[hlds] Counter-Strike: Source Beta Update Released

2011-08-30 Thread Jon Lippincott
The replay system has been added and is now live.

You can find the document on setting up a replay server 
herehttp://forums.steampowered.com/forums/showthread.php?p=22333197.

Please post feedback about the system 
herehttp://forums.steampowered.com/forums/showthread.php?t=2073934.

If you discover any major issues, please mail me directly at 
j...@valvesoftware.com.

There are some UI issues at the moment, and a crash on exit that we are aware 
of.  We are working on a patch to fix these issues, but wanted to get the 
system out sooner rather than later.

Enjoy!

-Jon
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[hlds] Counter-Strike: Source Beta Update Released

2010-12-03 Thread Jason Ruymen
A required update for the Counter-Strike: Source is now available.  The 
specific changes include:

- Made another pass on De_Inferno bug fixes

Jason


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Re: [hlds] Counter-Strike: Source Beta Update Released

2010-12-03 Thread Claudio Beretta
forgot to update steam.inf ?


HldsUpdateTool -command update -game Counter-Strike Source -dir .
-verify_all
Checking bootstrapper version ...
Updating Installation
Updating 'Counter-Strike Source Shared Content' from version 97 to version
98

10.71%  downloading ./orangebox\cstrike\bin\server.dll
29.57%  downloading ./orangebox\cstrike\bin\server.dylib
59.18%  downloading ./orangebox\cstrike\bin\server.so
69.81%  downloading ./orangebox\cstrike\resource\cstrike_english.txt

Checking/Installing 'Base Source Shared Models' version 4


Checking/Installing 'Base Source Shared Sounds' version 4


Checking/Installing 'Base Source Shared Materials' version 8


Updating 'OB Dedicated Server' from version 71 to version 72

71.24%  downloading ./orangebox\bin\adminserver.dll
71.77%  downloading ./orangebox\bin\crashhandler.dll
72.21%  downloading ./orangebox\bin\datacache.dll
73.87%  downloading ./orangebox\bin\dedicated.dll
81.04%  downloading ./orangebox\bin\engine.dll
81.25%  downloading ./orangebox\bin\inputsystem.dll
83.08%  downloading ./orangebox\bin\materialsystem.dll
83.28%  downloading ./orangebox\bin\parsifal.dll
83.43%  downloading ./orangebox\bin\scenefilecache.dll
83.61%  downloading ./orangebox\bin\shaderapiempty.dll
83.85%  downloading ./orangebox\bin\soundemittersystem.dll
84.15%  downloading ./orangebox\bin\stdshader_dbg.dll
84.59%  downloading ./orangebox\bin\stdshader_dx6.dll
84.91%  downloading ./orangebox\bin\stdshader_dx7.dll
85.57%  downloading ./orangebox\bin\stdshader_dx8.dll
86.56%  downloading ./orangebox\bin\stdshader_dx9.dll
94.59%  downloading ./orangebox\bin\steamclient.dll
95.41%  downloading ./orangebox\bin\studiorender.dll
95.84%  downloading ./orangebox\bin\tier0.dll
96.35%  downloading ./orangebox\bin\tier0_s.dll
96.98%  downloading ./orangebox\bin\vgui2.dll
98.65%  downloading ./orangebox\bin\vphysics.dll
98.97%  downloading ./orangebox\bin\vstdlib.dll
99.76%  downloading ./orangebox\bin\vstdlib_s.dll
100.00% downloading ./orangebox\srcds.exe

HLDS installation up to date



On Sat, Dec 4, 2010 at 12:59 AM, Jason Ruymen jas...@valvesoftware.comwrote:

 A required update for the Counter-Strike: Source is now available.  The
 specific changes include:

 - Made another pass on De_Inferno bug fixes

 Jason


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[hlds] Counter-Strike: Source Beta Update

2010-10-14 Thread Jason Ruymen
A required update for Counter-Strike: Source Beta is now available.  Please run 
hldsupdatetool to receive the updates.  The specific changes include:

- Fixed performance issues and memory leaks related to scoreboard display. 
- Fixed long-standing bug in which a player would see another player in a 
grenade-throwing animation when they no longer had a grenade as their active 
weapon. 
- Fixed animation problem (crab walk) caused by aborting bomb plant by using 
the drop command. 
- Fixed several ragdoll animation problems related to cl_minmodels. 
- Fixed several crashes that could be caused by user modified .res files. 
- Run sounds are no longer heard from players walking with the Scout equipped. 
- Player's last match stats will no longer be updated if the player did not 
actually participate in the match (e.g. only spectated). 
- Flagged bot_mimic and bot_flipout as CHEAT vars. 
- Fixed Cold War achievement so that it now requires the correct number of 
opposing players. 
- Fixed hud_showtargetid; added hud_showtargetpos for setting the on-screen 
location of the targeted. 
- Fixed bug in which the client camera would jump to another player if the 
player died when mp_fadetoblack is enabled. 
- Removed extraneous/incorrect help text for nightvision goggles. 
- Fixed bug in which the spectator UI would disappear after a mode switch or 
similar renderer change. 
- Changed the size of the bomb icon on the spectator UI

Jason


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Re: [hlds] Counter-Strike: Source Beta Update

2010-10-14 Thread 1nsane
I see no servers on the Server Browser and an updated server says it's out
of date.

On Thu, Oct 14, 2010 at 7:23 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 A required update for Counter-Strike: Source Beta is now available.  Please
 run hldsupdatetool to receive the updates.  The specific changes include:

 - Fixed performance issues and memory leaks related to scoreboard display.
 - Fixed long-standing bug in which a player would see another player in a
 grenade-throwing animation when they no longer had a grenade as their active
 weapon.
 - Fixed animation problem (crab walk) caused by aborting bomb plant by
 using the drop command.
 - Fixed several ragdoll animation problems related to cl_minmodels.
 - Fixed several crashes that could be caused by user modified .res files.
 - Run sounds are no longer heard from players walking with the Scout
 equipped.
 - Player's last match stats will no longer be updated if the player did not
 actually participate in the match (e.g. only spectated).
 - Flagged bot_mimic and bot_flipout as CHEAT vars.
 - Fixed Cold War achievement so that it now requires the correct number
 of opposing players.
 - Fixed hud_showtargetid; added hud_showtargetpos for setting the on-screen
 location of the targeted.
 - Fixed bug in which the client camera would jump to another player if the
 player died when mp_fadetoblack is enabled.
 - Removed extraneous/incorrect help text for nightvision goggles.
 - Fixed bug in which the spectator UI would disappear after a mode switch
 or similar renderer change.
 - Changed the size of the bomb icon on the spectator UI

 Jason


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Re: [hlds] Counter-Strike: Source Beta Update

2010-10-14 Thread Kigen
I just updated my CS:S beta server.

75.126.191.58:27017

On Thu, Oct 14, 2010 at 6:46 PM, 1nsane 1nsane...@gmail.com wrote:
 I see no servers on the Server Browser and an updated server says it's out
 of date.

 On Thu, Oct 14, 2010 at 7:23 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 A required update for Counter-Strike: Source Beta is now available.  Please
 run hldsupdatetool to receive the updates.  The specific changes include:

 - Fixed performance issues and memory leaks related to scoreboard display.
 - Fixed long-standing bug in which a player would see another player in a
 grenade-throwing animation when they no longer had a grenade as their active
 weapon.
 - Fixed animation problem (crab walk) caused by aborting bomb plant by
 using the drop command.
 - Fixed several ragdoll animation problems related to cl_minmodels.
 - Fixed several crashes that could be caused by user modified .res files.
 - Run sounds are no longer heard from players walking with the Scout
 equipped.
 - Player's last match stats will no longer be updated if the player did not
 actually participate in the match (e.g. only spectated).
 - Flagged bot_mimic and bot_flipout as CHEAT vars.
 - Fixed Cold War achievement so that it now requires the correct number
 of opposing players.
 - Fixed hud_showtargetid; added hud_showtargetpos for setting the on-screen
 location of the targeted.
 - Fixed bug in which the client camera would jump to another player if the
 player died when mp_fadetoblack is enabled.
 - Removed extraneous/incorrect help text for nightvision goggles.
 - Fixed bug in which the spectator UI would disappear after a mode switch
 or similar renderer change.
 - Changed the size of the bomb icon on the spectator UI

 Jason


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[hlds] Counter-Strike: Source Beta Update Released

2010-09-17 Thread Jason Ruymen
A required update to the Counter-Strike: Source Beta is now available.  The 
specific changes include:

- Optimizations to multi-core rendering

Jason


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Re: [hlds] Counter-Strike: Source Beta Updated

2010-09-10 Thread Kigen
That's quite the list of updates.  Thanks. :)  Nice to see CS:S being
worked on after so long.  Especially that invalid RCON crash being
fixed not too long ago.

On Thu, Sep 9, 2010 at 6:29 PM, Jason Ruymen jas...@valvesoftware.com wrote:
 A required update to the Counter-Strike: Source is now available.  The 
 specific changes include:

 - Fixed a bug where the player crouching/standing animations were delayed 
 until after (from the player's local viewpoint).
 - Changed the way that scope zooming works so that it is no longer affected 
 by client-server latency, and zooming begins immediately for the local 
 player. This fixes an issue that would give an advantage to lower ping 
 players and penalize higher ping players.
 - Fixed animation problem caused by aborting bomb plant by switching weapons 
 (crab walk).
 - Crosshairs now have customizable size, thickness, and color:
        - cl_crosshairsize specifies the size of the crosshair in pixels at 
 640x480 resolution
        - cl_crosshairthickness specifies the thickness of the crosshair in 
 pixels at 640x480 resolution
        - The crosshair now scales proportionately for all screen resolutions. 
 This replaces the old scaling behavior, and the cvar cl_crosshairscale is no 
 longer used. Players can revert to old crosshair behavior by setting 
 cl_legacy_crosshair_scale to 1.
        - Setting cl_crosshaircolor to 5 enables the use of custom crosshair 
 colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, and 
 cl_crosshaircolor_b.
        - The default of cl_crosshairuseapha has been changed to 1. Alpha 
 blending makes the crosshair much more visible on new HDR maps, and it is 
 recommended that existing players enable this setting manually or through the 
 options interface (Multiplayer-Crosshair appearance-Translucent).
        - Cvar cl_legacy_crosshair has been renamed to 
 cl_legacy_crosshair_recoil for consistency.
 - Fixed inverted translucency preview on crosshair configuration panel.
 - Removed the ability for players to temporarily stand on and jump from 
 thrown grenades and jumping players. Legacy behavior can be enabled by 
 setting sv_enableboost to 1.
 - Fixed issue with players stacking on ladders. Players are no longer 
 prevented from moving off a ladder when they are in contact with a player 
 beneath them.
 - Fixed UI issue causing Steam dialog boxes to be unreadable over certain 
 backgrounds.
 - Fixed a bug which allowed players to move the bomb with +use when 
 sv_turbophysics was enabled.
 - Fixed a bug that caused crosshair to expand when attempting to fire an 
 empty gun or when holding trigger on pistols.
 - Players are no longer kicked for team killing during mp_spawnprotectiontime 
 if mp_autokick is not enabled.
 - Fixed a bug which caused incorrect FoV on zoomed sniper rifles after reload.
 - Fixed FoV on wide-screen display modes.
 - Fixed a bug which caused incorrect zoom for a spectator watching a player 
 with a sniper rifle.
 - Fixed a crash that could occur if a player disconnected shortly after 
 attacking a bot.
 - Bomb icon now has priority over dominated/dominating icon on scoreboard.
 - Deathcam now allows a short period of camera movement (matching pre-OB 
 behavior) when a player dies.
 - Bots now use distinct Terrorist and Counter-Terrorist icons on the 
 scoreboard, voice indicators, end of match, and freeze panel.
 - The round clock on the spectator UI is now replaced with a bomb icon after 
 the C4 has been planted.
 - Fixed a bug which caused models to occasionally appear non-animating when 
 cl_minmodels and low violence mode were both enabled.
 - Fixed the Buy Menu not taking into account the discounted price for Kevlar 
 + Helmet if you already have Kevlar (not damaged) or a Helmet.
 - Fixed cases where flashbang was not visible but still blinded the player.
 - Reduced blindness amount when looking away from a flashbang.
 - Made smoke grenades block flashbangs.
 - Changed the way ammo purchasing works.  Details are here: 
 http://forums.steampowered.com/forums/showthread.php?t=1406537
 - Made another pass on fixing bugs and exploits in de_inferno.  Details are 
 here: http://forums.steampowered.com/forums/showthread.php?t=1428239
 - Added a checkbox to the Options-Audio dialog to control muting the audio 
 when the game window is in the background.
 - Fixed crash in custom maps using the trigger_camera entity.
 - Fixed a crash that could occur if a player disconnected shortly after 
 attacking a bot

 Jason


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[hlds] Counter-Strike: Source Beta Updated

2010-09-09 Thread Jason Ruymen
A required update to the Counter-Strike: Source is now available.  The specific 
changes include:

- Fixed a bug where the player crouching/standing animations were delayed until 
after (from the player's local viewpoint).
- Changed the way that scope zooming works so that it is no longer affected by 
client-server latency, and zooming begins immediately for the local player. 
This fixes an issue that would give an advantage to lower ping players and 
penalize higher ping players.
- Fixed animation problem caused by aborting bomb plant by switching weapons 
(crab walk).
- Crosshairs now have customizable size, thickness, and color:
- cl_crosshairsize specifies the size of the crosshair in pixels at 
640x480 resolution
- cl_crosshairthickness specifies the thickness of the crosshair in 
pixels at 640x480 resolution
- The crosshair now scales proportionately for all screen resolutions. 
This replaces the old scaling behavior, and the cvar cl_crosshairscale is no 
longer used. Players can revert to old crosshair behavior by setting 
cl_legacy_crosshair_scale to 1.
- Setting cl_crosshaircolor to 5 enables the use of custom crosshair 
colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, and 
cl_crosshaircolor_b.
- The default of cl_crosshairuseapha has been changed to 1. Alpha 
blending makes the crosshair much more visible on new HDR maps, and it is 
recommended that existing players enable this setting manually or through the 
options interface (Multiplayer-Crosshair appearance-Translucent).
- Cvar cl_legacy_crosshair has been renamed to 
cl_legacy_crosshair_recoil for consistency.
- Fixed inverted translucency preview on crosshair configuration panel.
- Removed the ability for players to temporarily stand on and jump from thrown 
grenades and jumping players. Legacy behavior can be enabled by setting 
sv_enableboost to 1.
- Fixed issue with players stacking on ladders. Players are no longer 
prevented from moving off a ladder when they are in contact with a player 
beneath them.
- Fixed UI issue causing Steam dialog boxes to be unreadable over certain 
backgrounds.
- Fixed a bug which allowed players to move the bomb with +use when 
sv_turbophysics was enabled.
- Fixed a bug that caused crosshair to expand when attempting to fire an empty 
gun or when holding trigger on pistols.
- Players are no longer kicked for team killing during mp_spawnprotectiontime 
if mp_autokick is not enabled.
- Fixed a bug which caused incorrect FoV on zoomed sniper rifles after reload.
- Fixed FoV on wide-screen display modes.
- Fixed a bug which caused incorrect zoom for a spectator watching a player 
with a sniper rifle.
- Fixed a crash that could occur if a player disconnected shortly after 
attacking a bot.
- Bomb icon now has priority over dominated/dominating icon on scoreboard.
- Deathcam now allows a short period of camera movement (matching pre-OB 
behavior) when a player dies.
- Bots now use distinct Terrorist and Counter-Terrorist icons on the 
scoreboard, voice indicators, end of match, and freeze panel.
- The round clock on the spectator UI is now replaced with a bomb icon after 
the C4 has been planted.
- Fixed a bug which caused models to occasionally appear non-animating when 
cl_minmodels and low violence mode were both enabled.
- Fixed the Buy Menu not taking into account the discounted price for Kevlar + 
Helmet if you already have Kevlar (not damaged) or a Helmet.
- Fixed cases where flashbang was not visible but still blinded the player.
- Reduced blindness amount when looking away from a flashbang.
- Made smoke grenades block flashbangs.
- Changed the way ammo purchasing works.  Details are here: 
http://forums.steampowered.com/forums/showthread.php?t=1406537
- Made another pass on fixing bugs and exploits in de_inferno.  Details are 
here: http://forums.steampowered.com/forums/showthread.php?t=1428239
- Added a checkbox to the Options-Audio dialog to control muting the audio 
when the game window is in the background.
- Fixed crash in custom maps using the trigger_camera entity.
- Fixed a crash that could occur if a player disconnected shortly after 
attacking a bot 

Jason


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[hlds] Counter-Strike: Source Beta Update

2010-09-01 Thread Jason Ruymen
A required update to Counter-Strike: Source is now available.  The specific 
changes include:

- Reinstated ammo cost.
- Added client ConVar cl_autobuyammo ( default 7 ) which determines how much 
ammo to attempt to buy with guns.
    1-7: The ammo buttons in the Buy menu are hidden.  ConCommands 
buyammo1 and buyammo2 are still active.
    0: Ammo is not automatically purchased and the ammo buttons in 
the Buy menu are visible.  They now buy single ammo boxes. 
- De_Inferno bug and exploit fixes.  See 
http://forums.steampowered.com/forums/showthread.php?t=1406537 for details.

Jason


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[hlds] Counter-Strike: Source Beta Update Released

2010-08-25 Thread Jason Ruymen
A required update to the Counter-Strike: Source Beta is now available.  The 
specific changes include:

- Fixed ragdolls popping when using mp_fadetoblack 1
- Fixed a buffer overrun exploit that could be used to attack/crash servers.
- Fixed a crash at startup when no sound emitter scripts were loaded.
- Fixed a crash that could happen if a custom model was loaded with missing 
materials.
- Fixed a case where alt-tabbing crashed the game.
- Fixed a potential crash in the shaders.
- Removed the client console commands mat_supress and mat_debug
- Fixed a case where alt-tab would stop rendering models.
- Smoke Grenades:
  increased density.
  increased duration.
  reverted elasticity change.
- Changed walk speed to be 0.52x of run speed ( Counter-Strike 1.6 )

Jason


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[hlds] Counter-Strike: Source Beta Update Available

2010-08-23 Thread Jason Ruymen
A required update for Counter-Strike: Source Beta is now available.  The 
specific changes include:

- Fixed a memory leak in the dedicated server.
- Fixed a problem that could cause the crosshair to expand briefly after the 
trigger is released.
- Made crosshair scale independently of framerate, matching the old behavior at 
100 fps.  This does not affect actual recoil, fire rate, or spread - only the 
expansion of the crosshair.  Added cl_legacy_crosshair, which defaults to the 
new behavior.
- Made the crosshair for the Glock and Famas scale correctly upon firing in 
burst mode.
- Removed ability to jump to inaccessible locations using grenades 
(flashboosting).  Added sv_enableboost (defaulted to 0) for those who prefer to 
allow this behavior.
- Fixed an issue with involving incorrect armor protection vs. grenade damage.  
Added sv_legacy_grenade_damage (defaulted to 0) to allow servers to revert to 
the original behavior.
- Fixed an issue that sometimes caused the freezecam sound to be heard when 
spectating a player who dies.
- Fixed an issue that could cause KeyHintText to generate junk characters.
- Prevented ragdoll spasm that could occur when using the jointeam command.
- Addressed a problem with the sniper rifles that prevented unzooming during 
auto-reload after shooting all the bullets in a clip.
- Fixed an issue with the AWP and Scout that could cause their zooms to vibrate 
briefly after a reload.
- Fixed map cycling so that the cycle now starts from the map selected by the 
user instead of going back to the first map.
- Fixed mp_restartgame so that it resets MVPs as well as score and deaths.
- Removed fun fact from achievements summary screen and associated 
playerblotter functionality.
- Throttled warning messages for disabled achievements to no more than once 
every 60 seconds.
- Made disconnect messages wrap so they don't get truncated.
- Made kick / disconnect messages more legible.
- Made the silhouette that appears when you hit AUTO-SELECT on the Terrorist 
choose a class screen fit within its borders.
- Made the 'X' that closes the achievements screen visible by default in 
1280x720 resolution.
- Fixed lock radar rotation option in the GUI.  Setting this option now works.
- Fixed a buffer overrun exploit that could be used to attack/crash servers.
- Fixed a crash at startup when no sound emitter scripts were loaded.
- Smoke grenades:
- fixed occlusion bug.
- made it bigger.
- reduced grenade elasticity.
- De_Inferno
-fixed known exploits and bugs.

