: [hlcoders] The rib bone's connected to?
No, that's just it; I can poll the bone data fine via that member; but
the
names in all the bones are set to the name of the .mdl itself.
I'm gonna try getting the CSDKRagdoll and doing a bone lookup on that
one,
it's the best shot to still indexing
I think you have to do like getbaseanimating()-lookupbone from inside
the ragdoll i'm on my cell right now so i can't really check
On 12/27/07, Maarten De Meyer [EMAIL PROTECTED] wrote:
Oh damn, I stared myself blind on the IRagdoll interface :p
I'll give it a go, thx!
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Ham bone
:D
From: [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] The rib bone's connected to?
Date: Thu, 27 Dec 2007 11:42:16 -0800
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hmm.. A quick look
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hmm.. A quick look at CSDKRagdoll reveals that it has the following
hierarchy
.
CBaseAnimating
CBaseAnimatingOverlay
CSDKRagdoll
Looking at the hierarchy, you should be able to call
CBaseAnimating::LookupBone()
I haven't actually
Oh damn, I stared myself blind on the IRagdoll interface :p
I'll give it a go, thx!
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hmm.. A quick look at CSDKRagdoll reveals that it has the following
hierarchy
.
CBaseAnimating
CBaseAnimatingOverlay
CSDKRagdoll
be messy..
- Original Message -
From: Maarten De Meyer [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Thursday, December 27, 2007 12:03 PM
Subject: Re: [hlcoders] The rib bone's connected to?
Oh damn, I stared myself blind on the IRagdoll interface :p
I'll give it a go, thx
] The rib bone's connected to?
Oh damn, I stared myself blind on the IRagdoll interface :p
I'll give it a go, thx!
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hmm.. A quick look at CSDKRagdoll reveals that it has the following
hierarchy
.
CBaseAnimating
CBaseAnimatingOverlay
@list.valvesoftware.com
Sent: Thursday, December 27, 2007 12:03 PM
Subject: Re: [hlcoders] The rib bone's connected to?
Oh damn, I stared myself blind on the IRagdoll interface :p
I'll give it a go, thx!
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hmm.. A quick look at CSDKRagdoll reveals
- Original Message -
From: Andrew Ritchie [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Thursday, December 27, 2007 12:45 PM
Subject: Re: [hlcoders] The rib bone's connected to?
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Visual Studio 2k5, click Class View tab
: [hlcoders] The rib bone's connected to?
Maybe this could be used?
http://www.codeproject.com/KB/macros/classdep.aspx
Jed wrote:
Funny you should mention that, I made one ages ago when the SDK first
came out in doxygen. It was HUGE though, like 16000x16000 pixels and
had every single
.. but that would be useful (I
think).
Like a periodic table for the Source SDK
- Original Message -
From: Andrew Ritchie [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Thursday, December 27, 2007 12:45 PM
Subject: Re: [hlcoders] The rib bone's connected to?
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SDK
- Original Message -
From: Andrew Ritchie [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Thursday, December 27, 2007 12:45 PM
Subject: Re: [hlcoders] The rib bone's connected to?
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Visual Studio 2k5, click Class View tab
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Also on the topic of the ragdoll, you maye want to look at the m_pRagdoll
member of C_BaseAnimating, if that's valid you can use the GetRagdoll method
in it to retrieve the ragdoll_t structure which is where AFAIK an array of
the actual ragdoll
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Visual Studio 2k5, click Class View tab, double click the class you are
interested in, that opens up the Object Browser, if it doesn't automatically
go to it you can then just browse to your class. Click on the + beside it
and it will drop down
No, that's just it; I can poll the bone data fine via that member; but the
names in all the bones are set to the name of the .mdl itself.
I'm gonna try getting the CSDKRagdoll and doing a bone lookup on that one,
it's the best shot to still indexing it by name.
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PROTECTED] On Behalf Of Maarten De
Meyer
Sent: Thursday, December 27, 2007 1:55 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] The rib bone's connected to?
No, that's just it; I can poll the bone data fine via that member; but
the
names in all the bones are set to the name of the .mdl
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Ah sorry, you'd imagine it would be able to do that since you can have
classes display both their base types and derived types. Ah well sorry
about the prior post then, I can't really offer much to that topic.
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