Re: [hlds] Odd lag problem

2005-02-10 Thread Steven Hartland
Thanks for the links there Chance appreciated. Unfortunately unless I missed something while reading them I still see nothing that 2k3 server has over XP that can help in running a game server. Did I miss something? The background and foreground thing has been in NT kernel since way way back and

Re: [hlds] Odd lag problem

2005-02-10 Thread Steven Hartland
- Original Message - From: [EMAIL PROTECTED] If your running 1 server, windows XP would be the way to go, if your running more than one, Windows 2003 would be the way to go because it's kernel is built for running multiple services with the threading, it can handle it much better than XP

Re: [hlds] Odd lag problem

2005-02-10 Thread Steven Hartland
- Original Message - From: [EMAIL PROTECTED] I didn't say XP was altered. XP is optmized that way via It's kernel, 2003 was optimized with a different set of parameters. The source for this information? Or just speculation? No it's 2K-XP-XP 2K-XP-2003 We both say 2k3 was derived from xp

Re: [hlds] Odd lag problem

2005-02-10 Thread Steven Hartland
- Original Message - From: [EMAIL PROTECTED] I didn't say XP was altered. XP is optmized that way via It's kernel, 2003 was optimized with a different set of parameters. The source for this information? Or just speculation? Microsoft and device driver engineers as well. And the link to

Re: [hlds] Odd lag problem

2005-02-09 Thread Steven Hartland
If you have money to burn or don't mind a bit if illegal software here and there that is :P Steve / K - Original Message - From: Ian mu [EMAIL PROTECTED] Tbh I wouldnt run WinXP for servers, stick to Win2k3 Server. This e.mail is

Re: [hlds] Odd lag problem

2005-02-09 Thread Steven Hartland
There should be little difference between the two if setup correctly, and cost is an obvious consideration that will make most go for XP. Steve / K - Original Message - From: Saint K. [EMAIL PROTECTED] Well we were adviced by them NOT to take win2k3 as it should be shitty for cs

Re: [hlds] Odd lag problem

2005-02-09 Thread Steven Hartland
I'd be interested to know what *server* features you believe your game servers benefit from? Do you think just because your running game *servers* that you need a OS with *server* in the name? Is there any real difference between a windows or linux server and a workstation configured OS when it

Re: [hlds] Odd lag problem

2005-02-09 Thread Steven Hartland
- Original Message - From: Hexis [EMAIL PROTECTED] I use Win2k Server on my Game servers. There is a reason I don't use Win2k Pro. My reasoning is not that Server is in the product name. Sounds like a man with a real reason, I could take a guess but care to let people know :P Steve /

Re: [hlds] Odd lag problem

2005-02-09 Thread Steven Hartland
So your one reason so far is RDC which if you hadn't noticed is a component of XP. So the question remains why is 2k3 server better for game servers. I'm not usually harsh but if you cant provide any real answers I suggest you keep a bit quieter and let those who actually know answer. Steve / K

Re: [hlds] Odd lag problem

2005-02-09 Thread Steven Hartland
Exactly my guess :) RDP / RDC / WTS what ever you want to call it in its different forms is great. Im totally with u with the h8 VNC, yes it works and I will use it if nothing else is available but thats about it. Real reason through and through :D Steve / K - Original Message - From:

Re: [hlds] Re: Odd lag problem

2005-02-09 Thread Steven Hartland
There is none that spring to mind, baring the slight optimisations that are in 2k3 due to the fact that its newer, that may or may not provided a smoother service. Both support multi processors, both use very similar drivers, both provide RDP access, both enable multiple servers, both support

Re: [hlds] Odd lag problem

2005-02-09 Thread Steven Hartland
- Original Message - From: Ian mu [EMAIL PROTECTED] There are some advantages of 2k3 over xp, things like process priorities Interesting Ian can u elaberate on that I was not aware of any additional priority handling in 2k3 that XP doesnt have. Steve / K

Re: [hlds] CSS map rotations

2005-01-16 Thread Steven Hartland
run all the HLDS processes allocated to them? Maybe you would like to enlighten me on what sparticus' point really was? On Sun, 16 Jan 2005 03:51:31 -, Steven Hartland [EMAIL PROTECTED] wrote: I assume you don't run a GSP yourself then Whisper as you totally missed spartibus point

Re: [hlds] First CS:S Cheat released - Valve help us please.

