Re: [hlds] Mandatory TF2 update released

2019-04-17 Thread Josh Russell
I didn't witness exactly how they got out there, but Engineers were built
outside of the map on Snakewater midpoint with a sentry shooting through
some gap in the fence near the side edge(s) of the building(s) yesterday.

On Wed, Apr 17, 2019 at 6:49 PM Eric Smith  wrote:

> We've released a mandatory update for TF2. The notes for the update are
> below. The new version number is 5038698.
>
> Thanks.
>
> -Eric
>
> -
>
> - Fixed an exploit related to the Flamethrower shooting long distances
> - Fixed being able to build outside the map on Badwater
> - Fixed being able to build through gates on some maps
> - Updated/Added some tournament medals
>
> ___
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> please visit:
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Re: [hlds] Mandatory TF2 update released

2019-01-22 Thread ics
Command r_drawdetailprops 0 turns off the detail sprites. There is also 
a command cl_fastdetailsprites that toggles to use new detail sprite 
system or not, but its cheat protected. The turn off command isnt.


-ics

Anton Uklein wrote:


No, because the update was for UNIX based systems. I have no idea what 
causes the grass in the JI maps to convert into floating wireframe 
meshes, but it's still annoying. Apparently there's a console command 
to fix it by removing the grass entirely, but I don't know it.


On 1/22/2019 12:41 PM, Josh Russell wrote:
Any chance this might fix floating wireframe squares on Jungle Themed 
maps in Windows?  The grass/plants found around the Jungle maps 
disappear when this happens, but it's the wireframe squares flying in 
your face that's most annoying.


On Tue, Jan 22, 2019 at 12:28 PM Eric Smith > wrote:


We've released a mandatory update for TF2. The notes are below.
The new version is 4912374.

Thanks.

-Eric

---

- Improved memory usage on OS X and Linux systems
        - This should reduce the occurrence of "Out of memory or
address space" errors on high texture quality settings
        - In particular, drastically improved memory usage for
Linux users using mesa prior to mesa 19.0
- Added Respawn League AUS/NZ Highlander Season 2, AUS/NZ 4v4
Season 1, Asia Highlander Season 1, and Asia 4v4 Season 1
tournament medals
- Added Eu Mixes Cup 1 tournament medals
- Added KnightComp Season 1 tournament medals
- Updated cp_snakewater_final1 to fix missing player clips
- Updated the localization files

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Re: [hlds] Mandatory TF2 update released

2019-01-22 Thread Anton Uklein
No, because the update was for UNIX based systems. I have no idea what 
causes the grass in the JI maps to convert into floating wireframe 
meshes, but it's still annoying. Apparently there's a console command to 
fix it by removing the grass entirely, but I don't know it.


On 1/22/2019 12:41 PM, Josh Russell wrote:
Any chance this might fix floating wireframe squares on Jungle Themed 
maps in Windows?  The grass/plants found around the Jungle maps 
disappear when this happens, but it's the wireframe squares flying in 
your face that's most annoying.


On Tue, Jan 22, 2019 at 12:28 PM Eric Smith > wrote:


We've released a mandatory update for TF2. The notes are below.
The new version is 4912374.

Thanks.

-Eric

---

- Improved memory usage on OS X and Linux systems
        - This should reduce the occurrence of "Out of memory or
address space" errors on high texture quality settings
        - In particular, drastically improved memory usage for
Linux users using mesa prior to mesa 19.0
- Added Respawn League AUS/NZ Highlander Season 2, AUS/NZ 4v4
Season 1, Asia Highlander Season 1, and Asia 4v4 Season 1
tournament medals
- Added Eu Mixes Cup 1 tournament medals
- Added KnightComp Season 1 tournament medals
- Updated cp_snakewater_final1 to fix missing player clips
- Updated the localization files

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Re: [hlds] Mandatory TF2 update released

2019-01-22 Thread Josh Russell
Any chance this might fix floating wireframe squares on Jungle Themed maps
in Windows?  The grass/plants found around the Jungle maps disappear when
this happens, but it's the wireframe squares flying in your face that's
most annoying.

On Tue, Jan 22, 2019 at 12:28 PM Eric Smith  wrote:

> We've released a mandatory update for TF2. The notes are below. The new
> version is 4912374.
>
> Thanks.
>
> -Eric
>
> ---
>
> - Improved memory usage on OS X and Linux systems
> - This should reduce the occurrence of "Out of memory or address
> space" errors on high texture quality settings
> - In particular, drastically improved memory usage for Linux users
> using mesa prior to mesa 19.0
> - Added Respawn League AUS/NZ Highlander Season 2, AUS/NZ 4v4 Season 1,
> Asia Highlander Season 1, and Asia 4v4 Season 1 tournament medals
> - Added Eu Mixes Cup 1 tournament medals
> - Added KnightComp Season 1 tournament medals
> - Updated cp_snakewater_final1 to fix missing player clips
> - Updated the localization files
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/
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RE: [hlds] Mandatory TF2 update released

2019-01-22 Thread Eric Smith
I'm not sure, but I can forward your email to the appropriate people.

