stupid gameui.dll not support chinese word, it make left4dead.exe crash
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I noticed this and didn't see anything else on this so i thought i would
ask.
Was playing with some stuff for the L4D servers and notice that the
steamid's are different. instead of STEAM_0: there STEAM_1: . I havn't
noticed with games in the past but thought i would see if this is
something
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I really haven't found any proof of this or anything (it really is hard to
get a firm grip on whether this is the case or not because the server files
include a whole bunch of client code), but does anyone know for sure if our
dedicated servers are being used to host Xbox 360 players? Obviously,
Almost positive that they wouldn't. Console versions have some minor game
movement and settings changes to help console users playing with a control
pad.. like slight auto-aim etc
2008/11/7 Brad [EMAIL PROTECTED]
I really haven't found any proof of this or anything (it really is hard to
get a
After the last update, and with non-lobby connections allowed, I keep
getting people that try to connect when the server is full, about one
every 10 seconds or so. I assume this is the matchmaking system
because they are all different IPs. Anyone else experiencing this?
On Thu, Nov 6, 2008 at
L4D demo is crash after few minutes. Both processes.
Anyone have this? i think this happends in sound buffer overflow.. sound is
looping one of time-freeze. Audigy2 val, modifed sound driver with eax and
unlocked xp features.
Vista 64. core quad, 6gb mem, 3870 ati 512mb latest farcry2 fix2,
/mailman/listinfo/hlds
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I think we can all agree that some form of server browser is needed in game.
Right now, since we're limited to 4 slots, it's not a huge deal. When we get 8
- 14 slot servers, though, it will absolutely be a must. I think valve has
taken our feedback and we will see something like this when the
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can you please add this email
[EMAIL PROTECTED]
Brian L.
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Will do.
- Original Message -
From: brian lyons [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: 2008-11-07 11:06 AM
Subject: [hlds] (no subject)
can you please add this email
[EMAIL PROTECTED]
Brian L.
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The group lobbies already exist, we have the Steam Groups on
steamcommunity.com
These groups needs to be linked to the match making system. The owner of the
group should be able to add server IPs to his group and voila, we are done.
Does anyone else think that having a Group lobby for L4D
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Done.
brian lyons wrote:
can you please add this email
[EMAIL PROTECTED]
Brian L.
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Hi,
There is an issue when you query windows based servers. It won't pass on the
map its running.
Check our server query at www.specialattack.net at the right side. The onces
showing full detail are Linux, the onces showing unknown maps are windows.
Here is a output:
Windows:
7:22:49 hostname:
If I use the following cvars:
sv_allow_lobby_connect_only 0
sv_tags Server Browser Join Enabled
sv_unreserve
Does this mean that my server will no long be able to be joined via
matchmaking? Because when I input them into the server.cfg and restarted the
map I no longer got any parties of 3 or
Hi list,
I'm having an issue with the Left 4 Dead Demo Win32 dedicated server
files. When I start it, it changes to right map and that kind of things.
But it before the VAC ok message it displays: Unable to load Steam
library. (not the error with all those *** (stars) in it).
It worked fine
I fear this guy will be the next, who ask to stop sending mails to him :\
- Original Message -
From: brian lyons [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, November 07, 2008 5:06 PM
Subject: [hlds] (no subject)
can you please add this email
[EMAIL PROTECTED]
Brian
Does anyone else think that having a Group lobby for L4D would be a good
idea:
A Lobby for clans/GSPs/groups of friends to link together servers which they
like playing on?
Then when one of them becomes free the first 4/8 people in the Group Lobby
join?
This would then make finding servers
I'm using the save cvars. It seems people can join using quick game or
whatever, but I don't think people will join in groups. From: [EMAIL
PROTECTED] To: hlds@list.valvesoftware.com Date: Fri, 7 Nov 2008 16:25:50
+ Subject: [hlds] Server Browser and Matchmaking If I use the
following
Ensure your using the latest update for the server.
Add these to your server.cfg:
setmaster add 68.142.72.250:27011
setmaster add 72.165.61.189:27011
--Chris
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Barker
Sent: Friday, November 07,
I did. It says I'm running the latest version.
