Re: [Gimp-developer] Possible Future of ScriptFu/TinyFu with R6RS/Racket

2011-01-25 Thread Liam R E Quin
(oops, forgot to send this)

On Fri, 2011-01-21 at 13:32 +0100, Michael Natterer wrote:
[...]
> Yes, but still even the most basic, non grouped command might still
> be triggering a whole series of atomic micro undo operations that
> would go into an undo group associated with the command.

I'm not sure why that's a problem. Probably I'm missing something.

The _theory_ is that anything that changes the model goes through a
command that is matched against a chain of handlers, with the default
handler being the app core.. the _practice_ is that the granularity of
that is up to the developers to expose or not expose, so if
"open-as-layers" is an atomic command, then the handlers wouldn't ever
see the "add layer" and "file open" commands happen and won't be able to
change "open as layers" to position the layers automatically (for
example).  Long term, people writing scripts would probably push for
more things to be exposed.

> Look at the current set of undo pushing functions in
> app/core/gimpimage-undo-push.h, which cover the entire set of
> available user actions and PDB calls. They are really few
> compared to what variety of manipulations are possible.

It could change over time though.

I'd really like to see things like the ability to call anything that has
a keystroke or menu item or button to do it, for example.  And at that
point, if every menu command went through the command/handler chain,
recording actions would be a lot more feasible.  Or consider "undo last
brush stroke and repeat with eraser instead"...

We'll see - it's easier to have dreams than to dig ditches.

Best,

Liam

-- 
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Re: [Gimp-developer] Possible Future of ScriptFu/TinyFu with R6RS/Racket

2011-01-21 Thread Michael Natterer
On Thu, 2011-01-20 at 23:01 -0500, Liam R E Quin wrote:
> On Thu, 2011-01-20 at 15:10 +0100, Michael Natterer wrote:
> > I discussed this with Martin, and the outcome was to have a command
> > layer around the core, and not make it a 1:1 match of undo operations,
> > because undos are very atomic operation, whereas commands rather
> > correspond to undo groups of arbitrary complexity.
> 
> In Author/Editor we had command groups, so that one command might have a
> whole sequence of sub-commands but make a single entry in the undo/redo
> history. The handler chain got to see the outer command as well as the
> sequence of inner commands, of course.

Yes, but still even the most basic, non grouped command might still
be triggering a whole series of atomic micro undo operations that
would go into an undo group associated with the command.

Look at the current set of undo pushing functions in
app/core/gimpimage-undo-push.h, which cover the entire set of
available user actions and PDB calls. They are really few
compared to what variety of manipulations are possible.

--mitch


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Re: [Gimp-developer] Possible Future of ScriptFu/TinyFu with R6RS/Racket

2011-01-20 Thread Liam R E Quin
On Thu, 2011-01-20 at 15:10 +0100, Michael Natterer wrote:
> I discussed this with Martin, and the outcome was to have a command
> layer around the core, and not make it a 1:1 match of undo operations,
> because undos are very atomic operation, whereas commands rather
> correspond to undo groups of arbitrary complexity.

In Author/Editor we had command groups, so that one command might have a
whole sequence of sub-commands but make a single entry in the undo/redo
history. The handler chain got to see the outer command as well as the
sequence of inner commands, of course.

Liam


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Re: [Gimp-developer] Possible Future of ScriptFu/TinyFu with R6RS/Racket

2011-01-20 Thread Michael Natterer
On Tue, 2011-01-18 at 19:59 -0500, Liam R E Quin wrote:
> On Fri, 2011-01-14 at 22:39 +0100, Michael Schumacher wrote:
> [...]
> > Martin wants to change the Undo system using the Command Pattern (see
> > comment 43 of the above report, and
> > http://en.wikipedia.org/wiki/Command_Pattern for an explanation of this
> > pattern).
> 
> It's a good architecture - I've used a scheme-scriptable editor once
> before that had this pattern (before they were called patterns) along
> with MVC, and along with scheme access to the menus, keypress events
> etc., and it turned out to be very powerful.
> 
> (when I brought it up in IRC some time ago there didn't seem to be much
> support, though, so I am not sure there's agreement on it yet)

I discussed this with Martin, and the outcome was to have a command
layer around the core, and not make it a 1:1 match of undo operations,
because undos are very atomic operation, whereas commands rather
correspond to undo groups of arbitrary complexity.

