On Friday, June 24th, 2022 at 9:01 AM, Weasel [F]
wrote:
> So if I can correctly from the discussion so far in this thread, setting
> net_disconnect_reason on server side, is basically just for the purpose of
> having the reason show up in the server side logs?
Yes, also to show in chat to
t to 0 on a client,
it will always override the disconnect reason with "Client Disconnect" on the
client's end, which is unintended behavior (it's also what was happening
before this ConVar existed).
Video demonstration of this:
https://www.youtube.com/watch?v=Bia
Heads up, you left your debug prints in when a player is healed. It can
produce quite some spam in the server console.
On Thu, Apr 12, 2018 at 7:42 PM, Eric Smith wrote:
> We’re released a mandatory update for Team Fortress 2. The notes for the
> update are below. The
Some other concerns I had about how Valve handled GSLT tokens in CS:GO:
1. Clients can only connect to servers with valid GSLT.
2. Item drops being limited to GSLT servers.
3. Arbitrary reporting system that bans servers for modifying economy
items. (Valve has taken steps to clear this up,
Video reference: https://www.youtube.com/watch?v=iKwWeRW9cxg but chances
are Valve already knows about this.
On Thu, Nov 13, 2014 at 10:39 AM, Ross Bemrose rbemr...@gmail.com wrote:
Note: I haven't seen this exploit in person.
I've been hearing about an exploit that is allowing players to
We've been getting these client crashes after the update as well. I think
they are related to the B.A.S.E. Jumper. I've looked at crash dumps
and C_TFBuffItem::SendWeaponAnim(int) is in the call stack when the server
crashed.
This points to the base jumper as the culprit. I looked at a friend's
still today or yesterday having crashes?
-ics
Alex Kowald kirjoitti:
We've been getting these client crashes after the update as well. I think
they are related to the B.A.S.E. Jumper. I've looked at crash dumps and
C_TFBuffItem::SendWeaponAnim(int) is in the call stack when the server
My server causes clients to crash on the map loading screen for the maps
pl_upward and arena_watchtower after today's update. This is on stock
servers with no mods. It seems to affect both windows and linux. Anybody
else seeing this behavior with any maps?
I /think I've encountered this issue. The 'changeteam' command stops
working on the client but clever players can still use 'jointeam' to hop on
a team. You can reproduce this by trying to join a full team when you first
join the server (has to be your first attempt). After you have joined a
team
A video with instructions on how to recreate the exploit:
https://www.youtube.com/watch?v=_cBMNfQAIOs
On Mon, Oct 7, 2013 at 12:26 PM, Ross Bemrose rbemr...@gmail.com wrote:
Apparently certain weapons will continue to attack if a player uses
+attack right before dying/suiciding.
This is
The ELF header of libtcmalloc_minimal.so.4 is branded Linux(3) instead
of SVR4(0) like the others. My server isn't affected so I can't test but I
forced it to 0 and uploaded here to try:
http://www.sendspace.com/file/6c6q3s If you prefer, you can use a utility
like brandelf and set it for
You are only accepting traces for windows servers correct? Some of the
people that have complained are running linux. I have the issue myself on
two independent servers. We get this new game studder after upgrading,
leaving everything else the same.
On Mon, May 13, 2013 at 12:11 PM, Fletcher
This update seemed to fix mass client timeouts I reported about.
Thanks a lot Valve. We need more updates like this!
On Fri, Feb 22, 2013 at 2:51 PM, SneakySnow sneakys...@whatthefrag.net wrote:
Has anyone else been experiencing random FPS drops since this update?
I've asked a few friends I
Hey everyone, since last night's update I've been getting weird mass
client disconnects. To the client, the game appears to just disappear.
No crash dumps or freezing, it's just gone. To the server, most of
everyone is dropped: 'Dropped player from server (player timed out)'.
In console, the
Not using quickplay is a pretty dismissive solution to this problem.
Servers that lock people into watching the motd and cause player
crashes shouldn't be eligible for quickplay imo. Shouldn't be that
hard to code up a generator that reads the master list and parses out
a blacklist file for those
That's ridiculous. Players should be able to close the motd without the
server forcing it back on. The game wasn't designed to force adverts on the
player. Alias has been useful to prevent servers from running malicious
commands and should stay that way.
On Tue, Feb 5, 2013 at 2:43 PM,
Just because *clients *do things that *servers* don't like doesn't mean the
functionality should be removed from the game. It works both ways McKay.
