Re: [Audyssey] See Monkeys are back in the store, plus updates on game progress
What are these monkeys? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of lenron brown Sent: Sunday, June 23, 2013 1:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] See Munkeys are back in the store, plus updates on game progress cant wait to buy a c monkey On 6/22/13, Dakotah Rickard dakotah.rick...@gmail.com wrote: I'm sincerely glad you've got a buddy up to help you and make the time a more enjoyable one. I'm sure I'd be a damn site more productive if my friends were present with me for the process. Signed: Dakotah Rickard On 6/22/13, shaun everiss sm.ever...@gmail.com wrote: well its good to keep updated was wandering where you were hiding. Yes its good to have extra staff to help with your projects, um should I say minions you being the swamp zombie master and all that. Yeah minions. I wander if you could release a vid or audio or something about the construction of the c monkey, and how its done from parts and whats in it to assembly I am sure some friends would like to see that. At 07:35 AM 6/23/2013, you wrote: Hey guys, sorry for the long delay since the last time I've updated this post. The past few weeks have been very busy, but also quite productive. My buddy Hatred moved up from Texas and we've spent the past few weeks getting him familiar with all of the projects I'm in the middle of. He has been helping me build See Munkeys for the past few days, so once the next big order comes in, I'll be able to have them built and ready to sell at a much faster rate. We also worked on new construction methods and ordered some new tools that cut down on the time and effort needed to put them together. People have been asking when new devices will be in the store, so I'm reporting in to say that the last 7 are listed before I'll have to order new parts. Another reason for the delay was that one of my parts suppliers sent me some bad parts and it threw off my normal routine. As for the RPG, Hatred and I have been going over parts of the game engine that I haven't been happy with. We are improving them by quite a bit actually, so I'm very happy about that. We will also be doing our best to get the duck hunt game out as soon as we can. The engine changes we're making also affect the code for duck hunt, so that's another reason that small game isn't further along, but in the end the changes will be well worth it. They greatly improve sound quality. I hope to do a better job of keeping people updated on my progress. I'll also bug Hatred to make more audio games for himself, haha! Having him here with me is going to really help in just about every way. It is always good to have someone around to lend a helping hand and to keep you motivated when projects drag on and on for long hours. :D LOL! - Aprone --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] Music Puzzle, a puzzle game from Shard Workshop
Would it be possible to hear a sample of the game? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shard Workshop Sent: Saturday, November 03, 2012 2:23 PM To: Gamers Discussion list Subject: [Audyssey] Music Puzzle, a puzzle game from Shard Workshop Hi everyone! Long time no hear, but here we are more alive than ever! During this silent time we have worked hard on a LOT of Shard related things, and we'll update you all as soon as possible, but let's start with one of the most interesting things: a new game ! Music Puzzle is the audio version of the popular jigsaw puzzle in which instead of rearranging a picture you'll have to rebuild a song! It's quite a simple game, but fun and for everyone, both for a five minutes time killing game and for a more complex and long game with hundreds of pieces. Price and release date will be released soon. All we can say is that the price will be low and the date will be soon ;) For more detailed informations visit http://www.shardworkshop.com/music-puzzle Let us know what you think ;) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] N A Soft is proud to release our First title, Dotris, in support of the Clear Vision Library
I have been playing this game (as a beta tester) and I have had a lot of fun playing it. Even though I am not all that good at the game (my own issues and not the game itself) I have truly enjoyed playing the game. This reminds me of a very old braille speak game that did something very similar where one had to navigate through a maze using the braille display. This game is very well written and uses some unique methods of using dots in the display. I am still excited to have found this game! -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Nick Adamson Sent: Saturday, October 13, 2012 5:00 PM To: Gamers Discussion list Subject: [Audyssey] N A Soft is proud to release our First title, Dotris, in support of the Clear Vision Library N A Soft is proud to release our First title, Dotris, in support of the Clear Vision Library Hi All. I'm Nick from N A Soft and today I'm pleased to announce the release of our first Game for the blind, Dotris. Dotris is a computer game specifically designed for the blind which is unique in the Blind Gaming arena as it is the only game currently on the market that is played using a Braille Display. Dotris is a puzzle type of game where the object is to build a wall of dots on the left of the display using shapes which fly in from the right. Described as strangely addictive by one of the test team users position and rotate the shapes to build the wall and score points. Dotris doesn't depend on any particular screen reader and is supported on Windows XP, Windows vista and windows 7. It supports over 20 different types of display from the vast majority of Braille display manufacturers as it uses the same Technology used in the Dolphin Computer Access line of products to control the Braille display. I started to develop Dotris as a programming challenge. As a Braille user I've wondered for a long time weather a game like this would be possible using a Braille display. Well it can be done and it's a lot of fun to play. Rather than release the game for users to purchase or release it as freeware it is my intention to encourage the use of Braille through the game. With this in mind Dotris has been released as Donationware. This means that there is know charge to download the game however users are expected to make a donation to a charity chosen. Users are asked to value the game and donate what they believe its worth to the Clear Vision children's library. A charity which modify printed children's books by inserting Braille text enabling blind children or parents to read the books. Clear vision is a fantastic service which has enabled me to be able to read to my kids. I worry about the decline in Braille skills and trying to raise the profile and money for the clear vision library is my attempt to help slow this decline. As I used to hate reading Braille it's a complete turn around in my attitude to Braille in the last 10 years. Huge thanks to my volunteer test team and to the guys at Dolphin who have allowed me to use there SAM software to control the displays. To find out more about my love hate relationship with Braille and information and links to download Dotris visit the N A Soft section of the www.ndadamson.com website. N A Soft can be contacted through our twitter account @N_A_Soft or via the www.ndadamson.com website. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] FW: Finally!: An Audio Action/Adventure Game on the Mac!; BlindSide
-Original Message- From: macvisionar...@googlegroups.com [mailto:macvisionar...@googlegroups.com] On Behalf Of Teresa Cochran Sent: Thursday, September 27, 2012 5:35 PM To: macvisionar...@googlegroups.com Subject: Finally!: An Audio Action/Adventure Game on the Mac!; BlindSide Hi, guys, I just played this on the Mac, because I have an IPod Touch 4 and it is very sluggish. On the Mac, the game window stays on top and VO is automatically disabled. you just use the arrow keys to navigate, and the spacebar to shoot. It's not available on the Mac app store. It's on the Desura game portal. This game reminds me a lot of Terraformers, as far as the interface is concerned. However, it's a horror game with shades of Day of the Triffids. The game is $2.99 US, and it is apparently Episode 1, which leads me to believe there will be more episodes to come. In that sense I'd say it's similar to Soul Trapper. Here's the home page, which has download links and info: http://www.blindsidegame.com Have fun. I did. :) Teresa -- You received this message because you are subscribed to the Google Groups MacVisionaries group. To post to this group, send email to macvisionar...@googlegroups.com. To unsubscribe from this group, send email to macvisionaries+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/macvisionaries?hl=en. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp: any interest in recordings?
Hi john, I was wondering if you wouldn't mind recording (walk through) how you manage to get through a swarm? I keep getting killed when a lot of those buggers come around. I am not all that good at this thing because I do not know how to navigate the map so if you could also talk / show how you navigate the maze. Thanks. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Saturday, July 07, 2012 8:26 AM To: gamers Subject: [Audyssey] swamp: any interest in recordings? I've finally gotten around to purchasing some recording software, and I'm curious to know if there are any parts of swamp that people would like recorded. I can tape anything having to do with the standard and sub maps, as well as missions in the large warehouse. Also, I could record processing runs or small warehouse missions as they come up. John. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp: strip mall recording is ready
Thank you for this recording. This was interesting and useful. I guess the one thing that I find most frustrating about this game is know how to navigate (where to turn and such). -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Saturday, July 07, 2012 2:02 PM To: gamers Subject: [Audyssey] swamp: strip mall recording is ready The link for the mall walkthrough is: https://dl.dropbox.com/u/85682400/swamp%20mall%20podcast.mp3 As usual, all swamp related files with discriptions are at: https://dl.dropbox.com/u/85682400/swamp%20links.txt Enjoy. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp recordingsc: drobox links
Thank you for Sending John. This is very good and you are very talented! Thank you once again for sending. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Friday, June 15, 2012 8:31 PM To: gamers Subject: [Audyssey] swamp recordingsc: drobox links Here are the dropbox links for the recordings I made: https://dl.dropbox.com/u/85682400/swamp%20mission%20walkthrough.m p3 https://dl.dropbox.com/u/85682400/swamp%20playthrough.wma Hope this makes things a little easier, and enjoy. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp recordingsc: drobox links
Here is the corrected linkg below: https://dl.dropbox.com/u/85682400/swamp%20mission%20walkthrough.mp3 https://dl.dropbox.com/u/85682400/swamp%20playthrough.wma -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren Duff Sent: Saturday, June 16, 2012 11:51 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] swamp recordingsc: drobox links Hi. The first link did not work... _ From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Friday, June 15, 2012 8:31 PM To: gamers Subject: [Audyssey] swamp recordingsc: drobox links Here are the dropbox links for the recordings I made: https://dl.dropbox.com/u/85682400/swamp%20mission%20walkthrough.m p3 https://dl.dropbox.com/u/85682400/swamp%20playthrough.wma Hope this makes things a little easier, and enjoy. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 7225 (20120615) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 7225 (20120615) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp, mission recording
Play through or play through with commentary, I'd listen to either, but I would like the play through with commentary best. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Thursday, June 14, 2012 1:42 PM To: gamers Subject: [Audyssey] swamp, mission recording I've been pondering over the idea of making a recording of myself soloing a couple missions on swamp. Would anybody be interested in something like this, and if so, in which way would you prefer it made (as a podcast? as a demonstration? just as a playthrough?) If I'm going to do something like this it will most likely be in the larger warehouse, and based on the feedback I receive may be available tonight/tomorrow or not for a couple weeks (presuming I do it in the first place). If I'm not going to need to talk about anything as I play (just taping the soundcard essentially) I'll run the mission tonight, but if I'm making a podcast I'm going to have to set up some more software. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Exact figures of the competition?
I think that descriptions is fine with me (what you have now is good). -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Monday, May 14, 2012 10:35 AM To: Gamers Discussion list Subject: [Audyssey] Exact figures of the competition? Hi all, Quentin expressed interest in seeing the exact figures of the competition result, so I wanted to put the question out there to see how many other people would be interested in this. I did not initially intend to publish the exact numbers, just the announcement of who came first, second and third. So for this reason I did not write down the exact results when I calculated them as I did it mostly in my head a couple days ago. However, if there is interest in this I can go back and recalculate. It'll take me a bit of time, which is why I want to ask first to see how many people are actually interested. Should I give averages for each participant, or are the general results I have provided as mere text descriptions enough? Please let me know your thoughts. Thanks! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Blastbay Studios competition results
I was just up on their website and was not able to locate the results of the game competition. Which games won? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] anotherminir issue
I think I missed part of this conversation. How do I get to this newest version of the trucker sim? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ron Kolesar Sent: Thursday, March 29, 2012 5:47 PM To: Gamers Discussion list Subject: Re: [Audyssey] anotherminir issue You got it. GRIN. It doesn't take that long for the app to go through. Just after you log in, insert f7 and if you press the letter p, you don't even have to go into private messages, it will tell you if you have mail and how many letters. Pretty much all of the blind drivers are driving for smooth riders. So enjoy your new additcition. GRIN. What's your character's name so I can watch out for you? Big Ron Ron and current Leader Dog boz who states that a service dog beats a cane paws down any day of the week. -Original Message- From: joseph weakland Sent: Thursday, March 29, 2012 5:02 PM To: Gamers Discussion list Subject: Re: [Audyssey] anotherminir issue so the first thing is purchasing a truck then look under activie contracts? my application is still pendi - Original Message - From: Ron Kolesar kolesar16...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 29, 2012 3:48 PM Subject: Re: [Audyssey] anotherminir issue You'd have to talk to either Miss Velvet and or miss kitten on that. She switches in between user names. But the main person who's behind the web page is jefffan24. He's the owner of the web page and the designer of the new truck driving game from the original which was over seas. Just keep a eye on your priviate truckingsim mail box. Yes you'll need to purchase a new truck by budgeting some of that new money that you found in your wallet. SMILES. You might want to do the skate run or the pizza run. Go to smooth riders and then look at the contract link. In there is active and completed contracts. Hope that helps. Enjoy this new aditction. GRIN. Ron and current Leader Dog boz who states that a service dog beats a cane paws down any day of the week. -Original Message- From: joseph weakland Sent: Thursday, March 29, 2012 1:43 PM To: audyssey games list Subject: [Audyssey] anotherminir issue hello i got signed up with tuckingsim and when i log in it says page cannot be displayed but rtheres a start city combo box weird and i also submitted an application to join smooth riders now do i have to purchase a truck? whats next? also i have a perfect suggestion for voice chat for trucking sim. have you heard of the program zello formally loudtalks? its a push to talk voice chat program that works like a walkietalkie. I am a user of zello myself and my username is HarmonicaPlayer. the site for zello is http://www.zello.com I can create a channel on there called trucking sim if needed. have a good day. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
Re: [Audyssey] What has happen to applevis.com?
