Re: [Audyssey] Announcement from Draconis Entertainment
Firstly, I don't think there was going to be an update to that game. Secondly, it was produced and marketed by a different developer, and that developer is who I would contact, if they still even exist. I would not want Draconis to run into any possible legal issues by updating someone else's game. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: Sky Mundell s...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 16, 2012 1:44 AM Subject: Re: [Audyssey] Announcement from Draconis Entertainment Hello, I was just asking if the guys at draconess were going to be developing a wild west game simular to the Grizzly Gulch game. yes, that's true that the silver dollar salloon is in the pinball and monkey business games. the problem with these old west in the games unlike grizzly gulch is that they're limmitted in what you can do. in grizlly gulch, you could enter the bank, General Store, Marshals office, saloon, etc. You could also catch robbers and go on bounty missions. in the ESP pinball tables and in the monkey wildWest. You can only enter the saloon, blacksnith shop, horse stable. no bank, no opertunities to to go on bounty missions. as far as I am concerned, their has not been an update to grizzly gulch in a long long time. -Original Message- From: Ibrahim Gucukoglu Sent: Saturday, December 15, 2012 10:51 PM To: Gamers Discussion list Subject: Re: [Audyssey] Announcement from Draconis Entertainment Hi. The only silver dollar I've heard of is the Silver Dollar Saloon featured in the pinball classic, party pack and Monkey Business games. Its the saloon featured in the western scenarios, oh and of course the intro seen for Alien Outback and the sound scheme in the Ultimate Soundoku LOLOL. All the best, Ibrahim. -Original Message- From: Sky Mundell Sent: Sunday, December 16, 2012 4:33 AM To: Gamers Discussion list Subject: Re: [Audyssey] Announcement from Draconis Entertainment Hello, you menshened a couple of years ago that you would be developing a game called silver dollar. is that game still coming? looking forward to that one for sure! -Original Message- From: Draconis Entertainment Sent: Wednesday, December 12, 2012 5:06 AM To: gamers@audyssey.org Subject: [Audyssey] Announcement from Draconis Entertainment The following is an expanded version of the announcement we have posted to our website with additional details. We will try to answer questions posted here to the best of our ability, but please keep in mind that we will not be going into great depth about unannounced future titles, as has always been our policy. It has been a long time coming, but the dragon has awakened at last. Pull up a chair, and we'll fill you in on what we've been doing. Draconis Entertainment has spent the last few years working on a next-generation game engine for audio gaming. We had several key goals in mind as we began working on this project. * We wanted to future-proof our games. A game engine that could easily be maintained and kept current in-line with modern operating systems, eliminating the problems of incompatible or out-of-date dependencies was essential. * We wanted cross-platform compatibility. We are Mac users ourselves, and only supporting Windows was no longer satisfactory. Our new game engine will work on Mac OS X, Windows, and iOS devices. * We wanted a game engine so flexible that it would support any kind of game-style we chose to throw at it, and to build all future releases on top of the same core. * We wanted to bring our prices down. If the game engine really was as capable as we designed it to be, this would mean more rapid development once the core of the engine was complete. The enormity of this undertaking cannot be understated. The game engine will be continually enhanced and expanded as we release more and more titles. You will see our games grow in size and complexity with each release as we push the limits of what the engine is capable of. To put this into perspective, the game engine itself, not counting any game specific code, currently spans over 130,000 lines of code. The game engine has been under active testing by an incredible group of beta testers for the last two years, to whom we are enormously grateful. We could not have done this without them. Thank you all! Looking ahead.. Our plan going forward is to begin releasing both new titles as well as expanded versions of old ones that have been rewritten from the ground up for the next-generation Draconis game engine.. As our focus has been on perfecting the engine, the first couple of titles will be new versions of some of our classic games with tons of new features, new audio, new modes of play, and so on. All-new titles will be coming very soon thereafter, with more classic titles staggered between new releases. In general, we
Re: [Audyssey] Announcement from Draconis Entertainment
Hi Sky. Yes, I see what you mean, your obviously as devoted a player of these games as I was at one time, however I've never heard of such a plan from Draconis or anyone else for that matter about developing a wild west game, however the Monkey Business game engine could definatly power such a beast even though its 10 or so years old, so there is always the possibility. I love westerns myself and play sometimes with my sighted friend games like Red Dead Redemption which is a wild west scenario that is so absorbing its creepy sometimes. all the best, Ibrahim. -Original Message- From: Sky Mundell Sent: Sunday, December 16, 2012 7:44 AM To: Gamers Discussion list Subject: Re: [Audyssey] Announcement from Draconis Entertainment Hello, I was just asking if the guys at draconess were going to be developing a wild west game simular to the Grizzly Gulch game. yes, that's true that the silver dollar salloon is in the pinball and monkey business games. the problem with these old west in the games unlike grizzly gulch is that they're limmitted in what you can do. in grizlly gulch, you could enter the bank, General Store, Marshals office, saloon, etc. You could also catch robbers and go on bounty missions. in the ESP pinball tables and in the monkey wildWest. You can only enter the saloon, blacksnith shop, horse stable. no bank, no opertunities to to go on bounty missions. as far as I am concerned, their has not been an update to grizzly gulch in a long long time. -Original Message- From: Ibrahim Gucukoglu Sent: Saturday, December 15, 2012 10:51 PM To: Gamers Discussion list Subject: Re: [Audyssey] Announcement from Draconis Entertainment Hi. The only silver dollar I've heard of is the Silver Dollar Saloon featured in the pinball classic, party pack and Monkey Business games. Its the saloon featured in the western scenarios, oh and of course the intro seen for Alien Outback and the sound scheme in the Ultimate Soundoku LOLOL. All the best, Ibrahim. -Original Message- From: Sky Mundell Sent: Sunday, December 16, 2012 4:33 AM To: Gamers Discussion list Subject: Re: [Audyssey] Announcement from Draconis Entertainment Hello, you menshened a couple of years ago that you would be developing a game called silver dollar. is that game still coming? looking forward to that one for sure! -Original Message- From: Draconis Entertainment Sent: Wednesday, December 12, 2012 5:06 AM To: gamers@audyssey.org Subject: [Audyssey] Announcement from Draconis Entertainment The following is an expanded version of the announcement we have posted to our website with additional details. We will try to answer questions posted here to the best of our ability, but please keep in mind that we will not be going into great depth about unannounced future titles, as has always been our policy. It has been a long time coming, but the dragon has awakened at last. Pull up a chair, and we'll fill you in on what we've been doing. Draconis Entertainment has spent the last few years working on a next-generation game engine for audio gaming. We had several key goals in mind as we began working on this project. * We wanted to future-proof our games. A game engine that could easily be maintained and kept current in-line with modern operating systems, eliminating the problems of incompatible or out-of-date dependencies was essential. * We wanted cross-platform compatibility. We are Mac users ourselves, and only supporting Windows was no longer satisfactory. Our new game engine will work on Mac OS X, Windows, and iOS devices. * We wanted a game engine so flexible that it would support any kind of game-style we chose to throw at it, and to build all future releases on top of the same core. * We wanted to bring our prices down. If the game engine really was as capable as we designed it to be, this would mean more rapid development once the core of the engine was complete. The enormity of this undertaking cannot be understated. The game engine will be continually enhanced and expanded as we release more and more titles. You will see our games grow in size and complexity with each release as we push the limits of what the engine is capable of. To put this into perspective, the game engine itself, not counting any game specific code, currently spans over 130,000 lines of code. The game engine has been under active testing by an incredible group of beta testers for the last two years, to whom we are enormously grateful. We could not have done this without them. Thank you all! Looking ahead.. Our plan going forward is to begin releasing both new titles as well as expanded versions of old ones that have been rewritten from the ground up for the next-generation Draconis game engine.. As our focus has been on perfecting the engine, the first couple of titles will be new versions of some of our classic games with tons of new features, new audio, new modes of play, and so on. All-new titles
Re: [Audyssey] Announcement from Draconis Entertainment
Hi. Silver dollar as I remember was a game announced by draconis, essentially a full virtual town in first person 3D to walk around where you could get into barfights and play various other minigames. it'd be nice to see I agree. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
Hi. To be honest that's what I always expected, a small, just for fun title set in the same wild west town of silver dollar seen in other draconis titles, just a bit of fun, but good fun as punching out varments teeth usually is :D. As to leaked well if I remember rightly there was an announcement about the game on the drconis site way back when. Beware the grue! Dark. - Original Message - From: Draconis Entertainment gene...@draconisentertainment.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 16, 2012 2:54 PM Subject: Re: [Audyssey] Announcement from Draconis Entertainment Not sure how the info on SilverDollar has leaked, but I want to put some of these rumors to bed right now. SilverDollar *never* was planned to be a 3d 1st person game. It will be coming out soon, and is a very simple, extremely cheap title, that is not intended as a significant release. It is, and was always planned, as a small, fun, and addictive title. We will release more details on it when it becomes available. On Dec 16, 2012, at 3:44 AM, dark d...@xgam.org wrote: Hi. Silver dollar as I remember was a game announced by draconis, essentially a full virtual town in first person 3D to walk around where you could get into barfights and play various other minigames. it'd be nice to see I agree. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
Hi Josh, Here is where the info came from: On 27 May 2009, at 04:28, Draconis Entertainment wrote: Greetings gamers, This note is a quick sneak peek at a few items that will be announced officially on the Draconis web site soon. 4. We have two developers working on the new titles. Silver Dollar is nearing completion and will be a free offering for both Mac and Windows users. Thanks for your continued support. The best years are still ahead of us. In the end, it'll be worth the wait. Thanks for sticking with us. - Original Message - From: Draconis Entertainment gene...@draconisentertainment.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 16, 2012 9:54 AM Subject: Re: [Audyssey] Announcement from Draconis Entertainment Not sure how the info on SilverDollar has leaked, but I want to put some of these rumors to bed right now. SilverDollar *never* was planned to be a 3d 1st person game. It will be coming out soon, and is a very simple, extremely cheap title, that is not intended as a significant release. It is, and was always planned, as a small, fun, and addictive title. We will release more details on it when it becomes available. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
I'm afraid not tom, you are absolutely dead wrong about that, because while the experience of lack of experience of light entering the eye is similar, a blind person is not likely to be eaten by a grue, where as someone locked in a closet where it is pitch dark certainly is! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
Its not just the colour association with real life you have to factor in, sean. It's the matter of colours are also words - so technically in another way you could think of it as word matching. Since I've never seen colour, a lot of people think I don't know what colours are, but everyone is taught from an early age to map colours in their head (through primary/elementary school and prior to). So blind peoples minds work differently but apply similar mental processing. If you wish to discuss this with me in a more convenient manner then that would be fine. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 15 December 2012 03:31 To: Gamers Discussion list Subject: Re: [Audyssey] Announcement from Draconis Entertainment Hi Raul, Very true. As someone who lost his sight later in life I obviously know what red, blue, green, yellow, etc look like. A game involving colors wouldn't be meaningless to me personally. On 12/14/12, Raul A. Gallegos r...@raulgallegos.com wrote: Hi, colors are not meaningless to all blind people. Just saying. -- Raul A. Gallegos --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.2805 / Virus Database: 2637/5962 - Release Date: 12/15/12 - No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.2805 / Virus Database: 2637/5962 - Release Date: 12/15/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
Hi Guys. What does the blindness ability to see and interpret colour have to do with accessible gaming? I joined a list to discuss accessibility in different games and audio games etc., not to see reams and reams of messages about whether a blind person can understand different colours in context. For someone who has never seen, colours are just words to me. They have no meaning, they might as well be numbers or letters. If we could bring this discussion to a close then I for one would be grateful. All the best, Ibrahim. -Original Message- From: Ben Sent: Saturday, December 15, 2012 8:17 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Announcement from Draconis Entertainment Its not just the colour association with real life you have to factor in, sean. It's the matter of colours are also words - so technically in another way you could think of it as word matching. Since I've never seen colour, a lot of people think I don't know what colours are, but everyone is taught from an early age to map colours in their head (through primary/elementary school and prior to). So blind peoples minds work differently but apply similar mental processing. If you wish to discuss this with me in a more convenient manner then that would be fine. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 15 December 2012 03:31 To: Gamers Discussion list Subject: Re: [Audyssey] Announcement from Draconis Entertainment Hi Raul, Very true. As someone who lost his sight later in life I obviously know what red, blue, green, yellow, etc look like. A game involving colors wouldn't be meaningless to me personally. On 12/14/12, Raul A. Gallegos r...@raulgallegos.com wrote: Hi, colors are not meaningless to all blind people. Just saying. -- Raul A. Gallegos --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.2805 / Virus Database: 2637/5962 - Release Date: 12/15/12 - No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.2805 / Virus Database: 2637/5962 - Release Date: 12/15/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
