Re: [Audyssey] The price of BGT Pro

2010-07-01 Thread Philip Bennefall

Hi Dark,

Your second assumption is that which I am proposing. It would in my books be 
unfair to make people pay even more for the same thing, just because they're 
starting out. So if you purchase two single product licenses for 300, you 
can then upgrade to the unlimited version of pro for another 550 (making 850 
all in total).


Kind regards,

Philip Bennefall
- Original Message - 
From: dark d...@xgam.org

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 01, 2010 7:47 AM
Subject: Re: [Audyssey] The price of BGT Pro


I can see the logic in this decision, however the one thing I'm not sure of
is the way it would work in terms of the creative process.

Look at all the times games have chan ged their nature in developement, or
some elements from one game have been reused in another. Take Sarah for
instance, which according to Phil basically started as a glorified packman
mod with harry potter ghosts.

Pluss there is then the investment issue, if you buy pro later, that 150 usd
you've already paid for a single game license is pretty much wasted, and in
fact you've paid 950 dollars for 800 dollars worth of licensing.

This effectively means first time developers of games are simply adding to
the price.

As I aid on audiogames.net, I stil am in favour of an installments type of
process, where by people paid a certain amount of license fee for a certain
amount of time up to the full amount.

Of course, if this 150 usd per game is ten taken off the full price,  so
you pay 150 usd to develope your first bgt game and then have only another
650 usd to pay later,  that is another story and wouldd I think be a far
more reasonable option.

Beware the grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@u7142039.fsdata.se

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 01, 2010 6:14 AM
Subject: [Audyssey] The price of BGT Pro



Hi folks,

I have been doing some thinking regarding the pro version of BGT. While an
unlimited distribution license obviously offers the greatest flexibility
and freedom, as has been discussed previously the price tag is way too
high for many when paying up front. So I've thought of another method.
What are your opinions of a single product license, which would allow you
to make and sell as many copies as you could manage, of one single game?
This license would be somewhere around the $150 mark, and would let you
sort of test the waters commercially. If that first game sold well, you
could then get pro at a later date or get another single product license
for the next title as well if prefered, etc.

I'd be greatful for any feedback on this.

Kind regards,

Philip Bennefall
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Re: [Audyssey] The price of BGT Pro

2010-07-01 Thread shaun everiss

what about some sort of pay per month a sertain ammount.
thats how I'd do that, something like 20nz a month or even 10 a month.
Ofcause that would mean I would have to either have this 
automatically set or have it give me a key per month like windoweyes 
till I payed my last payment.

and then at that point I'd get my full licence or something.
At 05:14 p.m. 1/07/2010, you wrote:

Hi folks,

I have been doing some thinking regarding the pro version of BGT. 
While an unlimited distribution license obviously offers the 
greatest flexibility and freedom, as has been discussed previously 
the price tag is way too high for many when paying up front. So I've 
thought of another method. What are your opinions of a single 
product license, which would allow you to make and sell as many 
copies as you could manage, of one single game? This license would 
be somewhere around the $150 mark, and would let you sort of test 
the waters commercially. If that first game sold well, you could 
then get pro at a later date or get another single product license 
for the next title as well if prefered, etc.


I'd be greatful for any feedback on this.

Kind regards,

Philip Bennefall
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Re: [Audyssey] The price of BGT Pro

2010-07-01 Thread Philip Bennefall

Hi Shaun,

The problem with such a scheme is that there would be a much greater amount 
of bookkeeping involved. I would most likely have to write some sort of 
complicated licensing system that, as you say, would send out monthly keys 
etc. Also, since even the demo version of the engine is pretty much 
unrestricted as to allow the creation of high quality open source games, 
there's not much that would change if the license was revoked. It would mean 
using some sort of online registration which I'm not terribly keen on, as I 
much prefer the simple name/key system that I'm currently employing. It's 
not very secure, but I prefer to trust the honest customers as much as 
possible by providing such a simple system as it allows them to back up 
their keys and re-use them in case of a reformat etc. With the internet 
based senario, the whole thing would break down if my server happened to 
have some issues at the time of registration.


Kind regards,

Philip Bennefall
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 01, 2010 8:35 AM
Subject: Re: [Audyssey] The price of BGT Pro


what about some sort of pay per month a sertain ammount.
thats how I'd do that, something like 20nz a month or even 10 a month.
Ofcause that would mean I would have to either have this
automatically set or have it give me a key per month like windoweyes
till I payed my last payment.
and then at that point I'd get my full licence or something.
At 05:14 p.m. 1/07/2010, you wrote:

Hi folks,

I have been doing some thinking regarding the pro version of BGT.
While an unlimited distribution license obviously offers the
greatest flexibility and freedom, as has been discussed previously
the price tag is way too high for many when paying up front. So I've
thought of another method. What are your opinions of a single
product license, which would allow you to make and sell as many
copies as you could manage, of one single game? This license would
be somewhere around the $150 mark, and would let you sort of test
the waters commercially. If that first game sold well, you could
then get pro at a later date or get another single product license
for the next title as well if prefered, etc.

