Re: [hlcoders] NO MORE OFFTOPIC PLEASE

2006-01-27 Thread Van
Would you please just stop? I signed up for hlcoders just a week ago, to learn more about... *gasp* Half Life coding. And Im regretting it already. It's like littering. Sure 100 people can just step over your trash, it's very easy - but it's easier if you just dont drop it to begin with.

Re: [hlcoders] HL Mem Leaks

2003-03-25 Thread Steven Van Ingelgem
memleaks. (prolly from other classes which memory isn't cleaned up yet?) And what do you mean by: sometimes is hard to understand you clean up in destructors. ? Thanx for your answer At 19:55 24/03/2003 -0600, you wrote: Quoting Steven Van Ingelgem [EMAIL PROTECTED]: you may allready know

Re: [hlcoders] About outlook (NOT half-life related)

2003-08-23 Thread Steven Van Ingelgem
-- [ Picked text/plain from multipart/alternative ] As you might have noticed... This list is a HL coders list. Questions concerning operating systems (and in this case Outlook), should be posted to the proper lists. NOT a HL coders list. At 11:52 22/08/2003 -0700, you wrote: This is a multi-part

Re: [hlcoders] Steam to move to pay-as-play for HL2?

2003-09-01 Thread Steven Van Ingelgem
-- [ Picked text/plain from multipart/alternative ] I wouldn't even thinking about buying HL2 (or any other game that is) if it was that I have to pay to play online. I know how many time goes into developping a game, I know how much into maintaining one. But I just can't get myself to pay every

Re: [hlcoders] Re: HL2 Source Leaked

2003-10-02 Thread Steven Van Ingelgem
-- [ Picked text/plain from multipart/alternative ] If it's that case... I don't understand, because after all, it's SOURCE right? SOURCE = editable??? At 22:31 2/10/2003, you wrote: If the rumours are true, then surely Valve placed an individual 'identity' within every piece of released code to

RE: Re: [hlcoders] HL2 Source Leaked

2003-10-02 Thread Steven Van Ingelgem
-- [ Picked text/plain from multipart/alternative ] http://halflife2.net/ Gabe Newell from Valve Software posted on our very own forums regarding the source code leak. He confirms that it is real, and he describes some trouble he and the company have had recently with hackers. Here's a bit of

Re: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Steven Van Ingelgem
-- [ Picked text/plain from multipart/alternative ] I do think he has a point. He has a point in that due to the sad release of the code, unknown bugs and exploits can be fixed by many more programers then only those of valve, and improvements to netcode can be made by more then some programers.

Re[2]: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Steven Van Ingelgem
-- [ Picked text/plain from multipart/alternative ] I guess so, my comp @ work is 24/7 online... And I'm not a game developper, i'm just someone from an IT department :p At 21:43 3/10/2003, you wrote: Hello Stan, Sorry for stupid question, but I still fully do not understand how they stealed

Re: Re[2]: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Steven Van Ingelgem
they are linked but I'm basing this off all the information I have read. MyG0t group (www.myg0t.com) has got an internal e-mail which is odd (Got that info from a forum post). - Original Message - From: Steven Van Ingelgem [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, October 03, 2003

Re: [hlcoders] HLTV in Steam

2003-10-17 Thread Maarten van der Zwaart
It does come with the dedicated server game for the client: [EMAIL PROTECTED] server\hltv.exe Also it comes with the linux hlds. But I haven't tried the standalone version for windows. Maarten On Fri, Oct 17, 2003 at 01:32:49AM -0400, Charlie Cleveland wrote: This is a multi-part message in

Re: [hlcoders] Deathmessages stopped working in Steam

2003-12-21 Thread Maarten van der Zwaart
One problem being, TFC was also dependant on this notify area, part of it has been fixed (flaginfo, a realy realy long time after release), but other parts not (filling up dispenster, rotating sentry, ...). VALVe should told us this notify area was removed, and also told themselves apparently

Re: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help, valve? Reproduction steps included.)