So there will be a connection between the two, but they can't
be "merged" the way Michael's last mail suggests.

ciao,
--Mitch


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Re: [Gimp-developer] Possible Future of ScriptFu/TinyFu with R6RS/Racket

2011-01-18 Thread Liam R E Quin
On Fri, 2011-01-14 at 22:39 +0100, Michael Schumacher wrote:
[...]
> Martin wants to change the Undo system using the Command Pattern (see
> comment 43 of the above report, and
> http://en.wikipedia.org/wiki/Command_Pattern for an explanation of this
> pattern).

It's a good architecture - I've used a scheme-scriptable editor once
before that had this pattern (before they were called patterns) along
with MVC, and along with scheme access to the menus, keypress events
etc., and it turned out to be very powerful.

(when I brought it up in IRC some time ago there didn't seem to be much
support, though, so I am not sure there's agreement on it yet)

Liam

-- 
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Pictures from old books: http://fromoldbooks.org/
Ankh: irc.sorcery.net irc.gnome.org www.advogato.org

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Re: [Gimp-developer] Possible Future of ScriptFu/TinyFu with R6RS/Racket

2011-01-14 Thread Michael Schumacher
On 14.01.2011 21:59, Marco Ciampa wrote:
> On Thu, Apr 08, 2010 at 05:17:45PM +0200, Michael Schumacher wrote:
>>> Von: Alexia Death 

>>> I think script-fu would be ideal for such use. If you could record an
>>> action, and then optionally convert it to a full script a lot of
>>> convenience and ease of automation would be added.
>>
>> Writing out recorded actions in any language shouldn't be the problem...
> 
> I think that this is one of the most wanted TODO for GIMP.
> If it is not a problem, why noone has planned to do it?

Note the "If you could record an action" in Alexia's message.

Recording is the hard part, actually. The Undo list only has images, not
the commands and parameter values used for them.

See the corresponding report:
https://bugzilla.gnome.org/show_bug.cgi?id=51937

Martin wants to change the Undo system using the Command Pattern (see
comment 43 of the above report, and
http://en.wikipedia.org/wiki/Command_Pattern for an explanation of this
pattern).

Once we have that (or something equivalent), then writing out the
commands in any programming language shouldn't be a problem anymore.


HTH,
Michael

-- 
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Re: [Gimp-developer] Possible Future of ScriptFu/TinyFu with R6RS/Racket

2011-01-14 Thread Daniel Hornung
On Friday 14 January 2011 21:59:36 Marco Ciampa wrote:
> On Thu, Apr 08, 2010 at 05:17:45PM +0200, Michael Schumacher wrote:
> > Writing out recorded actions in any language shouldn't be the problem...
> 
> I think that this is one of the most wanted TODO for GIMP.
> If it is not a problem, why noone has planned to do it?

As far as I (not a GIMP developer) know, it's not writing out actions that is 
a problem, but recording them.  Preferably in a proper, clean, not too hackish 
way.  And also as far as I know, it's not about missing plans, but about 
implementing it and the prerequisites.

Cheers,
Daniel


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Re: [Gimp-developer] Possible Future of ScriptFu/TinyFu with R6RS/Racket

2011-01-14 Thread Marco Ciampa
On Thu, Apr 08, 2010 at 05:17:45PM +0200, Michael Schumacher wrote:
> > Von: Alexia Death 
> 
> > 2010/4/8 Aurimas Juška :
> > > I believe most users write script-fu scripts to automate commonly
> > > repeated steps. Therefore, it would be even better to complete action
> > > framework so that user could record commonly used action sequences and
> > > play them from GUI.
> > 
> > I think script-fu would be ideal for such use. If you could record an
> > action, and then optionally convert it to a full script a lot of
> > convenience and ease of automation would be added.
> 
> Writing out recorded actions in any language shouldn't be the problem...

I think that this is one of the most wanted TODO for GIMP.
If it is not a problem, why noone has planned to do it?

It is not a rethoric question...I am really interested to hear the
reasons behind this, apparently easy, uninplemended feature.

I'm not a developer, so forgive me if I may post stupid questions..

