Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread Alexander Corn
I just want to go ahead and address the "hypocrisy" thing. Community servers have been exiled from Quickplay for about two years now. Seems only fair and ahypocritical to do the same with Valve servers for two years, no? In all honesty, this is the most hope I've had for TF2's survival in, well,

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread Rowedahelicon
I did manage to get some randoms in which was great, but it didn't last too long. So things are still *okay* but it's still early I suppose? On Fri, Jul 8, 2016 at 9:42 PM, Christian Deacon wrote: > For me, I got to 9 - 10 players two times today with Steam group events. >

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread Christian Deacon
For me, I got to 9 - 10 players two times today with Steam group events. However, the server never took off. I'm running a stock Payload server. The server was full for hours last night though. I guess I just have to try harder. I'm used to the very old Quick Play system where I would gather

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread HD
Got several in a server now and its barely reached 20 players in the matter of 2hours. I get what your saying but last night the servers filled on their own without hardly any regulars. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread Thomas Deisinger
If people are looking through the server browser, they will want to join servers that already have a population. It's important to get a group of people together to help start and fill a server. On Fri, Jul 8, 2016 at 8:16 PM, HD wrote: > Ohh yeah I mean last night on one

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread HD
Ohh yeah I mean last night on one of my servers I saw some guy going around telling people how to access quickplay via the console. Damn shame really… last night I had 3 servers full, one running the two new CP maps but tonight – dead. I’ll leave it up a few weeks I guess but if it’s not

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread E. Olsen
Hmm...we've got 8 full servers here, including a custom payload server. I have noticed with their systems going up and down si much these last couple of days, sometimes it takes servers with it when they lose connection. ___ To unsubscribe, edit your

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread Rowedahelicon
It seems as everything is already dead again, at least on my end. The stigma against community servers is still way too strong. Too many people just assume Vanilla is the only good thing in TF2 and anything remotely different must be removed On Fri, Jul 8, 2016 at 7:52 PM, HD

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread HD
My Mvm’s I’ve had up are nearly dead since a few updates ago and those changes. It’s as if everyone stopped playing bootcamp mvm or matchmaking stopped sending players to them as they were daily. I’m rather unsure of settings they should be now since numbers were changed. Can someone clarify

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread Jason
So, as it stands now..for servers which aren't part of quickplay (due to mods, modified respawn times, etc), nothing should change for us right? All we need is: Autoexec.cfg: sv_setsteamaccount "steam account token here" Server.cfg: tf_server_identity_disable_quickplay 1

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread N-Gon
I went back and reread some of these emails including the one from Lucas which I've included an excerpt of. I can't help but feel that you're talking about the Day Care 2fort community server cause I ran into that very same issue just a few days ago. These are the kinds of server that lowered the

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread E. Olsen
I do love how all communities still get painted with the same brush - even those of us who STILL run rotation servers (hell, one of our payload servers has a mix of 54 stock/custom maps - all of which get played almost everyday). Of course, we run those servers along side 24/7 servers as well -

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread ics
Maybe you should drop the negativity. I'd rather run full servers and provide players a place to play than run empty servers. It's no secret. I'm not doing this for money and i don't run advertisements. I just do it because i like this game and i want to give something back too. Your argument

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread Ross Bemrose
You might want to take a look at the tf_arena_use_queue cvar. Of course, that does disable Arena's team scrambling system, but plugins can bring that back. On 7/8/2016 4:00 PM, ics wrote: Arena has always been the outside oddball. As long as the max player count is 18 ingame and the rest

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread Lucas Wagner
All of your posts seem to suggest that you have some right to have full servers. You do not. Truly. It's a third party server that you own and operate as you see fit. You need to understand that full servers are a result of good performance, acceptable plugin loadsets, etc. Valve does not owe you

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread 1nsane
Does work for counter strike though :P On Jul 8, 2016 4:00 PM, "ics" wrote: > Arena has always been the outside oddball. As long as the max player count > is 18 ingame and the rest are sitting in spectator, i will never play that > mode. > > Penalizing players for joining late

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread ics
Arena has always been the outside oddball. As long as the max player count is 18 ingame and the rest are sitting in spectator, i will never play that mode. Penalizing players for joining late or getting unlucky death at round start is something that just irks me. -ics 1nsane kirjoitti:

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread 1nsane
Sadly not any of the arena maps (once temporarily) or any other that valve didn't seem to like for some reason. Perhaps now arena servers and some other less popular maps that did fine before can make a resurgence. Variety is good, ofcourse. On Jul 8, 2016 3:52 PM, "N-Gon"

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread ics
I have to say i'd take this current system ANYTIME over the old quickplay. Atleast now i have a fighting chance of the players, instead of running empty servers. But i also think Valve should revert some of their decisions back to basics. Like allowing casual gameplay be more open like

