Re: [hlds] Valve: Plans to migrate all Steam IDs to the new format?

2009-02-17 Thread DogGunn
Please post quotes when you do change it to that! :) What happens if a player wants to report a cheater or whatever though? On Tue, Feb 17, 2009 at 6:23 PM, Kitteny Berk b...@hairy-arse.com wrote: You have to do this. Spencer 'voogru' MacDonald wrote: Valve can change ID's to

Re: [hlds] Valve: Plans to migrate all Steam IDs to the new format?

2009-02-17 Thread Tony Paloma
Actually, it seems the change from STEAM_0 to STEAM_1 is more or less meaningless. The CBaseClient::GetNetworkID() function is hardcoded to place a 1 there. text:0009E8F0 public CBaseClient::GetNetworkID() const text:0009E8F0 mov edx, [esp+8] text:0009E8F4

Re: [hlds] (no subject)

2009-02-17 Thread Jarno Veuger
Hi, I could write a quick tool for it. However, I can't find that on B1095 in my server.dll (TF2). All I get is a 0xC0 value. We might want to split this topic from the main topic. Ywa Tony Paloma wrote: Actually, it seems the change from STEAM_0 to STEAM_1 is more or less meaningless. The

[hlds] Please VALVe, keep the STEAM_1 now

2009-02-17 Thread AnAkIn .
Please, don't change again the SteamIDs just because of the complainers. Some plugin authors already started fixing their plugin to support the new SteamIDs, and some leagues with huge database of SteamIDs also started changing them to the new format. I don't think they'll be happy to change it

Re: [hlds] (no subject)

2009-02-17 Thread Spencer 'voogru' MacDonald
hostname:voogru.com, TF2 Crazy House! (Fast Respawn) version : 1.0.4.7/14 3751 secure udp/ip : 74.54.216.53:27015 map : cp_dustbowl at: 0 x, 0 y, 0 z players : 15 (32 max) # userid name uniqueid connected ping loss state # 409 sevopie V:36520597 26:45 86 0 active # 411 Trotteri

Re: [hlds] Please VALVe, keep the STEAM_1 now

2009-02-17 Thread Spencer 'voogru' MacDonald
Doesn't matter to me anymore. :) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Tuesday, February 17, 2009 6:47 AM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server

Re: [hlds] (no subject)

2009-02-17 Thread Jeff Sugar
If I may ask, how did you do that, and arey ou going to release it? Additionally, how will sourcemod react to what's shown there? Thanks, Atreus On Tue, Feb 17, 2009 at 3:47 AM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: hostname:voogru.com, TF2 Crazy House! (Fast Respawn)

Re: [hlds] (no subject)

2009-02-17 Thread Spencer 'voogru' MacDonald
I don't use SourceMod, everything I run is homebrew. Chances are, SourceMod wouldn't like it. But if the community would adopt a standard (such as just using the 32 bit with no string), I'd change it to that. SourceMod could pull something like this off. I'm implementing this on my own

Re: [hlds] Please VALVe, keep the STEAM_1 now

2009-02-17 Thread Jarno Veuger
So you're saying because you don't got problems with it. Valve should keep it? It's not TF2 and DoD:S that are affected. Even GMod is affected by it and our achievement system in there works with SteamIDs and uniqueIDs. I need to program myself an application that changes 26000 text files.

Re: [hlds] Please VALVe, keep the STEAM_1 now

2009-02-17 Thread Garry Newman
Can someone explain the change to me? Is there some reason for it? Should I just make GMod change it back to the old format? garry On Tue, Feb 17, 2009 at 12:04 PM, Jarno Veuger h...@mr-green.nl wrote: So you're saying because you don't got problems with it. Valve should keep it? It's not

Re: [hlds] (no subject)

2009-02-17 Thread Spencer 'voogru' MacDonald
Okay, heres a quick lesson on STEAMID's STEAM_1:0:1182... the 32 bit int counterpart to this, is 2364 STEAM_1:1:1182... the 32 bit int counterpart to this, is 2365 You take the last part of the STEAMID, double it, and then add the middle part of the steamid. For example: 1182 * 2 + 0 For

