It has come to my attention that due to errors with clipping on the raised part of the map which holds the rocket, Engineers can place buildings inside of it, including sentries, and the sentries can shoot through the walls. Hopefully a fix will be out before this is widespread. Thanks in advance.
I have a .dem of me performing the exploit available (warning: 10MB):https://www.dropbox.com/s/z0ac8qd4mhvrrlg/swag.demOn Jul 05, 2012, at 09:42 AM, Carlos Bello cbello...@me.com wrote:It has come to my attention that due to errors with clipping on the raised part of the map which holds the
That link appears broken.
On Thu, Jul 5, 2012 at 3:22 PM, Carlos Bello cbello...@me.com wrote:
I have a .dem of me performing the exploit available (warning: 10MB):
https://www.dropbox.com/s/z0ac8qd4mhvrrlg/swag.dem
On Jul 05, 2012, at 09:42 AM, Carlos Bello cbello...@me.com wrote:
It has
Sorry about that, I forgot to move it into the public folder before I linked it.http://dl.dropbox.com/u/18757478/demos/swag.demOn Jul 05, 2012, at 10:51 AM, Douglas Gardner doug...@chippy.ch wrote:That link appears broken. On Thu, Jul 5, 2012 at 3:22 PM, Carlos Bello cbello...@me.com wrote: I
This only seem to work on your own server.
2012/7/5 Carlos Bello cbello...@me.com
Sorry about that, I forgot to move it into the public folder before I
linked it.
http://dl.dropbox.com/u/18757478/demos/swag.dem
On Jul 05, 2012, at 10:51 AM, Douglas Gardner doug...@chippy.ch wrote:
That
Your server is most likely missing the model:
models/props_doomsday/rocket_vents_doomsday.mdl
2012/7/5 AnAkIn anakin...@gmail.com
This only seem to work on your own server.
2012/7/5 Carlos Bello cbello...@me.com
Sorry about that, I forgot to move it into the public folder before I
linked
This should still work. It allows to build sentry under the rocket.
http://forums.steampowered.com/forums/showthread.php?t=2784746highlight=exploit
Also the one works where you instantly kill yourself with the australium
on your back and the lift goes up, stays there and opens the rocket top.
Looks like the sentry on is related on bad clipping. I cannot reproduce
it and the thread says that too. I wonder if the update files are in
sync on some servers.
-ics
5.7.2012 19:49, ics kirjoitti:
This should still work. It allows to build sentry under the rocket.
As I said, this happens if the model is missing on the server.
2012/7/5 ics i...@ics-base.net
Looks like the sentry on is related on bad clipping. I cannot reproduce
it and the thread says that too. I wonder if the update files are in sync
on some servers.
-ics
5.7.2012 19:49, ics
The glitch is reproducible on some servers but not on others. I wasn't doing it on my server (I don't have one), it was a quickplay server.On Jul 05, 2012, at 12:56 PM, AnAkIn anakin...@gmail.com wrote:As I said, this happens if the model is missing on the server.2012/7/5 ics
I was wondering if anyone is seeing phantom clients in their servers since
the last update. I see two via HLSW in my 24/7 Dustbowl server
(64.120.99.43:27015 if you wanna look) and can't kick figure out how why
they are their and how to kick them.
One of these phantoms has the same exact
I run 30 TF2 Servers, haven't seen anything of the sort related to the
update.
Cheers,
Leon
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM!
Sent: Friday, 6 July 2012 8:33 AM
To: 'Half-Life dedicated
Hello all,
I don't really keep up to date on steamcmd, but what games are currently
using steamcmd?
Thanks!
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CS:GO Beta
On 6 July 2012 00:32, RSS List User l...@redspeedservers.com wrote:
Hello all,
I don't really keep up to date on steamcmd, but what games are currently
using steamcmd?
Thanks!