-Eric


-Original Message-
From: hlds@list.valvesoftware.com  On Behalf Of 
Sam Vanheer
Sent: Tuesday, January 22, 2019 9:29 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Mandatory TF2 update released

Hey Eric, any updates on when the Source SDK will be ported to use a newer 
Visual Studio toolchain?


Op 22/01/2019 om 18:27 schreef Eric Smith:
> We've released a mandatory update for TF2. The notes are below. The new 
> version is 4912374.
>
> Thanks.
>
> -Eric
>
> ---
>
> - Improved memory usage on OS X and Linux systems
>   - This should reduce the occurrence of "Out of memory or address space" 
> errors on high texture quality settings
>   - In particular, drastically improved memory usage for Linux users 
> using mesa prior to mesa 19.0
> - Added Respawn League AUS/NZ Highlander Season 2, AUS/NZ 4v4 Season 1, Asia 
> Highlander Season 1, and Asia 4v4 Season 1 tournament medals
> - Added Eu Mixes Cup 1 tournament medals
> - Added KnightComp Season 1 tournament medals
> - Updated cp_snakewater_final1 to fix missing player clips
> - Updated the localization files
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/
___
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please visit:
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Re: [hlds] Mandatory TF2 update released

2019-01-22 Thread Sam Vanheer
Hey Eric, any updates on when the Source SDK will be ported to use a 
newer Visual Studio toolchain?


Op 22/01/2019 om 18:27 schreef Eric Smith:
> We've released a mandatory update for TF2. The notes are below. The new 
> version is 4912374.
>
> Thanks.
>
> -Eric
>
> ---
>
> - Improved memory usage on OS X and Linux systems
>   - This should reduce the occurrence of "Out of memory or address space" 
> errors on high texture quality settings
>   - In particular, drastically improved memory usage for Linux users 
> using mesa prior to mesa 19.0
> - Added Respawn League AUS/NZ Highlander Season 2, AUS/NZ 4v4 Season 1, Asia 
> Highlander Season 1, and Asia 4v4 Season 1 tournament medals
> - Added Eu Mixes Cup 1 tournament medals
> - Added KnightComp Season 1 tournament medals
> - Updated cp_snakewater_final1 to fix missing player clips
> - Updated the localization files
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/
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Re: [hlds] Mandatory TF2 update released

2017-01-04 Thread Tim van den Essen
Untradeable giftapults are unusable.
Try to buy one from the Steam Community Market, and you'll see you'll only have 
"eglible items to use with this item" when the 7 day untradeable period is over.

This was added along with the mobile authenticator update.
But yes, giving out permanently untradeable giftapults when you can't use them 
isn't very useful. 

-Tvde1

-Oorspronkelijk bericht-
Van: hlds [mailto:hlds-boun...@list.valvesoftware.com] Namens ics
Verzonden: Thursday, December 29, 2016 4:42 PM
Aan: Half-Life dedicated Win32 server mailing list <hlds@list.valvesoftware.com>
Onderwerp: Re: [hlds] Mandatory TF2 update released

Yeah i can confirm. "you don't have any eglible items to use with this item" 
when you try use it. But only that gifted sock one is broken.

-ics

Josh Russell kirjoitti:
> Giftapult that came in the stocking doesn't work with any item for a 
> lot of people, if not everyone.
>
> On Wed, Dec 28, 2016 at 9:04 PM, Bartek S <bartek.sko...@gmail.com 
> <mailto:bartek.sko...@gmail.com>> wrote:
>
> What is wrong with the giftapult? (Out of the loop)
>
> On 29 Dec 2016 03:04, "Josh Russell" <joshuaglennruss...@gmail.com
> <mailto:joshuaglennruss...@gmail.com>> wrote:
>
> Somebody should probably fix the Giftapult too
>
> On Wed, Dec 28, 2016 at 3:10 PM, ED-E <ed-e_fo...@wobre.com
> <mailto:ed-e_fo...@wobre.com>> wrote:
>
> https://www.youtube.com/watch?v=dw-xB0jHrt4
> <https://www.youtube.com/watch?v=dw-xB0jHrt4>
> I hope Eric is aware with this spectator kill exploit
> introduced with this update and that it will be addressed
> soon.
> The workarounds from the community fixed the issue but
> cooked up other troubles at least on my servers (many
> crashes of FF2, weird behaviour in MvM).
> However since the exploit works on Valve servers too, I
> still wait for an official patch before making workarounds.
>
> Am 21.12.2016 um 20:55 schrieb Eric Smith:
>
> We've released a mandatory update for Team Fortress 2.
> The update notes are below. The new version number is
> 3755511.
>
> -Eric
>
> 
> 
>
> Happy Smissmas 2016!
> - All players who play TF2 during the event will
> receive a Stuffed Stocking as a gift! Stockings
> contain goodies for good little Mercenaries.
> - Added the limited-time key-less Winter 2016 Cosmetic
> Case to the Mann Co. Store
> - Contains 17 new community-contributed items
> - The Festivizer can be found as a bonus drop
> when opening the case
> - Added 3 new taunts to the Mann Co. Store
> - The Scotsmann's Stagger (community-contributed)
> - The Didgeridrongo (community-contributed)
> - The Table Tantrum (Valve)
> - New weapons for the Festivizer!
> - Fire Axe, The Jag, The Kritzkrieg, Pistol,
> The Quick-Fix, Natascha, The Sandman, The Spy-cicle,
> Kukri, Shovel and The Scottish Resistance
> - Mann Co. Store winter sale!
> - Look for 20%-75% off selected unlocked
> cosmetic crates, taunts, and tools in the Mann Co.
> Store through January 11th, 2017
> - Matchmaking Improvements
> - At the end of a Casual match, players are
> automatically formed into a new match with the same
> players and teams
> - Players get to vote on which map the
> new match will take place on
> - There are 3 maps to vote on,
> chosen based on the maps everyone in the match had
> selected when they began searching for a match. The
> current map is always the first option.
> - This replaces the Rematch system
> - Players can now set their maximum acceptable
> ping by clicking the new gear icon in the top right of
> the Casual and Competitive matchmaking lobby screens
> and choosing "Ping Settings"
> - New autobalance system to help with balancing teams
>