Re: [hlds] (no subject)

2009-02-17 Thread Spencer 'voogru' MacDonald
No, it's not. You can have STEAM_1:0:1182 and STEAM_1:1:1182. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger Sent: Tuesday, February 17, 2009 7:09 AM To: hlds@list.valvesoftware.com Subject:

Re: [hlds] Please VALVe, keep the STEAM_1 now

2009-02-17 Thread Steven Hartland
If you need to change 26000 text files due to this change I respectfully suggest you need to look at the design of you system. Regards Steve - Original Message - From: Jarno Veuger h...@mr-green.nl So you're saying because you don't got problems with it. Valve should keep

Re: [hlds] Please VALVe, keep the STEAM_1 now

2009-02-17 Thread Jarno Veuger
I don't know if you actually can do that. Since it's a Orange Box engine update and not yours. Anyways, unblock me on G-Talk or whatever if you need more info about this (and if you want). Ywa Garry Newman wrote: Can someone explain the change to me? Is there some reason for it? Should I

Re: [hlds] (no subject)

2009-02-17 Thread Alec Sanger
that will never happen. The last subset is always unique, regardless of the 1 or 0 Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Tue, 17 Feb 2009 07:04:30 -0500 From: mr.neosty...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] (no subject) What happens if

Re: [hlds] Please VALVe, keep the STEAM_1 now

2009-02-17 Thread AnAkIn .
A lot of people already started updating their plugins for the new SteamID format or their database, do you think they'll want to change it again? 2009/2/17 Jarno Veuger h...@mr-green.nl So you're saying because you don't got problems with it. Valve should keep it? It's not TF2 and DoD:S

Re: [hlds] (no subject)

2009-02-17 Thread Neil Voutt
Spencer, your just too smart, lol :P On Tue, Feb 17, 2009 at 7:03 AM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: I don't use SourceMod, everything I run is homebrew. Chances are, SourceMod wouldn't like it. But if the community would adopt a standard (such as just using the 32

Re: [hlds] (no subject)

2009-02-17 Thread AnAkIn .
Sourcemod developers already released an update to fix this I think. I've read about it on the Sourcemod forums. 2009/2/17 Spencer 'voogru' MacDonald voo...@voogru.com No, it's not. You can have STEAM_1:0:1182 and STEAM_1:1:1182. - voogru. -Original Message- From:

Re: [hlds] (no subject)

2009-02-17 Thread David Cousins
Wouldn't it be nicer if valve adopted a standard though? On 17 Feb 2009, at 12:03, Spencer 'voogru' MacDonald voo...@voogru.com wrote: I don't use SourceMod, everything I run is homebrew. Chances are, SourceMod wouldn't like it. But if the community would adopt a standard (such as just

Re: [hlds] Please VALVe, keep the STEAM_1 now

2009-02-17 Thread Jarno Veuger
Yeah I know. But when developping our system we didn't expect any SteamID chances. My tool will work fine though (almost done with it). Ywa Steven Hartland wrote: If you need to change 26000 text files due to this change I respectfully suggest you need to look at the design of you system.

[hlds] SeamID change

2009-02-17 Thread Maximilian L.
http://i42.tinypic.com/20pouht.jpg Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] SeamID change

2009-02-17 Thread Jeff Sugar
Thanks for this wonderful, wonderful message that greatly contributed to everyone's day. Also, for your topic typo. On Tue, Feb 17, 2009 at 4:27 AM, Maximilian L. mail...@ml86.de wrote: http://i42.tinypic.com/20pouht.jpg Thanks ___ To unsubscribe,

Re: [hlds] SeamID change

2009-02-17 Thread Flubber
That's the kind of message that make valve wanting to change to a forum system. 2009/2/17 Jeff Sugar jeffsu...@gmail.com Thanks for this wonderful, wonderful message that greatly contributed to everyone's day. Also, for your topic typo. On Tue, Feb 17, 2009 at 4:27 AM, Maximilian L.

