What game is this not working on? If it's CSGO, do you have a GSLT set up?
On Sun, May 29, 2016 at 10:59 PM, 3Turtles <3turt...@videotron.ca> wrote:
> I analyzed my firewall logs and the connection to valve servers is being
> made:
> https://dl.dropboxusercontent.com/u/18722727/fwlog.jpg
>
> But
I think when it comes to gift wraps, it's a hard problem. Giftapults can't
function at all. You could make it so you have to trade the gift but that
doesn't solve giftapults. It's also more annoying but yeah.
On Tue, Jan 26, 2016 at 6:12 PM, Rowedahelicon <
theoneando...@rowedahelicon.com> wrote:
It may have been done on purpose and was supposed to be undone and they
forgot. Could have been a bug and we had another one of those situations
where everyone bitched in community places and it never made it to Valve
that it was broken. They could have changed drop rates.
On Tue, Jan 26, 2016 at
I think it was only random drops, not crates?
On Tue, Jan 26, 2016 at 7:03 PM, HD wrote:
> So let me get this straight – this effected opening up certain crates in
> which I only opened for the chance to get a hat of some sort.
>
> Apparently Valve owes me some keys.
>
>
>
because Valve hasn't made a choice that benefited server owners
>>>>> over official ones.
>>>>>
>>>>> Why would anyone be appreciative when the only choices that have been
>>>>> made were between bad for communities or bad for communities?
>>&
;>>>>>> >Why would anyone be appreciative when the only choices that have
>>>>>>>> been made were between bad for communities or bad for communities?
>>>>>>>>
>>>>>>>> Because you can catch more flies with h
Why would they help people who always seem to be unappreciative cunts no
matter what choice is made?
On Thu, Oct 29, 2015 at 10:16 PM, HD wrote:
> Well I was hoping to see something along the lines of "Changed lots of
> things to help out the community" but apparently that
No they're called features :^)
On Wed, Oct 28, 2015 at 11:24 PM, Emil Larsson wrote:
> Well, those are what we usually call bugs! ;)
>
> At least I'm glad they didn't decide to release the update on a friday.
>
> On Thu, Oct 29, 2015 at 4:18 AM, N-Gon
So there's a mess in the CSGO_Servers list right now as Valve introduced an
update which will be enforcing login tokens and disabling anonymous login.
It only applies to CSGO but looking at my account page, all of my old
server tokens are gone. Am I just blind or did all tokens get wiped by this?
ld tokens, but they aren't
> listing on that page or via the web API.
>
> Sounds like Valve screwed up the backend for this.
>
> Daniel Barreiro <smelly.feet.you.h...@gmail.com>
> Tuesday, October 13, 2015 8:37 PM
> So there's a mess in the CSGO_Servers list right now a
Ignore that I'm tired and not thinking. Was confusing GC with the Steam
login for a minute. Even then it still doesn't show up so yeah
On Tue, Oct 13, 2015 at 8:43 PM, Daniel Barreiro <
smelly.feet.you.h...@gmail.com> wrote:
> The new method doesn't have the separate security key with
Is this change to help stop the spambots by any chance?
On Fri, Sep 11, 2015 at 2:26 PM, Eric Smith wrote:
> Testing a mailing list change. No need to reply. Thanks.
>
>
>
> -Eric
>
>
>
> ___
> To unsubscribe, edit your list
Damn, one year later and the update is finally pushed once people actually
start abusing the unpatched exploits. Once again proving that sadly the
only way to get stuff fixed is to put it into action :(
On Thu, Sep 10, 2015 at 9:17 PM, John Schoenick
wrote:
> We've made
He's demonstrating how it's broken and trying to load the wrong DLL?
On Thu, Sep 10, 2015 at 5:52 PM, Weasels Lair
wrote:
> Wait. Why did that screencap mention CS:GO instead of TF2?
>
> ___
> To unsubscribe, edit your list
Silly spy. Valve employees have a mandatory word filter which blocks them
from loading any pages that have that word on it. Now we'll never know
On Wed, Feb 18, 2015 at 5:17 PM, Agent Spy agentspy1...@gmail.com wrote:
Half-life 3 promo items added to TF2.
