Re: [Audyssey] Swamp, version 1.6b update
I think I saw him on earlier, was doing a pretty good job of holding the bridge while I was running away from zombies. - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Fri, 2 Dec 2011 21:07:26 -0500 Subject: Re: [Audyssey] Swamp, version 1.6b update I want to say that this game is amazing. I love it. I'm having issues with stuff working from time to time, but it's working pretty well. Also, news for interest's sake. A fellow playing by the name of Zander is a friend of mine. He's a sighted player, and he loves this game. Keep that in mind, guys. This game could be a gap bridger. Rock on, Jeremy. Signed: Dakotah Rickard On 12/2/11, Dallas O'Brien dallas-obr...@bigpond.com wrote: i must agree. i see no point to making sending radio chatter cost points. that would be kinda like beeing in the battle field as a soldier, and beeing charged 5 bucks for every message you sent out! this is a game where you are a group of survivers, and the way you communicate to do things is via your radio! the channels idea seems like a good one to me. perhaps if not freqs, then just channels. dallas On 3/12/2011 03:07, Kai wrote: Reputation cost for sending chat messages? what? I can't see how this makes any gameplay sense. I agree the chats can get annoying, but I sincerely hope a different approach will be taken. I likewise don't really understand the medkits healing zombies... I think a limit needs to be drawn somewhere, and some things should be purely beneficial, rather than modified just for feature's sake. Medkits heal players, and players need to load them one at a time. How much more need there be really? I think that once Jeremy has the channel system in place, it should cure most of these problems. What would be nice is if the channels had a frequency range from 20.000 to 11,000.000. Pressing control slash would then let you enter in a frequency number, with 20.000 being the default, public channel. If you're having issues with alt slash, delete your keyconfig.ini. It seemed to fix the problem for me. I honestly would rather prefer Jeremy mend the bugs that are there and continue working on missions, rather than burdening him with more exotic game ideas. Kai - Original Message - From: Kelvin Tan k...@weiliankelvin.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 8:53 AM Subject: Re: [Audyssey] Swamp, version 1.6b update yes great idea man jeremy! looking forward to the next update. i'll be keep my weapons till the next update before i donate them because i'm afraid that i will not get the rep points again! is the radio toggle working for everyone here? so far i think only me and steady are facing the problem of the alt / key not working. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 10:41 PM Subject: Re: [Audyssey] Swamp, version 1.6b update In the next update I'm going to let you change the channel of your radio. If your friends know you'll be using channel 4 then you can all switch to that one and not hear people on the other channels. I don't plan to give official rules to the different channels, but I expect that the players themselves will be able to govern themselves pretty well with it. I won't be surprised if certain channels end up being used by non English speaking players, or if others end up being used by the chat spammers who tell about their game in extreme detail. yes, but at the same time, its like a radio chatter between comrads in a war zone. they aren't going to shut up for you, thats why you can turn your radio off. lol. dallas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - --- Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail
Re: [Audyssey] Swamp, version 1.6b update
Info found by another player whose name escapes me at the moment. The reputation bug may be limited to items of which you only have one. So, if you have 40 rounds of a given ammo type, you can donate for rep, but if you only have 20 (or 12 shotgun shells) it won't work. Same same with weapons, Donate that spare shotgun, but if you've only one pistol, keep it until you find another. I am not guaranteeing the accuracy of this report, just passing along another player's testing result. Hope it helps you build up that rep and equipment list so we can purge the world of those unclean so-and-so's. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Saturday, December 03, 2011 4:31 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp, version 1.6b update I think I saw him on earlier, was doing a pretty good job of holding the bridge while I was running away from zombies. - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Fri, 2 Dec 2011 21:07:26 -0500 Subject: Re: [Audyssey] Swamp, version 1.6b update I want to say that this game is amazing. I love it. I'm having issues with stuff working from time to time, but it's working pretty well. Also, news for interest's sake. A fellow playing by the name of Zander is a friend of mine. He's a sighted player, and he loves this game. Keep that in mind, guys. This game could be a gap bridger. Rock on, Jeremy. Signed: Dakotah Rickard On 12/2/11, Dallas O'Brien dallas-obr...@bigpond.com wrote: i must agree. i see no point to making sending radio chatter cost points. that would be kinda like beeing in the battle field as a soldier, and beeing charged 5 bucks for every message you sent out! this is a game where you are a group of survivers, and the way you communicate to do things is via your radio! the channels idea seems like a good one to me. perhaps if not freqs, then just channels. dallas On 3/12/2011 03:07, Kai wrote: Reputation cost for sending chat messages? what? I can't see how this makes any gameplay sense. I agree the chats can get annoying, but I sincerely hope a different approach will be taken. I likewise don't really understand the medkits healing zombies... I think a limit needs to be drawn somewhere, and some things should be purely beneficial, rather than modified just for feature's sake. Medkits heal players, and players need to load them one at a time. How much more need there be really? I think that once Jeremy has the channel system in place, it should cure most of these problems. What would be nice is if the channels had a frequency range from 20.000 to 11,000.000. Pressing control slash would then let you enter in a frequency number, with 20.000 being the default, public channel. If you're having issues with alt slash, delete your keyconfig.ini. It seemed to fix the problem for me. I honestly would rather prefer Jeremy mend the bugs that are there and continue working on missions, rather than burdening him with more exotic game ideas. Kai - Original Message - From: Kelvin Tan k...@weiliankelvin.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 8:53 AM Subject: Re: [Audyssey] Swamp, version 1.6b update yes great idea man jeremy! looking forward to the next update. i'll be keep my weapons till the next update before i donate them because i'm afraid that i will not get the rep points again! is the radio toggle working for everyone here? so far i think only me and steady are facing the problem of the alt / key not working. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 10:41 PM Subject: Re: [Audyssey] Swamp, version 1.6b update In the next update I'm going to let you change the channel of your radio. If your friends know you'll be using channel 4 then you can all switch to that one and not hear people on the other channels. I don't plan to give official rules to the different channels, but I expect that the players themselves will be able to govern themselves pretty well with it. I won't be surprised if certain channels end up being used by non English speaking players, or if others end up being used by the chat spammers who tell about their game in extreme detail. yes, but at the same time, its like a radio chatter between comrads in a war zone. they aren't going to shut up for you, thats why you can turn your radio off. lol. dallas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages
Re: [Audyssey] Swamp, version 1.6b update
Hi, I don't think this is the case. Especially since you can only have 1 weapon of each kind. The game is designed so that if the loot was to reward you with a weapon, but you already have it, it converts it into ammo. So you can never have more than one weapon of each kind at a time. I guess the only way you could is if you bought a second one. For me, the only instance of not getting rep was when I donated a gas can and a leather jacket at the same time. I got the rep for the gas, but not the jacket. Usually I only donate 1 item at a time. And from what I've heard, this doesn't affect ammo. But since I usually don't have any to donate, I cannot confirm or deny this. HTH Rich A,K,A, Shermanator - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com Sent: Saturday, December 03, 2011 5:48 PM Info found by another player whose name escapes me at the moment. The reputation bug may be limited to items of which you only have one. So, if you have 40 rounds of a given ammo type, you can donate for rep, but if you only have 20 (or 12 shotgun shells) it won't work. Same same with weapons, Donate that spare shotgun, but if you've only one pistol, keep it until you find another. I am not guaranteeing the accuracy of this report, just passing along another player's testing result. Hope it helps you build up that rep and equipment list so we can purge the world of those unclean so-and-so's. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.6b update
