Re: [hlds] Day of Defeat: Source Beta Dedicated Server

2008-05-23 Thread Steven Hartland
Any particular reason that DOD:S relies on TF2 servers, as when you run the update it forces a check on TF2 e.g. Checking/Installing 'Team Fortress 2 Linux Dedicated Server' version 39 Just wondered if that was an oversight? Regards Steve - Original Message - From: Jason

Re: [hlds] DoD:S Beta - Could not establish connection to steam servers

2008-05-23 Thread Steven Hartland
Yes already been posted edit the version in steam.inf to be 1.0.0.7 - Original Message - From: JDoc0512 [EMAIL PROTECTED] It doesn't seem like I can get my dods:s beta server to come online Does anyone have solution to this problem?

Re: [hlds] srcds memory leak.

2008-05-20 Thread Steven Hartland
Yer we see that here :( - Original Message - From: Spencer 'voogru' MacDonald [EMAIL PROTECTED] Is it me, or is anyone experiencing massive memory leaks with srcds? In the past updates they have got significantly worse, I used to be forced to restart my server every 72 hours, now

[hlds] Please add the option customize bans file save location

2008-05-16 Thread Steven Hartland
Its that time again where I request the option to customise the location where bans are stored. Every other part of a hlds server can be configured except this, please please add it. If you want to be really nice and make admins life much easier add an option to root the servers config directory

Re: [hlds] Please add the option customize bans file save location

2008-05-16 Thread Steven Hartland
Someone always comes up with something stupid like this every time I raise this bug :( You cannot fix this with any script, it can only be fixed in the game engine!! Regards Steve - Original Message - From: JDoc0512 [EMAIL PROTECTED] To: Half-Life dedicated Win32 server

Re: [hlds] Please add the option customize bans file save location

2008-05-16 Thread Steven Hartland
No of course not the 1500 servers on the machines here are just a figment of my imagination :P Making a batch file is stupid as it cant solve the problem if you think it can please go right ahead and try to create it but I warn you now you will be wasting your time. - Original Message -

Re: [hlds] Please add the option customize bans file save location

2008-05-16 Thread Steven Hartland
Parva? I didn't know my name had suddenly changed, wish people would tell me when that happened :P but enough of totally off topic If you read the original mail, so your actually talking about the right thing, it might help. I'm talking about the fact that server1 and server2, run from the

Re: [hlds] Team Fortress 2 Update Coming

2008-05-02 Thread Steven Hartland
Couldn't agree more! I'm still hoping they will come to their senses and either pull it or at least rework so its achieves the goals they set out to. Regards Steve - Original Message - From: P. Bhandal [EMAIL PROTECTED] Spot on L. Duke, it's unfortunate that Valve hasn't

Re: [hlds] Internet Tab VS Custom Tab

2008-04-08 Thread Steven Hartland
Very interesting little experiment there Spencer. Clearly shows that custom servers tab isn't working at all, never will. The guys at valve really need to admit it was a mistake and focus effort on something that will facilitate their original goals without hurting the community like the current

Re: [hlds] Internet Tab VS Custom Tab

2008-04-08 Thread Steven Hartland
- Original Message - From: Leonard L. Church [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, April 08, 2008 4:10 PM Subject: Re: [hlds] Internet Tab VS Custom Tab Perhaps there is another possible reason. 1) Perhaps

[hlds] OT: Assassin's Creed pre-purchase link no worky

2008-04-01 Thread Steven Hartland
Someone might want to fix the pre-purchase link for Assassin's Creed as it currently doesn't work, just ends up at the games list page with no sign of the game. Broken Page is:- http://www.steamgames.com/v/index.php?area=newsid=1517cc=GB Current Broken link is:-

Re: [hlds] OT: Assassin's Creed pre-purchase link no worky

2008-04-01 Thread Steven Hartland
Definitely broken here I just end up at: http://www.steampowered.com/v/index.php?area=allcc=GB - Original Message - From: Daron Dodd [EMAIL PROTECTED] works for me... This e.mail is private and confidential between Multiplay (UK) Ltd.

Re: [hlds] OT: Assassin's Creed pre-purchase link no worky

2008-04-01 Thread Steven Hartland
Something kindly explaining that might be useful instead of displaying some random page and making people think its broken. That before the WTF in this day and age are they restricting content by region for, its not like they need to translate it or anything, it will be the same version.

