Re: [Audyssey] memory

2016-10-28 Thread Paul Lemm
, but it would be good to chat and swap ideas. My email if you want to write me off list is paul.l...@sky.com -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones Sent: 28 October 2016 17:08 To: Gamers Discussion list Subject: Re: [Audyssey] memory

Re: [Audyssey] memory

2016-10-28 Thread Justin Jones
go but maybe one day we'll > see > a game on here from me, let's just hope if I do people actually play it > hahaha > > Paul > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones > Sent: 28 October 2016 01:34 > T

Re: [Audyssey] memory

2016-10-28 Thread Paul Lemm
on here from me, let's just hope if I do people actually play it hahaha Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones Sent: 28 October 2016 01:34 To: Gamers Discussion list Subject: Re: [Audyssey] memory Up until recently, I was able

Re: [Audyssey] memory

2016-10-27 Thread Justin Jones
message! > > Paul > So the > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones > Sent: 28 October 2016 00:13 > To: Gamers Discussion list > Subject: Re: [Audyssey] memory > > Okay, fair enough, no offense int

Re: [Audyssey] memory

2016-10-27 Thread Paul Lemm
] On Behalf Of Justin Jones Sent: 28 October 2016 00:13 To: Gamers Discussion list Subject: Re: [Audyssey] memory Okay, fair enough, no offense intended, but I'd like to see some sources on that, i.e. articles/blogs/something-or-other detailing how these people have managed to pull this off. I'd love

Re: [Audyssey] memory

2016-10-27 Thread Justin Jones
e- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones > Sent: 27 October 2016 21:44 > To: Gamers Discussion list > Subject: Re: [Audyssey] memory > > Perhaps with first-person shooters something could be done, but games > in the role-playing, fighti

Re: [Audyssey] memory

2016-10-27 Thread Paul Lemm
Of Justin Jones Sent: 27 October 2016 21:44 To: Gamers Discussion list Subject: Re: [Audyssey] memory Perhaps with first-person shooters something could be done, but games in the role-playing, fighting and real-time strategy genres cannot be made accessible unless accessibility is built in from

Re: [Audyssey] memory

2016-10-27 Thread Justin Jones
own excellent audio game programmers or indy developers. > > Paul > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones > Sent: 25 October 2016 13:01 > To: Gamers Discussion list > Subject: Re: [Audyssey] memory > > No,

Re: [Audyssey] memory

2016-10-27 Thread Paul Lemm
-Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones Sent: 25 October 2016 13:01 To: Gamers Discussion list Subject: Re: [Audyssey] memory No, actually, there is not a way to make current mainstream games accessible, unless, of course, they already have

Re: [Audyssey] memory

2016-10-25 Thread Justin Jones
gt;> future. >>> >>> All the best, >>> >>> Dark. >>> Due to Btinternet being inconvenient, this email address will not be in >>> use >>> >>> for very long. Please contact me on my other public address, >>> d...

Re: [Audyssey] memory

2016-10-25 Thread lenron brown
> All the best, >>> >>> Dark. >>> Due to Btinternet being inconvenient, this email address will not be in >>> use for very long. Please contact me on my other public address, >>> d...@xgam.org. When I have a new private address, I will let everyone >&g

Re: [Audyssey] memory

2016-10-25 Thread lenron brown
; use for very long. Please contact me on my other public address, >> d...@xgam.org. When I have a new private address, I will let everyone >> know. >> - Original Message - From: "Justin Jones" <atreides...@gmail.com> >> To: "Gamers Discus

Re: [Audyssey] memory

2016-10-25 Thread englishrider91
me on my other public address, d...@xgam.org. > When I have a new private address, I will let everyone know. > - Original Message - From: "Justin Jones" <atreides...@gmail.com> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Tuesd

Re: [Audyssey] memory

2016-10-25 Thread Shaun Everiss
ontact me on my other public address, d...@xgam.org. When I have a new private address, I will let everyone know. - Original Message - From: "Justin Jones" <atreides...@gmail.com> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Tuesday, October 2

Re: [Audyssey] memory

2016-10-25 Thread Justin Jones
n use > > for very long. Please contact me on my other public address, d...@xgam.org. > > When I have a new private address, I will let everyone know. > - Original Message - > From: "Justin Jones" <atreides...@gmail.com> > To: "Gamers Discuss

