the Knights who say...Ni!
- Original Message -
From: "Mike Reiser"
To: "Gamers Discussion list"
Sent: Sunday, October 10, 2010 4:38 PM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!
I'm walking when it happens.
Mike
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I'm walking when it happens.
Mike
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To tell you the truth I got to level 5 in about 4 hours in sod. Its just
getting around the thing... surely someone could give a simple map... just
enough to know where you're going. Once I managed to fluke the fire pits -
I did a full run up in beta 13 and lept over the first after coming throug
Hi Ben,
Oh, I see. Yes, the game itself is loosely based off Tomb Raider and
obviously the traps, weapons, etc are similar in some aspects.
However, having mazes, traps, whatever is pretty par for that genre of
game. It is in fact one of the reasons I personally like that style of
game.
However, i
Hi Mike,
I don't know. The warning messages often come too early or too late.
It is hard to get them to be timed correctly. Then again, are you
walking or running when she says it?
On 10/10/10, Mike Reiser wrote:
> Trying again. Tom, I've noticed that sometimes Angella will say
> careful now
Hi Charles,
Right. The fact of the matter is both Mac OS and Linux are two
emerging technologies for the blind, and it only seams fair to attempt
to expand the accessible games market into those two emerging markets.
True the Mac and Linux markets are smaller than the Windows market
currently, but
Trying again. Tom, I've noticed that sometimes Angella will say
careful now but she's already falling into the pit. Can this be fixed?
Mike
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You can make changes or up
don't
thinkt hat is to much work. I could even do it in autoit and it works.
Kevin
- Original Message -
From: Thomas Ward
To: Gamers Discussion list
Date: Sun, 10 Oct 2010 12:38:42 -0400
Subject: Re: [Audyssey] mota beta14 absolutely rocks!
> Hi Ben,
> Yeah, I agree. However
customer base, and just maybe make a few bucks along the way.
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Shepherds are the best beasts!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, October 10, 2010 11:32 AM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!
H
Hi Ben,
Yeah, I agree. However, I'm welcome to your suggestions how to fix the
problem. OpenAL doesn't offer 2d panning, and while I suppose it is
possible to write one for OpenAL we are talking about upgrading the
core OpenAL libraries and who knows when those changes would get into
the mainstream
Hi,
Apologies accepted. Believe it or not I do see both sides of the issue
quite well. That's part of what had me so upset with everyone.
I figured dropping DirectSound mid development wouldn't exactly go
over very well with the community and I was right. I understand your
frustration that the pann
What a pain!
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Shepherds are the best beasts!
- Original Message -
From:
To: "Gamers Discussion list"
Sent: Sunday, October 10, 2010 4:06 AM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!
Hello,
There are replies, though you need to go way down bellow the se
Of Mike Reiser
> Sent: Saturday, October 09, 2010 2:09 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] mota beta14 absolutely rocks!
>
> On 10/9/2010 12:52 PM, Thomas Ward wrote:
> > Hi all,
> > For those of you who aren't on the USA Games Listwe have
I'm one of the ones who's caused the most trouble with it. I just want to
say I'm very sorry.
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54
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta14 absolutely rocks!
Hi Kevin,
I think you are confusing simple 2d panning with rendering sounds
through a 3d renderer interface. Comparing those two things from a
technical point of view is like showing someone an apple and saying it
The force unleashed is one that I managed to get very far in the demo with,
a game that has no panning in it is turtles in time: reshelled for ps3 and
xbox, things like tfu are great because you can pan and get in line with the
objects and "see" where you're going. So mainstream games have panning
I know you've done it in the style of lara croft but its remembering where
to go and how to get back, its all the traps that are really annoying - the
view command is a bit odd for me, and... I don't know what else... it just
is. My gf can beat 13 in a very short time but I can never remember wher
Sent: Saturday, October 09, 2010 6:37 PM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!
Hi Clement,
I feel I must respond here. You said, " The panning is something you need
to
get used to, you don't have it in mainstream games... why complain?" Now,
reconsider what you've
:gamers-boun...@audyssey.org] On
Behalf Of clement chou
Sent: Saturday, October 09, 2010 2:38 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta14 absolutely rocks!
There's a bit of pickiness. Games are suposed to be chalenging... not so
easy you can finish it in the space of 20 minut
Hi Charles,
It is all relative. Some game companies are into heavy 5.1 surround
sound while some developers might only use sound for ambiance.
