Re: [Audyssey] Swamp, version 1.6b update

2011-12-03 Thread john
I think I saw him on earlier, was doing a pretty good job of 
holding the bridge while I was running away from zombies.


- Original Message -
From: Dakotah Rickard dakotah.rick...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Fri, 2 Dec 2011 21:07:26 -0500
Subject: Re: [Audyssey] Swamp, version 1.6b update

I want to say that this game is amazing. I love it. I'm having 
issues
with stuff working from time to time, but it's working pretty 
well.


Also, news for interest's sake. A fellow playing by the name of 
Zander
is a friend of mine. He's a sighted player, and he loves this 
game.
Keep that in mind,  guys. This game could be a gap bridger. Rock 
on,

Jeremy.

Signed:
Dakotah Rickard

On 12/2/11, Dallas O'Brien dallas-obr...@bigpond.com wrote:
i must agree. i see no point to making sending radio chatter 
cost

points. that would be kinda like beeing in the battle field as a
soldier, and beeing charged 5 bucks for every message you sent 
out! this

is a game where you are a group of survivers, and the way you
communicate to do things is via your radio!
the channels idea seems like a good one to me. perhaps if not 
freqs,

then just channels.
dallas


On 3/12/2011 03:07, Kai wrote:
Reputation cost for sending chat messages? what? I can't see how 
this
makes any gameplay sense. I agree the chats can get annoying, 
but I
sincerely hope a different approach will be taken. I likewise 
don't
really understand the medkits healing zombies... I think a limit 
needs
to be drawn somewhere, and some things should be purely 
beneficial,
rather than modified just for feature's sake. Medkits heal 
players,
and players need to load them one at a time. How much more need 
there

be really?

I think that once Jeremy has the channel system in place, it 
should

cure most of these problems.

What would be nice is if the channels had a frequency range from
20.000 to 11,000.000. Pressing control slash would then let you 
enter
in a frequency number, with 20.000 being the default, public 
channel.


If you're having issues with alt slash, delete your 
keyconfig.ini. It

seemed to fix the problem for me.

I honestly would rather prefer Jeremy mend the bugs that are 
there and
continue working on missions, rather than burdening him with 
more

exotic game ideas.

Kai

- Original Message - From: Kelvin Tan 
k...@weiliankelvin.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 02, 2011 8:53 AM
Subject: Re: [Audyssey] Swamp, version 1.6b update


yes great idea man jeremy! looking forward to the next update. 
i'll

be keep
my weapons till the next update before i donate them because i'm
afraid that
i will not get the rep points again! is the radio toggle working 
for

everyone here? so far i think only me and steady are facing the
problem of
the alt / key not working.
- Original Message - From: Jeremy Kaldobsky
jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 02, 2011 10:41 PM
Subject: Re: [Audyssey] Swamp, version 1.6b update


In the next update I'm going to let you change the channel of 
your

radio.
If your friends know you'll be using channel 4 then you can all
switch to
that one and not hear people on the other channels.  I don't 
plan to

give
official rules to the different channels, but I expect that the 
players
themselves will be able to govern themselves pretty well with 
it.  I

won't
be surprised if certain channels end up being used by non 
English

speaking
players, or if others end up being used by the chat spammers who 
tell

about
their game in extreme detail.

yes, but at the same time, its like a
radio chatter between comrads in a
war zone. they aren't going to shut up for you, thats why
you can turn
your radio off. lol.
dallas


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Re: [Audyssey] Swamp, version 1.6b update

2011-12-03 Thread Christopher Bartlett
Info found by another player whose name escapes me at the moment.  The
reputation bug may be limited to items of which you only have one.  So, if
you have 40 rounds of a given ammo type, you can donate for rep, but if you
only have 20 (or 12 shotgun shells) it won't work.  Same same with weapons,
Donate that spare shotgun, but if you've only one pistol, keep it until you
find another.  

I am not guaranteeing the accuracy of this report, just passing along
another player's testing result.  Hope it helps you build up that rep and
equipment list so we can purge the world of those unclean so-and-so's.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of john
Sent: Saturday, December 03, 2011 4:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp, version 1.6b update

I think I saw him on earlier, was doing a pretty good job of 
holding the bridge while I was running away from zombies.

 - Original Message -
From: Dakotah Rickard dakotah.rick...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Fri, 2 Dec 2011 21:07:26 -0500
Subject: Re: [Audyssey] Swamp, version 1.6b update

I want to say that this game is amazing. I love it. I'm having 
issues
with stuff working from time to time, but it's working pretty 
well.

Also, news for interest's sake. A fellow playing by the name of 
Zander
is a friend of mine. He's a sighted player, and he loves this 
game.
Keep that in mind,  guys. This game could be a gap bridger. Rock 
on,
Jeremy.

Signed:
Dakotah Rickard

On 12/2/11, Dallas O'Brien dallas-obr...@bigpond.com wrote:
 i must agree. i see no point to making sending radio chatter 
cost
 points. that would be kinda like beeing in the battle field as a
 soldier, and beeing charged 5 bucks for every message you sent 
out! this
 is a game where you are a group of survivers, and the way you
 communicate to do things is via your radio!
 the channels idea seems like a good one to me. perhaps if not 
freqs,
 then just channels.
 dallas


 On 3/12/2011 03:07, Kai wrote:
 Reputation cost for sending chat messages? what? I can't see how 
this
 makes any gameplay sense. I agree the chats can get annoying, 
but I
 sincerely hope a different approach will be taken. I likewise 
don't
 really understand the medkits healing zombies... I think a limit 
needs
 to be drawn somewhere, and some things should be purely 
beneficial,
 rather than modified just for feature's sake. Medkits heal 
players,
 and players need to load them one at a time. How much more need 
there
 be really?

 I think that once Jeremy has the channel system in place, it 
should
 cure most of these problems.

 What would be nice is if the channels had a frequency range from
 20.000 to 11,000.000. Pressing control slash would then let you 
enter
 in a frequency number, with 20.000 being the default, public 
channel.

 If you're having issues with alt slash, delete your 
keyconfig.ini. It
 seemed to fix the problem for me.

 I honestly would rather prefer Jeremy mend the bugs that are 
there and
 continue working on missions, rather than burdening him with 
more
 exotic game ideas.

 Kai

 - Original Message - From: Kelvin Tan 
k...@weiliankelvin.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, December 02, 2011 8:53 AM
 Subject: Re: [Audyssey] Swamp, version 1.6b update


 yes great idea man jeremy! looking forward to the next update. 
i'll
 be keep
 my weapons till the next update before i donate them because i'm
 afraid that
 i will not get the rep points again! is the radio toggle working 
for
 everyone here? so far i think only me and steady are facing the
 problem of
 the alt / key not working.
 - Original Message - From: Jeremy Kaldobsky
 jer...@kaldobsky.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, December 02, 2011 10:41 PM
 Subject: Re: [Audyssey] Swamp, version 1.6b update


 In the next update I'm going to let you change the channel of 
your
 radio.
 If your friends know you'll be using channel 4 then you can all
 switch to
 that one and not hear people on the other channels.  I don't 
plan to
 give
 official rules to the different channels, but I expect that the 
players
 themselves will be able to govern themselves pretty well with 
it.  I
 won't
 be surprised if certain channels end up being used by non 
English
 speaking
 players, or if others end up being used by the chat spammers who 
tell
 about
 their game in extreme detail.

 yes, but at the same time, its like a
 radio chatter between comrads in a
 war zone. they aren't going to shut up for you, thats why
 you can turn
 your radio off. lol.
 dallas


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages

Re: [Audyssey] Swamp, version 1.6b update

2011-12-03 Thread Richard Sherman
Hi,

I don't think this is the case. Especially since you can only have 1 weapon 
of each kind. The game is designed so that if the loot was to reward you 
with a weapon, but you already have it, it converts it into ammo. So you can 
never have more than one weapon of each kind at a time. I guess the only way 
you could is if you bought a second one.

For me, the only instance of not getting rep was when I donated a gas can 
and a leather jacket at the same time. I got the rep for the gas, but not 
the jacket. Usually I only donate 1 item at a time. And from what I've 
heard, this doesn't affect ammo. But since I usually don't have any to 
donate, I cannot confirm or deny this.

HTH

Rich
A,K,A, Shermanator
- Original Message - 
From: Christopher Bartlett themusicalbre...@gmail.com
Sent: Saturday, December 03, 2011 5:48 PM


Info found by another player whose name escapes me at the moment.  The
reputation bug may be limited to items of which you only have one.  So, if
you have 40 rounds of a given ammo type, you can donate for rep, but if you
only have 20 (or 12 shotgun shells) it won't work.  Same same with weapons,
Donate that spare shotgun, but if you've only one pistol, keep it until you
find another.

I am not guaranteeing the accuracy of this report, just passing along
another player's testing result.  Hope it helps you build up that rep and
equipment list so we can purge the world of those unclean so-and-so's.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Swamp, version 1.6b update

2011-12-02 Thread Steady Goh
How about every text message sent have some experience and reputation points 
deducted? As for field kit, I think it should also heal the zombies near by 
which was hit but not dead yet.

