Re: [Audyssey] Possible New MOTA Story

2012-01-04 Thread Clement Chou
Imagine a power-hungry industrialist coming back from the dead again and again. Yuck... that would lead to all sorts of unintentional funny moments... and just the way things are, I can see some hilariously awful dialogue from a villain like that. Angela: You again? I thought I'd gotten rid of

Re: [Audyssey] Possible New MOTA Story

2012-01-04 Thread Clement Chou
Saw I was right! As much as I would've liked it for Tom to keep it a secret... this just boosted my hype about ten times over. lol - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, January 04, 2012 8:10 PM Subject: Re: [Audyssey] Possible New MOTA S

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Clement Chou
ould be an indication when the skull jumped into the air, and plus a thump when it landed. Its doable, but I simply didn't have the resources at the time to figure it out. Cheers! On 1/4/12, Clement Chou wrote: I do have a question about that... with the bouncing skulls as a concept, coul

Re: [Audyssey] Possible New MOTA Story

2012-01-04 Thread Clement Chou
When you've developed MOTA fully, you will need to take a break and then make a parody game... instead of mercenaries Angela will be spraying kids with a water pistol... and the head man will be the principle of the school she's ransacking for the mystical fountain pen or something. Yikes... te

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Clement Chou
as you heard it, which is really the problem. In mainstream space invaders you need to anticipate and understand the invaders movement because they aren't instantly shootable. space invaders is of course just one example of what I mean, and there are plenty of others. Beware the grue!

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Clement Chou
Simple and predictable is not the same thing. Sure a yo-yo is simple to use, but if it can get a bit unpredictable if you move it in a way it shouldn't be moved. In audio games, everything is the same. In Judgement day if a helicopter is flying towards you, it'll always be the same. There's no

Re: [Audyssey] Mysteries of the Ancients News

2012-01-05 Thread Clement Chou
e than instantanious reactions that a player has to get familiar with. This is something often talked about in connection with vehicle driving games or sports games, but actually can be a factor in other types of game too. Beware the grue! Dark. - Original Message - From: "Clement

Re: [Audyssey] Possible New MOTA Story

2012-01-05 Thread Clement Chou
Oi. I took theatre while I was in high school... and that wasn't too long ago. In theatre, you're taught to be weird... I would totally kill for a game like that. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, January 05, 2012 10:43 AM Subject: R

[Audyssey] best SC vid yet!

2012-01-05 Thread Clement Chou
Oh, my, gosh! This video is short, but juicy. The audio is shown in brilliance here. The music is nice and high up, and the sound effects are awesome. I don't think the people playing are all that skilled though... that seemed really slow to me. Enjoy! http://www.gamespot.com/soulcalibur-v/video

Re: [Audyssey] best SC vid yet!

2012-01-05 Thread Clement Chou
rd for this game. Definitely looking forward to this one. Game on. Tom On Jan 5, 2012, at 11:51 AM, Clement Chou wrote: Oh, my, gosh! This video is short, but juicy. The audio is shown in brilliance here. The music is nice and high up, and the sound effects are awesome. I don't th

[Audyssey] soul calibur 3 quick battle and cinema

2012-01-05 Thread Clement Chou
Just one fight from soul calibur 3 It was against Abyss... and one of the best fights I've ever had in this series. The gameplay isn't the best in this game, but the music is awesome as you'll see in both the fight and the ending. --- Gamers mailing list __ Gamers@audyssey.org If you want to leav

[Audyssey] soul calibur 3 quick battle and cinema

2012-01-05 Thread Clement Chou
Just one fight from soul calibur 3 It was against Abyss... and one of the best fights I've ever had in this series. The gameplay isn't the best in this game, but the music is awesome as you'll see in both the fight and the ending. --- Gamers mailing list __ Gamers@audyssey.org If you want to leav

[Audyssey] soul calibur 3 quick battle and cinema

2012-01-05 Thread Clement Chou
Just one fight from soul calibur 3 It was against Abyss... and one of the best fights I've ever had in this series. The gameplay isn't the best in this game, but the music is awesome as you'll see in both the fight and the ending. --- Gamers mailing list __ Gamers@audyssey.org If you want to leav

[Audyssey] soul calibur 3 quick battle and cinema

2012-01-05 Thread Clement Chou
Just one fight from soul calibur 3 It was against Abyss... and one of the best fights I've ever had in this series. The gameplay isn't the best in this game, but the music is awesome as you'll see in both the fight and the ending. --- Gamers mailing list __ Gamers@audyssey.org If you want to leav

