Re: [hlds] PSA: Severe Source SDK 2013 Multiplayer exploit found, can be used to hijack steam accounts.

2015-09-04 Thread Will @ Bigpond
IMO Valve sucks - hence my lack of involvement -Original Message- From: Kyle Sanderson Sent: Friday, September 04, 2015 7:43 PM To: Half-Life dedicated Win32 server mailing list Cc: Half-Life dedicated Linux server mailing list Subject: Re: [hlds] PSA: Severe Source SDK 2013

Re: [hlds] PSA: Severe Source SDK 2013 Multiplayer exploit found, can be used to hijack steam accounts.

2015-09-04 Thread Valentin Puscoi
hopefully valve removes sprays all together, my downloads folder is filled with hentai 2015-09-03 22:59 GMT+03:00 Refeek Yeglek : > Hi, I'm one of the developers for Team Fortress 2 Classic, a source mod > project. Recently, someone abused a bug present in Source SDK 2013

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-04 Thread Pat Stay
lol look at you. typical response paul, you are so predictable -hides from addressing issues involving him and his actions on behalf of his company that are in direct relation to the problem -brings up advertising in this thread telling people not to blame it for the problems, pointing to other

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-04 Thread Pat Stay
Sure, we can stay on topic >Paul ubyu@gmail.com via list.valvesoftware.com 2:49 PM (15 hours ago) > >to Half-Life >Need I remind you, or anyone else, that ads weren't the sole problem. The big problem was some large server farms sending

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-04 Thread Paul
Need I also remind you that 'on topic' is referring to *[hlds] Community Servers and the Gun Mettle Update*, not MOTDgd. If you have a valid complaint about MOTDgd then please either contact them or if you think it's appropriate then open a new thread where the conversation is relevant to the

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-04 Thread Pat Stay
>Paul ubyu@gmail.com via list.valvesoftware.com 6:47 AM (22 hours ago) >to Half-Life >Fact is I don't believe they care anymore, mostly motivated on ways to make more profit than community support :(. irony, brought to you in part by

Re: [hlds] PSA: Severe Source SDK 2013 Multiplayer exploit found, can be used to hijack steam accounts.

2015-09-04 Thread Kyle Sanderson
> Which games still have this exploit? All of them, including Team Fortress. The emphasis from Valve being to try to fix TF first and leave the others playing catch-up. This is why in the past I was very adamant about getting at-least the OrangeBox games (240 especially) sync'd, if not for the

Re: [hlds] PSA: Severe Source SDK 2013 Multiplayer exploit found, can be used to hijack steam accounts.

2015-09-04 Thread Milk Milk
  Hope it will be fixed today. Sent: Thursday, September 03, 2015 at 9:59 PM From: "Refeek Yeglek" To: hlds@list.valvesoftware.com Subject: [hlds] PSA: Severe Source SDK 2013 Multiplayer exploit found, can be used to hijack steam accounts. Hi, I'm one of the developers

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-04 Thread Paul
How about we stay on topic here? On 4 September 2015 at 10:42, Pat Stay wrote: > >Paul ubyu@gmail.com via > > list.valvesoftware.com > 6:47 AM (22 hours ago) > >to Half-Life > >Fact is I don't believe they care

Re: [hlds] PSA: Severe Source SDK 2013 Multiplayer exploit found, can be used to hijack steam accounts.

2015-09-04 Thread HD
Then delete them? I just created a cron to flush certain folders on my servers and even my client. If you do it manually for a client it takes seconds, big deal. Sprays won’t disappear so you may as well get used to the hentai or familiar with the process of delete. From:

Re: [hlds] PSA: Severe Source SDK 2013 Multiplayer exploit found, can be used to hijack steam accounts.

2015-09-04 Thread Weasels Lair
I don't run add at all on my servers any more, but in defense of MOTGgd, I must say that when I was using ads, they have me the most options (such as disabling video ads all together). I never saw any option to hide the ads in the background. However there were some server-side plugins that could

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-04 Thread Lucas Wagner
Some observations that I've made that I haven't heard addressed by anyone yet: - The game is 8 years old now. That's an extraordinarily long life for a game. What is the end-game for TF2? Has Valve considered this? For example, when they decide it's time to reallocate their hosted

Re: [hlds] PSA: Severe Source SDK 2013 Multiplayer exploit found, can be used to hijack steam accounts.

2015-09-04 Thread Weasels Lair
Sorry for the cross post I confused 2 different discussions in different threads while doing this on my mobile. My apologies. On Sep 4, 2015 9:49 AM, "Weasels Lair" wrote: > I don't run add at all on my servers any more, but in defense of MOTGgd, I > must say that when I

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-04 Thread E. Olsen
@ Lucas Wagner: Some very good points, I disagree with this statement, however: If we had more community servers we'd just have more 2fort/dustbowl/turbine > 24/7 servers. Isn't there enough of these already? Prior to quickplay, there was a plethora of "rotation" servers out there hosted by

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-04 Thread John Irwin
@E. Olsen +1 to you and to @Weasels' response. Very well written. In many ways quite refreshing to hear such a well constructed argument about a topic we're all very familiar. The linked UI, as an example, serves its purpose. No point getting into the grit of what it should look like since

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-04 Thread Weasels Lair
Great post. I agree with 90% of what you said and (re-)proposed! I think the "Any" button is potentially problematic. Some might click "Any" and get something really NPC (like my servers). Better if they can only get that by asking for community severs or browsing. On Sep 4, 2015 10:50 AM, "E.