-- 


Marco Ciampa

++
| Linux User  #78271 |
| FSFE fellow   #364 |
++
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Re: [Gimp-developer] Possible Future of ScriptFu/TinyFu with R6RS/Racket

2011-01-14 Thread Ofnuts

On 01/14/2011 12:29 PM, Alexandre Prokoudine wrote:
> On 1/14/11, Kevin Cozens wrote:
>
>> It is well known in that a lot of people know it exists. As for it being
>> understood, not so much.
> I hate to tell you, but JS indeed is broadly known and used. At least
> half of Creative Suite is scripted in JS, and there is a whole
> industry around various JS based extensions and scripts for CS. I
> won't say how many times I heard users saying "Oh my, I could write
> scripts in JS, but learning a new language just for GIMP? Thanks, no."
> only because I stopped counting few years ago. Just a little
> perspective from outside :)

This might be true for Scheme but Python is  a lot more mainstream.

And IMHO it's not as much a question of language than a question of API 
( I write my Python scripts by looking at Scheme code &  docs). When 
your remove all things "document"-related from someone's  alleged JS 
expertise, there isn't much left and that's all they would  be able to 
reuse to write Gimps scripts in JS...

Python is a rather nice and sound language, GIMP already has an 
interface for it, it only needs some improvements and a better/more 
up-to-date documentation...

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Re: [Gimp-developer] Possible Future of ScriptFu/TinyFu with R6RS/Racket

2011-01-14 Thread Alexandre Prokoudine
On 1/14/11, Kevin Cozens wrote:

> It is well known in that a lot of people know it exists. As for it being
> understood, not so much.

I hate to tell you, but JS indeed is broadly known and used. At least
half of Creative Suite is scripted in JS, and there is a whole
industry around various JS based extensions and scripts for CS. I
won't say how many times I heard users saying "Oh my, I could write
scripts in JS, but learning a new language just for GIMP? Thanks, no."
only because I stopped counting few years ago. Just a little
perspective from outside :)

Alexandre Prokoudine
http://libregraphicsworld.org
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Re: [Gimp-developer] Possible Future of ScriptFu/TinyFu with R6RS/Racket

2011-01-13 Thread Kevin Cozens
Martin Nordholts wrote:
> To me, there is only one sensible scripting language to consider when 
> talking about a major overhaul of the GIMP scripting core, and that is 
> JavaScript. It is a well-known and understood scripting language with a 
> bright future (HTML5)

It is well known in that a lot of people know it exists. As for it being 
understood, not so much. I don't know much about Javascript. Once or twice 
I've used it for some small thing. I don't think of it as useful for 
anything outside a web site use.
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Re: [Gimp-developer] Possible Future of ScriptFu/TinyFu with R6RS/Racket

2010-04-08 Thread Michael Schumacher
> Von: Alexia Death 

> 2010/4/8 Aurimas Juška :
> > I believe most users write script-fu scripts to automate commonly
> > repeated steps. Therefore, it would be even better to complete action
> > framework so that user could record commonly used action sequences and
> > play them from GUI.
> 
> I think script-fu would be ideal for such use. If you could record an
> action, and then optionally convert it to a full script a lot of
> convenience and ease of automation would be added.

Writing out recorded actions in any language shouldn't be the problem...


Regards,
Michael
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Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01
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Re: [Gimp-developer] Possible Future of ScriptFu/TinyFu with R6RS/Racket

2010-04-08 Thread Alexia Death
2010/4/8 Aurimas Juška :
> I believe most users write script-fu scripts to automate commonly
> repeated steps. Therefore, it would be even better to complete action
> framework so that user could record commonly used action sequences and
> play them from GUI.

I think script-fu would be ideal for such use. If you could record an
action, and then optionally convert it to a full script a lot of
convenience and ease of automation would be added.


-- 
--Alexia
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Re: [Gimp-developer] Possible Future of ScriptFu/TinyFu with R6RS/Racket

2010-04-08 Thread Aurimas Juška
Hi,

On Thu, Apr 8, 2010 at 4:27 PM, Rob Antonishen  wrote:
> Rather than considering replacing scheme or adding
> yet-another-scripting-language, there are two things that could really
> improve the usability of the existing implementation:
>
> -A visual editor (proposed here as a GSOC project:
> http://archives.free.net.ph/message/20100325.130320.3246ef1c.en.html )
>  I would envision this to be a separate plugin sharing code with the
> existing script-fu plugin
> -(optional) preview capability within the script-fu plugin, or even
> full document preview, applying the script to the existing document
> without exiting the filter, updating on change of the parameters.

