Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-10 Thread Bryan Peterson
I seem to remember this sort of thing happening sometimes in Beta 13 also. 
It happened to me once with this Beta. Haven't played with it much what with 
the marriage and all. Maybe I'll boot it up again or maybe I'll just wait 
till Beta 15 and see what that brings.

We are the Knights who say...Ni!
- Original Message - 
From: "Mike Reiser" 

To: "Gamers Discussion list" 
Sent: Sunday, October 10, 2010 4:38 PM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!



 I'm walking when it happens.

Mike

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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-10 Thread Mike Reiser

 I'm walking when it happens.

Mike

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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-10 Thread Ben
To tell you the truth I got to level 5 in about 4 hours in sod.  Its just
getting around the thing... surely someone could give a simple map... just
enough to know where you're going.  Once I managed to fluke the fire pits -
I did a full run up in beta 13 and lept over the first after coming through
the door - it was already open - vaulting over that and then over the second
without stopping!  Quite amazing really.  But I digress.  I just don't like
the complications of this game.  Shades isn't easy either but its simpler to
master - its all passages and not many complications I know about the
traps... but its just something about it...
Don't worry its not truly your fault its just your brain! lol


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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-10 Thread Thomas Ward
Hi Ben,
Oh, I see. Yes, the game itself is loosely based off Tomb Raider and
obviously the traps, weapons,  etc are similar in some aspects.
However, having mazes, traps, whatever is pretty par for that genre of
game. It is in fact one of the reasons I personally like that style of
game.
However, in comparison Mysteries of the Ancients is pretty simple
compared to a mainstream game like Tomb Raider. In Tomb Raider there
are all kinds of puzzle elements such as the various stepping stones
that need to be jumped on in the correct order to open a locked gate
like in Last Revelation. Tomb Raider is famous for its timed traps
like pressing a lever to unlock/open a stone door only to have it slam
down on you just before you make it all the way through as in Tomb
Raider Prophecy, or the wheel that opens a trap door in Underworld.
Sometimes there are things you have to do or get early on in the game
such as a certain amount of water in jars to balance the skales on
another level to open a secret passage. It is these kinds of puzzle
elements and/or traps I haven't even come close to matching. So I
think Mysteries of the Ancients is a mere shadow of the original games
I based it off of, and therefore I feel it is pretty easy compared to
the kinds of sighted games I use to play before I lost my sight.
Since it is the actual structure of the levels and traps themselves I
guess there really isn't much I can do to help you. I know I've been
able to play Shades of Doom, completed it many times, while others
can't finish the first level. I don't understand why they can't finish
the game and I can, but  the fact of the matter is not everyone has
the same ability to play the same game/games equally as everyone else.

Smile.


On 10/10/10, Ben  wrote:
> I know you've done it in the style of lara croft but its remembering where
> to go and how to get back, its all the traps that are really annoying - the
> view command is a bit odd for me, and... I don't know what else... it just
> is.  My gf can beat 13 in a very short time but I can never remember where
> I'm meant to go...
>
>
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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-10 Thread Thomas Ward
Hi Mike,
I don't know. The warning messages often come too early or too late.
It is hard to get them to be timed correctly. Then again, are you
walking or running when she says it?


On 10/10/10, Mike Reiser  wrote:
>   Trying again.  Tom, I've noticed that sometimes Angella will say
> careful now but she's already falling into the pit.  Can this be fixed?
>
> Mike

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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-10 Thread Thomas Ward
Hi Charles,
Right. The fact of the matter is both Mac OS and Linux are two
emerging technologies for the blind, and it only seams fair to attempt
to expand the accessible games market into those two emerging markets.
True the Mac and Linux markets are smaller than the Windows market
currently, but that's not to say they should be forgotten about or
ignored completely. Fact is those two markets are growing much faster
than most peopl realize.
For example, back in early 2007 a lot of computer manufacturers as
well as customers were seriously unhappy with Windows Vista. Del went
as far as to sign a contract with Cononical, the company that produces
Ubuntu Linux, and now sells Del desktops and laptops with Ubuntu Linux
installed factory direct. You can order them from Del's website and
some of the major cities have the Del Linux laptops, netbooks, etc
available in stores as well. That move has done a lot to foward Linux
as far as the mainstream computer market goes, and to say Microsoft
was steamed is putting it mildly. Had a few more manufacturers like
HP, Compaq, Gateway, etc followed in Del's footsteps it might have
done some serious harm to the future Windows market.
Whatever the case between 2007 and 2010 the Mac PC market nearly
doubled. The Linux market also saw an increase. However, most of the
Windows users running XP still used XP and Windows Vista only grabbed
a small percentage of the Windows market. Even several of my own
relatives chose to switch to Mac OS or stuck with XP rather than go
with Vista. Point is that Microsoft shot themselves in the foot with
Vista and Windows 7 is only slowly beginning to move the XP market to
Windows 7. However, judging by some of the reactions from VI users
about Windows 7 some are just as equally unhappy with Windows 7 as
they were with Vista. Now, the mainstream and VI PC market is more
aware of alternatives than ever before, and the poor quality of Vista
etc have opened the door for customers to look elsewhere.
For us, the VI Computer market,  both operating systems have increased
in terms of accesssibility in leaps and bounds over that three year
period. Between the release of Mac OS 10.4 Tiger and Mac 10.6 Snow
Lepard I've seen the Mac Visionaries list grow in relationship to the
accessibility improvements in Voice Over and the Mac operating system
itself. Same holds true for Linux.
Back in 2007 the Linux community was pretty much made up of long time
Linux users who migrated from console based screen readers like YASR
and Speakup to the Gnome graphical desktop and Orca. However, once
Cononical made an accessibility commitment to provide access out of
the box of all Ubuntu releases the blind Linux community has grown.
The author of Vinux has actually taken Ubuntu and created his own
clone, Vinux, with a number of other accessibility features. Those two
distributions have in large part started to make some influences on
the VI Windows market and more VI computer users are at least trying
Linux even if they don't use it exclusively.
So the point I'm getting at those markets are beginning to grow along
with the mainstream markets. New access technologies for Mac and Linux
are making it possible for a VI computer user to take them serious as
an alternative to what is available for Windows. It is no longer safe
for any VI game developer, or any other software developer for that
matter, just to simply assume,"oh hum, all of my customers are running
Windows, use Jaws, have DirectSound, etc." Those assumptions no longer
necessarily hold true.
The fact of the matter is there is a small but actively growing
community of VI Mac and Linux users who have decided to stop using
Windows,Jaws, etc for various personal reasons. Speaking for myself
personally it simply was a matter of finances. Windows, to put it
bluntly, is an over priced and very expensive software option for
anyone especially the VI market. Over 80% of the blind and visually
impaired in the United States is unemployed and on some sort of
disability like SSI and SSDI. They frankly don't really have the money
to spend on high priced software which is typically the case for
anything for Windows. I know I don't have it any more.
For example, someone who has a computer from 2005 or 2006 would have
to pay quite a lot to get that system updated to the latest software
releases. They are looking at at least $199 for Windows 7 Home Premium
full retail from Best Buy aor Wal-Mart. If they want Office 2010 they
are looking at another $199 or so for the Home/Student version to $525
for Professional. Consider paying at least $300 for a Jaws SMA. If
they want to upgrade from Openbook 8 to Openbook 9 that's another
$150. That's just the common applications a VI computer user like
myself would buy, and doesn't even consider things like Soundforge,
Visual Studio Professional, etc that I actually use to create the
games like MOTA. I've come to realise we have to be slightly nuts to
pay those kinds of prices for software.
Now, I

Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-10 Thread Mike Reiser
 Trying again.  Tom, I've noticed that sometimes Angella will say 
careful now but she's already falling into the pit.  Can this be fixed?