This is what I see when I go to the given website: Welcome to AppleVis A community-powered website for blind and vision-impaired users of Apple devices. Is this what you were expecting? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: Tuesday, February 07, 2012 2:46 PM To: gamers@audyssey.org Subject: [Audyssey] What has happen to applevis.com? Hey, I just went to http://www.applevis.com, and the website was alot different. I don't know if the site has been change to another address or if applevis is nolonger around. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] FW: Newly Accessible Blackjack Game: iBlackJack HD fun game I like it
-Original Message- From: viph...@googlegroups.com [mailto:viph...@googlegroups.com] On Behalf Of Mike Maslo Sent: Monday, January 30, 2012 10:07 PM To: viph...@googlegroups.com Subject: Re: Newly Accessible Blackjack Game: iBlackJack HD fun game I like it Sent from my iPhone On Jan 30, 2012, at 8:26 PM, Aser Tolentino agtolent...@gmail.com wrote: Hello all, A while back I was looking for a good Blackjack game on the app store and noticed that the developer of iCatcher, Joe Graf (joeisanerd.com) had put one out. I tried it and found that the interface was accessible, but the cards were not. I contacted him and he was very open to taking steps to make the game more VoiceOver compatible.I got an email from him this evening and the latest update, 1.2, has gone live with VoiceOver support. When hands are dealt, VoiceOver announces the dealer's showing card and your hand and you can have the values of the cards read out by touching them on the playing surface. It is a very simple game that's great for a quick hand. I heartily recommend it to anyone looking for another card game. The game again is called iBlackJack HD; it's a universal binary and the app store link is below: http://itunes.apple.com/us/app/iblackjack-hd/id371922843?mt=8ls=1 Respectfully, Aser Tolentino, Esq. (916) 572-2737 agtolent...@gmail.com Sent from my iPhone -- You received this message because you are subscribed to the Google Groups VIPhone group. To post to this group, send email to viph...@googlegroups.com. To unsubscribe from this group, send email to viphone+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/viphone?hl=en. -- You received this message because you are subscribed to the Google Groups VIPhone group. To post to this group, send email to viph...@googlegroups.com. To unsubscribe from this group, send email to viphone+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/viphone?hl=en. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] What has happen to audio games website?
This is the error I received when attempting to access the site: Warning: require() [ function.require]: Unable to access /storage/mijndomein/users/011790/public/sites/forum.audiogames.net/include/c ommon.php in /public/sites/www.audiogames.net/files/pagetop.php ... And a hole lote more code. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: Thursday, January 26, 2012 9:37 PM To: gamers@audyssey.org Subject: [Audyssey] What has happen to audio games website? Hey. I just went to audiogames.net and the site didn't come up. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] FW: Domino Train for Iphone vo friendly!
-Original Message- From: macvisionar...@googlegroups.com [mailto:macvisionar...@googlegroups.com] On Behalf Of Red.Falcon Sent: Wednesday, January 25, 2012 3:09 PM To: macvisionaries group; Talking Apple Subject: Domino Train for Iphone vo friendly! Domino Train is a fun and addictive version of Mexican Train Dominoes for the iPhone. Featuring quality graphics, animation and sounds, Domino Train is enjoyable for player of all ages. The game is available in English and Spanish and contains many options including either 12-12 or 15-15 dominoes. Additionally the game can be played with 1 to 4 players on the same iPhone. Domino Train also has support for the visually impaired, with full VoiceOver capabilities. Check out the demo video at http://www.youtube.com/watch?v=AfSCFtOdMXQ -- You received this message because you are subscribed to the Google Groups MacVisionaries group. To post to this group, send email to macvisionar...@googlegroups.com. To unsubscribe from this group, send email to macvisionaries+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/macvisionaries?hl=en. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shard Workshop Zero Sight released!
I am looking for the manual and I am unable to find it. I cannot find it on the website for in the program group in the start menu. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shard Workshop Sent: Sunday, December 18, 2011 7:02 PM To: Gamers Discussion list Subject: [Audyssey] Shard Workshop Zero Sight released! Shard Workshop was born 11.11.11. Tonight you are all witnesses of its real initiation in the world of audiogaming. Shard Workshop is proud to annouce that its first audiogame, Zero Sight, has been released just now. You can find all the details at http://www.shardworkshop.com/zero-sight We strongly advise you to try the demo before buying the game, just to be 100% that it works on your machine. If you happen to have technical problems write on the official support thread, http://www.shardworkshop.com/forum/viewtopic.php?f=5t=50 We know that this is just the first of a long series of releases and audiogames that will really change the way you play. Remember, this is just the beginning of the audiorevolution... Good luck, pilots.. and let us know what you think. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shard Workshop Zero Sight released!
Do you know if you will ever add mouse support? I think mouse support would give finer control of the airplane and there are several audio games using this type of control as well. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shard Workshop Sent: Sunday, December 18, 2011 9:56 PM To: Gamers Discussion list Subject: Re: [Audyssey] Shard Workshop Zero Sight released! Great! 2011/12/19 Ian McNamara ianandri...@googlemail.com Hi yep will give it a try when i can not normely the kind of game i'm good at but really think i'll give the demmo a try then if i like it concidder buying it. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp: recoil can get you killed.
I am all for it. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Christopher Bartlett Sent: Tuesday, December 06, 2011 4:50 AM To: 'Gamers Discussion list' Subject: [Audyssey] swamp: recoil can get you killed. The scenario: I am fighting a group of zombies with some fire arm. I am forced to go into rapid fire mode and empty said weapon. I'm not quite paying close enough attention, so the gun clicks several times. This delays weapon switching to a dangerous extent. I'm torn about this. It models panic very nicely. It also seems to stack cumulatively which might not be fair. Particularly with some of the bigger weapons, the recoil time is quite long in a situation when half seconds count, such as being directly under attack. What do folk feel about the balance of this phenomenon? Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp playthrough
If the below link does not work, try this one http://valiant8086.com/games/sims/swamp/swamp%20playthrough.mp3 -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Valiant8086 Sent: Friday, November 11, 2011 5:16 PM To: Gamers Discussion list Subject: [Audyssey] swamp playthrough Hi. Jeremy, can you link this in your readme file for swamp. Here's an informal play through of Swamp version 1.1. I did it while testing out that program some of you were talking about on here just awhile ago, Soundtap. I put it on my website and I think I'll leave it where it is now. It's not as good as I'd like, but it's a start. http://valiant8086.com/games/sims/swamp/swamp play through.mp3 -- Sent with Thunderbird 3.1.16 portable. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] King of Dragon Pass
Is it a game designed for the blind? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ian McNamara Sent: Saturday, October 29, 2011 1:43 PM To: Gamers Discussion list Subject: Re: [Audyssey] King of Dragon Pass Hello i have this game it's pritty good.a Ian McNamar --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, update to fix the errors
I think we should have unlimited ammo, but make it so that if you shoot too much, you get more bad guys after you. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Monday, October 24, 2011 12:14 AM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp, update to fix the errors I've just uploaded version 0.5b which has some changes. I've fixed a few more sound buffer issues that I think were the cause of the ghostly sounds Omar was hearing. I've also laid the ground work for missions in the game, though they are only partially complete. I still need to hear back from you guys about the idea of limited ammo. Should you have infinite ammo clips to reload with, or should you only have a certain amount and have to find new ones? Depending on how much people need to shoot their gun, limited ammo could end up being a problem. Unlimited ammo isn't as realistic, but lets also remember that it is alright for a game to do some things unrealistically if it improves the fun. Just let me know what you guys think. You can now press the Q button to hear your current mission. The game has a few missions just to test the system out, but currently once you reach the gas station the rest of the mission hasn't been built yet. Actually, once you leave the swamp just consider everything else to be unfinished. You can run around in the parts of the map I didn't complete yet, but there will be a lot of open empty space, and very few zombies to fight. The download link is still the same: www.kaldobsky.com/audiogames/Swamp.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, zombie RPG by Aprone
When I try to start the game, the game will not load. When I open the debug log file, the following is displayed Starting program Creating DirectSound... error in load: ActiveX component can't create object -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Friday, October 21, 2011 10:12 PM To: audyssey Subject: [Audyssey] Swamp, zombie RPG by Aprone After my anniversary prank, it was suggested yesterday that I put together a small zombie themed game for Halloween. Well, here it is! To save time I pulled code from a mech fps game that I started but never finished. At least it finally got used for something, so that's a good thing. The controls are probably a bit clunky at the moment, but I am posting this so that people can try it and start giving me suggestions for improvements. I will be leaving for work in a few minutes so I've been working like crazy trying to have this posted before I leave. Make sure you read the readme file before playing. [url=http://www.kaldobsky.com/audiogames/Swamp.zip]www.kaldobsky.com/audioga mes/Swamp.zip[/url] 16.5 MB --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, zombie RPG by Aprone
That did it, thank you. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Saturday, October 22, 2011 5:21 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp, zombie RPG by Aprone I've posted another update that should fix several of the reported bugs. Please let me know if this helps. http://www.kaldobsky.com/audiogames/ http://www.kaldobsky.com/audiogames/Swamp.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Aprone's Dark Ruse RPG
I am receving the following error message when I start the game: Starting program Loading JAWS Api Creating DirectSound... error: ActiveX component can't create object -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Wednesday, October 19, 2011 1:43 PM To: audyssey Subject: [Audyssey] Aprone's Dark Ruse RPG Well guys, as you know I've been busy for a while, but it's about time I gave the community a new game to play! Dark Ruse is an RPG set in a high-tech laboratory that has been running some unnatural experiments. You lead a 3 person team down to retrieve a voice recorder from the center of the facility, and the ability to fully customize your team adds a lot to play around with. There are 8 unique job classes, including things like Fighter, Puzzle solver, and Navigator. Out of your 3 person team, only some people can be certain jobs, so you will have to plan very carefully if you want their skills to compliment each other. You have 5 choices about which supplies your team will start out with, and each has its own major disadvantage. For example, if the lights are out and your team loses its only flashlight, they will be at the mercy of whatever wanders by! You can choose among 5 personal skills, which could make the difference between life and death. For example, if you have given your main character extra driving skills, your team will be far more likely to survive if you crash a vehicle. There are 8 floors to the lab, and even reaching the final room only marks the half-way point in your adventure. Don't forget you still have to make it back out! Muhahahaha! Please give the game a try, and be sure to go through the game's back-story before setting up your characters. There is a chance that the story will hold clues about what kinds of dangers you are more likely to face, so you can prepare your team more effectively. Good luck to you all. www.kaldobsky.com/audiogames/darkruse.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Aprone's Dark Ruse RPG
Okay, then why does the game not even open for me? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Wednesday, October 19, 2011 4:18 PM To: Gamers Discussion list Subject: Re: [Audyssey] Aprone's Dark Ruse RPG Cary, I made the mistake of including unnecessary direct X drivers in the project and that error is because your computer does not have them registered. You're not really missing anything though. I am receving the following error message when I start the game: Starting program Loading JAWS Api Creating DirectSound... error: ActiveX component can't create object --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games and 64-bit Operating Systems
This is great news. I am glad to see the direction you are going with this. I went 64 bit last fall with a similar reasoning. Thank you for communicating your direction. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, October 08, 2011 2:37 PM To: Gamers Discussion list Subject: [Audyssey] USA Games and 64-bit Operating Systems USA Games and 64-bit Operating systems by Thomas Ward Oct. 8, 2011 Earlier this week we went out laptop hunting. As mentioned in a previous message on the USA Games news blog USA Games is preparing to create some cutting edge games for newer operating systems and PCs. We are well aware of the trends in the PC market where most desktops and laptops available are all running the latest Intel and AMD 64-bit processors and are preloaded with Windows 7 Home Premium. With Windows 8 now in beta, which is a 64-bit only operating system, this pretty much spells the end of 32-bit applications and hardware. Although, 32-bit applications will still run on a 64-bit platform most developers are actively converting their 32-bit applications and games to 64-bit. This is where USA Games is heading as well. Thus an upgrade of hardware and software is necessary. So earlier this week we went to our local Wal-Mart and invested in a new Toshiba laptop to replace our aging Compaq Presario. This Toshiba isn't the top of the line--its more of an e-machine--but what it does have is pretty decent. Here is a review of the system specs. * AMD duel core 64-bit processor. * 3 GB of memory. * A 325 GB hard drive. * DVD reader/writer. * Internal card reader. * Built-in web cam. * Built-in microphone. * A 15 inch LED display. * Full-sized keyboard. * Windows 7 Home Premium. Its far from the top of the line, but as far as features and the price its not a bad deal. The advantage of this laptop is that it is 64-bit, has a 64-bit operating environment, and it is also very lite.It is a very decent system for software development, e-mail, web browsing, and anything else we need to use it for. Now, that we have the new computer we have began the process of upgrading our games as well as the Genesis 3D engine to support 64-bit operating systems directly. We've upgraded to Microsoft Visual Studio 2010, and eventually we will be replacing DirectSound support with XAudio2. These and other changes will allow us to produce cutting edge games for new Windows 64-bit users that, of course, will allow us to have a long term support cycle for our games for many many years to come. However, we've not completely forgotten about our XP customers. We'll be producing and releasing 32-bit versions of our games for a while as that is still our primary market group. It would be less than ideal to invest completely in the new technologies when the majority of our customers are still running Windows XP and older 32-bit hardware and software. The best way to describe where we are at is we are preparing for the conversion to newer 64-bit hardware and software, but we won't be immediately switching as there is a lot of 32-bit users out there who may not upgrade for at least the next three to five years or so. When Microsoft drops XP around 2014 we'll probably be supporting Windows 7 and Windows 8 more directly, but as it stands now Windows 7 is the minority not the majority. So at the moment we'll get the ball rolling in that direction, but we will be offering backwards compatible software too. Sincerely, Thomas Ward President of USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals version 2.0b
http://www.kaldobsky.com/audiogames/ -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of mike maslo Sent: Saturday, May 21, 2011 4:54 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Lunimals version 2.0b What is the link? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Saturday, May 21, 2011 12:49 PM To: 'Gamers Discussion list' Subject: [Audyssey] Lunimals version 2.0b Lunimals version 2.0b has just been posted. Sorry about the long delay between this update and the last one, but I think you'll all be happy with the changes. I've implemented almost all of the suggestions people have given me, including things like adjusting game speed, sapi speaking speed, custom games, and quick tile information during game play. I've fixed a ton of small bugs that people reported, and I've added a new prey animal (gophers) and a new predator (dingos) which fall into the master predator class and can be considered an entirely new eco system layer all by themselves. Everyone can give mission 8 a try now, and I wish you luck, because it is quite a challenge! Muhahaha (evil laugh)! The custom games allow you to choose a dome, choose how much money you begin with, and enable or disable random dome disasters. These games allow you to set your own rules rather than simply following along with the campaign quests. Random disasters provide the occasional, unexpected problem to fix, if you choose to have them. I've already begun work on the last 2 animals that will be added to the game. I'm not sure yet, if there will be 10 total missions, or only 9, but either way I can finally see the light at the end of the tunnel. Once I have time to finish up the next few animals and mission(s), Lunimals will finally be complete! Yay! Once that happens I will attempt to make the game support multiple languages. I would, very much, appreciate volunteers to help me with the translating. Once I'm ready, I'll post a file containing all of the game's dialog so that people can translate it and send it back to me. I would like to know this game can be enjoyed by non English speaking players as well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Towers of War
http://www.kaldobsky.com/audiogames/ -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of fred olver Sent: Saturday, May 21, 2011 7:23 PM To: Gamers Discussion list Subject: Re: [Audyssey] Towers of War Okay, so I'll bite, where does one get this game, Towers of war??? Fred Olver - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 21, 2011 6:14 PM Subject: Re: [Audyssey] Towers of War Dark, reading your post has made me miss playing the game, lol! Boy it feels like forever since I last played it, and I'm quite tempted to download it to give it another go. Yes, that's right, I did say download it haha. The laptop I was using back then died on me, so I'll have to download it just like everyone else. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A NOte on the Bavisoft is Still Alive Topic
I just went to their web site and I received the following message: Account Suspended Account Suspended This Account Has Been Suspended -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: Friday, April 29, 2011 9:08 PM To: 'Gamers Discussion list' Subject: [Audyssey] A NOte on the Bavisoft is Still Alive Topic Hi, I can safely say that that was a fake: the very poster on the forum admitted to posting. So as of now, things still look grim as it comes to Bavisoft being alive and kicking. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Unleash Your Potential!
