Re: [hlds] Mandatory TF2 update released

2019-04-17 Thread Josh Russell
I didn't witness exactly how they got out there, but Engineers were built outside of the map on Snakewater midpoint with a sentry shooting through some gap in the fence near the side edge(s) of the building(s) yesterday. On Wed, Apr 17, 2019 at 6:49 PM Eric Smith wrote: > We've released a

Re: [hlds] Mandatory TF2 update released

2019-01-22 Thread ics
Command r_drawdetailprops 0 turns off the detail sprites. There is also a command cl_fastdetailsprites that toggles to use new detail sprite system or not, but its cheat protected. The turn off command isnt. -ics Anton Uklein wrote: No, because the update was for UNIX based systems. I have

Re: [hlds] Mandatory TF2 update released

2019-01-22 Thread Anton Uklein
No, because the update was for UNIX based systems. I have no idea what causes the grass in the JI maps to convert into floating wireframe meshes, but it's still annoying. Apparently there's a console command to fix it by removing the grass entirely, but I don't know it. On 1/22/2019 12:41 PM,

Re: [hlds] Mandatory TF2 update released

2019-01-22 Thread Josh Russell
Any chance this might fix floating wireframe squares on Jungle Themed maps in Windows? The grass/plants found around the Jungle maps disappear when this happens, but it's the wireframe squares flying in your face that's most annoying. On Tue, Jan 22, 2019 at 12:28 PM Eric Smith wrote: > We've

RE: [hlds] Mandatory TF2 update released

2019-01-22 Thread Eric Smith
I'm not sure, but I can forward your email to the appropriate people. -Eric -Original Message- From: hlds@list.valvesoftware.com On Behalf Of Sam Vanheer Sent: Tuesday, January 22, 2019 9:29 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory TF2 update released Hey Eric

Re: [hlds] Mandatory TF2 update released

2019-01-22 Thread Sam Vanheer
Hey Eric, any updates on when the Source SDK will be ported to use a newer Visual Studio toolchain? Op 22/01/2019 om 18:27 schreef Eric Smith: > We've released a mandatory update for TF2. The notes are below. The new > version is 4912374. > > Thanks. > > -Eric > >

Re: [hlds] Mandatory TF2 update released

2017-01-04 Thread Tim van den Essen
esoftware.com> Onderwerp: Re: [hlds] Mandatory TF2 update released Yeah i can confirm. "you don't have any eglible items to use with this item" when you try use it. But only that gifted sock one is broken. -ics Josh Russell kirjoitti: > Giftapult that came in the stocking doesn't wo

Re: [hlds] Mandatory TF2 update released

2016-12-29 Thread A Fearts
They the spectator bug I'm assuming is in some way connect to this issue: https://forums.alliedmods.net/showthread.php?t=291820 Where "ChangeClientTeam on TF2 is no longer enough to change a client's team. TF2_RespawnPlayer must be called afterward." Hopefully any update you make to fix the

Re: [hlds] Mandatory TF2 update released

2016-12-29 Thread ics
Yeah i can confirm. "you don't have any eglible items to use with this item" when you try use it. But only that gifted sock one is broken. -ics Josh Russell kirjoitti: Giftapult that came in the stocking doesn't work with any item for a lot of people, if not everyone. On Wed, Dec 28, 2016

Re: [hlds] Mandatory TF2 update released

2016-12-28 Thread Josh Russell
Giftapult that came in the stocking doesn't work with any item for a lot of people, if not everyone. On Wed, Dec 28, 2016 at 9:04 PM, Bartek S wrote: > What is wrong with the giftapult? (Out of the loop) > > On 29 Dec 2016 03:04, "Josh Russell"

Re: [hlds] Mandatory TF2 update released

2016-12-28 Thread Bartek S
What is wrong with the giftapult? (Out of the loop) On 29 Dec 2016 03:04, "Josh Russell" wrote: > Somebody should probably fix the Giftapult too > > On Wed, Dec 28, 2016 at 3:10 PM, ED-E wrote: > >>

Re: [hlds] Mandatory TF2 update released

2016-12-28 Thread Josh Russell
Somebody should probably fix the Giftapult too On Wed, Dec 28, 2016 at 3:10 PM, ED-E wrote: > https://www.youtube.com/watch?v=dw-xB0jHrt4 > I hope Eric is aware with this spectator kill exploit introduced with this > update and that it will be addressed soon. > The