Re: [Audyssey] Possible New MOTA Story

2012-01-05 Thread Clement Chou
steries of the Fountain? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Wednesday, January 04, 2012 11:43 PM To: Gamers Discussion list Subject: Re: [Audyssey] Possible New MOTA Story When yo

Re: [Audyssey] Mysteries of the Ancients News

2012-01-05 Thread Clement Chou
Could there be a bit more echo in the case of stairs? As I see it, having been underground in a mine... the main tunnels don't echo much. But get to a staircase, and there's just this tiny bit of echo that lets you know that the tunnel is opening on a stairwell on the left. Just a thought. -

Re: [Audyssey] fighting games (was): Mysteries of the Ancients News

2012-01-05 Thread Clement Chou
;m done with some of those gaming sessions I'm all sweating like a freaking animal hahaha. couple weeks back we had this mk session that lasted 6 hours! - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Thursday, January 05, 20

Re: [Audyssey] Mysteries of the Ancients News

2012-01-05 Thread Clement Chou
et into it and it's totally freakin awesome! call it just pixels on screen, cartoon characters, whatever you like. but man when I'm done with some of those gaming sessions I'm all sweating like a freaking animal hahaha. couple weeks back we had this mk session that lasted 6 hours!

Re: [Audyssey] Mysteries of the Ancients News

2012-01-05 Thread Clement Chou
krimpatul. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Thursday, January 05, 2012 8:37 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Could there be a bit more echo in the case of stairs? As I see it, having been undergrou

Re: [Audyssey] Mysteries of the Ancients News

2012-01-05 Thread Clement Chou
Well, that's true too... but I thought that was a given. But there are times when I don't think fighting games get as much of a chance from the gaming community as they should get. People write off games like Soul Calibur and MK as being too shallow... and that's without ever seriously sitting d

Re: [Audyssey] fighting games (was): Mysteries of the Ancients News

2012-01-05 Thread Clement Chou
Yeah, I kinda realized it after I changed the subject and just automatically hit the send button. I was going to answer Joseph's question, but you already did... so that message was void anyway. lol - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Thursday, Janu

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Clement Chou
Well, as it turns out.. iphones and ipads are good things to have. A console is just a bonus... you're starting to come off as I sometimes do. While I understand the view you have, I also think that you need to split necessity from the bonuses. Sometimes, all the money that people have is barely

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Clement Chou
While I agree with you, I don't think that getting a console means simply a couple games. There are more than just fighting games, and for those who want to get into them, there are more than just a couple of those. lol - Original Message - From: "Bryan Peterson" To: "Gamers Discussion

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Clement Chou
Well, from the experience I had, it wasn't very much of an echo. Just enough to let you know that the area coming up was different. It wasn't even a straight up echo more like a slapback reverb if you get my meaning. Almost like when yu took a step, and the step echoed back to you. Not continuou

Re: [Audyssey] best SC vid yet!

2012-01-06 Thread Clement Chou
nd match intensity. Cant wait to try this game out! It'll be the first SC i'll ever play but it looks like a great one! On 1/5/12, Clement Chou wrote: To Dan... this music is definitely catchy. Gets me pumped for fighting... though honestly, if there's any game with a good soundtr

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Clement Chou
Well, Dan, I've gotta say that's ironic... because I was in the saltmines as well. Of course it was whenI went to Europe with my high school choir, but it was incredible being underground... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-un

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Clement Chou
Well, as much as I understand your frustration, I think it's to each his own. If you try it for ten minutes and don't like it, you can hardly be blamed for not touching it again. Some people tend to like it on paper, but find it too hard to get into, which is completely possible. That's like sa

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Clement Chou
way a lot of fighting games can be once one gets familiar with them. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. ----- Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Friday, January 06, 2012 8:43 AM

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Clement Chou
I found out that Simpsons: Road Rage is basically playable, particularly if one hooks the console up to a home theater system because then you can really tell where a passenger is and pick them up easily. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Ori

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Clement Chou
imbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Friday, January 06, 2012 5:26 PM Subject: Re: [Audyssey] Mysteries of the Ancients News See? That's the problem... most vi gamers wou

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Clement Chou
That's just it though. I loved those games... but would the average vi gamer who never tried it or had any mainstream game want to put in that much work? I remember one of my friends hated mainstream games... because being totally blind, she couldn't see the point. So one day, when me and a coup

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Clement Chou
ctually try something mainstream. I think the big putoff for most blind gamers is theway Yohandy is attacking it. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Friday, January 06, 2012 7:38 P

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Clement Chou
I so miss my snes... I have all the sony consoles collected over the years... I use my ps2 and ps3 pretty often. I do have a wii though... and sadly, I haven't found that many worthwhile games for it. Wii sports got boring after a while, so did the second one. lol - Original Message - F

[Audyssey] yet another SC vid!