Re: [hlds] (no subject)

2009-02-17 Thread Alec Sanger
Right, but those will be the same person. There will never be one player with STEAM_1:0:1182 and then a totally different player with STEAM_1:1:1182 Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: voo...@voogru.com To: hlds@list.valvesoftware.com Date: Tue, 17 Feb 2009

Re: [hlds] Please VALVe, keep the STEAM_1 now

2009-02-17 Thread Joeri van der Velden
The main change is that the STEAM_0: is now STEAM_1:, and STEAM_ID_PENDING no longer exists (replaced by STEAM_0:0:0 I think). Because this changed and we have no clue how the UniqueID gets derived, me and Ywa have to convert all the text files. Nobody saw this coming, and probably shouldn't have

Re: [hlds] (no subject)

2009-02-17 Thread Saint K.
No, what he means to say is; Person 1: Steam_0:0:618 Steam_1:0:618 Person 2: Steam_0:1:618 Steam_1:1:618 I think a while back this was confirmed somewhere? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec

Re: [hlds] (no subject)

2009-02-17 Thread Alec Sanger
yuck. can anyone confirm this? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: sai...@specialattack.net To: hlds@list.valvesoftware.com Date: Tue, 17 Feb 2009 14:22:27 +0100 Subject: Re: [hlds] (no subject) No, what he means to say is; Person 1: Steam_0:0:618

Re: [hlds] (no subject)

2009-02-17 Thread YankeeDeuce
http://steamcommunity.com/profiles/76561197960265730 alfred STEAM_0:0:1 http://steamcommunity.com/profiles/76561197960265731 ErikJ STEAM_0:1:1 On Tue, Feb 17, 2009 at 7:27 AM, Alec Sanger eclyp...@hotmail.com wrote: yuck. can anyone confirm this? Thank you, Alec Sanger P: 248.941.3813

Re: [hlds] (no subject)

2009-02-17 Thread AnAkIn .
STEAM_X:Y:Z There can be same Z by different Y, and they are just different steam accounts, and both do exist, and can play on the same servers. If you are talking about the wikipedia page which said that there can't be two SteamIDs with the same Z and different Y, then it was just wrong.

Re: [hlds] (no subject)

2009-02-17 Thread Alec Sanger
thanks Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Tue, 17 Feb 2009 07:35:00 -0600 From: yankeede...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] (no subject) http://steamcommunity.com/profiles/76561197960265730 alfred STEAM_0:0:1

Re: [hlds] (no subject)

2009-02-17 Thread AnAkIn .
If you look at the SC profiles ID, it's just doing +1 http://steamcommunity.com/profiles/76561197960265730 STEAM_0:0:1 http://steamcommunity.com/profiles/76561197960265731 STEAM_0:1:1 http://steamcommunity.com/profiles/76561197960265732 STEAM_0:0:2

Re: [hlds] (no subject)

2009-02-17 Thread WaLLy3K
http://steamcommunity.com/id/abiko/ (76561197964642722) STEAM_0:0:2188497 http://steamcommunity.com/id/wally3k/ (76561197964642723) STEAM_0:1:2188497 Look at the join dates even! -WaLLy3K From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec

[hlds] SeamID change

2009-02-17 Thread Maximilian L.
No one asked if we wanted a (useless) STeamID change :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] SeamID change

2009-02-17 Thread Joeri van der Velden
Apparently it's meant for Steam Cloud. Now stop complaining and making new mails about it. 2009/2/17 Maximilian L. mail...@ml86.de No one asked if we wanted a (useless) STeamID change :) ___ To unsubscribe, edit your list preferences, or view the

[hlds] steam service failed message

2009-02-17 Thread Lynn
Updated to the latest version of DODS yesterday and now all my servers have this message in console on a start or restart and it dumps to an mmdp file: steamservice.cpp 275 Assertion Failed: Failed to start in process steam service. Anyone else seeing this or know what it is?

