[hlds] Critical glitch on Doomsday

2012-07-05 Thread Carlos Bello
It has come to my attention that due to errors with clipping on the raised part of the map which holds the rocket, Engineers can place buildings inside of it, including sentries, and the sentries can shoot through the walls. Hopefully a fix will be out before this is widespread. Thanks in advance.

Re: [hlds] Critical glitch on Doomsday

2012-07-05 Thread Carlos Bello
I have a .dem of me performing the exploit available (warning: 10MB):https://www.dropbox.com/s/z0ac8qd4mhvrrlg/swag.demOn Jul 05, 2012, at 09:42 AM, Carlos Bello cbello...@me.com wrote:It has come to my attention that due to errors with clipping on the raised part of the map which holds the

Re: [hlds] Critical glitch on Doomsday

2012-07-05 Thread Douglas Gardner
That link appears broken. On Thu, Jul 5, 2012 at 3:22 PM, Carlos Bello cbello...@me.com wrote: I have a .dem of me performing the exploit available (warning: 10MB): https://www.dropbox.com/s/z0ac8qd4mhvrrlg/swag.dem On Jul 05, 2012, at 09:42 AM, Carlos Bello cbello...@me.com wrote: It has

Re: [hlds] Critical glitch on Doomsday

2012-07-05 Thread Carlos Bello
Sorry about that, I forgot to move it into the public folder before I linked it.http://dl.dropbox.com/u/18757478/demos/swag.demOn Jul 05, 2012, at 10:51 AM, Douglas Gardner doug...@chippy.ch wrote:That link appears broken. On Thu, Jul 5, 2012 at 3:22 PM, Carlos Bello cbello...@me.com wrote: I

Re: [hlds] Critical glitch on Doomsday

2012-07-05 Thread AnAkIn
This only seem to work on your own server. 2012/7/5 Carlos Bello cbello...@me.com Sorry about that, I forgot to move it into the public folder before I linked it. http://dl.dropbox.com/u/18757478/demos/swag.dem On Jul 05, 2012, at 10:51 AM, Douglas Gardner doug...@chippy.ch wrote: That

Re: [hlds] Critical glitch on Doomsday

2012-07-05 Thread AnAkIn
Your server is most likely missing the model: models/props_doomsday/rocket_vents_doomsday.mdl 2012/7/5 AnAkIn anakin...@gmail.com This only seem to work on your own server. 2012/7/5 Carlos Bello cbello...@me.com Sorry about that, I forgot to move it into the public folder before I linked

Re: [hlds] Critical glitch on Doomsday

2012-07-05 Thread ics
This should still work. It allows to build sentry under the rocket. http://forums.steampowered.com/forums/showthread.php?t=2784746highlight=exploit Also the one works where you instantly kill yourself with the australium on your back and the lift goes up, stays there and opens the rocket top.

Re: [hlds] Critical glitch on Doomsday

2012-07-05 Thread ics
Looks like the sentry on is related on bad clipping. I cannot reproduce it and the thread says that too. I wonder if the update files are in sync on some servers. -ics 5.7.2012 19:49, ics kirjoitti: This should still work. It allows to build sentry under the rocket.

Re: [hlds] Critical glitch on Doomsday

2012-07-05 Thread AnAkIn
As I said, this happens if the model is missing on the server. 2012/7/5 ics i...@ics-base.net Looks like the sentry on is related on bad clipping. I cannot reproduce it and the thread says that too. I wonder if the update files are in sync on some servers. -ics 5.7.2012 19:49, ics

Re: [hlds] Critical glitch on Doomsday

2012-07-05 Thread Carlos Bello
The glitch is reproducible on some servers but not on others. I wasn't doing it on my server (I don't have one), it was a quickplay server.On Jul 05, 2012, at 12:56 PM, AnAkIn anakin...@gmail.com wrote:As I said, this happens if the model is missing on the server.2012/7/5 ics

