Re: [Audyssey] Q9 upcoming patch
Why? Leaping a pit is its own reward; you don't die. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Saturday, October 16, 2010 8:26 PM To: Gamers Discussion list Subject: Re: [Audyssey] Q9 upcoming patch also as another change. if you leap a pit you can randomly get gems, cash, items, a sound, a chime or something. At 10:25 a.m. 17/10/2010, you wrote: >I can think of a few possible additions. The most basic might be >having some diamonds floating in the air to jump and grab for extra >points. That might also work for things like food which could be >eaten for strength. Perhaps monsters could destroy the food if they >walk over it before the player grabs it. Also, there should be a way >of getting a monster to fall into pits. For example, if you could >hit a monster while standing on the second muddy step or right at >the very edge of the pit before leaping across to safety. The >monster, being enraged by the hit, would misjudge his leap over the >pit and fall in. It should be a risky thing to try and do. >Michael Feir >Author of Personal Power: >How Accessible Computers Can Enhance Personal Life For Blind People >2006-2008 >www.blind-planet.com/content/personal-power > >A Life of Word and Sound >2003-2007 >http://www.blind-planet.com/content/life-word-and-sound > >Creator and former editor of Audyssey Magazine >1996-2004 >Check out my blog at: >www.michaelfeir.blogspot.com > > >- Original Message - From: "Philip Bennefall" >To: "Gamers Discussion list" >Sent: Saturday, October 16, 2010 5:06 PM >Subject: [Audyssey] Q9 upcoming patch > > >>Hi all, >> >>I am making a little Q9 patch, version 1.2. I was wondering if >>there are any small changes that you would like to see? The change >>log currently looks like this: >> >>Version 1.2: >>Added: It is now possible to get the secret weapon from within the >>actual game, rather than as a cheat code only. >>Changed: Fortune fields now have a higher chance of giving rather >>than taking away strength. >>Changed: In the regular playing mode, extra strength as well as >>extra rocks and shields are now more common bonus items. >>Fixed: Fortune fields will no longer appear in the middle of pits. >>Fixed: The bonus level will no longer be triggered when starting a >>new game, if the previous game had been canceled during a bonus level. >>Fixed: Fortune fields can no longer make bats mysteriously vanish, >>they now fail to affect the bats at all as they can fly above them. >> >>Not very impressive as you can see, which is why I'm putting out >>the question. Thoughts, anyone? >> >>Kind regards, >> >>Philip Bennefall >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >>gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to gamers-ow...@audyssey.org. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
NOt always. I've seen instances where there was a gem and then another item some distance from it in the same room. We are the Knights who say...Ni! - Original Message - From: "Kevin Weispfennig" To: "Gamers Discussion list" Sent: Monday, October 18, 2010 12:41 PM Subject: Re: [Audyssey] Q9 upcoming patch Hi, They do. They are not always at the same position, but if there are two items, they are at the same position. Take room 2 and 3 for example. The coordinates where they appear are the same. There could be a potion and a scroll, but both would be at the same position. Kevin - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Date: Mon, 18 Oct 2010 11:54:45 -0600 Subject: Re: [Audyssey] Q9 upcoming patch Actually they don't. We are the Knights who say...Ni! - Original Message - From: "Karl Belanger" To: "'Gamers Discussion list'" Sent: Saturday, October 16, 2010 9:10 PM Subject: Re: [Audyssey] Q9 upcoming patch > Speaking of vanishing platforms, they are one thing I have always > wished > there was a way to add into MOTA. For realism, maybe you could have them > be > rock slabs that slide back into the wall at certain times. Also, the items > always spawn at the same spot in a room. In other words, the items may > appear anywhere in the room, but both of them always appear together. > Karl > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Thomas Ward > Sent: Saturday, October 16, 2010 9:01 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] Q9 upcoming patch > > Hi, > Agreed. One of the things I liked about Montezuma's Revenge before I > gave up that project do to copyrights is that a lot of items such as > juels could be in rather difficult places to get at. You might have to > climb up a rope and swing off to catch it in mid air, or a bunch of > them might be suspended over an open pit or something. Vanishing > platforms etc were a nice touch as well. Many of those little touches > were introduced into several mainstream games that came after > Montezuma's Revenge. > So if we have falling items over pits or having to jump up to grab > something makes it more fun in my book. The more difficult and > challenging the item is to get the more fun the game is. It gives it > something extra in replay value. > > Smile. > > > On 10/16/10, dark wrote: >> I agree ryan items appearing over pits deffinately adds variety and >> challenge to the game., it's also similar to many mainstream games where >> you'd have to grab items over dangerous drops. >> >> If any change should be made, i'd suggest the possibilitiy of getting >> something better from a pit falling item thus giving players more > insentive >> to grab them. >> >> Beware the grue! >> >> Dark. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be
Re: [Audyssey] Q9 upcoming patch
Hi, Woops, I screwed up. I am getting confused with the two games being talked about. Of course they do. Kevin - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Date: Mon, 18 Oct 2010 11:54:45 -0600 Subject: Re: [Audyssey] Q9 upcoming patch > Actually they don't. > We are the Knights who say...Ni! > - Original Message - > From: "Karl Belanger" > To: "'Gamers Discussion list'" > Sent: Saturday, October 16, 2010 9:10 PM > Subject: Re: [Audyssey] Q9 upcoming patch > > > > Speaking of vanishing platforms, they are one thing I have always wished > > there was a way to add into MOTA. For realism, maybe you could have them > > be > > rock slabs that slide back into the wall at certain times. Also, the items > > always spawn at the same spot in a room. In other words, the items may > > appear anywhere in the room, but both of them always appear together. > > Karl > > > > -Original Message- > > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > > Behalf Of Thomas Ward > > Sent: Saturday, October 16, 2010 9:01 PM > > To: Gamers Discussion list > > Subject: Re: [Audyssey] Q9 upcoming patch > > > > Hi, > > Agreed. One of the things I liked about Montezuma's Revenge before I > > gave up that project do to copyrights is that a lot of items such as > > juels could be in rather difficult places to get at. You might have to > > climb up a rope and swing off to catch it in mid air, or a bunch of > > them might be suspended over an open pit or something. Vanishing > > platforms etc were a nice touch as well. Many of those little touches > > were introduced into several mainstream games that came after > > Montezuma's Revenge. > > So if we have falling items over pits or having to jump up to grab > > something makes it more fun in my book. The more difficult and > > challenging the item is to get the more fun the game is. It gives it > > something extra in replay value. > > > > Smile. > > > > > > On 10/16/10, dark wrote: > >> I agree ryan items appearing over pits deffinately adds variety and > >> challenge to the game., it's also similar to many mainstream games where > >> you'd have to grab items over dangerous drops. > >> > >> If any change should be made, i'd suggest the possibilitiy of getting > >> something better from a pit falling item thus giving players more > > insentive > >> to grab them. > >> > >> Beware the grue! > >> > >> Dark. > > > > --- > > Gamers mailing list __ Gamers@audyssey.org > > If you want to leave the list, send E-mail to > > gamers-unsubscr...@audyssey.org. > > You can make changes or update your subscription via the web, at > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read at > > http://www.mail-archive.com/gam...@audyssey.org. > > If you have any questions or concerns regarding the management of the > > list, > > please send E-mail to gamers-ow...@audyssey.org. > > > > > > --- > > Gamers mailing list __ Gamers@audyssey.org > > If you want to leave the list, send E-mail to > > gamers-unsubscr...@audyssey.org. > > You can make changes or update your subscription via the web, at > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read at > > http://www.mail-archive.com/gam...@audyssey.org. > > If you have any questions or concerns regarding the management of the > > list, > > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
Hi, They do. They are not always at the same position, but if there are two items, they are at the same position. Take room 2 and 3 for example. The coordinates where they appear are the same. There could be a potion and a scroll, but both would be at the same position. Kevin - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Date: Mon, 18 Oct 2010 11:54:45 -0600 Subject: Re: [Audyssey] Q9 upcoming patch > Actually they don't. > We are the Knights who say...Ni! > - Original Message - > From: "Karl Belanger" > To: "'Gamers Discussion list'" > Sent: Saturday, October 16, 2010 9:10 PM > Subject: Re: [Audyssey] Q9 upcoming patch > > > > Speaking of vanishing platforms, they are one thing I have always wished > > there was a way to add into MOTA. For realism, maybe you could have them > > be > > rock slabs that slide back into the wall at certain times. Also, the items > > always spawn at the same spot in a room. In other words, the items may > > appear anywhere in the room, but both of them always appear together. > > Karl > > > > -Original Message- > > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > > Behalf Of Thomas Ward > > Sent: Saturday, October 16, 2010 9:01 PM > > To: Gamers Discussion list > > Subject: Re: [Audyssey] Q9 upcoming patch > > > > Hi, > > Agreed. One of the things I liked about Montezuma's Revenge before I > > gave up that project do to copyrights is that a lot of items such as > > juels could be in rather difficult places to get at. You might have to > > climb up a rope and swing off to catch it in mid air, or a bunch of > > them might be suspended over an open pit or something. Vanishing > > platforms etc were a nice touch as well. Many of those little touches > > were introduced into several mainstream games that came after > > Montezuma's Revenge. > > So if we have falling items over pits or having to jump up to grab > > something makes it more fun in my book. The more difficult and > > challenging the item is to get the more fun the game is. It gives it > > something extra in replay value. > > > > Smile. > > > > > > On 10/16/10, dark wrote: > >> I agree ryan items appearing over pits deffinately adds variety and > >> challenge to the game., it's also similar to many mainstream games where > >> you'd have to grab items over dangerous drops. > >> > >> If any change should be made, i'd suggest the possibilitiy of getting > >> something better from a pit falling item thus giving players more > > insentive > >> to grab them. > >> > >> Beware the grue! > >> > >> Dark. > > > > --- > > Gamers mailing list __ Gamers@audyssey.org > > If you want to leave the list, send E-mail to > > gamers-unsubscr...@audyssey.org. > > You can make changes or update your subscription via the web, at > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read at > > http://www.mail-archive.com/gam...@audyssey.org. > > If you have any questions or concerns regarding the management of the > > list, > > please send E-mail to gamers-ow...@audyssey.org. > > > > > > --- > > Gamers mailing list __ Gamers@audyssey.org > > If you want to leave the list, send E-mail to > > gamers-unsubscr...@audyssey.org. > > You can make changes or update your subscription via the web, at > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read at > > http://www.mail-archive.com/gam...@audyssey.org. > > If you have any questions or concerns regarding the management of the > > list, > > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
