Re: [hlds] how does sv_downloadurl work?

2009-03-05 Thread Saul Rennison
Yes. 2009/3/5 Patrick Shelley > OK - so basically the **client** is making a direct connection to the fast > dl source? > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailm

Re: [hlds] Team Fortress 2 Update Coming

2009-03-05 Thread Saul Rennison
Which will bring...? 2009/3/5 Jason Ruymen > A required update for Team Fortress 2 will be released later today, > hopefully within the next hour or two. > > Jason > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > pleas

Re: [hlds] Team Fortress 2 Update Available

2009-03-05 Thread Saul Rennison
Woo thanks Jason! Sent from my iPhone On 5 Mar 2009, at 23:41, Jason Ruymen wrote: > A required update for Team Fortress 2 is now available. Please run > hldsupdatetool to receive it. The specific changes include: > > Gameplay changes: > - Added a duck timer that prevents duck spamming whil

Re: [hlds] Team Fortress 2 Update Available

2009-03-06 Thread Saul Rennison
This is the asyncronous game stats screwing up for you. Threading was never very portable... Sent from my iPhone On 6 Mar 2009, at 09:00, Kaspars wrote: > i'm getting very long startup which freezes for about 30 seconds > on: > > Console initialized. > Game.dll loaded for "Team Fortress

Re: [hlds] Team Fortress 2 Update Released

2009-03-07 Thread Saul Rennison
Please name a better company / game with active developers that try to fix exploits and issues with their games as quick as Valve do. Stop shooting them down. The more you whinge the less motivated they will be to fix things. Shut the f*** up and stop acting like a 6 year old. 2009/3/7 Steve Stifl

Re: [hlds] Team Fortress 2 Update Coming

2009-03-07 Thread Saul Rennison
10 GMT or EST? 2009/3/7 DontWannaName! > Someone does because they released a fix for Steam at 10 am today, Saturday > :P > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mai

Re: [hlds] Left 4 Dead Update Available

2009-03-12 Thread Saul Rennison
KTHX, JASON! 2009/3/12 Jason Ruymen > Left 4 Dead has been updated. This is not required, but certainly > recommended. Please run hldsupdatetool to receive it. The specific changes > include: > > - Fixed sv_search_key appearing in server browser > - Fixed issue where changing the sv_search_ke

Re: [hlds] L4D Client Update

2009-03-13 Thread Saul Rennison
This isn't useless at all. :\ Sent from my iPhone On 14 Mar 2009, at 05:59, mu...@anbservers.net wrote: > Lobby leaders can now specify in lobby settings whether to search for > an official dedicated server or for the best available dedicated > server. If the official dedicated search fails it w

Re: [hlds] Bloody L4D Survivor Spectator Mode!

2009-03-17 Thread Saul Rennison
Crying on HLCoders won't make Valve do anything. Server plugins will be able to fade a player's screen when they die. That should fix it. 2009/3/17 Patrick Shelley > EDIT: > > PLEASE VALVE !!! Make it so survivors (when they are dead) cannot see > infected when they are spawned !!! This can giv

Re: [hlds] Bloody L4D Survivor Spectator Mode!

2009-03-17 Thread Saul Rennison
about me! > > On Tue, Mar 17, 2009 at 4:21 PM, Saul Rennison >wrote: > > > Crying on HLCoders won't make Valve do anything. > > > > Server plugins will be able to fade a player's screen when they die. That > > should fix it. > > > >

Re: [hlds] Bloody L4D Survivor Spectator Mode!

2009-03-17 Thread Saul Rennison
mp_forcechasecam in Counter-Strike 1.1< 2009/3/17 Saul Rennison > Hehe sorry read the subject incorrectly, also in Counter-Strike: Source > there is an option to limit what teams spectators can see. > > 2009/3/17 Patrick Shelley > >> Thanks for the suggestions - but i

Re: [hlds] Half-Life 1 Engine Update released

2009-03-24 Thread Saul Rennison
*X-Files theme in background* Gaben is currently screaming "Weve been discovered! Noo" Sent from my iPhone On 24 Mar 2009, at 21:13, Nightbox wrote: > Valve is planning/hidding something important > > 2009/3/24 Seth Sauls > >> Seems Valve is 0 for 4 when it comes to the updates. L4D, TF2

Re: [hlds] Half-Life 1 Engine Update released

2009-03-24 Thread Saul Rennison
Something just hit me: with all the Steam updates, L4D release, major TF2 engine updates... Valve is really planning something big. Sent from my iPhone On 24 Mar 2009, at 21:13, Nightbox wrote: > Valve is planning/hidding something important > > 2009/3/24 Seth Sauls > >> Seems Valve is 0 for

Re: [hlds] HL1 Map Collections wanted

2009-04-03 Thread Saul Rennison
OMG I remember PAF! Awesome skins and weapon models :D Punk Ass Fraggers FTW. RIP PAF. Sent from my iPhone On 3 Apr 2009, at 23:55, "Rick Payton" wrote: > My guess is, when a game get's its "hooks" into you, some people just > can't let go. Which is why I still play Counter-Strike to this day

Re: [hlds] "Writing the code was typically less than half the problem."

