their production methods, what they pay the 
people

who actually assemmble! pc parts or the like.

The only reason I use windows is for convenience sinse most things 
run on

it, which is I suspect why ninety percent of people do, not necessarily
because I actually like microsoft at all.

Beware the grue!

Dark.
- Original Message -
From: "Willem Venter" 
To: "Gamers Discussion list" 
Sent: Monday, December 12, 2011 1:40 PM
Subject: Re: [Audyssey] plans for an updated Lone Wolf



Hi dark.
Microsoft only invests development time where they stand to gain or
lose money. For the most part, even dropping support for vb was based
on the fact that they were forcing developers to switch to vb.net so
they could sell them a new set of development tools. The basic
programming syntax stayed the same, but they changed the developement
libraries to not be the same as those used with vb6. They did improve
the software with vb.net, but vb6 wasn't making them enough money to
justify fixing the security wholes and bugs for vb6.



Assisting developers or users of code to run a 10 year old program
does not gain them much sales, so they will invest the development
time somewhere else. This is also part of what drives the changes to
the user interfaces. They tell their customers "see it looks
different, so it is new" where as most of the code is reused over
windows versions.

I agree with those who said that for innovation to happen we need
change, but change does not always indicate something better.


On 12/12/11, Dallas O'Brien  wrote:

actually, the better codes, = better gaming possibilities. so yes, it
makes a different.
dallas


On 12/12/2011 23:13, dark wrote:

Frankly dallas where games are concerned, I couldn't give a monkies
how good the newer codes are.

As I said, I don't really care about how powerful or anything else a
system is, I care about what I can do with it.

That's why i stil have a snes, sinse I can play all the game i 
rather

like on it, despite it being no where near up to the standard of
todays games' consoles.

As I said, I just would like microsoft to acknolidge this, perhaps
with a compatibility pack option that could be downloaded for those
who needed it.

Beware the grue!

Dark.

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Re: [Audyssey] my beef about Microsoft - Re: plans for an updatedLone Wolf

2011-12-12 Thread Valiant8086

Hi.
Can you tell us how to get the pinball game we're used to seeing on xp 
running under 7?


Sent with Thunderbird 3.1.14 portable.

On 12/12/2011 1:04 PM, john wrote:
Much of that is really easy to get though, movie maker and pinball in 
particular. The windows 7 volume control is (in my opinion) far 
superior to win xp, as it lets you change the volume of all your 
gprograms indevidually.

- Original Message -
From: "Michael Gauler" Subject: Re: [Audyssey] my beef about Microsoft - Re: plans for an 
updatedLone Wolf


Hi Thomas,
Yes, windows programs get new features and yes, it is up to you to 
decide if

you want to use them or not...
But let me ask you something just as an example.
Do you know what the difference between Windows Movie Maker and 
Windows Live

Movie Maker is?
As far as I am informed the Windows Movie Maker of XP or Vista isn't
included in Windows 7 anymore and the Windows Live product of the same 
name

is not the same product with more features and just a new design.
A blind person might not be interested in video editing, but a sighted
person could be.
Or another example is E-Mail programs.
Windows XP had Outlook Express, Vista had Windows Mail and Windows 7 
has the
Windows Mail folder included, but the program cannot be run except you 
can
replace the entire Windows Mail folder in your program files directory 
with

the folder from a Vista installation...
Or you use Windows Live products again...
But the question remains what about things dropped out of an operating
system?
You are right in saying that Windows Explorer of Windows 7 has more 
features

than the one of Windows 98 - no doubt there.
But what about dropped features?
While the system restore feature of Windows XP is good, it is not needed
when you just want to repair your registry a bit for which Windows 98 had
scanreg.
Now you are required to buy third party tools like Tune Up Utilities or
other PC cleaning and tuning programs to get similar features.
Or what about the Windows XP style volume control program or the XP style
Audio Recorder?
What do I do with Windows 7 and altered or missing programs (not 
limited to

programs best accessible for blind people)?
Or does Windows 7 still include the Pinball game from Windows ME or later
from XP?
You get what I mean.


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Re: [Audyssey] De Steno releases windows game.

2011-12-13 Thread Valiant8086

Hi.
The big thing I like better about IE9 over 8 is that it handles 
downloading a lot better. Starting a download is simpler and you don't 
have those annoying things where you have to tell it that yes you want 
to download the file, then reload the page and hit the download link 
again just to get it to start the download. You just hit enter on the 
link, then either hit ctrl+j after you hear the notification bar sound 
to go to the download manager where you can choose what to do with the 
download or you could just press alt+s to save or alt+r to run. Like 
when Jeremy releases a new version of swamp I just press enter on the 
link in the email. IE9 opens and asks me in the information bar, rather 
than in a pop up dialogue like we're used to, what I want to do. I know 
of that because of the information bar sound, so I just hit alt+s. If I 
want to watch what the download is doing, I can hit ctrl+j to open up 
the download manager similar to Firefox. I can arrow up and down the 
list of downloads, and when I land on one that's in progress, for some 
computers jaws actually will read it every now and then when the numbers 
change, and for others it won't. I haven't figured out what makes the 
difference but when it does it, it reminds me of Voiceover's interaction 
with the download manager of Saphari on the mac. So anyway when the 
download finished, I should be aware of that if I hear the sound that 
indicates as much, even if I went off reading emails or something 
instead of watching the numbers. So I can go to the start menu and type 
dow, short for downloads of course, into the search box and arrow down 
till I hear downloads. I hit enter there and that opens my user 
account's downloads folder and, because I have set the sort order to 
date modified rather than by name, do to the fact that I also have it 
set to descending sort order, the just downloaded file is at the top of 
the list, the first item I land on. Now I really like how easy that is.


I tried chrome, but I can't find a way to turn off the loading of 
pictures. So far it looks to me like it's actually pretty darn 
simplified and non configurable. I must be missing something. I went to 
options but there's nothing like that in there, nor a way to make it 
play sounds for page loads and other events like we're used to IE doing. 
I turn off images because since I can't see them there's absolutely no 
point what so ever in waiting those extra seconds for them to load. 
Turning them off results in very noticeable improvements as far as page 
load time goes. I do miss the status bar though. I managed to turn it 
on, on my Umid MBook SE, but I don't remember how I did it. Besides, 
even when on, I don't think it shows the same information as it did in 
IE8, you know, waiding for page... etc.


You know, even though I did mention downloading a game here, I know 
we're off topic. But you have to admit, when this list gets one of it's 
frequent off topic threads going, it's usually something good. Really 
though, it's a pretty in the air question, since there are plenty of 
games that are played in, and that might be affected by the differences 
of browsers. Also, regarding the recent discussion of Jim's hardware, 
that's definitely on topic since gaming is of course affected by what 
kind of hardware you try to run it on.


Speaking of which, my Umid MBook SE turned out to be very amusing as far 
as a gaming computer goes. At first, it was nasty trying to play swamp 
until some people on here pointed out that maybe I had graphics mode 
turned on. I did, even though I can't see at all, no idea how it got 
turned on. So I turned it off and it worked fine after that. Well sort 
of. The touch pad is in the lid, just to the right of the screen. You 
operate it with your thumb, unless you really want to stick your pointer 
finger out and swipe at it that is. But it's a touch pad, not a 
trackball or even one of those little rubbery things you slide your 
finger on like a lot of linovo computers have that people are so happy 
with because they hate the way touch pads always jump all over the place 
when they're not trying to use them. Touch pads generally use heat to 
figure out where you're touching them, and I don't think the one on the 
Umid MBook SE is an exception. The problem is, your thumb takes up the 
whole thing. This means it has a hard time perceiving movements of your 
thumb since it can't really sense heat moving around on it given of 
course as I said your finger's heat takes up the whole thing anyway. The 
best way to get it to move around is to kind of swipe at it without 
actually touching it, about a millimeter away or so. It's funny because 
if you try touching it, sliding right, then lift your thumb and move 
back to the left, press your thumb down on it and swipe right again, 
trying to turn to the right, you actually turn left or just kind of 
dance around and don't get very far. There are two buttons on the left 
side of t

Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Valiant8086

Hi.
Your message itself isn't all that bad. It's actually pretty nice in my 
opinion. But more than one message like this would get annoying. And I 
think he thought the audyssey stuff was an advertisement not the email 
services provided by the serotech system access network, which I do 
believe can't be removed. I don't even know if it can be edited out of 
each individual message. I guess just too many messages got on his 
knerves. especially if he apparently had asked everyone to stop 
discussing it. When you provide a public product and you have public 
knowledge about that product you better be prepared to take lots of crap 
over it. There's not really any way around it. I haven't actually 
produced an audio game but I do have a few much less important things 
that I have done and it happens to me too. I have to appreciate the bad 
the good and the neutral. I think providing your number would be a good 
idea myself. But he probably saw it all as being pushy, much more so 
than necessary. I would say more, but I'm not sure I would be doing any 
good if I did since you've already said you changed your rating and 
planned to apologized and everything.