2004-08-09 Thread Maarten van der Zwaart
On Mon, 9 Aug 2004 17:22:52 +0200 (CEST), Thomas Ackermann [EMAIL PROTECTED] wrote: What about starting a server with 21 Slots, reserving one with AMX, so that only 20 players can connect. Will the bug still arise?!? Yes it will, if there are 20 players on the server, and a 21th connects he will

Re: [hlcoders] Time on server resets at map change

2004-08-26 Thread Maarten van der Zwaart
On Thu, 26 Aug 2004 07:35:50 -0700, Ooks Server [EMAIL PROTECTED] wrote: This is something that is relatively new. At each map change, my players disconnect and reconnect, and their time on the server resets. It didn't used to do this, I used to be able to do a STATUS and see each players total

Re: [hlcoders] Time on server resets at map change

2004-08-27 Thread Maarten van der Zwaart
On Thu, Aug 26, 2004 at 08:49:49PM -0700, Ooks Server wrote: You know, I believe you are absolutely right. When they go to download, they disconnect from the server, thus resetting the time on the server. However, it seems now that everyone disconnects at each map change, even when there is

Re: [hlcoders] Time on server resets at map change

2004-08-27 Thread Maarten van der Zwaart
On Fri, Aug 27, 2004 at 02:32:55PM -0300, Marcelo de Paula Bezerra wrote: Can you come up with another sig to make people see the light and write new messages instead of replying to some random old thread? :) Perhaps, but I am worried someone else will complain about my signature being too long

Re: [hlcoders] Performance - GeForce2, GeForce4 - DX8.1, DX9.0

2004-09-02 Thread Maarten van der Zwaart
On Thu, 2 Sep 2004 16:30:00 +0200 (CEST), Thomas Ackermann [EMAIL PROTECTED] wrote: ... My question is, how can i disable such features like fog - either in the game, or in the driver or within DirectX. Im not interested in details, but a constant framerate ... ... How is this in any way related

Re: [hlcoders] Half-Life 2 has hosed itself!

2004-12-21 Thread Maarten van der Zwaart
On Mon, Dec 20, 2004 at 07:09:18PM -0800, Roy Laurie wrote: Completely shooting off of the hip, here. Try renaming or deleting your clientregistry.blob file in your hl2 directory (where hl2.exe resides). That file should not exist in the hl2 directory at all. Maarten -- A: Because it

Re: [hlcoders] This should not be possible, yet it works!?

2005-01-11 Thread Maarten van der Zwaart
On Mon, Jan 10, 2005 at 01:12:40PM +0100, S. Hendriks wrote: Rofl, i think its a bi-directional thing here ;) You either change your mod code and destroy plugins... Or plugins force you to code how the sdk is intended to be used... Ie, derive from classes and not just hack into them :P These

Re: [hlcoders] This should not be possible, yet it works!?

2005-01-12 Thread Maarten van der Zwaart
On Tue, Jan 11, 2005 at 04:35:26AM -0500, Lance Vorgin wrote: A plugin should have all of the capabilities of the server module. It makes the game more fun, more diverse, and all around stronger. I just can't imagine any reason to close off things from plugin authors besides jealously guarding

Re: [hlcoders] Steam: Technology failure

2005-01-31 Thread Maarten van der Zwaart
On Sun, Jan 30, 2005 at 12:53:26PM -0600, Brian 'Satertek' Irelan wrote: Am I the only one in the world that has never had a problem with Steam? Except for the Friends downtime (which hasn't happened as often lately) I've never had any problems. No you are not the only one. But the people who

Re: [hlcoders] STOPP FUCKING

2005-02-23 Thread Tjoekbezoer van Damme
And another mail to annoy you :) -- Greetings, TjoekBezoer Free sof2 servers at www.rentaserver.tk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] unloading plugins, playerinfomanager and cvars

2005-02-25 Thread Maarten van der Zwaart
On Thu, Feb 24, 2005 at 08:34:58PM +0200, disq wrote: 3. The code seems to crash if i register more than one CVAR, but i'm still investigating that. Code is like this: static ConVar myp_cvar1(myp_cvar1, , FCVAR_PLUGIN | FCVAR_PROTECTED, first cvar); static ConVar myp_cvar2(myp_cvar2, 1,

[hlcoders] Server build number

2005-12-19 Thread Olef van de Stadt
Hello all, I'm writing a plugin, and I would like to match the version to the server build number. However, I cant find a way to obtain this number in the API docs, and on the internet. Is there any way that this number can be obtained ? Thanks. ___

[hlcoders] [Source] Thread-safety ?

2006-05-28 Thread Olef van de Stadt
these class' functions ? Thanks, - Olef van de Stadt. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] [Source] Thread-safety ?