I'd be greatful for any feedback on this.

Kind regards,

Philip Bennefall
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Re: [Audyssey] The price of BGT Pro

2010-07-01 Thread Willem

Hi philip.

Sounds like a bargain to me, unless the game you try to sell is not a 
success.
- Original Message - 
From: Philip Bennefall phi...@u7142039.fsdata.se

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 01, 2010 7:14 AM
Subject: [Audyssey] The price of BGT Pro



Hi folks,

I have been doing some thinking regarding the pro version of BGT. While an 
unlimited distribution license obviously offers the greatest flexibility 
and freedom, as has been discussed previously the price tag is way too 
high for many when paying up front. So I've thought of another method. 
What are your opinions of a single product license, which would allow you 
to make and sell as many copies as you could manage, of one single game? 
This license would be somewhere around the $150 mark, and would let you 
sort of test the waters commercially. If that first game sold well, you 
could then get pro at a later date or get another single product license 
for the next title as well if prefered, etc.


I'd be greatful for any feedback on this.

Kind regards,

Philip Bennefall
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Re: [Audyssey] The price of BGT Pro

2010-07-01 Thread dark

Ah well philip, in that case I deffinately agree,  good plan indeed.

Beware the grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@u7142039.fsdata.se

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 01, 2010 7:02 AM
Subject: Re: [Audyssey] The price of BGT Pro



Hi Dark,

Your second assumption is that which I am proposing. It would in my books 
be unfair to make people pay even more for the same thing, just because 
they're starting out. So if you purchase two single product licenses for 
300, you can then upgrade to the unlimited version of pro for another 550 
(making 850 all in total).


Kind regards,

Philip Bennefall



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Re: [Audyssey] The price of BGT Pro

2010-07-01 Thread Casey Mathews



--
From: Philip Bennefall phi...@u7142039.fsdata.se
Sent: Thursday, July 01, 2010 1:14 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] The price of BGT Pro


Hi folks,

I have been doing some thinking regarding the pro version of BGT. While an 
unlimited distribution license obviously offers the greatest flexibility 
and freedom, as has been discussed previously the price tag is way too 
high for many when paying up front. So I've thought of another method. 
What are your opinions of a single product license, which would allow you 
to make and sell as many copies as you could manage, of one single game? 
This license would be somewhere around the $150 mark, and would let you 
sort of test the waters commercially. If that first game sold well, you 
could then get pro at a later date or get another single product license 
for the next title as well if prefered, etc.


I'd be greatful for any feedback on this.

Kind regards,
I think that's a great way to get started. It allows someone to try it for 
$65, then to sell one game for $150, then to really grown with the full 
$850 version. I really like this approach. Philip Bennefall

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Re: [Audyssey] The price of BGT Pro

2010-07-01 Thread Thomas Ward
Hi Philip,
While I think that is a good idea I think charging a single license
for say $150 is too low considering the market potential for a
reasonable accessible game the commercial developer will make far more
off that single title than the actual cost of the single license. Back
when Montezuma's Revenge was in preorder status, before it became
Mysteries of the Ancients,  I grossed roughly $1,500 in sales and
James North had grossed something like $2,000 off that title.
Altogether, that's roughly $3,500 in preorder sales alone. When
Mysteries of the Ancients eventually reaches a stable release I expect
to make more in sales off the game. So with that in mind $150 is
getting off pretty cheap all things considered.
Anyway, what I think you might want to do is some sort of payment plan
where by someone can buy the unlimited license version but do it on a
monthly basis. Maybe do it in monthly installments of $100 over say an
8 month period. That way in half a year someone on a fixed income
could feasably afford the unlimited license and still not have to pay
$800 up front.
Come to think of it there is another posibility I just thought of.
With FMOD they have a limited sshareware license for $150. You can
sell a few thousand copies of a single title using the FMOD API but it
can't be any more than $10 or something like that. It is kind of a
nice way to allow a game developer to test the market potential of a
title without the FMOD developers under charging the game developer
for the use of their API. Perhaps you could think of something similar
for BGT. The beauty of this type of licence, from a strictly business
point of view, is a game developer can make a couple of thousand or so
off his her games, but only pay out $150 for a limited distribution
licence. However, if they want to charge $30 and have unlimited sales
then they have to purchase the Pro or Enterprise version of the
software.