Sent with Thunderbird 3.1.14 portable.

On 12/16/2011 11:40 PM, michael barnes wrote:
Here is the email that I had wrote and send to Mario and then you be 
the judge about it.


Hello, Mario.
First how is everything going with you on this Christmas holiday? I am 
wondering how the progress is going on the accessibility for the game? 
Is there a new version going to be release?
I would be happy to beta test the new version for you if you are going 
to try to add more accessibility support.
I know there are ways to fix the accessibility issues where the game 
don't have to be change and both the sighted and blind gamers will 
like the game.
It's like I was saying on the forum the other day if you was to give 
the audyssey gamers list a try you will meet game developers who are 
totally blind and low vision.

The web address is http://www.audyssey.org
It is free to join the list and we would be happy to have you on 
there! We disguss gaming for the blind and low vision people.
We talk about accessible games and games that was not meant to be 
accessible but can be played by a blind person.
And we also talk about games that are not accessible to the blind and 
low vision people.
I feel that we can work togather to improve your wonderful game for 
both blind and low vision and sighted people alike.
I just got done working with another developer who had never knew 
about accessibility for people who are blind and low vision.
When we put to together my first ever IOS app he said that he would 
like to work with me again to make unaccessible items into accessible 
for the blind and low vision people.
He also stated that he would still be making things for the sighted 
aswell. The reason I share this with you is for the reason to show the 
importance of accessibility and working with people to help to improve 
this on your game.
If you would like to talk about this further please feel free and give 
me a call my number is.

706-979-0275
While talking to you on the phone I can play the game and show you 
where and how you can adapt it for the blind and low vision people. 
Look forward in hearing from you thanks for your game and your





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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-18 Thread Valiant8086

Hi.
I've found that I also tend to do the proofreading as I write. I'll 
usually write a sentence, line or maybe a whole paragraph, then try to 
read it carefully to see what I did. I never type with keyboard echo 
turned on except on my MBook since it's keyboard is so much smaller I 
feel it's a good idea to have constant info on which buttons I'm 
hitting, at least for now. I find it less distracting to type on my 
computer with no typing echo. Especially since I type so fast I really 
don't get to hear what letters I actually hit anyway, except on that 
MBook I mentioned earlier.


I think it was Thomas that mentioned colons, semi colons and dashes 
being semi acceptable errors. I hope so since I never really use them 
myself. Very occasionally I will try to use a dash to add a tidbit onto 
the end of a sentence, but I'm not really sure if I'm getting it right 
so usually I just find a way to make a new sentence out of it. One thing 
I notice a lot is messages where none of the word I's are capitalized. i 
think people usually do that when they type on something that speaks 
with a speech synthesizer besides Eloquence which doesn't read the word 
I differently than the letter i. i really find it difficult to 
understand sentences when Eloquence does strange inflections because of 
that. I think someone named Ian, please excuse if I'm using the wrong 
spelling for the name, who types on his iPhone is doing that a lot. I 
understand totally given the extra step to hit the shift key on all the 
uppercase letters. I try to take the time to do it myself.


I can legitimately keep this one on topic because truthfully the reason 
I replied to your message was because of how I found out I really do 
proofread, while I write, rather than doing it, as you say, after the 
fact. Hmm think I used too many commas there. Anyway, when I play Alter 
Aeon, I use Monkey Term as my mud client of choice. Well, it doesn't do 
this on any other computer, or for any other players who use it- at 
least as far as I know, but when I do say line with JAWS to read my 
command before I hit enter to send it in, my carrot gets moved to the 
beginning of the line. That stinks because often I will read what I've 
got so far, then add a few more things onto the end, oops, beginning or 
perhaps somewhere in the middle, but certainly not the end, of the 
sentence. I've never seen that happen any where else but goodness it's 
annoying. Here I am typing a command, and I want to check what I have so 
far before I type too much to be able to read the beginning of the 
command, but that means when I type again my remaining part of the 
command gets put on the beginning. *ouch!*


Oh, That reminds me. Those of you who'd like practice typing, and want 
to have fun while practicing, I suggest playing a mud like Alter Aeon. 
You have to type a lot to play, and if you socialize you'll be typing 
that much more. You'll eventually become faster too.


You know, I just realized after I wrote that that there really aren't 
that many poor typers on there. Plenty of spelling errors and silly 
screw ups do to going too fast but the punctuation usually goes in some 
semblance of the right place. You should have heard me on my MBook 
earlier though. I was having a bad time of it, and trying to hurry to 
boot. I typed something to my clannies and hit enter. I swear I have no 
idea what I tried to write. It was only three words but I have no clue 
what those words were supposed to be- none of them were words I ever 
heard. Typos are funny to me as long as they don't get seen by the wrong 
people. I've managed to make the most amazing sounds by accident before.


I use that Tiny Spell program someone mentioned on here earlier myself. 
Mostly I use it to try and make sure I don't mutilate anything when I'm 
writing room descriptions and stuff like that for Cyber Assault, where 
I'm a builder. Everybody simply has to know I write emails with 
Thunderbird given my persistent signature. I keep the option to spell 
check messages before sending turned on. When I hit ctrl+enter to send, 
I land in the spellchecker- assuming I made any typos that is, and I 
either go through the process of a good spell check or just hit alt+s to 
go ahead and send it.


I saw some flaming going on regarding this subject. It was funny though 
that the flaming was all from people who didn't really take part in the 
discussion in any other way. Speaking of the discussion, it was a good 
one. I feel it was conducted in an unusually mature manner. I hope this 
kind of attitude remains apparent in the future when the list starts 
gnawing on a new subject with an ever lengthening thread.


And that's that, another one of my long messages. Why do I always start 
writing whoppers at 2 in the morning.


Sent with Thunderbird 3.1.14 portable.

On 12/18/2011 10:14 AM, Clement Chou wrote:
While I don't disagree, it should be simple courtesy to check an email 
as you go for maximum intelligibility

Re: [Audyssey] Moderator Let's Get Back on Topic

2011-12-18 Thread Valiant8086

Hi.
Whoops, I read a whole bunch of messages waiting to see if a moderator 
had closed the topic before I commented, but it looks like either I 
missed it or you closed it while I was writing my whopper. Apologies for 
that.

Sent with Thunderbird 3.1.14 portable.

On 12/19/2011 1:59 AM, Thomas Ward wrote:

Hi everyone,

I know being taken seriously is a major concern for many of us, but I
think we've pretty much talked the topic into the ground at this
point. So with that said let's begin winding the thread down and get
things back on topic here. There seems to be plenty of other subjects
we could discuss that would be more constructive.


Cheers!

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Re: [Audyssey] JAWS screen reader version 12 with MIRC

2011-12-18 Thread Valiant8086

Hi.
If those games are mud games, you can probably use a mud client like Vip 
Mud or Mush Client or Monkey Term and have an easier time of it.

