Thanks for the links there Chance appreciated. Unfortunately unless I missed
something while reading them I still see nothing that 2k3 server has over XP
that can help in running a game server. Did I miss something?
The background and foreground thing has been in NT kernel since way way
back and
- Original Message -
From: [EMAIL PROTECTED]
If your running 1 server, windows XP would be the way to go, if your
running more than one, Windows 2003 would be the way to go because it's
kernel is built for running multiple services with the threading, it can
handle it much better than XP
- Original Message -
From: [EMAIL PROTECTED]
I didn't say XP was altered. XP is optmized that way via It's kernel, 2003
was optimized with a different set of parameters.
The source for this information? Or just speculation?
No it's
2K-XP-XP
2K-XP-2003
We both say 2k3 was derived from xp
- Original Message -
From: [EMAIL PROTECTED]
I didn't say XP was altered. XP is optmized that way via It's kernel,
2003 was optimized with a different set of parameters.
The source for this information? Or just speculation?
Microsoft and device driver engineers as well.
And the link to
If you have money to burn or don't mind a bit if illegal software here and
there that is :P
Steve / K
- Original Message -
From: Ian mu [EMAIL PROTECTED]
Tbh I wouldnt run WinXP for servers, stick to Win2k3 Server.
This e.mail is
There should be little difference between the two if setup correctly, and
cost is an obvious consideration that will make most go for XP.
Steve / K
- Original Message -
From: Saint K. [EMAIL PROTECTED]
Well we were adviced by them NOT to take win2k3 as it should be shitty for
cs
I'd be interested to know what *server* features you believe your
game servers benefit from? Do you think just because your running
game *servers* that you need a OS with *server* in the name?
Is there any real difference between a windows or linux server and
a workstation configured OS when it
- Original Message -
From: Hexis [EMAIL PROTECTED]
I use Win2k Server on my Game servers. There is a reason I don't use
Win2k Pro. My reasoning is not that Server is in the product name.
Sounds like a man with a real reason, I could take a guess but care to let
people know :P
Steve /
So your one reason so far is RDC which if you hadn't noticed is
a component of XP. So the question remains why is 2k3 server
better for game servers. I'm not usually harsh but if you cant
provide any real answers I suggest you keep a bit quieter and let
those who actually know answer.
Steve / K
Exactly my guess :) RDP / RDC / WTS what ever you want to call
it in its different forms is great. Im totally with u with the h8 VNC,
yes it works and I will use it if nothing else is available but thats
about it.
Real reason through and through :D
Steve / K
- Original Message -
From:
There is none that spring to mind, baring the slight optimisations
that are in 2k3 due to the fact that its newer, that may or may not
provided a smoother service.
Both support multi processors, both use very similar drivers,
both provide RDP access, both enable multiple servers, both
support
- Original Message -
From: Ian mu [EMAIL PROTECTED]
There are some advantages of 2k3 over xp, things like process
priorities
Interesting Ian can u elaberate on that I was not aware of any
additional priority handling in 2k3 that XP doesnt have.
Steve / K
run all the HLDS processes allocated to them?
Maybe you would like to enlighten me on what sparticus' point really was?
On Sun, 16 Jan 2005 03:51:31 -, Steven Hartland
[EMAIL PROTECTED] wrote:
I assume you don't run a GSP yourself then Whisper as you totally
missed spartibus point
Nice to see there's some foundation to the wild claims there.
While Valve as every company don't get everything right they
have produced the most popular online FPS game ever bar
none with a very respectable server that runs on both win32
and linux. They provide good support to the community,
I assume you don't run a GSP yourself then Whisper as you totally
missed spartibus point.
Steve / K
- Original Message -
From: Whisper [EMAIL PROTECTED]
It be bloody pointless running multiple HLDS processes on a machine
unless the machine COULD cope with it running with all HLDS' full.
With games like quake3 there was fs_basepath, for UT they
are all configurable in the config file, half-life1 had metamod
so how with the source engine ( CS for example ) is this
achieved.
Obviously loading different mods for each server from
a common install is a basic requirement but I've not
Just use advanced - virtual server to set up maps for them
then activated them.
e.g.:
Name: CS Source Server 1
Private IP: your internal IP
Protocol Type: Both
Private Port: 27015
Protocol Type: Both
Public Port: 27015
Schedule: Always
Name: CS Source Server 2
Private IP: your internal IP
Protocol
also got the same ports issues where it always
put 60.000 something instead of 27016
-Original Message-
From: Steven Hartland [EMAIL PROTECTED]
Just use advanced - virtual server to set up maps for them
then activated them.
e.g.:
Name: CS Source Server 1
Private IP: your internal IP
Protocol
Put the machine in the DMZ?