Jason


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[hlds] Counter-Strike: Source Beta Update Released

2010-08-19 Thread Jason Ruymen
A required update to the Counter-Strike: Source Beta has been.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

- Fixed a bug in the client plugin checks.
- Smokegrenade:
  - Simplified appearance for better perf.
  - Shortened duration to 12 seconds.

Jason


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[hlds] Counter-Strike: Source Beta Update Released

2010-08-17 Thread Jason Ruymen
A required update to the Counter-Strike: Source Beta has been released.  The 
specific changes include:

- Improved Smoke Grenade:
  - Made them expand faster.
  - Made the smoke thicker.
  - Fixed bug that made smoke less opaque to someone standing in it.
- Added check to prevent clients using plugins from connecting to VAC secured 
servers.
  - Listen servers no longer load plug-ins unless -insecure is added to the 
command line.
  - Clients running with -insecure cannot connect to VAC secure servers.
- Added console variable sv_competitive_minspec that enforces the following 
restrictions on the client:
  - r_drawdetailprops     1
  - r_staticprop_lod  (-1 to 3)
  - fps_max   minimum 60 (or 0)
  - cl_detailfade     minimum 400
  - cl_detaildist     minimum 1200
  - cl_interp (0 to 0.031)
  - cl_interp_ratio   (1 to 2)
- Fixed ragdolls popping with mp_fadetoblack 1

Jason


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Re: [hlds] Counter-Strike: Source Beta Updated

2010-08-13 Thread Saul Rennison
Thanks that's great news!

On Friday, August 13, 2010, Ido Magal i...@valvesoftware.com wrote:
 http://forums.steampowered.com/forums/showthread.php?t=1380549


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison
 Sent: Thursday, August 12, 2010 6:46 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Counter-Strike: Source Beta Updated

 Jason which exploits specifically?

 On Friday, August 13, 2010, Jason Ruymen jas...@valvesoftware.com wrote:
 A required update for the Counter-Strike: Source Beta has been released.  
 The specific changes include:

 - Fixed point contents not respecting detail brushes.  Fixes bullet 
 penetration bug in some community maps.
 - Gun sounds now match up with the framerate dependent sound timing except 
 without the framerate dependent jittering bugs
 - De_dust and De_dust2 updated.
   - Fixed exploits.
   - Fixed collisions on crenellation and domes.
   - Fixed minor visual glitches.

 Jason


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 --

 Thanks,
  - Saul.

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-- 

Thanks,
 - Saul.

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[hlds] Counter-Strike: Source Beta Updated

2010-08-12 Thread Jason Ruymen
A required update for the Counter-Strike: Source Beta has been released.  The 
specific changes include:

- Fixed point contents not respecting detail brushes.  Fixes bullet penetration 
bug in some community maps.
- Gun sounds now match up with the framerate dependent sound timing except 
without the framerate dependent jittering bugs
- De_dust and De_dust2 updated.
  - Fixed exploits.
  - Fixed collisions on crenellation and domes.
  - Fixed minor visual glitches.

Jason


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Re: [hlds] Counter-Strike: Source Beta Updated

2010-08-12 Thread Saul Rennison
Jason which exploits specifically?

On Friday, August 13, 2010, Jason Ruymen jas...@valvesoftware.com wrote:
 A required update for the Counter-Strike: Source Beta has been released.  The 
 specific changes include:

 - Fixed point contents not respecting detail brushes.  Fixes bullet 
 penetration bug in some community maps.
 - Gun sounds now match up with the framerate dependent sound timing except 
 without the framerate dependent jittering bugs
 - De_dust and De_dust2 updated.
   - Fixed exploits.
   - Fixed collisions on crenellation and domes.
   - Fixed minor visual glitches.

 Jason


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Thanks,
 - Saul.

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Re: [hlds] Counter-Strike: Source Beta Updated

2010-08-12 Thread Ido Magal
http://forums.steampowered.com/forums/showthread.php?t=1380549


-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison
Sent: Thursday, August 12, 2010 6:46 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Counter-Strike: Source Beta Updated

Jason which exploits specifically?

On Friday, August 13, 2010, Jason Ruymen jas...@valvesoftware.com wrote:
 A required update for the Counter-Strike: Source Beta has been released.  The 
 specific changes include:

 - Fixed point contents not respecting detail brushes.  Fixes bullet 
 penetration bug in some community maps.
 - Gun sounds now match up with the framerate dependent sound timing except 
 without the framerate dependent jittering bugs
 - De_dust and De_dust2 updated.
   - Fixed exploits.
   - Fixed collisions on crenellation and domes.
   - Fixed minor visual glitches.

 Jason


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 visit:
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Thanks,
 - Saul.

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[hlds] Counter-Strike: Source Beta update

2010-08-11 Thread Jason Ruymen
A required update to the Counter-Strike: Source Beta has been released.  The 
specific changes include:



- Fixed a bug where some video configuration could get reset by restarting the 
engine.

- Fixed a case of uneven performance on multicore machines.

- Reduced overlap in sound timing code.

- Fixed a case where audio could skip.

- Fixed materials compiled into the map not being loaded correctly if they're 
in the root materials folder.

- Stats:

  - Fixed an issue that could cause loss of player stats if network 
connectivity was lost briefly, just after launching the game.

  - Fixed issue that caused the favorite weapon to display incorrectly on 
the stats summary page when a player achieves the most kills with a knife or 
grenade.

  - Made newly-earned achievements and stats immediately update in the 
achievements and stats panels instead of showing stale data.

- Community Requests:

  - Added console variable sv_competitive_minspec that enforces the 
following restrictions on the client:

- r_drawdetailprops 1

- r_staticprop_lod  (-1 to 3)

- fps_max   minimum 60 (or 0)

- cl_detailfade minimum 400

- cl_detaildist minimum 1200

- cl_cmdrateminimum 60

- cl_updaterate minimum 60

- rate  minimum 30,000


Our current plan is to update CSS on Mon, Aug 16.

Jason

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Re: [hlds] Counter-Strike: Source Beta update

2010-08-11 Thread Mark P
can i have all games for free jason?

2010/8/12 Jason Ruymen jas...@valvesoftware.com

 A required update to the Counter-Strike: Source Beta has been released.
  The specific changes include:



 - Fixed a bug where some video configuration could get reset by restarting
 the engine.

 - Fixed a case of uneven performance on multicore machines.

 - Reduced overlap in sound timing code.

 - Fixed a case where audio could skip.

 - Fixed materials compiled into the map not being loaded correctly if
 they're in the root materials folder.

 - Stats:

  - Fixed an issue that could cause loss of player stats if network
 connectivity was lost briefly, just after launching the game.

  - Fixed issue that caused the favorite weapon to display incorrectly
 on the stats summary page when a player achieves the most kills with a knife
 or grenade.

  - Made newly-earned achievements and stats immediately update in the
 achievements and stats panels instead of showing stale data.

 - Community Requests:

  - Added console variable sv_competitive_minspec that enforces the
 following restrictions on the client:

- r_drawdetailprops 1

- r_staticprop_lod  (-1 to 3)

- fps_max   minimum 60 (or 0)

- cl_detailfade minimum 400

- cl_detaildist minimum 1200

- cl_cmdrateminimum 60

- cl_updaterate minimum 60

- rate  minimum 30,000


 Our current plan is to update CSS on Mon, Aug 16.

 Jason

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Re: [hlds] Counter-Strike: Source Beta update

2010-08-11 Thread Kyle Sanderson
Our current plan is to update CSS on Mon, Aug 16.

Thanks for the heads up!
Kyle.

On Wed, Aug 11, 2010 at 4:37 PM, Mark P tf2ma...@gmail.com wrote:

 can i have all games for free jason?

 2010/8/12 Jason Ruymen jas...@valvesoftware.com

  A required update to the Counter-Strike: Source Beta has been released.
   The specific changes include:
 
 
 
  - Fixed a bug where some video configuration could get reset by
 restarting
  the engine.
 
  - Fixed a case of uneven performance on multicore machines.
 
  - Reduced overlap in sound timing code.
 
  - Fixed a case where audio could skip.
 
  - Fixed materials compiled into the map not being loaded correctly if
  they're in the root materials folder.
 
  - Stats:
 
   - Fixed an issue that could cause loss of player stats if network
  connectivity was lost briefly, just after launching the game.
 
   - Fixed issue that caused the favorite weapon to display incorrectly
  on the stats summary page when a player achieves the most kills with a
 knife
  or grenade.
 
   - Made newly-earned achievements and stats immediately update in the
  achievements and stats panels instead of showing stale data.
 
  - Community Requests:
 
   - Added console variable sv_competitive_minspec that enforces the
  following restrictions on the client:
 
 - r_drawdetailprops 1
 
 - r_staticprop_lod  (-1 to 3)
 
 - fps_max   minimum 60 (or 0)
 
 - cl_detailfade minimum 400
 
 - cl_detaildist minimum 1200
 
 - cl_cmdrateminimum 60
 
 - cl_updaterate minimum 60
 
 - rate  minimum 30,000
 
 
  Our current plan is to update CSS on Mon, Aug 16.
 
  Jason
 
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  please visit:
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Re: [hlds] Counter-Strike: Source Beta Dedicated Server Available

2010-08-09 Thread Chris

I love «downloading the bits» :]

On 06/08/2010 4:58 PM, Jason Ruymen wrote:

The beta for Counter-Strike: Source will be coming back online later today.  
Right now the dedicated  server files are available, so if you would like to 
run a dedicated server please start downloading the bits.  The hldsupdatetool 
game name is 'cssbeta'.  A more detailed announced, along with specific 
changes, will be set live once the client is up.

Jason


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Re: [hlds] Counter-Strike: Source Beta Dedicated Server Available

2010-08-07 Thread Ben B
lol its always the name of the directory the mod is in...
mod dir being where you will find ./cfg ./maps ./cfg yadda yadda

On Fri, Aug 6, 2010 at 9:05 PM, Robert Whelan mrrjwhe...@yahoo.com wrote:

 Nevermind... I rummaged thru the gameinfo.txt and found its cstrike_beta

 Grrr...




 
 From: Robert Whelan mrrjwhe...@yahoo.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Fri, August 6, 2010 9:57:22 PM
 Subject: Re: [hlds] Counter-Strike: Source Beta Dedicated Server Available


 Welp... I dl'd the files long ago... ran -verify_all several times. I have
 the
 latest updates etc.

 No addons... 100% vanilla on a windows testbox.

 C:\SRCDS\cssbeta\srcds.exe -game cstrike -console +maxplayers 14 +map
 de_dust2
 +log 1 -ip 192.168.1.104 +hostport 27015

 Nothing happens, lol. What am I missing? Anyone else having trouble?

 I also tried -game cssbeta

 I've rechecked everything many times... I host
 l4d/l4d2/tf2/css/ff/hl2dm/tfc
 go figure

 I give... uncle :)




 
 From: Jason Ruymen jas...@valvesoftware.com
 To: Half-Life dedicated Linux server mailing list
 hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com
 hlds@list.valvesoftware.com
 Sent: Fri, August 6, 2010 3:58:46 PM
 Subject: [hlds] Counter-Strike: Source Beta Dedicated Server Available

 The beta for Counter-Strike: Source will be coming back online later
 today.
 Right now the dedicated  server files are available, so if you would like
 to run
 a dedicated server please start downloading the bits.  The hldsupdatetool
 game
 name is 'cssbeta'.  A more detailed announced, along with specific changes,
 will
 be set live once the client is up.

 Jason


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 To unsubscribe, edit your list preferences, or view the list archives,
 please
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



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[hlds] Counter-Strike: Source Beta Dedicated Server Available

2010-08-06 Thread Jason Ruymen
The beta for Counter-Strike: Source will be coming back online later today.  
Right now the dedicated  server files are available, so if you would like to 
run a dedicated server please start downloading the bits.  The hldsupdatetool 
game name is 'cssbeta'.  A more detailed announced, along with specific 
changes, will be set live once the client is up.

Jason


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Re: [hlds] Counter-Strike: Source Beta Dedicated Server Available

2010-08-06 Thread Karl Labrador
Thanks for the heads up, it'll be fun. Downloading right now! :-)

On 6 August 2010 22:58, Jason Ruymen jas...@valvesoftware.com wrote:

 The beta for Counter-Strike: Source will be coming back online later today.
  Right now the dedicated  server files are available, so if you would like
 to run a dedicated server please start downloading the bits.  The
 hldsupdatetool game name is 'cssbeta'.  A more detailed announced, along
 with specific changes, will be set live once the client is up.

 Jason


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 please visit:
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Re: [hlds] Counter-Strike: Source Beta Dedicated Server Available

2010-08-06 Thread Dominic Marciano

holy shit, they gave a warning?

 From: karlicio...@gmail.com
 Date: Fri, 6 Aug 2010 23:06:33 +0200
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Counter-Strike: Source Beta Dedicated Server Available
 
 Thanks for the heads up, it'll be fun. Downloading right now! :-)
 
 On 6 August 2010 22:58, Jason Ruymen jas...@valvesoftware.com wrote:
 
  The beta for Counter-Strike: Source will be coming back online later today.
   Right now the dedicated  server files are available, so if you would like
  to run a dedicated server please start downloading the bits.  The
  hldsupdatetool game name is 'cssbeta'.  A more detailed announced, along
  with specific changes, will be set live once the client is up.
 
  Jason
 
 
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  please visit:
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Re: [hlds] Counter-Strike: Source Beta Dedicated Server Available

2010-08-06 Thread Kyle Sanderson
Wahooo.

Thanks,
Kyle.

On Fri, Aug 6, 2010 at 2:36 PM, Dominic Marciano
lambda1_...@hotmail.com wrote:

 holy shit, they gave a warning?

 From: karlicio...@gmail.com
 Date: Fri, 6 Aug 2010 23:06:33 +0200
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Counter-Strike: Source Beta Dedicated Server Available

 Thanks for the heads up, it'll be fun. Downloading right now! :-)

 On 6 August 2010 22:58, Jason Ruymen jas...@valvesoftware.com wrote:

  The beta for Counter-Strike: Source will be coming back online later today.
   Right now the dedicated  server files are available, so if you would like
  to run a dedicated server please start downloading the bits.  The
  hldsupdatetool game name is 'cssbeta'.  A more detailed announced, along
  with specific changes, will be set live once the client is up.
 
  Jason
 
 
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  please visit:
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Re: [hlds] Counter-Strike: Source Beta Dedicated Server Available

2010-08-06 Thread DontWannaName!
Looks like Valve added some servers for the Beta since there was only 12
before. They say they are all in Washington but they are actually in San
Jose, CA. There is a small ping difference. :P

On Fri, Aug 6, 2010 at 3:30 PM, Kyle Sanderson kyle.l...@gmail.com wrote:

 Wahooo.

 Thanks,
 Kyle.

 On Fri, Aug 6, 2010 at 2:36 PM, Dominic Marciano
 lambda1_...@hotmail.com wrote:
 
  holy shit, they gave a warning?
 
  From: karlicio...@gmail.com
  Date: Fri, 6 Aug 2010 23:06:33 +0200
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Counter-Strike: Source Beta Dedicated Server
 Available
 
  Thanks for the heads up, it'll be fun. Downloading right now! :-)
 
  On 6 August 2010 22:58, Jason Ruymen jas...@valvesoftware.com wrote:
 
   The beta for Counter-Strike: Source will be coming back online later
 today.
Right now the dedicated  server files are available, so if you would
 like
   to run a dedicated server please start downloading the bits.  The
   hldsupdatetool game name is 'cssbeta'.  A more detailed announced,
 along
   with specific changes, will be set live once the client is up.
  
   Jason
  
  
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   please visit:
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Re: [hlds] Counter-Strike: Source Beta Dedicated Server Available

2010-08-06 Thread Robert Whelan
Welp... I dl'd the files long ago... ran -verify_all several times. I have the 
latest updates etc.

No addons... 100% vanilla on a windows testbox.

C:\SRCDS\cssbeta\srcds.exe -game cstrike -console +maxplayers 14 +map de_dust2 
+log 1 -ip 192.168.1.104 +hostport 27015

Nothing happens, lol. What am I missing? Anyone else having trouble?

I also tried -game cssbeta

I've rechecked everything many times... I host 
l4d/l4d2/tf2/css/ff/hl2dm/tfc 
go figure

I give... uncle :)





From: Jason Ruymen jas...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list 
hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com 
hlds@list.valvesoftware.com
Sent: Fri, August 6, 2010 3:58:46 PM
Subject: [hlds] Counter-Strike: Source Beta Dedicated Server Available

The beta for Counter-Strike: Source will be coming back online later today.  
Right now the dedicated  server files are available, so if you would like to 
run 
a dedicated server please start downloading the bits.  The hldsupdatetool game 
name is 'cssbeta'.  A more detailed announced, along with specific changes, 
will 
be set live once the client is up.

Jason


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Re: [hlds] Counter-Strike: Source Beta Dedicated Server Available

2010-08-06 Thread Karl Labrador
-game cstrike_beta.

On 7 August 2010 04:57, Robert Whelan mrrjwhe...@yahoo.com wrote:

 Welp... I dl'd the files long ago... ran -verify_all several times. I have
 the
 latest updates etc.

 No addons... 100% vanilla on a windows testbox.

 C:\SRCDS\cssbeta\srcds.exe -game cstrike -console +maxplayers 14 +map
 de_dust2
 +log 1 -ip 192.168.1.104 +hostport 27015

 Nothing happens, lol. What am I missing? Anyone else having trouble?

 I also tried -game cssbeta

 I've rechecked everything many times... I host
 l4d/l4d2/tf2/css/ff/hl2dm/tfc
 go figure

 I give... uncle :)




 
 From: Jason Ruymen jas...@valvesoftware.com
 To: Half-Life dedicated Linux server mailing list
 hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com
 hlds@list.valvesoftware.com
 Sent: Fri, August 6, 2010 3:58:46 PM
 Subject: [hlds] Counter-Strike: Source Beta Dedicated Server Available

 The beta for Counter-Strike: Source will be coming back online later
 today.
 Right now the dedicated  server files are available, so if you would like
 to run
 a dedicated server please start downloading the bits.  The hldsupdatetool
 game
 name is 'cssbeta'.  A more detailed announced, along with specific changes,
 will
 be set live once the client is up.

 Jason


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




 ___
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Re: [hlds] Counter-Strike: Source Beta Dedicated Server Available

2010-08-06 Thread edac
-game cstrike_beta
-Original Message-
From: Robert Whelan mrrjwhe...@yahoo.com
Sender: hlds-boun...@list.valvesoftware.com
Date: Fri, 6 Aug 2010 19:57:22 
To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com
Reply-To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source Beta Dedicated Server Available

Welp... I dl'd the files long ago... ran -verify_all several times. I have the 
latest updates etc.

No addons... 100% vanilla on a windows testbox.

C:\SRCDS\cssbeta\srcds.exe -game cstrike -console +maxplayers 14 +map de_dust2 
+log 1 -ip 192.168.1.104 +hostport 27015

Nothing happens, lol. What am I missing? Anyone else having trouble?

I also tried -game cssbeta

I've rechecked everything many times... I host 
l4d/l4d2/tf2/css/ff/hl2dm/tfc 
go figure

I give... uncle :)





From: Jason Ruymen jas...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list 
hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com 
hlds@list.valvesoftware.com
Sent: Fri, August 6, 2010 3:58:46 PM
Subject: [hlds] Counter-Strike: Source Beta Dedicated Server Available

The beta for Counter-Strike: Source will be coming back online later today.  
Right now the dedicated  server files are available, so if you would like to 
run 
a dedicated server please start downloading the bits.  The hldsupdatetool game 
name is 'cssbeta'.  A more detailed announced, along with specific changes, 
will 
be set live once the client is up.

