--
[ Picked text/plain from multipart/alternative ]
Heres my server.cfg, hope it helps.
Patrick Shelley
// this is your server name as shown in the server list
hostname BLA BLA BLA BLA
sv_password
// your server password. a pair of double quotes means it is not set and
anyone can join
--
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thats very unselfish of you! well done! i will try the same - although i DO
like kicking people sometimes hehehehe
On 9/27/07, Chris Barnett [EMAIL PROTECTED] wrote:
To be honest, I've found that it's best to leave it at the full 24 slots
--
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as far as i know - empty servers dont change maps. i had this (and as long
as the mp_timelimit is set) and it was all ok when there were players.
On 9/27/07, MeZelf [EMAIL PROTECTED] wrote:
Updated TF2 servers and restarted them.
But now I
--
[ Picked text/plain from multipart/alternative ]
the power of the shotgun depends on the proximity of the attacker to the
victim.
i've been a HW and taken more than 3 shotgun shots to die - becuase of my
proximity to my attacker.
same applies with a soldier Vs scout's shotgun.
as for the
--
[ Picked text/plain from multipart/alternative ]
Whats the cvar to boot clients with a ping over x?
Like on CS:S where you would get booted if you had a ping over 300ms
i need this info please!
Regards,
Pat
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/alternative ]
There is no cvar in CS:S to handle this. Admin plugins have always been
the
ones booting players when their latency reaches a certain level. However,
a
built-in CVAR would be nice. =)
-tsuehpsyde
SourceKills.com
On 9/29/07, Patrick Shelley [EMAIL PROTECTED] wrote:
--
[ Picked
Do you have mp_timelimit set? The server wont rotate unless there are
players also.
On 30/09/2007, [??R] The-/iller [EMAIL PROTECTED] wrote:
Have a TF2 rotation server on the default rotation and its never going
to dustbowl or hydro unless a changelevel is given through rcon. This
seems really
--
[ Picked text/plain from multipart/alternative ]
Can someone make a plugin/dll to boot clients over a certain ping?
I think mani had this, but as mani's plugin is reported to be unstable for
TF2, i dont wanna use it.
Getting fed up with players with too high a ping and slowing things down.
of an SDK.
On 9/30/07, Patrick Shelley [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
Can someone make a plugin/dll to boot clients over a certain ping?
I think mani had this, but as mani's plugin is reported to be unstable
for
TF2, i dont wanna use
--
[ Picked text/plain from multipart/alternative ]
yeah - nice one Mike!
Appreciated!
Pat
On 10/1/07, Kevin Ottalini [EMAIL PROTECTED] wrote:
heheh, well we really do appreciate the effort there Mike even if we do
gripe a little!
- Original Message -
From: Mike Durand [EMAIL
--
[ Picked text/plain from multipart/alternative ]
Valve have spoilt you lot in the past by allowing you to customise this that
and the other.
Now they are preventing x,y and z from happening you're all moaning and
whinning like female dogs.
Get some f***ing perspective ffs.
On 10/15/07, Mike
--
[ Picked text/plain from multipart/alternative ]
Sorry, but i gotta say my piece here.
I got 2 servers - 1 UK and 1 USA
For a start - do you really think the lifespan of this game is just 2 months
before it gets boring?
Are you serously say that? Cause if you are - you must have the
i get this along with it hanging on sending client info then i lose
connection. if i go to reconnect to same server (usally my own) it says stem
id already in use and i have to do rcon thru hlsw to kick me (and i dont
even show in the player list in hlsw)
after i kick my self i can join fine.
On
http://www.ipetitions.com/petition/tf2customtab/
;)
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Steve wrote:
wow.. I have some good cheese that could go with your whine.
WOW ! - LOL - LOLZ - ROFL - LMAO !!
I've never heard that one before.sigh
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Hi Lists (Linux and Win)
I use HLSW and RCON but i am unable to kick any player with quotes in their
names.
Also if they have quotes in their names i am unable to see thier global ID
(Steam ID)
Example:
4c3 w45 74k3n - is a players name in my server - i cant see any other info
for him - ID,
I thought there were no 'dicks' allowed? Perfectly valid question in
my opinion aron.
