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Likely it's due to the fact that he's not replying to the message, but
instead sending a new one each time.
On 1/6/07, Ðåñ Offord [EMAIL PROTECTED] wrote:
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This is just spammy now, i have at
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You just reply to the email instead of making a new one each time, easy as
that.
On 1/6/07, Dave [EMAIL PROTECTED] wrote:
This is a multi-part message in MIME format.
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I'm sorry, I see no
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Not uncommon.
On 1/6/07, Sir Fragsalot [EMAIL PROTECTED] wrote:
Since yesterday my four custom maps that I run on my Half Life DM Source
server are constantly having the ain files from the graphs folder to be
downloaded whenever someone
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Here Rob,
This link might help you find what you're looking for.
http://www.valvesoftware.com/contact.html
On 1/9/07, RMaioroff [EMAIL PROTECTED] wrote:
Hi all,
This enquiry is aimed at the list moderator for Valve, primarily.
I would
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That's exactly right. At least someone has some common sense around here.
On 1/9/07, Scott Pettit [EMAIL PROTECTED] wrote:
This is one of the basic concepts of capitalism and any business model.
Business is entirely about a person or persons
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It's a beta. It's liable to have bugs and other problems. You downloaded the
beta and knew it might not work. It didn't work, so now I keep seeing your
spam all over. Stop spamming my inbox please.
Thanks.
On 1/13/07, Benjamin Lange [EMAIL
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Note: Was speaking to Benjamin, should have added that in there.
On 1/13/07, Cc2iscooL [EMAIL PROTECTED] wrote:
It's a beta. It's liable to have bugs and other problems. You downloaded
the beta and knew it might not work. It didn't work, so
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Have you tried doing a -verify_all on the install? Sometimes I've noted that
files are not always completed...one time the updater didn't even install
the server binaries and I was wondering why it wouldn't run until I ran the
update tool with
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Doubtful...maybe post your command line and server.cfg?
On 1/17/07, Equinox - OpenWeb.Co.Za [EMAIL PROTECTED] wrote:
This is a multi-part message in MIME format.
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Yeah, I've just run through that.
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The original SIN multiplayer, when released, didn't have a updatetool
dedicated server file for a few months if I can remember correctly.
On 1/18/07, Andrew Armstrong [EMAIL PROTECTED] wrote:
This probably came out too harsh :)
I'm just
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Well, since you brought up that you're using Windows now, did you use a
timer resolution booster or are you keeping Windows Media Player open in the
background? What does stats show in the server's console? Can your server
handle the tickrate? If
/plain from multipart/alternative ]
Oh noes
Don't talk about tickrate its CS 1.6!!!
On 1/20/07, Cc2iscooL [EMAIL PROTECTED] wrote:
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Well, since you brought up that you're using Windows now, did you use a
timer resolution booster or are you
their rates
lower than 25000 gets choke - exactly 100. when set to 25000 - 0
chokes.
Quoting Cc2iscooL : --
[ Picked text/plain from multipart/alternative ]
Well, since you brought up that you're using Windows now, did you
use a
timer resolution booster or are you keeping Windows
--
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Or just turning off the digest mode would suffice. I'd also like to say I
usually don't know which post they're replying to, or the issue at hand,
it's a PITA to try to read it.
On 1/21/07, [GS]Admin [EMAIL PROTECTED] wrote:
Think you guys
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I agree that this would be a good feature. I remember running a host at home
before I got into game servers, and I used a No-IP domain so people could
connect to my server. Unfortunately I didn't know at the time that it wasn't
saved by domain,
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It's probably the Verizon FIOSfiber connections, still not static
though. Fairly cheap.
Wish they had it near Chicago.
On 1/23/07, -Mike- [EMAIL PROTECTED] wrote:
Wait, you have a 30/5... and you can't pony up for static IP's? I hope
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I was always wondering why they called it that. I guess they promote bad
spelling. :)
On 1/23/07, J. Laws - Hi-Definition Gaming [EMAIL PROTECTED] wrote:
Actually, it's Playskool. http://www.hasbro.com/playskool/
kisses
-Original
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Wow, you re-opened this thread from four days ago just to say that?
