Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9 version 1.2.

2010-11-20 Thread Thomas Ward
Hi Muhammed, Is what in beta 16? Your question needs to be more specific as I completely lost the thread of the conversation. Cheers! On 11/20/10, Ben wrote: > Is that in beta 16 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@aud

Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9 version 1.2.

2010-11-20 Thread Ben
Is that in beta 16 -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: 04 November 2010 16:05 To: Gamers Discussion list Subject: Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9 version 1.2

Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9 version 1.2.

2010-11-20 Thread Ben
difficulties was Re: best side scroller? -Re:Q9 version 1.2. Hi Philip, Very good points. This has been one of the leading issues with Mysteries of the Ancients. Some people say it is too hard on beginner and completely unbeatable on expert. Others say beginner is far too easy. There are so many

Re: [Audyssey] game difficulties was Re: best side scroller? - Re:Q9 version 1.2.

2010-11-14 Thread Ben
on list Subject: Re: [Audyssey] game difficulties was Re: best side scroller? - Re:Q9 version 1.2. I certainly understand where you're coming from, but if the game's too difficult, it gets to a point where your fastest reflexes won't help you out for long. Since Q9 is Philip's m

Re: [Audyssey] game difficulties was Re: best side scroller?- Re:Q9 version 1.2.

2010-11-07 Thread Bryan Peterson
ock way too far. We are the Knights who say...Ni! - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Friday, November 05, 2010 3:29 PM Subject: Re: [Audyssey] game difficulties was Re: best side scroller?- Re:Q9 version 1.

Re: [Audyssey] game difficulties was Re: best side scroller? - Re:Q9 version 1.2.

2010-11-07 Thread Hayden Presley
y.org] On Behalf Of dark Sent: Thursday, November 04, 2010 1:55 AM To: Gamers Discussion list Subject: Re: [Audyssey] game difficulties was Re: best side scroller? - Re:Q9 version 1.2. I agree Haiden. Were it the easy or normal difficulties which were too difficult, as in something like techno

Re: [Audyssey] game difficulties was Re: best side scroller? - Re:Q9 version 1.2.

2010-11-05 Thread Hayden Presley
03, 2010 11:29 PM Subject: Re: [Audyssey] game difficulties was Re: best side scroller? - Re:Q9 version 1.2. > Sorry to get on the case... just one comment then I'll drop it. How do you > get our names confused if they don't even look the same? lol. > > At 07:17 PM 03/11/20

Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9 version 1.2.

2010-11-04 Thread Phil Vlasak
Hi Thomas, If you rounded off the floating point value to a tenth of a meter you would only need to record 9 new sound files. The distance and how accurate the measure is, doesn't matter since you can not vary your step. How about a tip toe hot key that would move you by .1 of a meter and also

Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9 version 1.2.

2010-11-04 Thread Charles Rivard
ey] game difficulties was Re: best side scroller? -Re:Q9 version 1.2. Hi, Ah, but that's where alternative methods come in handy. Remember the super large chasm in level 2 of MOTA? There is no way you can jump it, but if you locate the hidden pressure switchg in the wall you can lower

Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9 version 1.2.

2010-11-04 Thread Thomas Ward
Hi Phil, Um..As I recall when you open the view menu it pauses the game. That is so you can look around at things without monsters trying to take your head off or shoot you full of arrows while examining stuff. As far as rounding meters I explained this in part in another e-mail. Since I am using

Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9 version 1.2.

2010-11-04 Thread Thomas Ward
Hi, Ah, but that's where alternative methods come in handy. Remember the super large chasm in level 2 of MOTA? There is no way you can jump it, but if you locate the hidden pressure switchg in the wall you can lower a drawbridge so you can simply walk across the chasm. This is why such impossible

Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9 version 1.2.

2010-11-04 Thread Charles Rivard
are the best beasts! - Original Message - From: "Ian McNamara" To: "Gamers Discussion list" Sent: Wednesday, November 03, 2010 9:49 PM Subject: Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9 version 1.2. hi i agree with this, the game needs

Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9 version 1.2.

2010-11-04 Thread Phil Vlasak
Hi Thomas, I don't mind the distance in meters. I have a problem when the game rounds off the distance to the nearest meter. If I knew that the trap was .3 away then I would be sure that one step would bring me to 0. But the game says 1 meter if you are .3 or .6 away from the trap. I think the

Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9 version 1.2.

2010-11-04 Thread Thomas Ward
Hi Phil, In MOTA a meter is approxamately 3 steps although not quite given the conversion from feet into meters. Since you grew up with the standard American measurements like feet, inches, etc I imagine your confusion comes from trying to convert that in your head into meters. One possible solutio

Re: [Audyssey] game difficulties was Re: best side scroller? - Re:Q9 version 1.2.

2010-11-04 Thread Thomas Ward
Hi Yohandy, Lol! Okay, 350 creatures, moving at 55 MPH, all attacking at once in 3d space? What do we call this skill level? Isn't that like the suicide level? Smile. Point well taken. i do know what you are saying, but developing skill levels is difficult for a developer in large part because th

Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9 version 1.2.

2010-11-04 Thread Phil Vlasak
Hi Thomas, I do like the warning at the edge of traps for several reasons. In a sighted game or in reality, you would know exactly how far you were away from a trap just by seeing it. Before the edge warning, I had to go into view, fine the specific trap and hit enter. The distance is in meters

Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9 version 1.2.