Re: [hlds] Mandatory TF2 update released

2016-12-29 Thread A Fearts
They the spectator bug I'm assuming is in some way connect to this issue:
https://forums.alliedmods.net/showthread.php?t=291820

Where "ChangeClientTeam on TF2 is no longer enough to change a client's
team. TF2_RespawnPlayer must be called afterward."

Hopefully any update you make to fix the spectator kill exploit will also
remedy the above issue.

On Thu, Dec 29, 2016 at 10:42 AM, ics  wrote:

> Yeah i can confirm. "you don't have any eglible items to use with this
> item" when you try use it. But only that gifted sock one is broken.
>
> -ics
>
> Josh Russell kirjoitti:
>
>> Giftapult that came in the stocking doesn't work with any item for a lot
>> of people, if not everyone.
>>
>> On Wed, Dec 28, 2016 at 9:04 PM, Bartek S > > wrote:
>>
>> What is wrong with the giftapult? (Out of the loop)
>>
>> On 29 Dec 2016 03:04, "Josh Russell" > > wrote:
>>
>> Somebody should probably fix the Giftapult too
>>
>> On Wed, Dec 28, 2016 at 3:10 PM, ED-E > > wrote:
>>
>> https://www.youtube.com/watch?v=dw-xB0jHrt4
>>
>> 
>> I hope Eric is aware with this spectator kill exploit
>> introduced with this update and that it will be addressed
>> soon.
>> The workarounds from the community fixed the issue but
>> cooked up other troubles at least on my servers (many
>> crashes of FF2, weird behaviour in MvM).
>> However since the exploit works on Valve servers too, I
>> still wait for an official patch before making workarounds.
>>
>> Am 21.12.2016 um 20:55 schrieb Eric Smith:
>>
>> We've released a mandatory update for Team Fortress 2.
>> The update notes are below. The new version number is
>> 3755511.
>>
>> -Eric
>>
>> 
>>
>> Happy Smissmas 2016!
>> - All players who play TF2 during the event will
>> receive a Stuffed Stocking as a gift! Stockings
>> contain goodies for good little Mercenaries.
>> - Added the limited-time key-less Winter 2016 Cosmetic
>> Case to the Mann Co. Store
>> - Contains 17 new community-contributed items
>> - The Festivizer can be found as a bonus drop
>> when opening the case
>> - Added 3 new taunts to the Mann Co. Store
>> - The Scotsmann's Stagger (community-contributed)
>> - The Didgeridrongo (community-contributed)
>> - The Table Tantrum (Valve)
>> - New weapons for the Festivizer!
>> - Fire Axe, The Jag, The Kritzkrieg, Pistol,
>> The Quick-Fix, Natascha, The Sandman, The Spy-cicle,
>> Kukri, Shovel and The Scottish Resistance
>> - Mann Co. Store winter sale!
>> - Look for 20%-75% off selected unlocked
>> cosmetic crates, taunts, and tools in the Mann Co.
>> Store through January 11th, 2017
>> - Matchmaking Improvements
>> - At the end of a Casual match, players are
>> automatically formed into a new match with the same
>> players and teams
>> - Players get to vote on which map the
>> new match will take place on
>> - There are 3 maps to vote on,
>> chosen based on the maps everyone in the match had
>> selected when they began searching for a match. The
>> current map is always the first option.
>> - This replaces the Rematch system
>> - Players can now set their maximum acceptable
>> ping by clicking the new gear icon in the top right of
>> the Casual and Competitive matchmaking lobby screens
>> and choosing "Ping Settings"
>> - New autobalance system to help with balancing teams
>> when players leave a match. The system will ask
>> players to volunteer to switch teams.
>> - Automatically enabled for all Casual match
>> servers
>> - Players who switch will be able to
>> earn bonus XP as a reward
>> - Community servers can enable this new
>> feature by using "mp_autoteambalance 2"
>>
>> 

Re: [hlds] Mandatory TF2 update released

2016-12-29 Thread ics
Yeah i can confirm. "you don't have any eglible items to use with this 
item" when you try use it. But only that gifted sock one is broken.


