Re: [Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-17 Thread Sky Taylor
Hi Liam and list. I bought Judgement day as a christmas present in 2006, and 
I have upgraded to a Vista computer, I originally put the game on my xp 
laptop and it works but my question is if I put it on Vista, I would still 
need to email you the product ID for vista?
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 05, 2009 6:27 AM
Subject: Re: [Audyssey] LWorks says goodbye to machine based licensing,and 
hello to a new Judgment day



Thanks Liam. Really appreciate this. I really wish more developers did 
this. it avoids lots of headaches
- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, April 04, 2009 3:59 PM
Subject: [Audyssey] LWorks says goodbye to machine based licensing,and 
hello to a new Judgment day




One of the major complaints that gamers have had is that all of LWork's
games use a machine-based licensing system.  This system was originally
written to discourage piracy.  In theory, it was a great system, but 
leaves

a lot to be desired when it comes to ease of registration.  So I'm
announcing that today, all future titles from LWorks will use a 
user-based
licensing system.  My plan is to release an updated version of Judgment 
day
some time this month that will use this user-based system.  There will be 
no

more machine-based codes, and no need to constantly email support for new
codes.  I'm hoping that this will help gamers overall who don't want to 
have

to wait to get replacement keys.  there will also be a few other small
features that will be in the next release, so stay tuned.

Liam
www.l-works.net

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Re: [Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-09 Thread Thomas Ward

Hi,
Yeah, there's that, but I personally don't build computers for bragging 
rights. I tend to hand build my computers for quality and reliability 
rather than purchasing a name brand PC that may or may not be built with 
top quality hardware.


Constantine wrote:
Also, when you build your own pc, you can smile and tell your friends 
hey, no, I didn't buy it, I built it.



contact details:

email: tcwoo...@shaw.ca



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Re: [Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-07 Thread Steve
Hi Tom there is a little program out there for Vista Basic called tweakuac, 
it lets you run User Account controls in silent mode which they are still on 
but do not give you messages every time it can be found at

tweakuac.com

Steve Walker
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 06, 2009 9:31 PM
Subject: Re: [Audyssey] LWorks says goodbye to machine based licensing, and 
hello to a new Judgment day




Hi Shaun,
Actually, I hand build all of my desktops, because they tend to be more 
reliable, run better, and use higher quality hardware than you get with 
the name brand computers like Del, Compaq, Gateway, etc. There is a good 
reason why someone can walk into Wal-Mart today, pickup a Compaq desktop 
for $499, and go home with a brand new computer. The reason being is often 
times the hardware components in those computers are whatever they could 
get in large quanities, for as little money as possible, and are whatever 
the manufacturer has left over from an earlier run. Not to mention they 
get the cheapest, most affordable software bundles, which cuts the cost of 
the computer, but isn't necessarily the most desirable for anyone with a 
reasonable amount of computer skills.
For example, the Compaq notebook I purchased last year comes with Windows 
Vista Home Basic on it. Well, for the average computer user that is 
probably ok, but there are definitely some disadvantages to using Vista 
Basic instead of Ultimate. One of them is Home Basic will not allow you to 
change your security polacies because the security manager, secpol.msc, is 
missing in Home Basic. In Vista Ultimate if I want to fully customize User 
Account Control all I need to do is go to the admin tools, launch the 
security polacy manager, and tell it what features i want/don't want. In 
Home Basic User Account is on or off. No way to change its settings. That 
really sucks, because you can't fully customize the operating system like 
you can with Ultimate.
Anyway, the point of this e-mail is to say building your own custom 
computer sounds geeky, but you get to choose exactly what you want, how 
you want it, and it is fully customizable. It costs a lot more up front 
but it usually pays for itself in the end. A good heavy duty name brand 
power supply that costs $75 is probably going to last you longer than some 
no name wong foo power supply that costs $35. I try to build my computers 
with stability, reliability, and long term use in mind rather than try and 
sell x number of computers with the least cost possible.
Of course the obvious disadvantage is that since I am fronting the cost 
for everything, putting it together myself, etc I can't just send it into 
Del, Compaq, or someone if something gets broken. I have to do that myself 
which most of the time isn't a big deal since my desktop systems are 
usually very low maintainance anyway. However, when something goes wrong 
like a system gets hit by lightning, a motherboard dies, whatever it 
seriously burns my rear that Microsoft will charge me for a new product 
key for Windows just because I had to replace a hardware component. 
However, I think product activation and machine specific keys are here to 
stay.


Smile.


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Re: [Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-07 Thread shaun everiss
well I actually get the componants like you, a friend we know builds the stuff.
and installs the os.
When your mbrs went couldn't you just restore them?
I mean the files were still there or did you need to reformat, I thought just 
loading the oses back  on a rescue basis would poot them back or something.
At 04:31 p.m. 7/04/2009, you wrote:
Hi Shaun,
Actually, I hand build all of my desktops, because they tend to be more 
reliable, run better, and use higher quality hardware than you get with the 
name brand computers like Del, Compaq, Gateway, etc. There is a good reason 
why someone can walk into Wal-Mart today, pickup a Compaq desktop for $499, 
and go home with a brand new computer. The reason being is often times the 
hardware components in those computers are whatever they could get in large 
quanities, for as little money as possible, and are whatever the manufacturer 
has left over from an earlier run. Not to mention they get the cheapest, most 
affordable software bundles, which cuts the cost of the computer, but isn't 
necessarily the most desirable for anyone with a reasonable amount of computer 
skills.
For example, the Compaq notebook I purchased last year comes with Windows 
Vista Home Basic on it. Well, for the average computer user that is probably 
ok, but there are definitely some disadvantages to using Vista Basic instead 
of Ultimate. One of them is Home Basic will not allow you to change your 
security polacies because the security manager, secpol.msc, is missing in Home 
Basic. In Vista Ultimate if I want to fully customize User Account Control all 
I need to do is go to the admin tools, launch the security polacy manager, and 
tell it what features i want/don't want. In Home Basic User Account is on or 
off. No way to change its settings. That really sucks, because you can't fully 
customize the operating system like you can with Ultimate.
Anyway, the point of this e-mail is to say building your own custom computer 
sounds geeky, but you get to choose exactly what you want, how you want it, 
and it is fully customizable. It costs a lot more up front but it usually pays 
for itself in the end. A good heavy duty name brand power supply that costs 
$75 is probably going to last you longer than some no name wong foo power 
supply that costs $35. I try to build my computers with stability, 
reliability, and long term use in mind rather than try and sell x number of 
computers with the least cost possible.
Of course the obvious disadvantage is that since I am fronting the cost for 
everything, putting it together myself, etc I can't just send it into Del, 
Compaq, or someone if something gets broken. I have to do that myself which 
most of the time isn't a big deal since my desktop systems are usually very 
low maintainance anyway. However, when something goes wrong like a system gets 
hit by lightning, a motherboard dies, whatever it seriously burns my rear that 
Microsoft will charge me for a new product key for Windows just because I had 
to replace a hardware component. However, I think product activation and 
machine specific keys are here to stay.