Re: [hlds] Please VALVe, keep the STEAM_1 now

2009-02-17 Thread Evan Kaufman
I thought someone had posted the algorithm to convert between SteamIDs and 32-bit integers, but in case they didn't: https://forums.alliedmods.net/showthread.php?t=60899 That example is in C, I believe, and a quick google search should turn up similar results for PHP. On Tue, Feb 17, 2009 at

Re: [hlds] SeamID change

2009-02-17 Thread HSantal
A) That was funny. B) Typo's happen. C) You think the forums will be any better? -- I do what I can. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] SeamID change

2009-02-17 Thread Flubber
God no it would be so much worse. But i think this kind of spam motivate to move to a more control system. 2009/2/17 HSantal hsan...@gmail.com A) That was funny. B) Typo's happen. C) You think the forums will be any better? -- I do what I can.

Re: [hlds] (no subject)

2009-02-17 Thread Tony Paloma
I probably goofed on the exact location. Look for a 01 00 nearby. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jarno Veuger Sent: Tuesday, February 17, 2009 3:25 AM To: Half-Life dedicated Win32 server mailing list

Re: [hlds] (no subject)

2009-02-17 Thread Spencer 'voogru' MacDonald
Yeah, everyone thought STEAM_0 was the standard, I did too, but now the standard is STEAM_1. And one day, the standard will be STEAM_2 out of the blue. And we're not even told what it means, we just know it's hardcoded in and all ID's are fixed to that. They should have just stripped the whole

[hlds] Update coming for SteamID change

2009-02-17 Thread Jason Ruymen
We're hoping to have a fix for the SteamID change live within about an hour. This will be an optional update. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Update coming for SteamID change

2009-02-17 Thread Tony Paloma
What. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Tuesday, February 17, 2009 10:36 AM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com Subject: [hlds] Update

Re: [hlds] steam server list

2009-02-17 Thread Dustin Wyatt
You realize you replied to an email from Dec 2006? :D On Sun, Feb 15, 2009 at 11:31 PM, DogGunn dogg...@bigpond.com wrote: Yeah, it's still happening to me... FOR GOOD JUSTICE. On Thu, Dec 21, 2006 at 1:56 AM, Affordablegameservers.com dex...@dexionworld.org wrote: Anyone else notice

Re: [hlds] Update coming for SteamID change

2009-02-17 Thread Spencer 'voogru' MacDonald
Awesome. Now I laugh at everyone scrambling to fix their stuff again! - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Tuesday, February 17, 2009 1:36 PM To: Half-Life dedicated Win32

Re: [hlds] Update coming for SteamID change

2009-02-17 Thread Alec Sanger
wait what fix? you mean it wasn't supposed to change all the IDs to 1? So is it going back to 0? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: jas...@valvesoftware.com To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com Date: Tue, 17 Feb 2009 10:35:34 -0800

Re: [hlds] Update coming for SteamID change

2009-02-17 Thread Tony Paloma
No, but seriously, please elaborate. Do you mean to say that you are reverting to STEAM_0 or do you mean that you are fixing the fact that the new SteamID/steam ticket system messed up all ep2 based games. -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds] Update coming for SteamID change

2009-02-17 Thread Ronny Schedel
You want to revert the change? No, please no. We're hoping to have a fix for the SteamID change live within about an hour. This will be an optional update. Jason ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlds] Update coming for SteamID change

2009-02-17 Thread Joeri van der Velden
Surely you can't be saying we've been fixing all these things and you're going to revert it? @_@ 2009/2/17 Tony Paloma drunkenf...@hotmail.com What. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen

Re: [hlds] Update coming for SteamID change

2009-02-17 Thread 1nsane
What. On Tue, Feb 17, 2009 at 1:36 PM, Tony Paloma drunkenf...@hotmail.comwrote: What. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Tuesday, February 17, 2009 10:36 AM To: Half-Life

Re: [hlds] Update coming for SteamID change

2009-02-17 Thread Joeri van der Velden
I just love it when developers are very specific about what they're fixing 3 2009/2/17 Alec Sanger eclyp...@hotmail.com wait what fix? you mean it wasn't supposed to change all the IDs to 1? So is it going back to 0? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From:

Re: [hlds] Update coming for SteamID change

2009-02-17 Thread Chris
What. On Tue, Feb 17, 2009 at 6:35 PM, Jason Ruymen jas...@valvesoftware.comwrote: We're hoping to have a fix for the SteamID change live within about an hour. This will be an optional update. Jason ___ To unsubscribe, edit your list

Re: [hlds] Update coming for SteamID change

2009-02-17 Thread Spencer 'voogru' MacDonald
I was telling everyone they should convert steamid's to 32 bit ints and use that from now on. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Tuesday, February 17, 2009 1:42 PM To:

Re: [hlds] Update coming for SteamID change

2009-02-17 Thread 1nsane
Sure why not :X. In any case *Updates to latest sourcemod*. That should fix it. On Tue, Feb 17, 2009 at 1:43 PM, Joeri van der Velden joerivdvel...@gmail.com wrote: Surely you can't be saying we've been fixing all these things and you're going to revert it? @_@ 2009/2/17 Tony Paloma

Re: [hlds] Update coming for SteamID change

2009-02-17 Thread Ronny Schedel
We are fine with string if it does not change on every update. I was telling everyone they should convert steamid's to 32 bit ints and use that from now on. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On

Re: [hlds] Update coming for SteamID change

2009-02-17 Thread 1nsane
But it's the cool thing to do these days! On Tue, Feb 17, 2009 at 1:52 PM, Ronny Schedel i...@ronny-schedel.dewrote: We are fine with string if it does not change on every update. I was telling everyone they should convert steamid's to 32 bit ints and use that from now on. - voogru.

Re: [hlds] Update coming for SteamID change

2009-02-17 Thread Spencer 'voogru' MacDonald
The thing is, you have no idea when valve is going to ninja in their next steamid change. Why risk all of the hassle? - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Tuesday, February

Re: [hlds] Update coming for SteamID change

2009-02-17 Thread SakeFox
a lot of us don't have the time to recode what others have written and even more don't have the knowledge to do so. I myself don't have the time to learn another programming language to do this. Spencer 'voogru' MacDonald wrote: The thing is, you have no idea when valve is going to ninja in

Re: [hlds] Update coming for SteamID change

2009-02-17 Thread steve grout
umm.. please tell me that the changes we made to our db's (hlstats, sourceban) aint now gonna break it when u 'fix' the steam thing... cos as far as i know there isn't a way to roll back the changed once commited and.. no way to go through the db's manually to alter it..how am i supposed to

Re: [hlds] Update coming for SteamID change

2009-02-17 Thread Ronny Schedel
It's too much work. You have to change your server plugin, you have to code an own ban system and so on. The thing is, you have no idea when valve is going to ninja in their next steamid change. Why risk all of the hassle? - voogru. -Original Message- From:

Re: [hlds] Update coming for SteamID change

2009-02-17 Thread Jonah Hirsch
Not to sound mean, but you should ALWAYS backup when you make global changes like this. steve grout wrote: umm.. please tell me that the changes we made to our db's (hlstats, sourceban) aint now gonna break it when u 'fix' the steam thing... cos as far as i know there isn't a way to roll

Re: [hlds] Update coming for SteamID change

2009-02-17 Thread Tony Paloma
If they revert, all SteamIDs will become STEAM_0 once again. So just replace STEAM_1's with STEAM_0 unless your database has mixed L4D and TF2 SteamIDs or something in which case you're apparently screwed. -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds] Update coming for SteamID change

2009-02-17 Thread Ronny Schedel
You do the same change again, except you change to STEAM_0 again. I don't see any problem in this, besides the additional work. umm.. please tell me that the changes we made to our db's (hlstats, sourceban) aint now gonna break it when u 'fix' the steam thing... cos as far as i know there