-ics

Josh Russell kirjoitti:
Giftapult that came in the stocking doesn't work with any item for a 
lot of people, if not everyone.


On Wed, Dec 28, 2016 at 9:04 PM, Bartek S > wrote:


What is wrong with the giftapult? (Out of the loop)

On 29 Dec 2016 03:04, "Josh Russell" > wrote:

Somebody should probably fix the Giftapult too

On Wed, Dec 28, 2016 at 3:10 PM, ED-E > wrote:

https://www.youtube.com/watch?v=dw-xB0jHrt4

I hope Eric is aware with this spectator kill exploit
introduced with this update and that it will be addressed
soon.
The workarounds from the community fixed the issue but
cooked up other troubles at least on my servers (many
crashes of FF2, weird behaviour in MvM).
However since the exploit works on Valve servers too, I
still wait for an official patch before making workarounds.

Am 21.12.2016 um 20:55 schrieb Eric Smith:

We've released a mandatory update for Team Fortress 2.
The update notes are below. The new version number is
3755511.

-Eric



Happy Smissmas 2016!
- All players who play TF2 during the event will
receive a Stuffed Stocking as a gift! Stockings
contain goodies for good little Mercenaries.
- Added the limited-time key-less Winter 2016 Cosmetic
Case to the Mann Co. Store
- Contains 17 new community-contributed items
- The Festivizer can be found as a bonus drop
when opening the case
- Added 3 new taunts to the Mann Co. Store
- The Scotsmann's Stagger (community-contributed)
- The Didgeridrongo (community-contributed)
- The Table Tantrum (Valve)
- New weapons for the Festivizer!
- Fire Axe, The Jag, The Kritzkrieg, Pistol,
The Quick-Fix, Natascha, The Sandman, The Spy-cicle,
Kukri, Shovel and The Scottish Resistance
- Mann Co. Store winter sale!
- Look for 20%-75% off selected unlocked
cosmetic crates, taunts, and tools in the Mann Co.
Store through January 11th, 2017
- Matchmaking Improvements
- At the end of a Casual match, players are
automatically formed into a new match with the same
players and teams
- Players get to vote on which map the
new match will take place on
- There are 3 maps to vote on,
chosen based on the maps everyone in the match had
selected when they began searching for a match. The
current map is always the first option.
- This replaces the Rematch system
- Players can now set their maximum acceptable
ping by clicking the new gear icon in the top right of
the Casual and Competitive matchmaking lobby screens
and choosing "Ping Settings"
- New autobalance system to help with balancing teams
when players leave a match. The system will ask
players to volunteer to switch teams.
- Automatically enabled for all Casual match
servers
- Players who switch will be able to
earn bonus XP as a reward
- Community servers can enable this new
feature by using "mp_autoteambalance 2"

General
- Fixed security issue reported by Justin G. (sigsegv)
and Linus S. (PistonMiner)
- Fixed not clearing the teleport condition for
players who have their teleport interrupted before the
teleport is complete
- Fixed PASS Time exploit related to bonus points
- Updated mat_monitorgamma so it can be adjusted in
Competitive mode
- Fixed the ShouldPreserveSquad flag not being parsed
correctly in Mann vs. Machine mode
- Fixed a bug related to bot Engineers and teleporters
  

Re: [hlds] Mandatory TF2 update released

2016-12-28 Thread Josh Russell
Giftapult that came in the stocking doesn't work with any item for a lot of
people, if not everyone.

On Wed, Dec 28, 2016 at 9:04 PM, Bartek S  wrote:

> What is wrong with the giftapult? (Out of the loop)
>
> On 29 Dec 2016 03:04, "Josh Russell"  wrote:
>
>> Somebody should probably fix the Giftapult too
>>
>> On Wed, Dec 28, 2016 at 3:10 PM, ED-E  wrote:
>>
>>> https://www.youtube.com/watch?v=dw-xB0jHrt4
>>> I hope Eric is aware with this spectator kill exploit introduced with
>>> this update and that it will be addressed soon.
>>> The workarounds from the community fixed the issue but cooked up other
>>> troubles at least on my servers (many crashes of FF2, weird behaviour in
>>> MvM).
>>> However since the exploit works on Valve servers too, I still wait for
>>> an official patch before making workarounds.
>>>
>>> Am 21.12.2016 um 20:55 schrieb Eric Smith:
>>>
 We've released a mandatory update for Team Fortress 2. The update notes
 are below. The new version number is 3755511.