Mike

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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-10 Thread weisi4u
Hello,

Doesn't that engine you use have a simple sound-pan function? Like you give 
it a number, like 500, and it pans it to the right a bit? Or maybe a  
lot? Since if so, you could do what philip has done with BGT, or the 
other titles. Calculate the pan-value between an object and you. I don't 
thinkt hat is to much work. I could even do it in autoit and it works.

Kevin

- Original Message -
From: Thomas Ward 
To: Gamers Discussion list 
Date: Sun, 10 Oct 2010 12:38:42 -0400
Subject: Re: [Audyssey] mota beta14 absolutely rocks!

> Hi Ben,
> Yeah, I agree. However, I'm welcome to your suggestions how to fix the
> problem. OpenAL doesn't offer 2d panning, and while I suppose it is
> possible to write one for OpenAL we are talking about upgrading the
> core OpenAL libraries and who knows when those changes would get into
> the mainstream Linux releases. Seams to me a lot of work for something
> I don't feel is all that necessary in the long run.
> 
> On 10/10/10, Ben  wrote:
> > Actually.  I just want to say that I mean that the panning should be in 
2d
> > of course but that's the king of panning we need - normal panning
> 
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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-10 Thread Charles Rivard
I can certainly see why cross platform capability is important.  Heck. 
After all, logically, all it does is make the game playable to a bigger 
group of customers, and who on earth would want to do that, right? 
Actually, I think there should be more games available for other systems 
than Windows, because there just aren't enough of them around that are good 
quality, which I think MOTA will be.  I'd like to see more games able to be 
played on Pac Mates, Braille Notes, and other such devices, as well as on 
cell phones for those who want them.  If it is feasible, increase your 
customer base, and just maybe make a few bucks along the way.


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- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, October 10, 2010 11:32 AM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!



Hi,
Apologies accepted. Believe it or not I do see both sides of the issue
quite well. That's part of what had me so upset with everyone.
I figured dropping DirectSound mid development wouldn't exactly go
over very well with the community and I was right. I understand your
frustration that the panning is less than perfect, and have labored
for days to find a solution to that particular problem. However, it
just felt like you guys who were complaining weren't taking into
account we are dealing with new technologies, and they behave
differently than DirectSound. Plus for those of you who are
Windows-only users the idea of making a game engine that is
cross-platform probably isn't a big deal, but for those Linux users
currently testing beta 14 feel it is a huge selling point. Not the
least is myself who plans to play it on Linux rather than Windows as
well.

On 10/10/10, Ben  wrote:
I'm one of the ones who's caused the most trouble with it.  I just want 
to

say I'm very sorry.


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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-10 Thread Thomas Ward
Hi Ben,
Yeah, I agree. However, I'm welcome to your suggestions how to fix the
problem. OpenAL doesn't offer 2d panning, and while I suppose it is
possible to write one for OpenAL we are talking about upgrading the
core OpenAL libraries and who knows when those changes would get into
the mainstream Linux releases. Seams to me a lot of work for something
I don't feel is all that necessary in the long run.

On 10/10/10, Ben  wrote:
> Actually.  I just want to say that I mean that the panning should be in 2d
> of course but that's the king of panning we need - normal panning

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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-10 Thread Thomas Ward
Hi,
Apologies accepted. Believe it or not I do see both sides of the issue
quite well. That's part of what had me so upset with everyone.
I figured dropping DirectSound mid development wouldn't exactly go
over very well with the community and I was right. I understand your
frustration that the panning is less than perfect, and have labored
for days to find a solution to that particular problem. However, it
just felt like you guys who were complaining weren't taking into
account we are dealing with new technologies, and they behave
differently than DirectSound. Plus for those of you who are
Windows-only users the idea of making a game engine that is
cross-platform probably isn't a big deal, but for those Linux users
currently testing beta 14 feel it is a huge selling point. Not the
least is myself who plans to play it on Linux rather than Windows as
well.

On 10/10/10, Ben  wrote:
> I'm one of the ones who's caused the most trouble with it.  I just want to
> say I'm very sorry.
>
>
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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-10 Thread Charles Rivard

What a pain!

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- Original Message - 
From: 

To: "Gamers Discussion list" 
Sent: Sunday, October 10, 2010 4:06 AM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!



Hello,

There are replies, though you need to go way down bellow the senders mail,
bast the gamers list notice, there you'll find them.

Kevin

- Original Message -
From: Hayden Presley 
To: "'Gamers Discussion list'" 
Date: Sat, 9 Oct 2010 20:09:38 -0500
Subject: Re: [Audyssey] mota beta14 absolutely rocks!


Hi,
I'm curious. What's with these replies with, ahem...no text?

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mike Reiser
Sent: Saturday, October 09, 2010 2:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta14 absolutely rocks!

  On 10/9/2010 12:52 PM, Thomas Ward wrote:
> Hi all,
> For those of you who aren't on the USA Games Listwe have been
> discussing some things to make up for the lack of panning in beta 15.
> One of thos solutions is a targeting indecator you can turn on/off if
> you need it to know when you are in weapons range of an enemy. As I've
> gotten many complaints about people not knowing if they are close
> enough to shoot, punch, etc I've already added a feature you can use
> to get that feedback without necessarily hearing it being panned.  I'm
> willing to do whatever it takes to make this game as enjoyable game as
> possible for everyone I can with in reasonable means. So I have been
> working on various suggestions and have been trying them out in beta
> 15 to make it a better beta as well as a more enjoyable game.
>
> Smile.
>
> On 10/9/10, clement chou  wrote:
>> There's a bit of pickiness. Games are suposed to be chalenging... not

so

>> easy you can finish it in the space of 20 minutes. The panning is
something
>> you need to get used to, you don't have it in mainstream games... why
>> complain?
>>
>>
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The targetting indicator would be great.

Mike

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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-10 Thread weisi4u
Hello,

There are replies, though you need to go way down bellow the senders mail, 
bast the gamers list notice, there you'll find them.

Kevin

- Original Message -
From: Hayden Presley 
To: "'Gamers Discussion list'" 
Date: Sat, 9 Oct 2010 20:09:38 -0500
Subject: Re: [Audyssey] mota beta14 absolutely rocks!

> Hi,
> I'm curious. What's with these replies with, ahem...no text?
> 
> Best Regards,
> Hayden
> 
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Mike Reiser
> Sent: Saturday, October 09, 2010 2:09 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] mota beta14 absolutely rocks!
> 
>   On 10/9/2010 12:52 PM, Thomas Ward wrote:
> > Hi all,
> > For those of you who aren't on the USA Games Listwe have been
> > discussing some things to make up for the lack of panning in beta 15.
> > One of thos solutions is a targeting indecator you can turn on/off if
> > you need it to know when you are in weapons range of an enemy. As I've
> > gotten many complaints about people not knowing if they are close
> > enough to shoot, punch, etc I've already added a feature you can use
> > to get that feedback without necessarily hearing it being panned.  I'm
> > willing to do whatever it takes to make this game as enjoyable game as
> > possible for everyone I can with in reasonable means. So I have been
> > working on various suggestions and have been trying them out in beta
> > 15 to make it a better beta as well as a more enjoyable game.
> >
> > Smile.
> >
> > On 10/9/10, clement chou  wrote:
> >> There's a bit of pickiness. Games are suposed to be chalenging... not 
so
> >> easy you can finish it in the space of 20 minutes. The panning is
> something
> >> you need to get used to, you don't have it in mainstream games... why
> >> complain?
> >>
> >>
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> The targetting indicator would be great.
> 
> Mike
> 
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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-10 Thread Ben
I'm one of the ones who's caused the most trouble with it.  I just want to
say I'm very sorry.