[hlds] Phantom Clients in Game Servers Since Last TF2 Update

2012-07-05 Thread Team BOOM!
I was wondering if anyone is seeing phantom clients in their servers since the last update. I see two via HLSW in my 24/7 Dustbowl server (64.120.99.43:27015 if you wanna look) and can't kick figure out how why they are their and how to kick them. One of these phantoms has the same exact

Re: [hlds] Phantom Clients in Game Servers Since Last TF2 Update

2012-07-05 Thread Leon Hunter
I run 30 TF2 Servers, haven't seen anything of the sort related to the update. Cheers, Leon -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM! Sent: Friday, 6 July 2012 8:33 AM To: 'Half-Life dedicated

[hlds] Steam CMD

2012-07-05 Thread RSS List User
Hello all, I don't really keep up to date on steamcmd, but what games are currently using steamcmd? Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Steam CMD

2012-07-05 Thread Nomaan Ahmad
CS:GO Beta On 6 July 2012 00:32, RSS List User l...@redspeedservers.com wrote: Hello all, I don't really keep up to date on steamcmd, but what games are currently using steamcmd? Thanks! __**_ To unsubscribe, edit your list preferences, or

Re: [hlds] Steam CMD

2012-07-05 Thread Jared
CS:GO, Killing Floor, and Red Orchestra 2: Heroes of Stalingrad Jared Creasy Community Relations Tripwire Interactive On 7/5/2012 7:48 PM, Nomaan Ahmad wrote: CS:GO Beta On 6 July 2012 00:32, RSS List User l...@redspeedservers.com mailto:l...@redspeedservers.com wrote: Hello all,

[hlds] Killing Floor Dedicated Server Required Update - Version: 1035 Summer Event

2012-07-05 Thread Jared
The Second Annual Killing Floor Summer Sideshow Event has been set live. This brings the Killing Floor build to version 1035 and introduces the new map KF-Hellride. This is a required update for all server admins. The tool to download dedicated servers for Killing Floor is no longer HLDS

[hlds] Mandatory TF2 update coming

2012-07-05 Thread Eric Smith
There's a mandatory update for TF2 coming. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

[hlds] Mandatory Team Fortress 2 Update Released

2012-07-05 Thread Eric Smith
We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Added new options for Pyrovision to the Advanced Options dialog    - Added enable/disable for the HUD border    - Added the ability to make the HUD

Re: [hlds] Steam CMD

2012-07-05 Thread Bobby
How is this progress? Seems like it going back 5 yrs. HLDS update and done. Now we have to sign in and hope you signed out of the game. Can't update more than one server at a time. It's the worst idea ever!! -bobby From: hlds-boun...@list.valvesoftware.com

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-07-05 Thread Ryan Martin
I love the 16 minute warning between update coming and mandatory update released. Some might say it's pointless to announce update coming then release it in that span. Some may say why not just send the impending mand. update notice in the morning or yesterdayas to give enough time to actually

Re: [hlds] Steam CMD

2012-07-05 Thread Ryan Stecker
Having to update more than one server at a time with an update tool is awful practice. Please do all other server operators a favor and use rsync or similar. On Thu, Jul 5, 2012 at 7:46 PM, Bobby bobby3...@gmail.com wrote: How is this progress? Seems like it going back 5 yrs. HLDS update and

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-07-05 Thread Timothy Sadleir
Whats going on with downloading the client? It kept stopping on me in the middle of downloading and now wont let me continue when I'm at 96%. Also, now it's saying that the game is currently unavailable... Does Valve need better hosting or something? On Thu, Jul 5, 2012 at 5:56 PM, Ryan Martin

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-07-05 Thread Leon Hunter
Any warning is better than no warning at all, nothing like that adrenalin rush when you find out Valve is going to be Breaking your Shit T in 15 minutes. Though after years of this, everyone should be used to it. Just imagine if Sourcemod wasn't run by such resilient developers. Cheers,

