Any particular reason that DOD:S relies on TF2 servers, as when
you run the update it forces a check on TF2 e.g.
Checking/Installing 'Team Fortress 2 Linux Dedicated Server' version 39
Just wondered if that was an oversight?
Regards
Steve
- Original Message -
From: Jason
Yes already been posted edit the version in steam.inf to be 1.0.0.7
- Original Message -
From: JDoc0512 [EMAIL PROTECTED]
It doesn't seem like I can get my dods:s beta server to come online
Does anyone have solution to this problem?
Yer we see that here :(
- Original Message -
From: Spencer 'voogru' MacDonald [EMAIL PROTECTED]
Is it me, or is anyone experiencing massive memory leaks with srcds?
In the past updates they have got significantly worse, I used to be forced
to restart my server every 72 hours, now
Its that time again where I request the option to customise
the location where bans are stored.
Every other part of a hlds server can be configured except
this, please please add it.
If you want to be really nice and make admins life much
easier add an option to root the servers config directory
Someone always comes up with something stupid like this
every time I raise this bug :(
You cannot fix this with any script, it can only be fixed
in the game engine!!
Regards
Steve
- Original Message -
From: JDoc0512 [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server
No of course not the 1500 servers on the machines here are
just a figment of my imagination :P
Making a batch file is stupid as it cant solve the problem
if you think it can please go right ahead and try to create
it but I warn you now you will be wasting your time.
- Original Message -
Parva? I didn't know my name had suddenly changed, wish people
would tell me when that happened :P but enough of totally
off topic
If you read the original mail, so your actually talking about
the right thing, it might help.
I'm talking about the fact that server1 and server2, run
from the
Couldn't agree more! I'm still hoping they will come to their senses and
either pull it or at least rework so its achieves the goals they set
out to.
Regards
Steve
- Original Message -
From: P. Bhandal [EMAIL PROTECTED]
Spot on L. Duke, it's unfortunate that Valve hasn't
Very interesting little experiment there Spencer. Clearly shows that
custom servers tab isn't working at all, never will. The guys at valve
really need to admit it was a mistake and focus effort on something
that will facilitate their original goals without hurting the community
like the current
- Original Message -
From: Leonard L. Church [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Tuesday, April 08, 2008 4:10 PM
Subject: Re: [hlds] Internet Tab VS Custom Tab
Perhaps there is another possible reason.
1) Perhaps
Someone might want to fix the pre-purchase link for
Assassin's Creed as it currently doesn't work, just
ends up at the games list page with no sign of the game.
Broken Page is:-
http://www.steamgames.com/v/index.php?area=newsid=1517cc=GB
Current Broken link is:-
Definitely broken here I just end up at:
http://www.steampowered.com/v/index.php?area=allcc=GB
- Original Message -
From: Daron Dodd [EMAIL PROTECTED]
works for me...
This e.mail is private and confidential between Multiplay (UK) Ltd.
Something kindly explaining that might be useful instead
of displaying some random page and making people think
its broken.
That before the WTF in this day and age are they restricting
content by region for, its not like they need to translate
it or anything, it will be the same version.
Which makes perfect sense, we wouldn't want users changing their ports
randomly and conflicting with other servers, so please don't change this :)
Regards
Steve
- Original Message -
From: Martin Otten [EMAIL PROTECTED]
The SourceTV port must be set in the command line and can
That will just add to confusion.
ONE tab is all that's needed with filter options ( all off by default )!
Regards
Steve
- Original Message -
From: Saint K. [EMAIL PROTECTED]
What VALVe needs to do, is simply implement another tab.
One tab 'Internet' with all servers, one
- Original Message -
From: Ronny Schedel [EMAIL PROTECTED]
Personally, I'm getting a bit pissed off with it, as much as I like
TF2, I'm about ready to kill my servers and give the resources to CoD4
- A groundbreaking game with a 5 year old server browser that does
everything valve are
- Original Message -
From: Eric Smith [EMAIL PROTECTED]
We'll be doing some work to educate players on the new Custom servers
tab, using both PR and user interface changes. Now that the
Internet/Custom servers system is in place, we'd like server admin to
work within it. We'll be
Yes If you do details on a server which is running a TV server it
jumbles up the server and TV server settings, most confusing so
looks like an UI problem?
