Yes.
2009/3/5 Patrick Shelley
> OK - so basically the **client** is making a direct connection to the fast
> dl source?
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailm
Which will bring...?
2009/3/5 Jason Ruymen
> A required update for Team Fortress 2 will be released later today,
> hopefully within the next hour or two.
>
> Jason
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> pleas
Woo thanks Jason!
Sent from my iPhone
On 5 Mar 2009, at 23:41, Jason Ruymen wrote:
> A required update for Team Fortress 2 is now available. Please run
> hldsupdatetool to receive it. The specific changes include:
>
> Gameplay changes:
> - Added a duck timer that prevents duck spamming whil
This is the asyncronous game stats screwing up for you. Threading was
never very portable...
Sent from my iPhone
On 6 Mar 2009, at 09:00, Kaspars wrote:
> i'm getting very long startup which freezes for about 30 seconds
> on:
>
> Console initialized.
> Game.dll loaded for "Team Fortress
Please name a better company / game with active developers that try to fix
exploits and issues with their games as quick as Valve do. Stop shooting
them down. The more you whinge the less motivated they will be to fix
things.
Shut the f*** up and stop acting like a 6 year old.
2009/3/7 Steve Stifl
10 GMT or EST?
2009/3/7 DontWannaName!
> Someone does because they released a fix for Steam at 10 am today, Saturday
> :P
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mai
KTHX, JASON!
2009/3/12 Jason Ruymen
> Left 4 Dead has been updated. This is not required, but certainly
> recommended. Please run hldsupdatetool to receive it. The specific changes
> include:
>
> - Fixed sv_search_key appearing in server browser
> - Fixed issue where changing the sv_search_ke
This isn't useless at all. :\
Sent from my iPhone
On 14 Mar 2009, at 05:59, mu...@anbservers.net wrote:
> Lobby leaders can now specify in lobby settings whether to search for
> an official dedicated server or for the best available dedicated
> server. If the official dedicated search fails it w
Crying on HLCoders won't make Valve do anything.
Server plugins will be able to fade a player's screen when they die. That
should fix it.
2009/3/17 Patrick Shelley
> EDIT:
>
> PLEASE VALVE !!! Make it so survivors (when they are dead) cannot see
> infected when they are spawned !!! This can giv
about me!
>
> On Tue, Mar 17, 2009 at 4:21 PM, Saul Rennison >wrote:
>
> > Crying on HLCoders won't make Valve do anything.
> >
> > Server plugins will be able to fade a player's screen when they die. That
> > should fix it.
> >
> >
mp_forcechasecam in Counter-Strike 1.1<
2009/3/17 Saul Rennison
> Hehe sorry read the subject incorrectly, also in Counter-Strike: Source
> there is an option to limit what teams spectators can see.
>
> 2009/3/17 Patrick Shelley
>
>> Thanks for the suggestions - but i
*X-Files theme in background*
Gaben is currently screaming "Weve been discovered! Noo"
Sent from my iPhone
On 24 Mar 2009, at 21:13, Nightbox wrote:
> Valve is planning/hidding something important
>
> 2009/3/24 Seth Sauls
>
>> Seems Valve is 0 for 4 when it comes to the updates. L4D, TF2
Something just hit me: with all the Steam updates, L4D release, major
TF2 engine updates... Valve is really planning something big.
Sent from my iPhone
On 24 Mar 2009, at 21:13, Nightbox wrote:
> Valve is planning/hidding something important
>
> 2009/3/24 Seth Sauls
>
>> Seems Valve is 0 for
OMG I remember PAF! Awesome skins and weapon models :D Punk Ass
Fraggers FTW. RIP PAF.
Sent from my iPhone
On 3 Apr 2009, at 23:55, "Rick Payton" wrote:
> My guess is, when a game get's its "hooks" into you, some people just
> can't let go. Which is why I still play Counter-Strike to this day
msleeper's "relevence" question was rhetorical-- the irony is that
you're calling him dumb when you didn't see the 5th grade literacy
devices used in his email.
On 13 Apr 2009, at 23:11, Patrick Shelley wrote:
> Im blaming Philip Bembridge!