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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-10 Thread Ben
Actually.  I just want to say that I mean that the panning should be in 2d
of course but that's the king of panning we need - normal panning

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 09 October 2010 21:54
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta14 absolutely rocks!

Hi Kevin,
I think you are confusing simple 2d panning with rendering sounds
through a 3d renderer interface. Comparing those two things from a
technical point of view is like showing someone an apple and saying it
is an orange. They are totally different things and can't be compared
to each other equally.
All of the new games you mentioned such as the Grand Theft Auto
series, Counter-Strike, Need for Speed, whatever have a 3d audio
interface and therefore all the sounds are rendered using a 3d
renderer. Since they depend on a 3d renderer for 5.1 surround sound to
position audio they are absolutely not using simple 2d panning.
Panning and 3d renderers from a programming/technical discussion are
like comparing apples and oranges.
If you are confused about the difference between stereo panning and
5.1 surround sound I think you need to read some programming books on
DirectX or some other explanitory document that explains the
fundimental differences. However, I can sum it up by saying 2d panning
simply moves the sound between a left and right channel of audio. A 3d
renderer such as that which comes with XAudio2, for example, allows
you to position the sound between 5 channels giving you the ability to
take advantage of 5.1 surround sound technology.
So what people are saying that new games don't use panning is true.
They don't use panning but 5.1 surround sound.So you bfore telling
people they are wrong, that this or that is false, I think you need to
do a little more technical research on the matter. Panning and 5.1
surround sound aren't the same thing.

HTH


On 10/9/10, weis...@googlemail.com  wrote:
> Hello,
>
> I have to clear a few things here.
> First, mainstream games and panning. What people have been saying is
mostly
> false. If you play new games like Modern warfar 2, or even max payne 2,
> all the grand theft auto series including 1, the driver series, need for
> speed, counter-strike, and many, many others do have surround sound
> capabilities. Some of the shooters, if you wear 5.1 capable headphones,
> are fun to play. Assasin screed is another very audio rich game. I
> managed to complete and pass a few levels. So, the fact main-stream games
> have no panning is completely false. In fact, tell me a game which is
> developed for modern consoles which has no panning. But don't just
> announce titles. Please tell me eral titles. Titles you've tried with
> good headphones on your head and played for a while trying to figure it
> out.
>
> Thanks,
>
> Kevin

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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-10 Thread Ben
The force unleashed is one that I managed to get very far in the demo with,
a game that has no panning in it is turtles in time: reshelled for ps3 and
xbox, things like tfu are great because you can pan and get in line with the
objects and "see" where you're going.  So mainstream games have panning like
we should see in mota - full panning that will help us find items and and
make it easier to shoot


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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-10 Thread Ben
I know you've done it in the style of lara croft but its remembering where
to go and how to get back, its all the traps that are really annoying - the
view command is a bit odd for me, and... I don't know what else... it just
is.  My gf can beat 13 in a very short time but I can never remember where
I'm meant to go...


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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread clement chou
I was responding to what Ben said, if I remember rightly... I'm sorry if I 
offended you. I guess as a mainstream gamer I take that kind of thing for 
granted. It just seems to me something not worth complaining about... 
afterall, adaptation and moving forward is what this is all about. If we 
have to sacrifice panning for newer and more up-to-date technology, then so 
be it. Again, I'm sorry if I offended you or anyone else through my lack of 
consideration.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Saturday, October 09, 2010 6:37 PM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!



Hi Clement,
I feel I must respond here. You said, " The panning is something you need 
to

get used to, you don't have it in mainstream games... why complain?" Now,
reconsider what you've just said. That's like saying to a sighed person, 
"I

know the video isn't good, and it's hard to position, but deal with
it...after all, they don't use it in Audio Games. Now the panning in MOTA, 
I

will concur, isn't bad once you get used to it. However, that was not my
primary point for writing. Yes, there is little to no panning in 
mainstream
games, but that is because they do not need that: however, we need some 
kind

of panning to tell location on the screen. So the "it's not in mainstream
ames" excuse doesn't really always work here.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of clement chou
Sent: Saturday, October 09, 2010 2:38 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta14 absolutely rocks!

There's a bit of pickiness. Games are suposed to be chalenging... not so
easy you can finish it in the space of 20 minutes. The panning is 
something

you need to get used to, you don't have it in mainstream games... why
complain?


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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Hayden Presley
Hi Clement,
I feel I must respond here. You said, " The panning is something you need to
get used to, you don't have it in mainstream games... why complain?" Now,
reconsider what you've just said. That's like saying to a sighed person, "I
know the video isn't good, and it's hard to position, but deal with
it...after all, they don't use it in Audio Games. Now the panning in MOTA, I
will concur, isn't bad once you get used to it. However, that was not my
primary point for writing. Yes, there is little to no panning in mainstream
games, but that is because they do not need that: however, we need some kind
of panning to tell location on the screen. So the "it's not in mainstream
ames" excuse doesn't really always work here.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of clement chou
Sent: Saturday, October 09, 2010 2:38 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta14 absolutely rocks!

There's a bit of pickiness. Games are suposed to be chalenging... not so 
easy you can finish it in the space of 20 minutes. The panning is something 
you need to get used to, you don't have it in mainstream games... why 
complain? 


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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Thomas Ward
Hi Charles,
It is all relative. Some game companies are into heavy 5.1 surround
sound while some developers might only use sound for ambiance.
For example, there is a Linux Asteroids clone called Vectoroids. It is
a really cool game, but there is no surround sound or panning so you
never know where to shoot using sound alone. Sounds are just static.
However, I have played some mainstream games were everything is placed
in a 5.1 surround sound setup where you hear things all around you. So
it all depends on the developer and how interested they are in
reproducing a 3d sound environment etc.



On 10/9/10, Charles Rivard  wrote:
> I, for one, was under the misconception that video was their main focus, and
> that sound was merely for ambiance, and I thank you for this educational
> post.
>
> ---
> Shepherds are the best beasts!

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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Thomas Ward
Hi Hayden,
I doubt it. Part of the problem has been I am so busy fixing bugs and
things like that I haven't gotten back to adding features and so on.
So the breastplate is something I started on but never actually had a
chanse to add.


On 10/9/10, Hayden Presley  wrote:
> Hi Thomas,
> Just curious but can we expect that breastplate in BETA 15?
>
> Best Regards,
> Hayden
>

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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Thomas Ward
Hi Hayden,
In what way? I hstill use the sword quite a lot in MOTA and with
target tracking in beta 15 I don't have any problems using the sword.
Could you explain why you think it is virtually useless?


On 10/9/10, Hayden Presley  wrote:
> Hi,
> The one problem I am really,  (I say really becase I have started to get use
> to it) panning in the game is when I am trying to fight something like a
> centaur with the sword. The  sword used to be an ok weapon, especially once
> you upgraded it a little, but now it is virtually useless.
>
> Best Regards,
> Hayden

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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Charles Rivard
Hmm.  Let's see.  1 through 9, 15, 18, and I really like beating the one 
that is political in nature, in which you blow up everything including the 3 
islands, when I'm in the mood to just destroy everything within hearing 
range!  Just off the top of my head, those immediately come to mind.


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- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Saturday, October 09, 2010 8:10 PM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!



Hi Charles,
How many Loanwofl Missions have you beaten?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Saturday, October 09, 2010 1:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta14 absolutely rocks!

Mainstream games don't rely strictly on sound to accurately convey 
important


factors to the gamer.  That's why the complaints.  Tom is working on them,
though, and I'll bet your life that he'll have a workable solution.