Regards
Steve
- Original Message -
From: Say_Ten [EMAIL PROTECTED]
I found connecting from the serverlist was random.
Yes we had this with our publics and its massively unpopular to
change it back to 10, so we're between a rock and a hard place.
Regards
Steve
- Original Message -
From: Dan Offord [EMAIL PROTECTED]
[ Picked text/plain from multipart/alternative ]
Set respawnwavetime to this
Constructive criticism is listened to, it may not always work out like
we want but they do listen. If you have nothing constructive to say then
don't say anything, just let the rest of us do the work.
Regards
Steve
- Original Message -
From: Steve Stifler [EMAIL PROTECTED]
--
[
This new custom tab is killing once VERY popular servers.
Most players are stupid they either don't notice the tabs
or don't know what it means, hence don't even bother clicking
it.
Internet should list ALL Internet servers, if you want
to enable a filter for standard servers surely a tickbox
Is that server using compression?
- Original Message -
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, February 27, 2008 9:48 AM
Subject: [hlds] Server Query Protocol?
Hello,
i writing a Server Query Script in Perl to Check the Rules...
The Script can recieve
The biggest issue with the Source is the way it deals with
config and output files. Basically you can configure various
options to load specific maplist, server.cfg etc but there
are many options for which there is no configuration option.
A good example of this is the per map.cfg files. Nice
? Mike?
Whats wrong with this Server?
Its not only one server... I found from 20 Servers 4 with this result but i
dont know why...
Please help me!
With friendly Reguards from Germany
Ratman2000
- Original Message -
From: Steven Hartland [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
This would indeed be nice but I fear you have too many idiots on this
list who will full quote just to spite you :(
Regards
Steve
- Original Message -
From: Don Redhorse [EMAIL PROTECTED]
could you do most of us a favor and STOP quoting ALL text for every
message you are
- Original Message -
From: Ilya [EMAIL PROTECTED]
Better feeling of the game, why else?
Like anyone can tell the difference of 0.001 and 0.002 of a second
when your average network latency is 0.04, cmon get real.
Regards
Steve
- Original Message -
From: Ilya [EMAIL PROTECTED]
Does someone have an idea how to tweak Windows' timer for getting
1000fps server, instead of 512fps server or multi CPU \ multi core systems?
An even better question is why you would want to?
Regards
Steve
A very welcome fix this :)
Regards
Steve
- Original Message -
From: Jason Ruymen [EMAIL PROTECTED]
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[ Picked text/plain from multipart/alternative ]
An update to the hldsupdatetool has been released. And to update the
I must say it is causing us major pain. Please please fix the updater.
Regards
Steve
- Original Message -
From: Kitteny Berk [EMAIL PROTECTED]
Frequent patches with a screwed updater isn't a good thing.
This e.mail is private
This updater issue is really taking the piss now. 20 attempts to
update so far and still no joy. Every time the same error:-
0.00% c:\games\hl2ds/orangebox\tf\makereslists_xbox.txt
Connection Reset, WinSock Error 10054 Connection reset by peer
Can we please get this looked at as a matter of
At least you go to a different mirror which is not quite the same as the only
source constantly failing. This is a new failure and
only affects the Windows updater.
Regards
Steve
- Original Message -
From: Kyrios [EMAIL PROTECTED]
Stay cool guys.
Remember the days before
Took 27 attempts across two different machines over 7 hours before we got it to
update. During this period no players could
connect obviously which is pissing customers off no end as you can imagine.
Regards
Steve
- Original Message -
From: Michael Tesluck [EMAIL PROTECTED]
I
Yes I've reported the exact reason for this to the guys at Valve, hopefully
they can
fix it shortly as its very annoying.
Regards
Steve
- Original Message -
From: Scott Tuttle [EMAIL PROTECTED]
Mine fails every single time it switches to a new group of downloads.
Not a option on windows, solution need to work on windows as well.
Regards
Steve
- Original Message -
From: otstrel [EMAIL PROTECTED]
I find it easier to symlink resource directories from first copy of the server
into all following copies.
Its not a workable solution so please don't muddy the waters with it.
- Original Message -
From: otstrel [EMAIL PROTECTED]
Works just fine on my Windows boxes, though strictly speaking NTFS supports
only hard links. You may need third-party tool like
FAR Manager to create them, as
First off sorry about my previous response, it was written
quickly and reading it back it does sound very negative which
was not my real intention.
What I wanted to get across is what you already admitted; that
there is no way to link files on windows so given this, linking
really isn't a
Raised this a number of times now and its unfortunately still
not been fixed, so I'm here again to ask for a fix :)
The problem is that multi servers from one install works for
all functionality aspects of source apart from banlists.
We have:-
* servercfgfile
* sv_logsdir
* mapcyclefile
*
That's great news Mattie, Python support = :
We'll look to get this into testing here ASAP. I assume the forums
are the best place for feedback?
Regards
Steve
- Original Message -
From: Mattie Casper [EMAIL PROTECTED]
--
[ Picked text/plain from multipart/alternative ]
Does this update fix the timeout issue?
Steve
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
We have just released an update for the tool to stop is doing this. If
you have a tf/ folder in your base srds directory you should delete it,
only the orangebox/ folder
Hmm that the timeout error I was referring to which Alfred just said
was fix is this not the case?
- Original Message -
From: Bobby35ny [EMAIL PROTECTED]
Fix this one next..:)
Checking/Installing 'Base Source Shared Models' version 4
Connection Reset, WinSock Error 10054 Connection
Nope still as broken as it ever was I'm afraid, 100% reproducible
as well.
Checking/Installing 'Team Fortress 2 Materials' version 5
Connection Reset, WinSock Error 10054 Connection reset by peer
Regards
Steve
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
The
Confirmed here as well -retry has no effect it still quits out
with the same error.
Regards
Steve
- Original Message -
From: Andreas Grimm [EMAIL PROTECTED]
I added -retry on the command line, but I still get Connection Reset,
WinSock Error 10054 Connection reset by peer
-retry
Totally agree! Its is also one of the causes for the connection reset issues.
Regards
Steve
- Original Message -
From: Kevin Ottalini [EMAIL PROTECTED]
I have to say that I find the % display during update for server content to
be pretty useless and I really miss not seeing
Big thanks for this to everyone involved especially for the affinity fix!!
Regards
Steve
- Original Message -
From: Jason Ruymen [EMAIL PROTECTED]
..
- The affinity of the main thread is not set explicitly for dedicated
servers. This will properly load balance multiple instances
Works here, although the steam update tool did crash out 4 times before it
managed to update properly, which is quite annoying.
Regards
Steve
- Original Message -
From: tsuehpsyde [EMAIL PROTECTED]
Same message here.
On 9/26/07, Ray [EMAIL PROTECTED] wrote:
Is there not
Should be quick and easy to do so here goes, can you make it so that
title bar for the dedicated server shows the servers name.
This will make it much easier to locate a specific server on a box
which is running multiple servers :)
Regards
Steve
Nice!!
Steve
- Original Message -
From: Mike Durand [EMAIL PROTECTED]
I'm actually fixing this and it should be in an update in the near
future.
This e.mail is private and confidential between Multiplay (UK) Ltd. and the
person or
Don't forget dual is not giving you anything atm unless you manually hack the
affinity.
Regards
Steve
- Original Message -
From: John Porter [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, September 24, 2007 10:06 AM
Subject: [hlds] TF2 server performance on Linux
Anyone else seeing their servers just crash on boot after this update?
Still investigating here but thought I'd ask.
Regards
Steve
- Original Message -
From: Jason Ruymen [EMAIL PROTECTED]
Updates to the Team Fortress 2 dedicated server have been released. And
the Linux version
servers
back online
Regards
Steve
- Original Message -
From: Brandon R. Miller [EMAIL PROTECTED]
Yep. Running the update again seems to fix it.
- Original Message -
From: Steven Hartland
Anyone else seeing their servers just crash on boot after this update?
Still
I case it helps find the cause this is always happening in the same
place here, problem with the date on some of the content servers?