Hello, you menshened a couple of years ago that you would be developing a game called silver dollar. is that game still coming? looking forward to that one for sure! -Original Message- From: Draconis Entertainment Sent: Wednesday, December 12, 2012 5:06 AM To: gamers@audyssey.org Subject: [Audyssey] Announcement from Draconis Entertainment The following is an expanded version of the announcement we have posted to our website with additional details. We will try to answer questions posted here to the best of our ability, but please keep in mind that we will not be going into great depth about unannounced future titles, as has always been our policy. It has been a long time coming, but the dragon has awakened at last. Pull up a chair, and we'll fill you in on what we've been doing. Draconis Entertainment has spent the last few years working on a next-generation game engine for audio gaming. We had several key goals in mind as we began working on this project. * We wanted to future-proof our games. A game engine that could easily be maintained and kept current in-line with modern operating systems, eliminating the problems of incompatible or out-of-date dependencies was essential. * We wanted cross-platform compatibility. We are Mac users ourselves, and only supporting Windows was no longer satisfactory. Our new game engine will work on Mac OS X, Windows, and iOS devices. * We wanted a game engine so flexible that it would support any kind of game-style we chose to throw at it, and to build all future releases on top of the same core. * We wanted to bring our prices down. If the game engine really was as capable as we designed it to be, this would mean more rapid development once the core of the engine was complete. The enormity of this undertaking cannot be understated. The game engine will be continually enhanced and expanded as we release more and more titles. You will see our games grow in size and complexity with each release as we push the limits of what the engine is capable of. To put this into perspective, the game engine itself, not counting any game specific code, currently spans over 130,000 lines of code. The game engine has been under active testing by an incredible group of beta testers for the last two years, to whom we are enormously grateful. We could not have done this without them. Thank you all! Looking ahead.. Our plan going forward is to begin releasing both new titles as well as expanded versions of old ones that have been rewritten from the ground up for the next-generation Draconis game engine.. As our focus has been on perfecting the engine, the first couple of titles will be new versions of some of our classic games with tons of new features, new audio, new modes of play, and so on. All-new titles will be coming very soon thereafter, with more classic titles staggered between new releases. In general, we expect desktop titles to be released first for Mac OS X, followed soon after by Windows versions. Mobile games for iOS are also in development, as well as special mobile versions of games that have been traditionally meant for desktops. Our desktop game development has been broken into two distinct fazes. Initial game design and development is now being done on Mac OS X with the primary coders and a team of beta testers, while a separate coder and set of Windows testers will work on the Windows release as the game's initial design and development wraps up. It is with great excitement, that we are pleased to announce the immediate availability of our first Mac OS X title, which is expected to be available for Windows in the first quarter of 2013 as well. ChangeReaction, Draconis Entertainment's classic audio puzzle game for the blind and visually impaired comes to OS X with new audio, three entirely different modes of game play, a host of new features, and a cheaper price tag! Primarily intended for blind and visually impaired gamers, ChangeReaction is played via the keyboard and your ears. Navigate the game board with the arrow keys, dropping coins on the stacks to create chains of explosions and rack up higher and higher scores! Match three coins of the same denomination vertically or horizontally to trigger a chain reaction that blows up all adjacent coins of the same value! This game has no visual element. Use your fingers, ears, and wits to rack up the highest scores possible! * Choose from three distinctly different variations of game play. * All modes support three difficulty levels. * In ChangeReaction Classic, clear the board of all coins before time runs out! * In LooseChange, clearing the board just got a whole lot more difficult! Bombs explode on coin stacks and scatter their contents across the board for added challenge! * In PayDay, try to keep the board from being cleared against all odds, and rack up overtime by clearing positions on the board which represent the hours of
Re: [Audyssey] Announcement from Draconis Entertainment
Silver Dollar? That's the first I've heard of it. What was it supposed to be about? On 12/15/12, Sky Mundell s...@shaw.ca wrote: Hello, you menshened a couple of years ago that you would be developing a game called silver dollar. is that game still coming? looking forward to that one for sure! -Original Message- From: Draconis Entertainment Sent: Wednesday, December 12, 2012 5:06 AM To: gamers@audyssey.org Subject: [Audyssey] Announcement from Draconis Entertainment The following is an expanded version of the announcement we have posted to our website with additional details. We will try to answer questions posted here to the best of our ability, but please keep in mind that we will not be going into great depth about unannounced future titles, as has always been our policy. It has been a long time coming, but the dragon has awakened at last. Pull up a chair, and we'll fill you in on what we've been doing. Draconis Entertainment has spent the last few years working on a next-generation game engine for audio gaming. We had several key goals in mind as we began working on this project. * We wanted to future-proof our games. A game engine that could easily be maintained and kept current in-line with modern operating systems, eliminating the problems of incompatible or out-of-date dependencies was essential. * We wanted cross-platform compatibility. We are Mac users ourselves, and only supporting Windows was no longer satisfactory. Our new game engine will work on Mac OS X, Windows, and iOS devices. * We wanted a game engine so flexible that it would support any kind of game-style we chose to throw at it, and to build all future releases on top of the same core. * We wanted to bring our prices down. If the game engine really was as capable as we designed it to be, this would mean more rapid development once the core of the engine was complete. The enormity of this undertaking cannot be understated. The game engine will be continually enhanced and expanded as we release more and more titles. You will see our games grow in size and complexity with each release as we push the limits of what the engine is capable of. To put this into perspective, the game engine itself, not counting any game specific code, currently spans over 130,000 lines of code. The game engine has been under active testing by an incredible group of beta testers for the last two years, to whom we are enormously grateful. We could not have done this without them. Thank you all! Looking ahead.. Our plan going forward is to begin releasing both new titles as well as expanded versions of old ones that have been rewritten from the ground up for the next-generation Draconis game engine.. As our focus has been on perfecting the engine, the first couple of titles will be new versions of some of our classic games with tons of new features, new audio, new modes of play, and so on. All-new titles will be coming very soon thereafter, with more classic titles staggered between new releases. In general, we expect desktop titles to be released first for Mac OS X, followed soon after by Windows versions. Mobile games for iOS are also in development, as well as special mobile versions of games that have been traditionally meant for desktops. Our desktop game development has been broken into two distinct fazes. Initial game design and development is now being done on Mac OS X with the primary coders and a team of beta testers, while a separate coder and set of Windows testers will work on the Windows release as the game's initial design and development wraps up. It is with great excitement, that we are pleased to announce the immediate availability of our first Mac OS X title, which is expected to be available for Windows in the first quarter of 2013 as well. ChangeReaction, Draconis Entertainment's classic audio puzzle game for the blind and visually impaired comes to OS X with new audio, three entirely different modes of game play, a host of new features, and a cheaper price tag! Primarily intended for blind and visually impaired gamers, ChangeReaction is played via the keyboard and your ears. Navigate the game board with the arrow keys, dropping coins on the stacks to create chains of explosions and rack up higher and higher scores! Match three coins of the same denomination vertically or horizontally to trigger a chain reaction that blows up all adjacent coins of the same value! This game has no visual element. Use your fingers, ears, and wits to rack up the highest scores possible! * Choose from three distinctly different variations of game play. * All modes support three difficulty levels. * In ChangeReaction Classic, clear the board of all coins before time runs out! * In LooseChange, clearing the board just got a whole lot more difficult! Bombs explode on coin stacks and scatter their contents across the board for added challenge!
Re: [Audyssey] Announcement from Draconis Entertainment
Hi. The only silver dollar I've heard of is the Silver Dollar Saloon featured in the pinball classic, party pack and Monkey Business games. Its the saloon featured in the western scenarios, oh and of course the intro seen for Alien Outback and the sound scheme in the Ultimate Soundoku LOLOL. All the best, Ibrahim. -Original Message- From: Sky Mundell Sent: Sunday, December 16, 2012 4:33 AM To: Gamers Discussion list Subject: Re: [Audyssey] Announcement from Draconis Entertainment Hello, you menshened a couple of years ago that you would be developing a game called silver dollar. is that game still coming? looking forward to that one for sure! -Original Message- From: Draconis Entertainment Sent: Wednesday, December 12, 2012 5:06 AM To: gamers@audyssey.org Subject: [Audyssey] Announcement from Draconis Entertainment The following is an expanded version of the announcement we have posted to our website with additional details. We will try to answer questions posted here to the best of our ability, but please keep in mind that we will not be going into great depth about unannounced future titles, as has always been our policy. It has been a long time coming, but the dragon has awakened at last. Pull up a chair, and we'll fill you in on what we've been doing. Draconis Entertainment has spent the last few years working on a next-generation game engine for audio gaming. We had several key goals in mind as we began working on this project. * We wanted to future-proof our games. A game engine that could easily be maintained and kept current in-line with modern operating systems, eliminating the problems of incompatible or out-of-date dependencies was essential. * We wanted cross-platform compatibility. We are Mac users ourselves, and only supporting Windows was no longer satisfactory. Our new game engine will work on Mac OS X, Windows, and iOS devices. * We wanted a game engine so flexible that it would support any kind of game-style we chose to throw at it, and to build all future releases on top of the same core. * We wanted to bring our prices down. If the game engine really was as capable as we designed it to be, this would mean more rapid development once the core of the engine was complete. The enormity of this undertaking cannot be understated. The game engine will be continually enhanced and expanded as we release more and more titles. You will see our games grow in size and complexity with each release as we push the limits of what the engine is capable of. To put this into perspective, the game engine itself, not counting any game specific code, currently spans over 130,000 lines of code. The game engine has been under active testing by an incredible group of beta testers for the last two years, to whom we are enormously grateful. We could not have done this without them. Thank you all! Looking ahead.. Our plan going forward is to begin releasing both new titles as well as expanded versions of old ones that have been rewritten from the ground up for the next-generation Draconis game engine.. As our focus has been on perfecting the engine, the first couple of titles will be new versions of some of our classic games with tons of new features, new audio, new modes of play, and so on. All-new titles will be coming very soon thereafter, with more classic titles staggered between new releases. In general, we expect desktop titles to be released first for Mac OS X, followed soon after by Windows versions. Mobile games for iOS are also in development, as well as special mobile versions of games that have been traditionally meant for desktops. Our desktop game development has been broken into two distinct fazes. Initial game design and development is now being done on Mac OS X with the primary coders and a team of beta testers, while a separate coder and set of Windows testers will work on the Windows release as the game's initial design and development wraps up. It is with great excitement, that we are pleased to announce the immediate availability of our first Mac OS X title, which is expected to be available for Windows in the first quarter of 2013 as well. ChangeReaction, Draconis Entertainment's classic audio puzzle game for the blind and visually impaired comes to OS X with new audio, three entirely different modes of game play, a host of new features, and a cheaper price tag! Primarily intended for blind and visually impaired gamers, ChangeReaction is played via the keyboard and your ears. Navigate the game board with the arrow keys, dropping coins on the stacks to create chains of explosions and rack up higher and higher scores! Match three coins of the same denomination vertically or horizontally to trigger a chain reaction that blows up all adjacent coins of the same value! This game has no visual element. Use your fingers, ears, and wits to rack up the highest scores possible! * Choose from three distinctly different variations of game play. * All modes
Re: [Audyssey] Announcement from Draconis Entertainment