For example, there is a Linux Asteroids clone called Vectoroids. It is
a really cool game, but there is no surround sound or panning so you
never know where
Hi Hayden,
I doubt it. Part of the problem has been I am so busy fixing bugs and
things like that I haven't gotten back to adding features and so on.
So the breastplate is something I started on but never actually had a
chanse to add.
On 10/9/10, Hayden Presley wrote:
> Hi Thomas,
> Just curious
Hi Hayden,
In what way? I hstill use the sword quite a lot in MOTA and with
target tracking in beta 15 I don't have any problems using the sword.
Could you explain why you think it is virtually useless?
On 10/9/10, Hayden Presley wrote:
> Hi,
> The one problem I am really, (I say really becase
me to mind.
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Shepherds are the best beasts!
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Saturday, October 09, 2010 8:10 PM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!
Hi Charles,
How many Loanwofl Mission
at on recording
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, October 09, 2010 12:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta14 absolutely rocks!
Hi Ben,
When it
njoyable challenging, yet frustrating fun, and isn't
that their purpose?
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Shepherds are the best beasts!
- Original Message -
From: "clement chou"
To: "Gamers Discussion list"
Sent: Saturday, October 09, 2010 2:38 AM
Subject: Re: [Audyssey] mota beta14 absolutel
ubject: Re: [Audyssey] mota beta14 absolutely rocks!
On 10/9/2010 12:52 PM, Thomas Ward wrote:
> Hi all,
> For those of you who aren't on the USA Games Listwe have been
> discussing some things to make up for the lack of panning in beta 15.
> One of thos solutions is a targeting indec
Hi Thomas,
Cool...now I'm just waiting for BETA 15!
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, October 09, 2010 3:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey]
: [Audyssey] mota beta14 absolutely rocks!
Hi Muhammed,
Not really. Other than the fact I ported MOTA beta 14 to my Open G3D
engine and made it cross-platform the game itself was pretty much the
same. However, beta 15 will have a handful of new features including
bug fixes.
Cheers!
On 10/9/10
Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of weis...@googlemail.com
Sent: Saturday, October 09, 2010 4:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta14 absolutely rocks!
Hello,
I'm sorry. Tho
09, 2010 3:30 PM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!
Hello,
I have to clear a few things here.
First, mainstream games and panning. What people have been saying is
mostly
false. If you play new games like Modern warfar 2, or even max payne 2,
all the grand theft auto series i
I see what you are replying to, but where's your message?
---
Shepherds are the best beasts!
- Original Message -
From: "Mike Reiser"
To: "Gamers Discussion list"
Sent: Saturday, October 09, 2010 3:53 PM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!
t make the game less
enjoyable.
Kevin
- Original Message -
From: Thomas Ward
To: Gamers Discussion list
Date: Sat, 9 Oct 2010 17:28:30 -0400
Subject: Re: [Audyssey] mota beta14 absolutely rocks!
> Sigh...Kevin, I've said this more times than I can count this week,
> but yes t
Sigh...Kevin, I've said this more times than I can count this week,
but yes the panning is the way it is because I'm not using DirectSound
8. Since I am no longer primarily using Windows and DirectSound 8 is
old anyway I have no plans to go back to DirectSound for my games. The
new API, XAudio2, th
HI there,
Ok, I thought we were talking about panning in general. therewith, I
withdraw what I said.
Kevin
- Original Message -
From: Thomas Ward
To: Gamers Discussion list
Date: Sat, 9 Oct 2010 16:53:41 -0400
Subject: Re: [Audyssey] mota beta14 absolutely rocks!
> Hi Kevin,
Hi Muhammed,
Not really. Other than the fact I ported MOTA beta 14 to my Open G3D
engine and made it cross-platform the game itself was pretty much the
same. However, beta 15 will have a handful of new features including
bug fixes.
Cheers!