 -Eric

 

 Happy Smissmas 2016!
 - All players who play TF2 during the event will receive a Stuffed
 Stocking as a gift! Stockings contain goodies for good little Mercenaries.
 - Added the limited-time key-less Winter 2016 Cosmetic Case to the Mann
 Co. Store
 - Contains 17 new community-contributed items
 - The Festivizer can be found as a bonus drop when opening the
 case
 - Added 3 new taunts to the Mann Co. Store
 - The Scotsmann's Stagger (community-contributed)
 - The Didgeridrongo (community-contributed)
 - The Table Tantrum (Valve)
 - New weapons for the Festivizer!
 - Fire Axe, The Jag, The Kritzkrieg, Pistol, The Quick-Fix,
 Natascha, The Sandman, The Spy-cicle, Kukri, Shovel and The Scottish
 Resistance
 - Mann Co. Store winter sale!
 - Look for 20%-75% off selected unlocked cosmetic crates,
 taunts, and tools in the Mann Co. Store through January 11th, 2017
 - Matchmaking Improvements
 - At the end of a Casual match, players are automatically
 formed into a new match with the same players and teams
 - Players get to vote on which map the new match will
 take place on
 - There are 3 maps to vote on, chosen based on
 the maps everyone in the match had selected when they began searching for a
 match. The current map is always the first option.
 - This replaces the Rematch system
 - Players can now set their maximum acceptable ping by clicking
 the new gear icon in the top right of the Casual and Competitive
 matchmaking lobby screens and choosing "Ping Settings"
 - New autobalance system to help with balancing teams when players
 leave a match. The system will ask players to volunteer to switch teams.
 - Automatically enabled for all Casual match servers
 - Players who switch will be able to earn bonus XP as a
 reward
 - Community servers can enable this new feature by using
 "mp_autoteambalance 2"

 General
 - Fixed security issue reported by Justin G. (sigsegv) and Linus S.
 (PistonMiner)
 - Fixed not clearing the teleport condition for players who have their
 teleport interrupted before the teleport is complete
 - Fixed PASS Time exploit related to bonus points
 - Updated mat_monitorgamma so it can be adjusted in Competitive mode
 - Fixed the ShouldPreserveSquad flag not being parsed correctly in Mann
 vs. Machine mode
 - Fixed a bug related to bot Engineers and teleporters in Mann vs.
 Machine mode
 - Fixed not being able to transfer Strange stats between versions of
 Jarate and the Sapper
 - Fixed incorrect particle position for Unusual taunt effects when
 using the Racho Relaxo
 - Added the ESA Rewind tournament medals
 - Added the Winter Wonderland 2016 community medals
 - Updated the Dalokohs Bar to fix a bug related to the health buff
 - Updated cp_metalworks to fix a texture problem
 - Updated pd_watergate
 - Respawn times will now change depending on which team is in
 the lead: 8 seconds to leading team, 4 seconds to trailing team
 - Moved the current beer amount to the center of the HUD
 - Added a jump to low spawn route to give respawned players
 something to do en-route to mid
 - Added a light to illuminate roof-snipers better
 - Adjusted some clipping



 ___
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 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

>>>

Re: [hlds] Mandatory TF2 update released

2016-12-28 Thread Bartek S
What is wrong with the giftapult? (Out of the loop)

On 29 Dec 2016 03:04, "Josh Russell"  wrote:

> Somebody should probably fix the Giftapult too
>
> On Wed, Dec 28, 2016 at 3:10 PM, ED-E  wrote:
>
>> https://www.youtube.com/watch?v=dw-xB0jHrt4
>> I hope Eric is aware with this spectator kill exploit introduced with
>> this update and that it will be addressed soon.
>> The workarounds from the community fixed the issue but cooked up other
>> troubles at least on my servers (many crashes of FF2, weird behaviour in
>> MvM).
>> However since the exploit works on Valve servers too, I still wait for an
>> official patch before making workarounds.
>>
>> Am 21.12.2016 um 20:55 schrieb Eric Smith:
>>
>>> We've released a mandatory update for Team Fortress 2. The update notes
>>> are below. The new version number is 3755511.
>>>
>>> -Eric
>>>
>>> 
>>>
>>> Happy Smissmas 2016!
>>> - All players who play TF2 during the event will receive a Stuffed
>>> Stocking as a gift! Stockings contain goodies for good little Mercenaries.
>>> - Added the limited-time key-less Winter 2016 Cosmetic Case to the Mann
>>> Co. Store
>>> - Contains 17 new community-contributed items
>>> - The Festivizer can be found as a bonus drop when opening the
>>> case
>>> - Added 3 new taunts to the Mann Co. Store
>>> - The Scotsmann's Stagger (community-contributed)
>>> - The Didgeridrongo (community-contributed)
>>> - The Table Tantrum (Valve)
>>> - New weapons for the Festivizer!
>>> - Fire Axe, The Jag, The Kritzkrieg, Pistol, The Quick-Fix,
>>> Natascha, The Sandman, The Spy-cicle, Kukri, Shovel and The Scottish
>>> Resistance
>>> - Mann Co. Store winter sale!
>>> - Look for 20%-75% off selected unlocked cosmetic crates,
>>> taunts, and tools in the Mann Co. Store through January 11th, 2017
>>> - Matchmaking Improvements
>>> - At the end of a Casual match, players are automatically formed
>>> into a new match with the same players and teams
>>> - Players get to vote on which map the new match will
>>> take place on
>>> - There are 3 maps to vote on, chosen based on
>>> the maps everyone in the match had selected when they began searching for a
>>> match. The current map is always the first option.
>>> - This replaces the Rematch system
>>> - Players can now set their maximum acceptable ping by clicking
>>> the new gear icon in the top right of the Casual and Competitive
>>> matchmaking lobby screens and choosing "Ping Settings"
>>> - New autobalance system to help with balancing teams when players leave
>>> a match. The system will ask players to volunteer to switch teams.
>>> - Automatically enabled for all Casual match servers
>>> - Players who switch will be able to earn bonus XP as a
>>> reward
>>> - Community servers can enable this new feature by using
>>> "mp_autoteambalance 2"
>>>
>>> General
>>> - Fixed security issue reported by Justin G. (sigsegv) and Linus S.
>>> (PistonMiner)
>>> - Fixed not clearing the teleport condition for players who have their
>>> teleport interrupted before the teleport is complete
>>> - Fixed PASS Time exploit related to bonus points
>>> - Updated mat_monitorgamma so it can be adjusted in Competitive mode
>>> - Fixed the ShouldPreserveSquad flag not being parsed correctly in Mann
>>> vs. Machine mode
>>> - Fixed a bug related to bot Engineers and teleporters in Mann vs.
>>> Machine mode
>>> - Fixed not being able to transfer Strange stats between versions of
>>> Jarate and the Sapper
>>> - Fixed incorrect particle position for Unusual taunt effects when using
>>> the Racho Relaxo
>>> - Added the ESA Rewind tournament medals
>>> - Added the Winter Wonderland 2016 community medals
>>> - Updated the Dalokohs Bar to fix a bug related to the health buff
>>> - Updated cp_metalworks to fix a texture problem
>>> - Updated pd_watergate
>>> - Respawn times will now change depending on which team is in
>>> the lead: 8 seconds to leading team, 4 seconds to trailing team
>>> - Moved the current beer amount to the center of the HUD
>>> - Added a jump to low spawn route to give respawned players
>>> something to do en-route to mid
>>> - Added a light to illuminate roof-snipers better
>>> - Adjusted some clipping
>>>
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>
>>
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> To 