2012-01-06 Thread Clement Chou
Okay, um... this video is hilarious. Two reasons. 1, it's very demonstrative of one of the characters. I love Maxi's personality... and his stage theme shows, as well as his voice and lines. Gotta love his death cry... ua! And his ring out line.. you gotta be kidding me! Second... this g

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Clement Chou
menus. nothing happens lol. will keep trying though! does this developer have any more games? - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Friday, January 06, 2012 8:38 PM Subject: Re: [Audyssey] Mysteries of the Ancients News T

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Clement Chou
I had two snes systems back in the day... I had a north american one, and a Japanese one as well. Those were good times. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Friday, January 06, 2012 7:36 PM Subject: Re: [Audyssey] Mysteries of the Ancients New

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Clement Chou
udyssey] Mysteries of the Ancients News Yup. And I found a great web site that sells older games so I've been reacquiring the Mortal Kombat games I had back in the day. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Clement Chou
I found has great prices. They're called Lukie Games. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Friday, January 06, 2012 11:03 PM Subject: Re

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Clement Chou
Good to know.. thanks for the advice. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All m

[Audyssey] full playthrough of sc 3

2012-01-07 Thread Clement Chou
Okay... so here's a playthrough of Soul Calibur 3's story mode, called Tales of Souls. I actually really like this mode, because of the branching paths and various extra stages and battles available. Basically, you can play through the default story, or you can choose branching paths which chang

[Audyssey] full playthrough of sc 3

2012-01-07 Thread Clement Chou
Okay... so here's a playthrough of Soul Calibur 3's story mode, called Tales of Souls. I actually really like this mode, because of the branching paths and various extra stages and battles available. Basically, you can play through the default story, or you can choose branching paths which chang

[Audyssey] full playthrough of sc 3

2012-01-07 Thread Clement Chou
Okay... so here's a playthrough of Soul Calibur 3's story mode, called Tales of Souls. I actually really like this mode, because of the branching paths and various extra stages and battles available. Basically, you can play through the default story, or you can choose branching paths which chang

Re: [Audyssey] Mysteries of the Ancients News

2012-01-07 Thread Clement Chou
rewards simply by browsing the web. Easiest way I've found to get free stuff! Please use this link if you're planning to sign up: http://go.microsoft.com/?linkid=9778718&rrid=C714DC93-BC0B-4441-AD27-F345856231A1 - Original Message - From: "Clement Chou" To: "

Re: [Audyssey] Mysteries of the Ancients News

2012-01-07 Thread Clement Chou
Clean the inside of it a bit and check your cartriges... it should work fine. Mine worked for over 12 years with no hitches... we got it before I began my existence. lol - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Saturday, January 07, 2012 10:42 AM Subject

Re: [Audyssey] Mysteries of the Ancients News

2012-01-07 Thread Clement Chou
think your ps3 will be working in 10 years or so? -- Sign up to bing, and earn rewards simply by browsing the web. Easiest way I've found to get free stuff! Please use this link if you're planning to sign up: http://go.microsoft.com/?linkid=9778718&rrid=C714DC93-BC0B-4441-AD27-

Re: [Audyssey] Bokurano daiboukenn help needed.

2012-01-09 Thread Clement Chou
Yohandy, I sent an email to the list and mentioned the game with both threads... the one for my walkthrough and the one for the main topic. but here's a few pointers 1. The items that you're hearing are collection items. Which means, basically, that they're simply collectables like in a lot of r

Re: [Audyssey] full playthrough of sc 3

2012-01-09 Thread Clement Chou
e the sound track in this one. Game on. Tom - Original Message - From: "Clement Chou" To: "Gamers Discussion list" ; Sent: Saturday, January 07, 2012 10:07 AM Subject: [Audyssey] full playthrough of sc 3 Okay... so here's a playthrough of Soul Calibur 3'

Re: [Audyssey] full playthrough of sc 3

2012-01-09 Thread Clement Chou
ame on. Tom - Original Message - From: "Clement Chou" To: "Gamers Discussion list" ; Sent: Saturday, January 07, 2012 10:07 AM Subject: [Audyssey] full playthrough of sc 3 Okay... so here's a playthrough of Soul Calibur 3's story mode, called Tales of

Re: [Audyssey] Bokurano daiboukenn help needed.

