I didn't witness exactly how they got out there, but Engineers were built
outside of the map on Snakewater midpoint with a sentry shooting through
some gap in the fence near the side edge(s) of the building(s) yesterday.
On Wed, Apr 17, 2019 at 6:49 PM Eric Smith wrote:
> We've released a
Command r_drawdetailprops 0 turns off the detail sprites. There is also
a command cl_fastdetailsprites that toggles to use new detail sprite
system or not, but its cheat protected. The turn off command isnt.
-ics
Anton Uklein wrote:
No, because the update was for UNIX based systems. I have
No, because the update was for UNIX based systems. I have no idea what
causes the grass in the JI maps to convert into floating wireframe
meshes, but it's still annoying. Apparently there's a console command to
fix it by removing the grass entirely, but I don't know it.
On 1/22/2019 12:41 PM,
Any chance this might fix floating wireframe squares on Jungle Themed maps
in Windows? The grass/plants found around the Jungle maps disappear when
this happens, but it's the wireframe squares flying in your face that's
most annoying.
On Tue, Jan 22, 2019 at 12:28 PM Eric Smith wrote:
> We've
I'm not sure, but I can forward your email to the appropriate people.
-Eric
-Original Message-
From: hlds@list.valvesoftware.com On Behalf Of
Sam Vanheer
Sent: Tuesday, January 22, 2019 9:29 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Mandatory TF2 update released
Hey Eric
Hey Eric, any updates on when the Source SDK will be ported to use a
newer Visual Studio toolchain?
Op 22/01/2019 om 18:27 schreef Eric Smith:
> We've released a mandatory update for TF2. The notes are below. The new
> version is 4912374.
>
> Thanks.
>
> -Eric
>
>
esoftware.com>
Onderwerp: Re: [hlds] Mandatory TF2 update released
Yeah i can confirm. "you don't have any eglible items to use with this item"
when you try use it. But only that gifted sock one is broken.
-ics
Josh Russell kirjoitti:
> Giftapult that came in the stocking doesn't wo
They the spectator bug I'm assuming is in some way connect to this issue:
https://forums.alliedmods.net/showthread.php?t=291820
Where "ChangeClientTeam on TF2 is no longer enough to change a client's
team. TF2_RespawnPlayer must be called afterward."
Hopefully any update you make to fix the
Yeah i can confirm. "you don't have any eglible items to use with this
item" when you try use it. But only that gifted sock one is broken.
-ics
Josh Russell kirjoitti:
Giftapult that came in the stocking doesn't work with any item for a
lot of people, if not everyone.
On Wed, Dec 28, 2016
Giftapult that came in the stocking doesn't work with any item for a lot of
people, if not everyone.
On Wed, Dec 28, 2016 at 9:04 PM, Bartek S wrote:
> What is wrong with the giftapult? (Out of the loop)
>
> On 29 Dec 2016 03:04, "Josh Russell"
What is wrong with the giftapult? (Out of the loop)
On 29 Dec 2016 03:04, "Josh Russell" wrote:
> Somebody should probably fix the Giftapult too
>
> On Wed, Dec 28, 2016 at 3:10 PM, ED-E wrote:
>
>>
Somebody should probably fix the Giftapult too
On Wed, Dec 28, 2016 at 3:10 PM, ED-E wrote:
> https://www.youtube.com/watch?v=dw-xB0jHrt4
> I hope Eric is aware with this spectator kill exploit introduced with this
> update and that it will be addressed soon.
> The
https://www.youtube.com/watch?v=dw-xB0jHrt4
I hope Eric is aware with this spectator kill exploit introduced with
this update and that it will be addressed soon.
The workarounds from the community fixed the issue but cooked up other
troubles at least on my servers (many crashes of FF2, weird
mailing list
Subject: Re: [hlds] Mandatory TF2 update released
One of the lines of the patch notes is literally "Actually fixed the round
timer not showing up in non-competitive games".
On Thu, Mar 24, 2016 at 3:11 PM, HD <ad...@gamerscrib.net> wrote:
Did you guys fix th
One of the lines of the patch notes is literally "Actually fixed the round
timer not showing up in non-competitive games".
On Thu, Mar 24, 2016 at 3:11 PM, HD wrote:
> Did you guys fix the missing timers in the game such as Payload that was
> broken since late last week?