2006-05-31 Thread Olef van de Stadt
some safe dispatch mechanism to get them to your other threads. - Alfred Olef van de Stadt wrote: My plugin needs to create some threads for checking purposes. The concept is as follows: When a player has got a successfull Steam-ID, that ID is checked against an SQL database. To prevent

Re: [hlcoders] [Source] Thread-safety ?

2006-06-01 Thread Olef van de Stadt
. The fact that it didn't break at some earlier time is pure luck. At 2006/05/31 03:10 PM, Olef van de Stadt wrote: What changed in the Source engine since the 25th that a coredump occurs on my plugin ? Full trace: #0 0x00e7a350 in ConCommandBase::FindCommand () from bin/vstdlib_i486.so #1

Re: [hlcoders] Source SDK Update Is Released

2006-08-05 Thread Eric Van Huss
[ Converted text/html to text/plain ] Any chance of getting the source code for choreoobject.lib? Compiling HL2MP wont work any more with 2005 express because this library is compiled with older referenced libraries. Would need to get the source code to choreoobjects to recompile under newer

RE: [hlcoders] Source SDK Update Is Released

2006-08-05 Thread Eric Van Huss
-- From: Eric Van Huss [EMAIL PROTECTED] Reply-To: hlcoders@list.valvesoftware.com To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Source SDK Update Is Released Date: Sat, 05 Aug 2006 13:27:22 -0700 [ Converted text/html to text/plain

RE: [hlcoders] Launching Mod from Steam doesn't work

2006-08-06 Thread Eric Van Huss
[ Converted text/html to text/plain ] -allowdebug doesn't seem to work for me in steam. Make sure you run your source game in a window to see any error message. Won't see it in fullscreen. Running debug mode through the debugger does work though as said before. Eric

RE: [hlcoders] New SDK Update is Out As Beta

2006-11-01 Thread Eric Van Huss
[ Converted text/html to text/plain ] Using C++ 2005 Express it wouldn't compile. It's a simple fix though! Change this for both debug and release. Check both server and client as well. Configuration Properties - C/C++ - Browse Information - Browse File Change $(IntDir)\ to $(IntDir)/ After

RE: [hlcoders] New SDK Update is Out As Beta

2006-11-01 Thread Eric Van Huss
[ Converted text/html to text/plain ] Sorry for the extra email but I forgot to say that it was the HLDM SDK. Don't know about the others. EJ -- From: Eric Van Huss [EMAIL PROTECTED] Reply-To: hlcoders

Re: [hlcoders] New SDK Update is Out As Beta

2006-11-02 Thread Eric Van Huss
: Thu, 2 Nov 2006 11:54:54 +0100 On 2 Nov 2006, at 02:05, Eric Van Huss wrote: Using C++ 2005 Express it wouldn't compile. It's a simple fix though! Visual C++ 2005 Express is the free-download one, isn't it? Adam -- Adam Foster - [EMAIL PROTECTED] - http://www.hylobatidae.org

[hlcoders] Still need this assert?

2006-11-07 Thread Eric Van Huss
[ Converted text/html to text/plain ] This is for the recently released sdk update. I'm new and playing around with the sdk so I'll probably sound as such. I'm using 2005 Express. At the end of CGameMovement::Duck there's a hack check to make sure the viewoffset z value is correct. In the

Re: [hlcoders] Still need this assert?

2006-11-09 Thread Eric Van Huss
, Eric Van Huss [EMAIL PROTECTED] wrote: [ Converted text/html to text/plain ] This is for the recently released sdk update. I'm new and playing around with the sdk so I'll probably sound as such. I'm using 2005 Express. At the end of CGameMovement::Duck there's a hack check to make sure

[hlcoders] Question about materials

2006-11-12 Thread Eric Van Huss
[ Converted text/html to text/plain ] Trying to fix a visual bug. What can you set in a .vmt file where aMaterial-IsTranslucent() would return True? I tried the obvious $translucent 1 but that didn't work(I've tried lots of other stuff). Here's some more info. If a temp sprite ,using the same

RE: [hlcoders] Question about materials

2006-11-12 Thread Eric Van Huss
] On Behalf Of Eric Van Huss Sent: Sunday, November 12, 2006 8:18 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Question about materials [ Converted text/html to text/plain ] Trying to fix a visual bug. What can you set in a .vmt file where aMaterial-IsTranslucent() would

