-Kuja,
you said u were using the tutorial in your mod too but it worked, have you
updated to the lastest sdk yet?
did you try biding the toggletestmenu to a botton b and try it and work
with the latest sdk?
Amusingly, no. This SDK is old. Haven't merged the new stuff in yet.
-Kuja
mailto
Oliver,
FWIW, I followed that tutorial, and they show/hide just fine.
-Kuja
mailto:[EMAIL PROTECTED]
Monday, October 9, 2006, 10:57:58 PM, you wrote:
--
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Try changing this (cuts out a level of indirection):
CON_COMMAND(ToggleTestPanel,NULL
Scuzzy,
This list is for developers of modifications, not sever admins.
Kindly direct your tech support to the creators of the third party
addition.
-Kuja
mailto:[EMAIL PROTECTED]
Sunday, July 30, 2006, 6:01:50 PM, you wrote:
Charles Solar:
Read the discussion, you can setup your gameinfo
at the invalid spawns and the player ended
up respawning where they had 'died'.
Our current solution (more of a hack) is to move the player up a set
number of units and casting a traceline down to figure out where to
really spawn.
Is this a coincidence or is something funky up with source?
-Kuja
Welcome to the list.
Check out the archives for the answer to your problem.
Hello Tigercubs74,
Saturday, January 28, 2006, 10:49:32 AM, you wrote:
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hi,
I was advised to subscribe to Hlcoders as Valve dont supply sufficiant
support
Why would you use pressure waves as packet emitters? It'd be far, far
more reasonable (and easier) to use sound. Source already has the
capability to have sound refract off of buildings, be blocked, etc.
You'd just need to modify it. It'd work much better - especially since
wireless communication
Aye, Merry New Year and Happy Hanukah *hic*
Nick wrote:
--
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HAPPY NEW YEAR!
--
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After the recent sdk update, I noticed that neither Hammer, nor Model
Viewer or Face Poser work. Hammer runs, but cannot find any textures,
all three yield the error message in the subject. I have confirmed this
with the rest of my team.
What's up?
I realize that this isn't technically
And this has exactly what to do with HLCODERS?
Jeremy Swigart wrote:
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You guys probably know about this, but I figured I'd post this just in case.
The rope doesn't seem to be attached to the large chandelier in the church,
although it swings
http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
Might make a good read.
Jean-René Bédard wrote:
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Hi,
We started our mod with the option (Start a mod from scratch) and we
notice
that in a multiplayer game, there is latency between the
This was covered in the last discussion. In case you missed it:
Valve does not want to have to field support issues related to third
party addons that change the game experience unexpectedly. Instead of
having a 'pure server' option, like quake et al, they've decided to nix
addon support.
I can
kenny wrote:
Having somewhat of a funny time with a crash bug. This one is odd, it
only crashes HLDS (linux or windows), but not listen servers. It occurs
directly after a changelevel. After the text Spawn Server MAPNAME is
printed to the server console, it simply segfaults with a jump to a
, it's available at
http://digitalpaintball.net/dpb22.exe (or dpb.tar.bz2).
Thanks in advance for any insight you can provide.
-Jeff 'Kuja' Katz
Digital Paintball
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dogpile on the same opinion' on this list, and
not as much dev help. The only thing you are doing is turning down the
signal to noise ratio, which is going to get us that much more distant
from valve.
/rant
- Jeff 'Kuja' Katz
Digital Paintball
? This is .net 2k3 on XP SP2.
Help.
-Jeff 'Kuja' Katz
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in Steam at the moment.
-Kuja
Digital Paintball
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and rotate it ;)
-Kuja
Digital Paintball
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Hey again,
Thanks for the help, but, I double checked and that's certainly not the
case. What else could be wrong?
-Jeff 'Kuja' Katz
Deadman Standing wrote:
Sounds like server side code is making changes to the weapon animations
instead of only client side making changes
with other people.
By glitch, I mean they randomly twitch around (position) or disappear
(probably position). We've been unable to find the source of this bug,
and any help (even where to start looking) would be much appreciated.
Thanks in advance -
Jeff 'Kuja' Katz
Digital Paintball
Ever tried debugging steam?
Ever had a mod break when a minor update was slipstreamed?
I don't like to bite the hand that feeds, but steam is *not* modder
friendly.
Yeah.
-Kuja
Teddy wrote:
I, on the other-hand disagree. Steam has been lovely for me, and it
offers lots to modders... maybe more
That's a video card memory issue. Looks like it's been overclocked (or
the memory is just bad)
-Kuja
Vyacheslav Djura wrote:
Hello hlcoders,
I know this isn't a place to ask some questions, but I think it's
the fastest way to tell Source programmers about the problem and
interesting
I had to pay money for them to install the software on my laptop.