Smile.


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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-07 Thread Constantine
Also, when you build your own pc, you can smile and tell your friends hey, 
no, I didn't buy it, I built it.



contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 06, 2009 10:31 PM
Subject: Re: [Audyssey] LWorks says goodbye to machine based licensing, and 
hello to a new Judgment day




Hi Shaun,
Actually, I hand build all of my desktops, because they tend to be more 
reliable, run better, and use higher quality hardware than you get with 
the name brand computers like Del, Compaq, Gateway, etc. There is a good 
reason why someone can walk into Wal-Mart today, pickup a Compaq desktop 
for $499, and go home with a brand new computer. The reason being is often 
times the hardware components in those computers are whatever they could 
get in large quanities, for as little money as possible, and are whatever 
the manufacturer has left over from an earlier run. Not to mention they 
get the cheapest, most affordable software bundles, which cuts the cost of 
the computer, but isn't necessarily the most desirable for anyone with a 
reasonable amount of computer skills.
For example, the Compaq notebook I purchased last year comes with Windows 
Vista Home Basic on it. Well, for the average computer user that is 
probably ok, but there are definitely some disadvantages to using Vista 
Basic instead of Ultimate. One of them is Home Basic will not allow you to 
change your security polacies because the security manager, secpol.msc, is 
missing in Home Basic. In Vista Ultimate if I want to fully customize User 
Account Control all I need to do is go to the admin tools, launch the 
security polacy manager, and tell it what features i want/don't want. In 
Home Basic User Account is on or off. No way to change its settings. That 
really sucks, because you can't fully customize the operating system like 
you can with Ultimate.
Anyway, the point of this e-mail is to say building your own custom 
computer sounds geeky, but you get to choose exactly what you want, how 
you want it, and it is fully customizable. It costs a lot more up front 
but it usually pays for itself in the end. A good heavy duty name brand 
power supply that costs $75 is probably going to last you longer than some 
no name wong foo power supply that costs $35. I try to build my computers 
with stability, reliability, and long term use in mind rather than try and 
sell x number of computers with the least cost possible.
Of course the obvious disadvantage is that since I am fronting the cost 
for everything, putting it together myself, etc I can't just send it into 
Del, Compaq, or someone if something gets broken. I have to do that myself 
which most of the time isn't a big deal since my desktop systems are 
usually very low maintainance anyway. However, when something goes wrong 
like a system gets hit by lightning, a motherboard dies, whatever it 
seriously burns my rear that Microsoft will charge me for a new product 
key for Windows just because I had to replace a hardware component. 
However, I think product activation and machine specific keys are here to 
stay.


Smile.


---
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-07 Thread shaun everiss
well I like how you can buy all the stuff that is good for everything.
IN that I mean no extra software and hardware you don't use.
IN this toshiba i have had to uninstall/disable loads of software I will never 
use.
At 10:22 a.m. 8/04/2009, you wrote:
Also, when you build your own pc, you can smile and tell your friends hey, no, 
I didn't buy it, I built it.


contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 06, 2009 10:31 PM
Subject: Re: [Audyssey] LWorks says goodbye to machine based licensing, and 
hello to a new Judgment day


Hi Shaun,
Actually, I hand build all of my desktops, because they tend to be more 
reliable, run better, and use higher quality hardware than you get with the 
name brand computers like Del, Compaq, Gateway, etc. There is a good reason 
why someone can walk into Wal-Mart today, pickup a Compaq desktop for $499, 
and go home with a brand new computer. The reason being is often times the 
hardware components in those computers are whatever they could get in large 
quanities, for as little money as possible, and are whatever the manufacturer 
has left over from an earlier run. Not to mention they get the cheapest, most 
affordable software bundles, which cuts the cost of the computer, but isn't 
necessarily the most desirable for anyone with a reasonable amount of 
computer skills.
For example, the Compaq notebook I purchased last year comes with Windows 
Vista Home Basic on it. Well, for the average computer user that is probably 
ok, but there are definitely some disadvantages to using Vista Basic instead 
of Ultimate. One of them is Home Basic will not allow you to change your 
security polacies because the security manager, secpol.msc, is missing in 
Home Basic. In Vista Ultimate if I want to fully customize User Account 
Control all I need to do is go to the admin tools, launch the security polacy 
manager, and tell it what features i want/don't want. In Home Basic User 
Account is on or off. No way to change its settings. That really sucks, 
because you can't fully customize the operating system like you can with 
Ultimate.
Anyway, the point of this e-mail is to say building your own custom computer 
sounds geeky, but you get to choose exactly what you want, how you want it, 
and it is fully customizable. It costs a lot more up front but it usually 
pays for itself in the end. A good heavy duty name brand power supply that 
costs $75 is probably going to last you longer than some no name wong foo 
power supply that costs $35. I try to build my computers with stability, 
reliability, and long term use in mind rather than try and sell x number of 
computers with the least cost possible.
Of course the obvious disadvantage is that since I am fronting the cost for 
everything, putting it together myself, etc I can't just send it into Del, 
Compaq, or someone if something gets broken. I have to do that myself which 
most of the time isn't a big deal since my desktop systems are usually very 
low maintainance anyway. However, when something goes wrong like a system 
gets hit by lightning, a motherboard dies, whatever it seriously burns my 
rear that Microsoft will charge me for a new product key for Windows just 
because I had to replace a hardware component. However, I think product 
activation and machine specific keys are here to stay.

Smile.


---
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You can make changes or update your subscription via the web, at
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Re: [Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-06 Thread Thomas Ward

Hi,
I didn't have a recovery partition because it was a custom built 
desktop, but that wasn't the problem anyway. The problem was when I 
replaced the motherboard and processor do to  a hardware failior the 
Vista license key was no longer valid, and microsoft wanted to charge 
almost full price for a new key. That was completely rediculous.
What i ended up having to do is simply blow the drive away and install 
Linux so I'd have something to use since the XP and Vista disks I had 
for the system were now worthless. Although, eventually I picked up an 
OEM copy of Vista for $125, repartitioned the drive, and setup a 
multiboot on the system.