Steve / K
- Original Message -
From: Allen Uncanny Schott [EMAIL PROTECTED]
OK... any other suggestions?
This e.mail is private and confidential between Multiplay (UK) Ltd. and the
person or entity to whom it
You will more than likely need to recompile the kernel to enable SSE
options CPU_ENABLE_SSE
This is default when detected on 5.X but 4.X is quite old now and needs
it enabling manually. I'd recommend upgrading to 5.3 if you can.
Steve / K
- Original Message -
From: Reza A. Ambler
And it is an SSE2 enabled cpu in the machine?
Linux emulation doesnt make any difference. I dont have a 4.x box
to try it on as we have been running 4.x for years now.
Steve / K
- Original Message -
From: Reza A. Ambler [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, December 19,
Make that 5.x :P
- Original Message -
From: Steven Hartland [EMAIL PROTECTED]
...
to try it on as we have been running 4.x for years now.
Steve / K
This e.mail is private and confidential between Multiplay (UK) Ltd. and the
person
+servercfgfile file
- Original Message -
From: Lackatee [EMAIL PROTECTED]
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I am unable to set a certain cfg file via the targetline for srcds.exe
Its used to
be something like this --
I don't like asking for ETA's on fixes as I know you guys are really busy
but we are getting pestered on a daily basis about this as clans cant set
their own MOTD and a being very vocal about it :P
Don't need it fix now although that would be nice but just a rough ETA
that we can give them to keep
That would be one per install not one per server I'm searching
for the replacement of motdfile directive of CS for CS:S :(
Steve / K
- Original Message -
From: thrillhaus [EMAIL PROTECTED]
There should be a motd.txt file in your CS:S folder (if dedicated server).
Srcds\cstrike
Edit the
Solution here was to upgrade the Nvidia drivers to the latest version.
Steve / K
This e.mail is private and confidential between Multiplay (UK) Ltd. and the
person or entity to whom it is addressed. In the event of misdirection, the
recipient
Waiting to get my mitts on one of these bad boys:
http://www.iwill.net/sppage/2004_10/2004_10.htm
With 2 * Opteron 250's and 2 * 6800 Ultras :)
Steve / K
- Original Message -
From: OoksServer [EMAIL PROTECTED]
You should see it on an nVidia 6800. It's absolutely amazing, and I'm using
Yep that's the ones I have as well
- Original Message -
From: OoksServer [EMAIL PROTECTED]
Within the last week or so, nVidia released drivers that fixed the crashing
issues that previous versions had - in AC2, I couldn't run for 15 minutes
without the video driver crash. Now, it's rock
Would post on the forums but they have been down since
release is anyone else getting corrupt save game screen
shots? The first 2 where ok but now its either just black
or like a TV with static displaying. N.B. I'm running
at my TFT's native res ( 1920 * 1200 ) which might
be a defining factor.
Run a higher frequency kernel. You can do this by adding the following to
/boot/loader.conf
kern.hz=200
Thats what we run if your not worried about cpu load try:
kern.hz=1000
You will need to reboot each time you change it. Also adjusting
systick will have a greater effect with a higher frequency
Anyone got any ideas on this I've tried deleting:
1. ClientRegistry.blob
2. The config dir
Neither have any effect so Im still unable to continue downloading
the HalfLife2 preload.
Steve / K
- Original Message -
From: Steven Hartland [EMAIL PROTECTED]
I just checked the status of my
Thanks for that John that fixed it. Pretty messed up that seems like
its having a huge impact on people something they really need to fix
ASAP. If I had a slow line boy would I be pissed that I had to
redownload an extra Gig cuz the of a bug in steam.
Do I trust my Credit Card to an app that cant
Drop me the error in a private email and I'll get them fixed.
[EMAIL PROTECTED] is the best place for qstat
info / issues FYI.
More than likely a picky compiler issue :D
Steve / K
- Original Message -
From: Shane Robinett [EMAIL PROTECTED]
This is a multi-part message in MIME format.
Its in CVS we haven't done another build. You will need to download
and compile it from CVS.
Steve / K
- Original Message -
From: Shane Robinett [EMAIL PROTECTED]
http://sourceforge.net/project/showfiles.php?group_id=56603package_id=5
1888
I don't see it Steve!
I've now committed the fix to CVS for anyone that wants its.
