Re: [hlcoders] (no subject)

2010-11-29 Thread Jeffrey botman Broome
Go away or we will beat you with a crowbar. Jeffrey botman Broome On 11/29/2010 8:15 AM, gageat...@yahoo.com wrote: http://goo.gl/xhMQs ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] (no subject)

2010-11-12 Thread Jeffrey botman Broome
Thanks. I was running low on V1agr4 Jeffrey botman Broome On 11/12/2010 6:11 AM, gageat...@yahoo.com wrote: http://goo.gl/FXEbq ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] Starting...

2010-11-11 Thread Jeffrey botman Broome
http://developer.valvesoftware.com/wiki/Category:Source_SDK_FAQ http://developer.valvesoftware.com/wiki/Category:Programming Jeffrey botman Broome On 11/11/2010 9:22 AM, Yannick Milhahn wrote: Hey Guys, my Source Mod is running. I got this 0xC005 Error, I just forgot to build

Re: [hlcoders] Source SDK Skeleton

2010-11-08 Thread Jeffrey botman Broome
That's what she said. :) On 11/8/2010 9:38 AM, Tom Edwards wrote: Precisely. It's what it doesn't provide that matters. :-) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Remember June 2006?

2010-10-29 Thread Jeffrey botman Broome
Any ETA would be meaningless, Valve Time, remember... :) http://developer.valvesoftware.com/wiki/Valve_Time Jeffrey botman Broome On 10/29/2010 1:52 PM, Dan L wrote: Can we at least get an ETA for 2009 sdk? ___ To unsubscribe, edit your list

Re: [hlcoders] TFC conc grenade effects - how to?

2010-10-29 Thread Jeffrey botman Broome
I thought Valve never released the source to TFC or CS. GoldSrc downloads can be found here... http://www.fileplanet.com/32334/0/0/0/1/section/SDKs_/_Source_Code On 10/29/2010 6:01 PM, Andreas Grimm wrote: where can i find the hl1 source? :-O -Original Message- From:

Re: [hlcoders] Remember June 2006?

2010-10-28 Thread Jeffrey botman Broome
this. If you were paying for the SDK, you could probably expect a little better support and quality control for it, but since it's free, you're actually getting more than you paid for. Jeffrey botman Broome On 10/28/2010 2:14 PM, Tobias Kammersgaard wrote: I hope to hear from other people

Re: [hlcoders] Does Valve (America) offers internships?

2010-09-01 Thread Jeffrey botman Broome
WHAT? Are you calling someone on the internets a liar? How dare you sir. How dare you. :) On 8/31/2010 7:22 PM, Andrew Ritchie wrote: Liar On Tue, Aug 31, 2010 at 7:17 PM, Minh Leminh...@telus.net wrote: now in FixKorea? Unfortunately, yes. On 8/31/2010 6:23 AM, WRNM wrote: Oh,

Re: [hlcoders] Does Valve (America) offers internships?

2010-09-01 Thread Jeffrey botman Broome
WHAT? Are you calling somone on the internets a liar? How dare you sir. How dare you. :) On 8/31/2010 7:22 PM, Andrew Ritchie wrote: Liar On Tue, Aug 31, 2010 at 7:17 PM, Minh Leminh...@telus.net wrote: now in FixKorea? Unfortunately, yes. On 8/31/2010 6:23 AM, WRNM wrote: Oh,

Re: [hlcoders] Simple queue

2010-07-28 Thread Jeffrey botman Broome
No!!! Things are supposed to go in the head and *out* the tail. The other way around is just gross. :) On 7/28/2010 4:43 AM, Tony omega Sergi wrote: Yeah, that works. Just add new items to tail, and then retrieve (and remove) from head. -Tony On Wed, Jul 28, 2010 at 6:30 PM,

Re: [hlcoders] Discussion, edman747 has invited you to open a Google mail account

2010-07-21 Thread Jeffrey botman Broome
It doesn't. It just wants to be loved. On 7/21/2010 12:56 PM, Dexter wrote: I am not sure if the hlcoders list really wants a gmail account XD On Wed, Jul 21, 2010 at 11:46 AM, edman747edman...@gmail.com wrote: I've been using Gmail and thought you might like to try it out. Here's an

Re: [hlcoders] (no subject)

2010-07-13 Thread Jeffrey botman Broome
Look at the lines above that in the Output window. The linker is complaining that there is a function being referenced (that you have added) that's not been defined in any of the C++ code. Perhaps you accedentally deleted a function? Or perhaps you created a new .cpp file and forgot to

Re: [hlcoders] Source Engine 2!!!