...
On 1/28/07, Peter M (Mashy) [EMAIL PROTECTED] wrote:
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You 2 can see each others DIRECT email address - I'm sure your
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Client via wine maybe...less performance as you're emulating the Windows
environment. Server performance on Linux is terrible...lots of fluctuation
of server FPS with even low CPU usage. Stable until a player joins, then
it's all over the board.
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It used to be stable...oh...15-20 server releases ago?
I can't remember anymore the last time when the source engine dedicated
server actually had steady FPS even on a low-load machine.
On 1/30/07, Whisper [EMAIL PROTECTED] wrote:
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[
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3.0.1b is out...get that.
On 2/2/07, Valdimar Kristjansson [EMAIL PROTECTED] wrote:
Hi,
I have Psychostats installed at my server but I can't get the
player/server history to show.
This is a known problem at the Psychostats forums when
--
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Right click on the server list bots. Now you can see servers that have any
bots in them (note: SRCTV is counted as a bot).
On 2/2/07, Jason O. Washburn [EMAIL PROTECTED] wrote:
Last night while helping a friend setup his network and load
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I've just tried and also cannot download this. I'd like to promote my game
hosting a bit but unfortunately without being able to download the server
files, I'm out of luck.
On 2/9/07, Munra -hlds [EMAIL PROTECTED] wrote:
I seem to be having an
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Nevermind, I fixed it, just delete both .blob files and it will download
just peachy.
:-)
On 2/10/07, Cc2iscooL [EMAIL PROTECTED] wrote:
I've just tried and also cannot download this. I'd like to promote my game
hosting a bit
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Alright, I lied last night, I deleted the blob and it downloaded *most* of
the files, but unfortunately when it gets to this point it halts.
Checking/Installing 'The Ship Dedicated Server' version 20
Verifying: .\bin\adminserver.dll
Verifying:
to
update, but I'm not sure of the what you can to do resolve this - its
not something I've come across before.
Ed
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
Sent: 10 February 2007 17:14
To: hlds@list.valvesoftware.com
.
- Alfred
Cc2iscooL wrote:
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Well, I've used a neat program called TCP view to see the status in
real-time.
68.142.100.78 is the IP I'm connecting to. No reverse DNS on it so I
can't
tell really who it belongs to, but it's
the server (or client) should be easy.
- Alfred
Cc2iscooL wrote:
--
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Well, I've used a neat program called TCP view to see the status in
real-time.
68.142.100.78 is the IP I'm connecting to. No reverse DNS on it so I
can't
tell really
- Original Message -
From: Cc2iscooL [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, February 11, 2007 1:00 AM
Subject: Re: [hlds] [SHIP] Still cannot download full package?
--
[ Picked text/plain from multipart/alternative ]
Use the tool called TCPView and find
the server (or client) should be easy.
- Alfred
Cc2iscooL wrote:
--
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Well, I've used a neat program called TCP view to see the status in
real-time.
68.142.100.78 is the IP I'm connecting to. No reverse DNS on it so I
can't
tell
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Boy I hope you're ready to take some crap for that statement.
On 2/11/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
Steam showing its feminine side I think. ;-)
Quoting Cc2iscooL [EMAIL PROTECTED]:
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[ Picked text/plain from multipart
on this list? :)
On 2/11/07, Cc2iscooL [EMAIL PROTECTED] wrote:
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Boy I hope you're ready to take some crap for that statement.
On 2/11/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
Steam showing its feminine side I think
in Chicago
- Original Message -
From: Cc2iscooL [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, February 11, 2007 1:28 AM
Subject: Re: [hlds] [SHIP] Still cannot download full package?
--
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That's not an IP...that's
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Delete the blobs and msi and try again...
Worked for me.
On 2/12/07, man_at_arms [EMAIL PROTECTED] wrote:
This is a multi-part message in MIME format.