RE: [hlcoders] Question about materials

2006-11-13 Thread Eric Van Huss
setting bitmask. So is this how aMaterial-Refresh() is suppose to act? Using the code from above with out using Refresh() makes them both return 3. EJ From: Eric Van Huss [EMAIL PROTECTED] Reply-To: hlcoders@list.valvesoftware.com To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Question

RE: [hlcoders] Question about materials

2006-11-14 Thread Eric Van Huss
need to set a rendermode for a material that's not suppose to be opaque. Like the visual bug with the physics canon when you first start a sdk hl2dm game. EJ From: Eric Van Huss [EMAIL PROTECTED] Reply-To: hlcoders@list.valvesoftware.com To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders

RE: [hlcoders] Question about materials

2006-11-14 Thread Eric Van Huss
Sorry have to reply to the broken long thread to finish this subthread off. Anyway, there was nothing wrong at all... I had accidently put my materials I was testing in mod/sprites instead of mod/materials/sprites. So now everything works, including unlitgenerics. EJ From: Eric Van Huss

Re: [hlcoders] New SDK impossibly buggy.

2006-12-18 Thread Eric Van Huss
The page helped me a lot as well. Although there is one that doesn't seem to work any more for the mp sdk or maybe it was just a fix for the single player sdk? http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#Server:_util.cpp_.28531.29_:_Assertion_Failed:_.21.22UTIL_GetLocalPlayer.22

[hlcoders] Error on compile on linux

2007-11-09 Thread David van der Staak
-- [ Picked text/plain from multipart/alternative ] Hello, First off, i hope this post goes well and not gets screwed up somehow (yes first time for everything) Okay, so the situation is as follows:I've got a mod. It works fine on windows, can compile it perfectly without errors. Windows

RE: [hlcoders] Error on compile on linux

2007-11-10 Thread David van der Staak
touched the upper section of the Makefile and nothing else (e.g. the Makefile.vcpm) and you are in the linux_sdk directory when you run make. What version is your make? Try running make -v. ~~ Ondra On 10.11.07 5:24 Uhr, David van der Staak wrote: -- [ Picked text/plain from multipart

[hlcoders] Linux Compile Going Wrong

2007-11-13 Thread David van der Staak
-- [ Picked text/plain from multipart/alternative ] Okay, i'm here again. I figured out what the problem was with the first one, as i was just missing a bunch of files. Right now i've got a different problem. As suggested, i've put the errors up at the following pastebin link.

RE: [hlcoders] Linux Compile Going Wrong

2007-11-13 Thread David van der Staak
: [hlcoders] Linux Compile Going Wrong Date: Tue, 13 Nov 2007 07:19:06 -0800 Are you using SVN? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David van der Staak Sent: Tuesday, November 13, 2007 06:58 To: hlcoders@list.valvesoftware.com Subject: [hlcoders

RE: [hlcoders] Linux Compile Going Wrong

2007-11-13 Thread David van der Staak
: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David van der Staak Sent: Tuesday, November 13, 2007 06:58 To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Linux Compile Going Wrong -- [ Picked text/plain from multipart/alternative ] Okay, i'm here again. I figured out what

RE: [hlcoders] Linux Compile Going Wrong

2007-11-13 Thread David van der Staak
are you using 3.4.3? I thought 3.4.6 was the minimum? Might not make a difference. Can you pastebin your Makefile? Keeper -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David van der Staak Sent: Tuesday, November 13, 2007 9:58 AM To: hlcoders

RE: [hlcoders] New update.

2008-01-24 Thread Sander van Noort
, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _ Probeer Live Search: de zoekmachine van de makers van MSN! http://www.live.com/?searchOnly=true

RE: [hlcoders] New update.

2008-01-24 Thread Sander van Noort
, 2008 10:38 AM, Sander van Noort[EMAIL PROTECTED]wrote: -- [ Picked text/plain from multipart/alternative ] The steamappid in the gameinfo.txt is different too. It is 218 now.So itis likely the updated one. From: [EMAIL PROTECTED] To: hlcoders

RE: [hlcoders] Beta SDK: Scratch SDK Bug Repository

2008-01-25 Thread Eric Van Huss
-- [ Picked text/plain from multipart/alternative ] The fix with the server.dll and client.dll not appearing in the bin folder doesn't work with the hl2multiplayer. The Custom Build Step-Command Line has ...\bin instead of ...\bin\client.dll , client.pdb, etc. Also compiling with the

[hlcoders] Debug command line

2008-01-28 Thread Eric Van Huss
-- [ Picked text/plain from multipart/alternative ] For debugging the orange box HL2 multiplayer, which hl2.exe should we specify in the debugger options? The only one that seems to work is the only located in the 'half-life 2 episode two' folder. But I'm not sure that's the right one to use.