2010-06-18 Thread Jeffrey botman Broome
This may help... http://www.youtube.com/watch?v=fKK933KK6Gg :) On 6/18/2010 6:36 AM, Katrina Payne wrote: Reply follows inline On Friday, June 18, 2010 04:40:24 am Bob Somers wrote: Yeah, no offense, but I don't think you fully understand the differences between the CPU/GPU.

Re: [hlcoders] Source Engine 2!!!

2010-06-18 Thread Jeffrey botman Broome
...and iPhone/iPad is essentially Mac OS X, so it's next!!!1!1! :) On 6/18/2010 4:32 PM, Harry Jeffery wrote: Platforms a source engine game (ported by valve themselves) run on: Windows, Mac OS X, Xbox 360, Playstation 3. I can only see one thing missing; linux. On 18 June 2010 22:13,

Re: [hlcoders] Error: SetupArrayProps_R: array prop '(null)' is at index zero.

2010-05-27 Thread Jeffrey botman Broome
you guys up and running. -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders- boun...@list.valvesoftware.com] On Behalf Of Jeffrey botman Broome Sent: Wednesday, May 26, 2010 4:20 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Error

Re: [hlcoders] Error: SetupArrayProps_R: array prop '(null)' is at index zero.

2010-05-26 Thread Jeffrey botman Broome
Does Mac builds of a mod require a Mac to build them on? On 5/26/2010 6:06 PM, Alfred Reynolds wrote: Right, if you have a mod based on the 2007 engine you need these lines in your gameinfo.txt now: SteamAppId 218 ToolsAppId 211 AdditionalContentID 420 You cannot have SteamAppId 420 in

Re: [hlcoders] Dugs in sdk update

2010-05-10 Thread Jeffrey botman Broome
Coming Soon http://developer.valvesoftware.com/wiki/Valve_Time :) On 5/10/2010 12:22 PM, Sam wrote: So does anyone know an ETA of when this is going to be fixed? I'm tired of changing the appID every time I open Source SDK. On Mon, May 3, 2010 at 4:55 PM, JumpCore

Re: [hlcoders] Compiling SDK Shaders, Pixelshaders not compiling.

2010-05-07 Thread Jeffrey botman Broome
Yep, they're still playing Counter-Strike (not Source) on their 386 PCs. :) On 5/7/2010 10:22 AM, Olly wrote: Nope, only ~5% of steam users (that took part) still use DX8. http://store.steampowered.com/hwsurvey On 7 May 2010 15:57, Ryan Shefferdarksk...@gmail.com wrote: A lot of

Re: [hlcoders] Dugs in sdk update

2010-05-03 Thread Jeffrey botman Broome
On 5/1/2010 5:09 PM, Tom Edwards wrote: It does stop it: the mods themselves are unaffected. Pity the SDK doesn't have the same protection. :-/ http://www.botman2.com/images/HAHA.jpg :) ___ To unsubscribe, edit your list preferences, or view

Re: [hlcoders] VS2010

2010-04-13 Thread Jeffrey botman Broome
On 4/13/2010 2:36 AM, Garry Newman wrote: Anyone wanna try to convince me to upgrade? garry You should upgrade or I will come over to your house and break your legs. :) ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlcoders] VS2010

2010-04-13 Thread Jeffrey botman Broome
...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jeffrey botman Broome Sent: Tuesday, April 13, 2010 8:55 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] VS2010 On 4/13/2010 2:36 AM, Garry Newman wrote: Anyone wanna try to convince

Re: [hlcoders] VS2010

2010-04-13 Thread Jeffrey botman Broome
I did that once (a long time ago in a galaxy far far away)... http://hpb-bot.bots-united.com/building.html The VGUI stuff wouldn't link with the client DLL (because of Microsoft compiled namespace issues). I had to create a fake VGUI to allow the client to render to the display. Singleplayer

Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-18 Thread Jeffrey botman Broome
On 3/18/2010 5:12 PM, Garry Newman wrote: Hey guys I have an idea for a new style of pants! Awesome - but I don't think you should get the promotional posters printed on a traditional printing press - you should... garry Your message got cut off. How are we supposed to print our

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-11 Thread Jeffrey botman Broome
I'm not so sure that a Mac port makes sense financially. According to NPD (October 2009)... http://www.npd.com/press/releases/press_091005.html 12% of U.S. households owning a computer, own an Apple computer. Lets assume all of those are Macs with OSX and not Apple IIs. :) Of those Apple

Re: [hlcoders] BSP V21

2009-10-28 Thread botman
visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] whats happening with this engine

2009-10-08 Thread botman
://list.valvesoftware.com/mailman/listinfo/hlcoders -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] whats happening with this engine

2009-10-08 Thread botman
On 10/8/2009 11:12 AM, Jorge Rodriguez wrote: This list is for programming in Source, not complaining about Source. Aren't they the same thing? ZING! :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlcoders] Audio Programming-Beat counter

2009-09-25 Thread botman
. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlcoders] Half-Life 1 frame-by-frame gameplay?

2009-09-23 Thread botman
/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Jeffrey botman Broome ___ To unsubscribe

Re: [hlcoders] Modelling upheaval: Maya, DMX, XSI, Blender

2009-09-21 Thread botman
archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo

Re: [hlcoders] Possable Improvements to the Source SDK

2009-08-29 Thread botman
communality. Thanks, Vbitz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Jeffrey botman Broome

Re: [hlcoders] Source control solution?

2009-08-24 Thread botman
On 8/24/2009 9:23 AM, Tom Edwards wrote: Nobody has any love for Perforce? Perforce is awesome (if you only want to use 2 clients or have enough money to pay for more than 2 clients). -- Jeffrey botman Broome ___ To unsubscribe, edit your list

Re: [hlcoders] Fragments memory corruption in the Source Engine (exploit; arbitary memory access)

2009-08-21 Thread botman
://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Jeffrey botman Broome

Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of data.

2009-08-20 Thread botman
and cause problems? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Jeffrey botman Broome

Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of data.

2009-08-20 Thread botman
, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman

Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of data.

2009-08-19 Thread botman
, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] whats happening with this engine

2009-08-06 Thread botman
, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] whats happening with this engine

2009-08-05 Thread botman
, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman

Re: [hlcoders] whats happening with this engine

2009-07-24 Thread botman
, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Access reception to hlcoders forum

2009-07-03 Thread botman
the current .dem format? There is a searchable archive of the hlcoders email list here... http://www.mail-archive.com/hlcoders%40list.valvesoftware.com/ ...but the history doesn't go back as far as the archives here... http://list.valvesoftware.com/mailman/private/hlcoders/ -- Jeffrey botman Broome

Re: [hlcoders] Sharing a depot in perforce

2009-06-25 Thread botman
of each file a client has. At no point should you share a file between the server and client by putting on a shared network resource where either machine can modify that file. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences

Re: [hlcoders] Sharing a depot in perforce

2009-06-25 Thread botman
Garry Newman wrote: Slightly off topic, but why do people use Perforce over SVN (besides 'cuz Valve does')? garry Because Perforce has teh awesomes... http://maillist.perforce.com/pipermail/perforce-user/2006-May/018327.html :) -- Jeffrey botman Broome

Re: [hlcoders] Sharing a depot in perforce

2009-06-25 Thread botman
botman wrote: Garry Newman wrote: Slightly off topic, but why do people use Perforce over SVN (besides 'cuz Valve does')? garry Because Perforce has teh awesomes... http://maillist.perforce.com/pipermail/perforce-user/2006-May/018327.html :) More... http://versioncontrolblog.com

Re: [hlcoders] Sharing a depot in perforce

2009-06-25 Thread botman
Garry Newman wrote: TBH, that link makes me think SVN is better. I'm not convinced. At all. garry ...but...but...Perforce has TEH AWESOMES! :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives

Re: [hlcoders] Sharing a depot in perforce

2009-06-25 Thread botman
James Gray wrote: Git? If you go that route, I would say Mercurial is much better. ...and the source control wars have begun! Everyone grab your favorite weapon and come out fighting. :) -- Jeffrey botman Broome ___ To unsubscribe, edit your

Re: [hlcoders] Source SDK Beta Concluded

2009-06-15 Thread botman
can fix them? :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Source SDK Beta Concluded

2009-06-15 Thread botman
designer may take the map, re-texture it using Mario textures or Lego textures and assets and make a custom map that's genuinely fun to play (possibly bringing back players who have left because all of the old maps have become tired and boring). -- Jeffrey botman Broome

Re: [hlcoders] replay

2009-06-12 Thread botman
On 6/12/2009 7:25 AM, Sykes wrote: Might sound ambitious.. but Im wondering if anyone has any ideas/experience in client side action replay under the hl2 sdk? Do you mean like rewinding a demo in game? -- Jeffrey botman Broome ___ To unsubscribe

Re: [hlcoders] Dynamic shadows on ViewModel

2009-06-12 Thread botman
On 6/12/2009 2:31 PM, Cory de La Torre wrote: I too have been trying to figure this out. Garry knows how. Garry knows all! -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] Why did VALVe remove almost everything we got in the new SDK beta update?

2009-06-12 Thread botman
want us to have tools that should be publicly available? http://www.botman2.com/images/HAHA.jpg LOL -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com

Re: [hlcoders] File System

2009-05-27 Thread botman
) { FILE *fp = fopen(Directory.txt, w); if (fp != NULL) Directory(fp, .); fclose(fp); } -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] how to disable intellisense from graying out proprocessor conditional blocks?

2009-05-05 Thread botman
to do this is to completely disable intellisense. I wonder if they'll make this a checkbox in VS2010? :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com

Re: [hlcoders] Please update the demo editor!

2009-05-01 Thread botman
. :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?

2009-04-28 Thread botman
On 4/28/2009 8:02 AM, Garry Newman wrote: Do what? Anything I've done, all you've gotta do is ask and I'll tell you how I've done it. How did you get all those women to fall in love with you? -- Jeffrey botman Broome ___ To unsubscribe, edit your

Re: [hlcoders] remove me from list!

2009-04-27 Thread botman
, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders; :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman

Re: [hlcoders] npc_surface - Could VALVe kindlyprovidethesourcecode to this awesome test entity?

2009-04-15 Thread botman
On 4/15/2009 10:44 AM, Matt Hoffman wrote: Jonas: http://www.youtube.com/watch?v=sqSS0sSff44 Looks sorta like Havok fluid physics to me... http://www.youtube.com/watch?v=R760vS77VmM -- Jeffrey botman Broome ___ To unsubscribe, edit your list

Re: [hlcoders] npc_surface - Could VALVekindlyprovidethesourcecodeto this awesome test entity?

2009-04-15 Thread botman
On 4/15/2009 6:52 PM, Spencer 'voogru' MacDonald wrote: Can I interest you in a tin foil hat? Is it coated with env_cubemap? :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] ForcedMaterialOverride

2009-04-09 Thread botman
format!, one of the links you get is this... http://forums.steampowered.com/forums/showthread.php?t=753436highlight=Black+textures -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] First-Person Arms Model

2009-03-19 Thread botman
() and SetSkin() in various places (for example, weapon_crossbow.cpp has a SetSkin() member function). By looking at this example code, I can determine how to set a skin on a model. Give a man a fish, feed him for a day. Teach a man to fish, feed him for life. -- Jeffrey botman Broome On 3/18

Re: [hlcoders] First-Person Arms Model

2009-03-18 Thread botman
Models can have multiple skins. You can switch between the skin for different materials on the model. -- Jeffrey botman Broome On 3/18/2009 6:57 PM, Idrox Gedrono wrote: Okay, but that doesn't answer my question: is there a way to change the model that the arms use? Just off the top of my

Re: [hlcoders] Tf2 scout update now breaks plugin / SDK updateneeded?

2009-03-13 Thread botman
://list.valvesoftware.com/mailman/listinfo/hlcoders -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Recent update bugged.