Re: [hlds] SeamID change

2009-02-17 Thread Cc2iscooL
Every time you bitch about an email on the mailing list you're adding more spam. On Tue, Feb 17, 2009 at 10:59 AM, Flubber flub...@gmail.com wrote: God no it would be so much worse. But i think this kind of spam motivate to move to a more control system. 2009/2/17 HSantal hsan...@gmail.com

Re: [hlds] Update coming for SteamID change

2009-02-17 Thread steve grout
yeah it had mixed ad i will just run the query again and replace and bend over and take it..lol..and yes i should of done a backup(school boy error). But i assumed that valve were moving in this direction so had no reason to think otherwise.. imho it's a pretty fundemental change so assumed

Re: [hlds] SeamID change

2009-02-17 Thread Spencer 'voogru' MacDonald
Every time you post to the mailing list, valve kills a steam id. Please, think of the steam ids. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Tuesday, February 17, 2009 2:24 PM To: Half-Life

Re: [hlds] SeamID change

2009-02-17 Thread Robert Whelan
and everyones bitching reply to the bitching creates allot of bitching... damn bitches :p From: Cc2iscooL cc2isc...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, February 17, 2009 1:24:22 PM Subject: Re:

Re: [hlds] Update coming for SteamID change

2009-02-17 Thread Cc2iscooL
I always back up all my stuff before a major change. :) On Tue, Feb 17, 2009 at 1:26 PM, steve grout steve.gr...@gmail.com wrote: yeah it had mixed ad i will just run the query again and replace and bend over and take it..lol..and yes i should of done a backup(school boy error). But i

Re: [hlds] SeamID change

2009-02-17 Thread 1nsane
I have a few steam ids that I would like killed. I will keep this in mind! On Tue, Feb 17, 2009 at 2:26 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: Every time you post to the mailing list, valve kills a steam id. Please, think of the steam ids. -Original Message- From:

Re: [hlds] SeamID change

2009-02-17 Thread Olly
They aren't getting killed, they are getting renamed. Poor jimmy steam_0 2009/2/17 Spencer 'voogru' MacDonald voo...@voogru.com Every time you post to the mailing list, valve kills a steam id. Please, think of the steam ids. -Original Message- From:

Re: [hlds] Update coming for SteamID change

2009-02-17 Thread Major NuT
It's not April 1st is it? O_o (no, I still haven't done my taxes) [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com We're hoping to have a fix for the SteamID change live within about an hour. This will be an optional update. Jason

Re: [hlds] SeamID change

2009-02-17 Thread Tony Paloma
http://www.itcs.umich.edu/itua/canthespam/How_a_E-Mailstorm_Happens.pdf -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Whelan Sent: Tuesday, February 17, 2009 11:34 AM To: Half-Life dedicated Win32 server

Re: [hlds] (no subject)

2009-02-17 Thread AndyTheGeeky
Well, that's odd... I had always assumed that STEAM_X:0 was an old type of SteamID, and that they had switched over to STEAM_X:1 for new accounts a while ago. On Tue, Feb 17, 2009 at 8:45 AM, WaLLy3K m...@w3k.mbpv.org wrote: http://steamcommunity.com/id/abiko/

[hlds] Bugs causing server admin headaches as of Feb 16th

2009-02-17 Thread Nephyrin Zey
This is a list of bugs that are giving me and others i have talked to grief, and is making life difficult on GSPs, community owners, etc. - Linux servers still have FPS drops and scheduling issues. CPU usage is 10-15% higher than similar windows servers, maybe due to PIC. - Linux servers crash on

Re: [hlds] Bugs causing server admin headaches as of Feb 16th

2009-02-17 Thread DontWannaName!
I think the minidumps are being made because SM is checking the detour and thus disables it after seeing it doesnt work. Not sure though but that could be it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Bugs causing server admin headaches as of Feb 16th

2009-02-17 Thread Spencer 'voogru' MacDonald
Minidumps happen with no plugins loaded. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Tuesday, February 17, 2009 4:22 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds]

