Go away or we will beat you with a crowbar.
Jeffrey botman Broome
On 11/29/2010 8:15 AM, gageat...@yahoo.com wrote:
http://goo.gl/xhMQs
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Thanks. I was running low on V1agr4
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On 11/12/2010 6:11 AM, gageat...@yahoo.com wrote:
http://goo.gl/FXEbq
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http://developer.valvesoftware.com/wiki/Category:Source_SDK_FAQ
http://developer.valvesoftware.com/wiki/Category:Programming
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On 11/11/2010 9:22 AM, Yannick Milhahn wrote:
Hey Guys,
my Source Mod is running.
I got this 0xC005 Error, I just forgot to build
That's what she said. :)
On 11/8/2010 9:38 AM, Tom Edwards wrote:
Precisely. It's what it doesn't provide that matters. :-)
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Any ETA would be meaningless, Valve Time, remember... :)
http://developer.valvesoftware.com/wiki/Valve_Time
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On 10/29/2010 1:52 PM, Dan L wrote:
Can we at least get an ETA for
2009 sdk?
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I thought Valve never released the source to TFC or CS.
GoldSrc downloads can be found here...
http://www.fileplanet.com/32334/0/0/0/1/section/SDKs_/_Source_Code
On 10/29/2010 6:01 PM, Andreas Grimm wrote:
where can i find the hl1 source? :-O
-Original Message-
From:
this. If you were paying for the
SDK, you could probably expect a little better support and quality
control for it, but since it's free, you're actually getting more than
you paid for.
Jeffrey botman Broome
On 10/28/2010 2:14 PM, Tobias Kammersgaard wrote:
I hope to hear from other people
WHAT? Are you calling someone on the internets a liar?
How dare you sir. How dare you. :)
On 8/31/2010 7:22 PM, Andrew Ritchie wrote:
Liar
On Tue, Aug 31, 2010 at 7:17 PM, Minh Leminh...@telus.net wrote:
now in FixKorea?
Unfortunately, yes.
On 8/31/2010 6:23 AM, WRNM wrote:
Oh,
WHAT? Are you calling somone on the internets a liar?
How dare you sir. How dare you. :)
On 8/31/2010 7:22 PM, Andrew Ritchie wrote:
Liar
On Tue, Aug 31, 2010 at 7:17 PM, Minh Leminh...@telus.net wrote:
now in FixKorea?
Unfortunately, yes.
On 8/31/2010 6:23 AM, WRNM wrote:
Oh,
No!!! Things are supposed to go in the head and *out* the tail.
The other way around is just gross. :)
On 7/28/2010 4:43 AM, Tony omega Sergi wrote:
Yeah, that works.
Just add new items to tail, and then retrieve (and remove) from head.
-Tony
On Wed, Jul 28, 2010 at 6:30 PM,
It doesn't. It just wants to be loved.
On 7/21/2010 12:56 PM, Dexter wrote:
I am not sure if the hlcoders list really wants a gmail account XD
On Wed, Jul 21, 2010 at 11:46 AM, edman747edman...@gmail.com wrote:
I've been using Gmail and thought you might like to try it out. Here's an
Look at the lines above that in the Output window.
The linker is complaining that there is a function being referenced
(that you have added) that's not been defined in any of the C++ code.
Perhaps you accedentally deleted a function? Or perhaps you created a
new .cpp file and forgot to
This may help...
http://www.youtube.com/watch?v=fKK933KK6Gg
:)
On 6/18/2010 6:36 AM, Katrina Payne wrote:
Reply follows inline
On Friday, June 18, 2010 04:40:24 am Bob Somers wrote:
Yeah, no offense, but I don't think you fully understand the
differences between the CPU/GPU.
...and iPhone/iPad is essentially Mac OS X, so it's next!!!1!1! :)
On 6/18/2010 4:32 PM, Harry Jeffery wrote:
Platforms a source engine game (ported by valve themselves) run on:
Windows, Mac OS X, Xbox 360, Playstation 3.