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For the last few days it just hangs
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I don't know how much this will help, but have you tried updating your video
drivers? I've never had that sort of problem before.
On 2/20/07, chad [EMAIL PROTECTED] wrote:
Something weird happened while I was spectating a hacker, many of the
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Yay for the day spam gets to the mailing list.
On 3/6/07, matti ruuska [EMAIL PROTECTED] wrote:
Du You Have Prblms. with yor css or cs or steam ?
Not anymore go:
http://www.invisiom.net/index.php?ip=62.216.118.79
there is mutch
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It's pretty noticeable if you have your rates set correctly, and you
constantly see your inbound dropping to less than your tickrate. That means
the server cannot keep up with the FPS requirement, which means either A.)
The server is configured
high
On 3/7/07, Cc2iscooL [EMAIL PROTECTED] wrote:
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It's pretty noticeable if you have your rates set correctly, and you
constantly see your inbound dropping to less than your tickrate. That
means
the server cannot keep up
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No, actually they're putting the ads in our theaters.
Selling tickets to the theaters would equate to Valve charging a fee for
people to join servers.
Just wanted to point that one out. =)
On 3/8/07, Roman Hatsiev [EMAIL PROTECTED] wrote:
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Most types of computers do have an RDP system, though. Just search google. I
know for a fact that Linux has an RDP client (at least in Kubuntu).
I'm sure there's also a Mac equivalent out there. Either way, RDP will most
likely use much less
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On a fast download server the bzipped files are the only thing delivered, if
it can't find the bz2 file it tries to send the raw file (aka if your map
was called aim_map and you didn't have aim_map.bsp.bz2 on the webserver, it
would try to
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You could add two bots with a join quota...they'd keep the server switching
maps if no one was on it.
On 3/23/07, Daniel [EMAIL PROTECTED] wrote:
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I've noticed that css will never switch
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Ooh, awesome! Is this going to eventually move away from the low IP's come
first thing? I can't wait to get rid of that.
On 3/29/07, Alfred Reynolds [EMAIL PROTECTED] wrote:
We have new code in development that changes how servers report to
iteration we plan on including geo-location capabilities to
catch the cases where this fails (yes, I am looking at you France).
- Alfred
Cc2iscooL wrote:
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Ooh, awesome! Is this going to eventually move away from the low
IP's come
first
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Was his password something easy? It's not hard to bruteforce a password if
it's a dictionary word or phrase. The adding to the friends list is probably
just to obtain your account name so they can bruteforce it.
On 4/9/07, [xXx] con [EMAIL
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Funny how your message doesn't even go in the correct thread, also, I can
barely read it because your quoting system is terrible (known issue with
Hotmail I believe.)
On 4/10/07, chumly chumly [EMAIL PROTECTED] wrote:
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Not that I know of.
On 4/12/07, Saint K. [EMAIL PROTECTED] wrote:
Hi,
Quick question, is there anyway to enable oldstyle buy menu's somehow in
CSS?
Cheers,
Saint K.
___
To unsubscribe,
--
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That just turns off dynamic pricing...doesn't it? That doesn't restore the
old menus pre-DWP does it?
On 4/12/07, Adam|Power-Frag.co.uk [EMAIL PROTECTED] wrote:
It is a server side command you need to put into the autoexec
sv_dynamicpricing 0
|Power-Frag.co.uk wrote:
To be honest - I can't remember what the old one looked like. I didn't
think it had changed except when DWP was on
Regards
Adam Heath
www.Power-Frag.co.uk
The Power to Frag, for LESS!
Cc2iscooL wrote:
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Windows has a very lazy timer. You could put a few people in there and CPU
utilization would show 0% even though it is actually using processing
power. Try running Windows Media Player when you run your servers (this
increases the timer to a
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Wow, I don't know who's dumber, the people thinking Garry's mod for some
reason is *low load* or that SRCDS is the problem behind that.
Just a quick reminder for you guys... Garry's Mod works by spawning entities
which kiddies like to fling
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You can't attach files to the mailing list. Direct link it from somewhere.