an interesting question to pose here, is with this new engine, are we going to be heading towards online play, as the rest of the mainstream gaming world has been for many years now? i mean, sure, playing a game on my own is fun sometimes, but online playability just brings something a computer player can't. dallas On 13/12/2012, Michael Taboada mich...@speedofsoundgaming.com wrote: Hi, Sure you can have demos. Just look at all the games that are called xxx free with a version called xxx pro. What would you consider the free version but a demo. Hth, -Michael. -Original Message- From: Bryan Peterson Sent: Wednesday, December 12, 2012 1:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] Announcement from Draconis Entertainment I think in order for that to work in the App store there would have to be two separate versions the way there are with Super Liam. The one would be the demo ad then the full version. But from what I've seen the App Store doesn't really allow for demos. Someone feel free to correct me though if I'm wrong. On 12/12/2012 12:09 PM, Brandon Misch wrote: any plans on providing users with a playable demo so users can try before they buy like in the windows versions? On Dec 12, 2012, at 1:43 PM, Desiree Oudinot turtlepowe...@gmail.com wrote: This is great news. Change Reaction was always one of my favorite Draconus titles, so it's as good a place as any to start with. I'm slightly disappointed that the Mac version was the first to come out, since I'm a Windows user, but I'll definitely be looking forward to the Windows version, and I'm sure it will be worth the wait. I, too, am hoping that the pinball games are the next to be updated, because they are awesome, and I can't play them anymore. they crash with Windows 7. On 12/12/12, Draconis Entertainment gene...@draconisentertainment.com wrote: The following is an expanded version of the announcement we have posted to our website with additional details. We will try to answer questions posted here to the best of our ability, but please keep in mind that we will not be going into great depth about unannounced future titles, as has always been our policy. It has been a long time coming, but the dragon has awakened at last. Pull up a chair, and we'll fill you in on what we've been doing. Draconis Entertainment has spent the last few years working on a next-generation game engine for audio gaming. We had several key goals in mind as we began working on this project. * We wanted to future-proof our games. A game engine that could easily be maintained and kept current in-line with modern operating systems, eliminating the problems of incompatible or out-of-date dependencies was essential. * We wanted cross-platform compatibility. We are Mac users ourselves, and only supporting Windows was no longer satisfactory. Our new game engine will work on Mac OS X, Windows, and iOS devices. * We wanted a game engine so flexible that it would support any kind of game-style we chose to throw at it, and to build all future releases on top of the same core. * We wanted to bring our prices down. If the game engine really was as capable as we designed it to be, this would mean more rapid development once the core of the engine was complete. The enormity of this undertaking cannot be understated. The game engine will be continually enhanced and expanded as we release more and more titles. You will see our games grow in size and complexity with each release as we push the limits of what the engine is capable of. To put this into perspective, the game engine itself, not counting any game specific code, currently spans over 130,000 lines of code. The game engine has been under active testing by an incredible group of beta testers for the last two years, to whom we are enormously grateful. We could not have done this without them. Thank you all! Looking ahead.. Our plan going forward is to begin releasing both new titles as well as expanded versions of old ones that have been rewritten from the ground up for the next-generation Draconis game engine.. As our focus has been on perfecting the engine, the first couple of titles will be new versions of some of our classic games with tons of new features, new audio, new modes of play, and so on. All-new titles will be coming very soon thereafter, with more classic titles staggered between new releases. In general, we expect desktop titles to be released first for Mac OS X, followed soon after by Windows versions. Mobile games for iOS are also in development, as well as special mobile versions of games that have been traditionally meant for desktops. Our desktop game development has been broken into two distinct fazes. Initial game design and development is now being done on Mac OS X with the primary coders and a team of beta testers, while a separate coder and set of Windows testers
Re: [Audyssey] Announcement from Draconis Entertainment
The app store does not allow for demos, but may allow for a free or lite version. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Michael Taboada Sent: Wednesday, December 12, 2012 1:35 PM To: Gamers Discussion list Subject: Re: [Audyssey] Announcement from Draconis Entertainment Hi, Sure you can have demos. Just look at all the games that are called xxx free with a version called xxx pro. What would you consider the free version but a demo. Hth, -Michael. -Original Message- From: Bryan Peterson Sent: Wednesday, December 12, 2012 1:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] Announcement from Draconis Entertainment I think in order for that to work in the App store there would have to be two separate versions the way there are with Super Liam. The one would be the demo ad then the full version. But from what I've seen the App Store doesn't really allow for demos. Someone feel free to correct me though if I'm wrong. On 12/12/2012 12:09 PM, Brandon Misch wrote: any plans on providing users with a playable demo so users can try before they buy like in the windows versions? On Dec 12, 2012, at 1:43 PM, Desiree Oudinot turtlepowe...@gmail.com wrote: This is great news. Change Reaction was always one of my favorite Draconus titles, so it's as good a place as any to start with. I'm slightly disappointed that the Mac version was the first to come out, since I'm a Windows user, but I'll definitely be looking forward to the Windows version, and I'm sure it will be worth the wait. I, too, am hoping that the pinball games are the next to be updated, because they are awesome, and I can't play them anymore. they crash with Windows 7. On 12/12/12, Draconis Entertainment gene...@draconisentertainment.com wrote: The following is an expanded version of the announcement we have posted to our website with additional details. We will try to answer questions posted here to the best of our ability, but please keep in mind that we will not be going into great depth about unannounced future titles, as has always been our policy. It has been a long time coming, but the dragon has awakened at last. Pull up a chair, and we'll fill you in on what we've been doing. Draconis Entertainment has spent the last few years working on a next-generation game engine for audio gaming. We had several key goals in mind as we began working on this project. * We wanted to future-proof our games. A game engine that could easily be maintained and kept current in-line with modern operating systems, eliminating the problems of incompatible or out-of-date dependencies was essential. * We wanted cross-platform compatibility. We are Mac users ourselves, and only supporting Windows was no longer satisfactory. Our new game engine will work on Mac OS X, Windows, and iOS devices. * We wanted a game engine so flexible that it would support any kind of game-style we chose to throw at it, and to build all future releases on top of the same core. * We wanted to bring our prices down. If the game engine really was as capable as we designed it to be, this would mean more rapid development once the core of the engine was complete. The enormity of this undertaking cannot be understated. The game engine will be continually enhanced and expanded as we release more and more titles. You will see our games grow in size and complexity with each release as we push the limits of what the engine is capable of. To put this into perspective, the game engine itself, not counting any game specific code, currently spans over 130,000 lines of code. The game engine has been under active testing by an incredible group of beta testers for the last two years, to whom we are enormously grateful. We could not have done this without them. Thank you all! Looking ahead.. Our plan going forward is to begin releasing both new titles as well as expanded versions of old ones that have been rewritten from the ground up for the next-generation Draconis game engine.. As our focus has been on perfecting the engine, the first couple of titles will be new versions of some of our classic games with tons of new features, new audio, new modes of play, and so on. All-new titles will be coming very soon thereafter, with more classic titles staggered between new releases. In general, we expect desktop titles to be released first for Mac OS X, followed soon after by Windows versions. Mobile games for iOS are also in development, as well as special mobile versions of games that have been traditionally meant for desktops. Our desktop game development has been broken into two distinct fazes. Initial game design and development is now being done on Mac OS X with the primary coders and a team of beta testers, while a separate coder and set of Windows testers will work on the Windows release as the game's initial
Re: [Audyssey] Announcement from Draconis Entertainment
Hello, I was just asking if the guys at draconess were going to be developing a wild west game simular to the Grizzly Gulch game. yes, that's true that the silver dollar salloon is in the pinball and monkey business games. the problem with these old west in the games unlike grizzly gulch is that they're limmitted in what you can do. in grizlly gulch, you could enter the bank, General Store, Marshals office, saloon, etc. You could also catch robbers and go on bounty missions. in the ESP pinball tables and in the monkey wildWest. You can only enter the saloon, blacksnith shop, horse stable. no bank, no opertunities to to go on bounty missions. as far as I am concerned, their has not been an update to grizzly gulch in a long long time. -Original Message- From: Ibrahim Gucukoglu Sent: Saturday, December 15, 2012 10:51 PM To: Gamers Discussion list Subject: Re: [Audyssey] Announcement from Draconis Entertainment Hi. The only silver dollar I've heard of is the Silver Dollar Saloon featured in the pinball classic, party pack and Monkey Business games. Its the saloon featured in the western scenarios, oh and of course the intro seen for Alien Outback and the sound scheme in the Ultimate Soundoku LOLOL. All the best, Ibrahim. -Original Message- From: Sky Mundell Sent: Sunday, December 16, 2012 4:33 AM To: Gamers Discussion list Subject: Re: [Audyssey] Announcement from Draconis Entertainment Hello, you menshened a couple of years ago that you would be developing a game called silver dollar. is that game still coming? looking forward to that one for sure! -Original Message- From: Draconis Entertainment Sent: Wednesday, December 12, 2012 5:06 AM To: gamers@audyssey.org Subject: [Audyssey] Announcement from Draconis Entertainment The following is an expanded version of the announcement we have posted to our website with additional details. We will try to answer questions posted here to the best of our ability, but please keep in mind that we will not be going into great depth about unannounced future titles, as has always been our policy. It has been a long time coming, but the dragon has awakened at last. Pull up a chair, and we'll fill you in on what we've been doing. Draconis Entertainment has spent the last few years working on a next-generation game engine for audio gaming. We had several key goals in mind as we began working on this project. * We wanted to future-proof our games. A game engine that could easily be maintained and kept current in-line with modern operating systems, eliminating the problems of incompatible or out-of-date dependencies was essential. * We wanted cross-platform compatibility. We are Mac users ourselves, and only supporting Windows was no longer satisfactory. Our new game engine will work on Mac OS X, Windows, and iOS devices. * We wanted a game engine so flexible that it would support any kind of game-style we chose to throw at it, and to build all future releases on top of the same core. * We wanted to bring our prices down. If the game engine really was as capable as we designed it to be, this would mean more rapid development once the core of the engine was complete. The enormity of this undertaking cannot be understated. The game engine will be continually enhanced and expanded as we release more and more titles. You will see our games grow in size and complexity with each release as we push the limits of what the engine is capable of. To put this into perspective, the game engine itself, not counting any game specific code, currently spans over 130,000 lines of code. The game engine has been under active testing by an incredible group of beta testers for the last two years, to whom we are enormously grateful. We could not have done this without them. Thank you all! Looking ahead.. Our plan going forward is to begin releasing both new titles as well as expanded versions of old ones that have been rewritten from the ground up for the next-generation Draconis game engine.. As our focus has been on perfecting the engine, the first couple of titles will be new versions of some of our classic games with tons of new features, new audio, new modes of play, and so on. All-new titles will be coming very soon thereafter, with more classic titles staggered between new releases. In general, we expect desktop titles to be released first for Mac OS X, followed soon after by Windows versions. Mobile games for iOS are also in development, as well as special mobile versions of games that have been traditionally meant for desktops. Our desktop game development has been broken into two distinct fazes. Initial game design and development is now being done on Mac OS X with the primary coders and a team of beta testers, while a separate coder and set of Windows testers will work on the Windows release as the game's initial design and development wraps up. It is with great excitement, that we are pleased to announce the immediate
Re: [Audyssey] Announcement from Draconis Entertainment
Hi, colors are not meaningless to all blind people. Just saying. -- Raul A. Gallegos A hospital bed is a parked taxi with the meter running. - Groucho Marx Home Page: http://raulgallegos.com Twitter: https://twitter.com/rau47 Facebook: http://facebook.com/rau47 On 12/13/2012 9:38 AM, Charles Rivard wrote: On the other hand, colors are meaningless to a blind person. I can associate much better with a dollar, a quarter, and so on than I can with something that is red, blue, or green. And with a name like change reaction coin names are more appropriate. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 13, 2012 1:14 AM Subject: Re: [Audyssey] Announcement from Draconis Entertainment ah, thanks bryan, I've never heard of that at all. As I said I'd actually appreciate some alternative coin names, perhaps just numbered tocans rather than the american ones which obviously I'm less familiar with, indeed to me, playing a tetris type game would be much more logical with coloured tocans such as blue red green and white all with unique values than with coins. Beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 13, 2012 12:47 AM Subject: Re: [Audyssey] Announcement from Draconis Entertainment It probably also didn't help that the half-dollar was called a fitty in game. Not everyone knows that fitty is slang for fifty. On 12/12/2012 5:43 PM, Thomas Ward wrote: Hi Dark, Just for your information here is a quick rundown on American coins and there values. Penny: 1 cent Nickle: 5 cents Dime: 10 cents Quarter: 25 cents Half Dollar: 50 cents Silver Dollar: 1 Dollar Cheers! On 12/12/12, dark d...@xgam.org wrote: Hi. good news, I'm glad the engine is finished, I'll look forward to windows and Ios versions that I can try. I will admit I never really got change reaction, so I'll be interested to see if the audio hints help with the game when the windows version comes out, sinse it always seemed that you were just hearing a matching coin and just chucking away. The fact that the game also used american coinage which obviously me being in the Uk I'm not really familiar with in terms of it's value (I have heard of quarters, knickles and dimes before but have no idea what they're worth), didn't help, indeed you might considder an alternative for the names of coins, perhaps just giving their numerical value instead of the name for people who aren't used to Us money. You mention versions of the games for Ios. how different would they be in their control method? what I mean is, do you have any particular enhancements planned to take advantage of the touch screen qualities of voice over and other features of mobile devices like jyroscope to change the gameplay of the games significantly? i'd love for instance to see a version of whoopass where you punched by moving the device rapidly forward and blocked by turning it sideways. I'm especially looking forward to remakes or expantions of the pinball games, which to my mind are still some of the best arcade games available. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org