[log]
Checking/Installing 'Team Fortress 2 Dedicated Server' version 2
0.00% C:\games\hl2ds/orangebox\bin\adminserver.dll
0.00%
Deleting the blob files seemed to help me get over the winsock error
and get the update. Seems this time I got engine.dll which wasn't 0 bytes :)
All up and running again, now for some well earned sleep.
Regards
Steve
- Original Message -
From: Brandon R. Miller [EMAIL PROTECTED]
Could we please have a way to optimise the way the update tool checks
for updates. As it stands for those of us who support all the mods
an update now takes forever, why? Well in the process of updating
all the mods the base files are checked 5 times.
It would be really good if there was a
server when run next time.
Regards
Steve
- Original Message -
From: Steven Hartland [EMAIL PROTECTED]
I case it helps find the cause this is always happening in the same
place here, problem with the date on some of the content servers?
[log]
Checking/Installing 'Team Fortress 2
This is a multi-part message in MIME format.
--
Affinity Issue
First off so people are aware the current server will only work on the first
core of any multi core machines. I'm assuming this is
due to the server threads having affinity set on them but this obviously causes
major issues on multi
-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
Sent: Wednesday, September 19, 2007 11:00 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] TF2 server Affinity issue, Memory leak Performance stats
This is a multi-part message in MIME format.
--
Affinity Issue
First
Separate installs is not an option I'm afraid for a number of reasons:
1. Image size, 10 copies of a 20GB image is just not practical.
2. Hard coded affinity is impossible to work with in shared, multi game setup
i.e. GSP environment. You could only hope to make
this work by monitoring CPU
Sorry just had to post something. I played all of 5mins of this BETA
and its just so user friendly it hurts. Whatever Valve are paying the
guys who designed the gameplay UI for this, its not enough!!
You could pick up this game and know how to play without reading any
manual or anything, quite
Can you expand on this please Mike are you going to be running different
exe etc so this is not just a mod of the current source engine like cstrike
or dod?
If this is the case we us GSP's will need to treat it as a totally new
game and not just a simple mod is why I ask.
Regards
Steve
The new update shows a percentage but this seems to show 0% mainly or
other invalid %'s like 1540.00%
Regards
Steve
This e.mail is private and confidential between Multiplay (UK) Ltd. and the
person or entity to whom it is addressed. In
/plain from multipart/alternative ]
I've also noticed that if you stop an update and then restart it, it will
begin back at 0% again.
On 9/15/07, Steven Hartland [EMAIL PROTECTED] wrote:
The new update shows a percentage but this seems to show 0% mainly or
other invalid %'s like 1540.00
Finally fixes for the memory leaks :)
Regards
Steve
- Original Message -
From: Jason Ruymen [EMAIL PROTECTED]
- Fixed a server memory leak (2-3 megs per map change)
This e.mail is private and confidential between Multiplay (UK)
Ta that displays in media player now :)
Steve
- Original Message -
From: Kevin Ottalini [EMAIL PROTECTED]
Steve, try this version, I converted the movie over to WMV format:
http://qsextreme.com/hl1mp/hitbox_20fps_compressed_75b.zip
you might also try opening the AVI with
avi is just black there man, nothing displays. Tried both mediaplayer
and vlc no go.
Steve
- Original Message -
From: Kevin Ottalini [EMAIL PROTECTED]
If you run an HLDM:Source Server, I've just created a thread over on the
Steam Forums about adjusted weapon damages, maxspeed and
Ensure you install the AMD DC or you could see strange behaviour / poor
performance.
Steve
- Original Message -
From: HLDS User [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, July 05, 2007 10:56 PM
Subject: [hlds] AMD dual core on W2K3 Server
This has probably
How about you read the contents which clearly states how to unsubscribe from the list
you subscribed to in the first place
instead of shouting at others for your own ineptitude.
Regards
Steve
- Original Message -
From: [EMAIL PROTECTED]
--
[ Picked text/plain from
- Original Message -
From: [EMAIL PROTECTED]
After killing the process yet again and restarting, everything worked fine.