Jason


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Re: [hlds] Counter-Strike: Source Beta Dedicated Server Available

2010-08-06 Thread Robert Whelan
Nevermind... I rummaged thru the gameinfo.txt and found its cstrike_beta

Grrr...





From: Robert Whelan mrrjwhe...@yahoo.com
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Fri, August 6, 2010 9:57:22 PM
Subject: Re: [hlds] Counter-Strike: Source Beta Dedicated Server Available


Welp... I dl'd the files long ago... ran -verify_all several times. I have the 
latest updates etc.

No addons... 100% vanilla on a windows testbox.

C:\SRCDS\cssbeta\srcds.exe -game cstrike -console +maxplayers 14 +map de_dust2 
+log 1 -ip 192.168.1.104 +hostport 27015

Nothing happens, lol. What am I missing? Anyone else having trouble?

I also tried -game cssbeta

I've rechecked everything many times... I host 
l4d/l4d2/tf2/css/ff/hl2dm/tfc 
go figure

I give... uncle :)





From: Jason Ruymen jas...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list 
hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com 
hlds@list.valvesoftware.com
Sent: Fri, August 6, 2010 3:58:46 PM
Subject: [hlds] Counter-Strike: Source Beta Dedicated Server Available

The beta for Counter-Strike: Source will be coming back online later today.  
Right now the dedicated  server files are available, so if you would like to 
run 
a dedicated server please start downloading the bits.  The hldsupdatetool game 
name is 'cssbeta'.  A more detailed announced, along with specific changes, 
will 
be set live once the client is up.

Jason


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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-18 Thread Max S
Quoted from Kigen: Its [sic] like stealing a bike from the front
of a bike shop and saying, Well, they didn't have it locked down so
its [sic] mine now.

No, it's like buying a bike and taking a matching headlight seconds before
it was thrown in for free.
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-18 Thread Max S
For the last time, you can only play the Beta if you have a legitimate copy
of CS:S.

On Tue, May 18, 2010 at 12:01 PM, Max S si3ila...@gmail.com wrote:

 Quoted from Kigen: Its [sic] like stealing a bike from the front

 of a bike shop and saying, Well, they didn't have it locked down so
 its [sic] mine now.

 No, it's like buying a bike and taking a matching headlight seconds before
 it was thrown in for free.

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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-18 Thread Ed Kellett
For the last time, the beta is copyright Valve Software, if you do not have 
a license from them to download it, your breaking the law. You can only play 
the beta if you have a computer, Steam, a keyboard, and the Internet, but 
all of these prerequisites are just as irrelevant to copyright law as it 
stands as you'res is.

You're metaphor doesnt make sense, its already free - just for certain 
people. Its a bit like a free gig, where the first n thousand people get in 
and then they run out of tickets. You' do'nt have the rite to sne'ak in 
ju'st be'cau'se the 'peo'ple who'are allowed in didnt pay'.

- Original Message - 
From: Max S si3ila...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Tuesday, May 18, 2010 8:02 PM
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA


 For the last time, you can only play the Beta if you have a legitimate 
 copy
 of CS:S.

 On Tue, May 18, 2010 at 12:01 PM, Max S si3ila...@gmail.com wrote:

 Quoted from Kigen: Its [sic] like stealing a bike from the front

 of a bike shop and saying, Well, they didn't have it locked down so
 its [sic] mine now.

 No, it's like buying a bike and taking a matching headlight seconds 
 before
 it was thrown in for free.
 


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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Max S
Thanks! The beta's validating as I type this.
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Rikard Bremark
well it downloaded the gcf file and i extracted the files.
i made everything for that matter, i can start, create a new server, but 
i cant join my own, steamid validation rejected it says.
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley

rikard.brem...@warzone.nu
z...@warzone.nu

On 2010-05-14 03:07, Max S wrote:
 fromMax Sutterssutters...@gmail.comtosutters...@gmail.com
 dateThu, May 13, 2010 at 2:21 PMsubjectCS:S BETAmailed-bygmail.com
 hide details 2:21 PM (3 hours ago)
 This is grossly off-topic, but does anyone know how to use Steam commands
 like the one described in 1.? Someone on Reddit claims that anyone can
 download and play the beta using these steps. Thanks!
 1. steam://validate/260 - and wait for Steam to fully download the GCF.

 2. Use GCF Scape to extract the cstrike_beta folder to the SourceMods folder
 (located in the SteamApps folder)

 3. In the cstrike_beta folder, open GameInfo.txt

 Change the SteamAppID from 260 to 440 (Requires TF2!)

 Find the steam.inf file, rename it steam_.inf

 Restart Steam.

 Right click the new game in your Steam Library...

 click properties. Set Launch Options, add in advanced Security Options:
 -insecure -secure

 Play the CS:S Beta.
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Max S
I'm having trouble finding the cstrike_beta folder - do you know where the
Steam validation installs it? I'll test it once I have the beta running, but
remember: you need TF2 and CS:S to play on public servers.
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Max S
That is, if you're not a legitimate member of the beta.

On Fri, May 14, 2010 at 3:36 AM, Max S si3ila...@gmail.com wrote:

 I'm having trouble finding the cstrike_beta folder - do you know where the
 Steam validation installs it? I'll test it once I have the beta running, but
 remember: you need TF2 and CS:S to play on public servers.

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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Christian Baier
Could your steam account be banned for getting the beta without getting it
legit?

On 5/14/10, Max S si3ila...@gmail.com wrote:

 That is, if you're not a legitimate member of the beta.

 On Fri, May 14, 2010 at 3:36 AM, Max S si3ila...@gmail.com wrote:

  I'm having trouble finding the cstrike_beta folder - do you know where
 the
  Steam validation installs it? I'll test it once I have the beta running,
 but
  remember: you need TF2 and CS:S to play on public servers.
 
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread ics
Well it's like a copy of a game you do not own. Technically piracy, 
since it's unreleased.

-ics

14.5.2010 13:52, Christian Baier kirjoitti:
 Could your steam account be banned for getting the beta without getting it
 legit?

 On 5/14/10, Max Ssi3ila...@gmail.com  wrote:

 That is, if you're not a legitimate member of the beta.

 On Fri, May 14, 2010 at 3:36 AM, Max Ssi3ila...@gmail.com  wrote:

  
 I'm having trouble finding the cstrike_beta folder - do you know where

 the
  
 Steam validation installs it? I'll test it once I have the beta running,

 but
  
 remember: you need TF2 and CS:S to play on public servers.


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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread HL-SDK Synths
VAC acts on cheats, this is not cheating.

On Fri, May 14, 2010 at 6:52 AM, Christian Baier chrisco.ba...@gmail.comwrote:

 Could your steam account be banned for getting the beta without getting it
 legit?

 On 5/14/10, Max S si3ila...@gmail.com wrote:
 
  That is, if you're not a legitimate member of the beta.
 
  On Fri, May 14, 2010 at 3:36 AM, Max S si3ila...@gmail.com wrote:
 
   I'm having trouble finding the cstrike_beta folder - do you know where
  the
   Steam validation installs it? I'll test it once I have the beta
 running,
  but
   remember: you need TF2 and CS:S to play on public servers.
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Dominic Marciano

that doesn't mean to say a steam admin of some sort would disable your account.

 Date: Fri, 14 May 2010 10:13:29 -0400
 From: syntron...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
 
 VAC acts on cheats, this is not cheating.
 
 On Fri, May 14, 2010 at 6:52 AM, Christian Baier 
 chrisco.ba...@gmail.comwrote:
 
  Could your steam account be banned for getting the beta without getting it
  legit?
 
  On 5/14/10, Max S si3ila...@gmail.com wrote:
  
   That is, if you're not a legitimate member of the beta.
  
   On Fri, May 14, 2010 at 3:36 AM, Max S si3ila...@gmail.com wrote:
  
I'm having trouble finding the cstrike_beta folder - do you know where
   the
Steam validation installs it? I'll test it once I have the beta
  running,
   but
remember: you need TF2 and CS:S to play on public servers.
   
   ___
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   please visit:
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Rikard Bremark
i don't think valve is that stupid.
i mean its a legit way to do it, its not that you are downloading it 
from a third party site, you just trick the steam client cause they
haven't locket the beta to the participating steam accounts.
i have tf2 and css, still doesn't work.
and the cstrike_beta folder is in the  counter-strike source beta 
content2.gcf  file, this file you open with gcfscape that you get from 
http://nemesis.thewavelength.net
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley

rikard.brem...@warzone.nu
z...@warzone.nu

On 2010-05-14 12:52, Christian Baier wrote:
 Could your steam account be banned for getting the beta without getting it
 legit?

 On 5/14/10, Max Ssi3ila...@gmail.com  wrote:

 That is, if you're not a legitimate member of the beta.

 On Fri, May 14, 2010 at 3:36 AM, Max Ssi3ila...@gmail.com  wrote:

  
 I'm having trouble finding the cstrike_beta folder - do you know where

 the
  
 Steam validation installs it? I'll test it once I have the beta running,

 but
  
 remember: you need TF2 and CS:S to play on public servers.


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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

  
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Tony Paloma
You should probably have a look at the subscriber agreement:
http://store.steampowered.com/subscriber_agreement/

Valve may terminate your Account or a particular Subscription for any
conduct or activity that Valve believes is illegal, constitutes a Cheat, or
which otherwise negatively affects the enjoyment of Steam by other
Subscribers. You acknowledge that Valve is not required to provide you
notice before terminating your Subscriptions(s) and/or Account, but it may
choose to do so.

That's pretty open ended for them. They can probably claim that stealing the
game is illegal and/or negatively affects the enjoyment of other subscribers
and terminate your account. And if that wasn't enough for you, well they can
pretty much do it whenever they want regardless:

Either you or Valve has the right to terminate or cancel your Account or a
particular Subscription at any time. You understand and agree that the
cancellation of your Account or a particular Subscription is your sole right
and remedy with respect to any dispute with Valve.

And if you don't like it or don't like what they do with your account, then
you only have one option:
YOU ACKNOWLEDGE AND AGREE THAT YOUR SOLE AND EXCLUSIVE REMEDY FOR ANY
DISPUTE WITH VALVE WITH REGARD TO STEAM OR THE STEAM SOFTWARE IS TO
DISCONTINUE USE OF STEAM AND CANCEL YOUR ACCOUNT.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rikard Bremark
Sent: Friday, May 14, 2010 7:34 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA

i don't think valve is that stupid.
i mean its a legit way to do it, its not that you are downloading it 
from a third party site, you just trick the steam client cause they
haven't locket the beta to the participating steam accounts.
i have tf2 and css, still doesn't work.
and the cstrike_beta folder is in the  counter-strike source beta 
content2.gcf  file, this file you open with gcfscape that you get from 
http://nemesis.thewavelength.net
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley

rikard.brem...@warzone.nu
z...@warzone.nu

On 2010-05-14 12:52, Christian Baier wrote:
 Could your steam account be banned for getting the beta without getting it
 legit?

 On 5/14/10, Max Ssi3ila...@gmail.com  wrote:

 That is, if you're not a legitimate member of the beta.

 On Fri, May 14, 2010 at 3:36 AM, Max Ssi3ila...@gmail.com  wrote:

  
 I'm having trouble finding the cstrike_beta folder - do you know where

 the
  
 Steam validation installs it? I'll test it once I have the beta running,

 but
  
 remember: you need TF2 and CS:S to play on public servers.


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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

  
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Rikard Bremark
and then the question is how would a download from me negatively affect 
the game?
i am downloading it, to test my server, to test the game and participate 
to a better game,
so i do not think valve will fuck us over.

besides that it didn't work, so i am done with it.
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley

rikard.brem...@warzone.nu
z...@warzone.nu


On 2010-05-14 18:30, Tony Paloma wrote:
 You should probably have a look at the subscriber agreement:
 http://store.steampowered.com/subscriber_agreement/

 Valve may terminate your Account or a particular Subscription for any
 conduct or activity that Valve believes is illegal, constitutes a Cheat, or
 which otherwise negatively affects the enjoyment of Steam by other
 Subscribers. You acknowledge that Valve is not required to provide you
 notice before terminating your Subscriptions(s) and/or Account, but it may
 choose to do so.

 That's pretty open ended for them. They can probably claim that stealing the
 game is illegal and/or negatively affects the enjoyment of other subscribers
 and terminate your account. And if that wasn't enough for you, well they can
 pretty much do it whenever they want regardless:

 Either you or Valve has the right to terminate or cancel your Account or a
 particular Subscription at any time. You understand and agree that the
 cancellation of your Account or a particular Subscription is your sole right
 and remedy with respect to any dispute with Valve.

 And if you don't like it or don't like what they do with your account, then
 you only have one option:
 YOU ACKNOWLEDGE AND AGREE THAT YOUR SOLE AND EXCLUSIVE REMEDY FOR ANY
 DISPUTE WITH VALVE WITH REGARD TO STEAM OR THE STEAM SOFTWARE IS TO
 DISCONTINUE USE OF STEAM AND CANCEL YOUR ACCOUNT.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rikard Bremark
 Sent: Friday, May 14, 2010 7:34 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA

 i don't think valve is that stupid.
 i mean its a legit way to do it, its not that you are downloading it
 from a third party site, you just trick the steam client cause they
 haven't locket the beta to the participating steam accounts.
 i have tf2 and css, still doesn't work.
 and the cstrike_beta folder is in the  counter-strike source beta
 content2.gcf  file, this file you open with gcfscape that you get from
 http://nemesis.thewavelength.net
 --
 //Rikard 'Zapy' Bremark
 ComHem AB - http://www.comhem.se
 Warzone.nu - http://www.warzone.nu
 Warzone Short Valley

 rikard.brem...@warzone.nu
 z...@warzone.nu

 On 2010-05-14 12:52, Christian Baier wrote:

 Could your steam account be banned for getting the beta without getting it
 legit?

 On 5/14/10, Max Ssi3ila...@gmail.com   wrote:

  
 That is, if you're not a legitimate member of the beta.

 On Fri, May 14, 2010 at 3:36 AM, Max Ssi3ila...@gmail.com   wrote:



 I'm having trouble finding the cstrike_beta folder - do you know where

  
 the


 Steam validation installs it? I'll test it once I have the beta running,

  
 but


 remember: you need TF2 and CS:S to play on public servers.


  
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Ed Kellett
Is pirating any game you don't own okay? The Undead patch is only tricking 
the steam client after all.

- Original Message - 
From: Rikard Bremark rikard.brem...@warzone.nu
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Friday, May 14, 2010 3:33 PM
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA


i don't think valve is that stupid.
 i mean its a legit way to do it, its not that you are downloading it
 from a third party site, you just trick the steam client cause they
 haven't locket the beta to the participating steam accounts.
 i have tf2 and css, still doesn't work.
 and the cstrike_beta folder is in the  counter-strike source beta
 content2.gcf  file, this file you open with gcfscape that you get from
 http://nemesis.thewavelength.net
 --
 //Rikard 'Zapy' Bremark
 ComHem AB - http://www.comhem.se
 Warzone.nu - http://www.warzone.nu
 Warzone Short Valley

 rikard.brem...@warzone.nu
 z...@warzone.nu

 On 2010-05-14 12:52, Christian Baier wrote:
 Could your steam account be banned for getting the beta without getting 
 it
 legit?

 On 5/14/10, Max Ssi3ila...@gmail.com  wrote:

 That is, if you're not a legitimate member of the beta.

 On Fri, May 14, 2010 at 3:36 AM, Max Ssi3ila...@gmail.com  wrote:


 I'm having trouble finding the cstrike_beta folder - do you know where

 the

 Steam validation installs it? I'll test it once I have the beta 
 running,

 but

 remember: you need TF2 and CS:S to play on public servers.


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 9.0.819 / Virus Database: 271.1.1/2873 - Release Date: 05/14/10 
07:26:00


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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Max S
If it were a paid DLC and none of the public had access, then yes, it would
be piracy. You can only play on Beta servers if you've purchased a license
of CS:S, thousands have already downloaded the client and posted videos
online, and legitimate copies of the game will be updated next week. No core
gameplay elements have been changed/added, and an increase in anticipation
hardly hurts Valve (and increases the probability of a week(end) sale to
celebrate the update).

On Fri, May 14, 2010 at 4:06 AM, ics i...@ics-base.net wrote:

 Well it's like a copy of a game you do not own. Technically piracy,
 since it's unreleased.

 -ics

 14.5.2010 13:52, Christian Baier kirjoitti:
  Could your steam account be banned for getting the beta without getting
 it
  legit?
 
  On 5/14/10, Max Ssi3ila...@gmail.com  wrote:
 
  That is, if you're not a legitimate member of the beta.
 
  On Fri, May 14, 2010 at 3:36 AM, Max Ssi3ila...@gmail.com  wrote:
 
 
  I'm having trouble finding the cstrike_beta folder - do you know where
 
  the
 
  Steam validation installs it? I'll test it once I have the beta
 running,
 
  but
 
  remember: you need TF2 and CS:S to play on public servers.
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
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 please visit:
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Kyle Sanderson
Time to remove this from my Client :|

Kyle.

On Fri, May 14, 2010 at 11:11 AM, Max S si3ila...@gmail.com wrote:
 If it were a paid DLC and none of the public had access, then yes, it would
 be piracy. You can only play on Beta servers if you've purchased a license
 of CS:S, thousands have already downloaded the client and posted videos
 online, and legitimate copies of the game will be updated next week. No core
 gameplay elements have been changed/added, and an increase in anticipation
 hardly hurts Valve (and increases the probability of a week(end) sale to
 celebrate the update).

 On Fri, May 14, 2010 at 4:06 AM, ics i...@ics-base.net wrote:

 Well it's like a copy of a game you do not own. Technically piracy,
 since it's unreleased.

 -ics

 14.5.2010 13:52, Christian Baier kirjoitti:
  Could your steam account be banned for getting the beta without getting
 it
  legit?
 
  On 5/14/10, Max Ssi3ila...@gmail.com  wrote:
 
  That is, if you're not a legitimate member of the beta.
 
  On Fri, May 14, 2010 at 3:36 AM, Max Ssi3ila...@gmail.com  wrote:
 
 
  I'm having trouble finding the cstrike_beta folder - do you know where
 
  the
 
  Steam validation installs it? I'll test it once I have the beta
 running,
 
  but
 
  remember: you need TF2 and CS:S to play on public servers.
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 


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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Ed Kellett
Piracy is not defined by your moral outlook on the situation, the CS:S beta 
is copyright Valve and to download it (from their servers or otherwise) 
without their permission is illegal. Whether or not illegal downloading 
hardly hurts Valve is for Valve to decide, as is who they want to have 
access to it. The Subscriber Agreement gives them the right to ban anyone 
they like from Steam in any case.

How can an increase in anticipation arise from more people already having 
the game anyway? And if it does make a sale more likely, does giving the 
game out for less money help Valve?

- Original Message - 
From: Max S si3ila...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Friday, May 14, 2010 7:11 PM
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA


 If it were a paid DLC and none of the public had access, then yes, it 
 would
 be piracy. You can only play on Beta servers if you've purchased a license
 of CS:S, thousands have already downloaded the client and posted videos
 online, and legitimate copies of the game will be updated next week. No 
 core
 gameplay elements have been changed/added, and an increase in anticipation
 hardly hurts Valve (and increases the probability of a week(end) sale to
 celebrate the update).

 On Fri, May 14, 2010 at 4:06 AM, ics i...@ics-base.net wrote:

 Well it's like a copy of a game you do not own. Technically piracy,
 since it's unreleased.

 -ics


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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Michael Secord
Just to add my quick $0.02 since most people don't understand.

And if it does make a sale more likely, does giving the game out for 
less money help Valve?

ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.

You're going to get more people to buy the game at $35 than you are at 
$50. You'll easily get enough extra sales to make more money selling 
more copies than you would by selling it to less people at $50/ea.

Simple economics, yet most people and business owners don't understand. 
It's not like Valve has to spend extra money for each extra copy of the 
game sold...they aren't selling physical copies, it's all digital, and 
they already have the infrastructure in place to handle the downloads.