2009-04-13 Thread Saul Rennison
msleeper's "relevence" question was rhetorical-- the irony is that you're calling him dumb when you didn't see the 5th grade literacy devices used in his email. On 13 Apr 2009, at 23:11, Patrick Shelley wrote: > Im blaming Philip Bembridge! > ___ >

Re: [hlds] Half-Life 1 Engine Update released

2009-04-16 Thread Saul Rennison
Go Alfred, Go! 2009/4/16 Ronny Schedel > It's not required, old clients can connect to the new binaries. > > > - Original Message - > From: "Maxim Shpakov" > To: "Half-Life dedicated Win32 server mailing list" > > Sent: Thursday, April 16, 2009 8:29 AM > Subject: Re: [hlds] Half-Life 1

Re: [hlds] Half-Life 1 Engine Update released

2009-04-17 Thread Saul Rennison
No because then you'd be able to use the exploits before the beta goes mainstream. 2009/4/17 pizzahut > 2009/4/16 Alfred Reynolds alf...@valvesoftware.com > > > There is also a client piece to this beta now, so if you run your Steam > > client with "-beta hlds0319" on the command line you will g

Re: [hlds] Upcoming Left 4 Dead Server Changes

2009-04-20 Thread Saul Rennison
Yes Nightbox, the update is also pushed to the 360 players as a DLC, but you won't receive custom campaigns. 2009/4/20 Nightbox > Nice, also for x360 ? > > 2009/4/20 Cc2iscooL > > > The only thing better would be if they paid us to run their servers :) > > > > On 4/20/09, Flubber wrote: > > >

Re: [hlds] Stealing Accounts

2009-04-25 Thread Saul Rennison
Didn't you just post jailbait? End of topic-- let it die please. Sent from my iPhone On 25 Apr 2009, at 23:47, Karl Weckstrom wrote: > Beginning Flamebait Detection cycle, pass 1 of 1... > Searching for word "ignore" ..Found! > Searching for word "relevant" ..Found! > Searching for comm

Re: [hlds] Team Fortress 2 Update Released

2009-05-01 Thread Saul Rennison
That happened for me yesterday whilst trying to update L4D ¬_¬ 2009/5/1 Ben B > Checking bootstrapper version ... > Updating Installation > Retrying in 30 seconds. . . > Retrying in 30 seconds. . . > > > oi, peak time update has blown your servers up :( > > On Fri, May 1, 2009 at 4:36 PM, Jason

Re: [hlds] Script kiddies abusing A2C_PRINT

2009-05-03 Thread Saul Rennison
According to proto_oob.h, A2C means Any to Client. Techically the server is a client to the master server. Don't expect this bug to be fixed any time soon, folks. Sent from my iPhone On 4 May 2009, at 00:05, AzuiSleet wrote: > It works on clients and servers. A2C_PRINT is 'l' it uses the ge

Re: [hlds] Script kiddies abusing A2C_PRINT

2009-05-03 Thread Saul Rennison
It doesn't freeze servers it merely prints a message in the server console. Although it can make them lag and beep using \x07. Sent from my iPhone On 4 May 2009, at 00:17, Yaakov Smith wrote: > But what does it actually do? (apart from freezing servers) > _

Re: [hlds] Script kiddies abusing A2C_PRINT

2009-05-03 Thread Saul Rennison
All you do is send: FF FF FF FF 6C Note the above is in hex ~_~. @AzuiSleet what do you mean? It freezes when it prints \x07, yes. AKA lags. Sent from my iPhone On 4 May 2009, at 00:23, 1nsane <1nsane...@gmail.com> wrote: > Sends messages. A quick search got this: > > A2C_PRINT from 68.142.

