Re: [Audyssey] Tomb Hunter a Windows game returns.

2017-03-13 Thread Jacob Kruger

Arrow up to just climb a ladder.


Stay well


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2017-03-13 10:49, Lori Duncan wrote:
Thanks Phil, I have it now, but am having issues getting passed that 
first ledge.  When I hit space to jump I seem to stay in the one 
place, and when I hit space and right arrow to carry my body to the 
right, I die.  Is there something I'm missing?  Is there also a way to 
pause the game, I don't remember seeing a key for pause in the readme 
file.


Thanks from Lori.


On 13/03/2017 02:39, Phil Vlasak wrote:

Lori,
Try this link, the game is in the new projects page as th4.1.zip
http://www.darkflier.com/

- Original Message - From: "Lori Duncan" 


To: "Gamers Discussion list" 
Sent: Sunday, March 12, 2017 6:13 PM
Subject: Re: [Audyssey] Tomb Hunter a Windows game returns.


Hi Phil, I've tried clicking on the link you sent for the game, but 
it just gives me a message saying this page can't be displayed?  Is 
the website down?


I'm really glad th is back, and am sure Thomas would have been very 
proud and happy too.


From Lori.


On 12/03/2017 01:33, Phil Vlasak wrote:

Hi Folks,
DarkFlier Productions
and Mason Armstrong,
are working on the beta version of
"Tomb Hunter"
Based on the ideas in the games "MOTA" and "Montezuma's Revenge" by 
Thomas Ward of USA Games and James North of Alchemy Game Studios

The current beta is version 4.1
This demo version contains the first two temple areas and a bonus 
level. The full version will contain many more levels, various 
bonus levels, a boss level, and more options.
In this game, you play Arizona Smith and will risk your hide to 
find gold, gems, and artifacts and find the pieces of an ancient 
scroll that will bring untold wealth in the depths of ten mostly 
underground temples. But, it will be no easy task for the temple is 
filled with lots of ghoulies and treacherous environments to 
navigate to fulfill your dreams of exploration, adventure, and wealth.
In the full version, you will run, jump, crouch, climb, and swim 
through dozens of eerie environments on various terrain, ladders, 
ropes, vines, conveyer belts, platforms, and much more.  You will 
fight lots of adversaries to and overcome such creatures as rolling 
chattering skulls, huge tarantulas, snakes, and undead. You'll also 
navigate around treacherous lava and acid pits and various traps.  
Along the way you'll find and acquire various tools such as picks 
and torches to uncover buried treasures or to light your path.


A link to the beta 4.1 is here:

http://darkflier.com/projects.php

There are only 4 Main Menu options as of right now.
Play, which is P.
Learn, which is S.
Load, which is L.
Exit,  which is x.

One tester has already posted a MP3 of him playing the beta 4.1
https://www.dropbox.com/s/omkvcg423i14urz/th41.mp3?dl=1



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-
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03/12/17





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Re: [Audyssey] The old text game known as adventure or colossal cave

2017-01-29 Thread Jacob Kruger
If there are standard .z5, etc. versions, then there are interpreters 
that work fine under windows 10 anniversary?



Stay well


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2017-01-29 16:28, Ron Kolesar wrote:
it's a shame we can not get this old classic to work with windows 10 
anniversary?

I'm hoping that we can.
Ron

-Original Message- From: ma...@kidfriendlysoftware.com
Sent: Saturday, January 28, 2017 05:49 PM
To: Gamers Discussion list
Subject: [Audyssey] The old text game known as adventure or colossal cave

I found a copy of this game out on the internet, and I can get it 
running as an audio game with dictation on the iphone and ipad with a 
week or two of work.
Here's a wiki about the game.  Many of you have probably played it - 
it's the grandfather of adventure games.


Let me know if you think that's a good idea.

https://en.wikipedia.org/wiki/Colossal_Cave_Adventure

--Marty
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Re: [Audyssey] The old text game known as adventure or colossal cave

2017-01-28 Thread Jacob Kruger
FWIW, there's a port of it on the android side where the developer also 
offered a setting to offer TTS output.



Stay well


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2017-01-29 00:49, ma...@kidfriendlysoftware.com wrote:

I found a copy of this game out on the internet, and I can get it running as an 
audio game with dictation on the iphone and ipad with a week or two of work.
Here's a wiki about the game.  Many of you have probably played it - it's the 
grandfather of adventure games.
  
Let me know if you think that's a good idea.
  
https://en.wikipedia.org/wiki/Colossal_Cave_Adventure
  
--Marty

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Re: [Audyssey] accessible games for android tablets

2017-01-04 Thread Jacob Kruger

Check out the list of software/games on inclusiveAndroid:

https://www.inclusiveandroid.com/?q=app-and-game-categories


Not sure how well they all work on a tablet, but, good luck.


Stay well


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2017-01-04 17:06, maureen McEntee wrote:
Hi i just ordered the amazon kindle fire 8 tablet, could someone tell 
me what games are avilible for android thanks


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Re: [Audyssey] i want to download eurofly

2016-12-30 Thread Jacob Kruger
The eurofly downloads page is here, but, think you need to download 
english voice packs, etc., along with it - haven't tried it out myself yet:


http://www.stefankiss.sk/modules.php?name=eurofly&file=downloadcenter&lng=en


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-12-31 05:28, Joshua Kennedy wrote:

hi

where can i download the latest eurofly english version from?




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Re: [Audyssey] Converting dosgames to windows.

2016-12-28 Thread Jacob Kruger

http://batsupport.com/unsupported/dosbox/


Look for the .zip file with NVDA in the name?


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-12-28 22:05, Joshua Kennedy wrote:
get it from batsupport.com go to unsupported dosbox link get the 
dosbox with nvda keynote keysoft zip file.



On 12/23/2016 6:50 PM, Lisa Hayes wrote:

So where do i get talking dos box from/ thanks.

-Original Message- From: Jack Falejjczyk
Sent: Saturday, December 24, 2016 1:05 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Converting dosgames to windows.

Yes and no. If you have 32 bit windows, you can technically run dos
applications natively, although they most likely aren't gonna run well
considering most of the games require a dos screenreader. 64bit is
simply out of the question. I'd recommend using talking dosbox to play
them. You'll get a real dos experience out of it, anyway.

On 12/23/16, Lisa Hayes  wrote:
Hi just wondering if their was a way of converting dos games to 
windows if
so can someone either point me to a way of doing this or take on the 
project

if wanted, thanks.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
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Re: [Audyssey] Star Trek the Final Conflict

2016-12-23 Thread Jacob Kruger
I just ran it here under windows 10 64 bit, and, while didn't do much 
more than launch it and run through some of the game play menus, it 
seemed to work fine, but, I have a bunch of programming packs installed, 
like various versions of visual C++  runtimes, etc. etc., so that might 
also be an issue on some systems.



Stay well


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-12-23 18:39, goshawk on horseback wrote:

if you don't mind me asking, in what way?
as I had no issues here.

Simon


- Original Message -
From: "john" 
To: "Gamers Discussion list" 
Sent: Friday, December 23, 2016 4:01 PM
Subject: Re: [Audyssey] Star Trek the Final Conflict


I've managed to run it on win7 before, though it was rather painful to play.

--
From: "Jack Falejjczyk" 
Sent: Friday, December 23, 2016 0:16
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Star Trek the Final Conflict

Jason, unfortunately this does mean it's incompatible. It's
incompatible with windows 7 x64 and above, due to how the game was
compiled. My advice would be to try it on a windows xp virtual
machine.

On 12/22/16, Jason Milyo  wrote:

One of my friends installed Star Trek The Final Conflict on their
Windows 10 machine yesterday, the game installed successfully but when
he tries to run the game the game tells him error this program can not
be run what does this mean does it mean it's not compatible for Windows
10?


--
This is Jason known as KB3ICC on Windows 10 laptop


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[Audyssey] Sighted person who's heard of swamp

2016-11-30 Thread Jacob Kruger
Came across a sighted gamer the other day who said he'd heard about 
swamp, the sort of 3d first person shooter that both blindies and 
sighted guys could play.



Stay well


Jacob Kruger

Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."


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Re: [Audyssey] android audio games hub update

2016-11-09 Thread Jacob Kruger

Coolness.


And, Shaun, FWIW, I already posted the same message to what I think is 
the primary VI android users mailing list - eyes-free on google groups, 
as well as on a couple of other local VI mailing lists this side.



STay well


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-11-09 11:04 AM, Shaun Everiss wrote:

Hi.
Wow, this is good news guys keep spreading this round.
If someone wants to post this at applevis then thats fine.
This means the users are doing this for us and thats really cool as.
I was just writing an announcement, but as users are allready posting 
this round, I'll just go to bed and leave it up to you.
I will just leave and say that this is what we as a company expect 
from our users.

This shows that you guys care and are interested and want us to continue.
Please spread the word that we need more than 6000 dollars.
Which is the minimal.



On 9/11/2016 9:45 p.m., Jacob Kruger wrote:

Audio games hub is a collection of 8 different experimental arcade-style
games offering both just audio, and also offering graphics alongside the
audio, but, focusing on audio being what's necessary to play the games
on the android platform.

See they mention that they've launched a kickstarter campaign, but,
either way, after the update this morning, gave it a quick run again,
with two of the included games - archery, and hunting - and, either way,
it seems like maybe they've cleaned up interface, or something - both
games worked nicely/fine/easily, and, only thing did before anything
else was go into settings, and turn down music volume, and ambient sound
volume to 5 out of 10, leaving the sound effects, and voice volume set
to 10, but, will, if I remember, play around with the other games
included in this some more now:
https://play.google.com/store/apps/details?id=com.AUT.AudioGameHub&hl=en

And, yes, it will tell you to turn off accessibility - as in, suspend
talkback - when you launch it, and, that is necessary.


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."



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[Audyssey] android audio games hub update

2016-11-09 Thread Jacob Kruger
Audio games hub is a collection of 8 different experimental arcade-style 
games offering both just audio, and also offering graphics alongside the 
audio, but, focusing on audio being what's necessary to play the games 
on the android platform.


See they mention that they've launched a kickstarter campaign, but, 
either way, after the update this morning, gave it a quick run again, 
with two of the included games - archery, and hunting - and, either way, 
it seems like maybe they've cleaned up interface, or something - both 
games worked nicely/fine/easily, and, only thing did before anything 
else was go into settings, and turn down music volume, and ambient sound 
volume to 5 out of 10, leaving the sound effects, and voice volume set 
to 10, but, will, if I remember, play around with the other games 
included in this some more now:

https://play.google.com/store/apps/details?id=com.AUT.AudioGameHub&hl=en

And, yes, it will tell you to turn off accessibility - as in, suspend 
talkback - when you launch it, and, that is necessary.



Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."



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[Audyssey] code7 game play, and, stuck on second step

2016-11-05 Thread Jacob Kruger
Firstly, the game play in this game actually reminds me of old school 
x25 discussion chat interface, or maybe ICQ's internet chat back in late 
90's.



Secondly, am not managing to figure out the second step in episode 0 - 
to override the locked door, you seem to be meant to search for the 
door's ID in the database, but, have not managed to figure out the 
search terminology, or else, maybe I am approaching this the wrong way - 
for example, the first time you get to this step, there's an additional 
bit of a recorded audio clip prompt that I am not sure I am hearing 
correctly, since it's a bit soft/unclear, but, either way, I am not 
managing to get the ID for the door you need to instruct the system to 
unlock.



Has anyone else managed to get past this step, and, if so, can you 
perhaps tell me the steps you took to get there?



TIA


Jacob Kruger

Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."


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Re: [Audyssey] A friend of mine is looking for a blind friendly programming language program recommendation to work with.

2016-10-25 Thread Jacob Kruger
Ron, here's a blind programmer's mailing list that I've been on for a 
few years now, with quite a wide range of guys, talking about various 
different languages, platforms, implementations, etc. etc.:


http://www.freelists.org/list/program-l


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-25 10:46 PM, Ron Kolesar wrote:

For all of my fellow gamers.
A friend of mine is working on a hand to ear project.
He is curious what is the best and easiest program to work with.
His name is Jordan Gallacher and his e-mail address is as follows:
jordanandseptem...@gmail.com
You can either write to him directly or my address is at
kolesar16...@roadrunner.com
Now here’s what he is looking for help with.


I am trying to make an add on for FSX to allow blind persons to continue to be 
able to use The Microsoft Flight simulator program which is also better known 
as the FSX program for short.

I do plan on making my program completely self voicing os that it will not 
matter what screen reader is being used

I also plan to have the program as much hand to ear navigation as possible so 
that not everything will be voice input.

What I do not know is what language to write it in or what language to learn so 
that I can start working on a program.  It would help if I could get a couple 
of programmers involved who would be willing to volunteer their time for this 
project so that I could get it off the ground faster.

I would like to thank all in advance  that can help me out with this project.

Jordan


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Re: [Audyssey] Code 7 fully voiced adventure game

2016-10-25 Thread Jacob Kruger
The download links are under the downloads heading on this page - look 
for the self-voicing packages starting from the 4th link after that heading:


https://goodwolfstudio.itch.io/code-7


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-25 1:18 AM, Michael Maslo wrote:

Could someone please send me the link to download this game? I lost it. Thanks 
in advance

Michael maslo




On Mon, Oct 24, 2016 at 5:42 PM -0500, "lenron brown"  
wrote:










I downloaded it this morning only took a minute or two.

On 10/24/16, Jacob Kruger  wrote:

Download manager bombs out as well due to download service blocking it's
multiple sessions.


Also just told them it might specifically be win version file now.


Thanks


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-24 1:07 PM, Anouk Radix wrote:

I tried downloading it as well. The macversion for visually impaired
people downloads fine. I too have problems with the windows version. I
have attended the devs. I wonder if using a download manager would help.
For me its not a problem I use both mac and windows but I do understand
most people do use windows if still using a computer at all.
Btw a mobile version is not out of the question but not a priority right
now and might be difficult giving the game concepts.
Greetings, Anouk,

On 24 Oct 2016, at 07:18, Jacob Kruger  wrote:

Will try it again this morning - just a pity if can't get it to download
as such.


Stay well


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-23 7:25 PM, Anouk Radix wrote:

I think they have also got some trailers on youtube but of course thats
not the same as playing it for yourself.
Greetings, Anouk,


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Re: [Audyssey] Code 7 fully voiced adventure game

2016-10-24 Thread Jacob Kruger
Download manager bombs out as well due to download service blocking it's 
multiple sessions.



Also just told them it might specifically be win version file now.


Thanks


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-24 1:07 PM, Anouk Radix wrote:

I tried downloading it as well. The macversion for visually impaired people 
downloads fine. I too have problems with the windows version. I have attended 
the devs. I wonder if using a download manager would help.
For me its not a problem I use both mac and windows but I do understand most 
people do use windows if still using a computer at all.
Btw a mobile version is not out of the question but not a priority right now 
and might be difficult giving the game concepts.
Greetings, Anouk,

On 24 Oct 2016, at 07:18, Jacob Kruger  wrote:

Will try it again this morning - just a pity if can't get it to download as 
such.


Stay well


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-23 7:25 PM, Anouk Radix wrote:

I think they have also got some trailers on youtube but of course thats not the 
same as playing it for yourself.
Greetings, Anouk,



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Re: [Audyssey] contacting the dev was: Re: Code 7 fully voiced adventure game

2016-10-24 Thread Jacob Kruger
Ok, they've already just responded to my tweet mentioning them, so, 
let's see.



Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-24 12:51 PM, Anouk Radix wrote:

I guess because they are not following you you could always send them a 
mention… Thats how I contact them.
Greetigns, Anouk,

On 24 Oct 2016, at 07:44, Jacob Kruger  wrote:

Ok - from twitter official app on my android phone, it tells me I cannot 
message that account directly...LOL!


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-23 7:36 PM, Anouk Radix wrote:

Hi Jacob and others, I just padded the question about bandwith along. The dev 
says he has normally gotten good results. But if you like you can contact them 
directly on twitter they are responsive: @goodwolfstudio
Greetings, Anouk,

On 23 Oct 2016, at 18:00, Jacob Kruger  wrote:

Well, after an hour, the partial file had come to 243Kb, so, this will have to 
wait a while.


Stay well


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-23 5:14 PM, Anouk Radix wrote:

Perhaps this does mean more people are downloading it, that would be a good 
sign.
Greetings, Anouk,

On 23 Oct 2016, at 16:17, Jacob Kruger  wrote:

Seems like a very nice idea, but, pity they seem to have very little bandwidth 
available from download sources - been sitting on 0% for roundabout 20 minutes 
now...LOL!


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-23 11:13 AM, dark wrote:

Hi.

this is to anyone who doesn't know about the nws.

code 7 is a new game which combines text adventure, ie, typing commands, and 
audio drama. What is clever is that you take on the roll of Alex, a hacker with 
amnesia trapped on a space station in the computer room, talking to his partner 
somewhere else on the station.
You get menus of conversational responses, and actual voice acting. The 
computer interface is read by sapi, but the gqame has awesome sound and music 
and voice acting and I'd highly recommend people try out the demo which is the 
first episode, episode zero.