2005-01-15 Thread Steven Hartland
Nice to see there's some foundation to the wild claims there. While Valve as every company don't get everything right they have produced the most popular online FPS game ever bar none with a very respectable server that runs on both win32 and linux. They provide good support to the community,

Re: [hlds] CSS map rotations

2005-01-15 Thread Steven Hartland
I assume you don't run a GSP yourself then Whisper as you totally missed spartibus point. Steve / K - Original Message - From: Whisper [EMAIL PROTECTED] It be bloody pointless running multiple HLDS processes on a machine unless the machine COULD cope with it running with all HLDS' full.

[hlds] Per server addons for the Source Engine how?

2005-01-11 Thread Steven Hartland
With games like quake3 there was fs_basepath, for UT they are all configurable in the config file, half-life1 had metamod so how with the source engine ( CS for example ) is this achieved. Obviously loading different mods for each server from a common install is a basic requirement but I've not

Re: [hlds] Port changed when server starts

2005-01-04 Thread Steven Hartland
Just use advanced - virtual server to set up maps for them then activated them. e.g.: Name: CS Source Server 1 Private IP: your internal IP Protocol Type: Both Private Port: 27015 Protocol Type: Both Public Port: 27015 Schedule: Always Name: CS Source Server 2 Private IP: your internal IP Protocol

Re: [hlds] Port changed when server starts

2005-01-04 Thread Steven Hartland
also got the same ports issues where it always put 60.000 something instead of 27016 -Original Message- From: Steven Hartland [EMAIL PROTECTED] Just use advanced - virtual server to set up maps for them then activated them. e.g.: Name: CS Source Server 1 Private IP: your internal IP Protocol

Re: [hlds] Port changed when server starts

2005-01-04 Thread Steven Hartland
Put the machine in the DMZ? Steve / K - Original Message - From: Allen Uncanny Schott [EMAIL PROTECTED] OK... any other suggestions? This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it

Re: [hlds] HLDS CS:S fatal errors

2004-12-19 Thread Steven Hartland
You will more than likely need to recompile the kernel to enable SSE options CPU_ENABLE_SSE This is default when detected on 5.X but 4.X is quite old now and needs it enabling manually. I'd recommend upgrading to 5.3 if you can. Steve / K - Original Message - From: Reza A. Ambler

Re: [hlds] HLDS CS:S fatal errors

2004-12-19 Thread Steven Hartland
And it is an SSE2 enabled cpu in the machine? Linux emulation doesnt make any difference. I dont have a 4.x box to try it on as we have been running 4.x for years now. Steve / K - Original Message - From: Reza A. Ambler [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, December 19,

Re: [hlds] HLDS CS:S fatal errors

2004-12-19 Thread Steven Hartland
Make that 5.x :P - Original Message - From: Steven Hartland [EMAIL PROTECTED] ... to try it on as we have been running 4.x for years now. Steve / K This e.mail is private and confidential between Multiplay (UK) Ltd. and the person

Re: [hlds] What happened to the -servercfgfile option for srcds.exe?

2004-12-08 Thread Steven Hartland
+servercfgfile file - Original Message - From: Lackatee [EMAIL PROTECTED] This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I am unable to set a certain cfg file via the targetline for srcds.exe Its used to be something like this --

[hlds_linux] MOTD specification var ETA

2004-12-03 Thread Steven Hartland
I don't like asking for ETA's on fixes as I know you guys are really busy but we are getting pestered on a daily basis about this as clans cant set their own MOTD and a being very vocal about it :P Don't need it fix now although that would be nice but just a rough ETA that we can give them to keep

Re: [hlds] Re: MOTD file per server how?

