, but it would be good to chat and swap
ideas. My email if you want to write me off list is paul.l...@sky.com
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones
Sent: 28 October 2016 17:08
To: Gamers Discussion list
Subject: Re: [Audyssey] memory
go but maybe one day we'll
> see
> a game on here from me, let's just hope if I do people actually play it
> hahaha
>
> Paul
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones
> Sent: 28 October 2016 01:34
> T
on here from me, let's just hope if I do people actually play it
hahaha
Paul
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones
Sent: 28 October 2016 01:34
To: Gamers Discussion list
Subject: Re: [Audyssey] memory
Up until recently, I was able
message!
>
> Paul
> So the
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones
> Sent: 28 October 2016 00:13
> To: Gamers Discussion list
> Subject: Re: [Audyssey] memory
>
> Okay, fair enough, no offense int
] On Behalf Of Justin Jones
Sent: 28 October 2016 00:13
To: Gamers Discussion list
Subject: Re: [Audyssey] memory
Okay, fair enough, no offense intended, but I'd like to see some
sources on that, i.e. articles/blogs/something-or-other detailing how
these people have managed to pull this off. I'd love
e-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones
> Sent: 27 October 2016 21:44
> To: Gamers Discussion list
> Subject: Re: [Audyssey] memory
>
> Perhaps with first-person shooters something could be done, but games
> in the role-playing, fighti
Of Justin Jones
Sent: 27 October 2016 21:44
To: Gamers Discussion list
Subject: Re: [Audyssey] memory
Perhaps with first-person shooters something could be done, but games
in the role-playing, fighting and real-time strategy genres cannot be
made accessible unless accessibility is built in from
own excellent audio game programmers or indy developers.
>
> Paul
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones
> Sent: 25 October 2016 13:01
> To: Gamers Discussion list
> Subject: Re: [Audyssey] memory
>
> No,
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones
Sent: 25 October 2016 13:01
To: Gamers Discussion list
Subject: Re: [Audyssey] memory
No, actually, there is not a way to make current mainstream games
accessible, unless, of course, they already have
gt;> future.
>>>
>>> All the best,
>>>
>>> Dark.
>>> Due to Btinternet being inconvenient, this email address will not be in
>>> use
>>>
>>> for very long. Please contact me on my other public address,
>>> d...
> All the best,
>>>
>>> Dark.
>>> Due to Btinternet being inconvenient, this email address will not be in
>>> use for very long. Please contact me on my other public address,
>>> d...@xgam.org. When I have a new private address, I will let everyone
>&g
; use for very long. Please contact me on my other public address,
>> d...@xgam.org. When I have a new private address, I will let everyone
>> know.
>> - Original Message - From: "Justin Jones" <atreides...@gmail.com>
>> To: "Gamers Discus
me on my other public address, d...@xgam.org.
> When I have a new private address, I will let everyone know.
> - Original Message - From: "Justin Jones" <atreides...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Tuesd
ontact me on my other public address, d...@xgam.org.
When I have a new private address, I will let everyone know.
- Original Message -
From: "Justin Jones" <atreides...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, October 2
n use
>
> for very long. Please contact me on my other public address, d...@xgam.org.
>
> When I have a new private address, I will let everyone know.
> - Original Message -
> From: "Justin Jones" <atreides...@gmail.com>
> To: "Gamers Discuss
rg>
Sent: Tuesday, October 25, 2016 1:01 PM
Subject: Re: [Audyssey] memory
No, actually, there is not a way to make current mainstream games
accessible, unless, of course, they already have accessibility
features built in.
It does not help us (blind folks), but all of Relic Entertainment's
No, actually, there is not a way to make current mainstream games
accessible, unless, of course, they already have accessibility
features built in.
It does not help us (blind folks), but all of Relic Entertainment's
games provide subtitles for all spoken dialogue in their games,
starting with
Steam pisses me off majorly. The xbox one and ps4 are both accessible.
So if they was away for narator to pull the text from games we would
be golden. I still love my consoles even though you can get a lot of
the same games for computers. My comp only has 6 gb of ram and
probably not the best
Sadly "just having the sounds turned into pictures" is easier said than
done, likewise I doubt game stop (which I assume is rather like game station
is over here in the Uk), would stock independently produced games.
If there was an audiogames console, the plane fact is only blind people
Lol you think we're gonna get a discount because we can't see the
pictures? This argument never made sense to me in relation to movie
theaters, and it sure as heck doesn't make sense to me now. I don't
think we need any special gaming device for the blind--we just need
some mainstream games that
Well, a gaming console for the blind would put us in our own rooms with our
own discriptive TV's, with our own games. If the sighted world wants to
play with us all they would have to do is turn on a screen and play. We'd
be able to get games like they do from a local game stop or somthing like
Frankly, I do not understand the need for something like this. Games
yes, but a gaming console? What would be the point? I am asking out of
genuine curiosity and not to be contrary.
On 10/23/16, The Life of Z wrote:
> I wonder how we could work together to get this
I wonder how we could work together to get this concept off the ground. I
know that I'm not a game creator but I had a sweet idea like you about the
game console for the Blind. I wish their was a way we could jumpstart this
intresting thing. I wonder why people aren't intrested in furthering the
No it wouldn't cost much at all. I've already tried to fly this
concept, and got turned down flat by most developers I approached.