>
Question. Will this fix all the stuff broken in Team Fortress Mann Up?
> On Mar 24, 2016, at 4:05 PM, John Schoenick wrote:
>
> We've released a mandatory update for TF2. The update notes are below.
> The new version is 3366549.
>
> - John
>
>
Did you guys fix the missing timers in the game such as Payload that was
broken since late last week?
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Schoenick
Sent: Thursday, March 24, 2016 6:06 PM
To: Half-Life
Can yall put the player counts back up in the TAB menu for each team?
K thx!
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Friday, December 18, 2015 8:28 PM
To: hlds@list.valvesoftware.com;
I second that. I don't understand why it was removed. Also killstreaks
don't display properly on scoreboard.
On Fri, Dec 18, 2015 at 9:41 PM, HD wrote:
> Can yall put the player counts back up in the TAB menu for each team?
>
> K thx!
>
> -Original Message-
> From:
Any idea when we'll see the Linux/Mac fixes for CS:S, HL2:DM and 300? We
still have some players on Macs, only a couple on Linux.
On 17 Dec 2015 2:30 p.m., "Eric Smith" wrote:
> We've released a mandatory update for TF2. This is the Tough Break Update.
> The update notes
I've been told that sappers can still be applied during Truce mode, but
can't actually be removed during this time.
This probably should be fixed.
On 11/3/2015 8:22 PM, Eric Smith wrote:
We've released a mandatory update for TF2. The update notes are below. The new
version is 3078449.
-Eric
On 2015/10/29 00:49, Eric Smith wrote:
We've released a mandatory update for TF2. The new version is 3060214.
The notes for the update can be found here:
http://www.teamfortress.com/post.php?id=19062
>
> Optimized texture memory usage
> Fix some cases of random hitching experienced by
Is pl_millstone_event causing nav file downloads for anyone else? Seems
rather strange.
On Thu, Oct 29, 2015 at 4:29 PM, Dominik Friedrichs wrote:
> On 2015/10/29 00:49, Eric Smith wrote:
>
>> We've released a mandatory update for TF2. The new version is 3060214.
>>
>> The
Gorge_event seems to do the same. However, it happens only on first
load, not after that. The nav however is packed in within the bsp on both.
-ics
Emil Larsson kirjoitti:
Is pl_millstone_event causing nav file downloads for anyone else?
Seems rather strange.
On Thu, Oct 29, 2015 at 4:29
I noticed last night that the Flare Gun is only mini-critting now. I
assumed this was an unannounced change to the weapon, but it appears to be
one of the symptoms of another change.
At the moment, you can't crit anyone who is covered in Jarate or while you
are being affected by a mini-crit
Community servers kept the game running totally fine for four years, when
Valve put their own servers in, the player counts dropped. And that was
even along the addition of F2P. Valve has told us here they will fix the
attention problems, and have failed to do so. That's the problem.
Even Gave
That's not actually a big percentage of the servers, gametracker posts
~38k servers, that's just servers opting into queries, we can guess
there's probably another 5k not allowing queries. (eg. ESEA)
So it's literally less than 1% of servers that got banned, and to
compound that, a lot of
>Not possible, nor reasonable to expect. There will always be bad actors..
Would it be reasonable to expect there to never be a hacker or cheater on a
Valve server? If there were, should they ban everyone on the server, or
maybe just the people playing that class?
My point was that to do actual
>Community servers kept the game running totally fine for four years, when
Valve put their own servers in, the player counts dropped.
It's possible that since the only thing was community servers, the players
moved to servers they enjoyed more since they had a choice.
>And that was even along
I was going to bring that up Paulson, at least the bit about money. I'm
sure a lot of us have invested a lot of time and money into TF2, if not for
us but also for Valve. I'd say we're a little more entitled to hear more
than just "we're working on it" and not hear anything for years.
On Thu,
>Why would anyone be appreciative when the only choices that have been made
were between bad for communities or bad for communities?
Because you can catch more flies with honey then vinegar.
>The last thing that might of qualified, removing official servers from the
browser, was reversed in a
> A fair test was given. Community servers saw a drop in players and
cheated to get them back. Why should Valve play fair if the community will
not do so?
Not even remotely true. Were the nefarious server operators out there? Of
course there were. Did the majority of communities "cheat"? Of
>Point there is we have been complaining about this for over a year, they
do something to fix it, you guys complain and it gets reversed in just a
few days.