Re: [hlds] TF2 SourceTV Port Changing

2008-03-19 Thread Steven Hartland
Which makes perfect sense, we wouldn't want users changing their ports randomly and conflicting with other servers, so please don't change this :) Regards Steve - Original Message - From: Martin Otten [EMAIL PROTECTED] The SourceTV port must be set in the command line and can

Re: [hlds] Valve, thank you for virtually destroying my TF2 community.

2008-03-14 Thread Steven Hartland
That will just add to confusion. ONE tab is all that's needed with filter options ( all off by default )! Regards Steve - Original Message - From: Saint K. [EMAIL PROTECTED] What VALVe needs to do, is simply implement another tab. One tab 'Internet' with all servers, one

OT: cod4 master list missing servers ( was: [hlds] Team Fortress 2/Dedicated Server updated )

2008-03-07 Thread Steven Hartland
- Original Message - From: Ronny Schedel [EMAIL PROTECTED] Personally, I'm getting a bit pissed off with it, as much as I like TF2, I'm about ready to kill my servers and give the resources to CoD4 - A groundbreaking game with a 5 year old server browser that does everything valve are

Re: [hlds] TF2 update coming later today

2008-03-06 Thread Steven Hartland
- Original Message - From: Eric Smith [EMAIL PROTECTED] We'll be doing some work to educate players on the new Custom servers tab, using both PR and user interface changes. Now that the Internet/Custom servers system is in place, we'd like server admin to work within it. We'll be

Re: [hlds] TF2 SourceTV Problem

2008-03-05 Thread Steven Hartland
Yes If you do details on a server which is running a TV server it jumbles up the server and TV server settings, most confusing so looks like an UI problem? Regards Steve - Original Message - From: Say_Ten [EMAIL PROTECTED] I found connecting from the serverlist was random.

Re: [hlds] Custom tab is / will kill of popular servers :(

2008-03-02 Thread Steven Hartland
Yes we had this with our publics and its massively unpopular to change it back to 10, so we're between a rock and a hard place. Regards Steve - Original Message - From: Dan Offord [EMAIL PROTECTED] [ Picked text/plain from multipart/alternative ] Set respawnwavetime to this

Re: [hlds] Custom tab is / will kill of popular servers :(

2008-03-01 Thread Steven Hartland
Constructive criticism is listened to, it may not always work out like we want but they do listen. If you have nothing constructive to say then don't say anything, just let the rest of us do the work. Regards Steve - Original Message - From: Steve Stifler [EMAIL PROTECTED] -- [

[hlds] Custom tab is / will kill of popular servers :(

2008-02-29 Thread Steven Hartland
This new custom tab is killing once VERY popular servers. Most players are stupid they either don't notice the tabs or don't know what it means, hence don't even bother clicking it. Internet should list ALL Internet servers, if you want to enable a filter for standard servers surely a tickbox

Re: [hlds] Server Query Protocol?

2008-02-27 Thread Steven Hartland
Is that server using compression? - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, February 27, 2008 9:48 AM Subject: [hlds] Server Query Protocol? Hello, i writing a Server Query Script in Perl to Check the Rules... The Script can recieve

[hlds] A quick fix to make Source infinitely more GSP friendly

2008-02-27 Thread Steven Hartland
The biggest issue with the Source is the way it deals with config and output files. Basically you can configure various options to load specific maplist, server.cfg etc but there are many options for which there is no configuration option. A good example of this is the per map.cfg files. Nice

Re: [hlds] Server Query Protocol?

2008-02-27 Thread Steven Hartland
? Mike? Whats wrong with this Server? Its not only one server... I found from 20 Servers 4 with this result but i dont know why... Please help me! With friendly Reguards from Germany Ratman2000 - Original Message - From: Steven Hartland [EMAIL PROTECTED] To: hlds@list.valvesoftware.com

Re: [hlds] Quoting Habits

2008-02-15 Thread Steven Hartland
This would indeed be nice but I fear you have too many idiots on this list who will full quote just to spite you :( Regards Steve - Original Message - From: Don Redhorse [EMAIL PROTECTED] could you do most of us a favor and STOP quoting ALL text for every message you are

Re: [hlds] Any idea how to get 1000fps under Windows?