See https://goodwolfstudio.itch.io/code-7

You can download Accessible versions also exist for windows and mac now.

the only kicker is the game has a kickstarter campaign to fund the voice acting 
(which you'll see is awesome), and soundtrack.
find the kickstarter here:
http://kck.st/2cUGMID


It expires at the end of this week, but anyone who is a fan of adventure games 
and sf themed horror should give this a try, particularly since the developers 
are working very hard on access for both windows and mac, including consulting 
with access agencies, getting a lot of feedback and generaly being awesome, so 
supporting them is advisable.

I'll admit that I'm not able to put any money in myself at the moment due to 
the hole getting married, buying visas thing earlier this year (budgit is a bit 
tight right now), however I'd absolutely recommend  the game to anyone able to 
try it out, and likewise, if anyone does! want to contribute to the 
kickstarter, feel free.

All the best,

Dark.
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Re: [Audyssey] contacting the dev was: Re: Code 7 fully voiced adventure game

2016-10-24 Thread Jacob Kruger
Ok, they've already just responded to my tweet mentioning them, so, 
let's see.



Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-24 12:51 PM, Anouk Radix wrote:

I guess because they are not following you you could always send them a 
mention… Thats how I contact them.
Greetigns, Anouk,

On 24 Oct 2016, at 07:44, Jacob Kruger  wrote:

Ok - from twitter official app on my android phone, it tells me I cannot 
message that account directly...LOL!


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-23 7:36 PM, Anouk Radix wrote:

Hi Jacob and others, I just padded the question about bandwith along. The dev 
says he has normally gotten good results. But if you like you can contact them 
directly on twitter they are responsive: @goodwolfstudio
Greetings, Anouk,

On 23 Oct 2016, at 18:00, Jacob Kruger  wrote:

Well, after an hour, the partial file had come to 243Kb, so, this will have to 
wait a while.


Stay well


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-23 5:14 PM, Anouk Radix wrote:

Perhaps this does mean more people are downloading it, that would be a good 
sign.
Greetings, Anouk,

On 23 Oct 2016, at 16:17, Jacob Kruger  wrote:

Seems like a very nice idea, but, pity they seem to have very little bandwidth 
available from download sources - been sitting on 0% for roundabout 20 minutes 
now...LOL!


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-23 11:13 AM, dark wrote:

Hi.

this is to anyone who doesn't know about the nws.

code 7 is a new game which combines text adventure, ie, typing commands, and 
audio drama. What is clever is that you take on the roll of Alex, a hacker with 
amnesia trapped on a space station in the computer room, talking to his partner 
somewhere else on the station.
You get menus of conversational responses, and actual voice acting. The 
computer interface is read by sapi, but the gqame has awesome sound and music 
and voice acting and I'd highly recommend people try out the demo which is the 
first episode, episode zero.

See https://goodwolfstudio.itch.io/code-7

You can download Accessible versions also exist for windows and mac now.

the only kicker is the game has a kickstarter campaign to fund the voice acting 
(which you'll see is awesome), and soundtrack.
find the kickstarter here:
http://kck.st/2cUGMID


It expires at the end of this week, but anyone who is a fan of adventure games 
and sf themed horror should give this a try, particularly since the developers 
are working very hard on access for both windows and mac, including consulting 
with access agencies, getting a lot of feedback and generaly being awesome, so 
supporting them is advisable.

I'll admit that I'm not able to put any money in myself at the moment due to 
the hole getting married, buying visas thing earlier this year (budgit is a bit 
tight right now), however I'd absolutely recommend  the game to anyone able to 
try it out, and likewise, if anyone does! want to contribute to the 
kickstarter, feel free.

All the best,

Dark.
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Re: [Audyssey] contacting the dev was: Re: Code 7 fully voiced adventure game

2016-10-24 Thread Jacob Kruger
Will give that a try as well, but, honestly, twitter is something have 
never done more than glance at literally/virtually... 



Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-24 12:51 PM, Anouk Radix wrote:

I guess because they are not following you you could always send them a 
mention… Thats how I contact them.
Greetigns, Anouk,

On 24 Oct 2016, at 07:44, Jacob Kruger  wrote:

Ok - from twitter official app on my android phone, it tells me I cannot 
message that account directly...LOL!


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-23 7:36 PM, Anouk Radix wrote:

Hi Jacob and others, I just padded the question about bandwith along. The dev 
says he has normally gotten good results. But if you like you can contact them 
directly on twitter they are responsive: @goodwolfstudio
Greetings, Anouk,

On 23 Oct 2016, at 18:00, Jacob Kruger  wrote:

Well, after an hour, the partial file had come to 243Kb, so, this will have to 
wait a while.


Stay well


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-23 5:14 PM, Anouk Radix wrote:

Perhaps this does mean more people are downloading it, that would be a good 
sign.
Greetings, Anouk,

On 23 Oct 2016, at 16:17, Jacob Kruger  wrote:

Seems like a very nice idea, but, pity they seem to have very little bandwidth 
available from download sources - been sitting on 0% for roundabout 20 minutes 
now...LOL!


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-23 11:13 AM, dark wrote:

Hi.

this is to anyone who doesn't know about the nws.

code 7 is a new game which combines text adventure, ie, typing commands, and 
audio drama. What is clever is that you take on the roll of Alex, a hacker with 
amnesia trapped on a space station in the computer room, talking to his partner 
somewhere else on the station.
You get menus of conversational responses, and actual voice acting. The 
computer interface is read by sapi, but the gqame has awesome sound and music 
and voice acting and I'd highly recommend people try out the demo which is the 
first episode, episode zero.

See https://goodwolfstudio.itch.io/code-7

You can download Accessible versions also exist for windows and mac now.

the only kicker is the game has a kickstarter campaign to fund the voice acting 
(which you'll see is awesome), and soundtrack.
find the kickstarter here:
http://kck.st/2cUGMID


It expires at the end of this week, but anyone who is a fan of adventure games 
and sf themed horror should give this a try, particularly since the developers 
are working very hard on access for both windows and mac, including consulting 
with access agencies, getting a lot of feedback and generaly being awesome, so 
supporting them is advisable.

I'll admit that I'm not able to put any money in myself at the moment due to 
the hole getting married, buying visas thing earlier this year (budgit is a bit 
tight right now), however I'd absolutely recommend  the game to anyone able to 
try it out, and likewise, if anyone does! want to contribute to the 
kickstarter, feel free.

All the best,

Dark.
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Re: [Audyssey] contacting the dev was: Re: Code 7 fully voiced adventure game

2016-10-24 Thread Jacob Kruger

Lori, original mail mentions this page:

https://goodwolfstudio.itch.io/code-7


Mac, linux, and windows versions mentioned on that page, and seems the 
windows and mac versions are available in self-voicing format - but, who 
knows - as in, good luck with getting download to work...



Stay well


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-24 9:56 AM, lori duncan wrote:

Hi, how do I check out this game and is it for ios or windows? Thanks
from Lori.


On 24/10/2016 06:44, Jacob Kruger wrote:

Ok - from twitter official app on my android phone, it tells me I
cannot message that account directly...LOL!


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-23 7:36 PM, Anouk Radix wrote:

Hi Jacob and others, I just padded the question about bandwith along.
The dev says he has normally gotten good results. But if you like you
can contact them directly on twitter they are responsive:
@goodwolfstudio
Greetings, Anouk,

On 23 Oct 2016, at 18:00, Jacob Kruger  wrote:

Well, after an hour, the partial file had come to 243Kb, so, this
will have to wait a while.


Stay well


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-23 5:14 PM, Anouk Radix wrote:

Perhaps this does mean more people are downloading it, that would
be a good sign.
Greetings, Anouk,

On 23 Oct 2016, at 16:17, Jacob Kruger  wrote:

Seems like a very nice idea, but, pity they seem to have very
little bandwidth available from download sources - been sitting on
0% for roundabout 20 minutes now...LOL!


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-23 11:13 AM, dark wrote:

Hi.

this is to anyone who doesn't know about the nws.

code 7 is a new game which combines text adventure, ie, typing
commands, and audio drama. What is clever is that you take on the
roll of Alex, a hacker with amnesia trapped on a space station in
the computer room, talking to his partner somewhere else on the
station.
You get menus of conversational responses, and actual voice
acting. The computer interface is read by sapi, but the gqame has
awesome sound and music and voice acting and I'd highly recommend
people try out the demo which is the first episode, episode zero.

See https://goodwolfstudio.itch.io/code-7

You can download Accessible versions also exist for windows and
mac now.

the only kicker is the game has a kickstarter campaign to fund
the voice acting (which you'll see is awesome), and soundtrack.
find the kickstarter here:
http://kck.st/2cUGMID


It expires at the end of this week, but anyone who is a fan of
adventure games and sf themed horror should give this a try,
particularly since the developers are working very hard on access
for both windows and mac, including consulting with access
agencies, getting a lot of feedback and generaly being awesome,
so supporting them is advisable.

I'll admit that I'm not able to put any money in myself at the
moment due to the hole getting married, buying visas thing
earlier this year (budgit is a bit tight right now), however I'd
absolutely recommend  the game to anyone able to try it out, and
likewise, if anyone does! want to contribute to the kickstarter,
feel free.

All the best,

Dark.
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Re: [Audyssey] contacting the dev was: Re: Code 7 fully voiced adventure game

2016-10-23 Thread Jacob Kruger
Ok - from twitter official app on my android phone, it tells me I cannot 
message that account directly...LOL!



Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-23 7:36 PM, Anouk Radix wrote:

Hi Jacob and others, I just padded the question about bandwith along. The dev 
says he has normally gotten good results. But if you like you can contact them 
directly on twitter they are responsive: @goodwolfstudio
Greetings, Anouk,

On 23 Oct 2016, at 18:00, Jacob Kruger  wrote:

Well, after an hour, the partial file had come to 243Kb, so, this will have to 
wait a while.


Stay well


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-23 5:14 PM, Anouk Radix wrote:

Perhaps this does mean more people are downloading it, that would be a good 
sign.
Greetings, Anouk,

On 23 Oct 2016, at 16:17, Jacob Kruger  wrote:

Seems like a very nice idea, but, pity they seem to have very little bandwidth 
available from download sources - been sitting on 0% for roundabout 20 minutes 
now...LOL!


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-23 11:13 AM, dark wrote:

Hi.

this is to anyone who doesn't know about the nws.

code 7 is a new game which combines text adventure, ie, typing commands, and 
audio drama. What is clever is that you take on the roll of Alex, a hacker with 
amnesia trapped on a space station in the computer room, talking to his partner 
somewhere else on the station.
You get menus of conversational responses, and actual voice acting. The 
computer interface is read by sapi, but the gqame has awesome sound and music 
and voice acting and I'd highly recommend people try out the demo which is the 
first episode, episode zero.

See https://goodwolfstudio.itch.io/code-7

You can download Accessible versions also exist for windows and mac now.

the only kicker is the game has a kickstarter campaign to fund the voice acting 
(which you'll see is awesome), and soundtrack.
find the kickstarter here:
http://kck.st/2cUGMID


It expires at the end of this week, but anyone who is a fan of adventure games 
and sf themed horror should give this a try, particularly since the developers 
are working very hard on access for both windows and mac, including consulting 
with access agencies, getting a lot of feedback and generaly being awesome, so 
supporting them is advisable.

I'll admit that I'm not able to put any money in myself at the moment due to 
the hole getting married, buying visas thing earlier this year (budgit is a bit 
tight right now), however I'd absolutely recommend  the game to anyone able to 
try it out, and likewise, if anyone does! want to contribute to the 
kickstarter, feel free.

All the best,

Dark.
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Re: [Audyssey] Code 7 fully voiced adventure game

2016-10-23 Thread Jacob Kruger
Will try it again this morning - just a pity if can't get it to download 
as such.



Stay well


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-23 7:25 PM, Anouk Radix wrote:

I think they have also got some trailers on youtube but of course thats not the 
same as playing it for yourself.
Greetings, Anouk,




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Re: [Audyssey] Code 7 fully voiced adventure game

2016-10-23 Thread Jacob Kruger
Well, after an hour, the partial file had come to 243Kb, so, this will 
have to wait a while.



Stay well


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-23 5:14 PM, Anouk Radix wrote:

Perhaps this does mean more people are downloading it, that would be a good 
sign.
Greetings, Anouk,

On 23 Oct 2016, at 16:17, Jacob Kruger  wrote:

Seems like a very nice idea, but, pity they seem to have very little bandwidth 
available from download sources - been sitting on 0% for roundabout 20 minutes 
now...LOL!


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-23 11:13 AM, dark wrote:

Hi.

this is to anyone who doesn't know about the nws.

code 7 is a new game which combines text adventure, ie, typing commands, and 
audio drama. What is clever is that you take on the roll of Alex, a hacker with 
amnesia trapped on a space station in the computer room, talking to his partner 
somewhere else on the station.
You get menus of conversational responses, and actual voice acting. The 
computer interface is read by sapi, but the gqame has awesome sound and music 
and voice acting and I'd highly recommend people try out the demo which is the 
first episode, episode zero.

See https://goodwolfstudio.itch.io/code-7

You can download Accessible versions also exist for windows and mac now.

the only kicker is the game has a kickstarter campaign to fund the voice acting 
(which you'll see is awesome), and soundtrack.
find the kickstarter here:
http://kck.st/2cUGMID


It expires at the end of this week, but anyone who is a fan of adventure games 
and sf themed horror should give this a try, particularly since the developers 
are working very hard on access for both windows and mac, including consulting 
with access agencies, getting a lot of feedback and generaly being awesome, so 
supporting them is advisable.

I'll admit that I'm not able to put any money in myself at the moment due to 
the hole getting married, buying visas thing earlier this year (budgit is a bit 
tight right now), however I'd absolutely recommend  the game to anyone able to 
try it out, and likewise, if anyone does! want to contribute to the 
kickstarter, feel free.

All the best,

Dark.
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Re: [Audyssey] Code 7 fully voiced adventure game

2016-10-23 Thread Jacob Kruger
Seems like a very nice idea, but, pity they seem to have very little 
bandwidth available from download sources - been sitting on 0% for 
roundabout 20 minutes now...LOL!



Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-23 11:13 AM, dark wrote:

Hi.

this is to anyone who doesn't know about the nws.

code 7 is a new game which combines text adventure, ie, typing commands, and 
audio drama. What is clever is that you take on the roll of Alex, a hacker with 
amnesia trapped on a space station in the computer room, talking to his partner 
somewhere else on the station.
You get menus of conversational responses, and actual voice acting. The 
computer interface is read by sapi, but the gqame has awesome sound and music 
and voice acting and I'd highly recommend people try out the demo which is the 
first episode, episode zero.

See https://goodwolfstudio.itch.io/code-7

You can download Accessible versions also exist for windows and mac now.

the only kicker is the game has a kickstarter campaign to fund the voice acting 
(which you'll see is awesome), and soundtrack.
find the kickstarter here:
http://kck.st/2cUGMID


It expires at the end of this week, but anyone who is a fan of adventure games 
and sf themed horror should give this a try, particularly since the developers 
are working very hard on access for both windows and mac, including consulting 
with access agencies, getting a lot of feedback and generaly being awesome, so 
supporting them is advisable.

I'll admit that I'm not able to put any money in myself at the moment due to 
the hole getting married, buying visas thing earlier this year (budgit is a bit 
tight right now), however I'd absolutely recommend  the game to anyone able to 
try it out, and likewise, if anyone does! want to contribute to the 
kickstarter, feel free.

All the best,

Dark.
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Re: [Audyssey] Interactive fiction interpritures for windows10

2016-10-11 Thread Jacob Kruger

Windows frotz 1.16.


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-11 12:57 PM, brennenki...@gmail.com wrote:

And what version of frotz are you running

Sent from my iPhone


On Oct 11, 2016, at 2:01 AM, Jacob Kruger  wrote:

Run NVDA, since there are even a couple of NVDA add-ons for use with IF 
interpreters, and in any case, using certain oldish versions of winfrotz, you 
can activate preferences using ctrl + P, and then there's a speech output page, 
which lets you turn on automatic reading of all output, but, since I have got 
both IF interpreter add-ons for NVDA installed I can work quite nicely with 
winfrotz, and this is on my windows 10 64 bit machine.


Main thing is, although I am sure window eyes and NVDA use different 
keystrokes, NVDA is free/open-source.


Stay well


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."


On 2016-10-10 6:02 PM, brennenki...@gmail.com wrote:
Hi does anyone know if any good interactive fiction interpreters for windows 10 
Brotz does not work that well with windoweyes

Sent from my iPhone
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Re: [Audyssey] Interactive fiction interpritures for windows10

2016-10-11 Thread Jacob Kruger
You can pull both of them off this NVDA add-on repository - one is 
called interactive fiction interpreter, and the other one is specific to 
winfrotz - that's probably the only one you really need:


http://jeff.tdrealms.com/NVDA.htm


And, when you fire up winfrotz, it should ask you to browse for a file 
to play/work with, or else, you can just assign it as the default to 
handle all the .z* file types, and browse to them in windows explorer, etc.?



But, off-hand, think the ctrl+O keystroke should bring up that file 
opening dialogue.