I can only see one thing missing; linux.
On 18 June 2010 22:13,
you guys up and running.
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-
boun...@list.valvesoftware.com] On Behalf Of Jeffrey botman Broome
Sent: Wednesday, May 26, 2010 4:20 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Error
Does Mac builds of a mod require a Mac to build them on?
On 5/26/2010 6:06 PM, Alfred Reynolds wrote:
Right, if you have a mod based on the 2007 engine you need these lines in
your gameinfo.txt now:
SteamAppId 218
ToolsAppId 211
AdditionalContentID 420
You cannot have SteamAppId 420 in
Coming Soon
http://developer.valvesoftware.com/wiki/Valve_Time :)
On 5/10/2010 12:22 PM, Sam wrote:
So does anyone know an ETA of when this is going to be fixed? I'm tired of
changing the appID every time I open Source SDK.
On Mon, May 3, 2010 at 4:55 PM, JumpCore
Yep, they're still playing Counter-Strike (not Source) on their 386 PCs. :)
On 5/7/2010 10:22 AM, Olly wrote:
Nope, only ~5% of steam users (that took part) still use DX8.
http://store.steampowered.com/hwsurvey
On 7 May 2010 15:57, Ryan Shefferdarksk...@gmail.com wrote:
A lot of
On 5/1/2010 5:09 PM, Tom Edwards wrote:
It does stop it: the mods themselves are unaffected. Pity the SDK
doesn't have the same protection. :-/
http://www.botman2.com/images/HAHA.jpg
:)
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On 4/13/2010 2:36 AM, Garry Newman wrote:
Anyone wanna try to convince me to upgrade?
garry
You should upgrade or I will come over to your house and break your
legs. :)
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[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jeffrey
botman Broome
Sent: Tuesday, April 13, 2010 8:55 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] VS2010
On 4/13/2010 2:36 AM, Garry Newman wrote:
Anyone wanna try to convince
I did that once (a long time ago in a galaxy far far away)...
http://hpb-bot.bots-united.com/building.html
The VGUI stuff wouldn't link with the client DLL (because of Microsoft
compiled namespace issues). I had to create a fake VGUI to allow the
client to render to the display. Singleplayer
On 3/18/2010 5:12 PM, Garry Newman wrote:
Hey guys I have an idea for a new style of pants!
Awesome - but I don't think you should get the promotional posters
printed on a traditional printing press - you should...
garry
Your message got cut off. How are we supposed to print our
I'm not so sure that a Mac port makes sense financially. According to
NPD (October 2009)...
http://www.npd.com/press/releases/press_091005.html
12% of U.S. households owning a computer, own an Apple computer. Lets
assume all of those are Macs with OSX and not Apple IIs. :)
Of those Apple
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On 10/8/2009 11:12 AM, Jorge Rodriguez wrote:
This list is for programming in Source, not complaining about Source.
Aren't they the same thing? ZING! :)
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communality.
Thanks,
Vbitz
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On 8/24/2009 9:23 AM, Tom Edwards wrote:
Nobody has any love for Perforce?
Perforce is awesome (if you only want to use 2 clients or have enough
money to pay for more than 2 clients).
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and cause problems?
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,
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the current .dem format?
There is a searchable archive of the hlcoders email list here...
http://www.mail-archive.com/hlcoders%40list.valvesoftware.com/
...but the history doesn't go back as far as the archives here...
http://list.valvesoftware.com/mailman/private/hlcoders/
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of each
file a client has. At no point should you share a file between the
server and client by putting on a shared network resource where either
machine can modify that file.