Re: [hlcoders] remove me from list!

2009-04-27 Thread Joost van kempen
ME TOO PLZ! Date: Mon, 27 Apr 2009 18:27:14 +0100 From: www@gmail.com To: hlcoders@list.valvesoftware.com Subject: [hlcoders] remove me from list! Hello I want to be removed from HLCoders since I'm now getting spammed with more important stuff...

Re: [hlcoders] Game Content

2009-05-14 Thread Joost van kempen
fsdfsfsf From: r2d2r...@gmail.com Date: Thu, 14 May 2009 18:38:13 +0200 To: j...@wunderboy.org; hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Game Content b) Do any of the Source game packs that allow you to play a mod made with the SDK *not* include CSS these days? Orange

Re: [hlcoders] Game Content

2009-05-14 Thread Joost van kempen
fds fdsfdsfsfsfsfs From: hlcod...@maxsi.dk To: hlcoders@list.valvesoftware.com Date: Thu, 14 May 2009 18:29:24 +0200 Subject: Re: [hlcoders] Game Content I would, but I couldn't find a copy of it. - Original Message - From: Tom Leighton tomrleigh...@googlemail.com To:

Re: [hlcoders] Game Content

2009-05-14 Thread Joost van kempen
sdfsfsfds From: lord.matt.hoff...@gmail.com Date: Thu, 14 May 2009 09:32:08 -0700 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Game Content Agreed. I went looking for it yesterday, never found it. Probably in the GCF as it pops up when you first install the SDK. On Thu,

Re: [hlcoders] .mdl file format

2009-05-14 Thread Joost van kempen
get me out of this spam stuff!! Date: Thu, 14 May 2009 18:38:43 +0200 From: tobias.kammersga...@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] .mdl file format I believe I have a copy of the EP2 StudioMDL too. It was shipped with the first copies of the Orange Box

Re: [hlcoders] Implementing head tracking

2009-06-14 Thread Joost van kempen
fuck this spam coder shitt get me off of it! ASAP!! Date: Sun, 14 Jun 2009 15:58:18 +0100 From: garrynew...@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Implementing head tracking Woah! Why do people buy TrackIR if it's that simple? garry On Sun, Jun

Re: [hlcoders] Implementing head tracking

2009-06-14 Thread Joost van kempen
fuck this spam coder shitt get me off of it! ASAP!! Date: Sun, 14 Jun 2009 15:39:02 +0100 From: harry101jeff...@googlemail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Implementing head tracking http://www.youtube.com/watch?v=qWkpdtFZoBE The code is on his

Re: [hlcoders] Implementing head tracking

2009-06-14 Thread Joost van kempen
fuck this spam coder shitt get me off of it! ASAP!! From: koribar...@hotmail.com To: hlcoders@list.valvesoftware.com Date: Sun, 14 Jun 2009 10:59:45 -0400 Subject: Re: [hlcoders] Implementing head tracking Probably because they're to lazy :P

Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of data.

2009-08-19 Thread Joost van kempen
I DONT WANT THIS SPAM MAIL ANYMORE Date: Wed, 19 Aug 2009 12:02:35 -0700 From: gear@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of data. Stay on Topic. On Wed, Aug 19, 2009 at 8:16 AM, Harry Jeffery

Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of data.

2009-08-19 Thread Joost van kempen
I DONT WANT THIS SPAM MAIL ANYMORE Date: Wed, 19 Aug 2009 12:02:35 -0700 From: gear@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of data. Stay on Topic. On Wed, Aug 19, 2009 at 8:16 AM, Harry Jeffery

Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of data.

2009-08-19 Thread Joost van kempen
I DONT WANT THIS SPAM MAIL ANYMORE Date: Wed, 19 Aug 2009 12:02:35 -0700 From: gear@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of data. Stay on Topic. On Wed, Aug 19, 2009 at 8:16 AM, Harry Jeffery

Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of data.