On 24/04/2008, Nephyrin Zey [EMAIL PROTECTED] wrote:
Don't lose focus guys. The problem here is why someone named Richard
is on this list. We can put our other differences aside until this
gets resolved.
-
BeetleMods Decal feature crashes my server - other than that it was fine
throughout.
On Wed, Apr 30, 2008 at 4:45 AM, Matt Woodrow [EMAIL PROTECTED]
wrote:
Try removing all third party plugins and revert to the stable install
(if you're running a beta branch).
Who ever sent that last email - your email client butchered it.
On 03/05/2008, Jason H [EMAIL PROTECTED] wrote:
almost all custom servers are on the internet tab now so delisting them
would kill tf2 for the weekend lol
From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Fri, 2 May
We need team fortress in club zero Valve !!
On 5/5/08, -xL-Trinidad [EMAIL PROTECTED] wrote:
hopefully removes the medic self ueber exploit. think Ive banned bout 30
players using this within 5-6 hours of gaming...
- Original Message -
From: Jason Ruymen [EMAIL PROTECTED]
To:
I think Valve have done this correctly..
As developers of one kind or another - you guys should realise that even
with lots of play testing, new code will fall down when released into the
open and executed on many many different types of machine.
IMHO releasing the achievements for the medic
WTF?
On 5/8/08, Darren [EMAIL PROTECTED] wrote:
Yeah I mean ROFLMAO talk about noobs right. I mean why would you want
to reply with something useful when you could call someone out right?
On May 8, 2008, at 3:35 PM, Nephyrin Zey wrote:
... Really?
...
- Neph
I started this a while ago.
http://www.ipetitions.com/petition/tf2customtab/signatures-1.html
Check signature 17 LOOOL
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I dont know if this has been covered
On a local machine.
create server choose map play
in console:
sv_cheats 1 bot -team blu -class soldier (replicate this a number of times
for blu and red) bot_mimic 1 sv_cheats 0 retry
This restarts the level with cheats off (and achievements
WOW - thats sick - and not the good sick..
Blus couldnt even get out - whats the guys steam id and i'll add him to our
ban list
On 6/1/08, SakeFox [EMAIL PROTECTED] wrote:
Just seen this on our servers and was the first we seen of it and
thought would pass it on.
it seems its
I have a full duplicate of the OB dir now. Can i delete the one that isnt
being used without any hassles?
Pat
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This is all done using sourcemod?
I've gotta get into this!!
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Selling it? You make money off the back of source without a licence to do so.
On 10/06/2008, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
Wow, maybe you should consider packaging this setup, and selling it?
Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote:
35MB total.
The 3 largest
I'd buy it voogru !
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I use Beetles Mod and I totally agree that it rocks.
But I am deffo getting into SM after seeing Voogru's gear.
On 6/10/08, Timothy L Havener [EMAIL PROTECTED] wrote:
I went to sourcemod from mani and I haven't looked back.
Patrick Shelley wrote:
This is all done using sourcemod?
I've
Mine still crashes even after un-loading BM :(
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Stunning !!!
Thank you alot for this!
On 6/12/08, Saint K. [EMAIL PROTECTED] wrote:
Hi,
We released a small how-to + example files on how to create a shared motd
keeping the original TF2 design intact. (This is usefull for hosts who have
multiple servers reading the motd from one
?
Thanks
On Thu, Jun 12, 2008 at 6:12 AM, Patrick Shelley [EMAIL PROTECTED]
wrote:
Stunning !!!
Thank you alot for this!
On 6/12/08, Saint K. [EMAIL PROTECTED] wrote:
Hi,
We released a small how-to + example files on how to create a shared
motd
keeping the original TF2
Jason - I have been crashing all day on RCON changelevel - no plugins.
Linux.
Its driving me mad! Will this fix that?
Pat
On 6/13/08, Jason Ruymen [EMAIL PROTECTED] wrote:
A small update for Team Fortress 2 has been released. This is not
required, but please run hldsupdatetool to receive
Still crashing :(
On 6/13/08, Patrick Shelley [EMAIL PROTECTED] wrote:
Jason - I have been crashing all day on RCON changelevel - no plugins.