Disconnect and blacklist aside (most players do this), pinion forces users
to watch unstable flash content in the MOTD knowingly. There's no chance
That gives me an idea: make a plugin that gives you extra damage and
powers vs. players you have blocked. Then see how toxic and alienated
your community can become.
-Alex Ogier
On Fri, Mar 16, 2012 at 1:04 AM, Emil Larsson ail...@gmail.com wrote:
Then again, sv_steamblockingcheck 1 might
Thank you that responded
No, the server on Linux (Debian)
How to update Steam client on Linux?
In the past, just start the server and I created a folder Steam. Now the folder
is not created and a UDP port that the server no (269**).
Can I then blocked that and it prevents the server to connect to
You will probably lose traffic to each post. The mailing list is always
right there in your mailbox for you to read if you have a couple of minutes.
With forums, you'll have people that ordinarily would be reading most emails
to the list just because they are there, that are now only going to the
Both, just grab the latest snapshot of either.
On Fri, Dec 17, 2010 at 10:39 PM, Jonah Hirsch crazydog...@gmail.comwrote:
1.8 or 1.9?
---
Jonah Hirsch
On Fri, Dec 17, 2010 at 8:32 PM, e...@ccgaming.com wrote:
Latest MM snapshot seems to be working.
-Original
I have been on this mailing list since 9/14/2007 and since then have
received about 6100 emails from this mailing list. Effectively
comprising half of my inbox from that time. So yes, lots of spam.
However when it involves trolling Msleeper it is always wanted.
On 2/17/2010 6:56 PM, Scott
Sorry to see you go, however I was hoping this was an email sent by
msleeper
On 2/16/2010 12:35 PM, Ook wrote:
I know this will make some of you as happy as can be
This list has unfortunately ceased to serve the valuable service that it
once did. All the whine whine last night about
I am extremely offended by your use of Christmas instead of happy
holidays. I find it offensive that you would generalize everyone as
being Christian. [/sarcasm]
Have a good one too! :)
I'm actually surprised and glad about how people aren't as politically
incorrect this year.
1nsane wrote:
Exactly good sir, If someone says happy Hanukkah to me, I see no reason
to be offended despite me being Christian.
Craig H wrote:
Merry Christmas. Death to political correctness.
On Thu, Dec 24, 2009 at 2:02 PM, Don Williams d...@precdata.com wrote:
Correct terminology is happy holidays
That offends me, it is definitely not Friday yet.
Rusty Bower wrote:
Happy Friday?
I don't think that can offend anyone
Sent from my iPhone
On Dec 24, 2009, at 15:28, Saul Rennison saul.renni...@gmail.com
wrote:
Damn straight ;) Merry Xmas all!
Thanks,
- Saul.
2009/12/24
I don't think you understand the sarcasm in this 'thread'
Richard Green wrote:
Ohh dear! A little Xmas spirit and still someone complains, now I understand
what Valve are up against.
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Msleeper never fails in his trolling ventures. Unfortunately the snow
did not hold him back this Christmas* season. I feel he is attempting to
imitate the Grinch if not the Grinch himself. Now if this were to be
true, we must find some way of increasing the size of his heart. Now I
am unsure
I don't believe it. The updates are far too buggy.
Saul Rennison wrote:
You test? Wow.
Thanks,
- Saul.
2009/12/22 Scott scottish2c...@gmail.com
yay cant wait
On Tue, Dec 22, 2009 at 5:57 PM, Jason Ruymen jas...@valvesoftware.com
wrote:
A required update for Team
Yet no client crash fixing, im disappointed.
Jason Ruymen wrote:
A required update for Team Fortress 2 is now available. Please run
hldsupdatetool to receive the update. The specific changes include:
- Added an equipped tag to currently equipped items in the Backpack and
Crafting screens
, different mods, i'd image it's
very difficult to test everything.
Alex wrote:
That makes me wonder what they mean when they say test
François wrote:
Here too.
2009/12/23 Michael Krasnow mnk...@gmail.com:
as soon as we got this update the server and everyone
This is the most broken update yet. I continue to crash every single map
change and sometimes randomly ingame. So many others with this all
running win7 x64 too. Nice valve, nice.
Flubber wrote:
Just love the achievement.
Got 5 get eyelander
Got 11 get nothing
Got 14 get Crappy Sticky
Jeff Sugar wrote:
: I'm glad I'm not the only one who has that
On Fri, Dec 18, 2009 at 9:07 PM, Alex chewy_s...@hotmail.com wrote:
This is the most broken update yet. I continue to crash every single map
change and sometimes randomly ingame. So many others with this all
running win7 x64 too
anyone speak russian here?