Chris Brunelle wrote:
Make sure your using the latest server version. Run the UpdateTool.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jarno Veuger
Sent: Friday, November 07, 2008 9:31 AM
To:
There are lots of servers using this, but it seems that sv_unreserve is NOT
working correctly, or only working for one map.
Every server I've tried to join:
Connecting to xxx
Server using lobbies no, requiring pw no, lobby id xxx
Server is reserved for members of joining
http://digg.com/odd_stuff/This_is_why_WTF_was_invented
On Thu, Nov 6, 2008 at 7:41 PM, [EMAIL PROTECTED] wrote:
Hmm, like always...
Tom Leighton [EMAIL PROTECTED] wrote:
Btw guys, seems like they packaged the server (srcds) and stuff with the
L4D demo over steam.
So if you're
I also added you to some good pharmaceutical mailers just in case you get
sick and need to order medicine.
On Fri, Nov 7, 2008 at 6:34 PM, Ronny Schedel [EMAIL PROTECTED] wrote:
I fear this guy will be the next, who ask to stop sending mails to him :\
- Original Message -
From: brian
/listinfo/hlds
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He should need it after I signed him up for that animal porn. ;)
matan nov wrote:
I also added you to some good pharmaceutical mailers just in case you get
sick and need to order medicine.
On Fri, Nov 7, 2008 at 6:34 PM, Ronny Schedel [EMAIL PROTECTED] wrote:
I fear this guy will be the
Put the following in one of your configs.
setmaster add 68.142.72.250:27011
setmaster add 72.165.61.189:27011
On Fri, Nov 7, 2008 at 10:41 AM, Jarno Veuger [EMAIL PROTECTED] wrote:
I did. It says I'm running the latest version.
Chris Brunelle wrote:
Make sure your using the latest server
Yes, more than 4 servers = boom on linux. Is there anyway to setup a config
for each different server?
On Fri, Nov 7, 2008 at 8:25 AM, Saint K. [EMAIL PROTECTED] wrote:
Hi,
There is an issue when you query windows based servers. It won't pass on
the
map its running.
Check our server query
?}
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The message
It has to be in the server.cfg. Unfortunately we are not able to specify the
server config files so we're stuck with running it either a lobby server or
a server browser server per the same set of files.
On Fri, Nov 7, 2008 at 11:40 AM, AnAkIn . [EMAIL PROTECTED] wrote:
There are lots of
http://en.wikipedia.org/wiki/Electronic_mailing_list
http://en.wikipedia.org/wiki/Stupidity
http://en.wikipedia.org/wiki/JFGI
2008/11/7 Leonard L. Church [EMAIL PROTECTED]
He should need it after I signed him up for that animal porn. ;)
matan nov wrote:
I also added you to some good
Make sure your using the latest server version. Run the UpdateTool.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jarno Veuger
Sent: Friday, November 07, 2008 9:31 AM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] L4D Win32 server
Yeah, being able to associate servers with a Steam Community Group some how
would be neat.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel
Sent: Saturday, 8 November 2008 12:23 AM
To: Half-Life dedicated Win32 server mailing list
Subject:
I use this line to specified a cfg to each of my server, works great
./srcds_run -game left4dead +map l4d_dem_hospital01_apartment +ip x
-port 27015 +servercfgfile romero.cfg
2008/11/7 1nsane [EMAIL PROTECTED]
It has to be in the server.cfg. Unfortunately we are not able to specify
the
In linux, it's much more resource efficient to run the servers forked.
However, all of the servers will use the same config, which is a royal pita.
I'd love to see a +exec server##.cfg
and have files named server01.cfg, server02.cfg, etc
Flubber wrote:
I use this line to specified a cfg to
like something fishy is going
on, but I hope I am wrong.
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Sv_unreserve does _not_ stop people joining from the lobby
It's a one-time command that clears lobby reservations from your server.
Nothing to say the lobby won't re-reserve slots later on (not sure if it'll
do that immediately or if it does it at a later date)
For example, I've used it on my
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not really sure how that's any different from an in game server browser, but
yes, of course we would all want that!