Re: [hlds] Mandatory TF2 update released

2016-12-28 Thread ED-E
https://www.youtube.com/watch?v=dw-xB0jHrt4 I hope Eric is aware with this spectator kill exploit introduced with this update and that it will be addressed soon. The workarounds from the community fixed the issue but cooked up other troubles at least on my servers (many crashes of FF2, weird

Re: [hlds] Mandatory TF2 update released

2016-03-24 Thread HD
mailing list Subject: Re: [hlds] Mandatory TF2 update released One of the lines of the patch notes is literally "Actually fixed the round timer not showing up in non-competitive games". On Thu, Mar 24, 2016 at 3:11 PM, HD <ad...@gamerscrib.net> wrote: Did you guys fix th

Re: [hlds] Mandatory TF2 update released

2016-03-24 Thread Jordan Olling
One of the lines of the patch notes is literally "Actually fixed the round timer not showing up in non-competitive games". On Thu, Mar 24, 2016 at 3:11 PM, HD wrote: > Did you guys fix the missing timers in the game such as Payload that was > broken since late last week? >

Re: [hlds] Mandatory TF2 update released

2016-03-24 Thread Riley Boogmans-Smutt (Russian Catbug)
Question. Will this fix all the stuff broken in Team Fortress Mann Up? > On Mar 24, 2016, at 4:05 PM, John Schoenick wrote: > > We've released a mandatory update for TF2. The update notes are below. > The new version is 3366549. > > - John > >

Re: [hlds] Mandatory TF2 update released

2016-03-24 Thread HD
Did you guys fix the missing timers in the game such as Payload that was broken since late last week? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Schoenick Sent: Thursday, March 24, 2016 6:06 PM To: Half-Life

Re: [hlds] Mandatory TF2 update released

2015-12-18 Thread HD
Can yall put the player counts back up in the TAB menu for each team? K thx! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Friday, December 18, 2015 8:28 PM To: hlds@list.valvesoftware.com;

Re: [hlds] Mandatory TF2 update released

2015-12-18 Thread A Fearts
I second that. I don't understand why it was removed. Also killstreaks don't display properly on scoreboard. On Fri, Dec 18, 2015 at 9:41 PM, HD wrote: > Can yall put the player counts back up in the TAB menu for each team? > > K thx! > > -Original Message- > From:

Re: [hlds] Mandatory TF2 update released

2015-12-17 Thread Kyle Sanderson
Any idea when we'll see the Linux/Mac fixes for CS:S, HL2:DM and 300? We still have some players on Macs, only a couple on Linux. On 17 Dec 2015 2:30 p.m., "Eric Smith" wrote: > We've released a mandatory update for TF2. This is the Tough Break Update. > The update notes

Re: [hlds] Mandatory TF2 update released

2015-11-04 Thread Ross Bemrose
I've been told that sappers can still be applied during Truce mode, but can't actually be removed during this time. This probably should be fixed. On 11/3/2015 8:22 PM, Eric Smith wrote: We've released a mandatory update for TF2. The update notes are below. The new version is 3078449. -Eric

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Dominik Friedrichs
On 2015/10/29 00:49, Eric Smith wrote: We've released a mandatory update for TF2. The new version is 3060214. The notes for the update can be found here: http://www.teamfortress.com/post.php?id=19062 > > Optimized texture memory usage > Fix some cases of random hitching experienced by

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Emil Larsson
Is pl_millstone_event causing nav file downloads for anyone else? Seems rather strange. On Thu, Oct 29, 2015 at 4:29 PM, Dominik Friedrichs wrote: > On 2015/10/29 00:49, Eric Smith wrote: > >> We've released a mandatory update for TF2. The new version is 3060214. >> >> The

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread ics
Gorge_event seems to do the same. However, it happens only on first load, not after that. The nav however is packed in within the bsp on both. -ics Emil Larsson kirjoitti: Is pl_millstone_event causing nav file downloads for anyone else? Seems rather strange. On Thu, Oct 29, 2015 at 4:29

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Ross Bemrose
I noticed last night that the Flare Gun is only mini-critting now. I assumed this was an unannounced change to the weapon, but it appears to be one of the symptoms of another change. At the moment, you can't crit anyone who is covered in Jarate or while you are being affected by a mini-crit

