Maybe something like a script that, when you press, say, right click,
it detonates all your stickies at once.
On Thu, May 21, 2009 at 3:19 AM, Donnie Newlove donnie.newl...@gmail.comwrote:
It's much worse than that. Even the random generator for crits is
client side, hence the 100% crit chance
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The mutators that were included in the stock Killing Floor are simply
left over from its Mod days. We did not test them to make sure that
they still worked before release, but we didn't want to just remove
them. It is quite possible that mutator simply does not work.
Dayle Flowers
Senior
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A required update for Killing Floor has been released for both Windows
and Linux dedicated servers. All dedicated servers must be updated to be
compatible with the client version now on Steam (and to show in the
server browser). This update includes many fixes and improvements.
Additionally, as
Out of curiosity what changes have you implemented for this update?
On Fri, Feb 27, 2009 at 2:22 PM, Keeper hl2li...@afksoftware.com wrote:
This is supposed to be a list about how to admin servers. msleeper's post
about his plugin is valid as it serves to admin servers in a way.
Likewise,
good job :D
2009/5/22 John Gibson j...@tripwireinteractive.com
A required update for Killing Floor has been released for both Windows
and Linux dedicated servers. All dedicated servers must be updated to be
compatible with the client version now on Steam (and to show in the
server browser).
Back to cleaning the pool it is for me then. Green water that smells like
puke... mhh
On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.comwrote:
A required update for Team Fortress 2 is coming later today. No specific
ETA yet, but it should be out in the next few hours.
Great timing Jason, it's 11pm here and I've got college tomorrow ¬_¬ I'm
guessing this is the Scout / Spy update will all the new headgear / PDA
jazz?
2009/5/21 1nsane 1nsane...@gmail.com
Back to cleaning the pool it is for me then. Green water that smells like
puke... mhh
On Thu, May 21,
i have mine set to 100
like the rest of the servers i run is that ok? will it be unstable?
On May 21, 2009, at 5:44 PM, John Gibson wrote:
A required update for Killing Floor has been released for both Windows
and Linux dedicated servers. All dedicated servers must be updated
to be
Ohhh, yay! Hey, I've been outta the TF2 admin scene for quite a while and I
think I might like to try to run one for this update. Anything I need to
know that is different in running one of these servers? I know we don't
need that 32 player plugin anymore. I guess I'll still use Beetles admin
I wouldn't recommend it. The Unreal engine isn't quite like the Source
engine and setting it that high will at best use a lot of extra CPU
unnecessarily, and at worst cause glitches/issues. I wouldn't go any
higher than 30-35.
Cheers,
John Gibson
President
Tripwire Interactive LLC
Does that mean I can go to bed now because you still need 6 or 7 hours till
the update is ready or do I have to stay awake because the update is coming
in about 30 minutes and 150 people will complain in my forums until the
servers are updated?
The same procedure as every update... :D
On Thu, 21
Excellent, I love how this game is being updated with great fixes soo
quickly.
Cheers.
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Thanks for the awesome update John.
On Thu, May 21, 2009 at 5:44 PM, John Gibson
j...@tripwireinteractive.comwrote:
A required update for Killing Floor has been released for both Windows
and Linux dedicated servers. All dedicated servers must be updated to be
compatible with the client
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next few hours?
so 11:59:59pm CentralTime? :p
On Thu, May 21, 2009 at 4:08 PM, Redh3ad li...@crithead.de wrote:
Does that mean I can go to bed now because you still need 6 or 7 hours till
the update is ready or do I have to stay awake because the update is coming
in about 30 minutes and 150
there like the cable company, they will be there by 3pm and 8pm
Aj Collins wrote:
hmmm..Valve time doesn't have within the next few hours but it does have
within the hour which is really 5 hours. So about 10 hours? I kid, I kid.
Thanks Jason for the time frame!
On Thu, May 21, 2009 at 6:16
(20090521) __
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The valve time wiki doesn't have an exact representation for next few hours,
but within about an hour is the equivalent of roughly 5 hours, so we can
assume that next few hours can mean within the next 15 hours
Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945
Date: Thu, 21 May 2009
hmmm..Valve time doesn't have within the next few hours but it does have
within the hour which is really 5 hours. So about 10 hours? I kid, I kid.
Thanks Jason for the time frame!