-Michael

-- Original Message ---
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
From: Ed Kellett e...@estc.demon.co.uk
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Date: 5/14/2010 2:51 PM EST
 Piracy is not defined by your moral outlook on the situation, the CS:S beta
 is copyright Valve and to download it (from their servers or otherwise)
 without their permission is illegal. Whether or not illegal downloading
 hardly hurts Valve is for Valve to decide, as is who they want to have
 access to it. The Subscriber Agreement gives them the right to ban anyone
 they like from Steam in any case.

 How can an increase in anticipation arise from more people already having
 the game anyway? And if it does make a sale more likely, does giving the
 game out for less money help Valve?

 - Original Message -
 From: Max Ssi3ila...@gmail.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Friday, May 14, 2010 7:11 PM
 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA



 If it were a paid DLC and none of the public had access, then yes, it
 would
 be piracy. You can only play on Beta servers if you've purchased a license
 of CS:S, thousands have already downloaded the client and posted videos
 online, and legitimate copies of the game will be updated next week. No
 core
 gameplay elements have been changed/added, and an increase in anticipation
 hardly hurts Valve (and increases the probability of a week(end) sale to
 celebrate the update).

 On Fri, May 14, 2010 at 4:06 AM, icsi...@ics-base.net  wrote:

  
 Well it's like a copy of a game you do not own. Technically piracy,
 since it's unreleased.

 -ics


 ___
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 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Alec Sanger

Since you've put no lower bounds on your theory, are you asserting that valve 
would make more money by selling their games for $0.05 rather than $30? You 
have to realize that there are analysts hired to determine the most appropriate 
price point based on current and past trends. I would certainly trust their 
judgment over yours. While I would love valve games for as little money as 
possible, it's not always in their best interest to reduce the price.

Why are we even talking about this on the HLDS mailing list?

Thank you,
Alec Sanger



 Date: Fri, 14 May 2010 15:09:09 -0400
 From: gizmokid2...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
 
 Just to add my quick $0.02 since most people don't understand.
 
 And if it does make a sale more likely, does giving the game out for 
 less money help Valve?
 
 ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.
 
 You're going to get more people to buy the game at $35 than you are at 
 $50. You'll easily get enough extra sales to make more money selling 
 more copies than you would by selling it to less people at $50/ea.
 
 Simple economics, yet most people and business owners don't understand. 
 It's not like Valve has to spend extra money for each extra copy of the 
 game sold...they aren't selling physical copies, it's all digital, and 
 they already have the infrastructure in place to handle the downloads.
 
 -Michael
 
 -- Original Message ---
 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
 From: Ed Kellett e...@estc.demon.co.uk
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Date: 5/14/2010 2:51 PM EST
  Piracy is not defined by your moral outlook on the situation, the CS:S beta
  is copyright Valve and to download it (from their servers or otherwise)
  without their permission is illegal. Whether or not illegal downloading
  hardly hurts Valve is for Valve to decide, as is who they want to have
  access to it. The Subscriber Agreement gives them the right to ban anyone
  they like from Steam in any case.
 
  How can an increase in anticipation arise from more people already having
  the game anyway? And if it does make a sale more likely, does giving the
  game out for less money help Valve?
 
  - Original Message -
  From: Max Ssi3ila...@gmail.com
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Sent: Friday, May 14, 2010 7:11 PM
  Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
 
 
 
  If it were a paid DLC and none of the public had access, then yes, it
  would
  be piracy. You can only play on Beta servers if you've purchased a license
  of CS:S, thousands have already downloaded the client and posted videos
  online, and legitimate copies of the game will be updated next week. No
  core
  gameplay elements have been changed/added, and an increase in anticipation
  hardly hurts Valve (and increases the probability of a week(end) sale to
  celebrate the update).
 
  On Fri, May 14, 2010 at 4:06 AM, icsi...@ics-base.net  wrote:
 
   
  Well it's like a copy of a game you do not own. Technically piracy,
  since it's unreleased.
 
  -ics
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives, 
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
 ___
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 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
  
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Chris Brunelle
I think this has been proven by the steam weekend sales of various games in
the past. 

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Secord
Sent: Friday, May 14, 2010 1:09 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA

Just to add my quick $0.02 since most people don't understand.

And if it does make a sale more likely, does giving the game out for 
less money help Valve?

ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.

You're going to get more people to buy the game at $35 than you are at 
$50. You'll easily get enough extra sales to make more money selling 
more copies than you would by selling it to less people at $50/ea.

Simple economics, yet most people and business owners don't understand. 
It's not like Valve has to spend extra money for each extra copy of the 
game sold...they aren't selling physical copies, it's all digital, and 
they already have the infrastructure in place to handle the downloads.

-Michael

-- Original Message ---
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
From: Ed Kellett e...@estc.demon.co.uk
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Date: 5/14/2010 2:51 PM EST
 Piracy is not defined by your moral outlook on the situation, the CS:S
beta
 is copyright Valve and to download it (from their servers or otherwise)
 without their permission is illegal. Whether or not illegal downloading
 hardly hurts Valve is for Valve to decide, as is who they want to have
 access to it. The Subscriber Agreement gives them the right to ban anyone
 they like from Steam in any case.

 How can an increase in anticipation arise from more people already
having
 the game anyway? And if it does make a sale more likely, does giving the
 game out for less money help Valve?

 - Original Message -
 From: Max Ssi3ila...@gmail.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Friday, May 14, 2010 7:11 PM
 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA



 If it were a paid DLC and none of the public had access, then yes, it
 would
 be piracy. You can only play on Beta servers if you've purchased a
license
 of CS:S, thousands have already downloaded the client and posted videos
 online, and legitimate copies of the game will be updated next week. No
 core
 gameplay elements have been changed/added, and an increase in
anticipation
 hardly hurts Valve (and increases the probability of a week(end) sale to
 celebrate the update).

 On Fri, May 14, 2010 at 4:06 AM, icsi...@ics-base.net  wrote:

  
 Well it's like a copy of a game you do not own. Technically piracy,
 since it's unreleased.

 -ics


 ___
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please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Chris Brunelle
Analysts? Really?  You can' be serious.  Retail prices for new games whether
console or pc are the same no matter who the publisher/devloper is.   You
can almost go as far as saying it's price fixing at it's best.  




-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
Sent: Friday, May 14, 2010 1:18 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA


Since you've put no lower bounds on your theory, are you asserting that
valve would make more money by selling their games for $0.05 rather than
$30? You have to realize that there are analysts hired to determine the most
appropriate price point based on current and past trends. I would certainly
trust their judgment over yours. While I would love valve games for as
little money as possible, it's not always in their best interest to reduce
the price.

Why are we even talking about this on the HLDS mailing list?

Thank you,
Alec Sanger



 Date: Fri, 14 May 2010 15:09:09 -0400
 From: gizmokid2...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
 
 Just to add my quick $0.02 since most people don't understand.
 
 And if it does make a sale more likely, does giving the game out for 
 less money help Valve?
 
 ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.
 
 You're going to get more people to buy the game at $35 than you are at 
 $50. You'll easily get enough extra sales to make more money selling 
 more copies than you would by selling it to less people at $50/ea.
 
 Simple economics, yet most people and business owners don't understand. 
 It's not like Valve has to spend extra money for each extra copy of the 
 game sold...they aren't selling physical copies, it's all digital, and 
 they already have the infrastructure in place to handle the downloads.
 
 -Michael
 
 -- Original Message ---
 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
 From: Ed Kellett e...@estc.demon.co.uk
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Date: 5/14/2010 2:51 PM EST
  Piracy is not defined by your moral outlook on the situation, the CS:S
beta
  is copyright Valve and to download it (from their servers or otherwise)
  without their permission is illegal. Whether or not illegal downloading
  hardly hurts Valve is for Valve to decide, as is who they want to have
  access to it. The Subscriber Agreement gives them the right to ban
anyone
  they like from Steam in any case.
 
  How can an increase in anticipation arise from more people already
having
  the game anyway? And if it does make a sale more likely, does giving the
  game out for less money help Valve?
 
  - Original Message -
  From: Max Ssi3ila...@gmail.com
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Sent: Friday, May 14, 2010 7:11 PM
  Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
 
 
 
  If it were a paid DLC and none of the public had access, then yes, it
  would
  be piracy. You can only play on Beta servers if you've purchased a
license
  of CS:S, thousands have already downloaded the client and posted videos
  online, and legitimate copies of the game will be updated next week. No
  core
  gameplay elements have been changed/added, and an increase in
anticipation
  hardly hurts Valve (and increases the probability of a week(end) sale
to
  celebrate the update).
 
  On Fri, May 14, 2010 at 4:06 AM, icsi...@ics-base.net  wrote:
 
   
  Well it's like a copy of a game you do not own. Technically piracy,
  since it's unreleased.
 
  -ics
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
  
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Dominic Marciano

In relation to the ethics or morals (w/e) of attaining the CS:S Beta..
Do what you want, but don't whine if steam nukes your account.  
  
_
Need a new place to live? Find it on Domain.com.au
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Michael Secord
Chris,

Both your replies, dead on. Price sales lead to more sales. Companies 
just found a price so far that /most/ people will pay for and they still 
rake in the big bucks. Though, who are we to judge? We aren't the 
companies who make them/sarcasm.

Alec, as far as that...no I didn't say that. There is a break even 
point, where you are covering your costs per unit. Once you exceed that, 
it's pure profit...going for $10 profit instead of $30 profit hurts per 
unit, but it generates more sales. (And just as an FYI/CYA - These are 
arbitrary numbers I just used to prove a point).

-- Original Message ---
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
From: Chris Brunelle cbrunel...@cogeco.ca
To: 'Half-Life dedicated Win32 server mailing list' 
hlds@list.valvesoftware.com
Date: 5/14/2010 3:22 PM EST
 Analysts? Really?  You can' be serious.  Retail prices for new games whether
 console or pc are the same no matter who the publisher/devloper is.   You
 can almost go as far as saying it's price fixing at it's best.




 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
 Sent: Friday, May 14, 2010 1:18 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA


 Since you've put no lower bounds on your theory, are you asserting that
 valve would make more money by selling their games for $0.05 rather than
 $30? You have to realize that there are analysts hired to determine the most
 appropriate price point based on current and past trends. I would certainly
 trust their judgment over yours. While I would love valve games for as
 little money as possible, it's not always in their best interest to reduce
 the price.

 Why are we even talking about this on the HLDS mailing list?

 Thank you,
 Alec Sanger




 Date: Fri, 14 May 2010 15:09:09 -0400
 From: gizmokid2...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA

 Just to add my quick $0.02 since most people don't understand.

 And if it does make a sale more likely, does giving the game out for
 less money help Valve?

 ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.

 You're going to get more people to buy the game at $35 than you are at
 $50. You'll easily get enough extra sales to make more money selling
 more copies than you would by selling it to less people at $50/ea.

 Simple economics, yet most people and business owners don't understand.
 It's not like Valve has to spend extra money for each extra copy of the
 game sold...they aren't selling physical copies, it's all digital, and
 they already have the infrastructure in place to handle the downloads.

 -Michael

 -- Original Message ---
 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
 From: Ed Kellette...@estc.demon.co.uk
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Date: 5/14/2010 2:51 PM EST
  
 Piracy is not defined by your moral outlook on the situation, the CS:S

 beta

 is copyright Valve and to download it (from their servers or otherwise)
 without their permission is illegal. Whether or not illegal downloading
 hardly hurts Valve is for Valve to decide, as is who they want to have
 access to it. The Subscriber Agreement gives them the right to ban

 anyone

 they like from Steam in any case.

 How can an increase in anticipation arise from more people already

 having

 the game anyway? And if it does make a sale more likely, does giving the
 game out for less money help Valve?

 - Original Message -
 From: Max Ssi3ila...@gmail.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Friday, May 14, 2010 7:11 PM
 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA




 If it were a paid DLC and none of the public had access, then yes, it
 would
 be piracy. You can only play on Beta servers if you've purchased a
  
 license

 of CS:S, thousands have already downloaded the client and posted videos
 online, and legitimate copies of the game will be updated next week. No
 core
 gameplay elements have been changed/added, and an increase in
  
 anticipation

 hardly hurts Valve (and increases the probability of a week(end) sale
  
 to

 celebrate the update).

 On Fri, May 14, 2010 at 4:06 AM, icsi...@ics-base.net   wrote:


  
 Well it's like a copy of a game you do not own. Technically piracy,
 since it's unreleased.

 -ics


 ___
 To unsubscribe, edit your list preferences, or view the list archives,

 please visit:

 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
  
 please visit:

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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Kigen
No, as Activision proved with CoD:MW2 the publisher controls the price
of the game in most situations.  They choose to sell it at the same
price because everyone else is so people are more likely to buy it.
But Activision with MW2 bumped the price up $10.00 USD when it
released for the PC.  Now some others like Ubisoft and EA might fallow
suit and start charging $60 for PC games even though in the past they
were $50 ($10 USD less than consoles).

Anyhow, on the issue of piracy of the Beta.

If VALVe did not expressly give you permission to download the beta by
their website then it constitutes theft.  Which VALVe can prosecute
you on and have you thrown in jail.  Simply because you found a loop
hole in their system that allows you to download the game does not
give you the right to use it.  Its like stealing a bike from the front
of a bike shop and saying, Well, they didn't have it locked down so
its mine now.

On Fri, May 14, 2010 at 2:28 PM, Alec Sanger eclyp...@hotmail.com wrote:

 You know why it seems to be fixed? Because it's been determined that that is 
 the price which sees the most return.

 Or maybe you're right. Maybe someone just picked an arbitrary number and made 
 it the standard for all games.

 Thank you,
 Alec Sanger



 From: cbrunel...@cogeco.ca
 To: hlds@list.valvesoftware.com
 Date: Fri, 14 May 2010 13:22:08 -0600
 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA

 Analysts? Really?  You can' be serious.  Retail prices for new games whether
 console or pc are the same no matter who the publisher/devloper is.   You
 can almost go as far as saying it's price fixing at it's best.




 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
 Sent: Friday, May 14, 2010 1:18 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA


 Since you've put no lower bounds on your theory, are you asserting that
 valve would make more money by selling their games for $0.05 rather than
 $30? You have to realize that there are analysts hired to determine the most
 appropriate price point based on current and past trends. I would certainly
 trust their judgment over yours. While I would love valve games for as
 little money as possible, it's not always in their best interest to reduce
 the price.

 Why are we even talking about this on the HLDS mailing list?

 Thank you,
 Alec Sanger



  Date: Fri, 14 May 2010 15:09:09 -0400
  From: gizmokid2...@gmail.com
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
 
  Just to add my quick $0.02 since most people don't understand.
 
  And if it does make a sale more likely, does giving the game out for
  less money help Valve?
 
  ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.
 
  You're going to get more people to buy the game at $35 than you are at
  $50. You'll easily get enough extra sales to make more money selling
  more copies than you would by selling it to less people at $50/ea.
 
  Simple economics, yet most people and business owners don't understand.
  It's not like Valve has to spend extra money for each extra copy of the
  game sold...they aren't selling physical copies, it's all digital, and
  they already have the infrastructure in place to handle the downloads.
 
  -Michael
 
  -- Original Message ---
  Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
  From: Ed Kellett e...@estc.demon.co.uk
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Date: 5/14/2010 2:51 PM EST
   Piracy is not defined by your moral outlook on the situation, the CS:S
 beta
   is copyright Valve and to download it (from their servers or otherwise)
   without their permission is illegal. Whether or not illegal downloading
   hardly hurts Valve is for Valve to decide, as is who they want to have
   access to it. The Subscriber Agreement gives them the right to ban
 anyone
   they like from Steam in any case.
  
   How can an increase in anticipation arise from more people already
 having
   the game anyway? And if it does make a sale more likely, does giving the
   game out for less money help Valve?
  
   - Original Message -
   From: Max Ssi3ila...@gmail.com
   To: Half-Life dedicated Win32 server mailing list
   hlds@list.valvesoftware.com
   Sent: Friday, May 14, 2010 7:11 PM
   Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
  
  
  
   If it were a paid DLC and none of the public had access, then yes, it
   would
   be piracy. You can only play on Beta servers if you've purchased a
 license
   of CS:S, thousands have already downloaded the client and posted videos
   online, and legitimate copies of the game will be updated next week. No
   core
   gameplay elements have been changed/added, and an increase in
 anticipation
   hardly hurts Valve (and increases the probability of a week(end) sale
 to
   celebrate the update).
  
   On Fri, May 14, 2010

Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Ed Kellett
 ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.
Adobe is raking it in, though I do take your point. But does that apply to a 
game that's already only $10? And if Valve has to be driven to putting on a 
sale by illegal downloaders (not that I really see how that works), it 
wasn't going to make money.

- Original Message - 
From: Michael Secord gizmokid2...@gmail.com
To: hlds@list.valvesoftware.com
Sent: Friday, May 14, 2010 8:09 PM
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA


 Just to add my quick $0.02 since most people don't understand.

 And if it does make a sale more likely, does giving the game out for
 less money help Valve?

 ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.

 You're going to get more people to buy the game at $35 than you are at
 $50. You'll easily get enough extra sales to make more money selling
 more copies than you would by selling it to less people at $50/ea.

 Simple economics, yet most people and business owners don't understand.
 It's not like Valve has to spend extra money for each extra copy of the
 game sold...they aren't selling physical copies, it's all digital, and
 they already have the infrastructure in place to handle the downloads.

 -Michael


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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Joshua 'Dislexsick' Bost
Go look up the 'humble indie bundle'. It kills your arguement pretty  
fast actually.

Sent from my iPhone

On 15/05/2010, at 4:47 AM, Alec Sanger eclyp...@hotmail.com wrote:


 Since you've put no lower bounds on your theory, are you asserting  
 that valve would make more money by selling their games for $0.05  
 rather than $30? You have to realize that there are analysts hired  
 to determine the most appropriate price point based on current and  
 past trends. I would certainly trust their judgment over yours.  
 While I would love valve games for as little money as possible, it's  
 not always in their best interest to reduce the price.

 Why are we even talking about this on the HLDS mailing list?

 Thank you,
 Alec Sanger



 Date: Fri, 14 May 2010 15:09:09 -0400
 From: gizmokid2...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA

 Just to add my quick $0.02 since most people don't understand.

 And if it does make a sale more likely, does giving the game out for
 less money help Valve?

 ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.

 You're going to get more people to buy the game at $35 than you are  
 at
 $50. You'll easily get enough extra sales to make more money selling
 more copies than you would by selling it to less people at $50/ea.

 Simple economics, yet most people and business owners don't  
 understand.
 It's not like Valve has to spend extra money for each extra copy of  
 the
 game sold...they aren't selling physical copies, it's all digital,  
 and
 they already have the infrastructure in place to handle the  
 downloads.

 -Michael

 -- Original Message ---
 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
 From: Ed Kellett e...@estc.demon.co.uk
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Date: 5/14/2010 2:51 PM EST
 Piracy is not defined by your moral outlook on the situation, the  
 CS:S beta
 is copyright Valve and to download it (from their servers or  
 otherwise)
 without their permission is illegal. Whether or not illegal  
 downloading
 hardly hurts Valve is for Valve to decide, as is who they want  
 to have
 access to it. The Subscriber Agreement gives them the right to ban  
 anyone
 they like from Steam in any case.

 How can an increase in anticipation arise from more people  
 already having
 the game anyway? And if it does make a sale more likely, does  
 giving the
 game out for less money help Valve?

 - Original Message -
 From: Max Ssi3ila...@gmail.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Friday, May 14, 2010 7:11 PM
 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA



 If it were a paid DLC and none of the public had access, then  
 yes, it
 would
 be piracy. You can only play on Beta servers if you've purchased  
 a license
 of CS:S, thousands have already downloaded the client and posted  
 videos
 online, and legitimate copies of the game will be updated next  
 week. No
 core
 gameplay elements have been changed/added, and an increase in  
 anticipation
 hardly hurts Valve (and increases the probability of a week(end)  
 sale to
 celebrate the update).