Actually they don't. We are the Knights who say...Ni! - Original Message - From: "Karl Belanger" To: "'Gamers Discussion list'" Sent: Saturday, October 16, 2010 9:10 PM Subject: Re: [Audyssey] Q9 upcoming patch Speaking of vanishing platforms, they are one thing I have always wished there was a way to add into MOTA. For realism, maybe you could have them be rock slabs that slide back into the wall at certain times. Also, the items always spawn at the same spot in a room. In other words, the items may appear anywhere in the room, but both of them always appear together. Karl -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, October 16, 2010 9:01 PM To: Gamers Discussion list Subject: Re: [Audyssey] Q9 upcoming patch Hi, Agreed. One of the things I liked about Montezuma's Revenge before I gave up that project do to copyrights is that a lot of items such as juels could be in rather difficult places to get at. You might have to climb up a rope and swing off to catch it in mid air, or a bunch of them might be suspended over an open pit or something. Vanishing platforms etc were a nice touch as well. Many of those little touches were introduced into several mainstream games that came after Montezuma's Revenge. So if we have falling items over pits or having to jump up to grab something makes it more fun in my book. The more difficult and challenging the item is to get the more fun the game is. It gives it something extra in replay value. Smile. On 10/16/10, dark wrote: I agree ryan items appearing over pits deffinately adds variety and challenge to the game., it's also similar to many mainstream games where you'd have to grab items over dangerous drops. If any change should be made, i'd suggest the possibilitiy of getting something better from a pit falling item thus giving players more insentive to grab them. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
Speaking of vanishing platforms, they are one thing I have always wished there was a way to add into MOTA. For realism, maybe you could have them be rock slabs that slide back into the wall at certain times. Also, the items always spawn at the same spot in a room. In other words, the items may appear anywhere in the room, but both of them always appear together. Karl -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, October 16, 2010 9:01 PM To: Gamers Discussion list Subject: Re: [Audyssey] Q9 upcoming patch Hi, Agreed. One of the things I liked about Montezuma's Revenge before I gave up that project do to copyrights is that a lot of items such as juels could be in rather difficult places to get at. You might have to climb up a rope and swing off to catch it in mid air, or a bunch of them might be suspended over an open pit or something. Vanishing platforms etc were a nice touch as well. Many of those little touches were introduced into several mainstream games that came after Montezuma's Revenge. So if we have falling items over pits or having to jump up to grab something makes it more fun in my book. The more difficult and challenging the item is to get the more fun the game is. It gives it something extra in replay value. Smile. On 10/16/10, dark wrote: > I agree ryan items appearing over pits deffinately adds variety and > challenge to the game., it's also similar to many mainstream games where > you'd have to grab items over dangerous drops. > > If any change should be made, i'd suggest the possibilitiy of getting > something better from a pit falling item thus giving players more insentive > to grab them. > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
Hi, You have to wonder...who had yourchip before the boss went totally berserk and made "his own little world for you to get through, my friend". Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Sunday, October 17, 2010 10:35 AM To: Gamers Discussion list Subject: Re: [Audyssey] Q9 upcoming patch That would be majorly awesome - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 10:29 AM Subject: Re: [Audyssey] Q9 upcoming patch > awesome! also he could throw bombs at you and you need to avoid them. > after all this boss can create his own worlds, yet when you fight him he's > a total wimp? haha. you know what would be really cool? if he summoned > creatures to attack you. imagine you're fighting him, then the boss casts > a spell and suddenly demons spawn out of nowhere to guard the boss's back? > I'd totally enjoy that. > > > - Original Message - > From: "Lori Duncan" > To: "Gamers Discussion list" > Sent: Sunday, October 17, 2010 10:19 AM > Subject: Re: [Audyssey] Q9 upcoming patch > > >>I actually think having him fly would be a good idea and you've to shoot >>him down. >> - Original Message ----- >> From: "Yohandy" >> To: "Gamers Discussion list" >> Sent: Sunday, October 17, 2010 3:08 PM >> Subject: Re: [Audyssey] Q9 upcoming patch >> >> >>> You know, I think if the boss was made much harder it would be awesome. >>> have him shoot fireballs at the player or something. come on bosses are >>> supposed to be all tough and powerful. this one just sorta walks around >>> destroying items lol. >>> >>> - Original Message - >>> From: "Lori Duncan" >>> To: "Philip Bennefall" ; "Gamers Discussion list" >>> >>> Sent: Sunday, October 17, 2010 8:25 AM >>> Subject: Re: [Audyssey] Q9 upcoming patch >>> >>> >>>> Hi Philip how about giving players a couple more shields when the game >>>> first starts? Also maybe a few more fortune fields in the Death world. >>>> You could also have the boss having a dying speach about how he'd get >>>> even with q-9 and the old "I'll be back" stuff, as at the moment he >>>> seems to die too quickly. Would you consider letting players play the >>>> bonus level in the Death world, or having a secret bonus area people >>>> have to find instead? Just a few of my thoughts. From Lori. >>>> - Original Message - >>>> From: "Philip Bennefall" >>>> To: "Gamers Discussion list" >>>> Sent: Saturday, October 16, 2010 10:06 PM >>>> Subject: [Audyssey] Q9 upcoming patch >>>> >>>> >>>>> Hi all, >>>>> >>>>> I am making a little Q9 patch, version 1.2. I was wondering if there >>>>> are any small changes that you would like to see? The change log >>>>> currently looks like this: >>>>> >>>>> Version 1.2: >>>>> Added: It is now possible to get the secret weapon from within the >>>>> actual game, rather than as a cheat code only. >>>>> Changed: Fortune fields now have a higher chance of giving rather than >>>>> taking away strength. >>>>> Changed: In the regular playing mode, extra strength as well as extra >>>>> rocks and shields are now more common bonus items. >>>>> Fixed: Fortune fields will no longer appear in the middle of pits. >>>>> Fixed: The bonus level will no longer be triggered when starting a new >>>>> game, if the previous game had been canceled during a bonus level. >>>>> Fixed: Fortune fields can no longer make bats mysteriously vanish, >>>>> they now fail to affect the bats at all as they can fly above them. >>>>> >>>>> Not very impressive as you can see, which is why I'm putting out the >>>>> question. Thoughts, anyone? >>>>> >>>>> Kind regards, >>>>> >>>>> Philip Bennefall >>>>> --- >>>>> Gamers mailing list __ Gamers@audyssey.org >>>>> If you want to leave the list, send E-mail to >>>>> gamers-unsubscr...@audyssey.org. >>>>> You can make changes or updat
Re: [Audyssey] Q9 upcoming patch
That would be majorly awesome - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 10:29 AM Subject: Re: [Audyssey] Q9 upcoming patch awesome! also he could throw bombs at you and you need to avoid them. after all this boss can create his own worlds, yet when you fight him he's a total wimp? haha. you know what would be really cool? if he summoned creatures to attack you. imagine you're fighting him, then the boss casts a spell and suddenly demons spawn out of nowhere to guard the boss's back? I'd totally enjoy that. - Original Message - From: "Lori Duncan" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 10:19 AM Subject: Re: [Audyssey] Q9 upcoming patch I actually think having him fly would be a good idea and you've to shoot him down. - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 3:08 PM Subject: Re: [Audyssey] Q9 upcoming patch You know, I think if the boss was made much harder it would be awesome. have him shoot fireballs at the player or something. come on bosses are supposed to be all tough and powerful. this one just sorta walks around destroying items lol. - Original Message - From: "Lori Duncan" To: "Philip Bennefall" ; "Gamers Discussion list" Sent: Sunday, October 17, 2010 8:25 AM Subject: Re: [Audyssey] Q9 upcoming patch Hi Philip how about giving players a couple more shields when the game first starts? Also maybe a few more fortune fields in the Death world. You could also have the boss having a dying speach about how he'd get even with q-9 and the old "I'll be back" stuff, as at the moment he seems to die too quickly. Would you consider letting players play the bonus level in the Death world, or having a secret bonus area people have to find instead? Just a few of my thoughts. From Lori. - Original Message ----- From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 10:06 PM Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are
Re: [Audyssey] Q9 upcoming patch
I'd personally actually like more in game bosses because, well, bosses are cool! however I'm not sure if this would be too much of a change to the game and might be something that needs to wait for q9 ii, or should that be Q10? ;D. Beware the Grue! Dark. - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 3:08 PM Subject: Re: [Audyssey] Q9 upcoming patch You know, I think if the boss was made much harder it would be awesome. have him shoot fireballs at the player or something. come on bosses are supposed to be all tough and powerful. this one just sorta walks around destroying items lol. - Original Message - From: "Lori Duncan" To: "Philip Bennefall" ; "Gamers Discussion list" Sent: Sunday, October 17, 2010 8:25 AM Subject: Re: [Audyssey] Q9 upcoming patch Hi Philip how about giving players a couple more shields when the game first starts? Also maybe a few more fortune fields in the Death world. You could also have the boss having a dying speach about how he'd get even with q-9 and the old "I'll be back" stuff, as at the moment he seems to die too quickly. Would you consider letting players play the bonus level in the Death world, or having a secret bonus area people have to find instead? Just a few of my thoughts. From Lori. - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 10:06 PM Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
I personally don't like the idea of enemies attacking each other. for one thing it'd be most difficult to program, as when do the enemies attack precisely? and what happens to enemies in the way? For another it'd make many spots in the game imho far too easy, - for instance those wolf packs sinse all you'd need to do would be peg it in the other direction and let the wolves beat each other up. I like the notion of enemies falling into pits sinse that means you can turn a potential hazard, ie, a pit, into a strategic advantage in your fight, for instance waiting on one side of a pit to tackle the enemies as they jump over (or not), or having your back to a pit when attacked from both sides. however, there would be no stratogy on you part in having enemies just kill each other, imho it wouldn 't add too much to the game really and therefore I'd personally be against it. Beware the Grue! Dark. - Original Message - From: "Shane Lowe" To: "Lori Duncan" ; "Gamers Discussion list" Sent: Sunday, October 17, 2010 2:25 PM Subject: Re: [Audyssey] Q9 upcoming patch and how about the animals can hit each other? - Original Message - From: "Lori Duncan" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 8:27 AM Subject: Re: [Audyssey] Q9 upcoming patch Yes i like those ideas Michael, especially getting those wolves, maybe the bares could trample them if hurt and enraged. - Original Message - From: "Michael Feir" To: "Philip Bennefall" ; "Gamers Discussion list" Sent: Saturday, October 16, 2010 10:25 PM Subject: Re: [Audyssey] Q9 upcoming patch I can think of a few possible additions. The most basic might be having some diamonds floating in the air to jump and grab for extra points. That might also work for things like food which could be eaten for strength. Perhaps monsters could destroy the food if they walk over it before the player grabs it. Also, there should be a way of getting a monster to fall into pits. For example, if you could hit a monster while standing on the second muddy step or right at the very edge of the pit before leaping across to safety. The monster, being enraged by the hit, would misjudge his leap over the pit and fall in. It should be a risky thing to try and do. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 5:06 PM Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you
Re: [Audyssey] Q9 upcoming patch