On Thu, May 21, 2009 at 6:16 PM, FPSB | Goerge brutalgoerge...@gmail.comwrote:
next few hours?
so 11:59:59pm
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+1
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A non-required update has been released for the Windows and Linux
dedicated server for Red Orchestra. This update should fix the issue
with player numbers not showing up properly in the server browser.
Regards,
John Gibson
President
Tripwire Interactive LLC
wil...@seaside.net
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Hello to you too.
On Thu, May 21, 2009 at 8:19 PM, C.Wilson wil...@seaside.net wrote:
wil...@seaside.net
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You sign up for good deal c1.a.l1s and v.1agra... yes?
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of C.Wilson
Sent: Thursday, May 21, 2009 8:20 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] (no subject)
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SUP BRO
On Thu, May 21, 2009 at 8:29 PM, Spencer 'voogru' MacDonald
voo...@voogru.com wrote:
You sign up for good deal c1.a.l1s and v.1agra... yes?
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of C.Wilson
Sent:
The required update to Team Fortress 2 is now released. Please run
hldsupdatetool to receive it. The specific changes include:
Maps
- Added new map, Pipeline. Pipeline is the first map in a new game mode named
payload race, which uses two carts in each map instead of only one like
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Yay for having the update downloaded , but it is not connecting to steam so
no achievements or loadouts. Come on Jason, get this stuff fixed.
-VM
--
From: Jason Ruymen jas...@valvesoftware.com
Sent: Thursday, May 21, 2009 7:36 PM
To:
- Spies can now use enemy teleporters
Do not want.
On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich david_ulbr...@hotmail.com
wrote:
Yay for having the update downloaded , but it is not connecting to steam so
no achievements or loadouts. Come on Jason, get this stuff fixed.
-VM
My tf2 update when it was done told me DODS had finished updaiting and that
I dont have enough disk space to run it. I am using 250 gigs of 500
On Thu, May 21, 2009 at 8:45 PM, Aj Collins gamerzwo...@gmail.com wrote:
- Spies can now use enemy teleporters
Do not want.
On Thu, May 21, 2009 at
I almost got wood when I read that.
On Thu, May 21, 2009 at 8:45 PM, Aj Collins gamerzwo...@gmail.com wrote:
- Spies can now use enemy teleporters
Do not want.
On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich
david_ulbr...@hotmail.com
wrote:
Yay for having the update downloaded , but
Do we also get the hats?
On Thu, May 21, 2009 at 8:36 PM, Jason Ruymen jas...@valvesoftware.comwrote:
The required update to Team Fortress 2 is now released. Please run
hldsupdatetool to receive it. The specific changes include:
Maps
- Added new map, Pipeline. Pipeline is the first map in
Is there cvar for this Jason?
If not, my betting is that there will be a SM plugin for this in a week :-)
Phil
2009/5/22 Jason Ruymen jas...@valvesoftware.com
- Spies can now use enemy teleporters
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Restart your server(s), looks like they are up now.
David J. Ulbrich wrote:
Yay for having the update downloaded , but it is not connecting to steam so
no achievements or loadouts. Come on Jason, get this stuff fixed.
-VM
--
From: Jason
wont up dater for me keeps checking and waiting 30 seconds
:(
On May 21, 2009, at 8:45 PM, Aj Collins wrote:
- Spies can now use enemy teleporters
Do not want.
On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich david_ulbr...@hotmail.com
wrote:
Yay for having the update downloaded , but it
Here's some additional changes I missed:
Servers
- Added sv_allow_voice_from_file convar, which defaults to 1. When set to 0,
it'll prevent clients from using the voice_inputfromfile feature to broadcast
wav files over voice
- Enabled sv_allow_wait_command convar, which defaults to 1. When set
steam servers are to busy to handle your request
fuck that
steam is to cheap to buy more servers to handle your request!
we do'not care about the consumer AKA you
On May 21, 2009, at 8:50 PM, Zack Slota wrote:
I almost got wood when I read that.
On Thu, May 21, 2009 at 8:45 PM, Aj Collins
Im at the 20 minute mark on my server :(
On Thu, May 21, 2009 at 8:55 PM, admin ad...@firestormpcs.net wrote:
wont up dater for me keeps checking and waiting 30 seconds
:(
On May 21, 2009, at 8:45 PM, Aj Collins wrote:
- Spies can now use enemy teleporters
Do not want.