Do you know if this game will be a mouse driven or gam pad driven game? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ryan Strunk Sent: Sunday, April 24, 2011 10:13 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Unleash Your Potential! Hi Dark, All of the latest information--the day-to-day stuff--will come out on the blog at www.greymatterproductions.com/blog. When I have something official, I will be certain to let you know. I am hoping to put out something in audio soon, but I'll need to tackle a few things first. Right now most of the major systems are in place. In fact, you can have a full-blown boxing match with a clown. Yes, a clown. Because I don't have proper sound files, though, things like the referee counting are represented by a series of tones. When I get the fight mechanic completely cemented, I'll put some real sfx in place, and then you shall have your demo. Best, Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, April 24, 2011 2:07 AM To: Gamers Discussion list Subject: Re: [Audyssey] Unleash Your Potential! Sounds deffinately fun, I'll look forward to seeing how this turns out. Please let us know when you have a preview or other information about the game, and I'll be glad to post some news on audiogames.net too. Beware the grue! Dark. - Original Message - From: GreyMatter Info i...@greymatterproductions.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 24, 2011 12:30 AM Subject: [Audyssey] Unleash Your Potential! Inside every one of us is a warrior just itching for a fight. It is powerful. It is swift. It is eager for battle. I will set your warrior free ... My name is Ryan Strunk, and I am the lead designer for Grey Matter Productions, a new company dedicated to producing high-quality audio games. In the near future, we will be releasing our first offering: a game which will allow you to step into the ring against some of the meanest, toughest, and craziest boxers this side of your cerebral cortex. For details on the game as they become available, check out our official blog at www.greymatterproductions.com/blog or follow us on twitter at gmpupdates. Otherwise, you'll hear from us when it's time to strap on your gloves. Until then ... Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] MOTA beta 17 running on win7 x64
When I looked on the web site for this game, I noticed that there is just a x86 version. Will this work correctly on windows 7 x64? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] downloading the mp3 for the preview for Super Egg Hunt was RE: Super Egg Hunt 1.3 Preview
I attempted to download the mp3 for this game at the following URL and received a page not found error. Was this a timed demo (meaning that you would take it down after a couple of days)? http://q-audio.net/download/19249 -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Liam Erven Sent: Wednesday, February 02, 2011 9:42 PM To: 'Gamers Discussion list'; lwo...@googlegroups.com Subject: [Audyssey] Super Egg Hunt 1.3 Preview So I've been busily working on Seh 1.3. I've had a lot of stuff to do as far as my job is concerned, but I finally have results. Below is a 7 minute preview of some of the new features of the game. I hope to have the game released on or about February 12th. http://q-audio.net/download/19249 Also in unrelated news. Lworks is now on twitter. Feel free to follow @LWorksGames. and you can see score board postings by following @LWorksScores --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] problems running towers of war strategy game.
Do not forget that you will need to install the correct vb6 dlls for win7x64. If you need adatiaonl help on this, I can help. I had the same issues when first trying to run this game. Oh, Jeremy, how is the other game of yours coming? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, December 12, 2010 11:13 AM To: Gamers Discussion list Subject: Re: [Audyssey] problems running towers of war strategy game. Are you sure it isn't running but being pushed to the background for some reason? Also, if your computer lags when starting up the game you might not hear the initial welcome message so try pressing Tab since that will begin cycling through menus if the game actually is running. I'm on a 64 bit Windows 7 machine at the moment and it started up fine for me after I told it to run as admin (didn't even need jim kitchen's files, nice). --- On Sun, 12/12/10, alex wallis alexwallis...@googlemail.com wrote: From: alex wallis alexwallis...@googlemail.com Subject: [Audyssey] problems running towers of war strategy game. To: gamers@audyssey.org Date: Sunday, December 12, 2010, 8:23 AM Hi list. I am wondering if I could please get some help running the towers of war strategy game? I am running windows 7 64 bit, and basically can't get it to run. When I press enter on the executable, or right click and select run as administrator, nothing at all happens, I don't get any gui, or even any error messages. I tried installing jim kitchens winkit as the author says that will install the required vb 6 runtime libraries, but it still won't run. Any help would be very much appreciated. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mysteries of the syth
What about using the mouse for movement? This would give you mouse buttons as well as well as the mosue movement itself. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, December 10, 2010 11:57 PM To: Gamers Discussion list Subject: Re: [Audyssey] mysteries of the syth Hi Josh, Sorry, but no I can't do that. The shift keys are already mapped and asigned to things like step left/right and run forward. Keep in mind here we are talking full 3d environments so there are several more commands in these types of games than something like Shades of Doom. For Example, here is a basic list of MOTS 3d action commands and the keys I've mapped them to for the time being. Climb Down shift+control+down arrow Climb UP shift+control+up arrow Duck/Crouch d Jump Backward control+down arrow Jump Forward control+up arrow Look Down page down Look Up page up Next 90 shift+control+right arrow Previous 90 shift+control+left arrow Run Forward shift+up arrow Sidestep Left shift+left arrow sidestep right shift+right arrow Step Backward down arrow Step Forward up arrow Swim Down shift+control+down arrow Swim Up shift+control+up arrow Turn Around shift+down arrow Turn Left left arrow Turn Right right arrow As you can see these are just the basic day to day mmovement commands. There are sevral of them and I'm running out of modifier keys to actually do all this stuff. Of course, ti would help if I could disable the context menu and use the alt key in G3D which would free it up for more movement keys/actions. Cheers! On 12/10/10, Josh Kennedy jkenn...@gmail.com wrote: Hi use left and right shift for attacks if players are gunna use the keyboard. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Game idea (Wall Street), need guidance on where to start
Below is a idea for a game that I am currently thinking about writing. There are several questions I have for the list and I would appreciate your guidance. First of all, I was thinking of using the BGT to write the game. I would like to make this game for both sighted and blind users to play so, I was thinking of including graphics that a friend of mine would put together. First the game scenario: Wall Street (currently the game name, but will most likely need to be changed do to this name being used in the real world) Intro You are progeny of a wall street tycoon. Your father was not only successful in manipulating the market but a genius in economics. He, however, has become annoyed with living at home and mooching off his golden egg. You have been kicked out of the house and decided to try your own hand at the stock exchange. It turns out, all your friends have been kicked out of their homes as well, and now you all are racing to build up the sweetest nest egg. It is a man eat man world out there. Game Objective The players represent young adults of different backgrounds trying to see who can save up the most money for retirement. To achieve it, they have to accumulate knowledge and money. Game setup The 6 characters are random. Each player receives 2 trust funds which stay in their investment portfolio. Additionally each player receives a starting amount of money which is weighted according to his starting strengths. Each player can start using their knowledge from the start of the game. There is not only a token to keep track of everyone's score but a token to keep track of the level of each player's strengths. Players may buy additional levels during the game. There are also various acquisitions available for purchase. Of each type of acquisition, there are half as many as there are players (rounded up). As the game progresses, the acquisitions become more valuable. Game sequence The game is played in turns called years. The turn order for the first year is random. Each year consists of 3 phases. In the first phase, players will collect income. Then each player will reinvest their money in over the course of the year. Players' points are adjusted according to their investments on the board instantaneously, however, turn order for the next year is not decided until phase 3. During phase 3, the computer determines whether ending criteria are met, if the next year will be a recession, and turn order based on points. Phase 1: At the start of each year, the acquisition slots are filled so that there are as many acquisitions as there are players. Each player earns income. This will include a $2,000 allowance from your father each year as well as money from assets. Some acquisitions also contribute to player's income. The following is a list of assets and the money that they generate. Trust Funds: The first trust fund generates $3,000. The second generates $5000. Each additional trust generates $10,000. Thus, the starting income for every player is $10,000 Government Bonds: On average, bonds make $20,000 a year. Mutual Funds: On average, mutual funds make $50,000 a year. Stocks: On average, stocks make $100,000 a year. Speculation Funds: On average, speculated funds make $200,000 a year. Also in phase 1, debts are settled. Players must use their income to pay their debt, until either their debt is paid off, or they have no more income this year. Phase 2: During phase 2, each players get to make decisions on how to spend their money according to the turn order. No player is allowed to spend more money while they are currently in debt. So the first player will spend his money as he desires. When he is done, the second player may go, and then so on. Choices of actions for this phase are; buying assets, taking seminars, placing acquisitions up for bid, investing in their 401K, and taking other players to court. Buying assets At the beginning of the game, players are only able to buy trust funds and government bonds. After purchasing certain acquisitions, players are then able to buy the more risky assets. To buy speculated funds, one must advance in the knowledge of speculation. There is a limit to how many assets you are able to keep track of. At the beginning of the game, you are only able to follow 5 assets, but as the game progresses, you will increase in knowledge and acquisitions which will allow you to own more assets. If at any point in the game, a player owns more assets then he can keep track of, the number in excess is the number of assets he will not earn income from starting from the highest yielding. At any point in the game, players may sell assets for half their cost to the player. Taking seminars Every player starts off at level 1 in knowledge of the field their father specializes in. Players may buy entrance to seminars to increase their knowledge. Also players may buy the ability to take seminars in other fields of knowledge.
Re: [Audyssey] Script error irritation
Why do you have the ; in front of main? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, March 24, 2010 6:12 PM To: Gamers@audyssey.org Subject: [Audyssey] Script error irritation Hi. Well I've started on writing a script from scratch rather than using the examples. I thought the first step in creating a symple turn based combat game was getting the game to display the characters' hp, but it's not working for some reason and I'm not exactly certain why. Here's the code: int hp = 100 ; string my_health = hello, my hp is currently ; ;void main ( ) { alert window, my_health + hp); } --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New release - The Q9 Action game!