Re: [hlds] Script kiddies abusing A2C_PRINT

2009-05-03 Thread Saul Rennison
F\xFF\xFF\xFFl\rhello \n" > > On Sun, May 3, 2009 at 5:29 PM, Saul Rennison > wrote: > >> All you do is send: >> FF FF FF FF 6C >> >> Note the above is in hex ~_~. >> >> @AzuiSleet what do you mean? It freezes when it pr

Re: [hlds] Script kiddies abusing A2C_PRINT

2009-05-03 Thread Saul Rennison
script kiddies watch > this list for new commands to run. > > On 5/3/09, AzuiSleet wrote: >> Or if you want to be really clever and cover up the message you can >> do >> "\xFF\xFF\xFF\xFFl\rhello \n" >> >>

Re: [hlds] Script kiddies abusing A2C_PRINT

2009-05-03 Thread Saul Rennison
It will appear in the server console only. Sent from my iPhone On 4 May 2009, at 00:36, Yaakov Smith wrote: > So what would happen on the server if I sent "Hello Everyone!"? > Would it > appear in the console? ingame chat? > ___ > To unsubscribe, ed

Re: [hlds] Script kiddies abusing A2C_PRINT

2009-05-03 Thread Saul Rennison
te: >> >>> Or if you want to be really clever and cover up the message you >>> can do >>> "\xFF\xFF\xFF\xFFl\rhello \n" >>> >>> On Sun, May 3, 2009 at 5:29 PM, Saul Rennison >>> wrote: >&

Re: [hlds] Script kiddies abusing A2C_PRINT

2009-05-04 Thread Saul Rennison
You reported that weeks ago. Who gives a shit if we're posting it in the wild? There's a fix already and Valve just need to hurry the fuck up and patch it. Sent from my iPhone On 4 May 2009, at 02:17, "Unknown | zD." wrote: > Can you guys just stop saying / posting the exploit / command / p

Re: [hlds] Dos Attack Fix Plugin should works as it blocks non-printable characters

2009-05-04 Thread Saul Rennison
We've already posted the packet format, the beep character and how to make it untraceable in another topic on here. You're a bit late-- let's hope Valve fixes it now, eh? :D Sent from my iPhone On 4 May 2009, at 10:30, "Unknown | zD." wrote: > I have exploit of the attack but I will not make

Re: [hlds] Dos Attack Fix Plugin should works as it blocks non-printable characters

2009-05-04 Thread Saul Rennison
Just for you I've removed the footer. On 4 May 2009, at 12:13, TheNob HLDS wrote: > :D ... Thank you! > I love such humor! > > No offence. > > Greetings > TheNob > > > > 2009/5/4 Saul Rennison > >> Sorry-- fixed. >> >> Sent from

Re: [hlds] Dos Attack Fix Plugin should works as it blocks non-printable characters

2009-05-04 Thread Saul Rennison
> And the specs of your root server(s). > > Oh please tell me. I don't have an own life. I only want to know > what other > people are and what they have! > > Yours faithfully > Nobody-cares > > > > > 2009/5/4 Saul Rennison > >> We've alre

Re: [hlds] Dos Attack Fix Plugin should works as it blocks non-printable characters

2009-05-04 Thread Saul Rennison
I was speaking to him yesterday on IRC, if you really want I will post a screenshot of the patcher I will post one. All it does is modify a byte in the *engine.dll*. To be specific, the 'l' (the value of A2C_PRINT) is changed to a \0. 2009/5/4 Bengt Rosenberger > Posting for the first time, talk

Re: [hlds] Referenced Memory

2009-05-05 Thread Saul Rennison
Possibly something is referencing a bad pointer. 2009/5/5 AzuiSleet > You should check the mdmp. > > On Mon, May 4, 2009 at 10:40 PM, Mike Stiehm wrote: > > > Hay your the power admin LOL > > > > How many people see this error? > > > > Kenny Loggins > > ClanAO.com > > > > On May 4, 2009, at 11:

Re: [hlds] The Sniper Update!

2009-05-12 Thread Saul Rennison
Woot! Funny as usual :p 2009/5/12 Neil Voutt > Day One! > > http://www.teamfortress.com/sniperupdate/ > > Neil Voutt - Administrator > http://www.neilvoutt.com > http://www.ipoststupidshit.com > ___ > To unsubscribe, edit your list preferences, or view

Re: [hlds] [off-topic] L4D SDK details if any of you are interested

2009-05-16 Thread Saul Rennison
By the way, this isn't the SDK but the Authoring tools-- an SDK is a Software Development Kit, there is no software developing stuff there (i.e. code). The SDK will come soon enough, but for now we can make maps and models :D Thanks, Valve! 2009/5/16 Philip Bembridge > L4D SDK details if any of

Re: [hlds] [off-topic] L4D SDK details if any of you are interested

2009-05-16 Thread Saul Rennison
Valve has released code for every major engine update. i.e. HL2 original -> EP1 -> EP2. We are now going to get EP2->L4D 2009/5/16 Mike Zimmermann > Just like we saw any code for TF2 or Portal I'm sure. > > -Mike > > > On Sat, May 16, 2009 at 7:48 AM, Saul Re