锦发/Steady Goh
- Original Message - 
From: Kelvin Tan k...@weiliankelvin.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 02, 2011 3:14 PM
Subject: Re: [Audyssey] Swamp, version 1.6b update



ya. when there are more med kits, there is more time to keep updating
everyone on what he/she is doing at every moment! hahaha.

now i can just walk around with my axe and i won't die anymore because of
the tuns of med kits that i can get. maybe i should chat more, to make me
have to use more med kits, as i may be attacked while typing!!! hahahaha.
- Original Message - 
From: Steady Goh stea...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 02, 2011 10:53 AM
Subject: Re: [Audyssey] Swamp, version 1.6b update


not really. it only worked once and i was lucky to be able to switch chat 
to

radio mode that time. With too many players chatting away and reporting
every single detail, i shall forget about team play for now. Anyhow, looks
like the game has been adjusted in a way that more people are able to
manage. this is what made those people who are not so much into playing
coming in. I guess too many complains and jeremy have to give in a bit.
锦发/Steady Goh
- Original Message - 
From: Kelvin Tan k...@weiliankelvin.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 02, 2011 9:51 AM
Subject: Re: [Audyssey] Swamp, version 1.6b update



hi all. did the alt / key to turn of chat work for everyone? because when
i
press it, nothing happens.
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: audyssey gamers@audyssey.org
Sent: Wednesday, November 30, 2011 9:23 AM
Subject: [Audyssey] Swamp, version 1.6b update


I've posted version 1.6b.  I'm super short on time so I won't spend a lot
of
time explaining it here.
The full download link is ready, but if you already have version 1.5b 
then

there's no need to waste time downloading the larger file anyway.  Just
download this small patch file and you will be updated to version 1.6b.
www.kaldobsky.com/audiogames/SwampPatch.zip

Changes from version 1.5b to 1.6b
-

- Put the code back in that prevents guns from being fired in the safe
zone.
- Finally went through and recoded the graphics.  They no longer bog down
the slower computer systems.
- I've done some optimization to various parts of the code to speed up
zombie calculations.  This should also help with game performance.
- Killing stronger zombies now gives more experience.
- Killing zombies with weaker weapons raises your reputation slightly
faster
than if you use stronger weapons.
- Phantom zombie and loot sounds should be fixed now.  The buffer wasn't
always being properly cleared if another player grabbed the loot or 
killed

the zombie.
- The server has been adjusted to better handle player positioning.  This
should improve hearing eachother's weapons, voices, and foot steps.
- Corrected a code mix up that was causing the garbage network traffic
which
was discovered in the past version.
- The bug is fixed that let people donate a gun to the Safe zone but then
still use it.
- I've added a few new features to the server that help me monitor the
players.  This is mostly for my own entertainment though.
- Fixed a bug that prevented page up and page down from being used as an
alternative to cycling through online messages.
- Added a keyconfig.ini file which allows players to customize their
controls.  If you ever mess up the file, just delete it and the game will
create a new one next time you play.  Because this config file would 
allow

some to play using only the keyboard, please respect that the game is
meant
to be played with the mouse.  What I mean by this is that if you are
playing
the game with only a keyboard, don't post suggestions or comments about
the
game being too difficult.  I have absolutely no intention of lowering the
difficulty of the game to accomodate the restricted movement and aiming 
of

the keyboard.  My apologies if this sounds harsh.
- The grown rate for zombies has been increased by 20%.
- Increased the server's drop rate for med kits.
- Fixed a few small bugs related to the guard and how his voice was
transmitted.
- I think I've fixed a bug that would cause people to have enough xp but
not
level up.
- Pressing Alt + / now toggles your radio settings.  You can use these 3
modes to change how incoming multiplayer chat is presented.
- Fixed the bug that caused online chat messages to be played twice.
- Replaced the leveling up sound with the one Kai had given me a while 
ago

but I forgot to put it in.  Lol, oops.
- Shortened the message that's read when you go to type a multiplayer 
chat

message.  It was quite long.

---
Gamers mailing list __ Gamers

Re: [Audyssey] Swamp, version 1.6b update

2011-12-02 Thread Darren Duff
You are suppose to line up the sound of the zombie with the ping. IT's like
the cross hares. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Valiant8086
Sent: Friday, December 02, 2011 1:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp, version 1.6b update

Lol I just played single player for a while. I got 275 kills with 53 percent
accuracy. Not too bad I guess. Had fun with the sniper. That ping is
annoying though, what's the purpose of it?
Sent with Thunderbird 3.1.14 portable.

On 11/29/2011 8:23 PM, Jeremy Kaldobsky wrote:
 I've posted version 1.6b.  I'm super short on time so I won't spend a lot
of time explaining it here.
 The full download link is ready, but if you already have version 1.5b then
there's no need to waste time downloading the larger file anyway.  Just
download this small patch file and you will be updated to version 1.6b.
 www.kaldobsky.com/audiogames/SwampPatch.zip

 Changes from version 1.5b to 1.6b
 -

 - Put the code back in that prevents guns from being fired in the safe
zone.
 - Finally went through and recoded the graphics.  They no longer bog down
the slower computer systems.
 - I've done some optimization to various parts of the code to speed up
zombie calculations.  This should also help with game performance.
 - Killing stronger zombies now gives more experience.
 - Killing zombies with weaker weapons raises your reputation slightly
faster than if you use stronger weapons.
 - Phantom zombie and loot sounds should be fixed now.  The buffer wasn't
always being properly cleared if another player grabbed the loot or killed
the zombie.
 - The server has been adjusted to better handle player positioning.  This
should improve hearing eachother's weapons, voices, and foot steps.
 - Corrected a code mix up that was causing the garbage network traffic
which was discovered in the past version.
 - The bug is fixed that let people donate a gun to the Safe zone but then
still use it.
 - I've added a few new features to the server that help me monitor the
players.  This is mostly for my own entertainment though.
 - Fixed a bug that prevented page up and page down from being used as an
alternative to cycling through online messages.
 - Added a keyconfig.ini file which allows players to customize their
controls.  If you ever mess up the file, just delete it and the game will
create a new one next time you play.  Because this config file would allow
some to play using only the keyboard, please respect that the game is meant
to be played with the mouse.  What I mean by this is that if you are playing
the game with only a keyboard, don't post suggestions or comments about the
game being too difficult.  I have absolutely no intention of lowering the
difficulty of the game to accomodate the restricted movement and aiming of
the keyboard.  My apologies if this sounds harsh.
 - The grown rate for zombies has been increased by 20%.
 - Increased the server's drop rate for med kits.
 - Fixed a few small bugs related to the guard and how his voice was
transmitted.
 - I think I've fixed a bug that would cause people to have enough xp but
not level up.
 - Pressing Alt + / now toggles your radio settings.  You can use these 3
modes to change how incoming multiplayer chat is presented.
 - Fixed the bug that caused online chat messages to be played twice.
 - Replaced the leveling up sound with the one Kai had given me a while ago
but I forgot to put it in.  Lol, oops.
 - Shortened the message that's read when you go to type a multiplayer chat
message.  It was quite long.

 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list, please send E-mail to gamers-ow...@audyssey.org.


---
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send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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This message was checked by NOD32 antivirus system http://www.eset.com

  

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Re: [Audyssey] Swamp, version 1.6b update

2011-12-02 Thread lenron brown
i dont think rep and experience should be taken off every time you
send a message i mean really it takes time to build up rep and all
anyways i have a q how do you turn on music thanks

On 12/2/11, Darren Duff duff...@gmail.com wrote:
 You are suppose to line up the sound of the zombie with the ping. IT's like
 the cross hares.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Valiant8086
 Sent: Friday, December 02, 2011 1:24 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Swamp, version 1.6b update

 Lol I just played single player for a while. I got 275 kills with 53 percent
 accuracy. Not too bad I guess. Had fun with the sniper. That ping is
 annoying though, what's the purpose of it?
 Sent with Thunderbird 3.1.14 portable.

 On 11/29/2011 8:23 PM, Jeremy Kaldobsky wrote:
 I've posted version 1.6b.  I'm super short on time so I won't spend a lot
 of time explaining it here.
 The full download link is ready, but if you already have version 1.5b then
 there's no need to waste time downloading the larger file anyway.  Just
 download this small patch file and you will be updated to version 1.6b.
 www.kaldobsky.com/audiogames/SwampPatch.zip

 Changes from version 1.5b to 1.6b
 -

 - Put the code back in that prevents guns from being fired in the safe
 zone.
 - Finally went through and recoded the graphics.  They no longer bog down
 the slower computer systems.
 - I've done some optimization to various parts of the code to speed up
 zombie calculations.  This should also help with game performance.
 - Killing stronger zombies now gives more experience.
 - Killing zombies with weaker weapons raises your reputation slightly
 faster than if you use stronger weapons.
 - Phantom zombie and loot sounds should be fixed now.  The buffer wasn't
 always being properly cleared if another player grabbed the loot or killed
 the zombie.
 - The server has been adjusted to better handle player positioning.  This
 should improve hearing eachother's weapons, voices, and foot steps.
 - Corrected a code mix up that was causing the garbage network traffic
 which was discovered in the past version.
 - The bug is fixed that let people donate a gun to the Safe zone but then
 still use it.
 - I've added a few new features to the server that help me monitor the
 players.  This is mostly for my own entertainment though.
 - Fixed a bug that prevented page up and page down from being used as an
 alternative to cycling through online messages.
 - Added a keyconfig.ini file which allows players to customize their
 controls.  If you ever mess up the file, just delete it and the game will
 create a new one next time you play.  Because this config file would allow
 some to play using only the keyboard, please respect that the game is meant
 to be played with the mouse.  What I mean by this is that if you are playing
 the game with only a keyboard, don't post suggestions or comments about the
 game being too difficult.  I have absolutely no intention of lowering the
 difficulty of the game to accomodate the restricted movement and aiming of
 the keyboard.  My apologies if this sounds harsh.
 - The grown rate for zombies has been increased by 20%.
 - Increased the server's drop rate for med kits.
 - Fixed a few small bugs related to the guard and how his voice was
 transmitted.
 - I think I've fixed a bug that would cause people to have enough xp but
 not level up.
 - Pressing Alt + / now toggles your radio settings.  You can use these 3
 modes to change how incoming multiplayer chat is presented.
 - Fixed the bug that caused online chat messages to be played twice.
 - Replaced the leveling up sound with the one Kai had given me a while ago
 but I forgot to put it in.  Lol, oops.
 - Shortened the message that's read when you go to type a multiplayer chat
 message.  It was quite long.