2004-11-25 Thread Steven Hartland
That would be one per install not one per server I'm searching for the replacement of motdfile directive of CS for CS:S :( Steve / K - Original Message - From: thrillhaus [EMAIL PROTECTED] There should be a motd.txt file in your CS:S folder (if dedicated server). Srcds\cstrike Edit the

Re: [hlds] OT: HL2 save screenshots corrupt

2004-11-19 Thread Steven Hartland
Solution here was to upgrade the Nvidia drivers to the latest version. Steve / K This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient

Re: [hlds] Re: Big thanks to Valve for HL2

2004-11-19 Thread Steven Hartland
Waiting to get my mitts on one of these bad boys: http://www.iwill.net/sppage/2004_10/2004_10.htm With 2 * Opteron 250's and 2 * 6800 Ultras :) Steve / K - Original Message - From: OoksServer [EMAIL PROTECTED] You should see it on an nVidia 6800. It's absolutely amazing, and I'm using

Re: [hlds] OT: HL2 save screenshots corrupt

2004-11-19 Thread Steven Hartland
Yep that's the ones I have as well - Original Message - From: OoksServer [EMAIL PROTECTED] Within the last week or so, nVidia released drivers that fixed the crashing issues that previous versions had - in AC2, I couldn't run for 15 minutes without the video driver crash. Now, it's rock

[hlds] OT: HL2 save screenshots corrupt

2004-11-17 Thread Steven Hartland
Would post on the forums but they have been down since release is anyone else getting corrupt save game screen shots? The first 2 where ok but now its either just black or like a TV with static displaying. N.B. I'm running at my TFT's native res ( 1920 * 1200 ) which might be a defining factor.

Re: [HLDS] FreeBSD PinG

2004-10-26 Thread Steven Hartland
Run a higher frequency kernel. You can do this by adding the following to /boot/loader.conf kern.hz=200 Thats what we run if your not worried about cpu load try: kern.hz=1000 You will need to reboot each time you change it. Also adjusting systick will have a greater effect with a higher frequency

[hlds] Re: [hlds_linux] OT: HalfLife2 preloading bug?

2004-10-17 Thread Steven Hartland
Anyone got any ideas on this I've tried deleting: 1. ClientRegistry.blob 2. The config dir Neither have any effect so Im still unable to continue downloading the HalfLife2 preload. Steve / K - Original Message - From: Steven Hartland [EMAIL PROTECTED] I just checked the status of my

Re: [hlds] Re: [hlds_linux] OT: HalfLife2 preloading bug?

2004-10-17 Thread Steven Hartland
Thanks for that John that fixed it. Pretty messed up that seems like its having a huge impact on people something they really need to fix ASAP. If I had a slow line boy would I be pissed that I had to redownload an extra Gig cuz the of a bug in steam. Do I trust my Credit Card to an app that cant

Re: [hlds] QSTAT Compiled

2004-10-05 Thread Steven Hartland
Drop me the error in a private email and I'll get them fixed. [EMAIL PROTECTED] is the best place for qstat info / issues FYI. More than likely a picky compiler issue :D Steve / K - Original Message - From: Shane Robinett [EMAIL PROTECTED] This is a multi-part message in MIME format.

Re: [hlds] Master Server Query, QSTAT

2004-09-23 Thread Steven Hartland
Its in CVS we haven't done another build. You will need to download and compile it from CVS. Steve / K - Original Message - From: Shane Robinett [EMAIL PROTECTED] http://sourceforge.net/project/showfiles.php?group_id=56603package_id=5 1888 I don't see it Steve!

Re: [hlds] Master Server Query, QSTAT

2004-09-19 Thread Steven Hartland
I've now committed the fix to CVS for anyone that wants its. Steve / K - Original Message - From: Steven Hartland [EMAIL PROTECTED] Its broken the steam update the other day changed the packet id. I've fixed it but not had chance to check it back into CVS yet. Steve / K

Re: [hlds] Master Server Query, QSTAT

2004-09-16 Thread Steven Hartland
Its broken the steam update the other day changed the packet id. I've fixed it but not had chance to check it back into CVS yet. Steve / K - Original Message - From: Shane Robinett [EMAIL PROTECTED] [ Picked text/plain from multipart/alternative ] QSTAT 2.6 is only returning hundreds

Re: [hlds] Re: ServerList Destroyed

2004-09-15 Thread Steven Hartland
That makes sense. How many queries a second is it actually doing? What rule on your firewall is binning the response or is it binning the query? Steve / K - Original Message - From: Deadman Standing [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, September 15, 2004 3:51 PM

Re: [hlds] ServerList Destroyed

2004-09-15 Thread Steven Hartland
- Original Message - From: pete clare [EMAIL PROTECTED] Steven Hartland wrote: Ok I have a debug version of qstat with fixed steam master server support up and running. Can everyone download and run with the following command line: qstat -stm,game=cstrike 207.173.177.12 im down in new zealand