Re: [Audyssey] memory

2016-10-25 Thread dark
rg> Sent: Tuesday, October 25, 2016 1:01 PM Subject: Re: [Audyssey] memory No, actually, there is not a way to make current mainstream games accessible, unless, of course, they already have accessibility features built in. It does not help us (blind folks), but all of Relic Entertainment's

Re: [Audyssey] memory

2016-10-25 Thread Justin Jones
No, actually, there is not a way to make current mainstream games accessible, unless, of course, they already have accessibility features built in. It does not help us (blind folks), but all of Relic Entertainment's games provide subtitles for all spoken dialogue in their games, starting with

Re: [Audyssey] memory

2016-10-25 Thread lenron brown
Steam pisses me off majorly. The xbox one and ps4 are both accessible. So if they was away for narator to pull the text from games we would be golden. I still love my consoles even though you can get a lot of the same games for computers. My comp only has 6 gb of ram and probably not the best

Re: [Audyssey] memory

2016-10-25 Thread dark
Sadly "just having the sounds turned into pictures" is easier said than done, likewise I doubt game stop (which I assume is rather like game station is over here in the Uk), would stock independently produced games. If there was an audiogames console, the plane fact is only blind people

Re: [Audyssey] memory

2016-10-25 Thread Arianna Sepulveda
Lol you think we're gonna get a discount because we can't see the pictures? This argument never made sense to me in relation to movie theaters, and it sure as heck doesn't make sense to me now. I don't think we need any special gaming device for the blind--we just need some mainstream games that

Re: [Audyssey] memory

2016-10-24 Thread The Life of Z
Well, a gaming console for the blind would put us in our own rooms with our own discriptive TV's, with our own games. If the sighted world wants to play with us all they would have to do is turn on a screen and play. We'd be able to get games like they do from a local game stop or somthing like

Re: [Audyssey] memory

2016-10-24 Thread Justin Jones
Frankly, I do not understand the need for something like this. Games yes, but a gaming console? What would be the point? I am asking out of genuine curiosity and not to be contrary. On 10/23/16, The Life of Z wrote: > I wonder how we could work together to get this

Re: [Audyssey] memory

2016-10-23 Thread The Life of Z
I wonder how we could work together to get this concept off the ground. I know that I'm not a game creator but I had a sweet idea like you about the game console for the Blind. I wish their was a way we could jumpstart this intresting thing. I wonder why people aren't intrested in furthering the

Re: [Audyssey] memory

2016-10-21 Thread Travis Siegel
No it wouldn't cost much at all. I've already tried to fly this concept, and got turned down flat by most developers I approached. They['re just not interested. Using a raspberry pi as the heart, it would be a trivial matter to build a menuing system, pack the sd card full of every kind

Re: [Audyssey] memory

2016-10-20 Thread The Life of Z
Thanks Dark that' is some incouragement. Maybe I'll be able to play it aafter allWWWell, that was an intresting post. I think the reason why developers don't make any game additions for the sighted is because of X box 1 and playstatttion 4. I had an idea for a console for the blind but I don't

Re: [Audyssey] memory

2016-10-20 Thread dark
Hi Justin. that is true, though also bare in mind there are a lot of indi graphical games as well that, while not as complex as mkx or the like still have fairly complex graphics, either way, adding even fairly standard graphics to an audiogame would be probably more work than creating the

Re: [Audyssey] memory

2016-10-20 Thread Justin Jones
Yes, I am aware of this. On 10/20/16, dark wrote: > Hi Justin. > > that is true, though also bare in mind there are a lot of indi graphical > games as well that, while not as complex as mkx or the like still have > fairly complex graphics, either way, adding even fairly standard

Re: [Audyssey] memory

2016-10-20 Thread Justin Jones
ontact me on my other public address, d...@xgam.org. > > When I have a new private address, I will let everyone know. > - Original Message - > From: "Travis Siegel" <tsie...@nfbcal.org> > To: "Gamers Discussion list" <gamers@audyssey.org>

Re: [Audyssey] memory

2016-10-20 Thread dark
. - Original Message - From: "Travis Siegel" <tsie...@nfbcal.org> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Thursday, October 20, 2016 4:41 PM Subject: Re: [Audyssey] memory You're likely to get a lot of responses to these questions, but I'

Re: [Audyssey] memory

2016-10-20 Thread Travis Siegel
You're likely to get a lot of responses to these questions, but I'll chime in anyway. To answer the first question. No, it doesn't take as much room for a game for the visually impaired as it does for a sighted gamer. The reason being, although sounds can be large, (especially high-quality