2012-01-09 Thread Clement Chou
The bigger hammer is good. The short sword in the shop isn't really worth it. Stage 2-2 is a good way to get money though, just use the pachinko ammo to shoot everything. My advice is run all the way to the left side of the screen and turn then blast away. - Original Message - From: "Yo

Re: [Audyssey] Bokurano daiboukenn help needed.

2012-01-09 Thread Clement Chou
Here you go. http://forum.audiogames.net/viewtopic.php?id=6856 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/g

Re: [Audyssey] Bokurano daiboukenn help needed.

2012-01-09 Thread Clement Chou
Listen to the walkthrough. It's all there... I'll record another more in depth translation later on. But the first three stages are all completed and recorded with descriptions. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@aud

Re: [Audyssey] Bokurano daiboukenn help needed.

2012-01-09 Thread Clement Chou
reading though. keep it up man, and thanks for this! -- Sign up to bing, and earn rewards simply by browsing the web. Easiest way I've found to get free stuff! Please use this link if you're planning to sign up: http://go.microsoft.com/?linkid=9778718&rrid=C714

Re: [Audyssey] full playthrough of sc 3

2012-01-09 Thread Clement Chou
To: "Gamers Discussion list" Sent: Monday, January 09, 2012 7:46 PM Subject: Re: [Audyssey] full playthrough of sc 3 I have to admit I could not tell what the devil was going on in that ending but it did not sound too great. Laters. Tom - Original Message - From: "C

Re: [Audyssey] full playthrough of sc 3

2012-01-10 Thread Clement Chou
t badly for Mitsurugi not that it did not sound good because it sounded fine. Game on. Tom - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Monday, January 09, 2012 7:57 PM Subject: Re: [Audyssey] full playthrough of sc 3 I'm guess

Re: [Audyssey] Bokurano daiboukenn help needed.

2012-01-10 Thread Clement Chou
the web. Easiest way I've found to get free stuff! Please use this link if you're planning to sign up: http://go.microsoft.com/?linkid=9778718&rrid=C714DC93-BC0B-4441-AD27-F345856231A1 - Original Message - From: "Clement Chou" To: "Gamers Discussion list&

Re: [Audyssey] Bokurano daiboukenn help needed.

2012-01-11 Thread Clement Chou
looking for as many games as possible to get into, so i may look into this, as it should be an interesting challenge. Firstly though i really should get psn up and running to meet up with you guys for some online fun. On 1/11/12, Clement Chou wrote: Actually, dlc is not region-free. If you have

Re: [Audyssey] disregard bakura email.

2012-01-11 Thread Clement Chou
This game is called bokurano Daibouken, and you can find it on the audiogames.net forum. It's free, however it is almost entirely in Japanese. - Original Message - From: "lenron brown" To: "Gamers Discussion list" Sent: Wednesday, January 11, 2012 11:00 AM Subject: Re: [Audyssey] disre

Re: [Audyssey] bakura: any strategies for 8-4?

2012-01-12 Thread Clement Chou
I don't know about 8-4... but some help with 7-3 would be good. How did you get past the lake area? - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Thursday, January 12, 2012 12:08 PM Subject: [Audyssey] bakura: any strategies for 8-4? Man this game gets mo

Re: [Audyssey] bakura: any strategies for 8-4?

2012-01-12 Thread Clement Chou
riginal Message - From: "lenron brown" To: "Gamers Discussion list" Sent: Thursday, January 12, 2012 2:09 PM Subject: Re: [Audyssey] bakura: any strategies for 8-4? i want this game so bad it sounds awesome On 1/12/12, Clement Chou wrote: I don't know about 8-4

Re: [Audyssey] more Bokura help needed.