Re: [hlds] [off-topic] L4D SDK details if any of you are interested

2009-05-16 Thread Saul Rennison
What? 2009/5/16 Olly > The code update for EP2 (OB) was never finished... > > 2009/5/16 Saul Rennison > > > Valve has released code for every major engine update. i.e. HL2 original > -> > > EP1 -> EP2. We are now going to get EP2->L4D > > > > 2

Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread Saul Rennison
Great timing Jason, it's 11pm here and I've got college tomorrow ¬_¬ I'm guessing this is the Scout / Spy update will all the new headgear / PDA jazz? 2009/5/21 1nsane <1nsane...@gmail.com> > Back to cleaning the pool it is for me then. Green water that smells like > puke... mhh > > On Thu, May 2

Re: [hlds] New Weapon Drops

2009-05-22 Thread Saul Rennison
I'm pretty darn sure about two things right now: 1. Complaining isn't going to fix any of this. 2. Valve didn't do it on purpose. 2009/5/22 David J. Ulbrich > Hey Valve, > >So when are you going to fix this piece of trash new system that is > bugged to hell and back? Some explanation to us

Re: [hlds] Killing Floor Update Released

2009-06-04 Thread Saul Rennison
Nice update. I dont have KF myself but friends have played it and recommended it-- numerous friends-- keep up the good work! I might buy this game purely because the President of the company announces updates :D -- Thanks, - Saul On 4 Jun 2009, at 22:47, "John Gibson" wrote: > A required

Re: [hlds] post list

2009-06-05 Thread Saul Rennison
JESUS CHRIST! How do these people end up subscribing to this god-damn list?! 2009/6/5 Cc2iscooL > Click the link and unsubscribe then. > > On 6/5/09, jami wrote: > > donut send enymore enytingh pls !!! > > > > ___ > > To unsubscribe, edit your

Re: [hlds] post list

2009-06-05 Thread Saul Rennison
o do with anything? >> >> -Mike >> >> >> On Fri, Jun 5, 2009 at 12:37 PM, Mick Carter >> >> wrote: >> >>> WTF has religion got to do with this list? >>> >>> - Original Message - >>> From: "Saul Renniso

Re: [hlds] New official Red Orchestra mod - Darkest Hour released

2009-06-09 Thread Saul Rennison
Just saw this on Steam Powered, looks v. cool. Lack of text because I'm trying to revise :D 2009/6/9 John Gibson > A new mod for Red Orchestra has been released called Darkest Hour. > Darkest Hour finally brings the Americans to Red Orchestra, focusing on > the beaches of Normandy, Operation Mar

Re: [hlds] Upcoming Left 4 Dead Update

2009-06-25 Thread Saul Rennison
One long word: Aaaaweeesoeee. 2009/6/25 Charles Mabbott > Looks great, thanks for the heads up Zoid. > > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zoid Kirsch > Sent: Thursday, June 25, 2009 1:

Re: [hlds] Upcoming Left 4 Dead Update

2009-06-25 Thread Saul Rennison
When TF2 update announcements are mentioned, they are usually updated within the hour. 2009/6/25 Jonah Hirsch > I noticed the word 'today' is not mentioned anywhere. Is that a safety net, > or is this update not planned to be released today? :P > > On Thu, Jun 25, 2009 at 10:33 AM, Zoid Kirsch

Re: [hlds] Issue with July 09 Killing Floor Update

2009-07-10 Thread Saul Rennison
Hey Dayle, I'm just wondering what your issue is with not forcing server updates? I, and I'm sure many other server administrators, will sacrifise a few minutes just so then they can have a more stable, up-to-date server. Optional updates are bad for the clients connecting to the server, for examp

Re: [hlds] HldsUpdateTool winsock error 10054 connect reset by peer.

2009-07-12 Thread Saul Rennison
lol this doesn't affect anything ;) This happens sometimes when *hldsupdatetool* has downloaded everything. Sporadic, I know. Thanks, - Saul. 2009/7/12 William Kerr > > Hello, Im trying to install a Left 4 Dead Dedicated server using the > HldsUpdateTool. I can get it running and everything,

Re: [hlds] HldsUpdateTool winsock error 10054 connect reset by peer.

2009-07-12 Thread Saul Rennison
It has nothing to do with firewalls. It happens to me and I have no AV / firewall. Thanks, - Saul. 2009/7/12 Shane Arnold > Turn off all firewalls and internet security suites and try again. > > ___ > > Shane Arnold- clontar

Re: [hlds] HldsUpdateTool winsock error 10054 connect reset by peer.

2009-07-12 Thread Saul Rennison
. For want of an undelivered message > the war was lost." > > > > Saul Rennison wrote: > > It has nothing to do with firewalls. It happens to me and I have no AV / > > firewall. > > > > Thanks, > > - Saul. > > > >

Re: [hlds] HldsUpdateTool winsock error 10054 connect reset by peer.