 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list, please send E-mail to gamers-ow...@audyssey.org.


 ---
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 send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


 _ NOD32 EMON 6676 (20111201) information

Re: [Audyssey] Swamp, version 1.6b update

2011-12-02 Thread Jeremy Kaldobsky
In the next update I'm going to let you change the channel of your radio.  If 
your friends know you'll be using channel 4 then you can all switch to that one 
and not hear people on the other channels.  I don't plan to give official rules 
to the different channels, but I expect that the players themselves will be 
able to govern themselves pretty well with it.  I won't be surprised if certain 
channels end up being used by non English speaking players, or if others end up 
being used by the chat spammers who tell about their game in extreme detail.

 yes, but at the same time, its like a
 radio chatter between comrads in a 
 war zone. they aren't going to shut up for you, thats why
 you can turn 
 your radio off. lol.
 dallas


---
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Re: [Audyssey] Swamp, version 1.6b update

2011-12-02 Thread Kelvin Tan
yes great idea man jeremy! looking forward to the next update. i'll be keep 
my weapons till the next update before i donate them because i'm afraid that 
i will not get the rep points again! is the radio toggle working for 
everyone here? so far i think only me and steady are facing the problem of 
the alt / key not working.
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 02, 2011 10:41 PM
Subject: Re: [Audyssey] Swamp, version 1.6b update


In the next update I'm going to let you change the channel of your radio. 
If your friends know you'll be using channel 4 then you can all switch to 
that one and not hear people on the other channels.  I don't plan to give 
official rules to the different channels, but I expect that the players 
themselves will be able to govern themselves pretty well with it.  I won't 
be surprised if certain channels end up being used by non English speaking 
players, or if others end up being used by the chat spammers who tell about 
their game in extreme detail.

 yes, but at the same time, its like a
 radio chatter between comrads in a
 war zone. they aren't going to shut up for you, thats why
 you can turn
 your radio off. lol.
 dallas


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Re: [Audyssey] Swamp, version 1.6b update

2011-12-02 Thread Kelvin Tan
yes. love this idea! but maybe deducting 1 rep point per chat msg may be too 
heavy, maybe ever 3 chat msgs in 1 minute will cost u 1 rep point? i.e. if u 
were to send more than 3 chat msgs in 1 minute, it will cost u 1 rep point!

healing zombies will definitely make the game more fun. since u can heal 
those near u, so i think zombies should be included as well!
- Original Message - 
From: Steady Goh stea...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 02, 2011 5:11 PM
Subject: Re: [Audyssey] Swamp, version 1.6b update


How about every text message sent have some experience and reputation points
deducted? As for field kit, I think it should also heal the zombies near by
which was hit but not dead yet.
锦发/Steady Goh
- Original Message - 
From: Kelvin Tan k...@weiliankelvin.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 02, 2011 3:14 PM
Subject: Re: [Audyssey] Swamp, version 1.6b update


 ya. when there are more med kits, there is more time to keep updating
 everyone on what he/she is doing at every moment! hahaha.

 now i can just walk around with my axe and i won't die anymore because of
 the tuns of med kits that i can get. maybe i should chat more, to make me
 have to use more med kits, as i may be attacked while typing!!! hahahaha.
 - Original Message - 
 From: Steady Goh stea...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, December 02, 2011 10:53 AM
 Subject: Re: [Audyssey] Swamp, version 1.6b update


 not really. it only worked once and i was lucky to be able to switch chat
 to
 radio mode that time. With too many players chatting away and reporting
 every single detail, i shall forget about team play for now. Anyhow, looks
 like the game has been adjusted in a way that more people are able to
 manage. this is what made those people who are not so much into playing
 coming in. I guess too many complains and jeremy have to give in a bit.
 锦发/Steady Goh
 - Original Message - 
 From: Kelvin Tan k...@weiliankelvin.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, December 02, 2011 9:51 AM
 Subject: Re: [Audyssey] Swamp, version 1.6b update


 hi all. did the alt / key to turn of chat work for everyone? because when
 i
 press it, nothing happens.
 - Original Message - 
 From: Jeremy Kaldobsky jer...@kaldobsky.com
 To: audyssey gamers@audyssey.org
 Sent: Wednesday, November 30, 2011 9:23 AM
 Subject: [Audyssey] Swamp, version 1.6b update


 I've posted version 1.6b.  I'm super short on time so I won't spend a lot
 of
 time explaining it here.
 The full download link is ready, but if you already have version 1.5b
 then
 there's no need to waste time downloading the larger file anyway.  Just
 download this small patch file and you will be updated to version 1.6b.
 www.kaldobsky.com/audiogames/SwampPatch.zip

 Changes from version 1.5b to 1.6b
 -

 - Put the code back in that prevents guns from being fired in the safe
 zone.
 - Finally went through and recoded the graphics.  They no longer bog down
 the slower computer systems.
 - I've done some optimization to various parts of the code to speed up
 zombie calculations.  This should also help with game performance.
 - Killing stronger zombies now gives more experience.
 - Killing zombies with weaker weapons raises your reputation slightly
 faster
 than if you use stronger weapons.
 - Phantom zombie and loot sounds should be fixed now.  The buffer wasn't
 always being properly cleared if another player grabbed the loot or
 killed
 the zombie.
 - The server has been adjusted to better handle player positioning.  This
 should improve hearing eachother's weapons, voices, and foot steps.
 - Corrected a code mix up that was causing the garbage network traffic
 which
 was discovered in the past version.
 - The bug is fixed that let people donate a gun to the Safe zone but then
 still use it.
 - I've added a few new features to the server that help me monitor the
 players.  This is mostly for my own entertainment though.
 - Fixed a bug that prevented page up and page down from being used as an
 alternative to cycling through online messages.
 - Added a keyconfig.ini file which allows players to customize their
 controls.  If you ever mess up the file, just delete it and the game will
 create a new one next time you play.  Because this config file would
 allow
 some to play using only the keyboard, please respect that the game is
 meant
 to be played with the mouse.  What I mean by this is that if you are
 playing
 the game with only a keyboard, don't post suggestions or comments about
 the
 game being too difficult.  I have absolutely no intention of lowering the
 difficulty of the game to accomodate the restricted movement and aiming
 of
 the keyboard.  My apologies if this sounds harsh.
 - The grown rate for zombies has been increased by 20%.
 - Increased the server's drop rate

Re: [Audyssey] Swamp, version 1.6b update

2011-12-02 Thread Kai
Reputation cost for sending chat messages? what? I can't see how this makes 
any gameplay sense. I agree the chats can get annoying, but I sincerely hope 
a different approach will be taken. I likewise don't really understand the 
medkits healing zombies... I think a limit needs to be drawn somewhere, and 
some things should be purely beneficial, rather than modified just for 
feature's sake. Medkits heal players, and players need to load them one at a 
time. How much more need there be really?


I think that once Jeremy has the channel system in place, it should cure 
most of these problems.


What would be nice is if the channels had a frequency range from 20.000 to 
11,000.000. Pressing control slash would then let you enter in a frequency 
number, with 20.000 being the default, public channel.


If you're having issues with alt slash, delete your keyconfig.ini. It seemed 
to fix the problem for me.


I honestly would rather prefer Jeremy mend the bugs that are there and 
continue working on missions, rather than burdening him with more exotic 
game ideas.


Kai

- Original Message - 
From: Kelvin Tan k...@weiliankelvin.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 02, 2011 8:53 AM
Subject: Re: [Audyssey] Swamp, version 1.6b update


yes great idea man jeremy! looking forward to the next update. i'll be 
keep
my weapons till the next update before i donate them because i'm afraid 
that

i will not get the rep points again! is the radio toggle working for
everyone here? so far i think only me and steady are facing the problem of
the alt / key not working.
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 02, 2011 10:41 PM
Subject: Re: [Audyssey] Swamp, version 1.6b update


In the next update I'm going to let you change the channel of your radio.
If your friends know you'll be using channel 4 then you can all switch to
that one and not hear people on the other channels.  I don't plan to give
official rules to the different channels, but I expect that the players
themselves will be able to govern themselves pretty well with it.  I won't
be surprised if certain channels end up being used by non English speaking
players, or if others end up being used by the chat spammers who tell 
about

their game in extreme detail.


yes, but at the same time, its like a
radio chatter between comrads in a
war zone. they aren't going to shut up for you, thats why
you can turn
your radio off. lol.
dallas



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Re: [Audyssey] Swamp, version 1.6b update

2011-12-02 Thread lenron brown
i agree cant wait to see where this game goes

On 12/2/11, Kai kaixi...@sbcglobal.net wrote:
 Reputation cost for sending chat messages? what? I can't see how this makes
 any gameplay sense. I agree the chats can get annoying, but I sincerely hope
 a different approach will be taken. I likewise don't really understand the
 medkits healing zombies... I think a limit needs to be drawn somewhere, and
 some things should be purely beneficial, rather than modified just for
 feature's sake. Medkits heal players, and players need to load them one at a
 time. How much more need there be really?