Cheers!

On 7/1/10, Philip Bennefall phi...@u7142039.fsdata.se wrote:
 Hi folks,

 I have been doing some thinking regarding the pro version of BGT. While an
 unlimited distribution license obviously offers the greatest flexibility and
 freedom, as has been discussed previously the price tag is way too high for
 many when paying up front. So I've thought of another method. What are your
 opinions of a single product license, which would allow you to make and sell
 as many copies as you could manage, of one single game? This license would
 be somewhere around the $150 mark, and would let you sort of test the waters
 commercially. If that first game sold well, you could then get pro at a
 later date or get another single product license for the next title as well
 if prefered, etc.

 I'd be greatful for any feedback on this.

 Kind regards,

 Philip Bennefall
 ---
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 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] The price of BGT Pro

2010-07-01 Thread Thomas Ward
Hi Dark,
Well, I think Philip could simply fix that by charging some sort of
upgrade fee where by a single license version can be upgraded to a
unlimited license version at a later date. Lots of software developers
have this type of license in place.
For example, you can buy a Netbook with Windows 7 Starter on it.
However, since Windows 7 has an any time upgrade type licence you can
pay an upgrade fee to upgrade from Windows 7 Starter to Windows 7
Basic, Premium, Professional, or Ultimant without paying the full
retail price. I think the same kind of thing could apply to BGT here.
You start out with some kind of Starter licence and upgrade to a
better license later on.


On 7/1/10, dark d...@xgam.org wrote:
 I can see the logic in this decision, however the one thing I'm not sure of
 is the way it would work in terms of the creative process.

 Look at all the times games have chan ged their nature in developement, or
 some elements from one game have been reused in another. Take Sarah for
 instance, which according to Phil basically started as a glorified packman
 mod with harry potter ghosts.

 Pluss there is then the investment issue, if you buy pro later, that 150 usd
 you've already paid for a single game license is pretty much wasted, and in
 fact you've paid 950 dollars for 800 dollars worth of licensing.

 This effectively means first time developers of games are simply adding to
 the price.

 As I said on audiogames.net, I stil am in favour of an installments type of
 process, where by people paid a certain amount of license fee for a certain
 amount of time up to the full amount.

 Of course, if this 150 usd per game is ten taken off the full price,  so
 you pay 150 usd to develope your first bgt game and then have only another
 650 usd to pay later,  that is another story and wouldd I think be a far
 more reasonable option.

 Beware the grue!

 Dark.

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Re: [Audyssey] The price of BGT Pro

2010-07-01 Thread Philip Bennefall

Hi Thomas,

It is my opinion also that the majority of accessible games make a lot more 
than a few hundred dollars which as you say makes the 150 dollar price tag 
pretty low. But on the other hand, I have received a lot of messages saying 
that the pro version is too expensive and since I don't like the idea of all 
the extra bookkeeping involved in a payment plan, I figured I'd settle for a 
bit of a compromize.


Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 01, 2010 4:33 PM
Subject: Re: [Audyssey] The price of BGT Pro


Hi Philip,
While I think that is a good idea I think charging a single license
for say $150 is too low considering the market potential for a
reasonable accessible game the commercial developer will make far more
off that single title than the actual cost of the single license. Back
when Montezuma's Revenge was in preorder status, before it became
Mysteries of the Ancients,  I grossed roughly $1,500 in sales and
James North had grossed something like $2,000 off that title.
Altogether, that's roughly $3,500 in preorder sales alone. When
Mysteries of the Ancients eventually reaches a stable release I expect
to make more in sales off the game. So with that in mind $150 is
getting off pretty cheap all things considered.
Anyway, what I think you might want to do is some sort of payment plan
where by someone can buy the unlimited license version but do it on a
monthly basis. Maybe do it in monthly installments of $100 over say an
8 month period. That way in half a year someone on a fixed income
could feasably afford the unlimited license and still not have to pay
$800 up front.
Come to think of it there is another posibility I just thought of.
With FMOD they have a limited sshareware license for $150. You can
sell a few thousand copies of a single title using the FMOD API but it
can't be any more than $10 or something like that. It is kind of a
nice way to allow a game developer to test the market potential of a
title without the FMOD developers under charging the game developer
for the use of their API. Perhaps you could think of something similar
for BGT. The beauty of this type of licence, from a strictly business
point of view, is a game developer can make a couple of thousand or so
off his her games, but only pay out $150 for a limited distribution
licence. However, if they want to charge $30 and have unlimited sales
then they have to purchase the Pro or Enterprise version of the
software.