Re: [hlds] ServerList Destroyed

2004-09-15 Thread Steven Hartland
If that's gw-cust-VALVESOFTWARE-COM.bllv.eli.net Its not a problem I wouldnt have thought that will just be the value FW blocking unwanted traffic. Steve / K - Original Message - From: Cian Sweeney [EMAIL PROTECTED] I cant get a complete tracert to taht ip i start timing out fully

Re: [hlds] ServerList Destroyed

2004-09-14 Thread Steven Hartland
Right lets see if we cant get some info out of this. On both ur machines get a copy of ethereal installed. Just before you hit refresh all in steam start a capture. once the refresh is complete stop the capture. Save both captures to disk zip em and email me and I'll have a look see if I can see

Re: [hlds] ServerList Destroyed

2004-09-14 Thread Steven Hartland
Oh very helpful. Time to go back to your kinder garden now. Steve / K - Original Message - From: -GB-Carpy [EMAIL PROTECTED] Well I analysed all the data and network traffic and the result that came back is that Steam is gay. ___ To

Re: [hlds] ServerList Destroyed

2004-09-14 Thread Steven Hartland
Strange policies u have there publicly accessible information captured in a packet dump should not have any issues. If you are worried about other information being in it there's a simple solution just filter on the master server ip. That way the only info in the capture will be that of the chat

Re: [hlds] ServerList Destroyed

2004-09-14 Thread Steven Hartland
Ok I have a debug version of qstat with fixed steam master server support up and running. Can everyone download and run with the following command line: qstat -stm,game=cstrike 207.173.177.12 URL: http://gaming.multiplay.co.uk/downloads/qstat-steam_debug.zip Note: This is purely a debug version

Re: [hlds] ServerList Destroyed

2004-09-13 Thread Steven Hartland
Sounds like ur being impatient just did a full refresh here and got: 18484 servers for CS alone Steve / K - Original Message - From: Bobby [EMAIL PROTECTED] Hey All!! You guys already know how I feel about the new serverlist ruining the community, I have RR cable here at home, my friend

Re: [hlds] ServerList Destroyed

2004-09-13 Thread Steven Hartland
Again sounds like your being impatient or are suffering packet loss on your line same settings here returns 7807 servers for Europe only. Steve / K - Original Message - From: -GB-Carpy [EMAIL PROTECTED] Full refresh for CS here. Europe selected filter. Maximum I get is 1600 approx.

Re: [hlds] ServerList Destroyed

2004-09-13 Thread Steven Hartland
Before stupidly demanding things get changed back. Find out what the problem is. Have you done a trace on the connection? What's the packet dump you are seeing. Is there any loss? Are you seeing out of order packets? Is the MTU correct on all parts of the network between you and the master

Re: [hlds] FreeBSD - HLDS not running [stopping at last step?]

2004-09-12 Thread Steven Hartland
Could be that you haven't loaded a map try using: ./hlds_run -game cstrike +ip 64.21.131.104 +map de_dust Also might be best to keep Linux questions on the Linux list: [EMAIL PROTECTED] Steve / K - Original Message - From: robg [EMAIL PROTECTED] This is on a brand new FreeBSD box with

Re: [hlds] About the new query and rcon protocol on source ds

2004-08-20 Thread Steven Hartland
Alfred kindly posted the protocol a while back. Its in the mail archives. No sign of the new Rcon protocol. You may wish to join the apps / dev mail list for details. Steve / K - Original Message - From: BrOk3R Hello friends, I need some help, please: I need all the information

Re: [hlds] About the new query and rcon protocol on source ds

2004-08-20 Thread Steven Hartland
Forgot to mention if you want a C implementation I've already done its available in qstat 2.6. Steve / K - Original Message - From: BrOk3R [EMAIL PROTECTED] Hello friends, I need some help, please: I need all the information about the query and rcon protocol on source dedicated

Re: [hlds] CS:S Server Query

2004-08-19 Thread Steven Hartland
You need the latest version of qstat ( 2.6 ). Steve / K - Original Message - From: Xenos [EMAIL PROTECTED] I am currently running uglygs which uses qstat for other games. Does something need to be added to the qtstat.cfg for HL2? Can you show me where you are using it? Thanks!