 I think that once Jeremy has the channel system in place, it should cure
 most of these problems.

 What would be nice is if the channels had a frequency range from 20.000 to
 11,000.000. Pressing control slash would then let you enter in a frequency
 number, with 20.000 being the default, public channel.

 If you're having issues with alt slash, delete your keyconfig.ini. It seemed
 to fix the problem for me.

 I honestly would rather prefer Jeremy mend the bugs that are there and
 continue working on missions, rather than burdening him with more exotic
 game ideas.

 Kai

 - Original Message -
 From: Kelvin Tan k...@weiliankelvin.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, December 02, 2011 8:53 AM
 Subject: Re: [Audyssey] Swamp, version 1.6b update


 yes great idea man jeremy! looking forward to the next update. i'll be
 keep
 my weapons till the next update before i donate them because i'm afraid
 that
 i will not get the rep points again! is the radio toggle working for
 everyone here? so far i think only me and steady are facing the problem of
 the alt / key not working.
 - Original Message -
 From: Jeremy Kaldobsky jer...@kaldobsky.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, December 02, 2011 10:41 PM
 Subject: Re: [Audyssey] Swamp, version 1.6b update


 In the next update I'm going to let you change the channel of your radio.
 If your friends know you'll be using channel 4 then you can all switch to
 that one and not hear people on the other channels.  I don't plan to give
 official rules to the different channels, but I expect that the players
 themselves will be able to govern themselves pretty well with it.  I won't
 be surprised if certain channels end up being used by non English speaking
 players, or if others end up being used by the chat spammers who tell
 about
 their game in extreme detail.

 yes, but at the same time, its like a
 radio chatter between comrads in a
 war zone. they aren't going to shut up for you, thats why
 you can turn
 your radio off. lol.
 dallas


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Re: [Audyssey] Swamp, version 1.6b update

2011-12-02 Thread Richard Sherman
HI,

I too think that deducting rep points based on chat messages is not the 
answer. I worked too hard to get them up. and every now and then I like to 
do a little chatting.

As for the radio stand by, it wasn't working for me. I just deleted the 
keyconfig.ini file, and it is now working like it is supposed to.

Once again, Thanks to Jeremy for a great game. Looking forward to the next 
version.

- Original Message - 
From: Kai kaixi...@sbcglobal.net
Sent: Friday, December 02, 2011 10:07 AM


Reputation cost for sending chat messages? what? I can't see how this makes
any gameplay sense. I agree the chats can get annoying, but I sincerely hope
a different approach will be taken. I likewise don't really understand the
medkits healing zombies... I think a limit needs to be drawn somewhere, and
some things should be purely beneficial, rather than modified just for
feature's sake. Medkits heal players, and players need to load them one at a
time. How much more need there be really?

I think that once Jeremy has the channel system in place, it should cure
most of these problems.

What would be nice is if the channels had a frequency range from 20.000 to
11,000.000. Pressing control slash would then let you enter in a frequency
number, with 20.000 being the default, public channel.

If you're having issues with alt slash, delete your keyconfig.ini. It seemed
to fix the problem for me.

I honestly would rather prefer Jeremy mend the bugs that are there and
continue working on missions, rather than burdening him with more exotic
game ideas.

Kai


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Re: [Audyssey] Swamp, version 1.6b update

2011-12-02 Thread Dallas O'Brien
i must agree. i see no point to making sending radio chatter cost 
points. that would be kinda like beeing in the battle field as a 
soldier, and beeing charged 5 bucks for every message you sent out! this 
is a game where you are a group of survivers, and the way you 
communicate to do things is via your radio!
the channels idea seems like a good one to me. perhaps if not freqs, 
then just channels.

dallas


On 3/12/2011 03:07, Kai wrote:
Reputation cost for sending chat messages? what? I can't see how this 
makes any gameplay sense. I agree the chats can get annoying, but I 
sincerely hope a different approach will be taken. I likewise don't 
really understand the medkits healing zombies... I think a limit needs 
to be drawn somewhere, and some things should be purely beneficial, 
rather than modified just for feature's sake. Medkits heal players, 
and players need to load them one at a time. How much more need there 
be really?


I think that once Jeremy has the channel system in place, it should 
cure most of these problems.


What would be nice is if the channels had a frequency range from 
20.000 to 11,000.000. Pressing control slash would then let you enter 
in a frequency number, with 20.000 being the default, public channel.


If you're having issues with alt slash, delete your keyconfig.ini. It 
seemed to fix the problem for me.


I honestly would rather prefer Jeremy mend the bugs that are there and 
continue working on missions, rather than burdening him with more 
exotic game ideas.


Kai

- Original Message - From: Kelvin Tan k...@weiliankelvin.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 02, 2011 8:53 AM
Subject: Re: [Audyssey] Swamp, version 1.6b update


yes great idea man jeremy! looking forward to the next update. i'll 
be keep
my weapons till the next update before i donate them because i'm 
afraid that

i will not get the rep points again! is the radio toggle working for
everyone here? so far i think only me and steady are facing the 
problem of

the alt / key not working.
- Original Message - From: Jeremy Kaldobsky 
jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 02, 2011 10:41 PM
Subject: Re: [Audyssey] Swamp, version 1.6b update


In the next update I'm going to let you change the channel of your 
radio.
If your friends know you'll be using channel 4 then you can all 
switch to
that one and not hear people on the other channels.  I don't plan to 
give

official rules to the different channels, but I expect that the players
themselves will be able to govern themselves pretty well with it.  I 
won't
be surprised if certain channels end up being used by non English 
speaking
players, or if others end up being used by the chat spammers who tell 
about

their game in extreme detail.


yes, but at the same time, its like a
radio chatter between comrads in a
war zone. they aren't going to shut up for you, thats why
you can turn
your radio off. lol.
dallas



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If you have any questions or concerns regarding the management of the 
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please send E-mail to gamers-ow...@audyssey.org.


 





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Checked by AVG - www.avg.com
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18:48:00


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All

Re: [Audyssey] Swamp, version 1.6b update

2011-12-02 Thread Steady Goh
I suggested deducting rep points so to lessen the chat and knew that 
spammers will disagree. but since we will have different channels, is good. 
chat spammers have their own channel and those who are more into game play 
have our own channel. I hope to turn my message back on and hope to have 
cooperative team play.

锦发/Steady Goh
- Original Message - 
From: Richard Sherman squir...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 03, 2011 6:58 AM
Subject: Re: [Audyssey] Swamp, version 1.6b update



HI,

I too think that deducting rep points based on chat messages is not the
answer. I worked too hard to get them up. and every now and then I like to
do a little chatting.

As for the radio stand by, it wasn't working for me. I just deleted the
keyconfig.ini file, and it is now working like it is supposed to.

Once again, Thanks to Jeremy for a great game. Looking forward to the next
version.

- Original Message - 
From: Kai kaixi...@sbcglobal.net

Sent: Friday, December 02, 2011 10:07 AM


Reputation cost for sending chat messages? what? I can't see how this 
makes
any gameplay sense. I agree the chats can get annoying, but I sincerely 
hope

a different approach will be taken. I likewise don't really understand the
medkits healing zombies... I think a limit needs to be drawn somewhere, 
and

some things should be purely beneficial, rather than modified just for
feature's sake. Medkits heal players, and players need to load them one at 
a

time. How much more need there be really?

I think that once Jeremy has the channel system in place, it should cure
most of these problems.

What would be nice is if the channels had a frequency range from 20.000 to
11,000.000. Pressing control slash would then let you enter in a frequency
number, with 20.000 being the default, public channel.

If you're having issues with alt slash, delete your keyconfig.ini. It 
seemed

to fix the problem for me.

I honestly would rather prefer Jeremy mend the bugs that are there and
continue working on missions, rather than burdening him with more exotic
game ideas.

Kai


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Re: [Audyssey] Swamp, version 1.6b update

2011-12-02 Thread Dakotah Rickard
I want to say that this game is amazing. I love it. I'm having issues
with stuff working from time to time, but it's working pretty well.

Also, news for interest's sake. A fellow playing by the name of Zander
is a friend of mine. He's a sighted player, and he loves this game.
Keep that in mind,  guys. This game could be a gap bridger. Rock on,
Jeremy.

Signed:
Dakotah Rickard

On 12/2/11, Dallas O'Brien dallas-obr...@bigpond.com wrote:
 i must agree. i see no point to making sending radio chatter cost
 points. that would be kinda like beeing in the battle field as a
 soldier, and beeing charged 5 bucks for every message you sent out! this
 is a game where you are a group of survivers, and the way you
 communicate to do things is via your radio!
 the channels idea seems like a good one to me. perhaps if not freqs,
 then just channels.
 dallas


 On 3/12/2011 03:07, Kai wrote:
 Reputation cost for sending chat messages? what? I can't see how this
 makes any gameplay sense. I agree the chats can get annoying, but I
 sincerely hope a different approach will be taken. I likewise don't
 really understand the medkits healing zombies... I think a limit needs
 to be drawn somewhere, and some things should be purely beneficial,
 rather than modified just for feature's sake. Medkits heal players,
 and players need to load them one at a time. How much more need there
 be really?

 I think that once Jeremy has the channel system in place, it should
 cure most of these problems.

 What would be nice is if the channels had a frequency range from
 20.000 to 11,000.000. Pressing control slash would then let you enter
 in a frequency number, with 20.000 being the default, public channel.

 If you're having issues with alt slash, delete your keyconfig.ini. It
 seemed to fix the problem for me.

