It makes for an interesting read if machine-translated. Lots of countenance.
On Mon, Jan 14, 2019 at 1:08 AM Saint K. wrote:
> Apparently writing a smilie on this mailing list translates into a whole
> lot of weird gibberish being sent.
>
> -Original Message-
> From:
Such a shame for those of us who use benign, fun mods that give us no
advantage other than making it a little more interesting to play. Oh well.
On Mon, Oct 9, 2017 at 2:31 AM, Stealth Mode
wrote:
> Headsup admins/owners. Might want to disable custom files till valve
Nope.
On Aug 16, 2016 6:11 PM, "Tohru Adachi" wrote:
> Are you forgetting about Valve Time?
>
> "soon" can range anywhere from a few hours to a few centuries in Valve
> Time, so prepare for a lng wait
>
> On 17/08/2016 01:50, A Fearts wrote:
>
> I guess it's not
Not according to https://www.whois.net/
On Fri, Jul 29, 2016 at 6:34 AM, Lucas Wagner wrote:
> It appears that the pub.tf domain is available...
>
> On Wed, Jul 27, 2016 at 6:57 AM, Scandreid wrote:
>
>> Hi Tim,
>>
>> The cool thing about this is that
I would be interested in a website for searching TF2 servers and games. I
have no strong feelings about ads, as long as they don't interrupt
gameplay, and I enjoy playing on custom maps, but not so much the crazy
"deathmatch" or social maps/servers.
On Tue, Jul 26, 2016 at 7:56 PM, Rowedahelicon
I rarely reply to these things, but I actually wasn't liking how entire
areas of maps weren't seeing any action whatsoever because of the timer. I
like playing the full map, so I think I'll like this change. Let's try it
for a few days.
On Jul 14, 2016 6:08 PM, "Guess Who"
One of the lines of the patch notes is literally "Actually fixed the round
timer not showing up in non-competitive games".
On Thu, Mar 24, 2016 at 3:11 PM, HD wrote:
> Did you guys fix the missing timers in the game such as Payload that was
> broken since late last week?
>
In the past, event247 was for the new Halloween map and eventmix was for
them all. What does event247 do now?
On Wed, Oct 28, 2015 at 5:09 PM, Eric Smith wrote:
> It’s the same as previous years: event247 and eventmix
>
> -Eric
>
>
>
I tested it last night. The pass/coin tracks kills on the four new maps on
both community servers and Valve servers.
On Tue, Oct 6, 2015 at 6:04 PM, Ryan Durkee wrote:
> Does the invasion pass only track stats on official servers like the Gun
> Mettle Pass did, or will it
Hey there. I'm a normal client who once helped operate a TF2 server.
During the period where Valve servers weren't showing up on the server
browser, I couldn't see any of the past Valve servers I had been to in the
history tab, either.
On Sat, Jul 4, 2015 at 3:19 PM, Alexander Corn
Ah ha ha ha! Good one.
On Jul 2, 2015 2:59 PM, Lyrai lyr...@gmail.com wrote:
They can swag your door?
On Jul 2, 2015 2:55 PM, Dill Bates dillbat...@gmail.com wrote:
I dropped my servers after the last update! I lost all my users! Fuck
Valve! They can S my D!!
On Jul 2, 2015, at 2:50 PM,
I thought when you subscribed to and downloaded a map on the workshop, the
BSP file ends up in your maps folder, easy to open up with a program like
GCFScape or something.
On Wed, Jun 3, 2015 at 6:30 AM, Korrey Moore ajac...@gmail.com wrote:
point_servercommand isn't a potential security risk,
Okay, well, that's still a folder on your computer, right?
On Wed, Jun 3, 2015 at 2:48 PM, Stephen Swires st...@swires.me wrote:
They download to steamapps/workshop/440
I thought when you subscribed to and downloaded a map on the workshop, the
BSP file ends up in your maps folder, easy to
I can't tell if you guys are being ironic or serious.
On Fri, Mar 6, 2015 at 10:43 AM, Albert Davis davis.alb...@gmail.com
wrote:
Oh god, I agree so much. These hats and shit, IMO, have for the most part
ruined the game.
On Fri, Mar 6, 2015 at 12:50 PM, annarack annar...@specialattack.net
You want old TF2? Here you go.
http://steamcommunity.com//app/440/discussions/0/624076027697194116/
On Fri, Mar 6, 2015 at 9:50 AM, annarack annar...@specialattack.net wrote:
If only we could roll back to before hats and weapons started dropping.
I've never really enjoyed playing TF2 as much
I don't know; I'm not really following this. I think I attempted to install
something like it on my computer with SourceMod, but I couldn't get it to
work.
On Fri, Mar 6, 2015 at 12:48 PM, Anthony James Duncan
anth...@kinevonetwork.com wrote:
Might have to have a peek :) Do you know if there's
Someone should get Kritzkast to talk about this. Are any of them subscribed
to this list?
On Mon, Feb 9, 2015 at 7:47 PM, Ahmed Kandeel astrida...@googlemail.com
wrote:
I understand your misgivings Asherkin, but this issue affects more than
just modders and plugin creators. This concerns
I'm essentially no one, but I agree as well.
On Thu, Feb 5, 2015 at 1:17 PM, Paul ubyu@gmail.com wrote:
I agree, unfortunately I doubt Valve will comment or change this despite
whether a majority might want this or not :(. But I certainly agree with
what you've said.