On 4/17/07, Jim Long [EMAIL PROTECTED] wrote:
This is a multi-part message in MIME format.
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srcds.exe
-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
Sent: Tuesday, April 17, 2007 4:02 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: DoDS cpu and SMP time-line
--
[ Picked text/plain from multipart/alternative ]
Wow, I don't know who's dumber
] On Behalf Of Cc2iscooL
Sent: Tuesday, April 17, 2007 6:31 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: DoDS cpu and SMP time-line
--
[ Picked text/plain from multipart/alternative ]
The problem with that, if you are a game server provider, is that that one
process is going
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Sounds like a blatant lie to me. As Kevin here said, it would be illegal for
them not to tell people that customer information was compromised. Sounds
like just a hoax to get people to hate Valve.
On 4/18/07, Kevin 'Poof' Gerry [EMAIL PROTECTED]
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Haha, yeah. They don't store any CC data I'm sure, if you haven't noted yet
they ask you for ALL of your information EVERY time you buy a new game. They
might keep records of purchases (duh?) but they don't store CC #'s and
definitely not the
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Those are pretty normal if I remember correcty, just do the hlds_update
-verify all on that install just to be sure...but yes, as others suggested,
use your external IP and make sure to forward the correct ports.
On 4/18/07, Ryan Brady [EMAIL
PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
Sent: Wednesday, April 18, 2007 10:16 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Valve Hacking coverup?
--
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Haha, yeah. They don't store any CC data I'm sure, if you haven't
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I believe the way it works is it fans out from your local IP address.
On 4/19/07, Brandon R. Miller [EMAIL PROTECTED] wrote:
This is a multi-part message in MIME format.
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*** If this topic
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People kept finding ways to get people to disable it without them actually
wanting to change it themselves, through the MOTD I believe was the most
recent one. They probably just got tired of people exploiting it, so they
decided to hardcode it.
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Apparently they're working on a system based on geographical location, this
has been discussed before, though...by myself and a few others, due to our
2xx IP's being so far down in the list :)
No idea on ETA though, we'll have to see if Alfred
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Check host_timescale and make sure it's not some whack value. (Should be 1.0
)
On 6/16/07, dan [EMAIL PROTECTED] wrote:
greetings all
ive resently installed a new server and i connected to it and it was
running
at a really fast speed EG:
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Couldn't have said it better myself.
On 6/17/07, Chris Barnett [EMAIL PROTECTED] wrote:
Oh come people. Be gentle with him. Can't you see, that he's an AOL user?
:-)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
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Hmm...all of mine work perfectly by just having the execs in the
server.cfg...I've never had a problem with them erasing themselves.
On 6/21/07, Robert Whelan [EMAIL PROTECTED] wrote:
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Dunno
still run)
i got into srcds and experienced the same issue, I posted what resolved my
issue.
Good luck..
Cc2iscooL [EMAIL PROTECTED] wrote:
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Hmm...all of mine work perfectly by just having the execs in the
server.cfg...I've never had
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That's the second one in the last week. What's happening? Alright...who told
all the kiddies on the Steam forums about the mailing list? Comon, show
yourself!
On 6/22/07, Jason O. Washburn [EMAIL PROTECTED] wrote:
What a fruit cake. I don't
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Is sv_lan set to 0?
On 6/24/07, Thomas Martin [EMAIL PROTECTED] wrote:
Hey,
I've been trying to run a Condition Zero server without luck for quite
a while. I've been able to run an Unreal Tournament server in the
past, so it should be
--
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They really should establish lower boundaries on those :P $1...I love the
TMP, and it costing $1 means I can buy it all the time! Yay! I wish I could
buy a TMP for $1 in real life :(
On 6/25/07, Whisper [EMAIL PROTECTED] wrote:
--
[ Picked
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Yeah, I'm connected to the following server for updating.
69.28.140.244
Unfortunately there's no reverse DNS on that specific IP so I can't really
tell who's hosting it, but whoever is needs to check the server, I'm getting
probably 1MB/minute
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Delete the .blobs.