How about every text message sent have some experience and reputation points deducted? As for field kit, I think it should also heal the zombies near by which was hit but not dead yet. 锦发/Steady Goh - Original Message - From: Kelvin Tan k...@weiliankelvin.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 3:14 PM Subject: Re: [Audyssey] Swamp, version 1.6b update ya. when there are more med kits, there is more time to keep updating everyone on what he/she is doing at every moment! hahaha. now i can just walk around with my axe and i won't die anymore because of the tuns of med kits that i can get. maybe i should chat more, to make me have to use more med kits, as i may be attacked while typing!!! hahahaha. - Original Message - From: Steady Goh stea...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 10:53 AM Subject: Re: [Audyssey] Swamp, version 1.6b update not really. it only worked once and i was lucky to be able to switch chat to radio mode that time. With too many players chatting away and reporting every single detail, i shall forget about team play for now. Anyhow, looks like the game has been adjusted in a way that more people are able to manage. this is what made those people who are not so much into playing coming in. I guess too many complains and jeremy have to give in a bit. 锦发/Steady Goh - Original Message - From: Kelvin Tan k...@weiliankelvin.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 9:51 AM Subject: Re: [Audyssey] Swamp, version 1.6b update hi all. did the alt / key to turn of chat work for everyone? because when i press it, nothing happens. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Wednesday, November 30, 2011 9:23 AM Subject: [Audyssey] Swamp, version 1.6b update I've posted version 1.6b. I'm super short on time so I won't spend a lot of time explaining it here. The full download link is ready, but if you already have version 1.5b then there's no need to waste time downloading the larger file anyway. Just download this small patch file and you will be updated to version 1.6b. www.kaldobsky.com/audiogames/SwampPatch.zip Changes from version 1.5b to 1.6b - - Put the code back in that prevents guns from being fired in the safe zone. - Finally went through and recoded the graphics. They no longer bog down the slower computer systems. - I've done some optimization to various parts of the code to speed up zombie calculations. This should also help with game performance. - Killing stronger zombies now gives more experience. - Killing zombies with weaker weapons raises your reputation slightly faster than if you use stronger weapons. - Phantom zombie and loot sounds should be fixed now. The buffer wasn't always being properly cleared if another player grabbed the loot or killed the zombie. - The server has been adjusted to better handle player positioning. This should improve hearing eachother's weapons, voices, and foot steps. - Corrected a code mix up that was causing the garbage network traffic which was discovered in the past version. - The bug is fixed that let people donate a gun to the Safe zone but then still use it. - I've added a few new features to the server that help me monitor the players. This is mostly for my own entertainment though. - Fixed a bug that prevented page up and page down from being used as an alternative to cycling through online messages. - Added a keyconfig.ini file which allows players to customize their controls. If you ever mess up the file, just delete it and the game will create a new one next time you play. Because this config file would allow some to play using only the keyboard, please respect that the game is meant to be played with the mouse. What I mean by this is that if you are playing the game with only a keyboard, don't post suggestions or comments about the game being too difficult. I have absolutely no intention of lowering the difficulty of the game to accomodate the restricted movement and aiming of the keyboard. My apologies if this sounds harsh. - The grown rate for zombies has been increased by 20%. - Increased the server's drop rate for med kits. - Fixed a few small bugs related to the guard and how his voice was transmitted. - I think I've fixed a bug that would cause people to have enough xp but not level up. - Pressing Alt + / now toggles your radio settings. You can use these 3 modes to change how incoming multiplayer chat is presented. - Fixed the bug that caused online chat messages to be played twice. - Replaced the leveling up sound with the one Kai had given me a while ago but I forgot to put it in. Lol, oops. - Shortened the message that's read when you go to type a multiplayer chat message. It was quite long. --- Gamers mailing list __ Gamers
Re: [Audyssey] Swamp, version 1.6b update
You are suppose to line up the sound of the zombie with the ping. IT's like the cross hares. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Valiant8086 Sent: Friday, December 02, 2011 1:24 AM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp, version 1.6b update Lol I just played single player for a while. I got 275 kills with 53 percent accuracy. Not too bad I guess. Had fun with the sniper. That ping is annoying though, what's the purpose of it? Sent with Thunderbird 3.1.14 portable. On 11/29/2011 8:23 PM, Jeremy Kaldobsky wrote: I've posted version 1.6b. I'm super short on time so I won't spend a lot of time explaining it here. The full download link is ready, but if you already have version 1.5b then there's no need to waste time downloading the larger file anyway. Just download this small patch file and you will be updated to version 1.6b. www.kaldobsky.com/audiogames/SwampPatch.zip Changes from version 1.5b to 1.6b - - Put the code back in that prevents guns from being fired in the safe zone. - Finally went through and recoded the graphics. They no longer bog down the slower computer systems. - I've done some optimization to various parts of the code to speed up zombie calculations. This should also help with game performance. - Killing stronger zombies now gives more experience. - Killing zombies with weaker weapons raises your reputation slightly faster than if you use stronger weapons. - Phantom zombie and loot sounds should be fixed now. The buffer wasn't always being properly cleared if another player grabbed the loot or killed the zombie. - The server has been adjusted to better handle player positioning. This should improve hearing eachother's weapons, voices, and foot steps. - Corrected a code mix up that was causing the garbage network traffic which was discovered in the past version. - The bug is fixed that let people donate a gun to the Safe zone but then still use it. - I've added a few new features to the server that help me monitor the players. This is mostly for my own entertainment though. - Fixed a bug that prevented page up and page down from being used as an alternative to cycling through online messages. - Added a keyconfig.ini file which allows players to customize their controls. If you ever mess up the file, just delete it and the game will create a new one next time you play. Because this config file would allow some to play using only the keyboard, please respect that the game is meant to be played with the mouse. What I mean by this is that if you are playing the game with only a keyboard, don't post suggestions or comments about the game being too difficult. I have absolutely no intention of lowering the difficulty of the game to accomodate the restricted movement and aiming of the keyboard. My apologies if this sounds harsh. - The grown rate for zombies has been increased by 20%. - Increased the server's drop rate for med kits. - Fixed a few small bugs related to the guard and how his voice was transmitted. - I think I've fixed a bug that would cause people to have enough xp but not level up. - Pressing Alt + / now toggles your radio settings. You can use these 3 modes to change how incoming multiplayer chat is presented. - Fixed the bug that caused online chat messages to be played twice. - Replaced the leveling up sound with the one Kai had given me a while ago but I forgot to put it in. Lol, oops. - Shortened the message that's read when you go to type a multiplayer chat message. It was quite long. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6676 (20111201) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6677 (20111202) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6677 (20111202) information
Re: [Audyssey] Swamp, version 1.6b update
i dont think rep and experience should be taken off every time you send a message i mean really it takes time to build up rep and all anyways i have a q how do you turn on music thanks On 12/2/11, Darren Duff duff...@gmail.com wrote: You are suppose to line up the sound of the zombie with the ping. IT's like the cross hares. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Valiant8086 Sent: Friday, December 02, 2011 1:24 AM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp, version 1.6b update Lol I just played single player for a while. I got 275 kills with 53 percent accuracy. Not too bad I guess. Had fun with the sniper. That ping is annoying though, what's the purpose of it? Sent with Thunderbird 3.1.14 portable. On 11/29/2011 8:23 PM, Jeremy Kaldobsky wrote: I've posted version 1.6b. I'm super short on time so I won't spend a lot of time explaining it here. The full download link is ready, but if you already have version 1.5b then there's no need to waste time downloading the larger file anyway. Just download this small patch file and you will be updated to version 1.6b. www.kaldobsky.com/audiogames/SwampPatch.zip Changes from version 1.5b to 1.6b - - Put the code back in that prevents guns from being fired in the safe zone. - Finally went through and recoded the graphics. They no longer bog down the slower computer systems. - I've done some optimization to various parts of the code to speed up zombie calculations. This should also help with game performance. - Killing stronger zombies now gives more experience. - Killing zombies with weaker weapons raises your reputation slightly faster than if you use stronger weapons. - Phantom zombie and loot sounds should be fixed now. The buffer wasn't always being properly cleared if another player grabbed the loot or killed the zombie. - The server has been adjusted to better handle player positioning. This should improve hearing eachother's weapons, voices, and foot steps. - Corrected a code mix up that was causing the garbage network traffic which was discovered in the past version. - The bug is fixed that let people donate a gun to the Safe zone but then still use it. - I've added a few new features to the server that help me monitor the players. This is mostly for my own entertainment though. - Fixed a bug that prevented page up and page down from being used as an alternative to cycling through online messages. - Added a keyconfig.ini file which allows players to customize their controls. If you ever mess up the file, just delete it and the game will create a new one next time you play. Because this config file would allow some to play using only the keyboard, please respect that the game is meant to be played with the mouse. What I mean by this is that if you are playing the game with only a keyboard, don't post suggestions or comments about the game being too difficult. I have absolutely no intention of lowering the difficulty of the game to accomodate the restricted movement and aiming of the keyboard. My apologies if this sounds harsh. - The grown rate for zombies has been increased by 20%. - Increased the server's drop rate for med kits. - Fixed a few small bugs related to the guard and how his voice was transmitted. - I think I've fixed a bug that would cause people to have enough xp but not level up. - Pressing Alt + / now toggles your radio settings. You can use these 3 modes to change how incoming multiplayer chat is presented. - Fixed the bug that caused online chat messages to be played twice. - Replaced the leveling up sound with the one Kai had given me a while ago but I forgot to put it in. Lol, oops. - Shortened the message that's read when you go to type a multiplayer chat message. It was quite long. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6676 (20111201) information