Steve / K
- Original Message -
From: Steven Hartland [EMAIL PROTECTED]
Its broken the steam update the other day changed the packet
id. I've fixed it but not had chance to check it back into CVS
yet.
Steve / K
Its broken the steam update the other day changed the packet
id. I've fixed it but not had chance to check it back into CVS
yet.
Steve / K
- Original Message -
From: Shane Robinett [EMAIL PROTECTED]
[ Picked text/plain from multipart/alternative ]
QSTAT 2.6 is only returning hundreds
That makes sense. How many queries a second is it actually doing?
What rule on your firewall is binning the response or is it binning
the query?
Steve / K
- Original Message -
From: Deadman Standing [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, September 15, 2004 3:51 PM
- Original Message -
From: pete clare [EMAIL PROTECTED]
Steven Hartland wrote:
Ok I have a debug version of qstat with fixed steam master server
support up and running. Can everyone download and run with the
following command line:
qstat -stm,game=cstrike 207.173.177.12
im down in new zealand
If that's gw-cust-VALVESOFTWARE-COM.bllv.eli.net
Its not a problem I wouldnt have thought that will just be
the value FW blocking unwanted traffic.
Steve / K
- Original Message -
From: Cian Sweeney [EMAIL PROTECTED]
I cant get a complete tracert to taht ip i start timing out fully
Right lets see if we cant get some info out of this.
On both ur machines get a copy of ethereal installed.
Just before you hit refresh all in steam start a capture.
once the refresh is complete stop the capture.
Save both captures to disk zip em and email me and
I'll have a look see if I can see
Oh very helpful. Time to go back to your kinder garden now.
Steve / K
- Original Message -
From: -GB-Carpy [EMAIL PROTECTED]
Well I analysed all the data and network traffic and the result that came
back is that Steam is gay.
___
To
Strange policies u have there publicly accessible information
captured in a packet dump should not have any issues.
If you are worried about other information being in it there's
a simple solution just filter on the master server ip. That way
the only info in the capture will be that of the chat
Ok I have a debug version of qstat with fixed steam master server
support up and running. Can everyone download and run with the
following command line:
qstat -stm,game=cstrike 207.173.177.12
URL:
http://gaming.multiplay.co.uk/downloads/qstat-steam_debug.zip
Note: This is purely a debug version
Sounds like ur being impatient just did a full refresh here and got:
18484 servers for CS alone
Steve / K
- Original Message -
From: Bobby [EMAIL PROTECTED]
Hey All!!
You guys already know how I feel about the new serverlist ruining the
community, I have RR cable here at home, my friend
Again sounds like your being impatient or are suffering packet loss on your line
same settings here returns 7807 servers for Europe only.
Steve / K
- Original Message -
From: -GB-Carpy [EMAIL PROTECTED]
Full refresh for CS here. Europe selected filter.
Maximum I get is 1600 approx.
Before stupidly demanding things get changed back. Find out what the problem
is. Have you done a trace on the connection? What's the packet dump you
are seeing. Is there any loss? Are you seeing out of order packets? Is the
MTU correct on all parts of the network between you and the master
Could be that you haven't loaded a map try using:
./hlds_run -game cstrike +ip 64.21.131.104 +map de_dust
Also might be best to keep Linux questions on the Linux list:
[EMAIL PROTECTED]
Steve / K
- Original Message -
From: robg [EMAIL PROTECTED]
This is on a brand new FreeBSD box with
Alfred kindly posted the protocol a while back. Its in the mail archives.
No sign of the new Rcon protocol. You may wish to join the apps / dev
mail list for details.
Steve / K
- Original Message -
From: BrOk3R
Hello friends, I need some help, please:
I need all the information
Forgot to mention if you want a C implementation I've already done
its available in qstat 2.6.
Steve / K
- Original Message -
From: BrOk3R [EMAIL PROTECTED]
Hello friends, I need some help, please:
I need all the information about the query and rcon protocol on source
dedicated
You need the latest version of qstat ( 2.6 ).
Steve / K
- Original Message -
From: Xenos [EMAIL PROTECTED]
I am currently running uglygs which uses qstat for other games. Does
something need to be added to the qtstat.cfg for HL2? Can you show me where
you are using it? Thanks!
This is a multi-part message in MIME format.
--
--
[ Picked text/plain from multipart/alternative ]
Also note you selection of OS can make a big difference:
Note the results for P4 vs Opteron look misleading due to
it comparing a then top end opteron with only a 2.8Ghz P4.
map P4 Opteron
-
From: Steven Hartland [EMAIL PROTECTED]
[ Picked text/plain from multipart/alternative ]
http://list.valvesoftware.com/mailman/listinfo/hlds
This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or
entity to whom
Considering this thread was all about server performance
I'm a bit lost to your comment. Perhaps if people didn't
make totally off topic comments like yourself there might
be less spam and more content.
