Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread Alexander Corn
I just want to go ahead and address the "hypocrisy" thing. Community servers have been exiled from Quickplay for about two years now. Seems only fair and ahypocritical to do the same with Valve servers for two years, no? In all honesty, this is the most hope I've had for TF2's survival in, well,

Re: [hlds] [hlds_linux] TF2: GSLTs causing issues?

2016-05-24 Thread Alexander Corn
6, "Rowedahelicon" <theoneando...@rowedahelicon.com> > wrote: > >> Yeah that does seem a tad broken, unless if the account is **BANNED** in >> some way, there's no logical reason why the servers should suffer if you >> have a security issue >> >> On Thu, May 1

Re: [hlds] [hlds_linux] TF2: GSLTs causing issues?

2016-05-19 Thread Alexander Corn
. On Thu, May 19, 2016 at 7:05 PM, Alexander Corn <mc...@doctormckay.com> wrote: > I can confirm, servers trying to log into a persistent account without a > qualifying phone get GSOwnerDenied. You need a qualifying non-VoIP phone > number (and to not be community banned). > > On W

Re: [hlds] [hlds_linux] TF2: GSLTs causing issues?

2016-05-19 Thread Alexander Corn
I can confirm, servers trying to log into a persistent account without a qualifying phone get GSOwnerDenied. You need a qualifying non-VoIP phone number (and to not be community banned). On Wed, May 18, 2016 at 6:24 PM, Nicholas Hastings wrote: > The prevailing theory

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread Alexander Corn
They are saying that you'll only need a gameserver account for "new features". I'm hoping that these features are inclusion in Quickplay without the need for players to toggle an obscure setting. So they won't need to add a gameserver account probably. Of course, that isn't an answer to whether

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread Alexander Corn
How about econ items that can't exist anyway? For example attaching Flying Bits to weapons. On Fri, May 13, 2016 at 5:13 PM, John Schoenick wrote: > While spoofing ownership of econ items remains against community rules, TF > has a client-side system to mitigate this

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread Alexander Corn
>This Steam account must not be currently community banned or locked. This part makes me nervous. If I suspect that my account may be compromised and I self-lock it, you'll punish me by taking down all my servers? Steam Support has also been known to lock accounts at their discretion due to

Re: [hlds] Community Servers and the Gun Mettle Update

2015-10-29 Thread Alexander Corn
All TF2 community servers right now: 18,631 players All Valve Halloween servers right now: 21,047 players Talk is cheap. Please follow through on what you promise. Why can't these Merasmissions be completed on community servers? The cosmetics that they drop are untradable and uncraftable. There

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-04 Thread Alexander Corn
ink email address trying to veer the topic away >>> from advertisements so no one knows you are one of the scumbags behind the >>> problem >>> >>> On Fri, Sep 4, 2015 at 6:11 AM, Paul <ubyu@gmail.com> wrote: >>> >>>> How abo

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-03 Thread Alexander Corn
If only there were some kind of system where servers could be associated with an "account" persistently, allowing the master server to track the "reputation" of that server and decide which to deem trustworthy. It's really a shame that such a system doesn't exist... McKay On Thu, Sep 3, 2015 at

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-03 Thread Alexander Corn
I'm getting them as well, just set up a filter in Gmail to route those messages to the trash. On Thu, Sep 3, 2015 at 6:33 PM, Paul wrote: > Apologies for going off topic, but I keep getting spam from different > emails from someone called 'Amy Happy' via this mailing list.

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-02 Thread Alexander Corn
>We agree this is not ideal. We are continuing the look at the situation with community servers and how we can better support passionate communities, but currently have nothing to announce. So how's it coming? It's been a few months now and as usual, nothing has happened. I know that as without

Re: [hlds] SteamCMD connection to a specific Master Server

2015-07-28 Thread Alexander Corn
The list of CMs that SteamCMD will connect to is stored in a vdf file under config if I recall correctly. You could try removing all blocked addresses from that list before startup. The list is overwritten every time you log on though, so you'll need to update it every time. On Tue, Jul 28, 2015

Re: [hlds] Optional TF2 update released

2015-07-05 Thread Alexander Corn
or quickplay you still can't see it, so it's moot. Thanks :). On 5 July 2015 at 05:28, Alexander Corn mc...@doctormckay.com wrote: The entire point of Quickplay from the get-go was to help people to easily find servers offering vanilla-ish gameplay. That is, major game settings are set

Re: [hlds] Optional TF2 update released

2015-07-05 Thread Alexander Corn
on spuf get a lot of respect from me. A lot of people shit on them for the right reasons, and they keep it together. I couldn't do that, god only knows. On 05.07.2015 19:59, Alexander Corn wrote: Are we just ignoring the fact that for a long time, Pinion hosted many of the CS:GO official

Re: [hlds] Optional TF2 update released

2015-07-05 Thread Alexander Corn
it together. I couldn't do that, god only knows. On 05.07.2015 19:59, Alexander Corn wrote: Are we just ignoring the fact that for a long time, Pinion hosted many of the CS:GO official matchmaking servers, which had terrible performance issues (like Valve servers now!) *and* ran MOTD ads? It's