You can first try out the preference change mentioned in the other 
message, but, honestly, since NVDA is also my primary screen reader, it 
suits me fine to just work with it handling output, etc. - haven't 
tested this recently, but, think it also handles reviewing on screen 
text history as well using it's own object navigation commands, but anyway.



sTay well



Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-11 12:02 PM, brennenki...@gmail.com wrote:

How do I run these addons and is there a place with windows frauds where I can 
put the games that I want and run them every time I start the program or run 
them from inside the program

Sent from my iPhone


On Oct 11, 2016, at 2:01 AM, Jacob Kruger  wrote:

Run NVDA, since there are even a couple of NVDA add-ons for use with IF 
interpreters, and in any case, using certain oldish versions of winfrotz, you 
can activate preferences using ctrl + P, and then there's a speech output page, 
which lets you turn on automatic reading of all output, but, since I have got 
both IF interpreter add-ons for NVDA installed I can work quite nicely with 
winfrotz, and this is on my windows 10 64 bit machine.


Main thing is, although I am sure window eyes and NVDA use different 
keystrokes, NVDA is free/open-source.


Stay well


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."


On 2016-10-10 6:02 PM, brennenki...@gmail.com wrote:
Hi does anyone know if any good interactive fiction interpreters for windows 10 
Brotz does not work that well with windoweyes

Sent from my iPhone
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Re: [Audyssey] Interactive fiction interpritures for windows10

2016-10-10 Thread Jacob Kruger
Run NVDA, since there are even a couple of NVDA add-ons for use with IF 
interpreters, and in any case, using certain oldish versions of 
winfrotz, you can activate preferences using ctrl + P, and then there's 
a speech output page, which lets you turn on automatic reading of all 
output, but, since I have got both IF interpreter add-ons for NVDA 
installed I can work quite nicely with winfrotz, and this is on my 
windows 10 64 bit machine.



Main thing is, although I am sure window eyes and NVDA use different 
keystrokes, NVDA is free/open-source.



Stay well


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-10 6:02 PM, brennenki...@gmail.com wrote:

Hi does anyone know if any good interactive fiction interpreters for windows 10 
Brotz does not work that well with windoweyes

Sent from my iPhone
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Re: [Audyssey] Please help with sapi.

2016-08-29 Thread Jacob Kruger
If you fire up your run dialogue, and paste in the following, and hit 
enter, it should let you choose/select a default SAPI voice for your 
machine - and, see which one is selected, etc.:


C:\Windows\system32\Speech\SpeechUX\sapi.cpl


HTH


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-08-29 11:34 PM, michael barnes wrote:

Hello.

When I bring up the Kitchensinc program sapi does not speak any of the 
menus.

How can I fix this issue?
I am running Windows 10 32bit.

Thanks!

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Re: [Audyssey] An Interactive Fiction Interpreter most accessible with NVDA

2016-08-17 Thread Jacob Kruger
While there are NVDA add-ons meant to help with IF games, etc., I have 
also in past used a version of winFrotz that offers it's own TTS 
reading/output - the version have here at moment is 1.16.



However, I have NVDA add-ons both for general IF, and windows frotz 
itself installed, and with a quick test now, NVDA was quite happy to 
both automatically read output, and could also just use navigator 
keystrokes to also read the text in the output window.



Now, will also say that am not 100% sure which of these add-ons does all 
the work, or if it's a combination, but, you can get both the 
interactive fiction interpreter add-on, and the windows frotz add-on 
from the following add-on listing page:


http://jeff.tdrealms.com/NVDA.htm


Stay well


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-08-17 7:02 PM, Milos Przic wrote:

Hello all,
My question is actually in the subject line. I started using NVDA and I think 
that it is going to become my primary screen reader. Jaws was my priority until 
a few days ago, so I am still getting used to.
When I was playing if games before, I would mainly use Jaws cursor to navigate 
in the text. I was using Filfre and the thing went well. However, I don't think 
that NVDA is actually going to read the text automatically, and the navigation 
by navigator object seems a little strange...
What are your experiences with IF and NVDA?
Thanks to everybody in advance, and best regards!
   Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
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[Audyssey] Android game - Darkness cometh

2016-08-14 Thread Jacob Kruger
Game seems somewhat playable, with a couple of 'funnies', but, have 
already e-mailed developer about it.



Playstore:

https://play.google.com/store/apps/details?id=dravic.myapplication&hl=en

---description---
What if there was no sun?
What if everything to ever exist was covered in impenetrable darkness?
What if all light eventually disappeared just as easily as a fire goes 
out without fuel?

A vision of horror, isn't it?
Survive the evil lurking in the Darkness, relying only on yourself...
"Darkness Cometh" is a minimalistic text-based adventure with 
incremental game design:

* The Player finds himself in a world where all the light sources are gone.
* Manage resources and supplies
* Craft and construct tools
* Upgrade your Hideout
* Feed the fire
* Survive and progress using a simple interface, inspired by many other 
Text Adventure games

* Defend against creatures such as Imps or Wargs
* Perform activities and discover the secrets of the story
Note: This is an absolutely free game. You don't have to pay for 
anything extra to play it! There are no ads, either!


---end description--


Jacob Kruger

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"Resistance is futile, but, acceptance is versatile..."


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Re: [Audyssey] z5 emulator for android

2016-08-14 Thread Jacob Kruger

While this one isn't perfect, it is usable:

https://play.google.com/store/apps/details?id=de.onyxbits.textfiction&hl=en

Jacob Kruger
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On 2016-08-14 10:47 PM, mattias wrote:

or what them are called

jfrotz are no longer on play store


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[Audyssey] BG Word maze

2016-08-11 Thread Jacob Kruger

New game from spoonville software, BG Word maze:

http://www.spoonbillsoftware.com.au/bgwordmaze.htm


--

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Re: [Audyssey] cost of 3d printed dice

2016-08-10 Thread Jacob Kruger

Added subject line in.


Cost would really depend on your source.


As in, here in SA, if you can find any form of 3d printing source, then 
actually not sure what it should/would cost, but, this was a gift from 
my friend, and, sounded like the resources are more of an issue than the 
materials.



There's a guy from the USA who's put together a whole set of polyhedral 
dice, but, also not sure what his costs are likely to be, or if they're 
sort of ready for production as of yet.



Stay well


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-08-06 4:05 PM, Zaire Johnson wrote:

Now that's a cool dice. I wonder how much one costs? My name is Zaire.
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Re: [Audyssey] dice rolling using an iPhone

2016-08-06 Thread Jacob Kruger
Yup, Paul, on my android phone I also have a specific app called 
RPGRoller, that lets me choose number of dice, and number of sides, and 
then gives me back the exact numbers.



Stay well


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-08-06 10:55 PM, Paul Lemm wrote:

Hi,

  


Seen a couple of posts on here over the last few days about dice rolling,
not sure if people are aware as it's something I've only come across
recently, but you can use Seri on the iPhone to roll a dice,, if you say
roll a dice it will roll a standard 6 sided dice  and give you a spoken
number between 1 and 6 as the result, but you can also ask it to roll a 10
or 20 sided dice too. Just thought I'd share this in case it helped anyone

  


Paul

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Re: [Audyssey] Using a Die for Role Playing

2016-08-06 Thread Jacob Kruger
Have heard about board games that were somewhat similar to forms of 
sims, a while ago, and there are also games like risk, which is more 
like a RTS game, but, played on table-top, also using dice at times.



Stay well


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-08-06 7:18 PM, Sharon Hooley wrote:

I wonder if there's a game where you use die to determine the fate of, say 
farming, like you roll a certin number and are forced to pick a card that says, 
good harvest, or hale destroyed crops.  I know there's the game of Life, but it 
seems rather dull to me, not like more detailed real-time gd/bad fate, like you 
you gave birth to a girl, and then she gets cancer and eventually dies, unless 
it has been improved after I've played it some years ago.

Sharon H.


On Aug 6, 2016, at 10:41 AM, Jacob Kruger  wrote:

Really depends on type of game, and different circumstances/events/environments.


But, probably the most common one in certain forms of role-playing is rolling 
against something like one of your character's skill percentages, where you'd 
then generally roll two 10-sided dice, with one of them being related to 10's, 
and the other one 1's, so if I rolled 4 and 5, then it would count as 45%, and 
if the skill I was rolling against was currently at 50, then I would have 
rolled under my skill percentage/level, and would thus succeed, and that's why 
you, through your character's lifetime, want to improve certian skills through 
gaining experience modifier points, from various ways, etc.


Oh yes, and, say for example, this was during a bit of a hostile encounter, and 
I had rolled against my weapons skill, and had succeeded, then I might roll 
something like a 20-sided die to determine which location point on the enemy I 
had struck them on, and then depending on the weapon I was using, I would roll 
different combinations of dice to figure out actual damage, so, for example, 
maybe something like a broadsword would have a damage total worked out using 
something like a combination of 1 8-sided die, then modified based on a couple 
of other values, etc.


And, the common terminology is something like 1d8 = 1 8-sided die roll, and 
2d10 could either relate to just rolling two 10-sided dice, and adding up their 
total, or could equate to rolling the form of percentage mentioned above.


Stay well


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."


On 2016-08-06 4:50 PM, Sharon Hooley wrote:
Hi,

I'm not into dungions-and-dragon-type gamer, but I'm curious as to how a die is 
used.

Thanks,


Sharon H.
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Re: [Audyssey] Using a Die for Role Playing

2016-08-06 Thread Jacob Kruger
Really depends on type of game, and different 
circumstances/events/environments.



But, probably the most common one in certain forms of role-playing is 
rolling against something like one of your character's skill 
percentages, where you'd then generally roll two 10-sided dice, with one 
of them being related to 10's, and the other one 1's, so if I rolled 4 
and 5, then it would count as 45%, and if the skill I was rolling 
against was currently at 50, then I would have rolled under my skill 
percentage/level, and would thus succeed, and that's why you, through 
your character's lifetime, want to improve certian skills through 
gaining experience modifier points, from various ways, etc.



Oh yes, and, say for example, this was during a bit of a hostile 
encounter, and I had rolled against my weapons skill, and had succeeded, 
then I might roll something like a 20-sided die to determine which 
location point on the enemy I had struck them on, and then depending on 
the weapon I was using, I would roll different combinations of dice to 
figure out actual damage, so, for example, maybe something like a 
broadsword would have a damage total worked out using something like a 
combination of 1 8-sided die, then modified based on a couple of other 
values, etc.



And, the common terminology is something like 1d8 = 1 8-sided die roll, 
and 2d10 could either relate to just rolling two 10-sided dice, and 
adding up their total, or could equate to rolling the form of percentage 
mentioned above.



Stay well


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-08-06 4:50 PM, Sharon Hooley wrote:

Hi,

I'm not into dungions-and-dragon-type gamer, but I'm curious as to how a die is 
used.

Thanks,


Sharon H.
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[Audyssey] 3d printed 20-sided die, with both braille and normal numbers printed on it

2016-08-05 Thread Jacob Kruger
My one biker buddy, who works with 3d printing for some of his work 
stuff gave me a present yesterday - he says it took him a bit of 
time/trouble to get hold of the 3d printing pattern for it, but, it's a 
20-sided die, like those used in dungeons and dragons, and other forms 
of role playing games, and it has both braille numbers, and normal print 
numbers on each of it's sides.



The nice thing is it actually also has the number symbol included before 
each set of digits, which makes it easier to figure out which way is the 
right way up before reading the characters to see what's been rolled.



And, in total, it's roundabout the size of a tennis ball, but, not too 
heavy, and seems like it's pretty long lasting material - will need to 
see how it reacts to rolling off a table-top a few times...



Stay well


Jacob Kruger

Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."


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[Audyssey] BBC radio podcast on pokémonGo with regards to disability

2016-07-22 Thread Jacob Kruger

Seems to feature a VI woman who plays pokémonGo:

http://www.bbc.co.uk/programmes/p041kl0p


Jacob Kruger
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Re: [Audyssey] Ocean a variation on Jungle, the New Online Strategy Game From Blastbay Studios

2016-06-25 Thread Jacob Kruger
Different swimming/travelling speeds for different underwater life-forms? 



Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, acceptance is versatile"

- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: 25 June, 2016 1:25 PM
Subject: [Audyssey] Ocean a variation on Jungle,the New Online Strategy Game 

From Blastbay Studios




Ocean. by Phil Vlasak
A variation on the Jungle game.
Whales to crabs.
representing 8 underwater creatures, in an ocean.
The Whale can capture all but the crab.
You could still have lakes but call them sand bars.
The crab could sit in the sand bar as it is the only creature that can 
crawl on land.

the Whale  and Dolphin can jump over the sand bar.
Instead of a den, you could call it your cave which is surrounded by three 
nets.


1. Whale,
2. Dolphin,
3. Shark,
4. Tuna,
5. piranha,
6. Flounder
7.  Goldfish
8. Crab.



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Re: [Audyssey] New Online Strategy Game From Blastbay Studios

2016-06-22 Thread Jacob Kruger

Seems nice, and will definitely be playing around with it.

One small suggestion is to add use of home, end, page up and page down keys 
for moving to borders of board area?


But, otherwise, all good, and idea definitely appeals to me...

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, acceptance is versatile"

- Original Message - 
From: "Philip Bennefall" 

To: "Gamers Discussion list" 
Sent: 22 June, 2016 11:39 PM
Subject: [Audyssey] New Online Strategy Game From Blastbay Studios



Hi all!

It's been quite some time since I posted anything, but today I'm happy to 
announce that I've just released a little strategy board game called 
Jungle.


Jungle (also known as Dou Shou Qi, Jungle Chess or Animal Chess) is a 
Chinese strategy board game for two players. While the game is easy to 
learn, it is far from trivial to master. This incarnation of the game 
contains a basic computer opponent with whom you can practice, and it also 
features an online lobby where you can find opponents from all over the 
world. The game currently runs on Windows (Windows XP and above to be 
exact), with support for other platforms planned based on interest. The 
game is free, so you can head over to www.blastbay.com and grab it right 
away.


For the impatient, the direct download link is:
http://blastbay.com/jungle_english_installer.exe

Have fun, and please let me know your thoughts!

Kind regards,

Philip Bennefall

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Re: [Audyssey] accessible card games or domino

2016-06-14 Thread Jacob Kruger

Pontes game zone has various casino games, card games, etc., for android:
https://play.google.com/store/apps/details?id=ro.pontes.pontesgamezone

Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, acceptance is versatile"

- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: 14 June, 2016 12:42 PM
Subject: Re: [Audyssey] accessible card games or domino


I've not heard of any regular card or dominoe games for Android, though 
not being an Android user myself it's likely I've missed some.


About the best option I can think of is Rs games. They have a regular 
online client for windows that plays a hole bunch of card and dice games, 
but there is also a browser based web client which might work with chrome 
on android.


http://www.rsgames.org/index.

?

There are of course lots of that type of game available for Windows.

the Bg series of games which are all available for windows for free.

Go to http://www.omninet.net.au/~irhumph/blindgamers.htm

Ian has made both a classic dominoes game, and a fives and threes varient, 
plus a number of card games including several versions of solitare, 
cribbage, heartsand whist.


There is also Gma cards freely available from www.gmagames.com, which has 
kings corner, rummy and a couple of other games, and the online playrooms 
at blind adrenaline, allinplay and Qentin C.


?

?

Hth.

?

Dark.


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[Audyssey] Uncharted 4 - possibly accessible mainstream game

2016-06-11 Thread Jacob Kruger
Read this game industry article:
http://www.gamesindustry.biz/articles/2016-05-20-uncharted-4-is-a-paragon-of-aaa-accessibility

Not sure if there's a demo of this game available, but, might be worth trying 
out if there is.

Stay well

Jacob Kruger
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Skype: BlindZA
"Resistance is futile, acceptance is versatile"
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Re: [Audyssey] accessible games for android devices

2016-06-10 Thread Jacob Kruger

http://www.inclusiveandroid.com/

Check out software listing, and games sub-category.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, acceptance is versatile"

- Original Message - 
From: "Nail Alimzhanov" 

To: "Gamers Discussion list" 
Sent: 11 June, 2016 1:14 AM
Subject: [Audyssey] accessible games for android devices


Hello. Where can i find some accessible games that i could play on my 
android device? I ve already tried the audio game hub, but would like to 
see something else.


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Re: [Audyssey] interactive fiction on the iPhone

2016-06-08 Thread Jacob Kruger
Tje dee;delight games are more like choice games - at the end of each chunk, 
you choose either this, or that - sort of like old-school interactive 
fiction books, where you turned to a different page each time, depending on 
choice.


And, while I play around with them on my android phones, but, haven't come 
across any request for in-app purchases as of yet, but, think am still 
messing around with something like wizard's choice - don't do this too 
often.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, acceptance is versatile"

- Original Message - 
From: "Rajmund" 
To: "Charles Rivard" ; "Gamers Discussion list" 


Sent: 08 June, 2016 11:18 AM
Subject: Re: [Audyssey] interactive fiction on the iPhone



Hello,
Sorry if I'm missing something, but, by interactive, we mean things like 
zork? If so, not sure what app you've tried, but try frotz, for IOS. 
Again, I might be missing something, and in that case, I'm sorry about 
that.





Sent from an iPad Air


On 8 Jun 2016, at 9:51 am, Charles Rivard  wrote:

I have decided to give interactive fiction games a try.  I got a library 
of them from the app store for my iPhone 6.  While the app is free, it 
was indicated in an article at


www.applevis.com

that the first book is free and you then order the others as inapp 
purchases based on whether you like the first one, so I figure that I 
have nothing to lose.


Having said this, I hope the following questions aren’t dumb.  (I grin as 
I post these.)  Which book is the first one and how do these books work? 
Any suggestions on which book to try, as a beginner, if I do have a 
choice?