As for how difficult the game is to defeat, I like the challenge.  I am
finding the easy difficulty a challenge, but I don't consider myself a
highly skilled gamer, either.  Just as examples, I have never beaten SOD,
Aliens in the Outback, or GTC.  No complaining, though, because they have
provided me hours of enjoyable challenging, yet frustrating fun, and isn't
that their purpose?

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- Original Message - 
From: "clement chou" 

To: "Gamers Discussion list" 
Sent: Saturday, October 09, 2010 2:38 AM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!



There's a bit of pickiness. Games are suposed to be chalenging... not so
easy you can finish it in the space of 20 minutes. The panning is
something you need to get used to, you don't have it in mainstream
games... why complain?

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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Hayden Presley
Hi Thomas,
I must agree. I can remember my frustration when MOTA BETA 7 had come out;
there you definitely added a level of difficulty. However, easy difficulty,
since then, is, well...easy. I remember I once beat it on expert, though I
doubt I could do that again. Too bad I didn't get that on recording

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, October 09, 2010 12:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta14 absolutely rocks!

Hi Ben,
When it comes to difficulty I think it is safe to say some people have
a difference of opinion of what is considered to be difficult and what
is not. As for myself, for example, I don't find MOTA on easy
difficulty ery difficult at all. So I would like to knowwhat you think
is difficult about the game. This is not a put down in any way, but
merely a question from a developer to find out what you personally
find difficult about the game.

Smile.


On 10/9/10, Ben  wrote:
> Not only is it not so easy that a person can't complete it straight away,
> for me, not only is the panning a major put-off for me, but the difficulty
> of the game is as well!
>
>
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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Hayden Presley
Hi Charles,
How many Loanwofl Missions have you beaten?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Saturday, October 09, 2010 1:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta14 absolutely rocks!

Mainstream games don't rely strictly on sound to accurately convey important

factors to the gamer.  That's why the complaints.  Tom is working on them, 
though, and I'll bet your life that he'll have a workable solution.

As for how difficult the game is to defeat, I like the challenge.  I am 
finding the easy difficulty a challenge, but I don't consider myself a 
highly skilled gamer, either.  Just as examples, I have never beaten SOD, 
Aliens in the Outback, or GTC.  No complaining, though, because they have 
provided me hours of enjoyable challenging, yet frustrating fun, and isn't 
that their purpose?

---
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- Original Message - 
From: "clement chou" 
To: "Gamers Discussion list" 
Sent: Saturday, October 09, 2010 2:38 AM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!


> There's a bit of pickiness. Games are suposed to be chalenging... not so 
> easy you can finish it in the space of 20 minutes. The panning is 
> something you need to get used to, you don't have it in mainstream 
> games... why complain?
>
> ---
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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Hayden Presley
Hi,
I'm curious. What's with these replies with, ahem...no text?

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mike Reiser
Sent: Saturday, October 09, 2010 2:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta14 absolutely rocks!

  On 10/9/2010 12:52 PM, Thomas Ward wrote:
> Hi all,
> For those of you who aren't on the USA Games Listwe have been
> discussing some things to make up for the lack of panning in beta 15.
> One of thos solutions is a targeting indecator you can turn on/off if
> you need it to know when you are in weapons range of an enemy. As I've
> gotten many complaints about people not knowing if they are close
> enough to shoot, punch, etc I've already added a feature you can use
> to get that feedback without necessarily hearing it being panned.  I'm
> willing to do whatever it takes to make this game as enjoyable game as
> possible for everyone I can with in reasonable means. So I have been
> working on various suggestions and have been trying them out in beta
> 15 to make it a better beta as well as a more enjoyable game.
>
> Smile.
>
> On 10/9/10, clement chou  wrote:
>> There's a bit of pickiness. Games are suposed to be chalenging... not so
>> easy you can finish it in the space of 20 minutes. The panning is
something
>> you need to get used to, you don't have it in mainstream games... why
>> complain?
>>
>>
>> ---
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>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
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>> http://www.mail-archive.com/gam...@audyssey.org.
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list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
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list,
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The targetting indicator would be great.

Mike

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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Hayden Presley
Hi Thomas,
Cool...now I'm just waiting for BETA 15!

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, October 09, 2010 3:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta14 absolutely rocks!

Hi,
Smile. Well, it was not a big deal really. The target tracking feature
was already more or less a part of the game engine to begin with. It
was just turned off in the MOTA side-scroller, because up until now it
was never really needed. I figured target tracking would be useful in
full blown first-person games but not 2d side-scrollers. So what I did
with beta 15 is simply enable target tracking and asigned it to the s
key to turn the sight on/off as needed.
Plus I've also been adding some extra functions similar to Shades of
Doom where you can press a key and get the name of the nearest
monster, press another and get the distance to the nearest monster,
etc. So beta 15 will be full of alternative ways to get the same
information as well as hopefully be a lot more stable.

Cheers!



On 10/9/10, Charles Rivard  wrote:
> I sent my message as a reply to the same message Thomas is replying to
here.
> See?  I told you he'd come up with a solution, didn't I?  Rock! on! Tom!
>
> ---
> Shepherds are the best beasts!

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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Hayden Presley
Hi Thomas,
Just curious but can we expect that breastplate in BETA 15?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, October 09, 2010 3:59 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta14 absolutely rocks!

Hi Muhammed,
Not really. Other than the fact I ported MOTA beta 14 to my Open G3D
engine and made it cross-platform the game itself was pretty much the
same. However, beta 15 will have a handful of new features including
bug fixes.

Cheers!


On 10/9/10, Muhammed Deniz  wrote:
> Sorry, I was meant to say new features.

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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Hayden Presley
Hi,
The one problem I am really,  (I say really becase I have started to get use
to it) panning in the game is when I am trying to fight something like a
centaur with the sword. The  sword used to be an ok weapon, especially once
you upgraded it a little, but now it is virtually useless.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of weis...@googlemail.com
Sent: Saturday, October 09, 2010 4:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta14 absolutely rocks!

Hello,

I'm sorry. Though I read so many mails saying different stuff about 
different things though with the same subject line, I was a little bit 
confused.
I do understand, and I can live with it. I was just finding it a little bit 
odd. The problem with the panning surtenly doesn't make the game less 
enjoyable. 

Kevin

- Original Message -
From: Thomas Ward 
To: Gamers Discussion list 
Date: Sat, 9 Oct 2010 17:28:30 -0400
Subject: Re: [Audyssey] mota beta14 absolutely rocks!

> Sigh...Kevin, I've said this more times than I can count this week,
> but yes the panning is the way it is because I'm not using DirectSound
> 8. Since I am no longer primarily using Windows and DirectSound 8 is
> old anyway I have no plans to go back to DirectSound for my games. The
> new API, XAudio2, that has replaced DirectSound on Windows 7 doesn't
> have panning either.  Most sound APIs weather we are talking OpenAL,
> XAudio2, whatever use 5.1 surround sound audio rather than simple 2d
> panning. So there is nothing I can do about the problem accept go back
> to Windows and DirectSound. Since I have no intentions of going back
> to DirectSound there is absolutely nothing I can do to make the game
> sound exactly like it did in beta 13 and earlier, and maintain a
> cross-platform compatible version.
> I realize that some of you really think the way the audio is rendered
> absolutely sucks, but I have been working hard to do my best to
> resolve the situation as best as I can. It is getting to the point
> where I am beginning to get very upset with the constant nagging,
> complaining, and griping over the panning. If you guys can't learn to
> live with the fact DirectSound is old, no longer supported by me or
> Microsoft, and I have decided to move forward with different APIs then
> that is your loss. I'd more than happy to do what James North did by
> closing  up the USA Games website, resign from the Audyssey list, and
> never be heard from again. I'm that fed up and disgusted with the
> constant wining, complaining, and griping over the panning which I can
> do nothing to change other than support an API that A, doesn't work on
> Linux which I use almost exclusively now, and B, Microsoft has listed
> for removal from DirectX by the time the next Windows release comes
> out. You've got a choice to either accept the way things are, or learn
> to live with one less game developer. I don't need the constant
> stress.
> 
> 
> Thanks.
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.
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> http://www.mail-archive.com/gam...@audyssey.org.
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list,
> please send E-mail to gamers-ow...@audyssey.org.
> 

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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Charles Rivard
I, for one, was under the misconception that video was their main focus, and 
that sound was merely for ambiance, and I thank you for this educational 
post.