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On 12/18/2011 9:12 PM, Laurel wrote:

Hi everybody,
I need some help with something, and even though this isn't exactly
game specific, it's still game related and you all could probably help
me. I play some online games and my buddies who play use IRC chat
client to play. I downloaded the MIRC program that lends a more
friendly user interface to IRC. I know that the MIRC program can be
configured for better JAWS use, but I'm not sure how. Can any of you
all help me out? I'm using JAWS version 12 and the latest MIRC version
from www.mirc.com. Any help/suggestions on how I can better
configurate JAWS to work with this would be much appreciated. I just
need pointers in the right direction as I'm not even sure where to
begin. /smiles/
Thanks all,
Laurel and Stockard

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Re: [Audyssey] USA Games Mailing Lists or Forums

2011-12-20 Thread Valiant8086
Mailing list. I absolutely hate forums. I think it takes too much effort 
to monitor a forum when I could just open up my email and see if I have 
any messages in my mailboxes. Perhaps a forum that allowed submission 
via email and would send all posts to a mailing list, or just having the 
mailing list archive in a way that it looked like a forum.



Sent with Thunderbird 3.1.14 portable.

On 12/20/2011 5:14 AM, Thomas Ward wrote:

Hi everyone,

Over the last few days I have been actively rewriting and updating the
USA Games web pages, scripts, etc for 2012, and among the changes I'm
considering is replacing the USA Games mailing list and developers
list with an online forum similar to Audiogames.net or the BGT forum.
I'm interested in your opinions on this before I make any serious
changes in that direction. How many of you are in favor of switching
to an online forum and how many of you would rather stick to a mailing
list for discussion?

Thanks.

Have a merry Christmas and a happy new year.

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Re: [Audyssey] zombies in a barrel

2012-01-09 Thread Valiant8086

Speaking of killing zombies.
I have an idea for one zombie that you aren't supposed to kill. Rather, 
let's call it not a zombie. Specifically, I'd like to suggest another 
kind of dog that is not a zombie. If you recognize the dog for not being 
one of the mean zombie dogs by the sound of it, and don't kill it, it 
can heal you a little if you let it pounce on you and lick you in 
greeting. However if you kill one, it takes away some of your health and 
you don't get any reputation for it, because you just killed a good dog, 
probably was someone's pet. The idea came on because I find the 
ridiculously fast footsteps of the zombie dogs to actually sound kind of 
cute, and it made me think maybe a dog in the game that really was 
supposed to be cute would be cute.



Sent with Thunderbird 3.1.16 portable.

On 1/8/2012 3:02 AM, Johnny Tai wrote:

As I was about to step through the hardware store entrance, I suddenly had a 
very bad feeling which screamed, 'You're going to die!'
So I drew my pistol and pumped three rounds through the entrance--- and heard 
something dying. Three mroe shots, something else died, and now I heard what 
sounded like alot of footsteps coming towards the door... Taking out the auto 
shotgun, I held down the trigger, reloaded, fired dry again- and the cries of 
falling zombies just inside the door sounded like an orchestra!
Guess the ambush didn't work as they intended it to...
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Re: [Audyssey] alter aeon ip address

2012-01-12 Thread Valiant8086

just use alterAeon.com that'll resolve to the IP nicely.
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On 1/11/2012 6:46 PM, john wrote:

Hello all,
Does anybody happen to remember the ip for alter aeon? I had copied it 
down and lost the address during a reboot.


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Re: [Audyssey] Sidescrolling games.

2013-01-02 Thread Valiant8086
Hi.
What about that new game from Blastbay Studios. I can't remember what it's 
called, but I remember chimps and hogs, lol.

Plus I remember laughing my behind off at Philip's playthrough. *grin*

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Thomas Ward  wrote:

>Hi Michael,
>
>Well, there is also Mysteries of the Ancients too, but as I am
>redesigning that game its currently not available to the public.
>However, according to many it is one of the best side-scrollers for
>the VI community. So stay tuned for updates and news.
>
>
>Cheers!
>
>On 1/2/13, michael barnes  wrote:
>> Hello, All.
>> I was wondering if someone could please give me a list of
>sidescrolling
>> games that you go to different levels, exsample Super Liam.
>> I know about Super Liam, Tarzan Jr and Q9 Action Game.
>> However if there any other side scrolling games then please give me a
>list.
>> Thanks!
>>
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Re: [Audyssey] Good iPhone games for Voiceover user

2013-01-07 Thread Valiant8086

Hi.
I'd go with Android, but my reasons don't line up with everyone Else's.

1. So you can write games for me to play on mine.

2. I got mine because I can change the speech. I can't understand any of 
the voices available on iOS. I have much better luck with ESpeak with my 
hearing problem.


3. I also got mine because of a physical keyboard, but that won't apply 
to the Nexus 4.


4. Not sure where folks are coming from that say you'd only be able to 
use Android as a basic phone. I have many apps on mine, from Zello to 
Voxer to HayTell and Skype and Dropbox and mos of them work flawlessly 
in terms of accessibility even on Android 4.0.4, which is what I use.


5. I don't think most of the other commenters have tried 4.2 yet. I 
haven't either myself, but it appears to work pretty well. If it isn't 
on the level of iOS yet, which it isn't in some cases, it probably will 
be before too long.


6. The fragmentation doesn't really apply to the Google Nexus 4 because 
that's Google's phone that they will be loading the Stock rom (another 
benefit to the Nexus 4) on it to be able to show other manufacturers how 
Android is supposed to work. It should be the first to see updates for 
at least a couple more years to come, and if it isn't, it will be easy 
to grab a mod and install it on this phone as Google most likely doesn't 
lock it down. Although, buy it unlocked, don't let AT&T sell you 
anything like I did, they'll do all sorts of stupid things to try and 
control you just like iOS  but worse. For instance I'm pretty sure my 
Android phone has the gps chip disabled for 3rd party apps, only works 
for the AT&T navigator program that came with it. Ask me if that makes 
me want to slap some buttheads around.


7. If you don't like it you can tweak it. I've been through probably 10 
home screens and am currently using one that does seem to work 
reasonably well. Not to mention you could write a better one than 
everyone else's, in your opinion, and sell it for me to get on mine.


8. Truth be told, if I could have switched to  ESpeak or just the right 
alternative synthesizer on iOS, I probably would have not tried Android. 
I would have gotten a keyboard case for the phone, so the iOS devices 
not having a keyboard isn't much of a show stopper for me, it's those 
voices. Aaarrrggg!!!


9. My phone seems to be a lot faster than even my iPod touch 5g, which 
is lesser a cpu than that on the iPhone 5, but not by too awful much


10. You can swipe on android 4.2, though people seem too willing to just 
do that and not use explore by touch. on iOS I get used to the app's 
layout and don't need to flick on screens that I'm used to very often. 
On my Android phone I have to explore by touch though, because 4.0.4 
doesn't have the gestures.


11. You can enable accessibility on android in the setup screen by 
pressing the screen with two fingers a suitable distance apart and 
holding for a few seconds until it responds with prmpts. May need to 
press the power button first. This is also available while on the menu 
that's pulled up by the power button when the phone is running. On some 
devices you can draw a square on the screen with a finger to enable it. 
Not as 1 2 3-ish as tripple click home, which does work out of the box 
now unlike what someone said earlier on, but it's getting there.


12. Here's a possible con. My on screen keyboard is harder to use on my 
phone than it is on iOS. Sometimes I can slide the finger across the 
keyboard and it may not speak a certan letter as I go over it, or maybe 
two letters, then all of a sudden it'll speak the next one over. For 
instance trying to find l let's say I touch j, I slide to the right, 
nothing, slide to the right, l. Slide to the left, k. It seems to be 
easier if I try not to stop sliding, and I have to keep my finger gentle 
on the screen. Mostly I try extra hard to land on the right button, 
which I have been relatively successful at in the little I have used my 
on screen keyboard what with me having a physical one on my particular 
phone.


13. Android is newer than iOS, and accessibility is a little newer than 
Voiceover on iOS, at least as far as I know it is. I think they have 
some catching up to do, but they're newer than iOS, so still have a 
right to be a little behind. Though if you do hit issues, that won't 
matter to you when you can't do something on your phone that they could 
do on iOS.