Re: [hlds] AMD or Intel?

2004-08-18 Thread Steven Hartland
This is a multi-part message in MIME format. -- -- [ Picked text/plain from multipart/alternative ] Also note you selection of OS can make a big difference: Note the results for P4 vs Opteron look misleading due to it comparing a then top end opteron with only a 2.8Ghz P4. map P4 Opteron

Re: [hlds] AMD or Intel?

2004-08-18 Thread Steven Hartland
- From: Steven Hartland [EMAIL PROTECTED] [ Picked text/plain from multipart/alternative ] http://list.valvesoftware.com/mailman/listinfo/hlds This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom

Re: [hlds] AMD or Intel?

2004-08-18 Thread Steven Hartland
Considering this thread was all about server performance I'm a bit lost to your comment. Perhaps if people didn't make totally off topic comments like yourself there might be less spam and more content. Steve / K - Original Message - From: CorpseHumper [EMAIL PROTECTED] Is there a

Re: [hlds] AMD or Intel?

2004-08-18 Thread Steven Hartland
Both where dual processor boxes with 2Gb ram. 2.2Ghz Opterons where 248's 2.8Ghz P4's where Xeons 400Mhz FSB. Both results tested under identical FreeBSD 5.2.1 OS installs. The html version shows it clearer if you havent seen it: http://gaming.multiplay.co.uk/stats/dod_comp.htm Steve / K -

Re: [hlds] AMD or Intel?

2004-08-18 Thread Steven Hartland
In the DoD test FreeBSD did seem to shine yes. Other games Linux won narrowly, overall FreeBSD did see to produce the best results. http://gaming.multiplay.co.uk/stats/server_os_comparison.htm Steve / K - Original Message - From: Whisper . [EMAIL PROTECTED] So Linux is an evil CPU hog

Re: [hlds] qstat broken

2004-08-14 Thread Steven Hartland
Fixed the protocol version has changed and I was where doing strict version checking. Commented out for now. Steve / K - Original Message - From: David Fencik It looks like fixing the network performance issues changed the server protocol somehow, because qstat no longer shows my css

[hlds] Re: Setting ip or ports doesnt work

2004-08-12 Thread Steven Hartland
Either setting the bound address using -ip X.X.X.X or +ip X.X.X.X or setting the rconport, hltv_port or clientport don't work. The variable gets set but the designated ip / port isn't used only the default. Also looks like hltv_port and client port are always bound even though they should only be

Re: [hlds] Info you need to know about the CS: Source dedicated server.

2004-08-12 Thread Steven Hartland
. Steven Hartland wrote: **Problems starting the server** Linux / FreeBSD Q. Server exits with: Failed to open dedicated_i486.so (tier0_i486.so: cannot open shared object file: No such file or directory) A. Ensure you are running ./srcds_run NOT ./srcds_i486

Re: [hlds] Info you need to know about the CS: Source dedicated server.

2004-08-12 Thread Steven Hartland
me end of the truss output and I'll have a look. Steve / K - Original Message - From: m0gely Steven Hartland wrote: you could try running it through truss to see if it highlights a missing syscall. I just did that, and there is alot of output but I am not sure what to be looking

Re: [OT] Re: [hlds] New Video Card For HL2?

2004-08-11 Thread Steven Hartland
And what was so important about that mail that warranted a high priority flag? We don't all live for things u have to say you know especially then as trivial as this was. - Original Message - From: Mike Munoz My guess is that HL2 will run similar benchmarks on ATI and NVidia, with the

[hlds] Bug in steam update for Counter-Strike: Source Beta server ( no win32 exe )?

2004-08-11 Thread Steven Hartland
Is there a bug in when running ./steam .. to fetch CS Source as I get no win32 exe only a linux version. Alternatively is ./steam being too smart for its own good and only delivering exe's for the source platform? If so can it be made not smart we want to be able to update both linux and win32

[hlds] A call for documentation for CS: Source server

2004-08-11 Thread Steven Hartland
Could we please have some docs for the new server please. Runline, basic commands, map rotation format etc the more the better :) Steve / K This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it

Re: [hlds] Re: [hlds_linux] Bug in steam update for Counter-Strike: Source Beta server ( no win32 exe )?

