Re: [Audyssey] The price of BGT Pro
Hi Dark, Your second assumption is that which I am proposing. It would in my books be unfair to make people pay even more for the same thing, just because they're starting out. So if you purchase two single product licenses for 300, you can then upgrade to the unlimited version of pro for another 550 (making 850 all in total). Kind regards, Philip Bennefall - Original Message - From: dark d...@xgam.org To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 01, 2010 7:47 AM Subject: Re: [Audyssey] The price of BGT Pro I can see the logic in this decision, however the one thing I'm not sure of is the way it would work in terms of the creative process. Look at all the times games have chan ged their nature in developement, or some elements from one game have been reused in another. Take Sarah for instance, which according to Phil basically started as a glorified packman mod with harry potter ghosts. Pluss there is then the investment issue, if you buy pro later, that 150 usd you've already paid for a single game license is pretty much wasted, and in fact you've paid 950 dollars for 800 dollars worth of licensing. This effectively means first time developers of games are simply adding to the price. As I aid on audiogames.net, I stil am in favour of an installments type of process, where by people paid a certain amount of license fee for a certain amount of time up to the full amount. Of course, if this 150 usd per game is ten taken off the full price, so you pay 150 usd to develope your first bgt game and then have only another 650 usd to pay later, that is another story and wouldd I think be a far more reasonable option. Beware the grue! Dark. - Original Message - From: Philip Bennefall phi...@u7142039.fsdata.se To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 01, 2010 6:14 AM Subject: [Audyssey] The price of BGT Pro Hi folks, I have been doing some thinking regarding the pro version of BGT. While an unlimited distribution license obviously offers the greatest flexibility and freedom, as has been discussed previously the price tag is way too high for many when paying up front. So I've thought of another method. What are your opinions of a single product license, which would allow you to make and sell as many copies as you could manage, of one single game? This license would be somewhere around the $150 mark, and would let you sort of test the waters commercially. If that first game sold well, you could then get pro at a later date or get another single product license for the next title as well if prefered, etc. I'd be greatful for any feedback on this. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The price of BGT Pro
what about some sort of pay per month a sertain ammount. thats how I'd do that, something like 20nz a month or even 10 a month. Ofcause that would mean I would have to either have this automatically set or have it give me a key per month like windoweyes till I payed my last payment. and then at that point I'd get my full licence or something. At 05:14 p.m. 1/07/2010, you wrote: Hi folks, I have been doing some thinking regarding the pro version of BGT. While an unlimited distribution license obviously offers the greatest flexibility and freedom, as has been discussed previously the price tag is way too high for many when paying up front. So I've thought of another method. What are your opinions of a single product license, which would allow you to make and sell as many copies as you could manage, of one single game? This license would be somewhere around the $150 mark, and would let you sort of test the waters commercially. If that first game sold well, you could then get pro at a later date or get another single product license for the next title as well if prefered, etc. I'd be greatful for any feedback on this. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The price of BGT Pro
Hi Shaun, The problem with such a scheme is that there would be a much greater amount of bookkeeping involved. I would most likely have to write some sort of complicated licensing system that, as you say, would send out monthly keys etc. Also, since even the demo version of the engine is pretty much unrestricted as to allow the creation of high quality open source games, there's not much that would change if the license was revoked. It would mean using some sort of online registration which I'm not terribly keen on, as I much prefer the simple name/key system that I'm currently employing. It's not very secure, but I prefer to trust the honest customers as much as possible by providing such a simple system as it allows them to back up their keys and re-use them in case of a reformat etc. With the internet based senario, the whole thing would break down if my server happened to have some issues at the time of registration. Kind regards, Philip Bennefall - Original Message - From: shaun everiss shau...