Re: [Audyssey] Announcement from Draconis Entertainment
Hi Raul. That wouldn't surprise me, sinse synaesthesia and coloured hearing are well known anyway. My only problem with tying colours to sounds in game indeed is quite often the colours used for the sounds are not the same as the colours the sounds have in my brain, for example in alien outback those red ships aren't red, they're light blue to me, and those yellow ships are a darker, purple blue :D. Myself, while I appreciate people find colours to have less meaning, I would suggest that in a tetris type of game like change reaction colours might actually be workable as they would be closer to the many mainstream tetris style games that used matching of coloured blocks such as columns, Dr. Marrio, Wario's woods, mean bean machine, tetris attack, kirby's ghost trap and doubtless about a hundred others :D. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
True it all depends on when you lost the sight and even some totals can pick up on the basic colors. At 06:11 AM 12/14/2012, you wrote: Hi, colors are not meaningless to all blind people. Just saying. -- Raul A. Gallegos A hospital bed is a parked taxi with the meter running. - Groucho Marx Home Page: http://raulgallegos.com Twitter: https://twitter.com/rau47 Facebook: http://facebook.com/rau47 On 12/13/2012 9:38 AM, Charles Rivard wrote: On the other hand, colors are meaningless to a blind person. I can associate much better with a dollar, a quarter, and so on than I can with something that is red, blue, or green. And with a name like change reaction coin names are more appropriate. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 13, 2012 1:14 AM Subject: Re: [Audyssey] Announcement from Draconis Entertainment ah, thanks bryan, I've never heard of that at all. As I said I'd actually appreciate some alternative coin names, perhaps just numbered tocans rather than the american ones which obviously I'm less familiar with, indeed to me, playing a tetris type game would be much more logical with coloured tocans such as blue red green and white all with unique values than with coins. Beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 13, 2012 12:47 AM Subject: Re: [Audyssey] Announcement from Draconis Entertainment It probably also didn't help that the half-dollar was called a fitty in game. Not everyone knows that fitty is slang for fifty. On 12/12/2012 5:43 PM, Thomas Ward wrote: Hi Dark, Just for your information here is a quick rundown on American coins and there values. Penny: 1 cent Nickle: 5 cents Dime: 10 cents Quarter: 25 cents Half Dollar: 50 cents Silver Dollar: 1 Dollar Cheers! On 12/12/12, dark d...@xgam.org wrote: Hi. good news, I'm glad the engine is finished, I'll look forward to windows and Ios versions that I can try. I will admit I never really got change reaction, so I'll be interested to see if the audio hints help with the game when the windows version comes out, sinse it always seemed that you were just hearing a matching coin and just chucking away. The fact that the game also used american coinage which obviously me being in the Uk I'm not really familiar with in terms of it's value (I have heard of quarters, knickles and dimes before but have no idea what they're worth), didn't help, indeed you might considder an alternative for the names of coins, perhaps just giving their numerical value instead of the name for people who aren't used to Us money. You mention versions of the games for Ios. how different would they be in their control method? what I mean is, do you have any particular enhancements planned to take advantage of the touch screen qualities of voice over and other features of mobile devices like jyroscope to change the gameplay of the games significantly? i'd love for instance to see a version of whoopass where you punched by moving the device rapidly forward and blocked by turning it sideways. I'm especially looking forward to remakes or expantions of the pinball games, which to my mind are still some of the best arcade games available. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list
Re: [Audyssey] Announcement from Draconis Entertainment
Also any money that is deformed in any way is not allowed to be excepted by any business. At 11:43 PM 12/13/2012, you wrote: Hi Dark, Lol! No, squashed coins are definitely not legal tender in the U.S. Once you put that penny on the railroad tracks and have a train run over it the coin is pretty much ruined. You might start out with a coin the size of the penny but after it gets smashed by the train wheels it is about the diameter of a half-dollar and it is paper thin, and the face of Abe Lincoln is messed up beyond recognition. Besides that the coin is bent and warped so it would never fit in a coin slot or in a cash drawer again. :D On 12/13/12, dark d...@xgam.org wrote: Hi tom. I believe what I was hearing as thinny was what brian said was called a fitty, which would explain the mistake, sinse I don't imagine squashed coins are legal tender anymore :D. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
True, but I can't see colour. People assume that we can just see black because I would imagine that this is what they associate with darkness. I know a lot of people don't even see light. I see light and shaddows of objects, ie cars, walls, etc depending on reflection of light and how bright it is. True colour via word associations do work but to see those well I don't or rather assume I don't. I probably do see black or at least white but can't recognise it. In an interesting note during some research I was doing for local uni I could see uv light but that was that. So whatever uv is I can assume I am able to see it even if I don't what I know what this is. same for darkness, I assume I can see black but don't associate darkness with anything. At 06:11 a.m. 14/12/2012 -0500, you wrote: Hi, colors are not meaningless to all blind people. Just saying. -- Raul A. Gallegos A hospital bed is a parked taxi with the meter running. - Groucho Marx Home Page: http://raulgallegos.com Twitter: https://twitter.com/rau47 Facebook: http://facebook.com/rau47 On 12/13/2012 9:38 AM, Charles Rivard wrote: On the other hand, colors are meaningless to a blind person. I can associate much better with a dollar, a quarter, and so on than I can with something that is red, blue, or green. And with a name like change reaction coin names are more appropriate. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 13, 2012 1:14 AM Subject: Re: [Audyssey] Announcement from Draconis Entertainment ah, thanks bryan, I've never heard of that at all. As I said I'd actually appreciate some alternative coin names, perhaps just numbered tocans rather than the american ones which obviously I'm less familiar with, indeed to me, playing a tetris type game would be much more logical with coloured tocans such as blue red green and white all with unique values than with coins. Beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 13, 2012 12:47 AM Subject: Re: [Audyssey] Announcement from Draconis Entertainment It probably also didn't help that the half-dollar was called a fitty in game. Not everyone knows that fitty is slang for fifty. On 12/12/2012 5:43 PM, Thomas Ward wrote: Hi Dark, Just for your information here is a quick rundown on American coins and there values. Penny: 1 cent Nickle: 5 cents Dime: 10 cents Quarter: 25 cents Half Dollar: 50 cents Silver Dollar: 1 Dollar Cheers! On 12/12/12, dark d...@xgam.org wrote: Hi. good news, I'm glad the engine is finished, I'll look forward to windows and Ios versions that I can try. I will admit I never really got change reaction, so I'll be interested to see if the audio hints help with the game when the windows version comes out, sinse it always seemed that you were just hearing a matching coin and just chucking away. The fact that the game also used american coinage which obviously me being in the Uk I'm not really familiar with in terms of it's value (I have heard of quarters, knickles and dimes before but have no idea what they're worth), didn't help, indeed you might considder an alternative for the names of coins, perhaps just giving their numerical value instead of the name for people who aren't used to Us money. You mention versions of the games for Ios. how different would they be in their control method? what I mean is, do you have any particular enhancements planned to take advantage of the touch screen qualities of voice over and other features of mobile devices like jyroscope to change the gameplay of the games significantly? i'd love for instance to see a version of whoopass where you punched by moving the device rapidly forward and blocked by turning it sideways. I'm especially looking forward to remakes or expantions of the pinball games, which to my mind are still some of the best arcade games available. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions
Re: [Audyssey] Announcement from Draconis Entertainment
I think it's a good idea, but as some have said, I will wait for windows, as I don't have a mac. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 13 December 2012 00:49 To: Gamers Discussion list Subject: Re: [Audyssey] Announcement from Draconis Entertainment Hi Liam, Let's just say consider the source. I remember a certain someone who accused Draconis Entertainment of goofing off, accused them of lying about working on games for the Mac, etc and when Draconis finally releases something of substance this same individual has the audacity to complain about it. In short, there are some people you can't please no matter what you do. You are darned if you do and darned if you don't and there are certain people who aren't worth cow dung. On 12/12/12, Liam Erven liamer...@gmail.com wrote: Seriously. Why are people never happy when a company says they are going to release something and do something nice for the general public? I think it's great Draconis is going cross-platform and I applaud them for that. Some people are just never pleased no matter how much you give them. OK. I'm done now. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.2805 / Virus Database: 2634/5954 - Release Date: 12/12/12 - No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.2805 / Virus Database: 2634/5954 - Release Date: 12/12/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
Hi tom. I believe what I was hearing as thinny was what brian said was called a fitty, which would explain the mistake, sinse I don't imagine squashed coins are legal tender anymore :D. Beware the grue! dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 13, 2012 8:43 AM Subject: Re: [Audyssey] Announcement from Draconis Entertainment Hi Dark, To be honest I'm not sure. A Thinny could be referring to pennies that have been flattened. A lot of kids in the U.S. will lay pennies on a railroad track and collect them after they have been smashed by a train. After being smashed by a train they are extremely thin and perhaps twice the diameter it was before it got squished. Lol! On 12/13/12, dark d...@xgam.org wrote: Thanks tom. what however is a thinny? I remember those appearing in change reaction but I've never heard of them at all. Btw, of course in britain giving coins specific names went out with imperial coinage in 1978, these days apart from the penny, everything is just referd to as two pence, five pence, ten pence, twenty pence, fifty pence or a pound. The highest denomination of coin is the two pound coin. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
Just to add to what Tom has said… Technically, Linux versions might be possible, but the level of work that would need to be put in, on a platform that we have no interest in, would not be offset by the rewards. The number of users of Linux is dwarfed by Mac and Windows users. It is the same sort of situation as Android. We would be looking at a lot of overhead, for very little, if any, gain. On Dec 12, 2012, at 7:17 PM, Hunter Jozwiak potbelliedj...@aol.com wrote: Tom, thanks for the enlightenment. I've not had a fiddle with the Linux operating system, so could you like private message me some tips and virtual machines? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
On the other hand, colors are meaningless to a blind person. I can associate much better with a dollar, a quarter, and so on than I can with something that is red, blue, or green. And with a name like change reaction coin names are more appropriate. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 13, 2012 1:14 AM Subject: Re: [Audyssey] Announcement from Draconis Entertainment ah, thanks bryan, I've never heard of that at all. As I said I'd actually appreciate some alternative coin names, perhaps just numbered tocans rather than the american ones which obviously I'm less familiar with, indeed to me, playing a tetris type game would be much more logical with coloured tocans such as blue red green and white all with unique values than with coins. Beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 13, 2012 12:47 AM Subject: Re: [Audyssey] Announcement from Draconis Entertainment It probably also didn't help that the half-dollar was called a fitty in game. Not everyone knows that fitty is slang for fifty. On 12/12/2012 5:43 PM, Thomas Ward wrote: Hi Dark, Just for your information here is a quick rundown on American coins and there values. Penny: 1 cent Nickle: 5 cents Dime: 10 cents Quarter: 25 cents Half Dollar: 50 cents Silver Dollar: 1 Dollar Cheers! On 12/12/12, dark d...@xgam.org wrote: Hi. good news, I'm glad the engine is finished, I'll look forward to windows and Ios versions that I can try. I will admit I never really got change reaction, so I'll be interested to see if the audio hints help with the game when the windows version comes out, sinse it always seemed that you were just hearing a matching coin and just chucking away. The fact that the game also used american coinage which obviously me being in the Uk I'm not really familiar with in terms of it's value (I have heard of quarters, knickles and dimes before but have no idea what they're worth), didn't help, indeed you might considder an alternative for the names of coins, perhaps just giving their numerical value instead of the name for people who aren't used to Us money. You mention versions of the games for Ios. how different would they be in their control method? what I mean is, do you have any particular enhancements planned to take advantage of the touch screen qualities of voice over and other features of mobile devices like jyroscope to change the gameplay of the games significantly? i'd love for instance to see a version of whoopass where you punched by moving the device rapidly forward and blocked by turning it sideways. I'm especially looking forward to remakes or expantions of the pinball games, which to my mind are still some of the best arcade games available. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow
Re: [Audyssey] Announcement from Draconis Entertainment
Yep. Fitty from what I heard was a spelling mistake somewhere that sort of evolved into a slang term. If you're familiar with the US cartoon King of the Hill, Cotton Hill, the fater of the main character Hank, often uses the term whentalking about his service in the US army. I killed fitty men! So I'm not entirely surprised they'd use Fitty to denote the fifty-cent piece. On 12/13/2012 2:44 AM, dark wrote: Hi tom. I believe what I was hearing as thinny was what brian said was called a fitty, which would explain the mistake, sinse I don't imagine squashed coins are legal tender anymore :D. Beware the grue! dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 13, 2012 8:43 AM Subject: Re: [Audyssey] Announcement from Draconis Entertainment Hi Dark, To be honest I'm not sure. A Thinny could be referring to pennies that have been flattened. A lot of kids in the U.S. will lay pennies on a railroad track and collect them after they have been smashed by a train. After being smashed by a train they are extremely thin and perhaps twice the diameter it was before it got squished. Lol! On 12/13/12, dark d...@xgam.org wrote: Thanks tom. what however is a thinny? I remember those appearing in change reaction but I've never heard of them at all. Btw, of course in britain giving coins specific names went out with imperial coinage in 1978, these days apart from the penny, everything is just referd to as two pence, five pence, ten pence, twenty pence, fifty pence or a pound. The highest denomination of coin is the two pound coin. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
Fair enough charles, but personally for me it is the other way around, i'd be much happier with colours, numbers, place names or something abstract than with some coins that have little meaning to me, (I have no idea what any of those coins even look like and apart from the quarter don't remember their denominations in the game). If colours wouldn't work, then perhaps some other medium, for instance numbering the coin values, or better still having copper, iron, bronze, silver and gold coins, which also preserves the monetary side of the game but is universally available to everyone whatever your nation's coinage and is a little more interesting than just playing by numbers. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
I like it more in the South Park ep with the succubus wanting 3Fitty. At 10:33 AM 12/13/2012, you wrote: Yep. Fitty from what I heard was a spelling mistake somewhere that sort of evolved into a slang term. If you're familiar with the US cartoon King of the Hill, Cotton Hill, the fater of the main character Hank, often uses the term whentalking about his service in the US army. I killed fitty men! So I'm not entirely surprised they'd use Fitty to denote the fifty-cent piece. On 12/13/2012 2:44 AM, dark wrote: Hi tom. I believe what I was hearing as thinny was what brian said was called a fitty, which would explain the mistake, sinse I don't imagine squashed coins are legal tender anymore :D. Beware the grue! dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 13, 2012 8:43 AM Subject: Re: [Audyssey] Announcement from Draconis Entertainment Hi Dark, To be honest I'm not sure. A Thinny could be referring to pennies that have been flattened. A lot of kids in the U.S. will lay pennies on a railroad track and collect them after they have been smashed by a train. After being smashed by a train they are extremely thin and perhaps twice the diameter it was before it got squished. Lol! On 12/13/12, dark d...@xgam.org wrote: Thanks tom. what however is a thinny? I remember those appearing in change reaction but I've never heard of them at all. Btw, of course in britain giving coins specific names went out with imperial coinage in 1978, these days apart from the penny, everything is just referd to as two pence, five pence, ten pence, twenty pence, fifty pence or a pound. The highest denomination of coin is the two pound coin. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
Just for fun, it would be cool to replace the coin name with people. Liam, Tom, Phil, Dark, and so on. The object would be to explode as many people as possible. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 13, 2012 10:06 AM Subject: Re: [Audyssey] Announcement from Draconis Entertainment Fair enough charles, but personally for me it is the other way around, i'd be much happier with colours, numbers, place names or something abstract than with some coins that have little meaning to me, (I have no idea what any of those coins even look like and apart from the quarter don't remember their denominations in the game). If colours wouldn't work, then perhaps some other medium, for instance numbering the coin values, or better still having copper, iron, bronze, silver and gold coins, which also preserves the monetary side of the game but is universally available to everyone whatever your nation's coinage and is a little more interesting than just playing by numbers. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
Lol charles, that would be amusing, especially if we could all reccord voice samples going argh! for the explosion. the only problem is, then it wouldn't be chain reaction, it'd be pain reaction! :D. Beware the grue! Dark. - Original Message - From: Charles Rivard wee1s...@fidnet.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 13, 2012 9:53 PM Subject: Re: [Audyssey] Announcement from Draconis Entertainment Just for fun, it would be cool to replace the coin name with people. Liam, Tom, Phil, Dark, and so on. The object would be to explode as many people as possible. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 13, 2012 10:06 AM Subject: Re: [Audyssey] Announcement from Draconis Entertainment Fair enough charles, but personally for me it is the other way around, i'd be much happier with colours, numbers, place names or something abstract than with some coins that have little meaning to me, (I have no idea what any of those coins even look like and apart from the quarter don't remember their denominations in the game). If colours wouldn't work, then perhaps some other medium, for instance numbering the coin values, or better still having copper, iron, bronze, silver and gold coins, which also preserves the monetary side of the game but is universally available to everyone whatever your nation's coinage and is a little more interesting than just playing by numbers. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
If you do that with a $1 coin, I'll bet it would look really cool, provided you could find it after the train ran over it. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 13, 2012 10:43 PM Subject: Re: [Audyssey] Announcement from Draconis Entertainment Hi Dark, Lol! No, squashed coins are definitely not legal tender in the U.S. Once you put that penny on the railroad tracks and have a train run over it the coin is pretty much ruined. You might start out with a coin the size of the penny but after it gets smashed by the train wheels it is about the diameter of a half-dollar and it is paper thin, and the face of Abe Lincoln is messed up beyond recognition. Besides that the coin is bent and warped so it would never fit in a coin slot or in a cash drawer again. :D On 12/13/12, dark d...@xgam.org wrote: Hi tom. I believe what I was hearing as thinny was what brian said was called a fitty, which would explain the mistake, sinse I don't imagine squashed coins are legal tender anymore :D. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
Hi, Having just tried the new version of Change Reaction, I must say I'm delighted. I can't wait for additional cross platform games from you. My only slight frustration is the need to turn off VoiceOver beforehand, which is potentially disorienting. Nevertheless, great work, guys. Thanks, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
Thanks for the kind words. Technically, you don't *have* to turn off VoiceOver. We found, however, that the keyboard responsiveness tends to become sluggish from time-to-time during game play if VoiceOver is running, which is not a positive experience in the mad dash to clear the board. Nothing we can do about that, as it is a VoiceOver thing. This is why we recommend turning VO off during play. On Dec 12, 2012, at 8:38 AM, Zachary Kline zkl...@speedpost.net wrote: Hi, Having just tried the new version of Change Reaction, I must say I'm delighted. I can't wait for additional cross platform games from you. My only slight frustration is the need to turn off VoiceOver beforehand, which is potentially disorienting. Nevertheless, great work, guys. Thanks, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
Hi. good news, I'm glad the engine is finished, I'll look forward to windows and Ios versions that I can try. I will admit I never really got change reaction, so I'll be interested to see if the audio hints help with the game when the windows version comes out, sinse it always seemed that you were just hearing a matching coin and just chucking away. The fact that the game also used american coinage which obviously me being in the Uk I'm not really familiar with in terms of it's value (I have heard of quarters, knickles and dimes before but have no idea what they're worth), didn't help, indeed you might considder an alternative for the names of coins, perhaps just giving their numerical value instead of the name for people who aren't used to Us money. You mention versions of the games for Ios. how different would they be in their control method? what I mean is, do you have any particular enhancements planned to take advantage of the touch screen qualities of voice over and other features of mobile devices like jyroscope to change the gameplay of the games significantly? i'd love for instance to see a version of whoopass where you punched by moving the device rapidly forward and blocked by turning it sideways. I'm especially looking forward to remakes or expantions of the pinball games, which to my mind are still some of the best arcade games available. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
Great news indeed! I've missed games from Draconis... they've always been some of the most high-quality and enjoyable games. I look forward to more titles from you! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
any plans on adding android compatibility for those of use who have android devices? On Dec 12, 2012, at 10:27 AM, Clement Chou chou.clem...@gmail.com wrote: Great news indeed! I've missed games from Draconis... they've always been some of the most high-quality and enjoyable games. I look forward to more titles from you! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
Hi. fair enough. alternate coins for change reaction would be appreciated, even if they were just reduced to number values, sinse that was always something I found a little odd about the game. Sinse I very recently got an Iphone, I'll be interested to see how the Iphone versions of some of the older draconis titles work, as well as what gameplay addtions your making over all. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
While that is true, they're basing their market off the mac and IOS... and far more people use iphones than Android phones. - Original Message - From: lenron brown lenro...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 12, 2012 8:38 AM Subject: Re: [Audyssey] Announcement from Draconis Entertainment a lot of the blind use androd now. I think you could make a lot of moneyy from this. On 12/12/12, Draconis Entertainment gene...@draconisentertainment.com wrote: We do not have plans for Android at this time, but it isn't entirely ruled out for the future. We don't believe that there is a big enough market at present, though, to justify the amount of work involved in something like that. On Dec 12, 2012, at 10:48 AM, Brandon Misch bmisch2...@gmail.com wrote: any plans on adding android compatibility for those of use who have android devices? On Dec 12, 2012, at 10:27 AM, Clement Chou chou.clem...@gmail.com wrote: Great news indeed! I've missed games from Draconis... they've always been some of the most high-quality and enjoyable games. I look forward to more titles from you! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
I read this on audiogames.net I hope there will be spaces for testers for windows, I wouldn't mind to do some. At 08:06 a.m. 12/12/2012 -0500, you wrote: The following is an expanded version of the announcement we have posted to our website with additional details. We will try to answer questions posted here to the best of our ability, but please keep in mind that we will not be going into great depth about unannounced future titles, as has always been our policy. It has been a long time coming, but the dragon has awakened at last. Pull up a chair, and we'll fill you in on what we've been doing. Draconis Entertainment has spent the last few years working on a next-generation game engine for audio gaming. We had several key goals in mind as we began working on this project. * We wanted to future-proof our games. A game engine that could easily be maintained and kept current in-line with modern operating systems, eliminating the problems of incompatible or out-of-date dependencies was essential. * We wanted cross-platform compatibility. We are Mac users ourselves, and only supporting Windows was no longer satisfactory. Our new game engine will work on Mac OS X, Windows, and iOS devices. * We wanted a game engine so flexible that it would support any kind of game-style we chose to throw at it, and to build all future releases on top of the same core. * We wanted to bring our prices down. If the game engine really was as capable as we designed it to be, this would mean more rapid development once the core of the engine was complete. The enormity of this undertaking cannot be understated. The game engine will be continually enhanced and expanded as we release more and more titles. You will see our games grow in size and complexity with each release as we push the limits of what the engine is capable of. To put this into perspective, the game engine itself, not counting any game specific code, currently spans over 130,000 lines of code. The game engine has been under active testing by an incredible group of beta testers for the last two years, to whom we are enormously grateful. We could not have done this without them. Thank you all! Looking ahead.. Our plan going forward is to begin releasing both new titles as well as expanded versions of old ones that have been rewritten from the ground up for the next-generation Draconis game engine.. As our focus has been on perfecting the engine, the first couple of titles will be new versions of some of our classic games with tons of new features, new audio, new modes of play, and so on. All-new titles will be coming very soon thereafter, with more classic titles staggered between new releases. In general, we expect desktop titles to be released first for Mac OS X, followed soon after by Windows versions. Mobile games for iOS are also in development, as well as special mobile versions of games that have been traditionally meant for desktops. Our desktop game development has been broken into two distinct fazes. Initial game design and development is now being done on Mac OS X with the primary coders and a team of beta testers, while a separate coder and set of Windows testers will work on the Windows release as the game's initial design and development wraps up. It is with great excitement, that we are pleased to announce the immediate availability of our first Mac OS X title, which is expected to be available for Windows in the first quarter of 2013 as well. ChangeReaction, Draconis Entertainment's classic audio puzzle game for the blind and visually impaired comes to OS X with new audio, three entirely different modes of game play, a host of new features, and a cheaper price tag! Primarily intended for blind and visually impaired gamers, ChangeReaction is played via the keyboard and your ears. Navigate the game board with the arrow keys, dropping coins on the stacks to create chains of explosions and rack up higher and higher scores! Match three coins of the same denomination vertically or horizontally to trigger a chain reaction that blows up all adjacent coins of the same value! This game has no visual element. Use your fingers, ears, and wits to rack up the highest scores possible! * Choose from three distinctly different variations of game play. * All modes support three difficulty levels. * In ChangeReaction Classic, clear the board of all coins before time runs out! * In LooseChange, clearing the board just got a whole lot more difficult! Bombs explode on coin stacks and scatter their contents across the board for added challenge! * In PayDay, try to keep the board from being cleared against all odds, and rack up overtime by clearing positions on the board which represent the hours of the work week. * Bonus rounds provide a chance to rack up even higher scores! * ChangeReaction 2.0 has been rewritten from the ground up using the next-generation Draconis game engine. * Exciting