I enjoy the game a lot and I normally have had problems with very complex games. This one is simple and fits my need for a a side scrolled. Great work. I just bot the game and M enjoying it. I am not all that good at the game, but I do enjoy it. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, November 16, 2009 5:38 PM To: Gamers Discussion list Subject: Re: [Audyssey] New release - The Q9 Action game! Hi, Agreed. In all respects Q9 is a classic 80's type side-scroller similar to Donkey Kong and some of the later Pitfall games. Things like level editors etc need not apply here. This is exactly one of the aspects where I ran into problems with Mysteries of the Ancients. I started out writing a traditional side-scroller along the lines of Montezuma's Revenge,and I was bombarded with requests for level editors, save game features, random monsters, random items, etc. After a while as I added features and updates the game ceased to be what I initially had planned to create in the first place. In the end I've been very disappointed in the product while others constantly say how much they enjoy it. Kind of a paradox disliking the very game others like. However, that situation was caused by trying to please everyone else except myself. I don't want to see Philip make this mistake as well. Anyway, in my personal opinion adding level editors and such to Q9 would ruin the classic arcade game feel. The reason I like this game so well is it reminds me of the type of games I played in my younger years. Sure it has some modern aspects like random items, random monsters, etc but that enhances rather than detracts from the game. The game is very adictive and has a high amount of replay value for me right now. That's all that counts in my opinion. dark wrote: while more traps would be nice if possible, maybe themed traps for the levels, I seriously don't see what good an editer would do in a game where everything is randomized, sinse I assume the principle differences betwene the levels are the types and frequency rates of enemies, pits and items, and their length. I don't see how playing with these factors in an editer would really do anything more than the current game is doing already. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Public betas vs private testing
My idea is this? 1) Do what the big software guys have done, have a select few testers to put the software through it's pases and when you think the software is ready, release it as a publish beta for a short time. Microsoft and other software houses do this. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Saturday, January 02, 2010 6:34 PM To: A public mailing list for Blastbay Studios. Cc: Gamers Discussion list Subject: [Audyssey] Public betas vs private testing Hi all, I just wanted to put a question out. What are your opinions of private testing with a dedicated team versus publicly released betas that everyone can try out? I have a new game in development now, and I am considering whether to make a public beta available similar to what Thomas Ward and Jason Alan have done. I see some pros and cons with private testing, though: Pros: 1. Easier to manage. Since you have only a few people who are testing the game you do not need to answer the same questions or receive the same bug reports numerous times. 2. The element of surprise. With a private team, very few people know about the development and so it comes as more of a nice surprise when something new is released, where as in the case when everyone knows pretty much everything that is going on it's hardly unexpected when a game finally is released. In the worst case, some people may even have gotten tired of the game after playing the betas! Cons: 1. Limited testing=more possible bugs. If you have a smaller team you are not as likely to catch every single bug before the product goes to release. This can result in some pretty rapid patch releases (1.0.1, 1.0.2, 1.1, etc) right after 1.0 has been put out and this obviously doesn't look too good. 2. Nagging. If everyone knows about the game while it is being developed, I fear that some people would be sending emails asking when the next version is out or wanting to know why this or that feature that they suggested hasn't been implemented. This is of course a very broad generalization and I do not in any way wish to insinuate that a lot of people do this, but there are a few cases and it might make it annoying for the developer to see the project all the way to the end. If no one except the private testing team knows about the game, then you will not get any public comments before you go 1.0 and then you are obviosly prepared to take them. On the other hand, of course, more public suggestions means more good possible ideas for the developer to work with. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New game
Has anyone found the manual for the game? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Mauricio Almeida Sent: Tuesday, December 15, 2009 5:01 PM To: gamers@audyssey.org Subject: Re: [Audyssey] New game it seems like the site exists and there are links to download windows, mac, etc. but i didnt download anything at all. -Mensagem original- De: shaun everiss shau...@xtra.co.nz Para: Gamers Discussion list gamers@audyssey.org Data: Quarta, 16 de Dezembro de 2009 09:59 Assunto: Re: [Audyssey] New game no. I have not. rather I may have but I get loads of mail these days however taking into mind the email address was google this could be from anyone. usually people post to audiogames, this may be lagit. but who is game enough to check it. I'm not such a person. if someone has a system to get hacked or something can they varify this is a lagit thing? The email was not in good english but then emails from the author of night of parasite are not fully in good english either so then again no way to varify. The youtube is lagit but it probably could be replicated. on that note maybe I may have some answer for the list. At 08:38 a.m. 16/12/2009, you wrote: I haven't looked at this, but the YouTube link is genuine. Also, I have no idea why I got this. Has anyone else seen it? Ryan _ From: Mariusz Suder [mailto:suderma...@gmail.com] Sent: Tuesday, December 15, 2009 5:33 AM To: r_str...@hotmail.com Subject: New game Greatings We are SuderMario company developing computer software. We mainly develop nice computer games for blind and visually impaired. Try original navigation with sound cursors. For more information please visit our website: http://www.sudermario.co.cc http://www.sudermario.co.cc/ Full version works like in this commercial: http://www.youtube.com/watch?v=eEqDPUTFBTo Best wishes Mariusz Suder SuderMario --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 action game, my opinion.
I am truly enjoying the game as it is now. This is because it is simple enough to play with out a very complex gaming interface. I have never been a big video gamer, and I can barely beet level 2 of the deaf world. I am really enjoying the game and feel that if the game is made more complex that I would have problems using the game. I played another side scroller (the one that came outfrom l-works). I enjoyed the game, but could nto get in to it do to the complexity of the higher levels. I am truly enjoying the game now. Thank you for making a game that is good. Hving very good sound effects and voice overs. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Tuesday, November 17, 2009 10:31 AM To: Gamers Discussion list Subject: Re: [Audyssey] Q9 action game, my opinion. Hi Thomas and others, About the age limit, I'll quote from the manual: The game is aimed at children aged 14+. There are some mild violent elements of a cartoon nature so adult supervision is advisable to younger gamers. So as you can see, it only says that the game is aimed and not restricted to children over 14. So 14 is merely a recommendation for parents who want to have a little more control over exactly what their children are subjected to; be it through a game, a film, etc. My parents had no problem with my playing titles with as much violence as Q9 when I was 11 or 12, but I know that some would and hense the notice in the manual. I also included it in order to protect myself in the event that the game would become more violent in the future as I would then have fairly free hands. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 4:19 PM Subject: Re: [Audyssey] Q9 action game, my opinion. Hi Dark, Yeah, I have to agree. Setting the age limit at 14 and up is a bit too strict for this title. At around 6 or 7 I was playing Montezuma's Revenge. I was about 9 or so when games like Double Dragon, Megaman, Mario Brothers, etc really became popular. My mom and dad had no problem with me playing those games. Not even Castlevania I which featured mummies, skeletons, the Grim Reaper, and other sci-fi and horror monsters. Compared to the games out today this game would be given an E for Everyone rating and not a T or Teen rating. dark wrote: Well, saying 14 is a bit much. I myself watched films like aliens, terminator and robocop and played games like Mortal combat and moon stone at the age of 10, heck, I playes treetfighter 2 at the age of 8. i'm not saying that games, films etc shouldn't have ratings, just that being too strict about it and the audience and markinting isn't too helpful. then again, it's possible people in the Uk are more relaxed on this front, or at least, are mostly. beware the gRue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.68/2507 - Release Date: 11/16/09 19:53:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] saving in q 9
I just went to the web site and I am unable to locate the update. What section do I need to go to in order to download the update? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Friday, November 20, 2009 7:21 AM To: Gamers Discussion list Subject: Re: [Audyssey] saving in q 9 Hi Mich, The game saves itself automatically whenever you get to a new world. In version 1.0.1 which you can now download from the website, there is a section about saved games in the manual. Kind regards, Philip Bennefall - Original Message - From: Mich m...@ntl.sympatico.ca To: gamers @audyssey.org gamers@audyssey.org Sent: Friday, November 20, 2009 12:15 PM Subject: [Audyssey] saving in q 9 Hi all. I am just wondering is there a way to save your game in q 9? I got to the cave world and wanted to save it but i just am not shure if this is a option? many thanks. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.73/2512 - Release Date: 11/18/09 19:41:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming change log
What is the other mode for the game? You had mentioned that there was another mode to the game (at least thought about)? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Tuesday, November 17, 2009 4:30 PM To: Gamers Discussion list Subject: [Audyssey] Q9 upcoming change log Hi again folks, I am working on a 1.0.1 update release of the Q9 game which, of course, will be free for all registered users. So far, the change log looks like this: Version 1.0.1: Added: The alt key can now be used to quickly cycle between your weapons. Added: A section on saving games is now present in the manual. Added: Anchor links to the manual which will enable quicker navigation. Fixed: Fortune fields will no longer create mysterious ghost enemies. Fixed: Fortune fields can no longer be generated in the middle of a pit. Fixed: The sounds of the deus shield have been lowered slightly. Fixed: Going to a new world from the bonus level by using a cheat code now works properly. Version 1.0: Initial release. I will be adding the other game mode and score posting in the 1.1 release most likely as it takes a little more work, this is mainly a bugfix/general improvement patch. Is there anything else that any of you want to see changed? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A new audiogame MP3 demo
Are you going to have mouse support for the game? I think it is a much better experience if one can play the game using mouse support. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Davy Kager Sent: Sunday, June 21, 2009 4:23 AM To: Gamers Discussion list Subject: [Audyssey] A new audiogame MP3 demo Note: Every single word below this line is commercial talk which can be disregarded. The real message of this message, is that I would like some feedback on my new accessible game release. But for the fun of it still, here's the more commercial way... Hello gamers, As those of you following the Audiogames.net forum may know, there is a new audiogame in development. This game has been in development for over a month now under the codename Excalibur. And the first result from this development is an MP3 demo of the menu system, just to rise some excitement. *smiles* So what is this Excalibur thing anyway? Well, to put it as basic as I can: Excalibur is your sci-fi dream becoming true. Ever wanted to pilot a spacefighter? Ever wanted to face a one-on-one battle with your opponent, either using AI or via multiplayer? What, ever wanted to stand up against a whole fleet of enemy fighters in an AI driven game? Then stop wanting it, now it's time to get it! Project Excalibur is a new audiogame that is planned for beta release in December 2009. The game is based on CrystalSpire, the game engine that was written only to serve the needs of this exciting new title. CrystalSpire uses XAudio2 for the latest and greatest audio performance, is optimized to run on older and slower machines, and has numerous other features that will ensure a great experience. The project's current status is not too exciting though --- the menu system has just been completed. There will probably be some minor enhancements, and of course some vast extensions, but the basic system is up and ready to go. And because you still don't know much about the real thing after reading this plain text message, I decided to put an MP3 demo online so that you can hear what has been built so far. For more information regarding the story and proposed details of the game, refer to the following topics in the Audiogames.net forum: - A new game to shake the stars: Project Excalibur - http://forum.audiogames.net/viewtopic.php?id=3048 - The Flight Commander trailer - http://forum.audiogames.net/viewtopic.php?id=2935 The MP3 demo file can be found here: http://www.davykager.nl/uploads/excalibur_demo_a1.mp3 Please have a listen and be sure to send me suggestions, ideas, remarks, complaints, requests or any other type of feedback if you like. Also, don't hesitate to ask for further information, or to add to the game's storyline. Sincerely, Davy Kager - Project Excalibur / CrystalSpire Main Developer --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game recording of Mysteries of the Ancients
How did he know that he was supposed to light it? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, February 26, 2009 8:24 PM To: Gamers Discussion list Subject: Re: [Audyssey] game recording of Mysteries of the Ancients Hi Harry, Interesting recording. Although, i did notice you didn't light your first torch after finding it. That would have made it easier to find things in the first three rooms, and plus would have showed new players the correct way to play the game. I'm not coming down on you, but I am also worried some may use your recording as an example and not play the game in the way it was designed to be played by mistake. Please, becareful of that in future recordings etc. Smile. Hayri Tulumcu wrote: Hi Gamers. Here is a small game recording of Mysteries of the Ancients where I play the entire game to end so you can hear how it sounds: http://www.sendspace.com/file/hk9ntd --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] /Tomb Hunter trailer released.
Are you going to change the sounds for when the arrows are picked up? I am ask because it sounds like it is the same sound you have for bullets (good going, sounds very good) I really like the sound effects. I just wish you could update the foot falls. They sound repetitive and not at all real. You should take a listen to l-works and listen to their sound effects for foot falls. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of William L. Houts Sent: Tuesday, December 23, 2008 5:43 PM To: Gamers Discussion list Subject: Re: [Audyssey] /Tomb Hunter trailer released. Hey Thomas, When will the game itself be released? --Bill - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 23, 2008 4:44 PM Subject: [Audyssey] /Tomb Hunter trailer released. Hello everyone, USA Games Interactive has just released an all new trailer for Tomb Hunter Mysteries of the Ancients. You candownload this all new audio trailer at http://www.usagamesinteractive.com/products.php Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Quick USA Games Survey.