On Wed, Feb 18, 2015 at 5:13 PM,
There's a disable button for that verification system. You just become
responsible if you get your stuff stolen. And, correct me if I'm wrong, but
doesn't the verification only apply to trade offers, not actual trades?
Robert, the group history still exists to admins of the group. In terms of
- 232250 https://steamdb.info/depot/232250/*/maxsize:* 5693179402 *(5.30
GB)* › 5645067587 *(5.26 GB)* *(diff = -45.88 MB)*
*hurr*
On Wed, Feb 11, 2015 at 7:08 PM, kletch1333 . keyboard1...@gmail.com
wrote:
Thanks Eric
On Thu, Feb 12, 2015 at 10:59 AM, Daniel Barreiro
Thanks Eric
On Wed, Feb 11, 2015 at 6:57 PM, Eric Smith er...@valvesoftware.com wrote:
We're working on a mandatory update for Team Fortress 2. We should have it
ready soon.
-Eric
___
To unsubscribe, edit your list preferences, or view the list
In terms of the addons,
The way the client addons check works is it'll only load signed engine
addons. If a plugin has been signed by Valve, it can be loaded with secure.
Otherwise, you can only load addons with -insecure. This is for addons.
One option would be to disable addons by default, and
You guys complained that servers broke quickplay rules. Valve put measures
in place to prevent this from affecting a client's experience and then you
complain that you don't get any traffic because Valve takes it all. You
guys didn't care about the fact that servers were breaking the rules. You
http://i.imgur.com/ZPiMPA2.png
I wouldn't consider this phased out especially since they use community
groups whenever a new beta feature launches
http://steamcommunity.com/groups/steamuniverse
http://steamcommunity.com/groups/steammusic
http://steamcommunity.com/groups/SteamClientBeta
Bumping this over to the CSGO mailing list as well, as many CSGO hosts
aren't in the general HLDS list. As this affects CSGO the most, I feel
it should be over there as well.
-Daniel
On Mon, Dec 15, 2014 at 4:28 PM, Gamemann gamem...@gflclan.com wrote:
Dear Valve and others, I want to talk about
- Fixed maps not loading correctly in the SFM tool
SFMers over in Open Source Filmmaker are a bit confused. Why is this in a
TF2 update log and what is it referring to?
On Tue Nov 04 2014 at 6:09:09 PM Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update for TF2. The
Quickplay isn't logging in for me.
On Thu, Oct 30, 2014 at 9:44 PM, Chris Oryschak ch...@oryschak.com wrote:
I'm crashing.. anyone else? Linux here.
On Thu, Oct 30, 2014 at 9:37 PM, Eric Smith er...@valvesoftware.com
wrote:
We've released a mandatory update for TF2. The notes for the
Getting this
account : not logged in (No account specified)
Haven't touched anything but it was working pre-update
On Thu, Oct 30, 2014 at 9:45 PM, Daniel Barreiro
smelly.feet.you.h...@gmail.com wrote:
Quickplay isn't logging in for me.
On Thu, Oct 30, 2014 at 9:44 PM, Chris Oryschak ch
Didn't have sourcemod enabled. Changing tf_mm_servermode to 1 and back to 0
fixed it.
On Thu, Oct 30, 2014 at 9:49 PM, Paul ubyu@gmail.com wrote:
Sourcemod's effecting Quickplay authentication?
On 31 October 2014 01:46, Alexander Kolev sashko...@gmail.com wrote:
Windows servers crashing
Scratch that.
tf_mm_servermode = 0
game notify
- Activates / deactivates Lobby-based hosting mode.
0 = not active
1 = Put in quickplay pool (based on current map)
2 = Put in MvM pool. (Lobby will control current map)
3 = Put in Ladder pool. (Lobby will control current map)
Appears
libdl-2.15.so f76ff000-f770 rw-p 3000 08:01 522258 /lib32/
libdl-2.15.so f770-f7729000 r-xp 08:01 522254 /lib32/
libm-2.15.so f7729000-f772a000 r--p 00028000 08:01 522254 /lib32/
libm-2.15.so f772a000-f772b000 rw-p 00029000 08:01 522254 /lib32/
libm-2.15.so f772b000-f772d000
Any chance we could see the Saxxies made strange professional killstreak
like the Golden Pan is?