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread N-Gon
I'm with Mr. Wagner on this one. Valve's QP system let anyone join essentially any official map they wanted and there would be players, this was (and still is) much harder if not close to impossible to do with community servers. Can any of you guys honestly tell me that you don't have servers that

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread Lucas Wagner
I ran them too. And they all died. Rotation is one thing, and having on-demand maps that I can join instantly is another. It's a video game, nobody is interested in waiting 20 minutes to play a map. The beauty of the previous Valve model was this was not an issue. There was almost always a full

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread 1nsane
There were plenty of rotation servers before quickplay. I ran a bunch myself as did my friends/competitors. If it's something the community wants you can bet servers will pop up to provide it again. On Jul 8, 2016 3:27 PM, "Lucas Wagner" wrote: > I think the thing that

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread Lucas Wagner
I think the thing that worries me the most is that, at least with Valve servers, there is a nice assortment of different maps, etc. I can find a game on most maps with little or no effort. Communities largely serve the interests of the server owners and operators. I know right before QP died that

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread Weasels Lair
My feelings, "ditto". On Jul 8, 2016 11:54 AM, "E. Olsen" wrote: > Frankly, it's a win just by shining light on the fact that there ARE > community servers at all. For years now, they've been effectively hidden to > the point that a large portion of the F2P playerbase

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread Robert Paulson
People said the same thing about quickpick at the time and we all know how that turned out. Everyone was claiming higher player counts at first and now they are dead. On Fri, Jul 8, 2016 at 11:52 AM, E. Olsen wrote: > Frankly, it's a win just by shining light on the fact

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread E. Olsen
Frankly, it's a win just by shining light on the fact that there ARE community servers at all. For years now, they've been effectively hidden to the point that a large portion of the F2P playerbase didn't even know they existed. At least with this UI change we've got the chance for players to find

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread Lucas Wagner
I would imagine a big reason why things were so great last night was people just wanted to play TF2 and the only servers they could connect to were community servers. Not trying to rain on the parade, bu I think Robert is right. It'll be a few weeks before we have any clue how this will all play

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread Robert Paulson
I am not sure why everyone is celebrating so early. Population is only high likely because of a new patch, summer time, and reportedly many Valve servers being temporarily down. Maybe casual mode is bringing in more players, but it is just as likely that matchmaking is yet another drain players

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread Thomas Deisinger
No hypocrisy here. For the server owners/community runners who have put hundreds if not thousands of hours into paying for servers, attracting people who like well-policed and mature communities, all the changes over the past years have been disheartening. We spend all this time that was very

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread Nicholas Hastings
While the menu option may be gone (I haven't checked), the functionality is probably still there. Just type "map " in client console. -- Nicholas Hastings AlliedMods.net > Weasels Lair > Thursday, July 7, 2016 11:23 PM > Am I missing

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread hl2mukkel .
Yes, please don't let people who are resistant to change spoil this great step in the right direction. Community servers have their room again, casual & comp their aswell. However I disagree with penalities on leaving casual matches, they're casual for a reason, why not replace left players with

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread supp...@boomgaming.net
MvM Matchmaking has been down here since the update. Literally no one can connect to an MvM Mann-Up server . Currently, according to the MvM coordinator, there are 84 players near me looking for servers and there is no players in game at all. It appears the matchmaking backend is totally offline.

Re: [hlds] Optional TF2 update released

2016-07-08 Thread Saint K.
Are you absolutely nuts? From: Jacob To: Half-Life dedicated Win32 server mailing list Sent: 7/8/2016 7:08 AM Subject: Re: [hlds] Optional TF2 update released This might not be the correct place for this, and I'm sorry if

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread Rowedahelicon
I don't see the point here, when we don't get something we want, we want it fixed, when it's fixed, we're happy. How exactly is that a problem? The thing is that Valve never did listen to us, they never cared, not for years and years of this. Right now, they might not care about Reddit either, if

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread Phillip Vector
>That's incorrect though, we've been discussing and calling for changes for years, this is the first time anything positive has gone our way. That's exactly my point. When Quick Play came out, you (and by you, I mean, community server owners in general) bitched and moaned about players being too

Re: [hlds] Optional TF2 update released

2016-07-08 Thread Christian Deacon
After applying this optional update, my server crashed with the following engine error on map change: Engine error: Unable to load manifest file 'scripts/soundscapes_manifest.txt' Is there anybody else having this issue? My server was running stable with population for hours but as soon as

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread Rowedahelicon
That's incorrect though, we've been discussing and calling for changes for years, this is the first time anything positive has gone our way. It's not a knee-jerk reaction, it's the culmination of constant debating and complaining while we've been handed the bad end of every deal ever since F2P and