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Rowedahelicon
Community servers kept the game running totally fine for four years, when Valve put their own servers in, the player counts dropped. And that was even along the addition of F2P. Valve has told us here they will fix the attention problems, and have failed to do so. That's the problem. Even Gave

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Calvin J
That's not actually a big percentage of the servers, gametracker posts ~38k servers, that's just servers opting into queries, we can guess there's probably another 5k not allowing queries. (eg. ESEA) So it's literally less than 1% of servers that got banned, and to compound that, a lot of

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Phillip Vector
>Not possible, nor reasonable to expect. There will always be bad actors.. Would it be reasonable to expect there to never be a hacker or cheater on a Valve server? If there were, should they ban everyone on the server, or maybe just the people playing that class? My point was that to do actual

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Phillip Vector
>Community servers kept the game running totally fine for four years, when Valve put their own servers in, the player counts dropped. It's possible that since the only thing was community servers, the players moved to servers they enjoyed more since they had a choice. >And that was even along

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Rowedahelicon
I was going to bring that up Paulson, at least the bit about money. I'm sure a lot of us have invested a lot of time and money into TF2, if not for us but also for Valve. I'd say we're a little more entitled to hear more than just "we're working on it" and not hear anything for years. On Thu,

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Phillip Vector
>Why would anyone be appreciative when the only choices that have been made were between bad for communities or bad for communities? Because you can catch more flies with honey then vinegar. >The last thing that might of qualified, removing official servers from the browser, was reversed in a

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread E. Olsen
> A fair test was given. Community servers saw a drop in players and cheated to get them back. Why should Valve play fair if the community will not do so? Not even remotely true. Were the nefarious server operators out there? Of course there were. Did the majority of communities "cheat"? Of

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Phillip Vector
>Point there is we have been complaining about this for over a year, they do something to fix it, you guys complain and it gets reversed in just a few days. Has it possibly crossed your mind that the opinion you felt that it was a good idea was in the minority? On Thu, Oct 29, 2015 at 7:47 PM,

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Daniel Barreiro
I'd say that's due to TF2 being a game from 2007 with stale gameplay and two other huge Valve games (CSGO and Dota 2) taking over in popularity On Thu, Oct 29, 2015 at 11:05 PM, Rowedahelicon < theoneando...@rowedahelicon.com> wrote: > I'd say the sharp drops in player count since valve servers

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Robert Paulson
> Because you can catch more flies with honey then vinegar. So you really think that anything will change if we lie and say: Gee thanks Valve. You are doing a great job of making up for single-handedly trashing community servers almost 2 years ago and doing nothing to make up for it. With all

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Phillip Vector
>Not even remotely true. Were the nefarious server operators out there? Of course there were. Did the majority of communities "cheat"? Of course not - most wouldn't think of risking having their servers banned. No one is saying the majority did cheat. But if an actual fair test were to take

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Daniel Barreiro
Did you see what happened in CSGO when Valve banned custom knife plugins and stuff like that? They gave advanced notice, told people to remove it or face consequences, and then we ended up with like 500+ banned servers a week later. That was a pretty big % of the serverbase. If Valve runs a test

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Rowedahelicon
No one is saying you're the enemy. But we've been at this for over a year now, not everyone wants to cheat the system, etc. We are not getting talked to, we are not getting things answered. There have been huge backlashes before in Valve's history and it's the only time they've ever listened to

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread E. Olsen
> No one is saying the majority did cheat. But if an actual fair test were to take place, no cheating is something that has to happen. Not possible, nor reasonable to expect. There will always be bad actors.. Would it be reasonable to expect there to never be a hacker or cheater on a Valve

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Phillip Vector
>No one is saying you're the enemy. Hrm.. "At any rate, I'm puzzled why there are folks on a server operators mailing list who not only have an agenda against community servers, but obviously don't even run a server. So with that, feel free to have the last word, I'm out of troll food." Sounds a

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Phillip Vector
>I'd say the sharp drops in player count since valve servers took over says a lot about the state of things Again.. Could it be possible that the majority of the players WANT to play on vanilla servers? That community servers, while fills a niche, isn't what the majority want? Please, be honest

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread E. Olsen
I'd be happy to admit that if all servers had been treated equally for he last couple of years, but that's not the case, is it? Everything from Valve's servers being the "default" setting (google the "default effect" if you don't know why that gives them a huge advantage) to the very design of