 On Fri, May 14, 2010 at 4:06 AM, icsi...@ics-base.net  wrote:


 Well it's like a copy of a game you do not own. Technically  
 piracy,
 since it's unreleased.

 -ics


 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



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 your inbox.
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Jake Eisenman
Not saying I disagree with you Joshua, but the humble indie bundle is 
just that - indie.
I can't see it working for bigger developers like EA, VALVe, Rockstar, etc.

On 5/14/2010 9:41 PM, Joshua 'Dislexsick' Bost wrote:
 Go look up the 'humble indie bundle'. It kills your arguement pretty
 fast actually.

 Sent from my iPhone

 On 15/05/2010, at 4:47 AM, Alec Sangereclyp...@hotmail.com  wrote:


 Since you've put no lower bounds on your theory, are you asserting
 that valve would make more money by selling their games for $0.05
 rather than $30? You have to realize that there are analysts hired
 to determine the most appropriate price point based on current and
 past trends. I would certainly trust their judgment over yours.
 While I would love valve games for as little money as possible, it's
 not always in their best interest to reduce the price.

 Why are we even talking about this on the HLDS mailing list?

 Thank you,
 Alec Sanger



  
 Date: Fri, 14 May 2010 15:09:09 -0400
 From: gizmokid2...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA

 Just to add my quick $0.02 since most people don't understand.

 And if it does make a sale more likely, does giving the game out for
 less money help Valve?

 ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.

 You're going to get more people to buy the game at $35 than you are
 at
 $50. You'll easily get enough extra sales to make more money selling
 more copies than you would by selling it to less people at $50/ea.

 Simple economics, yet most people and business owners don't
 understand.
 It's not like Valve has to spend extra money for each extra copy of
 the
 game sold...they aren't selling physical copies, it's all digital,
 and
 they already have the infrastructure in place to handle the
 downloads.

 -Michael

 -- Original Message ---
 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
 From: Ed Kellette...@estc.demon.co.uk
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Date: 5/14/2010 2:51 PM EST

 Piracy is not defined by your moral outlook on the situation, the
 CS:S beta
 is copyright Valve and to download it (from their servers or
 otherwise)
 without their permission is illegal. Whether or not illegal
 downloading
 hardly hurts Valve is for Valve to decide, as is who they want
 to have
 access to it. The Subscriber Agreement gives them the right to ban
 anyone
 they like from Steam in any case.

 How can an increase in anticipation arise from more people
 already having
 the game anyway? And if it does make a sale more likely, does
 giving the
 game out for less money help Valve?

 - Original Message -
 From: Max Ssi3ila...@gmail.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Friday, May 14, 2010 7:11 PM
 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA



  
 If it were a paid DLC and none of the public had access, then
 yes, it
 would
 be piracy. You can only play on Beta servers if you've purchased
 a license
 of CS:S, thousands have already downloaded the client and posted
 videos
 online, and legitimate copies of the game will be updated next
 week. No
 core
 gameplay elements have been changed/added, and an increase in
 anticipation
 hardly hurts Valve (and increases the probability of a week(end)
 sale to
 celebrate the update).

 On Fri, May 14, 2010 at 4:06 AM, icsi...@ics-base.net   wrote:



 Well it's like a copy of a game you do not own. Technically
 piracy,
 since it's unreleased.

 -ics

  
 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


  
 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
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 _
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 your inbox.
 http://www.windowslive.com/campaign/thenewbusy?ocid=PID28326::T:WLMTAGL:ON:WL:en-US:WM_HMP:042010_1
 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
  
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Alec Sanger

They raised almost $1,000,000 for themselves. That's fantastic, and I fully 
support these guys. I'm a huge fan of indy developers and do what I can to 
support them. But come on, they raised a total of $1.25 million between 5 
games. MW2 earned over half a billion dollars in sales  in just 5 days. Yes, 
550x more than that. 

I'm not trying to say that the highest price is always the best, I'm just 
saying that all business are here to make money, and they have found the price 
which the most people are willing to pay. Going lower may result in more sales 
but a lower revenue, and a higher cost may result in less sales and a lower 
revenue. 

Thank you,
Alec Sanger



 From: dislexs...@dislexsick.com
 To: hlds@list.valvesoftware.com
 Date: Sat, 15 May 2010 11:11:49 +0930
 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
 
 Go look up the 'humble indie bundle'. It kills your arguement pretty  
 fast actually.
 
 Sent from my iPhone
 
 On 15/05/2010, at 4:47 AM, Alec Sanger eclyp...@hotmail.com wrote:
 
 
  Since you've put no lower bounds on your theory, are you asserting  
  that valve would make more money by selling their games for $0.05  
  rather than $30? You have to realize that there are analysts hired  
  to determine the most appropriate price point based on current and  
  past trends. I would certainly trust their judgment over yours.  
  While I would love valve games for as little money as possible, it's  
  not always in their best interest to reduce the price.
 
  Why are we even talking about this on the HLDS mailing list?
 
  Thank you,
  Alec Sanger
 
 
 
  Date: Fri, 14 May 2010 15:09:09 -0400
  From: gizmokid2...@gmail.com
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
 
  Just to add my quick $0.02 since most people don't understand.
 
  And if it does make a sale more likely, does giving the game out for
  less money help Valve?
 
  ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.
 
  You're going to get more people to buy the game at $35 than you are  
  at
  $50. You'll easily get enough extra sales to make more money selling
  more copies than you would by selling it to less people at $50/ea.
 
  Simple economics, yet most people and business owners don't  
  understand.
  It's not like Valve has to spend extra money for each extra copy of  
  the
  game sold...they aren't selling physical copies, it's all digital,  
  and
  they already have the infrastructure in place to handle the  
  downloads.
 
  -Michael
 
  -- Original Message ---
  Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
  From: Ed Kellett e...@estc.demon.co.uk
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Date: 5/14/2010 2:51 PM EST
  Piracy is not defined by your moral outlook on the situation, the  
  CS:S beta
  is copyright Valve and to download it (from their servers or  
  otherwise)
  without their permission is illegal. Whether or not illegal  
  downloading
  hardly hurts Valve is for Valve to decide, as is who they want  
  to have
  access to it. The Subscriber Agreement gives them the right to ban  
  anyone
  they like from Steam in any case.
 
  How can an increase in anticipation arise from more people  
  already having
  the game anyway? And if it does make a sale more likely, does  
  giving the
  game out for less money help Valve?
 
  - Original Message -
  From: Max Ssi3ila...@gmail.com
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Sent: Friday, May 14, 2010 7:11 PM
  Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
 
 
 
  If it were a paid DLC and none of the public had access, then  
  yes, it
  would
  be piracy. You can only play on Beta servers if you've purchased  
  a license
  of CS:S, thousands have already downloaded the client and posted  
  videos
  online, and legitimate copies of the game will be updated next  
  week. No
  core
  gameplay elements have been changed/added, and an increase in  
  anticipation
  hardly hurts Valve (and increases the probability of a week(end)  
  sale to
  celebrate the update).
 
  On Fri, May 14, 2010 at 4:06 AM, icsi...@ics-base.net  wrote:
 
 
  Well it's like a copy of a game you do not own. Technically  
  piracy,
  since it's unreleased.
 
  -ics
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list  
  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list  
  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
  _
  Hotmail has tools for the New Busy. Search, chat and e-mail from  
  your inbox.
  http://www.windowslive.com/campaign/thenewbusy?ocid=PID28326::T:WLMTAGL:ON:WL:en-US:WM_HMP:042010_1

Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Josh Bost
Of course, you can't compare a large franchise of games to the indie
games, these guys had no advertising and no intention to make a lot of
money - MW2 was backed by advertising, hype, and was a sequel which
naturally gave it an edge.  For a more fair comparison however, how
much did the first COD game released gross in its first 5 days?

I was just drawing attention to the fact that, yes, a lower price CAN
and WILL bring in the crowds, and earn you a lot of money - I'm sure
each of those developers are now happy with their ~$200K each.  I'm
yet to look at actual figures, but I assume the $1.25M was after the
charity donations?  The point is more the VOLUME of sales given the
situation.


On Sat, May 15, 2010 at 12:20 PM, Alec Sanger eclyp...@hotmail.com wrote:

 They raised almost $1,000,000 for themselves. That's fantastic, and I fully 
 support these guys. I'm a huge fan of indy developers and do what I can to 
 support them. But come on, they raised a total of $1.25 million between 5 
 games. MW2 earned over half a billion dollars in sales  in just 5 days. Yes, 
 550x more than that.

 I'm not trying to say that the highest price is always the best, I'm just 
 saying that all business are here to make money, and they have found the 
 price which the most people are willing to pay. Going lower may result in 
 more sales but a lower revenue, and a higher cost may result in less sales 
 and a lower revenue.

 Thank you,
 Alec Sanger



 From: dislexs...@dislexsick.com
 To: hlds@list.valvesoftware.com
 Date: Sat, 15 May 2010 11:11:49 +0930
 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA

 Go look up the 'humble indie bundle'. It kills your arguement pretty
 fast actually.

 Sent from my iPhone

 On 15/05/2010, at 4:47 AM, Alec Sanger eclyp...@hotmail.com wrote:

 
  Since you've put no lower bounds on your theory, are you asserting
  that valve would make more money by selling their games for $0.05
  rather than $30? You have to realize that there are analysts hired
  to determine the most appropriate price point based on current and
  past trends. I would certainly trust their judgment over yours.
  While I would love valve games for as little money as possible, it's
  not always in their best interest to reduce the price.
 
  Why are we even talking about this on the HLDS mailing list?
 
  Thank you,
  Alec Sanger
 
 
 
  Date: Fri, 14 May 2010 15:09:09 -0400
  From: gizmokid2...@gmail.com
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
 
  Just to add my quick $0.02 since most people don't understand.
 
  And if it does make a sale more likely, does giving the game out for
  less money help Valve?
 
  ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.
 
  You're going to get more people to buy the game at $35 than you are
  at
  $50. You'll easily get enough extra sales to make more money selling
  more copies than you would by selling it to less people at $50/ea.
 
  Simple economics, yet most people and business owners don't
  understand.
  It's not like Valve has to spend extra money for each extra copy of
  the
  game sold...they aren't selling physical copies, it's all digital,
  and
  they already have the infrastructure in place to handle the
  downloads.
 
  -Michael
 
  -- Original Message ---
  Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
  From: Ed Kellett e...@estc.demon.co.uk
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Date: 5/14/2010 2:51 PM EST
  Piracy is not defined by your moral outlook on the situation, the
  CS:S beta
  is copyright Valve and to download it (from their servers or
  otherwise)
  without their permission is illegal. Whether or not illegal
  downloading
  hardly hurts Valve is for Valve to decide, as is who they want
  to have
  access to it. The Subscriber Agreement gives them the right to ban
  anyone
  they like from Steam in any case.
 
  How can an increase in anticipation arise from more people
  already having
  the game anyway? And if it does make a sale more likely, does
  giving the
  game out for less money help Valve?
 
  - Original Message -
  From: Max Ssi3ila...@gmail.com
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Sent: Friday, May 14, 2010 7:11 PM
  Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
 
 
 
  If it were a paid DLC and none of the public had access, then
  yes, it
  would
  be piracy. You can only play on Beta servers if you've purchased
  a license
  of CS:S, thousands have already downloaded the client and posted
  videos
  online, and legitimate copies of the game will be updated next
  week. No
  core
  gameplay elements have been changed/added, and an increase in
  anticipation
  hardly hurts Valve (and increases the probability of a week(end)
  sale to
  celebrate the update).
 
  On Fri, May 14, 2010 at 4:06 AM, icsi...@ics-base.net  wrote:
 
 
  Well it's like a copy of a game you

Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Cc2iscooL
Don't forget income tax.

Also I think that's before charity as well, and I'm sure the entire
development teams for each of those games get a share. It gets split pretty
quickly though they will surely enjoy the bonus. :P

On Fri, May 14, 2010 at 10:07 PM, Josh Bost dislexs...@dislexsick.comwrote:

 Of course, you can't compare a large franchise of games to the indie
 games, these guys had no advertising and no intention to make a lot of
 money - MW2 was backed by advertising, hype, and was a sequel which
 naturally gave it an edge.  For a more fair comparison however, how
 much did the first COD game released gross in its first 5 days?

 I was just drawing attention to the fact that, yes, a lower price CAN
 and WILL bring in the crowds, and earn you a lot of money - I'm sure
 each of those developers are now happy with their ~$200K each.  I'm
 yet to look at actual figures, but I assume the $1.25M was after the
 charity donations?  The point is more the VOLUME of sales given the
 situation.


 On Sat, May 15, 2010 at 12:20 PM, Alec Sanger eclyp...@hotmail.com
 wrote:
 
  They raised almost $1,000,000 for themselves. That's fantastic, and I
 fully support these guys. I'm a huge fan of indy developers and do what I
 can to support them. But come on, they raised a total of $1.25 million
 between 5 games. MW2 earned over half a billion dollars in sales  in just 5
 days. Yes, 550x more than that.
 
  I'm not trying to say that the highest price is always the best, I'm just
 saying that all business are here to make money, and they have found the
 price which the most people are willing to pay. Going lower may result in
 more sales but a lower revenue, and a higher cost may result in less sales
 and a lower revenue.
 
  Thank you,
  Alec Sanger
 
 
 
  From: dislexs...@dislexsick.com
  To: hlds@list.valvesoftware.com
  Date: Sat, 15 May 2010 11:11:49 +0930
  Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
 
  Go look up the 'humble indie bundle'. It kills your arguement pretty
  fast actually.
 
  Sent from my iPhone
 
  On 15/05/2010, at 4:47 AM, Alec Sanger eclyp...@hotmail.com wrote:
 
  
   Since you've put no lower bounds on your theory, are you asserting
   that valve would make more money by selling their games for $0.05
   rather than $30? You have to realize that there are analysts hired
   to determine the most appropriate price point based on current and
   past trends. I would certainly trust their judgment over yours.
   While I would love valve games for as little money as possible, it's
   not always in their best interest to reduce the price.
  
   Why are we even talking about this on the HLDS mailing list?
  
   Thank you,
   Alec Sanger
  
  
  
   Date: Fri, 14 May 2010 15:09:09 -0400
   From: gizmokid2...@gmail.com
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
  
   Just to add my quick $0.02 since most people don't understand.
  
   And if it does make a sale more likely, does giving the game out for
   less money help Valve?
  
   ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.
  
   You're going to get more people to buy the game at $35 than you are
   at
   $50. You'll easily get enough extra sales to make more money selling
   more copies than you would by selling it to less people at $50/ea.
  
   Simple economics, yet most people and business owners don't
   understand.
   It's not like Valve has to spend extra money for each extra copy of
   the
   game sold...they aren't selling physical copies, it's all digital,
   and
   they already have the infrastructure in place to handle the
   downloads.
  
   -Michael
  
   -- Original Message ---
   Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
   From: Ed Kellett e...@estc.demon.co.uk
   To: Half-Life dedicated Win32 server mailing list
   hlds@list.valvesoftware.com
   Date: 5/14/2010 2:51 PM EST
   Piracy is not defined by your moral outlook on the situation, the
   CS:S beta
   is copyright Valve and to download it (from their servers or
   otherwise)
   without their permission is illegal. Whether or not illegal
   downloading
   hardly hurts Valve is for Valve to decide, as is who they want
   to have
   access to it. The Subscriber Agreement gives them the right to ban
   anyone
   they like from Steam in any case.
  
   How can an increase in anticipation arise from more people
   already having
   the game anyway? And if it does make a sale more likely, does
   giving the
   game out for less money help Valve?
  
   - Original Message -
   From: Max Ssi3ila...@gmail.com
   To: Half-Life dedicated Win32 server mailing list
   hlds@list.valvesoftware.com
   Sent: Friday, May 14, 2010 7:11 PM
   Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
  
  
  
   If it were a paid DLC and none of the public had access, then
   yes, it
   would
   be piracy. You can only play on Beta servers if you've purchased
   a license
   of CS:S, thousands have already

Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Alec Sanger

And if the volume of sales is what you're after, I completely agree with you - 
the lowest price will get you the highest number of sales. You do agree, 
however, that there is a certain golden price which will theoretically earn 
the most income, right? Not too cheap to cut potential profits and not too 
expensive to cut potential sales. That golden price is what companies are 
after, not just a high number of sales. 

Thank you,
Alec Sanger



 Date: Sat, 15 May 2010 12:37:20 +0930
 From: dislexs...@dislexsick.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
 
 Of course, you can't compare a large franchise of games to the indie
 games, these guys had no advertising and no intention to make a lot of
 money - MW2 was backed by advertising, hype, and was a sequel which
 naturally gave it an edge.  For a more fair comparison however, how
 much did the first COD game released gross in its first 5 days?
 
 I was just drawing attention to the fact that, yes, a lower price CAN
 and WILL bring in the crowds, and earn you a lot of money - I'm sure
 each of those developers are now happy with their ~$200K each.  I'm
 yet to look at actual figures, but I assume the $1.25M was after the
 charity donations?  The point is more the VOLUME of sales given the
 situation.
 
 
 On Sat, May 15, 2010 at 12:20 PM, Alec Sanger eclyp...@hotmail.com wrote:
 
  They raised almost $1,000,000 for themselves. That's fantastic, and I fully 
  support these guys. I'm a huge fan of indy developers and do what I can to 
  support them. But come on, they raised a total of $1.25 million between 5 
  games. MW2 earned over half a billion dollars in sales  in just 5 days. 
  Yes, 550x more than that.
 
  I'm not trying to say that the highest price is always the best, I'm just 
  saying that all business are here to make money, and they have found the 
  price which the most people are willing to pay. Going lower may result in 
  more sales but a lower revenue, and a higher cost may result in less sales 
  and a lower revenue.
 
  Thank you,
  Alec Sanger
 
 
 
  From: dislexs...@dislexsick.com
  To: hlds@list.valvesoftware.com
  Date: Sat, 15 May 2010 11:11:49 +0930
  Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
 
  Go look up the 'humble indie bundle'. It kills your arguement pretty
  fast actually.
 
  Sent from my iPhone
 
  On 15/05/2010, at 4:47 AM, Alec Sanger eclyp...@hotmail.com wrote:
 
  
   Since you've put no lower bounds on your theory, are you asserting
   that valve would make more money by selling their games for $0.05
   rather than $30? You have to realize that there are analysts hired
   to determine the most appropriate price point based on current and
   past trends. I would certainly trust their judgment over yours.
   While I would love valve games for as little money as possible, it's
   not always in their best interest to reduce the price.
  
   Why are we even talking about this on the HLDS mailing list?
  
   Thank you,
   Alec Sanger
  
  
  
   Date: Fri, 14 May 2010 15:09:09 -0400
   From: gizmokid2...@gmail.com
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
  
   Just to add my quick $0.02 since most people don't understand.
  
   And if it does make a sale more likely, does giving the game out for
   less money help Valve?
  
   ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.
  
   You're going to get more people to buy the game at $35 than you are
   at
   $50. You'll easily get enough extra sales to make more money selling
   more copies than you would by selling it to less people at $50/ea.
  
   Simple economics, yet most people and business owners don't
   understand.
   It's not like Valve has to spend extra money for each extra copy of
   the
   game sold...they aren't selling physical copies, it's all digital,
   and
   they already have the infrastructure in place to handle the
   downloads.
  
   -Michael
  
   -- Original Message ---
   Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
   From: Ed Kellett e...@estc.demon.co.uk
   To: Half-Life dedicated Win32 server mailing list
   hlds@list.valvesoftware.com
   Date: 5/14/2010 2:51 PM EST
   Piracy is not defined by your moral outlook on the situation, the
   CS:S beta
   is copyright Valve and to download it (from their servers or
   otherwise)
   without their permission is illegal. Whether or not illegal
   downloading
   hardly hurts Valve is for Valve to decide, as is who they want
   to have
   access to it. The Subscriber Agreement gives them the right to ban
   anyone
   they like from Steam in any case.
  
   How can an increase in anticipation arise from more people
   already having
   the game anyway? And if it does make a sale more likely, does
   giving the
   game out for less money help Valve?
  