On Wed, Oct 1, 2014 at 6:24 PM, Daniel Barreiro
smelly.feet.you.h...@gmail.com wrote:
libdl-2.15.so f76ff000-f770 rw-p 3000 08:01 522258 /lib32/
libdl-2.15.so f770-f7729000 r-xp
Can't wait! Thanks Eric.
On Mon, Sep 15, 2014 at 7:19 PM, Eric Smith er...@valvesoftware.com wrote:
We're working on a mandatory update for TF2. We should have it ready soon.
-Eric
___
To unsubscribe, edit your list preferences, or view the list
Appears so.
# 2 Norry [U:1:47713375] 00:07 210 active
loopback
Original SteamID: STEAM_0:1:23856687
On Thu, Aug 21, 2014 at 6:35 PM, big john brewskii...@gmail.com wrote:
Wait what they changed the steam id format
On Aug 21, 2014 6:31 PM, A Fearts
A full hour? Could this mean something big is happening?
On Tue, Jun 10, 2014 at 5:46 PM, Eric Smith er...@valvesoftware.com wrote:
We're working on a mandatory update for TF2. We should have it ready soon.
-Eric
___
To unsubscribe, edit your
ggnore
On Tue, Jun 10, 2014 at 7:23 PM, Andy B andyg...@gmail.com wrote:
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Are you saying they fixed it?
On Tue, Jun 3, 2014 at 12:59 PM, ics i...@ics-base.net wrote:
Did someone at Valve did something other than changing the setting from
official to community, after reading our messages because vs the past 3
months, i have now 300% increase on players and if this
4/18/13
Wow thanks!
On Mon, May 19, 2014 at 6:16 PM, Andy B andyg...@gmail.com wrote:
.
On Thu, Apr 18, 2013 at 8:59 PM, Eric Smith er...@valvesoftware.comwrote:
We're working on a mandatory update for Team Fortress 2. We should have
it ready soon. This is NOT the SteamPipe update.
://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Daniel Barreiro smelly.feet.you.h...@gmail.com
Thursday, April 24, 2014 10:58 PM
I reported it to Eric. It's an issue with how they fixed the decompressed
file size check.
A TL;DR of the entire situation is I found an exploit that allowed you to
zip-bomb
Thanks Eric
On Fri, Apr 25, 2014 at 5:45 PM, Eric Smith er...@valvesoftware.com wrote:
We've released client updates for TF2, CS:S, DoD:S, and HL2:DM that should
fix the decompression problems clients are having with large .bsp files
being downloaded from servers.
-Eric
I reported it to Eric. It's an issue with how they fixed the decompressed
file size check.
A TL;DR of the entire situation is I found an exploit that allowed you to
zip-bomb clients over fastdl. Reported it. They fixed it by making FastDL
listen to net_maxfilesize. Net_maxfilesize is
...@gmail.com wrote:
So pretty much any map over 64MB, compressed or not, isn't downloading
anymore. I don't know what type of fix broke this functionality but being
able to download a map bigger then 64MB is important imo.
Daniel Barreiro smelly.feet.you.h...@gmail.com
Thursday, April 24, 2014
the special custom maps they run.
*From:* hlds-boun...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] *On Behalf Of *Daniel Barreiro
*Sent:* Thursday, April 24, 2014 8:08 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] [hlds_announce
/2014 10:58 PM, Daniel Barreiro wrote:
I reported it to Eric. It's an issue with how they fixed the
decompressed file size check.
A TL;DR of the entire situation is I found an exploit that allowed you
to zip-bomb clients over fastdl. Reported it. They fixed it by making
FastDL listen
fix it vinh
On Fri, Apr 18, 2014 at 11:24 PM, Nomaan Ahmad n0man@gmail.com wrote:
*cough*
*cough*
On 19 April 2014 04:11, wickedplayer494 wickedplayer...@gmail.com wrote:
http://facepunch.com/showthread.php?t=1386818
If your clients are complaining about *cough* spam or similar
Thanks Eric.
On Wed, Dec 18, 2013 at 6:44 PM, Eric Smith er...@valvesoftware.com wrote:
We're working on a mandatory update for TF2. We should have it ready soon.
This is not the Smissmas update yet.
