Please post quotes when you do change it to that! :)
What happens if a player wants to report a cheater or whatever though?
On Tue, Feb 17, 2009 at 6:23 PM, Kitteny Berk b...@hairy-arse.com wrote:
You have to do this.
Spencer 'voogru' MacDonald wrote:
Valve can change ID's to
Actually, it seems the change from STEAM_0 to STEAM_1 is more or less
meaningless. The CBaseClient::GetNetworkID() function is hardcoded to place
a 1 there.
text:0009E8F0 public CBaseClient::GetNetworkID() const
text:0009E8F0 mov edx, [esp+8]
text:0009E8F4
Hi,
I could write a quick tool for it. However, I can't find that on B1095
in my server.dll (TF2). All I get is a 0xC0 value.
We might want to split this topic from the main topic.
Ywa
Tony Paloma wrote:
Actually, it seems the change from STEAM_0 to STEAM_1 is more or less
meaningless. The
Please, don't change again the SteamIDs just because of the complainers.
Some plugin authors already started fixing their plugin to support the new
SteamIDs, and some leagues with huge database of SteamIDs also started
changing them to the new format.
I don't think they'll be happy to change it
hostname:voogru.com, TF2 Crazy House! (Fast Respawn)
version : 1.0.4.7/14 3751 secure
udp/ip : 74.54.216.53:27015
map : cp_dustbowl at: 0 x, 0 y, 0 z
players : 15 (32 max)
# userid name uniqueid connected ping loss state
# 409 sevopie V:36520597 26:45 86 0 active
# 411 Trotteri
Doesn't matter to me anymore.
:)
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
Sent: Tuesday, February 17, 2009 6:47 AM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
server
If I may ask, how did you do that, and arey ou going to release it?
Additionally, how will sourcemod react to what's shown there?
Thanks,
Atreus
On Tue, Feb 17, 2009 at 3:47 AM, Spencer 'voogru' MacDonald
voo...@voogru.com wrote:
hostname:voogru.com, TF2 Crazy House! (Fast Respawn)
I don't use SourceMod, everything I run is homebrew.
Chances are, SourceMod wouldn't like it.
But if the community would adopt a standard (such as just using the 32 bit
with no string), I'd change it to that.
SourceMod could pull something like this off.
I'm implementing this on my own
So you're saying because you don't got problems with it. Valve should
keep it?
It's not TF2 and DoD:S that are affected. Even GMod is affected by it
and our achievement system in there works with SteamIDs and uniqueIDs. I
need to program myself an application that changes 26000 text files.
Can someone explain the change to me?
Is there some reason for it?
Should I just make GMod change it back to the old format?
garry
On Tue, Feb 17, 2009 at 12:04 PM, Jarno Veuger h...@mr-green.nl wrote:
So you're saying because you don't got problems with it. Valve should
keep it?
It's not
Okay, heres a quick lesson on STEAMID's
STEAM_1:0:1182... the 32 bit int counterpart to this, is 2364
STEAM_1:1:1182... the 32 bit int counterpart to this, is 2365
You take the last part of the STEAMID, double it, and then add the middle
part of the steamid.
For example:
1182 * 2 + 0 For
No, it's not.
You can have STEAM_1:0:1182 and STEAM_1:1:1182.
- voogru.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
Sent: Tuesday, February 17, 2009 7:09 AM
To: hlds@list.valvesoftware.com
Subject:
If you need to change 26000 text files due to this change I respectfully
suggest you need to look at the design of you system.
Regards
Steve
- Original Message -
From: Jarno Veuger h...@mr-green.nl
So you're saying because you don't got problems with it. Valve should
keep
I don't know if you actually can do that. Since it's a Orange Box engine
update and not yours.
Anyways, unblock me on G-Talk or whatever if you need more info about
this (and if you want).
Ywa
Garry Newman wrote:
Can someone explain the change to me?
Is there some reason for it?
Should I
that will never happen. The last subset is always unique, regardless of the 1
or 0
Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945
Date: Tue, 17 Feb 2009 07:04:30 -0500
From: mr.neosty...@gmail.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] (no subject)
What happens if
A lot of people already started updating their plugins for the new SteamID
format or their database, do you think they'll want to change it again?
