Re: [Audyssey] Other Game Ideas?

2011-06-09 Thread Thomas Ward
Hi Jim, Well, there is a way to get screen readers to read the text in a Window when it changes and it is to set the screen reader to speak all or say all when launching the game/application. Its certainly a hack, not perfect, but I've used that plenty of times to use something like Winfrotz to

Re: [Audyssey] Other Game Ideas?

2011-06-09 Thread Jim Kitchen
Hi Dark, Yeah, I do still wish that putting text on the screen in Windows would read automatically with all screen readers like it would in dos, but otherwise I agree with you that sapi5 works well. I do also wish that I could have pretty graphics in my games so that sighted people would play

Re: [Audyssey] Other Game Ideas?

2011-06-09 Thread Thomas Ward
Hi Jim, I honestly can't see any way to make a live action game like MOTA playable by a totally deaf-blind gamer. At least not if we are going to do everything in real time. A person has to have a reasonable amountof hearing to play it. As for using text in Windows games it can be done, but somet

Re: [Audyssey] Other Game Ideas?

2011-06-09 Thread Thomas Ward
Hi Dark, Dark wrote: I think so long as there are some! games around, and so long as all game developer is stil done by indi devs with their own time and money, pushing multiple accessible too much would hurt everyone in the long run. My reply: Agreed. Its really impossible to create a game

Re: [Audyssey] Other Game Ideas?

2011-06-08 Thread dark
Hi Jim. there seems to be a difference betwene generic text in text games and self voicing games that output to screen readers. With hal I can play if games quite successfully with just the general text reading commands and virtual focus, inlcuidn gold dos ones, but for any game where the text

Re: [Audyssey] Other Game Ideas?

2011-06-08 Thread Jim Kitchen
Hi Thomas, Yes, and then besides people who can not do stereo panning, there are the people who are totally deaf and thus can not play audio only games at all. Not so sure how plausible it would be to try to create fast paced live action games that were text based and could be played via brai

Re: [Audyssey] Other Game Ideas?

2011-06-08 Thread Jim Kitchen
Hi Harmony, In my baseball game the pitch of the ball sound depicts the speed and height of the ball. You know, below the knees, above the belt, or in between. And the panning of the ball sound depicts the ball traveling from the mound to and over home plate. In Homer on a Harley the pannin

Re: [Audyssey] Other Game Ideas?

2011-06-07 Thread Harmony Neil
[mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 07 June 2011 13:14 To: Gamers Discussion list Subject: Re: [Audyssey] Other Game Ideas? Hi Jim, That seems to be a fairly common problem with VI gamers in general. A lot of the VI people I've met also have some hearing re

Re: [Audyssey] Other Game Ideas?

2011-06-07 Thread Thomas Ward
Hi Jim, That seems to be a fairly common problem with VI gamers in general. A lot of the VI people I've met also have some hearing related disabilities as well as visual ones. I myself have some trouble with hearing, but it doesn't effect me playing games most of the time. However, many cases th

Re: [Audyssey] Other Game Ideas?

2011-06-07 Thread Jim Kitchen
Hi Thomas, Yeah, just wanted to set the record straight. I know of others who can not play most of my more recent games because of the stereo listening that is required. BFN Jim Go straight to the docs. Do not pass GO. Do not collect j...@kitchensinc.net http://www.kitchensinc

Re: [Audyssey] Other Game Ideas?

2011-06-06 Thread Thomas Ward
Hi Jim, Yes, but not all of your games are like that. I was mainly thinking of Monopoly, Casino, Hangman, Life, and a number of your other board and card games I play all the time. Those certainly don't require stereo sound. However, you are definitely right that Puppy 1, Mach 1, Spanker, etc do r

Re: [Audyssey] Other Game Ideas?

2011-06-06 Thread Jim Kitchen
Hi Thomas, You know that many of my games do require stereo listening, such as baseball, Homer on a Harley, Mach 1, Pong, Puppy 1, Spanker and Triple J Shooter. BFN Jim (This message in Stereo where available) j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon

Re: [Audyssey] Other Game Ideas?

2011-06-05 Thread Jeremy Kaldobsky
I don't want to shove my own games at anyone, but Towers of War, Daytona, and Lunimals can be played without needing both ears. In Lunimals it might be a little trickier knowing when the populations rise or fall, but other than that I don't think there would be any problems. Daytona especially

Re: [Audyssey] Other Game Ideas?

2011-06-05 Thread Thomas Ward
ers-boun...@audyssey.org] On > Behalf Of Sharon Hooley > Sent: 05 June 2011 04:03 > To: gamers@audyssey.org > Subject: [Audyssey] Other Game Ideas? > > Hi again! > > I'm looking for a fast-paced game, kind of like arcade but that > doesn't require stereo or surr

Re: [Audyssey] Other Game Ideas?

2011-06-05 Thread Harmony Neil
There are other games like super egg hunt and the great toy robbery. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Sharon Hooley Sent: 05 June 2011 04:03 To: gamers@audyssey.org Subject: [Audyssey] Other Game Ideas? Hi again! I&#

[Audyssey] Other Game Ideas?

2011-06-04 Thread Sharon Hooley
Hi again! I'm looking for a fast-paced game, kind of like arcade but that doesn't require stereo or surround sound, as I am one-sided, waiting for a hearing aid to get fixed. Finger Panic was a great example. Any others? Sharon --- Gamers mailing list __ Gamers@audyssey.org If you want to