The planned updates for CS:S, DoD:S, and HL2:DM have been delayed until
early January.
Wahh! I don't want these servers to hijack quickplay traffic to run ads!
Valve do something!
*update comes*
Wahhh! Valve implemented a fix for the problem! I don't care I want my HTML
mods back on quickplay clients!
Seriously guys, you bitch for them to change it, and then bitch when they
and make it so you can only open a MOTD
window for quickplay players once and that's it?
No more after that, visible or invisible.
On Thu, Nov 7, 2013 at 11:50 AM, Daniel Barreiro
smelly.feet.you.h...@gmail.com wrote:
Wahh! I don't want these servers to hijack quickplay traffic to run
ads! Valve
...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Barreiro
Sent: Thursday, October 31, 2013 10:13 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Is sv_tags event247 broken after the update?
Never run any bots, all of my servers were
Gametracker is also reporting them out of 255 players
http://www.gametracker.com/server_info/198.245.72.114:27210/
On Thu, May 30, 2013 at 8:32 PM, Elite Elite elitemojo...@yahoo.com wrote:
Dear Fletcher Dunn,
ElitePowered is at it again. Currently they are running fake clients on 4
servers:
Works fine for me
On Thu, Apr 25, 2013 at 4:50 PM, Ryan Stecker voidedwea...@gmail.comwrote:
For updated gamedata that's compatible with steampipe, see:
https://github.com/RavuAlHemio/sourcemod-beta-gamedata
It's an unofficial repo, so your mileage may vary, but I've had reports
from
into
the engine, as you're seeing it as well with TF2 (well, I'm assuming
you're talking about TF2).
Thanks,
Kyle.
On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro
smelly.feet.you.h...@gmail.com wrote:
Is anyone else FPS issues with steampipe servers? I had one that ran
at
66.67
Barreiro
Sent: Thursday, April 25, 2013 5:06 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] FPS issues on Steampipe
I should probably note I was using bots as the fps only drops once I hit
10+ players
On Thu, Apr 25, 2013 at 8:04 PM, Daniel Barreiro
http://pastebin.com/zXu1F0mA
Here's a new vprof log
On Thu, Apr 25, 2013 at 8:38 PM, Daniel Barreiro
smelly.feet.you.h...@gmail.com wrote:
Well I just noticed that for some reason the server had 7 instances of
steamcmd running all using up resources
The FPS still isn't super stable
Same about the non-steampipe clients crashing
On Wed, Apr 24, 2013 at 5:39 PM, big john brewskii...@gmail.com wrote:
Some non steam pipe clients are crashing on connect to my steam pipe
server.
On Apr 24, 2013 4:23 PM, Mike Vail supp...@boomgaming.net wrote:
Excellent Fletcher! Thank you.
Did this update break Metamod for anyone else?
On Tue, Apr 23, 2013 at 6:06 PM, Andrew Donshik and...@donshikfamily.comwrote:
Aww. No ham.
-Andrew
On Apr 23, 2013, at 6:03 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update for Team Fortress 2. The notes for
, Daniel Barreiro
smelly.feet.you.h...@gmail.com wrote:
Did this update break Metamod for anyone else?
On Tue, Apr 23, 2013 at 6:06 PM, Andrew Donshik
and...@donshikfamily.comwrote:
Aww. No ham.
-Andrew
On Apr 23, 2013, at 6:03 PM, Eric Smith er...@valvesoftware.com
wrote
console or in log files.
** **
*From:* hlds-boun...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] *On Behalf Of *Daniel Barreiro
*Sent:* Wednesday, April 24, 2013 1:20 AM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Mandatory Team
Are you sure they aren't Metamod plugins and are server addons?
On Tue, Apr 23, 2013 at 6:41 PM, Daniel Barreiro
smelly.feet.you.h...@gmail.com wrote:
That sounds bad.
On Tue, Apr 23, 2013 at 6:40 PM, Invalid Protocol
invalidprotocolvers...@gmail.com wrote:
I don’t think is Metamod
Would it be possible to make it so servers can force clients to use the
world model (mainly for custom gamemodes)
Thanks
-Daniel
On Thu, Apr 18, 2013 at 4:16 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update for Team Fortress 2. The notes for the
update are
http://puu.sh/25p5f
k valve
On Tue, Feb 19, 2013 at 10:16 PM, List User l...@redspeedservers.comwrote:
Fletcher, can you get CSS Beta moved over to steampipe as well? Thanks!