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Rowedahelicon
I'm not seeing any of this, could you show some examples? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Robert Paulson
> > No one is saying the majority did cheat. But if an actual fair test were > to take place, no cheating is something that has to happen. > The top servers on gametracker were nearly all legitimate and all community servers. Official servers were not even in the top 100. Even with the presence

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread ics
Everyone who works at Valve has specifically gotten off from their old communities so there will not be any favoritism. For example Drunken_f00l doesn't run anymore the community he used to run since he joined Valve. If i'm wrong, please tell us your sources. As for player counts drops. A lot

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Lyrai
I distinctly remember the last few times someone on Valve tried to poke their head into this mailing list to attempt to open a dialogue, or give any amount of status update, and they were mobbed almost instantly. Insults, threats, screams, tantrums, everything. No wonder they don't want to talk to

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Rowedahelicon
>It's possible that since the only thing was community servers, the players moved to servers they enjoyed more since they had a choice. But the counts dropped? I'm confused as to what do you mean. Where does that example come from? On Thu, Oct 29, 2015 at 11:36 PM, Phillip Vector

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Phillip Vector
> if we're going to have a fair test of "what the people want", then let's have a fair test, not one where the default settings and UI design vastly favor hiding all the diversity and options outside of Valve servers. A fair test was given. Community servers saw a drop in players and cheated to

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Rowedahelicon
How is the actions of a few people ruining it for everyone considered a fair attempt from the community side? You know that some community owners work at Valve, right? On Thu, Oct 29, 2015 at 11:38 PM, Phillip Vector wrote: > > if we're going to have a fair test of

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Rowedahelicon
Point there is we have been complaining about this for over a year, they do something to fix it, you guys complain and it gets reversed in just a few days. On Thu, Oct 29, 2015 at 10:43 PM, Phillip Vector wrote: > >Why would anyone be appreciative when the only choices

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Rowedahelicon
I'd say the sharp drops in player count since valve servers took over says a lot about the state of things On Thu, Oct 29, 2015 at 10:57 PM, Phillip Vector wrote: > >Point there is we have been complaining about this for over a year, they > do something to fix it, you

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Rowedahelicon
It might be wise to get a better place to discuss this topic where this sort of stuff won't keep happening On Thu, Oct 29, 2015 at 11:45 PM, E. Olsen wrote: > > A fair test was given. Community servers saw a drop in players and > cheated to get them back. Why should Valve

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread HD
Well I was hoping to see something along the lines of "Changed lots of things to help out the community" but apparently that was all wishful thinking. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent:

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Daniel Barreiro
Why would they help people who always seem to be unappreciative cunts no matter what choice is made? On Thu, Oct 29, 2015 at 10:16 PM, HD wrote: > Well I was hoping to see something along the lines of "Changed lots of > things to help out the community" but apparently that

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread ozgamingdot...@gmail.com
Agreed! On 10/29/2015 10:17 PM, Daniel Barreiro wrote: Why would they help people who always seem to be unappreciative cunts no matter what choice is made? On Thu, Oct 29, 2015 at 10:16 PM, HD > wrote: Well I was hoping to see

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Robert Paulson
That's because Valve hasn't made a choice that benefited server owners over official ones. Why would anyone be appreciative when the only choices that have been made were between bad for communities or bad for communities? The last thing that might of qualified, removing official servers from

Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread Mike Vail
t; -- >> From: hlds-boun...@list.valvesoftware.com [mailto: >> hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen >> Sent: Wednesday, October 28, 2015 4:52 PM >> To: Half-Life dedicated Win32 server mailing list >> Subject

Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread N-Gon
boun...@list.valvesoftware.com] On Behalf Of E. Olsen > Sent: Wednesday, October 28, 2015 4:52 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Mandatory TF2 update released > > Can we have the sv_tags we need to run for the special halloween server > configs,

Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread Ross Bemrose
In my experience they aren't even working on Valve servers. Having said that, I'm going to assume them not working on Valve servers will be fixed, but them working on community servers... not as likely. On 10/28/2015 11:32 PM, HD wrote: WHY Valve?!?! WHY?? The contracts only work on VALVE

Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread Daniel Barreiro
>>> -Eric >>> >>> >>> -- >>> From: hlds-boun...@list.valvesoftware.com [mailto: >>> hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen >>> Sent: Wednesday, October 28, 2015 4:52 PM >

Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread Rowedahelicon
t; >> *From:* hlds-boun...@list.valvesoftware.com [mailto: >> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Rowedahelicon >> *Sent:* Wednesday, October 28, 2015 11:49 PM >> *To:* Half-Life dedicated Win32 server mailing list >> *Subject:* Re: [hlds] Mandator

Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread HD
WHY Valve?!?! WHY?? The contracts only work on VALVE SERVERS!?!!? Why are you screwing the community like this over and over and over!?!? I'm running two Halloween servers yet players can't get the contracts completed while on them even though they are clearly registered and running the correct

Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread Rowedahelicon
A community update that the community server owners can't run? That's new! Seriously, I hate this game of trying to compete with players against Valve. On Wed, Oct 28, 2015 at 11:36 PM, Ross Bemrose wrote: > In my experience they aren't even working on Valve servers. > >

Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread HD
-boun...@list.valvesoftware.com] On Behalf Of Rowedahelicon Sent: Wednesday, October 28, 2015 11:49 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update released A community update that the community server owners can't run? That's new! Seriously, I hate

Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread E. Olsen
o:* Half-Life dedicated Win32 server mailing list > *Subject:* Re: [hlds] Mandatory TF2 update released > > > > A community update that the community server owners can't run? That's new! > Seriously, I hate this game of trying to compete with players against > Valve. > >

Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread Rowedahelicon
ist.valvesoftware.com] *On Behalf Of *Rowedahelicon > *Sent:* Wednesday, October 28, 2015 11:49 PM > *To:* Half-Life dedicated Win32 server mailing list > *Subject:* Re: [hlds] Mandatory TF2 update released > > > > A community update that the community server owners can't run? That's n

Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread Peter Jerde
But the contracts grant items of value as a reward. “Community servers” are allowed to run mods and plugins that would immediately be abused to allow people to cheat to quickly complete the contracts. It’s not like you can’t play the new maps on your community servers… you just can’t earn

Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread Rowedahelicon
Daily reminder though that there are still server owners who run bots that don't get picked up by the server browser but are never punished. I think it was talked about in here before how a community owner works for valve and "somehow" their server gets away with stuff? On Thu, Oct 29, 2015 at

Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread Emil Larsson
e.com] On Behalf Of E. Olsen >> Sent: Wednesday, October 28, 2015 4:52 PM >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds] Mandatory TF2 update released >> >> Can we have the sv_tags we need to run for the special halloween server >> conf

Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread Rowedahelicon
It draws traffic away from community servers, before when they were giving out some items and random dropping crates were the most active TF2 events, then when they phased that out last year the hype died out right away On Thu, Oct 29, 2015 at 12:20 AM, Peter Jerde wrote:

Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread E. Olsen
I suppose the "big deal" is that those same contracts are yet another thing that drives players away from community servers onto Valve servers - the same (Valve) servers that Valve has acknowledged multiple times on this very mailing list are a bad representation of what the game is supposed to

Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread Jordan Olling
> > -Eric > > > -- > From: hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen > Sent: Wednesday, October 28, 2015 4:52 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Mandatory TF2 upda

Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread E. Olsen
Can we have the sv_tags we need to run for the special halloween server configs, etc.? On Wed, Oct 28, 2015 at 7:49 PM, Eric Smith wrote: > We've released a mandatory update for TF2. The new version is 3060214. > > The notes for the update can be found here: >

Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread Eric Smith
server mailing list Subject: Re: [hlds] Mandatory TF2 update released Can we have the sv_tags we need to run for the special halloween server configs, etc.? On Wed, Oct 28, 2015 at 7:49 PM, Eric Smith <er...@valvesoftware.com> wrote: We've released a mandatory update for TF2. The new v

Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread ics
; [mailto:hlds-boun...@list.valvesoftware.com <mailto:hlds-boun...@list.valvesoftware.com>] On Behalf Of E. Olsen Sent: Wednesday, October 28, 2015 4:52 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update released Can we have th

Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread Emil Larsson
re.com> >> [mailto:hlds-boun...@list.valvesoftware.com >> <mailto:hlds-boun...@list.valvesoftware.com>] On Behalf Of E. Olsen >> Sent: Wednesday, October 28, 2015 4:52 PM >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds]

Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread Ross Bemrose
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen Sent: Wednesday, October 28, 2015 4:52 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update released Can we have the sv_tags we need to run for the special halloween server configs, etc