Has it possibly crossed your mind that the opinion you felt that it was a
good idea was in the minority?
On Thu, Oct 29, 2015 at 7:47 PM,
I'd say that's due to TF2 being a game from 2007 with stale gameplay and
two other huge Valve games (CSGO and Dota 2) taking over in popularity
On Thu, Oct 29, 2015 at 11:05 PM, Rowedahelicon <
theoneando...@rowedahelicon.com> wrote:
> I'd say the sharp drops in player count since valve servers
> Because you can catch more flies with honey then vinegar.
So you really think that anything will change if we lie and say:
Gee thanks Valve. You are doing a great job of making up for
single-handedly trashing community servers almost 2 years ago and doing
nothing to make up for it. With all
>Not even remotely true. Were the nefarious server operators out there? Of
course there were. Did the majority of communities "cheat"? Of course not -
most wouldn't think of risking having their servers banned.
No one is saying the majority did cheat. But if an actual fair test were to
take
Did you see what happened in CSGO when Valve banned custom knife plugins
and stuff like that? They gave advanced notice, told people to remove it or
face consequences, and then we ended up with like 500+ banned servers a
week later. That was a pretty big % of the serverbase.
If Valve runs a test
No one is saying you're the enemy.
But we've been at this for over a year now, not everyone wants to cheat the
system, etc. We are not getting talked to, we are not getting things
answered. There have been huge backlashes before in Valve's history and
it's the only time they've ever listened to
> No one is saying the majority did cheat. But if an actual fair test were
to take place, no cheating is something that has to happen.
Not possible, nor reasonable to expect. There will always be bad actors..
Would it be reasonable to expect there to never be a hacker or cheater on a
Valve
>No one is saying you're the enemy.
Hrm.. "At any rate, I'm puzzled why there are folks on a server operators
mailing list who not only have an agenda against community servers, but
obviously don't even run a server. So with that, feel free to have the last
word, I'm out of troll food."
Sounds a
>I'd say the sharp drops in player count since valve servers took over says
a lot about the state of things
Again.. Could it be possible that the majority of the players WANT to play
on vanilla servers? That community servers, while fills a niche, isn't what
the majority want?
Please, be honest
I'd be happy to admit that if all servers had been treated equally for he
last couple of years, but that's not the case, is it?
Everything from Valve's servers being the "default" setting (google the
"default effect" if you don't know why that gives them a huge advantage) to
the very design of
I'm not seeing any of this, could you show some examples?
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
> No one is saying the majority did cheat. But if an actual fair test were
> to take place, no cheating is something that has to happen.
>
The top servers on gametracker were nearly all legitimate and all community
servers. Official servers were not even in the top 100. Even with the
presence
Everyone who works at Valve has specifically gotten off from their old
communities so there will not be any favoritism. For example
Drunken_f00l doesn't run anymore the community he used to run since he
joined Valve. If i'm wrong, please tell us your sources.
As for player counts drops. A lot
I distinctly remember the last few times someone on Valve tried to poke
their head into this mailing list to attempt to open a dialogue, or give
any amount of status update, and they were mobbed almost instantly.
Insults, threats, screams, tantrums, everything. No wonder they don't want
to talk to
>It's possible that since the only thing was community servers, the players
moved to servers they enjoyed more since they had a choice.
But the counts dropped? I'm confused as to what do you mean.
Where does that example come from?
On Thu, Oct 29, 2015 at 11:36 PM, Phillip Vector
> if we're going to have a fair test of "what the people want", then let's
have a fair test, not one where the default settings and UI design vastly
favor hiding all the diversity and options outside of Valve servers.
A fair test was given. Community servers saw a drop in players and cheated
to
How is the actions of a few people ruining it for everyone considered a
fair attempt from the community side? You know that some community owners
work at Valve, right?
On Thu, Oct 29, 2015 at 11:38 PM, Phillip Vector
wrote:
> > if we're going to have a fair test of
Point there is we have been complaining about this for over a year, they do
something to fix it, you guys complain and it gets reversed in just a few
days.