2008-02-14 Thread Steven Hartland
- Original Message - From: Ilya [EMAIL PROTECTED] Better feeling of the game, why else? Like anyone can tell the difference of 0.001 and 0.002 of a second when your average network latency is 0.04, cmon get real. Regards Steve

Re: [hlds] Any idea how to get 1000fps under Windows?

2008-02-13 Thread Steven Hartland
- Original Message - From: Ilya [EMAIL PROTECTED] Does someone have an idea how to tweak Windows' timer for getting 1000fps server, instead of 512fps server or multi CPU \ multi core systems? An even better question is why you would want to? Regards Steve

Re: [hlds] hldsupdateatool Update Released

2007-11-15 Thread Steven Hartland
A very welcome fix this :) Regards Steve - Original Message - From: Jason Ruymen [EMAIL PROTECTED] This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] An update to the hldsupdatetool has been released. And to update the

Re: [hlds] TeamFortress 2 dedicated server update

2007-11-08 Thread Steven Hartland
I must say it is causing us major pain. Please please fix the updater. Regards Steve - Original Message - From: Kitteny Berk [EMAIL PROTECTED] Frequent patches with a screwed updater isn't a good thing. This e.mail is private

[hlds] Windows Updater failures

2007-11-08 Thread Steven Hartland
This updater issue is really taking the piss now. 20 attempts to update so far and still no joy. Every time the same error:- 0.00% c:\games\hl2ds/orangebox\tf\makereslists_xbox.txt Connection Reset, WinSock Error 10054 Connection reset by peer Can we please get this looked at as a matter of

Re: [hlds] Windows Updater failures

2007-11-08 Thread Steven Hartland
At least you go to a different mirror which is not quite the same as the only source constantly failing. This is a new failure and only affects the Windows updater. Regards Steve - Original Message - From: Kyrios [EMAIL PROTECTED] Stay cool guys. Remember the days before

Re: [hlds] Windows Updater failures

2007-11-08 Thread Steven Hartland
Took 27 attempts across two different machines over 7 hours before we got it to update. During this period no players could connect obviously which is pissing customers off no end as you can imagine. Regards Steve - Original Message - From: Michael Tesluck [EMAIL PROTECTED] I

Re: [hlds] Team Fortress 2 Server Install Questions

2007-10-28 Thread Steven Hartland
Yes I've reported the exact reason for this to the guys at Valve, hopefully they can fix it shortly as its very annoying. Regards Steve - Original Message - From: Scott Tuttle [EMAIL PROTECTED] Mine fails every single time it switches to a new group of downloads.

Re: [hlds] banlists still broken + config system enhancement request

2007-10-25 Thread Steven Hartland
Not a option on windows, solution need to work on windows as well. Regards Steve - Original Message - From: otstrel [EMAIL PROTECTED] I find it easier to symlink resource directories from first copy of the server into all following copies.

Re: [hlds] banlists still broken + config system enhancement request

2007-10-25 Thread Steven Hartland
Its not a workable solution so please don't muddy the waters with it. - Original Message - From: otstrel [EMAIL PROTECTED] Works just fine on my Windows boxes, though strictly speaking NTFS supports only hard links. You may need third-party tool like FAR Manager to create them, as

Re: [hlds] banlists still broken + config system enhancement request

2007-10-25 Thread Steven Hartland
First off sorry about my previous response, it was written quickly and reading it back it does sound very negative which was not my real intention. What I wanted to get across is what you already admitted; that there is no way to link files on windows so given this, linking really isn't a

[hlds] banlists still broken + config system enhancement request

2007-10-24 Thread Steven Hartland
Raised this a number of times now and its unfortunately still not been fixed, so I'm here again to ask for a fix :) The problem is that multi servers from one install works for all functionality aspects of source apart from banlists. We have:- * servercfgfile * sv_logsdir * mapcyclefile *

Re: [hlds] EventScripts 2.0 Public Beta released for Source games

2007-10-22 Thread Steven Hartland
That's great news Mattie, Python support = : We'll look to get this into testing here ASAP. I assume the forums are the best place for feedback? Regards Steve - Original Message - From: Mattie Casper [EMAIL PROTECTED] -- [ Picked text/plain from multipart/alternative ]