On Thu, May
Any idea about the hats Jason? Do we have an ETA for them, or will it be in a
later update? Also, no knife unlock?
From: jas...@valvesoftware.com
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
Date: Thu, 21 May 2009 18:00:39 -0700
Subject: Re: [hlds] Team Fortress 2
I changed my content server location to the UK. Downloading the update at a
measly 600KBs :/.
On Thu, May 21, 2009 at 9:00 PM, admin ad...@firestormpcs.net wrote:
steam servers are to busy to handle your request
fuck that
steam is to cheap to buy more servers to handle your request!
we
(SERVER) LoadItems on Account 25137556 returned FAILCODE of 7
(k_EItemRequestRes
ultNotLoggedOn).(SERVER) LoadItems on Account 25137556 returned
FAILCODE of 7 (k_EItemRequestRes
ultNotLoggedOn).
Yay errors! Server dumping!
At 07:55 PM 5/21/2009, you wrote:
Send hlds mailing list submissions
Awesome, only one thing...
* Demomen can now detonate their stickies while taunting
That seems like a very, very, very bad thing to do. A demoman could
place stickies around a corner and run the sticky taunt over and over
again which is also very quiet while looking around the corner,
basically
You know what would be nice? If the servers actually reconnected to steam
without a restart.
On Thu, May 21, 2009 at 9:04 PM, Hutch ga...@hutchandlisa.net wrote:
(SERVER) LoadItems on Account 25137556 returned FAILCODE of 7
(k_EItemRequestRes
ultNotLoggedOn).(SERVER) LoadItems on Account
Im more worried about the slowest download speed ever for clients and
servers. I have never seen the wait 30 seconds thing before. I got 1 server
done and it needs to be redone :(
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I believe the functionality is that you can start a taunt then right click
to detonate. Plus taunts take 5 seconds to complete, so even if it were the
other way around it wouldn't be as effective as not taunting and just
right-clicking.
On Thu, May 21, 2009 at 9:05 PM, Donnie Newlove
Thank you thank you thank you thank you (re: the first one)
That is all.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Thursday, May 21, 2009 8:01 PM
To: 'Half-Life dedicated Win32 server mailing
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
(k_EItemRequestResultNotLoggedOn).
Im tempted to retart the update on mine, but I dont want to wait another 30
minutes
On Thu, May 21, 2009 at 9:07 PM, DontWannaName! ad...@topnotchclan.comwrote:
Im more worried about the slowest download speed ever for clients and
servers. I have never seen the wait 30 seconds thing before.
same here east coast 50/10 mbs conection and dling at 600/kbs and cant
run tf2
just thinking cant you have each computer that downloads the update to
seed to other computers like torents to lessen server load for the
first cupple of hours or days
On May 21, 2009, at 9:04 PM, Hutch wrote:
two words Epic Fail
On May 21, 2009, at 9:08 PM, Karl Weckstrom wrote:
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on
Karl, say hello to gmail's delete filter.
On Thu, May 21, 2009 at 9:08 PM, Karl Weckstrom k...@weckstrom.com wrote:
From: hlds-boun...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Thursday, May 21, 2009 9:07 PM
To: Half-Life dedicated Win32
Indeed.
They gave everyone a jar of piss. But server admins get two with this bug.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of admin
Sent: Thursday, May 21, 2009 9:14 PM
To: Half-Life dedicated Win32 server
a gain valve time 30 seconds = 2 1/2 hours
On May 21, 2009, at 9:11 PM, Clyde cide wrote:
Im tempted to retart the update on mine, but I dont want to wait
another 30
minutes
On Thu, May 21, 2009 at 9:07 PM, DontWannaName! ad...@topnotchclan.com
wrote:
Im more worried about the
I care deeply :)
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike O'Laughlen
Sent: Thursday, May 21, 2009 9:16 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update
Sorry, I don't think I'm sure what you mean.
Well, imagine this scenario. A demoman is camping the main entrance to
2fort with stickies all over the place and standing on the second
floor with his back against the wall (and against the entrance). Now
he can taunt with close to no risk of an enemy
I've misunderstood something.
That.
Let's wait and see what the update has in store for us.