2012-01-13 Thread Clement Chou
So... how about that stage 8 boss? I notice the grenades you get earlier from robots doesn't seem to work on it... how the hell am I supposed to beat him? I can knock out all the generators... and I manage to get it down to just me and him. I just don't know what to do from there. - Original

Re: [Audyssey] Bakura level guide.

2012-01-13 Thread Clement Chou
I like it. I'll add more as I get more... but you being the one with free time you'll most likely finish faster than I do. Stage 8 boss is still tricky though... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You c

Re: [Audyssey] Bakura language problem

2012-01-14 Thread Clement Chou
audiogames.net, as has been said before is the place to get it. - Original Message - From: "Jess Varnell" To: "Gamers Discussion list" Sent: Saturday, January 14, 2012 7:07 AM Subject: Re: [Audyssey] Bakura language problem where can I get this game? thanks, Jess - Original Mes

Re: [Audyssey] Bakura language problem

2012-01-14 Thread Clement Chou
audiogames.net, as has been said before is the place to get it. - Original Message - From: "Jess Varnell" To: "Gamers Discussion list" Sent: Saturday, January 14, 2012 7:07 AM Subject: Re: [Audyssey] Bakura language problem where can I get this game? thanks, Jess - Original Mes

Re: [Audyssey] Bakura language problem

2012-01-14 Thread Clement Chou
audiogames.net, as has been said before is the place to get it. - Original Message - From: "Jess Varnell" To: "Gamers Discussion list" Sent: Saturday, January 14, 2012 7:07 AM Subject: Re: [Audyssey] Bakura language problem where can I get this game? thanks, Jess - Original Mes

Re: [Audyssey] Bakura language problem

2012-01-14 Thread Clement Chou
audiogames.net, as has been said before is the place to get it. - Original Message - From: "Jess Varnell" To: "Gamers Discussion list" Sent: Saturday, January 14, 2012 7:07 AM Subject: Re: [Audyssey] Bakura language problem where can I get this game? thanks, Jess - Original Mes

Re: [Audyssey] Bakura language problem

2012-01-14 Thread Clement Chou
That is weird... replacing it should do the trick. the version of windows you have shouldn't be a problem. - Original Message - From: "Sarah Haake" To: "Gamers Discussion list" Sent: Saturday, January 14, 2012 1:14 PM Subject: Re: [Audyssey] Bakura language problem Hi, yeah, but I

Re: [Audyssey] bakura

2012-01-14 Thread Clement Chou
Go on the forum, and search for bokurano daibouken. - Original Message - From: "Jess Varnell" To: "Gamers Discussion list" Sent: Saturday, January 14, 2012 3:20 PM Subject: [Audyssey] bakura I can't find this game on audio games. I searched the list and archives. jess --- Gamers ma

Re: [Audyssey] bakura

2012-01-14 Thread Clement Chou
ress is the forum at? Thanks Keith - Original Message ----- From: "Clement Chou" To: "Gamers Discussion list" Sent: Saturday, January 14, 2012 8:45 PM Subject: Re: [Audyssey] bakura Go on the forum, and search for bokurano daibouken. - Original Message - From:

Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment

2012-12-15 Thread Clement Chou
Good analogy Charles... I like the heat one a lot. But whether you hand can sense heat or not, the heat is still there, right? In our case, sure your brain wouldn't recognize it as blackness, but it could very well be that's what you're seeing, though you don't know it. Not saying that it is wha

Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment

2012-12-15 Thread Clement Chou
eone who could tell your hair color by touch, yet he could not describe how he did it. He could not explain the difference. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: "Clement Chou&qu

Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment

2012-12-15 Thread Clement Chou
Makes sense. But I think there's a difference between nothingness and nothing. Nothingness to me sounds like yu can see a vast expanse of empty space with nothing in it. But you can know that's an empty space with nothing because you have something to relate it to. Where you're standing. but no

Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment

2012-12-15 Thread Clement Chou
Yeah, good point that... putting it that way it makes a lot of sense. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Saturday, December 15, 2012 1:50 PM Subject: Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment Because, even if yo

Re: [Audyssey] blindness - Re: Announcement fromDraconisEntertainment

2012-12-15 Thread Clement Chou
Well put Tom... that's probably how I would put it if I was asked to analyse it. If you had sight I could very well imagine you still seeing black... - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, December 15, 2012 9:04 PM Subject: Re: [Audyssey]