Roman S wrote:
??? indeed.
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__ Information from ESET Smart
Makes complete sense. At least the Russian spammers are truthful about
their intent.
msleeper wrote:
Yeah it says:
YO DAWG I HERD U LIKE SPAM SO WE REPLIED TO A SPAM POST WITH A SPAM POST
SO YOUR INBOX CAN BE FULL OF BULLSHIT
On Fri, 2009-11-20 at 18:33 -0600, Alex wrote:
anyone
They got what was coming to them. Good for him :)
1nsane wrote:
Under certain conditions It is possible to download files from the server.
Server.cfg being a good one.
Also the reverse is true.
On Mon, Nov 16, 2009 at 5:37 PM, JäKë T can_kic...@hotmail.com wrote:
It's just cracking
Hey,
From what I can see, it should be +ip and you need sv_lan 1 in server.cfg
These should fix it.
Regards,
Alex
--
From: Sami Hiltunen sami.hiltu...@spp.fi
Sent: Tuesday, September 15, 2009 6:04 AM
To: hlds@list.valvesoftware.com
Subject: [hlds
Exactly what I was saying. +1 for you
Kyle Sanderson wrote:
Oh hey look my buddy Fred knows I love playing as a medic with him so he
invited me to his elitist Medic Healing Steam Group. However little did Bob
know that two people in the group were hacking so now we have a dilemma on
our
://steamcommunity.com/groups/HealersAgainstHalos
Medic griefing group.
On Tue, 2009-09-01 at 17:19 +0100, Philip Bembridge wrote:
I would happy to mirror it on my home server for a little bit if you would
like.But someone would have to email me it first :-)
2009/9/1 Alex chewy_s
long. But that's really
not the point here.
On Thu, 2009-09-03 at 17:27 -0500, Alex wrote:
Thats not griefing any more than having someone in your server who
chooses not to heal anyone but his friend's... They aren't ruining the
game for anyone else, if you think someone not healing you
How can they have both clan servers and hacking sites and still be
legit? What the hell, I have played on their servers before. Looks like
I will be steering clear.
Violent Crimes wrote:
Hacking Community. They develop hacks for multiple games.
http://steamcommunity.com/groups/187ci
Oh god, not these lulz again.
Phillip Vector wrote:
Yeah. It's not like they are honeypot servers afterall.
On Thu, Aug 27, 2009 at 3:17 PM, msleepermslee...@cyberwurx.com wrote:
I don't think any of those server tracking sites are reliable,
especially not if you're comparing them to the
Finally a MOTD crash fix! Thanks, I and many on the forums have been
waiting for this.
Jason Ruymen wrote:
Optional updates for Team Fortress 2, Left 4 Dead and their engine binaries
are now available. Please run hldsupdatetool to receive the update. The
specific changes include:
Left 4
Maybe just rent a BOX where you can have full control over every aspect
of the server. We do that, and we can run as many servers as we like.
Nightbox wrote:
Im not whining about update, im whining about update procedure.
As player i like those updates as much as you. As Server administrator
, Alex chewy_s...@hotmail.com wrote:
Assuming you mean tripwire.com, it works fine.
Hutch wrote:
is their site down for you folks as well?
hutch
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Assuming you mean tripwire.com, it works fine.
Hutch wrote:
is their site down for you folks as well?
hutch
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Hey,
Is it possible to run Multiple Source TV's to the 1 Game Server? Looking at
running Source TV's from different locations, with different delays (for
Shout Casting events etc)
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LOL
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: Monday, 25 May 2009 7:06 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] dDos attacs
HLDS mailing list - Matching up couples
Exactly... GJ valve..
Regarding the milestones, they may be hidden to prevent achievement
unlocker tool from using it.
Flubber wrote:
That's just another great update, no problem for downloading it was even
pretty fast, but no master connection so noone can test any new weapons, so
Just uses the cpu/ram/hdd :)
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
Sent: Tuesday, 12 May 2009 3:37 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: [hlds] Any benefits with a
www.flamesandash.com
--
Message: 5
Date: Fri, 08 May 2009 23:08:22 -0500
From: Alex chewy_s...@hotmail.com
Subject: Re: [hlds] SourceTV (TF2 and CS:S)
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Message-ID: blu0
Thanks a ton! Ill see if we can get it up ASAP
StevoTVR wrote:
Here is the plugin: http://forums.alliedmods.net/showthread.php?t=92072
If you have anything to add, post it in that thread. Hope this helps!