2010-11-04 Thread Thomas Ward
Hi Philip, Very good points. This has been one of the leading issues with Mysteries of the Ancients. Some people say it is too hard on beginner and completely unbeatable on expert. Others say beginner is far too easy. There are so many variables to take in account it is awefully difficult to balanc

Re: [Audyssey] game difficulties was Re: best side scroller? - Re:Q9 version 1.2.

2010-11-03 Thread dark
quot; To: "'Gamers Discussion list'" Sent: Thursday, November 04, 2010 2:12 AM Subject: Re: [Audyssey] game difficulties was Re: best side scroller? - Re:Q9 version 1.2. Hi, That's a two-sided coin. On one hand I can see how you can be a bit exasperated with that (like I sai

Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9 version 1.2.

2010-11-03 Thread Clement Chou
will become too easy. lol, I don't envy Philip's programming work right about now... Tweaking must be a tough beast to tame. - Original Message - From: "Clement Chou" To: "Philip Bennefall" ; "Gamers Discussion list" Sent: Wednesday, Novemb

Re: [Audyssey] game difficulties was Re: best side scroller? - Re:Q9 version 1.2.

2010-11-03 Thread Clement Chou
Gamers Discussion list" Sent: Wednesday, November 03, 2010 11:09 PM Subject: Re: [Audyssey] game difficulties was Re: best side scroller? - Re:Q9 version 1.2. Uh... where did you get the idea Yohandy was me? lol. My views are somewhat opposite, actually. True, games have to be easier, but that

Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9 version 1.2.

2010-11-03 Thread Yohandy
ginal Message - From: "Clement Chou" To: "Philip Bennefall" ; "Gamers Discussion list" Sent: Wednesday, November 03, 2010 11:23 PM Subject: Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9 version 1.2. Hi Phillip. Now, I have a question.

Re: [Audyssey] game difficulties was Re: best side scroller? - Re:Q9 version 1.2.

2010-11-03 Thread Yohandy
one evening. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: Wednesday, November 03, 2010 9:51 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] game difficulties was Re:

Re: [Audyssey] game difficulties was Re: best side scroller? - Re:Q9 version 1.2.

2010-11-03 Thread Yohandy
ct I can't think of a single one where you can do what you described. lol - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Wednesday, November 03, 2010 11:09 PM Subject: Re: [Audyssey] game difficulties was Re: best side scr

Re: [Audyssey] game difficulties was Re: best side scroller? - Re:Q9 version 1.2.

2010-11-03 Thread Clement Chou
amers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: Wednesday, November 03, 2010 9:51 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] game difficulties was Re: best side scroller? - Re:Q9 version 1.2. Hi Clement, Good points, all of th

Re: [Audyssey] game difficulties was Re: best side scroller?-Re:Q9 version 1.2.

2010-11-03 Thread Yohandy
d not tell us hahaha. - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Wednesday, November 03, 2010 11:14 PM Subject: Re: [Audyssey] game difficulties was Re: best side scroller?-Re:Q9 version 1.2. Hi Yohandy, Designing difficu

Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9 version 1.2.

2010-11-03 Thread Clement Chou
From: "Yohandy" To: "Gamers Discussion list" Sent: Thursday, November 04, 2010 3:43 AM Subject: Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9 version 1.2. I certainly understand where you're coming from, but if the game's too difficult, it gets to

Re: [Audyssey] game difficulties was Re: best side scroller? - Re:Q9 version 1.2.

2010-11-03 Thread Hayden Presley
ovember 03, 2010 9:44 PM To: Gamers Discussion list Subject: Re: [Audyssey] game difficulties was Re: best side scroller? - Re:Q9 version 1.2. I certainly understand where you're coming from, but if the game's too difficult, it gets to a point where your fastest reflexes won't help yo

Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9 version 1.2.

2010-11-03 Thread Philip Bennefall
- From: "Yohandy" To: "Gamers Discussion list" Sent: Thursday, November 04, 2010 3:43 AM Subject: Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9 version 1.2. I certainly understand where you're coming from, but if the game's too difficult,

Re: [Audyssey] game difficulties was Re: best side scroller? - Re:Q9 version 1.2.

2010-11-03 Thread Clement Chou
Uh... where did you get the idea Yohandy was me? lol. My views are somewhat opposite, actually. True, games have to be easier, but that doesn't mean what you describe is unbeatable, Yohandy. This is where one generally resorts to hit and run tactics... in sengoku basara 3, as an example, I was

Re: [Audyssey] game difficulties was Re: best side scroller?- Re:Q9 version 1.2.

2010-11-03 Thread Yohandy
Clement? Bit confused are we? :P - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Wednesday, November 03, 2010 10:50 PM Subject: Re: [Audyssey] game difficulties was Re: best side scroller?- Re:Q9 version 1.2. Hi Cle

Re: [Audyssey] game difficulties was Re: best side scroller? - Re:Q9 version 1.2.

2010-11-03 Thread Hayden Presley
rag about it, then what would be the point? the clue's in the name guys. It's called game difficulty setting, not game impossibility setting. or unbeatable game setting. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'"

Re: [Audyssey] game difficulties was Re: best side scroller? - Re:Q9 version 1.2.

2010-11-03 Thread Ian McNamara
hi i agree with this, the game needs to be hard inuff on the harder levels to make it challinging but also it needs to be beetable. Ian McNamara. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or

Re: [Audyssey] game difficulties was Re: best side scroller? - Re:Q9 version 1.2.

2010-11-03 Thread Yohandy
27;s in the name guys. It's called game difficulty setting, not game impossibility setting. or unbeatable game setting. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Wednesday, November 03, 2010 10:12 PM Subject: Re: