Would you please just stop?
I signed up for hlcoders just a week ago, to learn more about...
*gasp* Half Life coding. And Im regretting it already.
It's like littering. Sure 100 people can just step over your trash,
it's very easy - but it's easier if you just dont drop it to begin with.
memleaks. (prolly from other classes which memory isn't
cleaned up yet?)
And what do you mean by: sometimes is hard to understand you clean up in
destructors. ?
Thanx for your answer
At 19:55 24/03/2003 -0600, you wrote:
Quoting Steven Van Ingelgem [EMAIL PROTECTED]:
you may allready know
--
[ Picked text/plain from multipart/alternative ]
As you might have noticed... This list is a HL coders list.
Questions concerning operating systems (and in this case Outlook), should
be posted to the proper lists. NOT a HL coders list.
At 11:52 22/08/2003 -0700, you wrote:
This is a multi-part
--
[ Picked text/plain from multipart/alternative ]
I wouldn't even thinking about buying HL2 (or any other game that is) if it
was that I have to pay to play online.
I know how many time goes into developping a game, I know how much into
maintaining one. But I just can't get myself to pay every
--
[ Picked text/plain from multipart/alternative ]
If it's that case... I don't understand, because after all, it's SOURCE
right? SOURCE = editable???
At 22:31 2/10/2003, you wrote:
If the rumours are true, then surely Valve placed an individual 'identity'
within every piece of released code to
--
[ Picked text/plain from multipart/alternative ]
http://halflife2.net/
Gabe Newell from Valve Software posted on our very own forums regarding the
source code leak. He confirms that it is real, and he describes some
trouble he and the company have had recently with hackers. Here's a bit of
--
[ Picked text/plain from multipart/alternative ]
I do think he has a point.
He has a point in that due to the sad release of the code, unknown bugs
and exploits can be fixed by many more programers then only those of valve,
and improvements to netcode can be made by more then some programers.
--
[ Picked text/plain from multipart/alternative ]
I guess so, my comp @ work is 24/7 online... And I'm not a game developper,
i'm just someone from an IT department :p
At 21:43 3/10/2003, you wrote:
Hello Stan,
Sorry for stupid question, but I still fully do not understand how they
stealed
they are linked but I'm
basing this off all the information I have read.
MyG0t group (www.myg0t.com) has got an internal e-mail which is odd (Got
that info from a forum post).
- Original Message -
From: Steven Van Ingelgem [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, October 03, 2003
It does come with the dedicated server game for the client:
[EMAIL PROTECTED] server\hltv.exe
Also it comes with the linux hlds. But I haven't tried the standalone
version for windows.
Maarten
On Fri, Oct 17, 2003 at 01:32:49AM -0400, Charlie Cleveland wrote:
This is a multi-part message in
One problem being, TFC was also dependant on this notify area, part of
it has been fixed (flaginfo, a realy realy long time after release), but
other parts not (filling up dispenster, rotating sentry, ...).
VALVe should told us this notify area was removed, and also told
themselves apparently
On Mon, 9 Aug 2004 17:22:52 +0200 (CEST), Thomas Ackermann
[EMAIL PROTECTED] wrote:
What about starting a server with 21 Slots, reserving one with AMX, so
that only 20 players can connect.
Will the bug still arise?!?
Yes it will, if there are 20 players on the server, and a 21th connects
he will
On Thu, 26 Aug 2004 07:35:50 -0700, Ooks Server [EMAIL PROTECTED]
wrote:
This is something that is relatively new. At each map change, my players
disconnect and reconnect, and their time on the server resets. It didn't
used to do this, I used to be able to do a STATUS and see each players
total
On Thu, Aug 26, 2004 at 08:49:49PM -0700, Ooks Server wrote:
You know, I believe you are absolutely right. When they go to download, they
disconnect from the server, thus resetting the time on the server. However,
it seems now that everyone disconnects at each map change, even when there
is
On Fri, Aug 27, 2004 at 02:32:55PM -0300, Marcelo de Paula Bezerra wrote:
Can you come up with another sig to make people see the light and
write new messages instead of replying to some random old thread? :)
Perhaps, but I am worried someone else will complain about my signature
being too long
On Thu, 2 Sep 2004 16:30:00 +0200 (CEST), Thomas Ackermann
[EMAIL PROTECTED] wrote:
...
My question is, how can i disable such features like fog - either in
the game, or in the driver or within DirectX.
Im not interested in details, but a constant framerate ...
...
How is this in any way related
On Mon, Dec 20, 2004 at 07:09:18PM -0800, Roy Laurie wrote:
Completely shooting off of the hip, here.
Try renaming or deleting your clientregistry.blob file in your hl2 directory
(where hl2.exe
resides).
That file should not exist in the hl2 directory at all.
Maarten
--
A: Because it
On Mon, Jan 10, 2005 at 01:12:40PM +0100, S. Hendriks wrote:
Rofl, i think its a bi-directional thing here ;) You either change your
mod code and destroy plugins... Or plugins force you to code how the sdk
is intended to be used... Ie, derive from classes and not just hack into
them :P
These
On Tue, Jan 11, 2005 at 04:35:26AM -0500, Lance Vorgin wrote:
A plugin should have all of the capabilities of the server module. It
makes the game more fun, more diverse, and all around stronger. I just
can't imagine any reason to close off things from plugin authors
besides jealously guarding
On Sun, Jan 30, 2005 at 12:53:26PM -0600, Brian 'Satertek' Irelan wrote:
Am I the only one in the world that has never had a problem with
Steam? Except for the Friends downtime (which hasn't happened as
often lately) I've never had any problems.
No you are not the only one. But the people who
And another mail to annoy you :)
--
Greetings,
TjoekBezoer
Free sof2 servers at www.rentaserver.tk
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
On Thu, Feb 24, 2005 at 08:34:58PM +0200, disq wrote:
3. The code seems to crash if i register more than one CVAR, but i'm
still investigating that. Code is like this:
static ConVar myp_cvar1(myp_cvar1, , FCVAR_PLUGIN | FCVAR_PROTECTED,
first cvar);
static ConVar myp_cvar2(myp_cvar2, 1,
Hello all,
I'm writing a plugin, and I would like to match the version to the
server build number.
However, I cant find a way to obtain this number in the API docs, and on
the internet.
Is there any way that this number can be obtained ?
Thanks.
___
these class'
functions ?
Thanks,
- Olef van de Stadt.
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
some safe dispatch mechanism
to get them to your other threads.
- Alfred
Olef van de Stadt wrote:
My plugin needs to create some threads for checking purposes.
The concept is as follows:
When a player has got a successfull Steam-ID, that ID is checked
against
an SQL database.
To prevent
. The fact that it didn't break
at some earlier time is pure luck.
At 2006/05/31 03:10 PM, Olef van de Stadt wrote:
What changed in the Source engine since the 25th that a coredump occurs
on my plugin ?
Full trace:
#0 0x00e7a350 in ConCommandBase::FindCommand () from bin/vstdlib_i486.so
#1
[ Converted text/html to text/plain ]
Any chance of getting the source code for choreoobject.lib?
Compiling HL2MP wont work any more with 2005 express because this library is
compiled with older referenced libraries. Would need to get the source code to
choreoobjects to recompile under newer
--
From: Eric Van Huss [EMAIL PROTECTED]
Reply-To: hlcoders@list.valvesoftware.com
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Source SDK Update Is Released
Date: Sat, 05 Aug 2006 13:27:22 -0700
[ Converted text/html to text/plain
[ Converted text/html to text/plain ]
-allowdebug doesn't seem to work for me in steam.
Make sure you run your source game in a window to see any error message. Won't
see it in fullscreen.
Running debug mode through the debugger does work though as said before.
Eric
[ Converted text/html to text/plain ]
Using C++ 2005 Express it wouldn't compile. It's a simple fix though!
Change this for both debug and release. Check both server and client as well.