Re: [hlds] Win32/Linux hldsupdatetool update released

2007-10-17 Thread Steven Hartland
Does this update fix the timeout issue? Steve - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] We have just released an update for the tool to stop is doing this. If you have a tf/ folder in your base srds directory you should delete it, only the orangebox/ folder

Re: [hlds] Win32/Linux hldsupdatetool update released

2007-10-17 Thread Steven Hartland
Hmm that the timeout error I was referring to which Alfred just said was fix is this not the case? - Original Message - From: Bobby35ny [EMAIL PROTECTED] Fix this one next..:) Checking/Installing 'Base Source Shared Models' version 4 Connection Reset, WinSock Error 10054 Connection

Re: [hlds] Win32/Linux hldsupdatetool update released

2007-10-17 Thread Steven Hartland
Nope still as broken as it ever was I'm afraid, 100% reproducible as well. Checking/Installing 'Team Fortress 2 Materials' version 5 Connection Reset, WinSock Error 10054 Connection reset by peer Regards Steve - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] The

Re: [hlds] Win32/Linux hldsupdatetool update released

2007-10-17 Thread Steven Hartland
Confirmed here as well -retry has no effect it still quits out with the same error. Regards Steve - Original Message - From: Andreas Grimm [EMAIL PROTECTED] I added -retry on the command line, but I still get Connection Reset, WinSock Error 10054 Connection reset by peer -retry

Re: [hlds] hldsupdatetool % display not useful

2007-09-29 Thread Steven Hartland
Totally agree! Its is also one of the causes for the connection reset issues. Regards Steve - Original Message - From: Kevin Ottalini [EMAIL PROTECTED] I have to say that I find the % display during update for server content to be pretty useless and I really miss not seeing

Re: [hlds] Team Fortress 2 Updated

2007-09-26 Thread Steven Hartland
Big thanks for this to everyone involved especially for the affinity fix!! Regards Steve - Original Message - From: Jason Ruymen [EMAIL PROTECTED] .. - The affinity of the main thread is not set explicitly for dedicated servers. This will properly load balance multiple instances

Re: [hlds] Team Fortress 2 Updated

2007-09-26 Thread Steven Hartland
Works here, although the steam update tool did crash out 4 times before it managed to update properly, which is quite annoying. Regards Steve - Original Message - From: tsuehpsyde [EMAIL PROTECTED] Same message here. On 9/26/07, Ray [EMAIL PROTECTED] wrote: Is there not

[hlds] Source server enhancement - server name in title bar

2007-09-26 Thread Steven Hartland
Should be quick and easy to do so here goes, can you make it so that title bar for the dedicated server shows the servers name. This will make it much easier to locate a specific server on a box which is running multiple servers :) Regards Steve

Re: [hlds] Mapcycle question

2007-09-25 Thread Steven Hartland
Nice!! Steve - Original Message - From: Mike Durand [EMAIL PROTECTED] I'm actually fixing this and it should be in an update in the near future. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or

Re: [hlds] TF2 server performance on Linux

2007-09-24 Thread Steven Hartland
Don't forget dual is not giving you anything atm unless you manually hack the affinity. Regards Steve - Original Message - From: John Porter [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, September 24, 2007 10:06 AM Subject: [hlds] TF2 server performance on Linux

[hlds] Re: [hlds_announce] Team Fortress 2 Server Updated/Linux Server available

2007-09-20 Thread Steven Hartland
Anyone else seeing their servers just crash on boot after this update? Still investigating here but thought I'd ask. Regards Steve - Original Message - From: Jason Ruymen [EMAIL PROTECTED] Updates to the Team Fortress 2 dedicated server have been released. And the Linux version

Re: [hlds] Re: [hlds_announce] Team Fortress 2 Server Updated/Linux Server available

2007-09-20 Thread Steven Hartland
servers back online Regards Steve - Original Message - From: Brandon R. Miller [EMAIL PROTECTED] Yep. Running the update again seems to fix it. - Original Message - From: Steven Hartland Anyone else seeing their servers just crash on boot after this update? Still

[hlds] TF2 update + Connection Reset, WinSock Error 10054

2007-09-20 Thread Steven Hartland
I case it helps find the cause this is always happening in the same place here, problem with the date on some of the content servers? [log] Checking/Installing 'Team Fortress 2 Dedicated Server' version 2 0.00% C:\games\hl2ds/orangebox\bin\adminserver.dll 0.00%