On 2/19/2013 10:15 PM, Nicholas Hastings wrote:
I stand corrected.
The new addons filesystem mapping is
Any chance you could make it so we could force the zombie skins with
plugins?
On Sat, Oct 27, 2012 at 6:05 PM, Eric Smith er...@valvesoftware.com wrote:
We're working on an optional update for TF2 that addresses some issues
introduced during yesterday's update.
We should have it ready soon.
I wish they had at least activated halloween mode last night or even right
now to keep us busy while we wait for the update.
On Fri, Oct 26, 2012 at 5:31 PM, Brian Cagle brian...@msn.com wrote:
Few hours? Damn
From: fletch...@valvesoftware.com
To: hlds@list.valvesoftware.com;
Thanks for the notification Eric.
On Tue, Oct 9, 2012 at 5:12 PM, Eric Smith er...@valvesoftware.com wrote:
We're working on a mandatory update for TF2. We should have it ready soon.
-Eric
___
To unsubscribe, edit your list preferences, or view
Ever since today's update, players keep getting kicked with an invalid
SteamID error.
Is anyone else experiencing this problem?
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
That's true. Probably has something to do with that.
On Tue, Oct 9, 2012 at 7:38 PM, wickedplayer494 . wickedplayer...@gmail.com
wrote:
Do be aware that Steam's going under maintenance right now.
On Tue, Oct 9, 2012 at 6:35 PM, Daniel Barreiro
smelly.feet.you.h...@gmail.com wrote:
Ever
Some custom models work for me. For example: gentlespy works fine but CBS
is invisible.
On Tue, Oct 9, 2012 at 8:32 PM, Ross Bemrose rbemr...@gmail.com wrote:
I've been hearing that today's update has completely broken custom models
in TF2, causing the following error:
MDLCache: Failed load
Whoops, I meant femspy, not gentlespy. Wheatley also works. I think it's
a model by model bug.
On Tue, Oct 9, 2012 at 8:32 PM, Ross Bemrose rbemr...@gmail.com wrote:
I've been hearing that today's update has completely broken custom models
in TF2, causing the following error:
MDLCache:
My server that's always empty is full. It was filled by quickplay, so are
you sure it affects all?
On Fri, Sep 21, 2012 at 6:42 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
There is a bug causing all gameservers to report that they are “full”,
preventing them from receiving
Looking at the logs, everything happened in a very short amount of time, so
I'm guessing it's quickplay.
On Fri, Sep 21, 2012 at 7:14 PM, Daniel Barreiro
smelly.feet.you.h...@gmail.com wrote:
My server that's always empty is full. It was filled by quickplay, so are
you sure it affects all
Yeah, the server's beta quickplay.
On Fri, Sep 21, 2012 at 7:18 PM, 1nsane 1nsane...@gmail.com wrote:
Probably depends on which quickplay. There's 2. Beta and old. In Beta
quickplay I can not get into a game because they are all full :P.
On Fri, Sep 21, 2012 at 7:14 PM, Daniel Barreiro
TF update coming in an hour or so*
***
** **
Probably depends on which quickplay. There's 2. Beta and old. In Beta
quickplay I can not get into a game because they are all full :P.
On Fri, Sep 21, 2012 at 7:14 PM, Daniel Barreiro
smelly.feet.you.h...@gmail.com wrote:
My server
I have.
On Thu, Sep 13, 2012 at 4:38 AM, AeroliteGaming.com
ad...@aerolitegaming.co.uk wrote:
Anyone noticed a significant drop in TF2 users recently?
Especially through quickplay
__**_
To unsubscribe, edit your list preferences, or view the
=440from=134558640to=End+Time
2012/9/13 Daniel Barreiro smelly.feet.you.h...@gmail.com
I have.
On Thu, Sep 13, 2012 at 4:38 AM, AeroliteGaming.com
ad...@aerolitegaming.co.uk wrote:
Anyone noticed a significant drop in TF2 users recently?