Re: [hlds] Phantom Clients in Game Servers Since Last TF2 Update

2012-07-05 Thread Franco Valerio
Now that you mention it, I think the same thing happened here D: -Mensaje original- From: Team BOOM! Sent: Thursday, July 05, 2012 7:03 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] Phantom Clients in Game Servers Since Last TF2 Update I was wondering if

Re: [hlds] Steam CMD

2012-07-05 Thread RSS List User
If valve would let us build an update package with only files that were changed, it would be no problem. On 7/5/2012 9:03 PM, Ryan Stecker wrote: Having to update more than one server at a time with an update tool is awful practice. Please do all other server operators a favor and use rsync or

Re: [hlds] Phantom Clients in Game Servers Since Last TF2 Update

2012-07-05 Thread byteframe
TeamBoom has alot of problems with their servers, evidently. On Thu, Jul 5, 2012 at 9:26 PM, Franco Valerio franco@hotmail.comwrote: Now that you mention it, I think the same thing happened here D: -Mensaje original- From: Team BOOM! Sent: Thursday, July 05, 2012 7:03 PM To:

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-07-05 Thread Alan Kennedy
Everybody's having fun after a hard working day, it's gaming night, oh wait, what?...not anymore...another TF2 Update. -- 3DGames Argentina http://www.3dgames.com.ar - Original Message - From: Leon Hunter l...@ozzyfurocity.net To:

Re: [hlds] Phantom Clients in Game Servers Since Last TF2 Update

2012-07-05 Thread Leon Hunter
Heh, Funny I wasn't the only one who noticed that. Cheers, Leon From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of byteframe Sent: Friday, 6 July 2012 11:16 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Phantom

Re: [hlds] Steam CMD

2012-07-05 Thread 1nsane
Different games get updates at the same time. Especially games with shared engines. On Thu, Jul 5, 2012 at 9:03 PM, Ryan Stecker voidedwea...@gmail.com wrote: Having to update more than one server at a time with an update tool is awful practice. Please do all other server operators a favor and

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-07-05 Thread 1nsane
Well I, for one, appreciate bugfixes. On Thu, Jul 5, 2012 at 10:04 PM, Alan Kennedy kenne...@3dgames.com.arwrote: Everybody's having fun after a hard working day, it's gaming night, oh wait, what?...not anymore...another TF2 Update. -- 3DGames

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-07-05 Thread Lord_Jeremy Xavier
Bugfixes the next morning would be even more appreciated. -J On Jul 5, 2012, at 10:04 PM, 1nsane wrote: Well I, for one, appreciate bugfixes. On Thu, Jul 5, 2012 at 10:04 PM, Alan Kennedy kenne...@3dgames.com.ar wrote: Everybody's having fun after a hard working day, it's gaming night,

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-07-05 Thread Saul Rennison
You do understand they released at 6pm their time? That's not a ridiculous time for them to update whatsoever, especially if they've been testing the build all day. Give them a break. Kind regards, *Saul Rennison* On 6 July 2012 03:11, Lord_Jeremy Xavier lord.jer...@gmail.com wrote: Bugfixes

[hlds] Doomsday rocket breaks occasionally

2012-07-05 Thread Smellyfeetyouhave .
I don't have much info and I haven't looked at this list in a while so I don't know if it's been discussed, but sometimes on my doomsday server the top of the rocket (yellow part) doesn't spawn and the round can not be won. ___ To unsubscribe, edit your

Re: [hlds] Killing Floor Dedicated Server Required Update - Version: 1035 Summer Event

2012-07-05 Thread Ross Bemrose
Log in with your Steam Account. We recommend server admins set up a server steam account for this process. I can't be the only one who remembers when hldsupdatetool required this and how glad we all were when that requirement was dropped. Wouldn't it be a better idea to stick with the old tool