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Garry Newman wrote:
Slightly off topic, but why do people use Perforce over SVN (besides 'cuz
Valve does')?
garry
Because Perforce has teh awesomes...
http://maillist.perforce.com/pipermail/perforce-user/2006-May/018327.html
:)
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botman wrote:
Garry Newman wrote:
Slightly off topic, but why do people use Perforce over SVN (besides
'cuz
Valve does')?
garry
Because Perforce has teh awesomes...
http://maillist.perforce.com/pipermail/perforce-user/2006-May/018327.html
:)
More...
http://versioncontrolblog.com
Garry Newman wrote:
TBH, that link makes me think SVN is better. I'm not convinced. At all.
garry
...but...but...Perforce has TEH AWESOMES!
:)
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James Gray wrote:
Git? If you go that route, I would say Mercurial is much better.
...and the source control wars have begun! Everyone grab your favorite
weapon and come out fighting. :)
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can fix
them? :)
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designer may take the map,
re-texture it using Mario textures or Lego textures and assets and make
a custom map that's genuinely fun to play (possibly bringing back
players who have left because all of the old maps have become tired and
boring).
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On 6/12/2009 7:25 AM, Sykes wrote:
Might sound ambitious.. but Im wondering if anyone has any
ideas/experience in client side action replay under the hl2 sdk?
Do you mean like rewinding a demo in game?
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On 6/12/2009 2:31 PM, Cory de La Torre wrote:
I too have been trying to figure this out. Garry knows how.
Garry knows all!
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want us to have tools that should be
publicly available?
http://www.botman2.com/images/HAHA.jpg
LOL
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)
{
FILE *fp = fopen(Directory.txt, w);
if (fp != NULL)
Directory(fp, .);
fclose(fp);
}
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to do this is to completely disable intellisense.
I wonder if they'll make this a checkbox in VS2010? :)
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. :)
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On 4/28/2009 8:02 AM, Garry Newman wrote:
Do what?
Anything I've done, all you've gotta do is ask and I'll tell you how I've
done it.
How did you get all those women to fall in love with you?
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:)
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On 4/15/2009 10:44 AM, Matt Hoffman wrote:
Jonas: http://www.youtube.com/watch?v=sqSS0sSff44
Looks sorta like Havok fluid physics to me...
http://www.youtube.com/watch?v=R760vS77VmM
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On 4/15/2009 6:52 PM, Spencer 'voogru' MacDonald wrote:
Can I interest you in a tin foil hat?
Is it coated with env_cubemap? :)
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format!,
one of the links you get is this...
http://forums.steampowered.com/forums/showthread.php?t=753436highlight=Black+textures
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() and SetSkin() in various
places (for example, weapon_crossbow.cpp has a SetSkin() member
function). By looking at this example code, I can determine how to set
a skin on a model.
Give a man a fish, feed him for a day. Teach a man to fish, feed him
for life.
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On 3/18
Models can have multiple skins. You can switch between the skin for
different materials on the model.
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On 3/18/2009 6:57 PM, Idrox Gedrono wrote:
Okay, but that doesn't answer my question: is there a way to change
the model that the arms use? Just off the top of my
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Jarno Veuger wrote:
I can confirm that Episode 2 is indeed broken now. I think Valve really
needs to test their updates better.
Now Valve hatez teh modderz AND teh playerz. :)
P.S. using 'z' instead of 's' is fun!
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Tony Sergi wrote:
Soon as the SDK goes into beta again, it's there.
How long is that in Valve time? :)
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Nick wrote:
i think valve is trying to send you guise as message, and the message
is stop modding
http://www.botman2.com/images/HAHA.jpg
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other people have mentioned, you will have to pass the world BSP
polygons to the PhysX engine for it's collision model and you'll need to
create ragdoll collision bodies for a PhysX ragdoll.
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Nick wrote:
you people complain too much i think
Pot, meet Kettle. :)
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Tobias Kammersgaard wrote:
Internet Surveys are serious business!
/ScarT
I was actually going to go make an internet survey that says:
Are internet surveys serious business?
( ) Yes
( ) No
...and then post the URL, but it seemed like way too much work.