On Thu, Oct 29, 2015 at 10:43 PM, Phillip Vector
wrote:
> >Why would anyone be appreciative when the only choices
I'd say the sharp drops in player count since valve servers took over says
a lot about the state of things
On Thu, Oct 29, 2015 at 10:57 PM, Phillip Vector
wrote:
> >Point there is we have been complaining about this for over a year, they
> do something to fix it, you
It might be wise to get a better place to discuss this topic where this
sort of stuff won't keep happening
On Thu, Oct 29, 2015 at 11:45 PM, E. Olsen wrote:
> > A fair test was given. Community servers saw a drop in players and
> cheated to get them back. Why should Valve
Well I was hoping to see something along the lines of "Changed lots of
things to help out the community" but apparently that was all wishful
thinking.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent:
Why would they help people who always seem to be unappreciative cunts no
matter what choice is made?
On Thu, Oct 29, 2015 at 10:16 PM, HD wrote:
> Well I was hoping to see something along the lines of "Changed lots of
> things to help out the community" but apparently that
Agreed!
On 10/29/2015 10:17 PM, Daniel Barreiro wrote:
Why would they help people who always seem to be unappreciative cunts
no matter what choice is made?
On Thu, Oct 29, 2015 at 10:16 PM, HD > wrote:
Well I was hoping to see
That's because Valve hasn't made a choice that benefited server owners over
official ones.
Why would anyone be appreciative when the only choices that have been made
were between bad for communities or bad for communities?
The last thing that might of qualified, removing official servers from
t; --
>> From: hlds-boun...@list.valvesoftware.com [mailto:
>> hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen
>> Sent: Wednesday, October 28, 2015 4:52 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject
boun...@list.valvesoftware.com] On Behalf Of E. Olsen
> Sent: Wednesday, October 28, 2015 4:52 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Mandatory TF2 update released
>
> Can we have the sv_tags we need to run for the special halloween server
> configs,
In my experience they aren't even working on Valve servers.
Having said that, I'm going to assume them not working on Valve servers
will be fixed, but them working on community servers... not as likely.
On 10/28/2015 11:32 PM, HD wrote:
WHY Valve?!?! WHY?? The contracts only work on VALVE
>>> -Eric
>>>
>>>
>>> --
>>> From: hlds-boun...@list.valvesoftware.com [mailto:
>>> hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen
>>> Sent: Wednesday, October 28, 2015 4:52 PM
>
t;
>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Rowedahelicon
>> *Sent:* Wednesday, October 28, 2015 11:49 PM
>> *To:* Half-Life dedicated Win32 server mailing list
>> *Subject:* Re: [hlds] Mandator
WHY Valve?!?! WHY?? The contracts only work on VALVE SERVERS!?!!? Why are
you screwing the community like this over and over and over!?!?
I'm running two Halloween servers yet players can't get the contracts
completed while on them even though they are clearly registered and running
the correct
A community update that the community server owners can't run? That's new!
Seriously, I hate this game of trying to compete with players against
Valve.
On Wed, Oct 28, 2015 at 11:36 PM, Ross Bemrose wrote:
> In my experience they aren't even working on Valve servers.
>
>
-boun...@list.valvesoftware.com] On Behalf Of Rowedahelicon
Sent: Wednesday, October 28, 2015 11:49 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released
A community update that the community server owners can't run? That's new!
Seriously, I hate
o:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Mandatory TF2 update released
>
>
>
> A community update that the community server owners can't run? That's new!
> Seriously, I hate this game of trying to compete with players against
> Valve.
>
>
ist.valvesoftware.com] *On Behalf Of *Rowedahelicon
> *Sent:* Wednesday, October 28, 2015 11:49 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Mandatory TF2 update released
>
>
>
> A community update that the community server owners can't run? That's n
But the contracts grant items of value as a reward. “Community servers” are
allowed to run mods and plugins that would immediately be abused to allow
people to cheat to quickly complete the contracts.
It’s not like you can’t play the new maps on your community servers… you just
can’t earn
Daily reminder though that there are still server owners who run bots that
don't get picked up by the server browser but are never punished. I think
it was talked about in here before how a community owner works for valve
and "somehow" their server gets away with stuff?