Constantine wrote:
 Wow, that's crazy, charging you the same price for one single key as 
they charged for the hole OS? Not sure what I'd do if that ever happened 
to me. It cusks that you couldn't use the recovery partition in that 
case...this hp had one but I formatted it, not knowing what it was. Sighs.


 contact details:

 email: tcwoo...@shaw.ca


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All messages are archived and can be searched and read at
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please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-06 Thread shaun everiss
which is why when I build a custom system I make sure that if something fails 
that I can get things working again.
Its nice to have someone build the system for you.
If something breaks they know what goes in so they will find something that 
will work.
At 01:20 a.m. 7/04/2009, you wrote:
Hi,
I didn't have a recovery partition because it was a custom built desktop, but 
that wasn't the problem anyway. The problem was when I replaced the 
motherboard and processor do to  a hardware failior the Vista license key was 
no longer valid, and microsoft wanted to charge almost full price for a new 
key. That was completely rediculous.
What i ended up having to do is simply blow the drive away and install Linux 
so I'd have something to use since the XP and Vista disks I had for the system 
were now worthless. Although, eventually I picked up an OEM copy of Vista for 
$125, repartitioned the drive, and setup a multiboot on the system.

Constantine wrote:
 Wow, that's crazy, charging you the same price for one single key as they 
 charged for the hole OS? Not sure what I'd do if that ever happened to me. 
 It cusks that you couldn't use the recovery partition in that case...this hp 
 had one but I formatted it, not knowing what it was. Sighs.

 contact details:

 email: tcwoo...@shaw.ca


---
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All messages are archived and can be searched and read at
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Re: [Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-06 Thread Thomas Ward

Hi Shaun,
Actually, I hand build all of my desktops, because they tend to be more 
reliable, run better, and use higher quality hardware than you get with 
the name brand computers like Del, Compaq, Gateway, etc. There is a good 
reason why someone can walk into Wal-Mart today, pickup a Compaq desktop 
for $499, and go home with a brand new computer. The reason being is 
often times the hardware components in those computers are whatever they 
could get in large quanities, for as little money as possible, and are 
whatever the manufacturer has left over from an earlier run. Not to 
mention they get the cheapest, most affordable software bundles, which 
cuts the cost of the computer, but isn't necessarily the most desirable 
for anyone with a reasonable amount of computer skills.
For example, the Compaq notebook I purchased last year comes with 
Windows Vista Home Basic on it. Well, for the average computer user that 
is probably ok, but there are definitely some disadvantages to using 
Vista Basic instead of Ultimate. One of them is Home Basic will not 
allow you to change your security polacies because the security manager, 
secpol.msc, is missing in Home Basic. In Vista Ultimate if I want to 
fully customize User Account Control all I need to do is go to the admin 
tools, launch the security polacy manager, and tell it what features i 
want/don't want. In Home Basic User Account is on or off. No way to 
change its settings. That really sucks, because you can't fully 
customize the operating system like you can with Ultimate.
Anyway, the point of this e-mail is to say building your own custom 
computer sounds geeky, but you get to choose exactly what you want, how 
you want it, and it is fully customizable. It costs a lot more up front 
but it usually pays for itself in the end. A good heavy duty name brand 
power supply that costs $75 is probably going to last you longer than 
some no name wong foo power supply that costs $35. I try to build my 
computers with stability, reliability, and long term use in mind rather 
than try and sell x number of computers with the least cost possible.
Of course the obvious disadvantage is that since I am fronting the cost 
for everything, putting it together myself, etc I can't just send it 
into Del, Compaq, or someone if something gets broken. I have to do that 
myself which most of the time isn't a big deal since my desktop systems 
are usually very low maintainance anyway. However, when something goes 
wrong like a system gets hit by lightning, a motherboard dies, whatever 
it seriously burns my rear that Microsoft will charge me for a new 
product key for Windows just because I had to replace a hardware 
component. However, I think product activation and machine specific keys 
are here to stay.


Smile.


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Re: [Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-05 Thread Trouble
What is even more ridiculous about renew those keys, is that some 
want to charge for that replacement.
I can see putting up some cash for upgrade, but not key. Those that 
want it for the key are just plain greedy. If they need cash that 
bad, bring out another game!
A developer shouldn't have to use the most expensive code locker . 
Just to make it hard. yes, it will be cracked. You can't find any 
program on the web that isn't cracked. your customer base is what 
stands behind you. Those that crack can't even ask for help or notify 
of bugs, because then they get found out.

If they want support for the game, and more they will pay.

At 11:10 PM 4/4/2009, you wrote:

Hi Liam,
Personally speaking, I think this is really goodnews. While I know 
that in theory machine specific keys are more secure, it does crack 
down on casual piracy, etc it also is a hastle for developer and 
customer alike. For a small one/two man operation fulfilling those 
frequent key replacements can be a serious annoyence. For customers 
that legally paid for the product having to wait a week or more for 
a new key gets to be frustrating, annoying, and down right sucks. 
I've got a couple of games right now on my computer that needs new 
keys, because I just upgraded the motherboard in my computer a month 
or so back. I'm personally sick of dealing with machine specific 
keys forreasons just exactly like that. I want to upgrade my system 
and then have to get a new key for half my software. That's rediculous.


Liam Erven wrote:
 One of the major complaints that gamers have had is that all of LWork's
 games use a machine-based licensing system.  This system was originally
 written to discourage piracy.  In theory, it was a great system, but leaves
 a lot to be desired when it comes to ease of registration.  So I'm
 announcing that today, all future titles from LWorks will use a user-based
 licensing system.  My plan is to release an updated version of Judgment day
 some time this month that will use this user-based system.  There 
will be no

 more machine-based codes, and no need to constantly email support for new
 codes.  I'm hoping that this will help gamers overall who don't 
want to have

 to wait to get replacement keys.  there will also be a few other small
 features that will be in the next release, so stay tuned.
  Liam


---
Gamers mailing list __ Gamers@audyssey.org
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Tim
trouble
Verizon FIOS support tech
Never offend people with style when you can offend them with substance.
--Sam Brown

Blindeudora list owner.
To subscribe or info: http://www.freelists.org/webpage/blindeudora   



---
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Re: [Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-05 Thread Thomas Ward

Hi Kevin,
Well, it isn't quite that simple, but it is fairly difficult to keep a 
determine cracker from cracking a software product. Even assuming a 
developer makes no mistakes, uses the best known antipiracy security, 
etc that is no insurence against piracy. The main reason is that if 
someone can create a piece of software with an assembler/compiler 
someone else can disassemble that product, edit it at the assembly 
level, reassemble it, and pass off the cracked version without much 
effort. I am no expert in assembly myself, but I do know the basics and 
know how most cracking is done.