Especially through quickplay
wrong in the system itself. Summer, SD gamemode and MvM
just boosted playercounts up and so will halloween too.
-ics
13.9.2012 18:50, Daniel Barreiro kirjoitti:
My gamemode server has been dead since around last week. My Deathrun
server populates after school hours, FF2 is dead, Mario Kart
I've been having a problem lately.
A few weeks ago I put up a Gamemode server on my linux server. Most
gamemodes crashed and burned so I just moved it to windows. I transformed
the linux one into a MvM server.
Originally, I forgot to change the account ID (both had the same one), but
the
The old ID is not in any of the MvM server files by the way.
On Mon, Sep 10, 2012 at 8:40 PM, Daniel Barreiro
smelly.feet.you.h...@gmail.com wrote:
I've been having a problem lately.
A few weeks ago I put up a Gamemode server on my linux server. Most
gamemodes crashed and burned so I just
The performance improvements include causing everyone on all my servers who
rarely lag, to have lag spikes every 5 minutes.
On Thu, Sep 6, 2012 at 6:37 PM, Bruno Garcia garcia.bru...@gmail.comwrote:
What do the Performance improvements include?
On Thu, Sep 6, 2012 at 7:33 PM, Todd Pettit
I wasn't having lag problems before this update.
On Thu, Sep 6, 2012 at 7:50 PM, Cameron Munroe cmun...@cameronmunroe.comwrote:
At least now Its only every 5 minutes instead of all the time.
Sent from my android device.
-Original Message-
From: Daniel Barreiro smelly.feet.you.h
? The whole server or individual players at a
time?
On 06.09.2012 16:46, Daniel Barreiro wrote:
The performance improvements include causing everyone on all my
servers who rarely lag, to have lag spikes every 5 minutes.
On Thu, Sep 6, 2012 at 6:37 PM, Bruno Garcia garcia.bru...@gmail.com
[17
Thanks Eric.
On Thu, Aug 23, 2012 at 8:59 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update to TF2. The notes for the update are
below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added a new command kickall which kicks
When I click on those they 404
On Tue, Aug 21, 2012 at 2:54 PM, Jack M.
catastropheproductions...@gmail.com wrote:
So I have this set up for my gamemodes_server.text file for custom maps.
de_junkyard_beta06
{
nameID #SFUI_Map_de_junkyard_beta06
name de_junkyard_beta06
minplayers 10
THANK YOU
On Mon, Aug 20, 2012 at 8:18 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
We’re preparing an update that addresses the most important problems
people are experiencing:
** **
**· **String table overflow
**· **Player counts in the server browser
All right, thanks.
On Mon, Aug 20, 2012 at 8:25 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
The sounds will only be cached if the server is running an MvM map.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
At least they found the bug instead of releasing it with the bug.
On Mon, Aug 20, 2012 at 10:19 PM, Fletcher Dunn fletch...@valvesoftware.com
wrote:
We found a problem that will prevent us from releasing this update
tonight.
** **
We should have it ready first thing tomorrow.
Sorry.
My issue seems to have been that the subdomain was 5.nlrgaming.net
I changed it to nlr5.nlrgaming.net and it works perfectly.
On Sun, Aug 19, 2012 at 8:44 PM, Essay Tew Phaun sc2p...@gmail.com wrote:
No one will ever have the same issue so it was a good idea not to include
the
you got the message, PLEASE INCLUDE SOLUTIONS TO PROBLEMS IN
RESPONSES BECAUSE IT HELPS OTHER PEOPLE BECAUSE WE ARE NOT MIND READERS AND
CANNOT READ YOUR MIND AS A RESULT.
Is that sufficiently clear?
- Original Message -
From: Daniel Barreiro smelly.feet.you.h...@gmail.com
Date
://tools.ietf.org/html/rfc1123. What DNS software are
you using on the authoritative server for .nlrgaming.net?
-- Jenner
On Sun, Aug 19, 2012 at 5:45 PM, Daniel Barreiro
smelly.feet.you.h...@gmail.com wrote:
Sorry.
My issue seems to have been that the subdomain was 5.nlrgaming.net
I
I haven't gotten any complaints, but it would explain why all my
servers that have been full constantly are empty.