Re: [Audyssey] Swamp, version 1.6b update
In the next update I'm going to let you change the channel of your radio. If your friends know you'll be using channel 4 then you can all switch to that one and not hear people on the other channels. I don't plan to give official rules to the different channels, but I expect that the players themselves will be able to govern themselves pretty well with it. I won't be surprised if certain channels end up being used by non English speaking players, or if others end up being used by the chat spammers who tell about their game in extreme detail. yes, but at the same time, its like a radio chatter between comrads in a war zone. they aren't going to shut up for you, thats why you can turn your radio off. lol. dallas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.6b update
yes great idea man jeremy! looking forward to the next update. i'll be keep my weapons till the next update before i donate them because i'm afraid that i will not get the rep points again! is the radio toggle working for everyone here? so far i think only me and steady are facing the problem of the alt / key not working. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 10:41 PM Subject: Re: [Audyssey] Swamp, version 1.6b update In the next update I'm going to let you change the channel of your radio. If your friends know you'll be using channel 4 then you can all switch to that one and not hear people on the other channels. I don't plan to give official rules to the different channels, but I expect that the players themselves will be able to govern themselves pretty well with it. I won't be surprised if certain channels end up being used by non English speaking players, or if others end up being used by the chat spammers who tell about their game in extreme detail. yes, but at the same time, its like a radio chatter between comrads in a war zone. they aren't going to shut up for you, thats why you can turn your radio off. lol. dallas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.6b update
yes. love this idea! but maybe deducting 1 rep point per chat msg may be too heavy, maybe ever 3 chat msgs in 1 minute will cost u 1 rep point? i.e. if u were to send more than 3 chat msgs in 1 minute, it will cost u 1 rep point! healing zombies will definitely make the game more fun. since u can heal those near u, so i think zombies should be included as well! - Original Message - From: Steady Goh stea...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 5:11 PM Subject: Re: [Audyssey] Swamp, version 1.6b update How about every text message sent have some experience and reputation points deducted? As for field kit, I think it should also heal the zombies near by which was hit but not dead yet. 锦发/Steady Goh - Original Message - From: Kelvin Tan k...@weiliankelvin.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 3:14 PM Subject: Re: [Audyssey] Swamp, version 1.6b update ya. when there are more med kits, there is more time to keep updating everyone on what he/she is doing at every moment! hahaha. now i can just walk around with my axe and i won't die anymore because of the tuns of med kits that i can get. maybe i should chat more, to make me have to use more med kits, as i may be attacked while typing!!! hahahaha. - Original Message - From: Steady Goh stea...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 10:53 AM Subject: Re: [Audyssey] Swamp, version 1.6b update not really. it only worked once and i was lucky to be able to switch chat to radio mode that time. With too many players chatting away and reporting every single detail, i shall forget about team play for now. Anyhow, looks like the game has been adjusted in a way that more people are able to manage. this is what made those people who are not so much into playing coming in. I guess too many complains and jeremy have to give in a bit. 锦发/Steady Goh - Original Message - From: Kelvin Tan k...@weiliankelvin.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 9:51 AM Subject: Re: [Audyssey] Swamp, version 1.6b update hi all. did the alt / key to turn of chat work for everyone? because when i press it, nothing happens. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Wednesday, November 30, 2011 9:23 AM Subject: [Audyssey] Swamp, version 1.6b update I've posted version 1.6b. I'm super short on time so I won't spend a lot of time explaining it here. The full download link is ready, but if you already have version 1.5b then there's no need to waste time downloading the larger file anyway. Just download this small patch file and you will be updated to version 1.6b. www.kaldobsky.com/audiogames/SwampPatch.zip Changes from version 1.5b to 1.6b - - Put the code back in that prevents guns from being fired in the safe zone. - Finally went through and recoded the graphics. They no longer bog down the slower computer systems. - I've done some optimization to various parts of the code to speed up zombie calculations. This should also help with game performance. - Killing stronger zombies now gives more experience. - Killing zombies with weaker weapons raises your reputation slightly faster than if you use stronger weapons. - Phantom zombie and loot sounds should be fixed now. The buffer wasn't always being properly cleared if another player grabbed the loot or killed the zombie. - The server has been adjusted to better handle player positioning. This should improve hearing eachother's weapons, voices, and foot steps. - Corrected a code mix up that was causing the garbage network traffic which was discovered in the past version. - The bug is fixed that let people donate a gun to the Safe zone but then still use it. - I've added a few new features to the server that help me monitor the players. This is mostly for my own entertainment though. - Fixed a bug that prevented page up and page down from being used as an alternative to cycling through online messages. - Added a keyconfig.ini file which allows players to customize their controls. If you ever mess up the file, just delete it and the game will create a new one next time you play. Because this config file would allow some to play using only the keyboard, please respect that the game is meant to be played with the mouse. What I mean by this is that if you are playing the game with only a keyboard, don't post suggestions or comments about the game being too difficult. I have absolutely no intention of lowering the difficulty of the game to accomodate the restricted movement and aiming of the keyboard. My apologies if this sounds harsh. - The grown rate for zombies has been increased by 20%. - Increased the server's drop rate
Re: [Audyssey] Swamp, version 1.6b update
Reputation cost for sending chat messages? what? I can't see how this makes any gameplay sense. I agree the chats can get annoying, but I sincerely hope a different approach will be taken. I likewise don't really understand the medkits healing zombies... I think a limit needs to be drawn somewhere, and some things should be purely beneficial, rather than modified just for feature's sake. Medkits heal players, and players need to load them one at a time. How much more need there be really? I think that once Jeremy has the channel system in place, it should cure most of these problems. What would be nice is if the channels had a frequency range from 20.000 to 11,000.000. Pressing control slash would then let you enter in a frequency number, with 20.000 being the default, public channel. If you're having issues with alt slash, delete your keyconfig.ini. It seemed to fix the problem for me. I honestly would rather prefer Jeremy mend the bugs that are there and continue working on missions, rather than burdening him with more exotic game ideas. Kai - Original Message - From: Kelvin Tan k...@weiliankelvin.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 8:53 AM Subject: Re: [Audyssey] Swamp, version 1.6b update yes great idea man jeremy! looking forward to the next update. i'll be keep my weapons till the next update before i donate them because i'm afraid that i will not get the rep points again! is the radio toggle working for everyone here? so far i think only me and steady are facing the problem of the alt / key not working. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 10:41 PM Subject: Re: [Audyssey] Swamp, version 1.6b update In the next update I'm going to let you change the channel of your radio. If your friends know you'll be using channel 4 then you can all switch to that one and not hear people on the other channels. I don't plan to give official rules to the different channels, but I expect that the players themselves will be able to govern themselves pretty well with it. I won't be surprised if certain channels end up being used by non English speaking players, or if others end up being used by the chat spammers who tell about their game in extreme detail. yes, but at the same time, its like a radio chatter between comrads in a war zone. they aren't going to shut up for you, thats why you can turn your radio off. lol. dallas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.6b update