2009-02-17 Thread botman
Jarno Veuger wrote: I can confirm that Episode 2 is indeed broken now. I think Valve really needs to test their updates better. Now Valve hatez teh modderz AND teh playerz. :) P.S. using 'z' instead of 's' is fun! -- Jeffrey botman Broome

Re: [hlcoders] TF2 Colision

2009-02-14 Thread botman
Tony Sergi wrote: Soon as the SDK goes into beta again, it's there. How long is that in Valve time? :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com

Re: [hlcoders] Tools not working for Orange Box games after the last engine update

2009-01-31 Thread botman
Nick wrote: i think valve is trying to send you guise as message, and the message is stop modding http://www.botman2.com/images/HAHA.jpg -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlcoders] hlcoders Digest, Vol 11, Issue 63

2009-01-29 Thread botman
other people have mentioned, you will have to pass the world BSP polygons to the PhysX engine for it's collision model and you'll need to create ragdoll collision bodies for a PhysX ragdoll. -- Jeffrey botman Broome ___ To unsubscribe, edit your list

Re: [hlcoders] hl2.exe not completely exiting when quitting mod?

2009-01-20 Thread botman
Nick wrote: you people complain too much i think Pot, meet Kettle. :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Documentation Survey Results

2009-01-15 Thread botman
Tobias Kammersgaard wrote: Internet Surveys are serious business! /ScarT I was actually going to go make an internet survey that says: Are internet surveys serious business? ( ) Yes ( ) No ...and then post the URL, but it seemed like way too much work. -- Jeffrey botman Broome

Re: [hlcoders] Technical Design Document or Quick Reference Guide?

2009-01-14 Thread botman
interest in the first few weeks and give up and go do something else). -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Technical Design Document or Quick Reference Guide?

2009-01-14 Thread botman
Sykes wrote: Have to agree with botman there.. some wise words.. though just as a comment : botman: your HL1 SDK site used to host some awesome howto's that really did aid in the learning curve perhaps this is best thing.. some practical examples? - though arguably thats what most

Re: [hlcoders] Technical Design Document or Quick Reference Guide?

2009-01-13 Thread botman
Nick wrote: If you want a car...why dont you just create one with metal? The last time I checked, you have to *pay* for a car (and metal). -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlcoders] Orange Box bot plugin - SVN available - anyone willing to contribute?

2008-12-23 Thread botman
to keep me occupied over the Christmas break. It's either that, or play Portal for the eleventy-billionth time. :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] Linux (Ubuntu) makefile woes (Andrew Watkins)

2008-12-15 Thread botman
translation for you. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Bryy wants to keep up with you on Twitter

2008-11-08 Thread botman
Adam Buckland wrote: I'm guessing becaus he sent a twitter invite to the hlcoders email address? It won't work. hlcoders has no life, so there's nothing to twitter about! :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list

Re: [hlcoders] Amateur mod team looking for skilled Lead Programmer

2008-10-14 Thread botman
a rulebook for hlcoders? I think since this list is owned and maintained by Valve, it would be up to Valve to state what the rules are. Not us. :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives

Re: [hlcoders] Amateur mod team looking for skilled Lead Programmer

2008-10-14 Thread botman
Yahn Bernier wrote: But we're always reading... Shouldn't you be working on some awesome Episode 3 co-op support right now? :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] Old recorded demos

2008-09-18 Thread botman
Nick wrote: A new format that won't have this problem? LOLOL Maybe they're going to store everything in a text file? XML? :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] Question about CUtlVector.

2008-09-09 Thread botman
looks bad to me. Are you passing in a bad floating point value (possibly dividing by zero)? -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman

Re: [hlcoders] Graphical Debugging

2008-09-02 Thread botman
drawcall etc ]? I assume not, or at least not for us modders, but you never know :) PIX?... http://msdn.microsoft.com/en-us/library/bb173088(VS.85).aspx -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives

Re: [hlcoders] Graphical Debugging

2008-09-02 Thread botman
. The Xbox360 version of PIX kicks ass. It's buttloads better than anything available for the PS3. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo

Re: [hlcoders] Running Source on VMWare Fusion

2008-08-15 Thread botman
to the desktop, even before hl2.exe loads. What can we do? Buy a PC? aw c'mon, somebody had to say it! :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com

Re: [hlcoders] Preprocessor Trouble

2008-08-06 Thread Jeffrey botman Broome
to which email client you use (some less-than-awesome email clients don't support threaded emails properly when replying to emails). You are using Reply to respond to messages, right? -- Jeffrey botman Broome ___ To unsubscribe, edit your list