-Kuja
Bob Aman wrote:
It's actually quite easy to get VS for free if you're a comp sci/soft
eng student. Many colleges will give away any software required to
complete your courses. It's not hard to convince people that you need
Who administers the browse games (third party section) in steam?
I'd like to get some of my mod's information changed.
-Jeff 'Kuja' Katz
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Thunderbird is better than the included mozilla email client.
Andrew Foss wrote:
I don't see any of the three changing soon, so our best bet is people
switching to Mozilla and it's E-mail client.
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This was sent on [HOSTED-ALL] A few days ago :)
-Jeff
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dave Meyers
Sent: Wednesday, April 14, 2004 1:32 AM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Planet Half Life ftp site change
Just figured I would
Would you consider adding entities for Digital Paintball 2.1? :)
-Jeff Katz
Digital Paintball
***
You Said
***
Will Day may not get to adding them anywhere soon and I'd really like to
have a working metamod for my mod.
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This is a multi-part message in MIME format.
--
Here you go, you want everything after trigger_teleport and before
worldspawn :). I think you can use the same method on mp.dll :)
-Jeff Katz
Digital Paintball
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
I use outlook.
The main issues with outlook are using IE to preview HTML mail, and the
use of VBScripting, both of which I have disabled. Stupid programs are
not the issue, its their stupid users.
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this?
_ __ __ _ _ __ _ _ _ __ _
_ | |___ / _|/ _| ( ) |/ / _ (_)__ _( ) | |/ /__ _| |_ ___
| || / -_) _| _| |/| ' || || / _` |/ | ' / _` | _|_ /
\__/\___|_| |_| |_|\_\_,_|/ \__,_| |_|\_\__,_|\__/__|
Jeff 'Kuja' Katz |__/
Leader, Digital Paintball
http://www.digitalpaintball.net
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Do you mean, like motion blurs? You need to be a bit more specific on
what a tracer is :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:hlcoders-admin;list.valvesoftware.com] On Behalf Of Daniel
Johansson
Sent: Saturday, October 19, 2002 5:18 PM
To: [EMAIL PROTECTED]
Subject:
You need a better 2d artist, those chain sprites are atrocious
-Original Message-
From: [EMAIL PROTECTED]
[mailto:hlcoders-admin;list.valvesoftware.com] On Behalf Of Georges
Giroux
Sent: Saturday, October 12, 2002 8:43 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Rope attached to NPC?
] [mailto:hlcoders-
[EMAIL PROTECTED]] On Behalf Of Kuja
Sent: Tuesday, October 08, 2002 3:25 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] WON is really down?
Heard of their new DCMA compatible os? Sounds like microsoft owns the
internet and all the files on your computer, while making other os's
Heard of their new DCMA compatible os? Sounds like microsoft owns the
internet and all the files on your computer, while making other os's
illegal to me.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of sol.greyfox
Sent: Monday, October 07, 2002 6:38 PM
Does anyone know some free dxf plugins or applets? Instead of
screenshots I'd love to be able to give my visitors 3d interactive maps
;)
-Kuja, Digital Paintball
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Cortex
Sent: Thursday, September 19, 2002
I've had this sorta problem before, what you need to do is keep track of the
mouse position, like, x / y and oldx oldy. then you move the button
according to the difference between the two. Hope that helps
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of
the url is now http://nehe.gamedev.net because gamedev changed their hosting
layout.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Miguel Aleman
Sent: Wednesday, June 26, 2002 7:20 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Particle System
Half-life advanced anyone?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Yacketta,
Ronald
Sent: Friday, June 07, 2002 10:25 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Confusing bit of code in the HL AI
Yeah go Dyn, then in a few years put the
You know rocket arena q3? Multiple matches off one dedicated? Thats
multi-serve.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Martin
Webrant
Sent: Thursday, May 30, 2002 11:22 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] 1.1.0.0 SDK Question
I would assume that if you really wanted complete control over the contents
of a demo, you could script it so as it would be the same every time, much
as madonion did for 3dmark. That way you wouldnt HAVE to edit the .dem file,
you would know exactly what was in it, and in fact, you probably
I'm running advanced server. The reason I have 4 gigabytes of ram is because
I do some pretty intensive video encoding (I do video editing part time).