Kevin Weispfennig wrote:
 Hi,

 I guess that no developer can stopp crackers. Cause they know mutch
 about computers, and they have so many ideas how to make a game cracked
 or something.


 ---
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 please send E-mail to gamers-ow...@audyssey.org.




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Re: [Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-05 Thread Yohandy
Thanks Liam. Really appreciate this. I really wish more developers did this. 
it avoids lots of headaches
- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, April 04, 2009 3:59 PM
Subject: [Audyssey] LWorks says goodbye to machine based licensing,and hello 
to a new Judgment day




One of the major complaints that gamers have had is that all of LWork's
games use a machine-based licensing system.  This system was originally
written to discourage piracy.  In theory, it was a great system, but 
leaves

a lot to be desired when it comes to ease of registration.  So I'm
announcing that today, all future titles from LWorks will use a user-based
licensing system.  My plan is to release an updated version of Judgment 
day
some time this month that will use this user-based system.  There will be 
no

more machine-based codes, and no need to constantly email support for new
codes.  I'm hoping that this will help gamers overall who don't want to 
have

to wait to get replacement keys.  there will also be a few other small
features that will be in the next release, so stay tuned.

Liam
www.l-works.net

---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-05 Thread Constantine
I agree. Especially if the dev doesn't have a lot of time, would be an 
inconvenience to both him/her and the customers. Good luck and I'm buying 
judgement day when the new version comes out if I can.



contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 05, 2009 7:27 AM
Subject: Re: [Audyssey] LWorks says goodbye to machine based licensing,and 
hello to a new Judgment day



Thanks Liam. Really appreciate this. I really wish more developers did 
this. it avoids lots of headaches
- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, April 04, 2009 3:59 PM
Subject: [Audyssey] LWorks says goodbye to machine based licensing,and 
hello to a new Judgment day




One of the major complaints that gamers have had is that all of LWork's
games use a machine-based licensing system.  This system was originally
written to discourage piracy.  In theory, it was a great system, but 
leaves

a lot to be desired when it comes to ease of registration.  So I'm
announcing that today, all future titles from LWorks will use a 
user-based
licensing system.  My plan is to release an updated version of Judgment 
day
some time this month that will use this user-based system.  There will be 
no

more machine-based codes, and no need to constantly email support for new
codes.  I'm hoping that this will help gamers overall who don't want to 
have

to wait to get replacement keys.  there will also be a few other small
features that will be in the next release, so stay tuned.

Liam
www.l-works.net

---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-05 Thread Charles Rivard
On charging for a replacement key, I can see the developer's point of vies. 
They have to take their time that could be spent on further development and 
programming of games to send gamers a replacement key, so why should we not 
pay for it?  If you buy something from a store, and then you lose the key 
that allows it to operate, you're gonna have to buy another one.  Why 
shouldn't games be the same way?  When you buy games, it is generally stated 
that you should store a copy of your unlocking information in a safe place, 
away from the computer for future reference.  If you don't, and then you 
need the key again, guess whose fault it is not?  The developer's.  So, pay 
for a new key.  Plus, although it may not be a good way to prevent piracy, 
at least they do get something for the key, so the pirate doesn't get the 
game for absolutely nothing.


---
Gun control only controls the guns of lawful citizens while placing them in 
control of the unlawful ones.
- Original Message - 
From: Trouble troub...@columbus.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 05, 2009 6:10 AM
Subject: Re: [Audyssey] LWorks says goodbye to machine based licensing, and 
hello to a new Judgment day



What is even more ridiculous about renew those keys, is that some want to 
charge for that replacement.
I can see putting up some cash for upgrade, but not key. Those that want 
it for the key are just plain greedy. If they need cash that bad, bring 
out another game!
A developer shouldn't have to use the most expensive code locker . Just to 
make it hard. yes, it will be cracked. You can't find any program on the 
web that isn't cracked. your customer base is what stands behind you. 
Those that crack can't even ask for help or notify of bugs, because then 
they get found out.

If they want support for the game, and more they will pay.

At 11:10 PM 4/4/2009, you wrote:

Hi Liam,
Personally speaking, I think this is really goodnews. While I know that in 
theory machine specific keys are more secure, it does crack down on casual 
piracy, etc it also is a hastle for developer and customer alike. For a 
small one/two man operation fulfilling those frequent key replacements can 
be a serious annoyence. For customers that legally paid for the product 
having to wait a week or more for a new key gets to be frustrating, 
annoying, and down right sucks. I've got a couple of games right now on my 
computer that needs new keys, because I just upgraded the motherboard in 
my computer a month or so back. I'm personally sick of dealing with 
machine specific keys forreasons just exactly like that. I want to upgrade 
my system and then have to get a new key for half my software. That's 
rediculous.


Liam Erven wrote:
 One of the major complaints that gamers have had is that all of LWork's
 games use a machine-based licensing system.  This system was originally
 written to discourage piracy.  In theory, it was a great system, but 
 leaves

 a lot to be desired when it comes to ease of registration.  So I'm
 announcing that today, all future titles from LWorks will use a 
 user-based
 licensing system.  My plan is to release an updated version of Judgment 
 day

 some time this month that will use this user-based system.  There
will be no
 more machine-based codes, and no need to constantly email support for 
 new

 codes.  I'm hoping that this will help gamers overall who don't
want to have
 to wait to get replacement keys.  there will also be a few other small
 features that will be in the next release, so stay tuned.
  Liam


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


Tim
trouble
Verizon FIOS support tech
Never offend people with style when you can offend them with substance.
--Sam Brown

Blindeudora list owner.
To subscribe or info: http://www.freelists.org/webpage/blindeudora

---
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If you want to leave the list, send E-mail to 
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
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You can make changes or update your subscription via the web, at

Re: [Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-05 Thread Liam Erven
That's fine if the game will always take the same key, but what if a piece
of hardware cahnges.  Some authorization systems are hardware dependent.
It's not fair to make a user pay 15 bucks cause they changed a piece of
hardware.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Sunday, April 05, 2009 6:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks says goodbye to machine based licensing,and
hello to a new Judgment day

On charging for a replacement key, I can see the developer's point of vies. 
They have to take their time that could be spent on further development and
programming of games to send gamers a replacement key, so why should we not
pay for it?  If you buy something from a store, and then you lose the key
that allows it to operate, you're gonna have to buy another one.  Why
shouldn't games be the same way?  When you buy games, it is generally stated
that you should store a copy of your unlocking information in a safe place,
away from the computer for future reference.  If you don't, and then you
need the key again, guess whose fault it is not?  The developer's.  So, pay
for a new key.  Plus, although it may not be a good way to prevent piracy,
at least they do get something for the key, so the pirate doesn't get the
game for absolutely nothing.