Re: [Audyssey] Bokurano Daiboukenn 8-4

2012-12-16 Thread Clement Chou
Well, the rocket launcher actually doesn't to terribly high damage. But you can't only use one weapon in these levels... you have to mix and match which is one of the things I love about this game. I'd recommend the large grenades from stage 6, Use those on the generator and make those your pri

Re: [Audyssey] Bokurano Daiboukenn 8-4

2012-12-17 Thread Clement Chou
There's a split second before the click of him cocking and firing. Right after that click ends, yu have to jump which will avoid the shot. Or if you hear the long beep, that means he's going to fire a volley at you... if you can space it well enough to jump over him, you can hit him while he's f

Re: [Audyssey] Two-Fer-One E-mail: Laser Tag and iOS Game

2012-12-18 Thread Clement Chou
I want to know as well! I'm using a fighter and have figured out how to shoot two of my weapons... but have no idea how to fly and am just trying to go through the tutorial mission. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Friday, December 14, 2012 4:08 AM

Re: [Audyssey] Two-Fer-One E-mail: Laser Tag and iOS Game

2012-12-18 Thread Clement Chou
So... I'm confused as to how to actually fly my ship. I've found out how to shoot... but I can't seem to work out how to actually navigate. any help there is appreciated... and I'll try getting in some multiplayer time to see how it works. --- Gamers mailing list __ Gamers@audyssey.org If yo

[Audyssey] awesome piece of video game music

2012-12-19 Thread Clement Chou
Hey gang. I think I might've shared this some time way back, but I want to share it again... because it's so awesome. One of the reasons I've always wished Megaman was playable was for the fantastic music. This is one of my favorite themes. This isn't the original mind you. This is a fan made re

Re: [Audyssey] awesome piece of video game music

2012-12-19 Thread Clement Chou
Just wish the danged things were playable. Speaking of Megaman x 5... http://www.youtube.com/watch?v=IntyzuEA9ec How's that one? As to the inclusion of the themes from all the games for the x 2 remix, I'm not that familiar with the others, so you'll have to fill me in. The reason I found that th

Re: [Audyssey] awesome piece of video game music

2012-12-19 Thread Clement Chou
Did they replace the melody? sounded like the melody to me... just without the synthe. I do agree though... I do like the original better, but if you're into fast and hard guitar solos or if you play guitar this one wasn't so bad. I've heard worse remixes before. This one may be better though.

Re: [Audyssey] awesome piece of video game music

2012-12-19 Thread Clement Chou
ome piece of video game music Speaking of that, clement, do you know which version of the themes are used in tournament - I know that uses some stuff from street fighter. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: 19 Decemb

Re: [Audyssey] potential customizable RPG game?

2012-12-19 Thread Clement Chou
The game's definitely good. But it does tend to lean more towards a tactical rpg... typical rpgs would have much more movement and stuff to do other than attack each other. I do wish this could be turned multiplayer though... it'd make an awesome game to play against other people. - Original

Re: [Audyssey] potential customizable RPG game?

2012-12-19 Thread Clement Chou
Feel free that'd be appreciated! I emailed it to Ian myself but it'd be good to have someone else suggest it. And potential, this thing definitely has. I can't wait to see what comes out of it. Might try my hand at a couple of maps too. - Original Message - From: "Allan Thompson" To:

Re: [Audyssey] awesome piece of video game music

2012-12-19 Thread Clement Chou
PM Subject: Re: [Audyssey] awesome piece of video game music woah! now that's what I call absolute epicness. awesome stuff! course now you got it stuck in my head. gee thanks. lol -Original Message- From: Clement Chou Sent: Wednesday, December 19, 2012 2:16 PM To: Gamers Disc

Re: [Audyssey] Two-Fer-One E-mail: Laser Tag and iOS Game

2012-12-21 Thread Clement Chou
left, about an inch over, if you have any boosts. Keep in mind that there are no unlabeled buttons in ErnCon that are app-related. The only unlabeled buttons are advertisements, and these should be treated with care. If you have further questions, please ask. Signed: Dakotah Rickard On 12/19/12, Cl

Re: [Audyssey] Two-Fer-One E-mail: Laser Tag and iOS Game

2012-12-22 Thread Clement Chou
Can't find that navigation stick. lol Right now seems I can only shoot. That's frustrating... but I haven't given up yet! :P --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscri

Re: [Audyssey] Two-Fer-One E-mail: Laser Tag and iOS Game

2012-12-23 Thread Clement Chou
nemy ship or of an explosion.. The stick is small, but if you touch in the bottom left corner of your device, you'll at least be certain of going southwest. Signed: Dakotah Rickard On 12/23/12, Clement Chou wrote: Can't find that navigation stick. lol Right now seems I can only

Re: [Audyssey] bakurano screen reader problem

2012-12-26 Thread Clement Chou
First things first. When you load the game, during the logo, press e. That'll load the English patch if it skips the logo music. Then go down three times to options and hit enter. Go down twice for the speech option. Then, personally I recommend going down to the bottom by hitting end for sapi.