awesome! also he could throw bombs at you and you need to avoid them. after all this boss can create his own worlds, yet when you fight him he's a total wimp? haha. you know what would be really cool? if he summoned creatures to attack you. imagine you're fighting him, then the boss casts a spell and suddenly demons spawn out of nowhere to guard the boss's back? I'd totally enjoy that. - Original Message - From: "Lori Duncan" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 10:19 AM Subject: Re: [Audyssey] Q9 upcoming patch I actually think having him fly would be a good idea and you've to shoot him down. - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 3:08 PM Subject: Re: [Audyssey] Q9 upcoming patch You know, I think if the boss was made much harder it would be awesome. have him shoot fireballs at the player or something. come on bosses are supposed to be all tough and powerful. this one just sorta walks around destroying items lol. - Original Message - From: "Lori Duncan" To: "Philip Bennefall" ; "Gamers Discussion list" Sent: Sunday, October 17, 2010 8:25 AM Subject: Re: [Audyssey] Q9 upcoming patch Hi Philip how about giving players a couple more shields when the game first starts? Also maybe a few more fortune fields in the Death world. You could also have the boss having a dying speach about how he'd get even with q-9 and the old "I'll be back" stuff, as at the moment he seems to die too quickly. Would you consider letting players play the bonus level in the Death world, or having a secret bonus area people have to find instead? Just a few of my thoughts. From Lori. - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 10:06 PM Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamer
Re: [Audyssey] Q9 upcoming patch
I actually think having him fly would be a good idea and you've to shoot him down. - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 3:08 PM Subject: Re: [Audyssey] Q9 upcoming patch You know, I think if the boss was made much harder it would be awesome. have him shoot fireballs at the player or something. come on bosses are supposed to be all tough and powerful. this one just sorta walks around destroying items lol. - Original Message - From: "Lori Duncan" To: "Philip Bennefall" ; "Gamers Discussion list" Sent: Sunday, October 17, 2010 8:25 AM Subject: Re: [Audyssey] Q9 upcoming patch Hi Philip how about giving players a couple more shields when the game first starts? Also maybe a few more fortune fields in the Death world. You could also have the boss having a dying speach about how he'd get even with q-9 and the old "I'll be back" stuff, as at the moment he seems to die too quickly. Would you consider letting players play the bonus level in the Death world, or having a secret bonus area people have to find instead? Just a few of my thoughts. From Lori. - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 10:06 PM Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
You know, I think if the boss was made much harder it would be awesome. have him shoot fireballs at the player or something. come on bosses are supposed to be all tough and powerful. this one just sorta walks around destroying items lol. - Original Message - From: "Lori Duncan" To: "Philip Bennefall" ; "Gamers Discussion list" Sent: Sunday, October 17, 2010 8:25 AM Subject: Re: [Audyssey] Q9 upcoming patch Hi Philip how about giving players a couple more shields when the game first starts? Also maybe a few more fortune fields in the Death world. You could also have the boss having a dying speach about how he'd get even with q-9 and the old "I'll be back" stuff, as at the moment he seems to die too quickly. Would you consider letting players play the bonus level in the Death world, or having a secret bonus area people have to find instead? Just a few of my thoughts. From Lori. - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 10:06 PM Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
and how about the animals can hit each other? - Original Message - From: "Lori Duncan" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 8:27 AM Subject: Re: [Audyssey] Q9 upcoming patch Yes i like those ideas Michael, especially getting those wolves, maybe the bares could trample them if hurt and enraged. - Original Message - From: "Michael Feir" To: "Philip Bennefall" ; "Gamers Discussion list" Sent: Saturday, October 16, 2010 10:25 PM Subject: Re: [Audyssey] Q9 upcoming patch I can think of a few possible additions. The most basic might be having some diamonds floating in the air to jump and grab for extra points. That might also work for things like food which could be eaten for strength. Perhaps monsters could destroy the food if they walk over it before the player grabs it. Also, there should be a way of getting a monster to fall into pits. For example, if you could hit a monster while standing on the second muddy step or right at the very edge of the pit before leaping across to safety. The monster, being enraged by the hit, would misjudge his leap over the pit and fall in. It should be a risky thing to try and do. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 5:06 PM Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
That would be a little to much to remember don't you think? - Original Message - From: "Michael Feir" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 10:39 PM Subject: Re: [Audyssey] Q9 upcoming patch Having different sounds for special items might add something to the game since players could decide what was worth taking risks to get. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 7:37 PM Subject: Re: [Audyssey] Q9 upcoming patch I agree ryan items appearing over pits deffinately adds variety and challenge to the game., it's also similar to many mainstream games where you'd have to grab items over dangerous drops. If any change should be made, i'd suggest the possibilitiy of getting something better from a pit falling item thus giving players more insentive to grab them. Beware the grue! Dark. - Original Message - From: "Ryan Strunk" To: "'Philip Bennefall'" ; "'Gamers Discussion list'" Sent: Sunday, October 17, 2010 12:33 AM Subject: Re: [Audyssey] Q9 upcoming patch Personally I like items appearing over pits. It adds challenge. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Saturday, October 16, 2010 4:06 PM To: Gamers Discussion list Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subsc
Re: [Audyssey] Q9 upcoming patch
Mabee you could duck attacks with the down arrow. - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 6:48 PM Subject: Re: [Audyssey] Q9 upcoming patch I dunno, I don't consider that dodging, I consider it getting lucky. Even if this is a form of dodging, it does no good on expert. or whatever the hardest difficulty is called lol. there's really no strategy to it. it seems that when I'm killing an enemy it'll just hit me totally at random. there's not really much warning. so for instance if some one wishes to speed run the game and at the same time take as few hits as possible, this wouldn't be possible because everything is pretty much based on luck. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Saturday, October 16, 2010 6:38 PM Subject: Re: [Audyssey] Q9 upcoming patch Hi Yohandy, On the contrary...it is actually possible to dodge attacks; it's just very difficult. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Saturday, October 16, 2010 5:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] Q9 upcoming patch lol they don't even get over them, they just sorta walk through it which is definitely not realistic. monsters falling into pits would definitely add some strategy as the player could try jumping over it back and forth when there are many monsters in the area to try and get them to fall in. This would be great for the insane difficulty for example. as it currently stands no one can beat it, and there's no point in having a difficulty so hard it's unbeatable. Since Q9 doesn't have ways to dodge attacks, this pit idea would be on of a few ways I can think of that could make beating the hardest level possible. another idea would be for monsters to take less health from the player on hardest, or have them walk slower so as not to swamp the player from all sides in 30 seconds. - Original Message - From: "Ryan Conroy" To: Sent: Saturday, October 16, 2010 5:56 PM Subject: Re: [Audyssey] Q9 upcoming patch I completely agree about monsters being able to fall into pits. It's not realistic how they can just get over them all the time. -- Original Message -- From: "Michael Feir" To: "Philip Bennefall" , "Gamers Discussion list" Subject: Re: [Audyssey] Q9 upcoming patch Date: Sat, 16 Oct 2010 17:25:06 -0400 I can think of a few possible additions. The most basic might be having some diamonds floating in the air to jump and grab for extra points. That might also work for things like food which could be eaten for strength. Perhaps monsters could destroy the food if they walk over it before the player grabs it. Also, there should be a way of getting a monster to fall into pits. For example, if you could hit a monster while standing on the second muddy step or right at the very edge of the pit before leaping across to safety. The monster, being enraged by the hit, would misjudge his leap over the pit and fall in. It should be a risky thing to try and do. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 5:06 PM Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail
Re: [Audyssey] Q9 upcoming patch
Yes that would be awesome!! - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 6:04 PM Subject: Re: [Audyssey] Q9 upcoming patch How about the ability to replay endings? Also I don't know if you have plans for a sequel, or perhaps some paid add-on content in the future, but something cool would be the addition of trophies. The problem I personally find with many audio games is that once you beat them, the replayability is pretty much gone. with some type of trophy system it'll give us something to look forward to after completing the game. In fact, if there was a trophy scoreboard where people could show off their talent, it would be totally awesome. - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 5:06 PM Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
yes Same here Mabee sence you are putting the 4th wepon in the game you can make a 5th wepon to make getting the cheets more of a goal. - Original Message - From: "Ryan Conroy" To: Sent: Saturday, October 16, 2010 5:56 PM Subject: Re: [Audyssey] Q9 upcoming patch I completely agree about monsters being able to fall into pits. It's not realistic how they can just get over them all the time. -- Original Message -- From: "Michael Feir" To: "Philip Bennefall" , "Gamers Discussion list" Subject: Re: [Audyssey] Q9 upcoming patch Date: Sat, 16 Oct 2010 17:25:06 -0400 I can think of a few possible additions. The most basic might be having some diamonds floating in the air to jump and grab for extra points. That might also work for things like food which could be eaten for strength. Perhaps monsters could destroy the food if they walk over it before the player grabs it. Also, there should be a way of getting a monster to fall into pits. For example, if you could hit a monster while standing on the second muddy step or right at the very edge of the pit before leaping across to safety. The monster, being enraged by the hit, would misjudge his leap over the pit and fall in. It should be a risky thing to try and do. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 5:06 PM Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. SHOCKING: Samsung 46" 3D LED TV for $84.95 SPECIAL REPORT: High ticket items are being auctioned for an incredible 90% off! http://thirdpartyoffers.juno.com/TGL3131/4cba1fb0a2eed30da4ast05vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
Hmmm I like the elliment of surprise and not knowing what you'll get. - Original Message - From: "Michael Feir" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 3:39 AM Subject: Re: [Audyssey] Q9 upcoming patch Having different sounds for special items might add something to the game since players could decide what was worth taking risks to get. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 7:37 PM Subject: Re: [Audyssey] Q9 upcoming patch I agree ryan items appearing over pits deffinately adds variety and challenge to the game., it's also similar to many mainstream games where you'd have to grab items over dangerous drops. If any change should be made, i'd suggest the possibilitiy of getting something better from a pit falling item thus giving players more insentive to grab them. Beware the grue! Dark. - Original Message - From: "Ryan Strunk" To: "'Philip Bennefall'" ; "'Gamers Discussion list'" Sent: Sunday, October 17, 2010 12:33 AM Subject: Re: [Audyssey] Q9 upcoming patch Personally I like items appearing over pits. It adds challenge. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Saturday, October 16, 2010 4:06 PM To: Gamers Discussion list Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your s
Re: [Audyssey] Q9 upcoming patch