Re: [Audyssey] Announcement from Draconis Entertainment
hmmm I wander if this engine will be released as another dev tool to compete against dfe bgt or others. At 05:38 a.m. 12/12/2012 -0800, you wrote: Hi, Having just tried the new version of Change Reaction, I must say I'm delighted. I can't wait for additional cross platform games from you. My only slight frustration is the need to turn off VoiceOver beforehand, which is potentially disorienting. Nevertheless, great work, guys. Thanks, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
Are we going to get more games next year? Or just change reaction? Haven't played this game for windows, was hoping for more potentially substantial title to begin with. However, I guess we all have to start somewhere Sent from my iPhone On Dec 12, 2012, at 5:40 PM, shaun everiss sm.ever...@gmail.com wrote: hmmm I wander if this engine will be released as another dev tool to compete against dfe bgt or others. At 05:38 a.m. 12/12/2012 -0800, you wrote: Hi, Having just tried the new version of Change Reaction, I must say I'm delighted. I can't wait for additional cross platform games from you. My only slight frustration is the need to turn off VoiceOver beforehand, which is potentially disorienting. Nevertheless, great work, guys. Thanks, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
In time, I'm sure we'll get just what you're looking for. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Will will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 12, 2012 12:15 PM Subject: Re: [Audyssey] Announcement from Draconis Entertainment Are we going to get more games next year? Or just change reaction? Haven't played this game for windows, was hoping for more potentially substantial title to begin with. However, I guess we all have to start somewhere Sent from my iPhone On Dec 12, 2012, at 5:40 PM, shaun everiss sm.ever...@gmail.com wrote: hmmm I wander if this engine will be released as another dev tool to compete against dfe bgt or others. At 05:38 a.m. 12/12/2012 -0800, you wrote: Hi, Having just tried the new version of Change Reaction, I must say I'm delighted. I can't wait for additional cross platform games from you. My only slight frustration is the need to turn off VoiceOver beforehand, which is potentially disorienting. Nevertheless, great work, guys. Thanks, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
Due to the accessibility issue, I think the iPhone is better for blind people, and they have a larger share of the market among the blind. Androids are less accessible than the iPhone. I think Draconis is heading in the right direction. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: lenron brown lenro...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 12, 2012 10:38 AM Subject: Re: [Audyssey] Announcement from Draconis Entertainment a lot of the blind use androd now. I think you could make a lot of moneyy from this. On 12/12/12, Draconis Entertainment gene...@draconisentertainment.com wrote: We do not have plans for Android at this time, but it isn't entirely ruled out for the future. We don't believe that there is a big enough market at present, though, to justify the amount of work involved in something like that. On Dec 12, 2012, at 10:48 AM, Brandon Misch bmisch2...@gmail.com wrote: any plans on adding android compatibility for those of use who have android devices? On Dec 12, 2012, at 10:27 AM, Clement Chou chou.clem...@gmail.com wrote: Great news indeed! I've missed games from Draconis... they've always been some of the most high-quality and enjoyable games. I look forward to more titles from you! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
Yes, more titles will be released next year. As for the substance of ChangeReaction…this new version is a massive upgrade from the previous version, and essentially includes three separate games, so thinking that it is just a clone of the Windows version is not a good assumption. :) My personal favorite is LooseChange. On Dec 12, 2012, at 1:15 PM, Will will.d.lo...@gmail.com wrote: Are we going to get more games next year? Or just change reaction? Haven't played this game for windows, was hoping for more potentially substantial title to begin with. However, I guess we all have to start somewhere Sent from my iPhone On Dec 12, 2012, at 5:40 PM, shaun everiss sm.ever...@gmail.com wrote: hmmm I wander if this engine will be released as another dev tool to compete against dfe bgt or others. At 05:38 a.m. 12/12/2012 -0800, you wrote: Hi, Having just tried the new version of Change Reaction, I must say I'm delighted. I can't wait for additional cross platform games from you. My only slight frustration is the need to turn off VoiceOver beforehand, which is potentially disorienting. Nevertheless, great work, guys. Thanks, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
This is great news. Change Reaction was always one of my favorite Draconus titles, so it's as good a place as any to start with. I'm slightly disappointed that the Mac version was the first to come out, since I'm a Windows user, but I'll definitely be looking forward to the Windows version, and I'm sure it will be worth the wait. I, too, am hoping that the pinball games are the next to be updated, because they are awesome, and I can't play them anymore. they crash with Windows 7. On 12/12/12, Draconis Entertainment gene...@draconisentertainment.com wrote: The following is an expanded version of the announcement we have posted to our website with additional details. We will try to answer questions posted here to the best of our ability, but please keep in mind that we will not be going into great depth about unannounced future titles, as has always been our policy. It has been a long time coming, but the dragon has awakened at last. Pull up a chair, and we'll fill you in on what we've been doing. Draconis Entertainment has spent the last few years working on a next-generation game engine for audio gaming. We had several key goals in mind as we began working on this project. * We wanted to future-proof our games. A game engine that could easily be maintained and kept current in-line with modern operating systems, eliminating the problems of incompatible or out-of-date dependencies was essential. * We wanted cross-platform compatibility. We are Mac users ourselves, and only supporting Windows was no longer satisfactory. Our new game engine will work on Mac OS X, Windows, and iOS devices. * We wanted a game engine so flexible that it would support any kind of game-style we chose to throw at it, and to build all future releases on top of the same core. * We wanted to bring our prices down. If the game engine really was as capable as we designed it to be, this would mean more rapid development once the core of the engine was complete. The enormity of this undertaking cannot be understated. The game engine will be continually enhanced and expanded as we release more and more titles. You will see our games grow in size and complexity with each release as we push the limits of what the engine is capable of. To put this into perspective, the game engine itself, not counting any game specific code, currently spans over 130,000 lines of code. The game engine has been under active testing by an incredible group of beta testers for the last two years, to whom we are enormously grateful. We could not have done this without them. Thank you all! Looking ahead.. Our plan going forward is to begin releasing both new titles as well as expanded versions of old ones that have been rewritten from the ground up for the next-generation Draconis game engine.. As our focus has been on perfecting the engine, the first couple of titles will be new versions of some of our classic games with tons of new features, new audio, new modes of play, and so on. All-new titles will be coming very soon thereafter, with more classic titles staggered between new releases. In general, we expect desktop titles to be released first for Mac OS X, followed soon after by Windows versions. Mobile games for iOS are also in development, as well as special mobile versions of games that have been traditionally meant for desktops. Our desktop game development has been broken into two distinct fazes. Initial game design and development is now being done on Mac OS X with the primary coders and a team of beta testers, while a separate coder and set of Windows testers will work on the Windows release as the game's initial design and development wraps up. It is with great excitement, that we are pleased to announce the immediate availability of our first Mac OS X title, which is expected to be available for Windows in the first quarter of 2013 as well. ChangeReaction, Draconis Entertainment's classic audio puzzle game for the blind and visually impaired comes to OS X with new audio, three entirely different modes of game play, a host of new features, and a cheaper price tag! Primarily intended for blind and visually impaired gamers, ChangeReaction is played via the keyboard and your ears. Navigate the game board with the arrow keys, dropping coins on the stacks to create chains of explosions and rack up higher and higher scores! Match three coins of the same denomination vertically or horizontally to trigger a chain reaction that blows up all adjacent coins of the same value! This game has no visual element. Use your fingers, ears, and wits to rack up the highest scores possible! * Choose from three distinctly different variations of game play. * All modes support three difficulty levels. * In ChangeReaction Classic, clear the board of all coins before time runs out! * In LooseChange, clearing the board just got a whole lot more difficult! Bombs explode on coin stacks and scatter
Re: [Audyssey] Announcement from Draconis Entertainment
any plans on providing users with a playable demo so users can try before they buy like in the windows versions? On Dec 12, 2012, at 1:43 PM, Desiree Oudinot turtlepowe...@gmail.com wrote: This is great news. Change Reaction was always one of my favorite Draconus titles, so it's as good a place as any to start with. I'm slightly disappointed that the Mac version was the first to come out, since I'm a Windows user, but I'll definitely be looking forward to the Windows version, and I'm sure it will be worth the wait. I, too, am hoping that the pinball games are the next to be updated, because they are awesome, and I can't play them anymore. they crash with Windows 7. On 12/12/12, Draconis Entertainment gene...@draconisentertainment.com wrote: The following is an expanded version of the announcement we have posted to our website with additional details. We will try to answer questions posted here to the best of our ability, but please keep in mind that we will not be going into great depth about unannounced future titles, as has always been our policy. It has been a long time coming, but the dragon has awakened at last. Pull up a chair, and we'll fill you in on what we've been doing. Draconis Entertainment has spent the last few years working on a next-generation game engine for audio gaming. We had several key goals in mind as we began working on this project. * We wanted to future-proof our games. A game engine that could easily be maintained and kept current in-line with modern operating systems, eliminating the problems of incompatible or out-of-date dependencies was essential. * We wanted cross-platform compatibility. We are Mac users ourselves, and only supporting Windows was no longer satisfactory. Our new game engine will work on Mac OS X, Windows, and iOS devices. * We wanted a game engine so flexible that it would support any kind of game-style we chose to throw at it, and to build all future releases on top of the same core. * We wanted to bring our prices down. If the game engine really was as capable as we designed it to be, this would mean more rapid development once the core of the engine was complete. The enormity of this undertaking cannot be understated. The game engine will be continually enhanced and expanded as we release more and more titles. You will see our games grow in size and complexity with each release as we push the limits of what the engine is capable of. To put this into perspective, the game engine itself, not counting any game specific code, currently spans over 130,000 lines of code. The game engine has been under active testing by an incredible group of beta testers for the last two years, to whom we are enormously grateful. We could not have done this without them. Thank you all! Looking ahead.. Our plan going forward is to begin releasing both new titles as well as expanded versions of old ones that have been rewritten from the ground up for the next-generation Draconis game engine.. As our focus has been on perfecting the engine, the first couple of titles will be new versions of some of our classic games with tons of new features, new audio, new modes of play, and so on. All-new titles will be coming very soon thereafter, with more classic titles staggered between new releases. In general, we expect desktop titles to be released first for Mac OS X, followed soon after by Windows versions. Mobile games for iOS are also in development, as well as special mobile versions of games that have been traditionally meant for desktops. Our desktop game development has been broken into two distinct fazes. Initial game design and development is now being done on Mac OS X with the primary coders and a team of beta testers, while a separate coder and set of Windows testers will work on the Windows release as the game's initial design and development wraps up. It is with great excitement, that we are pleased to announce the immediate availability of our first Mac OS X title, which is expected to be available for Windows in the first quarter of 2013 as well. ChangeReaction, Draconis Entertainment's classic audio puzzle game for the blind and visually impaired comes to OS X with new audio, three entirely different modes of game play, a host of new features, and a cheaper price tag! Primarily intended for blind and visually impaired gamers, ChangeReaction is played via the keyboard and your ears. Navigate the game board with the arrow keys, dropping coins on the stacks to create chains of explosions and rack up higher and higher scores! Match three coins of the same denomination vertically or horizontally to trigger a chain reaction that blows up all adjacent coins of the same value! This game has no visual element. Use your fingers, ears, and wits to rack up the highest scores possible! * Choose from three distinctly different variations of game play. * All modes support three