2009-07-12 Thread Saul Rennison
a horse, the messenger was lost. For want of a > messenger, the message was not delivered. For want of an undelivered message > the war was lost." > > > > > > > > Saul Rennison wrote: > > > It has nothing to do with firewalls. It happens to me and I ha

Re: [hlds] Counter-Strike 1.6 Update Available

2009-07-15 Thread Saul Rennison
Nice update Jason! I'm sure the Goldsrc'ers will be happy :D P.S. Update on my email from last week? Thanks, - Saul. 2009/7/15 Jason Ruymen > An optional update for Counter-Strike/Condition Zero is now available. > Please run hldsupdatetool to receive. This update was previously available

Re: [hlds] Counter-Strike 1.6 Update Available

2009-07-15 Thread Saul Rennison
Hehe yes this is now ;) Thanks, - Saul. 2009/7/15 Mike Zimmermann > Wait, is this now? I feel like I've been traveling back and forth in HLDS > time over the day. Lost style. > > -Mike > > > On Wed, Jul 15, 2009 at 2:15 PM, Saul Rennison >wrote: > > > N

Re: [hlds] Left 4 Dead Update Available

2009-07-21 Thread Saul Rennison
Yay for fixing VPK! You do read the mailing list :D Nice update as usual Jason, keep up the good work Valve! Thanks, - Saul. 2009/7/21 Jason Ruymen > An optional update for Left 4 Dead is now available. Please run > hldsupdatetool to receive it. The specific changes include: > > - Lobbies a

Re: [hlds] How to prevent brute attack on server

2009-07-26 Thread Saul Rennison
Is he flooding timeleft or nextmap? Thanks, - Saul. 2009/7/26 Shane Arnold > Do bad things to his pet dog. > > ___ > > Shane Arnold- clontar...@iinet.net.au > > "For want of a nail, the horseshoe was lost. For want of a hors

Re: [hlds] Group Banning And You

2009-07-26 Thread Saul Rennison
24/2.5 Bethere Pro http://bethere.co.uk I bet your ISP doesn't have forums, 1:1 contention, a Twitter account and truly unlimited broadband DSL from £13 for 24Mbps down? Thanks, -Saul. On 27 Jul 2009, at 02:12, Cc2iscooL wrote: > You should purchase Spyagra, it's the best way to get it up i

Re: [hlds] Known exploit list

2009-08-09 Thread Saul Rennison
Only fixed for TF2, however. Thanks, - Saul. 2009/8/9 Tony Paloma > The teleport exploit was fixed July 15th. > "Fixed "sensitivity" ConVar not capping the upper value which sometimes > caused a server crash." > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto

Re: [hlds] L4D mod search - laser sight, faster reload, etc.

2009-08-12 Thread Saul Rennison
What's so good about it? Any hints? :P Thanks, -Saul. On 12 Aug 2009, at 16:36, Robert Whelan wrote: > If you wait a few days, Whosat is coming out with an all new take on > the 'survivor upgrades' plugin. Info on it can be found in the link > that was already been provided... and its fully

[hlds] Fragments memory corruption in the Source Engine (exploit; arbitary memory access)

2009-08-20 Thread Saul Rennison
Luigi has found yet another exploit in Valve's up-to-date, unexploitable engine :D http://aluigi.altervista.org/adv/sourcefraghof-adv.txt Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http:/

Re: [hlds] Counter-Strike: Source Update Available

2009-08-25 Thread Saul Rennison
I shat myself. VALVe... I'm absolutely speechless :O I was originally expecting a content update but i'm happy either way! Thanks, - Saul. On 26 Aug 2009, at 01:31, Jason Ruymen wrote: > An optional update for Counter-Strike: Source is now available. > Please run hldsupdatetool to receive i

Re: [hlds] Counter-Strike: Source Update Available

2009-08-25 Thread Saul Rennison
rote: > >> About time... Now to make sure that these updates don't cause your >> server >> to >> segfault like the rest of the optional updates >.> >> House of Fail does your server start? or did it just segfault >> randomly when >> you we

Re: [hlds] Counter-Strike: Source Update Available

2009-08-25 Thread Saul Rennison
out time... Now to make sure that these updates don't cause your >>>> server >>>> to >>>> segfault like the rest of the optional updates >.> >>>> House of Fail does your server start? or did it just segfault >>>> randomly when >&

Re: [hlds] TF2 players deliberately lagging?