Thomas, Could you please list the advantages of the port to C++? In the past, C++ has been a faster language and would require less in terms of overhead to make the system run. It would help to understand why you want to do the port to C++ in the first place? I understand the advantages with C++, but what would be the advantages to the customer for porting now? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Tuesday, May 13, 2008 9:22 AM To: Audessy Mailing List Subject: [Audyssey] Quick USA Games Survey. Hi gamers, As a lot of you know we are looking at porting USA Raceway, Tomb Hunter, and STFC 2 to C++. While long term the advantages out way the disadvantages I can not ignore the simple fact this is a huge undertaking. Not only is it a major undertaking, but it will take a lot of time to complete. Instead of releasing some games this year or early next year we are talking maybe late 2009 or early 2010 before games like Raceway will see the light of day. it is basically like starting over from scratch and I don't really want to do that right now. On the other hand, we have a huge library of stable source code written for the Microsoft .Net Framework, written in VB and C# .Net, which means that we could possibly have USA Raceway 1.0 out this year. All we really need to do is update the engine to .Net 3.5, which is a miner upgrade, and complete the current engine. It might even be possible to have it ready by Christmas this year if we use the current .Net based engine. Looking at this issue we really need to know what you gamers think. Are you willing to wait an extra year for games like Raceway to be released in native C++, or would you rather just get games like Raceway finished using our current development language and tools? Remember we can always choose to make the conversion to C++ at a later date/time. A time when we aren't as rushed by those on a waiting list to get something out. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] __ Information from ESET Smart Security, version of virus signature database 3096 (20080513) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 3096 (20080513) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] SDM 3Do Public Beta 1 Pre-Release
I just sent Ryan a private message regarding an run time error I have received when I tried to run the game. At this time I am unable to run the game at all. The sounds are great! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andy Sent: Saturday, May 10, 2008 9:22 PM To: Gamers Discussion list Subject: Re: [Audyssey] SDM 3Do Public Beta 1 Pre-Release Hi I was one of the testers (obviously), and I think it's truely going to be fun. What do you guys think of the game? On Sat, 10 May 2008 20:57:24 -0400, Ryan Smith wrote: Hi Audyssey, We have released our 3D Beta 1 Pre-Release, meaning a release that is for the public to download and comment on, and does not get listed as a product yet, but will appear on the news section of our site. There are alot of things in there, explained in the short readme. I would like to say that, when you extract the zip file, there is a readme.txt and a 3D folder. So the readme is NOT in the 3D folder. I am interested to see what you think of it. I've added alot to the regular SDM game, including random, every 1/15, is randomly chosen to go to opposite mode. I've also added you a partner, who is clumsy and gets into the line of fire. Don't shoot! This is the regular SDM game, and not the 3D game. Once this gets all comments in, I will work out the minor details of the side scroller/3D and put that all into the 3D game. You can get it at our website: www.rsgames.co.nr It's on the homepage. Just scroll down to where it says what's new, read, and be tortured, I mean enjoy the game Smile Thanks! -Ryan Smith www.rsgames.co.nr --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] __ Information from ESET Smart Security, version of virus signature database 3090 (20080509) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 3090 (20080509) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Status of race way
I have been gone for a few months and am wondering what is the status of Race Way? No virus found in this outgoing message. Checked by AVG. Version: 7.5.519 / Virus Database: 269.22.7/1361 - Release Date: 4/5/2008 7:53 AM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] {Spam?} RE: {Spam?} Re: raceway - Re: Raceway Trailer
This newest trailer really sounds good! Very nice and well done. The thing sounds neet. Do you think you could put the ability to rev up the engine before the race (like you can in a real car like when you are sitting at the start line. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Timberwolf Sent: Monday, November 05, 2007 4:46 PM To: Gamers Discussion list Subject: [Audyssey] {Spam?} Re: raceway - Re: Raceway Trailer Gah, I just...can't...wait for this game to be released! Sanfransisco rush. I saw those two words on the web this morning and my God, how they take me back. All that was eight years ago, almost to the day. I can remember me getting my nintendo 64 as though it were yesterday. I remember sanfransisco rush; not so accessible. The real access came in rush 2: extreme racing USA. I've dreamed of getting a game like it(totally accessible, cars sound exactly the same etc); I think my dream may just be coming true. I liked the fact that I could choose my own engine; my own horn, and my tork. (low was better for really flying, high was better for just burning some rubber when you tramp the accellerator, and meedium was just that; in between those two). You could also choose color, which really isn't that big of thing, although if it could be spoken, it would be fun to imagine, I could think of really grose colors, puke green, for example. More to the point, there was tire pressure, durability (this game wasn't really realistic; there were wild jumps, even wilder cornering, and your reflexes had to be good), however, the durability and such was something to make it more arcade-like, although there was the adjustment of suspension (hard, soft and um, hmmm, I think that's it). There were the following vehicles. I know the order by heart; pickup, compact, muscle car, mobster, sedan, bandit, coop, exotic, van, sportster, sub-compact, concept, hatchback, cruiser, stallion, and 4x4. There were also mountain due cans which could be picked up, for, unsurprisingly, a mountain due dragster! I'm not too sure what other cars can be attained, but there were a few- like th taxi, and hmmm, I think there was a rocket car, or some such. Anyway, that game was and stil is one of my favorites to this day. If someone were to ask me what my favorite console game was, I wouldn't hesitate a second to say rush 2: extreme racing. Yeah, it may be old, but a oldy but a goody, as they say. That game is the best there is out there imho, and while raceway probably won't be nearly as unrealistic and probably would be against copyright or something if those engine sounds were used, man, it can stil be dreamed, right? I'm trying to remember what else were cool. Oh! right! On track selection, you could choose your wind speed, fog speed, and if you wanted reerview mirror (for example, turning the steering wheel left would mean going right in real life, confusing, eh)? There was also an option of racing the track in reverse. Suspension, I found, really made a difference on jumps, too soft a suspension and you'd find yourself coming to a stop when you landed, too hard and you'd fly off that jump right into the wall if you weren't careful, and explode. That was another cool thing; while racing, if you hit something, you exploded, and came back into the game, and there was no fee to pay off damages to your vehicle; it just magically regenerated, you know. God, nastalja, damn. Just talking about this game brings teers to my eyes, remembering all the great times me and a sited friend had, (that sited friend who, in the longrun, got cancer, at only 14). I've stil got this game lieing around, and I guess I'll keep coming back to it until iether I die, or my n64 dies- but even if it does, I'll stil buy a new one. And you know what? I stil love the thing. No matter how old it is, it stil has good memories. I hope raceway, at least, I think (know) that it'll revolusionize the way racing should be, or so I hope. The blind comunity has seen very few racing games that are as good as mainstream ones, aside from top speed, but, Thomas, if you're stil reading this, a few suggestions. The ability to win cars after racing some sort of circuit. I'm not sure if this would be at all possible the way the game is now, in development, but I think it would make the replayability go way up, and of course, the ability to choose your own engine and if, by choosing a smaller engine than is required to run that car (say the car weights 5000 lb, and you choose a 1.8 l engine, that cars bearly gonna move, but if you put a 5.7 l engine underneath the hood of a honda civic, and tromped on the go, well, you'd most likely fly.). Or we could have classes of engines for certain classes of cars, to make it a bit more realistic, (that's how they did it in ridge racer, another favorite game of mine, even though its no where near accessible). But I'm probably just
Re: [Audyssey] Raceway answers was USA Raceway trailer.
LET ME PUT MY FULL WORD OF CONGRADULATIONS ON THIS PRODUCT! It SOUNDS VERY GOOD AND I REALLY LIKE THIE ENINE SOUND IT IS VERY REALISTINC, THE CORNERS ALSO SOUND REALIST AND I LIKE THE FAXT THAT THE SOUND (SEROUNDING SOUND) SOUNDS RELISTIC. KEEP UP THE GOOD WORK. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Sunday, November 04, 2007 11:11 AM To: Gamers Discussion list Subject: Re: [Audyssey] Raceway answers was USA Raceway trailer. Hi Claudio, Quote If i accelerate in need for speed the sound of the car will get higher and higher like rail racer. That's not so in your game. End quote As I mentioned in an earlier post on this very same subject this will be changing once I go to work on Raceway full time. I do not plan to leave the car as is. It isn't the car sounds at fault, but I simply have not put in place the rate/frequency shifts to simulate the car accelerating and decelerating as it will when this game is released for a public demo. There are reasons I haven't put the game out as a playable demo, and the reason is allot of the things people have been suggesting, bringing up, etc simply have not been introduced yet. I guess by releasing the trailer allot of people got the impression the game is further along in development than it really is. There are hundreds of miner and major things left to do before I even put it out as a demo. I've learned one lesson from this experience is not to release a trailer on a half baked pre-Alpha. Far too many people drew the wrong conclusions about the game, and I only hope it won't hurt ssales, or scare end users off when the game is further along in development. Comparing an unfinished game like Raceway to say Need For Speed is a bit unfair in my opinion, because Need For Speed is complete and Raceway is barely playable. I don't plan to release a demo until next spring earliest and summer latest so there is allot of work from now until then that needs done. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Raceway trailer released.
I have several questions for you. 1) I noticed that the when you were speeding up that I did not hear the rpms of the engine increasing. Was this because there was no sound for this? (I noticed that it would step up everything you would shift, but I could not tell why you shifted up. I also noticed that you did not have3 to slow down for each corner. 2) I that the length of the corners was realistic (like how long it would really take to go around a corner). I like the sneak peak and am looking forward to the next peak. Next question for you, what were the other noises I heard? It sounded as if they were coming from the left side. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Saturday, November 03, 2007 5:42 PM To: gamers@audyssey.org Subject: [Audyssey] USA Raceway trailer released. Hello Raceway fans, USA Games Interactive would like to announce the immediate availability of the USA Raceway trailer. The following link will take you to the download page to download the mp3. http://www.usagames.us/trailers.php Enjoy. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Raceway trailer released.
What about a way to play files through winamp like RR does? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Saturday, November 03, 2007 7:49 PM To: Gamers Discussion list Subject: Re: [Audyssey] USA Raceway trailer released. Hi, Hmmm... Well, do you have any better suggestions for music? Understand it would have to be something I know, can learn, and could play on my keyboard, and that pretty much falls in the 70's and 80's classic rock genre. Though, I am open for suggestions if you have them. Cheers. kelby carlson wrote: The trailer, on a whole, sounds pretty cool. But my gosh, the music was just ...' just ... just so inane. It sounded like I was driving down a country lane, not racing on a track. Other than that, though, it sounds fantastic. Kelby --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Games Announcements.
Will there be a way to have it play on stareo when a person does not have a 3d seround sound system to help along? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Friday, October 12, 2007 1:12 PM To: Gamers Discussion list Subject: Re: [Audyssey] USA Games Announcements. Hi Trenton, Yeah,. It is also going to take allot of work after I release Monty and Raceway to complete. I plan for it to be a true 3D style game, and that will be additional work since I have to design a full 3D level with the ability to climb up and down on objects, have rooms and corridors above each other, b able to shift the ambience when needed, and work with several different items and tools. The grappling hook for example is a nice tool that will allow you to easily navigate difficult areas to reach, but the logic in using it needs to be worked out on each level. Trenton Matthews wrote: This Tomb Raider game is gonna be very captivating! I see a bright future for this USA game series! Trenton Matthews T Man TV! Why watch it, if you can listen to it! Web site: http://tman.net.ms The Gaming Galaxy http://tman.net.ms/galaxy Windows Live/MSN: a href=http://tman.net.ms/msnim:[EMAIL PROTECTED]/a Skype: a href=skype:tmantv?addAd me to your Skype contacts!/a By Phone: 303-872-7536 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
could we have a track editor as well? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Monday, September 24, 2007 6:32 PM To: gamers@audyssey.org Subject: [Audyssey] Raceway tracks. Hi list, Sometime next week I plan to take up work on Raceway again, and before I do I'd like to have some good discussion on the kinds of tracks the game will support. Obviously, it wouldn't be Nascar-like without 2 mile, half mile, and 1 mile oval tracks. However, I'm thinking the game could be more interesting if there were some unusual shaped tracks like s shapes, figure 8 tracks, and so on. What do you racers think? Also Nascar tracks tend to always move counter clockwise. Yet some games like Poll Position had clockwise movement as well. Any preference here? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Revenge Patch 1 released.
Please do -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Tuesday, July 17, 2007 5:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] Montezuma's Revenge Patch 1 released. Hi, Hmmm Are you saying the exit game option doesn't work at all when you press enter or space on it? if so that would be a bug. As for the exit game sound I can certainly look around in my backups and restore that effect if you want. Trenton Matthews wrote: ell,how nicI like the patch quite a bit! Still trying to complete level 1 on easy now, but its going well. Quite an nice update, especially since Panama Joe can run faster now! Only one problem now, or maybe its not a problem. The way now to exit a game, is to press the x key, which maybe is not a bad thing tjst having the shortcut only there. Speaking of exiting, after pressing the X key, would it be alright if you brought the ending sound from the other Monty releases? It sounded like a sewer opening. Had a nice affect! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] rail racer
Try and install 1.1 and 2.0. and make shrue the latest direcx is installed. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of john snowling Sent: Sunday, July 01, 2007 4:01 PM To: Gamers Discussion list Subject: [Audyssey] rail racer Hi all. I've got the updated direct x and the net framework 1.1. I'm still getting a run time error with the ok to terminate and cancel to debug. Has anyone else had this problem and if so did you manage to resolve it and how. I've written to che off list but would welcome your suggestions. From john snowling. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Announce: Surreal Horizons Releases Initial TorrentSoundbite
Could you please repost the link for the audio demo? The link got split and will not open. Please resend the link on its one line. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nolan Darilek Sent: Friday, December 01, 2006 10:28 AM To: Gamers Discussion list Subject: [Audyssey] Announce: Surreal Horizons Releases Initial TorrentSoundbite Hello. I'm pleased to both announce Surreal Horizons, a new entrant into the accessible gaming arena, as well as the initial soundbite of Torrent, Surreal Horizons' first title. === What is it? Hop aboard your fighter, warm up your lasers and prepare to obliterate wave upon wave of oncoming asteroids and alien ships in this exciting, fast-paced audio arcade-style shooter. For how long will _you_ survive the torrent? === Features This feature list is subject to change and not complete. It does, however, represent current plans for the first public release. * Gameplay is driven by a real 3-D engine integrating physics and positional audio. * Semi-realistic collision physics. Colliding asteroids bounce off each other upon contact. * Positional audio for two or more speakers with velocity-based sound dopplering. * Unlimited waves of oncoming targets. * Multiple target types. Asteroids bounce on collision and may fragment on destruction. Alien ships navigate intelligently and fire back. Power-ups provide bonuses when collided with but are otherwise fragile and easily destroyed. * Special levels. Blast entire waves of alien fighters, guide light freighters through the sector safely for extra power-ups and more. * Compete with others via the online scoreboard. * Joystick/gamepad support, both for navigating the game and its user interface. * Rich, self-voicing user interface utilizing both synthesized and sampled speech to provide the richest in-game interface experience of any other accessible game. * Embedded screen reader and accessible array of in-game user interface elements with keybindings familiar to users of OS X, Linux and/or Windows. * Cross-platform. Supports Apple OS X, Linux and Windows 2000 or greater. === Availability Initial development is nearly complete, and beta testers will be sought soon. Please do not inquire about testing at this time, and watch the community (http://surrealhorizons.com/community) for further developments. An initial soundbite of gameplay has been released. See http:// surrealhorizons.com/2006/11/30/first-torrent-soundbite-released for the details. Best of all, this soundbite was recorded and produced using the OS X version of Torrent. The Linux port is mostly complete, and testing will begin under Windows shortly. Enjoy, and keep an eye on the Surreal Horizons community for future updates! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] About the former Yahoo list
My view is to just update the new issue and leave the old issues alone since they are already out there and you do not know how many places they have gone off to. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ron Schamerhorn Sent: Thursday, October 26, 2006 1:31 PM To: gamers@audyssey.org Subject: [Audyssey] About the former Yahoo list Hello everyone I'm writing this to ask for opinions and update you all, in brief, about the magazine subscription only list. As you all know we have successfully made the move from the old gaming list hosted by Yahoo to the current server. This is a good step forward for the community as a whole. Audyssey now has it's place on the internet. We've also been working on moving the magazine list to our new domain and all seems ready for the next upcoming issue. This of course brings me to my question regarding the former audysub list at Yahoo groups. The memberships email addresses have been accordingly moved over and won't be sent through the former list. In fact that list will be deleted in the not to far future. What I'm concerned about is the older issues on the web. More so keeping information about the two lists accurate so that any newcomers can easily locate either list if they are interested in joining our ranks. It's too bad there wasn't some way to quickly erase the yahoo list information with the up-to-date audyssey.org material. I can alter the back issues without much trouble but then it's a matter of circulating them to those places which host the magazine. I'm unsure if there is any hassle to the hosts if I were to send revised copies to replace the older ones. I hope this makes sense to you all and am open to any other suggestions you may have regarding this small crux. Ron Audyssey Editor ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] New Raceway Trailor Released.