Yes I like being able to jump for something over a pit. - Original Message - From: "Ryan Strunk" To: "'Philip Bennefall'" ; "'Gamers Discussion list'" Sent: Sunday, October 17, 2010 12:33 AM Subject: Re: [Audyssey] Q9 upcoming patch Personally I like items appearing over pits. It adds challenge. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Saturday, October 16, 2010 4:06 PM To: Gamers Discussion list Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
What about super fast walking or running for a cheat? Also unlimmited shields and the normal invincible to monsters cheat. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 11:39 PM Subject: Re: [Audyssey] Q9 upcoming patch I actually agree charlese. Cheats are a nice extra to get while playing the game, and fun for a while, but playing without cheats is generally better. In fact that's why I'm now pleased you can get the superweapon in game. Beware the Grue! Dark. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 11:26 PM Subject: Re: [Audyssey] Q9 upcoming patch I would say "No cheats.", because, well, that's cheating. --- Shepherds are the best beasts! - Original Message - From: "peter Mahach" To: "Philip Bennefall" ; "Gamers Discussion list" Sent: Saturday, October 16, 2010 4:23 PM Subject: Re: [Audyssey] Q9 upcoming patch Hi, a few people on klango were suggesting a couple new cheats. I remember at least 2, one suggestion for a cheat was rapid fire on the sling, and another was longer time on deus shields. - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 11:06 PM Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] Q9 upcoming patch
Hi Philip what about flying wasps which is they sting you take 25% strength away from you, these could also attack enemies though or get in their way. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 11:37 PM Subject: Re: [Audyssey] Q9 upcoming patch Hi Philip. just some random thoughts. Firstly, I do agree about monsters falling into pits, sinse it seems waay unfair really, pluss it would make tactics in fighting creatures more important. To compensate for this though, how about adding some more floor obstacles such as thorny bushes which must be jumped, but which the various creatures (due to their thick fur), could run streight through. These could be designated by the same mud boundary as pits, but then a tree ratling in the wind sound. You might considder other obstacles such as pools of mud which slow your movement so that enemies could get you (very nasty with those wolves), or some static enemies which do lots of damage to you and in turn take lots of hitting to kill, say for example snakes. In the extra enemies point, I do think those bats are rather cool in the way you must jump to hit them, however they are rather easy to kill given that they can't attack you unless you yourself are jumping. you might considder therefore adding an enemy which flies like the bats and must be attacked with a jump, but which dives down and attacks you once it reaches your level, say vultures or croes as an example. You might also considder some unkillable hazards similar to the ones superliam, or indeed the monkeys stage of Tarzan jr had, such as rolling or falling boulders, spouting water or flames from the ground which need to be run past, or (for extra nastiness), pop out of pits so that you need to time your jumps carefully. To balance matters with new enemies, you might considder new weapons or power ups for the player, such as: spears: longer reach than the club (but not as much as the sling), however not as powerful (useful for attacking those snakes I mentioned sinse you don't need to be close). Dynamight: blows things up close to you (but obviously you don't get many). Deus rockit: flies in the air and blows up bats or other airborn enemies without you needing to jump. potions: kept in inventory to be used with the p key when needed (fewer than simple extra strength power ups). tracter beam: activated with a single key press (eg the shift key), if used when an item is falling, grabs the item wherever it is, without you having to run under it. I'll also say, some extra bosses would be awsome, sinse the one we've got is certainly fun but I'm sure others could be added, but I'm not certain how major a change you were planning, these are of course just suggestions. I'll look forward to seeing the new patch. All the best, Dark. - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 11:21 PM Subject: Re: [Audyssey] Q9 upcoming patch If Philip goes with the food and drinks idea, perhaps they could be stored in an inventory for later consumption? Not only could there be food, but how about some monster bait? a poison apple perhaps? or some Holy water that demons could drink that makes them weaker? just coming up with insane possibilities right now that could extend the game's enjoyment lol. P. S. Philip, are you a Green day fan? What's with all the references in the cheats? haha - Original Message - From: "Charles Rivard" To: "Philip Bennefall" ; "Gamers Discussion list" Sent: Saturday, October 16, 2010 6:13 PM Subject: Re: [Audyssey] Q9 upcoming patch Monsters should fall into pits if they are not careful, just as the player, or maybe they should lose a bit of strength if they jump the pits. Possibly, points and strength can be gained by jumping and collecting treasure or food? If there is a monster in the vicinity, it could gain strength by jumping and catching the food before the player gets to it, so you might have to be quick! Just a few thoughts. --- Shepherds are the best beasts! - Original Message ----- From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 4:06 PM Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now mor
Re: [Audyssey] Q9 upcoming patch
Yes i like those ideas Michael, especially getting those wolves, maybe the bares could trample them if hurt and enraged. - Original Message - From: "Michael Feir" To: "Philip Bennefall" ; "Gamers Discussion list" Sent: Saturday, October 16, 2010 10:25 PM Subject: Re: [Audyssey] Q9 upcoming patch I can think of a few possible additions. The most basic might be having some diamonds floating in the air to jump and grab for extra points. That might also work for things like food which could be eaten for strength. Perhaps monsters could destroy the food if they walk over it before the player grabs it. Also, there should be a way of getting a monster to fall into pits. For example, if you could hit a monster while standing on the second muddy step or right at the very edge of the pit before leaping across to safety. The monster, being enraged by the hit, would misjudge his leap over the pit and fall in. It should be a risky thing to try and do. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 5:06 PM Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
Hi Philip how about giving players a couple more shields when the game first starts? Also maybe a few more fortune fields in the Death world. You could also have the boss having a dying speach about how he'd get even with q-9 and the old "I'll be back" stuff, as at the moment he seems to die too quickly. Would you consider letting players play the bonus level in the Death world, or having a secret bonus area people have to find instead? Just a few of my thoughts. From Lori. - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 10:06 PM Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
Having different sounds for special items might add something to the game since players could decide what was worth taking risks to get. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 7:37 PM Subject: Re: [Audyssey] Q9 upcoming patch I agree ryan items appearing over pits deffinately adds variety and challenge to the game., it's also similar to many mainstream games where you'd have to grab items over dangerous drops. If any change should be made, i'd suggest the possibilitiy of getting something better from a pit falling item thus giving players more insentive to grab them. Beware the grue! Dark. - Original Message - From: "Ryan Strunk" To: "'Philip Bennefall'" ; "'Gamers Discussion list'" Sent: Sunday, October 17, 2010 12:33 AM Subject: Re: [Audyssey] Q9 upcoming patch Personally I like items appearing over pits. It adds challenge. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Saturday, October 16, 2010 4:06 PM To: Gamers Discussion list Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
Hi, I don't really see the challenge. An item appears over a pit. You jump. You get the item. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Saturday, October 16, 2010 8:28 PM To: Gamers Discussion list Subject: Re: [Audyssey] Q9 upcoming patch hmmm you can jump and randomly get stuff. or not. if the item or rather when it disapears it falls in the pit you hear it dropping then it explodes. At 12:33 p.m. 17/10/2010, you wrote: >Personally I like items appearing over pits. It adds challenge. > >-Original Message- >From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >Behalf Of Philip Bennefall >Sent: Saturday, October 16, 2010 4:06 PM >To: Gamers Discussion list >Subject: [Audyssey] Q9 upcoming patch > >Hi all, > >I am making a little Q9 patch, version 1.2. I was wondering if there are any >small changes that you would like to see? The change log currently looks >like this: > >Version 1.2: >Added: It is now possible to get the secret weapon from within the actual >game, rather than as a cheat code only. >Changed: Fortune fields now have a higher chance of giving rather than >taking away strength. >Changed: In the regular playing mode, extra strength as well as extra rocks >and shields are now more common bonus items. >Fixed: Fortune fields will no longer appear in the middle of pits. >Fixed: The bonus level will no longer be triggered when starting a new game, >if the previous game had been canceled during a bonus level. >Fixed: Fortune fields can no longer make bats mysteriously vanish, they now >fail to affect the bats at all as they can fly above them. > >Not very impressive as you can see, which is why I'm putting out the >question. Thoughts, anyone? > >Kind regards, > >Philip Bennefall >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to >gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
hmmm you can jump and randomly get stuff. or not. if the item or rather when it disapears it falls in the pit you hear it dropping then it explodes. At 12:33 p.m. 17/10/2010, you wrote: Personally I like items appearing over pits. It adds challenge. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Saturday, October 16, 2010 4:06 PM To: Gamers Discussion list Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
also as another change. if you leap a pit you can randomly get gems, cash, items, a sound, a chime or something. At 10:25 a.m. 17/10/2010, you wrote: I can think of a few possible additions. The most basic might be having some diamonds floating in the air to jump and grab for extra points. That might also work for things like food which could be eaten for strength. Perhaps monsters could destroy the food if they walk over it before the player grabs it. Also, there should be a way of getting a monster to fall into pits. For example, if you could hit a monster while standing on the second muddy step or right at the very edge of the pit before leaping across to safety. The monster, being enraged by the hit, would misjudge his leap over the pit and fall in. It should be a risky thing to try and do. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 5:06 PM Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
Hi, Agreed. One of the things I liked about Montezuma's Revenge before I gave up that project do to copyrights is that a lot of items such as juels could be in rather difficult places to get at. You might have to climb up a rope and swing off to catch it in mid air, or a bunch of them might be suspended over an open pit or something. Vanishing platforms etc were a nice touch as well. Many of those little touches were introduced into several mainstream games that came after Montezuma's Revenge. So if we have falling items over pits or having to jump up to grab something makes it more fun in my book. The more difficult and challenging the item is to get the more fun the game is. It gives it something extra in replay value. Smile. On 10/16/10, dark wrote: > I agree ryan items appearing over pits deffinately adds variety and > challenge to the game., it's also similar to many mainstream games where > you'd have to grab items over dangerous drops. > > If any change should be made, i'd suggest the possibilitiy of getting > something better from a pit falling item thus giving players more insentive > to grab them. > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