The app is listed on my phone as “delight games”.  Any steerage in the 
right direction is appreciated.  Thanks in advance.


If you think you're finished, you! really! are! finished!!
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Re: [Audyssey] New game, crazy party and card battle

2016-05-29 Thread Jacob Kruger

Phil,

My guess is that one of the .dat files is something like an sqlLite 
database, so would guess if you unzip a fresh copy, and then try the SAPI 
trick, it might again prompt you for language choice.


On my side, since NVDA is my current primary, had no issues.

You could also try firing up the fresh copy with NVDA running the first 
time?


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, acceptance is versatile"

- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: 30 May, 2016 3:01 AM
Subject: Re: [Audyssey] New game, crazy party and card battle



Ron,
I did as you suggested, removing JAWS and my SAPI voice came up speaking 
French.

The up arrow key did nothing.
Hitting enter only got more French spoken by the SAPI voice.
So no english.
Maybe I'll have to learn to speak French!
Phil



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Re: [Audyssey] audioGames hub

2016-05-22 Thread Jacob Kruger

Shaun, I'll try to let you know if anyone on eyes-free does run into issues.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, acceptance is versatile"

- Original Message - 
From: "Shaun Everiss" 

To: "Gamers Discussion list" 
Sent: 22 May, 2016 12:58 AM
Subject: Re: [Audyssey] audioGames hub


Well if you seem to not be having issue you probably won't have any 
issue then, sorry for quizzing but I am not as covered on the droid as I 
have been otherwise.
It does seam for the most part on all platforms that we are 99.9% stable 
and thats at least at any rate good to know.

Though I have never had a beta go so smooth.
OFcause a lot of stuff was fixed in house so maybe its expected.



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Re: [Audyssey] audioGames hub

2016-05-21 Thread Jacob Kruger
Shaun, seems is just a term relating to the fact that while have played 
around with it, and keep it installed, have, honestly, not done more than 
try out most of the games a couple of times - so, was saying that while have 
not had any issues, have not spent hours at a time playing any of the 
games...


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, acceptance is versatile"

- Original Message - 
From: "Shaun Everiss" 

To: "Gamers Discussion list" 
Sent: 21 May, 2016 10:08 AM
Subject: Re: [Audyssey] audioGames hub



You said seemed so is there something you are having issue with.
Bugs features or some quibble.
We don't have the funds to do anything huge right about now but anything 
that can't be handled can be added to the list of things.

If its small enough we can probably fix it now.
If its just working on the droid that at least means 1 platform I won't 
have to watch.
Its been quite stable in ios and pc comparitively speaking, ofcause a few 
issues have been related to the web portal the rest well.
To be honest though any bugs that exist in one platform should be fixed on 
all of them in theory.




On 21/05/2016 12:57 a.m., Jacob Kruger wrote:

On the android platform, the audio games hub package has spoken/audio
instructions that worked perfectly well enough for me - it tells you
when to turn off talkback, and has interactive tutorials for both the
main part of the interface, as well as for each of the games, so, it
seemed pretty much perfect to me, on it's own.

Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, acceptance is versatile"

- Original Message - From: "rajmund" 
To: "Gamers Discussion list" 
Sent: 20 May, 2016 2:51 PM
Subject: Re: [Audyssey] audioGames hub



Hello,
I have, on IOS. Any opinions, or help needed? I'll watch this topic,
and chime in, if I find something interesting.

Sent from my iPhone 5S

On 11 May 2016, at 3:12 am, Josh Kennedy  
wrote:


hi

has anyone played the games on audio-games-hub for iPhone and
android? they have archery, hunt, slot machines, and more.




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Re: [Audyssey] audioGames hub

2016-05-21 Thread Jacob Kruger
Shaun, I posted a mention of it on the high traffic eyes-free mailing list, 
and think some other guys have tried it out, but, not too sure how many as 
of yet.


And, no, have not had any issues with it on my samsung galaxy s5 lollipop 
5.0 unit.


Haven't spent too much time playing all of the games, but, they all seem to 
work well for me, and, like said in other reply sent just now, the 
instructional voice is, to me, are part of the vibe/atmosphere, so in my 
opinion, it's fine.


The other nice thing is that while some guys complain about swiping around 
the normal android interface, as opposed to just using explore by touch, 
this works fine for me under audio games hub as well, and you can still, 
obviously explore to find the four corner icons, for actions like return, 
turning on/off graphical rendition, info, etc. etc.


One of the most active app review/listing portals for accessibility on 
android is inclusiveAndroid, and while there's no mention of audio games hub 
here yet, this might give you an idea of what is available, etc. - some of 
them might have sort of audio walk-through's included in their write-ups:

http://inclusiveandroid.com/term/16/lists

Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, acceptance is versatile"

- Original Message - 
From: "Shaun Everiss" 

To: "Gamers Discussion list" 
Sent: 21 May, 2016 10:05 AM
Subject: Re: [Audyssey] audioGames hub



Jakob, have you found any issues on android.
Is there a forum or store link that the games have been discussed on with 
other users.

Have you noticed any issues on android.
I have managed from a tech blog to get something on ios but am clueless on 
android.

This game is for 3 platforms so ok.
If its running with no issues on the droid thats good to know I guess.
I wouldn't mind more than 1 user saying it was fine, there have been 8 
seperate issues for ios so far.
And right now I am dealing with 1 website and 1 game issue on pc but not 
sure about the rest.
It is my job to relay any issues to those that can do something about it, 
its fine if no one at all in the entire internet has no issues but I am 
clueless to what the android side is saying.




On 21/05/2016 12:49 a.m., Jacob Kruger wrote:

Yes, I have played around with some of them on my android phone - very
nicely done, implemented, etc.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, acceptance is versatile"

- Original Message - From: "Josh Kennedy" 


To: "Gamers Discussion list" 
Sent: 11 May, 2016 4:12 AM
Subject: [Audyssey] audioGames hub



hi

has anyone played the games on audio-games-hub for iPhone and android?
they have archery, hunt, slot machines, and more.




--
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Re: [Audyssey] audioGames hub

2016-05-21 Thread Jacob Kruger
Shaun, I find the relatively natural sounding voice for instructions to be 
part of the vibe of the game, so, it doesn't bother me at all - and, this is 
on the android platform, but anyway.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, acceptance is versatile"

- Original Message - 
From: "Shaun Everiss" 

To: "Gamers Discussion list" 
Sent: 21 May, 2016 9:52 AM
Subject: Re: [Audyssey] audioGames hub



Hi all
I never asked on here exactly because I was not sure if it would take off 
especially since the audiogames forum seems to have got up to 25 posts on 
the subject but then it never went any further.

Applevis has several comments.
However its on here so fine.
As of this time I am the official sonnar rep on here and anything else 
that this thing is discussed on.
I am not the main dev or ceo but I have tested the games since they 
started.

The official or unofficial comment thread to check out is at
http://www.applevis.com/apps/ios/games/audio-game-hub#comment-form
I had someone ask about using game centre for things.
I will give the same answer as I did yesterday, this is a cross platform 
game.
You guys or those that know using anything uniquely identifyed with a 
particular platform is hmmm just not happening.
You are the first that has mentioned the voice being to slow, I myself 
have no issue with it.
Some mentioned tutorial being a bit babyish but that was designed for all 
to play so its the way it is for a reason.

If you want us to use voiceover for any reason, its not happening.
Every platform has a turn off accessibility mode message on it.
One thing I'd like is a way to skip the intro but thats not a big issue.
I guess off the top of my brain I can ask sonnar if they can impliment a 
feature in the options to speed up the voice these are all recorded 
though, never the less if the unity engine can have the voices spead up or 
down for those preffs well maybe.

Who else is having the issue of a to slow voice.
We had one saying about the tutorial, one more about gamecentre etc, etc.
Thing is we are a small startup company, and right now we are implimenting 
funding programs and the like as we are short of funds.

Thing is right now no huge features but I will see what I can do.
If it can be done quickly then it will be done.
On that note, if you are from new zealand we are looking for more local 
testers.

In fact we are looking for more testers of our stuff period.
If you are interested, email me off list and I will give you the address 
to go to,.
I will be posting this on applevis to so if you are on there you will get 
a double notification.
Secondly since there has been some interest shown on here I will start 
posting updates on here, however they will appear on applevis first so.
We have a pr event for potential funders or universities this monday, one 
of our funders is interested in further sponsorship of us.

We intend to increase the number of games to 10.
Currently I am troubleshooting a bug with one of the games on the pc.
www.audiogamehub.com is where you can get the stuff for pc directly or 
other platforms.
There is also a contact page if you contact them and mention my name and 
that you want to test that would improve my reputation some what.
We are also looking for sources to post to, right now, I would really like 
a place where the android build is being discussed since I am lacking that 
information.

If anyone wants to contact me well you know who to call.
For those of you on the audiogames forum, exactly why are you guys not 
replying on the new releases room is that we are not posting much 
constantly.
I'd idealy like some way to keep track of things, I know traffic is low 
however.
I have stopped short of making a thread on general because I am unsure if 
anyone would post.
Right now local testers are what we need, ie if you live in nz but anyone 
can test.

Going to post at apple vis this info to.
Anyway thats my speel, you may now bombard my inbox with all your 
quearies.

The only rule I have is no platform spaciffic questions.
Remember this is a multiplatform thing.
Now if you just happen to have a development library that can do all 
features and its like on all platforms and its like doesn't cost that much 
them well.





On 21/05/2016 1:02 a.m., rajmund wrote:

hello,
It said to turn off voice over, but even if I don't, it works for me. 
Their audio is too slow, I'd rather use VO.


Sent from my iPhone 5S


On 20 May 2016, at 1:57 pm, Jacob Kruger  wrote:

On the android platform, the audio games hub package has spoken/audio 
instructions that worked perfectly well enough for me - it tells you 
when to turn off talkback, and has interactive tutorials for both the 
main part of the interface, as well as for each of the games, so, it 
seemed pretty much perfect to me, on it's own.


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, acce

Re: [Audyssey] audioGames hub

2016-05-20 Thread Jacob Kruger
On the android platform, the audio games hub package has spoken/audio 
instructions that worked perfectly well enough for me - it tells you when to 
turn off talkback, and has interactive tutorials for both the main part of 
the interface, as well as for each of the games, so, it seemed pretty much 
perfect to me, on it's own.


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, acceptance is versatile"

- Original Message - 
From: "rajmund" 

To: "Gamers Discussion list" 
Sent: 20 May, 2016 2:51 PM
Subject: Re: [Audyssey] audioGames hub



Hello,
I have, on IOS. Any opinions, or help needed? I'll watch this topic, and 
chime in, if I find something interesting.


Sent from my iPhone 5S


On 11 May 2016, at 3:12 am, Josh Kennedy  wrote:

hi

has anyone played the games on audio-games-hub for iPhone and android? 
they have archery, hunt, slot machines, and more.





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sent from mozilla thunderbird

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Re: [Audyssey] audioGames hub

2016-05-20 Thread Jacob Kruger
Yes, I have played around with some of them on my android phone - very 
nicely done, implemented, etc.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, acceptance is versatile"

- Original Message - 
From: "Josh Kennedy" 

To: "Gamers Discussion list" 
Sent: 11 May, 2016 4:12 AM
Subject: [Audyssey] audioGames hub



hi

has anyone played the games on audio-games-hub for iPhone and android? 
they have archery, hunt, slot machines, and more.





--
sent from mozilla thunderbird

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Re: [Audyssey] Dles anyone have delusalex.exe

2016-04-25 Thread jacob Kruger
Don't have that one, but, got the other two files I think I pulled off 
his site a while ago - speechFull.exe and speechXP.exe:

https://dl.dropboxusercontent.com/u/13327195/speechfull.exe
https://dl.dropboxusercontent.com/u/13327195/SpeechXP.exe

HTH

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

On 2016-04-25 8:26 PM, dark wrote:

Hi.

I was wondering if anyone had the old delusalex sapi reset file Jim had on his 
site. I recently got a sapi error and need something to fix it. When this 
happened before running delusalex was all that was needed, however obviously 
it's not on Jim's site anymore which is a pain.

Can anyone help? sinse annoyingly I can't now play alteraeon either.

All the best,

Dark.
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Re: [Audyssey] android: audio game hub

2016-04-25 Thread jacob Kruger

Think this is the same game on iTunes for iPhones:
https://itunes.apple.com/us/app/audio-game-hub/id1101972684?mt=8

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

On 2016-04-25 7:11 PM, jacob Kruger wrote:

Actually think this offers the same app for both android and iOS, but,
found out about this via eyes-free android discussion list, and seems to
work pretty well on my samsung galaxy S5 phone:
http://www.audiogamehub.com/

The android playstore link is the following:
https://play.google.com/store/apps/details?id=com.AUT.AudioGameHub

And, the description from there is as follows:
---
Audio Game Hub is a set of eight experimental arcade videogames that use
audio as their primary interface – making them accessible for both
sighted and non-sighted users.
Dive into a rich world of sounds and experience the unique collection of
mini audio games. Close your eyes and let your imagination flow.
Play in the casino, attend the medieval archery contest, escape the dark
labyrinth, fight the finest samurai warriors  and improve your memory at
the animal farm. Play it on your smartphone, tablet or computer.
Audiogames:
★ Slot Machines (Casino)
★ Archery
★ Hunt
★ Samurai Tournament (up to 4 player)
★ Samuari Dojo (up to 4 player)
★ Labyrinth
★ Memory (Animal Farm)
★ Blocks (Bejeweld)
Think you can do it with your eyes closed?
Find out more at www.audiogamehub.com.
---

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

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[Audyssey] android: audio game hub

2016-04-25 Thread jacob Kruger
Actually think this offers the same app for both android and iOS, but, 
found out about this via eyes-free android discussion list, and seems to 
work pretty well on my samsung galaxy S5 phone:

http://www.audiogamehub.com/

The android playstore link is the following:
https://play.google.com/store/apps/details?id=com.AUT.AudioGameHub

And, the description from there is as follows:
---
Audio Game Hub is a set of eight experimental arcade videogames that use 
audio as their primary interface – making them accessible for both 
sighted and non-sighted users.
Dive into a rich world of sounds and experience the unique collection of 
mini audio games. Close your eyes and let your imagination flow.
Play in the casino, attend the medieval archery contest, escape the dark 
labyrinth, fight the finest samurai warriors  and improve your memory at 
the animal farm. Play it on your smartphone, tablet or computer.

Audiogames:
★ Slot Machines (Casino)
★ Archery
★ Hunt
★ Samurai Tournament (up to 4 player)
★ Samuari Dojo (up to 4 player)
★ Labyrinth
★ Memory (Animal Farm)
★ Blocks (Bejeweld)
Think you can do it with your eyes closed?
Find out more at www.audiogamehub.com.
---

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

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Re: [Audyssey] Need Help Using The WinFrotz Add-on in NVDA

2016-04-25 Thread jacob Kruger

Ok, next question - is this the NVDA portable version, or installed?

Ask since that can, at times affect the interface contents NVDA can 
access, etc.


Ask since just downloaded the latest version of winfrotz interpreter, 
which from the help menu now says it is also 1.19, and the NVDA add-on 
seems to be working perfectly fine with this version as well.


For example, sticking to object review mode, if you use the numpad keys 
7 and 9, soes it read out prior lines of text to you, or not?


And, that's when using desktop keyboard layout.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

On 2016-04-25 5:03 PM, Kelly Sapergia wrote:

Hi,

I'm using version 1.19 of WinFrotz and NVDA 2016.1.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
http://www.theglobalvoice.info

Personal Website: http://www.ksapergia.net
Business Website (KJS Productions): http://www.kjsproductions.com
Follow me on Twitter at: kjsapergia

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Re: [Audyssey] Need Help Using The WinFrotz Add-on in NVDA

2016-04-25 Thread jacob Kruger
While had previously, at times, been using winfrotz interpreter 1.16, 
with TTS turned on, just installed both the IF interpreter, and the 
winfrotz NVDA add-ons, and when turned off TTS output, NVDA 2016.1 
worked fine with winfrotz, including both reading out textual output to 
me, and letting me use object review keystrokes to review the text itself?


What version of the winfrotz interpreter are you making use of?

Asking since that's the only issue can think of - and, this is all on my 
windows 10 64 bit machine, but, don't think that's too relevant.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

On 2016-04-23 11:57 PM, Kelly Sapergia wrote:

Hi,

I just found an add-on for NVDA that's supposed to automatically speak
text in WinFrotz. Unfortunately, it's not working for me. The only way I
can read anything is either by using SAPI 5 speech, or the Screen Review
mode. Has anyone had any experience with this add-on? I got it from a
site called "Jeff's NVDA Add-On Repository" at
http://jeff.tdrealms.com/NVDA.htm

Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
http://www.theglobalvoice.info

Personal Website: http://www.ksapergia.net
Business Website (KJS Productions): http://www.kjsproductions.com
Follow me on Twitter at: kjsapergia

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Re: [Audyssey] deck building CCG versus RPG

2016-04-20 Thread jacob Kruger
And, here's a link to that FB group, where Richard Gibbs - the sighted 
guy mentioned - posted about dominion, etc.:

https://m.facebook.com/groups/1058092977575720?bacr=1455566821%3A1062198600498491&refid=18

Jacob Kruger
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Re: [Audyssey] deck building CCG versus RPG

2016-04-20 Thread jacob Kruger
FWIW, there's already a sighted guy, who I came across via a facebook 
group working on a set of braille tags/stickers, etc. for dominion 
cards, but anyway.