[hlds] Off topic - Scout Link Borked

2009-02-17 Thread Alec Sanger
Just as an FYI to you valve guys, the link to the scout update is messed up on the store page :) http://store.steampowered.com/news/2249/ Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 _ See how Windows Mobile brings

Re: [hlds] Off topic - Scout Link Borked

2009-02-17 Thread Anthal
http://www.teamfortress.com/scoutupdate That works. Alec Sanger wrote: Just as an FYI to you valve guys, the link to the scout update is messed up on the store page :) http://store.steampowered.com/news/2249/ Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945

Re: [hlds] Off topic - Scout Link Borked

2009-02-17 Thread DontWannaName!
Ya it works. It looks like they purchased the TF2 domain, I think it wasnt always owned by them. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Off topic - Scout Link Borked

2009-02-17 Thread msleeper
Relevent to server administration. Putting off topic in the subject doesn't make it less spam. Though if the peanut gallery wants to discuss the Scout update, I'd advise everyone to hop in the IRC chan. irc.gamesurge.net #hlserveradmins On Tue, 2009-02-17 at 16:36 -0500, Alec Sanger wrote:

Re: [hlds] Off topic - Scout Link Borked

2009-02-17 Thread Alec Sanger
they fixed it. =\ now I look like an idiot again Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Tue, 17 Feb 2009 13:46:33 -0800 From: ad...@topnotchclan.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Off topic - Scout Link Borked Ya it works. It looks like they

Re: [hlds] Bugs causing server admin headaches as of Feb 16th

2009-02-17 Thread ServerAlex
The rate limitation. It's new maximum is 3, which is hardcoded in the engine. I'm in contact with Valve about that. 2009/2/17 Spencer 'voogru' MacDonald voo...@voogru.com: Minidumps happen with no plugins loaded. -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds] Bugs causing server admin headaches as of Feb 16th

2009-02-17 Thread Patrick Shelley
If this isnt limtied to TF2 and DOD - then the hunter exploit is still in L4D (jump thru doors and walls - especially safe room doors) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Bugs causing server admin headaches as of Feb 16th

2009-02-17 Thread Joeri van der Velden
I'd love to seen an end to the console command exploits. Now and then one pops up and wreaks havoc amongst our and other Garry's Mod servers. 2009/2/17 Patrick Shelley sidest...@gmail.com If this isnt limtied to TF2 and DOD - then the hunter exploit is still in L4D (jump thru doors and walls -

Re: [hlds] Update coming for SteamID change

2009-02-17 Thread Andrew Armstrong
This update was just released. Updates to the Orange Box Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Orange Box Engine * Updated the engine to report SteamIDs using the Steam_0 format instead of

Re: [hlds] Update coming for SteamID change

2009-02-17 Thread DogGunn
Oh VALVe, how we love you sometimes! :) I'm sorry I was sooo angry at you. On Wed, Feb 18, 2009 at 10:37 AM, Andrew Armstrong and...@mammoth.com.auwrote: This update was just released. Updates to the Orange Box Engine have been released. The updates will be applied automatically when your

[hlds] Orange Box Engine Update Released

2009-02-17 Thread Jason Ruymen
Updates to the Orange Box Engine have been released. The updates are optional for Team Fortress 2 and Day of Defeat: Source. The specific changes include: - Updated the engine to report SteamIDs using the Steam_0 format instead of Steam_1 - Fixed problems in Half-Life 2: Episode Two, Portal,

Re: [hlds] Orange Box Engine Update Released

2009-02-17 Thread Spencer 'voogru' MacDonald
Updated the engine to report SteamIDs using the Steam_0 format instead of Steam_1 Hahahahahahaha -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Tuesday, February 17, 2009 6:44 PM To: Half-Life

Re: [hlds] Orange Box Engine Update Released

2009-02-17 Thread DogGunn
Respect. Although, I do feel sorry for all the people that now have to change their plugins back to how they were. On Wed, Feb 18, 2009 at 10:44 AM, Jason Ruymen jas...@valvesoftware.comwrote: Updates to the Orange Box Engine have been released. The updates are optional for Team Fortress 2