Hi, Philip was talking about fortune fields, so you would have to literarely jump in the pit and lose to get it. Kevin - Original Message - From: "Ryan Strunk" To: "'Philip Bennefall'" , "'Gamers Discussion list'" Date: Sat, 16 Oct 2010 18:33:39 -0500 Subject: Re: [Audyssey] Q9 upcoming patch > Personally I like items appearing over pits. It adds challenge. > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Philip Bennefall > Sent: Saturday, October 16, 2010 4:06 PM > To: Gamers Discussion list > Subject: [Audyssey] Q9 upcoming patch > > Hi all, > > I am making a little Q9 patch, version 1.2. I was wondering if there are any > small changes that you would like to see? The change log currently looks > like this: > > Version 1.2: > Added: It is now possible to get the secret weapon from within the actual > game, rather than as a cheat code only. > Changed: Fortune fields now have a higher chance of giving rather than > taking away strength. > Changed: In the regular playing mode, extra strength as well as extra rocks > and shields are now more common bonus items. > Fixed: Fortune fields will no longer appear in the middle of pits. > Fixed: The bonus level will no longer be triggered when starting a new game, > if the previous game had been canceled during a bonus level. > Fixed: Fortune fields can no longer make bats mysteriously vanish, they now > fail to affect the bats at all as they can fly above them. > > Not very impressive as you can see, which is why I'm putting out the > question. Thoughts, anyone? > > Kind regards, > > Philip Bennefall > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
I agree ryan items appearing over pits deffinately adds variety and challenge to the game., it's also similar to many mainstream games where you'd have to grab items over dangerous drops. If any change should be made, i'd suggest the possibilitiy of getting something better from a pit falling item thus giving players more insentive to grab them. Beware the grue! Dark. - Original Message - From: "Ryan Strunk" To: "'Philip Bennefall'" ; "'Gamers Discussion list'" Sent: Sunday, October 17, 2010 12:33 AM Subject: Re: [Audyssey] Q9 upcoming patch Personally I like items appearing over pits. It adds challenge. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Saturday, October 16, 2010 4:06 PM To: Gamers Discussion list Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
Personally I like items appearing over pits. It adds challenge. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Saturday, October 16, 2010 4:06 PM To: Gamers Discussion list Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
what, speed run? Basically a way of getting through a game as quickly as possible. people record it and sort of compete to see who can complete a game or level fastest. you just run through the level without killing anything or picking up items unless they're in your way etc. of course with Q9, since monsters follow you everywhere, this wouldn't really be possible. everyone's gameplay experience would be similar. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Saturday, October 16, 2010 6:50 PM Subject: Re: [Audyssey] Q9 upcoming patch Hi, Could you explain the definition of "that" Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Saturday, October 16, 2010 5:49 PM To: Gamers Discussion list Subject: Re: [Audyssey] Q9 upcoming patch I dunno, I don't consider that dodging, I consider it getting lucky. Even if this is a form of dodging, it does no good on expert. or whatever the hardest difficulty is called lol. there's really no strategy to it. it seems that when I'm killing an enemy it'll just hit me totally at random. there's not really much warning. so for instance if some one wishes to speed run the game and at the same time take as few hits as possible, this wouldn't be possible because everything is pretty much based on luck. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Saturday, October 16, 2010 6:38 PM Subject: Re: [Audyssey] Q9 upcoming patch Hi Yohandy, On the contrary...it is actually possible to dodge attacks; it's just very difficult. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Saturday, October 16, 2010 5:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] Q9 upcoming patch lol they don't even get over them, they just sorta walk through it which is definitely not realistic. monsters falling into pits would definitely add some strategy as the player could try jumping over it back and forth when there are many monsters in the area to try and get them to fall in. This would be great for the insane difficulty for example. as it currently stands no one can beat it, and there's no point in having a difficulty so hard it's unbeatable. Since Q9 doesn't have ways to dodge attacks, this pit idea would be on of a few ways I can think of that could make beating the hardest level possible. another idea would be for monsters to take less health from the player on hardest, or have them walk slower so as not to swamp the player from all sides in 30 seconds. - Original Message - From: "Ryan Conroy" To: Sent: Saturday, October 16, 2010 5:56 PM Subject: Re: [Audyssey] Q9 upcoming patch I completely agree about monsters being able to fall into pits. It's not realistic how they can just get over them all the time. -- Original Message -- From: "Michael Feir" To: "Philip Bennefall" , "Gamers Discussion list" Subject: Re: [Audyssey] Q9 upcoming patch Date: Sat, 16 Oct 2010 17:25:06 -0400 I can think of a few possible additions. The most basic might be having some diamonds floating in the air to jump and grab for extra points. That might also work for things like food which could be eaten for strength. Perhaps monsters could destroy the food if they walk over it before the player grabs it. Also, there should be a way of getting a monster to fall into pits. For example, if you could hit a monster while standing on the second muddy step or right at the very edge of the pit before leaping across to safety. The monster, being enraged by the hit, would misjudge his leap over the pit and fall in. It should be a risky thing to try and do. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 5:06 PM Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than tak
Re: [Audyssey] Q9 upcoming patch
Hi, Could you explain the definition of "that" Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Saturday, October 16, 2010 5:49 PM To: Gamers Discussion list Subject: Re: [Audyssey] Q9 upcoming patch I dunno, I don't consider that dodging, I consider it getting lucky. Even if this is a form of dodging, it does no good on expert. or whatever the hardest difficulty is called lol. there's really no strategy to it. it seems that when I'm killing an enemy it'll just hit me totally at random. there's not really much warning. so for instance if some one wishes to speed run the game and at the same time take as few hits as possible, this wouldn't be possible because everything is pretty much based on luck. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Saturday, October 16, 2010 6:38 PM Subject: Re: [Audyssey] Q9 upcoming patch > Hi Yohandy, > On the contrary...it is actually possible to dodge attacks; it's just very > difficult. > > Best Regards, > Hayden > > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Yohandy > Sent: Saturday, October 16, 2010 5:13 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] Q9 upcoming patch > > lol they don't even get over them, they just sorta walk through it which > is > definitely not realistic. monsters falling into pits would definitely add > some strategy as the player could try jumping over it back and forth when > there are many monsters in the area to try and get them to fall in. > This > > would be great for the insane difficulty for example. as it currently > stands > > no one can beat it, and there's no point in having a difficulty so hard > it's > > unbeatable. Since Q9 doesn't have ways to dodge attacks, this pit idea > would > > be on of a few ways I can think of that could make beating the hardest > level > > possible. another idea would be for monsters to take less health from the > player on hardest, or have them walk slower so as not to swamp the player > from all sides in 30 seconds. > > > > > > > > - Original Message - > From: "Ryan Conroy" > To: > Sent: Saturday, October 16, 2010 5:56 PM > Subject: Re: [Audyssey] Q9 upcoming patch > > >>I completely agree about monsters being able to fall into pits. It's not >>realistic how they can just get over them all the time. >> >> >> >> -- Original Message -- >> From: "Michael Feir" >> To: "Philip Bennefall" , "Gamers Discussion list" >> >> Subject: Re: [Audyssey] Q9 upcoming patch >> Date: Sat, 16 Oct 2010 17:25:06 -0400 >> >> I can think of a few possible additions. The most basic might be having >> some >> diamonds floating in the air to jump and grab for extra points. That >> might >> also work for things like food which could be eaten for strength. Perhaps >> monsters could destroy the food if they walk over it before the player >> grabs >> it. Also, there should be a way of getting a monster to fall into pits. >> For >> example, if you could hit a monster while standing on the second muddy >> step >> or right at the very edge of the pit before leaping across to safety. The >> monster, being enraged by the hit, would misjudge his leap over the pit >> and >> fall in. It should be a risky thing to try and do. >> Michael Feir >> Author of Personal Power: >> How Accessible Computers Can Enhance Personal Life For Blind People >> 2006-2008 >> www.blind-planet.com/content/personal-power >> >> A Life of Word and Sound >> 2003-2007 >> http://www.blind-planet.com/content/life-word-and-sound >> >> Creator and former editor of Audyssey Magazine >> 1996-2004 >> Check out my blog at: >> www.michaelfeir.blogspot.com >> >> >> - Original Message - >> From: "Philip Bennefall" >> To: "Gamers Discussion list" >> Sent: Saturday, October 16, 2010 5:06 PM >> Subject: [Audyssey] Q9 upcoming patch >> >> >>> Hi all, >>> >>> I am making a little Q9 patch, version 1.2. I was wondering if there are >>> any small changes that you would like to see? The change log currently >>> looks like this: >>> >>> Version 1.2: >>> Added: It is now possible to get the secret weapon from within the &g
Re: [Audyssey] Q9 upcoming patch
I dunno, I don't consider that dodging, I consider it getting lucky. Even if this is a form of dodging, it does no good on expert. or whatever the hardest difficulty is called lol. there's really no strategy to it. it seems that when I'm killing an enemy it'll just hit me totally at random. there's not really much warning. so for instance if some one wishes to speed run the game and at the same time take as few hits as possible, this wouldn't be possible because everything is pretty much based on luck. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Saturday, October 16, 2010 6:38 PM Subject: Re: [Audyssey] Q9 upcoming patch Hi Yohandy, On the contrary...it is actually possible to dodge attacks; it's just very difficult. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Saturday, October 16, 2010 5:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] Q9 upcoming patch lol they don't even get over them, they just sorta walk through it which is definitely not realistic. monsters falling into pits would definitely add some strategy as the player could try jumping over it back and forth when there are many monsters in the area to try and get them to fall in. This would be great for the insane difficulty for example. as it currently stands no one can beat it, and there's no point in having a difficulty so hard it's unbeatable. Since Q9 doesn't have ways to dodge attacks, this pit idea would be on of a few ways I can think of that could make beating the hardest level possible. another idea would be for monsters to take less health from the player on hardest, or have them walk slower so as not to swamp the player from all sides in 30 seconds. - Original Message - From: "Ryan Conroy" To: Sent: Saturday, October 16, 2010 5:56 PM Subject: Re: [Audyssey] Q9 upcoming patch I completely agree about monsters being able to fall into pits. It's not realistic how they can just get over them all the time. -- Original Message ------ From: "Michael Feir" To: "Philip Bennefall" , "Gamers Discussion list" Subject: Re: [Audyssey] Q9 upcoming patch Date: Sat, 16 Oct 2010 17:25:06 -0400 I can think of a few possible additions. The most basic might be having some diamonds floating in the air to jump and grab for extra points. That might also work for things like food which could be eaten for strength. Perhaps monsters could destroy the food if they walk over it before the player grabs it. Also, there should be a way of getting a monster to fall into pits. For example, if you could hit a monster while standing on the second muddy step or right at the very edge of the pit before leaping across to safety. The monster, being enraged by the hit, would misjudge his leap over the pit and fall in. It should be a risky thing to try and do. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 5:06 PM Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam.