This same guy is also somewhat involved in working on a form of braille 
implementing standard RPG dice.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

On 2016-04-20 11:44 AM, Jeremy Brown wrote:

Dark's comments on Magic and CCG's brought up this as a possible
departure point as well:

Again, while it's not an RPG, Dominion is a deck building concept that
could be adapted fairly easily to an IOS environment and would lend
itself to a multi-player or versus the computer style game.  You'd
have to develop your own knock off using similar concepts, or else,
get licensing privileges from the parent company.  I suspect this
latter would be difficult as they have taken action against several
game developers that released versions of their game.

In Dominion, you have three types of cards: money, victory points, and
action cards.  You begin play with 7 coin cards and three victory
points.  you draw 5 cards at a time, and have three phases, an action
phase, a buy phase, and a clean up phase.  During the action phase,
you may play any action cards you have, during the buy phase you may
buy cards from the supply, and in the clean up phase you clear your
play area and discard all played cards and all cards in your hand
preparatory to drawing your next hand.

In Dominion, there's always ten stacks of cards in the supply that are
random actions or treasures, and a series of coin or treasure cards
and victory points that are always present.  Victory conditions vary,
but generally if you exhaust three piles of cards in the supply, or
buy all of the primary victory point cards, the game ends.  The person
with the most victory points in their hand at the end of the game wins
the game.

It's a very fast, very fun, and very neat game as in the original set
of Dominion there's I believe 25 or 30 action cards to choose from.
Each game is completely different because of the random factor of
getting different combinations of actions, and what those actions do.
Some give you more actions in your action phase, some give you more
coins, some allow you to draw more cards, some allow you to force
other players to discard, etc.  It's a style of game that hasn't been
tackled by any accessible game developer that I am aware of.

Take care,

Jeremy




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Re: [Audyssey] What an interesting game!

2016-03-24 Thread jacob Kruger

Phil sent following link earlier:
http://ifwiki.org/index.php/Escape_from_the_Starship_Zenon#How_It_Begins


Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

On 2016-03-24 11:55 PM, brennenki...@gmail.com wrote:

Can you send a link to the game please

Sent from my iPhone


On Mar 24, 2016, at 5:31 PM, Gary Price(Gmail)  wrote:

Hi everyone.

Well this Zenon is really proving an interesting game. Lol! I'm stuck at the 
very first part, escaping from the sell!

Anyway just thought I'd amuse you all.

Take care folks.

--
Gary Price
Sent from Thunderbird on desktop.

This address is for list contact.
gazwpr...@gmail.com

Twitter:
http://www.twitter.com/gazwprice


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Re: [Audyssey] What an interesting game!

2016-03-24 Thread jacob Kruger

[spoiler]
...scroll down...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
look under the bed


Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

On 2016-03-24 11:31 PM, Gary Price(Gmail) wrote:

Hi everyone.

Well this Zenon is really proving an interesting game. Lol! I'm stuck at
the very first part, escaping from the sell!

Anyway just thought I'd amuse you all.

Take care folks.



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Re: [Audyssey] Obtain Readme for Interactive Fiction Games, can anyone help?

2016-03-23 Thread jacob Kruger
I just tried zenon out using winfrotz, with talking turned on, and if 
you type in help, it tells you about development date, etc. - my guess 
would be that might be all that would have been mentioned in readme, 
but, yes, can't find a readme anywhere.


Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

On 2016-03-23 9:50 PM, Gary Price(Gmail) wrote:

Evening everyone! It's Gary Price from Bolton here.
Not posted a contribution for ages I know!

Anyway please could someone possibly help me out with the following
request.

A couple of days ago I was doing a bit of research on the Internet to
check out add-ons for the free screen-reader, NVDA.

During that research I managed to find a client for playing Interactive
Fiction games Windows Frotz.

I used to play these at school, calling them text adventures.

Anyway I found a webpage with absolutely loads of them:
http://www.ifarchive.org

 From this website I've downloaded a game, called Zenon.

But the problem I've got is right at the start of the game it says:
Escape from the starship Zenon please consult Readme.

But all I can find on that website is the actual game file, Zenon.z5
By the way I know this because got an add-on which reads the Frotz output.

I have tried to find any readme by doing a Google search, but no joy!

Please if anyone can help, any responses would be appreciated!

If anyone would like to E-mail me personally, here's my E-mail address:
garypric...@icloud.com

Thanks very much!



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Re: [Audyssey] Getting into programming

2016-03-12 Thread jacob Kruger
You can, since it has the option to set the compiler/interpreter, based 
on the language you tell it you are working in, which then also allows 
you to make use of different collections of code snippets, but, I don't 
do this - I run python code from console myself, so that I can then 
review any output - use that to handle forms of pseudo-debugging at 
times as well.


There are also some other options in it relating to how it handles 
running the interpreter, etc. - and, remember, python itself doesn't 
really have a compiler built into it, so you generally use third 
party/external modules to generate executables, which are essentially 
interpreter-wrappers, and, I have used different ones for different 
pieces of code, due to some of them having issues with including some 
other modules in the wrapper content - especially if want to go for 
single-file .exe instead of just collecting all the necessary files into 
one location that would then need to be distributed along with the then 
smaller executable file.


Also, to compile for platforms other than windows, I think you need to 
run that part of the process on the relevant platform itself - maybe 
inside a virtual version, but, still.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

On 2016-03-08 9:55 PM, Justin Jones wrote:

So, I use this software to write my code and have the Python
compiler/other associated programs installed? Once I get a piece of
code ready for testing, I can run the compiler from Ed Sharp? Is this
how this works?

On 3/8/16, jacob Kruger  wrote:

http://www.empowermentzone.com/edsetup.exe

And:
http://empowermentzone.com/EdSharp.htm

And, yes, I use it for both python and PHP/javascript web-dev, with both
jaws and NVDA.

Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

On 2016-03-08 5:00 PM, Justin Jones wrote:

I have never heard of it. Details, please.

On 3/8/16, Devin Prater  wrote:

EdSharp, the text-editor for programmers, should work fine with Jaws.

On Mar 8, 2016, at 8:53 AM, Justin Jones  wrote:

I guess the final consideration for me is which programming language
plays the nicest with JAWS? As a corollary to that consideration, how
much overhead is required to make the development environment play
nicely?

On 3/8/16, Devin Prater  wrote:

I’m not surprised. Just use a mainstream language, that way you’ll get
all
the support you need, because coding can be done anywhere, and is plain
text.

On Mar 8, 2016, at 7:19 AM, Justin Jones 
wrote:

I cannot get Quorrum to work. I reinstalled my Java nonsense and
played around with a couple of other things, but it will not play
nicely with JAWS. It is supposed to, but it does not.



On 3/8/16, Devin Prater  wrote:

My programming class in school was on a languages called Quorum. It
was
made
specifically for blind people, but the IDE it uses is some mainstream
one
with accessibility features slapped uncleanly on top of it, so yeah,
not
all
that nice.

On Mar 8, 2016, at 5:35 AM, Justin Jones 
wrote:

I remember Pascal... That was a long time ago, though, as I took a
programming class in high school and that was the language that we
started with.

I'll go take a look at Powerbasic's web site before I make up my
mind,
vis-à-vis which language I will try and learn.

On 3/7/16, Travis Siegel  wrote:

There's a reason powerbasic has the word power in it's name.  If
you
want
to know everything it can do, go read their web page, they have a
complete
feature set, and you can even download the manuals if you like, and
read
them in full before ever purchasing the product.  I'm not much of a
windows user anymore, and haven't been for more than 10 years, but
when
I
do need windows work done, I almost always yank out my powerbasic
compiler
to do the work, because it's so simple to do it.  You can create
internet
servers with something like 3 or 4 lines of code (they have samples
that
come with the compiler) and you can build res files that include
all
your
graphics and sounds, that get distributed with your programs, and
even
compile those res files into the executable, so there's no need to
distribute extra files just to make your game work.  One single
executable, with all the sounds, graphics, icons, and anything else
you
need for your program to work, and nobody needs to download
anything
except one single executable file.  I know you can do that with
other
languages too, but it's such a difficult process, folks rarely
bother
to
do this,  with powerbasic, it's as simple as creating a text file
with
the
filenames, and running the reseditor on it.  That's all there is to
it.
For an example of this, go check out the battleship game I released
back
in 2002, (I think it's still at
http://www.nfbcal.org/tsiegel/battle10.exe) and see what I mean.

Re: [Audyssey] A warning to all who play survive the wild.

2016-03-08 Thread jacob Kruger
Sorry to say this, but, here in SA, it wouldn't really do much to try 
report him to anyone other than his direct seniors - if they care, and 
plan to do anything about it.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

On 2016-03-08 11:49 PM, loriduncan wrote:

Hi I have been documenting as much as I can, and the guy is based in
South Africa, so I don't know how reporting him to the police would work
as he's in another country.

From Lori.


-Original Message- From: Justin Jones
Sent: Tuesday, March 08, 2016 9:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A warning to all who play survive the wild.

If this guy is based out of the United States, you might want to
report him. I believe that cyber-stalking is a crime (I am not sure if
it is state or federal, though).

I am not conversant with laws in either countries, but I assume that
they have similar statutes.

In any instance, insure that you document everything.

Best of luck

On 3/8/16, loriduncan  wrote:

Hi everyone, it is my painful duty to have to inform you all that for the
last month, I have been stalked both on Skype and on Survive the wild
by one

of the admins of said game, Walter Van Wyck.  This all started when I was
trying to get a friend away from him, and led to him stalking us both and
being very abusive towards us, but then denying it to the other, for
example

he'd tell my friend she was worth nothing, then tell me he hadn't said
any
such thing, even though I have the evidence my friend sent me to prove he
was lying.  He's also been very abusive when my friend and I did work
with
him on his podcasts at blindaccess.org, not in the actual podcasts
themselves, but in terms of if my friend and I dared to suggest
anything to

improve the podcasts, we were basically told to do things his way.  He
also

slated 2 of the people who gave me the inspiration to podcast, saying
he was

far better, which I thought was a totally wrong, and b childish.

Now the reason I'm telling the community all this, is because last
night my

friend down in England opened an account in stw and began playing, but
then

out of the blue, she had Walter grilling her, thinking she was me with
another account.  She skyped me and asked if I knew walter and told me
he'd

been very abusive towards her, so now my main concerne is that other
girls
might receive the same treatement as myself and my friends have done at
Walter's hands.

Finally, I'd like to tell you that I did report this to Sam, the
developer
of Survive the Wild, but other than saying he'd talk to Walter, Sam
has done

nothing, so Walter is still free to abuse his admin position by
threatening

me and my friends with checking up on us.

Just be careful when playing Survive the Wild everyone, it's a great
game,
and it's just such a pitty people like him are left to get away with
verble

bullying and emotional blackmail.  I'm not saying don't play, I only want
people to feel safe playing and to know what I've had to go through
and to
avoid this guy at all costs.

I shall be posting this to audiogames.net with the permission of the
admins

there.  I thank you all for reading, and can only hope action will be
taken

at some stage to prove that I'm speaking nothing but the truth.

From Lori.


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Re: [Audyssey] Getting into programming

2016-03-08 Thread jacob Kruger

http://www.empowermentzone.com/edsetup.exe

And:
http://empowermentzone.com/EdSharp.htm

And, yes, I use it for both python and PHP/javascript web-dev, with both 
jaws and NVDA.


Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

On 2016-03-08 5:00 PM, Justin Jones wrote:

I have never heard of it. Details, please.

On 3/8/16, Devin Prater  wrote:

EdSharp, the text-editor for programmers, should work fine with Jaws.

On Mar 8, 2016, at 8:53 AM, Justin Jones  wrote:

I guess the final consideration for me is which programming language
plays the nicest with JAWS? As a corollary to that consideration, how
much overhead is required to make the development environment play
nicely?

On 3/8/16, Devin Prater  wrote:

I’m not surprised. Just use a mainstream language, that way you’ll get
all
the support you need, because coding can be done anywhere, and is plain
text.

On Mar 8, 2016, at 7:19 AM, Justin Jones  wrote:

I cannot get Quorrum to work. I reinstalled my Java nonsense and
played around with a couple of other things, but it will not play
nicely with JAWS. It is supposed to, but it does not.



On 3/8/16, Devin Prater  wrote:

My programming class in school was on a languages called Quorum. It was
made
specifically for blind people, but the IDE it uses is some mainstream
one
with accessibility features slapped uncleanly on top of it, so yeah,
not
all
that nice.

On Mar 8, 2016, at 5:35 AM, Justin Jones 
wrote:

I remember Pascal... That was a long time ago, though, as I took a
programming class in high school and that was the language that we
started with.

I'll go take a look at Powerbasic's web site before I make up my mind,
vis-à-vis which language I will try and learn.

On 3/7/16, Travis Siegel  wrote:

There's a reason powerbasic has the word power in it's name.  If you
want
to know everything it can do, go read their web page, they have a
complete
feature set, and you can even download the manuals if you like, and
read
them in full before ever purchasing the product.  I'm not much of a
windows user anymore, and haven't been for more than 10 years, but
when
I
do need windows work done, I almost always yank out my powerbasic
compiler
to do the work, because it's so simple to do it.  You can create
internet
servers with something like 3 or 4 lines of code (they have samples
that
come with the compiler) and you can build res files that include all
your
graphics and sounds, that get distributed with your programs, and
even
compile those res files into the executable, so there's no need to
distribute extra files just to make your game work.  One single
executable, with all the sounds, graphics, icons, and anything else
you
need for your program to work, and nobody needs to download anything
except one single executable file.  I know you can do that with other
languages too, but it's such a difficult process, folks rarely bother
to
do this,  with powerbasic, it's as simple as creating a text file
with
the
filenames, and running the reseditor on it.  That's all there is to
it.
For an example of this, go check out the battleship game I released
back
in 2002, (I think it's still at
http://www.nfbcal.org/tsiegel/battle10.exe) and see what I mean.
That
has
a single executable file, and all sounds are included, and the entire
game
is still only a couple hundred K in size.  I recently wrote a memory
game
for the raspberry pi, and with all the sounds, it's a hundred
megabytes
or
morein size, and each one of the sound files needs to be present for
the
game to work, because res files don't exist on linux. :)
The plus to that is that you can replace the sounds with ones of your
choice, so that does help, but still, for ease of use, for windows
programming, I've never found anything easier.
On OSX (at least early versions of 10.4 and 10.5) Java was my
language
of
choice, because it could build guis with almost no effort, and for my
raspberry pi, I use either C or pascal, (depending on what I'm
doing),
but
on windows, I keep going back to powerbasic, because it's so darned
easy.
:)



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--
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atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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Re: [Audyssey] Getting into programming

2016-03-04 Thread jacob Kruger
Justin, I am a programmer, and keep meaning to get around to sorting out 
a character sheet managent app - the flavour me and my friends play is 
called/based on runeQuest, so would want to sort out a more generic form 
of wrapper that could be used for multiple forms of RPG - as in, maybe 
use more generic forms of category, range, application/implementation 
categories, etc. etc. - hope am making some snese.


Either way, besides web development, my other focus area is python 
programming, but, in terms of interface, besides command line, I am much 
more used to working with web development, and, for example, there's 
something called quickPHP that lets you use portable, stand-alone web 
server packages, which would mean could easily enough put together a 
web-page based bit of software, including databases, interface 
interaction, etc., but, without needing to spend too much time focusing 
on actual GUI renditions, or just work with command line consoles, etc.


But, this is all just my take/opinion on this, based on a bit of 
background/experience, etc.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

Justin Jones wrote:

Hello all,

I want to get into learning how to program, but I am a bit overwhelmed
as to where I ought to start. I have done some programming in the
past, but that was years ago, so I would just as soon as start from
the beginning, rather than attempting to recollect old knowledge on
the subject.

There are two objectives that I have in mind, provided I can pick up
the knack of writing code:

1. The more realistic goal of creating a Dungeons and Dragons (5th
Edition) character sheet creator for us blind folks. There are ones
out there on the Interwebs, but they are either inaccessible or are
incomplete, i.e. they lack all available options for character
creation.

2. My ultimate ambition is to try and learn to create good
role-playing games for the blind. From what I have been able to
deduce, we have a very limited selection. Again, this latter reason is
more of a dream, but I am willing to attempt to put in the work to try
and realize it.

This leads me to my questions for all of you who can best direct me:

1. What is a good programming language to learn? Where can I find the
necessary components to begin? What do I need to do in order to make
things accessible? Please note that I am a JAWS user.

2. What guides/books/tutorials ought I to read?

Thanks in advance



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Re: [Audyssey] Sound RTS help

2016-02-21 Thread jacob Kruger
While their own link to an audio tutorial seems to be broken, here's the 
documentation/manual page off the developer's website:

http://jlpo.free.fr/soundrts/doc/1.1.1/help-index.htm

HTH

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

On 2016-02-21 10:11 AM, loriduncan wrote:
Hi everyone, I'm trying to get my brain around Sound RTS, but am 
struggling with chapter 1.  I've managed to build the farm and 
complete the objective at a1, but there are enemies at b1, and I've 
ran out of food so can't recrute more footmen to tackle the pig 
farmers, and when I try exploring other squares looking for more 
meddows to build on, I keep finding enemies.