Re: [Audyssey] Announcement from Draconis Entertainment
I think in order for that to work in the App store there would have to be two separate versions the way there are with Super Liam. The one would be the demo ad then the full version. But from what I've seen the App Store doesn't really allow for demos. Someone feel free to correct me though if I'm wrong. On 12/12/2012 12:09 PM, Brandon Misch wrote: any plans on providing users with a playable demo so users can try before they buy like in the windows versions? On Dec 12, 2012, at 1:43 PM, Desiree Oudinot turtlepowe...@gmail.com wrote: This is great news. Change Reaction was always one of my favorite Draconus titles, so it's as good a place as any to start with. I'm slightly disappointed that the Mac version was the first to come out, since I'm a Windows user, but I'll definitely be looking forward to the Windows version, and I'm sure it will be worth the wait. I, too, am hoping that the pinball games are the next to be updated, because they are awesome, and I can't play them anymore. they crash with Windows 7. On 12/12/12, Draconis Entertainment gene...@draconisentertainment.com wrote: The following is an expanded version of the announcement we have posted to our website with additional details. We will try to answer questions posted here to the best of our ability, but please keep in mind that we will not be going into great depth about unannounced future titles, as has always been our policy. It has been a long time coming, but the dragon has awakened at last. Pull up a chair, and we'll fill you in on what we've been doing. Draconis Entertainment has spent the last few years working on a next-generation game engine for audio gaming. We had several key goals in mind as we began working on this project. * We wanted to future-proof our games. A game engine that could easily be maintained and kept current in-line with modern operating systems, eliminating the problems of incompatible or out-of-date dependencies was essential. * We wanted cross-platform compatibility. We are Mac users ourselves, and only supporting Windows was no longer satisfactory. Our new game engine will work on Mac OS X, Windows, and iOS devices. * We wanted a game engine so flexible that it would support any kind of game-style we chose to throw at it, and to build all future releases on top of the same core. * We wanted to bring our prices down. If the game engine really was as capable as we designed it to be, this would mean more rapid development once the core of the engine was complete. The enormity of this undertaking cannot be understated. The game engine will be continually enhanced and expanded as we release more and more titles. You will see our games grow in size and complexity with each release as we push the limits of what the engine is capable of. To put this into perspective, the game engine itself, not counting any game specific code, currently spans over 130,000 lines of code. The game engine has been under active testing by an incredible group of beta testers for the last two years, to whom we are enormously grateful. We could not have done this without them. Thank you all! Looking ahead.. Our plan going forward is to begin releasing both new titles as well as expanded versions of old ones that have been rewritten from the ground up for the next-generation Draconis game engine.. As our focus has been on perfecting the engine, the first couple of titles will be new versions of some of our classic games with tons of new features, new audio, new modes of play, and so on. All-new titles will be coming very soon thereafter, with more classic titles staggered between new releases. In general, we expect desktop titles to be released first for Mac OS X, followed soon after by Windows versions. Mobile games for iOS are also in development, as well as special mobile versions of games that have been traditionally meant for desktops. Our desktop game development has been broken into two distinct fazes. Initial game design and development is now being done on Mac OS X with the primary coders and a team of beta testers, while a separate coder and set of Windows testers will work on the Windows release as the game's initial design and development wraps up. It is with great excitement, that we are pleased to announce the immediate availability of our first Mac OS X title, which is expected to be available for Windows in the first quarter of 2013 as well. ChangeReaction, Draconis Entertainment's classic audio puzzle game for the blind and visually impaired comes to OS X with new audio, three entirely different modes of game play, a host of new features, and a cheaper price tag! Primarily intended for blind and visually impaired gamers, ChangeReaction is played via the keyboard and your ears. Navigate the game board with the arrow keys, dropping coins on the stacks to create chains of explosions and rack up higher and higher scores! Match three coins of the same denomination vertically or horizontally to trigger a
Re: [Audyssey] Announcement from Draconis Entertainment
Hi, Sure you can have demos. Just look at all the games that are called xxx free with a version called xxx pro. What would you consider the free version but a demo. Hth, -Michael. -Original Message- From: Bryan Peterson Sent: Wednesday, December 12, 2012 1:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] Announcement from Draconis Entertainment I think in order for that to work in the App store there would have to be two separate versions the way there are with Super Liam. The one would be the demo ad then the full version. But from what I've seen the App Store doesn't really allow for demos. Someone feel free to correct me though if I'm wrong. On 12/12/2012 12:09 PM, Brandon Misch wrote: any plans on providing users with a playable demo so users can try before they buy like in the windows versions? On Dec 12, 2012, at 1:43 PM, Desiree Oudinot turtlepowe...@gmail.com wrote: This is great news. Change Reaction was always one of my favorite Draconus titles, so it's as good a place as any to start with. I'm slightly disappointed that the Mac version was the first to come out, since I'm a Windows user, but I'll definitely be looking forward to the Windows version, and I'm sure it will be worth the wait. I, too, am hoping that the pinball games are the next to be updated, because they are awesome, and I can't play them anymore. they crash with Windows 7. On 12/12/12, Draconis Entertainment gene...@draconisentertainment.com wrote: The following is an expanded version of the announcement we have posted to our website with additional details. We will try to answer questions posted here to the best of our ability, but please keep in mind that we will not be going into great depth about unannounced future titles, as has always been our policy. It has been a long time coming, but the dragon has awakened at last. Pull up a chair, and we'll fill you in on what we've been doing. Draconis Entertainment has spent the last few years working on a next-generation game engine for audio gaming. We had several key goals in mind as we began working on this project. * We wanted to future-proof our games. A game engine that could easily be maintained and kept current in-line with modern operating systems, eliminating the problems of incompatible or out-of-date dependencies was essential. * We wanted cross-platform compatibility. We are Mac users ourselves, and only supporting Windows was no longer satisfactory. Our new game engine will work on Mac OS X, Windows, and iOS devices. * We wanted a game engine so flexible that it would support any kind of game-style we chose to throw at it, and to build all future releases on top of the same core. * We wanted to bring our prices down. If the game engine really was as capable as we designed it to be, this would mean more rapid development once the core of the engine was complete. The enormity of this undertaking cannot be understated. The game engine will be continually enhanced and expanded as we release more and more titles. You will see our games grow in size and complexity with each release as we push the limits of what the engine is capable of. To put this into perspective, the game engine itself, not counting any game specific code, currently spans over 130,000 lines of code. The game engine has been under active testing by an incredible group of beta testers for the last two years, to whom we are enormously grateful. We could not have done this without them. Thank you all! Looking ahead.. Our plan going forward is to begin releasing both new titles as well as expanded versions of old ones that have been rewritten from the ground up for the next-generation Draconis game engine.. As our focus has been on perfecting the engine, the first couple of titles will be new versions of some of our classic games with tons of new features, new audio, new modes of play, and so on. All-new titles will be coming very soon thereafter, with more classic titles staggered between new releases. In general, we expect desktop titles to be released first for Mac OS X, followed soon after by Windows versions. Mobile games for iOS are also in development, as well as special mobile versions of games that have been traditionally meant for desktops. Our desktop game development has been broken into two distinct fazes. Initial game design and development is now being done on Mac OS X with the primary coders and a team of beta testers, while a separate coder and set of Windows testers will work on the Windows release as the game's initial design and development wraps up. It is with great excitement, that we are pleased to announce the immediate availability of our first Mac OS X title, which is expected to be available for Windows in the first quarter of 2013 as well. ChangeReaction, Draconis Entertainment's classic audio puzzle game for the blind and visually impaired comes to OS X with new audio, three entirely different
Re: [Audyssey] Announcement from Draconis Entertainment
Hi Draconis. After seeing what you bring to the table, I would presume that since Mac is a variant flavor of Linux, Linux support is possible? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
Hi, All I can say is sweet!This is really, really, really awesome news. :D On 12/12/12, Draconis Entertainment gene...@draconisentertainment.com wrote: The following is an expanded version of the announcement we have posted to our website with additional details. We will try to answer questions posted here to the best of our ability, but please keep in mind that we will not be going into great depth about unannounced future titles, as has always been our policy. It has been a long time coming, but the dragon has awakened at last. Pull up a chair, and we'll fill you in on what we've been doing. Draconis Entertainment has spent the last few years working on a next-generation game engine for audio gaming. We had several key goals in mind as we began working on this project. * We wanted to future-proof our games. A game engine that could easily be maintained and kept current in-line with modern operating systems, eliminating the problems of incompatible or out-of-date dependencies was essential. * We wanted cross-platform compatibility. We are Mac users ourselves, and only supporting Windows was no longer satisfactory. Our new game engine will work on Mac OS X, Windows, and iOS devices. * We wanted a game engine so flexible that it would support any kind of game-style we chose to throw at it, and to build all future releases on top of the same core. * We wanted to bring our prices down. If the game engine really was as capable as we designed it to be, this would mean more rapid development once the core of the engine was complete. The enormity of this undertaking cannot be understated. The game engine will be continually enhanced and expanded as we release more and more titles. You will see our games grow in size and complexity with each release as we push the limits of what the engine is capable of. To put this into perspective, the game engine itself, not counting any game specific code, currently spans over 130,000 lines of code. The game engine has been under active testing by an incredible group of beta testers for the last two years, to whom we are enormously grateful. We could not have done this without them. Thank you all! Looking ahead.. Our plan going forward is to begin releasing both new titles as well as expanded versions of old ones that have been rewritten from the ground up for the next-generation Draconis game engine.. As our focus has been on perfecting the engine, the first couple of titles will be new versions of some of our classic games with tons of new features, new audio, new modes of play, and so on. All-new titles will be coming very soon thereafter, with more classic titles staggered between new releases. In general, we expect desktop titles to be released first for Mac OS X, followed soon after by Windows versions. Mobile games for iOS are also in development, as well as special mobile versions of games that have been traditionally meant for desktops. Our desktop game development has been broken into two distinct fazes. Initial game design and development is now being done on Mac OS X with the primary coders and a team of beta testers, while a separate coder and set of Windows testers will work on the Windows release as the game's initial design and development wraps up. It is with great excitement, that we are pleased to announce the immediate availability of our first Mac OS X title, which is expected to be available for Windows in the first quarter of 2013 as well. ChangeReaction, Draconis Entertainment's classic audio puzzle game for the blind and visually impaired comes to OS X with new audio, three entirely different modes of game play, a host of new features, and a cheaper price tag! Primarily intended for blind and visually impaired gamers, ChangeReaction is played via the keyboard and your ears. Navigate the game board with the arrow keys, dropping coins on the stacks to create chains of explosions and rack up higher and higher scores! Match three coins of the same denomination vertically or horizontally to trigger a chain reaction that blows up all adjacent coins of the same value! This game has no visual element. Use your fingers, ears, and wits to rack up the highest scores possible! * Choose from three distinctly different variations of game play. * All modes support three difficulty levels. * In ChangeReaction Classic, clear the board of all coins before time runs out! * In LooseChange, clearing the board just got a whole lot more difficult! Bombs explode on coin stacks and scatter their contents across the board for added challenge! * In PayDay, try to keep the board from being cleared against all odds, and rack up overtime by clearing positions on the board which represent the hours of the work week. * Bonus rounds provide a chance to rack up even higher scores! * ChangeReaction 2.0 has been rewritten from the ground up using the next-generation Draconis game engine. *
Re: [Audyssey] Announcement from Draconis Entertainment
Tom, thanks for the enlightenment. I've not had a fiddle with the Linux operating system, so could you like private message me some tips and virtual machines? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
Hi Will, Yes, I'm pretty sure Draconis will release something more substantial next year. As far as I am concerned Change Reaction is a proof of concept so to speak, and do remember we are dealing with a brand new engine, brand new way of doing things, and it is better that Draconis tests this stuff out with something relatively simple than rewriting something more complex like Monkey Business to start with. On 12/12/12, Will will.d.lo...@gmail.com wrote: Are we going to get more games next year? Or just change reaction? Haven't played this game for windows, was hoping for more potentially substantial title to begin with. However, I guess we all have to start somewhere Sent from my iPhone --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