> ___
>
Go Alfred, Go!
2009/4/16 Ronny Schedel
> It's not required, old clients can connect to the new binaries.
>
>
> - Original Message -
> From: "Maxim Shpakov"
> To: "Half-Life dedicated Win32 server mailing list"
>
> Sent: Thursday, April 16, 2009 8:29 AM
> Subject: Re: [hlds] Half-Life 1
No because then you'd be able to use the exploits before the beta goes
mainstream.
2009/4/17 pizzahut
> 2009/4/16 Alfred Reynolds alf...@valvesoftware.com
>
> > There is also a client piece to this beta now, so if you run your Steam
> > client with "-beta hlds0319" on the command line you will g
Yes Nightbox, the update is also pushed to the 360 players as a DLC, but you
won't receive custom campaigns.
2009/4/20 Nightbox
> Nice, also for x360 ?
>
> 2009/4/20 Cc2iscooL
>
> > The only thing better would be if they paid us to run their servers :)
> >
> > On 4/20/09, Flubber wrote:
> > >
Didn't you just post jailbait? End of topic-- let it die please.
Sent from my iPhone
On 25 Apr 2009, at 23:47, Karl Weckstrom wrote:
> Beginning Flamebait Detection cycle, pass 1 of 1...
> Searching for word "ignore" ..Found!
> Searching for word "relevant" ..Found!
> Searching for comm
That happened for me yesterday whilst trying to update L4D ¬_¬
2009/5/1 Ben B
> Checking bootstrapper version ...
> Updating Installation
> Retrying in 30 seconds. . .
> Retrying in 30 seconds. . .
>
>
> oi, peak time update has blown your servers up :(
>
> On Fri, May 1, 2009 at 4:36 PM, Jason
According to proto_oob.h, A2C means Any to Client. Techically the
server is a client to the master server. Don't expect this bug to be
fixed any time soon, folks.
Sent from my iPhone
On 4 May 2009, at 00:05, AzuiSleet wrote:
> It works on clients and servers. A2C_PRINT is 'l' it uses the ge
It doesn't freeze servers it merely prints a message in the server
console. Although it can make them lag and beep using \x07.
Sent from my iPhone
On 4 May 2009, at 00:17, Yaakov Smith wrote:
> But what does it actually do? (apart from freezing servers)
> _
All you do is send:
FF FF FF FF 6C
Note the above is in hex ~_~.
@AzuiSleet what do you mean? It freezes when it prints \x07, yes. AKA
lags.
Sent from my iPhone
On 4 May 2009, at 00:23, 1nsane <1nsane...@gmail.com> wrote:
> Sends messages. A quick search got this:
>
> A2C_PRINT from 68.142.
F\xFF\xFF\xFFl\rhello \n"
>
> On Sun, May 3, 2009 at 5:29 PM, Saul Rennison
> wrote:
>
>> All you do is send:
>> FF FF FF FF 6C
>>
>> Note the above is in hex ~_~.
>>
>> @AzuiSleet what do you mean? It freezes when it pr
script kiddies watch
> this list for new commands to run.
>
> On 5/3/09, AzuiSleet wrote:
>> Or if you want to be really clever and cover up the message you can
>> do
>> "\xFF\xFF\xFF\xFFl\rhello \n"
>>
>>
It will appear in the server console only.
Sent from my iPhone
On 4 May 2009, at 00:36, Yaakov Smith wrote:
> So what would happen on the server if I sent "Hello Everyone!"?
> Would it
> appear in the console? ingame chat?
> ___
> To unsubscribe, ed
te:
>>
>>> Or if you want to be really clever and cover up the message you
>>> can do
>>> "\xFF\xFF\xFF\xFFl\rhello \n"
>>>
>>> On Sun, May 3, 2009 at 5:29 PM, Saul Rennison
>>> wrote:
>&
You reported that weeks ago. Who gives a shit if we're posting it in
the wild? There's a fix already and Valve just need to hurry the fuck
up and patch it.
Sent from my iPhone
On 4 May 2009, at 02:17, "Unknown | zD." wrote:
> Can you guys just stop saying / posting the exploit / command / p
We've already posted the packet format, the beep character and how to
make it untraceable in another topic on here.
You're a bit late-- let's hope Valve fixes it now, eh? :D
Sent from my iPhone
On 4 May 2009, at 10:30, "Unknown | zD." wrote:
> I have exploit of the attack but I will not make
Just for you I've removed the footer.
On 4 May 2009, at 12:13, TheNob HLDS wrote:
> :D ... Thank you!
> I love such humor!
>
> No offence.
>
> Greetings
> TheNob
>
>
>
> 2009/5/4 Saul Rennison
>
>> Sorry-- fixed.
>>
>> Sent from
> And the specs of your root server(s).
>
> Oh please tell me. I don't have an own life. I only want to know
> what other
> people are and what they have!
>
> Yours faithfully
> Nobody-cares
>
>
>
>
> 2009/5/4 Saul Rennison
>
>> We've alre
I was speaking to him yesterday on IRC, if you really want I will post a
screenshot of the patcher I will post one. All it does is modify a byte in
the *engine.dll*. To be specific, the 'l' (the value of A2C_PRINT) is
changed to a \0.
2009/5/4 Bengt Rosenberger
> Posting for the first time, talk
Possibly something is referencing a bad pointer.
2009/5/5 AzuiSleet
> You should check the mdmp.
>
> On Mon, May 4, 2009 at 10:40 PM, Mike Stiehm wrote:
>
> > Hay your the power admin LOL
> >
> > How many people see this error?
> >
> > Kenny Loggins
> > ClanAO.com
> >
> > On May 4, 2009, at 11:
Woot! Funny as usual :p
2009/5/12 Neil Voutt
> Day One!
>
> http://www.teamfortress.com/sniperupdate/
>
> Neil Voutt - Administrator
> http://www.neilvoutt.com
> http://www.ipoststupidshit.com
> ___
> To unsubscribe, edit your list preferences, or view
By the way, this isn't the SDK but the Authoring tools-- an SDK is a
Software Development Kit, there is no software developing stuff there (i.e.
code).
The SDK will come soon enough, but for now we can make maps and models :D
Thanks, Valve!
2009/5/16 Philip Bembridge
> L4D SDK details if any of
Valve has released code for every major engine update. i.e. HL2 original ->
EP1 -> EP2. We are now going to get EP2->L4D
2009/5/16 Mike Zimmermann
> Just like we saw any code for TF2 or Portal I'm sure.
>
> -Mike
>
>
> On Sat, May 16, 2009 at 7:48 AM, Saul Re
What?
2009/5/16 Olly
> The code update for EP2 (OB) was never finished...
>
> 2009/5/16 Saul Rennison
>
> > Valve has released code for every major engine update. i.e. HL2 original
> ->
> > EP1 -> EP2. We are now going to get EP2->L4D
> >
> > 2
Great timing Jason, it's 11pm here and I've got college tomorrow ¬_¬ I'm
guessing this is the Scout / Spy update will all the new headgear / PDA
jazz?
2009/5/21 1nsane <1nsane...@gmail.com>
> Back to cleaning the pool it is for me then. Green water that smells like
> puke... mhh
>
> On Thu, May 2
I'm pretty darn sure about two things right now:
1. Complaining isn't going to fix any of this.
2. Valve didn't do it on purpose.
2009/5/22 David J. Ulbrich
> Hey Valve,
>
>So when are you going to fix this piece of trash new system that is
> bugged to hell and back? Some explanation to us
Nice update. I dont have KF myself but friends have played it and
recommended it-- numerous friends-- keep up the good work!
I might buy this game purely because the President of the company
announces updates :D
--
Thanks,
- Saul
On 4 Jun 2009, at 22:47, "John Gibson"
wrote:
> A required
JESUS CHRIST!
How do these people end up subscribing to this god-damn list?!
2009/6/5 Cc2iscooL
> Click the link and unsubscribe then.
>
> On 6/5/09, jami wrote:
> > donut send enymore enytingh pls !!!
> >
> > ___
> > To unsubscribe, edit your
o do with anything?
>>
>> -Mike
>>
>>
>> On Fri, Jun 5, 2009 at 12:37 PM, Mick Carter
>> >> wrote:
>>
>>> WTF has religion got to do with this list?