Linux.
Its driving me mad! Will this fix that?
Pat
On 6/13/08, Jason Ruymen [EMAIL PROTECTED] wrote:
A small update for Team Fortress 2 has
answered
was
Alfred and he seems to have deserted us. Go to the steam forums for a
better
chance of getting an answer.
On 6/12/08, Patrick Shelley [EMAIL PROTECTED] wrote:
Still crashing :(
On 6/13/08, Patrick Shelley [EMAIL PROTECTED] wrote:
Jason - I have been crashing all day
Done mine - thanks to your tutorial !
http://s2d2.turboimagehost.com/sp/efbb2bf2a1d32b4f9a630862ea476b07/motd_screen.jpg
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Andreas - thanks for that whitelist mate
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Can you explain some of the reasons you would want this?
Not being hostile, just wondering why, what info you would store and what
purposes it could serve.
On 6/15/08, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote:
You know, if enough server ops start getting huge player databases, we
Well, when i first seen Voogru's post there above and asked him why, I
thought f**k me - thats a brilliant idea. I just wanted to double check on
his reasons.
I'm in favour of this. 100%
On 6/16/08, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote:
Wow, I never knew this would start such a
-NameIndex-TimeUsed-ServerIndex
SteamIDIndex-IPIndex-TimeUsed-ServerIndex
SteamIDIndex-BanLevelIndex
Patrick Shelley wrote:
Well, when i first seen Voogru's post there above and asked him why, I
thought f**k me - thats a brilliant idea. I just wanted to double check
on
his reasons
Yeah LOL - please do NOT fix this !!!
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Plus 2 new community maps - i wonder which ones?
Any guess?
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I REALLY cant wait for the tools to be released to make these 'Meet the X'
movies.
VALVe - When will you release them?
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Not sure - but here's something you can do to pass the time.
Evasive Let Me
(it's an anagram)
On 6/19/08, SakeFox [EMAIL PROTECTED] wrote:
was there ever a eta set for the patch?
Just wondering since its a nice day out and don't want to sit next to
the computer all day waiting hehe
OK - yes, great update. Good work Valve!
But, I've managed to get 20 out of the 38 achievemnts on my local machine
using bots of different classes, using mimic aswell. I have written about
this before.
I would have another 5 if i knew what alt-fire is!
What is alt-fire?
Dan - hilarious! No, really, I mean that.yawn ;)
hwkiller - Are you taking the p**s !!
I'm pretty good with the english language - and as far as i can gather from
my own post i'm not laying blame at anyone's door. I think my post makes
that pretty clear.
As per the purpose of this list -
LOOOL - excellent!!
On 6/20/08, JT [EMAIL PROTECTED] wrote:
How about Evil Steam Eve :O
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I'm not sure in understand your point clearly.
If i'm correct in thinking - you mean that we can basically do what we
want? So if the player playing as a class - say, the demoman - wants to use
wall hacks (a cheat/exploit), then anything to restrict him from doing so
breaks their mechanic (game
OK - i've said my bit.
I have every right to say what i think though.
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No - Just in case your question wasn't rhetorical...
On 6/20/08, JDoc0512 [EMAIL PROTECTED] wrote:
you are comparing pyro achievment farming with cheats and exploits. are you
just dumb or what...
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flaregun_destroyed!
i'm getting that spammed constantly
On Fri, Jun 20, 2008 at 9:28 PM, Patrick Shelley [EMAIL PROTECTED]
wrote:
No - Just in case your question wasn't rhetorical...
On 6/20/08, JDoc0512 [EMAIL PROTECTED] wrote:
you are comparing pyro achievment farming with cheats
Heres my new one:
http://img360.imageshack.us/img360/6094/image1fq5.png
I'm gonna re-arrange it to include your tut on bringing in the dynamic
stuff.
Regards,
Pattycake
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I get this on my linux server - lasts about 3 seconds
On 7/5/08, P. Bhandal [EMAIL PROTECTED] wrote:
Has anyone been experiencing odd lag issues/time out countdown problems
since the last patch?