2009-08-28 Thread Saul Rennison
Is this the same bug where you can set your *rate* to a specific value, you evade rate enforcers, sv_min_rate, sv_max_rate, etc. and your ping appears be to be 0. Can't remember the value exactly but I bet ZBlock have got it covered :0 Thanks, - Saul. 2009/8/28 Donnie Newlove > The latest week

Re: [hlds] Team Fortress 2 Update Coming

2009-08-31 Thread Saul Rennison
Oh snap Thanks, - Saul. On 1 Sep 2009, at 01:08, Jason Ruymen wrote: > A required update for Team Fortress 2 is on the way. Should be live > in about one hour. > > Jason > > ___ > To unsubscribe, edit your list preferences, or view the list > arc

Re: [hlds] Team Fortress 2 Update Coming

2009-08-31 Thread Saul Rennison
It never does include that otherwise it spoils the surprise. Thanks, - Saul. On 1 Sep 2009, at 01:24, "FPSB | Goerge" wrote: > as long as the changelog doesn't incude > - breaks sourcemod > - breaks linux > > i'm game > > On Mon, Aug 31, 2009 at 6:1

Re: [hlds] Team Fortress 2 Update Released

2009-08-31 Thread Saul Rennison
Does tf_allow_player_use 0 disallow the use of buttons and other things that require +use? If so then you've broken a lot of maps. If not then why is it there? Thanks, - Saul. On 1 Sep 2009, at 01:50, Jason Ruymen wrote: > A required update for Team Fortress 2 is now available. Please run

Re: [hlds] Team Fortress 2 Update Released

2009-09-01 Thread Saul Rennison
I've heard of a +use >> exploit. >> >> -Original Message- >> From: hlds-boun...@list.valvesoftware.com >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul >> Rennison >> Sent: Monday, August 31, 2009 9:04 PM >>

Re: [hlds] TF2 Update

2009-09-02 Thread Saul Rennison
"Valve why are you taking my items that I didn't spend any time achieving? WAHhh. WAHHh MOMM!!! VALVE ARE TAKING MY ITEMS!!!" ~ Exaddurated quote. I like how they even claim that VALVe say their drop system is flawed. A VALVe team meeting according to DTMIB: "Hey guys lets make a

Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread Saul Rennison
GET. A FUCKING. GRIP. They're hats, get over it. They're only making it fit the cartoon style more and make the entire game appeal to a wider audience. How the hell can hats on players make a game terrible? I'm all for customization and unique player characters to make you stand out, and I

Re: [hlds] Please remove me from

2009-09-03 Thread Saul Rennison
Access denied. 2009/9/3 > Please remove me from hlds@list.valvesoftware.com > > mati...@interia.pl > > > -- > Mistrzostwa Europy w Siatkowce – czy Polacy wyjda z grupy? > Przeczytaj wiecej >> http://link.interia.pl/f2327 > > > _

Re: [hlds] TF2 DDOS AS2_INFO attack

2009-09-05 Thread Saul Rennison
sv_max_queries_sec_global 1? Will make your server appear unresponsive to the Server Browser while being DDoS'd but saves the lag. Thanks, - Saul. 2009/9/5 Claudio Beretta > my v1.0.6.8 TF2 server says it isn't :) > > > On Sat, Sep 5, 2009 at 6:09 PM, AnAkIn . wrote: > > Well, from what I can

Re: [hlds] TF2 DDOS AS2_INFO attack

2009-09-05 Thread Saul Rennison
This is why A2S_INFO requires a challenge :| Thanks, - Saul. 2009/9/5 Matt Stanton > If these attacks are coming from ips that are outside of the range of > your standard users' network range, then it's possible you could filter > out requests from unallocated ip blocks and ip blocks from area

Re: [hlds] TF2 DDOS AS2_INFO attack

2009-09-05 Thread Saul Rennison
I didn't mention "Doesn't" in my reply? :D Thanks, - Saul. 2009/9/5 Nephyrin Zey > On 09/05/2009 02:36 PM, Saul Rennison wrote: > > This is why A2S_INFO requires a challenge :| > > > > Thanks, > >

Re: [hlds] New TF2 server exploit?

2012-12-24 Thread Saul Rennison
I don't understand how a client can change a server-side convar, I thought they could only execute FCVAR_GAMEDLL commands? Sounds like a very strange bug on Valve's part. Kind regards, Saul Rennison On 24 December 2012 21:15, infiniteloop wrote: > Confirmed, it has somethi

Re: [hlds] Alias & Existing Commands

2013-02-05 Thread Saul Rennison
> existing command, you have to completely restart the game, whereas it seems > like you shouldn't be able to overwrite an existing command in the first > place. > -- Kind regards, Saul Rennison ___ To unsubscribe, edit your list p

Re: [hlds] Optional updates to Source engine betas released

2013-03-21 Thread Saul Rennison
Wouldn't using +sv_pure "-1" fix the parsing problem? It's just a bit of a big gotcha, would it make more sense to push all the sv_pure values up 1? (i.e., sv_pure 2 => 3, sv_pure 1 => 2, etc.) Kind regards, Saul Rennison On 21 March 2013 21:53, Fletcher Dunn wr