Just one error that is still existing, not causing any errors as far as I can
see:
net.cpp (960) : Assertion Failed: 0 == iRet iValLen == sizeof( iVal )
- Original Message -
From: Whisper [EMAIL PROTECTED]
Just say you are running some competition Counter-Strike:Source servers @ 66
tick on your dual cpu / dual core boxes.
You have distributed your SRCDS proccesses so there is only 1 SRCDS per
physical core
Then you start recording
I wonder if valve would be willing to run a validate 3rd party map
program where by sv_pure 3 for example would allow all steam content
plus validated maps and their required textures etc. Im sure map
makers would be willing to submit their work for this to enable
them to become pure.
Steve
You might be wise to raise to post this as a new thread so
it doesn't get lost in the noise of this one. If its Linux
including a thread dump of the crash would also be helpful
to the dev's in fixing the crash.
Steve
- Original Message -
From: Ray [EMAIL PROTECTED]
I know when I
- Original Message -
From: Alfred Reynolds
You can also create map specific pure server configs (that overlay on
top of the base pure server config).
On the subject of overlays would it be possibly to add an overall
config overlay path option so that all server config information
i.e.
We have the odd 32 and 40 player server why?
- Original Message -
From: Einar S. Idsø [EMAIL PROTECTED]
So... noone on this list runs any server larger than ~30 players?
This e.mail is private and confidential between Multiplay (UK)
: What kind of hardware is confirmed to run a
50-64 player CSS server, and at what tickrate?
Einar
Steven Hartland wrote:
We have the odd 32 and 40 player server why?
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit
Yes
- Original Message -
From: Einar S. Idsø [EMAIL PROTECTED]
Does the kernel have 1000Hz jiffies?
This e.mail is private and confidential between Multiplay (UK) Ltd. and the
person or entity to whom it is addressed. In the event of
We always quote CPU in terms of a single core doing anything
other is totally meaningless. The server as mentioned was
running Gun-Game so that may well have an effect on performance
I'm not sure.
As tsue mentioned if your looking to do 64 players I'd go for
some significant hardware like a
Not sure what you class as top-of-the-line machines but you should be able
to run more than 16 players total on a good Intel Core 2 / AMD 64 box.
Steve
- Original Message -
From: RMaioroff [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, April 17, 2007 5:30 PM
Your saying you have true 8 way machines and you cant get more than
16 players total. There simply must be something wrong there as src
is for all intensive purposes single threaded so if you can run
1 * 16 player you can run 8 assuming you have enough ram and you
don't start hitting context
Is this a multi CPU / multi core machine? If so I suspect
your not understanding the way taskmaanger displays usage
and hence one of the cores / cpu's is in fact maxed out
which would explain your lag.
Steve
- Original Message -
From: leo bounds [EMAIL PROTECTED]
I have been
Whisper wrote:
--
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I have already asked that this bug be fixed and that SRCDS should
replicate the features of HLDS, and received the response that it is
a feature. :(
Thats not a feature its a bug pure and simple.
Steve
Gigabit Nick wrote:
but (going back to the original start of this thread fork) if there
was a solution to limit the manipulation of the high precision timer
to srcds and not make it system wide it would be good for us.
No and there never will be because you are changing the scheduler
frequency
Gary Stanley wrote:
IMO RDP has much less overhead than the rather.. VNC was ok for it's
time, but not anymore.
Indeed Gary before VNC was usable in its day but after using RDP you'll
never go back. Its just so much more responsive not to mention you get
file transfer support as well if
You really need to sort you mail client as your responses are
almost impossible to read.
With respect ports you could always change the default port:
http://www.petri.co.il/change_terminal_server_listening_port.htm
That's said have you spoken to your host about RDP? Im sure they
wouldn't mind
Sounds like you really need to move providers. If your current provider wont
even let you use RDP they have no customer service so
are not worth hosting with. I appreciate there's the whole player base issue
but if your not getting the performance due to them
forcing you to use VNC then your
Gigabit Nick wrote:
It's a something imposed by the company hosting the server and is out
of our control.
Simple answer then, change hosting companies to one which isnt
stupid.
Steve
This e.mail is private and confidential between
Gigabit Nick wrote:
--
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Thats exactly how I mean it to be read.