>>>
>>> - Original Message -
>>> From: "Saul Renniso
Just saw this on Steam Powered, looks v. cool. Lack of text because I'm
trying to revise :D
2009/6/9 John Gibson
> A new mod for Red Orchestra has been released called Darkest Hour.
> Darkest Hour finally brings the Americans to Red Orchestra, focusing on
> the beaches of Normandy, Operation Mar
One long word: Aaaaweeesoeee.
2009/6/25 Charles Mabbott
> Looks great, thanks for the heads up Zoid.
>
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zoid Kirsch
> Sent: Thursday, June 25, 2009 1:
When TF2 update announcements are mentioned, they are usually updated within
the hour.
2009/6/25 Jonah Hirsch
> I noticed the word 'today' is not mentioned anywhere. Is that a safety net,
> or is this update not planned to be released today? :P
>
> On Thu, Jun 25, 2009 at 10:33 AM, Zoid Kirsch
Hey Dayle,
I'm just wondering what your issue is with not forcing server updates? I,
and I'm sure many other server administrators, will sacrifise a few minutes
just so then they can have a more stable, up-to-date server. Optional
updates are bad for the clients connecting to the server, for examp
lol this doesn't affect anything ;)
This happens sometimes when *hldsupdatetool* has downloaded everything.
Sporadic, I know.
Thanks,
- Saul.
2009/7/12 William Kerr
>
> Hello, Im trying to install a Left 4 Dead Dedicated server using the
> HldsUpdateTool. I can get it running and everything,
It has nothing to do with firewalls. It happens to me and I have no AV /
firewall.
Thanks,
- Saul.
2009/7/12 Shane Arnold
> Turn off all firewalls and internet security suites and try again.
>
> ___
>
> Shane Arnold- clontar
. For want of an undelivered message
> the war was lost."
>
>
>
> Saul Rennison wrote:
> > It has nothing to do with firewalls. It happens to me and I have no AV /
> > firewall.
> >
> > Thanks,
> > - Saul.
> >
> >
a horse, the messenger was lost. For want of a
> messenger, the message was not delivered. For want of an undelivered message
> the war was lost."
> >
> >
> >
> > Saul Rennison wrote:
> > > It has nothing to do with firewalls. It happens to me and I ha
Nice update Jason!
I'm sure the Goldsrc'ers will be happy :D
P.S. Update on my email from last week?
Thanks,
- Saul.
2009/7/15 Jason Ruymen
> An optional update for Counter-Strike/Condition Zero is now available.
> Please run hldsupdatetool to receive. This update was previously available
Hehe yes this is now ;)
Thanks,
- Saul.
2009/7/15 Mike Zimmermann
> Wait, is this now? I feel like I've been traveling back and forth in HLDS
> time over the day. Lost style.
>
> -Mike
>
>
> On Wed, Jul 15, 2009 at 2:15 PM, Saul Rennison >wrote:
>
> > N
Yay for fixing VPK! You do read the mailing list :D
Nice update as usual Jason, keep up the good work Valve!
Thanks,
- Saul.
2009/7/21 Jason Ruymen
> An optional update for Left 4 Dead is now available. Please run
> hldsupdatetool to receive it. The specific changes include:
>
> - Lobbies a
Is he flooding timeleft or nextmap?
Thanks,
- Saul.
2009/7/26 Shane Arnold
> Do bad things to his pet dog.
>
> ___
>
> Shane Arnold- clontar...@iinet.net.au
>
> "For want of a nail, the horseshoe was lost. For want of a hors
24/2.5
Bethere Pro http://bethere.co.uk
I bet your ISP doesn't have forums, 1:1 contention, a Twitter account
and truly unlimited broadband DSL from £13 for 24Mbps down?
Thanks,
-Saul.
On 27 Jul 2009, at 02:12, Cc2iscooL wrote:
> You should purchase Spyagra, it's the best way to get it up i
Only fixed for TF2, however.
Thanks,
- Saul.
2009/8/9 Tony Paloma
> The teleport exploit was fixed July 15th.
> "Fixed "sensitivity" ConVar not capping the upper value which sometimes
> caused a server crash."