---
Gun control only controls the guns of lawful citizens while placing them in
control of the unlawful ones.
- Original Message -
From: Trouble troub...@columbus.rr.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 05, 2009 6:10 AM
Subject: Re: [Audyssey] LWorks says goodbye to machine based licensing, and
hello to a new Judgment day


 What is even more ridiculous about renew those keys, is that some want 
 to charge for that replacement.
 I can see putting up some cash for upgrade, but not key. Those that 
 want it for the key are just plain greedy. If they need cash that bad, 
 bring out another game!
 A developer shouldn't have to use the most expensive code locker . 
 Just to make it hard. yes, it will be cracked. You can't find any 
 program on the web that isn't cracked. your customer base is what stands
behind you.
 Those that crack can't even ask for help or notify of bugs, because 
 then they get found out.
 If they want support for the game, and more they will pay.

 At 11:10 PM 4/4/2009, you wrote:
Hi Liam,
Personally speaking, I think this is really goodnews. While I know 
that in theory machine specific keys are more secure, it does crack 
down on casual piracy, etc it also is a hastle for developer and 
customer alike. For a small one/two man operation fulfilling those 
frequent key replacements can be a serious annoyence. For customers 
that legally paid for the product having to wait a week or more for a 
new key gets to be frustrating, annoying, and down right sucks. I've 
got a couple of games right now on my computer that needs new keys, 
because I just upgraded the motherboard in my computer a month or so 
back. I'm personally sick of dealing with machine specific keys 
forreasons just exactly like that. I want to upgrade my system and 
then have to get a new key for half my software. That's rediculous.

Liam Erven wrote:
  One of the major complaints that gamers have had is that all of 
  LWork's games use a machine-based licensing system.  This system 
  was originally written to discourage piracy.  In theory, it was a 
  great system, but leaves a lot to be desired when it comes to ease 
  of registration.  So I'm announcing that today, all future titles 
  from LWorks will use a user-based licensing system.  My plan is to 
  release an updated version of Judgment day some time this month 
  that will use this user-based system.  There
 will be no
  more machine-based codes, and no need to constantly email support 
  for new codes.  I'm hoping that this will help gamers overall who 
  don't
 want to have
  to wait to get replacement keys.  there will also be a few other 
  small features that will be in the next release, so stay tuned.
   Liam


---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at 
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at 
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list, please send E-mail to gamers-ow...@audyssey.org.

 Tim
 trouble
 Verizon FIOS support tech
 Never offend people with style when you can offend them with substance.
 --Sam Brown

 Blindeudora list owner.
 To subscribe or info: http://www.freelists.org/webpage/blindeudora

 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update 

Re: [Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-05 Thread Thomas Ward

Hi Charles,
That would be ok to charge if it was an ordinary license key and it was 
lost, but all too often license keys today are tied to a specific 
computer and specific hardware. as a result it doesn't matter how well 
you keep your product keys safe any time you have to change a major 
piece of hardware, get a new computer, whatever you need to obtain new 
product keys. Not only is that a major pain in the rear end, but 
charging for that key replacement is unfair. often times a customer may 
need a new license key through no fault of his/her own. Here is a 
personal example of this.
Back in February 2007 I went out and purchased the full retail version 
of Windows Vista Home Premium, upgraded my system, registered it the 
whole deal. In all I had about $225 wrapped up in the software, and had 
expected it to last a while. Well, in June of 2007, about 5 months after 
I purchased Vista, I moved and my computer didn't survive the move. When 
I hooked it up, tried to boot it, to my surprise the motherboard had 
died. I had to go out and replace the motherboard, processor and memory 
which was cheaper than buying a new computer. Well, when I booted the 
machine Vista began screaming bloody murder that I was pirating the 
software, and of course Vista's keys are totally hardware specific. I 
called Microsoft in hopes of getting a new key or registering my current 
key with the new motherboard. I explained to them exactly what happened, 
and you want to know what their responce was?
They told me that a new license key would cost me $215 to license my 
legal copy of Vista. That according to the end user license agreement 
for Vista it is only good for one license, one computer, and since I 
upgraded the motherboard it counted as a totally new license. In other 
words my computer died through no fault of my own and I needed to pay 
$215 to replace the software I already purchased legally 4 or 5 months 
earlier.
Honestly the way Microsoft treats their customers it is no wonder there 
are cracked copies of Windows XP, vista, and Windows 7 floating around 
on the internet. After getting screwed like that I absolutely hate, 
despise, and loath Microsoft. If Linux had all of the audio games etc 
and stuff I use on Windows I'd tell Microsoft were to go, and it sure 
ain't heaven.


Charles Rivard wrote:
 On charging for a replacement key, I can see the developer's point of 
vies. They have to take their time that could be spent on further 
development and programming of games to send gamers a replacement key, 
so why should we not pay for it?  If you buy something from a store, and 
then you lose the key that allows it to operate, you're gonna have to 
buy another one.  Why shouldn't games be the same way?  When you buy 
games, it is generally stated that you should store a copy of your 
unlocking information in a safe place, away from the computer for future 
reference.  If you don't, and then you need the key again, guess whose 
fault it is not?  The developer's.  So, pay for a new key.  Plus, 
although it may not be a good way to prevent piracy, at least they do 
get something for the key, so the pirate doesn't get the game for 
absolutely nothing.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-05 Thread Constantine
Wow, that's crazy, charging you the same price for one single key as they 
charged for the hole OS? Not sure what I'd do if that ever happened to me. 
It cusks that you couldn't use the recovery partition in that case...this hp 
had one but I formatted it, not knowing what it was. Sighs.


contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Sunday, April 05, 2009 6:18 PM
Subject: Re: [Audyssey] LWorks says goodbye to machine based licensing, and 
hello to a new Judgment day