On 10/9/10, Muhammed Deniz wrote:
> Sorry, I was meant
On 10/9/2010 3:33 PM, Thomas Ward wrote:
Hi,
Smile. Well, it was not a big deal really. The target tracking feature
was already more or less a part of the game engine to begin with. It
was just turned off in the MOTA side-scroller, because up until now it
was never really needed. I figured targe
Hi Kevin,
I think you are confusing simple 2d panning with rendering sounds
through a 3d renderer interface. Comparing those two things from a
technical point of view is like showing someone an apple and saying it
is an orange. They are totally different things and can't be compared
to each other e
Hi,
Smile. Well, it was not a big deal really. The target tracking feature
was already more or less a part of the game engine to begin with. It
was just turned off in the MOTA side-scroller, because up until now it
was never really needed. I figured target tracking would be useful in
full blown fir
From: Mike Reiser
To: Gamers Discussion list
Date: Sat, 09 Oct 2010 14:09:03 -0500
Subject: Re: [Audyssey] mota beta14 absolutely rocks!
> On 10/9/2010 12:52 PM, Thomas Ward wrote:
> > Hi all,
> > For those of you who aren't on the USA Games Listwe have been
> > discu
--
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of weis...@googlemail.com
Sent: 09 October 2010 08:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta14 absolutely rocks!
Hello,
Does this mean the panning will be as jumpy for the whole game now,
On 10/9/2010 12:52 PM, Thomas Ward wrote:
Hi all,
For those of you who aren't on the USA Games Listwe have been
discussing some things to make up for the lack of panning in beta 15.
One of thos solutions is a targeting indecator you can turn on/off if
you need it to know when you are in weapons
t;
Sent: Saturday, October 09, 2010 12:52 PM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!
Hi all,
For those of you who aren't on the USA Games Listwe have been
discussing some things to make up for the lack of panning in beta 15.
One of thos solutions is a targeting indecator you can
As he's said in other updates he hasn't figured that out yet. It may not be.
We are the Knights who say...Ni!
- Original Message -
From:
To: "Gamers Discussion list"
Sent: Saturday, October 09, 2010 12:13 PM
Subject: Re: [Audyssey] mota beta14 absolutely ro
ssage -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, October 09, 2010 6:56 PM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!
Hi Muhammed,
I am not quite sure what you mean. MOTA beta 14 was officially
released on October 4. Other than the ver
rustrating fun, and isn't
that their purpose?
---
Shepherds are the best beasts!
- Original Message -
From: "clement chou"
To: "Gamers Discussion list"
Sent: Saturday, October 09, 2010 2:38 AM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!
There's
nning being
like in any other versions. Is that possible?
Kevin
- Original Message -
From: Thomas Ward
To: Gamers Discussion list
Date: Sat, 9 Oct 2010 13:52:37 -0400
Subject: Re: [Audyssey] mota beta14 absolutely rocks!
> Hi all,
> For those of you who aren't on the USA G
Hi Muhammed,
I am not quite sure what you mean. MOTA beta 14 was officially
released on October 4. Other than the verious that was prematurely
leaked on October 1, which wasn't official, there are no other
versions of beta 14. I'm currently working on beta 15 which I hope to
release sometime early
Hi all,
For those of you who aren't on the USA Games Listwe have been
discussing some things to make up for the lack of panning in beta 15.
One of thos solutions is a targeting indecator you can turn on/off if
you need it to know when you are in weapons range of an enemy. As I've
gotten many compla
k
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, October 09, 2010 6:43 PM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!
Hi Ben,
When it comes to difficulty I think it is sa
ammed
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, October 09, 2010 6:43 PM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!
Hi Ben,
When it comes to difficulty I think it is safe to say some people have
a difference of opinion of
Hi Ben,
When it comes to difficulty I think it is safe to say some people have
a difference of opinion of what is considered to be difficult and what
is not. As for myself, for example, I don't find MOTA on easy
difficulty ery difficult at all. So I would like to knowwhat you think
is difficult abo
There's a bit of pickiness. Games are suposed to be chalenging... not so
easy you can finish it in the space of 20 minutes. The panning is something
you need to get used to, you don't have it in mainstream games... why
complain?
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If you want to l
well I have got used to the panning its not going to be to hard since
I know that due to the new engine its not gona work.
with traps the v command will work.
With monsters as long as i have enough amo it will be good.
with the new game the target beep will be good for swords.
At 07:33 p.m. 9/10
Not only is it not so easy that a person can't complete it straight away,
for me, not only is the panning a major put-off for me, but the difficulty
of the game is as well!
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Hi Nicol,
I'm glad to hear you like it. As it happens I am already fixing
several bugs/issues/problems reported in beta 14 so I expect beta 15
will be even better than beta 14 as far as the stability department
goes. I'm still kind of new to the new APIs myself so might take me a
little while to sm
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