Re: [hlds] Orange Box Engine Update Released

2009-02-17 Thread moe
I feel sorry for all the people who reset their hlstatsX databases, -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DogGunn Sent: Wednesday, 18 February 2009 10:51 AM To: Half-Life dedicated Win32 server mailing list

Re: [hlds] Orange Box Engine Update Released

2009-02-17 Thread Patrick Shelley
Spencer, yes your clever, yes this change caused a lot of trouble to folk, but be a bit more humble ffs On Tue, Feb 17, 2009 at 11:50 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: Updated the engine to report SteamIDs using the Steam_0 format instead of Steam_1 Hahahahahahaha

Re: [hlds] Orange Box Engine Update Released

2009-02-17 Thread Neil Voutt
HAHA, oh god.. On Tue, Feb 17, 2009 at 6:58 PM, m...@bestgn.net.au wrote: I feel sorry for all the people who reset their hlstatsX databases, -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DogGunn Sent:

Re: [hlds] Orange Box Engine Update Released

2009-02-17 Thread msleeper
Patrick, Grow up and/or qq moar. On Wed, 2009-02-18 at 00:02 +, Patrick Shelley wrote: Spencer, yes your clever, yes this change caused a lot of trouble to folk, but be a bit more humble ffs On Tue, Feb 17, 2009 at 11:50 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote:

Re: [hlds] Orange Box Engine Update Released

2009-02-17 Thread 1nsane
But now at least we'll be able to update our plugins/group banning scripts to no longer rely on the STEAM_X format and be future proof. On Tue, Feb 17, 2009 at 7:14 PM, msleeper mslee...@cyberwurx.com wrote: Patrick, Grow up and/or qq moar. NO U.

Re: [hlds] Orange Box Engine Update Released

2009-02-17 Thread Spencer 'voogru' MacDonald
You're right, it was mean. I'm sorry. But don't think it didn't cost me time either though, I could have hack-fixed it by changing all of my stored steamids to STEAM_1, but I actually changed how I handle the steamids to immunize myself from future changes and this cost me a fair amount of time.

Re: [hlds] Orange Box Engine Update Released

2009-02-17 Thread Patrick Shelley
Ahhh sleeper - you're still annoyed at me? Being a bit humble about the grief others go thru shows slightly more maturity than hahaha or grow up. You're the definitive example of bullshit on this list. On Wed, Feb 18, 2009 at 12:14 AM, msleeper mslee...@cyberwurx.com wrote: Patrick, Grow up

Re: [hlds] Orange Box Engine Update Released

2009-02-17 Thread ServerAlex
Thx for fixing the rate 3 issue :) 2009/2/18 Spencer 'voogru' MacDonald voo...@voogru.com: You're right, it was mean. I'm sorry. But don't think it didn't cost me time either though, I could have hack-fixed it by changing all of my stored steamids to STEAM_1, but I actually changed how

Re: [hlds] Orange Box Engine Update Released

2009-02-17 Thread Patrick Shelley
np Voog - i'm actually glad you got a system that eliminated this problem all together and that that you shared your knowledge with us. I found it very valuable :) Respect! ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlds] Orange Box Engine Update Released

2009-02-17 Thread msleeper
Instead of taking the initiative to possibly learn and make a fix like voogru has done, you complain that he was smart enough to make himself immune to the problem. Why does he need to be humble? Smarter = better than. He's a better person than me, I was happy with some SQL replacement, which I

Re: [hlds] Orange Box Engine Update Released

2009-02-17 Thread Patrick Shelley
1,2,3 - go to sleep On Wed, Feb 18, 2009 at 12:30 AM, msleeper mslee...@cyberwurx.com wrote: Instead of taking the initiative to possibly learn and make a fix like voogru has done, you complain that he was smart enough to make himself immune to the problem. Why does he need to be humble?

Re: [hlds] Orange Box Engine Update Released

2009-02-17 Thread ServerAlex
* * Unable to load Steam support library.* * This server will operate in LAN mode only.* * This is caused by the server not being able to readwrite a file called

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