Re: [hlds] Re: [hlds_announce] Team Fortress 2 Server Updated/Linux Server available

2007-09-20 Thread Steven Hartland
Deleting the blob files seemed to help me get over the winsock error and get the update. Seems this time I got engine.dll which wasn't 0 bytes :) All up and running again, now for some well earned sleep. Regards Steve - Original Message - From: Brandon R. Miller [EMAIL PROTECTED]

[hlds] steam update optimisation request

2007-09-20 Thread Steven Hartland
Could we please have a way to optimise the way the update tool checks for updates. As it stands for those of us who support all the mods an update now takes forever, why? Well in the process of updating all the mods the base files are checked 5 times. It would be really good if there was a

Re: [hlds] TF2 update + Connection Reset, WinSock Error 10054

2007-09-20 Thread Steven Hartland
server when run next time. Regards Steve - Original Message - From: Steven Hartland [EMAIL PROTECTED] I case it helps find the cause this is always happening in the same place here, problem with the date on some of the content servers? [log] Checking/Installing 'Team Fortress 2

[hlds] TF2 server Affinity issue, Memory leak Performance stats

2007-09-19 Thread Steven Hartland
This is a multi-part message in MIME format. -- Affinity Issue First off so people are aware the current server will only work on the first core of any multi core machines. I'm assuming this is due to the server threads having affinity set on them but this obviously causes major issues on multi

Re: [hlds] TF2 server Affinity issue, Memory leak Performance stats

2007-09-19 Thread Steven Hartland
- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Wednesday, September 19, 2007 11:00 AM To: hlds@list.valvesoftware.com Subject: [hlds] TF2 server Affinity issue, Memory leak Performance stats This is a multi-part message in MIME format. -- Affinity Issue First

Re: [hlds] TF2 server Affinity issue, Memory leak Performance stats

2007-09-19 Thread Steven Hartland
Separate installs is not an option I'm afraid for a number of reasons: 1. Image size, 10 copies of a 20GB image is just not practical. 2. Hard coded affinity is impossible to work with in shared, multi game setup i.e. GSP environment. You could only hope to make this work by monitoring CPU

[hlds] OT: Team Fortress 2 initial thoughts

2007-09-18 Thread Steven Hartland
Sorry just had to post something. I played all of 5mins of this BETA and its just so user friendly it hurts. Whatever Valve are paying the guys who designed the gameplay UI for this, its not enough!! You could pick up this game and know how to play without reading any manual or anything, quite

Re: [hlds] Team Fortress 2 Content Available

2007-09-16 Thread Steven Hartland
Can you expand on this please Mike are you going to be running different exe etc so this is not just a mod of the current source engine like cstrike or dod? If this is the case we us GSP's will need to treat it as a totally new game and not just a simple mod is why I ask. Regards Steve

[hlds] steam update tool issues?

2007-09-15 Thread Steven Hartland
The new update shows a percentage but this seems to show 0% mainly or other invalid %'s like 1540.00% Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In

Re: [hlds] steam update tool issues?

2007-09-15 Thread Steven Hartland
/plain from multipart/alternative ] I've also noticed that if you stop an update and then restart it, it will begin back at 0% again. On 9/15/07, Steven Hartland [EMAIL PROTECTED] wrote: The new update shows a percentage but this seems to show 0% mainly or other invalid %'s like 1540.00

Re: [hlds] Source Engine/Dedicated Server Beta

2007-08-08 Thread Steven Hartland
Finally fixes for the memory leaks :) Regards Steve - Original Message - From: Jason Ruymen [EMAIL PROTECTED] - Fixed a server memory leak (2-3 megs per map change) This e.mail is private and confidential between Multiplay (UK)

Re: [hlds] HLDM:Source Server and Weapon Damage Settings

2007-07-11 Thread Steven Hartland
Ta that displays in media player now :) Steve - Original Message - From: Kevin Ottalini [EMAIL PROTECTED] Steve, try this version, I converted the movie over to WMV format: http://qsextreme.com/hl1mp/hitbox_20fps_compressed_75b.zip you might also try opening the AVI with