---
Shepherds are the best beasts!
- Original Message - 
From: 

To: "Gamers Discussion list" 
Sent: Saturday, October 09, 2010 3:30 PM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!



Hello,

I have to clear a few things here.
First, mainstream games and panning. What people have been saying is 
mostly

false. If you play new games like Modern warfar 2, or even max payne 2,
all the grand theft auto series including 1, the driver series, need for
speed, counter-strike, and many, many others do have surround sound
capabilities. Some of the shooters, if you wear 5.1 capable headphones,
are fun to play. Assasin screed is another very audio rich game. I
managed to complete and pass a few levels. So, the fact main-stream games
have no panning is completely false. In fact, tell me a game which is
developed for modern consoles which has no panning. But don't just
announce titles. Please tell me eral titles. Titles you've tried with
good headphones on your head and played for a while trying to figure it
out.

Thanks,

Kevin

- Original Message -
From: Mike Reiser 
To: Gamers Discussion list 
Date: Sat, 09 Oct 2010 14:09:03 -0500
Subject: Re: [Audyssey] mota beta14 absolutely rocks!


  On 10/9/2010 12:52 PM, Thomas Ward wrote:
> Hi all,
> For those of you who aren't on the USA Games Listwe have been
> discussing some things to make up for the lack of panning in beta 15.
> One of thos solutions is a targeting indecator you can turn on/off if
> you need it to know when you are in weapons range of an enemy. As I've
> gotten many complaints about people not knowing if they are close
> enough to shoot, punch, etc I've already added a feature you can use
> to get that feedback without necessarily hearing it being panned.  I'm
> willing to do whatever it takes to make this game as enjoyable game as
> possible for everyone I can with in reasonable means. So I have been
> working on various suggestions and have been trying them out in beta
> 15 to make it a better beta as well as a more enjoyable game.
>
> Smile.
>
> On 10/9/10, clement chou  wrote:
>> There's a bit of pickiness. Games are suposed to be chalenging... not

so

>> easy you can finish it in the space of 20 minutes. The panning is

something

>> you need to get used to, you don't have it in mainstream games... why
>> complain?
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gam...@audyssey.org.
>> If you have any questions or concerns regarding the management of the

list,

>> please send E-mail to gamers-ow...@audyssey.org.
>>
> ---
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gamers-unsubscr...@audyssey.org.

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> http://www.mail-archive.com/gam...@audyssey.org.
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list,

> please send E-mail to gamers-ow...@audyssey.org.
The targetting indicator would be great.

Mike

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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Charles Rivard

I see what you are replying to, but where's your message?

---
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- Original Message - 
From: "Mike Reiser" 

To: "Gamers Discussion list" 
Sent: Saturday, October 09, 2010 3:53 PM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!



 On 10/9/2010 3:33 PM, Thomas Ward wrote:

Hi,
Smile. Well, it was not a big deal really. The target tracking feature
was already more or less a part of the game engine to begin with. It
was just turned off in the MOTA side-scroller, because up until now it
was never really needed. I figured target tracking would be useful in
full blown first-person games but not 2d side-scrollers. So what I did
with beta 15 is simply enable target tracking and asigned it to the s
key to turn the sight on/off as needed.
Plus I've also been adding some extra functions similar to Shades of
Doom where you can press a key and get the name of the nearest
monster, press another and get the distance to the nearest monster,
etc. So beta 15 will be full of alternative ways to get the same
information as well as hopefully be a lot more stable.

Cheers!



On 10/9/10, Charles Rivard  wrote:
I sent my message as a reply to the same message Thomas is replying to 
here.

See?  I told you he'd come up with a solution, didn't I?  Rock! on! Tom!

---
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Tom,

I've experienced when Angella says careful, she falls into the pit while 
she says it.  Is this being worked on too?


Mike

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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread weisi4u
Hello,

I'm sorry. Though I read so many mails saying different stuff about 
different things though with the same subject line, I was a little bit 
confused.
I do understand, and I can live with it. I was just finding it a little bit 
odd. The problem with the panning surtenly doesn't make the game less 
enjoyable. 

Kevin

- Original Message -
From: Thomas Ward 
To: Gamers Discussion list 
Date: Sat, 9 Oct 2010 17:28:30 -0400
Subject: Re: [Audyssey] mota beta14 absolutely rocks!

> Sigh...Kevin, I've said this more times than I can count this week,
> but yes the panning is the way it is because I'm not using DirectSound
> 8. Since I am no longer primarily using Windows and DirectSound 8 is
> old anyway I have no plans to go back to DirectSound for my games. The
> new API, XAudio2, that has replaced DirectSound on Windows 7 doesn't
> have panning either.  Most sound APIs weather we are talking OpenAL,
> XAudio2, whatever use 5.1 surround sound audio rather than simple 2d
> panning. So there is nothing I can do about the problem accept go back
> to Windows and DirectSound. Since I have no intentions of going back
> to DirectSound there is absolutely nothing I can do to make the game
> sound exactly like it did in beta 13 and earlier, and maintain a
> cross-platform compatible version.
> I realize that some of you really think the way the audio is rendered
> absolutely sucks, but I have been working hard to do my best to
> resolve the situation as best as I can. It is getting to the point
> where I am beginning to get very upset with the constant nagging,
> complaining, and griping over the panning. If you guys can't learn to
> live with the fact DirectSound is old, no longer supported by me or
> Microsoft, and I have decided to move forward with different APIs then
> that is your loss. I'd more than happy to do what James North did by
> closing  up the USA Games website, resign from the Audyssey list, and
> never be heard from again. I'm that fed up and disgusted with the
> constant wining, complaining, and griping over the panning which I can
> do nothing to change other than support an API that A, doesn't work on
> Linux which I use almost exclusively now, and B, Microsoft has listed
> for removal from DirectX by the time the next Windows release comes
> out. You've got a choice to either accept the way things are, or learn
> to live with one less game developer. I don't need the constant
> stress.
> 
> 
> Thanks.
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Thomas Ward
Sigh...Kevin, I've said this more times than I can count this week,
but yes the panning is the way it is because I'm not using DirectSound
8. Since I am no longer primarily using Windows and DirectSound 8 is
old anyway I have no plans to go back to DirectSound for my games. The
new API, XAudio2, that has replaced DirectSound on Windows 7 doesn't
have panning either.  Most sound APIs weather we are talking OpenAL,
XAudio2, whatever use 5.1 surround sound audio rather than simple 2d
panning. So there is nothing I can do about the problem accept go back
to Windows and DirectSound. Since I have no intentions of going back
to DirectSound there is absolutely nothing I can do to make the game
sound exactly like it did in beta 13 and earlier, and maintain a
cross-platform compatible version.
I realize that some of you really think the way the audio is rendered
absolutely sucks, but I have been working hard to do my best to
resolve the situation as best as I can. It is getting to the point
where I am beginning to get very upset with the constant nagging,
complaining, and griping over the panning. If you guys can't learn to
live with the fact DirectSound is old, no longer supported by me or
Microsoft, and I have decided to move forward with different APIs then
that is your loss. I'd more than happy to do what James North did by
closing  up the USA Games website, resign from the Audyssey list, and
never be heard from again. I'm that fed up and disgusted with the
constant wining, complaining, and griping over the panning which I can
do nothing to change other than support an API that A, doesn't work on
Linux which I use almost exclusively now, and B, Microsoft has listed
for removal from DirectX by the time the next Windows release comes
out. You've got a choice to either accept the way things are, or learn
to live with one less game developer. I don't need the constant
stress.