What is a window net and how does it operate on a car? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gary Whittington Sent: Saturday, October 07, 2006 10:31 PM To: Gamers Discussion list Subject: Re: [Audyssey] New Raceway Trailor Released. One sound needed is a flapping sound of the window net. Actually not heard the demo trailer, but will. Crash - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 07, 2006 12:17 PM Subject: Re: [Audyssey] New Raceway Trailor Released. HiPhil, That is just one of those features still that needs to be added. I have a triple beep effect I made which will sound when there is a left turn ahead as well as a wall sound when you are approaching a wall. The wall sound is there, but unfortunately it got dround out in the trailor do to all the music, croud, and passing cars. Just another one of those victems of not fully worked out before the trailor hit the net, but it's meant as a demonstration only not a final package deal. Smile. Phil Vlasak wrote: Hi Tom, I liked your trailer very much but have one comment. The main thing I need is some way to tell when I was to turn or was too close to the side. In James trailer he had a pit crew radio you the information but that can get a little repetitive and annoying. It would be better done with some other method with fewer pit crew messages. But I can understand having more warnings for an easy difficulty setting. Good work! Phil ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] New Raceway Trailor Released.
The trailer also sounds like you took sounds from racing In the dark. So far, I think you got some real good ideas here. 1) I really like the way how the passing cars sound 2) I found the start your engines (start your car sound) to be very good. 3) You could have a competition between sound producers to make your engine noise, cockpit noise and rode sounds. 4) I think you have a very good concept demo here and there are many features that make it stand out on its own. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Saturday, October 07, 2006 1:31 PM To: Gamers Discussion list Subject: Re: [Audyssey] New Raceway Trailor Released. Hi Shaun, No the start race sound didn't come from Raceway. I used it from Railracer for the moment until I can find a better race count down sound for Raceway. Either that or make my own. Che, if you are reading in on this thread don't worry I'm not trying to make off with any of railracer's effects. I am just substituting your count down effect until I can find one of my own. Smile. As to why the car sounds like it is shifting gears that is just how the car sounds. If you can provide a better car effect I am certainly noone to argue with it. I have just substituted one from the web until I can find one I really really like. shaun everiss wrote: good. However I know for a fact the start race sound came from raceway or rather was used. So You probably should change it. Why is the car always shifting gears? I probably can find something to make the car sound a bit more grunty. Next month I switch to an unlimited usage plan on broadband meaning I can upload any time I choose. As long as I don't get orders that need to be uploaded during 4 pm to 12 am nz time where I have a 700mb cap daily that is. However I can get things faster. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Raceway, news, plans, and updates.
Several questions regarding this title: 1) In the future, is it going to be possible to have real companies provide sponsorship? I am talking about companies such as l-works, Freedom Scientific or GwMicro. 2) Are there plans to make RaceWay an on-line racing simulator? 3) Will you be needing assistance with physics mottling? Have you thought about teeming up with a university for there physics students to building a realistic physics simulator for the game? 4) Have you thought about recording real car noises from friends cars, the TV? Thank you very much for bringing us up to date on the game. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Thursday, October 05, 2006 6:31 PM To: gamers@audyssey.org Subject: [Audyssey] Raceway, news, plans, and updates. Hi gamers, Here is a quick informal update on what USA Games will be doing with USA Raceway. I know it has been a very long time since I have updated everyone on what is going on with this title. so I would like to take this time to fill everyone in. I'd like to caution gamers not to expect an early release date on this title. I'm still very much at the beginning of development on this product, and basicly redoing allot of work James North did simply as I felt I could do a better job on some aspects of the game, and not to mention Raceway will be using the .NET Framework version 2.0 since that is now what I am directly supporting. However, on the bright side of things earlier today I located several free racing effects of a pretty high quality. Not maybe as good as I could find from a professional vender of sound effects, but certainly good enough to jump start the game with some sounds, and will be great for testing, and so on. In addition to the new sounds I have now created a selection menu where you can select a driver, (character,) who you will be playing. None of the characters are actual drivers that I am aware of, but the names I picked are common American names and you might be a woman driver named Shelly Copeland, Amanda Erickson, Kelly Anderson, or you can be a guy driver like Tony Miller, Frank Mitchel, or Bryan Campbell. Like I said the names are common first and last names, and well sound like American Nascar drivers but aren't really. Cool huh? Another feature I added that wasn't in the Alchemy version I personally find cool is the ability to select the sponser who you will be driving for. You might be driving for Anheuser-Busch Beer, McDonald's, Pepsi Kola, Radio Shack, Good Year, Valvoline, and several others. After you select the driver who you will be and the sponsorship you will have Raceway will asign your car a number from 1 to 99. From that point you will be that driver, number, and have to drive for that sponsor for the entire racing season. Which brings me to the next bit of news. In the Alchemy version of Raceway the game was pretty much designed to play one race. The USA Raceway version is much different. You will actually be playing out an entire season on several different tracks in different States. An example of how this works is you go to the game start menu and select start new season. You will be walked through selecting a driver, a sponsor, and then the game will randomly pick a season schedule for you. Once that is done you will be asked to run a preseason race to practice your time, racing, whatever. If you finish the preseason race or skip it you will be sent to your first race on the schedule. Once you finish the race, win or lose, you will be taken back to the Raceway start menu where you can check your season standings, earnings, or continue the season. If you press exit game it will exit saving your place in the season. If you select continue season you will be sent to your next location on your schedule. Obviously, the guy who wins the race gets the prize money, cups, and well your goal is to become the USA Raceway Champion. Where are we now? Well, there is allot to go. I have to basicly write a physics engine that will hopefully emulate realistic driving physics. I'm also hoping to add in FF Racing Wheels, and of course I have to write all the racing tracks. I basicly have one strait road I have been using to test things with. In short a long ways to go, but I am making progress. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] audio walk throughs
yep -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nicol Sent: Saturday, September 30, 2006 4:40 PM To: Gamers@audyssey.org Subject: [Audyssey] audio walk throughs HI all I have also now subscribed my home e-mail a ddress to the gamers list. Now you will no longer battle to read my mails with the disclaimer part at the top; I know people battle a lot with jaws to skip the top part. I would like to say thanks a lot for your patience in putting up with this for so long. My question I would like to ask regarding audio game walk throughs such as those recorded by raul: Can you also classify a game walk through in mp3 as a potcast? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Thoughts about Montezuma's Revenge.
My vote is to leave it as a 2 d game. I would like to see this game to be as to the original release as possible. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SĂžren Jensen Sent: Friday, September 29, 2006 11:43 AM To: Gamers Discussion list Subject: Re: [Audyssey] Thoughts about Montezuma's Revenge. Hi Thomas. I think it will be a much better game, if you make it as a 3D game. I know the original game is a side scroller, but the original game is very old, so it could be cool with a updated 3D version. There are already made alot of side scroler games. If you make it as a 3D, you can make better levels with more advanced features. I think it's a good idea. Best regards SĂžren. Mail MSN: [EMAIL PROTECTED] Webside: http://www.frip.dk/slj/ - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Friday, September 29, 2006 5:31 PM Subject: [Audyssey] Thoughts about Montezuma's Revenge. Hello list, Today I have been doing some major revising of the Monty game engine, and I've really had some ideas how I could make the game better, but by introducing the changes it may completely alter the original intent of the game. Since these changes are so dramatic in nature I would like a friendly discussion on the matter and sound out everyones thoughts about what I am thinking of doing. First, I have had several emails since I have taken the game over to add a save and restore feature. Since the game was initially intended as an arcade game I couldn't do that and keep the game scoring fair. However, I can do what was done in GMA Tank Commander and have two different modes. If you play standard game it will allow saving and restoring games without keeping score. If you selected play arcade mode it would play the game as an arcade game, keep score, and disable saving and restoring games. What do you all think? Second, I've had several requests for a first person style game rather than a traditional side-scroller. Honestly, I tend to agree a 3D first person style game would be so much more fun and interesting. You would have six directions of movement, left, right, forward, back, plus up and down. It would allow for more complex temples and mazes. However, this is a major deviation from the original game in the end the game would probably evolve into something else and not really be Monty any more unless this was Like Montezuma's Revenge II or something like that. In other words a sequel rather than a direct one to one version. Any thoughts? I am aware of people like Michael's opinion that the game should follow the original as close as possible. I could do that, and even technically put in the original character if I wanted. Lot's of ideas, and I am looking to ad some new options. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.0.407 / Virus Database: 268.12.9/458 - Release Date: 27-09-2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Blind games web site under attack
Will you please leave up a description of the games so one can still see what is you are offering? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Phil Vlasak Sent: Friday, September 22, 2006 2:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] Blind games web site under attack Hi Folks, A further update to PCS games, my web site is up but I had to take my game downloads off line. I will be updating the pages later removing the now in-active links. sincerely, Phil [EMAIL PROTECTED] - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, September 22, 2006 2:29 PM Subject: [Audyssey] Blind games web site under attack Hi Folks, Unfortunately I think the creature that crashed the Blind Cool Tech site earlier this year is back and now he is attacking my site, PCS games. In the last two days thousands of copies of my games have been downloaded crashing the T1 that they reside on. My ISP is looking into ways of stopping the behavior but until further notice my web site is down. Phil Vlasak [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Updated draft of ships.
I like it a lot! Keep up the good work. When you say stelf, it can disappear right? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Monday, September 18, 2006 2:48 AM To: gamers@audyssey.org Subject: [Audyssey] Updated draft of ships. Hi all, Ok, here is an updated draft of the info on each starship. Y^ou guys asked for a classification of average, below average, above average, etc as well as a list of specialties which I have now included. Here is the current draft as it stands now. U.S.S. Bellerophon. Intrepid-Class Light Explorer. Sensor systems: aexcelant. Shielding: above average. Speed: excelant. Weapon systems: average. Specialties: exploration, reconnaissance, speed. U.S.S. Defiant. Defiant-Class Escort. Sensor systems: average. Shielding: above average. Speed: excelant. Weapon systems: above average. specialties: defence, speed, stealth. U.S.S. Enterprise. Sovereign-Class Explorer. Sensor systems: above average. Shielding: excelant. Speed: average. Weapon Systems: excelant. Specialties: defence. U.S.S. Farragut. Excelsior-Class Explorer. Sensor Systems: Excelant. Shielding: average. Speed: below average. Weapon systems: average. Specialties: reconnaissance. U.S.S. Prometheus. Prometheus-Class Explorer. Sensor systems: above average. Shielding: excelant. Speed: above average. Weapon systems: above average. Specialties: defense. U.S.S. Sutherland. Nebula-Class Explorer. Sensor systems: above average. Shielding: average. Speed: average. Weapon systems: Excelant. Specialties: defence. U.S.S. Venture. Galaxy-Class Explorer. Sensors: average. Shielding: above average. Speed: average. Weapon systems: above average. Specialties: defence. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Updated draft of ships.
I like it a lot! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Monday, September 18, 2006 3:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] Updated draft of ships. Hi Allan, Actually, I have been thinking about something like your huge battle concept. Actually, I have thought of two missions. You know how in GTC when you reach sector 5 if you lead the tank force out of sector 5 in sector 6 you are placed in command of the entire tank force, and become not only the commander of your tank, but can lead the entire force in attacks against the entire enemy force in sector 6? Well, I have been thinking along those lines for STFC. As you approach the final battle you must be getting pretty good, skilled, and no doubt the top brass at Starfleet Command are impressed with your command ability. When the final battles come I can imagine being given over all command of a mixed fleet of ships to first take back DS9 from the Dominion, and after that the forces retreat back to Cardassia Prime. You then lead the fleet against the remaining Dominion fleet over Cardassia Prime, and if you win the war is over and you are a Federation hero. How is that for a Final Conflict? The best thing about this idea is everyone gets a bit of what they want. Those want some lone attacks will have x number of missions as a lone ship. Those who enjoy the big over all fleet command and stratagy will be able to plan and exicute the final battle of the war, and lead the fleet to victory. Allan Thompson wrote: Tom, In that mission it makes sense to be stuck with whatever you picked, and granted that would be kind of interesting. I do like the interactive story and it makes sense in that regard to keep a single ship thru an arc involving diffrent encounters, and mostly I guess I was stuck in a more strategic mind frame than a tactical one, grin. Since the game will be more story driven, the strategy element is lessened to allow more interesting fights and situations which is perfectly fine to me. I hope the last mission is the big fleet battle though with many dozens of ships on both sides in chaotic battle, that would be neat. The truth will set you free... Jesus of Nazareth 33 AD ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] More STFC thoghts.