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto
What's so good about it? Any hints? :P
Thanks,
-Saul.
On 12 Aug 2009, at 16:36, Robert Whelan wrote:
> If you wait a few days, Whosat is coming out with an all new take on
> the 'survivor upgrades' plugin. Info on it can be found in the link
> that was already been provided... and its fully
Luigi has found yet another exploit in Valve's up-to-date,
unexploitable engine :D
http://aluigi.altervista.org/adv/sourcefraghof-adv.txt
Thanks,
- Saul.
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http:/
I shat myself. VALVe... I'm absolutely speechless :O
I was originally expecting a content update but i'm happy either way!
Thanks,
- Saul.
On 26 Aug 2009, at 01:31, Jason Ruymen wrote:
> An optional update for Counter-Strike: Source is now available.
> Please run hldsupdatetool to receive i
rote:
>
>> About time... Now to make sure that these updates don't cause your
>> server
>> to
>> segfault like the rest of the optional updates >.>
>> House of Fail does your server start? or did it just segfault
>> randomly when
>> you we
out time... Now to make sure that these updates don't cause your
>>>> server
>>>> to
>>>> segfault like the rest of the optional updates >.>
>>>> House of Fail does your server start? or did it just segfault
>>>> randomly when
>&
Is this the same bug where you can set your *rate* to a specific value, you
evade rate enforcers, sv_min_rate, sv_max_rate, etc. and your ping appears
be to be 0. Can't remember the value exactly but I bet ZBlock have got it
covered :0
Thanks,
- Saul.
2009/8/28 Donnie Newlove
> The latest week
Oh snap
Thanks,
- Saul.
On 1 Sep 2009, at 01:08, Jason Ruymen wrote:
> A required update for Team Fortress 2 is on the way. Should be live
> in about one hour.
>
> Jason
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> arc
It never does include that otherwise it spoils the surprise.
Thanks,
- Saul.
On 1 Sep 2009, at 01:24, "FPSB | Goerge"
wrote:
> as long as the changelog doesn't incude
> - breaks sourcemod
> - breaks linux
>
> i'm game
>
> On Mon, Aug 31, 2009 at 6:1
Does tf_allow_player_use 0 disallow the use of buttons and other
things that require +use? If so then you've broken a lot of maps. If
not then why is it there?
Thanks,
- Saul.
On 1 Sep 2009, at 01:50, Jason Ruymen wrote:
> A required update for Team Fortress 2 is now available. Please run
I've heard of a +use
>> exploit.
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul
>> Rennison
>> Sent: Monday, August 31, 2009 9:04 PM
>>
"Valve why are you taking my items that I didn't spend any time
achieving? WAHhh. WAHHh MOMM!!! VALVE ARE TAKING MY
ITEMS!!!" ~ Exaddurated quote.
I like how they even claim that VALVe say their drop system is flawed.
A VALVe team meeting according to DTMIB:
"Hey guys lets make a
GET. A FUCKING. GRIP.
They're hats, get over it. They're only making it fit the cartoon
style more and make the entire game appeal to a wider audience. How
the hell can hats on players make a game terrible? I'm all for
customization and unique player characters to make you stand out, and
I
Access denied.
2009/9/3
> Please remove me from hlds@list.valvesoftware.com
>
> mati...@interia.pl
>
>
> --
> Mistrzostwa Europy w Siatkowce – czy Polacy wyjda z grupy?
> Przeczytaj wiecej >> http://link.interia.pl/f2327
>
>
> _
sv_max_queries_sec_global 1?
Will make your server appear unresponsive to the Server Browser while being
DDoS'd but saves the lag.
Thanks,
- Saul.
2009/9/5 Claudio Beretta
> my v1.0.6.8 TF2 server says it isn't :)
>
>
> On Sat, Sep 5, 2009 at 6:09 PM, AnAkIn . wrote:
> > Well, from what I can
This is why A2S_INFO requires a challenge :|
Thanks,
- Saul.
2009/9/5 Matt Stanton
> If these attacks are coming from ips that are outside of the range of
> your standard users' network range, then it's possible you could filter
> out requests from unallocated ip blocks and ip blocks from area
I didn't mention "Doesn't" in my reply? :D
Thanks,
- Saul.