Re: [Audyssey] memory

2016-10-20 Thread The Life of Z
That's no to bad on a computer. Af On Oct 19, 2016 5:17 PM, "Shaun Everiss" wrote: > Well there have been games taking up 1-2gb but they are voiced fully and > are story type things. > The general game size is a bit less than that. > The exception to this can be ren py

Re: [Audyssey] memory

2016-10-19 Thread Shaun Everiss
Well there have been games taking up 1-2gb but they are voiced fully and are story type things. The general game size is a bit less than that. The exception to this can be ren py gamebooks with voice support they can take up to 600mb of space. On 20/10/2016 6:47 a.m., Justin Jones wrote:

Re: [Audyssey] memory

2016-10-19 Thread Shaun Everiss
Well there are no graphics files for the most part except when you use a language like unity. Usually its just the game it is not usually that much. Now take into mind that if sound is graphics you could have twice as many sound files as you have graphics so you can still take up memmory.

Re: [Audyssey] memory

2016-10-19 Thread dark
Hi. Firstly as justin said, what takes up the space and computer memory in graphical games, especially the 3D monstrosities these days are the graphics themselves and cutscenes, audio games aren't half that bad. Some these days do cap out at the hundred mb mark, but that's usually due to

Re: [Audyssey] memory

2016-10-19 Thread Justin Jones
Audio games do not require nearly as much RAM as a mainstream game. For one reason, they do not display graphics. The most hard drive space I have seen an audio game take up is around 300 Megabytes or so. There might be ones larger than that, but I doubt this. Mainstream games have a number of 3D

Re: [Audyssey] Memory for games.

2016-06-06 Thread Charles Rivard
When it comes to getting a computer, I would think that the more RAM you can get for the buck, the better. If you think you're finished, you! really! are! finished!! -Original Message- From: michael barnes Sent: Monday, June 06, 2016 11:49 AM To: gamers@audyssey.org Subject:

Re: [Audyssey] Memory for games.

2016-06-06 Thread Josh Kennedy
I would say that 2gb of memory for a tablet should be fine for the games we play. Josh On 6/6/2016 12:49 PM, michael barnes wrote: Hey. I was wondering how much memory should a computer to have to run the different games that we can play? I am looking at getting a Windows tablet that I

Re: [Audyssey] Memory Train Deluxe is now available

2014-09-25 Thread Steven Cantos
Dear gamers, I have played this game. I am not trying to insult the developer of this game, but what features does it have besides it just being a simon based game where you follow the note pattern? I thought that it might have more features, considering that the title suggests this. Again, do

Re: [Audyssey] Memory Train Deluxe is now available.

2014-09-23 Thread Ian McNamara
Hay Josh, Congratulations will take a look at this for sure. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Memory Train Deluxe is now available.

2014-09-23 Thread ishan dhami
Hi josh sir! is this from BGT? Thanks Ishan On 9/23/14, Ian McNamara ianmcnamar...@gmail.com wrote: Hay Josh, Congratulations will take a look at this for sure. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Memory Train Deluxe is now available.

2014-09-23 Thread Joshua Tubbs
Yes, I did make it in BGT. I made several modifications to the Memory Train tutorial that make my game different. On Sep 23, 2014, at 12:41 PM, ishan dhami ishan1dha...@gmail.com wrote: Hi josh sir! is this from BGT? Thanks Ishan On 9/23/14, Ian McNamara ianmcnamar...@gmail.com wrote:

Re: [Audyssey] memory train problem

2011-01-21 Thread Philip Bennefall
Hi Ben, This isn't really the place to ask clear-cut programming/code debugging questions. You'd be much better off posting a topic about this to the Blastbay BGT forum, which is the perfect discussion board for this very subject. Kind regards, Philip Bennefall - Original Message -

Re: [Audyssey] memory train problem

2011-01-21 Thread Bryan Peterson
Discussion list gamers@audyssey.org Sent: Friday, January 21, 2011 10:49 AM Subject: Re: [Audyssey] memory train problem Hi Ben, This isn't really the place to ask clear-cut programming/code debugging questions. You'd be much better off posting a topic about this to the Blastbay BGT forum, which

Re: [Audyssey] memory train problem

2011-01-21 Thread Ben
Thanks man. As you know I've got an account, so I'll do that tomorrow or some time. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: 21 January 2011 17:49 To: Gamers Discussion list Subject: Re: [Audyssey