 I honestly would rather prefer Jeremy mend the bugs that are there and
 continue working on missions, rather than burdening him with more
 exotic game ideas.

 Kai

 - Original Message - From: Kelvin Tan k...@weiliankelvin.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, December 02, 2011 8:53 AM
 Subject: Re: [Audyssey] Swamp, version 1.6b update


 yes great idea man jeremy! looking forward to the next update. i'll
 be keep
 my weapons till the next update before i donate them because i'm
 afraid that
 i will not get the rep points again! is the radio toggle working for
 everyone here? so far i think only me and steady are facing the
 problem of
 the alt / key not working.
 - Original Message - From: Jeremy Kaldobsky
 jer...@kaldobsky.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, December 02, 2011 10:41 PM
 Subject: Re: [Audyssey] Swamp, version 1.6b update


 In the next update I'm going to let you change the channel of your
 radio.
 If your friends know you'll be using channel 4 then you can all
 switch to
 that one and not hear people on the other channels.  I don't plan to
 give
 official rules to the different channels, but I expect that the players
 themselves will be able to govern themselves pretty well with it.  I
 won't
 be surprised if certain channels end up being used by non English
 speaking
 players, or if others end up being used by the chat spammers who tell
 about
 their game in extreme detail.

 yes, but at the same time, its like a
 radio chatter between comrads in a
 war zone. they aren't going to shut up for you, thats why
 you can turn
 your radio off. lol.
 dallas


 ---
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 All messages

Re: [Audyssey] Swamp, version 1.6b update

2011-12-02 Thread Kelvin Tan
yes. agreed there steady. there will be a chit chat channel for chatters and 
another for those who are more into game play and less chat.
- Original Message - 
From: Steady Goh stea...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 03, 2011 10:03 AM
Subject: Re: [Audyssey] Swamp, version 1.6b update


I suggested deducting rep points so to lessen the chat and knew that
spammers will disagree. but since we will have different channels, is good.
chat spammers have their own channel and those who are more into game play
have our own channel. I hope to turn my message back on and hope to have
cooperative team play.
锦发/Steady Goh
- Original Message - 
From: Richard Sherman squir...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 03, 2011 6:58 AM
Subject: Re: [Audyssey] Swamp, version 1.6b update


 HI,

 I too think that deducting rep points based on chat messages is not the
 answer. I worked too hard to get them up. and every now and then I like to
 do a little chatting.

 As for the radio stand by, it wasn't working for me. I just deleted the
 keyconfig.ini file, and it is now working like it is supposed to.

 Once again, Thanks to Jeremy for a great game. Looking forward to the next
 version.

 - Original Message - 
 From: Kai kaixi...@sbcglobal.net
 Sent: Friday, December 02, 2011 10:07 AM


 Reputation cost for sending chat messages? what? I can't see how this
 makes
 any gameplay sense. I agree the chats can get annoying, but I sincerely
 hope
 a different approach will be taken. I likewise don't really understand the
 medkits healing zombies... I think a limit needs to be drawn somewhere,
 and
 some things should be purely beneficial, rather than modified just for
 feature's sake. Medkits heal players, and players need to load them one at
 a
 time. How much more need there be really?

 I think that once Jeremy has the channel system in place, it should cure
 most of these problems.

 What would be nice is if the channels had a frequency range from 20.000 to
 11,000.000. Pressing control slash would then let you enter in a frequency
 number, with 20.000 being the default, public channel.

 If you're having issues with alt slash, delete your keyconfig.ini. It
 seemed
 to fix the problem for me.

 I honestly would rather prefer Jeremy mend the bugs that are there and
 continue working on missions, rather than burdening him with more exotic
 game ideas.

 Kai


 ---
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 gamers-unsubscr...@audyssey.org.
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Checked by AVG - www.avg.com
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Re: [Audyssey] Swamp, version 1.6b update

2011-12-02 Thread Kelvin Tan
once the channels system of the radio is up, all would be solved i believe. 
we can just switch to a  channel that are not occupied by chat spammers.
- Original Message - 
From: Dallas O'Brien dallas-obr...@bigpond.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 03, 2011 8:02 AM
Subject: Re: [Audyssey] Swamp, version 1.6b update


i must agree. i see no point to making sending radio chatter cost
points. that would be kinda like beeing in the battle field as a
soldier, and beeing charged 5 bucks for every message you sent out! this
is a game where you are a group of survivers, and the way you
communicate to do things is via your radio!
the channels idea seems like a good one to me. perhaps if not freqs,
then just channels.
dallas


On 3/12/2011 03:07, Kai wrote:
 Reputation cost for sending chat messages? what? I can't see how this
 makes any gameplay sense. I agree the chats can get annoying, but I
 sincerely hope a different approach will be taken. I likewise don't
 really understand the medkits healing zombies... I think a limit needs
 to be drawn somewhere, and some things should be purely beneficial,
 rather than modified just for feature's sake. Medkits heal players,
 and players need to load them one at a time. How much more need there
 be really?

 I think that once Jeremy has the channel system in place, it should
 cure most of these problems.

 What would be nice is if the channels had a frequency range from
 20.000 to 11,000.000. Pressing control slash would then let you enter
 in a frequency number, with 20.000 being the default, public channel.

 If you're having issues with alt slash, delete your keyconfig.ini. It
 seemed to fix the problem for me.

 I honestly would rather prefer Jeremy mend the bugs that are there and
 continue working on missions, rather than burdening him with more
 exotic game ideas.

 Kai

 - Original Message - From: Kelvin Tan k...@weiliankelvin.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, December 02, 2011 8:53 AM
 Subject: Re: [Audyssey] Swamp, version 1.6b update


 yes great idea man jeremy! looking forward to the next update. i'll
 be keep
 my weapons till the next update before i donate them because i'm
 afraid that
 i will not get the rep points again! is the radio toggle working for
 everyone here? so far i think only me and steady are facing the
 problem of
 the alt / key not working.
 - Original Message - From: Jeremy Kaldobsky
 jer...@kaldobsky.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, December 02, 2011 10:41 PM
 Subject: Re: [Audyssey] Swamp, version 1.6b update


 In the next update I'm going to let you change the channel of your
 radio.
 If your friends know you'll be using channel 4 then you can all
 switch to
 that one and not hear people on the other channels.  I don't plan to
 give
 official rules to the different channels, but I expect that the players
 themselves will be able to govern themselves pretty well with it.  I
 won't
 be surprised if certain channels end up being used by non English
 speaking
 players, or if others end up being used by the chat spammers who tell
 about
 their game in extreme detail.

 yes, but at the same time, its like a
 radio chatter between comrads in a
 war zone. they aren't going to shut up for you, thats why
 you can turn
 your radio off. lol.
 dallas


 ---
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 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 




 Internal Virus Database is out of date.
 Checked by AVG - www.avg.com
 Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11
 18:48:00


 ---
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 If you want to leave the list, send E-mail to
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Re: [Audyssey] Swamp, version 1.6b update

2011-12-02 Thread Johnny Tai
I must second that-this is the first game in a long long time, maybe since 
shades of doom, that made my heart speed up and my blood flow faster.
I actually looking forward to playing it- even with the aiming issue for me, 
that's saying alot.
I've waited for over 15 years for a game like this- from watching my 
brothers playing quake, resident evil series, silent hill, etc.
Thanks Jeremy, this rocks. 



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Re: [Audyssey] Swamp, version 1.6b update

2011-12-02 Thread shaun everiss

well that would rock.
You could have the people that wanted to game, and those that wanted 
to game and chat.

At 10:03 a.m. 3/12/2011 +0800, you wrote:
I suggested deducting rep points so to lessen the chat and knew that 
spammers will disagree. but since we will have different channels, 
is good. chat spammers have their own channel and those who are more 
into game play have our own channel. I hope to turn my message back 
on and hope to have cooperative team play. é¦å'/Steady Goh - 
Original Message - From: Richard Sherman squir...@gmail.com 
To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, 
December 03, 2011 6:58 AM Subject: Re: [Audyssey] Swamp, version 
1.6b update  HI,   I too think that deducting rep points based on 
chat messages is not the  answer. I worked too hard to get them up. 
and every now and then I like to  do a little chatting.   As for 
the radio stand by, it wasn't working for me. I just deleted the  
keyconfig.ini file, and it is now working like it is supposed 
to.   Once again, Thanks to Jeremy for a great game. Looking 
forward to the next  version.   - Original Message -  
From: Kai kaixi...@sbcglobal.net  Sent: Friday, December 02, 
2011 10:07 AMReputation cost for sending chat messages? what? 
I can't see how this  makes  any gameplay sense. I agree the chats 
can get annoying, but I sincerely  hope  a different approach will 
be taken. I likewise don't really understand the  medkits healing 
zombies... I think a limit needs to be drawn somewhere,  and  some 
things should be purely beneficial, rather than modified just for  
feature's sake. Medkits heal players, and players need to load them 
one at  a  time. How much more need there be really?   I think 
that once Jeremy has the channel system in place, it should cure  
most of these problems.   What would be nice is if the channels 
had a frequency range from 20.000 to  11,000.000. Pressing control 
slash would then let you enter in a frequency  number, with 20.000 
being the default, public channel.   If you're having issues with 
alt slash, delete your keyconfig.ini. It  seemed  to fix the 
problem for me.   I honestly would rather prefer Jeremy mend the 
bugs that are there and  continue working on missions, rather than 
burdening him with more exotic  game ideas.   Kai---  
Gamers mailing list __ Gamers@audyssey.org  If you want to leave 
the list, send E-mail to  gamers-unsubscr...@audyssey.org.  You 
can make changes or update your subscription via the web, at  
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.  All 
messages are archived and can be searched and read at  
http://www.mail-archive.com/gamers@audyssey.org.  If you have any 
questions or concerns regarding the management of the  list,  
please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing 
list __ Gamers@audyssey.org If you want to leave the list, send 
E-mail to gamers-unsubscr...@audyssey.org. You can make changes or 
update your subscription via the web, at 
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http://www.mail-archive.com/gamers@audyssey.org. If you have any 
questions or concerns regarding the management of the list, please 
send E-mail to gamers-ow...@audyssey.org. /x-flowed




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Re: [Audyssey] Swamp, version 1.6b update

2011-12-01 Thread Kelvin Tan
hi all. did the alt / key to turn of chat work for everyone? because when i 
press it, nothing happens.
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: audyssey gamers@audyssey.org
Sent: Wednesday, November 30, 2011 9:23 AM
Subject: [Audyssey] Swamp, version 1.6b update


I've posted version 1.6b.  I'm super short on time so I won't spend a lot of 
time explaining it here.
The full download link is ready, but if you already have version 1.5b then 
there's no need to waste time downloading the larger file anyway.  Just 
download this small patch file and you will be updated to version 1.6b.
www.kaldobsky.com/audiogames/SwampPatch.zip

Changes from version 1.5b to 1.6b
-

- Put the code back in that prevents guns from being fired in the safe zone.
- Finally went through and recoded the graphics.  They no longer bog down 
the slower computer systems.
- I've done some optimization to various parts of the code to speed up 
zombie calculations.  This should also help with game performance.
- Killing stronger zombies now gives more experience.
- Killing zombies with weaker weapons raises your reputation slightly faster 
than if you use stronger weapons.
- Phantom zombie and loot sounds should be fixed now.  The buffer wasn't 
always being properly cleared if another player grabbed the loot or killed 
the zombie.
- The server has been adjusted to better handle player positioning.  This 
should improve hearing eachother's weapons, voices, and foot steps.
- Corrected a code mix up that was causing the garbage network traffic which 
was discovered in the past version.
- The bug is fixed that let people donate a gun to the Safe zone but then 
still use it.
- I've added a few new features to the server that help me monitor the 
players.  This is mostly for my own entertainment though.
- Fixed a bug that prevented page up and page down from being used as an 
alternative to cycling through online messages.
- Added a keyconfig.ini file which allows players to customize their 
controls.  If you ever mess up the file, just delete it and the game will 
create a new one next time you play.  Because this config file would allow 
some to play using only the keyboard, please respect that the game is meant 
to be played with the mouse.  What I mean by this is that if you are playing 
the game with only a keyboard, don't post suggestions or comments about the 
game being too difficult.  I have absolutely no intention of lowering the 
difficulty of the game to accomodate the restricted movement and aiming of 
the keyboard.  My apologies if this sounds harsh.
- The grown rate for zombies has been increased by 20%.
- Increased the server's drop rate for med kits.
- Fixed a few small bugs related to the guard and how his voice was 
transmitted.
- I think I've fixed a bug that would cause people to have enough xp but not 
level up.
- Pressing Alt + / now toggles your radio settings.  You can use these 3 
modes to change how incoming multiplayer chat is presented.
- Fixed the bug that caused online chat messages to be played twice.
- Replaced the leveling up sound with the one Kai had given me a while ago 
but I forgot to put it in.  Lol, oops.
- Shortened the message that's read when you go to type a multiplayer chat 
message.  It was quite long.

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18:48:00


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Re: [Audyssey] Swamp, version 1.6b update

2011-12-01 Thread Che

  hey kel,
worked here. maybe you have to do the left alt key, instead of the 
right? not sure.

  glad the option is in there though.
  you can modify that key in the keyboard.ini file if you want and see 
if that works

 later
che


On 12/1/2011 7:51 PM, Kelvin Tan wrote:

hi all. did the alt / key to turn of chat work for everyone? because when i
press it, nothing happens.
- Original Message -
From: Jeremy Kaldobskyjer...@kaldobsky.com
To: audysseygamers@audyssey.org
Sent: Wednesday, November 30, 2011 9:23 AM
Subject: [Audyssey] Swamp, version 1.6b update


I've posted version 1.6b.  I'm super short on time so I won't spend a lot of
time explaining it here.
The full download link is ready, but if you already have version 1.5b then
there's no need to waste time downloading the larger file anyway.  Just
download this small patch file and you will be updated to version 1.6b.
www.kaldobsky.com/audiogames/SwampPatch.zip

Changes from version 1.5b to 1.6b
-

- Put the code back in that prevents guns from being fired in the safe zone.
- Finally went through and recoded the graphics.  They no longer bog down
the slower computer systems.
- I've done some optimization to various parts of the code to speed up
zombie calculations.  This should also help with game performance.
- Killing stronger zombies now gives more experience.
- Killing zombies with weaker weapons raises your reputation slightly faster
than if you use stronger weapons.
- Phantom zombie and loot sounds should be fixed now.  The buffer wasn't
always being properly cleared if another player grabbed the loot or killed
the zombie.
- The server has been adjusted to better handle player positioning.  This
should improve hearing eachother's weapons, voices, and foot steps.
- Corrected a code mix up that was causing the garbage network traffic which
was discovered in the past version.
- The bug is fixed that let people donate a gun to the Safe zone but then
still use it.
- I've added a few new features to the server that help me monitor the
players.  This is mostly for my own entertainment though.
- Fixed a bug that prevented page up and page down from being used as an
alternative to cycling through online messages.
- Added a keyconfig.ini file which allows players to customize their
controls.  If you ever mess up the file, just delete it and the game will
create a new one next time you play.  Because this config file would allow
some to play using only the keyboard, please respect that the game is meant
to be played with the mouse.  What I mean by this is that if you are playing
the game with only a keyboard, don't post suggestions or comments about the
game being too difficult.  I have absolutely no intention of lowering the
difficulty of the game to accomodate the restricted movement and aiming of
the keyboard.  My apologies if this sounds harsh.
- The grown rate for zombies has been increased by 20%.
- Increased the server's drop rate for med kits.
- Fixed a few small bugs related to the guard and how his voice was
transmitted.
- I think I've fixed a bug that would cause people to have enough xp but not
level up.
- Pressing Alt + / now toggles your radio settings.  You can use these 3
modes to change how incoming multiplayer chat is presented.
- Fixed the bug that caused online chat messages to be played twice.
- Replaced the leveling up sound with the one Kai had given me a while ago
but I forgot to put it in.  Lol, oops.
- Shortened the message that's read when you go to type a multiplayer chat
message.  It was quite long.

---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
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Internal Virus Database is out of date.
Checked by AVG - www.avg.com
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18:48:00


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Re: [Audyssey] Swamp, version 1.6b update

2011-12-01 Thread Steady Goh
not really. it only worked once and i was lucky to be able to switch chat to 
radio mode that time. With too many players chatting away and reporting 
every single detail, i shall forget about team play for now. Anyhow, looks 
like the game has been adjusted in a way that more people are able to 
manage. this is what made those people who are not so much into playing 
coming in. I guess too many complains and jeremy have to give in a bit.

锦发/Steady Goh
- Original Message - 
From: Kelvin Tan k...@weiliankelvin.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 02, 2011 9:51 AM
Subject: Re: [Audyssey] Swamp, version 1.6b update


hi all. did the alt / key to turn of chat work for everyone? because when 
i

press it, nothing happens.
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: audyssey gamers@audyssey.org
Sent: Wednesday, November 30, 2011 9:23 AM
Subject: [Audyssey] Swamp, version 1.6b update


I've posted version 1.6b.  I'm super short on time so I won't spend a lot 
of

time explaining it here.
The full download link is ready, but if you already have version 1.5b then
there's no need to waste time downloading the larger file anyway.  Just
download this small patch file and you will be updated to version 1.6b.
www.kaldobsky.com/audiogames/SwampPatch.zip

Changes from version 1.5b to 1.6b
-

- Put the code back in that prevents guns from being fired in the safe 
zone.

- Finally went through and recoded the graphics.  They no longer bog down
the slower computer systems.
- I've done some optimization to various parts of the code to speed up
zombie calculations.  This should also help with game performance.
- Killing stronger zombies now gives more experience.
- Killing zombies with weaker weapons raises your reputation slightly 
faster

than if you use stronger weapons.
- Phantom zombie and loot sounds should be fixed now.  The buffer wasn't
always being properly cleared if another player grabbed the loot or killed
the zombie.
- The server has been adjusted to better handle player positioning.  This
should improve hearing eachother's weapons, voices, and foot steps.
- Corrected a code mix up that was causing the garbage network traffic 
which

was discovered in the past version.
- The bug is fixed that let people donate a gun to the Safe zone but then
still use it.
- I've added a few new features to the server that help me monitor the
players.  This is mostly for my own entertainment though.
- Fixed a bug that prevented page up and page down from being used as an
alternative to cycling through online messages.
- Added a keyconfig.ini file which allows players to customize their
controls.  If you ever mess up the file, just delete it and the game will
create a new one next time you play.  Because this config file would allow
some to play using only the keyboard, please respect that the game is 
meant
to be played with the mouse.  What I mean by this is that if you are 
playing
the game with only a keyboard, don't post suggestions or comments about 
the

game being too difficult.  I have absolutely no intention of lowering the
difficulty of the game to accomodate the restricted movement and aiming of
the keyboard.  My apologies if this sounds harsh.
- The grown rate for zombies has been increased by 20%.
- Increased the server's drop rate for med kits.
- Fixed a few small bugs related to the guard and how his voice was
transmitted.
- I think I've fixed a bug that would cause people to have enough xp but 
not

level up.
- Pressing Alt + / now toggles your radio settings.  You can use these 3
modes to change how incoming multiplayer chat is presented.
- Fixed the bug that caused online chat messages to be played twice.
- Replaced the leveling up sound with the one Kai had given me a while ago
but I forgot to put it in.  Lol, oops.
- Shortened the message that's read when you go to type a multiplayer chat
message.  It was quite long.