On Thu, Oct 29, 2015 at
e.com] On Behalf Of E. Olsen
>> Sent: Wednesday, October 28, 2015 4:52 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Mandatory TF2 update released
>>
>> Can we have the sv_tags we need to run for the special halloween server
>> conf
It draws traffic away from community servers, before when they were giving
out some items and random dropping crates were the most active TF2 events,
then when they phased that out last year the hype died out right away
On Thu, Oct 29, 2015 at 12:20 AM, Peter Jerde wrote:
I suppose the "big deal" is that those same contracts are yet another thing
that drives players away from community servers onto Valve servers - the
same (Valve) servers that Valve has acknowledged multiple times on this
very mailing list are a bad representation of what the game is supposed to
>
> -Eric
>
>
> --
> From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen
> Sent: Wednesday, October 28, 2015 4:52 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Mandatory TF2 upda
Can we have the sv_tags we need to run for the special halloween server
configs, etc.?
On Wed, Oct 28, 2015 at 7:49 PM, Eric Smith wrote:
> We've released a mandatory update for TF2. The new version is 3060214.
>
> The notes for the update can be found here:
>
server mailing list
Subject: Re: [hlds] Mandatory TF2 update released
Can we have the sv_tags we need to run for the special halloween server
configs, etc.?
On Wed, Oct 28, 2015 at 7:49 PM, Eric Smith <er...@valvesoftware.com> wrote:
We've released a mandatory update for TF2. The new v
;
[mailto:hlds-boun...@list.valvesoftware.com
<mailto:hlds-boun...@list.valvesoftware.com>] On Behalf Of E. Olsen
Sent: Wednesday, October 28, 2015 4:52 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released
Can we have th
re.com>
>> [mailto:hlds-boun...@list.valvesoftware.com
>> <mailto:hlds-boun...@list.valvesoftware.com>] On Behalf Of E. Olsen
>> Sent: Wednesday, October 28, 2015 4:52 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds]
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen
Sent: Wednesday, October 28, 2015 4:52 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released
Can we have the sv_tags we need to run for the special halloween server
configs, etc
Hit sounds broken for anyone else?
On 10/8/2015 9:43 PM, Eric Smith wrote:
We've released a mandatory update for TF2. The update notes are below. The new
version is 3019029.
-Eric
- Fixed generic bomb entities (in the Invasion maps) damaging teammates
Yes. CommunityUpdate got inserted as holiday 4, so:
Valentines is now 6
Full Moon is now 9
April Fools is now 12
If you use Sourcemod 1.7 or newer, its gamedata should be updated with the
new numbers soon.
On Tue, Oct 6, 2015 at 9:28 PM, HD wrote:
> Did the holidays get
I tested it last night. The pass/coin tracks kills on the four new maps on
both community servers and Valve servers.
On Tue, Oct 6, 2015 at 6:04 PM, Ryan Durkee wrote:
> Does the invasion pass only track stats on official servers like the Gun
> Mettle Pass did, or will it
Does the invasion pass only track stats on official servers like the Gun
Mettle Pass did, or will it also track stats on community servers running
the maps during the event?
On Tue, Oct 6, 2015 at 7:43 PM, Eric Smith wrote:
> We've released a mandatory update for TF2.
Nice timing guys. Biggest TF2 Lan of the year and you release this?
On Fri, Aug 28, 2015 at 6:34 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update for TF2. The update notes are below. The
new version is 2941077.
-Eric
-
Hey, while we're at it.
Can we remove amy2...@sefernsa.com from the mailing list?
As gudlookin' as that chicks pics are getting these spam emails is really
annoying
On Tue, Aug 18, 2015 at 9:11 PM, Ross Bemrose rbemr...@gmail.com wrote:
As long as we're talking about bugs and stuff, the Sandman
I've noticed I only receive messages from her when I reply to the HLDS
Win32 list
On Wed, Aug 19, 2015 at 6:45 PM, Rudy Bleeker rblee...@gmail.com wrote:
They must be targetting specific list members in that case because
I've never received an email from that address. That is to say, the
Well i got 4 mails from it, each one more lewd and lewd. I think it was
really targeted and sent by human, not a bot.
-ics
Rudy Bleeker kirjoitti:
They must be targetting specific list members in that case because
I've never received an email from that address. That is to say, the
query
They must be targetting specific list members in that case because
I've never received an email from that address. That is to say, the
query
in:all from:amy2...@sefernsa.com
returned nothing for me in Gmail.
On Wed, Aug 19, 2015 at 6:00 PM, N-Gon ngongamedes...@gmail.com wrote:
Hey, while
As an aside...