On Thu, May 21, 2009 at 9:19 PM, Donnie Newlove donnie.newl...@gmail.comwrote:
Sorry, I don't think I'm sure what you mean.
Well, imagine this scenario. A demoman is camping the main entrance to
Yah, know, I just realized what you were saying. Hrm, still the demoman
would have to make it to the spawn and place all those stickies... then move
to the 1st floor Yeah it would not be as bad as you think even with the
bad camera clipping code.
On Thu, May 21, 2009 at 9:24 PM, Mike
err. Is it just me or are there no milestone achievements? :S
On Thu, May 21, 2009 at 9:26 PM, Mike O'Laughlen molaugh...@gmail.comwrote:
Yah, know, I just realized what you were saying. Hrm, still the demoman
would have to make it to the spawn and place all those stickies... then
move
to
That's just another great update, no problem for downloading it was even
pretty fast, but no master connection so noone can test any new weapons, so
borring...
2009/5/22 Mike O'Laughlen molaugh...@gmail.com
Yah, know, I just realized what you were saying. Hrm, still the demoman
would have to
(SERVER) LoadItems on Account 582473 returned FAILCODE of 3
(k_EItemRequestResultTimeout).
(SERVER) LoadItems on Account 582473 returned FAILCODE of 3
(k_EItemRequestResultTimeout).
(SERVER) LoadItems on Account 582473 returned FAILCODE of 3
(k_EItemRequestResultTimeout).
(SERVER) LoadItems on
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I been on 97% downloaded for 15 minutes lol its Fantastic.
- Original Message -
From: Flubber flub...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Thursday, May 21, 2009 9:33 PM
Subject: Re: [hlds] Team Fortress 2 Update Available
MILE STONES IS EPIC STEAM FAIL
AND
HLDS UPDATE KEEPS CRASHING AT 99.9% THEN RESTARTING AT %50
On May 21, 2009, at 9:33 PM, Aj Collins wrote:
err. Is it just me or are there no milestone achievements? :S
On Thu, May 21, 2009 at 9:26 PM, Mike O'Laughlen
molaugh...@gmail.comwrote:
Yah,
my steam dl is measured in bytes
:0
On May 21, 2009, at 9:33 PM, Flubber wrote:
That's just another great update, no problem for downloading it was
even
pretty fast, but no master connection so noone can test any new
weapons, so
borring...
2009/5/22 Mike O'Laughlen
sv_allow_voice_from_file is ultimately useless.
Just set your recording device in the OS to your audio output (easily done).
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Thursday, May 21, 2009
*sv_allow_voice_from_file is ultimately useless.*
well, its better than nothing
On Fri, May 22, 2009 at 11:43 AM, Spencer 'voogru' MacDonald
voo...@voogru.com wrote:
sv_allow_voice_from_file is ultimately useless.
Just set your recording device in the OS to your audio output (easily
done).
Anyone get any of the weapons yet?
--
From: admin ad...@firestormpcs.net
Sent: Thursday, May 21, 2009 7:55 PM
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Update Available
wont
No more milestones!
You now find new and old items as you play, instead of through achievements
On Fri, May 22, 2009 at 3:33 AM, Aj Collins gamerzwo...@gmail.com wrote:
err. Is it just me or are there no milestone achievements? :S
On Thu, May 21, 2009 at 9:26 PM, Mike O'Laughlen
No weapons for us, i mean no extra weapons in any class of course.
2009/5/22 David J. Ulbrich david_ulbr...@hotmail.com
Anyone get any of the weapons yet?
--
From: admin ad...@firestormpcs.net
Sent: Thursday, May 21, 2009 7:55 PM
To:
server give me errors that say it failed to pre cach then shuts down
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Hearing reports that if CLIENTS actually exit out of steam completely and then
go back in, they get their loadouts properly.
YMMV.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Flubber
Sent: Thursday, May 21,
This is the first I noticed Official Valve TF2 Servers ummm
- Original Message -
From: Flubber flub...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Thursday, May 21, 2009 10:08 PM
Subject: Re: [hlds] Team Fortress 2 Update Available
When you get back, tell me how the update was! :)
- Original Message -
From: Matthew Gottlieb matthew.j.gottl...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Thursday, May 21, 2009 7:51:02 PM GMT -05:00 US/Canada Eastern
Subject: Re:
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