2009-08-19 Thread Joost van kempen
I DONT WANT THIS SPAM MAIL ANYMORE Date: Wed, 19 Aug 2009 12:02:35 -0700 From: gear@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of data. Stay on Topic. On Wed, Aug 19, 2009 at 8:16 AM, Harry Jeffery

Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of data.

2009-08-19 Thread Joost van kempen
I DONT WANT THIS SPAM MAIL ANYMORE Date: Wed, 19 Aug 2009 12:02:35 -0700 From: gear@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of data. Stay on Topic. On Wed, Aug 19, 2009 at 8:16 AM, Harry Jeffery

Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of data.

2009-08-19 Thread Joost van kempen
I DONT WANT THIS SPAM MAIL ANYMORE Date: Wed, 19 Aug 2009 12:02:35 -0700 From: gear@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of data. Stay on Topic. On Wed, Aug 19, 2009 at 8:16 AM, Harry Jeffery

Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of data.

2009-08-19 Thread Joost van kempen
I DONT WANT THIS SPAM MAIL ANYMORE Date: Wed, 19 Aug 2009 12:02:35 -0700 From: gear@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of data. Stay on Topic. On Wed, Aug 19, 2009 at 8:16 AM, Harry Jeffery

Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of data.

2009-08-19 Thread Joost van kempen
I DONT WANT THIS SPAM MAIL ANYMORE Date: Wed, 19 Aug 2009 12:02:35 -0700 From: gear@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of data. Stay on Topic. On Wed, Aug 19, 2009 at 8:16 AM, Harry Jeffery

Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of data.

2009-08-19 Thread Joost van kempen
I DONT WANT THIS SPAM MAIL ANYMORE Date: Wed, 19 Aug 2009 12:02:35 -0700 From: gear@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of data. Stay on Topic. On Wed, Aug 19, 2009 at 8:16 AM, Harry Jeffery

Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of data.

2009-08-19 Thread Joost van kempen
or opt for the daily digest instead. There was no need for that childish display. On 19 Aug 2009, at 20:36, Joost van kempen little_jo...@hotmail.com wrote: I DONT WANT THIS SPAM MAIL ANYMORE Date: Wed, 19 Aug 2009 12:02:35 -0700 From: gear@gmail.com To: hlcoders

Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of data.

2009-08-19 Thread Joost van kempen
or opt for the daily digest instead. There was no need for that childish display. On 19 Aug 2009, at 20:36, Joost van kempen little_jo...@hotmail.com wrote: I DONT WANT THIS SPAM MAIL ANYMORE Date: Wed, 19 Aug 2009 12:02:35 -0700 From: gear@gmail.com To: hlcoders

Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of data.

2009-08-19 Thread Joost van kempen
or opt for the daily digest instead. There was no need for that childish display. On 19 Aug 2009, at 20:36, Joost van kempen little_jo...@hotmail.com wrote: I DONT WANT THIS SPAM MAIL ANYMORE Date: Wed, 19 Aug 2009 12:02:35 -0700 From: gear@gmail.com To: hlcoders

Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of data.

2009-08-19 Thread Joost van kempen
or opt for the daily digest instead. There was no need for that childish display. On 19 Aug 2009, at 20:36, Joost van kempen little_jo...@hotmail.com wrote: I DONT WANT THIS SPAM MAIL ANYMORE Date: Wed, 19 Aug 2009 12:02:35 -0700 From: gear@gmail.com To: hlcoders

Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of data.

2009-08-19 Thread Joost van kempen
or opt for the daily digest instead. There was no need for that childish display. On 19 Aug 2009, at 20:36, Joost van kempen little_jo...@hotmail.com wrote: I DONT WANT THIS SPAM MAIL ANYMORE Date: Wed, 19 Aug 2009 12:02:35 -0700 From: gear@gmail.com To: hlcoders

Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of data.

2009-08-19 Thread Joost van kempen
or opt for the daily digest instead. There was no need for that childish display. On 19 Aug 2009, at 20:36, Joost van kempen little_jo...@hotmail.com wrote: I DONT WANT THIS SPAM MAIL ANYMORE Date: Wed, 19 Aug 2009 12:02:35 -0700 From: gear@gmail.com To: hlcoders

Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of data.

2009-08-19 Thread Joost van kempen
or opt for the daily digest instead. There was no need for that childish display. On 19 Aug 2009, at 20:36, Joost van kempen little_jo...@hotmail.com wrote: I DONT WANT THIS SPAM MAIL ANYMORE Date: Wed, 19 Aug 2009 12:02:35 -0700 From: gear@gmail.com To: hlcoders

Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of data.