Alex wrote:
Nice find, although my clan is clear about wanting it on all the time
I've been wanting to record the gameplay in my clans server so we
finally got sourcetv up and running using a hidden slot. The problem is
they want it on all the time for administration purposes so im wondering
if it is possible to toggle sourcetv recording based on player count or
when the
Thats odd, my clans server uses 100% of the one core its on. Not sure
our exact specs though. Oh, and were only 24 slots.
Ben B wrote:
I've noticed a few people insisting that a full 32 slot tf2 server will only
use at most 5% of a cpu core. How is this possible I use linux servers,
or contact me
on GameSurge's IRC at #hlserveradmins
-Atreus
On 5/8/09, Alex chewy_s...@hotmail.com wrote:
I've been wanting to record the gameplay in my clans server so we
finally got sourcetv up and running using a hidden slot. The problem is
they want it on all the time
to add, just post them here.
Alex wrote:
Possibly, not sure how willing my clan would be to do something like
that. I mean how much would a commission like this cost? With donations
we barely get by sometimes for our game servers so thats always a problem.
Jeff Sugar wrote:
If you
I guess i should also mention it should allow ending of recordings at
XX:XX O'clock or when the player count goes below X
StevoTVR wrote:
Give me a few days and I can make a SM plugin to do that if you want. If
anyone has any other features to add, just post them here.
Alex wrote
I would agree with you Aaron. Ive thought many times about removing
myself from the list as daily when i get home i see about 40 unread
messages. 75% of which are pointless.
Aaron Rapp wrote:
Valve...It would be very nice for you to get involved here. Remove these
people from the list and
Could you email it to me msleeper, as I'm currently in #hlserveradmins and
you're not there due to the time difference.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Tuesday, 28 April 2009 6:33 AM
To:
just came through then :)
- Original Message -
From: gulfy32 gulf...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Wednesday, April 22, 2009 7:49 AM
Subject: [hlds] No email about L4D update?
No email about L4D update?
scramble,
don't think its been posted in the sm forums, Ill try to get the author
to.
Alex wrote:
Is there a cvar or something that I can use to scramble the teams after
so many rounds or so many teamswitches? I cannot find any sourcemod
plugins for this.
Thanks
That about sums up how i feel about the clan im in. I want to try and
keep it professional yet i get these people who do everything in a
joking manner.
Arg! wrote:
Its hard to find good people to moderate game servers. Especially ones who
agree with your 'vision', for want of a better word,
Is there a cvar or something that I can use to scramble the teams after
so many rounds or so many teamswitches? I cannot find any sourcemod
plugins for this.
Thanks
__ Information from ESET Smart Security, version of virus signature
database 4012 (20090416) __
The message
Chris wrote:
So i was thinking and wondering the possibilities of haivng a quick
connect button inside TF2 based on quickest ping times with minimal
flags. This would help populate good servers that are hosted with
minimal players. Of course the potential player has the option of doing
a
Does this mean that after the 'beta' the patch will be live? Or is this a
case of 'update now or miss out' ?
Alex
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Friday, 20 March 2009 4:16 PM
there should be something about server configuration
it is posible to have a very good server even vanilla and to have 0 players
2009/3/13 Ronny Schedel i...@ronny-schedel.de
You don't get a penalty for removing players, the penalty is for each
connection.
A score filter would honor 32
try to change map
2009/3/13 Arg! chillic...@gmail.com
i havent noticed any on mine, but i have noticed that the first round after
a server restart (TF2) that sprays work.
On 3/13/09, Chris headad...@gmail.com wrote:
I had been using sv_pure 2 to block sprays and all custom content, but
central ?
2009/3/2 Jeremy Palmer jpet...@gmail.com
Would Texas be considered East or West?
On Sat, Feb 28, 2009 at 9:43 PM, turb0z tur...@undergamer.com wrote:
Make sure you're setting your sv_region value properly.
eastcoast - sv_region 0
westcoast - sv_region 1
south america -
all the websites are raported and they are marked as phishing sites (in
google/firefox)
2009/2/27 Daniel Duarte dfdua...@gmail.com
Got another one :/
http://steamcommunnitty.rg3.net/
On Wed, Feb 25, 2009 at 7:58 PM, Daniel Reinhardt
crypto...@cryptodan.comwrote:
Eh no, theyd just
http://etf2l.org/forum/general/topic-2193/?recent=26893
very nice
2009/2/27 Patrick Shelley sidest...@gmail.com
Oh well, lets hope you get more than 4 in 6 months!