Without an FPS booster VNC takes between 4 and 8 percent, with an FPS
booster we're looking at 20% which is enough to affect the servers
running on the box. I'm aware other things may
Whisper wrote:
--
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Does that also occur if VNC is running on the box, but nobody is
actually logged into VNC? Or does it only happen when somebody is
trying to do stuff via VNC?
On 3/16/07, Gigabit Nick [EMAIL PROTECTED] wrote:
--
[ Picked
Alfred Reynolds wrote:
It is hard enough given that I would like to get EP2 released soon :)
My vote is with release EP2 :) I just hope that your credit card system
has been fixed this time and I dont have to wait days for tech support
to fix my order like every other game I've puchased off
Whisper wrote:
This may prove to be helpful:
http://whisper.ausgamers.com/wiki/index.php/SRCDS_cfg_startup_order
Useful little doc there Whisper is it not the case that the
server.cfg mentioned is actually servercfgfile which is by
default server.cfg but can be overridden by +servercfgfile
.
Or maybe I'm misunderstanding your point.
On 2/15/07, Steven Hartland [EMAIL PROTECTED] wrote:
Whisper wrote:
This may prove to be helpful:
http://whisper.ausgamers.com/wiki/index.php/SRCDS_cfg_startup_order
Useful little doc there Whisper is it not the case that the
server.cfg mentioned is actually
Whisper wrote:
--
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That is very strange
In Window SRCDS I put rcon say insertfilenamehere in all the
default files and in console to definitely shows the file loading as
I have presented on my wiki.
/shrug
Double checked on windows as well. With
Whisper wrote:
Then started SRCDS with this commandline:
srcds.exe -console -game cstrike +mp_dynamicpricing 0 -tickrate 100
+fps_max 600 +maxplayers 12 +map de_dust +exec test.cfg
There in lies the problem your not specifying +servercfgfile.
Tip: When looking at things like this use filemon
And what does this have to do with the outage?
Alex Mottshaw wrote:
Dear Alfred and Valve,
First of all, let me say that I have had a lot of enjoyment from
Counter Strike Source, so much so that I created GotGames.com.au in
Australia to specifically address the lack of a serious CSS
Sorry but a DC without full UPS and generator backed power is
just NOT a DC its a bedroom / shed operation. As others have
pointed out running such an operation from a single DC is
beyond belief as well.
I do hope heads roll for this as its caused major pain.
Steve
This brings some interesting questions:
* How are they going the ensure the adds are region specific
This is required to ensure that the language is correct and
local laws adhered to.
* How are they going to deal with the case that the ad's
may go against sponsorship deals for the servers or
From the SS it also seem to be affecting performance maybe
a list of entities is not being cleared out or something
resulting in more and more work being done as time goes by.
The really hard thing with this is to get a fair test, this
would require a server running just base maps and no addons
Bart King wrote:
Indeed, this is a good point.
However, on my local server (which I use for development work - it
also
runs FreeBSD, but that seems to be irrelevant) I have been running a
srcds server, with 8 player slots, accessible from the Internet
(passworded), with 4 bots, changing maps
Confirmed a very clear leak here's the graph of my 20min
test:
http://gaming.multiplay.co.uk/dropzone/hl2/server_4326_hour.png
As per Barts reproduction steps all that was done was
start a basic CS:S server, no addons and then run:
changelevel de_dust2 each time 'World triggered Round_Start'
was
- Original Message -
From: Ook [EMAIL PROTECTED]
Doh stupid list:
http://clanservers.multiplay.co.uk/dropzone/hl2/server_2369_week.png
Steve
What is the horozontal axis? Time in hours? What happens every 2 1/2 units
that the memory drops back down and starts to climb again?
No it wont run its a totally different architecture
Dont confuse IA-64 ( a risc architecture designed by Intel and HP )
and AMD-64 / x86-64 which is 64 bit extension set
to the basic x86 architecture.
Steve
- Original Message -
From: Chad [EMAIL PROTECTED]
Im playing with a server
This is a multi-part message in MIME format.
--
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Ook wrote:
What would be better, and what would be more likely to get the
attention of
Valve, is periodic memory consumption readings. Take a reading every
hour
for a few days and see what the
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