14. I don't know if this is fixed in 4.2, but on Android, if you touch a 
button, and slide away from it you can try to tap it, and you'll not tap 
the button, but instead tap the screen where there isn't anything to 
tap, or on another button if you happen to have slid to one, naturally. 
On iOS, you can touch a button, then slide all over the screen, and as 
long as you don't land on another button, double tapping the screen will 
issue a tap on the button you touched in the first place. This means 
that if you're trying to explore the screen and land 

Re: [Audyssey] Alter Aeon question

2013-01-07 Thread Valiant8086

When you get on there, type
Tell Mathayas hi.
That's me. Maybe I can help.

Sent with Thunderbird 16.0.1 Portable
On 1/7/2013 11:29 AM, Kimberly Qualls wrote:

Okay y'all,  my son starts school tommorrow, so I'm going to start
this whole "learning the computer" thing by playing games...Seems to
be the best way, and fun...I'm going to start with AA...Like Sharon,
though, I'd like to start alone, instead of in a group...I figure I'd
rather embarrase myself, BY myself...lol...I know I'll need to
download the MUD, but will I also need a MUSH Z Client, also?...I am
using W7, 64, with JAWS 13.09, for now...I do intend to learn NVDA,
depending on how all of this goes...So, that's about it...Just what
I'll neeed to start the game, and I'll get on it as soon as the bus
leaves...Thanks for all of your help, you just don't know how much I
appreciate it...Happy Monday...(smile)

On 1/7/13, Sharon  wrote:

Hi,
Thanks all for the input, so I guess that to start with maybe have a
warrior
as a primary and then maybe either a mage or a necro as secondary? Where
would you find good equipment for your character?

Sharon

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Monday, January 07, 2013 8:33 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Alter Aeon question

It's all about the equipment. In the long run, all classes are pretty
equal,
though some take more skill and practice to play properly. Necromancer is a
great newbie class to start with, especially if you build a clev set early.
However, necromancer isn't a catch-all class. Warriors end up being really
powerful once you get a decent hit set going, as well as mages if you build
a clev set for them. Personally I would not pick cleric as a primary if you
don't intend to group. Clerics have a lot of buff/regeneration/group aimed
spells, so they're nice to have as a second or third class, but a lot of
the
xp you get from clerics is while grouped. Thief would probably be your
worst
class if you're new to the mud. In the long run, it's one of the safest
classes to play, but it takes a lot of understanding of how the mud works,
and what you need to do to succeed.

  - Original Message -
From: "Sharon" http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
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Re: [Audyssey] cyberassault announcement

2013-01-07 Thread Valiant8086

Hi.
MTScripts includes a soundpack for Cyber Assault, if not a very good 
one. It's for the Monkey Term mud client though. 
Http://valiant8086.com/games/muds/monkeyterm/mtscripts/install.html


Sent with Thunderbird 17.0 Portable
On 1/7/2013 3:47 PM, lindsay_cow...@btinternet.com wrote:

Hi,

Are there any sound packs for that mud, like there are for alter aeon?

Lindsay Cowell

-original message-
Subject: RE: [Audyssey] cyberassault announcement
From: "Johnny Tai" 
Date: 07/01/2013 7:31 pm

Hi Lindsay, Cyberassault is easy to pick up, make sure you talk to mobs and
read a lot in the starting zone, and ask questions on gossip or newbie
channel.
My tip would be to put more points toward con and int during character
creation, and don't pick the "crazy" class for the first time- that class'
hard for new players.
Mercenary class is probably the easiest for beginner.



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Re: [Audyssey] BGT: how to convert a number into a string?

2013-01-08 Thread Valiant8086

int myNumber=3456; //this is our integer
string myString = myNumber; //copy the integer into a variable of data 
type 'string'

alert("string", myString); //alerts the string variable

/*myString is created as the string data type. Placing the integer value 
of myNumber in an existing string variable will end up having that 
number as a string data type in the string variable.*/



//or


int myNumber=3456; //create our integer
alert("string", ""+myNumber); //alert the integer directly by adding it 
to the end of an empty string during use where string data type is required




/*In the second example, the two quotes specifies an empty string, and 
the plus sign makes the integer value of myNumber get added to the end 
of that string. Since there was nothing between the quotes, there would 
be nothing before the number in the resulting string.*/


sent with Thunderbird 16.0.1 Portable
On 1/8/2013 4:20 AM, Gabriel Battaglia (Kriyaban) wrote:

Hi.
Sorry, could someone help me to find out how to convert a number into 
a string?

I got the opposite function which is: string_to_numer.
Thanks. Gabriel.
|-< Gabriel Battaglia (Kriyaban) >-|
|- Skype: gabriel_battaglia
|---|


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Re: [Audyssey] monkeyterm question

2013-01-14 Thread Valiant8086

Hi there.
Which screen reader are you running? As Michael said, your best bet for 
Alter Aeon would be to instead of creating a new xml from scratch open 
using ctrl+o and shift+tab to the list of files and locate mathayas 
Alter Aeon.xml. What happens when you open that file?



Sent with Thunderbird 16.0.1 Portable
On 1/12/2013 11:03 PM, Allen Maynard wrote:

Hi, Michael,

Thanks for your assistance.

How can I know if I am connected or not?  I think I have created the 
alteraeon.xml file.  It does not come up in the list but if I press 
control+o and I type alteraeon it says "Monkeyterm alteraeon"
If I am connected what is supposed to happen because I just have a 
blank screen.  A few times I hear a descending tone sounding kind of 
like a violin.


Thanks again

Allen
allen.j...@foxvalley.net


-Original Message- From: Michael Taboada
Sent: Saturday, January 12, 2013 6:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] monkeyterm question

Hi,
If you open up monkey term, then close the recent connections list if it
appears with alt f4, press control+n. That will open a new xml. it should
also open the connections dialogue in that xml, where the first field 
is the
name, like alter aeon or aardwolf or pretty much anything you want the 
title
of the window to be, next is the host name, then the port. Press 
enter, and

it should connect. You may need to type sdisconnect if it automatically
connects to alter aeon -- can't remember if it does, but if it does 
just do

that then press f4 then enter to open and close the connection dialogue.
Make sure you save the xml, which it should prompt you to do when 
closing an
unsaved new xml, but just to make sure you don't have to recreate it 
every

time :D.
Hth,
-Michael.


-Original Message- From: Allen Maynard
Sent: Saturday, January 12, 2013 6:43 PM
To: Gamers Discussion list
Subject: [Audyssey] monkeyterm question

Hi, all,

Is Monkeyterm just a mud scripting program or is it also a mud 
client?  If
it is also a mud client then how do you use it to connect to a mud 
world?  I

have been studying it and I can only see .xml items.  I have installed
monkeyterm and mtscripts, but I can’t find where you can enter the 
name of a

world or make the connection.

Thanks for help

Allen
allen.j...@foxvalley.net
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Re: [Audyssey] monkeyterm question

2013-02-24 Thread Valiant8086

Hi.
I created that file on a windows 7 computer, so that shouldn't be it. 
Same thing happened to me on one of my computers. Can you try installing 
MTScripts again? Might want to check on the website and make sure your 
version is the latest while you're at it. You'll be able to just install 
over top of what you already had. I think something got corrupted somehow.



Huge appology on the ridiculously late response. If you get on Alter 
aeon in some other way, or via Monkey Term and have questions, you may 
have better luck if you mudmail me on there, "email send mathayas hey, 
this thing sucks"


Sent with Thunderbird 17.0 Portable
On 1/14/2013 7:23 PM, Allen Maynard wrote:

Hello,

Monkeyterm tells me that the .xml file I want to load is an older 
one.  I go ahead and load it but nothing seems to happen.  There are 
no sounds.  I am using NVDA.  From my reading of the wiki, the 
connection is possibly being blocked by Windows 7.


Thanks for your response

Allen
allen.j...@foxvalley.net

-Original Message- From: Valiant8086
Sent: Monday, January 14, 2013 1:53 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] monkeyterm question

Hi there.
Which screen reader are you running? As Michael said, your best bet for
Alter Aeon would be to instead of creating a new xml from scratch open
using ctrl+o and shift+tab to the list of files and locate mathayas
Alter Aeon.xml. What happens when you open that file?