Re: [hlds] Mandatory TF2 update released

2015-10-08 Thread Kevin C
Hit sounds broken for anyone else? On 10/8/2015 9:43 PM, Eric Smith wrote: We've released a mandatory update for TF2. The update notes are below. The new version is 3019029. -Eric - Fixed generic bomb entities (in the Invasion maps) damaging teammates

Re: [hlds] Mandatory TF2 update released

2015-10-07 Thread Ross Bemrose
Yes. CommunityUpdate got inserted as holiday 4, so: Valentines is now 6 Full Moon is now 9 April Fools is now 12 If you use Sourcemod 1.7 or newer, its gamedata should be updated with the new numbers soon. On Tue, Oct 6, 2015 at 9:28 PM, HD wrote: > Did the holidays get

Re: [hlds] Mandatory TF2 update released

2015-10-07 Thread Jordan Olling
I tested it last night. The pass/coin tracks kills on the four new maps on both community servers and Valve servers. On Tue, Oct 6, 2015 at 6:04 PM, Ryan Durkee wrote: > Does the invasion pass only track stats on official servers like the Gun > Mettle Pass did, or will it

Re: [hlds] Mandatory TF2 update released

2015-10-06 Thread Ryan Durkee
Does the invasion pass only track stats on official servers like the Gun Mettle Pass did, or will it also track stats on community servers running the maps during the event? On Tue, Oct 6, 2015 at 7:43 PM, Eric Smith wrote: > We've released a mandatory update for TF2.

Re: [hlds] Mandatory TF2 update released

2015-08-28 Thread Lucas Wagner
Nice timing guys. Biggest TF2 Lan of the year and you release this? On Fri, Aug 28, 2015 at 6:34 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The update notes are below. The new version is 2941077. -Eric -

Re: [hlds] Mandatory TF2 update released

2015-08-19 Thread N-Gon
Hey, while we're at it. Can we remove amy2...@sefernsa.com from the mailing list? As gudlookin' as that chicks pics are getting these spam emails is really annoying On Tue, Aug 18, 2015 at 9:11 PM, Ross Bemrose rbemr...@gmail.com wrote: As long as we're talking about bugs and stuff, the Sandman

Re: [hlds] Mandatory TF2 update released

2015-08-19 Thread N-Gon
I've noticed I only receive messages from her when I reply to the HLDS Win32 list On Wed, Aug 19, 2015 at 6:45 PM, Rudy Bleeker rblee...@gmail.com wrote: They must be targetting specific list members in that case because I've never received an email from that address. That is to say, the

Re: [hlds] Mandatory TF2 update released

2015-08-19 Thread ics
Well i got 4 mails from it, each one more lewd and lewd. I think it was really targeted and sent by human, not a bot. -ics Rudy Bleeker kirjoitti: They must be targetting specific list members in that case because I've never received an email from that address. That is to say, the query

Re: [hlds] Mandatory TF2 update released

2015-08-19 Thread Rudy Bleeker
They must be targetting specific list members in that case because I've never received an email from that address. That is to say, the query in:all from:amy2...@sefernsa.com returned nothing for me in Gmail. On Wed, Aug 19, 2015 at 6:00 PM, N-Gon ngongamedes...@gmail.com wrote: Hey, while

Re: [hlds] Mandatory TF2 update released

2015-08-18 Thread Kyle Sanderson
As an aside... - Will be awarded going forward on a case-by-case basis to those who report major economy-breaking bugs or remote-code-execution bugs, and provide detailed information and steps to reproduce - Well deserved congratulations to the first recipient, Nathaniel Theis I

Re: [hlds] Mandatory TF2 update released

2015-08-18 Thread Nathaniel Theis
I seem to remember XMPPWocky using these exploits (he used a fuzzer to find them...) against Community Servers in the wild. I'm also pretty sure he's banned from AM because of this. They were never used against any community servers. At one point, I needed to confirm that a crash issue worked

Re: [hlds] Mandatory TF2 update released

2015-08-18 Thread Peter Jerde
So… the short-circuit “pops” or removes the Jack (ball) in pass_warehouse. Anybody know off-hand the easiest way to disable short circuit? Perhaps a sourcemod plugin? - Peter ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlds] Mandatory TF2 update released