Re: [hlds] DOD:S source sdk

2013-04-17 Thread Saul Rennison
Is there any chance of a source code update and a Source SDK Base 2013? Or am I dreaming? On Wed, Apr 17, 2013 at 4:49 PM, Fletcher Dunn wrote: > We’re going to release new SDK’s within the next week or two. > We’ll get everything put back together. > From: hlds-boun...@list.valvesoftware.com

Re: [hlds] SMAC is banning SteamPipe beta clients

2013-04-24 Thread Saul Rennison
onger exists, the SteamPipe clients are returning eQueryCvarValueStatus_CvarNotFound for the query. SMAC is not expecting this, and kicks the client. You are correct in saying that if clients are getting kicked by SMAC for this, the server needs to update their SMAC installation. Kind regards,

Re: [hlds] Pre-release updates available for CS:S, DoD:S, and HL2:DM

2013-04-26 Thread Saul Rennison
Only use quotes on the command line On Fri, Apr 26, 2013 at 8:28 PM, List User wrote: > I can't download the beta. > app_update "232330 -beta prerelease" validate > Steam_: BugslayerUtil.DLL not found > Redirecting stderr to 'C:\Tools\steamcmd\logs\stderr.txt' > [ 0%] Checking for available upda

Re: [hlds] Optional updates available for CS:S, DoD:S, and HL2:DM

2013-04-29 Thread Saul Rennison
Asher you could probably parse the app manifest (its just KeyValues) now we're on Steampipe. On Mon, Apr 29, 2013 at 7:56 PM, Asher Baker wrote: > This is a really welcome change to the release process, thanks. > Is there a trivial way for a server plugin (C++) to get the current > beta branch

Re: [hlds] Optional updates available for CS:S, DoD:S, and HL2:DM

2013-04-29 Thread Saul Rennison
x27;t take too much work to have >> the script write out a text or something file containing the name of the >> branch that was synced. That seems like the best place to do it. > The idea here is so SourceMod is able to load appropriate gamedata, so > that's out of the question. >

Re: [hlds] Dynamic Slots & the Policy of Truth

2013-05-05 Thread Saul Rennison
As long as you report increased_maxplayers when you increase your maxplayers, you aren't lying whatsoever, and so complying with the Policy of Truth. Kind regards, Saul Rennison On 5 May 2013 13:46, Jason Tango wrote: > Fletcher Dunn and/or TF2 Team: > > Can we get a ruling

Re: [hlds] Linux TF2 Beta + Steampipe issue

2013-05-12 Thread Saul Rennison
I'm pretty sure items in beta cannot be transferred over, and it's explained in one of the update notes (probably when TF2 beta got active again). Kind regards, Saul Rennison On 12 May 2013 15:44, Alexander von Gluck IV wrote: > That's fine, it's all the other non

Re: [hlds] [hlds_linux] TF2 server performance spikes

2013-05-13 Thread Saul Rennison
You can disable con_logfile by doing: con_logfile "" (Note nothing between the quotes) On Mon, May 13, 2013 at 6:14 PM, Kyle Sanderson wrote: > The problem with vprof is SRCDS has become very verbose with bogus data > table warnings and clients flooding server messages by running commands > wi

Re: [hlds] Disable blood

2013-05-14 Thread Saul Rennison
Blood particle effects are client-side, but blood from being shot/another playing shooting another player is server-side, and can technically be blocked with a plugin. Kind regards, Saul Rennison On 14 May 2013 21:47, thesupremecommander wrote: > tf_birthday 1 will do that, but it makes

Re: [hlds] Mandatory TF2 update released

2013-06-05 Thread Saul Rennison
Your custom mapcycle overrides anything in the base tf/ folder anyway. Also use +mapcyclefile Kind regards, Saul Rennison On 6 June 2013 01:56, Albert Davis wrote: > Ok, so, earlier put my mapcycle.txt in the custom folder, this update > created a NEW one in the TF folder...with the d

Re: [hlds] Can't get steamcmd to install hlds/gearbox

2013-06-06 Thread Saul Rennison
Shouldn't the +app_set_config value be in quotes? For example: +app_set_config "90 mod gearbox" I'm pretty sure that's explicitly stated on the wiki. Also app update should be +app_update "90 validate" On Thu, Jun 6, 2013 at 5:35 PM, Ook wrote: > So once again it is fun and games with steamcm

Re: [hlds] Mandatory HL2:DM update released

2013-07-03 Thread Saul Rennison
Will this be sync'd to Source SDK 2013? On Thu, Jul 4, 2013 at 1:53 AM, Eric Smith wrote: > We've released a mandatory update for HL2:DM. The notes for the update are > below. The new version of the game is 1820980. > -Eric > -- > - Fixed a regression in the client predi

Re: [hlds] Getting unwanted player traffic from certain countries

2013-07-21 Thread Saul Rennison
Why would you ever need this? Kind regards, Saul Rennison On 21 July 2013 12:40, cls wrote: > Can we please get a country filter? > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please

Re: [hlds] again...