This takes up MEGA system resources, especially ram. It just gets done that
much faster. 4gb really isnt that much, I have a sun system downstairs
I have a nasty feeling you arnt going to like these results.
I tested your mod on three machines over two operating systems and 3 types
of rendering.
I created a custom map for testing, you can get it here:
http://www.planethalflife.com/kuja/testmap.bsp
Test bed one:
1.5ghz Athlon
Dont do anything to it but add more particles and give it to me! I enjoyed
testing it cuz it looked so damn sexy. More Particles!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Frazee
Sent: Monday, May 13, 2002 10:42 PM
To: [EMAIL PROTECTED]
Subject:
I repeat: try it on a non-nvidia system.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Chris 'Tal-N'
Blane
Sent: Sunday, May 12, 2002 2:46 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Re: triApi speed problems
Rainmaker's system = 700mhz, ge3,
Send it here also, I have a really awesome computer that should be able to
handle anything
Specs: 1.5ghz athlon tb, 4 gigs of ram, ATI Radeon 8500.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Chris Foss
Sent: Sunday, May 12, 2002 8:12 PM
To: [EMAIL
*slaps mazor and john, but john moreso*
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Mazor
Sent: Friday, May 10, 2002 5:12 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] VALVe: Bug in the game filter screen
*jumps into the convo quickly*
*slaps
Then you have astalavista, that releases the exploits before they are widely
known, to help network admins and so on to fix them themselves. Releasing
the source to an exploit is a double bladed knife ( see: dagger ). It may
force people to fix the bug but it may also cause more harm in allowing
these?
You obviously arent very bright, and you still try to take credit for
other's work. I posted them on the clientbot forum before you posted them
here(because they are mine)
http://clientbot.counter-strike.ru/forum/showthread.php?s=threadid=1227per
page=15pagenumber=1
From: Kuja [EMAIL
Yeah, and I dumped it for torque, and I must say the HL sdk is pretty
friendly to teh n00blets
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Steven Guy
Sent: Thursday, April 25, 2002 4:20 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Steam messes up
you can just call rundll32.exe with the api call when you are done
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Cortex
Sent: Sunday, April 14, 2002 12:00 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] little app
Thx a lot Botman :)
It works great
since tgas are turned into a texture in memory (i am assuming) and *most*
video cards only accept square textures and *most* can only do up to 512x512
*or less* it causes problems sometimes.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Christopher
Valve filed for chapter 11. :D
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If anyone wanted to turn their HL mod into a retail game, I cant think of
any better way than using Garage Games's Torque engine. Its cheap, and their
support is fantastic. Just another option... :D
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Wow-- I loved that game :D
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Scott
Velasquez
Sent: Thursday, March 28, 2002 12:30 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Rendering in Black and white.
Is this in regard to the IDGA entry Pencil
Its always been the same yellowish color of the halflife hud for me
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Cortex
Sent: Monday, March 04, 2002 3:12 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam?
I use a
If you are using a hardware router, souch as the Linksys
BEFSR41/BEFSR11/BEFSRU31, you can set an internal ip to be the 'DMZ' or
'DeMilitarizedZone' which allows you to host servers, it basically exposes
the DMZ to the actual ip.
-- Kuja
-- www.digitalpaintball.net
hidden setting I am missing?
Jeff 'Kuja' Katz
www.digitalpaintball.net
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info_player_start
gamedll dlls\mp.dll
gamedll_linux dlls/cs_i386.so
trainmap tr_1
dpac.
- Original Message -
From: Kuja [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, February 24, 2002 5:42 PM
Subject: [hlcoders] liblist.gam and the hazard course
I have a multiplayer mod, and I decided I
was disabled
wasnt last time i looked
that might have been cs1.1 tho :/
soz
dpac.
- Original Message -
From: Kuja [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, February 24, 2002 6:38 PM
Subject: RE: [hlcoders] liblist.gam and the hazard course
Is that retail cs or mod cs
users can still click even if its invisible.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Benjamin
'RirA' Rosenberger
Sent: Sunday, February 24, 2002 4:41 PM
To: HL Coders List
Subject: [hlcoders] liblist.gam and the hazard course
This is a
Just while poking around with my options I happened to notice that nowhere
does it say what font they used for btns_main. After some probing, I found
it to be TREBUCHET MS BOLD 16 PT WITH CRISP AA ;). Just thought that might
be useful. Still no word on how to get the hazard course in without
I wouldnt think you would need any special hl server query to do this... If
you want to find out its ping latency just ping it. Correct me if I am
wrong.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Simon Rose
Sent: Saturday, February 23, 2002 9:59 PM
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