I've tried listening to the tutorials on audiogames.net, but keep 
getting 404 file not found messages.  Is there perhaps a map with more 
friendly squares and enemie units which are further away from my own?  
I'd be glad of any tips or help from anyone.  Also I'd like to know 
who's voice that is speaking the pesants and footmen?  I like it and 
am sure I've heard it somewhere before.

Thanks from Lori.

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Re: [Audyssey] Python 2.7

2016-02-19 Thread jacob Kruger
Like said, have no experience using power shell at all - maybe ask 
mainstream pythonista's?


All I've ever had to do was edit the main/normal path system environment 
variable.


Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

On 2016-02-20 5:51 AM, ishan dhami wrote:

Hi Jacob I am now totally confused whether I have changed the value of
power shell path or another.
Well there are two path variable one is for power shell which have the
%root sets of value
one another has some website path I think
Which one I have to edit?
Thanks
Ishan

On 2/19/16, jacob Kruger  wrote:

Think they want you to add that set of values to path environment
variable, making sure they're also separated from prior entries by a ;
character.

And, I only worry about the actual path to python.exe itself, when
working with python 2.7.

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

On 2016-02-19 5:05 AM, ishan dhami wrote:

Hi Jacob
Have you looked at my varriable value?
I just want to confirm that if it is right then why Python gives me
the standard error.
Please tell me whether I have to edit the value of power shell varriable.
I have pasted the varriable value
Thanks
Ishan

On 2/18/16, jacob Kruger  wrote:

You don't want to change any of the others, but, just make sure
c:\python27 is included either at the end, or in the beginning,
separated from other values using the ; character.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

On 2016-02-18 1:17 PM, ishan dhami wrote:

Hi Jacob according to the book The varriable should Like that
%SystemRoot%\System32\Wbem;%SYSTEMROOT%\System32\WindowsPowerShell\v1.0\;C:\Python27
(
Is this right or Should I change other varriable's value
Thanks
Ishan

On 2/18/16, jacob Kruger  wrote:

What's currently in your path environment variable?

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

On 2016-02-18 12:35 PM, ishan dhami wrote:

Hi Jacob Yes this error is coming whenever I open Python from command
line
Please guide me how to solve that
Thanks
Ishan

On 2/18/16, jacob Kruger  wrote:

Do you get the standard error message if you just type in python
from
command line?

'python' is not recognized as an internal or external command,
operable program or batch file.

If you just type in path at command line, and hit enter, it should
print
out the whole value, with each piece separated by ; characters -
maybe
just double check that it's right..?

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's
closet..."

On 2016-02-18 11:31 AM, ishan dhami wrote:

Hi programmers!
I am just stuck in Python 2.7
I am reading a bite of Python by Swaroop
It is a great book indeed.
So My question is that After the value has changed of environment
variable then why I am not able to open Python from the command
line
However I write print " hello world" and it will give me output so
please tell me that what I am doing wrong?
Thanks

Ishan

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Re: [Audyssey] Python 2.7

2016-02-18 Thread jacob Kruger
Think they want you to add that set of values to path environment 
variable, making sure they're also separated from prior entries by a ; 
character.


And, I only worry about the actual path to python.exe itself, when 
working with python 2.7.


Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

On 2016-02-19 5:05 AM, ishan dhami wrote:

Hi Jacob
Have you looked at my varriable value?
I just want to confirm that if it is right then why Python gives me
the standard error.
Please tell me whether I have to edit the value of power shell varriable.
I have pasted the varriable value
Thanks
Ishan

On 2/18/16, jacob Kruger  wrote:

You don't want to change any of the others, but, just make sure
c:\python27 is included either at the end, or in the beginning,
separated from other values using the ; character.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

On 2016-02-18 1:17 PM, ishan dhami wrote:

Hi Jacob according to the book The varriable should Like that
%SystemRoot%\System32\Wbem;%SYSTEMROOT%\System32\WindowsPowerShell\v1.0\;C:\Python27
(
Is this right or Should I change other varriable's value
Thanks
Ishan

On 2/18/16, jacob Kruger  wrote:

What's currently in your path environment variable?

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

On 2016-02-18 12:35 PM, ishan dhami wrote:

Hi Jacob Yes this error is coming whenever I open Python from command
line
Please guide me how to solve that
Thanks
Ishan

On 2/18/16, jacob Kruger  wrote:

Do you get the standard error message if you just type in python from
command line?

'python' is not recognized as an internal or external command,
operable program or batch file.

If you just type in path at command line, and hit enter, it should
print
out the whole value, with each piece separated by ; characters - maybe
just double check that it's right..?

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

On 2016-02-18 11:31 AM, ishan dhami wrote:

Hi programmers!
I am just stuck in Python 2.7
I am reading a bite of Python by Swaroop
It is a great book indeed.
So My question is that After the value has changed of environment
variable then why I am not able to open Python from the command line
However I write print " hello world" and it will give me output so
please tell me that what I am doing wrong?
Thanks

Ishan

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Re: [Audyssey] Python 2 and 3

2016-02-18 Thread jacob Kruger
Leo, this discussion might be better suited to the developers' list, 
but, I myself, just use the standard python interpreter, and use edSharp 
for writing the python code - it's just a programmer's text editor, with 
a bit of additional screen reader support built in.


Tom's developer's mailing list can be subscribed to using following 
e-mail address:

developers-subscr...@usagamesinteractive.com

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

On 2016-02-18 8:13 PM, Leo Cantos wrote:

Hello,

  


I would like to know the   differences  between python 2 and python 3 when
it comes to making audiogames?

  


That would help me to decide what I need to get to start learning python.

  


Also, which interpreter do you use?

  


Panda 3d, or that other  one that was mentioned in a previous email?

  


Thanks,

  


Leo

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Re: [Audyssey] Python 2.7

2016-02-18 Thread jacob Kruger
You don't want to change any of the others, but, just make sure 
c:\python27 is included either at the end, or in the beginning, 
separated from other values using the ; character.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

On 2016-02-18 1:17 PM, ishan dhami wrote:

Hi Jacob according to the book The varriable should Like that
%SystemRoot%\System32\Wbem;%SYSTEMROOT%\System32\WindowsPowerShell\v1.0\;C:\Python27
(
Is this right or Should I change other varriable's value
Thanks
Ishan

On 2/18/16, jacob Kruger  wrote:

What's currently in your path environment variable?

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

On 2016-02-18 12:35 PM, ishan dhami wrote:

Hi Jacob Yes this error is coming whenever I open Python from command
line
Please guide me how to solve that
Thanks
Ishan

On 2/18/16, jacob Kruger  wrote:

Do you get the standard error message if you just type in python from
command line?

'python' is not recognized as an internal or external command,
operable program or batch file.

If you just type in path at command line, and hit enter, it should print
out the whole value, with each piece separated by ; characters - maybe
just double check that it's right..?

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

On 2016-02-18 11:31 AM, ishan dhami wrote:

Hi programmers!
I am just stuck in Python 2.7
I am reading a bite of Python by Swaroop
It is a great book indeed.
So My question is that After the value has changed of environment
variable then why I am not able to open Python from the command line
However I write print " hello world" and it will give me output so
please tell me that what I am doing wrong?
Thanks

Ishan

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Re: [Audyssey] Python 2.7

2016-02-18 Thread jacob Kruger

What's currently in your path environment variable?

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

On 2016-02-18 12:35 PM, ishan dhami wrote:

Hi Jacob Yes this error is coming whenever I open Python from command line
Please guide me how to solve that
Thanks
Ishan

On 2/18/16, jacob Kruger  wrote:

Do you get the standard error message if you just type in python from
command line?

'python' is not recognized as an internal or external command,
operable program or batch file.

If you just type in path at command line, and hit enter, it should print
out the whole value, with each piece separated by ; characters - maybe
just double check that it's right..?

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

On 2016-02-18 11:31 AM, ishan dhami wrote:

Hi programmers!
I am just stuck in Python 2.7
I am reading a bite of Python by Swaroop
It is a great book indeed.
So My question is that After the value has changed of environment
variable then why I am not able to open Python from the command line
However I write print " hello world" and it will give me output so
please tell me that what I am doing wrong?
Thanks

Ishan

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Re: [Audyssey] Python 2.7

2016-02-18 Thread jacob Kruger
Do you get the standard error message if you just type in python from 
command line?


'python' is not recognized as an internal or external command,
operable program or batch file.

If you just type in path at command line, and hit enter, it should print 
out the whole value, with each piece separated by ; characters - maybe 
just double check that it's right..?


Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

On 2016-02-18 11:31 AM, ishan dhami wrote:

Hi programmers!
I am just stuck in Python 2.7
I am reading a bite of Python by Swaroop
It is a great book indeed.
So My question is that After the value has changed of environment
variable then why I am not able to open Python from the command line
However I write print " hello world" and it will give me output so
please tell me that what I am doing wrong?
Thanks

Ishan

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Re: [Audyssey] Python?

2016-02-17 Thread jacob Kruger
In windows start menu, type in environment variables, and you want to 
change system environment variables, find, path in the listing, tab over 
to, and hit space on edit button, and make sure the c:\python27 path - 
or wherever you've installed python - is included in the variable.


HTH

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

On 2016-02-18 5:25 AM, ishan dhami wrote:

Hi friends I also downloaded python 2.7 for programming but I am not
able to set the environment variables
Please guide me step by step that how to set variables for Python.
I am using win 7 ultimate with 32 bit operating system.
Thanks
Ishan

On 2/17/16, Christopher Pross  wrote:

Hi!
first, the syntax of python is very simple...
second, yes you have to download an interpreter, you find them on the
official website:
www.python.org

and the last point, use pyaudiogame to pratice python, but for a
project, use panda3d or pygleet, that is much beter.

best regards


Am 17.02.2016 um 18:27 schrieb Leo Cantos:

Hello,



I would   like to ask about the Python Programming language.



First,  this  is way easier than BGT by just looking at it and way easier
than Java.



I would like to ask you all if I  need to download a specific interpreter
for python or something, I found something called pyaudiogame or
something
like that that is a toolkit made by MIT for the making of Audio Games.



Should I use that,  what do you python users use?



Thanks,



Leo

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Re: [Audyssey] Any news on aprone.

2016-01-29 Thread jacob Kruger

I 'see' his last post on audiogames.net was in November last year?
(according to his forum profile)

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

On 2016-01-29 8:07 PM, loriduncan wrote:

I do too, it's very worrying.

-Original Message- From: john
Sent: Friday, January 29, 2016 5:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Any news on aprone.

Aprone hasn't been heard from for a while actually, though I'd find it 
hard

to believe he'd back out of the audiogames scene.

--
From: "loriduncan" 
Sent: Friday, January 29, 2016 12:26
To: 
Subject: [Audyssey] Any news on aprone.

Hi, is there any word on where Aprone is with developing the next Swamp
update, or indeed if he's even still game developing?  I have sent him
emails reguarding bugs in both Swamp and Castaways, but have had no
response, and he doesn't seem to be on the forrums either.

Hopefully he hasn't gone the way of so many other developers and 
backed out

through lack of money or interest.  That would be a terrible shame.

From Lori.



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Re: [Audyssey] slurpy - Re: Any news on Thomas?

2016-01-28 Thread jacob Kruger

And, there are various versions that include alcohol as well...

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

On 2016-01-28 9:57 AM, loriduncan wrote:
Ah, a slush puppy they're called in the uk, not sure where the puppy 
part comes from, but it's like flavoured crushed ice and tastes 
amazing, especially strawberry or black current. Now I want one, even 
though it's perrishing cold and blowing a gale here.  :)


-Original Message- From: charles rivard
Sent: Thursday, January 28, 2016 2:45 AM
To: Gamers Discussion list
Subject: [Audyssey] slurpy - Re: Any news on Thomas?

It is a slushy drink.  Some stores sell them under the name of an icy 
or a

slushy.  They remind me of snow at first.  I haven't had one in years.

--
If you think you're finished, you! really! are! finished!!!
- Original Message - From: "loriduncan" 


To: "Gamers Discussion list" 
Sent: Wednesday, January 27, 2016 4:01 PM
Subject: Re: [Audyssey] Any news on Thomas?


Hi, what is a slurpy, is it like a slush puppy or smoothy?  I 
mis-read that thomas, and thought my jaws said a slow pea lol.  Guess 
it's the way scansoft Karon pronounced it there.


Hugs, hope you get out soon.  From Lori.

-Original Message- From: Thomas Ward
Sent: Wednesday, January 27, 2016 7:51 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Any news on Thomas?

So do I.. You have no idea how munch I wanna get out of here and have
a tall glass of soda or a slurpy.

On 1/25/16, joseph weakland  wrote:

Glad to hear you are doing good hope you get well asap


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara 
Quinn

Sent: Sunday, January 24, 2016 6:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Any news on Thomas?

OMG! Thomas, so very good to hear from you! :)

Very sorry you are having to deal with such a bad complication but very
happy that the surgery went well and that you are recovering well 
and in a

good place where you can have the care that you need right now.

we’re all thinking of you and sending you prayers / good thoughts…

So wonderful to see you back here! *big smile*

Hugs,

Cara
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/models/Cara-Quinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Jan 24, 2016, at 3:36 AM, Thomas Ward  
wrote:


Hi Lisa and all,

I have been in the hospital for the last two months and am currently on
various antibbiotics for a serious infection. The surgery went well 
though
and the large tumor in my brain was removed successfully. I am 
ccurrently in

a nursing home and am recovering.



On 1/16/16, Lisa Hayes  wrote:

HI all, just wondering how Thomas is doing.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2016.0.7294 / Virus Database: 4522/11480 - Release Date: 
01/25/16



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Re: [Audyssey] Any news on Thomas?

2016-01-24 Thread jacob Kruger

Thomas, stay strong

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

On 2016-01-24 12:36 PM, Thomas Ward wrote:

Hi Lisa and all,

I have been in the hospital for the last two months and am currently
on various antibbiotics for a serious infection. The surgery went well
though and the large tumor in my brain was removed successfully. I am
ccurrently in a nursing home and am recovering.



On 1/16/16, Lisa Hayes  wrote:

HI all, just wondering how Thomas is doing.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
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Re: [Audyssey] A Visit from Lycanthrope Claus .

2015-12-25 Thread Jacob Kruger

LOL!

Brilliant!

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: 25 December, 2015 3:28 PM
Subject: [Audyssey] A Visit from Lycanthrope Claus .



A Visit from Lycanthrope Claus .by Phil Vlasak.
Inspired  by Clement Clark Moore.  The Christmas full moon will be the 1st 
since 1977...


'Twas the night before Christmas, when all through the house,  Not a 
creature was stirring, not even a mouse.  The garlic was hung by the 
chimney with care,  In hopes that werewolf Claus would not be there.  The 
children were nestled shivery in their beds,
While visions of glowing red eyes danced in their heads.  And mamma in her 
'kerchief, and I in my cap,  Had just settled our brains for a long 
winter's nap.  When out on the lawn there arose such a clatter,  I sprang 
from the bed to see what was the matter.
Away to the window I flew like a flash,  Tore open the shutters and threw 
up the sash.  The full moon on the breast of the new-fallen snow,  Gave 
the lustre of mid-day to objects below.  When, what to my wondering eyes 
should appear,
But an enormous sleigh, and eight giant reindeer.  With a large old 
driver, with  whiskers and paws,  I knew in a moment it must be 
Lycanthrope Claus.  More rapid than bats his coursers they came,  And he 
barked, and howed, and called them by name.
"Now, Thrasher! now, Smasher! now, Rupture and Vixen,  On, Vomit! on, 
Stupid! on, Dopey and Blitzen!  To the top of the porch, up the side of 
the wall,  Now jump away, jump away, jump away all!"  As dry leaves that 
before the wild hurricane fly,
When they meet with an obstacle, mount to the sky,  So up to the house-top 
the coursers they flew,  With the sleigh full of bones, and a werewolf 
Claus too.  And then, in a twinkling, I heard on the roof,  The prancing 
and pawing of each large hoof.
As I drew in my head, and was turning around,  Down the chimney 
Lycanthrope Claus came with a bound.  He was covered all in fur, from his 
head to his foot,  And his claws were all coated with blood and soot.  A 
bundle of bones he had flung on his back,
And he looked like a murderer just opening his sack.  His tail, how harry! 
his fangs, how scary! His whiskers were like needles, eyes red as a 
cherry!  His droll long snout had drawn out as it grew,  And the fur of 
his chin was as brown as the stew.
The stump of an arm he held tight in his teeth,  And its blood it 
encircled his head like a wreath.  He had a broad face and a large round 
belly,  That shook when he growled, like a bowlful of jelly.  He was 
chubby and plump, a hair-raising werewolf,
And I screamed when I saw him, in spite of myself.  A glance of his eye 
and a twitch of his tail,  Soon gave me to know I had everything to 
faille.  He spoke not a word, but went straight to his work,  But at the 
sound of my gun he turned with a jerk.

While pulling my finger back on the trigger,
The silver bullet hit as he leaped at my figure.
 He crashed out the window while his team gave a whistle,  And away they 
flew at the sound of my pistol.

But I heard him exclaim, as he fell out of sight,
"Cause those damn reindeer left me, I'll give them a good bite!"