Re: [hlds] HLDM:Source Server and Weapon Damage Settings

2007-07-10 Thread Steven Hartland
avi is just black there man, nothing displays. Tried both mediaplayer and vlc no go. Steve - Original Message - From: Kevin Ottalini [EMAIL PROTECTED] If you run an HLDM:Source Server, I've just created a thread over on the Steam Forums about adjusted weapon damages, maxspeed and

Re: [hlds] AMD dual core on W2K3 Server

2007-07-05 Thread Steven Hartland
Ensure you install the AMD DC or you could see strange behaviour / poor performance. Steve - Original Message - From: HLDS User [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, July 05, 2007 10:56 PM Subject: [hlds] AMD dual core on W2K3 Server This has probably

Re: [hlds] REMOVE ME

2007-06-17 Thread Steven Hartland
How about you read the contents which clearly states how to unsubscribe from the list you subscribed to in the first place instead of shouting at others for your own ineptitude. Regards Steve - Original Message - From: [EMAIL PROTECTED] -- [ Picked text/plain from

Re: [hlds] Source Engine Beta Update

2007-06-12 Thread Steven Hartland
- Original Message - From: [EMAIL PROTECTED] After killing the process yet again and restarting, everything worked fine. Just one error that is still existing, not causing any errors as far as I can see: net.cpp (960) : Assertion Failed: 0 == iRet iValLen == sizeof( iVal )

Re: [hlds] SRCTV recording for GSP's?

2007-06-05 Thread Steven Hartland
- Original Message - From: Whisper [EMAIL PROTECTED] Just say you are running some competition Counter-Strike:Source servers @ 66 tick on your dual cpu / dual core boxes. You have distributed your SRCDS proccesses so there is only 1 SRCDS per physical core Then you start recording

Re: [hlds] Source Dedicated Server Beta Update

2007-05-16 Thread Steven Hartland
I wonder if valve would be willing to run a validate 3rd party map program where by sv_pure 3 for example would allow all steam content plus validated maps and their required textures etc. Im sure map makers would be willing to submit their work for this to enable them to become pure. Steve

Re: [hlds] Pure Server Mode Question

2007-05-03 Thread Steven Hartland
You might be wise to raise to post this as a new thread so it doesn't get lost in the noise of this one. If its Linux including a thread dump of the crash would also be helpful to the dev's in fixing the crash. Steve - Original Message - From: Ray [EMAIL PROTECTED] I know when I

[hlds] Server overlay path option ( was Re: Pure Server Mode Question / Request )

2007-04-30 Thread Steven Hartland
- Original Message - From: Alfred Reynolds You can also create map specific pure server configs (that overlay on top of the base pure server config). On the subject of overlays would it be possibly to add an overall config overlay path option so that all server config information i.e.

Re: [hlds] Mega-servers

2007-04-20 Thread Steven Hartland
We have the odd 32 and 40 player server why? - Original Message - From: Einar S. Idsø [EMAIL PROTECTED] So... noone on this list runs any server larger than ~30 players? This e.mail is private and confidential between Multiplay (UK)

Re: [hlds] Mega-servers

2007-04-20 Thread Steven Hartland
: What kind of hardware is confirmed to run a 50-64 player CSS server, and at what tickrate? Einar Steven Hartland wrote: We have the odd 32 and 40 player server why? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit

Re: [hlds] Mega-servers

2007-04-20 Thread Steven Hartland
Yes - Original Message - From: Einar S. Idsø [EMAIL PROTECTED] Does the kernel have 1000Hz jiffies? This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of

Re: [hlds] Mega-servers

2007-04-20 Thread Steven Hartland
We always quote CPU in terms of a single core doing anything other is totally meaningless. The server as mentioned was running Gun-Game so that may well have an effect on performance I'm not sure. As tsue mentioned if your looking to do 64 players I'd go for some significant hardware like a

Re: [hlds] RE: DoDS cpu and SMP time-line

2007-04-17 Thread Steven Hartland
Not sure what you class as top-of-the-line machines but you should be able to run more than 16 players total on a good Intel Core 2 / AMD 64 box. Steve - Original Message - From: RMaioroff [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, April 17, 2007 5:30 PM

Re: [hlds] RE: DoDS cpu and SMP time-line

2007-04-17 Thread Steven Hartland
Your saying you have true 8 way machines and you cant get more than 16 players total. There simply must be something wrong there as src is for all intensive purposes single threaded so if you can run 1 * 16 player you can run 8 assuming you have enough ram and you don't start hitting context

Re: [hlds] Lag with Bots on 100 Tick CSS ?