I believe most users write script-fu scripts to automate commonly
repeated steps. Therefore, it would be even better to complete action
framework so that user could record commonly used action sequences and
play them from GUI.
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Re: [Gimp-developer] Possible Future of ScriptFu/TinyFu with R6RS/Racket

2010-04-08 Thread Rob Antonishen
I'd like to chime in here also supporting tiny-fu.

I agree with almost everything said by SG

While the language is less common than some languages, it provides a
very simple way to script existing pdb functions when you have no need
to access the individual image pixels.

Rather than considering replacing scheme or adding
yet-another-scripting-language, there are two things that could really
improve the usability of the existing implementation:

-A visual editor (proposed here as a GSOC project:
http://archives.free.net.ph/message/20100325.130320.3246ef1c.en.html )
 I would envision this to be a separate plugin sharing code with the
existing script-fu plugin
-(optional) preview capability within the script-fu plugin, or even
full document preview, applying the script to the existing document
without exiting the filter, updating on change of the parameters.

Just my biased opinion (having used a RPN calculator for 25+ years,
Scheme doesn't scare me ;)

-Rob A>
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Re: [Gimp-developer] Possible Future of ScriptFu/TinyFu with R6RS/Racket

2010-04-07 Thread Sven Neumann
On Wed, 2010-04-07 at 10:54 -0700, Bill Skaggs wrote:
> The real problem with script-fu is that it is archaic.  Few people in
> this modern age want to deal with Lisp-derived languages, with all
> those ridiculous strings of parentheses.  It's like going back to the
> dark ages of programming.  Even a scripting language derived from
> BASIC would make more sense.

That is totally irrelevant for this discussion. There are other
scripting languages that can be used, Script-Fu is just one of them. It
addresses the needs of people who like those strings of parentheses. If
you prefer BASIC, feel free to add a GIMP extension that allows to write
scripts in BASIC. It's really pretty simple to wrap the PDB to whatever
scripting language you like.


Sven


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Re: [Gimp-developer] Possible Future of ScriptFu/TinyFu with R6RS/Racket

2010-04-07 Thread Sven Neumann
On Wed, 2010-04-07 at 12:56 -0400,
saulgo...@flashingtwelve.brickfilms.com wrote:

> Script-fu's main limitations are that it is restricted from  
> interfacing directly with libgimp -- it only has access to  
> functionality as provided by the Procedural DataBase (PDB)

I think I better add a comment here, since there might be a
misunderstanding originating from this sentence. libgimp is the C
wrapper of the Procedural Database. It wraps the PDB into an API that
can be conveniently called from plug-ins written in C. Additionally it
provides read/write access to the tiles of an in-core image. But this
functionality can also be accessed by other language bindings, either
directly or by wrapping the C API in libgimp.


Sven


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Re: [Gimp-developer] Possible Future of ScriptFu/TinyFu with R6RS/Racket

2010-04-07 Thread Bill Skaggs
The real problem with script-fu is that it is archaic.  Few people in this
modern age want to deal with Lisp-derived languages, with all those
ridiculous strings of parentheses.  It's like going back to the dark ages of
programming.  Even a scripting language derived from BASIC would make more
sense.

  -- Bill
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Re: [Gimp-developer] Possible Future of ScriptFu/TinyFu with R6RS/Racket

2010-04-07 Thread saulgoode
I thought I'd comment with some of my opinions on the proposal/project  
presented by Andreas_P. I have included the original post in its  
entirety at the end of this mail (as it's been a while since it was  
made).

Over the years, GIMP's plug-in/extension system has remained fairly  
language agnostic. In addition to the original C and Script-fu, there  
have been implementations for Perl, Java, Python, C#(Mono), Lua,  
Javascript, and Ruby. There should be no real objection should someone  
wish to provide support for Yet Another language or even another  
dialect/implementation. However, should the goal be incorporation  
within the "official" GIMP distribution -- or supplanting of Script-fu  
with another Scheme implementation -- then it would be necessary to  
gain a broader acceptance from the project's developers.