Date: Fri, 7 Nov 2008 12:41:56 + From: [EMAIL PROTECTED] To:
hlds@list.valvesoftware.com Subject: [hlds] Good idea? {L4D} Does anyone
else think that having a Group
Clearly if we can create private server for now, a little tweaking is
needed in the client interface, i had to make a vidéo since i don't want to
explain how to connect to our server to our whole community.
The 2 password windows when joining is a pain in the ass.
Yes, maybe add a Search key thing to the lobby interface and explain how
it works.
Also something for passworded servers.
2008/11/7 Flubber [EMAIL PROTECTED]
Clearly if we can create private server for now, a little tweaking is
needed in the client interface, i had to make a vidéo since i
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The main thing hurting this demo right now is the lack of stable dedicated
servers.
I'm sure everyone at Valve is extremely busy right now, but if they want to
make a good impression when the demo goes public (Gamestop accepting blank
submissions aside...), they need to communicate with
Someone said this works?
On Fri, Nov 7, 2008 at 9:37 AM, Anthal [EMAIL PROTECTED] wrote:
In linux, it's much more resource efficient to run the servers forked.
However, all of the servers will use the same config, which is a royal
pita.
I'd love to see a +exec server##.cfg
and have files
Can't join my server.
19:49:24 sv_unreserve
19:49:24 Server was reserved for -26485 more seconds. Reservation cleared.
But when I connect to it:
Connecting to x...
Server using lobbies no, requiring pw no, lobby id
Server is reserved for members of joining lobby
Hi,
The last server update email, by Jason Ruymen, has answers to your questions
:)
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlds-
[EMAIL PROTECTED] On Behalf Of Blood Letter
Sent: 07 November 2008 18:46
To: hlds@list.valvesoftware.com
Subject: [hlds] Answers
The
Boy it sure would be nice if Valve would do some decent things, like:
1. QA their releases before launching them out into the wild
2. Include sample server and startup configs
3. Not rely on the server-hosting community to do its QA work for them
We are all being used. I won't participate in
The game _isn't_ launched yet? It doesn't launch until the 18th...
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlds-
[EMAIL PROTECTED] On Behalf Of Karl Weckstrom
Sent: 07 November 2008 19:05
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server
This doesn't say BETA anywhere, does it? I didn't see anything.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Friday, November 07, 2008 2:13 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Server
... okay? you taking your servers down certainly won't do a whole lot... but
whatever floats your boat. I talked to Jason and it simply seems like they
couldn't make the deadline. They were working on it up until the very release.
Yes, they could have handled things a big differently, but at
You do that.
I won't promote bad behavior.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger
Sent: Friday, November 07, 2008 2:16 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Server Browser and Matchmaking
... okay? you taking
No, beta implies feature-complete and may have bugs. Demo implies NOT
feature complete and may have bugs.
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlds-
[EMAIL PROTECTED] On Behalf Of Karl Weckstrom
Sent: 07 November 2008 19:16
To: Half-Life dedicated Win32 server mailing
no... its says demo
From: Karl Weckstrom [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Friday, November 7, 2008 1:15:43 PM
Subject: Re: [hlds] Server Browser and Matchmaking
This doesn't say BETA
read in the older emails from valve before L4D was released. They said
that they would be working with server admins to get this to better for
us. if it says beta or not it doesn't matter. they already planned on
working on the lobby stuff to make it better for the server admins.
Karl
And for this reason I am running 3 Public Services (all full on startup), and 1
running no-master.
This is a DEMO.. i played the demo (i paid the $$ for the game)., we are
talking two levels? Lets worry about all the cool features when multiplayer is
enabled, and we can have larger then four
Exactly, I won't promote bad behavior such as what you're suggesting.