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Beetles mod seems ok with the menu's. Although on occasion it cycles
thru 2 menu's at a time, but yeah, if you tap the keys quick its ok on
the whole.
On 06/07/2008, Robert Whelan [EMAIL PROTECTED] wrote:
Sure ya can.. just tap the key quickly
- Original Message
From: Eric van
FIGHT FIGHT FIGHT !!!
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I bet the guys at Valve are pi**ing themselves at this ! We havent had a
good fight in ages!
Sorry - i take that all back, im spamming.
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$84 LOL - I pay $22 from MyIS for 24 slot.
On 7/15/08, Cc2iscooL [EMAIL PROTECTED] wrote:
Whoo... $84 for a 24 player TF2 public.
I could rent a box for that. :P
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Lol, can we bump this on to the hlds_vegetables list please!
-Original Message-
From: Ook [EMAIL PROTECTED]
Sent: 18 July 2008 17:17
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Subject: Re: [hlds] FIRST!!!
The link is dead. Dang, I wanted to see it! My
Yep, post away, i have my ban files out ready..
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I havent tried that bind, but if it works valve should include it as a
standard command
On 7/30/08, Jonah Hirsch [EMAIL PROTECTED] wrote:
When you alt tab in TF2, you get all sorts of rendering errors, wrong
colours, invisible enemies.
This is a hotfix to apply every time you come across
Totally agree Eric
On 8/17/08, Eric van Beesten [EMAIL PROTECTED] wrote:
I'm not sure, but the achievements are part of the steamworks. I really
think steamworks can more then implanted in tf2. How hard is it to filter
bots for archievements? Every server that isn't standard is going to a
Leaving config arena as it came with the update, just seems to play on and
on with no change
Can someone share with me a decent arena config for winlimits and max rounds
etc?
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How do i add tags to my server?
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What. summat like
sv_tags something goes here?
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Thanks dan
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mime type ok?
On 8/20/08, Ronny Schedel [EMAIL PROTECTED] wrote:
Try to download and try to unzip. Looks like your files are broken on the
webserver.
size of files only 60kb when bzipped
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I just noticed the tagging system !!
Bye Bye Custom Tab!!
Richard Eid said all that needed to be said IMO.
Cheers VALVe !!
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I've only checked the arena maps out, not the gameplay yet.
But surely as they are so small, the games really will be over quite
quickly?
So the wait is minimal? It should just make you try harder, like it did for
me on CS:S.
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EXACTLY !!!
There's no more incentive to lie about your server. People who lie
will just get players that join looking for something they don't
provide, which isn't a good way to keep players or be a good server.
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I loved those TF2NADES vids on youtube !
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Can someone share a working arena config with me please?
Patrick
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SetClassLimit scout -1 0.0
SetClassLimit sniper -1 0.0
SetClassLimit heavyweapons -1 0.0
SetClassLimit soldier -1 0.0
SetClassLimit demoman -1 0.0
SetClassLimit spy -1 0.0
SetClassLimit medic -1 0.0
SetClassLimit pyro -1 0.0
SetClassLimit engineer -1 0.0
- Original Message -
From: Patrick
he really should release it to us ;)
On 8/27/08, Wiktor Deresz [EMAIL PROTECTED] wrote:
Player speed increasing, speed of crosshair sweeping on screen and stuff I
think.
On Wed, Aug 27, 2008 at 5:12 PM, Philip Bembridge
[EMAIL PROTECTED]
wrote:
btw, voogru how does your thing realise
Wow, interesting 2 posts there in steam forums.
No matter what way you look at it, server admins are a very very small % of
TF2 players, and i guess the public have a louder voice in the long run.
A lot of the folk posting in steam forums are suggestng/agreeing with the
idea of a 'Blacklist' Tab
And this:
http://img526.imageshack.us/img526/8154/serverblacklist222es4.png
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I'm right in thinking i can have cfg's for specific maps - that create
conditions only for that particular map...?
Which folder do those files go in:
/orangebox/tf/cfg
...?
And can i add to them, beetlesmod vars to further change conditions or do i
have to have a separate mapname.cfg with bm
Thanks Steve
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Thank you guys
pat
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Can i bz2 everything in my fast dl server or just maps? can i zip models and
sounds up and the client will get them ok?