Seriously. Why are people never happy when a company says they are going to release something and do something nice for the general public? I think it's great Draconis is going cross-platform and I applaud them for that. Some people are just never pleased no matter how much you give them. OK. I'm done now. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, December 12, 2012 6:34 PM To: Gamers Discussion list Subject: Re: [Audyssey] Announcement from Draconis Entertainment Hi Will, Yes, I'm pretty sure Draconis will release something more substantial next year. As far as I am concerned Change Reaction is a proof of concept so to speak, and do remember we are dealing with a brand new engine, brand new way of doing things, and it is better that Draconis tests this stuff out with something relatively simple than rewriting something more complex like Monkey Business to start with. On 12/12/12, Will will.d.lo...@gmail.com wrote: Are we going to get more games next year? Or just change reaction? Haven't played this game for windows, was hoping for more potentially substantial title to begin with. However, I guess we all have to start somewhere Sent from my iPhone --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
I noticed that. I mean Draconis has to start somewhere. And I'd personally rather they experimented with an existing title the way Thomas probably wishes he had than try it with a new one. Smile. On 12/12/2012 5:38 PM, Liam Erven wrote: Seriously. Why are people never happy when a company says they are going to release something and do something nice for the general public? I think it's great Draconis is going cross-platform and I applaud them for that. Some people are just never pleased no matter how much you give them. OK. I'm done now. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, December 12, 2012 6:34 PM To: Gamers Discussion list Subject: Re: [Audyssey] Announcement from Draconis Entertainment Hi Will, Yes, I'm pretty sure Draconis will release something more substantial next year. As far as I am concerned Change Reaction is a proof of concept so to speak, and do remember we are dealing with a brand new engine, brand new way of doing things, and it is better that Draconis tests this stuff out with something relatively simple than rewriting something more complex like Monkey Business to start with. On 12/12/12, Will will.d.lo...@gmail.com wrote: Are we going to get more games next year? Or just change reaction? Haven't played this game for windows, was hoping for more potentially substantial title to begin with. However, I guess we all have to start somewhere Sent from my iPhone --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
Liam, you are correct. People complain too much. They're doing the community a favor, by making crossplatform titles. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
It probably also didn't help that the half-dollar was called a fitty in game. Not everyone knows that fitty is slang for fifty. On 12/12/2012 5:43 PM, Thomas Ward wrote: Hi Dark, Just for your information here is a quick rundown on American coins and there values. Penny: 1 cent Nickle: 5 cents Dime: 10 cents Quarter: 25 cents Half Dollar: 50 cents Silver Dollar: 1 Dollar Cheers! On 12/12/12, dark d...@xgam.org wrote: Hi. good news, I'm glad the engine is finished, I'll look forward to windows and Ios versions that I can try. I will admit I never really got change reaction, so I'll be interested to see if the audio hints help with the game when the windows version comes out, sinse it always seemed that you were just hearing a matching coin and just chucking away. The fact that the game also used american coinage which obviously me being in the Uk I'm not really familiar with in terms of it's value (I have heard of quarters, knickles and dimes before but have no idea what they're worth), didn't help, indeed you might considder an alternative for the names of coins, perhaps just giving their numerical value instead of the name for people who aren't used to Us money. You mention versions of the games for Ios. how different would they be in their control method? what I mean is, do you have any particular enhancements planned to take advantage of the touch screen qualities of voice over and other features of mobile devices like jyroscope to change the gameplay of the games significantly? i'd love for instance to see a version of whoopass where you punched by moving the device rapidly forward and blocked by turning it sideways. I'm especially looking forward to remakes or expantions of the pinball games, which to my mind are still some of the best arcade games available. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
For truth Thomas. For truth. Oh and then they complain about a certain game where you hunt eggs and say how it's overpriced, yet they buy it anyways. Shakes head. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, December 12, 2012 6:49 PM To: Gamers Discussion list Subject: Re: [Audyssey] Announcement from Draconis Entertainment Hi Liam, Let's just say consider the source. I remember a certain someone who accused Draconis Entertainment of goofing off, accused them of lying about working on games for the Mac, etc and when Draconis finally releases something of substance this same individual has the audacity to complain about it. In short, there are some people you can't please no matter what you do. You are darned if you do and darned if you don't and there are certain people who aren't worth cow dung. On 12/12/12, Liam Erven liamer...@gmail.com wrote: Seriously. Why are people never happy when a company says they are going to release something and do something nice for the general public? I think it's great Draconis is going cross-platform and I applaud them for that. Some people are just never pleased no matter how much you give them. OK. I'm done now. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
Well your wrong also, http://rivermiles.com/gritty-fitty/ It was probably a spelling mistake that was caught or over looked because of it sounding alike. At 07:47 PM 12/12/2012, you wrote: It probably also didn't help that the half-dollar was called a fitty in game. Not everyone knows that fitty is slang for fifty. On 12/12/2012 5:43 PM, Thomas Ward wrote: Hi Dark, Just for your information here is a quick rundown on American coins and there values. Penny: 1 cent Nickle: 5 cents Dime: 10 cents Quarter: 25 cents Half Dollar: 50 cents Silver Dollar: 1 Dollar Cheers! On 12/12/12, dark d...@xgam.org wrote: Hi. good news, I'm glad the engine is finished, I'll look forward to windows and Ios versions that I can try. I will admit I never really got change reaction, so I'll be interested to see if the audio hints help with the game when the windows version comes out, sinse it always seemed that you were just hearing a matching coin and just chucking away. The fact that the game also used american coinage which obviously me being in the Uk I'm not really familiar with in terms of it's value (I have heard of quarters, knickles and dimes before but have no idea what they're worth), didn't help, indeed you might considder an alternative for the names of coins, perhaps just giving their numerical value instead of the name for people who aren't used to Us money. You mention versions of the games for Ios. how different would they be in their control method? what I mean is, do you have any particular enhancements planned to take advantage of the touch screen qualities of voice over and other features of mobile devices like jyroscope to change the gameplay of the games significantly? i'd love for instance to see a version of whoopass where you punched by moving the device rapidly forward and blocked by turning it sideways. I'm especially looking forward to remakes or expantions of the pinball games, which to my mind are still some of the best arcade games available. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
Well its more inline with freeBSD then linix. But its still pretty stable of op. At 07:14 PM 12/12/2012, you wrote: Hi Hunter, I'd say yes and no. While Mac OS is a Unix type operating system it is not a variant of Linux as you state. Mac OS was actually built using a commercial variant of BSD, Berkley Software Distribution, not Linux. While the two share similarities in APIs etc I've discovered there are some differences between the two which makes compatibility difficult. That said, if Josh would be willing to port his games to Linux I'd buy them hands down. On 12/12/12, Hunter Jozwiak potbelliedj...@aol.com wrote: Hi Draconis. After seeing what you bring to the table, I would presume that since Mac is a variant flavor of Linux, Linux support is possible? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
Maybe so, but over the years it sort of evolved into a slang term. On 12/12/2012 6:29 PM, Trouble wrote: Well your wrong also, http://rivermiles.com/gritty-fitty/ It was probably a spelling mistake that was caught or over looked because of it sounding alike. At 07:47 PM 12/12/2012, you wrote: It probably also didn't help that the half-dollar was called a fitty in game. Not everyone knows that fitty is slang for fifty. On 12/12/2012 5:43 PM, Thomas Ward wrote: Hi Dark, Just for your information here is a quick rundown on American coins and there values. Penny: 1 cent Nickle: 5 cents Dime: 10 cents Quarter: 25 cents Half Dollar: 50 cents Silver Dollar: 1 Dollar Cheers! On 12/12/12, dark d...@xgam.org wrote: Hi. good news, I'm glad the engine is finished, I'll look forward to windows and Ios versions that I can try. I will admit I never really got change reaction, so I'll be interested to see if the audio hints help with the game when the windows version comes out, sinse it always seemed that you were just hearing a matching coin and just chucking away. The fact that the game also used american coinage which obviously me being in the Uk I'm not really familiar with in terms of it's value (I have heard of quarters, knickles and dimes before but have no idea what they're worth), didn't help, indeed you might considder an alternative for the names of coins, perhaps just giving their numerical value instead of the name for people who aren't used to Us money. You mention versions of the games for Ios. how different would they be in their control method? what I mean is, do you have any particular enhancements planned to take advantage of the touch screen qualities of voice over and other features of mobile devices like jyroscope to change the gameplay of the games significantly? i'd love for instance to see a version of whoopass where you punched by moving the device rapidly forward and blocked by turning it sideways. I'm especially looking forward to remakes or expantions of the pinball games, which to my mind are still some of the best arcade games available. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
I will confess that change reaction was never my favourite draconis title, and that as a windows user a mac version isn't quite helpfull, but I'm content to wait if indeed a windows version of change reaction will be appearing relatively soon, which I will be interested to try and see if it results in an improved gaming experience. Likewise, if we get to this time next year and still haven't seen any further changes from draconis, well then! I might be a little narked, but sinse they have set out their future plans it'd be stupid to start becoming annoyed now. As regards the os question, well same agin there. as long as there is! a windows version, I don't mind another os version coming out first, and I'm in fact looking forward to iphone versions, though I think if draconis said they were developing for the mac only I'd be less pleased :D. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
Thanks tom. what however is a thinny? I remember those appearing in change reaction but I've never heard of them at all. Btw, of course in britain giving coins specific names went out with imperial coinage in 1978, these days apart from the penny, everything is just referd to as two pence, five pence, ten pence, twenty pence, fifty pence or a pound. The highest denomination of coin is the two pound coin. Beware the grue! dark. - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
ah, thanks bryan, I've never heard of that at all. As I said I'd actually appreciate some alternative coin names, perhaps just numbered tocans rather than the american ones which obviously I'm less familiar with, indeed to me, playing a tetris type game would be much more logical with coloured tocans such as blue red green and white all with unique values than with coins. Beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 13, 2012 12:47 AM Subject: Re: [Audyssey] Announcement from Draconis Entertainment It probably also didn't help that the half-dollar was called a fitty in game. Not everyone knows that fitty is slang for fifty. On 12/12/2012 5:43 PM, Thomas Ward wrote: Hi Dark, Just for your information here is a quick rundown on American coins and there values. Penny: 1 cent Nickle: 5 cents Dime: 10 cents Quarter: 25 cents Half Dollar: 50 cents Silver Dollar: 1 Dollar Cheers! On 12/12/12, dark d...@xgam.org wrote: Hi. good news, I'm glad the engine is finished, I'll look forward to windows and Ios versions that I can try. I will admit I never really got change reaction, so I'll be interested to see if the audio hints help with the game when the windows version comes out, sinse it always seemed that you were just hearing a matching coin and just chucking away. The fact that the game also used american coinage which obviously me being in the Uk I'm not really familiar with in terms of it's value (I have heard of quarters, knickles and dimes before but have no idea what they're worth), didn't help, indeed you might considder an alternative for the names of coins, perhaps just giving their numerical value instead of the name for people who aren't used to Us money. You mention versions of the games for Ios. how different would they be in their control method? what I mean is, do you have any particular enhancements planned to take advantage of the touch screen qualities of voice over and other features of mobile devices like jyroscope to change the gameplay of the games significantly? i'd love for instance to see a version of whoopass where you punched by moving the device rapidly forward and blocked by turning it sideways. I'm especially looking forward to remakes or expantions of the pinball games, which to my mind are still some of the best arcade games available. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
Well as a certain american president almost said, you can please some of the people none of the time :d. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 13, 2012 12:49 AM Subject: Re: [Audyssey] Announcement from Draconis Entertainment Hi Liam, Let's just say consider the source. I remember a certain someone who accused Draconis Entertainment of goofing off, accused them of lying about working on games for the Mac, etc and when Draconis finally releases something of substance this same individual has the audacity to complain about it. In short, there are some people you can't please no matter what you do. You are darned if you do and darned if you don't and there are certain people who aren't worth cow dung. On 12/12/12, Liam Erven liamer...@gmail.com wrote: Seriously. Why are people never happy when a company says they are going to release something and do something nice for the general public? I think it's great Draconis is going cross-platform and I applaud them for that. Some people are just never pleased no matter how much you give them. OK. I'm done now. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.