Re: [hlds] Optional TF2 update released

2015-07-05 Thread Alexander Corn
, Alexander Corn wrote: Paid mods are the only thing in recent memory that I can think of with Valve admitting they made a mistake. There are plenty of other negative changes that I can think of which are still alive and kicking (30-day untradability for Steam Gifts, 7-day untradability

Re: [hlds] Optional TF2 update released

2015-07-05 Thread Alexander Corn
of respect from me. A lot of people shit on them for the right reasons, and they keep it together. I couldn't do that, god only knows. On 05.07.2015 19:59, Alexander Corn wrote: Are we just ignoring the fact that for a long time, Pinion hosted many of the CS:GO official matchmaking servers

Re: [hlds] Optional TF2 update released

2015-07-04 Thread Alexander Corn
It was good start though. I'm sure that them looking into this further will go nowhere, if the past is anything to go by. On Sat, Jul 4, 2015 at 5:44 PM, Robert Paulson thepauls...@gmail.com wrote: Are you all really surprised by this? Valve doesn't care about community servers anymore. The

Re: [hlds] Optional TF2 update released

2015-07-04 Thread Alexander Corn
The entire point of Quickplay from the get-go was to help people to easily find servers offering vanilla-ish gameplay. That is, major game settings are set to their defaults, no custom gamemodes, no game-breaking donor perks, etc. It's a decent idea, the only problem is that Valve added it and

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread Alexander Corn
Now my history tab is empty Did you even check? Valve servers are/were still listed in the history tab. The change merely added a condition to the Internet tab's master server query to not return any servers with the 'valve' tag. Official MvM servers aren't listed on the master server *at all*,

Re: [hlds] Optional TF2 update released

2015-07-04 Thread Alexander Corn
I don't know if this would be ideal. My suggestion would be to filter Valve servers by default, unless the user explicitly adds 'valve' to the tags search bar. On Sat, Jul 4, 2015 at 6:09 PM, Spencer 'Voogru' MacDonald voo...@voogru.com wrote: - Temporarily reverted Valve official quickplay

Re: [hlds] Optional TF2 update released

2015-07-04 Thread Alexander Corn
Did you have a 'valve' tag in your sv_tags like a fool? On Sat, Jul 4, 2015 at 6:16 PM, Mike Vail supp...@boomgaming.net wrote: My player counts fell by 50% or more since yesterday's update and I don't even run servers that compete against the stock Valve servers.Nearly all my servers are

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread Alexander Corn
Yes, I'm aware. I just felt the need to call out misinformation. On Sat, Jul 4, 2015 at 6:24 PM, ics i...@ics-base.net wrote: You're out of the loop dude, Valve servers were not there for a day, they were returned few hours ago. -ics Alexander Corn kirjoitti: Now my history tab is empty

Re: [hlds] Optional TF2 update released

2015-07-04 Thread Alexander Corn
He probably did. I just checked and literally everything he has ever posted to this mailing list has been against community servers. Seems like some SPUF/reddit user found the server ops' mailing list and wants to keep non-Valve servers shut out because he was on a bad server once. On Sat, Jul 4,

Re: [hlds] Mediated Discussion about Quick play change

2015-07-02 Thread Alexander Corn
1, 2015 at 9:50 PM, Alexander Corn mc...@doctormckay.com wrote: So, how about these better solutions for the nuclear option? It's been over a year and a half and I'm not looking forward to Valve servers sucking away all my players tomorrow for this CS:GO operation ripoff. On Sun, Jan 26, 2014

Re: [hlds] Community Servers and the Gun Mettle Update

2015-07-02 Thread Alexander Corn
The blow would be lessened if you would go ahead and set any server as the default for Quickplay instead of official servers only. That was supposed to be a temporary, nuclear solution after all. On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick jo...@valvesoftware.com wrote: Hey guys, with

Re: [hlds] Community Servers and the Gun Mettle Update

2015-07-02 Thread Alexander Corn
to this point, but this is just kicking all the good communities that are left while they're down. Honestly, by the time you guys make community support a priority again, it might be too late. On Thu, Jul 2, 2015 at 5:28 PM, Alexander Corn mc...@doctormckay.com mailto:mc

Re: [hlds] Mediated Discussion about Quick play change

2015-07-01 Thread Alexander Corn
So, how about these better solutions for the nuclear option? It's been over a year and a half and I'm not looking forward to Valve servers sucking away all my players tomorrow for this CS:GO operation ripoff. On Sun, Jan 26, 2014 at 5:43 AM, Doctor McKay mc...@doctormckay.com wrote: A member of

Re: [hlds] Limited User Accounts cl_gameserver_create_identity

2015-05-31 Thread Alexander Corn
I believe that GC accounts just require a Premium TF2 account. On Thu, May 14, 2015 at 8:51 PM, Jesse Molina je...@opendreams.net wrote: Hi all Today I set up a new Steam user account specifically for creating Gameserver accounts (TF2 Quickplay and Fav Migrations). That way, they are not