On 5 February 2015
I have used it. I used tf_powerup_mode 1 on ctf_2fort_snow and it enables
everything but the powerup pickup items.
On Mon, Dec 22, 2014 at 8:04 PM, Robert Russell cable...@gmail.com wrote:
Has anyone tried this on any other map with success ?
Sent from my iPhone
On Dec 22, 2014, at 9:09 PM,
They want to keep making money from the game, so they leave it up. But if
there's any grain of truth to Paul's theory, that would be the secret way
to suck life from the game.
On Tue, Dec 9, 2014 at 3:13 PM, wickedplayer494 wickedplayer...@gmail.com
wrote:
If Valve wanted to do that, they'd
Ah, ha ha. Good one, John.
On Mon, Dec 8, 2014 at 4:47 PM, John Irwin j...@thepodkast.com wrote:
I see how you didn't say this wasn't end of the line this time.
Agro
On 9 Dec 2014 00:39, Eric Smith er...@valvesoftware.com wrote:
We're working on a mandatory update for TF2. We should have it
I agree. Hydro is a lot of fun with a full server and people who know the
map.
On Mon, Nov 24, 2014 at 7:25 PM, Snowshoe Iceboot
snowshoe-iceb...@hotmail.com wrote:
Why is tc_hydro not listed on the Valve maps that Quickplay accepts (AKA
the map whitelist)? It seems like a relatively normal
then again, special delivery is listed despite only having one valid map.
Exactly. There ought to be a menu option for Territorial Control too, or
maybe put it in another category like control points, attack/defend, or in
with less played modes like Special Delivery.
On Wed, Nov 26, 2014 at 3:43
Custom maps? I was hearing a thunderstorm on mvm_rottenburg last night.
Self-made/local server, so I don't know if that had anything to do with it.
On Fri, Nov 7, 2014 at 2:52 PM, Alexander Kolev sashko...@gmail.com wrote:
Sorry that i need to write this here but is anyone having problem with
What about the payload cart?
On Wed, Nov 5, 2014 at 6:05 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update for TF2. The notes for the update are
below. The new version number is 2477238.
-Eric
-
- Fixed a client crash
...@list.valvesoftware.com] *On Behalf Of *Jordan Olling
*Sent:* Wednesday, November 05, 2014 6:07 PM
*To:* Half-Life dedicated Win32 server mailing list
*Cc:* hlds_annou...@list.valvesoftware.com; Half-Life dedicated Linux
server mailing list
*Subject:* Re: [hlds] Mandatory TF2 update released
What about
I want to know whoever voices any new characters we might be hearing, and
perhaps also if Nolan North voiced the HHH/Eyelander.
On Thu, Oct 23, 2014 at 12:42 PM, Azarus X azar...@gmail.com wrote:
Halloween update right?
On 23 October 2014 21:37, Eric Smith er...@valvesoftware.com wrote:
This is good. These are good fixes.
On Thu, Oct 23, 2014 at 1:02 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update for TF2. The notes for the update are
below. The new version number is 2457946.
-Eric
-
- Updated
It's little fixes in preparation *for* the Halloween update.
On Thu, Oct 23, 2014 at 1:03 PM, big john brewskii...@gmail.com wrote:
Wait no Halloween update?
On Oct 23, 2014 4:02 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update for TF2. The notes for the update
Actually, they have hyped up this year's update:
http://www.teamfortress.com/post.php?id=14723
On Thu, Oct 23, 2014 at 1:06 PM, Peter Jerde peter-h...@jerde.net wrote:
Wait no Halloween update?
They haven't even hyped this year's update yet, nor have they ever
released one this far before,
I think the taunting bug can be triggered by doing a taunt like the conga
or something with an extended held animation during humiliation, as a
round ends. Then in the next round, when everyone is sent back to their
spawn, the player who was taunting at the end sees things normally from
first
I think they're called beta because we're getting a sneak peek of them, but
they might not be completely finished yet.
On Tue, Jul 8, 2014 at 4:08 PM, Ross Bemrose rbemr...@gmail.com wrote:
Just to make this clear, you know that all server installs have
rd_asteroid.bsp and pl_cactuscanyon.bsp
http://wiki.teamfortress.com/wiki/Phlogistinator
During this taunt, the wielder has 75% damage
http://wiki.teamfortress.com/wiki/Damage resistance and full immunity
from taunt kills.
On Wed, Jun 25, 2014 at 11:17 AM, James Haikin jfrra...@gmail.com wrote:
You most definitely can kill a phlog
Updated pl_upward - Fixed physics debris triggering the payload cart's
finale explosion If I'm not mistaken, wasn't this also a problem on
pl_badwater (Badwater Basin)? https://www.youtube.com/watch?v=z_nAs9k0yoI
https://www.youtube.com/watch?v=z_nAs9k0yoIfeature=youtu.be
On Wed, Jun 18, 2014 at
I'm just an average player and even I know about snd_restart.
http://wiki.teamfortress.com/wiki/List_of_useful_console_commands
On 2/21/14, Austin Freeman chick...@gmail.com wrote:
Have you tried doing snd_restart?
On Fri, Feb 21, 2014 at 5:37 AM, Kirill Fokin
zanydazanydn...@yahoo.comwrote:
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