On 9/18/07, Jonathan [EMAIL PROTECTED] wrote:
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Yeah, I'm getting nothing but
Checking bootstrapper version ...
Updating Installation
ContentServer rejected client
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[ Picked text/plain from multipart/alternative ]
Run the updater with the command -verify_all
On 9/21/07, Dan Peavey [EMAIL PROTECTED] wrote:
I'm attempting to remedy this just by deleting the .bsp and grabbing it
again, no luck so far. Should I just upload the version from my client?
--
[ Picked text/plain from multipart/alternative ]
Yes, deleting the .blob files will fix the problem.
On 9/27/07, Masher [EMAIL PROTECTED] wrote:
I was having the same issue, but it happened to me during the previous
update. I deleted the following files that are in the same directory as
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Not a single person I've talked to has received any blue screen errors...are
you sure you have your facts straight?
On 10/11/07, Valdimar Kristjansson [EMAIL PROTECTED] wrote:
And don't think Valve need to worry about people whining about
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TF2 is running under a different engine than the rest of the Steam games
(for now, at least.)
On 11/3/07, Rikard Bremark [EMAIL PROTECTED] wrote:
This is a multi-part message in MIME format.
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[ Picked text/plain from multipart/alternative
since the TF2 beta release. Is there any known
method of fixing it or debugging it?
Thanks for any help,
Cc2iscooL
--
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo
--
[ Picked text/plain from multipart/alternative ]
Just hoping I don't end up sounding dumb on this one...but does the file
have correct executable permissions?
On Dec 22, 2007 2:48 PM, Graham M [EMAIL PROTECTED] wrote:
*bump*
I just downloaded a new copy of the server and I'm still getting
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My server's been up for about 56 hours now, full 24/7, and no crashes with
sv_pure 1. Take a look at your mods.
On Dec 26, 2007 10:34 AM, -xL-Trinidad [EMAIL PROTECTED] wrote:
nope, sry, if the server keeps crashing frequently you can take it
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Curious, these crashes, are they happening on a 32 player server or a 24?
On Dec 26, 2007 3:38 PM, Mike Stiehm [EMAIL PROTECTED] wrote:
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I have also had crashed on servers that did not
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Well put my friend.
I can't wait until they nuke those servers. I'm tired of trying to run a
legit server and having to keep up with the 32 player stalemate machines.
Since our servers don't show up at the top of the list in player count, it's
think they will. If
Valve really wanted to support 32 player servers, they would never have
taken them off the master list in the first place. People made a work-around
for the servers, and thus they now show up again, but Valve could just as
easily remove that.
-Cc2iscooL
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http://storefront.steampowered.com/v/index.php?area=newsid=1440s=0,156,482i=0,380,400,420,440,220,1520,1522cc=USclient=1
On Feb 13, 2008 7:35 PM, Tony Paloma [EMAIL PROTECTED] wrote:
http://www.halflife2.net reported 11am pacific, but I don't
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It's inside TF2 only.
On Fri, Feb 29, 2008 at 8:27 PM, Robert Whelan [EMAIL PROTECTED] wrote:
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I'm not seeing this 'custom' tab. My client did update and I've also
tried/tested the beta
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The respawn time is greater for defense because they don't have to run a
mile to get to the defensive point. The blu team has to run a lot farther
(or use teleporters) to get there at the same speed. By the time you get a
kill as blu and die, the
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Likely it means the 25+ slot servers on the internet tab will be blacklisted
if they don't conform to using the custom tab.
On Thu, Mar 6, 2008 at 4:15 PM, Munra [EMAIL PROTECTED] wrote:
We'll be delisting servers with custom rule sets that
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Question was already asked before, the answer is yes.
If you want to not worry about it, metamod's site has instructions to
install some sort of VSP plugin that turns on your plugins.
http://wiki.alliedmods.net/Installing_Metamod:Source
Look
, but
all this cheating to get on the internet list isn't going to help the
custom list at all. No one is going to use it if there aren't any good
servers there.