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where is msleeper fan club ? i would like to join
2009/2/27 CLAN RCR clan...@gmail.com
msleeper, you are entirely missing the principal people are using to judge
your logic/decision to base your bans off of.
Until you decide to at least consider the fact that you might possibly be
off base,
good job msleeper
good idea. keep working on it
2009/2/25 Darren Gordon dar...@spec907.net
Ok good, that means I can say
You're the worst server admin ever.
And not have to follow up.
On Feb 25, 2009, at 1:45 PM, msleeper wrote:
I'm doing this because somebody needs to take a stand.
etf2l cup ? :))
there is a plugin for ddos attack, i think
2009/2/23 Matt 'mole' Ashton m...@dcsb.co.uk
Currently have a game going on, a cup final. Someone is spamming the server
out and making it unplayable :/ Does anyone:
A). Have the command to prevent a server being displayed on the
i did not
2009/2/22 Alec Sanger eclyp...@hotmail.com
I'd just like to verify that nobody has experienced any negative side
effects since installing Neph's plugin to stop the map timeouts.
http://nephyrin.net/tools/NephDSU/NephDSU_v1.1-r1.zip
Thanks,
Alec Sanger
www.stompfest.com
server update ?
2009/2/21 DogGunn dogg...@bigpond.com
Anyone else having issues with GMod? I thought the Steam servers were
fixed.
Everytime I attempt to join a server, I get kicked back instantly into
the main menu, with the error Invalid Steam Key Size appearing in
console.
why ?
2009/2/19 bl4nk bl4n...@gmail.com
With the controversy going on where the SteamIDs were being changed
around a lot, voogru brought up the point about converting your SteamIDs
to 64bit integers. With some help from him, I've made a SourceMod
extension which will allow you to do this
to post on here or something.
From: Alex alexandrualexa...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Monday, February 9, 2009 1:37:06 PM
Subject: Re: [hlds] Important notice regarding the HLDS
have forgoten to use his
official email to post on here or something.
From: Alex alexandrualexa...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Monday, February 9, 2009 1:37:06 PM
Subject
de laBurton Johnsey sp.tonj...@gmail.comrăspunde laHalf-Life dedicated
Win32 server mailing list hlds@list.valvesoftware.com
is he real ? = from Burton ...
2009/2/9 Evan Kaufman evan.kauf...@gmail.com
Ditto, since that's really THE most useful thing about this list.
On Mon, Feb 9, 2009 at
sish, it was posted on etf2l forum that tick in tf2 is same always for 66
so 100= 66
no difference
2009/2/6 Cc2iscooL cc2isc...@gmail.com
Just reply to the last sender.
On 2/5/09, Sish Gupta sishgu...@gmail.com wrote:
sorry i have no idea how to make my replys threaded, this is my first
the fakeclients, and the same reason too.
On Thu, Feb 5, 2009 at 6:08 AM, JHW (DogGunn) dogg...@bigpond.com
wrote:
How do you get cracked servers out of fakeclients? Pretty sure Lotus
clan
hasn't run cracked servers...
On Thu, Feb 5, 2009 at 9:33 PM, Alex alexandrualexa...@gmail.com
i've just googled :))
2009/2/5 JHW (DogGunn) dogg...@bigpond.com
Timeout.
On Thu, Feb 5, 2009 at 10:36 PM, Alex alexandrualexa...@gmail.com wrote:
i've found a cracked server: 72.249.142.55:27015
how can we stop them ? or to ban them ?
2009/2/5 JHW (DogGunn) dogg...@bigpond.com
oh, ok sorry
2009/2/5 Justin mysteriousjus...@gmail.com
Had, not has.
On Wed, Feb 4, 2009 at 8:36 PM, Alex alexandrualexa...@gmail.com wrote:
to be honest
the only way to make TF2 cracked is that cracked players have a server
no cracked servers - no cracked players
so, if lotus
I saw a competition config, a option called mp_teamplay.
I've googled a bit, and i see that is something with friendly fire, but i
did not find something clear.
Can someone explain me ?
Thanks
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tbh, i don't see that option in steam :|
2009/2/4 Roman Hatsiev otst...@gmail.com
Here is what I saw in the recent Steam client update:
* Added ability to specify content download region (in Settings-downloads)
Any chance to see this as a parameter to hldsupdatetool?