Configuration Properties - C/C++ - Browse Information - Browse File
Change $(IntDir)\ to $(IntDir)/
After
[ Converted text/html to text/plain ]
Sorry for the extra email but I forgot to say that it was the HLDM SDK. Don't
know about the others.
EJ
--
From: Eric Van Huss [EMAIL PROTECTED]
Reply-To: hlcoders
: Thu, 2 Nov 2006 11:54:54 +0100
On 2 Nov 2006, at 02:05, Eric Van Huss wrote:
Using C++ 2005 Express it wouldn't compile. It's a simple fix
though!
Visual C++ 2005 Express is the free-download one, isn't it?
Adam
--
Adam Foster - [EMAIL PROTECTED] - http://www.hylobatidae.org
[ Converted text/html to text/plain ]
This is for the recently released sdk update. I'm new and playing around with
the sdk so I'll probably sound as such. I'm using 2005 Express.
At the end of CGameMovement::Duck there's a hack check to make sure the
viewoffset z value is correct. In the
, Eric Van Huss [EMAIL PROTECTED] wrote:
[ Converted text/html to text/plain ]
This is for the recently released sdk update. I'm new and
playing around
with
the sdk so I'll probably sound as such. I'm using 2005 Express.
At the end of CGameMovement::Duck there's a hack check to make
sure
[ Converted text/html to text/plain ]
Trying to fix a visual bug.
What can you set in a .vmt file where aMaterial-IsTranslucent() would return
True? I tried the obvious $translucent 1 but that didn't work(I've tried
lots of other stuff). Here's some more info.
If a temp sprite ,using the same
] On Behalf Of
Eric Van Huss
Sent: Sunday, November 12, 2006 8:18 AM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Question about materials
[ Converted text/html to text/plain ]
Trying to fix a visual bug.
What can you set in a .vmt file where
aMaterial-IsTranslucent() would
setting bitmask. So is this how aMaterial-Refresh() is
suppose to act? Using the code from above with out using Refresh() makes
them both return 3.
EJ
From: Eric Van Huss [EMAIL PROTECTED]
Reply-To: hlcoders@list.valvesoftware.com
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Question
need to set a rendermode for a material that's not suppose to be
opaque. Like the visual bug with the physics canon when you first start a
sdk hl2dm game.
EJ
From: Eric Van Huss [EMAIL PROTECTED]
Reply-To: hlcoders@list.valvesoftware.com
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders
Sorry have to reply to the broken long thread to finish this subthread off.
Anyway, there was nothing wrong at all...
I had accidently put my materials I was testing in mod/sprites instead of
mod/materials/sprites. So now everything works, including unlitgenerics.
EJ
From: Eric Van Huss
The page helped me a lot as well. Although there is one that doesn't seem to
work any more for the mp sdk or maybe it was just a fix for the single
player sdk?
http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#Server:_util.cpp_.28531.29_:_Assertion_Failed:_.21.22UTIL_GetLocalPlayer.22
--
[ Picked text/plain from multipart/alternative ]
Hello,
First off, i hope this post goes well and not gets screwed up somehow (yes
first time for everything)
Okay, so the situation is as follows:I've got a mod. It works fine on windows,
can compile it perfectly without errors. Windows
touched the upper section of
the Makefile and nothing else (e.g. the Makefile.vcpm) and you are in the
linux_sdk directory when you run make. What version is your make? Try
running make -v. ~~ Ondra On 10.11.07 5:24 Uhr, David van der Staak
wrote: -- [ Picked text/plain from multipart
--
[ Picked text/plain from multipart/alternative ]
Okay, i'm here again. I figured out what the problem was with the first one, as
i was just missing a bunch of files.
Right now i've got a different problem. As suggested, i've put the errors up at
the following pastebin link.