Hi Charles,
That would be ok to charge if it was an ordinary license key and it was 
lost, but all too often license keys today are tied to a specific computer 
and specific hardware. as a result it doesn't matter how well you keep 
your product keys safe any time you have to change a major piece of 
hardware, get a new computer, whatever you need to obtain new product 
keys. Not only is that a major pain in the rear end, but charging for that 
key replacement is unfair. often times a customer may need a new license 
key through no fault of his/her own. Here is a personal example of this.
Back in February 2007 I went out and purchased the full retail version of 
Windows Vista Home Premium, upgraded my system, registered it the whole 
deal. In all I had about $225 wrapped up in the software, and had expected 
it to last a while. Well, in June of 2007, about 5 months after I 
purchased Vista, I moved and my computer didn't survive the move. When I 
hooked it up, tried to boot it, to my surprise the motherboard had died. I 
had to go out and replace the motherboard, processor and memory which was 
cheaper than buying a new computer. Well, when I booted the machine Vista 
began screaming bloody murder that I was pirating the software, and of 
course Vista's keys are totally hardware specific. I called Microsoft in 
hopes of getting a new key or registering my current key with the new 
motherboard. I explained to them exactly what happened, and you want to 
know what their responce was?
They told me that a new license key would cost me $215 to license my legal 
copy of Vista. That according to the end user license agreement for Vista 
it is only good for one license, one computer, and since I upgraded the 
motherboard it counted as a totally new license. In other words my 
computer died through no fault of my own and I needed to pay $215 to 
replace the software I already purchased legally 4 or 5 months earlier.
Honestly the way Microsoft treats their customers it is no wonder there 
are cracked copies of Windows XP, vista, and Windows 7 floating around on 
the internet. After getting screwed like that I absolutely hate, despise, 
and loath Microsoft. If Linux had all of the audio games etc and stuff I 
use on Windows I'd tell Microsoft were to go, and it sure ain't heaven.


Charles Rivard wrote:
 On charging for a replacement key, I can see the developer's point of
vies. They have to take their time that could be spent on further 
development and programming of games to send gamers a replacement key, so 
why should we not pay for it?  If you buy something from a store, and then 
you lose the key that allows it to operate, you're gonna have to buy 
another one.  Why shouldn't games be the same way?  When you buy games, it 
is generally stated that you should store a copy of your unlocking 
information in a safe place, away from the computer for future reference. 
If you don't, and then you need the key again, guess whose fault it is 
not?  The developer's.  So, pay for a new key.  Plus, although it may not 
be a good way to prevent piracy, at least they do get something for the 
key, so the pirate doesn't get the game for absolutely nothing.




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Re: [Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-04 Thread Scott Chesworth
Hey Liam, that sounds like good news from here man!

Can you, without going into specifics that might assist the evil-doers
obviously, say anything about measures that are in place with your new
system to prevent piracy?
I ask following a bit of a dispute I've had with GMA Games more out of
curiosity than anything, because a user based system seems like a way
better idea from a player's angle, so if more devs switched to it it'd
make me a happy chappy.

Cheers
Scott

On 4/4/09, Liam Erven liamer...@gmail.com wrote:
 One of the major complaints that gamers have had is that all of LWork's
 games use a machine-based licensing system.  This system was originally
 written to discourage piracy.  In theory, it was a great system, but leaves
 a lot to be desired when it comes to ease of registration.  So I'm
 announcing that today, all future titles from LWorks will use a user-based
 licensing system.  My plan is to release an updated version of Judgment day
 some time this month that will use this user-based system.  There will be no
 more machine-based codes, and no need to constantly email support for new
 codes.  I'm hoping that this will help gamers overall who don't want to have
 to wait to get replacement keys.  there will also be a few other small
 features that will be in the next release, so stay tuned.

 Liam
 www.l-works.net

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Re: [Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-04 Thread Leonard de Ruijter
Hey Liam,

Just to be curious, but won't this new system make cracking your games a
bit more easier?
-
Regards,
Leonard de Ruijter
e-mail: mailto:leon...@playinginthedark.net


On zaterdag 4 april 2009, at 21:59:18, wrote Liam:

 One of the major complaints that gamers have had is that all of LWork's
 games use a machine-based licensing system.  This system was originally
 written to discourage piracy.  In theory, it was a great system, but leaves
 a lot to be desired when it comes to ease of registration.  So I'm
 announcing that today, all future titles from LWorks will use a user-based
 licensing system.  My plan is to release an updated version of Judgment day
 some time this month that will use this user-based system.  There will be no
 more machine-based codes, and no need to constantly email support for new
 codes.  I'm hoping that this will help gamers overall who don't want to have
 to wait to get replacement keys.  there will also be a few other small
 features that will be in the next release, so stay tuned.
 
 Liam
 www.l-works.net

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Re: [Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-04 Thread Liam Erven
Yes.  It will. But in my experience.  People who crack games don't want to
buy them in the first place.
 The positives outway the negatives.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Leonard de Ruijter
Sent: Saturday, April 04, 2009 3:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks says goodbye to machine based licensing,and
hello to a new Judgment day

Hey Liam,

Just to be curious, but won't this new system make cracking your games a bit
more easier?
-
Regards,
Leonard de Ruijter
e-mail: mailto:leon...@playinginthedark.net


On zaterdag 4 april 2009, at 21:59:18, wrote Liam:

 One of the major complaints that gamers have had is that all of 
 LWork's games use a machine-based licensing system.  This system was 
 originally written to discourage piracy.  In theory, it was a great 
 system, but leaves a lot to be desired when it comes to ease of 
 registration.  So I'm announcing that today, all future titles from 
 LWorks will use a user-based licensing system.  My plan is to release 
 an updated version of Judgment day some time this month that will use 
 this user-based system.  There will be no more machine-based codes, 
 and no need to constantly email support for new codes.  I'm hoping 
 that this will help gamers overall who don't want to have to wait to 
 get replacement keys.  there will also be a few other small features that
will be in the next release, so stay tuned.
 
 Liam
 www.l-works.net

 ---
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 list, please send E-mail to gamers-ow...@audyssey.org.

 __ NOD32 3988 (20090404) Informatie __

 Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem.
 http://www.nod32.nl



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Re: [Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-04 Thread Liam Erven
There's really not much you can do Scot with combatting piracy. But
remember.  Those who want to support a developer will support him or her,
and those who just want to get stuff for free will find ways of doing it no
matter what.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Scott Chesworth
Sent: Saturday, April 04, 2009 3:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks says goodbye to machine based licensing,and
hello to a new Judgment day

Hey Liam, that sounds like good news from here man!

Can you, without going into specifics that might assist the evil-doers
obviously, say anything about measures that are in place with your new
system to prevent piracy?
I ask following a bit of a dispute I've had with GMA Games more out of
curiosity than anything, because a user based system seems like a way better
idea from a player's angle, so if more devs switched to it it'd make me a
happy chappy.