Thanks.

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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread weisi4u
HI there,

Ok, I thought we were talking about panning in general. therewith, I 
withdraw what I said.

Kevin

- Original Message -
From: Thomas Ward 
To: Gamers Discussion list 
Date: Sat, 9 Oct 2010 16:53:41 -0400
Subject: Re: [Audyssey] mota beta14 absolutely rocks!

> Hi Kevin,
> I think you are confusing simple 2d panning with rendering sounds
> through a 3d renderer interface. Comparing those two things from a
> technical point of view is like showing someone an apple and saying it
> is an orange. They are totally different things and can't be compared
> to each other equally.
> All of the new games you mentioned such as the Grand Theft Auto
> series, Counter-Strike, Need for Speed, whatever have a 3d audio
> interface and therefore all the sounds are rendered using a 3d
> renderer. Since they depend on a 3d renderer for 5.1 surround sound to
> position audio they are absolutely not using simple 2d panning.
> Panning and 3d renderers from a programming/technical discussion are
> like comparing apples and oranges.
> If you are confused about the difference between stereo panning and
> 5.1 surround sound I think you need to read some programming books on
> DirectX or some other explanitory document that explains the
> fundimental differences. However, I can sum it up by saying 2d panning
> simply moves the sound between a left and right channel of audio. A 3d
> renderer such as that which comes with XAudio2, for example, allows
> you to position the sound between 5 channels giving you the ability to
> take advantage of 5.1 surround sound technology.
> So what people are saying that new games don't use panning is true.
> They don't use panning but 5.1 surround sound.So you bfore telling
> people they are wrong, that this or that is false, I think you need to
> do a little more technical research on the matter. Panning and 5.1
> surround sound aren't the same thing.
> 
> HTH
> 
> 
> On 10/9/10, weis...@googlemail.com  wrote:
> > Hello,
> >
> > I have to clear a few things here.
> > First, mainstream games and panning. What people have been saying is 
mostly
> > false. If you play new games like Modern warfar 2, or even max payne 2,
> > all the grand theft auto series including 1, the driver series, need for
> > speed, counter-strike, and many, many others do have surround sound
> > capabilities. Some of the shooters, if you wear 5.1 capable headphones,
> > are fun to play. Assasin screed is another very audio rich game. I
> > managed to complete and pass a few levels. So, the fact main-stream 
games
> > have no panning is completely false. In fact, tell me a game which is
> > developed for modern consoles which has no panning. But don't just
> > announce titles. Please tell me eral titles. Titles you've tried with
> > good headphones on your head and played for a while trying to figure it
> > out.
> >
> > Thanks,
> >
> > Kevin
> 
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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Thomas Ward
Hi Muhammed,
Not really. Other than the fact I ported MOTA beta 14 to my Open G3D
engine and made it cross-platform the game itself was pretty much the
same. However, beta 15 will have a handful of new features including
bug fixes.

Cheers!


On 10/9/10, Muhammed Deniz  wrote:
> Sorry, I was meant to say new features.

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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Mike Reiser

 On 10/9/2010 3:33 PM, Thomas Ward wrote:

Hi,
Smile. Well, it was not a big deal really. The target tracking feature
was already more or less a part of the game engine to begin with. It
was just turned off in the MOTA side-scroller, because up until now it
was never really needed. I figured target tracking would be useful in
full blown first-person games but not 2d side-scrollers. So what I did
with beta 15 is simply enable target tracking and asigned it to the s
key to turn the sight on/off as needed.
Plus I've also been adding some extra functions similar to Shades of
Doom where you can press a key and get the name of the nearest
monster, press another and get the distance to the nearest monster,
etc. So beta 15 will be full of alternative ways to get the same
information as well as hopefully be a lot more stable.

Cheers!



On 10/9/10, Charles Rivard  wrote:

I sent my message as a reply to the same message Thomas is replying to here.
See?  I told you he'd come up with a solution, didn't I?  Rock! on! Tom!

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Tom,

I've experienced when Angella says careful, she falls into the pit while 
she says it.  Is this being worked on too?


Mike

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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Thomas Ward
Hi Kevin,
I think you are confusing simple 2d panning with rendering sounds
through a 3d renderer interface. Comparing those two things from a
technical point of view is like showing someone an apple and saying it
is an orange. They are totally different things and can't be compared
to each other equally.
All of the new games you mentioned such as the Grand Theft Auto
series, Counter-Strike, Need for Speed, whatever have a 3d audio
interface and therefore all the sounds are rendered using a 3d
renderer. Since they depend on a 3d renderer for 5.1 surround sound to
position audio they are absolutely not using simple 2d panning.
Panning and 3d renderers from a programming/technical discussion are
like comparing apples and oranges.
If you are confused about the difference between stereo panning and
5.1 surround sound I think you need to read some programming books on
DirectX or some other explanitory document that explains the
fundimental differences. However, I can sum it up by saying 2d panning
simply moves the sound between a left and right channel of audio. A 3d
renderer such as that which comes with XAudio2, for example, allows
you to position the sound between 5 channels giving you the ability to
take advantage of 5.1 surround sound technology.
So what people are saying that new games don't use panning is true.
They don't use panning but 5.1 surround sound.So you bfore telling
people they are wrong, that this or that is false, I think you need to
do a little more technical research on the matter. Panning and 5.1
surround sound aren't the same thing.

HTH


On 10/9/10, weis...@googlemail.com  wrote:
> Hello,
>
> I have to clear a few things here.
> First, mainstream games and panning. What people have been saying is mostly
> false. If you play new games like Modern warfar 2, or even max payne 2,
> all the grand theft auto series including 1, the driver series, need for
> speed, counter-strike, and many, many others do have surround sound
> capabilities. Some of the shooters, if you wear 5.1 capable headphones,
> are fun to play. Assasin screed is another very audio rich game. I
> managed to complete and pass a few levels. So, the fact main-stream games
> have no panning is completely false. In fact, tell me a game which is
> developed for modern consoles which has no panning. But don't just
> announce titles. Please tell me eral titles. Titles you've tried with
> good headphones on your head and played for a while trying to figure it
> out.
>
> Thanks,
>
> Kevin

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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Thomas Ward
Hi,
Smile. Well, it was not a big deal really. The target tracking feature
was already more or less a part of the game engine to begin with. It
was just turned off in the MOTA side-scroller, because up until now it
was never really needed. I figured target tracking would be useful in
full blown first-person games but not 2d side-scrollers. So what I did
with beta 15 is simply enable target tracking and asigned it to the s
key to turn the sight on/off as needed.
Plus I've also been adding some extra functions similar to Shades of
Doom where you can press a key and get the name of the nearest
monster, press another and get the distance to the nearest monster,
etc. So beta 15 will be full of alternative ways to get the same
information as well as hopefully be a lot more stable.

Cheers!



On 10/9/10, Charles Rivard  wrote:
> I sent my message as a reply to the same message Thomas is replying to here.
> See?  I told you he'd come up with a solution, didn't I?  Rock! on! Tom!
>
> ---
> Shepherds are the best beasts!