Re: [hlds] Mandatory TF2 update released

2016-12-28 Thread Josh Russell
Somebody should probably fix the Giftapult too

On Wed, Dec 28, 2016 at 3:10 PM, ED-E  wrote:

> https://www.youtube.com/watch?v=dw-xB0jHrt4
> I hope Eric is aware with this spectator kill exploit introduced with this
> update and that it will be addressed soon.
> The workarounds from the community fixed the issue but cooked up other
> troubles at least on my servers (many crashes of FF2, weird behaviour in
> MvM).
> However since the exploit works on Valve servers too, I still wait for an
> official patch before making workarounds.
>
> Am 21.12.2016 um 20:55 schrieb Eric Smith:
>
>> We've released a mandatory update for Team Fortress 2. The update notes
>> are below. The new version number is 3755511.
>>
>> -Eric
>>
>> 
>>
>> Happy Smissmas 2016!
>> - All players who play TF2 during the event will receive a Stuffed
>> Stocking as a gift! Stockings contain goodies for good little Mercenaries.
>> - Added the limited-time key-less Winter 2016 Cosmetic Case to the Mann
>> Co. Store
>> - Contains 17 new community-contributed items
>> - The Festivizer can be found as a bonus drop when opening the
>> case
>> - Added 3 new taunts to the Mann Co. Store
>> - The Scotsmann's Stagger (community-contributed)
>> - The Didgeridrongo (community-contributed)
>> - The Table Tantrum (Valve)
>> - New weapons for the Festivizer!
>> - Fire Axe, The Jag, The Kritzkrieg, Pistol, The Quick-Fix,
>> Natascha, The Sandman, The Spy-cicle, Kukri, Shovel and The Scottish
>> Resistance
>> - Mann Co. Store winter sale!
>> - Look for 20%-75% off selected unlocked cosmetic crates, taunts,
>> and tools in the Mann Co. Store through January 11th, 2017
>> - Matchmaking Improvements
>> - At the end of a Casual match, players are automatically formed
>> into a new match with the same players and teams
>> - Players get to vote on which map the new match will
>> take place on
>> - There are 3 maps to vote on, chosen based on
>> the maps everyone in the match had selected when they began searching for a
>> match. The current map is always the first option.
>> - This replaces the Rematch system
>> - Players can now set their maximum acceptable ping by clicking
>> the new gear icon in the top right of the Casual and Competitive
>> matchmaking lobby screens and choosing "Ping Settings"
>> - New autobalance system to help with balancing teams when players leave
>> a match. The system will ask players to volunteer to switch teams.
>> - Automatically enabled for all Casual match servers
>> - Players who switch will be able to earn bonus XP as a
>> reward
>> - Community servers can enable this new feature by using
>> "mp_autoteambalance 2"
>>
>> General
>> - Fixed security issue reported by Justin G. (sigsegv) and Linus S.
>> (PistonMiner)
>> - Fixed not clearing the teleport condition for players who have their
>> teleport interrupted before the teleport is complete
>> - Fixed PASS Time exploit related to bonus points
>> - Updated mat_monitorgamma so it can be adjusted in Competitive mode
>> - Fixed the ShouldPreserveSquad flag not being parsed correctly in Mann
>> vs. Machine mode
>> - Fixed a bug related to bot Engineers and teleporters in Mann vs.
>> Machine mode
>> - Fixed not being able to transfer Strange stats between versions of
>> Jarate and the Sapper
>> - Fixed incorrect particle position for Unusual taunt effects when using
>> the Racho Relaxo
>> - Added the ESA Rewind tournament medals
>> - Added the Winter Wonderland 2016 community medals
>> - Updated the Dalokohs Bar to fix a bug related to the health buff
>> - Updated cp_metalworks to fix a texture problem
>> - Updated pd_watergate
>> - Respawn times will now change depending on which team is in the
>> lead: 8 seconds to leading team, 4 seconds to trailing team
>> - Moved the current beer amount to the center of the HUD
>> - Added a jump to low spawn route to give respawned players
>> something to do en-route to mid
>> - Added a light to illuminate roof-snipers better
>> - Adjusted some clipping
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
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Re: [hlds] Mandatory TF2 update released