Re: [hlcoders] grenade code

2008-07-30 Thread Jeffrey botman Broome
be non-zero. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Bots Server Plugins coming - woot

2008-07-25 Thread Jeffrey botman Broome
Valve finally give some bot lovin' again like they did when the first SDK came out for the original Half-Life. Way to go Valve! You guys and gals truly are the best. :) I may have to get off my butt and get back to some bot coding for Source once again. -- Jeffrey botman Broome

Re: [hlcoders] OrangeBox Shaders

2008-07-08 Thread Jeffrey botman Broome
that later got removed. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Linux Orange Box

2008-06-21 Thread Jeffrey botman Broome
Garry Newman wrote: Valve need to come and clean my bathroom. I bought Half-Life 1 in 2001, I pay their wages, they owe me this. You haven't cleaned your bathroom since 2001? Ew, you're disgusting! -- Jeffrey botman Broome ___ To unsubscribe

Re: [hlcoders] New Makefile problems.

2008-06-16 Thread Jeffrey botman Broome
CR/LF in place of newlines (unless FTP was set up properly to know that the client/server we using different text file formats). -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] New Content Authoring Tools In Tonight's Update

2008-06-11 Thread Jeffrey botman Broome
consistent with our other tools.* Not only that, but hoping the crash bug when saving would be fixed. Did you use the Valve Time conversion table? :) http://developer.valvesoftware.com/wiki/Valve_Time -- Jeffrey botman Broome ___ To unsubscribe, edit

Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Jeffrey botman Broome
request to not be on the page. You could try sending an email to [EMAIL PROTECTED] and see if it bounces back. :) Also, if I worked at Valve, I wouldn't be able to use jeffb@ because Jeff Ballinger already has it. :( -- Jeffrey botman Broome

Re: [hlcoders] XSI Mod Tool 6 and SMD Importer

2008-05-09 Thread Jeffrey botman Broome
://en.wikipedia.org/wiki/Top-posting#Top-posting -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Performance : OB engine vs ep1 engine

2008-04-25 Thread Jeffrey botman Broome
every few years, you will be unable to run the latest and greatest games. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Proper way to iterate a CUtlDict?

2008-04-15 Thread Jeffrey botman Broome
Yahn Bernier wrote: No, there are no remaining bugs in the code. Well done. I call bullshit. There's always one more bug! ;) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] feature request for tf2 and other srcds and hldsserver

2008-03-24 Thread Jeffrey botman Broome
Tom Leighton wrote: Dont you mean irc? Isnt iirc an abbreviation for something else? :P I think it's Apple's version of IRC. :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] SDK Update - No More Beta

2008-03-24 Thread Jeffrey botman Broome
-- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] extract detail model positions from a .bsp file?

2008-03-14 Thread Jeffrey botman Broome
Chrs Anderson wrote: DO NOT EMAIL ME Scroll ALL the way down to the bottom each email sent to this list and read what it says about To unsubscribe... -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives

Re: [hlcoders] extract detail model positions from a .bsp file?

2008-03-14 Thread Jeffrey botman Broome
archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Your Future Starts Here. blah, blah, blah :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] Requesting (again): ent_fire and ent_name APIs for Server Plugins?

2008-03-03 Thread Jeffrey botman Broome
to. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Приглашение на новую почту I.UA

2008-02-26 Thread Jeffrey botman Broome
. :) Google Russian to English translation of the above: Red box your friend sent you an invitation, giving the right to have its own box in the new Ukrainian www.i.ua mail! To register your mailbox, click on this link: Google Rocks! :) -- Jeffrey botman Broome N‹§Іжмrё›yзb·*.®X¬¶љЮ}кЮќЗ¬ў»в

Re: [hlcoders] Free Visual Studio 2005/2008 Pro?

2008-02-19 Thread Jeffrey botman Broome
botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] too many indices for index buffer...

2008-02-16 Thread Jeffrey botman Broome
://www.mail-archive.com/hlcoders%40list.valvesoftware.com/msg22770.html -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] removing fake player entities from server

2008-02-05 Thread Jeffrey botman Broome
the server. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

  1   2   3   4   5   6   7   8   >