2007-04-13 Thread Steven Hartland
Is this a multi CPU / multi core machine? If so I suspect your not understanding the way taskmaanger displays usage and hence one of the cores / cpu's is in fact maxed out which would explain your lag. Steve - Original Message - From: leo bounds [EMAIL PROTECTED] I have been

Re: [hlds] mapcycle file feature

2007-03-25 Thread Steven Hartland
Whisper wrote: -- [ Picked text/plain from multipart/alternative ] I have already asked that this bug be fixed and that SRCDS should replicate the features of HLDS, and received the response that it is a feature. :( Thats not a feature its a bug pure and simple. Steve

Re: [hlds] Windows Equivalent of Dynamic ticks in Linux?

2007-03-19 Thread Steven Hartland
Gigabit Nick wrote: but (going back to the original start of this thread fork) if there was a solution to limit the manipulation of the high precision timer to srcds and not make it system wide it would be good for us. No and there never will be because you are changing the scheduler frequency

Re: [hlds] Windows Equivalent of Dynamic ticks in Linux?

2007-03-19 Thread Steven Hartland
Gary Stanley wrote: IMO RDP has much less overhead than the rather.. VNC was ok for it's time, but not anymore. Indeed Gary before VNC was usable in its day but after using RDP you'll never go back. Its just so much more responsive not to mention you get file transfer support as well if

Re: [hlds] Windows Equivalent of Dynamic ticks in Linux?

2007-03-19 Thread Steven Hartland
You really need to sort you mail client as your responses are almost impossible to read. With respect ports you could always change the default port: http://www.petri.co.il/change_terminal_server_listening_port.htm That's said have you spoken to your host about RDP? Im sure they wouldn't mind

Re: [hlds] Windows Equivalent of Dynamic ticks in Linux?

2007-03-19 Thread Steven Hartland
Sounds like you really need to move providers. If your current provider wont even let you use RDP they have no customer service so are not worth hosting with. I appreciate there's the whole player base issue but if your not getting the performance due to them forcing you to use VNC then your

Re: [hlds] Windows Equivalent of Dynamic ticks in Linux?

2007-03-18 Thread Steven Hartland
Gigabit Nick wrote: It's a something imposed by the company hosting the server and is out of our control. Simple answer then, change hosting companies to one which isnt stupid. Steve This e.mail is private and confidential between

Re: [hlds] Windows Equivalent of Dynamic ticks in Linux?

2007-03-17 Thread Steven Hartland
Gigabit Nick wrote: -- [ Picked text/plain from multipart/alternative ] Thats exactly how I mean it to be read. Without an FPS booster VNC takes between 4 and 8 percent, with an FPS booster we're looking at 20% which is enough to affect the servers running on the box. I'm aware other things may

Re: [hlds] Windows Equivalent of Dynamic ticks in Linux?

2007-03-16 Thread Steven Hartland
Whisper wrote: -- [ Picked text/plain from multipart/alternative ] Does that also occur if VNC is running on the box, but nobody is actually logged into VNC? Or does it only happen when somebody is trying to do stuff via VNC? On 3/16/07, Gigabit Nick [EMAIL PROTECTED] wrote: -- [ Picked

Re: [hlds] hl1mp out of date, please restart server. Now what?

2007-03-15 Thread Steven Hartland
Alfred Reynolds wrote: It is hard enough given that I would like to get EP2 released soon :) My vote is with release EP2 :) I just hope that your credit card system has been fixed this time and I dont have to wait days for tech support to fix my order like every other game I've puchased off

Re: [hlds] Tell srcds which server.cfg to load?

2007-02-15 Thread Steven Hartland
Whisper wrote: This may prove to be helpful: http://whisper.ausgamers.com/wiki/index.php/SRCDS_cfg_startup_order Useful little doc there Whisper is it not the case that the server.cfg mentioned is actually servercfgfile which is by default server.cfg but can be overridden by +servercfgfile

Re: [hlds] Tell srcds which server.cfg to load?