2009/2/17 Jarno Veuger h...@mr-green.nl
So you're saying because you don't got problems with it. Valve should
keep it?
It's not TF2 and DoD:S
Spencer,
your just too smart, lol
:P
On Tue, Feb 17, 2009 at 7:03 AM, Spencer 'voogru' MacDonald
voo...@voogru.com wrote:
I don't use SourceMod, everything I run is homebrew.
Chances are, SourceMod wouldn't like it.
But if the community would adopt a standard (such as just using the 32
Sourcemod developers already released an update to fix this I think. I've
read about it on the Sourcemod forums.
2009/2/17 Spencer 'voogru' MacDonald voo...@voogru.com
No, it's not.
You can have STEAM_1:0:1182 and STEAM_1:1:1182.
- voogru.
-Original Message-
From:
Wouldn't it be nicer if valve adopted a standard though?
On 17 Feb 2009, at 12:03, Spencer 'voogru' MacDonald voo...@voogru.com
wrote:
I don't use SourceMod, everything I run is homebrew.
Chances are, SourceMod wouldn't like it.
But if the community would adopt a standard (such as just
Yeah I know. But when developping our system we didn't expect any
SteamID chances.
My tool will work fine though (almost done with it).
Ywa
Steven Hartland wrote:
If you need to change 26000 text files due to this change I respectfully
suggest you need to look at the design of you system.
http://i42.tinypic.com/20pouht.jpg
Thanks
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
Thanks for this wonderful, wonderful message that greatly contributed to
everyone's day. Also, for your topic typo.
On Tue, Feb 17, 2009 at 4:27 AM, Maximilian L. mail...@ml86.de wrote:
http://i42.tinypic.com/20pouht.jpg
Thanks
___
To unsubscribe,
That's the kind of message that make valve wanting to change to a forum
system.
2009/2/17 Jeff Sugar jeffsu...@gmail.com
Thanks for this wonderful, wonderful message that greatly contributed to
everyone's day. Also, for your topic typo.
On Tue, Feb 17, 2009 at 4:27 AM, Maximilian L.
Right, but those will be the same person. There will never be one player with
STEAM_1:0:1182 and then a totally different player with STEAM_1:1:1182
Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945
From: voo...@voogru.com
To: hlds@list.valvesoftware.com
Date: Tue, 17 Feb 2009
The main change is that the STEAM_0: is now STEAM_1:, and STEAM_ID_PENDING
no longer exists (replaced by STEAM_0:0:0 I think). Because this changed and
we have no clue how the UniqueID gets derived, me and Ywa have to convert
all the text files. Nobody saw this coming, and probably shouldn't have
No, what he means to say is;
Person 1:
Steam_0:0:618
Steam_1:0:618
Person 2:
Steam_0:1:618
Steam_1:1:618
I think a while back this was confirmed somewhere?
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec
yuck. can anyone confirm this?
Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945
From: sai...@specialattack.net
To: hlds@list.valvesoftware.com
Date: Tue, 17 Feb 2009 14:22:27 +0100
Subject: Re: [hlds] (no subject)
No, what he means to say is;
Person 1:
Steam_0:0:618
http://steamcommunity.com/profiles/76561197960265730 alfred STEAM_0:0:1
http://steamcommunity.com/profiles/76561197960265731 ErikJ STEAM_0:1:1
On Tue, Feb 17, 2009 at 7:27 AM, Alec Sanger eclyp...@hotmail.com wrote:
yuck. can anyone confirm this?
Thank you,
Alec Sanger
P: 248.941.3813
STEAM_X:Y:Z
There can be same Z by different Y, and they are just different steam
accounts, and both do exist, and can play on the same servers. If you are
talking about the wikipedia page which said that there can't be two SteamIDs
with the same Z and different Y, then it was just wrong.
thanks
Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945
Date: Tue, 17 Feb 2009 07:35:00 -0600
From: yankeede...@gmail.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] (no subject)
http://steamcommunity.com/profiles/76561197960265730 alfred STEAM_0:0:1
If you look at the SC profiles ID, it's just doing +1
http://steamcommunity.com/profiles/76561197960265730 STEAM_0:0:1
http://steamcommunity.com/profiles/76561197960265731 STEAM_0:1:1
http://steamcommunity.com/profiles/76561197960265732 STEAM_0:0:2
http://steamcommunity.com/id/abiko/ (76561197964642722) STEAM_0:0:2188497
http://steamcommunity.com/id/wally3k/ (76561197964642723) STEAM_0:1:2188497
Look at the join dates even!