---
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gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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list,

please send E-mail to gamers-ow...@audyssey.org.






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All messages

Re: [Audyssey] Swamp, version 1.6b update

2011-12-01 Thread Valiant8086
Lol I just played single player for a while. I got 275 kills with 53 
percent accuracy. Not too bad I guess. Had fun with the sniper. That 
ping is annoying though, what's the purpose of it?

Sent with Thunderbird 3.1.14 portable.

On 11/29/2011 8:23 PM, Jeremy Kaldobsky wrote:

I've posted version 1.6b.  I'm super short on time so I won't spend a lot of 
time explaining it here.
The full download link is ready, but if you already have version 1.5b then 
there's no need to waste time downloading the larger file anyway.  Just 
download this small patch file and you will be updated to version 1.6b.
www.kaldobsky.com/audiogames/SwampPatch.zip

Changes from version 1.5b to 1.6b
-

- Put the code back in that prevents guns from being fired in the safe zone.
- Finally went through and recoded the graphics.  They no longer bog down the 
slower computer systems.
- I've done some optimization to various parts of the code to speed up zombie 
calculations.  This should also help with game performance.
- Killing stronger zombies now gives more experience.
- Killing zombies with weaker weapons raises your reputation slightly faster 
than if you use stronger weapons.
- Phantom zombie and loot sounds should be fixed now.  The buffer wasn't always 
being properly cleared if another player grabbed the loot or killed the zombie.
- The server has been adjusted to better handle player positioning.  This 
should improve hearing eachother's weapons, voices, and foot steps.
- Corrected a code mix up that was causing the garbage network traffic which 
was discovered in the past version.
- The bug is fixed that let people donate a gun to the Safe zone but then still 
use it.
- I've added a few new features to the server that help me monitor the players. 
 This is mostly for my own entertainment though.
- Fixed a bug that prevented page up and page down from being used as an 
alternative to cycling through online messages.
- Added a keyconfig.ini file which allows players to customize their controls.  
If you ever mess up the file, just delete it and the game will create a new one 
next time you play.  Because this config file would allow some to play using 
only the keyboard, please respect that the game is meant to be played with the 
mouse.  What I mean by this is that if you are playing the game with only a 
keyboard, don't post suggestions or comments about the game being too 
difficult.  I have absolutely no intention of lowering the difficulty of the 
game to accomodate the restricted movement and aiming of the keyboard.  My 
apologies if this sounds harsh.
- The grown rate for zombies has been increased by 20%.
- Increased the server's drop rate for med kits.
- Fixed a few small bugs related to the guard and how his voice was transmitted.
- I think I've fixed a bug that would cause people to have enough xp but not 
level up.
- Pressing Alt + / now toggles your radio settings.  You can use these 3 modes 
to change how incoming multiplayer chat is presented.
- Fixed the bug that caused online chat messages to be played twice.
- Replaced the leveling up sound with the one Kai had given me a while ago but 
I forgot to put it in.  Lol, oops.
- Shortened the message that's read when you go to type a multiplayer chat 
message.  It was quite long.

---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Swamp, version 1.6b update

2011-12-01 Thread Kelvin Tan
hi che. i have tried both alt keys and nothing happens. lately, i really 
hate to play during certain people are around. i get people posting on what 
they are doing, where they are, as though they are giving a comentry of 
their game play, and it's really quite annoying. the spamming of chats are 
really getting from bad to worst. imagine everyone doing the same thing...
i'm in the safe zone now.
i'm surrounded!
let's go!
yay! kill it!
i'm at the bridge
these are just some examples of what i mean by  spamming chats. and it's 
like an ongoing thing. i really wonder how these fellows can play well 
having to type so much.
lol!
- Original Message - 
From: Che blindadrenal...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 02, 2011 10:48 AM
Subject: Re: [Audyssey] Swamp, version 1.6b update


   hey kel,
worked here. maybe you have to do the left alt key, instead of the
right? not sure.
   glad the option is in there though.
   you can modify that key in the keyboard.ini file if you want and see
if that works
  later
che


On 12/1/2011 7:51 PM, Kelvin Tan wrote:
 hi all. did the alt / key to turn of chat work for everyone? because when 
 i
 press it, nothing happens.
 - Original Message -
 From: Jeremy Kaldobskyjer...@kaldobsky.com
 To: audysseygamers@audyssey.org
 Sent: Wednesday, November 30, 2011 9:23 AM
 Subject: [Audyssey] Swamp, version 1.6b update


 I've posted version 1.6b.  I'm super short on time so I won't spend a lot 
 of
 time explaining it here.
 The full download link is ready, but if you already have version 1.5b then
 there's no need to waste time downloading the larger file anyway.  Just
 download this small patch file and you will be updated to version 1.6b.
 www.kaldobsky.com/audiogames/SwampPatch.zip

 Changes from version 1.5b to 1.6b
 -

 - Put the code back in that prevents guns from being fired in the safe 
 zone.
 - Finally went through and recoded the graphics.  They no longer bog down
 the slower computer systems.
 - I've done some optimization to various parts of the code to speed up
 zombie calculations.  This should also help with game performance.
 - Killing stronger zombies now gives more experience.
 - Killing zombies with weaker weapons raises your reputation slightly 
 faster
 than if you use stronger weapons.
 - Phantom zombie and loot sounds should be fixed now.  The buffer wasn't
 always being properly cleared if another player grabbed the loot or killed
 the zombie.
 - The server has been adjusted to better handle player positioning.  This
 should improve hearing eachother's weapons, voices, and foot steps.
 - Corrected a code mix up that was causing the garbage network traffic 
 which
 was discovered in the past version.
 - The bug is fixed that let people donate a gun to the Safe zone but then
 still use it.
 - I've added a few new features to the server that help me monitor the
 players.  This is mostly for my own entertainment though.
 - Fixed a bug that prevented page up and page down from being used as an
 alternative to cycling through online messages.
 - Added a keyconfig.ini file which allows players to customize their
 controls.  If you ever mess up the file, just delete it and the game will
 create a new one next time you play.  Because this config file would allow
 some to play using only the keyboard, please respect that the game is 
 meant
 to be played with the mouse.  What I mean by this is that if you are 
 playing
 the game with only a keyboard, don't post suggestions or comments about 
 the
 game being too difficult.  I have absolutely no intention of lowering the
 difficulty of the game to accomodate the restricted movement and aiming of
 the keyboard.  My apologies if this sounds harsh.
 - The grown rate for zombies has been increased by 20%.
 - Increased the server's drop rate for med kits.
 - Fixed a few small bugs related to the guard and how his voice was
 transmitted.
 - I think I've fixed a bug that would cause people to have enough xp but 
 not
 level up.
 - Pressing Alt + / now toggles your radio settings.  You can use these 3
 modes to change how incoming multiplayer chat is presented.
 - Fixed the bug that caused online chat messages to be played twice.
 - Replaced the leveling up sound with the one Kai had given me a while ago
 but I forgot to put it in.  Lol, oops.
 - Shortened the message that's read when you go to type a multiplayer chat
 message.  It was quite long.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow

Re: [Audyssey] Swamp, version 1.6b update

2011-12-01 Thread Kelvin Tan
ya. when there are more med kits, there is more time to keep updating 
everyone on what he/she is doing at every moment! hahaha.

now i can just walk around with my axe and i won't die anymore because of 
the tuns of med kits that i can get. maybe i should chat more, to make me 
have to use more med kits, as i may be attacked while typing!!! hahahaha.
- Original Message - 
From: Steady Goh stea...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 02, 2011 10:53 AM
Subject: Re: [Audyssey] Swamp, version 1.6b update


not really. it only worked once and i was lucky to be able to switch chat to
radio mode that time. With too many players chatting away and reporting
every single detail, i shall forget about team play for now. Anyhow, looks
like the game has been adjusted in a way that more people are able to
manage. this is what made those people who are not so much into playing
coming in. I guess too many complains and jeremy have to give in a bit.
锦发/Steady Goh
- Original Message - 
From: Kelvin Tan k...@weiliankelvin.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 02, 2011 9:51 AM
Subject: Re: [Audyssey] Swamp, version 1.6b update


 hi all. did the alt / key to turn of chat work for everyone? because when
 i
 press it, nothing happens.
 - Original Message - 
 From: Jeremy Kaldobsky jer...@kaldobsky.com
 To: audyssey gamers@audyssey.org
 Sent: Wednesday, November 30, 2011 9:23 AM
 Subject: [Audyssey] Swamp, version 1.6b update


 I've posted version 1.6b.  I'm super short on time so I won't spend a lot
 of
 time explaining it here.
 The full download link is ready, but if you already have version 1.5b then
 there's no need to waste time downloading the larger file anyway.  Just
 download this small patch file and you will be updated to version 1.6b.
 www.kaldobsky.com/audiogames/SwampPatch.zip