i agree cant wait to see where this game goes On 12/2/11, Kai kaixi...@sbcglobal.net wrote: Reputation cost for sending chat messages? what? I can't see how this makes any gameplay sense. I agree the chats can get annoying, but I sincerely hope a different approach will be taken. I likewise don't really understand the medkits healing zombies... I think a limit needs to be drawn somewhere, and some things should be purely beneficial, rather than modified just for feature's sake. Medkits heal players, and players need to load them one at a time. How much more need there be really? I think that once Jeremy has the channel system in place, it should cure most of these problems. What would be nice is if the channels had a frequency range from 20.000 to 11,000.000. Pressing control slash would then let you enter in a frequency number, with 20.000 being the default, public channel. If you're having issues with alt slash, delete your keyconfig.ini. It seemed to fix the problem for me. I honestly would rather prefer Jeremy mend the bugs that are there and continue working on missions, rather than burdening him with more exotic game ideas. Kai - Original Message - From: Kelvin Tan k...@weiliankelvin.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 8:53 AM Subject: Re: [Audyssey] Swamp, version 1.6b update yes great idea man jeremy! looking forward to the next update. i'll be keep my weapons till the next update before i donate them because i'm afraid that i will not get the rep points again! is the radio toggle working for everyone here? so far i think only me and steady are facing the problem of the alt / key not working. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 10:41 PM Subject: Re: [Audyssey] Swamp, version 1.6b update In the next update I'm going to let you change the channel of your radio. If your friends know you'll be using channel 4 then you can all switch to that one and not hear people on the other channels. I don't plan to give official rules to the different channels, but I expect that the players themselves will be able to govern themselves pretty well with it. I won't be surprised if certain channels end up being used by non English speaking players, or if others end up being used by the chat spammers who tell about their game in extreme detail. yes, but at the same time, its like a radio chatter between comrads in a war zone. they aren't going to shut up for you, thats why you can turn your radio off. lol. dallas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.6b update
HI, I too think that deducting rep points based on chat messages is not the answer. I worked too hard to get them up. and every now and then I like to do a little chatting. As for the radio stand by, it wasn't working for me. I just deleted the keyconfig.ini file, and it is now working like it is supposed to. Once again, Thanks to Jeremy for a great game. Looking forward to the next version. - Original Message - From: Kai kaixi...@sbcglobal.net Sent: Friday, December 02, 2011 10:07 AM Reputation cost for sending chat messages? what? I can't see how this makes any gameplay sense. I agree the chats can get annoying, but I sincerely hope a different approach will be taken. I likewise don't really understand the medkits healing zombies... I think a limit needs to be drawn somewhere, and some things should be purely beneficial, rather than modified just for feature's sake. Medkits heal players, and players need to load them one at a time. How much more need there be really? I think that once Jeremy has the channel system in place, it should cure most of these problems. What would be nice is if the channels had a frequency range from 20.000 to 11,000.000. Pressing control slash would then let you enter in a frequency number, with 20.000 being the default, public channel. If you're having issues with alt slash, delete your keyconfig.ini. It seemed to fix the problem for me. I honestly would rather prefer Jeremy mend the bugs that are there and continue working on missions, rather than burdening him with more exotic game ideas. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.6b update
i must agree. i see no point to making sending radio chatter cost points. that would be kinda like beeing in the battle field as a soldier, and beeing charged 5 bucks for every message you sent out! this is a game where you are a group of survivers, and the way you communicate to do things is via your radio! the channels idea seems like a good one to me. perhaps if not freqs, then just channels. dallas On 3/12/2011 03:07, Kai wrote: Reputation cost for sending chat messages? what? I can't see how this makes any gameplay sense. I agree the chats can get annoying, but I sincerely hope a different approach will be taken. I likewise don't really understand the medkits healing zombies... I think a limit needs to be drawn somewhere, and some things should be purely beneficial, rather than modified just for feature's sake. Medkits heal players, and players need to load them one at a time. How much more need there be really? I think that once Jeremy has the channel system in place, it should cure most of these problems. What would be nice is if the channels had a frequency range from 20.000 to 11,000.000. Pressing control slash would then let you enter in a frequency number, with 20.000 being the default, public channel. If you're having issues with alt slash, delete your keyconfig.ini. It seemed to fix the problem for me. I honestly would rather prefer Jeremy mend the bugs that are there and continue working on missions, rather than burdening him with more exotic game ideas. Kai - Original Message - From: Kelvin Tan k...@weiliankelvin.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 8:53 AM Subject: Re: [Audyssey] Swamp, version 1.6b update yes great idea man jeremy! looking forward to the next update. i'll be keep my weapons till the next update before i donate them because i'm afraid that i will not get the rep points again! is the radio toggle working for everyone here? so far i think only me and steady are facing the problem of the alt / key not working. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 10:41 PM Subject: Re: [Audyssey] Swamp, version 1.6b update In the next update I'm going to let you change the channel of your radio. If your friends know you'll be using channel 4 then you can all switch to that one and not hear people on the other channels. I don't plan to give official rules to the different channels, but I expect that the players themselves will be able to govern themselves pretty well with it. I won't be surprised if certain channels end up being used by non English speaking players, or if others end up being used by the chat spammers who tell about their game in extreme detail. yes, but at the same time, its like a radio chatter between comrads in a war zone. they aren't going to shut up for you, thats why you can turn your radio off. lol. dallas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All
Re: [Audyssey] Swamp, version 1.6b update
I suggested deducting rep points so to lessen the chat and knew that spammers will disagree. but since we will have different channels, is good. chat spammers have their own channel and those who are more into game play have our own channel. I hope to turn my message back on and hope to have cooperative team play. 锦发/Steady Goh - Original Message - From: Richard Sherman squir...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 03, 2011 6:58 AM Subject: Re: [Audyssey] Swamp, version 1.6b update HI, I too think that deducting rep points based on chat messages is not the answer. I worked too hard to get them up. and every now and then I like to do a little chatting. As for the radio stand by, it wasn't working for me. I just deleted the keyconfig.ini file, and it is now working like it is supposed to. Once again, Thanks to Jeremy for a great game. Looking forward to the next version. - Original Message - From: Kai kaixi...@sbcglobal.net Sent: Friday, December 02, 2011 10:07 AM Reputation cost for sending chat messages? what? I can't see how this makes any gameplay sense. I agree the chats can get annoying, but I sincerely hope a different approach will be taken. I likewise don't really understand the medkits healing zombies... I think a limit needs to be drawn somewhere, and some things should be purely beneficial, rather than modified just for feature's sake. Medkits heal players, and players need to load them one at a time. How much more need there be really? I think that once Jeremy has the channel system in place, it should cure most of these problems. What would be nice is if the channels had a frequency range from 20.000 to 11,000.000. Pressing control slash would then let you enter in a frequency number, with 20.000 being the default, public channel. If you're having issues with alt slash, delete your keyconfig.ini. It seemed to fix the problem for me. I honestly would rather prefer Jeremy mend the bugs that are there and continue working on missions, rather than burdening him with more exotic game ideas. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.6b update