2016-12-28 Thread ED-E

https://www.youtube.com/watch?v=dw-xB0jHrt4
I hope Eric is aware with this spectator kill exploit introduced with 
this update and that it will be addressed soon.
The workarounds from the community fixed the issue but cooked up other 
troubles at least on my servers (many crashes of FF2, weird behaviour in 
MvM).
However since the exploit works on Valve servers too, I still wait for 
an official patch before making workarounds.


Am 21.12.2016 um 20:55 schrieb Eric Smith:

We've released a mandatory update for Team Fortress 2. The update notes are 
below. The new version number is 3755511.

-Eric



Happy Smissmas 2016!
- All players who play TF2 during the event will receive a Stuffed Stocking as 
a gift! Stockings contain goodies for good little Mercenaries.
- Added the limited-time key-less Winter 2016 Cosmetic Case to the Mann Co. 
Store
- Contains 17 new community-contributed items
- The Festivizer can be found as a bonus drop when opening the case
- Added 3 new taunts to the Mann Co. Store
- The Scotsmann's Stagger (community-contributed)
- The Didgeridrongo (community-contributed)
- The Table Tantrum (Valve)
- New weapons for the Festivizer!
- Fire Axe, The Jag, The Kritzkrieg, Pistol, The Quick-Fix, Natascha, 
The Sandman, The Spy-cicle, Kukri, Shovel and The Scottish Resistance
- Mann Co. Store winter sale!
- Look for 20%-75% off selected unlocked cosmetic crates, taunts, and 
tools in the Mann Co. Store through January 11th, 2017
- Matchmaking Improvements
- At the end of a Casual match, players are automatically formed into a 
new match with the same players and teams
- Players get to vote on which map the new match will take 
place on
- There are 3 maps to vote on, chosen based on the maps 
everyone in the match had selected when they began searching for a match. The 
current map is always the first option.
- This replaces the Rematch system
- Players can now set their maximum acceptable ping by clicking the new gear icon 
in the top right of the Casual and Competitive matchmaking lobby screens and choosing 
"Ping Settings"
- New autobalance system to help with balancing teams when players leave a 
match. The system will ask players to volunteer to switch teams.
- Automatically enabled for all Casual match servers
- Players who switch will be able to earn bonus XP as a reward
- Community servers can enable this new feature by using "mp_autoteambalance 
2"

General
- Fixed security issue reported by Justin G. (sigsegv) and Linus S. 
(PistonMiner)
- Fixed not clearing the teleport condition for players who have their teleport 
interrupted before the teleport is complete
- Fixed PASS Time exploit related to bonus points
- Updated mat_monitorgamma so it can be adjusted in Competitive mode
- Fixed the ShouldPreserveSquad flag not being parsed correctly in Mann vs. 
Machine mode
- Fixed a bug related to bot Engineers and teleporters in Mann vs. Machine mode
- Fixed not being able to transfer Strange stats between versions of Jarate and 
the Sapper
- Fixed incorrect particle position for Unusual taunt effects when using the 
Racho Relaxo
- Added the ESA Rewind tournament medals
- Added the Winter Wonderland 2016 community medals
- Updated the Dalokohs Bar to fix a bug related to the health buff
- Updated cp_metalworks to fix a texture problem
- Updated pd_watergate
- Respawn times will now change depending on which team is in the lead: 
8 seconds to leading team, 4 seconds to trailing team
- Moved the current beer amount to the center of the HUD
- Added a jump to low spawn route to give respawned players something 
to do en-route to mid
- Added a light to illuminate roof-snipers better
- Adjusted some clipping



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Re: [hlds] Mandatory TF2 update released

2016-03-24 Thread HD
Ohh my bad – for some reason the notes were cut in half when I got the prompt. 
Thanks

 

Carry on

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jordan Olling
Sent: Thursday, March 24, 2016 6:16 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released

 

One of the lines of the patch notes is literally "Actually fixed the round 
timer not showing up in non-competitive games".