Re: [hlds] Mandatory TF2 update coming

2015-02-18 Thread Alexander Corn
He wasn't asking for a tech lesson. He was just asking if Eric could give us the notes a bit early. On Feb 18, 2015 5:23 PM, wickedplayer494 wickedplayer...@gmail.com wrote: Unlike CS:GO, changes to game depots aren't made ahead of time (enabling for diffing and previewing of new content), so

Re: [hlds] Rethinking the community quickplay ban

2015-02-10 Thread Alexander Corn
Stuff can always be injected. The only reason why you don’t see addons working around this signature check is because of VAC. You can’t very well run VAC on a server. Alexander Corn “Dr. McKay” http://www.doctormckay.com http://www.doctormckay.com From: hlds-boun

Re: [hlds] Rethinking the community quickplay ban

2015-02-09 Thread Alexander Corn
to check my email every time I want to swap a weapon. Valve used to make intelligent decisions. I don’t know what happened, but that company is no more. And it’s a damn shame. Alexander Corn “Dr. McKay” http://www.doctormckay.com http://www.doctormckay.com From: hlds-boun

Re: [hlds] [hlds_linux] Optional TF2 dedicated server update released

2014-12-10 Thread Alexander Corn
They added VPK signing, allowing communities to whitelist specific mods, but of course you'd have to get players into community servers in the first place. On Dec 9, 2014 7:38 PM, Mortimer Stroodle dr.stroo...@gmail.com wrote: This is basically what they did with sv_pure too, killing the modding

Re: [hlds] csgo cvar not working - mp_endmatch_votenextmap

2014-11-03 Thread Alexander Corn
You may want to try the csgo_servers mailing list since it’s dedicated for CS:GO. Alexander Corn “Dr. McKay” http://www.doctormckay.com http://www.doctormckay.com From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of T Marler Sent: Monday

Re: [hlds] Mandatory TF2 update coming

2014-08-27 Thread Alexander Corn
So, how soon is soon? Dr. McKay www.doctormckay.com On Wed, Aug 27, 2014 at 5:20 PM, Eric Smith er...@valvesoftware.com wrote: We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ To unsubscribe, edit your list

Re: [hlds] How often can we query uptodate check?

2014-07-12 Thread Alexander Corn
nemrun. Dr. McKay www.doctormckay.com On Tue, Jul 8, 2014 at 8:36 PM, Mohammed Khalik mohammed_kha...@hotmail.com wrote: What plugin do you use to check? Can you provide a link please? -- From: mc...@doctormckay.com Date: Tue, 8 Jul 2014 19:33:11 -0400 To:

Re: [hlds] How often can we query uptodate check?

2014-07-08 Thread Alexander Corn
I have two systems checking every 30 seconds. Dr. McKay www.doctormckay.com On Tue, Jul 8, 2014 at 7:15 PM, big john brewskii...@gmail.com wrote: How often is it acceptable to query http://api.steampowered.com/ISteamApps/UpToDateCheck/v0001 without getting firewalled off from steam

Re: [hlds] Quickplay Community Servers - 6 Months in.

2014-07-08 Thread Alexander Corn
The START PLAYING button is much larger and more prominent than the SERVERS button, so it encourages new players to click it first. Those players may never know that there are servers besides Valve servers. They'll end up playing with a different set of mediocre-to-bad players, with the occasional

Re: [hlds] Can we have a Quickplay Status report, please? 2

2014-06-05 Thread Alexander Corn
@Derek Howard Please keep your personal life off of the mailing list. It's incredibly childish and hypocritical to do so when chastising others for making your phone go off. I expect more from a developer. I see that you're using Gmail; I suggest that you set up a filter to make mailing list

Re: [hlds] Can we have a Quickplay Status report, please? 2

2014-06-04 Thread Alexander Corn
​ Further - if Valve wanted to get rid of those horrendous MOTD ads (and I wish to hell they would), they could easily do it by disabling flash/javascript/html5 from functioning in the in-game web browser (which would have probably fixed the problem almost entirely). This is still not an ideal

Re: [hlds] Can we have a Quickplay Status report, please? 2

2014-06-04 Thread Alexander Corn
to know why the server scoring system (apparently) didn't work, and why it wasn't more effectively used to weed out all the bad apples in the first place. On Wed, Jun 4, 2014 at 11:25 AM, Alexander Corn mc...@doctormckay.com wrote: ​ Further - if Valve wanted to get rid of those horrendous

Re: [hlds] Can we have a Quickplay Status report, please?

2014-06-01 Thread Alexander Corn
I agree entirely with everything that has been said. Simply put, the player experience on official servers is a joke. The term official server implies some standard of quality since after all, it's an *official* server. In reality, the experience is subpar, even borderline terrible. Valve

[hlds] VPK tool crashing

2014-05-01 Thread Alexander Corn
Has anyone else been experiencing issues with the VPK tool (vpk.exe shipped with the game in /steamapps/common/Team Fortress 2/bin)? It crashes immediately when I try to use it to either create or extract a VPK, and it's been doing this for at least a few months. When extracting, it prints