__**_
To unsubscribe, edit your list preferences, or
CS:GO, Killing Floor, and Red Orchestra 2: Heroes of Stalingrad
Jared Creasy
Community Relations
Tripwire Interactive
On 7/5/2012 7:48 PM, Nomaan Ahmad wrote:
CS:GO Beta
On 6 July 2012 00:32, RSS List User l...@redspeedservers.com
mailto:l...@redspeedservers.com wrote:
Hello all,
The Second Annual Killing Floor Summer Sideshow Event has been set
live. This brings the Killing Floor build to version 1035 and
introduces the new map KF-Hellride. This is a required update for all
server admins.
The tool to download dedicated servers for Killing Floor is no longer
HLDS
There's a mandatory update for TF2 coming. We should have it ready soon.
-Eric
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We've released a mandatory update to Team Fortress 2. The notes for the update
are below.
-Eric
--
Team Fortress 2
- Added new options for Pyrovision to the Advanced Options dialog
- Added enable/disable for the HUD border
- Added the ability to make the HUD
How is this progress? Seems like it going back 5 yrs. HLDS update and done.
Now we have to sign in and hope you signed out of the game. Can't update
more than one server at a time. It's the worst idea ever!!
-bobby
From: hlds-boun...@list.valvesoftware.com
I love the 16 minute warning between update coming and mandatory update
released. Some might say it's pointless to announce update coming then
release it in that span. Some may say why not just send the impending
mand. update notice in the morning or yesterdayas to give enough time to
actually
Having to update more than one server at a time with an update tool is
awful practice. Please do all other server operators a favor and use rsync
or similar.
On Thu, Jul 5, 2012 at 7:46 PM, Bobby bobby3...@gmail.com wrote:
How is this progress? Seems like it going back 5 yrs. HLDS update and
Whats going on with downloading the client? It kept stopping on me in the
middle of downloading and now wont let me continue when I'm at 96%. Also,
now it's saying that the game is currently unavailable... Does Valve need
better hosting or something?
On Thu, Jul 5, 2012 at 5:56 PM, Ryan Martin
Any warning is better than no warning at all, nothing like that adrenalin
rush when you find out Valve is going to be Breaking your Shit T in 15
minutes.
Though after years of this, everyone should be used to it. Just imagine if
Sourcemod wasn't run by such resilient developers.
Cheers,
Now that you mention it, I think the same thing happened here D:
-Mensaje original-
From: Team BOOM!
Sent: Thursday, July 05, 2012 7:03 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: [hlds] Phantom Clients in Game Servers Since Last TF2 Update
I was wondering if
If valve would let us build an update package with only files that were
changed, it would be no problem.
On 7/5/2012 9:03 PM, Ryan Stecker wrote:
Having to update more than one server at a time with an update tool is
awful practice. Please do all other server operators a favor and use
rsync or
TeamBoom has alot of problems with their servers, evidently.
On Thu, Jul 5, 2012 at 9:26 PM, Franco Valerio franco@hotmail.comwrote:
Now that you mention it, I think the same thing happened here D:
-Mensaje original- From: Team BOOM!
Sent: Thursday, July 05, 2012 7:03 PM
To:
Everybody's having fun after a hard working day, it's gaming night, oh wait,
what?...not anymore...another TF2 Update.
--
3DGames Argentina
http://www.3dgames.com.ar
- Original Message -
From: Leon Hunter l...@ozzyfurocity.net
To:
Heh, Funny I wasn't the only one who noticed that.
Cheers,
Leon
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of byteframe
Sent: Friday, 6 July 2012 11:16 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Phantom
Different games get updates at the same time. Especially games with shared
engines.
On Thu, Jul 5, 2012 at 9:03 PM, Ryan Stecker voidedwea...@gmail.com wrote:
Having to update more than one server at a time with an update tool is
awful practice. Please do all other server operators a favor and
Well I, for one, appreciate bugfixes.
On Thu, Jul 5, 2012 at 10:04 PM, Alan Kennedy kenne...@3dgames.com.arwrote:
Everybody's having fun after a hard working day, it's gaming night, oh
wait, what?...not anymore...another TF2 Update.
--
3DGames
Bugfixes the next morning would be even more appreciated.
-J
On Jul 5, 2012, at 10:04 PM, 1nsane wrote:
Well I, for one, appreciate bugfixes.