Re: [Audyssey] Q9 upcoming patch
Hi haiden. I was going on the basis of suggesting a range of changes to the game which could alter gameplay and make things fun by varying the action a litle. i know from reading the documents for bgt, that while it can't be said to be "easy" to add other objects into a program, when a certain amounts of other factors are created, it is possible, which is I imagine how Philip added the teleporting demonds in the first Q9 update. i certainly don't expect him to add all! these changes to the game (though it'd certainly be fantastic if he did), however if he could add some of them, it would I think make the game even more fun than it is now by varying the game play experience and altering things to give an overall more diverse game. Equally, philip might considder some of these for Q9 Ii, or indeed just tell me to take my crazy ideas and stick them where the sun does not shine if he likes! I was merely trying to make hopefully good suggestions. Beware the Grue! dark. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Saturday, October 16, 2010 11:41 PM Subject: Re: [Audyssey] Q9 upcoming patch Hi Dark, Lol...that's not a patch, that's a whole new program! Seriously though, I do like your suggestions, just not sure how implementable they are. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Saturday, October 16, 2010 5:38 PM To: Gamers Discussion list Subject: Re: [Audyssey] Q9 upcoming patch Hi Philip. just some random thoughts. Firstly, I do agree about monsters falling into pits, sinse it seems waay unfair really, pluss it would make tactics in fighting creatures more important. To compensate for this though, how about adding some more floor obstacles such as thorny bushes which must be jumped, but which the various creatures (due to their thick fur), could run streight through. These could be designated by the same mud boundary as pits, but then a tree ratling in the wind sound. You might considder other obstacles such as pools of mud which slow your movement so that enemies could get you (very nasty with those wolves), or some static enemies which do lots of damage to you and in turn take lots of hitting to kill, say for example snakes. In the extra enemies point, I do think those bats are rather cool in the way you must jump to hit them, however they are rather easy to kill given that they can't attack you unless you yourself are jumping. you might considder therefore adding an enemy which flies like the bats and must be attacked with a jump, but which dives down and attacks you once it reaches your level, say vultures or croes as an example. You might also considder some unkillable hazards similar to the ones superliam, or indeed the monkeys stage of Tarzan jr had, such as rolling or falling boulders, spouting water or flames from the ground which need to be run past, or (for extra nastiness), pop out of pits so that you need to time your jumps carefully. To balance matters with new enemies, you might considder new weapons or power ups for the player, such as: spears: longer reach than the club (but not as much as the sling), however not as powerful (useful for attacking those snakes I mentioned sinse you don't need to be close). Dynamight: blows things up close to you (but obviously you don't get many). Deus rockit: flies in the air and blows up bats or other airborn enemies without you needing to jump. potions: kept in inventory to be used with the p key when needed (fewer than simple extra strength power ups). tracter beam: activated with a single key press (eg the shift key), if used when an item is falling, grabs the item wherever it is, without you having to run under it. I'll also say, some extra bosses would be awsome, sinse the one we've got is certainly fun but I'm sure others could be added, but I'm not certain how major a change you were planning, these are of course just suggestions. I'll look forward to seeing the new patch. All the best, Dark. - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 11:21 PM Subject: Re: [Audyssey] Q9 upcoming patch If Philip goes with the food and drinks idea, perhaps they could be stored in an inventory for later consumption? Not only could there be food, but how about some monster bait? a poison apple perhaps? or some Holy water that demons could drink that makes them weaker? just coming up with insane possibilities right now that could extend the game's enjoyment lol. P. S. Philip, are you a Green day fan? What's with all the references in the cheats? haha - Original Message ----- From: "Charles Riv
Re: [Audyssey] Q9 upcoming patch
Hi Dark, Lol...that's not a patch, that's a whole new program! Seriously though, I do like your suggestions, just not sure how implementable they are. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Saturday, October 16, 2010 5:38 PM To: Gamers Discussion list Subject: Re: [Audyssey] Q9 upcoming patch Hi Philip. just some random thoughts. Firstly, I do agree about monsters falling into pits, sinse it seems waay unfair really, pluss it would make tactics in fighting creatures more important. To compensate for this though, how about adding some more floor obstacles such as thorny bushes which must be jumped, but which the various creatures (due to their thick fur), could run streight through. These could be designated by the same mud boundary as pits, but then a tree ratling in the wind sound. You might considder other obstacles such as pools of mud which slow your movement so that enemies could get you (very nasty with those wolves), or some static enemies which do lots of damage to you and in turn take lots of hitting to kill, say for example snakes. In the extra enemies point, I do think those bats are rather cool in the way you must jump to hit them, however they are rather easy to kill given that they can't attack you unless you yourself are jumping. you might considder therefore adding an enemy which flies like the bats and must be attacked with a jump, but which dives down and attacks you once it reaches your level, say vultures or croes as an example. You might also considder some unkillable hazards similar to the ones superliam, or indeed the monkeys stage of Tarzan jr had, such as rolling or falling boulders, spouting water or flames from the ground which need to be run past, or (for extra nastiness), pop out of pits so that you need to time your jumps carefully. To balance matters with new enemies, you might considder new weapons or power ups for the player, such as: spears: longer reach than the club (but not as much as the sling), however not as powerful (useful for attacking those snakes I mentioned sinse you don't need to be close). Dynamight: blows things up close to you (but obviously you don't get many). Deus rockit: flies in the air and blows up bats or other airborn enemies without you needing to jump. potions: kept in inventory to be used with the p key when needed (fewer than simple extra strength power ups). tracter beam: activated with a single key press (eg the shift key), if used when an item is falling, grabs the item wherever it is, without you having to run under it. I'll also say, some extra bosses would be awsome, sinse the one we've got is certainly fun but I'm sure others could be added, but I'm not certain how major a change you were planning, these are of course just suggestions. I'll look forward to seeing the new patch. All the best, Dark. - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 11:21 PM Subject: Re: [Audyssey] Q9 upcoming patch > If Philip goes with the food and drinks idea, perhaps they could be stored > in an inventory for later consumption? Not only could there be food, but > how about some monster bait? a poison apple perhaps? or some Holy water > that demons could drink that makes them weaker? just coming up with insane > possibilities right now that could extend the game's enjoyment lol. P. S. > Philip, are you a Green day fan? What's with all the references in the > cheats? haha > > > - Original Message - > From: "Charles Rivard" > To: "Philip Bennefall" ; "Gamers Discussion list" > > Sent: Saturday, October 16, 2010 6:13 PM > Subject: Re: [Audyssey] Q9 upcoming patch > > >> Monsters should fall into pits if they are not careful, just as the >> player, or maybe they should lose a bit of strength if they jump the >> pits. Possibly, points and strength can be gained by jumping and >> collecting treasure or food? If there is a monster in the vicinity, it >> could gain strength by jumping and catching the food before the player >> gets to it, so you might have to be quick! Just a few thoughts. >> >> --- >> Shepherds are the best beasts! >> - Original Message - >> From: "Philip Bennefall" >> To: "Gamers Discussion list" >> Sent: Saturday, October 16, 2010 4:06 PM >> Subject: [Audyssey] Q9 upcoming patch >> >> >>> Hi all, >>> >>> I am making a little Q9 patch, version 1.2. I was wondering if there are >>> any small changes that you would like to see? The change log currently >>>
Re: [Audyssey] Q9 upcoming patch
I actually agree charlese. Cheats are a nice extra to get while playing the game, and fun for a while, but playing without cheats is generally better. In fact that's why I'm now pleased you can get the superweapon in game. Beware the Grue! Dark. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 11:26 PM Subject: Re: [Audyssey] Q9 upcoming patch I would say "No cheats.", because, well, that's cheating. --- Shepherds are the best beasts! - Original Message - From: "peter Mahach" To: "Philip Bennefall" ; "Gamers Discussion list" Sent: Saturday, October 16, 2010 4:23 PM Subject: Re: [Audyssey] Q9 upcoming patch Hi, a few people on klango were suggesting a couple new cheats. I remember at least 2, one suggestion for a cheat was rapid fire on the sling, and another was longer time on deus shields. - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 11:06 PM Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