-WaLLy3K
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec
No one asked if we wanted a (useless) STeamID change :)
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
Apparently it's meant for Steam Cloud. Now stop complaining and making new
mails about it.
2009/2/17 Maximilian L. mail...@ml86.de
No one asked if we wanted a (useless) STeamID change :)
___
To unsubscribe, edit your list preferences, or view the
Updated to the latest version of DODS yesterday and now all my servers have
this message in console on a start or restart and it dumps to an mmdp file:
steamservice.cpp 275 Assertion Failed: Failed to start in process steam
service.
Anyone else seeing this or know what it is?
I thought someone had posted the algorithm to convert between SteamIDs and
32-bit integers, but in case they didn't:
https://forums.alliedmods.net/showthread.php?t=60899
That example is in C, I believe, and a quick google search should turn up
similar results for PHP.
On Tue, Feb 17, 2009 at
A) That was funny.
B) Typo's happen.
C) You think the forums will be any better?
--
I do what I can.
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
God no it would be so much worse. But i think this kind of spam motivate to
move to a more control system.
2009/2/17 HSantal hsan...@gmail.com
A) That was funny.
B) Typo's happen.
C) You think the forums will be any better?
--
I do what I can.
I probably goofed on the exact location. Look for a 01 00 nearby.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jarno Veuger
Sent: Tuesday, February 17, 2009 3:25 AM
To: Half-Life dedicated Win32 server mailing list
Yeah, everyone thought STEAM_0 was the standard, I did too, but now the
standard is STEAM_1.
And one day, the standard will be STEAM_2 out of the blue. And we're not
even told what it means, we just know it's hardcoded in and all ID's are
fixed to that.
They should have just stripped the whole
We're hoping to have a fix for the SteamID change live within about an hour.
This will be an optional update.
Jason
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
What.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Tuesday, February 17, 2009 10:36 AM
To: Half-Life dedicated Win32 server mailing list;
hlds_li...@list.valvesoftware.com
Subject: [hlds] Update
You realize you replied to an email from Dec 2006? :D
On Sun, Feb 15, 2009 at 11:31 PM, DogGunn dogg...@bigpond.com wrote:
Yeah, it's still happening to me... FOR GOOD JUSTICE.
On Thu, Dec 21, 2006 at 1:56 AM, Affordablegameservers.com
dex...@dexionworld.org wrote:
Anyone else notice
Awesome.
Now I laugh at everyone scrambling to fix their stuff again!
- voogru.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Tuesday, February 17, 2009 1:36 PM
To: Half-Life dedicated Win32
wait what fix? you mean it wasn't supposed to change all the IDs to 1? So is it
going back to 0?
Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945
From: jas...@valvesoftware.com
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
Date: Tue, 17 Feb 2009 10:35:34 -0800
No, but seriously, please elaborate. Do you mean to say that you are
reverting to STEAM_0 or do you mean that you are fixing the fact that the
new SteamID/steam ticket system messed up all ep2 based games.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
You want to revert the change? No, please no.
We're hoping to have a fix for the SteamID change live within about an
hour. This will be an optional update.
Jason
___
To unsubscribe, edit your list preferences, or view the list archives,
Surely you can't be saying we've been fixing all these things and you're
going to revert it? @_@
2009/2/17 Tony Paloma drunkenf...@hotmail.com
What.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
What.
On Tue, Feb 17, 2009 at 1:36 PM, Tony Paloma drunkenf...@hotmail.comwrote:
What.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Tuesday, February 17, 2009 10:36 AM
To: Half-Life
I just love it when developers are very specific about what they're fixing
3
2009/2/17 Alec Sanger eclyp...@hotmail.com
wait what fix? you mean it wasn't supposed to change all the IDs to 1? So
is it going back to 0?
Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945
From:
What.
On Tue, Feb 17, 2009 at 6:35 PM, Jason Ruymen jas...@valvesoftware.comwrote:
We're hoping to have a fix for the SteamID change live within about an
hour. This will be an optional update.
Jason
___
To unsubscribe, edit your list
I was telling everyone they should convert steamid's to 32 bit ints and use
that from now on.
- voogru.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
Sent: Tuesday, February 17, 2009 1:42 PM
To:
Sure why not :X. In any case *Updates to latest sourcemod*. That should fix
it.
On Tue, Feb 17, 2009 at 1:43 PM, Joeri van der Velden
joerivdvel...@gmail.com wrote:
Surely you can't be saying we've been fixing all these things and you're
going to revert it? @_@
2009/2/17 Tony Paloma
We are fine with string if it does not change on every update.
I was telling everyone they should convert steamid's to 32 bit ints and use
that from now on.
- voogru.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On
But it's the cool thing to do these days!
On Tue, Feb 17, 2009 at 1:52 PM, Ronny Schedel i...@ronny-schedel.dewrote:
We are fine with string if it does not change on every update.
I was telling everyone they should convert steamid's to 32 bit ints and
use
that from now on.
- voogru.
The thing is, you have no idea when valve is going to ninja in their next
steamid change.
Why risk all of the hassle?
- voogru.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
Sent: Tuesday, February
a lot of us don't have the time to recode what others have written and
even more don't have the knowledge to do so. I myself don't have the
time to learn another programming language to do this.
Spencer 'voogru' MacDonald wrote:
The thing is, you have no idea when valve is going to ninja in
umm.. please tell me that the changes we made to our db's (hlstats,
sourceban) aint now gonna break it when u 'fix' the steam thing...
cos as far as i know there isn't a way to roll back the changed once
commited and.. no way to go through the db's manually to alter it..how
am i supposed to
It's too much work. You have to change your server plugin, you have to code
an own ban system and so on.
The thing is, you have no idea when valve is going to ninja in their next
steamid change.
Why risk all of the hassle?
- voogru.
-Original Message-
From:
Not to sound mean, but you should ALWAYS backup when you make global
changes like this.
steve grout wrote:
umm.. please tell me that the changes we made to our db's (hlstats,
sourceban) aint now gonna break it when u 'fix' the steam thing...
cos as far as i know there isn't a way to roll
If they revert, all SteamIDs will become STEAM_0 once again. So just replace
STEAM_1's with STEAM_0 unless your database has mixed L4D and TF2 SteamIDs
or something in which case you're apparently screwed.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
You do the same change again, except you change to STEAM_0 again. I don't
see any problem in this, besides the additional work.
umm.. please tell me that the changes we made to our db's (hlstats,
sourceban) aint now gonna break it when u 'fix' the steam thing...
cos as far as i know there
Every time you bitch about an email on the mailing list you're adding more
spam.
On Tue, Feb 17, 2009 at 10:59 AM, Flubber flub...@gmail.com wrote:
God no it would be so much worse. But i think this kind of spam motivate to
move to a more control system.
2009/2/17 HSantal hsan...@gmail.com
yeah it had mixed ad i will just run the query again and replace and
bend over and take it..lol..and yes i should of done a backup(school boy
error). But i assumed that valve were moving in this direction so had
no reason to think otherwise.. imho it's a pretty fundemental change so
assumed
Every time you post to the mailing list, valve kills a steam id.
Please, think of the steam ids.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: Tuesday, February 17, 2009 2:24 PM
To: Half-Life
and everyones bitching reply to the bitching creates allot of bitching...
damn bitches :p
From: Cc2iscooL cc2isc...@gmail.com
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Tuesday, February 17, 2009 1:24:22 PM
Subject: Re:
I always back up all my stuff before a major change. :)
On Tue, Feb 17, 2009 at 1:26 PM, steve grout steve.gr...@gmail.com wrote:
yeah it had mixed ad i will just run the query again and replace and
bend over and take it..lol..and yes i should of done a backup(school boy
error). But i
I have a few steam ids that I would like killed. I will keep this in mind!