   - Original Message -
   From: Max Ssi3ila...@gmail.com
   To: Half-Life dedicated Win32 server mailing list
   hlds

Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-13 Thread Mikel Silberzahn
 There is great piece of software that has great benefits to this sort of
stuff.
Let me see what was it again?? oh yea A FORUM!  you have singed up on this
mailing list to recieve information that valve is updating or changing
something that the server admins would need to know or use. why rant and
rave on this mailing list (you are preaching to the choir) understand that
mailing list ARE JUST THAT. So the guy got banned, that is between him and
valve. want to complain about it take it to a forum or a newsgroup where
poeple really care...
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-13 Thread Allan Button
Don't listen to this guy.

I Care.

;) Allan

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mikel Silberzahn
Sent: May-13-10 12:48 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA

 There is great piece of software that has great benefits to this sort of stuff.
Let me see what was it again?? oh yea A FORUM!  you have singed up on this 
mailing list to recieve information that valve is updating or changing 
something that the server admins would need to know or use. why rant and rave 
on this mailing list (you are preaching to the choir) understand that mailing 
list ARE JUST THAT. So the guy got banned, that is between him and valve. want 
to complain about it take it to a forum or a newsgroup where poeple really 
care...
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-13 Thread Dominic Marciano

Again, Quit Whining.

 Date: Thu, 13 May 2010 11:48:10 -0500
 From: msilby...@righttorule.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
 
  There is great piece of software that has great benefits to this sort of
 stuff.
 Let me see what was it again?? oh yea A FORUM!  you have singed up on this
 mailing list to recieve information that valve is updating or changing
 something that the server admins would need to know or use. why rant and
 rave on this mailing list (you are preaching to the choir) understand that
 mailing list ARE JUST THAT. So the guy got banned, that is between him and
 valve. want to complain about it take it to a forum or a newsgroup where
 poeple really care...
 ___
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 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
  
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-13 Thread D4rKr0W
Il 13/05/2010 18:48, Mikel Silberzahn ha scritto:
   There is great piece of software that has great benefits to this sort of
 stuff.
 Let me see what was it again?? oh yea A FORUM!  you have singed up on this
 mailing list to recieve information that valve is updating or changing
 something that the server admins would need to know or use. why rant and
 rave on this mailing list (you are preaching to the choir) understand that
 mailing list ARE JUST THAT. So the guy got banned, that is between him and
 valve. want to complain about it take it to a forum or a newsgroup where
 poeple really care...

Less QQ, more pew pew!!!1!!ONE!1!!!

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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-13 Thread Rikard Bremark
anyone else there that cant start the beta on win32?
i have downloaded it, removed the bin folder just to redownload it and 
make sure verify_all works.
everything is downloaded, but i cant start the server, i dubbel click 
the srcds.exe but nothing happen?!
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley

rikard.brem...@warzone.nu
z...@warzone.nu

On 2010-05-13 06:43, Mark Gunnett wrote:
 On the contrary, Valve can do whatever the heck they want. I just don't
 appreciate losing  compatibility with my current rig. It's a moot point
 since I'm going to be building a new one soon anyways. It just sucks when
 the game you once could play, now is unplayable. It's one thing to be unable
 to play a game cause your rig makes the game run 100x faster then it was
 meant to run cause the game is so old. Even then you can usually tweak it to
 be playable. But if in the long run it gets rid of some of the retarded
 assed exploits that are currently apart of the source engine that will be
 nice.

 I haven't exactly played the beta so i can't say whether the changes are
 good or bad. I think the most important part is being able to have regular
 updates that will fix the exploits that come about. Some of Valves responses
 to exploits insofar that have been documented and given to them is either a
 slipshod patch or no response at all. I can appreciate them not responding
 because they were going to move to OB and eliminate a bunch of work that
 would have been trashed anyways.

 But we'll see.

 On Wed, May 12, 2010 at 12:45 PM, Nathan D.nathan...@cox.net  wrote:


 So, Valve shouldn't update their games because you don't want to upgrade
 your PC? You should stick with consoles then...

 I hate when people show lack of appreciation for Valve's free updates.
 We love you Valve! Please continue with your awesomeness.

 On 5/12/2010 1:33 PM, Mark Gunnett wrote:
  
 I honestly Don't know about this. One, I'm for it if it brings more

 exploit
  
 fixes to the CS:S Servers and clients. But I'm also against it in the

 fact
  
 that it is orangebox. It may be just TF2, but whenever a server gets full

 I
  
 take huge hits to FPS. I've had friends who had to quit playing TF2 cause
 all of the updates have slowly turned that game into a monster when it

 comes
  
 to running it. I don't want to see the same thing happen to CS:S.

 True, my rig may be crappy, but having to buy a new PC just to play a

 game I
  
 already own and runs great as it is (aside from the exploits), will not

 make
  
 me happy. But This is valve, and they are going to do it anyways whether

 we
  
 like it or not :)



 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

  



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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-13 Thread Lane Eckley
What does you commandline look like?

-Lane

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rikard Bremark
Sent: Thursday, May 13, 2010 3:57 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA

anyone else there that cant start the beta on win32?
i have downloaded it, removed the bin folder just to redownload it and 
make sure verify_all works.
everything is downloaded, but i cant start the server, i dubbel click 
the srcds.exe but nothing happen?!
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley

rikard.brem...@warzone.nu
z...@warzone.nu

On 2010-05-13 06:43, Mark Gunnett wrote:
 On the contrary, Valve can do whatever the heck they want. I just don't
 appreciate losing  compatibility with my current rig. It's a moot point
 since I'm going to be building a new one soon anyways. It just sucks when
 the game you once could play, now is unplayable. It's one thing to be
unable
 to play a game cause your rig makes the game run 100x faster then it was
 meant to run cause the game is so old. Even then you can usually tweak it
to
 be playable. But if in the long run it gets rid of some of the retarded
 assed exploits that are currently apart of the source engine that will be
 nice.

 I haven't exactly played the beta so i can't say whether the changes are
 good or bad. I think the most important part is being able to have regular
 updates that will fix the exploits that come about. Some of Valves
responses
 to exploits insofar that have been documented and given to them is either
a
 slipshod patch or no response at all. I can appreciate them not responding
 because they were going to move to OB and eliminate a bunch of work that
 would have been trashed anyways.

 But we'll see.

 On Wed, May 12, 2010 at 12:45 PM, Nathan D.nathan...@cox.net  wrote:


 So, Valve shouldn't update their games because you don't want to upgrade
 your PC? You should stick with consoles then...

 I hate when people show lack of appreciation for Valve's free updates.
 We love you Valve! Please continue with your awesomeness.

 On 5/12/2010 1:33 PM, Mark Gunnett wrote:
  
 I honestly Don't know about this. One, I'm for it if it brings more

 exploit
  
 fixes to the CS:S Servers and clients. But I'm also against it in the

 fact
  
 that it is orangebox. It may be just TF2, but whenever a server gets
full

 I
  
 take huge hits to FPS. I've had friends who had to quit playing TF2
cause
 all of the updates have slowly turned that game into a monster when it

 comes
  
 to running it. I don't want to see the same thing happen to CS:S.

 True, my rig may be crappy, but having to buy a new PC just to play a

 game I
  
 already own and runs great as it is (aside from the exploits), will not

 make
  
 me happy. But This is valve, and they are going to do it anyways whether

 we
  
 like it or not :)



 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

  



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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-13 Thread Rick Payton
you don't just double click srcds.exe (well I guess you could ) but
the proper way is to open a DOS command prompt, and navigate to your
srcds directory, and try the following:

srcds.exe -console -game css_beta +map de_dust +maxplayers 20

which i believe is the BARE minimum required to start a Windows server
(there's a TON of other command line options you can pass - I'm just
trying to get you started). Like Lane asked before me, what's your
command line look like?

--mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rikard Bremark
Sent: Thursday, May 13, 2010 9:57 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA

anyone else there that cant start the beta on win32?
i have downloaded it, removed the bin folder just to redownload it and 
make sure verify_all works.
everything is downloaded, but i cant start the server, i dubbel click 
the srcds.exe but nothing happen?!
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley

rikard.brem...@warzone.nu
z...@warzone.nu

On 2010-05-13 06:43, Mark Gunnett wrote:
 On the contrary, Valve can do whatever the heck they want. I just
don't
 appreciate losing  compatibility with my current rig. It's a moot
point
 since I'm going to be building a new one soon anyways. It just sucks
when
 the game you once could play, now is unplayable. It's one thing to be
unable
 to play a game cause your rig makes the game run 100x faster then it
was
 meant to run cause the game is so old. Even then you can usually tweak
it to
 be playable. But if in the long run it gets rid of some of the
retarded
 assed exploits that are currently apart of the source engine that will
be
 nice.

 I haven't exactly played the beta so i can't say whether the changes
are
 good or bad. I think the most important part is being able to have
regular
 updates that will fix the exploits that come about. Some of Valves
responses
 to exploits insofar that have been documented and given to them is
either a
 slipshod patch or no response at all. I can appreciate them not
responding
 because they were going to move to OB and eliminate a bunch of work
that
 would have been trashed anyways.

 But we'll see.

 On Wed, May 12, 2010 at 12:45 PM, Nathan D.nathan...@cox.net  wrote:


 So, Valve shouldn't update their games because you don't want to
upgrade
 your PC? You should stick with consoles then...

 I hate when people show lack of appreciation for Valve's free
updates.
 We love you Valve! Please continue with your awesomeness.

 On 5/12/2010 1:33 PM, Mark Gunnett wrote:
  
 I honestly Don't know about this. One, I'm for it if it brings more

 exploit
  
 fixes to the CS:S Servers and clients. But I'm also against it in
the

 fact
  
 that it is orangebox. It may be just TF2, but whenever a server gets
full

 I
  
 take huge hits to FPS. I've had friends who had to quit playing TF2
cause
 all of the updates have slowly turned that game into a monster when
it

 comes
  
 to running it. I don't want to see the same thing happen to CS:S.

 True, my rig may be crappy, but having to buy a new PC just to play
a

 game I
  
 already own and runs great as it is (aside from the exploits), will
not

 make
  
 me happy. But This is valve, and they are going to do it anyways
whether

 we
  
 like it or not :)



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archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

  



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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-13 Thread Jarno Veuger
It's cstrike_beta and not css_beta

- Ywa

Op 13-May-10 23:29, Rick Payton schreef:
 you don't just double click srcds.exe (well I guess you could ) but
 the proper way is to open a DOS command prompt, and navigate to your
 srcds directory, and try the following:

 srcds.exe -console -game css_beta +map de_dust +maxplayers 20

 which i believe is the BARE minimum required to start a Windows server
 (there's a TON of other command line options you can pass - I'm just
 trying to get you started). Like Lane asked before me, what's your
 command line look like?

 --mauirixxx

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rikard Bremark
 Sent: Thursday, May 13, 2010 9:57 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA

 anyone else there that cant start the beta on win32?
 i have downloaded it, removed the bin folder just to redownload it and
 make sure verify_all works.
 everything is downloaded, but i cant start the server, i dubbel click
 the srcds.exe but nothing happen?!
 --
 //Rikard 'Zapy' Bremark
 ComHem AB - http://www.comhem.se
 Warzone.nu - http://www.warzone.nu
 Warzone Short Valley

 rikard.brem...@warzone.nu
 z...@warzone.nu

 On 2010-05-13 06:43, Mark Gunnett wrote:

 On the contrary, Valve can do whatever the heck they want. I just
  
 don't

 appreciate losing  compatibility with my current rig. It's a moot
  
 point

 since I'm going to be building a new one soon anyways. It just sucks
  
 when

 the game you once could play, now is unplayable. It's one thing to be
  
 unable

 to play a game cause your rig makes the game run 100x faster then it
  
 was

 meant to run cause the game is so old. Even then you can usually tweak
  
 it to

 be playable. But if in the long run it gets rid of some of the
  
 retarded

 assed exploits that are currently apart of the source engine that will
  
 be

 nice.

 I haven't exactly played the beta so i can't say whether the changes
  
 are

 good or bad. I think the most important part is being able to have
  
 regular

 updates that will fix the exploits that come about. Some of Valves
  
 responses

 to exploits insofar that have been documented and given to them is
  
 either a

 slipshod patch or no response at all. I can appreciate them not
  
 responding

 because they were going to move to OB and eliminate a bunch of work
  
 that

 would have been trashed anyways.

 But we'll see.

 On Wed, May 12, 2010 at 12:45 PM, Nathan D.nathan...@cox.net   wrote:


  
 So, Valve shouldn't update their games because you don't want to

 upgrade

 your PC? You should stick with consoles then...

 I hate when people show lack of appreciation for Valve's free

 updates.

 We love you Valve! Please continue with your awesomeness.

 On 5/12/2010 1:33 PM, Mark Gunnett wrote:


 I honestly Don't know about this. One, I'm for it if it brings more

  
 exploit


 fixes to the CS:S Servers and clients. But I'm also against it in
  
 the


  
 fact


 that it is orangebox. It may be just TF2, but whenever a server gets
  
 full


  
 I


 take huge hits to FPS. I've had friends who had to quit playing TF2
  
 cause

 all of the updates have slowly turned that game into a monster when
  
 it


  
 comes


 to running it. I don't want to see the same thing happen to CS:S.

 True, my rig may be crappy, but having to buy a new PC just to play
  
 a


  
 game I


 already own and runs great as it is (aside from the exploits), will
  
 not


  
 make


 me happy. But This is valve, and they are going to do it anyways
  
 whether


  
 we


 like it or not :)



  
 ___
 To unsubscribe, edit your list preferences, or view the list

 archives,

 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds





  
 ___
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 please visit:
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 __ Information from ESET NOD32 Antivirus, version of virus signature 
 database 5113 (20100513) __

 The message was checked by ESET NOD32 Antivirus.

 http://www.eset.com







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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-13 Thread Rikard Bremark
i remembered wrong, i though that srcds workt like hlds where you can 
run the hlds and gets a config dialog for name and some server settings.

i got it working now!
thanks anyway!
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley

rikard.brem...@warzone.nu
z...@warzone.nu

On 2010-05-13 23:29, Rick Payton wrote:
 you don't just double click srcds.exe (well I guess you could ) but
 the proper way is to open a DOS command prompt, and navigate to your
 srcds directory, and try the following:

 srcds.exe -console -game css_beta +map de_dust +maxplayers 20

 which i believe is the BARE minimum required to start a Windows server
 (there's a TON of other command line options you can pass - I'm just
 trying to get you started). Like Lane asked before me, what's your
 command line look like?

 --mauirixxx

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rikard Bremark
 Sent: Thursday, May 13, 2010 9:57 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA

 anyone else there that cant start the beta on win32?
 i have downloaded it, removed the bin folder just to redownload it and
 make sure verify_all works.
 everything is downloaded, but i cant start the server, i dubbel click
 the srcds.exe but nothing happen?!
 --
 //Rikard 'Zapy' Bremark
 ComHem AB - http://www.comhem.se
 Warzone.nu - http://www.warzone.nu
 Warzone Short Valley

 rikard.brem...@warzone.nu
 z...@warzone.nu

 On 2010-05-13 06:43, Mark Gunnett wrote:

 On the contrary, Valve can do whatever the heck they want. I just
  
 don't

 appreciate losing  compatibility with my current rig. It's a moot
  
 point

 since I'm going to be building a new one soon anyways. It just sucks
  
 when

 the game you once could play, now is unplayable. It's one thing to be
  
 unable

 to play a game cause your rig makes the game run 100x faster then it
  
 was

 meant to run cause the game is so old. Even then you can usually tweak
  
 it to

 be playable. But if in the long run it gets rid of some of the
  
 retarded

 assed exploits that are currently apart of the source engine that will
  
 be

 nice.

 I haven't exactly played the beta so i can't say whether the changes
  
 are

 good or bad. I think the most important part is being able to have
  
 regular

 updates that will fix the exploits that come about. Some of Valves
  
 responses

 to exploits insofar that have been documented and given to them is
  
 either a

 slipshod patch or no response at all. I can appreciate them not
  
 responding

 because they were going to move to OB and eliminate a bunch of work
  
 that

 would have been trashed anyways.

 But we'll see.

 On Wed, May 12, 2010 at 12:45 PM, Nathan D.nathan...@cox.net   wrote:


  
 So, Valve shouldn't update their games because you don't want to

 upgrade

 your PC? You should stick with consoles then...

 I hate when people show lack of appreciation for Valve's free

 updates.

 We love you Valve! Please continue with your awesomeness.

 On 5/12/2010 1:33 PM, Mark Gunnett wrote:


 I honestly Don't know about this. One, I'm for it if it brings more

  
 exploit


 fixes to the CS:S Servers and clients. But I'm also against it in
  
 the


  
 fact


 that it is orangebox. It may be just TF2, but whenever a server gets
  
 full


  
 I


 take huge hits to FPS. I've had friends who had to quit playing TF2
  
 cause

 all of the updates have slowly turned that game into a monster when
  
 it


  
 comes


 to running it. I don't want to see the same thing happen to CS:S.

 True, my rig may be crappy, but having to buy a new PC just to play
  
 a


  
 game I


 already own and runs great as it is (aside from the exploits), will
  
 not


  
 make


 me happy. But This is valve, and they are going to do it anyways
  
 whether


  
 we


 like it or not :)



  
 ___
 To unsubscribe, edit your list preferences, or view the list

 archives,

 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds





  
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-13 Thread Rikard Bremark
well kinda great, the beta client have been out since 8 of may according 
to the steampowered,
thats really great that the real ppl that should be testing it gets a 
chance to do it.

besides that, i love that they are porting it.
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley

rikard.brem...@warzone.nu
z...@warzone.nu

On 2010-05-13 23:29, Rick Payton wrote:
 you don't just double click srcds.exe (well I guess you could ) but
 the proper way is to open a DOS command prompt, and navigate to your
 srcds directory, and try the following:

 srcds.exe -console -game css_beta +map de_dust +maxplayers 20

 which i believe is the BARE minimum required to start a Windows server
 (there's a TON of other command line options you can pass - I'm just
 trying to get you started). Like Lane asked before me, what's your
 command line look like?

 --mauirixxx

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rikard Bremark
 Sent: Thursday, May 13, 2010 9:57 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA

 anyone else there that cant start the beta on win32?
 i have downloaded it, removed the bin folder just to redownload it and
 make sure verify_all works.
 everything is downloaded, but i cant start the server, i dubbel click
 the srcds.exe but nothing happen?!
 --
 //Rikard 'Zapy' Bremark
 ComHem AB - http://www.comhem.se
 Warzone.nu - http://www.warzone.nu
 Warzone Short Valley

 rikard.brem...@warzone.nu
 z...@warzone.nu

 On 2010-05-13 06:43, Mark Gunnett wrote:

 On the contrary, Valve can do whatever the heck they want. I just
  
 don't

 appreciate losing  compatibility with my current rig. It's a moot
  
 point

 since I'm going to be building a new one soon anyways. It just sucks
  
 when

 the game you once could play, now is unplayable. It's one thing to be
  
 unable

 to play a game cause your rig makes the game run 100x faster then it
  
 was

 meant to run cause the game is so old. Even then you can usually tweak
  
 it to

 be playable. But if in the long run it gets rid of some of the
  
 retarded

 assed exploits that are currently apart of the source engine that will
  
 be

 nice.

 I haven't exactly played the beta so i can't say whether the changes
  
 are

 good or bad. I think the most important part is being able to have
  
 regular

 updates that will fix the exploits that come about. Some of Valves
  
 responses

 to exploits insofar that have been documented and given to them is
  
 either a

 slipshod patch or no response at all. I can appreciate them not
  
 responding

 because they were going to move to OB and eliminate a bunch of work
  
 that

 would have been trashed anyways.

 But we'll see.

 On Wed, May 12, 2010 at 12:45 PM, Nathan D.nathan...@cox.net   wrote:


  
 So, Valve shouldn't update their games because you don't want to

 upgrade

 your PC? You should stick with consoles then...

 I hate when people show lack of appreciation for Valve's free

 updates.

 We love you Valve! Please continue with your awesomeness.