:
[hlcoders] Linux Compile Going Wrong Date: Tue, 13 Nov 2007 07:19:06 -0800
Are you using SVN? -Original Message- From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David van der Staak Sent: Tuesday,
November 13, 2007 06:58 To: hlcoders@list.valvesoftware.com Subject:
[hlcoders
: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David van der Staak Sent: Tuesday,
November 13, 2007 06:58 To: hlcoders@list.valvesoftware.com Subject:
[hlcoders] Linux Compile Going Wrong -- [ Picked text/plain from
multipart/alternative ] Okay, i'm here again. I figured out what
are you using 3.4.3? I thought 3.4.6 was the minimum? Might not make
a difference. Can you pastebin your Makefile? Keeper
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL
PROTECTED] On Behalf Of David van der Staak Sent: Tuesday, November 13,
2007 9:58 AM To: hlcoders
, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
_
Probeer Live Search: de zoekmachine van de makers van MSN!
http://www.live.com/?searchOnly=true
, 2008 10:38 AM, Sander van
Noort[EMAIL PROTECTED]wrote:
-- [ Picked text/plain from
multipart/alternative ] The steamappid in the gameinfo.txt is
different too. It is 218 now.So itis
likely the updated one. From: [EMAIL
PROTECTED] To: hlcoders
--
[ Picked text/plain from multipart/alternative ]
The fix with the server.dll and client.dll not appearing in the bin folder
doesn't work with the hl2multiplayer. The Custom Build Step-Command Line has
...\bin instead of ...\bin\client.dll , client.pdb, etc. Also compiling with
the
--
[ Picked text/plain from multipart/alternative ]
For debugging the orange box HL2 multiplayer, which hl2.exe should we specify
in the debugger options? The only one that seems to work is the only located in
the 'half-life 2 episode two' folder. But I'm not sure that's the right one to
use.
ME TOO PLZ!
Date: Mon, 27 Apr 2009 18:27:14 +0100
From: www@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] remove me from list!
Hello
I want to be removed from HLCoders since I'm now getting spammed with
more important stuff...
fsdfsfsf
From: r2d2r...@gmail.com
Date: Thu, 14 May 2009 18:38:13 +0200
To: j...@wunderboy.org; hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Game Content
b) Do any of the Source game packs that allow you to play a mod made
with the SDK *not* include CSS these days?
Orange
fds
fdsfdsfsfsfsfs
From: hlcod...@maxsi.dk
To: hlcoders@list.valvesoftware.com
Date: Thu, 14 May 2009 18:29:24 +0200
Subject: Re: [hlcoders] Game Content
I would, but I couldn't find a copy of it.
- Original Message -
From: Tom Leighton tomrleigh...@googlemail.com
To:
sdfsfsfds
From: lord.matt.hoff...@gmail.com
Date: Thu, 14 May 2009 09:32:08 -0700
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Game Content
Agreed. I went looking for it yesterday, never found it. Probably in the GCF
as it pops up when you first install the SDK.
On Thu,
get me out of this spam stuff!!
Date: Thu, 14 May 2009 18:38:43 +0200
From: tobias.kammersga...@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] .mdl file format
I believe I have a copy of the EP2 StudioMDL too. It was shipped with the
first copies of the Orange Box
fuck this spam coder shitt get me off of it! ASAP!!
Date: Sun, 14 Jun 2009 15:58:18 +0100
From: garrynew...@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Implementing head tracking
Woah! Why do people buy TrackIR if it's that simple?
garry
On Sun, Jun
fuck this spam coder shitt get me off of it! ASAP!!
Date: Sun, 14 Jun 2009 15:39:02 +0100
From: harry101jeff...@googlemail.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Implementing head tracking
http://www.youtube.com/watch?v=qWkpdtFZoBE
The code is on his
fuck this spam coder shitt get me off of it! ASAP!!
From: koribar...@hotmail.com
To: hlcoders@list.valvesoftware.com
Date: Sun, 14 Jun 2009 10:59:45 -0400
Subject: Re: [hlcoders] Implementing head tracking
Probably because they're to lazy :P
I DONT WANT THIS SPAM MAIL ANYMORE
Date: Wed, 19 Aug 2009 12:02:35 -0700
From: gear@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost tons
of data.
Stay on Topic.
On Wed, Aug 19, 2009 at 8:16 AM, Harry Jeffery
I DONT WANT THIS SPAM MAIL ANYMORE
Date: Wed, 19 Aug 2009 12:02:35 -0700
From: gear@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost tons
of data.