- Will be awarded going forward on a case-by-case basis to those who report
major economy-breaking bugs or remote-code-execution bugs, and provide
detailed information and steps to reproduce
- Well deserved congratulations to the first recipient, Nathaniel Theis
I
I seem to remember XMPPWocky using these exploits (he used a fuzzer to
find them...) against Community Servers in the wild. I'm also pretty
sure he's banned from AM because of this.
They were never used against any community servers. At one point, I needed
to confirm that a crash issue worked
So… the short-circuit “pops” or removes the Jack (ball) in pass_warehouse.
Anybody know off-hand the easiest way to disable short circuit? Perhaps a
sourcemod plugin?
- Peter
___
To unsubscribe, edit your list preferences, or view the list archives,
As long as we're talking about bugs and stuff, the Sandman and Wrap
Assassin can steal the ball from a distance.
On 8/18/2015 9:07 PM, N-Gon wrote:
You can also walk right into enemy spawns it seems...
On Tue, Aug 18, 2015 at 8:48 PM, N-Gon ngongamedes...@gmail.com
- Fixed a crash caused by a client sending malformed network data to the
server
(thanks to Nathaniel Theis for this report and test case)
There's well over half a year of this. Please sync the remaining
OrangeBox games to fix these public remote execution exploits. I'm not
sure what reason
#DEFLATEGATE
On Tue, Aug 18, 2015 at 8:46 PM, Peter Jerde peter-h...@jerde.net wrote:
So… the short-circuit “pops” or removes the Jack (ball) in pass_warehouse.
Anybody know off-hand the easiest way to disable short circuit? Perhaps a
sourcemod plugin?
- Peter
You can also walk right into enemy spawns it seems...
On Tue, Aug 18, 2015 at 8:48 PM, N-Gon ngongamedes...@gmail.com wrote:
#DEFLATEGATE
On Tue, Aug 18, 2015 at 8:46 PM, Peter Jerde peter-h...@jerde.net wrote:
So… the short-circuit “pops” or removes the Jack (ball) in pass_warehouse.
Scratch that, sentries just never run out of bullets. Minis, level 1s, 2s,
and 3s
On Thu, Jul 23, 2015 at 8:31 PM, Gabriel Klinefelter
gabe.klinefel...@gmail.com wrote:
When using the wrangler, guns have infinite ammo. They go to zero and
then keep firing, when repaired, it fills an unseen
When a sapper is knocked off of a level 3 sentry, the sentry becomes a
level 1 until you redeploy it. It retains rockets and the 128dps, but
has the level 1 look and hitbox.
On Thu, Jul 23, 2015 at 9:00 PM, A Fearts joewatshis...@gmail.com wrote:
I have seen this happen too with The Wrangler.
Subject: Re: [hlds] Mandatory TF2 update released
Scratch that, sentries just never run out of bullets. Minis, level 1s, 2s, and
3s
On Thu, Jul 23, 2015 at 8:31 PM, Gabriel Klinefelter
gabe.klinefel...@gmail.commailto:gabe.klinefel...@gmail.com wrote:
When using the wrangler, guns have infinite
When using the wrangler, guns have infinite ammo. They go to zero and then
keep firing, when repaired, it fills an unseen pool of ammo, making me
think that ammo just goes down past zero.
On Thu, Jul 23, 2015 at 7:54 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory
I have seen this happen too with The Wrangler.
On Thu, Jul 23, 2015 at 9:34 PM, Gabriel Klinefelter
gabe.klinefel...@gmail.com wrote:
Scratch that, sentries just never run out of bullets. Minis, level 1s, 2s,
and 3s
On Thu, Jul 23, 2015 at 8:31 PM, Gabriel Klinefelter
If you stand on the opposite side of where the payload cart falls into the
pit (but far back enough where you're just outside of the squared off
area), then start a high-five taunt, if you kill yourself some part of your
body or weapon falls through the ground triggering the event.
It's pretty
I made a video demonstrating the map exploit a few days ago
https://youtu.be/w-zJzjklujI
On Jul 8, 2015 4:37 PM, N-Gon ngongamedes...@gmail.com wrote:
If you stand on the opposite side of where the payload cart falls into the
pit (but far back enough where you're just outside of the squared off
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