@xtra.co.nz To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 01, 2010 8:35 AM Subject: Re: [Audyssey] The price of BGT Pro what about some sort of pay per month a sertain ammount. thats how I'd do that, something like 20nz a month or even 10 a month. Ofcause that would mean I would have to either have this automatically set or have it give me a key per month like windoweyes till I payed my last payment. and then at that point I'd get my full licence or something. At 05:14 p.m. 1/07/2010, you wrote: Hi folks, I have been doing some thinking regarding the pro version of BGT. While an unlimited distribution license obviously offers the greatest flexibility and freedom, as has been discussed previously the price tag is way too high for many when paying up front. So I've thought of another method. What are your opinions of a single product license, which would allow you to make and sell as many copies as you could manage, of one single game? This license would be somewhere around the $150 mark, and would let you sort of test the waters commercially. If that first game sold well, you could then get pro at a later date or get another single product license for the next title as well if prefered, etc. I'd be greatful for any feedback on this. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The price of BGT Pro
Hi philip. Sounds like a bargain to me, unless the game you try to sell is not a success. - Original Message - From: Philip Bennefall phi...@u7142039.fsdata.se To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 01, 2010 7:14 AM Subject: [Audyssey] The price of BGT Pro Hi folks, I have been doing some thinking regarding the pro version of BGT. While an unlimited distribution license obviously offers the greatest flexibility and freedom, as has been discussed previously the price tag is way too high for many when paying up front. So I've thought of another method. What are your opinions of a single product license, which would allow you to make and sell as many copies as you could manage, of one single game? This license would be somewhere around the $150 mark, and would let you sort of test the waters commercially. If that first game sold well, you could then get pro at a later date or get another single product license for the next title as well if prefered, etc. I'd be greatful for any feedback on this. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The price of BGT Pro
Ah well philip, in that case I deffinately agree, good plan indeed. Beware the grue! Dark. - Original Message - From: Philip Bennefall phi...@u7142039.fsdata.se To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 01, 2010 7:02 AM Subject: Re: [Audyssey] The price of BGT Pro Hi Dark, Your second assumption is that which I am proposing. It would in my books be unfair to make people pay even more for the same thing, just because they're starting out. So if you purchase two single product licenses for 300, you can then upgrade to the unlimited version of pro for another 550 (making 850 all in total). Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The price of BGT Pro
-- From: Philip Bennefall phi...@u7142039.fsdata.se Sent: Thursday, July 01, 2010 1:14 AM To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] The price of BGT Pro Hi folks, I have been doing some thinking regarding the pro version of BGT. While an unlimited distribution license obviously offers the greatest flexibility and freedom, as has been discussed previously the price tag is way too high for many when paying up front. So I've thought of another method. What are your opinions of a single product license, which would allow you to make and sell as many copies as you could manage, of one single game? This license would be somewhere around the $150 mark, and would let you sort of test the waters commercially. If that first game sold well, you could then get pro at a later date or get another single product license for the next title as well if prefered, etc. I'd be greatful for any feedback on this. Kind regards, I think that's a great way to get started. It allows someone to try it for $65, then to sell one game for $150, then to really grown with the full $850 version. I really like this approach. Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The price of BGT Pro
Hi Philip, While I think that is a good idea I think charging a single license for say $150 is too low considering the market potential for a reasonable accessible game the commercial developer will make far more off that single title than the actual cost of the single license. Back when Montezuma's Revenge was in preorder status, before it became Mysteries of the Ancients, I grossed roughly $1,500 in sales and James North had grossed something like $2,000 off that title. Altogether, that's roughly $3,500 in preorder sales alone. When Mysteries of the Ancients eventually reaches a stable release I expect to make more in sales off the game. So with that in mind $150 is getting off pretty cheap all things considered. Anyway, what I think you might want to do is some sort of payment plan where by someone can buy the unlimited license version but do it on a monthly basis. Maybe do it in monthly installments of $100 over say an 8 month period. That way in half a year someone on a fixed income could feasably afford the unlimited license and still not have to pay $800 up front. Come to think of it there is another posibility I just thought of. With FMOD they have a limited sshareware license for $150. You can sell a few thousand copies of a single title using the FMOD API but it can't be any more than $10 or something like that. It is kind of a nice way to allow a game developer to test the market potential of a title without the FMOD developers under charging the game developer for the use of their API. Perhaps you could think of something similar for BGT. The beauty of this type of licence, from a strictly business point of view, is a game developer can make a couple of thousand or so off his her games, but only pay out $150 for a limited distribution licence. However, if they want to charge $30 and have unlimited sales then they have to purchase the Pro or Enterprise version of the software. Cheers! On 7/1/10, Philip Bennefall phi...