Sent with Thunderbird 16.0.1 Portable
On 1/12/2013 11:03 PM, Allen Maynard wrote:

Hi, Michael,

Thanks for your assistance.

How can I know if I am connected or not?  I think I have created the 
alteraeon.xml file.  It does not come up in the list but if I press 
control+o and I type alteraeon it says "Monkeyterm alteraeon"
If I am connected what is supposed to happen because I just have a 
blank screen.  A few times I hear a descending tone sounding kind of 
like a violin.


Thanks again

Allen
allen.j...@foxvalley.net


-Original Message- From: Michael Taboada
Sent: Saturday, January 12, 2013 6:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] monkeyterm question

Hi,
If you open up monkey term, then close the recent connections list if it
appears with alt f4, press control+n. That will open a new xml. it 
should
also open the connections dialogue in that xml, where the first field 
is the
name, like alter aeon or aardwolf or pretty much anything you want 
the title
of the window to be, next is the host name, then the port. Press 
enter, and

it should connect. You may need to type sdisconnect if it automatically
connects to alter aeon -- can't remember if it does, but if it does 
just do

that then press f4 then enter to open and close the connection dialogue.
Make sure you save the xml, which it should prompt you to do when 
closing an
unsaved new xml, but just to make sure you don't have to recreate it 
every

time :D.
Hth,
-Michael.


-Original Message- From: Allen Maynard
Sent: Saturday, January 12, 2013 6:43 PM
To: Gamers Discussion list
Subject: [Audyssey] monkeyterm question

Hi, all,

Is Monkeyterm just a mud scripting program or is it also a mud 
client?  If
it is also a mud client then how do you use it to connect to a mud 
world? I

have been studying it and I can only see .xml items.  I have installed
monkeyterm and mtscripts, but I can’t find where you can enter the 
name of a

world or make the connection.

Thanks for help

Allen
allen.j...@foxvalley.net
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Re: [Audyssey] mud sound packs, how do I know?

2013-03-14 Thread Valiant8086

Hi.
Generally the best way to do this sort of thing would be to find out 
through the mud in question which soundpacks for which clients you can 
use. There are at least 3 more soundpacks for Alter Aeon, two for Vip 
Mud and one for Monkey Term that is part of MTScripts which is my own 
project. I believe there is at least one for Tintin, and a Mac port for 
it, all for Alter Aeon. There is a blind clients support page on 
http://alteraeon.com that talks all about this.




Sent with Thunderbird 16.0.1 Portable
On 3/14/2013 4:51 AM, Keith wrote:
Hi, is there any way to find out if there are sound packs for various 
muds out there, and for what mud client they are used on?  I am using 
Mush z and have been told that mush z was pretty much made for the 
alter aeon mud, so I'm trying to find out if there are any other mud 
clients that have sound packs available for them.


Thanks

Keith

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Re: [Audyssey] Racing games for PC: Where can i find them?

2013-04-03 Thread Valiant8086

Hi.
That'd be topspeed.
http://playinginthedark.net

Sent with Thunderbird 16.0.1 Portable
On 4/2/2013 1:16 PM, Angela Delicata wrote:

Where can i find a racing game for PC?
Something different from Playroom: something I can play with PC only.
Thanks.
Angela from Italy.



  
  
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Re: [Audyssey] So you wanted a racing game for the iPhone? It's been here all along!

2013-04-03 Thread Valiant8086
Hey. It won't start for me. I tap the bottom of the screen once and it 
goes into landscape but the engine doesn't start until I tap the screen 
anywhere. Then I can't get it to do the 3 beeps thing by tapping in the 
center. But after it starts it goes back into portrait Then I can tap 
all I want but nothing seems to happen. If you tap the left side of the 
screen while in portrait it'll stop the game and give you a list of top 
scores which on mine is empty. I can tap anywhere else on screen and get 
zilch. Eventually the engine revs up a bit but it never really goes 
anywhere the road sound stays dead center at least the second time, the 
first time it went off to the right then I couldn't get it to steer any 
at all. Playing with iPod touch 5 with the latest version of iOS as of 
the writing of this email. Anybody else getting anywhere?







Sent with Thunderbird 16.0.1 Portable
On 4/2/2013 2:24 AM, Ken The PionEar wrote:

Do you know that right now, there is one good game and one excellent game you 
guys don't know about? I was going to see who turned this up. He or she could 
have got some credit with this find, but I can't wait any longer. It's not that 
I want the credit, but because everybody has *got* to get this one game.
It's called Formula 1 spirit, by Karotky Media Solutions. Just type audiogames 
with no spaces in the app store, and it's number two on the list. It's two 
bucks.
Yep, for two dollars you can race with the big boys on all the formula 1 
tracks. Be the driver with the best time...
I wasn't going to tell you about this game. i was going to drop little hints, 
like on my first post... because there was a contest. The winner of the game 
got a free iPad.
I put this in past tense because this game is two years old! That's right 
people, while the blind community has been drooling and yearning over the 
posibility of an audio racing game, one has existed the whole time! Now do you 
see why I behave as i do? I talk about being the game hunter not to brag, but 
to... make more game hunters! It can be done! I don't submit apps because I 
want you all to learn to look for them yourselves. We have gotten too dependent 
on the Applevis app submissions. I'm glad we have them, but meantime we could 
have had this racing game if there were only a few more game hunters like me 
around. (Yes, I know I'm not the only one, but we are very few in number.)
Anyway, this game is well-worth the price, even if there are no other cars and 
you can't crash. Here's what you get.
A game with force feedback--it vibrates when you're off the road. One point.
True driving mechanics. Your car doesn't simply slide sideways like in every 
racing game for the blind I've ever seen, you have to compensate for turns you 
make, just like in real driving. For example, if you turn too far to the right 
and then turn the wheel straight, you're still aimed too far to the right. you 
have to straighten out by turning left--but not too far, then straight ahead.
1 point.
All the formula 1 tracks represented--I think. I've only played through 3 so 
far.
1 point.
Okay, now that your blood's pumping, I have to tell you that the beginning is 
inaccessible. Now don't worry, I'll tell you what to do. First, tap the screen 
about a third of the way down from the top with VO off. Then turn it on, and 
you should see the name of a race track. It's the top button, so learning 
exactly where it is shouldn't prove too hard now that you know what you're 
after. Okay, now that you've found this screen, you can either play that track 
or scrool either left or right with the scroll buttons. These are labeled in a 
weird language, but they say scroll, then the weird direction names. These 
buttons change the tracks.
Next to that is an unlabeled button. Tap it to get to the lap setting screen. 
There are two new buttons labeled LC left, which  decreases the number of laps, 
and LCRight which increases the number. You can set it quite high, at lease 16.
Once all that's done, turn off VO and tap near the bottom of the screen. You'll 
know you got it right because the engine noise will start. Then, go to 
landscape mode and tap the center of the screen. You should hear five beeps, 
then you're off. The gas pedal is on the right side of the screen. Your phone 
has just become your steering wheel!
Okay, now you're cookin' with gas. The object is to keep the road, represented 
by the wind noise, in the center. This is different than other racing games 
you've played because the focus was the car, blind man's thinking. Here, it's 
on the road, where your eyes should always be while driving--sighted man's 
thinking. Just always steer toward the wind and you'll be fine.
There are also sounds to let you know when you've gone off the road and are 
getting back on. It's the road shoulder sound--and it works just like in a real 
car. So you hear the sound, steer away from it. Then you hear the sound again 
because you got *back* on the road, so you beg

Re: [Audyssey] my track is not showing up in top speed 3

2013-04-15 Thread Valiant8086
the attachments didn't stick. Make sure the .wav file has the exact name 
as the .trk file save for the .wav vs. .trk obviously.


Sent with Thunderbird 16.0.1 Portable
On 4/12/2013 5:47 AM, austin pinto wrote:

hi all i created my track to play with top speed 3 and also created
the wave file to describe it i placed boath the files in the tracks
folder but when i go for custom tracks the track doesnt show up i am
sending the track please find if any errors are there and please
improve it or help me to improve it and if the attachment doesnt come
true please reply ill upload it someware

thanks




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Re: [Audyssey] Audyssey format discussion -Re: Audyssey Magazine Now Online

2013-04-15 Thread Valiant8086


I think podcasts are probably a good idea, especially if game demos in 
audio can become part of the deal.