Stay on Topic.
On Wed, Aug 19, 2009 at 8:16 AM, Harry Jeffery
I DONT WANT THIS SPAM MAIL ANYMORE
Date: Wed, 19 Aug 2009 12:02:35 -0700
From: gear@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost tons
of data.
Stay on Topic.
On Wed, Aug 19, 2009 at 8:16 AM, Harry Jeffery
I DONT WANT THIS SPAM MAIL ANYMORE
Date: Wed, 19 Aug 2009 12:02:35 -0700
From: gear@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost tons
of data.
Stay on Topic.
On Wed, Aug 19, 2009 at 8:16 AM, Harry Jeffery
I DONT WANT THIS SPAM MAIL ANYMORE
Date: Wed, 19 Aug 2009 12:02:35 -0700
From: gear@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost tons
of data.
Stay on Topic.
On Wed, Aug 19, 2009 at 8:16 AM, Harry Jeffery
I DONT WANT THIS SPAM MAIL ANYMORE
Date: Wed, 19 Aug 2009 12:02:35 -0700
From: gear@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost tons
of data.
Stay on Topic.
On Wed, Aug 19, 2009 at 8:16 AM, Harry Jeffery
I DONT WANT THIS SPAM MAIL ANYMORE
Date: Wed, 19 Aug 2009 12:02:35 -0700
From: gear@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost tons
of data.
Stay on Topic.
On Wed, Aug 19, 2009 at 8:16 AM, Harry Jeffery
I DONT WANT THIS SPAM MAIL ANYMORE
Date: Wed, 19 Aug 2009 12:02:35 -0700
From: gear@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost tons
of data.
Stay on Topic.
On Wed, Aug 19, 2009 at 8:16 AM, Harry Jeffery
I DONT WANT THIS SPAM MAIL ANYMORE
Date: Wed, 19 Aug 2009 12:02:35 -0700
From: gear@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost tons
of data.
Stay on Topic.
On Wed, Aug 19, 2009 at 8:16 AM, Harry Jeffery
or opt for
the daily digest instead. There was no need for that childish display.
On 19 Aug 2009, at 20:36, Joost van kempen little_jo...@hotmail.com
wrote:
I DONT WANT THIS SPAM MAIL ANYMORE
Date: Wed, 19 Aug 2009 12:02:35 -0700
From: gear@gmail.com
To: hlcoders
or opt for
the daily digest instead. There was no need for that childish display.
On 19 Aug 2009, at 20:36, Joost van kempen little_jo...@hotmail.com
wrote:
I DONT WANT THIS SPAM MAIL ANYMORE
Date: Wed, 19 Aug 2009 12:02:35 -0700
From: gear@gmail.com
To: hlcoders
or opt for
the daily digest instead. There was no need for that childish display.
On 19 Aug 2009, at 20:36, Joost van kempen little_jo...@hotmail.com
wrote:
I DONT WANT THIS SPAM MAIL ANYMORE
Date: Wed, 19 Aug 2009 12:02:35 -0700
From: gear@gmail.com
To: hlcoders
or opt for
the daily digest instead. There was no need for that childish display.
On 19 Aug 2009, at 20:36, Joost van kempen little_jo...@hotmail.com
wrote:
I DONT WANT THIS SPAM MAIL ANYMORE
Date: Wed, 19 Aug 2009 12:02:35 -0700
From: gear@gmail.com
To: hlcoders
or opt for
the daily digest instead. There was no need for that childish display.
On 19 Aug 2009, at 20:36, Joost van kempen little_jo...@hotmail.com
wrote:
I DONT WANT THIS SPAM MAIL ANYMORE
Date: Wed, 19 Aug 2009 12:02:35 -0700
From: gear@gmail.com
To: hlcoders
or opt for
the daily digest instead. There was no need for that childish display.