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-04 Thread E. Olsen
@ Weasels Lair: Agreed, however I look at that button as kind of a "I feel lucky" button, in that it would allow players to find unique servers/game modes they might not find otherwise (kind of a "stumble upon" for servers). I think an important ingredient in a UI like that would be a re-design

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-04 Thread E. Olsen
Sorry, I disagree. As long as there is the possibility of monetizing the simple act of a player connecting to a server, it will (and was) be abused incessantly. When all you need to do to generate revenue is get a player to connect, then there is no incentive for you to build value for that

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-04 Thread Robert Paulson
I don't know how many times this has to be said... Why the hell would ads be the issue if the motd was already blocked for quickplay, months before Valve blocked community servers from quickplay? Every time someone whines about ads it lowers the chances of valve ever removing the community

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-04 Thread Robert Paulson
> > Nothing to do with competition. I've actually never paid much attention to > what other server operators are doing as I'm more concerned what the > players are saying...and if you think that ads haven't given community > servers a bad reputation among the general player population (deserved or

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-04 Thread E. Olsen
> > Because you don't use ads and your community is dying so you want to see > if Valve can kill off whatever little competition there is left for > community players? Nothing to do with competition. I've actually never paid much attention to what other server operators are doing as I'm more

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-04 Thread Matthias "InstantMuffin" Kollek
For correctness I would like to say that there are few servers that will force you to activate motds in order to be able to join a team. On 05.09.2015 06:22, Robert Paulson wrote: Nothing to do with competition. I've actually never paid much attention to what other server operators

[hlds] killing floor 2 dedicated server usage

2015-09-04 Thread rd1981
so KF2 is running really well only using about 6% cpu and about 800 to 900mb ram when full. Xeon processor variations. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] killing floor 2 dedicated server usage

2015-09-04 Thread wickedplayer494
Okay...and? On 9/5/2015 12:28 AM, rd1...@cox.net wrote: so KF2 is running really well only using about 6% cpu and about 800 to 900mb ram when full. Xeon processor variations. ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-04 Thread Rowedahelicon
We should start speaking to the community instead On Fri, Sep 4, 2015 at 11:07 PM, E. Olsen wrote: > Because you don't use ads and your community is dying so you want to see >> if Valve can kill off whatever little competition there is left for >> community players? > > >

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-04 Thread Andreas Grimm
Just my 2 cents from Saigns ... Before Valve patched their Quickplay to "Valve servers as default": - It was not officially and strictly forbidden by Valve to run pay2win plugins. - It was still possible to exploit the motd to bring ads to quickplay players (@Robert: You are completely

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-04 Thread Alexander Corn
While I realize that plr_nightfall_final was just your example, unpopular maps aren't played on community servers just because they're unpopular. At this moment, there are 6 populated nightfall community servers, and 9 populated nightfall Valve servers. McKay On Fri, Sep 4, 2015 at 12:31 PM,

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-04 Thread E. Olsen
Yeah, I'm not going take a debate into personal attacks, bud. Getting rid of motd ads might not bring community servers back, but it might bring players back to community servers, and that would be a step in the right direction. Feel free to have the last word advocating for them, though - we'll

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-04 Thread Rowedahelicon
Ads didn't always used to be a problem, and why do community servers get the rage for ads when Valve has used them too? Pinion was used for official valve servers before. They gave Arthur a special forum rank and I've seen posts from Valve higher ups defend the use of Pinion. If a community has

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-04 Thread Matthias "InstantMuffin" Kollek
"Use" != "Abuse" But honestly, yes. Communities used to run on actual donations. Not whatever people call donations these days to avoid paypal refunding. If you need to resort to ads to keep going, you're either doing something wrong, or you shouldn't be hosting servers. I hate ads, and I

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-04 Thread Robert Paulson
You may disagree but you are simply plain wrong. People cheating the server browser is still rampant and it goes on without any ads. There is a way to monetize players connecting to a server that is never going away. And that is premium status. The more you keep beating this dead horse, the more

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-04 Thread E. Olsen
> > The more you keep beating this dead horse, the more you fill the mailing > list with gibberish that Valve simply doesn't care about. Let's not pretend that you know any more about what Valve cares about than I do. Maybe you're right - I don't think that's the case, but then again we'll not

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-04 Thread Robert Paulson
I don't need to know more about Valve than you do. All I need is logic. Patch: MOTD blocked for all quickplay users What Happened: Quickplay users see no ads. Non-quickplay users can see ads. Patch: Quickplay defaults to official servers What Happened: Quickplay users see no ads. Non-quickplay

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-04 Thread Rowedahelicon
I only brought up Valve and ads because everyone else does, but the mega communities have always been a problem. I've been around in TF2 long enough to know that. I've always been a donation funded community, and aside from the charm I've put in my servers and the carefully chosen mods people do

Re: [hlds] PSA: Severe Source SDK 2013 Multiplayer exploit found, can be used to hijack steam accounts.

2015-09-04 Thread Nathaniel Theis
You can tell if sv_allowupload does anything on your engine by checking engine.dll for the presence of the string "ignored. File uploads are disabled!" in engine.dll. If it appears, sv_allowupload is effective. On Thu, Sep 3, 2015 at 1:32 PM, Nathaniel Theis wrote: >

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-04 Thread Robert Paulson
Ok and where did I make a personal attack? Unless you mean you have nothing to say but a personal attack. "Getting rid of motd ads might not bring community servers back, but it might bring players back to community servers, and that would be a step in the right direction." And how do you