Cheers!

On 7/1/10, Philip Bennefall phi...@u7142039.fsdata.se wrote:

Hi folks,

I have been doing some thinking regarding the pro version of BGT. While an
unlimited distribution license obviously offers the greatest flexibility 
and
freedom, as has been discussed previously the price tag is way too high 
for
many when paying up front. So I've thought of another method. What are 
your
opinions of a single product license, which would allow you to make and 
sell

as many copies as you could manage, of one single game? This license would
be somewhere around the $150 mark, and would let you sort of test the 
waters

commercially. If that first game sold well, you could then get pro at a
later date or get another single product license for the next title as 
well

if prefered, etc.

I'd be greatful for any feedback on this.

Kind regards,

Philip Bennefall
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Re: [Audyssey] The price of BGT Pro

2010-07-01 Thread Thomas Ward
Hi Philip,
That's quite understandable. I wouldn't really want to do all that
book keeping either. That's why I gave you the suggestion of adding
some extra restrictions to the single license version.
Firelight Technologies, for example, has a low cost version of FMOD,
but if you purchase the shareware license you can't  charge more than
$10 or $15 for a single game. That keeps the price of the games low,
and allows a developer to get his or her stuff out there, but they are
not going to be able to charge full price for their games because of
the license restrictions. If they want to charge more they have to pay
more for the FMOD license. Same could apply with BGT, and there
wouldn't be a lot of book keeping involved. This makes it both
affordable for a new developer, but also keeps them from making lots
of money off a game with that particular license.


Smile.


On 7/1/10, Philip Bennefall phi...@u7142039.fsdata.se wrote:
 Hi Thomas,

 It is my opinion also that the majority of accessible games make a lot more
 than a few hundred dollars which as you say makes the 150 dollar price tag
 pretty low. But on the other hand, I have received a lot of messages saying
 that the pro version is too expensive and since I don't like the idea of all
 the extra bookkeeping involved in a payment plan, I figured I'd settle for a
 bit of a compromize.

 Kind regards,

 Philip Bennefall

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[Audyssey] The price of BGT Pro

2010-06-30 Thread Philip Bennefall
Hi folks,

I have been doing some thinking regarding the pro version of BGT. While an 
unlimited distribution license obviously offers the greatest flexibility and 
freedom, as has been discussed previously the price tag is way too high for 
many when paying up front. So I've thought of another method. What are your 
opinions of a single product license, which would allow you to make and sell as 
many copies as you could manage, of one single game? This license would be 
somewhere around the $150 mark, and would let you sort of test the waters 
commercially. If that first game sold well, you could then get pro at a later 
date or get another single product license for the next title as well if 
prefered, etc.

I'd be greatful for any feedback on this.

Kind regards,

Philip Bennefall
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Re: [Audyssey] The price of BGT Pro

2010-06-30 Thread Valiant8086

Hi.
This sounds like a really great idea.
At 01:14 AM 7/1/2010, you wrote:

Hi folks,

I have been doing some thinking regarding the pro version of BGT. 
While an unlimited distribution license obviously offers the 
greatest flexibility and freedom, as has been discussed previously 
the price tag is way too high for many when paying up front. So I've 
thought of another method. What are your opinions of a single 
product license, which would allow you to make and sell as many 
copies as you could manage, of one single game? This license would 
be somewhere around the $150 mark, and would let you sort of test 
the waters commercially. If that first game sold well, you could 
then get pro at a later date or get another single product license 
for the next title as well if prefered, etc.


I'd be greatful for any feedback on this.

Kind regards,

Philip Bennefall
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Re: [Audyssey] The price of BGT Pro

2010-06-30 Thread Damien Pendleton

Hi Philip,
This is a good idea, but how is the executable going to know about this?
What I mean is, it can quite happily know the difference between a lite or 
pro version, but how can it monitor the fact that you are only using the pro 
section for a single product?

Regards,
Damien.



- Original Message - 
From: Philip Bennefall phi...@u7142039.fsdata.se

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 30, 2010 10:14 PM
Subject: [Audyssey] The price of BGT Pro



Hi folks,

I have been doing some thinking regarding the pro version of BGT. While an 
unlimited distribution license obviously offers the greatest flexibility 
and freedom, as has been discussed previously the price tag is way too 
high for many when paying up front. So I've thought of another method. 
What are your opinions of a single product license, which would allow you 
to make and sell as many copies as you could manage, of one single game? 
This license would be somewhere around the $150 mark, and would let you 
sort of test the waters commercially. If that first game sold well, you 
could then get pro at a later date or get another single product license 
for the next title as well if prefered, etc.