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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread weisi4u
Hello,

I have to clear a few things here.
First, mainstream games and panning. What people have been saying is mostly 
false. If you play new games like Modern warfar 2, or even max payne 2, 
all the grand theft auto series including 1, the driver series, need for 
speed, counter-strike, and many, many others do have surround sound 
capabilities. Some of the shooters, if you wear 5.1 capable headphones, 
are fun to play. Assasin screed is another very audio rich game. I 
managed to complete and pass a few levels. So, the fact main-stream games 
have no panning is completely false. In fact, tell me a game which is 
developed for modern consoles which has no panning. But don't just 
announce titles. Please tell me eral titles. Titles you've tried with 
good headphones on your head and played for a while trying to figure it 
out. 

Thanks,

Kevin

- Original Message -
From: Mike Reiser 
To: Gamers Discussion list 
Date: Sat, 09 Oct 2010 14:09:03 -0500
Subject: Re: [Audyssey] mota beta14 absolutely rocks!

>   On 10/9/2010 12:52 PM, Thomas Ward wrote:
> > Hi all,
> > For those of you who aren't on the USA Games Listwe have been
> > discussing some things to make up for the lack of panning in beta 15.
> > One of thos solutions is a targeting indecator you can turn on/off if
> > you need it to know when you are in weapons range of an enemy. As I've
> > gotten many complaints about people not knowing if they are close
> > enough to shoot, punch, etc I've already added a feature you can use
> > to get that feedback without necessarily hearing it being panned.  I'm
> > willing to do whatever it takes to make this game as enjoyable game as
> > possible for everyone I can with in reasonable means. So I have been
> > working on various suggestions and have been trying them out in beta
> > 15 to make it a better beta as well as a more enjoyable game.
> >
> > Smile.
> >
> > On 10/9/10, clement chou  wrote:
> >> There's a bit of pickiness. Games are suposed to be chalenging... not 
so
> >> easy you can finish it in the space of 20 minutes. The panning is 
something
> >> you need to get used to, you don't have it in mainstream games... why
> >> complain?
> >>
> >>
> >> ---
> >> Gamers mailing list __ Gamers@audyssey.org
> >> If you want to leave the list, send E-mail to
> >> gamers-unsubscr...@audyssey.org.
> >> You can make changes or update your subscription via the web, at
> >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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> >> http://www.mail-archive.com/gam...@audyssey.org.
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> >> please send E-mail to gamers-ow...@audyssey.org.
> >>
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> > If you have any questions or concerns regarding the management of the 
list,
> > please send E-mail to gamers-ow...@audyssey.org.
> The targetting indicator would be great.
> 
> Mike
> 
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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread NIcol
Hi Kevin
Yes, if you hold down the left or right arrow key with or without shift,
items such as ropes, weapons, etc. quickly change position, from right, to
centre, and from centre to left if you pass it.
But Like I explained in my original post, if you're near an item:
Let's say you hear a torch in the nearby distance.
Press your right arrow without holding it down until the item is centred.
In that way the item will not suddenly jump to the left of you.
I'm able to centre an item if I slowly walk to it.
Its really not such a huge adaption to make.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of weis...@googlemail.com
Sent: 09 October 2010 08:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta14 absolutely rocks!

Hello,

Does this mean the panning will be as jumpy for the whole game now, like 
from the right imediately to the center, until version 1.0 comes around? 
I don#t know what you think, but it is just weird. I never seen anything 
like this. I am afraid of it actually. I wouldn't mind the panning being 
like in any other versions. Is that possible?

Kevin


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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Mike Reiser

 On 10/9/2010 12:52 PM, Thomas Ward wrote:

Hi all,
For those of you who aren't on the USA Games Listwe have been
discussing some things to make up for the lack of panning in beta 15.
One of thos solutions is a targeting indecator you can turn on/off if
you need it to know when you are in weapons range of an enemy. As I've
gotten many complaints about people not knowing if they are close
enough to shoot, punch, etc I've already added a feature you can use
to get that feedback without necessarily hearing it being panned.  I'm
willing to do whatever it takes to make this game as enjoyable game as
possible for everyone I can with in reasonable means. So I have been
working on various suggestions and have been trying them out in beta
15 to make it a better beta as well as a more enjoyable game.

Smile.

On 10/9/10, clement chou  wrote:

There's a bit of pickiness. Games are suposed to be chalenging... not so
easy you can finish it in the space of 20 minutes. The panning is something
you need to get used to, you don't have it in mainstream games... why
complain?


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The targetting indicator would be great.

Mike

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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Charles Rivard
I sent my message as a reply to the same message Thomas is replying to here. 
See?  I told you he'd come up with a solution, didn't I?  Rock! on! Tom!


---
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- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, October 09, 2010 12:52 PM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!



Hi all,
For those of you who aren't on the USA Games Listwe have been
discussing some things to make up for the lack of panning in beta 15.
One of thos solutions is a targeting indecator you can turn on/off if
you need it to know when you are in weapons range of an enemy. As I've
gotten many complaints about people not knowing if they are close
enough to shoot, punch, etc I've already added a feature you can use
to get that feedback without necessarily hearing it being panned.  I'm
willing to do whatever it takes to make this game as enjoyable game as
possible for everyone I can with in reasonable means. So I have been
working on various suggestions and have been trying them out in beta
15 to make it a better beta as well as a more enjoyable game.

Smile.

On 10/9/10, clement chou  wrote:

There's a bit of pickiness. Games are suposed to be chalenging... not so
easy you can finish it in the space of 20 minutes. The panning is 
something

you need to get used to, you don't have it in mainstream games... why
complain?


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list,

please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Bryan Peterson

As he's said in other updates he hasn't figured that out yet. It may not be.
We are the Knights who say...Ni!
- Original Message - 
From: 

To: "Gamers Discussion list" 
Sent: Saturday, October 09, 2010 12:13 PM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!



Hello,

Does this mean the panning will be as jumpy for the whole game now, like
from the right imediately to the center, until version 1.0 comes around?
I don#t know what you think, but it is just weird. I never seen anything
like this. I am afraid of it actually. I wouldn't mind the panning being
like in any other versions. Is that possible?

Kevin

- Original Message -
From: Thomas Ward 
To: Gamers Discussion list 
Date: Sat, 9 Oct 2010 13:52:37 -0400
Subject: Re: [Audyssey] mota beta14 absolutely rocks!


Hi all,
For those of you who aren't on the USA Games Listwe have been
discussing some things to make up for the lack of panning in beta 15.
One of thos solutions is a targeting indecator you can turn on/off if
you need it to know when you are in weapons range of an enemy. As I've
gotten many complaints about people not knowing if they are close
enough to shoot, punch, etc I've already added a feature you can use
to get that feedback without necessarily hearing it being panned.  I'm
willing to do whatever it takes to make this game as enjoyable game as
possible for everyone I can with in reasonable means. So I have been
working on various suggestions and have been trying them out in beta
15 to make it a better beta as well as a more enjoyable game.

Smile.

On 10/9/10, clement chou  wrote:
> There's a bit of pickiness. Games are suposed to be chalenging... not 
> so

> easy you can finish it in the space of 20 minutes. The panning is

something

> you need to get used to, you don't have it in mainstream games... why
> complain?
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
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list,

> please send E-mail to gamers-ow...@audyssey.org.
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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Muhammed Deniz

Sorry, I was meant to say new features.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
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muhammed
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, October 09, 2010 6:56 PM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!



Hi Muhammed,
I am not quite sure what you mean. MOTA beta 14 was officially
released on October 4. Other than the verious that was prematurely
leaked on October 1, which wasn't official, there are no other
versions of beta 14. I'm currently working on beta 15 which I hope to
release sometime early next week.

On 10/9/10, Muhammed Deniz  wrote:

Hi Thomas,
Does the mota beta 14 have any new versions?