Steve / K
- Original Message -
From: CorpseHumper [EMAIL PROTECTED]
Is there a
Both where dual processor boxes with 2Gb ram.
2.2Ghz Opterons where 248's
2.8Ghz P4's where Xeons 400Mhz FSB.
Both results tested under identical FreeBSD 5.2.1
OS installs.
The html version shows it clearer if you havent seen
it:
http://gaming.multiplay.co.uk/stats/dod_comp.htm
Steve / K
-
In the DoD test FreeBSD did seem to shine yes.
Other games Linux won narrowly, overall FreeBSD did see to
produce the best results.
http://gaming.multiplay.co.uk/stats/server_os_comparison.htm
Steve / K
- Original Message -
From: Whisper . [EMAIL PROTECTED]
So Linux is an evil CPU hog
Fixed the protocol version has changed and I was where doing
strict version checking. Commented out for now.
Steve / K
- Original Message -
From: David Fencik
It looks like fixing the network performance issues changed the server
protocol somehow, because qstat no longer shows my css
Either setting the bound address using -ip X.X.X.X or +ip X.X.X.X
or setting the rconport, hltv_port or clientport don't work.
The variable gets set but the designated ip / port isn't used only the
default.
Also looks like hltv_port and client port are always bound even
though they should only be
.
Steven Hartland wrote:
**Problems starting the server**
Linux / FreeBSD
Q. Server exits with:
Failed to open dedicated_i486.so (tier0_i486.so: cannot
open shared object file: No such file or directory)
A. Ensure you are running ./srcds_run NOT ./srcds_i486
me end of the truss
output and I'll have a look.
Steve / K
- Original Message -
From: m0gely
Steven Hartland wrote:
you could try running it through truss to see if it highlights
a missing syscall.
I just did that, and there is alot of output but I am not sure what to
be looking
And what was so important about that mail that warranted a
high priority flag? We don't all live for things u have to say
you know especially then as trivial as this was.
- Original Message -
From: Mike Munoz
My guess is that HL2 will run similar benchmarks on ATI and NVidia, with
the
Is there a bug in when running ./steam ..
to fetch CS Source as I get no win32 exe only a linux version.
Alternatively is ./steam being too smart for its own good and
only delivering exe's for the source platform? If so can it
be made not smart we want to be able to update both
linux and win32
Could we please have some docs for the new server please.
Runline, basic commands, map rotation format etc the more
the better :)
Steve / K
This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or
entity to whom it
Command line option perhaps e.g. -allplatforms
Steve / K
- Original Message -
From: Alfred Reynolds
I would rather not given the increase in binary footprint, it would be
better for you to write a script to run both. You could use a file share
(samba is your friend) to not have to
The real answer is not too helpful Im afraid. You cant tell.
Basically treat the other CPU's as overspill so 4 * virtual
CPU's =~ 2.4 real CPU's at the very best. Neither Linux
or windows gives particularly accurate usage stats for
these CPU's. The more loaded however the closer it will
be to the
Don't be so sure had a similar thing with my net access turned out
to be a BGP routing issue. You should check this first as if it was CS
then there would be more reports an there aren't.
Steve / K
- Original Message -
From: Floop
It's a rented server so I'd be pretty suprised if
As a server admin you do have a small amount of choice.
You can run with auto updates off. For GSP's this should be the default
as you don't want 100's of machines downloading the same update and
consuming your NET bandwidth. I know we run this way. The issue
comes when there is incompatibles
from the available content servers in the given area
and uses the quickest.. Either that or the option to manually specify
a download server.
Steve / K
- Original Message -
From: Steven Hartland [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: 08 July 2004 11:09
Subject: Re: [hlds] Steam
Don't know where u got that from but there are no such beasts unless
Im missing something major. AMD are the only ones that restrict the
processors based on the number that can be in a system:
1XX = 1 processor
2XX = 2 processor
4XX = 4 processor
8XX = 8 processor
Intel have no such restriction
- Original Message -
From: AgentHH
There is no 4XX series AMD Opteron, only 1s, 2s, and 8s.