2004-08-11 Thread Steven Hartland
Command line option perhaps e.g. -allplatforms Steve / K - Original Message - From: Alfred Reynolds I would rather not given the increase in binary footprint, it would be better for you to write a script to run both. You could use a file share (samba is your friend) to not have to

Re: [hlds] (no subject)

2004-08-07 Thread Steven Hartland
The real answer is not too helpful Im afraid. You cant tell. Basically treat the other CPU's as overspill so 4 * virtual CPU's =~ 2.4 real CPU's at the very best. Neither Linux or windows gives particularly accurate usage stats for these CPU's. The more loaded however the closer it will be to the

Re: [hlds] HLDS Linux Servers Crashing the whole box

2004-08-05 Thread Steven Hartland
Don't be so sure had a similar thing with my net access turned out to be a BGP routing issue. You should check this first as if it was CS then there would be more reports an there aren't. Steve / K - Original Message - From: Floop It's a rented server so I'd be pretty suprised if

Re: [hlds] Problems with steam client and HLDS

2004-07-29 Thread Steven Hartland
As a server admin you do have a small amount of choice. You can run with auto updates off. For GSP's this should be the default as you don't want 100's of machines downloading the same update and consuming your NET bandwidth. I know we run this way. The issue comes when there is incompatibles

Re: [hlds] Steam Release

2004-07-08 Thread Steven Hartland
from the available content servers in the given area and uses the quickest.. Either that or the option to manually specify a download server. Steve / K - Original Message - From: Steven Hartland [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: 08 July 2004 11:09 Subject: Re: [hlds] Steam

Re: [hlds] Hyperthreading

2004-07-05 Thread Steven Hartland
Don't know where u got that from but there are no such beasts unless Im missing something major. AMD are the only ones that restrict the processors based on the number that can be in a system: 1XX = 1 processor 2XX = 2 processor 4XX = 4 processor 8XX = 8 processor Intel have no such restriction

Re: [hlds] Re: [hlds][OT] Hyperthreading

2004-07-05 Thread Steven Hartland
- Original Message - From: AgentHH There is no 4XX series AMD Opteron, only 1s, 2s, and 8s. Quite more coffee required :) Also, Intel does have such a restriction. I checked for it on developer.intel.com by clicking on Design Components and Products Processors, then selecting Xeon

Re: [hlds] Windows 2000 or Windows 2003?

2004-06-30 Thread Steven Hartland
Actually although the game engine starts 4 threads the core engine ISN'T multi-threaded and it highly depends on your setup if HT will help. We've benchmarked it having a detrimental effect in some situations, so please check your facts before spouting off on one :P Steve / K - Original

[hlds] Re: [hlds_linux] Counter-Strike update (Problem updating)

2004-06-29 Thread Steven Hartland
All we get is: Logging in as 'X' AccountSubscriptionsBillingInfoRecord field left in stripped in CSubscriberAccountRecord Steve / K This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it

Re: [hlds] Latest Win Version, HLDS - Lag Issue

2004-06-23 Thread Steven Hartland
Alfred has already said they are looking into this. Investigation of these types of things can take time. You need a bit of patience. Steve / K - Original Message - From: Roc I gave up and shut down till something's done. Maybe, just maybe, if everyone did the same for a show of

Re: [hlds] Latest Win Version, HLDS - Lag Issue

2004-06-17 Thread Steven Hartland
Did u ever consider that the less time he spends answering emails the more time he spends fixing the issues we all care about. C'mon give the man a break. They do listen to this list, sometimes they don't have time to post but they do listen. Steve / K - Original Message - From:

Re: [hlds] [OT] GISP's: Rental rates for HL2

2004-06-16 Thread Steven Hartland
We can always hope there wont be :P Steve / K - Original Message - From: Skirecs Will there be a counter-strike mod for hte new HL2? This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to

Re: [hlds] Windows 2000 or Windows 2003?