 Changes from version 1.5b to 1.6b
 -

 - Put the code back in that prevents guns from being fired in the safe
 zone.
 - Finally went through and recoded the graphics.  They no longer bog down
 the slower computer systems.
 - I've done some optimization to various parts of the code to speed up
 zombie calculations.  This should also help with game performance.
 - Killing stronger zombies now gives more experience.
 - Killing zombies with weaker weapons raises your reputation slightly
 faster
 than if you use stronger weapons.
 - Phantom zombie and loot sounds should be fixed now.  The buffer wasn't
 always being properly cleared if another player grabbed the loot or killed
 the zombie.
 - The server has been adjusted to better handle player positioning.  This
 should improve hearing eachother's weapons, voices, and foot steps.
 - Corrected a code mix up that was causing the garbage network traffic
 which
 was discovered in the past version.
 - The bug is fixed that let people donate a gun to the Safe zone but then
 still use it.
 - I've added a few new features to the server that help me monitor the
 players.  This is mostly for my own entertainment though.
 - Fixed a bug that prevented page up and page down from being used as an
 alternative to cycling through online messages.
 - Added a keyconfig.ini file which allows players to customize their
 controls.  If you ever mess up the file, just delete it and the game will
 create a new one next time you play.  Because this config file would allow
 some to play using only the keyboard, please respect that the game is
 meant
 to be played with the mouse.  What I mean by this is that if you are
 playing
 the game with only a keyboard, don't post suggestions or comments about
 the
 game being too difficult.  I have absolutely no intention of lowering the
 difficulty of the game to accomodate the restricted movement and aiming of
 the keyboard.  My apologies if this sounds harsh.
 - The grown rate for zombies has been increased by 20%.
 - Increased the server's drop rate for med kits.
 - Fixed a few small bugs related to the guard and how his voice was
 transmitted.
 - I think I've fixed a bug that would cause people to have enough xp but
 not
 level up.
 - Pressing Alt + / now toggles your radio settings.  You can use these 3
 modes to change how incoming multiplayer chat is presented.
 - Fixed the bug that caused online chat messages to be played twice.
 - Replaced the leveling up sound with the one Kai had given me a while ago
 but I forgot to put it in.  Lol, oops.
 - Shortened the message that's read when you go to type a multiplayer chat
 message.  It was quite long.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions

Re: [Audyssey] Swamp, version 1.6b update

2011-12-01 Thread Dallas O'Brien
yes, but at the same time, its like a radio chatter between comrads in a 
war zone. they aren't going to shut up for you, thats why you can turn 
your radio off. lol.

dallas


On 2/12/2011 17:11, Kelvin Tan wrote:

hi che. i have tried both alt keys and nothing happens. lately, i really
hate to play during certain people are around. i get people posting on what
they are doing, where they are, as though they are giving a comentry of
their game play, and it's really quite annoying. the spamming of chats are
really getting from bad to worst. imagine everyone doing the same thing...
i'm in the safe zone now.
i'm surrounded!
let's go!
yay! kill it!
i'm at the bridge
these are just some examples of what i mean by  spamming chats. and it's
like an ongoing thing. i really wonder how these fellows can play well
having to type so much.
lol!
- Original Message -
From: Cheblindadrenal...@gmail.com
To: Gamers Discussion listgamers@audyssey.org
Sent: Friday, December 02, 2011 10:48 AM
Subject: Re: [Audyssey] Swamp, version 1.6b update


hey kel,
worked here. maybe you have to do the left alt key, instead of the
right? not sure.
glad the option is in there though.
you can modify that key in the keyboard.ini file if you want and see
if that works
   later
che


On 12/1/2011 7:51 PM, Kelvin Tan wrote:

hi all. did the alt / key to turn of chat work for everyone? because when
i
press it, nothing happens.
- Original Message -
From: Jeremy Kaldobskyjer...@kaldobsky.com
To: audysseygamers@audyssey.org
Sent: Wednesday, November 30, 2011 9:23 AM
Subject: [Audyssey] Swamp, version 1.6b update


I've posted version 1.6b.  I'm super short on time so I won't spend a lot
of
time explaining it here.
The full download link is ready, but if you already have version 1.5b then
there's no need to waste time downloading the larger file anyway.  Just
download this small patch file and you will be updated to version 1.6b.
www.kaldobsky.com/audiogames/SwampPatch.zip

Changes from version 1.5b to 1.6b
-

- Put the code back in that prevents guns from being fired in the safe
zone.
- Finally went through and recoded the graphics.  They no longer bog down
the slower computer systems.
- I've done some optimization to various parts of the code to speed up
zombie calculations.  This should also help with game performance.
- Killing stronger zombies now gives more experience.
- Killing zombies with weaker weapons raises your reputation slightly
faster
than if you use stronger weapons.
- Phantom zombie and loot sounds should be fixed now.  The buffer wasn't
always being properly cleared if another player grabbed the loot or killed
the zombie.
- The server has been adjusted to better handle player positioning.  This
should improve hearing eachother's weapons, voices, and foot steps.
- Corrected a code mix up that was causing the garbage network traffic
which
was discovered in the past version.
- The bug is fixed that let people donate a gun to the Safe zone but then
still use it.
- I've added a few new features to the server that help me monitor the
players.  This is mostly for my own entertainment though.
- Fixed a bug that prevented page up and page down from being used as an
alternative to cycling through online messages.
- Added a keyconfig.ini file which allows players to customize their
controls.  If you ever mess up the file, just delete it and the game will
create a new one next time you play.  Because this config file would allow
some to play using only the keyboard, please respect that the game is
meant
to be played with the mouse.  What I mean by this is that if you are
playing
the game with only a keyboard, don't post suggestions or comments about
the
game being too difficult.  I have absolutely no intention of lowering the
difficulty of the game to accomodate the restricted movement and aiming of
the keyboard.  My apologies if this sounds harsh.
- The grown rate for zombies has been increased by 20%.
- Increased the server's drop rate for med kits.
- Fixed a few small bugs related to the guard and how his voice was
transmitted.
- I think I've fixed a bug that would cause people to have enough xp but
not
level up.
- Pressing Alt + / now toggles your radio settings.  You can use these 3
modes to change how incoming multiplayer chat is presented.
- Fixed the bug that caused online chat messages to be played twice.
- Replaced the leveling up sound with the one Kai had given me a while ago
but I forgot to put it in.  Lol, oops.
- Shortened the message that's read when you go to type a multiplayer chat
message.  It was quite long.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers

Re: [Audyssey] Swamp, version 1.6b update

2011-11-30 Thread Kelvin Tan
hi jeremy. when i donate more than 1 item 1 after another, the rep points 
tends to mix up. i donated a m60 it gave me the rep points that i was 
supposed to get, but right after that, when i donated shot gun shells, mthe 
game tells me my rep has increased to ---, but in actual fact, it has 
actually decreased to my original amount. lost quite a number of rep points 
because of testing that. lol it hurts!
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: audyssey gamers@audyssey.org
Sent: Wednesday, November 30, 2011 9:23 AM
Subject: [Audyssey] Swamp, version 1.6b update


I've posted version 1.6b.  I'm super short on time so I won't spend a lot of 
time explaining it here.
The full download link is ready, but if you already have version 1.5b then 
there's no need to waste time downloading the larger file anyway.  Just 
download this small patch file and you will be updated to version 1.6b.
www.kaldobsky.com/audiogames/SwampPatch.zip

Changes from version 1.5b to 1.6b
-

- Put the code back in that prevents guns from being fired in the safe zone.
- Finally went through and recoded the graphics.  They no longer bog down 
the slower computer systems.
- I've done some optimization to various parts of the code to speed up 
zombie calculations.  This should also help with game performance.
- Killing stronger zombies now gives more experience.
- Killing zombies with weaker weapons raises your reputation slightly faster 
than if you use stronger weapons.
- Phantom zombie and loot sounds should be fixed now.  The buffer wasn't 
always being properly cleared if another player grabbed the loot or killed 
the zombie.
- The server has been adjusted to better handle player positioning.  This 
should improve hearing eachother's weapons, voices, and foot steps.
- Corrected a code mix up that was causing the garbage network traffic which 
was discovered in the past version.
- The bug is fixed that let people donate a gun to the Safe zone but then 
still use it.
- I've added a few new features to the server that help me monitor the 
players.  This is mostly for my own entertainment though.
- Fixed a bug that prevented page up and page down from being used as an 
alternative to cycling through online messages.
- Added a keyconfig.ini file which allows players to customize their 
controls.  If you ever mess up the file, just delete it and the game will 
create a new one next time you play.  Because this config file would allow 
some to play using only the keyboard, please respect that the game is meant 
to be played with the mouse.  What I mean by this is that if you are playing 
the game with only a keyboard, don't post suggestions or comments about the 
game being too difficult.  I have absolutely no intention of lowering the 
difficulty of the game to accomodate the restricted movement and aiming of 
the keyboard.  My apologies if this sounds harsh.
- The grown rate for zombies has been increased by 20%.
- Increased the server's drop rate for med kits.
- Fixed a few small bugs related to the guard and how his voice was 
transmitted.
- I think I've fixed a bug that would cause people to have enough xp but not 
level up.
- Pressing Alt + / now toggles your radio settings.  You can use these 3 
modes to change how incoming multiplayer chat is presented.
- Fixed the bug that caused online chat messages to be played twice.
- Replaced the leveling up sound with the one Kai had given me a while ago 
but I forgot to put it in.  Lol, oops.
- Shortened the message that's read when you go to type a multiplayer chat 
message.  It was quite long.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.






Internal Virus Database is out of date.
Checked by AVG - www.avg.com
Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 
18:48:00


---
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