I want to say that this game is amazing. I love it. I'm having issues with stuff working from time to time, but it's working pretty well. Also, news for interest's sake. A fellow playing by the name of Zander is a friend of mine. He's a sighted player, and he loves this game. Keep that in mind, guys. This game could be a gap bridger. Rock on, Jeremy. Signed: Dakotah Rickard On 12/2/11, Dallas O'Brien dallas-obr...@bigpond.com wrote: i must agree. i see no point to making sending radio chatter cost points. that would be kinda like beeing in the battle field as a soldier, and beeing charged 5 bucks for every message you sent out! this is a game where you are a group of survivers, and the way you communicate to do things is via your radio! the channels idea seems like a good one to me. perhaps if not freqs, then just channels. dallas On 3/12/2011 03:07, Kai wrote: Reputation cost for sending chat messages? what? I can't see how this makes any gameplay sense. I agree the chats can get annoying, but I sincerely hope a different approach will be taken. I likewise don't really understand the medkits healing zombies... I think a limit needs to be drawn somewhere, and some things should be purely beneficial, rather than modified just for feature's sake. Medkits heal players, and players need to load them one at a time. How much more need there be really? I think that once Jeremy has the channel system in place, it should cure most of these problems. What would be nice is if the channels had a frequency range from 20.000 to 11,000.000. Pressing control slash would then let you enter in a frequency number, with 20.000 being the default, public channel. If you're having issues with alt slash, delete your keyconfig.ini. It seemed to fix the problem for me. I honestly would rather prefer Jeremy mend the bugs that are there and continue working on missions, rather than burdening him with more exotic game ideas. Kai - Original Message - From: Kelvin Tan k...@weiliankelvin.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 8:53 AM Subject: Re: [Audyssey] Swamp, version 1.6b update yes great idea man jeremy! looking forward to the next update. i'll be keep my weapons till the next update before i donate them because i'm afraid that i will not get the rep points again! is the radio toggle working for everyone here? so far i think only me and steady are facing the problem of the alt / key not working. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 10:41 PM Subject: Re: [Audyssey] Swamp, version 1.6b update In the next update I'm going to let you change the channel of your radio. If your friends know you'll be using channel 4 then you can all switch to that one and not hear people on the other channels. I don't plan to give official rules to the different channels, but I expect that the players themselves will be able to govern themselves pretty well with it. I won't be surprised if certain channels end up being used by non English speaking players, or if others end up being used by the chat spammers who tell about their game in extreme detail. yes, but at the same time, its like a radio chatter between comrads in a war zone. they aren't going to shut up for you, thats why you can turn your radio off. lol. dallas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages
Re: [Audyssey] Swamp, version 1.6b update
yes. agreed there steady. there will be a chit chat channel for chatters and another for those who are more into game play and less chat. - Original Message - From: Steady Goh stea...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 03, 2011 10:03 AM Subject: Re: [Audyssey] Swamp, version 1.6b update I suggested deducting rep points so to lessen the chat and knew that spammers will disagree. but since we will have different channels, is good. chat spammers have their own channel and those who are more into game play have our own channel. I hope to turn my message back on and hope to have cooperative team play. 锦发/Steady Goh - Original Message - From: Richard Sherman squir...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 03, 2011 6:58 AM Subject: Re: [Audyssey] Swamp, version 1.6b update HI, I too think that deducting rep points based on chat messages is not the answer. I worked too hard to get them up. and every now and then I like to do a little chatting. As for the radio stand by, it wasn't working for me. I just deleted the keyconfig.ini file, and it is now working like it is supposed to. Once again, Thanks to Jeremy for a great game. Looking forward to the next version. - Original Message - From: Kai kaixi...@sbcglobal.net Sent: Friday, December 02, 2011 10:07 AM Reputation cost for sending chat messages? what? I can't see how this makes any gameplay sense. I agree the chats can get annoying, but I sincerely hope a different approach will be taken. I likewise don't really understand the medkits healing zombies... I think a limit needs to be drawn somewhere, and some things should be purely beneficial, rather than modified just for feature's sake. Medkits heal players, and players need to load them one at a time. How much more need there be really? I think that once Jeremy has the channel system in place, it should cure most of these problems. What would be nice is if the channels had a frequency range from 20.000 to 11,000.000. Pressing control slash would then let you enter in a frequency number, with 20.000 being the default, public channel. If you're having issues with alt slash, delete your keyconfig.ini. It seemed to fix the problem for me. I honestly would rather prefer Jeremy mend the bugs that are there and continue working on missions, rather than burdening him with more exotic game ideas. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.6b update
once the channels system of the radio is up, all would be solved i believe. we can just switch to a channel that are not occupied by chat spammers. - Original Message - From: Dallas O'Brien dallas-obr...@bigpond.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 03, 2011 8:02 AM Subject: Re: [Audyssey] Swamp, version 1.6b update i must agree. i see no point to making sending radio chatter cost points. that would be kinda like beeing in the battle field as a soldier, and beeing charged 5 bucks for every message you sent out! this is a game where you are a group of survivers, and the way you communicate to do things is via your radio! the channels idea seems like a good one to me. perhaps if not freqs, then just channels. dallas On 3/12/2011 03:07, Kai wrote: Reputation cost for sending chat messages? what? I can't see how this makes any gameplay sense. I agree the chats can get annoying, but I sincerely hope a different approach will be taken. I likewise don't really understand the medkits healing zombies... I think a limit needs to be drawn somewhere, and some things should be purely beneficial, rather than modified just for feature's sake. Medkits heal players, and players need to load them one at a time. How much more need there be really? I think that once Jeremy has the channel system in place, it should cure most of these problems. What would be nice is if the channels had a frequency range from 20.000 to 11,000.000. Pressing control slash would then let you enter in a frequency number, with 20.000 being the default, public channel. If you're having issues with alt slash, delete your keyconfig.ini. It seemed to fix the problem for me. I honestly would rather prefer Jeremy mend the bugs that are there and continue working on missions, rather than burdening him with more exotic game ideas. Kai - Original Message - From: Kelvin Tan k...@weiliankelvin.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 8:53 AM Subject: Re: [Audyssey] Swamp, version 1.6b update yes great idea man jeremy! looking forward to the next update. i'll be keep my weapons till the next update before i donate them because i'm afraid that i will not get the rep points again! is the radio toggle working for everyone here? so far i think only me and steady are facing the problem of the alt / key not working. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 10:41 PM Subject: Re: [Audyssey] Swamp, version 1.6b update In the next update I'm going to let you change the channel of your radio. If your friends know you'll be using channel 4 then you can all switch to that one and not hear people on the other channels. I don't plan to give official rules to the different channels, but I expect that the players themselves will be able to govern themselves pretty well with it. I won't be surprised if certain channels end up being used by non English speaking players, or if others end up being used by the chat spammers who tell about their game in extreme detail. yes, but at the same time, its like a radio chatter between comrads in a war zone. they aren't going to shut up for you, thats why you can turn your radio off. lol. dallas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers
Re: [Audyssey] Swamp, version 1.6b update
I must second that-this is the first game in a long long time, maybe since shades of doom, that made my heart speed up and my blood flow faster. I actually looking forward to playing it- even with the aiming issue for me, that's saying alot. I've waited for over 15 years for a game like this- from watching my brothers playing quake, resident evil series, silent hill, etc. Thanks Jeremy, this rocks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.6b update
well that would rock. You could have the people that wanted to game, and those that wanted to game and chat. At 10:03 a.m. 3/12/2011 +0800, you wrote: I suggested deducting rep points so to lessen the chat and knew that spammers will disagree. but since we will have different channels, is good. chat spammers have their own channel and those who are more into game play have our own channel. I hope to turn my message back on and hope to have cooperative team play. é¦å'/Steady Goh - Original Message - From: Richard Sherman squir...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 03, 2011 6:58 AM Subject: Re: [Audyssey] Swamp, version 1.6b update HI, I too think that deducting rep points based on chat messages is not the answer. I worked too hard to get them up. and every now and then I like to do a little chatting. As for the radio stand by, it wasn't working for me. I just deleted the keyconfig.ini file, and it is now working like it is supposed to. Once again, Thanks to Jeremy for a great game. Looking forward to the next version. - Original Message - From: Kai kaixi...@sbcglobal.net Sent: Friday, December 02, 2011 10:07 AMReputation cost for sending chat messages? what? I can't see how this makes any gameplay sense. I agree the chats can get annoying, but I sincerely hope a different approach will be taken. I likewise don't really understand the medkits healing zombies... I think a limit needs to be drawn somewhere, and some things should be purely beneficial, rather than modified just for feature's sake. Medkits heal players, and players need to load them one at a time. How much more need there be really? I think that once Jeremy has the channel system in place, it should cure most of these problems. What would be nice is if the channels had a frequency range from 20.000 to 11,000.000. Pressing control slash would then let you enter in a frequency number, with 20.000 being the default, public channel. If you're having issues with alt slash, delete your keyconfig.ini. It seemed to fix the problem for me. I honestly would rather prefer Jeremy mend the bugs that are there and continue working on missions, rather than burdening him with more exotic game ideas. Kai--- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. /x-flowed --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.6b update