Cheers
Scott

On 4/4/09, Liam Erven liamer...@gmail.com wrote:
 One of the major complaints that gamers have had is that all of 
 LWork's games use a machine-based licensing system.  This system was 
 originally written to discourage piracy.  In theory, it was a great 
 system, but leaves a lot to be desired when it comes to ease of 
 registration.  So I'm announcing that today, all future titles from 
 LWorks will use a user-based licensing system.  My plan is to release 
 an updated version of Judgment day some time this month that will use 
 this user-based system.  There will be no more machine-based codes, 
 and no need to constantly email support for new codes.  I'm hoping 
 that this will help gamers overall who don't want to have to wait to 
 get replacement keys.  there will also be a few other small features that
will be in the next release, so stay tuned.

 Liam
 www.l-works.net

 ---
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 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
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 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gam...@audyssey.org.
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Re: [Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-04 Thread Simon Jaeger
Is something like that going to be done for super liam?

Simon

- Original Message - 
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, April 04, 2009 6:02 PM
Subject: Re: [Audyssey] LWorks says goodbye to machine based licensing,and 
hello to a new Judgment day


There's really not much you can do Scot with combatting piracy. But
remember.  Those who want to support a developer will support him or her,
and those who just want to get stuff for free will find ways of doing it no
matter what.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Scott Chesworth
Sent: Saturday, April 04, 2009 3:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks says goodbye to machine based licensing,and
hello to a new Judgment day

Hey Liam, that sounds like good news from here man!

Can you, without going into specifics that might assist the evil-doers
obviously, say anything about measures that are in place with your new
system to prevent piracy?
I ask following a bit of a dispute I've had with GMA Games more out of
curiosity than anything, because a user based system seems like a way better
idea from a player's angle, so if more devs switched to it it'd make me a
happy chappy.

Cheers
Scott

On 4/4/09, Liam Erven liamer...@gmail.com wrote:
 One of the major complaints that gamers have had is that all of
 LWork's games use a machine-based licensing system.  This system was
 originally written to discourage piracy.  In theory, it was a great
 system, but leaves a lot to be desired when it comes to ease of
 registration.  So I'm announcing that today, all future titles from
 LWorks will use a user-based licensing system.  My plan is to release
 an updated version of Judgment day some time this month that will use
 this user-based system.  There will be no more machine-based codes,
 and no need to constantly email support for new codes.  I'm hoping
 that this will help gamers overall who don't want to have to wait to
 get replacement keys.  there will also be a few other small features that
will be in the next release, so stay tuned.

 Liam
 www.l-works.net

 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
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Re: [Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-04 Thread shaun everiss
what about superliam?
At 06:59 a.m. 5/04/2009, you wrote:
One of the major complaints that gamers have had is that all of LWork's
games use a machine-based licensing system.  This system was originally
written to discourage piracy.  In theory, it was a great system, but leaves
a lot to be desired when it comes to ease of registration.  So I'm
announcing that today, all future titles from LWorks will use a user-based
licensing system.  My plan is to release an updated version of Judgment day
some time this month that will use this user-based system.  There will be no
more machine-based codes, and no need to constantly email support for new
codes.  I'm hoping that this will help gamers overall who don't want to have
to wait to get replacement keys.  there will also be a few other small
features that will be in the next release, so stay tuned.
 
Liam
www.l-works.net

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Re: [Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-04 Thread Liam Erven
I'll eventually get to it, but that's gonna be harder to do.  Source code is
much older, and has some issues.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Saturday, April 04, 2009 5:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks says goodbye to machine based licensing, and
hello to a new Judgment day

what about superliam?
At 06:59 a.m. 5/04/2009, you wrote:
One of the major complaints that gamers have had is that all of LWork's 
games use a machine-based licensing system.  This system was originally 
written to discourage piracy.  In theory, it was a great system, but 
leaves a lot to be desired when it comes to ease of registration.  So 
I'm announcing that today, all future titles from LWorks will use a 
user-based licensing system.  My plan is to release an updated version 
of Judgment day some time this month that will use this user-based 
system.  There will be no more machine-based codes, and no need to 
constantly email support for new codes.  I'm hoping that this will help 
gamers overall who don't want to have to wait to get replacement keys.  
there will also be a few other small features that will be in the next
release, so stay tuned.
 
Liam
www.l-works.net

---
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Re: [Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-04 Thread Charles Rivard
If so, how will this affect previously purchased games that do use a machine 
based authorization method?  Will new versions of, let's say, Super Liam, 
and the necessary code to use them be made available?, or will those games 
stay as they are.  Thanks.


---
Gun control only controls the guns of lawful citizens while placing them in 
control of the unlawful ones.
- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, April 04, 2009 12:59 PM
Subject: [Audyssey] LWorks says goodbye to machine based licensing,and hello 
to a new Judgment day




One of the major complaints that gamers have had is that all of LWork's
games use a machine-based licensing system.  This system was originally
written to discourage piracy.  In theory, it was a great system, but 
leaves

a lot to be desired when it comes to ease of registration.  So I'm
announcing that today, all future titles from LWorks will use a user-based
licensing system.  My plan is to release an updated version of Judgment 
day
some time this month that will use this user-based system.  There will be 
no

more machine-based codes, and no need to constantly email support for new
codes.  I'm hoping that this will help gamers overall who don't want to 
have

to wait to get replacement keys.  there will also be a few other small
features that will be in the next release, so stay tuned.

Liam
www.l-works.net

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list,
please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-04 Thread Liam Erven
If you've purchased a game, I'll be providing you with a user ID and code.
I'll make sure that everyone is made aware when it happens.
I'll make the transition as smooth as possible for everyone.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Saturday, April 04, 2009 7:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks says goodbye to machine based licensing,and
hello to a new Judgment day

If so, how will this affect previously purchased games that do use a machine
based authorization method?  Will new versions of, let's say, Super Liam,
and the necessary code to use them be made available?, or will those games
stay as they are.  Thanks.

---
Gun control only controls the guns of lawful citizens while placing them in
control of the unlawful ones.
- Original Message -
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, April 04, 2009 12:59 PM
Subject: [Audyssey] LWorks says goodbye to machine based licensing,and hello
to a new Judgment day


 One of the major complaints that gamers have had is that all of 
 LWork's games use a machine-based licensing system.  This system was 
 originally written to discourage piracy.  In theory, it was a great 
 system, but leaves a lot to be desired when it comes to ease of 
 registration.  So I'm announcing that today, all future titles from 
 LWorks will use a user-based licensing system.  My plan is to release 
 an updated version of Judgment day some time this month that will use 
 this user-based system.  There will be no more machine-based codes, 
 and no need to constantly email support for new codes.  I'm hoping 
 that this will help gamers overall who don't want to have to wait to 
 get replacement keys.  there will also be a few other small features 
 that will be in the next release, so stay tuned.