2009-08-19 Thread Joost van kempen
or opt for the daily digest instead. There was no need for that childish display. On 19 Aug 2009, at 20:36, Joost van kempen little_jo...@hotmail.com wrote: I DONT WANT THIS SPAM MAIL ANYMORE Date: Wed, 19 Aug 2009 12:02:35 -0700 From: gear@gmail.com To: hlcoders

Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of data.

2009-08-19 Thread Joost van kempen
or opt for the daily digest instead. There was no need for that childish display. On 19 Aug 2009, at 20:36, Joost van kempen little_jo...@hotmail.com wrote: I DONT WANT THIS SPAM MAIL ANYMORE Date: Wed, 19 Aug 2009 12:02:35 -0700 From: gear@gmail.com To: hlcoders

Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of data.

2009-08-19 Thread Joost van kempen
or opt for the daily digest instead. There was no need for that childish display. On 19 Aug 2009, at 20:36, Joost van kempen little_jo...@hotmail.com wrote: I DONT WANT THIS SPAM MAIL ANYMORE Date: Wed, 19 Aug 2009 12:02:35 -0700 From: gear@gmail.com To: hlcoders

Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of data.

2009-08-19 Thread Joost van kempen
or opt for the daily digest instead. There was no need for that childish display. On 19 Aug 2009, at 20:36, Joost van kempen little_jo...@hotmail.com wrote: I DONT WANT THIS SPAM MAIL ANYMORE Date: Wed, 19 Aug 2009 12:02:35 -0700 From: gear@gmail.com To: hlcoders

Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of data.

2009-08-19 Thread Joost van kempen
I DONT WANT THIS SPAM MAIL ANYMORE From: little_jo...@hotmail.com To: hlcoders@list.valvesoftware.com Date: Wed, 19 Aug 2009 21:37:19 +0200 Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost tonsof data. I DONT WANT THIS SPAM MAIL ANYMORE Date: Wed,

Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of data.

2009-08-19 Thread Joost van kempen
. There was no need for that childish display. On 19 Aug 2009, at 20:36, Joost van kempen little_jo...@hotmail.com wrote: I DONT WANT THIS SPAM MAIL ANYMORE Date: Wed, 19 Aug 2009 12:02:35 -0700 From: gear@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re

Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of data.

2009-08-19 Thread Joost van kempen
. There was no need for that childish display. On 19 Aug 2009, at 20:36, Joost van kempen little_jo...@hotmail.com wrote: I DONT WANT THIS SPAM MAIL ANYMORE Date: Wed, 19 Aug 2009 12:02:35 -0700 From: gear@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re

Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of data.

2009-08-19 Thread Joost van kempen
. There was no need for that childish display. On 19 Aug 2009, at 20:36, Joost van kempen little_jo...@hotmail.com wrote: I DONT WANT THIS SPAM MAIL ANYMORE Date: Wed, 19 Aug 2009 12:02:35 -0700 From: gear@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re

Re: [hlcoders] SMG model affects player rendercolor

2010-12-26 Thread David van der Staak
I also un-subscribed from this list years ago ... why have i been added again (or something along those lines)? From: jetsc...@gmail.com Date: Sun, 26 Dec 2010 19:01:02 +0200 To: hlcoders@list.valvesoftware.com Subject: [hlcoders] SMG model affects player rendercolor (apologies if this is a

Re: [hlcoders] Hung hl2.exe process for 2007-based mods

2012-05-23 Thread Sander van Noort
I'm also getting this problem (in both 2007 and alien swarm) and hacked my way around by uncommenting SteamAPI_Shutdown in CHLClient::Shutdown. It then exits the CNet Encrypt:0 thread correctly during shutting down the client dll. When it unloads the engine dll, it will give a few warnings about

Re: [hlcoders] Hung hl2.exe process for 2007-based mods

2012-05-23 Thread Sander van Noort
You are right, seems I copied it over from alien swarm. It's just a call to SteamAPI_Shutdown before DisconnectTier3Libraries (at the end of the Shutdown function in cdll_int_client.cpp). Sander On Wed, May 23, 2012 at 7:35 PM, Andrew McWatters mcwattersand...@gmail.com wrote: I appreciate your