hi all. did the alt / key to turn of chat work for everyone? because when i press it, nothing happens. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Wednesday, November 30, 2011 9:23 AM Subject: [Audyssey] Swamp, version 1.6b update I've posted version 1.6b. I'm super short on time so I won't spend a lot of time explaining it here. The full download link is ready, but if you already have version 1.5b then there's no need to waste time downloading the larger file anyway. Just download this small patch file and you will be updated to version 1.6b. www.kaldobsky.com/audiogames/SwampPatch.zip Changes from version 1.5b to 1.6b - - Put the code back in that prevents guns from being fired in the safe zone. - Finally went through and recoded the graphics. They no longer bog down the slower computer systems. - I've done some optimization to various parts of the code to speed up zombie calculations. This should also help with game performance. - Killing stronger zombies now gives more experience. - Killing zombies with weaker weapons raises your reputation slightly faster than if you use stronger weapons. - Phantom zombie and loot sounds should be fixed now. The buffer wasn't always being properly cleared if another player grabbed the loot or killed the zombie. - The server has been adjusted to better handle player positioning. This should improve hearing eachother's weapons, voices, and foot steps. - Corrected a code mix up that was causing the garbage network traffic which was discovered in the past version. - The bug is fixed that let people donate a gun to the Safe zone but then still use it. - I've added a few new features to the server that help me monitor the players. This is mostly for my own entertainment though. - Fixed a bug that prevented page up and page down from being used as an alternative to cycling through online messages. - Added a keyconfig.ini file which allows players to customize their controls. If you ever mess up the file, just delete it and the game will create a new one next time you play. Because this config file would allow some to play using only the keyboard, please respect that the game is meant to be played with the mouse. What I mean by this is that if you are playing the game with only a keyboard, don't post suggestions or comments about the game being too difficult. I have absolutely no intention of lowering the difficulty of the game to accomodate the restricted movement and aiming of the keyboard. My apologies if this sounds harsh. - The grown rate for zombies has been increased by 20%. - Increased the server's drop rate for med kits. - Fixed a few small bugs related to the guard and how his voice was transmitted. - I think I've fixed a bug that would cause people to have enough xp but not level up. - Pressing Alt + / now toggles your radio settings. You can use these 3 modes to change how incoming multiplayer chat is presented. - Fixed the bug that caused online chat messages to be played twice. - Replaced the leveling up sound with the one Kai had given me a while ago but I forgot to put it in. Lol, oops. - Shortened the message that's read when you go to type a multiplayer chat message. It was quite long. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.6b update
hey kel, worked here. maybe you have to do the left alt key, instead of the right? not sure. glad the option is in there though. you can modify that key in the keyboard.ini file if you want and see if that works later che On 12/1/2011 7:51 PM, Kelvin Tan wrote: hi all. did the alt / key to turn of chat work for everyone? because when i press it, nothing happens. - Original Message - From: Jeremy Kaldobskyjer...@kaldobsky.com To: audysseygamers@audyssey.org Sent: Wednesday, November 30, 2011 9:23 AM Subject: [Audyssey] Swamp, version 1.6b update I've posted version 1.6b. I'm super short on time so I won't spend a lot of time explaining it here. The full download link is ready, but if you already have version 1.5b then there's no need to waste time downloading the larger file anyway. Just download this small patch file and you will be updated to version 1.6b. www.kaldobsky.com/audiogames/SwampPatch.zip Changes from version 1.5b to 1.6b - - Put the code back in that prevents guns from being fired in the safe zone. - Finally went through and recoded the graphics. They no longer bog down the slower computer systems. - I've done some optimization to various parts of the code to speed up zombie calculations. This should also help with game performance. - Killing stronger zombies now gives more experience. - Killing zombies with weaker weapons raises your reputation slightly faster than if you use stronger weapons. - Phantom zombie and loot sounds should be fixed now. The buffer wasn't always being properly cleared if another player grabbed the loot or killed the zombie. - The server has been adjusted to better handle player positioning. This should improve hearing eachother's weapons, voices, and foot steps. - Corrected a code mix up that was causing the garbage network traffic which was discovered in the past version. - The bug is fixed that let people donate a gun to the Safe zone but then still use it. - I've added a few new features to the server that help me monitor the players. This is mostly for my own entertainment though. - Fixed a bug that prevented page up and page down from being used as an alternative to cycling through online messages. - Added a keyconfig.ini file which allows players to customize their controls. If you ever mess up the file, just delete it and the game will create a new one next time you play. Because this config file would allow some to play using only the keyboard, please respect that the game is meant to be played with the mouse. What I mean by this is that if you are playing the game with only a keyboard, don't post suggestions or comments about the game being too difficult. I have absolutely no intention of lowering the difficulty of the game to accomodate the restricted movement and aiming of the keyboard. My apologies if this sounds harsh. - The grown rate for zombies has been increased by 20%. - Increased the server's drop rate for med kits. - Fixed a few small bugs related to the guard and how his voice was transmitted. - I think I've fixed a bug that would cause people to have enough xp but not level up. - Pressing Alt + / now toggles your radio settings. You can use these 3 modes to change how incoming multiplayer chat is presented. - Fixed the bug that caused online chat messages to be played twice. - Replaced the leveling up sound with the one Kai had given me a while ago but I forgot to put it in. Lol, oops. - Shortened the message that's read when you go to type a multiplayer chat message. It was quite long. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] Swamp, version 1.6b update
not really. it only worked once and i was lucky to be able to switch chat to radio mode that time. With too many players chatting away and reporting every single detail, i shall forget about team play for now. Anyhow, looks like the game has been adjusted in a way that more people are able to manage. this is what made those people who are not so much into playing coming in. I guess too many complains and jeremy have to give in a bit. 锦发/Steady Goh - Original Message - From: Kelvin Tan k...@weiliankelvin.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 9:51 AM Subject: Re: [Audyssey] Swamp, version 1.6b update hi all. did the alt / key to turn of chat work for everyone? because when i press it, nothing happens. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Wednesday, November 30, 2011 9:23 AM Subject: [Audyssey] Swamp, version 1.6b update I've posted version 1.6b. I'm super short on time so I won't spend a lot of time explaining it here. The full download link is ready, but if you already have version 1.5b then there's no need to waste time downloading the larger file anyway. Just download this small patch file and you will be updated to version 1.6b. www.kaldobsky.com/audiogames/SwampPatch.zip Changes from version 1.5b to 1.6b - - Put the code back in that prevents guns from being fired in the safe zone. - Finally went through and recoded the graphics. They no longer bog down the slower computer systems. - I've done some optimization to various parts of the code to speed up zombie calculations. This should also help with game performance. - Killing stronger zombies now gives more experience. - Killing zombies with weaker weapons raises your reputation slightly faster than if you use stronger weapons. - Phantom zombie and loot sounds should be fixed now. The buffer wasn't always being properly cleared if another player grabbed the loot or killed the zombie. - The server has been adjusted to better handle player positioning. This should improve hearing eachother's weapons, voices, and foot steps. - Corrected a code mix up that was causing the garbage network traffic which was discovered in the past version. - The bug is fixed that let people donate a gun to the Safe zone but then still use it. - I've added a few new features to the server that help me monitor the players. This is mostly for my own entertainment though. - Fixed a bug that prevented page up and page down from being used as an alternative to cycling through online messages. - Added a keyconfig.ini file which allows players to customize their controls. If you ever mess up the file, just delete it and the game will create a new one next time you play. Because this config file would allow some to play using only the keyboard, please respect that the game is meant to be played with the mouse. What I mean by this is that if you are playing the game with only a keyboard, don't post suggestions or comments about the game being too difficult. I have absolutely no intention of lowering the difficulty of the game to accomodate the restricted movement and aiming of the keyboard. My apologies if this sounds harsh. - The grown rate for zombies has been increased by 20%. - Increased the server's drop rate for med kits. - Fixed a few small bugs related to the guard and how his voice was transmitted. - I think I've fixed a bug that would cause people to have enough xp but not level up. - Pressing Alt + / now toggles your radio settings. You can use these 3 modes to change how incoming multiplayer chat is presented. - Fixed the bug that caused online chat messages to be played twice. - Replaced the leveling up sound with the one Kai had given me a while ago but I forgot to put it in. Lol, oops. - Shortened the message that's read when you go to type a multiplayer chat message. It was quite long. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages
Re: [Audyssey] Swamp, version 1.6b update
Lol I just played single player for a while. I got 275 kills with 53 percent accuracy. Not too bad I guess. Had fun with the sniper. That ping is annoying though, what's the purpose of it? Sent with Thunderbird 3.1.14 portable. On 11/29/2011 8:23 PM, Jeremy Kaldobsky wrote: I've posted version 1.6b. I'm super short on time so I won't spend a lot of time explaining it here. The full download link is ready, but if you already have version 1.5b then there's no need to waste time downloading the larger file anyway. Just download this small patch file and you will be updated to version 1.6b. www.kaldobsky.com/audiogames/SwampPatch.zip Changes from version 1.5b to 1.6b - - Put the code back in that prevents guns from being fired in the safe zone. - Finally went through and recoded the graphics. They no longer bog down the slower computer systems. - I've done some optimization to various parts of the code to speed up zombie calculations. This should also help with game performance. - Killing stronger zombies now gives more experience. - Killing zombies with weaker weapons raises your reputation slightly faster than if you use stronger weapons. - Phantom zombie and loot sounds should be fixed now. The buffer wasn't always being properly cleared if another player grabbed the loot or killed the zombie. - The server has been adjusted to better handle player positioning. This should improve hearing eachother's weapons, voices, and foot steps. - Corrected a code mix up that was causing the garbage network traffic which was discovered in the past version. - The bug is fixed that let people donate a gun to the Safe zone but then still use it. - I've added a few new features to the server that help me monitor the players. This is mostly for my own entertainment though. - Fixed a bug that prevented page up and page down from being used as an alternative to cycling through online messages. - Added a keyconfig.ini file which allows players to customize their controls. If you ever mess up the file, just delete it and the game will create a new one next time you play. Because this config file would allow some to play using only the keyboard, please respect that the game is meant to be played with the mouse. What I mean by this is that if you are playing the game with only a keyboard, don't post suggestions or comments about the game being too difficult. I have absolutely no intention of lowering the difficulty of the game to accomodate the restricted movement and aiming of the keyboard. My apologies if this sounds harsh. - The grown rate for zombies has been increased by 20%. - Increased the server's drop rate for med kits. - Fixed a few small bugs related to the guard and how his voice was transmitted. - I think I've fixed a bug that would cause people to have enough xp but not level up. - Pressing Alt + / now toggles your radio settings. You can use these 3 modes to change how incoming multiplayer chat is presented. - Fixed the bug that caused online chat messages to be played twice. - Replaced the leveling up sound with the one Kai had given me a while ago but I forgot to put it in. Lol, oops. - Shortened the message that's read when you go to type a multiplayer chat message. It was quite long. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.6b update
hi che. i have tried both alt keys and nothing happens. lately, i really hate to play during certain people are around. i get people posting on what they are doing, where they are, as though they are giving a comentry of their game play, and it's really quite annoying. the spamming of chats are really getting from bad to worst. imagine everyone doing the same thing... i'm in the safe zone now. i'm surrounded! let's go! yay! kill it! i'm at the bridge these are just some examples of what i mean by spamming chats. and it's like an ongoing thing. i really wonder how these fellows can play well having to type so much. lol! - Original Message - From: Che blindadrenal...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 10:48 AM Subject: Re: [Audyssey] Swamp, version 1.6b update hey kel, worked here. maybe you have to do the left alt key, instead of the right? not sure. glad the option is in there though. you can modify that key in the keyboard.ini file if you want and see if that works later che On 12/1/2011 7:51 PM, Kelvin Tan wrote: hi all. did the alt / key to turn of chat work for everyone? because when i press it, nothing happens. - Original Message - From: Jeremy Kaldobskyjer...@kaldobsky.com To: audysseygamers@audyssey.org Sent: Wednesday, November 30, 2011 9:23 AM Subject: [Audyssey] Swamp, version 1.6b update I've posted version 1.6b. I'm super short on time so I won't spend a lot of time explaining it here. The full download link is ready, but if you already have version 1.5b then there's no need to waste time downloading the larger file anyway. Just download this small patch file and you will be updated to version 1.6b. www.kaldobsky.com/audiogames/SwampPatch.zip Changes from version 1.5b to 1.6b - - Put the code back in that prevents guns from being fired in the safe zone. - Finally went through and recoded the graphics. They no longer bog down the slower computer systems. - I've done some optimization to various parts of the code to speed up zombie calculations. This should also help with game performance. - Killing stronger zombies now gives more experience. - Killing zombies with weaker weapons raises your reputation slightly faster than if you use stronger weapons. - Phantom zombie and loot sounds should be fixed now. The buffer wasn't always being properly cleared if another player grabbed the loot or killed the zombie. - The server has been adjusted to better handle player positioning. This should improve hearing eachother's weapons, voices, and foot steps. - Corrected a code mix up that was causing the garbage network traffic which was discovered in the past version. - The bug is fixed that let people donate a gun to the Safe zone but then still use it. - I've added a few new features to the server that help me monitor the players. This is mostly for my own entertainment though. - Fixed a bug that prevented page up and page down from being used as an alternative to cycling through online messages. - Added a keyconfig.ini file which allows players to customize their controls. If you ever mess up the file, just delete it and the game will create a new one next time you play. Because this config file would allow some to play using only the keyboard, please respect that the game is meant to be played with the mouse. What I mean by this is that if you are playing the game with only a keyboard, don't post suggestions or comments about the game being too difficult. I have absolutely no intention of lowering the difficulty of the game to accomodate the restricted movement and aiming of the keyboard. My apologies if this sounds harsh. - The grown rate for zombies has been increased by 20%. - Increased the server's drop rate for med kits. - Fixed a few small bugs related to the guard and how his voice was transmitted. - I think I've fixed a bug that would cause people to have enough xp but not level up. - Pressing Alt + / now toggles your radio settings. You can use these 3 modes to change how incoming multiplayer chat is presented. - Fixed the bug that caused online chat messages to be played twice. - Replaced the leveling up sound with the one Kai had given me a while ago but I forgot to put it in. Lol, oops. - Shortened the message that's read when you go to type a multiplayer chat message. It was quite long. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow
Re: [Audyssey] Swamp, version 1.6b update
ya. when there are more med kits, there is more time to keep updating everyone on what he/she is doing at every moment! hahaha. now i can just walk around with my axe and i won't die anymore because of the tuns of med kits that i can get. maybe i should chat more, to make me have to use more med kits, as i may be attacked while typing!!! hahahaha. - Original Message - From: Steady Goh stea...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 10:53 AM Subject: Re: [Audyssey] Swamp, version 1.6b update not really. it only worked once and i was lucky to be able to switch chat to radio mode that time. With too many players chatting away and reporting every single detail, i shall forget about team play for now. Anyhow, looks like the game has been adjusted in a way that more people are able to manage. this is what made those people who are not so much into playing coming in. I guess too many complains and jeremy have to give in a bit. 锦发/Steady Goh - Original Message - From: Kelvin Tan k...@weiliankelvin.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 9:51 AM Subject: Re: [Audyssey] Swamp, version 1.6b update hi all. did the alt / key to turn of chat work for everyone? because when i press it, nothing happens. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Wednesday, November 30, 2011 9:23 AM Subject: [Audyssey] Swamp, version 1.6b update I've posted version 1.6b. I'm super short on time so I won't spend a lot of time explaining it here. The full download link is ready, but if you already have version 1.5b then there's no need to waste time downloading the larger file anyway. Just download this small patch file and you will be updated to version 1.6b. www.kaldobsky.com/audiogames/SwampPatch.zip Changes from version 1.5b to 1.6b - - Put the code back in that prevents guns from being fired in the safe zone. - Finally went through and recoded the graphics. They no longer bog down the slower computer systems. - I've done some optimization to various parts of the code to speed up zombie calculations. This should also help with game performance. - Killing stronger zombies now gives more experience. - Killing zombies with weaker weapons raises your reputation slightly faster than if you use stronger weapons. - Phantom zombie and loot sounds should be fixed now. The buffer wasn't always being properly cleared if another player grabbed the loot or killed the zombie. - The server has been adjusted to better handle player positioning. This should improve hearing eachother's weapons, voices, and foot steps. - Corrected a code mix up that was causing the garbage network traffic which was discovered in the past version. - The bug is fixed that let people donate a gun to the Safe zone but then still use it. - I've added a few new features to the server that help me monitor the players. This is mostly for my own entertainment though. - Fixed a bug that prevented page up and page down from being used as an alternative to cycling through online messages. - Added a keyconfig.ini file which allows players to customize their controls. If you ever mess up the file, just delete it and the game will create a new one next time you play. Because this config file would allow some to play using only the keyboard, please respect that the game is meant to be played with the mouse. What I mean by this is that if you are playing the game with only a keyboard, don't post suggestions or comments about the game being too difficult. I have absolutely no intention of lowering the difficulty of the game to accomodate the restricted movement and aiming of the keyboard. My apologies if this sounds harsh. - The grown rate for zombies has been increased by 20%. - Increased the server's drop rate for med kits. - Fixed a few small bugs related to the guard and how his voice was transmitted. - I think I've fixed a bug that would cause people to have enough xp but not level up. - Pressing Alt + / now toggles your radio settings. You can use these 3 modes to change how incoming multiplayer chat is presented. - Fixed the bug that caused online chat messages to be played twice. - Replaced the leveling up sound with the one Kai had given me a while ago but I forgot to put it in. Lol, oops. - Shortened the message that's read when you go to type a multiplayer chat message. It was quite long. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions
Re: [Audyssey] Swamp, version 1.6b update
yes, but at the same time, its like a radio chatter between comrads in a war zone. they aren't going to shut up for you, thats why you can turn your radio off. lol. dallas On 2/12/2011 17:11, Kelvin Tan wrote: hi che. i have tried both alt keys and nothing happens. lately, i really hate to play during certain people are around. i get people posting on what they are doing, where they are, as though they are giving a comentry of their game play, and it's really quite annoying. the spamming of chats are really getting from bad to worst. imagine everyone doing the same thing... i'm in the safe zone now. i'm surrounded! let's go! yay! kill it! i'm at the bridge these are just some examples of what i mean by spamming chats. and it's like an ongoing thing. i really wonder how these fellows can play well having to type so much. lol! - Original Message - From: Cheblindadrenal...@gmail.com To: Gamers Discussion listgamers@audyssey.org Sent: Friday, December 02, 2011 10:48 AM Subject: Re: [Audyssey] Swamp, version 1.6b update hey kel, worked here. maybe you have to do the left alt key, instead of the right? not sure. glad the option is in there though. you can modify that key in the keyboard.ini file if you want and see if that works later che On 12/1/2011 7:51 PM, Kelvin Tan wrote: hi all. did the alt / key to turn of chat work for everyone? because when i press it, nothing happens. - Original Message - From: Jeremy Kaldobskyjer...@kaldobsky.com To: audysseygamers@audyssey.org Sent: Wednesday, November 30, 2011 9:23 AM Subject: [Audyssey] Swamp, version 1.6b update I've posted version 1.6b. I'm super short on time so I won't spend a lot of time explaining it here. The full download link is ready, but if you already have version 1.5b then there's no need to waste time downloading the larger file anyway. Just download this small patch file and you will be updated to version 1.6b. www.kaldobsky.com/audiogames/SwampPatch.zip Changes from version 1.5b to 1.6b - - Put the code back in that prevents guns from being fired in the safe zone. - Finally went through and recoded the graphics. They no longer bog down the slower computer systems. - I've done some optimization to various parts of the code to speed up zombie calculations. This should also help with game performance. - Killing stronger zombies now gives more experience. - Killing zombies with weaker weapons raises your reputation slightly faster than if you use stronger weapons. - Phantom zombie and loot sounds should be fixed now. The buffer wasn't always being properly cleared if another player grabbed the loot or killed the zombie. - The server has been adjusted to better handle player positioning. This should improve hearing eachother's weapons, voices, and foot steps. - Corrected a code mix up that was causing the garbage network traffic which was discovered in the past version. - The bug is fixed that let people donate a gun to the Safe zone but then still use it. - I've added a few new features to the server that help me monitor the players. This is mostly for my own entertainment though. - Fixed a bug that prevented page up and page down from being used as an alternative to cycling through online messages. - Added a keyconfig.ini file which allows players to customize their controls. If you ever mess up the file, just delete it and the game will create a new one next time you play. Because this config file would allow some to play using only the keyboard, please respect that the game is meant to be played with the mouse. What I mean by this is that if you are playing the game with only a keyboard, don't post suggestions or comments about the game being too difficult. I have absolutely no intention of lowering the difficulty of the game to accomodate the restricted movement and aiming of the keyboard. My apologies if this sounds harsh. - The grown rate for zombies has been increased by 20%. - Increased the server's drop rate for med kits. - Fixed a few small bugs related to the guard and how his voice was transmitted. - I think I've fixed a bug that would cause people to have enough xp but not level up. - Pressing Alt + / now toggles your radio settings. You can use these 3 modes to change how incoming multiplayer chat is presented. - Fixed the bug that caused online chat messages to be played twice. - Replaced the leveling up sound with the one Kai had given me a while ago but I forgot to put it in. Lol, oops. - Shortened the message that's read when you go to type a multiplayer chat message. It was quite long. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers
Re: [Audyssey] Swamp, version 1.6b update
hi jeremy. when i donate more than 1 item 1 after another, the rep points tends to mix up. i donated a m60 it gave me the rep points that i was supposed to get, but right after that, when i donated shot gun shells, mthe game tells me my rep has increased to ---, but in actual fact, it has actually decreased to my original amount. lost quite a number of rep points because of testing that. lol it hurts! - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Wednesday, November 30, 2011 9:23 AM Subject: [Audyssey] Swamp, version 1.6b update I've posted version 1.6b. I'm super short on time so I won't spend a lot of time explaining it here. The full download link is ready, but if you already have version 1.5b then there's no need to waste time downloading the larger file anyway. Just download this small patch file and you will be updated to version 1.6b. www.kaldobsky.com/audiogames/SwampPatch.zip Changes from version 1.5b to 1.6b - - Put the code back in that prevents guns from being fired in the safe zone. - Finally went through and recoded the graphics. They no longer bog down the slower computer systems. - I've done some optimization to various parts of the code to speed up zombie calculations. This should also help with game performance. - Killing stronger zombies now gives more experience. - Killing zombies with weaker weapons raises your reputation slightly faster than if you use stronger weapons. - Phantom zombie and loot sounds should be fixed now. The buffer wasn't always being properly cleared if another player grabbed the loot or killed the zombie. - The server has been adjusted to better handle player positioning. This should improve hearing eachother's weapons, voices, and foot steps. - Corrected a code mix up that was causing the garbage network traffic which was discovered in the past version. - The bug is fixed that let people donate a gun to the Safe zone but then still use it. - I've added a few new features to the server that help me monitor the players. This is mostly for my own entertainment though. - Fixed a bug that prevented page up and page down from being used as an alternative to cycling through online messages. - Added a keyconfig.ini file which allows players to customize their controls. If you ever mess up the file, just delete it and the game will create a new one next time you play. Because this config file would allow some to play using only the keyboard, please respect that the game is meant to be played with the mouse. What I mean by this is that if you are playing the game with only a keyboard, don't post suggestions or comments about the game being too difficult. I have absolutely no intention of lowering the difficulty of the game to accomodate the restricted movement and aiming of the keyboard. My apologies if this sounds harsh. - The grown rate for zombies has been increased by 20%. - Increased the server's drop rate for med kits. - Fixed a few small bugs related to the guard and how his voice was transmitted. - I think I've fixed a bug that would cause people to have enough xp but not level up. - Pressing Alt + / now toggles your radio settings. You can use these 3 modes to change how incoming multiplayer chat is presented. - Fixed the bug that caused online chat messages to be played twice. - Replaced the leveling up sound with the one Kai had given me a while ago but I forgot to put it in. Lol, oops. - Shortened the message that's read when you go to type a multiplayer chat message. It was quite long. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.