I just want to go ahead and address the "hypocrisy" thing. Community
servers have been exiled from Quickplay for about two years now. Seems only
fair and ahypocritical to do the same with Valve servers for two years, no?
In all honesty, this is the most hope I've had for TF2's survival in, well,
6, "Rowedahelicon" <theoneando...@rowedahelicon.com>
> wrote:
>
>> Yeah that does seem a tad broken, unless if the account is **BANNED** in
>> some way, there's no logical reason why the servers should suffer if you
>> have a security issue
>>
>> On Thu, May 1
.
On Thu, May 19, 2016 at 7:05 PM, Alexander Corn <mc...@doctormckay.com>
wrote:
> I can confirm, servers trying to log into a persistent account without a
> qualifying phone get GSOwnerDenied. You need a qualifying non-VoIP phone
> number (and to not be community banned).
>
> On W
I can confirm, servers trying to log into a persistent account without a
qualifying phone get GSOwnerDenied. You need a qualifying non-VoIP phone
number (and to not be community banned).
On Wed, May 18, 2016 at 6:24 PM, Nicholas Hastings wrote:
> The prevailing theory
They are saying that you'll only need a gameserver account for "new
features". I'm hoping that these features are inclusion in Quickplay
without the need for players to toggle an obscure setting. So they won't
need to add a gameserver account probably.
Of course, that isn't an answer to whether
How about econ items that can't exist anyway? For example attaching Flying
Bits to weapons.
On Fri, May 13, 2016 at 5:13 PM, John Schoenick
wrote:
> While spoofing ownership of econ items remains against community rules, TF
> has a client-side system to mitigate this
>This Steam account must not be currently community banned or locked.
This part makes me nervous. If I suspect that my account may be compromised
and I self-lock it, you'll punish me by taking down all my servers? Steam
Support has also been known to lock accounts at their discretion due to
All TF2 community servers right now: 18,631 players
All Valve Halloween servers right now: 21,047 players
Talk is cheap. Please follow through on what you promise.
Why can't these Merasmissions be completed on community servers? The
cosmetics that they drop are untradable and uncraftable. There
ink email address trying to veer the topic away
>>> from advertisements so no one knows you are one of the scumbags behind the
>>> problem
>>>
>>> On Fri, Sep 4, 2015 at 6:11 AM, Paul <ubyu@gmail.com> wrote:
>>>
>>>> How abo
If only there were some kind of system where servers could be associated
with an "account" persistently, allowing the master server to track the
"reputation" of that server and decide which to deem trustworthy.
It's really a shame that such a system doesn't exist...
McKay
On Thu, Sep 3, 2015 at
I'm getting them as well, just set up a filter in Gmail to route those
messages to the trash.
On Thu, Sep 3, 2015 at 6:33 PM, Paul wrote:
> Apologies for going off topic, but I keep getting spam from different
> emails from someone called 'Amy Happy' via this mailing list.
>We agree this is not ideal. We are continuing the look at the situation
with community servers and how we can better support passionate
communities, but currently have nothing to announce.
So how's it coming? It's been a few months now and as usual, nothing has
happened. I know that as without
The list of CMs that SteamCMD will connect to is stored in a vdf file under
config if I recall correctly. You could try removing all blocked addresses
from that list before startup.
The list is overwritten every time you log on though, so you'll need to
update it every time.
On Tue, Jul 28, 2015
or quickplay you
still can't see it, so it's moot. Thanks :).
On 5 July 2015 at 05:28, Alexander Corn mc...@doctormckay.com wrote:
The entire point of Quickplay from the get-go was to help people to
easily find servers offering vanilla-ish gameplay. That is, major game
settings are set
on spuf
get a lot of respect from me. A lot of people shit on them for the right
reasons, and they keep it together. I couldn't do that, god only knows.
On 05.07.2015 19:59, Alexander Corn wrote:
Are we just ignoring the fact that for a long time, Pinion hosted many
of the CS:GO official
it together. I couldn't do that, god only
knows.