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-07-05 Thread Lord_Jeremy Xavier
I know they're PST. I was thinking that it would be helpful for me and I'm sure many other operators if the updates went live earlier in the day. Heck, they could even fire it off when they come in at 9AM (PST). Personally my schedule is such that I'm frequently unavailable around 6PM PST, not

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-07-05 Thread Ross Bemrose
I prefer that they update it when I'm home to fix things (note: today is an exception as my home has no power, despite the cable amplifiers a block away having power...) rather than updating while I'm at work. For instance, I was able to fix my server by disabling SourceMod on the night of the

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-07-05 Thread gameadmin
...except that then would be slap bang in the middle of peak Europe gaming. Any time they pick is going to inconvenience some people somewhere; that being the case, valve might as well release when it's best for them. Lord_Jeremy Xavier lord.jer...@gmail.com wrote: I know they're PST. I was

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-07-05 Thread Alan Kennedy
I'm pretty sure they don't take our comments as if we were demanding something or bitching about it for real, the game is free, we don't pay and we don't get paid. It's just a way of releasing the stress of this nearly nightly updates :)) . Of course it dependes on timezone. Now with a

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-07-05 Thread Lord_Jeremy Xavier
Out of curiosity, does anyone know of any reason why server updates couldn't be made available some hours before the clients are instructed to update? Such a practice would at least give the operators a chance to take care of the update before the horde comes clamoring and complaining. -J On

Re: [hlds] Doomsday rocket breaks occasionally

2012-07-05 Thread DarthNinja
When this happens, (and it's fairly often), the map will have to be reloaded as a round reset wont fix it. I've set my server to force a level change every 60 minutes to deal with this somewhat. On Thu, Jul 5, 2012 at 10:15 PM, Smellyfeetyouhave . smelly.feet.you.h...@gmail.com wrote: I don't

Re: [hlds] Killing Floor Dedicated Server Required Update - Version: 1035 Summer Event

2012-07-05 Thread ics
On the csgo_servers mailing list there was a brief discussion about this. Someone from Valve said that they are considering (but not really doing it i think) adding option for an anonymous account for updating the server. I also remember the old way of required server account to update and i

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-07-05 Thread Ross Bemrose
Instead they'd be complaining because the servers are rejecting their connections due to version differences. On Thu, Jul 5, 2012 at 10:49 PM, Lord_Jeremy Xavier lord.jer...@gmail.com wrote: Out of curiosity, does anyone know of any reason why server updates couldn't be made available some

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-07-05 Thread John Marbury
On Thu, Jul 5, 2012 at 10:13 PM, Saul Rennison saul.renni...@gmail.comwrote: You do understand they released at 6pm their time? That's not a ridiculous time for them to update whatsoever, especially if they've been testing the build all day. Give them a break. testing the build all day

Re: [hlds] Phantom Clients in Game Servers Since Last TF2 Update

2012-07-05 Thread Team BOOM!
My servers run very well actually, but I occasionally I ask questions here to get help from people who care. Until today I have managed to receive that help and avoid the trolls. The last time I checked this list was here to help fellow server operators and perhaps learn a little along the way. If

Re: [hlds] Phantom Clients in Game Servers Since Last TF2 Update

2012-07-05 Thread Damon Reece
It was a joke. Calm your farm, buddy. :) On Fri, Jul 6, 2012 at 1:41 PM, Team BOOM! teamb...@comcast.net wrote: ** ** ** My servers run very well actually, but I occasionally I ask questions here to get help from people who care. Until today I have managed to receive that help and avoid the

Re: [hlds] Doomsday rocket breaks occasionally

2012-07-05 Thread Smellyfeetyouhave .
Yeah, mine is set to 24 hours. Round reset usually fixes it for me but I'll change it to 60 minutes, On Thu, Jul 5, 2012 at 10:55 PM, DarthNinja hlds...@darthninja.com wrote: When this happens, (and it's fairly often), the map will have to be reloaded as a round reset wont fix it. I've set