2007-02-15 Thread Steven Hartland
. Or maybe I'm misunderstanding your point. On 2/15/07, Steven Hartland [EMAIL PROTECTED] wrote: Whisper wrote: This may prove to be helpful: http://whisper.ausgamers.com/wiki/index.php/SRCDS_cfg_startup_order Useful little doc there Whisper is it not the case that the server.cfg mentioned is actually

Re: [hlds] Tell srcds which server.cfg to load?

2007-02-15 Thread Steven Hartland
Whisper wrote: -- [ Picked text/plain from multipart/alternative ] That is very strange In Window SRCDS I put rcon say insertfilenamehere in all the default files and in console to definitely shows the file loading as I have presented on my wiki. /shrug Double checked on windows as well. With

Re: [hlds] Tell srcds which server.cfg to load?

2007-02-15 Thread Steven Hartland
Whisper wrote: Then started SRCDS with this commandline: srcds.exe -console -game cstrike +mp_dynamicpricing 0 -tickrate 100 +fps_max 600 +maxplayers 12 +map de_dust +exec test.cfg There in lies the problem your not specifying +servercfgfile. Tip: When looking at things like this use filemon

Re: [hlds] Post-outage thoughts

2006-12-20 Thread Steven Hartland
And what does this have to do with the outage? Alex Mottshaw wrote: Dear Alfred and Valve, First of all, let me say that I have had a lot of enjoyment from Counter Strike Source, so much so that I created GotGames.com.au in Australia to specifically address the lack of a serious CSS

Re: [hlds] Post-outage thoughts

2006-12-18 Thread Steven Hartland
Sorry but a DC without full UPS and generator backed power is just NOT a DC its a bedroom / shed operation. As others have pointed out running such an operation from a single DC is beyond belief as well. I do hope heads roll for this as its caused major pain. Steve

Re: [hlds] VALVe wants advertisements in CS 1.6

2006-12-08 Thread Steven Hartland
This brings some interesting questions: * How are they going the ensure the adds are region specific This is required to ensure that the language is correct and local laws adhered to. * How are they going to deal with the case that the ad's may go against sponsorship deals for the servers or

Re: [hlds] RE: Memory Leak

2006-11-04 Thread Steven Hartland
From the SS it also seem to be affecting performance maybe a list of entities is not being cleared out or something resulting in more and more work being done as time goes by. The really hard thing with this is to get a fair test, this would require a server running just base maps and no addons

Re: [hlds] RE: Memory Leak

2006-11-04 Thread Steven Hartland
Bart King wrote: Indeed, this is a good point. However, on my local server (which I use for development work - it also runs FreeBSD, but that seems to be irrelevant) I have been running a srcds server, with 8 player slots, accessible from the Internet (passworded), with 4 bots, changing maps

Re: [hlds] Testing for a memory leak (was RE: Memory Leak)

2006-11-04 Thread Steven Hartland
Confirmed a very clear leak here's the graph of my 20min test: http://gaming.multiplay.co.uk/dropzone/hl2/server_4326_hour.png As per Barts reproduction steps all that was done was start a basic CS:S server, no addons and then run: changelevel de_dust2 each time 'World triggered Round_Start' was

Re: [hlds] CS Source Beta memory usage

2006-10-30 Thread Steven Hartland
- Original Message - From: Ook [EMAIL PROTECTED] Doh stupid list: http://clanservers.multiplay.co.uk/dropzone/hl2/server_2369_week.png Steve What is the horozontal axis? Time in hours? What happens every 2 1/2 units that the memory drops back down and starts to climb again?

Re: [hlds] IA-64

2006-10-30 Thread Steven Hartland
No it wont run its a totally different architecture Dont confuse IA-64 ( a risc architecture designed by Intel and HP ) and AMD-64 / x86-64 which is 64 bit extension set to the basic x86 architecture. Steve - Original Message - From: Chad [EMAIL PROTECTED] Im playing with a server

Re: [hlds] CS Source Beta memory usage

2006-10-29 Thread Steven Hartland
This is a multi-part message in MIME format. -- -- [ Picked text/plain from multipart/alternative ] Ook wrote: What would be better, and what would be more likely to get the attention of Valve, is periodic memory consumption readings. Take a reading every hour for a few days and see what the

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