Be thankful they are on the mailing list communicating with us. Be thankful
they are taking our suggestions and feedback and actually doing something
about it. Be thankful they responded with fixes QUICKLY yesterday. Very
Hey guys,
I went through all 800 or so emails since yesterday and tried to pull out
all the useful info we have found so far so we can have it all in one
spot. While I am sure there alot more options out there.. This was written
to convey the bare min config options needed to get a server up and
heavy I hear someone building diaper changing station! /heavy
On Fri, Nov 7, 2008 at 1:25 PM, Karl Weckstrom [EMAIL PROTECTED] wrote:
No, Demo implies Not feature complete and for evaluation prior to
purchase.
Regardless, I'm done with this. Valve needs to get their sh*t together. I'm
sick
hats off to you sir!
On 11/7/08, Steve [EMAIL PROTECTED] wrote:
Hey guys,
I went through all 800 or so emails since yesterday and tried to pull out
all the useful info we have found so far so we can have it all in one
spot. While I am sure there alot more options out there.. This was
Hats off to Valve for making us all figure out this junk on our own!
Get your sh*t together, Valve. Now.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley
Sent: Friday, November 07, 2008 3:02 PM
To: Half-Life dedicated Win32 server mailing
archives, please
visit:
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You've made two things clear.
1) You want attention. You haven't received the attention you were looking for
as of yet so you have repeated your previous statement in hopes of getting your
message out there.
2) You're incredibly immature. You want to crying and stomping your feet like a
/mailman/listinfo/hlds
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Using the +servercfgfile works in Win32 as well, thank Flubber. This is for
anyone who wants to run multiple SRCDS' from the same installation except
with different server.cfg's. For example, my command line is +servercfgfile
server2.cfg. I did not replace -exec server.cfg which I doubt you want
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## but only by people with a matching sv_search_key ##
where do these folk put their key? in a cfg? in the lobby somewhere?
I've set mine, where do others search for me using the unique key?
Patrick
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At least this isn't BF2, which was plagued with everything imaginable. And
they didn't even have a mailing list like this that had employee's
responding to questions and comments. I just started subscribing to this
mailing list, and I have to say its actually helps server administrators and
vavle
I've been testing a stand-alone L4D server (Win32) and run across something
odd.
This is a dedicated server I've installed and updated via the hldsupdatetool
(not the one in the Steam games/tools menu)
If I start the server after a clean boot (virtually nothing running other
then task manager)
Valve actually emailed me that info.. I haven't used it myself but I think
the party leader would have a spot to enter it in when they are ready to
join a server.
## but only by people with a matching sv_search_key ##
where do these folk put their key? in a cfg? in the lobby somewhere?
I'm sorry, but I don't understand. If you're doing -fork 4 how do you
specify a config for each sever then using +servercfgfile?
On Fri, Nov 7, 2008 at 12:23 PM, Dustin Peacock [EMAIL PROTECTED]wrote:
Using the +servercfgfile works in Win32 as well, thank Flubber. This is for
anyone who wants
You put it on your server, and then set it on your client in your
console or whatever.
Then when you do a lobby and create the game it searches for servers
with that key.
Patrick Shelley wrote:
## but only by people with a matching sv_search_key ##
where do these folk put their key? in a
Right. There's no GUI option for it currently. You have to type it into
the client console.
Tom Leighton wrote:
You put it on your server, and then set it on your client in your
console or whatever.
Then when you do a lobby and create the game it searches for servers
with that key.
Can I use sv_unreserve halfway through a game say when there are 3/4 players
and me or one of the others in my clan wants to join? Because I type it into
the console on my dedibox and it results saying something like All reserved
slots cleared for -25000 however when I try to join the game it
You cannot connect to a running game. It does not work like other online
games.
- Original Message -
From: Steven Barker [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, November 07, 2008 10:22 PM
Subject: [hlds] sv_unreserve halfway through a game?
Can I use
people connect mid-game in my servers all the time
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Date: Fri, 7 Nov 2008 22:47:46 +0100
Subject: Re: [hlds] sv_unreserve halfway through a game?
You cannot connect to a running game. It does not work like other online
games.