Re: [Audyssey] British coinage

2012-12-27 Thread Clement Chou
Chill out there, my friend. Personally, an option to choose from a list wuld be my preference. I see things from both sides... and Dark, as to having a physical experience that you can relate to, I would tend to agree... but video games don't necessarily have to be relatable to be imagined right

Re: [Audyssey] Storyline for game.

2013-01-03 Thread Clement Chou
I don't know the entire story because I haven't finished the game. And I don't know the entire thing of what I've played so far, because my Japanese is high beginner level at best in terms of vocabulary. But this is what I know so far. Your player character is the hero of a story that involves f

Re: [Audyssey] The first Bokurano Daiboukenn game.

2013-01-03 Thread Clement Chou
Dan, it might not do you much good using Google translate. I don't know, I've never used it constantly... but the few times I tried it, I barely understood anything. lol --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.or

Re: [Audyssey] The first Bokurano Daiboukenn game.

2013-01-04 Thread Clement Chou
True that. And like I said, I can't really comment on it... since I haven't used it in detail. I just use dictionaries to look up words I occasionally don't know, and once in a while I'll use Google translate to confirm whether I'm getting something right. What really messes it up is all the Eng

Re: [Audyssey] The first Bokurano Daiboukenn game.

2013-01-04 Thread Clement Chou
oukenn game. well as i don't have the time to propperly learn japanese at the moment, I figured why not at least try as many of these games look great. On 1/4/13, Clement Chou wrote: True that. And like I said, I can't really comment on it... since I haven't used it in de

Re: [Audyssey] accessability costs, as usual - Re: Good iPhone games for Voiceover user

2013-01-06 Thread Clement Chou
Agree with this message. And with the navigation features you have on your iphone, it isn't technically even necessary to use the entire screen. I can move to items, click on them by simply moving my fingers left and right and doing double tapping. But Thomas has a point... androids are definite

Re: [Audyssey] Weapons in Sixthsense.

2013-01-09 Thread Clement Chou
Uh... some pretty basic questions here. The gun is reloaded by swiping your finger down... well, dartgging it more like. And that should've been told to you in the tutorial. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Wednesday, January 09, 2013 9:26

Re: [Audyssey] The Dragon Answers Questions

2013-01-16 Thread Clement Chou
Agree with you completely, Thomas. And I personally like the idea of a user ID for a given game site. If players need to upgrade to a new system or recover the key, they can b e limitted to a certain amount of authorizing computers. And, to mix in some Sony methods, if one computer is deauthoriz

[Audyssey] Bokura no daibouken 2... the answer

2013-01-16 Thread Clement Chou
So I'm pretty sure a lot of people here have been wondering just what Bokurano Daibouken is. Here's hoping this demo will shed some light on it, and why it's become, personally, my top audio game. If anyone asked me what my favorite game of the current time was, I would have to say bokura no dai

Re: [Audyssey] Arc of hope ideas

2013-01-17 Thread Clement Chou
I'm studying mythology... I should know this. But it won't come to me... I'll venture a guess when I have more of an idea. lol - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, January 17, 2013 3:35 AM Subject: Re: [Audyssey] Arc of hope ideas Hi

Re: [Audyssey] Bokura no daibouken 2... the answer

2013-01-17 Thread Clement Chou
st wondering as it sounds cool. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: 17 January 2013 06:52 To: Gamers Discussion list Subject: [Audyssey] Bokura no daibouken 2... the answer So I'm pretty sure a lot of people here hav

Re: [Audyssey] Bokura no deibouken

2013-01-17 Thread Clement Chou
The first post of the bokura no daibouken topic on the audiogames forum will have it. If that doesn't work, let me know and I'll give you the link to the actual website. Dropbox would be easier, because you don't have to run it through google translate or anything like that. - Original Messa

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