2013-07-21 Thread Saul Rennison
If you're using plugins, ask for help on SourceMod forums to help pin down the cause. If not, send the crash dumps to Valve. Kind regards, Saul Rennison On 21 July 2013 20:41, Element wrote: > Whats the point of this mailing list if when we ask questions they get > ignored? This

Re: [hlds] Team Fortress 2 Update Coming

2009-09-15 Thread Saul Rennison
YIPPEE Thanks, - Saul. On 15 Sep 2009, at 23:13, Jason Ruymen wrote: > A required update for TF 2 is on the way. It should be live within > the hour. > > Jason > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, ple

Re: [hlds] Team Fortress 2 Update Coming

2009-09-15 Thread Saul Rennison
ase. Thanks, - Saul. On 15 Sep 2009, at 23:24, Michael Krasnow wrote: > uh ohh > > if you break Sourcemod again im goin to kill someone > > On Tue, Sep 15, 2009 at 6:17 PM, Saul Rennison >wrote: > >> YIPPEE >> >> Thanks, >> - Saul. >> >

Re: [hlds] Team Fortress 2 Update Released

2009-09-15 Thread Saul Rennison
Amazing :D The only thing I like about TF2 is the updates. Thanks, - Saul. On 15 Sep 2009, at 23:30, Jason Ruymen wrote: > A required update for Team Fortress 2 is now available. Please run > hldsupdatetool to receive it. The specific changes include: > > ENGINE > * If the installation is a

Re: [hlds] Killing Floor Open Beta Update

2009-09-29 Thread Saul Rennison
You know Tripwire Interactive is a fun company when the CEO starts taking the piss out of TF2 whiners :D "Yes your right, he must have forgotten that this list is where you are supposed to do things like complain endlessly about hats :)" I lol'd hard :) Thanks, - Saul. 2009/9/29 TheGeekLord

Re: [hlds] Left 4 Dead Update Available

2009-09-29 Thread Saul Rennison
That's because STEAM servers are really fake :O http://www.sasktel.com/about-us/news/centennial-photos/images/operator-1960-saskTel.jpg Women operators swap packets around with those WIRE Thanks, - Saul. 2009/9/29 Ronny Schedel > Same here, the stats page on steampowered shows plenty of

Re: [hlds] Team Fortress 2 Update Coming

2009-10-14 Thread Saul Rennison
They tested it with SourceMod and realised it still worked. Oops. Time to break it :D Thanks, - Saul. 2009/10/14 Saint K. > Lunch break! > > -Original Message- > From: hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen > Sent:

Re: [hlds] HLDSUpdateTool Update

2009-10-15 Thread Saul Rennison
Do you have a changelog? Thanks, - Saul. On 15 Oct 2009, at 00:43, Jason Ruymen wrote: > We've just released an update to the hldsupdatetool. So if you are > receiving this error: > > "CMultiFieldBlob: Unable to grow blob" > > Then you must delete your clientregistry.blob and then update. >

Re: [hlds] HLDSUpdateTool Update

2009-10-15 Thread Saul Rennison
ow blob" error > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul > Rennison > Sent: Thursday, 15 October 2009 6:04 PM > To: Half-Life dedicated Win32 server mailing list > Subject:

[hlds] Client # overflowed reliable channel..

2009-10-17 Thread Saul Rennison
Hey all, I'm having an issue (not on my server, just playing in general), where a player (STEAM_0:0:10440676, http://steamcommunity.com/profiles/76561197981147080) is joining the server I'm playing in and blatantly lagging the server to a point where all connected clients bin out with the followin

Re: [hlds] Client # overflowed reliable channel..

2009-10-17 Thread Saul Rennison
Now http://steamcommunity.com/profiles/76561197998905952 is doing it... *sigh* Thanks, - Saul. 2009/10/18 Saul Rennison > Hey all, > > I'm having an issue (not on my server, just playing in general), where a > player (STEAM_0:0:10440676, > http://steamcommunity.com/profil

Re: [hlds] Any new CSS exploits?

2009-10-20 Thread Saul Rennison
Yes you can. Ever heard of a UDP proxy? Thanks, - Saul. 2009/10/20 w4rezz > You cant use proxy ingame lol > > 2009/10/20 Bobby35ny > > > Started last week. Person comes in the server and boom the server > crashes. > > No warning no nothing. Guy with the same ip does it all the time. Prolly >

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