On Tue, Feb 17, 2009 at 2:26 PM, Spencer 'voogru' MacDonald
voo...@voogru.com wrote:
Every time you post to the mailing list, valve kills a steam id.
Please, think of the steam ids.
-Original Message-
From:
They aren't getting killed, they are getting renamed. Poor jimmy steam_0
2009/2/17 Spencer 'voogru' MacDonald voo...@voogru.com
Every time you post to the mailing list, valve kills a steam id.
Please, think of the steam ids.
-Original Message-
From:
It's not April 1st is it? O_o
(no, I still haven't done my taxes)
[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality
www.flamesandash.com
We're hoping to have a fix for the SteamID change live within about an
hour. This will be an optional update.
Jason
http://www.itcs.umich.edu/itua/canthespam/How_a_E-Mailstorm_Happens.pdf
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Whelan
Sent: Tuesday, February 17, 2009 11:34 AM
To: Half-Life dedicated Win32 server
Well, that's odd...
I had always assumed that STEAM_X:0 was an old type of SteamID, and that
they had switched over to STEAM_X:1 for new accounts a while ago.
On Tue, Feb 17, 2009 at 8:45 AM, WaLLy3K m...@w3k.mbpv.org wrote:
http://steamcommunity.com/id/abiko/
This is a list of bugs that are giving me and others i have talked to
grief, and is making life difficult on GSPs, community owners, etc.
- Linux servers still have FPS drops and scheduling issues. CPU usage
is 10-15% higher than similar windows servers, maybe due to PIC.
- Linux servers crash on
I think the minidumps are being made because SM is checking the detour and
thus disables it after seeing it doesnt work. Not sure though but that could
be it.
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
Minidumps happen with no plugins loaded.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
Sent: Tuesday, February 17, 2009 4:22 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds]
Just as an FYI to you valve guys, the link to the scout update is messed up on
the store page :)
http://store.steampowered.com/news/2249/
Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945
_
See how Windows Mobile brings
http://www.teamfortress.com/scoutupdate
That works.
Alec Sanger wrote:
Just as an FYI to you valve guys, the link to the scout update is messed up
on the store page :)
http://store.steampowered.com/news/2249/
Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945
Ya it works. It looks like they purchased the TF2 domain, I think it wasnt
always owned by them.
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
Relevent to server administration. Putting off topic in the subject
doesn't make it less spam.
Though if the peanut gallery wants to discuss the Scout update, I'd
advise everyone to hop in the IRC chan.
irc.gamesurge.net
#hlserveradmins
On Tue, 2009-02-17 at 16:36 -0500, Alec Sanger wrote:
they fixed it. =\ now I look like an idiot again
Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945
Date: Tue, 17 Feb 2009 13:46:33 -0800
From: ad...@topnotchclan.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Off topic - Scout Link Borked
Ya it works. It looks like they
The rate limitation. It's new maximum is 3, which is hardcoded in
the engine. I'm in contact with Valve about that.
2009/2/17 Spencer 'voogru' MacDonald voo...@voogru.com:
Minidumps happen with no plugins loaded.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
If this isnt limtied to TF2 and DOD - then the hunter exploit is still in
L4D (jump thru doors and walls - especially safe room doors)
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
I'd love to seen an end to the console command exploits. Now and then one
pops up and wreaks havoc amongst our and other Garry's Mod servers.
2009/2/17 Patrick Shelley sidest...@gmail.com
If this isnt limtied to TF2 and DOD - then the hunter exploit is still in
L4D (jump thru doors and walls -
This update was just released.
Updates to the Orange Box Engine have been released. The updates will be
applied automatically when your Steam client is restarted. The specific
changes include:
Orange Box Engine
* Updated the engine to report SteamIDs using the Steam_0 format instead
of
Oh VALVe, how we love you sometimes! :) I'm sorry I was sooo angry at you.
On Wed, Feb 18, 2009 at 10:37 AM, Andrew Armstrong and...@mammoth.com.auwrote:
This update was just released.