They['re just not interested.
Using a raspberry pi as the heart, it would be a trivial matter to build
a menuing system, pack the sd card full of every kind
Thanks Dark that' is some incouragement. Maybe I'll be able to play it
aafter allWWWell, that was an intresting post. I think the reason why
developers don't make any game additions for the sighted is because of X
box 1 and playstatttion 4. I had an idea for a console for the blind but
I don't
Hi Justin.
that is true, though also bare in mind there are a lot of indi graphical
games as well that, while not as complex as mkx or the like still have
fairly complex graphics, either way, adding even fairly standard graphics to
an audiogame would be probably more work than creating the
Yes, I am aware of this.
On 10/20/16, dark wrote:
> Hi Justin.
>
> that is true, though also bare in mind there are a lot of indi graphical
> games as well that, while not as complex as mkx or the like still have
> fairly complex graphics, either way, adding even fairly standard
ontact me on my other public address, d...@xgam.org.
>
> When I have a new private address, I will let everyone know.
> - Original Message -
> From: "Travis Siegel" <tsie...@nfbcal.org>
> To: "Gamers Discussion list" <gamers@audyssey.org>
.
- Original Message -
From: "Travis Siegel" <tsie...@nfbcal.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, October 20, 2016 4:41 PM
Subject: Re: [Audyssey] memory
You're likely to get a lot of responses to these questions, but I'
You're likely to get a lot of responses to these questions, but I'll
chime in anyway.
To answer the first question.
No, it doesn't take as much room for a game for the visually impaired as
it does for a sighted gamer. The reason being, although sounds can be
large, (especially high-quality
That's no to bad on a computer. Af
On Oct 19, 2016 5:17 PM, "Shaun Everiss" wrote:
> Well there have been games taking up 1-2gb but they are voiced fully and
> are story type things.
> The general game size is a bit less than that.
> The exception to this can be ren py
Well there have been games taking up 1-2gb but they are voiced fully and
are story type things.
The general game size is a bit less than that.
The exception to this can be ren py gamebooks with voice support they
can take up to 600mb of space.
On 20/10/2016 6:47 a.m., Justin Jones wrote:
Well there are no graphics files for the most part except when you use a
language like unity.
Usually its just the game it is not usually that much.
Now take into mind that if sound is graphics you could have twice as
many sound files as you have graphics so you can still take up memmory.
Hi.
Firstly as justin said, what takes up the space and computer memory in
graphical games, especially the 3D monstrosities these days are the graphics
themselves and cutscenes, audio games aren't half that bad. Some these days
do cap out at the hundred mb mark, but that's usually due to
Audio games do not require nearly as much RAM as a mainstream game.
For one reason, they do not display graphics.
The most hard drive space I have seen an audio game take up is around
300 Megabytes or so. There might be ones larger than that, but I doubt
this. Mainstream games have a number of 3D
When it comes to getting a computer, I would think that the more RAM you can
get for the buck, the better.
If you think you're finished, you! really! are! finished!!
-Original Message-
From: michael barnes
Sent: Monday, June 06, 2016 11:49 AM
To: gamers@audyssey.org
Subject:
I would say that 2gb of memory for a tablet should be fine for the games
we play.
Josh
On 6/6/2016 12:49 PM, michael barnes wrote:
Hey.
I was wondering how much memory should a computer to have to run the
different games that we can play?
I am looking at getting a Windows tablet that I
Dear gamers,
I have played this game. I am not trying to insult the developer of this
game, but what features does it have besides it just being a simon based
game where you follow the note pattern? I thought that it might have more
features, considering that the title suggests this. Again, do
Hay Josh, Congratulations will take a look at this for sure.
Ian McNamara
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Hi josh sir!
is this from BGT?
Thanks
Ishan
On 9/23/14, Ian McNamara ianmcnamar...@gmail.com wrote:
Hay Josh, Congratulations will take a look at this for sure.
Ian McNamara
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Yes, I did make it in BGT. I made several modifications to the Memory Train
tutorial that make my game different.
On Sep 23, 2014, at 12:41 PM, ishan dhami ishan1dha...@gmail.com wrote:
Hi josh sir!
is this from BGT?
Thanks
Ishan
On 9/23/14, Ian McNamara ianmcnamar...@gmail.com wrote:
Hi Ben,
This isn't really the place to ask clear-cut programming/code debugging
questions. You'd be much better off posting a topic about this to the
Blastbay BGT forum, which is the perfect discussion board for this very
subject.
Kind regards,
Philip Bennefall
- Original Message -
Discussion list gamers@audyssey.org
Sent: Friday, January 21, 2011 10:49 AM
Subject: Re: [Audyssey] memory train problem
Hi Ben,
This isn't really the place to ask clear-cut programming/code debugging
questions. You'd be much better off posting a topic about this to the
Blastbay BGT forum, which
Thanks man. As you know I've got an account, so I'll do that tomorrow or
some time.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: 21 January 2011 17:49
To: Gamers Discussion list
Subject: Re: [Audyssey
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