@u7142039.fsdata.se wrote: Hi folks, I have been doing some thinking regarding the pro version of BGT. While an unlimited distribution license obviously offers the greatest flexibility and freedom, as has been discussed previously the price tag is way too high for many when paying up front. So I've thought of another method. What are your opinions of a single product license, which would allow you to make and sell as many copies as you could manage, of one single game? This license would be somewhere around the $150 mark, and would let you sort of test the waters commercially. If that first game sold well, you could then get pro at a later date or get another single product license for the next title as well if prefered, etc. I'd be greatful for any feedback on this. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The price of BGT Pro
Hi Dark, Well, I think Philip could simply fix that by charging some sort of upgrade fee where by a single license version can be upgraded to a unlimited license version at a later date. Lots of software developers have this type of license in place. For example, you can buy a Netbook with Windows 7 Starter on it. However, since Windows 7 has an any time upgrade type licence you can pay an upgrade fee to upgrade from Windows 7 Starter to Windows 7 Basic, Premium, Professional, or Ultimant without paying the full retail price. I think the same kind of thing could apply to BGT here. You start out with some kind of Starter licence and upgrade to a better license later on. On 7/1/10, dark d...@xgam.org wrote: I can see the logic in this decision, however the one thing I'm not sure of is the way it would work in terms of the creative process. Look at all the times games have chan ged their nature in developement, or some elements from one game have been reused in another. Take Sarah for instance, which according to Phil basically started as a glorified packman mod with harry potter ghosts. Pluss there is then the investment issue, if you buy pro later, that 150 usd you've already paid for a single game license is pretty much wasted, and in fact you've paid 950 dollars for 800 dollars worth of licensing. This effectively means first time developers of games are simply adding to the price. As I said on audiogames.net, I stil am in favour of an installments type of process, where by people paid a certain amount of license fee for a certain amount of time up to the full amount. Of course, if this 150 usd per game is ten taken off the full price, so you pay 150 usd to develope your first bgt game and then have only another 650 usd to pay later, that is another story and wouldd I think be a far more reasonable option. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The price of BGT Pro
Hi Thomas, It is my opinion also that the majority of accessible games make a lot more than a few hundred dollars which as you say makes the 150 dollar price tag pretty low. But on the other hand, I have received a lot of messages saying that the pro version is too expensive and since I don't like the idea of all the extra bookkeeping involved in a payment plan, I figured I'd settle for a bit of a compromize. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 01, 2010 4:33 PM Subject: Re: [Audyssey] The price of BGT Pro Hi Philip, While I think that is a good idea I think charging a single license for say $150 is too low considering the market potential for a reasonable accessible game the commercial developer will make far more off that single title than the actual cost of the single license. Back when Montezuma's Revenge was in preorder status, before it became Mysteries of the Ancients, I grossed roughly $1,500 in sales and James North had grossed something like $2,000 off that title. Altogether, that's roughly $3,500 in preorder sales alone. When Mysteries of the Ancients eventually reaches a stable release I expect to make more in sales off the game. So with that in mind $150 is getting off pretty cheap all things considered. Anyway, what I think you might want to do is some sort of payment plan where by someone can buy the unlimited license version but do it on a monthly basis. Maybe do it in monthly installments of $100 over say an 8 month period. That way in half a year someone on a fixed income could feasably afford the unlimited license and still not have to pay $800 up front. Come to think of it there is another posibility I just thought of. With FMOD they have a limited sshareware license for $150. You can sell a few thousand copies of a single title using the FMOD API but it can't be any more than $10 or something like that. It is kind of a nice way to allow a game developer to test the market potential of a title without the FMOD developers under charging the game developer for the use of their API. Perhaps you could think of something similar for BGT. The beauty of this type of licence, from a strictly business point of view, is a game developer can make a couple of thousand or so off his her games, but only pay out $150 for a limited distribution licence. However, if they want to charge $30 and have unlimited sales then they have to purchase the Pro or Enterprise version of the software. Cheers! On 7/1/10, Philip Bennefall phi...