Script-fu, both the original SIOD-based and the current  
TinyScheme-based implementations, is inarguably limited in capability,  
but it is important to understand the reasons behind the limitations  
when considering alternative GIMP extension languages. In many ways,  
Script-fu's limitations prove to be beneficial and offer advantages  
over other, more capable alternatives. Hardly any of the limitations  
are particularly attributable to the fact that Script-fu uses Scheme  
as its basis, other than perhaps Scheme's non-algebraic syntax for  
formulas and its lack of popularity amongst the general programming  
community. (There may be some issues that result from the specific  
Scheme implementation; e.g., unit testing support).

Script-fu's main limitations are that it is restricted from  
interfacing directly with libgimp -- it only has access to  
functionality as provided by the Procedural DataBase (PDB) -- and that  
it does not support usage of external libraries or modules (e.g., SF  
can't produce a customized GTK dialog window or employ a third-party  
FFT algorithm). These limitations are both artificial and by design  
(TinyScheme supports extensions and external bindings, but access to  
these is disabled in Script-fu).

Nonetheless, it is because of this restriction that a Script-fu script  
can be relied upon to work with all platforms without any dependency  
on libraries/functionality not included in a GIMP install. While  
Python-fu may itself be bundled with the official GIMP distribution  
(and thus not depend upon Python being installed on the host system)  
and a Python-fu programmer might be able to write a plug-in which  
limits itself to using only the GIMP-provided functionality, it is not  
uncommon that Python scripts "import" functions from external  
libraries which may not be available on the user's system; or worse,  
are not available for the user's platform. This creates a mini version  
of "dependency hell" and in practice distributing such plug-ins can be  
more problematic than distributing C-based plug-ins (which can  
statically link the necessary libraries).

I say this not to criticize Python-fu (or any of the other more  
capable plug-in languages), but to highlight that the "module"  
functionality provided by R6RS does not particularly resolve any  
issues for current TinyScheme. I currently have an "sflib" file that  
contains several dozen convenience functions which I often employ  
within scripts I'm writing; however, I include the functions by  
copying the "library" code to my script, defining it within a local  
scope. Yes, this results in duplication of code and all the negative  
aspects that entails, but the alternative is that my script should  
fail unless the users have my library file installed on their system.

This issue is not one of modularization, encapsulation, environment  
scopes, or any number of "advanced features" in modern high-level  
programming languages; it is a matter of distribution of dependencies  
not included in GIMP by default. The only way to properly resolve the  
issue would be institution of a repository/packaging system with  
automatic dependency resolution a la Debian's apt-get (while providing  
cross-platform support). This is certainly doable -- in fact the G'Mic  
project does a pretty fair job of implementing this in their  
third-party offering -- but in my opinion this challenge should be met  
before any script or plug-in language can expect to supplant Script-fu  
in GIMP.

I don't mean to sound negative, in fact I would personally encourage  
your project to pursue adding Racket support to GIMP. However, you  
should initially approach it from the standpoint of producing a  
self-contained, third-party extension which provides its own  
infrastructure for distribution and maintenance of Racket-based GIMP  
add-ons. I would even be interested in participating in such a  
project. If successful, then later on the GIMP project might see its  
way clear to incorporating your offering within the official GIMP  
distribution.


===
---

Re: [Gimp-developer] Possible Future of ScriptFu/TinyFu with R6RS/Racket

2010-04-04 Thread Andreas_P
Hi again,

Thank you for answering me. It was meant a little different: I would not 
want to replace GIMP Core Scripting languages (JavaScript and those 
stuff) but to extend Plug-in scripting power for languages like python, 
perl etc ...
to its maximum (and yes you can set up GUI elements with Scheme)
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Re: [Gimp-developer] Possible Future of ScriptFu/TinyFu with R6RS/Racket

2010-04-04 Thread Martin Nordholts
On 04/04/2010 11:53 AM, Andreas_P wrote:
> Now my proposal: Just look at the upcoming (brand) new version of
> "racket" which is nothing else than the newly renamed and rebranded
> "PLT-Scheme". PLT is (in case you don't know) the bunch of hackers who
> are refining the elements of R6RS-Scheme to a mixture which can sb. call
> "impressive"...
>

Hi

To me, there is only one sensible scripting language to consider when 
talking about a major overhaul of the GIMP scripting core, and that is 
JavaScript. It is a well-known and understood scripting language with a 
bright future (HTML5) and that also is already embraced by the GNOME 
community. IMO, putting a big effort on introducing any other scripting 
language to GIMP would be futile.

  / Martin



-- 

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"GIMP 2.8 development still under control"
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