I'd be greatful for any feedback on this.

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] The price of BGT Pro

2010-06-30 Thread dark
I can see the logic in this decision, however the one thing I'm not sure of 
is the way it would work in terms of the creative process.


Look at all the times games have chan ged their nature in developement, or 
some elements from one game have been reused in another. Take Sarah for 
instance, which according to Phil basically started as a glorified packman 
mod with harry potter ghosts.


Pluss there is then the investment issue, if you buy pro later, that 150 usd 
you've already paid for a single game license is pretty much wasted, and in 
fact you've paid 950 dollars for 800 dollars worth of licensing.


This effectively means first time developers of games are simply adding to 
the price.


As I aid on audiogames.net, I stil am in favour of an installments type of 
process, where by people paid a certain amount of license fee for a certain 
amount of time up to the full amount.


Of course, if this 150 usd per game is ten taken off the full price,  so 
you pay 150 usd to develope your first bgt game and then have only another 
650 usd to pay later,  that is another story and wouldd I think be a far 
more reasonable option.


Beware the grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@u7142039.fsdata.se

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 01, 2010 6:14 AM
Subject: [Audyssey] The price of BGT Pro



Hi folks,

I have been doing some thinking regarding the pro version of BGT. While an 
unlimited distribution license obviously offers the greatest flexibility 
and freedom, as has been discussed previously the price tag is way too 
high for many when paying up front. So I've thought of another method. 
What are your opinions of a single product license, which would allow you 
to make and sell as many copies as you could manage, of one single game? 
This license would be somewhere around the $150 mark, and would let you 
sort of test the waters commercially. If that first game sold well, you 
could then get pro at a later date or get another single product license 
for the next title as well if prefered, etc.


I'd be greatful for any feedback on this.

Kind regards,

Philip Bennefall
---
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] The price of BGT Pro

2010-06-30 Thread Philip Bennefall

Hi Damien,

I will make this into a separate license type, which enables me to 
distinguish this license from a regular pro copy from a compiled BGT 
executable. For those not sure what I'm talking about, here is a copy of the 
privacy policy found in the documentation:


---Privacy Policy Start---
Blastbay Studios values your privacy, and collects very little personal 
information from you. The only information that is ever stored in our files 
is the
limited amount of data given to us when an order is placed which includes 
but is not limited to your name, and email address. No financial information

is ever obtained or stored by us.

Under no circumstances will any of your private information be sold, rented, 
sublicensed or in any way shared with a third party without your prior 
written

consent.

IMPORTANT NOTE: Blastbay studios reserves the right to store a unique, 
heavily encrypted user token hash in all compiled binary versions of games 
written
with our engine, in order to allow Blastbay Studios to identify with which 
licensed copy of the product a particular executable was built. No private 
information
can be retrieved from this token by any third party, as it refers to 
information stored only in the internal sales records of Blastbay Studios. 
This token
is stored for the sole purpose of allowing Blastbay Studios representatives 
to detect illegal distribution and/or sales of derivative works produced 
with

our engine.
---Privacy Policy End---

So with the help of this encrypted hash token, I can determine if someone 
should abuse the license which I'm hoping will not happen, but one should 
better be safe than sorry.


Kind regards,

Philip Bennefall
- Original Message - 
From: Damien Pendleton dam...@x-sight-interactive.net

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 01, 2010 3:38 PM
Subject: Re: [Audyssey] The price of BGT Pro


Hi Philip,
This is a good idea, but how is the executable going to know about this?
What I mean is, it can quite happily know the difference between a lite or
pro version, but how can it monitor the fact that you are only using the pro
section for a single product?
Regards,
Damien.



- Original Message - 
From: Philip Bennefall phi...@u7142039.fsdata.se

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 30, 2010 10:14 PM
Subject: [Audyssey] The price of BGT Pro



Hi folks,

I have been doing some thinking regarding the pro version of BGT. While an
unlimited distribution license obviously offers the greatest flexibility
and freedom, as has been discussed previously the price tag is way too
high for many when paying up front. So I've thought of another method.
What are your opinions of a single product license, which would allow you
to make and sell as many copies as you could manage, of one single game?
This license would be somewhere around the $150 mark, and would let you
sort of test the waters commercially. If that first game sold well, you
could then get pro at a later date or get another single product license
for the next title as well if prefered, etc.

I'd be greatful for any feedback on this.

Kind regards,

Philip Bennefall
---
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Internal Virus Database is out of date.
Checked by AVG - www.avg.com
Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 
12:37:00



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