 On 5/12/2010 1:33 PM, Mark Gunnett wrote:


 I honestly Don't know about this. One, I'm for it if it brings more

  
 exploit


 fixes to the CS:S Servers and clients. But I'm also against it in
  
 the


  
 fact


 that it is orangebox. It may be just TF2, but whenever a server gets
  
 full


  
 I


 take huge hits to FPS. I've had friends who had to quit playing TF2
  
 cause

 all of the updates have slowly turned that game into a monster when
  
 it


  
 comes


 to running it. I don't want to see the same thing happen to CS:S.

 True, my rig may be crappy, but having to buy a new PC just to play
  
 a


  
 game I


 already own and runs great as it is (aside from the exploits), will
  
 not


  
 make


 me happy. But This is valve, and they are going to do it anyways
  
 whether


  
 we


 like it or not :)



  
 ___
 To unsubscribe, edit your list preferences, or view the list

 archives,

 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds





  
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-13 Thread Rick Payton
heh oops ... memory failure. ;)

--mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jarno Veuger
Sent: Thursday, May 13, 2010 11:42 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA

It's cstrike_beta and not css_beta

- Ywa

Op 13-May-10 23:29, Rick Payton schreef:
 you don't just double click srcds.exe (well I guess you could )
but
 the proper way is to open a DOS command prompt, and navigate to your
 srcds directory, and try the following:

 srcds.exe -console -game css_beta +map de_dust +maxplayers 20

 which i believe is the BARE minimum required to start a Windows server
 (there's a TON of other command line options you can pass - I'm just
 trying to get you started). Like Lane asked before me, what's your
 command line look like?

 --mauirixxx

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rikard
Bremark
 Sent: Thursday, May 13, 2010 9:57 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA

 anyone else there that cant start the beta on win32?
 i have downloaded it, removed the bin folder just to redownload it and
 make sure verify_all works.
 everything is downloaded, but i cant start the server, i dubbel click
 the srcds.exe but nothing happen?!
 --
 //Rikard 'Zapy' Bremark
 ComHem AB - http://www.comhem.se
 Warzone.nu - http://www.warzone.nu
 Warzone Short Valley

 rikard.brem...@warzone.nu
 z...@warzone.nu

 On 2010-05-13 06:43, Mark Gunnett wrote:

 On the contrary, Valve can do whatever the heck they want. I just
  
 don't

 appreciate losing  compatibility with my current rig. It's a moot
  
 point

 since I'm going to be building a new one soon anyways. It just sucks
  
 when

 the game you once could play, now is unplayable. It's one thing to be
  
 unable

 to play a game cause your rig makes the game run 100x faster then it
  
 was

 meant to run cause the game is so old. Even then you can usually
tweak
  
 it to

 be playable. But if in the long run it gets rid of some of the
  
 retarded

 assed exploits that are currently apart of the source engine that
will
  
 be

 nice.

 I haven't exactly played the beta so i can't say whether the changes
  
 are

 good or bad. I think the most important part is being able to have
  
 regular

 updates that will fix the exploits that come about. Some of Valves
  
 responses

 to exploits insofar that have been documented and given to them is
  
 either a

 slipshod patch or no response at all. I can appreciate them not
  
 responding

 because they were going to move to OB and eliminate a bunch of work
  
 that

 would have been trashed anyways.

 But we'll see.

 On Wed, May 12, 2010 at 12:45 PM, Nathan D.nathan...@cox.net
wrote:


  
 So, Valve shouldn't update their games because you don't want to

 upgrade

 your PC? You should stick with consoles then...

 I hate when people show lack of appreciation for Valve's free

 updates.

 We love you Valve! Please continue with your awesomeness.

 On 5/12/2010 1:33 PM, Mark Gunnett wrote:


 I honestly Don't know about this. One, I'm for it if it brings more

  
 exploit


 fixes to the CS:S Servers and clients. But I'm also against it in
  
 the


  
 fact


 that it is orangebox. It may be just TF2, but whenever a server
gets
  
 full


  
 I


 take huge hits to FPS. I've had friends who had to quit playing TF2
  
 cause

 all of the updates have slowly turned that game into a monster when
  
 it


  
 comes


 to running it. I don't want to see the same thing happen to CS:S.

 True, my rig may be crappy, but having to buy a new PC just to play
  
 a


  
 game I


 already own and runs great as it is (aside from the exploits), will
  
 not


  
 make


 me happy. But This is valve, and they are going to do it anyways
  
 whether


  
 we


 like it or not :)



  
 ___
 To unsubscribe, edit your list preferences, or view the list

 archives,

 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds





  
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-13 Thread Rick Payton
glad to hear it!

-- mauirixxx


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rikard Bremark
Sent: Thursday, May 13, 2010 12:11 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA

i remembered wrong, i though that srcds workt like hlds where you can 
run the hlds and gets a config dialog for name and some server settings.

i got it working now!
thanks anyway!
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley

rikard.brem...@warzone.nu
z...@warzone.nu

On 2010-05-13 23:29, Rick Payton wrote:
 you don't just double click srcds.exe (well I guess you could )
but
 the proper way is to open a DOS command prompt, and navigate to your
 srcds directory, and try the following:

 srcds.exe -console -game css_beta +map de_dust +maxplayers 20

 which i believe is the BARE minimum required to start a Windows server
 (there's a TON of other command line options you can pass - I'm just
 trying to get you started). Like Lane asked before me, what's your
 command line look like?

 --mauirixxx

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rikard
Bremark
 Sent: Thursday, May 13, 2010 9:57 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA

 anyone else there that cant start the beta on win32?
 i have downloaded it, removed the bin folder just to redownload it and
 make sure verify_all works.
 everything is downloaded, but i cant start the server, i dubbel click
 the srcds.exe but nothing happen?!
 --
 //Rikard 'Zapy' Bremark
 ComHem AB - http://www.comhem.se
 Warzone.nu - http://www.warzone.nu
 Warzone Short Valley

 rikard.brem...@warzone.nu
 z...@warzone.nu

 On 2010-05-13 06:43, Mark Gunnett wrote:

 On the contrary, Valve can do whatever the heck they want. I just
  
 don't

 appreciate losing  compatibility with my current rig. It's a moot
  
 point

 since I'm going to be building a new one soon anyways. It just sucks
  
 when

 the game you once could play, now is unplayable. It's one thing to be
  
 unable

 to play a game cause your rig makes the game run 100x faster then it
  
 was

 meant to run cause the game is so old. Even then you can usually
tweak
  
 it to

 be playable. But if in the long run it gets rid of some of the
  
 retarded

 assed exploits that are currently apart of the source engine that
will
  
 be

 nice.

 I haven't exactly played the beta so i can't say whether the changes
  
 are

 good or bad. I think the most important part is being able to have
  
 regular

 updates that will fix the exploits that come about. Some of Valves
  
 responses

 to exploits insofar that have been documented and given to them is
  
 either a

 slipshod patch or no response at all. I can appreciate them not
  
 responding

 because they were going to move to OB and eliminate a bunch of work
  
 that

 would have been trashed anyways.

 But we'll see.

 On Wed, May 12, 2010 at 12:45 PM, Nathan D.nathan...@cox.net
wrote:


  
 So, Valve shouldn't update their games because you don't want to

 upgrade

 your PC? You should stick with consoles then...

 I hate when people show lack of appreciation for Valve's free

 updates.

 We love you Valve! Please continue with your awesomeness.

 On 5/12/2010 1:33 PM, Mark Gunnett wrote:


 I honestly Don't know about this. One, I'm for it if it brings more

  
 exploit


 fixes to the CS:S Servers and clients. But I'm also against it in
  
 the


  
 fact


 that it is orangebox. It may be just TF2, but whenever a server
gets
  
 full


  
 I


 take huge hits to FPS. I've had friends who had to quit playing TF2
  
 cause

 all of the updates have slowly turned that game into a monster when
  
 it


  
 comes


 to running it. I don't want to see the same thing happen to CS:S.

 True, my rig may be crappy, but having to buy a new PC just to play
  
 a


  
 game I


 already own and runs great as it is (aside from the exploits), will
  
 not


  
 make


 me happy. But This is valve, and they are going to do it anyways
  
 whether


  
 we


 like it or not :)



  
 ___
 To unsubscribe, edit your list preferences, or view the list

 archives,

 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds





  
 ___
 To unsubscribe, edit your list preferences, or view

Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-13 Thread Mikel Silberzahn
this is why we can never have nice things

On Thu, May 13, 2010 at 1:10 PM, D4rKr0W dark...@dpi-clan.org wrote:

 Il 13/05/2010 18:48, Mikel Silberzahn ha scritto:
There is great piece of software that has great benefits to this sort
 of
  stuff.
  Let me see what was it again?? oh yea A FORUM!  you have singed up on
 this
  mailing list to recieve information that valve is updating or changing
  something that the server admins would need to know or use. why rant and
  rave on this mailing list (you are preaching to the choir) understand
 that
  mailing list ARE JUST THAT. So the guy got banned, that is between him
 and
  valve. want to complain about it take it to a forum or a newsgroup where
  poeple really care...

 Less QQ, more pew pew!!!1!!ONE!1!!!

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 please visit:
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-13 Thread Max S
fromMax Sutters sutters...@gmail.comtosutters...@gmail.com
dateThu, May 13, 2010 at 2:21 PMsubjectCS:S BETAmailed-bygmail.com
hide details 2:21 PM (3 hours ago)
This is grossly off-topic, but does anyone know how to use Steam commands
like the one described in 1.? Someone on Reddit claims that anyone can
download and play the beta using these steps. Thanks!
1. steam://validate/260 - and wait for Steam to fully download the GCF.

2. Use GCF Scape to extract the cstrike_beta folder to the SourceMods folder
(located in the SteamApps folder)

3. In the cstrike_beta folder, open GameInfo.txt

Change the SteamAppID from 260 to 440 (Requires TF2!)

Find the steam.inf file, rename it steam_.inf

Restart Steam.

Right click the new game in your Steam Library...

click properties. Set Launch Options, add in advanced Security Options:
-insecure -secure

Play the CS:S Beta.
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-13 Thread Dr.Stinglock
To use steam commands paste them into run or an explorer window.
It won't work if steam isn't installed.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Max S
Sent: Friday, 14 May 2010 9:07 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA

fromMax Sutters sutters...@gmail.comtosutters...@gmail.com
dateThu, May 13, 2010 at 2:21 PMsubjectCS:S BETAmailed-bygmail.com hide
details 2:21 PM (3 hours ago) This is grossly off-topic, but does anyone
know how to use Steam commands like the one described in 1.? Someone on
Reddit claims that anyone can download and play the beta using these steps.
Thanks!
1. steam://validate/260 - and wait for Steam to fully download the GCF.

2. Use GCF Scape to extract the cstrike_beta folder to the SourceMods folder
(located in the SteamApps folder)

3. In the cstrike_beta folder, open GameInfo.txt

Change the SteamAppID from 260 to 440 (Requires TF2!)

Find the steam.inf file, rename it steam_.inf

Restart Steam.

Right click the new game in your Steam Library...

click properties. Set Launch Options, add in advanced Security Options:
-insecure -secure

Play the CS:S Beta.
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA COMMAND LINE

2010-05-13 Thread Mike Vail
Here's a working command line for you Rikard:

-game cstrike_beta -secure -console +ip xxx.xxx.xxx.xxx -port 27015
+maxplayers 20 +map de_dust2 -tickrate 66 +fps_max 300

I had the same problem until I learned the gametype is: cstrike_beta and not
cssbeta like some other people reported and is used for installing it with
the HLDS Update tool.

Good luck!


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lane Eckley
Sent: Thursday, May 13, 2010 1:02 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA

What does you commandline look like?

-Lane

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rikard Bremark
Sent: Thursday, May 13, 2010 3:57 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA

anyone else there that cant start the beta on win32?
i have downloaded it, removed the bin folder just to redownload it and make
sure verify_all works.
everything is downloaded, but i cant start the server, i dubbel click the
srcds.exe but nothing happen?!
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley

rikard.brem...@warzone.nu
z...@warzone.nu

On 2010-05-13 06:43, Mark Gunnett wrote:
 On the contrary, Valve can do whatever the heck they want. I just 
 don't appreciate losing  compatibility with my current rig. It's a 
 moot point since I'm going to be building a new one soon anyways. It 
 just sucks when the game you once could play, now is unplayable. It's 
 one thing to be
unable
 to play a game cause your rig makes the game run 100x faster then it 
 was meant to run cause the game is so old. Even then you can usually 
 tweak it
to
 be playable. But if in the long run it gets rid of some of the 
 retarded assed exploits that are currently apart of the source engine 
 that will be nice.

 I haven't exactly played the beta so i can't say whether the changes 
 are good or bad. I think the most important part is being able to have 
 regular updates that will fix the exploits that come about. Some of 
 Valves
responses
 to exploits insofar that have been documented and given to them is 
 either
a
 slipshod patch or no response at all. I can appreciate them not 
 responding because they were going to move to OB and eliminate a bunch 
 of work that would have been trashed anyways.

 But we'll see.

 On Wed, May 12, 2010 at 12:45 PM, Nathan D.nathan...@cox.net  wrote:


 So, Valve shouldn't update their games because you don't want to 
 upgrade your PC? You should stick with consoles then...

 I hate when people show lack of appreciation for Valve's free updates.
 We love you Valve! Please continue with your awesomeness.

 On 5/12/2010 1:33 PM, Mark Gunnett wrote:
  
 I honestly Don't know about this. One, I'm for it if it brings more

 exploit
  
 fixes to the CS:S Servers and clients. But I'm also against it in 
 the

 fact
  
 that it is orangebox. It may be just TF2, but whenever a server gets
full

 I
  
 take huge hits to FPS. I've had friends who had to quit playing TF2
cause
 all of the updates have slowly turned that game into a monster when 
 it

 comes
  
 to running it. I don't want to see the same thing happen to CS:S.

 True, my rig may be crappy, but having to buy a new PC just to play 
 a

 game I
  
 already own and runs great as it is (aside from the exploits), will 
 not

 make
  
 me happy. But This is valve, and they are going to do it anyways 
 whether

 we
  
 like it or not :)



 ___
 To unsubscribe, edit your list preferences, or view the list 
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

  



___
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA COMMAND LINE

2010-05-13 Thread Ben B
its always the name of the mod directory for the -game parameter.

On Thu, May 13, 2010 at 9:20 PM, Mike Vail mike_v...@boomgaming.net wrote:

 Here's a working command line for you Rikard:

 -game cstrike_beta -secure -console +ip xxx.xxx.xxx.xxx -port 27015
 +maxplayers 20 +map de_dust2 -tickrate 66 +fps_max 300

 I had the same problem until I learned the gametype is: cstrike_beta and
 not
 cssbeta like some other people reported and is used for installing it with
 the HLDS Update tool.

 Good luck!


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lane Eckley
 Sent: Thursday, May 13, 2010 1:02 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA

 What does you commandline look like?

 -Lane

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rikard Bremark
 Sent: Thursday, May 13, 2010 3:57 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA

 anyone else there that cant start the beta on win32?
 i have downloaded it, removed the bin folder just to redownload it and make
 sure verify_all works.
 everything is downloaded, but i cant start the server, i dubbel click the
 srcds.exe but nothing happen?!
 --
 //Rikard 'Zapy' Bremark
 ComHem AB - http://www.comhem.se
 Warzone.nu - http://www.warzone.nu
 Warzone Short Valley

 rikard.brem...@warzone.nu
 z...@warzone.nu

 On 2010-05-13 06:43, Mark Gunnett wrote:
  On the contrary, Valve can do whatever the heck they want. I just
  don't appreciate losing  compatibility with my current rig. It's a
  moot point since I'm going to be building a new one soon anyways. It
  just sucks when the game you once could play, now is unplayable. It's
  one thing to be
 unable
  to play a game cause your rig makes the game run 100x faster then it
  was meant to run cause the game is so old. Even then you can usually
  tweak it
 to
  be playable. But if in the long run it gets rid of some of the
  retarded assed exploits that are currently apart of the source engine
  that will be nice.
 
  I haven't exactly played the beta so i can't say whether the changes
  are good or bad. I think the most important part is being able to have
  regular updates that will fix the exploits that come about. Some of
  Valves
 responses
  to exploits insofar that have been documented and given to them is
  either
 a
  slipshod patch or no response at all. I can appreciate them not
  responding because they were going to move to OB and eliminate a bunch
  of work that would have been trashed anyways.
 
  But we'll see.
 
  On Wed, May 12, 2010 at 12:45 PM, Nathan D.nathan...@cox.net  wrote:
 
 
  So, Valve shouldn't update their games because you don't want to
  upgrade your PC? You should stick with consoles then...
 
  I hate when people show lack of appreciation for Valve's free updates.
  We love you Valve! Please continue with your awesomeness.
 
  On 5/12/2010 1:33 PM, Mark Gunnett wrote:
 
  I honestly Don't know about this. One, I'm for it if it brings more
 
  exploit
 
  fixes to the CS:S Servers and clients. But I'm also against it in
  the
 
  fact
 
  that it is orangebox. It may be just TF2, but whenever a server gets
 full
 
  I
 
  take huge hits to FPS. I've had friends who had to quit playing TF2
 cause
  all of the updates have slowly turned that game into a monster when
  it
 
  comes
 
  to running it. I don't want to see the same thing happen to CS:S.
 
  True, my rig may be crappy, but having to buy a new PC just to play
  a
 
  game I
 
  already own and runs great as it is (aside from the exploits), will
  not
 
  make
 
  me happy. But This is valve, and they are going to do it anyways
  whether
 
  we
 
  like it or not :)
 
 
 
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-12 Thread raydan
fixed client command exploit?

like mem_dump, physics_debug_entity, dump_entity_sizes

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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-12 Thread AnAkIn .
Yes, these should be fixed since CSS is now on OB Engine.

2010/5/12 raydan rayda...@gmail.com

 fixed client command exploit?

 like mem_dump, physics_debug_entity, dump_entity_sizes

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-- 
Best regards,
AnAkIn,
-
ESL EU TF2 Admin
http://www.esl.eu/eu/tf2
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-12 Thread ics
Had a quick test, the physics_debug_entity still brings down the css 
beta server when entered directly to the console. It shouldn't crash it 
right? Anyways, can't test as a client

-ics

12.5.2010 18:45, AnAkIn . kirjoitti:
 Yes, these should be fixed since CSS is now on OB Engine.

 2010/5/12 raydanrayda...@gmail.com


 fixed client command exploit?

 like mem_dump, physics_debug_entity, dump_entity_sizes

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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-12 Thread Mark Gunnett
I honestly Don't know about this. One, I'm for it if it brings more exploit
fixes to the CS:S Servers and clients. But I'm also against it in the fact
that it is orangebox. It may be just TF2, but whenever a server gets full I
take huge hits to FPS. I've had friends who had to quit playing TF2 cause
all of the updates have slowly turned that game into a monster when it comes
to running it. I don't want to see the same thing happen to CS:S.

True, my rig may be crappy, but having to buy a new PC just to play a game I
already own and runs great as it is (aside from the exploits), will not make
me happy. But This is valve, and they are going to do it anyways whether we
like it or not :)

-- 
All programmers are playwrights and all computers are lousy actors.
 - Unknown

When I do good, I feel good; when I do bad, I feel bad, and that is my
religion.
 - Abraham Lincoln

Mark J. Gunnett
[EoE]SniperFodder{AL}
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-12 Thread Nathan D.
So, Valve shouldn't update their games because you don't want to upgrade 
your PC? You should stick with consoles then...

I hate when people show lack of appreciation for Valve's free updates. 
We love you Valve! Please continue with your awesomeness.

On 5/12/2010 1:33 PM, Mark Gunnett wrote:
 I honestly Don't know about this. One, I'm for it if it brings more exploit
 fixes to the CS:S Servers and clients. But I'm also against it in the fact
 that it is orangebox. It may be just TF2, but whenever a server gets full I
 take huge hits to FPS. I've had friends who had to quit playing TF2 cause
 all of the updates have slowly turned that game into a monster when it comes
 to running it. I don't want to see the same thing happen to CS:S.