On 05.07.2015 19:59, Alexander Corn wrote:
Are we just ignoring the fact that for a long time, Pinion hosted many
of the CS:GO official matchmaking servers, which had terrible performance
issues (like Valve servers now!) *and* ran MOTD ads? It's
, Alexander Corn wrote:
Paid mods are the only thing in recent memory that I can think of with
Valve admitting they made a mistake. There are plenty of other negative
changes that I can think of which are still alive and kicking (30-day
untradability for Steam Gifts, 7-day untradability
of respect from me. A lot of people shit on them for the
right reasons, and they keep it together. I couldn't do that, god only
knows.
On 05.07.2015 19:59, Alexander Corn wrote:
Are we just ignoring the fact that for a long time, Pinion hosted many of
the CS:GO official matchmaking servers
It was good start though. I'm sure that them looking into this further
will go nowhere, if the past is anything to go by.
On Sat, Jul 4, 2015 at 5:44 PM, Robert Paulson thepauls...@gmail.com
wrote:
Are you all really surprised by this? Valve doesn't care about community
servers anymore. The
The entire point of Quickplay from the get-go was to help people to easily
find servers offering vanilla-ish gameplay. That is, major game settings
are set to their defaults, no custom gamemodes, no game-breaking donor
perks, etc.
It's a decent idea, the only problem is that Valve added it and
Now my history tab is empty
Did you even check? Valve servers are/were still listed in the history tab.
The change merely added a condition to the Internet tab's master server
query to not return any servers with the 'valve' tag.
Official MvM servers aren't listed on the master server *at all*,
I don't know if this would be ideal. My suggestion would be to filter Valve
servers by default, unless the user explicitly adds 'valve' to the tags
search bar.
On Sat, Jul 4, 2015 at 6:09 PM, Spencer 'Voogru' MacDonald
voo...@voogru.com wrote:
- Temporarily reverted Valve official quickplay
Did you have a 'valve' tag in your sv_tags like a fool?
On Sat, Jul 4, 2015 at 6:16 PM, Mike Vail supp...@boomgaming.net wrote:
My player counts fell by 50% or more since yesterday's update and I don't
even run servers that compete against the stock Valve servers.Nearly all my
servers are
Yes, I'm aware. I just felt the need to call out misinformation.
On Sat, Jul 4, 2015 at 6:24 PM, ics i...@ics-base.net wrote:
You're out of the loop dude, Valve servers were not there for a day, they
were returned few hours ago.
-ics
Alexander Corn kirjoitti:
Now my history tab is empty
He probably did. I just checked and literally everything he has ever posted
to this mailing list has been against community servers. Seems like some
SPUF/reddit user found the server ops' mailing list and wants to keep
non-Valve servers shut out because he was on a bad server once.
On Sat, Jul 4,
1, 2015 at 9:50 PM, Alexander Corn mc...@doctormckay.com
wrote:
So, how about these better solutions for the nuclear option? It's
been over a year and a half and I'm not looking forward to Valve servers
sucking away all my players tomorrow for this CS:GO operation ripoff.
On Sun, Jan 26, 2014
The blow would be lessened if you would go ahead and set any server as
the default for Quickplay instead of official servers only. That was
supposed to be a temporary, nuclear solution after all.
On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick jo...@valvesoftware.com
wrote:
Hey guys, with
to this point, but
this is just kicking all the good communities that are left while
they're down.
Honestly, by the time you guys make community support a priority
again, it might be too late.
On Thu, Jul 2, 2015 at 5:28 PM, Alexander Corn mc...@doctormckay.com
mailto:mc
So, how about these better solutions for the nuclear option? It's been
over a year and a half and I'm not looking forward to Valve servers sucking
away all my players tomorrow for this CS:GO operation ripoff.
On Sun, Jan 26, 2014 at 5:43 AM, Doctor McKay mc...@doctormckay.com wrote:
A member of
I believe that GC accounts just require a Premium TF2 account.