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[Audyssey] Android games - you decide

2015-12-15 Thread Jacob Kruger
Tested/tried out a little bit of the zombie survival guide game, and seems 
pretty usable/accessible on my samsung galaxy S5 lollipop android phone:
https://play.google.com/store/apps/developer?id=You%20Decide%20Games&hl=en

Effectively, sort of decision-making game play, FWIW.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."
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Re: [Audyssey] Lovecraft

2015-12-05 Thread Jacob Kruger

Cara, interactive fiction?

Know not anything fancy/new, but, can only imagine there are quite a few IF 
games/stories based on Lovecraft books/themes?


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - 
From: "Cara Quinn" 

To: "Gamers Discussion list" 
Sent: Saturday, December 05, 2015 8:36 AM
Subject: [Audyssey] Lovecraft



Hi All,

There is a plethora of ChoiceOf and Hosted Games. I am a fan of H.P. 
Lovecraft. So I am wondering if there are any of these games which have a 
Lovecraftian theme? I have read several game descriptions but it’s not 
always easy to tell from them. So I am wondering if anyone who is familiar 
with Lovecraft might know.


Any direction you can point me in would be terrific! In case it is not 
clear, I am looking for iOS games in an interactive fiction style but any 
game fitting the description above would be great.


Thanks a bunch and hope y’all have a lovely weekend!

Cheers!

Cara
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/models/Cara-Quinn

Follow me on Twitter!

https://twitter.com/ModelCara


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Re: [Audyssey] Portable interactive fiction game playing device/unit

2015-11-16 Thread Jacob Kruger
Josh, I configured/set up my wifi dongle last night, and it literally took 
me like 5 minutes overall - turned unit off, plugged in a realtek wifi 
dongle, turned it on, double checked that it had initiated the device, by 
scanning through boot up log, edit the one text file using the nano editor, 
switched unit off, and turned it on again, and good to go.


Instructions were pulled off this page:
http://raspberrypihq.com/how-to-add-wifi-to-the-raspberry-pi/

Think it really just depends on compatibility, etc.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - 
From: "Josh K" 

To: "Gamers Discussion list" 
Sent: Monday, November 16, 2015 2:30 PM
Subject: Re: [Audyssey] Portable interactive fiction game playing 
device/unit



how easy is it to set up wi-fi? I am totally blind and would be using orca 
or speakup. though i prefer orca and a gui but speakup is fine if needed.


follow me on twitter @joshknnd1982

On 11/15/2015 4:24 PM, Cara Quinn wrote:

Hi Travis,

I have been thinking about a Raspberry Pie for a while. You answered many 
of my questions with this post but one that I have is how easy is it to 
set up with a visual impairment?


Also, you had mentioned that the sound is not great. I assume you can 
plug a headset into one?


Considering the headset idea, would it then be possible to install a 
third-party audio library such as OpenAL?


You can see where I am going here. I am wondering what would need to be 
done here to bring this closer to an audio gaming environment.


Thanks for any feedback or insights you may have.

Have a  great day!

Cheers!

Cara
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/models/Cara-Quinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Nov 15, 2015, at 12:34 PM, Travis Siegel  wrote:

I bought a raspberry pi, case, power adapter, and pre-installed raspbian 
system (never did get the sd card with the raspbian installed on it 
though) and the entire bill including shipping was around the 85-90 
dollar mark.  It's an excellent little unit.  It has 4 cpus in it, and 
runs at 1GHZ, with 1GB of ram.  It uses standard micro sd cards, up to 
32GB (if I remember correctly) though some of the 32 gb cards don't 
behave properly, so there is that to look out for,
but otherwise, it is truly an excellent system.  I'm actually using it as 
my main pc at the moment, since my imac went belly up a few months ago, 
and the only other machine I have is an old xp machine that has some 
serious dll issues, so it doesn't like to run for more than an hour or so 
at a time, depending on when/how windows decides to do things.  I've 
never managed to fix it, because my xp pro disk is unreadable, and I've 
not found another xp pro hd I could copy the dlls from to repair my 
system.
I have other linux systems in the house, but mine was disassembled to 
give parts to my son who built his own computer for gaming purposes, and 
I've not managed to get the additional parts I needed to rebuild my linux 
machine, so the raspberry pi is filling in quite nicely as my main pc at 
the moment.  It works well enough, and I can run it for about an hour 
using one of those pocket juice things, though I've not (yet) 
experimented with other battery power devices, although there's one on 
the raspberry store that claims 8 hours of usage.  I do plan to purchase 
one of those, so I have a nice portable unit.
I'd actually been considering trying to turn mine into a gaming unit as 
well, (thus the writing of the memory game Jake referred to in his post) 
The sound isn't anything to write home about, so for the moment, complex 
audio games aren't possible, but otherwise, it's quite the neat little 
unit, and I'm looking forward to see what else I can accomplish with it.



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Re: [Audyssey] Portable interactive fiction game playing device/unit

2015-11-16 Thread Jacob Kruger
Those wouldn't necessarily operate/cooperate on this somewhat limited 
hardware - know normal ubuntu, with gnome GUI won't.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - 
From: "john" 

To: "Gamers Discussion list" 
Sent: Monday, November 16, 2015 2:06 PM
Subject: Re: [Audyssey] Portable interactive fiction game playing 
device/unit




There are talking linux installs - presumably you could also use one of
these? Just boot from device x and install to device y, and you aught to 
be

good to go.

------
From: "Jacob Kruger" 
Sent: Monday, November 16, 2015 6:24
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Portable interactive fiction game playing
device/unit

No idea if it includes orca, etc., but, here's a sort of announcement page
for the raspberry pi version of ubuntu mate, including both a torrent
download link for the image, as well as, I think, a direct download link -
they actually ask you to use the bittorrent, and offer seeding afterwards:
https://ubuntu-mate.org/raspberry-pi/

Also seems like you'd definitely need sighted help for initial boot-up, 
for

the setup wizard, but anyway.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - 
From: "Josh K" 

To: "Gamers Discussion list" 
Sent: Saturday, November 14, 2015 5:12 PM
Subject: Re: [Audyssey] Portable interactive fiction game playing
device/unit



and I also read the latest ubuntu mate 15.10 has a version for the
raspberry pie.

follow me on twitter @joshknnd1982

On 11/13/2015 11:20 PM, Jacob Kruger wrote:

Thomas, it's way more than just an interactive fiction gaming unit, but
that was my sort of context-specific posting to this list.

It's a full debian linux PC that literally fits in the palm of your 
hand,

and in terms of portability, biggest issue would be needing to use it
with an external keyboard.

My primary reason for actually getting hold of one was since want to try
using it as a small, portable, low-end web server, and have got 80% of
that process sorted - apache is installed, along with PHP script
processing, and now just need to still get MySQL support installed, and
good to go.

Check out the mainstream documentation page:
http://www.raspbian.org/RaspbianDocumentation

And, the less than complete VI specific usage website:
http://www.raspberryvi.org/

Did also try out frotz interpreter, with wumpus.z5 yesterday, via SSH
terminal, working on unit, and worked pretty much perfectly though.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - From: "Thomas Ward"

To: "Gamers Discussion list" 
Sent: Saturday, November 14, 2015 3:56 AM
Subject: Re: [Audyssey] Portable interactive fiction game playing
device/unit



Hi Jacob,

Cool. Sounds like a nifty little gaming device you got there. The only
thing is while I do like interactive fiction games I'm not sure I'd
want to pay out the investment for something like this myself since I
only play interactive fiction  games occasionally. If the /Raspberry
device had a broader spectrum of games I might actually consider the
investment in something like it since it would come in handy in times
like now when I may be in the hospital for an extended amount of time
with little to nothing to do. Dragging around a laptop isn't really an
option in my case and I don't have a smartphone so I could see
something like your Raspberry Pie being a nice little device between
those extremes.



On 11/12/15, Jacob Kruger  wrote:

Am currently playing around with a raspberry pi unit/device, which is
effectively a low-level full linux/debian operating system PC
implemented on
a piece of hardware roundabout the size of a box of cigarettes.

It took a little bit of effort to get it up and running/cooperating,
and
don't seem to be able to use orca screen reader with it's version of a
GUI,
which is x-windows, but, after installing speakUp console screen
reader, you
can switch between the multiple console windows, and thanks to Thomas
having
helped me out with the relevant commands a while ago, to install frotz
interpreter on a linux system - sudo apt-get install frotz - I now 
have

the
frotz interpreter installed on this unit, and since it runs off
micro-USB
cable for power - the same thing most modern smart phones use for
charging
their batteries - if I plug it into the portable cellphone charging
unit
have here, and plug in my earphones, then I could literally play most
IF
games anywhere/everywhere, without having to drain my phone's battery,
etc.

Does require con

Re: [Audyssey] Portable interactive fiction game playing device/unit

2015-11-16 Thread Jacob Kruger
No idea if it includes orca, etc., but, here's a sort of announcement page 
for the raspberry pi version of ubuntu mate, including both a torrent 
download link for the image, as well as, I think, a direct download link - 
they actually ask you to use the bittorrent, and offer seeding afterwards:

https://ubuntu-mate.org/raspberry-pi/

Also seems like you'd definitely need sighted help for initial boot-up, for 
the setup wizard, but anyway.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - 
From: "Josh K" 

To: "Gamers Discussion list" 
Sent: Saturday, November 14, 2015 5:12 PM
Subject: Re: [Audyssey] Portable interactive fiction game playing 
device/unit



and I also read the latest ubuntu mate 15.10 has a version for the 
raspberry pie.


follow me on twitter @joshknnd1982

On 11/13/2015 11:20 PM, Jacob Kruger wrote:
Thomas, it's way more than just an interactive fiction gaming unit, but 
that was my sort of context-specific posting to this list.


It's a full debian linux PC that literally fits in the palm of your hand, 
and in terms of portability, biggest issue would be needing to use it 
with an external keyboard.


My primary reason for actually getting hold of one was since want to try 
using it as a small, portable, low-end web server, and have got 80% of 
that process sorted - apache is installed, along with PHP script 
processing, and now just need to still get MySQL support installed, and 
good to go.


Check out the mainstream documentation page:
http://www.raspbian.org/RaspbianDocumentation

And, the less than complete VI specific usage website:
http://www.raspberryvi.org/

Did also try out frotz interpreter, with wumpus.z5 yesterday, via SSH 
terminal, working on unit, and worked pretty much perfectly though.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - From: "Thomas Ward" 


To: "Gamers Discussion list" 
Sent: Saturday, November 14, 2015 3:56 AM
Subject: Re: [Audyssey] Portable interactive fiction game playing 
device/unit




Hi Jacob,

Cool. Sounds like a nifty little gaming device you got there. The only
thing is while I do like interactive fiction games I'm not sure I'd
want to pay out the investment for something like this myself since I
only play interactive fiction  games occasionally. If the /Raspberry
device had a broader spectrum of games I might actually consider the
investment in something like it since it would come in handy in times
like now when I may be in the hospital for an extended amount of time
with little to nothing to do. Dragging around a laptop isn't really an
option in my case and I don't have a smartphone so I could see
something like your Raspberry Pie being a nice little device between
those extremes.



On 11/12/15, Jacob Kruger  wrote:

Am currently playing around with a raspberry pi unit/device, which is
effectively a low-level full linux/debian operating system PC 
implemented on

a piece of hardware roundabout the size of a box of cigarettes.

It took a little bit of effort to get it up and running/cooperating, 
and
don't seem to be able to use orca screen reader with it's version of a 
GUI,
which is x-windows, but, after installing speakUp console screen 
reader, you
can switch between the multiple console windows, and thanks to Thomas 
having

helped me out with the relevant commands a while ago, to install frotz
interpreter on a linux system - sudo apt-get install frotz - I now have 
the
frotz interpreter installed on this unit, and since it runs off 
micro-USB
cable for power - the same thing most modern smart phones use for 
charging
their batteries - if I plug it into the portable cellphone charging 
unit
have here, and plug in my earphones, then I could literally play most 
IF
games anywhere/everywhere, without having to drain my phone's battery, 
etc.


Does require connecting a USB keyboard, but, still - besides full-size
keyboard, it's a PC-in-your-pocket.

There's also at least one other raspberry-specific game I know of, but, 
am
also planning to play around with python code on this unit, etc. etc., 
so

let's see...

Overall, while it wasn't all that simple to get it up and running,
accessibly on my own, the total cost of what have here now is 
roundabout

ZAR700 = +-$55, or thereabouts, but anyway.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."
---
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All messages

Re: [Audyssey] Portable interactive fiction game playing device/unit

2015-11-13 Thread Jacob Kruger
Thomas, it's way more than just an interactive fiction gaming unit, but that 
was my sort of context-specific posting to this list.


It's a full debian linux PC that literally fits in the palm of your hand, 
and in terms of portability, biggest issue would be needing to use it with 
an external keyboard.


My primary reason for actually getting hold of one was since want to try 
using it as a small, portable, low-end web server, and have got 80% of that 
process sorted - apache is installed, along with PHP script processing, and 
now just need to still get MySQL support installed, and good to go.


Check out the mainstream documentation page:
http://www.raspbian.org/RaspbianDocumentation

And, the less than complete VI specific usage website:
http://www.raspberryvi.org/

Did also try out frotz interpreter, with wumpus.z5 yesterday, via SSH 
terminal, working on unit, and worked pretty much perfectly though.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, November 14, 2015 3:56 AM
Subject: Re: [Audyssey] Portable interactive fiction game playing 
device/unit




Hi Jacob,

Cool. Sounds like a nifty little gaming device you got there. The only
thing is while I do like interactive fiction games I'm not sure I'd
want to pay out the investment for something like this myself since I
only play interactive fiction  games occasionally. If the /Raspberry
device had a broader spectrum of games I might actually consider the
investment in something like it since it would come in handy in times
like now when I may be in the hospital for an extended amount of time
with little to nothing to do. Dragging around a laptop isn't really an
option in my case and I don't have a smartphone so I could see
something like your Raspberry Pie being a nice little device between
those extremes.



On 11/12/15, Jacob Kruger  wrote:

Am currently playing around with a raspberry pi unit/device, which is
effectively a low-level full linux/debian operating system PC implemented 
on

a piece of hardware roundabout the size of a box of cigarettes.

It took a little bit of effort to get it up and running/cooperating, and
don't seem to be able to use orca screen reader with it's version of a 
GUI,
which is x-windows, but, after installing speakUp console screen reader, 
you
can switch between the multiple console windows, and thanks to Thomas 
having

helped me out with the relevant commands a while ago, to install frotz
interpreter on a linux system - sudo apt-get install frotz - I now have 
the

frotz interpreter installed on this unit, and since it runs off micro-USB
cable for power - the same thing most modern smart phones use for 
charging

their batteries - if I plug it into the portable cellphone charging unit
have here, and plug in my earphones, then I could literally play most IF
games anywhere/everywhere, without having to drain my phone's battery, 
etc.


Does require connecting a USB keyboard, but, still - besides full-size
keyboard, it's a PC-in-your-pocket.

There's also at least one other raspberry-specific game I know of, but, 
am

also planning to play around with python code on this unit, etc. etc., so
let's see...

Overall, while it wasn't all that simple to get it up and running,
accessibly on my own, the total cost of what have here now is roundabout
ZAR700 = +-$55, or thereabouts, but anyway.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."
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All messages are arc

[Audyssey] Portable interactive fiction game playing device/unit

2015-11-12 Thread Jacob Kruger
Am currently playing around with a raspberry pi unit/device, which is 
effectively a low-level full linux/debian operating system PC implemented on a 
piece of hardware roundabout the size of a box of cigarettes.

It took a little bit of effort to get it up and running/cooperating, and don't 
seem to be able to use orca screen reader with it's version of a GUI, which is 
x-windows, but, after installing speakUp console screen reader, you can switch 
between the multiple console windows, and thanks to Thomas having helped me out 
with the relevant commands a while ago, to install frotz interpreter on a linux 
system - sudo apt-get install frotz - I now have the frotz interpreter 
installed on this unit, and since it runs off micro-USB cable for power - the 
same thing most modern smart phones use for charging their batteries - if I 
plug it into the portable cellphone charging unit have here, and plug in my 
earphones, then I could literally play most IF games anywhere/everywhere, 
without having to drain my phone's battery, etc.

Does require connecting a USB keyboard, but, still - besides full-size 
keyboard, it's a PC-in-your-pocket.

There's also at least one other raspberry-specific game I know of, but, am also 
planning to play around with python code on this unit, etc. etc., so let's 
see...

Overall, while it wasn't all that simple to get it up and running, accessibly 
on my own, the total cost of what have here now is roundabout ZAR700 = +-$55, 
or thereabouts, but anyway.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."
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Re: [Audyssey] Fwd: Boston Computer Society floppy disks

2015-11-11 Thread Jacob Kruger
FWIW, you can also just use 7zip to extract the .img files contents - just 
did a quick test, copying one of the extracted folders into the cdrive 
folder of the talking dosBox, and while it wasn't accessible with the dos 
version of jaws, could launch the macbeth.exe application - started playing 
theme music to me.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - 
From: "Shaun Everiss" 

To: "Gamers Discussion list" 
Sent: Tuesday, November 10, 2015 11:22 PM
Subject: [Audyssey] Fwd: Boston Computer Society floppy disks



Hi all, this came on the talking dos list, explore if you wish.