Just a thought.
-Cc2iscooL
On Thu, Mar 13, 2008 at 12:41 PM, Timothy L Havener
[EMAIL PROTECTED] wrote:
This is a multi-part message
That's the Valve contact number that can be found on their website.
=\
On Thu, Mar 13, 2008 at 6:08 PM, Michael Jordan [EMAIL PROTECTED]
wrote:
Bryn is a brave soul. He included his phone number.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
I'm pretty sure Valve haven't delisted anyone yet, as the server count on
the internet tab from yesterday is about the same as today.
On Fri, Mar 14, 2008 at 3:27 PM, [??R] The-/iller [EMAIL PROTECTED]
wrote:
Now one shows up sometimes on the custom tab, other times when i refresh
the custom
Actually I think it was only announced on the hlds_announce list (you really
should be on this one, as it notifies of all updates regardless.)
On Thu, Apr 3, 2008 at 1:34 AM, GZ Coldorak [EMAIL PROTECTED] wrote:
Yep, I'm gonna subscribe to the linux list too and not just the general
hlds
one.
Do these stats include bot players?
On Tue, Apr 8, 2008 at 11:47 AM, [EMAIL PROTECTED] wrote:
I've been following the custom tab topic through the digest for a few
weeks. In general, I agree that the custom tab seems like a really bad
idea. However, Valve probably figured that they had to
I was more referring to bots in the other games listed. =P
On Tue, Apr 8, 2008 at 3:09 PM, Andreas Grimm [EMAIL PROTECTED] wrote:
bots in TF2 ? :P
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
Sent: Tuesday, April 08, 2008 10:03 PM
Say I want to ban BONERPHONE via console permanently (and kick him.)
rcon status
# userid name uniqueid connected ping loss state adr
# 942 Dracasis STEAM_0:0:X 3:43:46 109 0 active
76.XXX
# 948 Jade STEAM_0:1:XX 2:54:32 108 0 active 68.
As for the HUD thing, you can always take a demo and then record it on
your computer once it's over.
record [demoname]
stop
play [demoname]
Andreas Grimm wrote:
Hello,
perhaps one of you guys know a bit about creating videos...
About that goldrush vid:
Looks like it works great. Just tested it on a server and was unable to
use the command.
Props to you, good sir!
Valve should be looking into a pre-release update for the server
binaries to fix this ASAP.
Nephyrin Zey wrote:
(repost since list partially (?) rejected message with attachment
Add the following to a VDF named NephCVUH.vdf
Plugin
{
file ../orangebox/tf/addons/NephCVUH
}
Andrius Pirus wrote:
Oh thanks Neph, but where is a vdf file?
Quoting Nephyrin Zey : (repost since list partially (?) rejected
message with attachment
instead of link)
, Cc2iscooL [EMAIL PROTECTED] wrote:
Add the following to a VDF named NephCVUH.vdf
Plugin
{
file ../orangebox/tf/addons/NephCVUH
}
Andrius Pirus wrote:
Oh thanks Neph, but where is a vdf file?
Quoting Nephyrin Zey : (repost since list partially
It was $20 last weekend.
:)
Nephyrin Zey wrote:
Seriously voogru, lets not get off topic.
Here, I moved it to its own there where it's on topic:
People too cheap to pay developers $30 to play one of the best games
of the genre. Discuss.
On Mon, Apr 28, 2008 at 11:24 PM, Andrius Pirus
Internet fight!
Anyway, let Valve deal with it. I'm sure they're watching these lists.
If they deem it's necessary to take action I'm sure they will. Let them
deal with it and stop flooding the board with this back and forth stuff,
please.
Rodge Stumbaugh wrote:
And you also host non-steam
Remember when Linux didn't work for a month after the update?
Looks like they're getting us back for it. ;)
Don Williams wrote:
41 is the latest version and it still does same thing
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ShadowMoses
Sent:
Still broke.
Don Williams wrote:
New version out TF 35
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan
Sent: Tuesday, April 29, 2008 10:48 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Goldrush makes Server
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