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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Charles Rivard
Mainstream games don't rely strictly on sound to accurately convey important 
factors to the gamer.  That's why the complaints.  Tom is working on them, 
though, and I'll bet your life that he'll have a workable solution.


As for how difficult the game is to defeat, I like the challenge.  I am 
finding the easy difficulty a challenge, but I don't consider myself a 
highly skilled gamer, either.  Just as examples, I have never beaten SOD, 
Aliens in the Outback, or GTC.  No complaining, though, because they have 
provided me hours of enjoyable challenging, yet frustrating fun, and isn't 
that their purpose?


---
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- Original Message - 
From: "clement chou" 

To: "Gamers Discussion list" 
Sent: Saturday, October 09, 2010 2:38 AM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!


There's a bit of pickiness. Games are suposed to be chalenging... not so 
easy you can finish it in the space of 20 minutes. The panning is 
something you need to get used to, you don't have it in mainstream 
games... why complain?


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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread weisi4u
Hello,

Does this mean the panning will be as jumpy for the whole game now, like 
from the right imediately to the center, until version 1.0 comes around? 
I don#t know what you think, but it is just weird. I never seen anything 
like this. I am afraid of it actually. I wouldn't mind the panning being 
like in any other versions. Is that possible?

Kevin

- Original Message -
From: Thomas Ward 
To: Gamers Discussion list 
Date: Sat, 9 Oct 2010 13:52:37 -0400
Subject: Re: [Audyssey] mota beta14 absolutely rocks!

> Hi all,
> For those of you who aren't on the USA Games Listwe have been
> discussing some things to make up for the lack of panning in beta 15.
> One of thos solutions is a targeting indecator you can turn on/off if
> you need it to know when you are in weapons range of an enemy. As I've
> gotten many complaints about people not knowing if they are close
> enough to shoot, punch, etc I've already added a feature you can use
> to get that feedback without necessarily hearing it being panned.  I'm
> willing to do whatever it takes to make this game as enjoyable game as
> possible for everyone I can with in reasonable means. So I have been
> working on various suggestions and have been trying them out in beta
> 15 to make it a better beta as well as a more enjoyable game.
> 
> Smile.
> 
> On 10/9/10, clement chou  wrote:
> > There's a bit of pickiness. Games are suposed to be chalenging... not so
> > easy you can finish it in the space of 20 minutes. The panning is 
something
> > you need to get used to, you don't have it in mainstream games... why
> > complain?
> >
> >
> > ---
> > Gamers mailing list __ Gamers@audyssey.org
> > If you want to leave the list, send E-mail to
> > gamers-unsubscr...@audyssey.org.
> > You can make changes or update your subscription via the web, at
> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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> > http://www.mail-archive.com/gam...@audyssey.org.
> > If you have any questions or concerns regarding the management of the 
list,
> > please send E-mail to gamers-ow...@audyssey.org.
> >
> 
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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Thomas Ward
Hi Muhammed,
I am not quite sure what you mean. MOTA beta 14 was officially
released on October 4. Other than the verious that was prematurely
leaked on October 1, which wasn't official, there are no other
versions of beta 14. I'm currently working on beta 15 which I hope to
release sometime early next week.

On 10/9/10, Muhammed Deniz  wrote:
> Hi Thomas,
> Does the mota beta 14 have any new versions?

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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Thomas Ward
Hi all,
For those of you who aren't on the USA Games Listwe have been
discussing some things to make up for the lack of panning in beta 15.
One of thos solutions is a targeting indecator you can turn on/off if
you need it to know when you are in weapons range of an enemy. As I've
gotten many complaints about people not knowing if they are close
enough to shoot, punch, etc I've already added a feature you can use
to get that feedback without necessarily hearing it being panned.  I'm
willing to do whatever it takes to make this game as enjoyable game as
possible for everyone I can with in reasonable means. So I have been
working on various suggestions and have been trying them out in beta
15 to make it a better beta as well as a more enjoyable game.

Smile.

On 10/9/10, clement chou  wrote:
> There's a bit of pickiness. Games are suposed to be chalenging... not so
> easy you can finish it in the space of 20 minutes. The panning is something
> you need to get used to, you don't have it in mainstream games... why
> complain?
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Charles Rivard
Hmm.  That question makes no sense to me.  New versions of beta 14? 
Wouldn't beta 14 be a version of MOTA?


---
Shepherds are the best beasts!
- Original Message - 
From: "Muhammed Deniz" 

To: "Gamers Discussion list" 
Sent: Saturday, October 09, 2010 12:47 PM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!



Hi Thomas,
Does the mota beta 14 have any new versions?
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want 
to joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, October 09, 2010 6:43 PM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!



Hi Ben,
When it comes to difficulty I think it is safe to say some people have
a difference of opinion of what is considered to be difficult and what
is not. As for myself, for example, I don't find MOTA on easy
difficulty ery difficult at all. So I would like to knowwhat you think
is difficult about the game. This is not a put down in any way, but
merely a question from a developer to find out what you personally
find difficult about the game.

Smile.


On 10/9/10, Ben  wrote:
Not only is it not so easy that a person can't complete it straight 
away,
for me, not only is the panning a major put-off for me, but the 
difficulty

of the game is as well!


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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Muhammed Deniz

Hi Thomas,
Does the mota beta 14 have any new versions?
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, October 09, 2010 6:43 PM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!



Hi Ben,
When it comes to difficulty I think it is safe to say some people have
a difference of opinion of what is considered to be difficult and what
is not. As for myself, for example, I don't find MOTA on easy
difficulty ery difficult at all. So I would like to knowwhat you think
is difficult about the game. This is not a put down in any way, but
merely a question from a developer to find out what you personally
find difficult about the game.

Smile.


On 10/9/10, Ben  wrote:

Not only is it not so easy that a person can't complete it straight away,
for me, not only is the panning a major put-off for me, but the 
difficulty

of the game is as well!


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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Thomas Ward
Hi Ben,
When it comes to difficulty I think it is safe to say some people have
a difference of opinion of what is considered to be difficult and what
is not. As for myself, for example, I don't find MOTA on easy
difficulty ery difficult at all. So I would like to knowwhat you think
is difficult about the game. This is not a put down in any way, but
merely a question from a developer to find out what you personally
find difficult about the game.

Smile.


On 10/9/10, Ben  wrote:
> Not only is it not so easy that a person can't complete it straight away,
> for me, not only is the panning a major put-off for me, but the difficulty
> of the game is as well!
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> gamers-unsubscr...@audyssey.org.
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> please send E-mail to gamers-ow...@audyssey.org.
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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread clement chou
There's a bit of pickiness. Games are suposed to be chalenging... not so 
easy you can finish it in the space of 20 minutes. The panning is something 
you need to get used to, you don't have it in mainstream games... why 
complain? 



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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread shaun everiss
well I have got used to the panning its not going to be to hard since 
I know that due to the new engine its not gona  work.

with traps the v command will work.
With monsters as long as i have enough amo it will be good.
with the new game the target beep will be good for swords.
At 07:33 p.m. 9/10/2010, you wrote:

Not only is it not so easy that a person can't complete it straight away,
for me, not only is the panning a major put-off for me, but the difficulty
of the game is as well!


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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-08 Thread Ben
Not only is it not so easy that a person can't complete it straight away,
for me, not only is the panning a major put-off for me, but the difficulty
of the game is as well!


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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-07 Thread Thomas Ward
Hi Nicol,
I'm glad to hear you like it. As it happens I am already fixing
several bugs/issues/problems reported in beta 14 so I expect beta 15
will be even better than beta 14 as far as the stability department
goes. I'm still kind of new to the new APIs myself so might take me a
little while to smooth everything out, and get everything working
really good. However, I think everything is now well in hand now that
we have decided to leave the panning issue be.

Smile.

---
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