I would like to see a way to have a maze map. (if there are any mazes in this game). I really stink at mazes. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Monday, September 18, 2006 3:32 PM To: Gamers Discussion list Subject: Re: [Audyssey] More STFC thoghts. Hi Allan, Hmmm... interesting idea. So some missions might have time limits on them. Kind of like GTC sector 3 if you don't hit the train fast enough game over. In this case if you don't find ship x, base x, in a specified amount of time you might be able to go on to the next mission, but you esentually failed the last asignment. Allan Thompson wrote: LOL, Ok, I admit that losing a mission will probably end up with your ship being regulated to an existence as sub atomic particles... But lets take the first part of that mission, going in with sensors trying to find it. Give it a time limit, and you are in a race for time to find it. If It isn't found, you might lose the mission, but the war continues with the dominion haveing a strong hold in that area effecting the next push from the enemy. I am basing this example on a old playstation game called Colony wars and each mission affected the overall progress of the war, which was kind of cool. However chances are the player will just get zapped so it isn't that important, just a thought. The truth will set you free... Jesus of Nazareth 33 AD ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] More STFC thoghts.
Well, I am still concered about this game being still another first person shooter. I would like to see something that involves more strategy. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Saturday, September 16, 2006 6:05 AM To: gamers@audyssey.org Subject: [Audyssey] More STFC thoghts. Hi all, I've been reviewing all the possabilities for the storyline for this game as well as potential enemies, starships, you name it and based on some recommendations it seams logical that this game be based on the Dominion War as some have suggested. Sorry, I don't remember who suggested it, but as I think about it it seams like the perfect reason for the Federation to be as agressive as I'd like the missions to be, high action, lots of fighting, and the excuse for enemy races to be attacking stations, colonies, you name it. Basicly, the Federation would be at war. Earlier, yesterday, Phil has suggested he'd like to see non Federation ships in the game like a Romulan D'Deridex Cruiser or a Klingon Vor'cha Attack Cruiser. It so happens us Trek historians know during the Dominion war the races of the Alpha quadrant put aside personal differences to alie themselves against the dominion. Therefor if the game is based on the Dominion War it seams possible Klingon and Romulan starships would be fighting along side Federation ships against the Breen, Cardassian, and Jem'hadar forces. Down side of this idea is you would be basicly fighting the Dominion and its allied races such as the Cardassians and Breen. There is probably little room for fringe fights with the Borg, Romulans, and anyone else. Since everything is geared against the Dominion. However, up side is there is a real focus for the game, lots of room for battles, missions, reasons to engage with lethal force, and I wouldn't mind tangling with a Jem'hadar Fighter or two. What do you all think. Like the idea of putting the game in the Dominion War? If you guys say yes I say the project gets named Star Trek Dominion War. Grin. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC generic vs popular starships.
I would like to see a full array of ships. I think it would be cool to play a chess type of game where you set up all the pieces, and you play the flag ship. While the game is running you are able to command other ships as well as the one you are currently running. It would be a cool multi player experience. The person who is good at running this (commander) would be the one who controls all teams). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Friday, September 15, 2006 10:35 AM To: Gamers Discussion list Subject: [Audyssey] STFC generic vs popular starships. Hi all, While I am working on the design documentation for the real time Trek game I'm wondering about something. While there are several classes of starships I can include in the game most of the ships are unfamiliar to all but the true Star Trek follower. Here is an example of what I mean. There is the Sovereign-class, and the most popular ship of the class is Enterprise E. My guess is most people are going to want to be Enterprise and ignore any other ships of the class such as Monarchy, Seleya, etc in favor of the ship they know. Although, game play using either of the ships would be identical. However, it might be a change of pace to play out an adventure for a ship we don't know as well. On the other hand we have other classes such as the Intrepid. The most popular ship of that class is U.S.S. Voyager. However, I have seen other ones mentioned or seen briefly on DS9 during the dominion war such as the U.S.S. Haden. Bottom line is do you guys like the option of choosing less known ships or would you rather I just use the most popular ship of each class and pick from those. For example, Defiant, Enterprise, Voyager, etc... If we use less known ships as well like Seleya it won't preform any different from Enterprise, but have a different name. If I added other Intrepid class ships like Hayden and Itasca they will perform the same as Voyager, but be a different ship. Since we are talking about multiple ships and classes do you guys want a wide range of classes to pick from. For example, the Excelsior-class is a very old class, but they were used clear up in to the DS9 era ships like U.S.S. Pendragon. They aren't as well armed as the Sovereign-class, are better armed than the Intrepid-class, but are very slow compared to modern standards. Most modern designs do warp 9.7 and above with the Excelsiors only doing warp 9.4. However, all Excelsior-Class ships in the TNG and DS9 era have been upgraded with the Type X phaser array and carry a torpedo payload of 120. Double that of the Intrepid-Class, probably good enough for a slug fight, but not good if speed is critical to the mission. Then, you have the Saber-Class frigates. From all I have read on them they are pretty much like an Intrepid-Class armourment and speed wise, but rather than just photons some of them carry quantums as well. So anothr question is how much does difference matter? Are you guys more interested in justplaying the popular ships we know and love or are you interested more in a true sim style game where you can basicly make up your ship with all the features you want based on known classes, and you can pick class and name of your ship? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] real time star trek ideas
Unless you are captain of the enterprise -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Friday, September 15, 2006 3:07 PM To: Gamers Discussion list Subject: Re: [Audyssey] real time star trek ideas Hi, Well, if you were a Q you could whipe out everything without a sweat. If you were fighting one you wouldn't stand a chanse. Not much fun either way. Grin. Brandon Cole wrote: I say the training missions should be held by a member of the Q, since they could make anything appear that they wanted to test you against, and, well, I would love to play one. Haha. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Possible future for STFC.
I like this idea better. I was also wondering how you are going to deal with the copy write conflicts? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Thursday, September 14, 2006 4:14 AM To: Gamers Discussion list Subject: [Audyssey] Possible future for STFC. Hi listers, As all of you are now aware the original STFC source code is gone so I am going to have to rewrite the game from scratch or from near scratch no matter what I do. Over on the audyssey list Nicol was making a suggestion of making Trek 2000 real time. I'm wondering since I have to rewrite anyway how would you all feel if I just rewrote STFC as a real time game? If we stick with the same old turn based game it will be basicly the same only better than before. If we go to real time the game could be more like Lonewolf consisting of missions you would have to cary out against the Romulans, Breen, Klingons, Borg, Breen, etc... Since it is in real time you would have to play one ship and stick with it. However, I can imagine how fun it would to be say the Defiant and cloak and and attack various targets deep behind enemy lines, or you could be the Enterprise patroling the Romulan Neutral zone when you are jumped by the Romulans. What do you all think? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] materia magica
What is this mud all about? What is the theme and how do I sign up? Do I need a mud player? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kellie and Lady J Sent: Tuesday, August 01, 2006 9:53 PM To: gamers list Subject: [Audyssey] materia magica Hey all, I have started playing a new mud. I enjoy, at least so far. smiles I seem to have a hard time, finding a mud that really has what I desire. But, anyway, it is materia magica. and, I was just curious if anyone else has a character on there. And what they think of it. smiles This is my first character and I am just learning the ropes. Though, one person in there has been so very helpful and is helping me learn things that I don't know. But, I am qualnaday the sidhe if anyone does go on there. smiles Kellie and my loveable Lady J. A balanced diet is a cookie in each hand. msn, [EMAIL PROTECTED] aim sionnain74 skype, sabrielle ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] New in this group
Welcome to our little group on the list. Ask your questions and we will be answering them. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Wagner Maia Sent: Monday, July 17, 2006 2:18 PM To: gamers@audyssey.org Subject: [Audyssey] New in this group Hi, this is the my first mail from this list. My name is Wagner, and i'm a brazilian blind. I can not speak english very well, and because it, have some dificulty to know some words, but i want make new friends that like play and construct audiogames. I and other friends, are translating the voices of the some games in english, to brazilian portuguese, with the permission of the developers. Thanks for your attention, and after my name, is available my contacts, can add me if want. Wagner Maia msn: [EMAIL PROTECTED] skype: wagnermaia0 Homepage: http://intervox.nce.ufrj.br/~wagner Orkut Wagner Maia Rio de Janeiro - Brazil ___ VocĂȘ quer respostas para suas perguntas? Ou vocĂȘ sabe muito e quer compartilhar seu conhecimento? Experimente o Yahoo! Respostas ! http://br.answers.yahoo.com/ ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty patch status and news.
How do you play these games while being blind? How do you know what to do and when to do it? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Sunday, July 16, 2006 11:59 AM To: Gamers Discussion list Subject: Re: [Audyssey] Monty patch status and news. Hi, Bryan. I don't remember if there was a 2600 version or not, but I do know Montezuma's Revenge was available for the Atari 5200. As for Atari systems I don't have my 2600, but I do have my 7800 which does all Atari games from 2600, 5200, and 7800. Which you can understand why I kept that one. I kept all the games and play them all on the 7800 console. Bryan Peterson wrote: Hmmm. Are we talking the Atari 2600? I happen to still own one that is in excellent working order. If we are indeed talking about this precious jewel of a gaming console, I know of a web site that sells Atari games, systems, controllers and accessories, all of which are very thoroughly tested before being put up for sale. Every now and then they get in some of those games that are harder to find, like Pitfall and Frogger. I'm thinking I might just check on the site from time to time and see if they don't get the original Monty in. If they do, I might just order myself a copy. If anybody's interested I can either post the URL or Email you offlist. The best part is they use Pay Pal, which is extremely easy to sign up for. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] live gaming
Are you talking about a consept like allinplay.com? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Frahm Sent: Sunday, July 16, 2006 11:26 AM To: gamers discussion list Subject: [Audyssey] live gaming Is there a place where one can live game chat? As in role playing, doing a game of jim's monopoly etc? Where you can voice chat and play at once? Or just voice chat your moves? Let me know. The concept just came to me and I was like, surely something is out there. So what is? Thanks all!!! And BTW: can't wait for more angela smith games! Yeah! Chris ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] haunted factory
I am enjoying the game a great deal. When I have money to buy, I will. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Karl Sent: Sunday, July 09, 2006 7:41 AM To: Gamers Discussion list Subject: Re: [Audyssey] haunted factory What do people think of the game? I like it a lot, and have purchased it. Has anyone been able to unlock more modes besides the first two? If so, how much money do you need to get to do so? Thanks, Karl - Original Message - From: simon.dowling [EMAIL PROTECTED] To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 09, 2006 8:19 AM Subject: Re: [Audyssey] haunted factory works fine over here, did you download the version with the clango app with it? if you don't it won't play. - Original Message - From: Ken the Crazy [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Sunday, July 09, 2006 9:43 AM Subject: [Audyssey] haunted factory That game doesn't work well on my computer. I get the sound effects but no speech whatsoever. Every now and then, I hear a glimpse of the guy reading menu choices but it's not even long enough to make an informed menu choice. Ken Downey president DreamtechInteractive ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1.1651 (20060708) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1.1651 (20060708) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Contacting Draconis Entertainment
Try them now, it looks like the e-mail is working again. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ann Sent: Saturday, July 08, 2006 10:06 PM To: Gamers@audyssey.org Subject: [Audyssey] Contacting Draconis Entertainment Hi, Can anyone give me an idea on how I might contact someone from Draconis Entertainment to discuss registration keys purchased on July 3, but not yet received? I've tried to use the address: [EMAIL PROTECTED] and [EMAIL PROTECTED] but my messages keep coming back to me as not being delivered. Write to me off list, please. Thank you. ~Ann ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Mower Man, a crazy idea...
it sounds like it is going to b ea lot of work to put it as free. The only was I can see it becoming that is if the programmer(s)) were rich, very rich. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nicol Oosthuizen Sent: Thursday, June 29, 2006 12:06 AM To: Gamers Discussion list Subject: Re: [Audyssey] Mower Man, a crazy idea... NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf Do you think this game can be distributed as free ware if it becomes a reality? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bryan Peterson Sent: 29 June 2006 03:00 AM To: gamers@audyssey.org Subject: Re: [Audyssey] Mower Man, a crazy idea... Yes, I admit it, HP was my inspiration for the name. I just didn't want a common name going along with some huge mansion. I haven't decided what all types of critters I'd want in this game, but Killer the dog would definitely be a must. I'm also toying with the idea of Miss Katie the cat. She'd attack you pretty much at random and you could only get rid of her either with a squirtgun or, if you happened to have any, some catnip. As for the dog, you could possibly distract him for a little while with some special doggie chews that you'd find throughout the lawns and gardens. Then of course there'd be birds that either tried to peck you or just crapped on you, bees that appeared out of nowhere to try and sting you, and since you're highly alergic tp bees you want to avoid this at all costs! There'd be other crazy hazzards but I haven't decided exactly what those might be. I do know I could probably use ATT voices or Neospeach Kate for the menu and status voices and then find someone to do the voice of Lawnmower Jim, not to mention the supervisor, who'd contact you at the start of each level. BTW Phil, I visited the NextUp website to see about purchasing at least one of the voice, but the only way I could see to buy them was bundled with other software. I'm curious if you had to do that and what, if any, program you purchased. Text Aloud seemed to make the most sense since it can convert text into wavs which can then be modified later, but I was curious all the same. At least it probably wouldn't be too much more than a hundred bucks if even that to buy both Mike and Crystal. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Noodling a new game concept.
