What does the event code look like in OB? or is that what you updated with
what was posted earlier?
on another note I got the eject brass to work but it ejects brass from my
gun when the enemy fires. How can I do a check to see if it is being used by
the local player?
I was trying this but it
Hello,
(I'm sorry if you already got this mail but it seems that my first mail hasn't
reached the list)
I’m currently working on importing HL2 maps into my tool that generates a
navigation graph for my Half-Life 2 bot. Importing the bsp-file works just fine
but I have some trouble with
Your code just checks if there is a local player. (Always true)
Try compare the owner of the weapon with the local player.
- Original Message -
From: Luke Smith [EMAIL PROTECTED]
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
Sent: Wednesday, October 08, 2008
Looks like your vertexes seem right, since the Train has the right shape.
That must mean the indices are incorrect, maybe a wrong offset in the array,
perhaps it's 0 or 1 based? Try a few things and see how they work out.
Also, NEVER link to my.php on ImageShack. Makes my popup blocker go
The Event code for OB now looks like this. (This is after applying Tony's
code)
http://pastebin.ca/1222734
On Wed, Oct 8, 2008 at 6:51 AM, Jonas 'Sortie' Termansen
[EMAIL PROTECTED]wrote:
Your code just checks if there is a local player. (Always true)
Try compare the owner of the weapon with
Well, you got up to if (!pWeapon) break; but you didn't dispatch the
muzzleflash on the weapon there, as you missed the next two lines that
actually dispatch the third person muzzle, and terminate the call so the
first person one doesn't go through.
-Tony
-Original Message-
From:
Unfortunately the indices' format looks right. For example I got 216 vertices
and the range of indices goes from 0 to 215, so this fits pretty well.
Original-Nachricht
Datum: Wed, 8 Oct 2008 15:55:44 +0200
Von: Jonas \'Sortie\' Termansen [EMAIL PROTECTED]
An: Discussion of
'Doh, that's what I get for stopping in the middle of stuff. Thanks a ton,
will go try it when I get home.
On Wed, Oct 8, 2008 at 9:30 AM, Tony Sergi [EMAIL PROTECTED] wrote:
Well, you got up to if (!pWeapon) break; but you didn't dispatch the
muzzleflash on the weapon there, as you missed the
Spot on, that solved it. Thanks!
Is there anyway to fix the minute lag before your crosshair updates as you
rotate? When you rotate, the crosshair jumps and generally shows signs of
lagginess in almost any situation.
On Wed, Oct 8, 2008 at 2:57 PM, Matt Hoffman [EMAIL PROTECTED]wrote:
'Doh,
I'm trying this to check if the ejectbrass event is called by the player and
it compiles fine but then when I run the game and load the map it crashes.
Note that usually as soon as you spawn in this map the enemey starts firing
straight away.
am I doing something wrong here?
C_BaseCombatWeapon
Naw this is just caused by third person in general i think.
Also no I undid all that code, I'm just using the engine's already built in
third person.
On Wed, Oct 8, 2008 at 6:00 PM, Luke Smith [EMAIL PROTECTED] wrote:
I'm trying this to check if the ejectbrass event is called by the player
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