Re: [Audyssey] Jeremy's incredible programming speed and misc thoughtswas Re: Castaways, 1 week milestone reached!

2011-07-19 Thread Ben
] Jeremy's incredible programming speed and misc thoughtswas Re: Castaways, 1 week milestone reached! Hi Dark, You are absolutely right. We have in large part alienated the mainstream simply by declaring ourselves accessible games, blind games, etc. As you pointed out many games could be adapted

Re: [Audyssey] Jeremy's incredible programming speed and misc thoughtswas Re: Castaways, 1 week milestone reached!

2011-07-19 Thread Thomas Ward
HI Dark, Well said. In fact, I've truly enjoyed the discussions we have had over the past few days as it has largely changed the direction of the USA Games Interactive marketing strategy. One of those things to come out of it is that it makes more business sense not to splash the fact I'm a blind

Re: [Audyssey] Jeremy's incredible programming speed and misc thoughtswas Re: Castaways, 1 week milestone reached!

2011-07-19 Thread dark
Hi tom. This sounds great. I must admit if I ever get the time to create a game, it's actually a brouser based game I'd like to make, though i admit that's mostly because of my love of exploration and reading good descriptions, so I like this suggestion. However, i do have another thought

Re: [Audyssey] Jeremy's incredible programming speed and misc thoughtswas Re: Castaways, 1 week milestone reached!

2011-07-17 Thread dark
Hi Tom. both of these are true, and in fact i'd not thought of stfc myself. Being as I play gamebooks, i obviously come into contact with a lot of people who play games with a text ui only. more of these are being released on platforms like the iphone everyday, and are becoming much more

Re: [Audyssey] Jeremy's incredible programming speed and misc thoughtswas Re: Castaways, 1 week milestone reached!

2011-07-16 Thread dark
Hi tom. I didn't realize the us money situation was so insane currently, in fact from conversations we've had about the relative price of things like pizza over there it actually seems things are cheaper than they are over here. then again, while our government is similarly selfish, they

Re: [Audyssey] Jeremy's incredible programming speed and misc thoughtswas Re: Castaways, 1 week milestone reached!

2011-07-16 Thread Thomas Ward
Hi Dark, Sure a person can make good money as a general Indi developer provided the game is open to the general public which makes a world of difference. If you have a million customers, and they each pay $1.00 towards that game you just cleared your first million on a game. It usually doesn't

Re: [Audyssey] Jeremy's incredible programming speed and misc thoughtswas Re: Castaways, 1 week milestone reached!

2011-07-16 Thread Milos Przic
: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 16, 2011 5:06 AM Subject: [Audyssey] Jeremy's incredible programming speed and misc thoughtswas Re: Castaways, 1 week milestone reached! Jeremy, You can't be human man. nope. you're some kind of robot

Re: [Audyssey] Jeremy's incredible programming speed and misc thoughtswas Re: Castaways, 1 week milestone reached!

2011-07-16 Thread dark
Hi Tom. this is true, and is in fact the reason i no longer played sryth sinse it seemed the gm was getting far too greedy, sticking in areas that you couldn't get through without the uba gear from tallys workshop and expecting people to pay more than the initial subscription which by rights

Re: [Audyssey] Jeremy's incredible programming speed and misc thoughtswas Re: Castaways, 1 week milestone reached!

2011-07-16 Thread darren harris
Hi dark, Well I think that given the technology available now making dare I say blind friendly games with even basic graphical interfaces should be possible and should be done now to open up the range of players and potential customers. It's rather silly really to just present a blank screen and

Re: [Audyssey] Jeremy's incredible programming speed and misc thoughtswas Re: Castaways, 1 week milestone reached!

2011-07-16 Thread Jeremy Kaldobsky
Good point Darren. Actually I planned to add more artwork to castaways, but even with the super limited graphics already present, it is pretty playable from a sighted perspective. I can play an entire game of castaways, without needing the screen reader, and in fact I usually do leave the

Re: [Audyssey] Jeremy's incredible programming speed and misc thoughtswas Re: Castaways, 1 week milestone reached!

2011-07-16 Thread darren_g_harris
letters in words then this is Why. -original message- Subject: Re: [Audyssey] Jeremy's incredible programming speed and misc thoughtswas Re: Castaways, 1 week milestone reached! From: Jeremy Kaldobsky jer...@kaldobsky.com Date: 16:07:2011 3.29 pm Good point Darren. Actually I planned to add more

Re: [Audyssey] Jeremy's incredible programming speed and misc thoughtswas Re: Castaways, 1 week milestone reached!

2011-07-16 Thread Jeremy Kaldobsky
Lol, Darren. I just thought you were cold. You're right though, people who have some sight, will probably want at least some graphics that they can use. There isn't much of a point taking away a sense if we don't have to. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave

Re: [Audyssey] Jeremy's incredible programming speed and misc thoughtswas Re: Castaways, 1 week milestone reached!

2011-07-16 Thread dark
Well darren, as you'll gather on the stuff I've written about the second dimention in 2d to an extent I agree, however I do think things are slowly improving due to community in put and discussion in terms of moving away from boppit games and on to things that require crytical judgement

Re: [Audyssey] Jeremy's incredible programming speed and misc thoughtswas Re: Castaways, 1 week milestone reached!

2011-07-16 Thread Thomas Ward
Hi Darren, Well, its all well and good to say that, but tell me how a totally blind developer such as myself are going to draw said graphics? If it were a simple matter of programming sure I can handle that easy enough. However, in order to render even simple graphics I'd have to pay or look for

Re: [Audyssey] Jeremy's incredible programming speed and misc thoughtswas Re: Castaways, 1 week milestone reached!

2011-07-16 Thread Thomas Ward
Hi Dark, You are absolutely right. We have in large part alienated the mainstream simply by declaring ourselves accessible games, blind games, etc. As you pointed out many games could be adapted to suit sighted players needs. Even if it is nothing more complex than a text based UI. For instance,

Re: [Audyssey] Jeremy's incredible programming speed and misc thoughtswas Re: Castaways, 1 week milestone reached!

2011-07-15 Thread dark
Actually yohandi, lots of Jeremy's games do have graphics, though admittedly simple ones and they're of use to me. In Castaways you can see the map and the terrain of the tyles which makes for a handy overview, though from what I can gather buildings and other items don't appear on it at the

Re: [Audyssey] Jeremy's incredible programming speed and misc thoughtswas Re: Castaways, 1 week milestone reached!

2011-07-15 Thread Thomas Ward
Hi Dark, Actually, 20,000 a year is pretty small potatoes for most programmers. If Jeremey were working for a game development company like microsoft Game Studios, Activision, Nintendo, etc he could double that on an entry level position. I've heard some senior programmers make upwards to 60,000