some ideas I have here: 1) When the game is produced, you could provide referances to books that are about the same war so people could read about the battle and get an idea of what the fbattle fields look like 2) It would be cool if the south one instead of the north and then have a quick story of how history was changed do to the outcome of the battle. 3) A subset of the game could be a one to one shooter and after you beet that you go up to commander. In this way you could build from easier to more advanced projects, keeping the end goal (a strategy based game in mind always). 4) I am not a good programmer, but a good coder. I would be willing to help out on story line, proof reading script, constructive building (organizing ideas in to a logical pattern). If you are interested, I would be willing to help out were ever I can. Contact me off list if you are interested. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Christopher Bartlett Sent: Monday, June 26, 2006 5:46 PM To: gamers-audyssey.org Subject: [Audyssey] Noodling a new game concept. I am going to start work on creating a tactical/strategic land battle simulation game that is accessible to the blind gaming community. I'm doing this for myself, and if others enjoy it, so much the better. Here are some initial thoughts and I'd-like-tos that should give the rest of you an idea of the sort of thing I'm considering, along with solicitations for ideas how to solve the major problems. 1. Scalability. I want the player to be able to operate at command levels from small units (platoons and companies) up through corps and army command. The game would be played as a series of scenarios featuring various levels of command, each of which would have different time and space scaling parameters. With the battle at Gettysburg as my first intended scenario pack, there could be scenarios for Meade and Lee as army commanders, Longstreet, Reynolds and Hancock among others as corps commanders who played significant parts in the battle, down to regimental scenarios, such as Chamberlain and the 20th Maine's defense of the Little Roundtop on the second day, or the battles across the Wheat Field. 2. CommandControl. There are many simulations that allow you to maneuver units around directly. What I'd like to create is something where the player issues orders to units, based on information reported to him/her, and then the game shows the results of the imperfect execution of the orders based on the unit's morale and effectiveness. (green units, even with high spirit are less effective than veteran units.) Different levels of complexity or skill levels could incorporate different amounts of variation from the expected order execution. 3. Fog of War. Information given to the commanders should be of varying quality dependent upon the measures he/she takes to gather it. At Gettysburg, Lee had less than his accustomed high quality intelligence about Meade's dispositions because JEB Stuart's cavalry was off joy-riding rather than performing their screening/intelligence function. There should be a premium on gathering tactical intelligence, and the commander who fails to do this should be punished when he/she guesses wrong. The skill levels modify how imperfect intelligence is. 4. Terrain effects. Here is my first significant conceptual problem and I'd welcome input. How does one convey terrain information audibly on a large scale? This is not simply putting a player into a three-dimensional soundscape, this is conveying details of a large map to the player so he/she may maneuver units around on it. How do I convey the shape of Meade's defensive line to the Confederate player? How do I convey the terrain that leads up to the line on Cemetery Ridge? 5. Scenario generation. I'd like to make it possible for players to contribute scenarios, complete with user-created maps, forces etc. My primary interest is Civil War, but others might be more interested in ancient battles or more modern ones. Before anyone gets overly excited, my programming skills are fifteen years out of date, and I never did any Windows programming. I haven't the faintest idea where to begin to learn all that stuff. I have the desire to learn and the will to put some time into this project, since I expect no one else will do it. I'd appreciate suggestions for resources/offers of encouragement/much patience. Christopher Bartlett ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
Re: [Audyssey] Noodling a new game concept.
got it. I was thinking about the idea that you could start off as a soldier and work your way up the ranks until you are a general and finally the king of generals like maybe the general of the entire theater. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Christopher Bartlett Sent: Monday, June 26, 2006 7:33 PM To: Gamers Discussion list Subject: Re: [Audyssey] Noodling a new game concept. I appreciate the offer of help and may well solicit help from a number of people. Heck, this may become an open-source project before all is said and done. As to the suggestion of starting with a shooter, please understand I mean no disrespect when I say that is entirely out of concept. This game is meant to provide a portal to the experience that players of Avalon Hill games and that sort players have in their table-top experiences, with the additions of fog of war and real-time command and control problems. This is in no way intended to be an arcade game of any sort, but a complex strategic/tactical simulation. Christopher Bartlett ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Montezuma's Revenge released.
do you know if dot net 1.4 will run stuff written for dot net 1.1? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sylvester Thomas Sent: Saturday, June 24, 2006 12:38 AM To: Gamers Discussion list Subject: Re: [Audyssey] Montezuma's Revenge released. Greetings Tom! I can't find the download link? I go to down loads, and I see the audio preview but no alpha down load link? Please Help! Thanks! Sly! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 23, 2006 6:46 PM Subject: [Audyssey] Montezuma's Revenge released. USA Games News June 23, 2006 Montezuma's Revenge Good news gamers! We would like to announce the immediate availability of Montezuma's Revenge version Alpha 1. This breakthrough release is a completely new and powerful engine designed from the ground up by USA Games Entertainment. For those of you who have tried the version previously owned by Alchemy Game Studios you will find the USA Games Montezuma's Revenge game engine has far superior improvements, changes, and updates. New in Alpha 1 all sound effects have been upgraded to the highest quality sound and music our sound engineers and developers could find. Enemies such as snakes now move and attempt to attack you rather than remaining stationary. Spiders now have a poison bite which requires a healing potion to cure. This version has it's very own unique character, Angela Smith, which replaces other Montezuma's Revenge characters. Other changes include support for Microsoft's DirectX 9.0C libraries, and the Microsoft NET Framework 1.4.3.22. As with our other titles Montezuma's Revenge uses the highest quality of self-voicing speech system using Neospeech Kate. If you would like more information about Montezuma's Revenge click here to visit theUSA Games home page http://www.usagames.us to find out more information and download the Alpha 1 demo. Note, I am still awaiting on extra download mirrors so if the download is slow wait until the other mirrors are up so we can hopefully serve as many interested parties as possible. Thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Montezuma's Revenge released.
where can I get dot net 1.4? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Friday, June 23, 2006 8:46 PM To: Gamers Discussion list Subject: [Audyssey] Montezuma's Revenge released. USA Games News June 23, 2006 Montezuma's Revenge Good news gamers! We would like to announce the immediate availability of Montezuma's Revenge version Alpha 1. This breakthrough release is a completely new and powerful engine designed from the ground up by USA Games Entertainment. For those of you who have tried the version previously owned by Alchemy Game Studios you will find the USA Games Montezuma's Revenge game engine has far superior improvements, changes, and updates. New in Alpha 1 all sound effects have been upgraded to the highest quality sound and music our sound engineers and developers could find. Enemies such as snakes now move and attempt to attack you rather than remaining stationary. Spiders now have a poison bite which requires a healing potion to cure. This version has it's very own unique character, Angela Smith, which replaces other Montezuma's Revenge characters. Other changes include support for Microsoft's DirectX 9.0C libraries, and the Microsoft .NET Framework 1.4.3.22. As with our other titles Montezuma's Revenge uses the highest quality of self-voicing speech system using Neospeech Kate. If you would like more information about Montezuma's Revenge click here to visit theUSA Games home page http://www.usagames.us to find out more information and download the Alpha 1 demo. Note, I am still awaiting on extra download mirrors so if the download is slow wait until the other mirrors are up so we can hopefully serve as many interested parties as possible. Thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Montezuma's Revenge released.
who do I write to when I have a problem with the game sounds? The sounds are playing fast and weird sounding. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Montezuma's Revenge released.
I am running framework 1.1 and windows update has version 2. I also have the hot fix for the software installed. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Saturday, June 24, 2006 10:44 AM To: Gamers Discussion list Subject: Re: [Audyssey] Montezuma's Revenge released. Er... It looks like I made a typo with the version number. Thanks for pointing that out. It is .NET Framework1.1. My downloads page has the compatible version of the framework on site. If you don't already have the framework that is. reinhard Stebner wrote: where can I get dot net 1.4? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on monty
I vote for the falling of latter and getting killed. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Saturday, June 24, 2006 1:07 PM To: Gamers Discussion list Subject: Re: [Audyssey] thoughts on monty Hi, Brandon and all. Well, if this becomes to much of a trouble I can see doing one of two things for ladders. A restrict the player from falling off the ladder, or B fix it so they can fall without dying. Any thoughts? As fore look functions not in Alpha 1. Certainly one is planned, but hasn't made it in to the engine proper yet. Brandon Cole wrote: The only thing I would like to say in response to this is that I do agree that falling off a ladder shouldn't kill you. Hurt you perhaps, if you're high enough, but certainly not kill you. One could survive a 20 foot fall, and that's about how tall these ladders seem to be. As for the ledge, well, there is a look function. There. I'm done. Just my thoughts. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] How do I get Rail Racer again?
in general, how log does it take for one to get the download for the game? I am want to play this game. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Che Sent: Thursday, June 22, 2006 6:01 PM To: Matthew Bullis; Gamers Discussion list Subject: Re: [Audyssey] How do I get Rail Racer again? Hi ya, You currently have to purchase a license key to be able to download and play the beta. The price is 30 dollars, and will entitle you to a free upgrade to the full product when it is released. The full release will be 35 or 40 dollars for those that don't have the beta. You can purchase with either a credit card or pay pal account. The link to order is: http://www.blindAdrenaline.com/railRacer/orderForm.html Later, Che Blind Adrenaline Simulations Games by one of us, for all of us. http://www.blindAdrenaline.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Rail Racer beta update
what is chicanes? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Che Sent: Saturday, June 17, 2006 1:18 PM To: Gamers Discussion list Subject: [Audyssey] Rail Racer beta update Booga booga. First of all, I will be in the game chat today on for the people at 3PM eastern. I will answer any questions about the Rail Racer beta, as well as play the game live for anyone that wants to listen. The beta is ready to roll. I have to clean up a couple of tutorial files, and tweak a few tracks, but other than that it is done. The only snag now is that I have changed obfuscation software, and the company I bought the new package from hasn't sent me my download links yet. Hopefully, I will hear from them today, and if so, I will release the game tonight. If not, it could be Monday before I can release. Either way, you can count on a release by Monday night at the latest. I apologize for the delays, but I have to know my code isn't going to be easily hacked before I release it. One good thing to come from the wait is I was able to include a new feature in the game called Force shields. These shields are a wall of energy that only allow passage under a certain speed. If you try to go through them too fast, you will be brought to a screeching halt. These more or less act as futuristic chicanes on the track, and really keep you on your toes regarding your speed. As with all the other track features, Force Shields will be included in the track editor, so you can populate your own tracks with them. The force shields add a very interesting element to the races, and make for some very intricate tracks as well. I will update the list as soon as I get a hard release time. Hope to see ya in the game chat, Che Blind Adrenaline Simulations Games by one of us, for all of us. http://www.blindAdrenaline.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Super Mario Brothers game
this idea looks like it would be the best way of doing the job. Doing a game that is like this one we are talking about, but different. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Thursday, June 08, 2006 5:21 PM To: Gamers Discussion list Subject: Re: [Audyssey] Super Mario Brothers game Hi. I don't see any reason not to include all the game worlds and levels. Your also right that there is now several versions of Mario from Mario Brothers, Mario Brothers 2, Mario Brothers 3, Mario World, and Nintendo just released a new one not long ago for the Nintendo DS which totally rocks. I suppose I could code either the classic outright, or I could do kind of a crossover game that some of the worlds are from the other Mario games. The other idea is keep the basic story line, characters, etc and make up my own worlds and levels which are similar but not exactly classic. That way someone who played it can not just break a brick and find a coin etc where they should have found it in the classic game. They have to learn the game all over again. Yohandy wrote: will all levels be programmed? There are 8 worlds, and 4 levels in each for a total of 32 levels. Some are quite long. There are also a few variation of Mario. mario bros, Mario 2, 3, yoshi's island, etc. I'd love to see an accessible yoshi's island. that would rock. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Lords of the galaxy question
Hi Che, This is how I have saved a game: 1) PRESSED TAB 2) WHENT TOT HE ITEM CALLED GAME MANAGER 3) IN GAME MANAGER, GO TO FILE AND UNDER FILE YOU WILL SEE A OPTION TO SAVE GAME In order to play the game, put JFW to sleep when the game comes up (after you have started a new game from he game manger menu). Put JFW to sleep in the game and awake into he game manger. If you still need help, give mea buzz -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Che Sent: Saturday, May 20, 2006 3:59 PM To: Gamers Discussion list Subject: [Audyssey] Lords of the galaxy question So I think I have finally deciphered most of the instructions to Lords of the galaxy, but I still can't save a game. I had to enable jaws sleep mode for this game, so my arrow keys would work, but now when I hit the f 10 key to open the game menu, I get nothing. Is there a shortcut to turn Jaws back on temporarily so I can use the menu system? I tried to manually turn sleep mode off with jaws configuration during the game, but it didn't work. Or is there a way to save a game without using the screenreader? This is quite frustrating. Thanks for any help, Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.