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interest in the
first few weeks and give up and go do something else).
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Sykes wrote:
Have to agree with botman there.. some wise words..
though just as a comment : botman: your HL1 SDK site used to host some
awesome howto's that really did aid in the learning curve
perhaps this is best thing.. some practical examples? - though
arguably thats what most
Nick wrote:
If you want a car...why dont you just create one with metal?
The last time I checked, you have to *pay* for a car (and metal).
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to keep me occupied over the Christmas break.
It's either that, or play Portal for the eleventy-billionth time. :)
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translation for you.
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Adam Buckland wrote:
I'm guessing becaus he sent a twitter invite to the hlcoders email
address?
It won't work. hlcoders has no life, so there's nothing to twitter
about! :)
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a rulebook for hlcoders?
I think since this list is owned and maintained by Valve, it would be up
to Valve to state what the rules are. Not us. :)
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Yahn Bernier wrote:
But we're always reading...
Shouldn't you be working on some awesome Episode 3 co-op support right
now? :)
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Nick wrote:
A new format that won't have this problem? LOLOL
Maybe they're going to store everything in a text file? XML? :)
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looks bad to me. Are you passing in a bad
floating point value (possibly dividing by zero)?
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drawcall etc ]?
I assume not, or at least not for us modders, but you never know :)
PIX?...
http://msdn.microsoft.com/en-us/library/bb173088(VS.85).aspx
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. The Xbox360 version of PIX kicks ass. It's buttloads better than
anything available for the PS3.
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to the
desktop, even before hl2.exe loads.
What can we do?
Buy a PC?
aw c'mon, somebody had to say it! :)
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to which
email client you use (some less-than-awesome email clients don't support
threaded emails properly when replying to emails). You are using
Reply to respond to messages, right?
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be non-zero.
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Valve finally give some bot lovin' again like
they did when the first SDK came out for the original Half-Life.
Way to go Valve! You guys and gals truly are the best. :)
I may have to get off my butt and get back to some bot coding for Source
once again.
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that later got removed.
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Garry Newman wrote:
Valve need to come and clean my bathroom. I bought Half-Life 1 in
2001, I pay their wages, they owe me this.
You haven't cleaned your bathroom since 2001?
Ew, you're disgusting!
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CR/LF in place of newlines (unless FTP was set up properly to
know that the client/server we using different text file formats).
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consistent with our other tools.*
Not only that, but hoping the crash bug when saving would be fixed.
Did you use the Valve Time conversion table? :)
http://developer.valvesoftware.com/wiki/Valve_Time
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You could try sending an email to [EMAIL PROTECTED] and see if it
bounces back. :)
Also, if I worked at Valve, I wouldn't be able to use jeffb@ because
Jeff Ballinger already has it. :(
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://en.wikipedia.org/wiki/Top-posting#Top-posting
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every
few years, you will be unable to run the latest and greatest games.
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Yahn Bernier wrote:
No, there are no remaining bugs in the code. Well done.
I call bullshit. There's always one more bug! ;)
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Tom Leighton wrote:
Dont you mean irc? Isnt iirc an abbreviation for something else? :P
I think it's Apple's version of IRC. :)
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Chrs Anderson wrote:
DO NOT EMAIL ME
Scroll ALL the way down to the bottom each email sent to this list and
read what it says about To unsubscribe...
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Your Future Starts Here. blah, blah, blah :)
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to.
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. :)
Google Russian to English translation of the above:
Red box your friend sent you an invitation,
giving the right to have its own box in the new Ukrainian www.i.ua mail!
To register your mailbox, click on this link:
Google Rocks! :)
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N‹§Іжмrё›yзb·*.®X¬¶љЮ}кЮќЗ¬ў»в
botman Broome
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://www.mail-archive.com/hlcoders%40list.valvesoftware.com/msg22770.html
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Jeffrey botman Broome
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Jeffrey botman Broome
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