Sent with Thunderbird 16.0.1 Portable
On 4/13/2013 3:02 PM, Charles Rivard wrote:
The last I heard, he wants to go to a podcast format, which may or may 
not work as well as the previous method.  JMO, but I think that a 
magazine should be read, not heard.  Also, direct links to sites can't 
be put into an audio presentation. Also, submissions from readers 
might be more difficult to insert and edit.  While podcasts are cool, 
I don't think it would be a good format for Audyssey.  Again, this is 
just my opinion.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - From: "Thomas Ward" 


To: "Gamers Discussion list" 
Sent: Saturday, April 13, 2013 6:45 AM
Subject: Re: [Audyssey] Audyssey Magazine Now Online



Hi Dennis,

I don't think its necessary, but if you want to do that go ahead. For
the moment I don't know where Ron is with issue 55, and since his
personal life has been up in the air I don't know how often the
magazine will get updated at this point. I have considered temporarily
taking over the job as editor until he is able to return to that duty,
but I'd have to discuss that with him off list. Obviously, I don't
want to just do it without asking him first. Howeveer, the point I
want to make is that I don't expect that page to change too much right
away unless Ron or I begin cranking out new issues of the magazine.

Cheers!


On 4/12/13, Dennis Towne  wrote:

Thomas,

A few years ago, I was concerned that the back issues would be lost,
so I also mirrored them at:

http://alteraeon.com/audyssey-archive/archive-new/

It's currently just a raw text/zip archive, but if you'd like me to
set up a fully automated mirror, I could do so.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


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Re: [Audyssey] challenge for developers, post xp windows

2013-04-30 Thread Valiant8086

Hi.
What specific places do you have issues getting to? I generally find 
where I want to go on windows 7 just as fast as I did on xp. The thing 
is, it took me a lot longer than several hours to learn the best way to 
get to things. I wonder if you didn't find certain shortcuts when you 
were exploring 7. Things like the ability to connect to a network in the 
system tray instead of using the connect to menyu or the network 
connections folder, things like that?


Sent with Thunderbird 17.0 Portable
On 4/30/2013 2:48 PM, dark wrote:

Hi Tom.

Given game availability, I'd be willing to pay a good 30 usd for a 
dosbox emulator, heck, I'd pay that just for eamon deluxe, though I 
agree with the rest of your projects it wouldn't be such a good thing.


The reason I say windows 7 accessibility is worse is due to the 
several hours I spent with the system. stuff not stay where it wase 
intensive use of ribbons, less compartmentalized interfaces, less 
ability to open and close parts of the interface which may or may not 
be more useful etc.


Remember, when i use the word "accessible" I don't just mean usable, 
but also useable with minimal effort. I could quite believe that a 
person could painstakingly learn the interface to windows 7 and the 
other programs, however that learning is far harder than xp due to the 
fluid nature of the interface, plus, from what I gather most people 
for windows 7 pretty much just rely upon the search box, which isn't 
really the same if your looking for say what games you have by a 
certain developer etc.


To take one simple example, in outlook express to send a mail to a 
person, I just open the program tab to contacts, press the letter of a 
person's name and find it.


in windows messenger I need to open the program, find the address 
book, find the specific tab for names, find the individual person, tab 
across to the mail address past lots of other info and options, go 
through lots of options that I don't want a conference message etc, 
then write in the appropriate fields.



This is what I mean about the interface, rather than having a tidy 
interface where you can customize what is shown and how it is shown 
(columns, lists etc), in windows 7 it just seems everything is chucked 
at you at once, leaving you to wait through hundreds of icons, 
buttons, multi thread options, alternate views and god knows what.


This is likely better for a sighted user since they don't have to open 
things and can see everything at the start, but for a blind user that 
is not the case.


i would however be iterested in trying windows 8 with a touch screen 
since there the interface priorities change as I've experienced on an 
iphone, and I would not be surprised if the priorities of what makes a 
good interface for access change there from what they would be in pure 
speech.


Beware the grue!

dark.

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Re: [Audyssey] mac versus windows sales plus iOS question

2014-01-27 Thread valiant8086

Hi.
I'm probably stirring up a dead horse at this point, seeing I'm late to 
the thread, but another nice thing about the task manager, in 7 and 8, 
and 8.1, is you can hold down the windows key and hit the number 
corresponding to how many icons from the left on the task bar the item 
you want is, and it will,


A. If the application isn't already running launch it

B. if it is already running bring it to the foreground.

I make heavy use of this feature to shorten the alt+tab process down to 
one key press to bounce between Monkey Term and Thunderbird as needed, 
or flip right over to the chicken nugget window assuming I have it not 
hidden. I use windows+1 to open internet explorer for instance. how can 
you beat that? Windows+e opens up the explorer window, and in 8.1 the 
explorer window, on top of showing your list of drives, lists network 
drives in a separate category that you can close if you want so you 
don't have to see them all the time, and it lists important user folders 
like documents, downloads and such as that right there in the window you 
get when you hit windows+e. Again, how can you beat that? In windows 7 I 
would go to start menu and type downloads and hit enter to open my 
downloads folder. Now I hit windows+e and type dow, just do without the 
w goes to documents, and hit enter and there I am in my downloads folder.


In windows XP I used to use the connect to menu in the start menu to 
work my way to the wireless networks dialogue box. When I switched to 
windows 7 a few years ago I became rather upset because I couldn't find 
an easy way to get to the networks list. I knew how to get there but it 
was convoluted and not nearly as simple to get to as XP. It took me a 
few months no kidding to figure out that there is an icon on the system 
tray that shows what network you are connected to or not connected if 
none. You can hit enter on that and it brings up a list of wireless 
networks and dialup and cellular device connections, pluus lists 
ethernet connections, right there just like that. So that discovery was 
one of the things that really started selling 7 to me since going 
through the system tray like that really feels actually a lot easier 
than xp's way of doing it. usually I know what network I am connected to 
also so if I'm on my satelite connection I just hit windows+b, type sat 
and hit enter really quick so the balloon thing doesn't pop up and get 
me stuck in there (XP does this too so don't go there especially with 
the little problem where it would decide you wanted to be on a 
particular item and every time you tried to arrow away it'd put you back 
on the item you were already on, ug) and down arrow to the connection I 
want and hit enter twice, first time it puts me on the connect button, 
or if it was already connected it focuses a disconnect button. I hit 
enter the second time and it just connects. What's more, 7 connects to 
WiFi networks a lot faster than XP. I usually had to wait around 10 to 
15 seconds on XP machines to connect to networks, 7 does it in around 3 
seconds on average. Not only that, but 8.1 has two sliders above all the 
networks by which you can turn networks off. There's an airplane mode 
switch you go to that and you can left or right arrow between off (left) 
and on (right). If on none of your wireless networks will work unless 
you explicitly enable them, Wifi has it's own on off switch just below 
airplane in there which you can use to do this. Windows 8.1 gave us back 
the ability to say that the desktop environment is what we want by 
default. it also provides us the ability to make the start screen by 
default always show all apps instead of live tiles. I tried the all apps 
thing out originally, but I put it back to  live tiles because I like to 
be able to read the weather so easily. I admit while I'm on this subject 
though that last time I messed with the built in windows 8.1 weather app 
I couldn't figure out how to change the location. Only reason it works 
good for me now is my computer figured out (with my permission) where I 
am and set it up for me. So many people just totally trash the new start 
screen. I sort of like it, wouldn't mind a more linear way to navigate 
it if I desired, but on the whole it's kind of nifty. But while I say 
that, I don't use it very often. I put shortcuts to stuff I use most on 
the desktop, and that's working ok. There's no problem with hitting 
windows+m , typing top and hitting enter to launch topspeed.