2004-06-15 Thread Steven Hartland
Nope ~ £800 for the OS of a ~ £1500 machine is useless when your not using any of its features and you compare it to ~ £100 for an OS without the unneeded features, but that's just my opinion :) Steve / K - Original Message - From: Napier, Kevin [EMAIL PROTECTED] To: [EMAIL

Re: [hlds] [OT] GISP's: Rental rates for HL2

2004-06-15 Thread Steven Hartland
Impossible to tell without running the server code and looking at its CPU and bandwidth usage. Steve / K - Original Message - From: [EMAIL PROTECTED] Just curious if any of the GISP admins on the list have put any thought into the pricing schemes for HL2 game server rentals once

Re: [hlds] [OT] GISP's: Rental rates for HL2

2004-06-15 Thread Steven Hartland
I know when we host a new server we use publics for a ~ week before judging the cost and from our point bandwidth is not usually the primary concern its CPU load. Also unless HL2 comes with coop there wont be a server market until a multiplayer mod gets released. Steve / K - Original

Re: [hlds] [OT] GISP's: Rental rates for HL2

2004-06-15 Thread Steven Hartland
Oh great just what we need :P Steve / K - Original Message - From: spartibus HL2 online is known as Counter-Strike: Source This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is

Re: [hlds] HLDS64 For Windows ???

2004-06-13 Thread Steven Hartland
Indeed a total load of crap. Just finished testing ut2k4 on linux 64bit and it is nothing to write home about. Performance is way below that of the 32 bit exe and I wouldn't be surprised if that was the case for hlds. Would have found out but I picked DOD to benchmark not realising that it doesn't

Re: [hlds] CPU use - or how to run a 32 player HLDS

2004-06-02 Thread Steven Hartland
TBH I think this we need fps 200 has a good part to play when people ask why they need so much cpu compared to CS 1.5. In those days people where happy with the default fps. Now it seems people are never happy and go just on ping. I wouldn't be surprised if its to a large portion a placebo effect.

Re: [hlds] Questions again And my opinion

2004-05-28 Thread Steven Hartland
ROFL @ 5% CPU yer right :P u can bank on a 32 player using around 60% if not considerably more. So 2 - 4 FULL servers on if you want lag free. Steve / K - Original Message - From: BeNt [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: 28 May 2004 13:53 Subject: Re: [hlds] Questions again

Re: [hlds] Questions again And my opinion

2004-05-28 Thread Steven Hartland
And you point being? 5% in taskmanger for a HT Dual is still only 20% of a real CPU for a FULL 32 player server I still dont believe that sorry, we see 20% for ~8 players. Steve / K - Original Message - From: BeNt [EMAIL PROTECTED] Dual 2.8 xeon with ht has 4 virtual cpu's which

Re: [hlds] Questions again And my opinion

2004-05-28 Thread Steven Hartland
- Original Message - From: Shane Robinett [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: 28 May 2004 15:27 Subject: Re: [hlds] Questions again And my opinion BeNT - When looking at the HT Xeons in task manager, you really need to figure on doubling the % reported as true work being

Re: [hlds] Questions again And my opinion

2004-05-27 Thread Steven Hartland
Learn how to strip posts, put a relevant subject and ask nicely and u might get an answer. Steve / K - Original Message - From: critterbuster [EMAIL PROTECTED] I guess i also am a bit disgusted with this listing,I had asked a Question several days ago and didnt even recieve a

Re: [hlds] DoD 1.2 CPU and CRAZY Choke

2004-05-23 Thread Steven Hartland
I believe they are looking at it. The problem they have is not all setups have the same problem some including ours have actually gone down with 1.2. So its not a clear cut thing hence please bear with them. When reporting the issue please put as much info as possible. Its possible its a windows

Re: [hlds] DOD 1.2 CPU ARGHHHHHHHHH

2004-05-20 Thread Steven Hartland
We're seeing a noticeable decrease in cpu load here on FreeBSD Dual P4 Previously: dod_avalanche with 20 players = avg 64% CPU ( 1797Mhz ) Now: dod_avalanche with 20 players = avg 58% CPU ( 1628Mhz ) No stats comparible stats for other levels ATM. Steve / K

Re: [hlds] DOD 1.2 CPU ARGHHHHHHHHH

2004-05-20 Thread Steven Hartland
Our CPU drops where seen on FreeBSD as stated with adminmod + the following plugins: addons/adminmod/scripts/plugin_base.amx addons/adminmod/scripts/plugin_chat.amx addons/adminmod/scripts/plugin_cheat.amx addons/adminmod/scripts/plugin_TFC.amx addons/adminmod/scripts/plugin_hldsld_mapvote.amx

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