2015-08-18 Thread Ross Bemrose
As long as we're talking about bugs and stuff, the Sandman and Wrap Assassin can steal the ball from a distance. On 8/18/2015 9:07 PM, N-Gon wrote: You can also walk right into enemy spawns it seems... On Tue, Aug 18, 2015 at 8:48 PM, N-Gon ngongamedes...@gmail.com

Re: [hlds] Mandatory TF2 update released

2015-08-18 Thread Kyle Sanderson
- Fixed a crash caused by a client sending malformed network data to the server (thanks to Nathaniel Theis for this report and test case) There's well over half a year of this. Please sync the remaining OrangeBox games to fix these public remote execution exploits. I'm not sure what reason

Re: [hlds] Mandatory TF2 update released

2015-08-18 Thread N-Gon
#DEFLATEGATE On Tue, Aug 18, 2015 at 8:46 PM, Peter Jerde peter-h...@jerde.net wrote: So… the short-circuit “pops” or removes the Jack (ball) in pass_warehouse. Anybody know off-hand the easiest way to disable short circuit? Perhaps a sourcemod plugin? - Peter

Re: [hlds] Mandatory TF2 update released

2015-08-18 Thread N-Gon
You can also walk right into enemy spawns it seems... On Tue, Aug 18, 2015 at 8:48 PM, N-Gon ngongamedes...@gmail.com wrote: #DEFLATEGATE On Tue, Aug 18, 2015 at 8:46 PM, Peter Jerde peter-h...@jerde.net wrote: So… the short-circuit “pops” or removes the Jack (ball) in pass_warehouse.

Re: [hlds] Mandatory TF2 update released

2015-07-23 Thread Gabriel Klinefelter
Scratch that, sentries just never run out of bullets. Minis, level 1s, 2s, and 3s On Thu, Jul 23, 2015 at 8:31 PM, Gabriel Klinefelter gabe.klinefel...@gmail.com wrote: When using the wrangler, guns have infinite ammo. They go to zero and then keep firing, when repaired, it fills an unseen

Re: [hlds] Mandatory TF2 update released

2015-07-23 Thread Gabriel Klinefelter
When a sapper is knocked off of a level 3 sentry, the sentry becomes a level 1 until you redeploy it. It retains rockets and the 128dps, but has the level 1 look and hitbox. On Thu, Jul 23, 2015 at 9:00 PM, A Fearts joewatshis...@gmail.com wrote: I have seen this happen too with The Wrangler.

Re: [hlds] Mandatory TF2 update released

2015-07-23 Thread Eric Smith
Subject: Re: [hlds] Mandatory TF2 update released Scratch that, sentries just never run out of bullets. Minis, level 1s, 2s, and 3s On Thu, Jul 23, 2015 at 8:31 PM, Gabriel Klinefelter gabe.klinefel...@gmail.commailto:gabe.klinefel...@gmail.com wrote: When using the wrangler, guns have infinite

Re: [hlds] Mandatory TF2 update released

2015-07-23 Thread Gabriel Klinefelter
When using the wrangler, guns have infinite ammo. They go to zero and then keep firing, when repaired, it fills an unseen pool of ammo, making me think that ammo just goes down past zero. On Thu, Jul 23, 2015 at 7:54 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory

Re: [hlds] Mandatory TF2 update released

2015-07-23 Thread A Fearts
I have seen this happen too with The Wrangler. On Thu, Jul 23, 2015 at 9:34 PM, Gabriel Klinefelter gabe.klinefel...@gmail.com wrote: Scratch that, sentries just never run out of bullets. Minis, level 1s, 2s, and 3s On Thu, Jul 23, 2015 at 8:31 PM, Gabriel Klinefelter

Re: [hlds] Mandatory TF2 update released

2015-07-08 Thread N-Gon
If you stand on the opposite side of where the payload cart falls into the pit (but far back enough where you're just outside of the squared off area), then start a high-five taunt, if you kill yourself some part of your body or weapon falls through the ground triggering the event. It's pretty

Re: [hlds] Mandatory TF2 update released

2015-07-08 Thread Lunar Tide
I made a video demonstrating the map exploit a few days ago https://youtu.be/w-zJzjklujI On Jul 8, 2015 4:37 PM, N-Gon ngongamedes...@gmail.com wrote: If you stand on the opposite side of where the payload cart falls into the pit (but far back enough where you're just outside of the squared off

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