 Liam
 www.l-works.net

 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
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Re: [Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-04 Thread dark

Great Liam.

Thus far I've only got your games installed on my laptop, and would be very 
pleased to have them playable on my regular desktop machine.


Out of interest, will you be changing the system for Superliam as well? I 
hope so, sinse that's stil a most fun game.


Beware the Grue!

Dark.
- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, April 04, 2009 8:59 PM
Subject: [Audyssey] LWorks says goodbye to machine based licensing,and hello 
to a new Judgment day




One of the major complaints that gamers have had is that all of LWork's
games use a machine-based licensing system.  This system was originally
written to discourage piracy.  In theory, it was a great system, but 
leaves

a lot to be desired when it comes to ease of registration.  So I'm
announcing that today, all future titles from LWorks will use a user-based
licensing system.  My plan is to release an updated version of Judgment 
day
some time this month that will use this user-based system.  There will be 
no

more machine-based codes, and no need to constantly email support for new
codes.  I'm hoping that this will help gamers overall who don't want to 
have

to wait to get replacement keys.  there will also be a few other small
features that will be in the next release, so stay tuned.

Liam
www.l-works.net

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Re: [Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-04 Thread Thomas Ward

Hi Liam,
Personally speaking, I think this is really goodnews. While I know that 
in theory machine specific keys are more secure, it does crack down on 
casual piracy, etc it also is a hastle for developer and customer alike. 
For a small one/two man operation fulfilling those frequent key 
replacements can be a serious annoyence. For customers that legally paid 
for the product having to wait a week or more for a new key gets to be 
frustrating, annoying, and down right sucks. I've got a couple of games 
right now on my computer that needs new keys, because I just upgraded 
the motherboard in my computer a month or so back. I'm personally sick 
of dealing with machine specific keys forreasons just exactly like that. 
I want to upgrade my system and then have to get a new key for half my 
software. That's rediculous.


Liam Erven wrote:
 One of the major complaints that gamers have had is that all of LWork's
 games use a machine-based licensing system.  This system was originally
 written to discourage piracy.  In theory, it was a great system, but 
leaves

 a lot to be desired when it comes to ease of registration.  So I'm
 announcing that today, all future titles from LWorks will use a 
user-based
 licensing system.  My plan is to release an updated version of 
Judgment day
 some time this month that will use this user-based system.  There 
will be no

 more machine-based codes, and no need to constantly email support for new
 codes.  I'm hoping that this will help gamers overall who don't want 
to have

 to wait to get replacement keys.  there will also be a few other small
 features that will be in the next release, so stay tuned.
 
 Liam



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Re: [Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-04 Thread Thomas Ward

Hi,
Not only that, but in my experience there is no full proof solution to 
guard against piracy. Sooner or later a cracker will find a way to over 
come, crack, or break the security system a developer uses. Once broken 
it is no longer a full proof or secure method for protecting the product 
from theft. So in the end you might keep some really average computer 
users out of cracking the software, but pro crackers can crack, break, 
and steel anything they want. These days all additional security is 
doing is making it worse for the legal ccustomer rather than really 
keeping the wolves at bay.


Liam Erven wrote:
 Yes.  It will. But in my experience.  People who crack games don't 
want to

 buy them in the first place.
  The positives outway the negatives.




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Re: [Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-04 Thread Bryan Peterson
It's the same with Captchas I'm sure. There are lots of ways to get around 
those, so they're not really foolproof anymore if they ever were.

You have acquired the skill of Weaponry Therimin.
Current Mastery is 1 novice.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 04, 2009 9:19 PM
Subject: Re: [Audyssey] LWorks says goodbye to machine based licensing, and 
hello to a new Judgment day




Hi,
Not only that, but in my experience there is no full proof solution to 
guard against piracy. Sooner or later a cracker will find a way to over 
come, crack, or break the security system a developer uses. Once broken it 
is no longer a full proof or secure method for protecting the product from 
theft. So in the end you might keep some really average computer users out 
of cracking the software, but pro crackers can crack, break, and steel 
anything they want. These days all additional security is doing is making 
it worse for the legal ccustomer rather than really keeping the wolves at 
bay.


Liam Erven wrote:
 Yes.  It will. But in my experience.  People who crack games don't
want to
 buy them in the first place.
  The positives outway the negatives.




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please send E-mail to gamers-ow...@audyssey.org.




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Re: [Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-04 Thread Liam Erven
Agreed.  It is so frustrating.  I wanted to play a game from a certain
company today, and I couldn't because my machine changed.  
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, April 04, 2009 10:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks says goodbye to machine based licensing, and
hello to a new Judgment day

Hi Liam,
Personally speaking, I think this is really goodnews. While I know that in
theory machine specific keys are more secure, it does crack down on casual
piracy, etc it also is a hastle for developer and customer alike. 
For a small one/two man operation fulfilling those frequent key replacements
can be a serious annoyence. For customers that legally paid for the product
having to wait a week or more for a new key gets to be frustrating,
annoying, and down right sucks. I've got a couple of games right now on my
computer that needs new keys, because I just upgraded the motherboard in my
computer a month or so back. I'm personally sick of dealing with machine
specific keys forreasons just exactly like that. 
I want to upgrade my system and then have to get a new key for half my
software. That's rediculous.

Liam Erven wrote:
  One of the major complaints that gamers have had is that all of LWork's
 games use a machine-based licensing system.  This system was originally  
written to discourage piracy.  In theory, it was a great system, but leaves
 a lot to be desired when it comes to ease of registration.  So I'm  
announcing that today, all future titles from LWorks will use a user-based
 licensing system.  My plan is to release an updated version of Judgment
day   some time this month that will use this user-based system.  There
will be no   more machine-based codes, and no need to constantly email
support for new   codes.  I'm hoping that this will help gamers overall who
don't want to have   to wait to get replacement keys.  there will also be a
few other small   features that will be in the next release, so stay tuned.
 
  Liam


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Re: [Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-04 Thread Kevin Weispfennig
Hi,

I guess that no developer can stopp crackers. Cause they know mutch
about computers, and they have so many ideas how to make a game cracked
or something.


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