 True, my rig may be crappy, but having to buy a new PC just to play a game I
 already own and runs great as it is (aside from the exploits), will not make
 me happy. But This is valve, and they are going to do it anyways whether we
 like it or not :)


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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-12 Thread Claudio Beretta
I believe they are updating just for releasing it on the Mac (one engine is
easier and cheaper to maintain).
css players didn't ask this kind of update, they want the same old shit: CSS
on OB won't feel right for a lot of them.
This update has very little value for existing players, and will be a
nightmare for server admins.
Most of the existing exploits are already fixed using community provided
plugins and workaround.
The fact it is free doesn't mean it is good and something we should thank
for.


On Wed, May 12, 2010 at 8:45 PM, Nathan D. nathan...@cox.net wrote:

 So, Valve shouldn't update their games because you don't want to upgrade
 your PC? You should stick with consoles then...

 I hate when people show lack of appreciation for Valve's free updates.
 We love you Valve! Please continue with your awesomeness.

 On 5/12/2010 1:33 PM, Mark Gunnett wrote:
  I honestly Don't know about this. One, I'm for it if it brings more
 exploit
  fixes to the CS:S Servers and clients. But I'm also against it in the
 fact
  that it is orangebox. It may be just TF2, but whenever a server gets full
 I
  take huge hits to FPS. I've had friends who had to quit playing TF2 cause
  all of the updates have slowly turned that game into a monster when it
 comes
  to running it. I don't want to see the same thing happen to CS:S.
 
  True, my rig may be crappy, but having to buy a new PC just to play a
 game I
  already own and runs great as it is (aside from the exploits), will not
 make
  me happy. But This is valve, and they are going to do it anyways whether
 we
  like it or not :)
 
 
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-12 Thread Dominic Marciano

Quit Whining.

 Date: Wed, 12 May 2010 21:05:25 +0200
 From: beretta.clau...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
 
 I believe they are updating just for releasing it on the Mac (one engine is
 easier and cheaper to maintain).
 css players didn't ask this kind of update, they want the same old shit: CSS
 on OB won't feel right for a lot of them.
 This update has very little value for existing players, and will be a
 nightmare for server admins.
 Most of the existing exploits are already fixed using community provided
 plugins and workaround.
 The fact it is free doesn't mean it is good and something we should thank
 for.
 
 
 On Wed, May 12, 2010 at 8:45 PM, Nathan D. nathan...@cox.net wrote:
 
  So, Valve shouldn't update their games because you don't want to upgrade
  your PC? You should stick with consoles then...
 
  I hate when people show lack of appreciation for Valve's free updates.
  We love you Valve! Please continue with your awesomeness.
 
  On 5/12/2010 1:33 PM, Mark Gunnett wrote:
   I honestly Don't know about this. One, I'm for it if it brings more
  exploit
   fixes to the CS:S Servers and clients. But I'm also against it in the
  fact
   that it is orangebox. It may be just TF2, but whenever a server gets full
  I
   take huge hits to FPS. I've had friends who had to quit playing TF2 cause
   all of the updates have slowly turned that game into a monster when it
  comes
   to running it. I don't want to see the same thing happen to CS:S.
  
   True, my rig may be crappy, but having to buy a new PC just to play a
  game I
   already own and runs great as it is (aside from the exploits), will not
  make
   me happy. But This is valve, and they are going to do it anyways whether
  we
   like it or not :)
  
  
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  please visit:
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-12 Thread Willy Cordeiro
While the Mac release is a good reason to update Valve has been planning to
update CS:S, HL2, HL2:Ep1 and HL2:Ep2 to the Source 2009 engine for a while
now. I remember people were finding traces of the achievements and stuff
long ago and CS:S players did want changes they have a huge thread with all
the bugs and suggestions on the SPUF.
-Wellington Willy Cordeiro


On Wed, May 12, 2010 at 1:05 PM, Claudio Beretta
beretta.clau...@gmail.comwrote:

 I believe they are updating just for releasing it on the Mac (one engine is
 easier and cheaper to maintain).
 css players didn't ask this kind of update, they want the same old shit:
 CSS
 on OB won't feel right for a lot of them.
 This update has very little value for existing players, and will be a
 nightmare for server admins.
 Most of the existing exploits are already fixed using community provided
 plugins and workaround.
 The fact it is free doesn't mean it is good and something we should thank
 for.


 On Wed, May 12, 2010 at 8:45 PM, Nathan D. nathan...@cox.net wrote:

  So, Valve shouldn't update their games because you don't want to upgrade
  your PC? You should stick with consoles then...
 
  I hate when people show lack of appreciation for Valve's free updates.
  We love you Valve! Please continue with your awesomeness.
 
  On 5/12/2010 1:33 PM, Mark Gunnett wrote:
   I honestly Don't know about this. One, I'm for it if it brings more
  exploit
   fixes to the CS:S Servers and clients. But I'm also against it in the
  fact
   that it is orangebox. It may be just TF2, but whenever a server gets
 full
  I
   take huge hits to FPS. I've had friends who had to quit playing TF2
 cause
   all of the updates have slowly turned that game into a monster when it
  comes
   to running it. I don't want to see the same thing happen to CS:S.
  
   True, my rig may be crappy, but having to buy a new PC just to play a
  game I
   already own and runs great as it is (aside from the exploits), will not
  make
   me happy. But This is valve, and they are going to do it anyways
 whether
  we
   like it or not :)
  
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
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 To unsubscribe, edit your list preferences, or view the list archives,
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-12 Thread Kyle Sanderson
One request with the current OrangeBox beta, you need to have some
sort of way to rate limit player name changes, chat can be flooded by
typing 'setinfo name Tehe' into your console 40 times.

Kyle.

On Wed, May 12, 2010 at 12:14 PM, Willy Cordeiro willy123...@gmail.com wrote:
 While the Mac release is a good reason to update Valve has been planning to
 update CS:S, HL2, HL2:Ep1 and HL2:Ep2 to the Source 2009 engine for a while
 now. I remember people were finding traces of the achievements and stuff
 long ago and CS:S players did want changes they have a huge thread with all
 the bugs and suggestions on the SPUF.
 -Wellington Willy Cordeiro


 On Wed, May 12, 2010 at 1:05 PM, Claudio Beretta
 beretta.clau...@gmail.comwrote:

 I believe they are updating just for releasing it on the Mac (one engine is
 easier and cheaper to maintain).
 css players didn't ask this kind of update, they want the same old shit:
 CSS
 on OB won't feel right for a lot of them.
 This update has very little value for existing players, and will be a
 nightmare for server admins.
 Most of the existing exploits are already fixed using community provided
 plugins and workaround.
 The fact it is free doesn't mean it is good and something we should thank
 for.


 On Wed, May 12, 2010 at 8:45 PM, Nathan D. nathan...@cox.net wrote:

  So, Valve shouldn't update their games because you don't want to upgrade
  your PC? You should stick with consoles then...
 
  I hate when people show lack of appreciation for Valve's free updates.
  We love you Valve! Please continue with your awesomeness.
 
  On 5/12/2010 1:33 PM, Mark Gunnett wrote:
   I honestly Don't know about this. One, I'm for it if it brings more
  exploit
   fixes to the CS:S Servers and clients. But I'm also against it in the
  fact
   that it is orangebox. It may be just TF2, but whenever a server gets
 full
  I
   take huge hits to FPS. I've had friends who had to quit playing TF2
 cause
   all of the updates have slowly turned that game into a monster when it
  comes
   to running it. I don't want to see the same thing happen to CS:S.
  
   True, my rig may be crappy, but having to buy a new PC just to play a
  game I
   already own and runs great as it is (aside from the exploits), will not
  make
   me happy. But This is valve, and they are going to do it anyways
 whether
  we
   like it or not :)
  
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-12 Thread Sam Horn
You present a compelling argument.

Cheers,
- Sam

On 13 May 2010 05:10, Dominic Marciano lambda1_...@hotmail.com wrote:


 Quit Whining.

  Date: Wed, 12 May 2010 21:05:25 +0200
  From: beretta.clau...@gmail.com
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
 
  I believe they are updating just for releasing it on the Mac (one engine
 is
  easier and cheaper to maintain).
  css players didn't ask this kind of update, they want the same old shit:
 CSS
  on OB won't feel right for a lot of them.
  This update has very little value for existing players, and will be a
  nightmare for server admins.
  Most of the existing exploits are already fixed using community
 provided
  plugins and workaround.
  The fact it is free doesn't mean it is good and something we should thank
  for.
 
 
  On Wed, May 12, 2010 at 8:45 PM, Nathan D. nathan...@cox.net wrote:
 
   So, Valve shouldn't update their games because you don't want to
 upgrade
   your PC? You should stick with consoles then...
  
   I hate when people show lack of appreciation for Valve's free updates.
   We love you Valve! Please continue with your awesomeness.
  
   On 5/12/2010 1:33 PM, Mark Gunnett wrote:
I honestly Don't know about this. One, I'm for it if it brings more
   exploit
fixes to the CS:S Servers and clients. But I'm also against it in the
   fact
that it is orangebox. It may be just TF2, but whenever a server gets
 full
   I
take huge hits to FPS. I've had friends who had to quit playing TF2
 cause
all of the updates have slowly turned that game into a monster when
 it
   comes
to running it. I don't want to see the same thing happen to CS:S.
   
True, my rig may be crappy, but having to buy a new PC just to play a
   game I
already own and runs great as it is (aside from the exploits), will
 not
   make
me happy. But This is valve, and they are going to do it anyways
 whether
   we
like it or not :)
   
   
   ___
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   please visit:
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-12 Thread Cc2iscooL
We will probably hear whining about registration of bullets for the next 6
months, then it will be great, then Valve will release another update and
the players will complain about registration again.

Have fun!

On Wed, May 12, 2010 at 3:33 PM, Sam Horn supersammyfl...@gmail.com wrote:

 You present a compelling argument.

 Cheers,
 - Sam

 On 13 May 2010 05:10, Dominic Marciano lambda1_...@hotmail.com wrote:

 
  Quit Whining.
 
   Date: Wed, 12 May 2010 21:05:25 +0200
   From: beretta.clau...@gmail.com
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
  
   I believe they are updating just for releasing it on the Mac (one
 engine
  is
   easier and cheaper to maintain).
   css players didn't ask this kind of update, they want the same old
 shit:
  CSS
   on OB won't feel right for a lot of them.
   This update has very little value for existing players, and will be a
   nightmare for server admins.
   Most of the existing exploits are already fixed using community
  provided
   plugins and workaround.
   The fact it is free doesn't mean it is good and something we should
 thank
   for.
  
  
   On Wed, May 12, 2010 at 8:45 PM, Nathan D. nathan...@cox.net wrote:
  
So, Valve shouldn't update their games because you don't want to
  upgrade
your PC? You should stick with consoles then...
   
I hate when people show lack of appreciation for Valve's free
 updates.
We love you Valve! Please continue with your awesomeness.
   
On 5/12/2010 1:33 PM, Mark Gunnett wrote:
 I honestly Don't know about this. One, I'm for it if it brings more
exploit
 fixes to the CS:S Servers and clients. But I'm also against it in
 the
fact
 that it is orangebox. It may be just TF2, but whenever a server
 gets
  full
I
 take huge hits to FPS. I've had friends who had to quit playing TF2
  cause
 all of the updates have slowly turned that game into a monster when
  it
comes
 to running it. I don't want to see the same thing happen to CS:S.

 True, my rig may be crappy, but having to buy a new PC just to play
 a
game I
 already own and runs great as it is (aside from the exploits), will
  not
make
 me happy. But This is valve, and they are going to do it anyways
  whether
we
 like it or not :)


___
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 archives,
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-12 Thread Mark Gunnett
On the contrary, Valve can do whatever the heck they want. I just don't
appreciate losing  compatibility with my current rig. It's a moot point
since I'm going to be building a new one soon anyways. It just sucks when
the game you once could play, now is unplayable. It's one thing to be unable
to play a game cause your rig makes the game run 100x faster then it was
meant to run cause the game is so old. Even then you can usually tweak it to
be playable. But if in the long run it gets rid of some of the retarded
assed exploits that are currently apart of the source engine that will be
nice.

I haven't exactly played the beta so i can't say whether the changes are
good or bad. I think the most important part is being able to have regular
updates that will fix the exploits that come about. Some of Valves responses
to exploits insofar that have been documented and given to them is either a
slipshod patch or no response at all. I can appreciate them not responding
because they were going to move to OB and eliminate a bunch of work that
would have been trashed anyways.

But we'll see.

On Wed, May 12, 2010 at 12:45 PM, Nathan D. nathan...@cox.net wrote:

 So, Valve shouldn't update their games because you don't want to upgrade
 your PC? You should stick with consoles then...

 I hate when people show lack of appreciation for Valve's free updates.
 We love you Valve! Please continue with your awesomeness.

 On 5/12/2010 1:33 PM, Mark Gunnett wrote:
  I honestly Don't know about this. One, I'm for it if it brings more
 exploit
  fixes to the CS:S Servers and clients. But I'm also against it in the
 fact
  that it is orangebox. It may be just TF2, but whenever a server gets full
 I
  take huge hits to FPS. I've had friends who had to quit playing TF2 cause
  all of the updates have slowly turned that game into a monster when it
 comes
  to running it. I don't want to see the same thing happen to CS:S.
 
  True, my rig may be crappy, but having to buy a new PC just to play a
 game I
  already own and runs great as it is (aside from the exploits), will not
 make
  me happy. But This is valve, and they are going to do it anyways whether
 we
  like it or not :)
 
 
 ___
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-- 
All programmers are playwrights and all computers are lousy actors.
 - Unknown

When I do good, I feel good; when I do bad, I feel bad, and that is my
religion.
 - Abraham Lincoln

Mark J. Gunnett
[EoE]SniperFodder{AL}
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[hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Eric Smith
COUNTER-STRIKE: SOURCE UPDATE NOW IN BETA

Available immediately, Valve has launched an extensive update to 
Counter-Strike: Source, now in beta.

The update includes a host of new features and functionality developed in 
collaboration with Hidden Path Studios. These include 144 new achievements, a 
new domination and revenge system, player stats, and more.

This beta will run for a limited time, and once complete, the update will be 
deployed to all Counter-Strike: Source owners for free via Steam.

The dedicated server files are available via the HLDSUpdateTool using -game 
cssbeta in the command line.

For more information, please visit 
www.steamgames.comhttp://www.steamgames.com.

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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Alec Sanger

holy shit...

Thank you,
Alec Sanger



 From: er...@valvesoftware.com
 To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; 
 hlds_annou...@list.valvesoftware.com
 Date: Tue, 11 May 2010 12:11:13 -0700
 Subject: [hlds] COUNTER-STRIKE: SOURCE BETA
 
 COUNTER-STRIKE: SOURCE UPDATE NOW IN BETA
 
 Available immediately, Valve has launched an extensive update to 
 Counter-Strike: Source, now in beta.
 
 The update includes a host of new features and functionality developed in 
 collaboration with Hidden Path Studios. These include 144 new achievements, a 
 new domination and revenge system, player stats, and more.
 
 This beta will run for a limited time, and once complete, the update will be 
 deployed to all Counter-Strike: Source owners for free via Steam.
 
 The dedicated server files are available via the HLDSUpdateTool using -game 
 cssbeta in the command line.
 
 For more information, please visit 
 www.steamgames.comhttp://www.steamgames.com.
 
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Jonah Hirsch
So, CS:S is now a TF2 mod? :P
I'M JUST KIDDING. CALM DOWN. Nice to finally see the game on the OB engine.
Jonah Hirsch
---


On Tue, May 11, 2010 at 12:11 PM, Eric Smith er...@valvesoftware.comwrote:

 COUNTER-STRIKE: SOURCE UPDATE NOW IN BETA

 Available immediately, Valve has launched an extensive update to
 Counter-Strike: Source, now in beta.

 The update includes a host of new features and functionality developed in
 collaboration with Hidden Path Studios. These include 144 new achievements,
 a new domination and revenge system, player stats, and more.

 This beta will run for a limited time, and once complete, the update will
 be deployed to all Counter-Strike: Source owners for free via Steam.

 The dedicated server files are available via the HLDSUpdateTool using
 -game cssbeta in the command line.

 For more information, please visit www.steamgames.com
 http://www.steamgames.com.

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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Dominic Marciano

Holy shit indeed

 From: crazydog...@gmail.com
 Date: Tue, 11 May 2010 12:15:29 -0700
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
 
 So, CS:S is now a TF2 mod? :P
 I'M JUST KIDDING. CALM DOWN. Nice to finally see the game on the OB engine.
 Jonah Hirsch
 ---
 
 
 On Tue, May 11, 2010 at 12:11 PM, Eric Smith er...@valvesoftware.comwrote:
 
  COUNTER-STRIKE: SOURCE UPDATE NOW IN BETA
 
  Available immediately, Valve has launched an extensive update to
  Counter-Strike: Source, now in beta.
 
  The update includes a host of new features and functionality developed in
  collaboration with Hidden Path Studios. These include 144 new achievements,
  a new domination and revenge system, player stats, and more.
 
  This beta will run for a limited time, and once complete, the update will
  be deployed to all Counter-Strike: Source owners for free via Steam.
 
  The dedicated server files are available via the HLDSUpdateTool using
  -game cssbeta in the command line.
 
  For more information, please visit www.steamgames.com
  http://www.steamgames.com.
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Shawn P. Zipay
Very nice, glad to see this finally come to the light of day!


Shawn P. Zipay
Community Manager

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On Tue, May 11, 2010 at 3:15 PM, Jonah Hirsch crazydog...@gmail.com wrote:

 So, CS:S is now a TF2 mod? :P
 I'M JUST KIDDING. CALM DOWN. Nice to finally see the game on the OB engine.
 Jonah Hirsch
 ---


 On Tue, May 11, 2010 at 12:11 PM, Eric Smith er...@valvesoftware.com
 wrote:

  COUNTER-STRIKE: SOURCE UPDATE NOW IN BETA
 
  Available immediately, Valve has launched an extensive update to
  Counter-Strike: Source, now in beta.
 
  The update includes a host of new features and functionality developed in
  collaboration with Hidden Path Studios. These include 144 new
 achievements,
  a new domination and revenge system, player stats, and more.
 
  This beta will run for a limited time, and once complete, the update will
  be deployed to all Counter-Strike: Source owners for free via Steam.
 
  The dedicated server files are available via the HLDSUpdateTool using
  -game cssbeta in the command line.
 
  For more information, please visit www.steamgames.com
  http://www.steamgames.com.
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 ___
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Karl Labrador
I got this feeling that made me all excited!

2010/5/11 Eric Smith er...@valvesoftware.com

 COUNTER-STRIKE: SOURCE UPDATE NOW IN BETA

 Available immediately, Valve has launched an extensive update to
 Counter-Strike: Source, now in beta.

 The update includes a host of new features and functionality developed in
 collaboration with Hidden Path Studios. These include 144 new achievements,
 a new domination and revenge system, player stats, and more.

 This beta will run for a limited time, and once complete, the update will
 be deployed to all Counter-Strike: Source owners for free via Steam.

 The dedicated server files are available via the HLDSUpdateTool using
 -game cssbeta in the command line.

 For more information, please visit www.steamgames.com
 http://www.steamgames.com.

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Roman Hatsiev
Any way to see the list of many source engine updates?

On Tue, May 11, 2010 at 11:11 PM, Eric Smith er...@valvesoftware.comwrote:

 COUNTER-STRIKE: SOURCE UPDATE NOW IN BETA

 Available immediately, Valve has launched an extensive update to
 Counter-Strike: Source, now in beta.

 The update includes a host of new features and functionality developed in
 collaboration with Hidden Path Studios. These include 144 new achievements,
 a new domination and revenge system, player stats, and more.

 This beta will run for a limited time, and once complete, the update will
 be deployed to all Counter-Strike: Source owners for free via Steam.

 The dedicated server files are available via the HLDSUpdateTool using
 -game cssbeta in the command line.

 For more information, please visit www.steamgames.com
 http://www.steamgames.com.

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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