Updates to the Orange Box Engine have been released. The updates will be
applied automatically when your
Updates to the Orange Box Engine have been released. The updates are optional
for Team Fortress 2 and Day of Defeat: Source. The specific changes include:
- Updated the engine to report SteamIDs using the Steam_0 format instead of
Steam_1
- Fixed problems in Half-Life 2: Episode Two, Portal,
Updated the engine to report SteamIDs using the Steam_0 format instead of
Steam_1
Hahahahahahaha
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Tuesday, February 17, 2009 6:44 PM
To: Half-Life
Respect. Although, I do feel sorry for all the people that now have to
change their plugins back to how they were.
On Wed, Feb 18, 2009 at 10:44 AM, Jason Ruymen jas...@valvesoftware.comwrote:
Updates to the Orange Box Engine have been released. The updates are
optional for Team Fortress 2
I feel sorry for all the people who reset their hlstatsX databases,
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DogGunn
Sent: Wednesday, 18 February 2009 10:51 AM
To: Half-Life dedicated Win32 server mailing list
Spencer, yes your clever, yes this change caused a lot of trouble to folk,
but be a bit more humble ffs
On Tue, Feb 17, 2009 at 11:50 PM, Spencer 'voogru' MacDonald
voo...@voogru.com wrote:
Updated the engine to report SteamIDs using the Steam_0 format instead of
Steam_1
Hahahahahahaha
HAHA, oh god..
On Tue, Feb 17, 2009 at 6:58 PM, m...@bestgn.net.au wrote:
I feel sorry for all the people who reset their hlstatsX databases,
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DogGunn
Sent:
Patrick,
Grow up and/or qq moar.
On Wed, 2009-02-18 at 00:02 +, Patrick Shelley wrote:
Spencer, yes your clever, yes this change caused a lot of trouble to folk,
but be a bit more humble ffs
On Tue, Feb 17, 2009 at 11:50 PM, Spencer 'voogru' MacDonald
voo...@voogru.com wrote:
But now at least we'll be able to update our plugins/group banning scripts
to no longer rely on the STEAM_X format and be future proof.
On Tue, Feb 17, 2009 at 7:14 PM, msleeper mslee...@cyberwurx.com wrote:
Patrick,
Grow up and/or qq moar.
NO U.
You're right, it was mean.
I'm sorry.
But don't think it didn't cost me time either though, I could have
hack-fixed it by changing all of my stored steamids to STEAM_1, but I
actually changed how I handle the steamids to immunize myself from future
changes and this cost me a fair amount of time.
Ahhh sleeper - you're still annoyed at me?
Being a bit humble about the grief others go thru shows slightly more
maturity than hahaha or grow up.
You're the definitive example of bullshit on this list.
On Wed, Feb 18, 2009 at 12:14 AM, msleeper mslee...@cyberwurx.com wrote:
Patrick,
Grow up
Thx for fixing the rate 3 issue :)
2009/2/18 Spencer 'voogru' MacDonald voo...@voogru.com:
You're right, it was mean.
I'm sorry.
But don't think it didn't cost me time either though, I could have
hack-fixed it by changing all of my stored steamids to STEAM_1, but I
actually changed how
np Voog - i'm actually glad you got a system that eliminated this problem
all together and that that you shared your knowledge with us.
I found it very valuable :)
Respect!
___
To unsubscribe, edit your list preferences, or view the list archives,
Instead of taking the initiative to possibly learn and make a fix like
voogru has done, you complain that he was smart enough to make himself
immune to the problem. Why does he need to be humble? Smarter = better
than. He's a better person than me, I was happy with some SQL
replacement, which I
1,2,3 - go to sleep
On Wed, Feb 18, 2009 at 12:30 AM, msleeper mslee...@cyberwurx.com wrote:
Instead of taking the initiative to possibly learn and make a fix like
voogru has done, you complain that he was smart enough to make himself
immune to the problem. Why does he need to be humble?
*
* Unable to load Steam support library.*
* This server will operate in LAN mode only.*
*
This is caused by the server not being able to readwrite a file called
1 - 100 of 110 matches
Mail list logo