One thing my friends have really been upset about windows 8.1 over is 
the new task manager. While I would have to agree that the new task 
manager really is pretty sluggish compared to the original version of it 
that we love from windows 7 and the even earlier version from XP, it 
always puts you on the processes tab. We generally need the details tab 
though if we want to adjust apps using a similar screen layout to that 
of old. Since you always land on the processes tab now whe

Re: [Audyssey] BGT, Mac and More

2014-02-15 Thread valiant8086

Hi.
Have you taken into account the possibility that your numbers are as 
they are because your windows releases are on a platform that's been 
getting games, while not as many as we'd all like, for a long time, and 
your releases on mac are dropping into a big gaping black hole of people 
who have been clamoring for games for all this time? Of course we see 
the gravitation toward thinking of iOS as a good gaming platform also as 
you've said if I'm not mistaken affects all this, but that's not really 
in line with my thoughts right now. By that I don't mean I disagree with 
that too I'm just thinking about windows sales vs.mac exclusively here. 
Thinking about myself, I wanted to buy your mac games for my 2010 mac 
book air, which I don't use for much more than trying to stay familiar 
with mac so I know in my own mind how they compare and can try to help 
friends out with mac questions on occasion. I heard about your mac 
releases and I wanted to go buy them just to say thank you for giving us 
something to play besides RSGames on mac OS. I haven't done this yet, 
but I haven't bought any games in quite a while except a couple of 1 
dollar games on iOS.


but my thinking is, you have people excited to be able to play on mac, 
and curious how well you guys made it work. Could that have inflated 
your sales a bit?


Granted, it doesn't really change the point, the fact would still be 
that you're selling more games on MAC and the people you're selling to 
on that platform are more involved, I think that's what you mean about 
the demographics anyway. Just something I wondered about.


Cheers, Sent with thunderbird 17.0.8 portable
On 12/13/2013 11:05 AM, Draconis wrote:

Chiming in on these cross-platform topics seems to be a common theme for me. LOL

I have three points I’d like to make.

First, ignoring Mac as a viable platform for blind gamers is a poor strategy. 
One year on, and Mac sales are still far exceeding Windows sales, even in 
comparison to back in the hay day of audio games, some 10 years ago or so. It 
isn’t just about raw user numbers, it is about demographics and the quality of 
those users.

Which leads me to my second point.

There is an old saying: “Lies, damn lies, and statistics.”

This could not apply to anything as well as it does to the statement that 
Android is more popular than iOS overall. It is technically true that Android 
is used in more devices, but that is because many of those devices are not, 
strictly speaking, Android devices. That is to say, they are not being used as 
portable computing devices like iOS devices are. Kindles, Nooks, many models of 
feature phones, and countless other gadgets, all get lumped into the Android 
user numbers, even though many of those devices are so limited in scope that 
users don’t even know Android was used in their development.

This is why, in the areas that matters, iOS’s numbers are so much better than 
Android’s, despite the marketshare numbers that the media likes to quote. iOS 
consistently has over 80% of web usage from mobile devices, for example. iOS 
users are for more likely to pay for apps, too. iOS users also spend more time 
on their devices, showing greater engagement with the platform. And those kinds 
of numbers go on and on.

It is the same kind of trick as companies like Samsung use that create 
headlines in the news like: “Samsung sells 10 million Galaxy blah blah”. In 
reality, they shipped that number to resellers and warehouses. Shipped, but not 
necessarily sold to end users. Samsung never actually releases specific sales 
numbers. They only ever announce numbers of units shipped. It sounds better 
that way.

Apple, conversely, only ever announces sales to end users, and never the number 
of units shipped.

All of this, before you even start taking into account the fragmentation of 
Android, which is a disaster that Google is continuing to scramble to get a 
hold on with nothing to show for it. Less than 2% of Android devices are 
running the latest version of the OS, compared with over 70% of iOS devices. 
Android is a support nightmare for developers, much as Windows is.

Granted, that 2% number may be slightly skewed, given Google’s continued desire 
to artificially inflate the usage numbers of Android, but it is still a huge 
problem for the platform.

My final point is a technical one.

We explored a number of options for developing the Draconis Engine, including 
experimenting with various languages, techniques, and technologies. We have now 
shipped multiple titles on three platforms in the space of eleven months. Three 
Mac releases, three Windows releases, and one iOS release. (This assumes you 
count the Show Cases for Mac/Windows.)

The Draconis Engine was created with C++ primarily, with very tiny portions 
written in Objective-C to cover OS X and iOS GUI, and small portions in C# for 
Windows.

While C++, like any language, has advantages and disadvantages, if you are 
interested in cross-platfo

Re: [Audyssey] BGT, Mac and More

2014-02-15 Thread valiant8086

Hi.
I'm doing ok with windows 8.1. I don't bother with the start screen 
much, I just use the desktop, the start screen search box and pretty 
much everything else. I don't run any metro apps hardly, when I do I 
have to mess around with my screen settings since I like to keep my 
computer outputting to a projector that isn't there to save energy. 
Result being that the apps won't run until I fix my resolution, so I 
have to switch back to my touch screen output. At first you think it's 
less accessible because, if you're using JAWS anyway, you'll notice 
things that the JAWS cursor won't read on 8.1 that it reads just fine on 
the same window in windows 7. third party applications like live drive 
desktop is what I'm talking about, not built in windows 8.1 applications 
that would be designed different possibly. Take the same version of live 
drive desktop and read the status window using the JAWS cursor on 
windows 7, now take same version of exact same app and install that on 
8.1 and try to read the status window with JAWS cursor again, same 
version of jaws of course. You'll just be able to read the title of the 
status window and nothing else. You think ug this sucks why did they 
break it! But if you switch to the touch cursor in JAWS you can read it 
just fine, and if you touch the screen if you have a touch screen it 
works fine that way too. I encounter this in quite a few places, but the 
touch cursor always works well enough, sometimes it's nicer than doing 
it with the JAWS cursor.


One of my friends was talking to me, saying he was not liking something 
about 8.1, when you copy files into some place that already has existing 
files there, the dialogue asking if you want to overwrite etc isn't 
accessible. Won't read with the jaws cursor and you can't tab through 
the options. They were going to downgrade from 8.1 to windows 7 on a 
brand new computer. I got on my netbook at the time my only 8.1 
computer, I installed a demo of 8.1 using Winstaller on that old netbook 
so I'd be learning about it. Anyway, I booted up my old netbook into my 
demo windows 8.1 and tried that, and discovered that you can't read it 
with the jaws cursor. You can, however, read them with the touch cursor 
and, even better, you can leave it on pc cursor and just arrow between 
the choices, tab doesn't work, but arrow keys do just fine and the 
wording of the choices is really an improvement.


So you see things like that happen a lot. People just need a couple of 
big problems and that ruins it for them. But the way around this is to 
approach this in the kind of manner of, this is ok in windows 7, how 
about I just assume they didn't completely break this and try for a 
while to really find a solution. I'll just do anything I can think of. 
There's got to be a way to make this work. And that has helped me find 
solutions for me and my friends quite a few times, especially now that 
my primary laptop is a Lenovo Yoga 2 pro that came with windows 8.1.


Folks complain about the start screen. Not me, I didn't use the start 
menu in 7 unless I had to anyway. That search box is great, only 
downside to how that is in 8.1 over 7 is it searches for a lot more 
stuff by default and it's slower at coming up with search results. I  
solved that problem by installing classic shell and just selecting to 
use classic start menu, not classic explorer and classic IE I like how 
those work in 8.1, don't need any modifications there. Then I noticed 
that classic start menu's search box is sort of lousy it doesn't come up 
with the same search results you'd expect from the 7 start menu, so if 
it fails on me I just hit windows+q and type into that search box what I 
want and that usually works fine.


That reminds me of another thing. Another friend was really disappointed 
that he couldn't adjust his detail view settings in 8.1's file browser 
(8.1's name for windows explorer). It took a while, but I figured out 
that in the ribbon if you hit alt v to get to the view tab, then use 
your tab key to find the views button dropdown grid, don't ask me what 
that actually means, and hit said button, it exposes other options that 
you can now tab through like add columns and such that gives you the 
same abilities you expect in the view menu of explorer on windows 7. 
Same goes for folder options, we knew we could go to folder options in 
control panel, but in 8.1 you can't seem to find folder options in the 
file manager, something you need to do if you want to modify folder 
options, namely going in there to hit apply to all folders of this type 
for making sure all music folders display the way the one you're 
currently in is set to display for instance. Instead of just complaining 
about it not being there, I went on a hunt for it, and finally managed 
to find it, took a while but I got it. It's in the views tab of the 
ribbon, it says something about options, gives a description for what 
the whole group is for, then it says options

Re: [Audyssey] is there a use for monkey term?