Hi Yohandy, On the contrary...it is actually possible to dodge attacks; it's just very difficult. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Saturday, October 16, 2010 5:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] Q9 upcoming patch lol they don't even get over them, they just sorta walk through it which is definitely not realistic. monsters falling into pits would definitely add some strategy as the player could try jumping over it back and forth when there are many monsters in the area to try and get them to fall in. This would be great for the insane difficulty for example. as it currently stands no one can beat it, and there's no point in having a difficulty so hard it's unbeatable. Since Q9 doesn't have ways to dodge attacks, this pit idea would be on of a few ways I can think of that could make beating the hardest level possible. another idea would be for monsters to take less health from the player on hardest, or have them walk slower so as not to swamp the player from all sides in 30 seconds. - Original Message - From: "Ryan Conroy" To: Sent: Saturday, October 16, 2010 5:56 PM Subject: Re: [Audyssey] Q9 upcoming patch >I completely agree about monsters being able to fall into pits. It's not >realistic how they can just get over them all the time. > > > > -- Original Message -- > From: "Michael Feir" > To: "Philip Bennefall" , "Gamers Discussion list" > > Subject: Re: [Audyssey] Q9 upcoming patch > Date: Sat, 16 Oct 2010 17:25:06 -0400 > > I can think of a few possible additions. The most basic might be having > some > diamonds floating in the air to jump and grab for extra points. That might > also work for things like food which could be eaten for strength. Perhaps > monsters could destroy the food if they walk over it before the player > grabs > it. Also, there should be a way of getting a monster to fall into pits. > For > example, if you could hit a monster while standing on the second muddy > step > or right at the very edge of the pit before leaping across to safety. The > monster, being enraged by the hit, would misjudge his leap over the pit > and > fall in. It should be a risky thing to try and do. > Michael Feir > Author of Personal Power: > How Accessible Computers Can Enhance Personal Life For Blind People > 2006-2008 > www.blind-planet.com/content/personal-power > > A Life of Word and Sound > 2003-2007 > http://www.blind-planet.com/content/life-word-and-sound > > Creator and former editor of Audyssey Magazine > 1996-2004 > Check out my blog at: > www.michaelfeir.blogspot.com > > > - Original Message - > From: "Philip Bennefall" > To: "Gamers Discussion list" > Sent: Saturday, October 16, 2010 5:06 PM > Subject: [Audyssey] Q9 upcoming patch > > >> Hi all, >> >> I am making a little Q9 patch, version 1.2. I was wondering if there are >> any small changes that you would like to see? The change log currently >> looks like this: >> >> Version 1.2: >> Added: It is now possible to get the secret weapon from within the actual >> game, rather than as a cheat code only. >> Changed: Fortune fields now have a higher chance of giving rather than >> taking away strength. >> Changed: In the regular playing mode, extra strength as well as extra >> rocks and shields are now more common bonus items. >> Fixed: Fortune fields will no longer appear in the middle of pits. >> Fixed: The bonus level will no longer be triggered when starting a new >> game, if the previous game had been canceled during a bonus level. >> Fixed: Fortune fields can no longer make bats mysteriously vanish, they >> now fail to affect the bats at all as they can fly above them. >> >> Not very impressive as you can see, which is why I'm putting out the >> question. Thoughts, anyone? >> >> Kind regards, >> >> Philip Bennefall >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Ga
Re: [Audyssey] Q9 upcoming patch
Hi Philip. just some random thoughts. Firstly, I do agree about monsters falling into pits, sinse it seems waay unfair really, pluss it would make tactics in fighting creatures more important. To compensate for this though, how about adding some more floor obstacles such as thorny bushes which must be jumped, but which the various creatures (due to their thick fur), could run streight through. These could be designated by the same mud boundary as pits, but then a tree ratling in the wind sound. You might considder other obstacles such as pools of mud which slow your movement so that enemies could get you (very nasty with those wolves), or some static enemies which do lots of damage to you and in turn take lots of hitting to kill, say for example snakes. In the extra enemies point, I do think those bats are rather cool in the way you must jump to hit them, however they are rather easy to kill given that they can't attack you unless you yourself are jumping. you might considder therefore adding an enemy which flies like the bats and must be attacked with a jump, but which dives down and attacks you once it reaches your level, say vultures or croes as an example. You might also considder some unkillable hazards similar to the ones superliam, or indeed the monkeys stage of Tarzan jr had, such as rolling or falling boulders, spouting water or flames from the ground which need to be run past, or (for extra nastiness), pop out of pits so that you need to time your jumps carefully. To balance matters with new enemies, you might considder new weapons or power ups for the player, such as: spears: longer reach than the club (but not as much as the sling), however not as powerful (useful for attacking those snakes I mentioned sinse you don't need to be close). Dynamight: blows things up close to you (but obviously you don't get many). Deus rockit: flies in the air and blows up bats or other airborn enemies without you needing to jump. potions: kept in inventory to be used with the p key when needed (fewer than simple extra strength power ups). tracter beam: activated with a single key press (eg the shift key), if used when an item is falling, grabs the item wherever it is, without you having to run under it. I'll also say, some extra bosses would be awsome, sinse the one we've got is certainly fun but I'm sure others could be added, but I'm not certain how major a change you were planning, these are of course just suggestions. I'll look forward to seeing the new patch. All the best, Dark. - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 11:21 PM Subject: Re: [Audyssey] Q9 upcoming patch If Philip goes with the food and drinks idea, perhaps they could be stored in an inventory for later consumption? Not only could there be food, but how about some monster bait? a poison apple perhaps? or some Holy water that demons could drink that makes them weaker? just coming up with insane possibilities right now that could extend the game's enjoyment lol. P. S. Philip, are you a Green day fan? What's with all the references in the cheats? haha - Original Message - From: "Charles Rivard" To: "Philip Bennefall" ; "Gamers Discussion list" Sent: Saturday, October 16, 2010 6:13 PM Subject: Re: [Audyssey] Q9 upcoming patch Monsters should fall into pits if they are not careful, just as the player, or maybe they should lose a bit of strength if they jump the pits. Possibly, points and strength can be gained by jumping and collecting treasure or food? If there is a monster in the vicinity, it could gain strength by jumping and catching the food before the player gets to it, so you might have to be quick! Just a few thoughts. --- Shepherds are the best beasts! - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 4:06 PM Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at al
Re: [Audyssey] Q9 upcoming patch
Hi Phillip, Oh...something else. When you finish the game, a new cheat file is generated every time if you don't keep it on your desktop. Perhaps you could place the cheats file in the Q9 directory itself? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Saturday, October 16, 2010 5:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] Q9 upcoming patch I would say "No cheats.", because, well, that's cheating. --- Shepherds are the best beasts! - Original Message - From: "peter Mahach" To: "Philip Bennefall" ; "Gamers Discussion list" Sent: Saturday, October 16, 2010 4:23 PM Subject: Re: [Audyssey] Q9 upcoming patch > Hi, a few people on klango were suggesting a couple new cheats. I remember > at least 2, one suggestion for a cheat was rapid fire on the sling, and > another was longer time on deus shields. > - Original Message - > From: "Philip Bennefall" > To: "Gamers Discussion list" > Sent: Saturday, October 16, 2010 11:06 PM > Subject: [Audyssey] Q9 upcoming patch > > >> Hi all, >> >> I am making a little Q9 patch, version 1.2. I was wondering if there are >> any small changes that you would like to see? The change log currently >> looks like this: >> >> Version 1.2: >> Added: It is now possible to get the secret weapon from within the actual >> game, rather than as a cheat code only. >> Changed: Fortune fields now have a higher chance of giving rather than >> taking away strength. >> Changed: In the regular playing mode, extra strength as well as extra >> rocks and shields are now more common bonus items. >> Fixed: Fortune fields will no longer appear in the middle of pits. >> Fixed: The bonus level will no longer be triggered when starting a new >> game, if the previous game had been canceled during a bonus level. >> Fixed: Fortune fields can no longer make bats mysteriously vanish, they >> now fail to affect the bats at all as they can fly above them. >> >> Not very impressive as you can see, which is why I'm putting out the >> question. Thoughts, anyone? >> >> Kind regards, >> >> Philip Bennefall >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> >> __ Information from ESET Smart Security, version of virus >> signature database 5266 (20100709) __ >> >> The message was checked by ESET Smart Security. >> >> http://www.eset.com >> >> >> > > > __ Information from ESET Smart Security, version of virus > signature database 5266 (20100709) __ > > The message was checked by ESET Smart Security. > > http://www.eset.com > > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
Hi, I suggest have it as a random factor, wich emphasis on them jumping over it. But I must agree, it's not realistic how every time they make it across. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of peter Mahach Sent: Saturday, October 16, 2010 5:29 PM To: Gamers Discussion list Subject: Re: [Audyssey] Q9 upcoming patch I very much agree myself. - Original Message - From: "Ryan Conroy" To: Sent: Saturday, October 16, 2010 11:56 PM Subject: Re: [Audyssey] Q9 upcoming patch >I completely agree about monsters being able to fall into pits. It's not >realistic how they can just get over them all the time. > > > > -- Original Message -- > From: "Michael Feir" > To: "Philip Bennefall" , "Gamers Discussion list" > > Subject: Re: [Audyssey] Q9 upcoming patch > Date: Sat, 16 Oct 2010 17:25:06 -0400 > > I can think of a few possible additions. The most basic might be having > some > diamonds floating in the air to jump and grab for extra points. That might > also work for things like food which could be eaten for strength. Perhaps > monsters could destroy the food if they walk over it before the player > grabs > it. Also, there should be a way of getting a monster to fall into pits. > For > example, if you could hit a monster while standing on the second muddy > step > or right at the very edge of the pit before leaping across to safety. The > monster, being enraged by the hit, would misjudge his leap over the pit > and > fall in. It should be a risky thing to try and do. > Michael Feir > Author of Personal Power: > How Accessible Computers Can Enhance Personal Life For Blind People > 2006-2008 > www.blind-planet.com/content/personal-power > > A Life of Word and Sound > 2003-2007 > http://www.blind-planet.com/content/life-word-and-sound > > Creator and former editor of Audyssey Magazine > 1996-2004 > Check out my blog at: > www.michaelfeir.blogspot.com > > > - Original Message - > From: "Philip Bennefall" > To: "Gamers Discussion list" > Sent: Saturday, October 16, 2010 5:06 PM > Subject: [Audyssey] Q9 upcoming patch > > >> Hi all, >> >> I am making a little Q9 patch, version 1.2. I was wondering if there are >> any small changes that you would like to see? The change log currently >> looks like this: >> >> Version 1.2: >> Added: It is now possible to get the secret weapon from within the actual >> game, rather than as a cheat code only. >> Changed: Fortune fields now have a higher chance of giving rather than >> taking away strength. >> Changed: In the regular playing mode, extra strength as well as extra >> rocks and shields are now more common bonus items. >> Fixed: Fortune fields will no longer appear in the middle of pits. >> Fixed: The bonus level will no longer be triggered when starting a new >> game, if the previous game had been canceled during a bonus level. >> Fixed: Fortune fields can no longer make bats mysteriously vanish, they >> now fail to affect the bats at all as they can fly above them. >> >> Not very impressive as you can see, which is why I'm putting out the >> question. Thoughts, anyone? >> >> Kind regards, >> >> Philip Bennefall >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > > SHOCKING: Samsung 46" 3D LED TV for $84.95 > SPECIAL REPORT: High ticket items are being auctioned for an incredible > 90% off! > http://thirdpartyoffers.juno.com/T
Re: [Audyssey] Q9 upcoming patch
I very much agree myself. - Original Message - From: "Ryan Conroy" To: Sent: Saturday, October 16, 2010 11:56 PM Subject: Re: [Audyssey] Q9 upcoming patch I completely agree about monsters being able to fall into pits. It's not realistic how they can just get over them all the time. -- Original Message -- From: "Michael Feir" To: "Philip Bennefall" , "Gamers Discussion list" Subject: Re: [Audyssey] Q9 upcoming patch Date: Sat, 16 Oct 2010 17:25:06 -0400 I can think of a few possible additions. The most basic might be having some diamonds floating in the air to jump and grab for extra points. That might also work for things like food which could be eaten for strength. Perhaps monsters could destroy the food if they walk over it before the player grabs it. Also, there should be a way of getting a monster to fall into pits. For example, if you could hit a monster while standing on the second muddy step or right at the very edge of the pit before leaping across to safety. The monster, being enraged by the hit, would misjudge his leap over the pit and fall in. It should be a risky thing to try and do. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 5:06 PM Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. SHOCKING: Samsung 46" 3D LED TV for $84.95 SPECIAL REPORT: High ticket items are being auctioned for an incredible 90% off! http://thirdpartyoffers.juno.com/TGL3131/4cba1fb0a2eed30da4ast05vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or up
Re: [Audyssey] Q9 upcoming patch
I would say "No cheats.", because, well, that's cheating. --- Shepherds are the best beasts! - Original Message - From: "peter Mahach" To: "Philip Bennefall" ; "Gamers Discussion list" Sent: Saturday, October 16, 2010 4:23 PM Subject: Re: [Audyssey] Q9 upcoming patch Hi, a few people on klango were suggesting a couple new cheats. I remember at least 2, one suggestion for a cheat was rapid fire on the sling, and another was longer time on deus shields. - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 11:06 PM Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
If Philip goes with the food and drinks idea, perhaps they could be stored in an inventory for later consumption? Not only could there be food, but how about some monster bait? a poison apple perhaps? or some Holy water that demons could drink that makes them weaker? just coming up with insane possibilities right now that could extend the game's enjoyment lol. P. S. Philip, are you a Green day fan? What's with all the references in the cheats? haha - Original Message - From: "Charles Rivard" To: "Philip Bennefall" ; "Gamers Discussion list" Sent: Saturday, October 16, 2010 6:13 PM Subject: Re: [Audyssey] Q9 upcoming patch Monsters should fall into pits if they are not careful, just as the player, or maybe they should lose a bit of strength if they jump the pits. Possibly, points and strength can be gained by jumping and collecting treasure or food? If there is a monster in the vicinity, it could gain strength by jumping and catching the food before the player gets to it, so you might have to be quick! Just a few thoughts. --- Shepherds are the best beasts! - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 4:06 PM Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
lol they don't even get over them, they just sorta walk through it which is definitely not realistic. monsters falling into pits would definitely add some strategy as the player could try jumping over it back and forth when there are many monsters in the area to try and get them to fall in. This would be great for the insane difficulty for example. as it currently stands no one can beat it, and there's no point in having a difficulty so hard it's unbeatable. Since Q9 doesn't have ways to dodge attacks, this pit idea would be on of a few ways I can think of that could make beating the hardest level possible. another idea would be for monsters to take less health from the player on hardest, or have them walk slower so as not to swamp the player from all sides in 30 seconds. - Original Message - From: "Ryan Conroy" To: Sent: Saturday, October 16, 2010 5:56 PM Subject: Re: [Audyssey] Q9 upcoming patch I completely agree about monsters being able to fall into pits. It's not realistic how they can just get over them all the time. -- Original Message -- From: "Michael Feir" To: "Philip Bennefall" , "Gamers Discussion list" Subject: Re: [Audyssey] Q9 upcoming patch Date: Sat, 16 Oct 2010 17:25:06 -0400 I can think of a few possible additions. The most basic might be having some diamonds floating in the air to jump and grab for extra points. That might also work for things like food which could be eaten for strength. Perhaps monsters could destroy the food if they walk over it before the player grabs it. Also, there should be a way of getting a monster to fall into pits. For example, if you could hit a monster while standing on the second muddy step or right at the very edge of the pit before leaping across to safety. The monster, being enraged by the hit, would misjudge his leap over the pit and fall in. It should be a risky thing to try and do. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 5:06 PM Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. SHOCKING: Samsung 46" 3D LED TV for $84.95 SPECIAL REPORT: High ticket items are being auctioned for an incredible 90% off! http://thirdpartyoffers.juno.com/TGL3131/4cba1fb0a2eed30da4ast05vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailm
Re: [Audyssey] Q9 upcoming patch
Monsters should fall into pits if they are not careful, just as the player, or maybe they should lose a bit of strength if they jump the pits. Possibly, points and strength can be gained by jumping and collecting treasure or food? If there is a monster in the vicinity, it could gain strength by jumping and catching the food before the player gets to it, so you might have to be quick! Just a few thoughts. --- Shepherds are the best beasts! - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 4:06 PM Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
How about the ability to replay endings? Also I don't know if you have plans for a sequel, or perhaps some paid add-on content in the future, but something cool would be the addition of trophies. The problem I personally find with many audio games is that once you beat them, the replayability is pretty much gone. with some type of trophy system it'll give us something to look forward to after completing the game. In fact, if there was a trophy scoreboard where people could show off their talent, it would be totally awesome. - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 5:06 PM Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
I completely agree about monsters being able to fall into pits. It's not realistic how they can just get over them all the time. -- Original Message -- From: "Michael Feir" To: "Philip Bennefall" , "Gamers Discussion list" Subject: Re: [Audyssey] Q9 upcoming patch Date: Sat, 16 Oct 2010 17:25:06 -0400 I can think of a few possible additions. The most basic might be having some diamonds floating in the air to jump and grab for extra points. That might also work for things like food which could be eaten for strength. Perhaps monsters could destroy the food if they walk over it before the player grabs it. Also, there should be a way of getting a monster to fall into pits. For example, if you could hit a monster while standing on the second muddy step or right at the very edge of the pit before leaping across to safety. The monster, being enraged by the hit, would misjudge his leap over the pit and fall in. It should be a risky thing to try and do. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 5:06 PM Subject: [Audyssey] Q9 upcoming patch > Hi all, > > I am making a little Q9 patch, version 1.2. I was wondering if there are > any small changes that you would like to see? The change log currently > looks like this: > > Version 1.2: > Added: It is now possible to get the secret weapon from within the actual > game, rather than as a cheat code only. > Changed: Fortune fields now have a higher chance of giving rather than > taking away strength. > Changed: In the regular playing mode, extra strength as well as extra > rocks and shields are now more common bonus items. > Fixed: Fortune fields will no longer appear in the middle of pits. > Fixed: The bonus level will no longer be triggered when starting a new > game, if the previous game had been canceled during a bonus level. > Fixed: Fortune fields can no longer make bats mysteriously vanish, they > now fail to affect the bats at all as they can fly above them. > > Not very impressive as you can see, which is why I'm putting out the > question. Thoughts, anyone? > > Kind regards, > > Philip Bennefall > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. SHOCKING: Samsung 46" 3D LED TV for $84.95 SPECIAL REPORT: High ticket items are being auctioned for an incredible 90% off! http://thirdpartyoffers.juno.com/TGL3131/4cba1fb0a2eed30da4ast05vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
Hi, a few people on klango were suggesting a couple new cheats. I remember at least 2, one suggestion for a cheat was rapid fire on the sling, and another was longer time on deus shields. - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 11:06 PM Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
I can think of a few possible additions. The most basic might be having some diamonds floating in the air to jump and grab for extra points. That might also work for things like food which could be eaten for strength. Perhaps monsters could destroy the food if they walk over it before the player grabs it. Also, there should be a way of getting a monster to fall into pits. For example, if you could hit a monster while standing on the second muddy step or right at the very edge of the pit before leaping across to safety. The monster, being enraged by the hit, would misjudge his leap over the pit and fall in. It should be a risky thing to try and do. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 5:06 PM Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Q9 upcoming patch
Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.