On 19 Aug 2009, at 20:36, Joost van kempen little_jo...@hotmail.com
wrote:
I DONT WANT THIS SPAM MAIL ANYMORE
Date: Wed, 19 Aug 2009 12:02:35 -0700
From: gear@gmail.com
To: hlcoders
or opt for
the daily digest instead. There was no need for that childish display.
On 19 Aug 2009, at 20:36, Joost van kempen little_jo...@hotmail.com
wrote:
I DONT WANT THIS SPAM MAIL ANYMORE
Date: Wed, 19 Aug 2009 12:02:35 -0700
From: gear@gmail.com
To: hlcoders
or opt for
the daily digest instead. There was no need for that childish display.
On 19 Aug 2009, at 20:36, Joost van kempen little_jo...@hotmail.com
wrote:
I DONT WANT THIS SPAM MAIL ANYMORE
Date: Wed, 19 Aug 2009 12:02:35 -0700
From: gear@gmail.com
To: hlcoders
or opt for
the daily digest instead. There was no need for that childish display.
On 19 Aug 2009, at 20:36, Joost van kempen little_jo...@hotmail.com
wrote:
I DONT WANT THIS SPAM MAIL ANYMORE
Date: Wed, 19 Aug 2009 12:02:35 -0700
From: gear@gmail.com
To: hlcoders
or opt for
the daily digest instead. There was no need for that childish display.
On 19 Aug 2009, at 20:36, Joost van kempen little_jo...@hotmail.com
wrote:
I DONT WANT THIS SPAM MAIL ANYMORE
Date: Wed, 19 Aug 2009 12:02:35 -0700
From: gear@gmail.com
To: hlcoders
or opt for
the daily digest instead. There was no need for that childish display.
On 19 Aug 2009, at 20:36, Joost van kempen little_jo...@hotmail.com
wrote:
I DONT WANT THIS SPAM MAIL ANYMORE
Date: Wed, 19 Aug 2009 12:02:35 -0700
From: gear@gmail.com
To: hlcoders
I DONT WANT THIS SPAM MAIL ANYMORE
From: little_jo...@hotmail.com
To: hlcoders@list.valvesoftware.com
Date: Wed, 19 Aug 2009 21:37:19 +0200
Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost
tonsof data.
I DONT WANT THIS SPAM MAIL ANYMORE
Date: Wed,
. There was no need for that childish display.
On 19 Aug 2009, at 20:36, Joost van kempen little_jo...@hotmail.com
wrote:
I DONT WANT THIS SPAM MAIL ANYMORE
Date: Wed, 19 Aug 2009 12:02:35 -0700
From: gear@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: Re
. There was no need for that childish display.
On 19 Aug 2009, at 20:36, Joost van kempen little_jo...@hotmail.com
wrote:
I DONT WANT THIS SPAM MAIL ANYMORE
Date: Wed, 19 Aug 2009 12:02:35 -0700
From: gear@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: Re
. There was no need for that childish display.
On 19 Aug 2009, at 20:36, Joost van kempen little_jo...@hotmail.com
wrote:
I DONT WANT THIS SPAM MAIL ANYMORE
Date: Wed, 19 Aug 2009 12:02:35 -0700
From: gear@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: Re
I also un-subscribed from this list years ago ... why have i been added again
(or something along those lines)?
From: jetsc...@gmail.com
Date: Sun, 26 Dec 2010 19:01:02 +0200
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] SMG model affects player rendercolor
(apologies if this is a
I'm also getting this problem (in both 2007 and alien swarm) and
hacked my way around by uncommenting SteamAPI_Shutdown in
CHLClient::Shutdown.
It then exits the CNet Encrypt:0 thread correctly during shutting down
the client dll. When it unloads the engine dll, it will give a few
warnings about
You are right, seems I copied it over from alien swarm. It's just a
call to SteamAPI_Shutdown before DisconnectTier3Libraries (at the
end of the Shutdown function in cdll_int_client.cpp).
Sander
On Wed, May 23, 2012 at 7:35 PM, Andrew McWatters
mcwattersand...@gmail.com wrote:
I appreciate your
85 matches
Mail list logo