On Thu, May 14, 2015 at 8:51 PM, Jesse Molina je...@opendreams.net wrote:
Hi all
Today I set up a new Steam user account specifically for creating
Gameserver accounts (TF2 Quickplay and Fav Migrations). That way, they are
not
He wasn't asking for a tech lesson. He was just asking if Eric could give
us the notes a bit early.
On Feb 18, 2015 5:23 PM, wickedplayer494 wickedplayer...@gmail.com
wrote:
Unlike CS:GO, changes to game depots aren't made ahead of time (enabling
for diffing and previewing of new content), so
Stuff can always be injected. The only reason why you don’t see addons working
around this signature check is because of VAC. You can’t very well run VAC on a
server.
Alexander Corn
“Dr. McKay”
http://www.doctormckay.com http://www.doctormckay.com
From: hlds-boun
to check my email every time I want to swap a weapon.
Valve used to make intelligent decisions. I don’t know what happened, but that
company is no more. And it’s a damn shame.
Alexander Corn
“Dr. McKay”
http://www.doctormckay.com http://www.doctormckay.com
From: hlds-boun
They added VPK signing, allowing communities to whitelist specific mods,
but of course you'd have to get players into community servers in the first
place.
On Dec 9, 2014 7:38 PM, Mortimer Stroodle dr.stroo...@gmail.com wrote:
This is basically what they did with sv_pure too, killing the modding
You may want to try the csgo_servers mailing list since it’s dedicated for
CS:GO.
Alexander Corn
“Dr. McKay”
http://www.doctormckay.com http://www.doctormckay.com
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of T Marler
Sent: Monday
So, how soon is soon?
Dr. McKay
www.doctormckay.com
On Wed, Aug 27, 2014 at 5:20 PM, Eric Smith er...@valvesoftware.com wrote:
We're working on a mandatory update for TF2. We should have it ready soon.
-Eric
___
To unsubscribe, edit your list
nemrun.
Dr. McKay
www.doctormckay.com
On Tue, Jul 8, 2014 at 8:36 PM, Mohammed Khalik mohammed_kha...@hotmail.com
wrote:
What plugin do you use to check?
Can you provide a link please?
--
From: mc...@doctormckay.com
Date: Tue, 8 Jul 2014 19:33:11 -0400
To:
I have two systems checking every 30 seconds.
Dr. McKay
www.doctormckay.com
On Tue, Jul 8, 2014 at 7:15 PM, big john brewskii...@gmail.com wrote:
How often is it acceptable to query
http://api.steampowered.com/ISteamApps/UpToDateCheck/v0001 without
getting firewalled off from steam
The START PLAYING button is much larger and more prominent than the
SERVERS button, so it encourages new players to click it first. Those
players may never know that there are servers besides Valve servers.
They'll end up playing with a different set of mediocre-to-bad players,
with the occasional
@Derek Howard
Please keep your personal life off of the mailing list. It's incredibly
childish and hypocritical to do so when chastising others for making your
phone go off. I expect more from a developer.
I see that you're using Gmail; I suggest that you set up a filter to make
mailing list
Further - if Valve wanted to get rid of those horrendous MOTD ads (and I
wish to hell they would), they could easily do it by disabling
flash/javascript/html5 from functioning in the in-game web browser (which
would have probably fixed the problem almost entirely).
This is still not an ideal
to know why the server scoring system
(apparently) didn't work, and why it wasn't more effectively used to weed
out all the bad apples in the first place.
On Wed, Jun 4, 2014 at 11:25 AM, Alexander Corn mc...@doctormckay.com
wrote:
Further - if Valve wanted to get rid of those horrendous
I agree entirely with everything that has been said.
Simply put, the player experience on official servers is a joke. The term
official server implies some standard of quality since after all, it's an
*official* server.
In reality, the experience is subpar, even borderline terrible. Valve
Has anyone else been experiencing issues with the VPK tool (vpk.exe shipped
with the game in /steamapps/common/Team Fortress 2/bin)? It crashes
immediately when I try to use it to either create or extract a VPK, and
it's been doing this for at least a few months.
When extracting, it prints
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