On Sat, Aug 18, 2012 at 10:21 AM, Essay Tew Phaun sc2p...@gmail.com wrote:
Getting it as well. I and several other members can't even connect to our
own servers. Hopefully we don't
I keep getting a disconnected error and then it closes.
On Fri, Aug 17, 2012 at 6:42 PM, Timothy Sadleir tsadl...@gmail.com wrote:
I've never seen it before the last update. Weird...
On Fri, Aug 17, 2012 at 3:41 PM, Ryan Stecker voidedwea...@gmail.com
wrote:
What you're seeing is
The first bug E. Olsen had happened to me as well until I restarted
the server, even after unlocking it
On Thu, Aug 16, 2012 at 9:10 AM, Damon Reece deman.r...@gmail.com wrote:
kick username
-Damon
The speed of light sucks. -John D. Carmack
On Thu, Aug 16, 2012 at 8:24 PM, Flubber
Did they tell you if they expect extensions to fully break or just
need gamedata updates?
On Wed, Aug 15, 2012 at 5:37 PM, Doctor McKay li...@doctormckay.com wrote:
The SM devs have told me that the required SM update will be ready before
the actual game update. Watch the SM waterfall page
The servers that require tickets to play on.
On Wed, Aug 15, 2012 at 7:29 PM, Cameron Munroe
cmun...@cameronmunroe.com wrote:
Ughh? What?
On 8/15/2012 4:29 PM, T Marler wrote:
What is this? VALVe only servers, or ones that qualify for match making?
D:
I don't get why any admin would want to host a server that players
have to pay to play on. Someone might figure out how to make a
plugin to bypass it but Valve will probably patch that quickly.
On Wed, Aug 15, 2012 at 7:40 PM, Russell Smith
ve...@tinylittlerobots.us wrote:
If it turns out
Same
On Wed, Aug 15, 2012 at 9:31 PM, Damir Butmir d4m1...@hotmail.com wrote:
Is the update failing for anyone else? Looks like th update servers are
crashing under load...Neither my client or server will update as the Valve
update servers keep going down
From: er...@valvesoftware.com
I'm playing coaltown, and when the tank comes and drops its bomc,
nothing happens and the bots can't get in to drop their bombs.
On Wed, Aug 15, 2012 at 9:51 PM, Danh Pham danhpham...@gmail.com wrote:
Though, I do respect valve for it's commitment to it's fan base.
On Wed, Aug 15, 2012 at
I saw a post on the forum that said the first build failed and they
had to rebuild it.
On Wed, Aug 15, 2012 at 10:43 PM, DontWannaName! ad...@topnotchclan.com wrote:
The Windows build is taking a lot longer than an hour. Is there any news on
it?
On Wed, Aug 15, 2012 at 4:58 PM, Lucio Botello
I just unlocked my server and it suddenly got 32 real clients all player
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Whoops. There were 4 players and when I unlocked it 28 joined within 5
seconds
On Wednesday, August 15, 2012, Daniel Barreiro
smelly.feet.you.h...@gmail.com wrote:
I just unlocked my server and it suddenly got 32 real clients all player
Scratch that. The bug resolved itself. It kicked the players when
the round started.
On Wed, Aug 15, 2012 at 11:05 PM, Daniel Barreiro
smelly.feet.you.h...@gmail.com wrote:
Whoops. There were 4 players and when I unlocked it 28 joined within 5
seconds
On Wednesday, August 15, 2012, Daniel
How about this: we all go on a reporting spree of the abusive clans.
On Sat, Aug 11, 2012 at 1:55 PM, Cameron Munroe
cmun...@cameronmunroe.com wrote:
Once again this conversation hits a wall, no one will talk and then we get
to revisit it in a week. Why don't we just hash through and finally
I personally like all three of these ideas.
On Fri, Aug 10, 2012 at 5:18 PM, Sampson Rogers kritskring...@gmail.comwrote:
It seems that some servers that have been delisted are able to somewhat
sustain active servers by tricking their current community members and
those who have favorited
I personally have no problems with ads. The ads are the only reason my
community has stayed alive. I know nothing about the current method of
fake players, but maybe just not allow servers that have bots on them in
quickplay (this would only work for servers that make bots appear as
players
1 - 100 of 115 matches
Mail list logo