Regards,
Roman
we know
2009/2/4 Cc2iscooL cc2isc...@gmail.com
Custom crosshairs put in a crosshair when the sniper rifle isn't zoomed.
D:
On Tue, Feb 3, 2009 at 3:03 PM, msleeper mslee...@cyberwurx.com wrote:
Yeah. I misread this part:
- Bonus range based on damage done changed from 0%-15% to
:
You may need to restart it to pickup latest update.
On Wed, Feb 4, 2009 at 2:10 PM, Alex alexandrualexa...@gmail.com
wrote:
tbh, i don't see that option in steam :|
2009/2/4 Roman Hatsiev otst...@gmail.com
Here is what I saw in the recent Steam client update:
* Added
to be honest
the only way to make TF2 cracked is that cracked players have a server
no cracked servers - no cracked players
so, if lotus has a cracked server, they suck
2009/2/5 1nsane 1nsane...@gmail.com
Don't tell us what to do. But seeing how you are doing it anyway, I have a
suggestion:
nice, i thought it was scout, when i saw it so long
2009/2/3 Flubber flub...@gmail.com
I'm afraid with those change that TF2 is going the cs path, fun and cool
game to 1337 game. That's make me a sad panda.
At least this time all ours ervers launch directly.
2009/2/3 CLAN RCR
good job richard
you pwned him
2009/2/3 Patrick Shelley sidest...@gmail.com
LOL Richard! He sounds very contrite now doesnt he.
On 2/3/09, Richard Eid richard@gmail.com wrote:
Some of these problems have been addressed with last night's patch.
I wonder if this was part of the
people connect for about 5 minutes, then I have a
SourceMod plugin auto ban them. Fun times to be had by all.
On Tue, 2009-02-03 at 02:31 +0200, Alex wrote:
Try to put a class limit, so there won't be a farming server !
Also Valve: You said that you will ban people
Try to put a class limit, so there won't be a farming server !
Also Valve: You said that you will ban people which are farming, am i right
?
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Hehehe, they actually fixed it, in the latest TF2 update,
- Added UTIL_IsCommandIssuedByServerAdmin() checks to several physics_
CON_COMMAND scripts to prevent clients issuing the commands.
That's one of the fixes for TF2 + OrangeBox.
Let's see how long it will take them to update it some more.
Console initialized.
Game.dll loaded for Team Fortress
./srcds_run: line 352: 11005 Segmentation fault $HL_CMD
Add -debug to the ./srcds_run command line to generate a debug.log to help
with solving this problem
Thu Jan 29 12:32:16 EET 2009: Server restart in 10 seconds
Today i've updated my
shell (as root) 'ulimit
unlimited'
without quotes.
Then next time it crashes, it will give you a core.xx file that is much
bigger than the rest. You should somehow find a way to get that file to
someone at valve.
2009/1/29 Alex alexandrualexa...@gmail.com
Console initialized.
Game.dll
i renamed the metamod.vdf to metamo.vdf
did not worked
i renamed it again and now is working lol
2009/1/29 Olly oli...@gmail.com
There is a disabled folder inside /addons/sourcemod/plugins Move each
plugin
into that folder one by one
2009/1/29 Alex alexandrualexa...@gmail.com
yes, im
I think its because she's not in the HLDS mailing list... for some reason
when i go to properties on her emails it displays the Return Address to HLDS
bouncing address.
- Original Message -
From: Kveri kv...@kveri.com
To: Half-Life dedicated Win32 server mailing list
CRASH: Tue Dec 23 03:05:48 EST 2008
Start Line: ./hlds_i686 -game cstrike +ip 118.127.0.194 +port 27058
+maxplayers 11 +map de_dust2 -debug -pidfile hlds.8270.pid
Using host libthread_db library /lib/libthread_db.so.1.
Core was generated by `./hlds_i686 -game cstrike +ip 118.127.0.194 +port
none, it was a fresh install
- Original Message -
From: Olly oli...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Tuesday, December 23, 2008 12:58 AM
Subject: Re: [hlds] segmentation fault
What plugins are you running?
2008/12/22 Alex
command, its been a while,
and
I dont have access to my servers at work. If that command doesn't work,
try gdb
core. ./hlds_686
If it says something like incomplete or corrupt core file, you will need
to
run this following command as root: ulimit unlimited
2008/12/22 Alex adib
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