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Thanks Guys
Pat
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PLEASE STOP SENDING HIM EMAILS !!!
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nice one thank you
On 9/18/08, Nicholas Hastings [EMAIL PROTECTED] wrote:
The latter
sv_tags alltalk,nocrits,gravity
Patrick Shelley wrote:
Im looking for the correct syntax for sv tags.
Is this it?
sv_tags alltalk
sv_tags nocrits
sv_tags gravity
or is it:
sv_tags
Also, can i add custom ones?
sv_tags alltalk,nocrits,gravity,N1Gstats
for example
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LOL !
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OK - Im doing some rooting around for as much info on the correct configs
for each map i play on the server.
After looking about on t'internet there was a few gleams of info, but not
exactly what i wanted.
So i thought, ok, see how other servers set there maps up - today i have
mostly been doing
OK - so can i ditch mp_timelimit, mp_maxrounds, mp_winlimit for server.cfg
altogether then? and just have them all set from mapname.cfg?
On 9/21/08, Darren Gordon [EMAIL PROTECTED] wrote:
IMO the best way to configure a pl map is to have it run for a specific
number of rounds. Adding in a
It would be cool to see vavle release mapname.cfg's for each map they have
made, and then we could work from there to suit individual setups.
many thanks for help
Pat
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Its mad - Valve done such a great job on the vanilla maps, but the map that
keeps my server full is orange x.
Just recently though, i figured out (with the help of the list) the best
timers and scoring methods to use for individual maps and as a result orange
x finishes and scores correctly then
Richard, any chance of that demo wallpaper please.
Pretty please with sugar on topXD
Pat
On 10/15/08, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote:
Ohhh, shiney.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid
OH SWEET
Pat xxx
On 10/16/08, Philip Bembridge [EMAIL PROTECTED] wrote:
Do you mean this one which was posted earlier in a different conversation?
http://www.flickr.com/photos/warvan/sets/72157601713799882/
Phil
2008/10/16 Patrick Shelley [EMAIL PROTECTED]
Richard, any chance
Hi Listy,
I think my fast dl webspace is being leeched.
I can find thousands of tf/maps directorys to browse and potentially hook
into and use the url in my server.cfg
Is there any way of preventing any connections to my fast dl server other
than my own game server (via IP:port)
Love to all
Deny,Allow
Allow from env=AllowDownload
Deny from all
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick
Shelley
Sent: Friday, October 17, 2008 4:18 PM
To: HLDS Mail List
Subject: [hlds] fast dl abuse
Hi Listy,
I think my
Thanks to everyone for helping me with this.
I love you all, truly i do !
Pat
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Hi List,
Hows the wife and kids?
Last night i used mp_tournament for the first time, as we had a clan match.
mp_tournament was set to 1 in server.cfg but when the match started it threw
us staright into the game. The bit at the top that says teams ready (press
f4 to cancel) was there, pressing
lovely jubbly !
Pat xxx
On 10/25/08, Cc2iscooL [EMAIL PROTECTED] wrote:
Just add both cvars to your server.cfg and it'll work just dandy.
Patrick Shelley wrote:
Hi List,
Hows the wife and kids?
Last night i used mp_tournament for the first time, as we had a clan
match
My 10 pence says its gonna be P2P..
Bets please
On 10/29/08, DontWannaName! [EMAIL PROTECTED] wrote:
What else would they use though? If its source based like a mod wouldnt it
always be SRCDS, there really isnt any other option... yet. You never know I
guess.
hats off to you sir!
On 11/7/08, Steve [EMAIL PROTECTED] wrote:
Hey guys,
I went through all 800 or so emails since yesterday and tried to pull out
all the useful info we have found so far so we can have it all in one
spot. While I am sure there alot more options out there.. This was
do my friends put this key into their end?
Patrick
On 11/7/08, Patrick Shelley [EMAIL PROTECTED] wrote:
Its all a big adventure - and i love it !!!
On 11/7/08, Kitteny Berk [EMAIL PROTECTED] wrote:
Get over it, if you don't like working stuff out for yourself, you
should probably
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