I'm not using -fork. I'm multiple instances of SRCDS.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J T
Sent: Friday, November 07, 2008 3:44 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server Browser and Matchmaking
I'm
There is an option which says join game in progress for the matchmaking
2008/11/7 Alec Sanger [EMAIL PROTECTED]
people connect mid-game in my servers all the time
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Date: Fri, 7 Nov 2008 22:47:46 +0100
Subject: Re: [hlds]
Crap.. for left4dead, incase nobody figured out what mod I was asking about.
=)
On Fri, Nov 7, 2008 at 8:21 PM, Brian D'Arcy [EMAIL PROTECTED] wrote:
Does anyone have the cvar for setting the difficulty level via server.cfg?
I'd like to setup a few private servers with varying difficulty
Does anyone have the cvar for setting the difficulty level via server.cfg?
I'd like to setup a few private servers with varying difficulty levels.
Thanks,
X
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20:23:56 z_difficulty = Normal
game replicated
- Difficulty of the current game (Easy, Normal, Hard, Impossible)
On Fri, Nov 7, 2008 at 8:22 PM, Brian D'Arcy [EMAIL PROTECTED] wrote:
Crap.. for left4dead, incase nobody figured out what mod I was asking
about.
=)
On Fri,
z_difficulty = Normal
game replicated
- Difficulty of the current game (Easy, Normal, Hard, Impossible)
Brian D'Arcy wrote:
Crap.. for left4dead, incase nobody figured out what mod I was asking about.
=)
On Fri, Nov 7, 2008 at 8:21 PM, Brian D'Arcy [EMAIL PROTECTED] wrote:
Does anyone
Thanks much!
On Fri, Nov 7, 2008 at 8:23 PM, P. Bhandal [EMAIL PROTECTED] wrote:
20:23:56 z_difficulty = Normal
game replicated
- Difficulty of the current game (Easy, Normal, Hard, Impossible)
On Fri, Nov 7, 2008 at 8:22 PM, Brian D'Arcy [EMAIL PROTECTED] wrote:
Crap..
all the info is at ur finger tips...
console:-
cvarlist sv
From: Brian D'Arcy [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, November 7, 2008 7:21:32 PM
Subject: [hlds] Setting difficulty in server.cfg?
Does anyone have the cvar for setting
Or:
find difficulty
-Richard Eid
On Fri, Nov 7, 2008 at 8:47 PM, Robert Whelan [EMAIL PROTECTED] wrote:
all the info is at ur finger tips...
console:-
cvarlist sv
From: Brian D'Arcy [EMAIL
z_difficulty = Impossible
should work, right?
It's starting at normal still...
Date: Fri, 7 Nov 2008 20:57:22 -0500
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Setting difficulty in server.cfg?
Or:
find difficulty
Difficulty can/is overridden by matchmaking and votes.
Blood Letter wrote:
z_difficulty = Impossible
should work, right?
It's starting at normal still...
Date: Fri, 7 Nov 2008 20:57:22 -0500
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Setting
That wont help when the command is z_difficulty ;)
!--D([mi,10,2,1153eb7c611ddbce,0,0,Dan liv3d
Offord,Dan,[EMAIL PROTECTED],[[[gregorypainter.,[EMAIL
PROTECTED],1153eb7c611ddbce]],[],[]],25/09/2007,[[EMAIL
PROTECTED]],[],[],[],25
Sep 2007 22:09,Fwd: Multiplay SC - The welcome email!,Welcome
ummm... maybe if ya dont use the = :p
z_difficulty Impossible
or
z_difficulty Impossible
From: Blood Letter [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, November 7, 2008 8:13:04 PM
Subject: Re: [hlds] Setting difficulty in server.cfg?
I also get the 'unable to load steam library'
also, has anyone worked out a way to choose your player class when running a
private server and connecting via console?
On Sat, Nov 8, 2008 at 7:37 AM, Kevin Ottalini [EMAIL PROTECTED]wrote:
I've been testing a stand-alone L4D server (Win32) and
Extensively testing of a dedicated L4D server has shown that it is not
possible to run an L4D server (with 4 players) lag-free on a 1.5M / 384K dsl
line (line is solid, nothing else using the line during testing).
Players are changing their rate to 4 and cl_updaterate to 100 and there
are no
1 - 100 of 102 matches
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