On Thu, Jul 5, 2012 at 10:04 PM, Alan Kennedy kenne...@3dgames.com.ar wrote:
Everybody's having fun after a hard working day, it's gaming night,
You do understand they released at 6pm their time? That's not a ridiculous
time for them to update whatsoever, especially if they've been testing the
build all day. Give them a break.
Kind regards,
*Saul Rennison*
On 6 July 2012 03:11, Lord_Jeremy Xavier lord.jer...@gmail.com wrote:
Bugfixes
I don't have much info and I haven't looked at this list in a while so I
don't know if it's been discussed, but sometimes on my doomsday server the
top of the rocket (yellow part) doesn't spawn and the round can not be won.
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Log in with your Steam Account. We recommend server admins set up a
server steam account for this process.
I can't be the only one who remembers when hldsupdatetool required
this and how glad we all were when that requirement was dropped.
Wouldn't it be a better idea to stick with the old tool
I know they're PST. I was thinking that it would be helpful for me and I'm sure
many other operators if the updates went live earlier in the day. Heck, they
could even fire it off when they come in at 9AM (PST). Personally my schedule
is such that I'm frequently unavailable around 6PM PST, not
I prefer that they update it when I'm home to fix things (note: today
is an exception as my home has no power, despite the cable amplifiers
a block away having power...) rather than updating while I'm at work.
For instance, I was able to fix my server by disabling SourceMod on
the night of the
...except that then would be slap bang in the middle of peak Europe gaming. Any
time they pick is going to inconvenience some people somewhere; that being the
case, valve might as well release when it's best for them.
Lord_Jeremy Xavier lord.jer...@gmail.com wrote:
I know they're PST. I was
I'm pretty sure they don't take our comments as if we were demanding something
or bitching about it for real, the game is free, we don't pay and we don't get
paid. It's just a way of releasing the stress of this nearly nightly updates
:)) .
Of course it dependes on timezone. Now with a
Out of curiosity, does anyone know of any reason why server updates couldn't be
made available some hours before the clients are instructed to update? Such a
practice would at least give the operators a chance to take care of the update
before the horde comes clamoring and complaining.
-J
On
When this happens, (and it's fairly often), the map will have to be
reloaded as a round reset wont fix it.
I've set my server to force a level change every 60 minutes to deal with
this somewhat.
On Thu, Jul 5, 2012 at 10:15 PM, Smellyfeetyouhave .
smelly.feet.you.h...@gmail.com wrote:
I don't
On the csgo_servers mailing list there was a brief discussion about
this. Someone from Valve said that they are considering (but not really
doing it i think) adding option for an anonymous account for updating
the server. I also remember the old way of required server account to
update and i
Instead they'd be complaining because the servers are rejecting their
connections due to version differences.
On Thu, Jul 5, 2012 at 10:49 PM, Lord_Jeremy Xavier
lord.jer...@gmail.com wrote:
Out of curiosity, does anyone know of any reason why server updates couldn't
be made available some
On Thu, Jul 5, 2012 at 10:13 PM, Saul Rennison saul.renni...@gmail.comwrote:
You do understand they released at 6pm their time? That's not a ridiculous
time for them to update whatsoever, especially if they've been testing the
build all day. Give them a break.
testing the build all day
My servers run very well actually, but I occasionally I ask questions here
to get help from people who care. Until today I have managed to receive that
help and avoid the trolls. The last time I checked this list was here to
help fellow server operators and perhaps learn a little along the way. If
It was a joke. Calm your farm, buddy. :)
On Fri, Jul 6, 2012 at 1:41 PM, Team BOOM! teamb...@comcast.net wrote:
** ** **
My servers run very well actually, but I occasionally I ask questions here
to get help from people who care. Until today I have managed to receive
that help and avoid the
Yeah, mine is set to 24 hours. Round reset usually fixes it for me but
I'll change it to 60 minutes,
On Thu, Jul 5, 2012 at 10:55 PM, DarthNinja hlds...@darthninja.com wrote:
When this happens, (and it's fairly often), the map will have to be
reloaded as a round reset wont fix it.
I've set
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