2009/9/5 Nephyrin Zey
> On 09/05/2009 02:36 PM, Saul Rennison wrote:
> > This is why A2S_INFO requires a challenge :|
> >
> > Thanks,
> >
I don't understand how a client can change a server-side convar, I thought
they could only execute FCVAR_GAMEDLL commands? Sounds like a very strange
bug on Valve's part.
Kind regards,
Saul Rennison
On 24 December 2012 21:15, infiniteloop wrote:
> Confirmed, it has somethi
> existing command, you have to completely restart the game, whereas it seems
> like you shouldn't be able to overwrite an existing command in the first
> place.
>
--
Kind regards,
Saul Rennison
___
To unsubscribe, edit your list p
Wouldn't using +sv_pure "-1" fix the parsing problem? It's just a bit of
a big gotcha, would it make more sense to push all the sv_pure values up 1?
(i.e., sv_pure 2 => 3, sv_pure 1 => 2, etc.)
Kind regards,
Saul Rennison
On 21 March 2013 21:53, Fletcher Dunn wr
Is there any chance of a source code update and a Source SDK Base 2013? Or am I
dreaming?
On Wed, Apr 17, 2013 at 4:49 PM, Fletcher Dunn
wrote:
> We’re going to release new SDK’s within the next week or two.
> We’ll get everything put back together.
> From: hlds-boun...@list.valvesoftware.com
onger exists, the SteamPipe clients
are returning eQueryCvarValueStatus_CvarNotFound for the query. SMAC is not
expecting this, and kicks the client.
You are correct in saying that if clients are getting kicked by SMAC for
this, the server needs to update their SMAC installation.
Kind regards,
Only use quotes on the command line
On Fri, Apr 26, 2013 at 8:28 PM, List User
wrote:
> I can't download the beta.
> app_update "232330 -beta prerelease" validate
> Steam_: BugslayerUtil.DLL not found
> Redirecting stderr to 'C:\Tools\steamcmd\logs\stderr.txt'
> [ 0%] Checking for available upda
Asher you could probably parse the app manifest (its just KeyValues) now we're
on Steampipe.
On Mon, Apr 29, 2013 at 7:56 PM, Asher Baker wrote:
> This is a really welcome change to the release process, thanks.
> Is there a trivial way for a server plugin (C++) to get the current
> beta branch
x27;t take too much work to have
>> the script write out a text or something file containing the name of the
>> branch that was synced. That seems like the best place to do it.
> The idea here is so SourceMod is able to load appropriate gamedata, so
> that's out of the question.
>
As long as you report increased_maxplayers when you increase your
maxplayers, you aren't lying whatsoever, and so complying with the Policy
of Truth.
Kind regards,
Saul Rennison
On 5 May 2013 13:46, Jason Tango wrote:
> Fletcher Dunn and/or TF2 Team:
>
> Can we get a ruling
I'm pretty sure items in beta cannot be transferred over, and it's
explained in one of the update notes (probably when TF2 beta got active
again).
Kind regards,
Saul Rennison
On 12 May 2013 15:44, Alexander von Gluck IV wrote:
> That's fine, it's all the other non
You can disable con_logfile by doing:
con_logfile ""
(Note nothing between the quotes)
On Mon, May 13, 2013 at 6:14 PM, Kyle Sanderson
wrote:
> The problem with vprof is SRCDS has become very verbose with bogus data
> table warnings and clients flooding server messages by running commands
> wi
Blood particle effects are client-side, but blood from being shot/another
playing shooting another player is server-side, and can technically be
blocked with a plugin.
Kind regards,
Saul Rennison
On 14 May 2013 21:47, thesupremecommander wrote:
> tf_birthday 1 will do that, but it makes
Your custom mapcycle overrides anything in the base tf/ folder anyway. Also
use +mapcyclefile
Kind regards,
Saul Rennison
On 6 June 2013 01:56, Albert Davis wrote:
> Ok, so, earlier put my mapcycle.txt in the custom folder, this update
> created a NEW one in the TF folder...with the d
Shouldn't the +app_set_config value be in quotes?
