RE: [hlcoders] The rib bone's connected to?

2007-12-28 Thread Maarten De Meyer
: [hlcoders] The rib bone's connected to? No, that's just it; I can poll the bone data fine via that member; but the names in all the bones are set to the name of the .mdl itself. I'm gonna try getting the CSDKRagdoll and doing a bone lookup on that one, it's the best shot to still indexing

Re: [hlcoders] The rib bone's connected to?

2007-12-27 Thread Tony omega Sergi
I think you have to do like getbaseanimating()-lookupbone from inside the ragdoll i'm on my cell right now so i can't really check On 12/27/07, Maarten De Meyer [EMAIL PROTECTED] wrote: Oh damn, I stared myself blind on the IRagdoll interface :p I'll give it a go, thx! -- [ Picked

RE: [hlcoders] The rib bone's connected to?

2007-12-27 Thread Brandon N/A
-- [ Picked text/plain from multipart/alternative ] Ham bone :D From: [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] The rib bone's connected to? Date: Thu, 27 Dec 2007 11:42:16 -0800 -- [ Picked text/plain from multipart/alternative ] hmm.. A quick look

Re: [hlcoders] The rib bone's connected to?

2007-12-27 Thread Minh
-- [ Picked text/plain from multipart/alternative ] hmm.. A quick look at CSDKRagdoll reveals that it has the following hierarchy . CBaseAnimating CBaseAnimatingOverlay CSDKRagdoll Looking at the hierarchy, you should be able to call CBaseAnimating::LookupBone() I haven't actually

Re: [hlcoders] The rib bone's connected to?

2007-12-27 Thread Maarten De Meyer
Oh damn, I stared myself blind on the IRagdoll interface :p I'll give it a go, thx! -- [ Picked text/plain from multipart/alternative ] hmm.. A quick look at CSDKRagdoll reveals that it has the following hierarchy . CBaseAnimating CBaseAnimatingOverlay CSDKRagdoll

Re: [hlcoders] The rib bone's connected to?

2007-12-27 Thread Minh
be messy.. - Original Message - From: Maarten De Meyer [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, December 27, 2007 12:03 PM Subject: Re: [hlcoders] The rib bone's connected to? Oh damn, I stared myself blind on the IRagdoll interface :p I'll give it a go, thx

Re: [hlcoders] The rib bone's connected to?

2007-12-27 Thread Tom Leighton
] The rib bone's connected to? Oh damn, I stared myself blind on the IRagdoll interface :p I'll give it a go, thx! -- [ Picked text/plain from multipart/alternative ] hmm.. A quick look at CSDKRagdoll reveals that it has the following hierarchy . CBaseAnimating CBaseAnimatingOverlay

Re: [hlcoders] The rib bone's connected to?

2007-12-27 Thread Adam Maras (memzero)
@list.valvesoftware.com Sent: Thursday, December 27, 2007 12:03 PM Subject: Re: [hlcoders] The rib bone's connected to? Oh damn, I stared myself blind on the IRagdoll interface :p I'll give it a go, thx! -- [ Picked text/plain from multipart/alternative ] hmm.. A quick look at CSDKRagdoll reveals

Re: [hlcoders] The rib bone's connected to?

2007-12-27 Thread Jed
- Original Message - From: Andrew Ritchie [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, December 27, 2007 12:45 PM Subject: Re: [hlcoders] The rib bone's connected to? -- [ Picked text/plain from multipart/alternative ] Visual Studio 2k5, click Class View tab

Re: [hlcoders] The rib bone's connected to?

2007-12-27 Thread Minh
: [hlcoders] The rib bone's connected to? Maybe this could be used? http://www.codeproject.com/KB/macros/classdep.aspx Jed wrote: Funny you should mention that, I made one ages ago when the SDK first came out in doxygen. It was HUGE though, like 16000x16000 pixels and had every single

Re: [hlcoders] The rib bone's connected to?

2007-12-27 Thread Tom Leighton
.. but that would be useful (I think). Like a periodic table for the Source SDK - Original Message - From: Andrew Ritchie [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, December 27, 2007 12:45 PM Subject: Re: [hlcoders] The rib bone's connected to? -- [ Picked text

Re: [hlcoders] The rib bone's connected to?

2007-12-27 Thread Minh
SDK - Original Message - From: Andrew Ritchie [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, December 27, 2007 12:45 PM Subject: Re: [hlcoders] The rib bone's connected to? -- [ Picked text/plain from multipart/alternative ] Visual Studio 2k5, click Class View tab

Re: [hlcoders] The rib bone's connected to?

2007-12-27 Thread Andrew Ritchie
-- [ Picked text/plain from multipart/alternative ] Also on the topic of the ragdoll, you maye want to look at the m_pRagdoll member of C_BaseAnimating, if that's valid you can use the GetRagdoll method in it to retrieve the ragdoll_t structure which is where AFAIK an array of the actual ragdoll

Re: [hlcoders] The rib bone's connected to?

2007-12-27 Thread Andrew Ritchie
-- [ Picked text/plain from multipart/alternative ] Visual Studio 2k5, click Class View tab, double click the class you are interested in, that opens up the Object Browser, if it doesn't automatically go to it you can then just browse to your class. Click on the + beside it and it will drop down

Re: [hlcoders] The rib bone's connected to?

2007-12-27 Thread Maarten De Meyer
No, that's just it; I can poll the bone data fine via that member; but the names in all the bones are set to the name of the .mdl itself. I'm gonna try getting the CSDKRagdoll and doing a bone lookup on that one, it's the best shot to still indexing it by name. -- [ Picked text/plain from

RE: [hlcoders] The rib bone's connected to?

2007-12-27 Thread Jay Stelly
PROTECTED] On Behalf Of Maarten De Meyer Sent: Thursday, December 27, 2007 1:55 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] The rib bone's connected to? No, that's just it; I can poll the bone data fine via that member; but the names in all the bones are set to the name of the .mdl

Re: [hlcoders] The rib bone's connected to?

2007-12-27 Thread Andrew Ritchie
-- [ Picked text/plain from multipart/alternative ] Ah sorry, you'd imagine it would be able to do that since you can have classes display both their base types and derived types. Ah well sorry about the prior post then, I can't really offer much to that topic. --