2014-02-15 Thread valiant8086

Hi.
You'd have to evaluate the usefulness of it over other clients on your 
own, since it's down to individual preference. If you use MTScripts and 
any of the pre-included xml files, be that the existing soundpacks or 
you start with default.xml and set it up to connect to a new mud you'll 
get speech through NVDA, JAWS, Window-Eyes and dolphin hal supernova and 
system access. NVDA doesn't work with the recent sessions list unless 
you use screen review. Same for the Funky Monkey tree, can only access 
that with screen review in NVDA. Screen review is also what you use to 
review text on the scrollback, but that's no different than any of the 
other screen readers. NVDA is nice for allowing your screen review 
cursor to be on the scroll back to review text after it's already 
arrived on screen and providing separate commands to work with the input 
box where you type your commands. So without any commands to cycle 
between screen review and focus you have commands like caps lock l to 
read the focus, and caps lock up and down arrow to go up and down the 
scroll back.


The reason MT just won't die is that it provides a clean slate that 
anyone can tweak a little and make it do pretty much anything. Not that 
other clients don't, it's just different a bit in it's open approach, 
and for my own part, I started using it when it wasn't quite as extinct 
as it is now, and I know best how to make it sing so that's what I'm 
still diddly daddling with. It does run on windows 8.1 as long as the 
instructions on my website and in the MTScripts installer are followed 
closely. You need visual c runtime 2005, type that into google and it'll 
probably be the first result, get 32 bit regardless of actual system 
arcitecture, mt is 32 bit. If you have any GMA games installed you 
probably already have this.


MTScripts and Monkey Term can both be downloaded from 
http://valiant8086.com/games/muds/monkeyterm/mtscripts if you click on 
the install link at the top. It might be a good idea to read over all 
that I've written on both pages to get an idea of how all this stuff 
actually works.


Cheers, Sent with thunderbird 17.0.8 portableOn 1/27/2014 4:02 PM, Devin 
Prater wrote:

Hi all. At the moment, I use MushZ for all MUD tasks. But, one person still 
aparently uses monkey term. One problem I have is that NVDA doesn't read the 
whole thing at once, just line by line. Does monkeyterm support speaking 
through NVDA? How are the soundpacks for it?
sent from the braille plus

valiant8086  wrote:


Hi.
I'm probably stirring up a dead horse at this point, seeing I'm late to
the thread, but another nice thing about the task manager, in 7 and 8,
and 8.1, is you can hold down the windows key and hit the number
corresponding to how many icons from the left on the task bar the item
you want is, and it will,

A. If the application isn't already running launch it

B. if it is already running bring it to the foreground.

I make heavy use of this feature to shorten the alt+tab process down to
one key press to bounce between Monkey Term and Thunderbird as needed,
or flip right over to the chicken nugget window assuming I have it not
hidden. I use windows+1 to open internet explorer for instance. how can
you beat that? Windows+e opens up the explorer window, and in 8.1 the
explorer window, on top of showing your list of drives, lists network
drives in a separate category that you can close if you want so you
don't have to see them all the time, and it lists important user folders
like documents, downloads and such as that right there in the window you
get when you hit windows+e. Again, how can you beat that? In windows 7 I
would go to start menu and type downloads and hit enter to open my
downloads folder. Now I hit windows+e and type dow, just do without the
w goes to documents, and hit enter and there I am in my downloads folder.

In windows XP I used to use the connect to menu in the start menu to
work my way to the wireless networks dialogue box. When I switched to
windows 7 a few years ago I became rather upset because I couldn't find
an easy way to get to the networks list. I knew how to get there but it
was convoluted and not nearly as simple to get to as XP. It took me a
few months no kidding to figure out that there is an icon on the system
tray that shows what network you are connected to or not connected if
none. You can hit enter on that and it brings up a list of wireless
networks and dialup and cellular device connections, pluus lists
ethernet connections, right there just like that. So that discovery was
one of the things that really started selling 7 to me since going
through the system tray like that really feels actually a lot easier
than xp's way of doing it. usually I know what network I am connected to
also so if I'm on my satelite connection I just hit windows+b, type sat
and hit enter really quic

Re: [Audyssey] cyberassault updates

2014-02-26 Thread valiant8086

Hi.
There are two ways
First, screen reader review will let you read the output window, and 
it's more convenient than you might think it was, it's actually easier 
than tabbing back and forth between the read only edit and the input 
window since you leave focus in the input window. You didn't say what 
your screen reader was. The history buffer functionality should be 
working too so you can dump all incoming text into that and review it 
line by line with ctrl comma, ctrl slash, ctrl period, ctrl shift period 
and ctrl apostrophe, or you can just dump text from channels into the 
history buffer if that's what you prefer.



Cheers, Sent with thunderbird 17.0.8 portable
On 2/26/2014 6:17 AM, dan cook wrote:

Oops, ended the last one too soon.
while I don't by any means need sound in my text games, I have a
feeling it'll make keeping up in this game easier.
also I really need to start looking for better eq for my character.
Great work guys.

On 26/02/2014, dan cook  wrote:

Really need to get back into this game again, I've always had a blast,
pardon the pun.
So as there's a monkeyterm pack for it, I have a question, as I might
use that instead of learning how to make one for mush. heh.
is there a way to review the output window in monkeyterm?  that'll be
a deal breaker for me if not.
Can't wait to play again!

On 26/02/2014, lenron brown  wrote:

is there a sound pack for this mud with vip mud

On 2/26/14, Johnny Tai  wrote:

Here some new and exciting updates on cyberassault!
-A handful of mining related quests- high demands for diamonds and
dilithium
crystals in multiple areas and planets.

-Adjustment to several old quests to now allow those over level30 to
take
part in them.

-A high level zone has been added, and there are a few very high level
quests related to it.

New area description from helpfile:

Min_LVL Req: Prog6+
Created By: Sparton
Running through the ruins of old Motown, the Mon River is a heavily
toxic
body of water that connects this part of the world with the great
lakes to the north.
Ferries often travel this partly underground river way, carrying people
from
the border islands to the mainland.
Aside from being toxic, the water also hides countless mutant creatures,
and
not all of them are friendly.
The river courses through a series of caves and tunnels beneath the
current
city of Motown, and unknown horrors lurk in those eternal glooms.
Most who venture into the tunnels and caves do not return, and thus, not
many people even know about them being there.


-Coming soon: Vehicle combat!

cyberassault.org
port 1

Come join in the fun!

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Skype: ron.brown762

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Re: [Audyssey] bgt code

2014-02-26 Thread valiant8086

Hi.
I usually code without any punctuation. When I write, I try to make sure 
I put it all in properly with excruciating  consistency. When I'm 
reading what I wrote, I assume it's there and, if I run into a problem 
and everything sounds good on the lines indicated, I turn punctuation to 
all by switching profiles in jaws and use all punctuation until I've 
found the problem or, if it seems like a simple problem, I may select 
lines of text that I want to know all punctuation of, since when 
selecting a line of text jaws reads it, with all  punctuation. I just 
hit home, then shift end and it reads it just like that. Not very 
convenient if I've got 20 lines or more to try and figure out where the 
trouble is though. It's punctuation issues only about half the time 
these days, now it's often a mistyped variable name somewhere or 
accidentally using function syntax to refer to a variable, which after a 
fashion is a punctuation problem.





Cheers, Sent with thunderbird 17.0.8 portable
On 2/25/2014 7:45 AM, Thomas Ward wrote:

Hi Lenron,


You can get the Blastbay Game Toolkit from blastbay.com.

Cheers!


On 2/24/14, lenron brown  wrote:

where can I get bgt

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