For example: +app_set_config "90 mod gearbox"
I'm pretty sure that's explicitly stated on the wiki. Also app update should be
+app_update "90 validate"
On Thu, Jun 6, 2013 at 5:35 PM, Ook wrote:
> So once again it is fun and games with steamcm
Will this be sync'd to Source SDK 2013?
On Thu, Jul 4, 2013 at 1:53 AM, Eric Smith
wrote:
> We've released a mandatory update for HL2:DM. The notes for the update are
> below. The new version of the game is 1820980.
> -Eric
> --
> - Fixed a regression in the client predi
Why would you ever need this?
Kind regards,
Saul Rennison
On 21 July 2013 12:40, cls wrote:
> Can we please get a country filter?
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please
If you're using plugins, ask for help on SourceMod forums to help pin down
the cause. If not, send the crash dumps to Valve.
Kind regards,
Saul Rennison
On 21 July 2013 20:41, Element wrote:
> Whats the point of this mailing list if when we ask questions they get
> ignored? This
YIPPEE
Thanks,
- Saul.
On 15 Sep 2009, at 23:13, Jason Ruymen wrote:
> A required update for TF 2 is on the way. It should be live within
> the hour.
>
> Jason
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, ple
ase.
Thanks,
- Saul.
On 15 Sep 2009, at 23:24, Michael Krasnow wrote:
> uh ohh
>
> if you break Sourcemod again im goin to kill someone
>
> On Tue, Sep 15, 2009 at 6:17 PM, Saul Rennison >wrote:
>
>> YIPPEE
>>
>> Thanks,
>> - Saul.
>>
>
Amazing :D The only thing I like about TF2 is the updates.
Thanks,
- Saul.
On 15 Sep 2009, at 23:30, Jason Ruymen wrote:
> A required update for Team Fortress 2 is now available. Please run
> hldsupdatetool to receive it. The specific changes include:
>
> ENGINE
> * If the installation is a
You know Tripwire Interactive is a fun company when the CEO starts taking
the piss out of TF2 whiners :D
"Yes your right, he must have forgotten that this list is where you are
supposed to do things like complain endlessly about hats :)"
I lol'd hard :)
Thanks,
- Saul.
2009/9/29 TheGeekLord
That's because STEAM servers are really fake :O
http://www.sasktel.com/about-us/news/centennial-photos/images/operator-1960-saskTel.jpg
Women operators swap packets around with those WIRE
Thanks,
- Saul.
2009/9/29 Ronny Schedel
> Same here, the stats page on steampowered shows plenty of
They tested it with SourceMod and realised it still worked. Oops. Time to
break it :D
Thanks,
- Saul.
2009/10/14 Saint K.
> Lunch break!
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
> Sent:
Do you have a changelog?
Thanks,
- Saul.
On 15 Oct 2009, at 00:43, Jason Ruymen wrote:
> We've just released an update to the hldsupdatetool. So if you are
> receiving this error:
>
> "CMultiFieldBlob: Unable to grow blob"
>
> Then you must delete your clientregistry.blob and then update.
>
ow blob" error
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul
> Rennison
> Sent: Thursday, 15 October 2009 6:04 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject:
Hey all,
I'm having an issue (not on my server, just playing in general), where a
player (STEAM_0:0:10440676,
http://steamcommunity.com/profiles/76561197981147080) is joining the server
I'm playing in and blatantly lagging the server to a point where all
connected clients bin out with the followin
Now http://steamcommunity.com/profiles/76561197998905952 is doing it...
*sigh*
Thanks,
- Saul.
2009/10/18 Saul Rennison
> Hey all,
>
> I'm having an issue (not on my server, just playing in general), where a
> player (STEAM_0:0:10440676,
> http://steamcommunity.com/profil
Yes you can. Ever heard of a UDP proxy?
Thanks,
- Saul.
2009/10/20 w4rezz
> You cant use proxy ingame lol
>
> 2009/10/20 Bobby35ny
>
> > Started last week. Person comes in the server and boom the server
> crashes.
> > No warning no nothing. Guy with the same ip does it all the time. Prolly
>
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