@u7142039.fsdata.se wrote: Hi folks, I have been doing some thinking regarding the pro version of BGT. While an unlimited distribution license obviously offers the greatest flexibility and freedom, as has been discussed previously the price tag is way too high for many when paying up front. So I've thought of another method. What are your opinions of a single product license, which would allow you to make and sell as many copies as you could manage, of one single game? This license would be somewhere around the $150 mark, and would let you sort of test the waters commercially. If that first game sold well, you could then get pro at a later date or get another single product license for the next title as well if prefered, etc. I'd be greatful for any feedback on this. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The price of BGT Pro
Hi Philip, That's quite understandable. I wouldn't really want to do all that book keeping either. That's why I gave you the suggestion of adding some extra restrictions to the single license version. Firelight Technologies, for example, has a low cost version of FMOD, but if you purchase the shareware license you can't charge more than $10 or $15 for a single game. That keeps the price of the games low, and allows a developer to get his or her stuff out there, but they are not going to be able to charge full price for their games because of the license restrictions. If they want to charge more they have to pay more for the FMOD license. Same could apply with BGT, and there wouldn't be a lot of book keeping involved. This makes it both affordable for a new developer, but also keeps them from making lots of money off a game with that particular license. Smile. On 7/1/10, Philip Bennefall phi...@u7142039.fsdata.se wrote: Hi Thomas, It is my opinion also that the majority of accessible games make a lot more than a few hundred dollars which as you say makes the 150 dollar price tag pretty low. But on the other hand, I have received a lot of messages saying that the pro version is too expensive and since I don't like the idea of all the extra bookkeeping involved in a payment plan, I figured I'd settle for a bit of a compromize. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] The price of BGT Pro
Hi folks, I have been doing some thinking regarding the pro version of BGT. While an unlimited distribution license obviously offers the greatest flexibility and freedom, as has been discussed previously the price tag is way too high for many when paying up front. So I've thought of another method. What are your opinions of a single product license, which would allow you to make and sell as many copies as you could manage, of one single game? This license would be somewhere around the $150 mark, and would let you sort of test the waters commercially. If that first game sold well, you could then get pro at a later date or get another single product license for the next title as well if prefered, etc. I'd be greatful for any feedback on this. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The price of BGT Pro
Hi. This sounds like a really great idea. At 01:14 AM 7/1/2010, you wrote: Hi folks, I have been doing some thinking regarding the pro version of BGT. While an unlimited distribution license obviously offers the greatest flexibility and freedom, as has been discussed previously the price tag is way too high for many when paying up front. So I've thought of another method. What are your opinions of a single product license, which would allow you to make and sell as many copies as you could manage, of one single game? This license would be somewhere around the $150 mark, and would let you sort of test the waters commercially. If that first game sold well, you could then get pro at a later date or get another single product license for the next title as well if prefered, etc. I'd be greatful for any feedback on this. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The price of BGT Pro
Hi Philip, This is a good idea, but how is the executable going to know about this? What I mean is, it can quite happily know the difference between a lite or pro version, but how can it monitor the fact that you are only using the pro section for a single product? Regards, Damien. - Original Message - From: Philip Bennefall phi...@u7142039.fsdata.se To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 30, 2010 10:14 PM Subject: [Audyssey] The price of BGT Pro Hi folks, I have been doing some thinking regarding the pro version of BGT. While an unlimited distribution license obviously offers the greatest flexibility and freedom, as has been discussed previously the price tag is way too high for many when paying up front. So I've thought of another method. What are your opinions of a single product license, which would allow you to make and sell as many copies as you could manage, of one single game? This license would be somewhere around the $150 mark, and would let you sort of test the waters commercially. If that first game sold well, you could then get pro at a later date or get another single product license for the next title as well if prefered, etc. I'd be greatful for any feedback on this. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The price of BGT Pro
I can see the logic in this decision, however the one thing I'm not sure of is the way it would work in terms of the creative process. Look at all the times games have chan ged their nature in developement, or some elements from one game have been reused in another. Take Sarah for instance, which according to Phil basically started as a glorified packman mod with harry potter ghosts. Pluss there is then the investment issue, if you buy pro later, that 150 usd you've already paid for a single game license is pretty much wasted, and in fact you've paid 950 dollars for 800 dollars worth of licensing. This effectively means first time developers of games are simply adding to the price. As I aid on audiogames.net, I stil am in favour of an installments type of process, where by people paid a certain amount of license fee for a certain amount of time up to the full amount. Of course, if this 150 usd per game is ten taken off the full price, so you pay 150 usd to develope your first bgt game and then have only another 650 usd to pay later, that is another story and wouldd I think be a far more reasonable option. Beware the grue! Dark. - Original Message - From: Philip Bennefall phi...@u7142039.fsdata.se To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 01, 2010 6:14 AM Subject: [Audyssey] The price of BGT Pro Hi folks, I have been doing some thinking regarding the pro version of BGT. While an unlimited distribution license obviously offers the greatest flexibility and freedom, as has been discussed previously the price tag is way too high for many when paying up front. So I've thought of another method. What are your opinions of a single product license, which would allow you to make and sell as many copies as you could manage, of one single game? This license would be somewhere around the $150 mark, and would let you sort of test the waters commercially. If that first game sold well, you could then get pro at a later date or get another single product license for the next title as well if prefered, etc. I'd be greatful for any feedback on this. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The price of BGT Pro
Hi Damien, I will make this into a separate license type, which enables me to distinguish this license from a regular pro copy from a compiled BGT executable. For those not sure what I'm talking about, here is a copy of the privacy policy found in the documentation: ---Privacy Policy Start--- Blastbay Studios values your privacy, and collects very little personal information from you. The only information that is ever stored in our files is the limited amount of data given to us when an order is placed which includes but is not limited to your name, and email address. No financial information is ever obtained or stored by us. Under no circumstances will any of your private information be sold, rented, sublicensed or in any way shared with a third party without your prior written consent. IMPORTANT NOTE: Blastbay studios reserves the right to store a unique, heavily encrypted user token hash in all compiled binary versions of games written with our engine, in order to allow Blastbay Studios to identify with which licensed copy of the product a particular executable was built. No private information can be retrieved from this token by any third party, as it refers to information stored only in the internal sales records of Blastbay Studios. This token is stored for the sole purpose of allowing Blastbay Studios representatives to detect illegal distribution and/or sales of derivative works produced with our engine. ---Privacy Policy End--- So with the help of this encrypted hash token, I can determine if someone should abuse the license which I'm hoping will not happen, but one should better be safe than sorry. Kind regards, Philip Bennefall - Original Message - From: Damien Pendleton dam...@x-sight-interactive.net To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 01, 2010 3:38 PM Subject: Re: [Audyssey] The price of BGT Pro Hi Philip, This is a good idea, but how is the executable going to know about this? What I mean is, it can quite happily know the difference between a lite or pro version, but how can it monitor the fact that you are only using the pro section for a single product? Regards, Damien. - Original Message - From: Philip Bennefall phi...@u7142039.fsdata.se To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 30, 2010 10:14 PM Subject: [Audyssey] The price of BGT Pro Hi folks, I have been doing some thinking regarding the pro version of BGT. While an unlimited distribution license obviously offers the greatest flexibility and freedom, as has been discussed previously the price tag is way too high for many when paying up front. So I've thought of another method. What are your opinions of a single product license, which would allow you to make and sell as many copies as you could manage, of one single game? This license would be somewhere around the $150 mark, and would let you sort of test the waters commercially. If that first game sold well, you could then get pro at a later date or get another single product license for the next title as well if prefered, etc. I'd be greatful for any feedback on this. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.