Quite more coffee required :)
Also, Intel does have such a restriction. I checked for it on
developer.intel.com by clicking on Design Components and
Products Processors, then selecting Xeon
Actually although the game engine starts 4 threads the core engine
ISN'T multi-threaded and it highly depends on your setup if HT will
help. We've benchmarked it having a detrimental effect in some
situations, so please check your facts before spouting off on one :P
Steve / K
- Original
All we get is:
Logging in as 'X'
AccountSubscriptionsBillingInfoRecord field left in stripped in
CSubscriberAccountRecord
Steve / K
This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or
entity to whom it
Alfred has already said they are looking into this. Investigation of
these types of things can take time. You need a bit of patience.
Steve / K
- Original Message -
From: Roc
I gave up and shut down till something's done.
Maybe, just maybe, if everyone did the same for a show of
Did u ever consider that the less time he spends answering
emails the more time he spends fixing the issues we all care
about. C'mon give the man a break. They do listen to this
list, sometimes they don't have time to post but they do
listen.
Steve / K
- Original Message -
From:
We can always hope there wont be :P
Steve / K
- Original Message -
From: Skirecs
Will there be a counter-strike mod for hte new HL2?
This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or
entity to
Nope ~ £800 for the OS of a ~ £1500 machine is useless
when your not using any of its features and you compare it
to ~ £100 for an OS without the unneeded features, but
that's just my opinion :)
Steve / K
- Original Message -
From: Napier, Kevin [EMAIL PROTECTED]
To: [EMAIL
Impossible to tell without running the server code and looking
at its CPU and bandwidth usage.
Steve / K
- Original Message -
From: [EMAIL PROTECTED]
Just curious if any of the GISP admins on the list have put any thought
into the pricing schemes for HL2 game server rentals once
I know when we host a new server we use publics for a ~ week
before judging the cost and from our point bandwidth is not
usually the primary concern its CPU load.
Also unless HL2 comes with coop there wont be a server
market until a multiplayer mod gets released.
Steve / K
- Original
Oh great just what we need :P
Steve / K
- Original Message -
From: spartibus
HL2 online is known as Counter-Strike: Source
This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or
entity to whom it is
Indeed a total load of crap. Just finished testing ut2k4 on linux 64bit
and it is nothing to write home about. Performance is way below that
of the 32 bit exe and I wouldn't be surprised if that was the case for
hlds. Would have found out but I picked DOD to benchmark not
realising that it doesn't
TBH I think this we need fps 200 has a good part to play
when people ask why they need so much cpu compared
to CS 1.5. In those days people where happy with the
default fps. Now it seems people are never happy and
go just on ping. I wouldn't be surprised if its to a large
portion a placebo effect.
ROFL @ 5% CPU yer right :P u can bank on a 32 player using around 60%
if not considerably more. So 2 - 4 FULL servers on if you want lag free.
Steve / K
- Original Message -
From: BeNt [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: 28 May 2004 13:53
Subject: Re: [hlds] Questions again
And you point being? 5% in taskmanger for a HT Dual is
still only 20% of a real CPU for a FULL 32 player server I
still dont believe that sorry, we see 20% for ~8 players.
Steve / K
- Original Message -
From: BeNt [EMAIL PROTECTED]
Dual 2.8 xeon with ht has 4 virtual cpu's which
- Original Message -
From: Shane Robinett [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: 28 May 2004 15:27
Subject: Re: [hlds] Questions again And my opinion
BeNT -
When looking at the HT Xeons in task manager, you really need to figure on
doubling the % reported as true work being
Learn how to strip posts, put a relevant subject and ask nicely and u
might get an answer.
Steve / K
- Original Message -
From: critterbuster [EMAIL PROTECTED]
I guess i also am a bit disgusted with this listing,I had asked a Question
several days ago and didnt even recieve a
I believe they are looking at it. The problem they have is not all setups
have the same problem some including ours have actually gone down
with 1.2. So its not a clear cut thing hence please bear with them.
When reporting the issue please put as much info as possible.
Its possible its a windows
We're seeing a noticeable decrease in cpu load here on FreeBSD
Dual P4
Previously:
dod_avalanche with 20 players = avg 64% CPU ( 1797Mhz )
Now:
dod_avalanche with 20 players = avg 58% CPU ( 1628Mhz )
No stats comparible stats for other levels ATM.
Steve / K
Our CPU drops where seen on FreeBSD as stated with
adminmod + the following plugins:
addons/adminmod/scripts/plugin_base.amx
addons/adminmod/scripts/plugin_chat.amx
addons/adminmod/scripts/plugin_cheat.amx
addons/adminmod/scripts/plugin_TFC.amx
addons/adminmod/scripts/plugin_hldsld_mapvote.amx
301 - 387 of 387 matches
Mail list logo