 Forwarded Message 
Subject: Boston Computer Society floppy disks
Date: Tue, 10 Nov 2015 06:08:46 -0800
From: Tony Baechler 
To: talking-dos...@googlegroups.com

I don't know how many of these are accessible, but they might be of 
interest

for those who like old DOS software.  DOSBox can mount the disk images.  I
have no idea of their legal or copy protection status.  I'm sure at least
some of these are accessible.  I'll leave it to others to explore the 500
disk images and comment.

https://archive.org/details/BostonComputerSociety_Master_PC_Disks_01

If you have trouble navigating the page, go to the link to show all files.
You can download a zip containing all of the images.

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[Audyssey] Fw: A Blind Legend, New Audio Game, Now On Google Play

2015-10-16 Thread Jacob Kruger
Haven't tried this out on my android units yet - mobile data limitations am 
currently trying to impose on myself, but, sounds nice/good, and definitely 
worth a try-out - see below.

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - 
Before we go on, the "inapp purchase," is for buying more lives. That's it. 
Anyway, on with the link and description! 


https://play.google.com/store/apps/details?id=com.dowino.ABlindLegend



It’s the first-ever mobile action-adventure game without video – where ears 
replace eyes!
Discover the original, innovative sensory experience of binaural 3D sound. 
HEADPHONES ARE COMPULSORY!
AUDIO GAME FULLY ACCESSIBLE TO BLIND AND VISUALLY IMPAIRED PEOPLE

Your eyes will be of no help.
So close them, sharpen your hearing and your blade…
And embark on an epic, perilous rite of passage.

How do you play? 

Put on your headphones and use your smartphone’s touchscreen like a joystick:

- to move around freely;
- to fight using your sword;
- to defend yourself and protect yourself with your shield during epic fights;
- to repel your enemies and perform combos!

Live the adventures of Edward Blake, the famous blind knight! Guided by your 
daughter Louise, you must find your way and avoid the many traps that lie in 
store in the High Castle Kingdom, while confronting dangerous enemies!

This serious game is fully accessible to visually impaired people, and is aimed 
at anyone who’s eager for an original, immersive sensory experience through a 
ground-breaking video game. And because the player is the character, it will 
help raise public awareness of this kind of disability.

It is free to download and was co-created thanks to support from a community of 
fans who helped with the crowdfunding campaign (www.ulule.com/a-blind-legend) 
and in a co-production with France Culture, a Radio France station.

This hack-and-slash game, with a heroic-fantasy flavour, harnesses the 
innovative technology of binaural sound, which delivers a gripping 3D 
soundscape and brings characters and actions vividly to life around the player 
– as if they were actually in the game!




Updated
September 30, 2015


Size
25M


Installs
100 - 500


Current Version
1.1.3


Requires Android
4.2 and up


Content Rating
Teen
Violence, Blood, Language
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Re: [Audyssey] Possibly OT - an advantage we've already got oversighted gamers

2015-09-18 Thread Jacob Kruger

Cara, LOL!

...provides full 3D gaming environments for sentient, bipedal beings?...



Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - 
From: "Cara Quinn" 

To: "Gamers Discussion list" 
Sent: Saturday, September 19, 2015 1:45 AM
Subject: Re: [Audyssey] Possibly OT - an advantage we've already got 
oversighted gamers




Jacob said, it provides full 3D gaming environments for guys

What about gals?

Smirk,

Cara
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/models/Cara-Quinn

Follow me on Twitter!

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On Sep 17, 2015, at 3:23 PM, Jacob Kruger  wrote:

it provides full 3D gaming environments for guys


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Re: [Audyssey] Possibly OT - an advantage we've already gotoversighted gamers

2015-09-17 Thread Jacob Kruger
While there are also some of those for android, etc., main thing was just 
thinking is we already have all the necessary equipment available to 'live' 
in a virtual gaming world, without needing any new technological gadgetry to 
be developed...


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Thursday, September 17, 2015 11:27 PM
Subject: Re: [Audyssey] Possibly OT - an advantage we've already 
gotoversighted gamers



How about games for iDevices that rely on hearing only?  We've got an 
advantage in those games as well.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!
- Original Message - 
From: "Jacob Kruger" 

To: "Gamers Discussion list" 
Sent: Thursday, September 17, 2015 4:23 PM
Subject: [Audyssey] Possibly OT - an advantage we've already got 
oversighted gamers



What with the expo of yet another form of VR headset by sony at a recent 
expo, the morpheus VR helmet - as I understand it, it provides full 3D 
gaming environments for guys, letting them both 'see' and hear the 
virtual world around them, for gaming, etc.


Now, this just brought to mind that, with the right form of 3D sound 
setup, etc., we've already got a full virtual world available to us - 
from the blind perspective of some of us..? 


Would really just need the right form of 3D surround sound 
setup/configuration, or fully portable/wireless headset, along with forms 
of gaming controls that didn't limit movement, etc.?


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."
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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2015.0.6086 / Virus Database: 4419/10657 - Release Date: 
09/17/15





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[Audyssey] Possibly OT - an advantage we've already got over sighted gamers

2015-09-17 Thread Jacob Kruger
What with the expo of yet another form of VR headset by sony at a recent expo, 
the morpheus VR helmet - as I understand it, it provides full 3D gaming 
environments for guys, letting them both 'see' and hear the virtual world 
around them, for gaming, etc.

Now, this just brought to mind that, with the right form of 3D sound setup, 
etc., we've already got a full virtual world available to us - from the blind 
perspective of some of us..? 

Would really just need the right form of 3D surround sound setup/configuration, 
or fully portable/wireless headset, along with forms of gaming controls that 
didn't limit movement, etc.?

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."
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Re: [Audyssey] Problems when Playing Games

2015-09-04 Thread Jacob Kruger
Not really - as I understand it is that access to contents of UAC popup is 
literally being denied, due to nature of user-access-control - same way, a 
while ago, some of the anti-virus software thought some screen readers were 
acting like trojan horse malware, due to them scanning textual content of 
other windows/dialogues.


And, don't really think logon screen activation has much to do with it - 
this was after had been working in main window/desktop area, and, since run 
portable version of NVDA, it's not necessarily too likely to cooperate with 
logon screen startup...?


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - 
From: "john" 

To: "Gamers Discussion list" 
Sent: Friday, September 04, 2015 2:04 PM
Subject: Re: [Audyssey] Problems when Playing Games



The reason most programs can't read UAC screens is because you have them
disabled on the login screen. Turn them on there, and they'll probably 
work

with UAC.



----------
From: "Jacob Kruger" 
Sent: Friday, September 04, 2015 1:50
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Problems when Playing Games

One of the very first things I do on any new windows installation, and one
of the last bits of sighted help need is to turn off/disable UAC
immediately, since most of the screen reader packages seem to not be able 
to

read those dialogues.

Funny enough, on my one windows 10 test machine, the new version of 
narrator

can deal with the UAC popup well enough, but, still turned it off pretty
much immediately.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - 
From: "Leo Cantos" 

To: 
Sent: Friday, September 04, 2015 4:24 AM
Subject: [Audyssey] Problems when Playing Games



WHat about UAC?   Do yout hink I should create a new user or something
else?

Thanks,

Leo
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Re: [Audyssey] Problems when Playing Games

2015-09-03 Thread Jacob Kruger
One of the very first things I do on any new windows installation, and one 
of the last bits of sighted help need is to turn off/disable UAC 
immediately, since most of the screen reader packages seem to not be able to 
read those dialogues.


Funny enough, on my one windows 10 test machine, the new version of narrator 
can deal with the UAC popup well enough, but, still turned it off pretty 
much immediately.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - 
From: "Leo Cantos" 

To: 
Sent: Friday, September 04, 2015 4:24 AM
Subject: [Audyssey] Problems when Playing Games


WHat about UAC?   Do yout hink I should create a new user or something 
else?


Thanks,

Leo
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Re: [Audyssey] TextAdventure.co.uk

2015-08-26 Thread Jacob Kruger

OK, makes sense.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, August 26, 2015 3:48 PM
Subject: Re: [Audyssey] TextAdventure.co.uk



Hi Jacob.

Yes, it offers listings of the online text adventure games, however 
access to them is another matter. The hole quest system their built on has 
always been a wee bit rocky in access terms, and last I checked that site 
only occasionally were the games accessible, indeed often stupid things 
would happen like the site not updating text or displaying other 
information.
it's a shame, sinse I do believe an older version of the quest software 
was built with some degree of access meaning even if the online version 
didn't work you could just download the games anyway, but that doesn't 
seemed to have been the case for quite a while which is why the quest 
system and indeed the textadventures.co.uk site don't have listings on the 
audiogames.net db.


All the best,

Dark.
- Original Message - 
From: "Jacob Kruger" 

To: "Gamers Discussion list" 
Sent: Wednesday, August 26, 2015 2:23 PM
Subject: [Audyssey] TextAdventure.co.uk


This site seems to offer categorised listings of a whole bunch of online, 
text-based adventure/RPG type games:

http://textadventures.co.uk/games/tag/rpg

Jacob Kruger
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Skype: BlindZA
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[Audyssey] TextAdventure.co.uk

2015-08-26 Thread Jacob Kruger
This site seems to offer categorised listings of a whole bunch of online, 
text-based adventure/RPG type games:
http://textadventures.co.uk/games/tag/rpg

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."
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Re: [Audyssey] jim kitchen's games

2015-08-06 Thread Jacob Kruger
The one advantage I came across with windowows10 narrator version is it let 
me bypass, and disable UAC itself, where NVDA wasn't reading those 
dialogues, etc.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - 
From: "john" 

To: "Gamers Discussion list" 
Sent: Thursday, August 06, 2015 10:19 PM
Subject: Re: [Audyssey] jim kitchen's games


You may be able to do it by disabling user account control. If that 
doesn't

work, you'll have to install them to somewhere you can write to (all of
jim's games are simple zip files - location really doesn't matter in the
slightest).

--
From: "Josh K" 
Sent: Thursday, August 06, 2015 14:43
To: "Gamers Discussion list" 
Subject: [Audyssey] jim kitchen's games

hi
in windows10 when I try installing a game into c:\program files
x86\kitchensinc\ it says cannot write output files. this is because in
windos10 and 8 and above it won't let even administrators write to those
folders. well if i try copying files into those folders it lets me but
only after i click the continue with automatic administrator rights
button. so how do i make it like windows7 where i can freely install
such games? also in regards to espeak this windows10 restricting me from
modding such files will also prevent me from modifying espeak variant
files. is there a way to fix this?

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Re: [Audyssey] Good browser game for learning vo

2015-07-29 Thread Jacob Kruger
I slapped up a form of interactive fiction interpreter, hosted in a webpage 
here - this was from code that another guy developed, and only tweaked the 
file selection coded a bit, so interface isn't perfect, but, generally 
usable on my windows7 machine, with either jaws or NVDA:

http://blindza.co.za/parchment/

It lets you load a *.z* IF game into it, and takes it from there.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - 
From: "dark" 

To: 
Sent: Wednesday, July 29, 2015 4:59 PM
Subject: [Audyssey] Good browser game for learning vo


Tomorrow I probably will be buying a mac as an iternet  machine. i will 
still have my xp box (when the error is fixed), and don't plan to move too 
much of my activities off it (for one thing Itunes is evil), however  net 
browsing and xp isn't being friendly due to microsoft being stupid.
I'll still of course have my xp machine for games and probably most 
things, however obviously I'd like to get used to vo on a mac and nothing 
helps so much with that than games.


i know that there aren't many dedicated games for mac (virtually none in 
fact),  however, it would be great if there were some games kicking around 
that I could practice using vo on. I'm thinking particularly of things 
like browser games, sinse it's net browsing I'll be doing, maybe 
interactive fiction or other text games.


Any suggestions? oddly enough iI'm not particularly playing any browser 
games at the secondd, though as I said any thoughts would be good.


All the best,

Dark.
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[Audyssey] android: Game - world in shadow

2015-06-14 Thread Jacob Kruger
Sort of 3D audio only game:
https://play.google.com/store/apps/details?id=com.icecool.worldinshadow

Just tested that it seems to cooperate/work along with talkback a little bit, 
thus far, but anyway.

Description:
First AudioGame 3D in Google Play!
World In Shadow is based solely on 3D game sounds.
It is a story where you have to kill wild animals and keep aggressive sound 
objectives.

History:
Gone is all the light of the world and it has become dark. Scientists do not 
know the cause but rather know what happened. Your mission is to find out what 
had happened.
You will have to survive in a world completely dark where animals are 
aggressive and closer to targets , using only your ears .

Game Mode:
You have to have headphones and make sure you are well placed ( left atrial to 
left ear and the right on the right ear ) .
Orienta mobile in the direction you want to "see." You have to hold the phone 
like when you take a picture.
You walk by holding two fingers on the screen.
To attack your enemies you tap on the screen.

The game is in Beta version, if you find an error please explain it in the 
comments.

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

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Re: [Audyssey] chess or mahjong?

2015-06-10 Thread Jacob Kruger

What about the spoonbill chess game for PC?

http://www.spoonbillsoftware.com.au/bgchess.htm

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - 
From: "Josh K" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 10, 2015 11:18 PM
Subject: Re: [Audyssey] chess or mahjong?



its too bad the windows chess can't have an NVDA addon to make it more
accessible. it is mostly accessible i think but I'm not sure what keyboard
commands to use to play it. the windows7 chess titans game that is. I can
arrow over the board no problem. it reads the board and pieces and if
spaces are empty. i don't think it would take much to make it completely
accessible plus its free.

Josh

follow me on twitter @joshknnd1982

On 6/10/2015 4:46 AM, dark wrote:

There are the two Kchess games, elite and advanced from arc angle
software that have play against the computer, I've also heard shreader
for Ios is accessible though I'm not certain on that one.

As for Mahjong unfortunately not that I know, indeed I slightly wish
there were sinse I have never played Mahjong but would be interested in
learning.

All the best,

Dark.
- Original Message - From: "Josh K" 
To: "Gamers Discussion list" 
Sent: Tuesday, June 09, 2015 11:41 PM
Subject: [Audyssey] chess or mahjong?



hi
are there any accessible chess or mahjong games where you can play
against the computer?

Josh

--
follow me on twitter @joshknnd1982


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[Audyssey] android: delight games

2015-06-02 Thread Jacob Kruger
Sort of interactive fiction game books engine, that seems to come with like 22 
different game books included in this version, and while interface isn't 
perfect, it seems pretty usable - in text content, I just need to scroll right 
at times to read next bit, and then double tap on buttons to make a choice - 
similar to choiceOfGames, with some of the same stories, but, different 
interface, and think this is the free version:
https://play.google.com/store/apps/details?id=com.delightgames.delightgame

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."
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Re: [Audyssey] Doagames in windows seven.

2015-05-30 Thread Jacob Kruger
The talking dos box version runs under my windows 7 64 bit machine, with no 
hassles from it's own side.


stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - 
From: "Lisa Hayes" 

To: "Gamers Discussion list" 
Sent: Saturday, May 30, 2015 10:41 AM
Subject: [Audyssey] Doagames in windows seven.


Hi folks can i access a dos gox in win seven and play my now old dosgames 
thanks.  And any updates Jim to your games?

Lisa Hayes
www.nutrimetics.com.au/lisahayes
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Re: [Audyssey] talking dosbox with NVDA

2015-05-28 Thread Jacob Kruger
Well, then might just, for now anyway, stick to something like dos version 
of jaws - although it's handling of screen review keystrokes seems somewhat 
inconsistent - or else just need to get used to really using it, etc.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - 
From: "Josh K" 

To: "Gamers Discussion list" 
Sent: Thursday, May 28, 2015 8:51 PM
Subject: Re: [Audyssey] talking dosbox with NVDA



yes you need com0com installed.

follow me on twitter @joshknnd1982

On 5/28/2015 2:28 PM, Jacob Kruger wrote:

Presumably that would then need com0com running/installed?

Asking since have thus far avoided bothering to reinstall it after 
reloading the host machine.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - From: "Josh K" 
To: "Gamers Discussion list" 
Sent: Thursday, May 28, 2015 7:39 PM
Subject: [Audyssey] talking dosbox with NVDA


hey here is a new talking dosbox that now uses NVDA for its speech still 
using NVDA and the braille n speak server together. this also has a demo 
of mega dots installed.


https://www.sendspace.com/file/3mfcsh


--
follow me on twitter @joshknnd1982


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Re: [Audyssey] talking dosbox with NVDA

2015-05-28 Thread Jacob Kruger

Presumably that would then need com0com running/installed?

Asking since have thus far avoided bothering to reinstall it after reloading 
the host machine.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - 
From: "Josh K" 

To: "Gamers Discussion list" 
Sent: Thursday, May 28, 2015 7:39 PM
Subject: [Audyssey] talking dosbox with NVDA


hey here is a new talking dosbox that now uses NVDA for its speech still 
using NVDA and the braille n speak server together. this also has a demo 
of mega dots installed.


https://www.sendspace.com/file/3mfcsh


--
follow me on twitter @joshknnd1982


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Re: [Audyssey] EatStar

2015-03-16 Thread Jacob Kruger
Ron, there is at least one interactive fiction/z-code version of tha game, 
which is thus fully accessible, but anyway...


Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - 
From: "Ron hopkins" 

To: 
Sent: Monday, March 02, 2015 3:27 AM
Subject: Re: [Audyssey] EatStar


Hello.  This is Ron.  I wish there was an accissable version of leasure 
suit Larry the game by siera entertainment, where he plays drinking games 
with the object of having sex at least once in colege.  I think thats how 
that game worked.



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