 

On Thu, Mar 24, 2016 at 3:11 PM, HD <ad...@gamerscrib.net> wrote:

Did you guys fix the missing timers in the game such as Payload that was
broken since late last week?

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Schoenick
Sent: Thursday, March 24, 2016 6:06 PM
To: Half-Life dedicated Linux server mailing list;
hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
Subject: [hlds] Mandatory TF2 update released

We've released a mandatory update for TF2. The update notes are below.
The new version is 3366549.

- John

--

- Added display of popular TF2 streams to the main menu
- Updated models/materials for the Heavy's Hockey Hair, The Gift Bringer,
and The Soviet Gentleman
- Actually fixed the round timer not showing up in non-competitive games
- Updated content and features for the TF2 Competitive Mode beta
- For more information on how you can participate in testing, please
visit https://steamcommunity.com/groups/tfcompetitive



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Re: [hlds] Mandatory TF2 update released

2016-03-24 Thread Jordan Olling
One of the lines of the patch notes is literally "Actually fixed the round
timer not showing up in non-competitive games".

On Thu, Mar 24, 2016 at 3:11 PM, HD  wrote:

> Did you guys fix the missing timers in the game such as Payload that was
> broken since late last week?
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Schoenick
> Sent: Thursday, March 24, 2016 6:06 PM
> To: Half-Life dedicated Linux server mailing list;
> hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
> Subject: [hlds] Mandatory TF2 update released
>
> We've released a mandatory update for TF2. The update notes are below.
> The new version is 3366549.
>
> - John
>
> --
>
> - Added display of popular TF2 streams to the main menu
> - Updated models/materials for the Heavy's Hockey Hair, The Gift Bringer,
> and The Soviet Gentleman
> - Actually fixed the round timer not showing up in non-competitive games
> - Updated content and features for the TF2 Competitive Mode beta
> - For more information on how you can participate in testing, please
> visit https://steamcommunity.com/groups/tfcompetitive
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
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Re: [hlds] Mandatory TF2 update released

2016-03-24 Thread Riley Boogmans-Smutt (Russian Catbug)
Question. Will this fix all the stuff broken in Team Fortress Mann Up? 


> On Mar 24, 2016, at 4:05 PM, John Schoenick  wrote:
> 
> We've released a mandatory update for TF2. The update notes are below.
> The new version is 3366549.
> 
> - John
> 
> --
> 
> - Added display of popular TF2 streams to the main menu  
> - Updated models/materials for the Heavy's Hockey Hair, The Gift
> Bringer, and The Soviet Gentleman
> - Actually fixed the round timer not showing up in non-competitive games
> - Updated content and features for the TF2 Competitive Mode beta
>- For more information on how you can participate in testing, please
> visit https://steamcommunity.com/groups/tfcompetitive
> 
> 
> 
> ___
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> visit:
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Re: [hlds] Mandatory TF2 update released

2016-03-24 Thread HD
Did you guys fix the missing timers in the game such as Payload that was
broken since late last week?

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Schoenick
Sent: Thursday, March 24, 2016 6:06 PM
To: Half-Life dedicated Linux server mailing list;
hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
Subject: [hlds] Mandatory TF2 update released

We've released a mandatory update for TF2. The update notes are below.
The new version is 3366549.

- John

--

- Added display of popular TF2 streams to the main menu
- Updated models/materials for the Heavy's Hockey Hair, The Gift Bringer,
and The Soviet Gentleman
- Actually fixed the round timer not showing up in non-competitive games
- Updated content and features for the TF2 Competitive Mode beta
- For more information on how you can participate in testing, please
visit https://steamcommunity.com/groups/tfcompetitive



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Re: [hlds] Mandatory TF2 update released

2015-12-18 Thread HD
Can yall put the player counts back up in the TAB menu for each team?

K thx!

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Friday, December 18, 2015 8:28 PM
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Subject: [hlds] Mandatory TF2 update released

We've released a mandatory update for TF2. The update notes are below. The
new version is  3195453.

-Eric



- Fixed a client crash related to the HUD
- Fixed a client crash related to picking up weapons
- Fixed some Mac client crashes related to being out of memory
- Fixed a bug with removing the Gifter's Name on gift-wrapped items
- Fixed paint cans from the stocking stuffer being always tradeable
- Fixed an issue with knives not animating correctly
- Fixed a bug related to the Loose Cannon and bots in Mann vs. Machine mode
- Fixed Engineer's Wrangler contract updating points for players other than
the Engineer doing the contract
- Fixed a bug where the Sapper preview would disable buildings when removed
- Fixed a bug with Sentry Guns being disabled for 5 seconds instead of the
desired 0.5 seconds after a Sapper is removed
- Fixed an issue with The Concheror regen not being 4 health per second as
intended
- Fixed the Half-Zatoichi giving more overheal then intended. Max overheal
is 1.5x base health.
- Added the EdgeGamers UltiDuo Participant 2015 tournament medal
- Added an option to the Adv. Options menu to disable teammate glow effects
after respawn
- Updated the equip_region for the Chicago Overcoat
- Updated the models/materials for The Chill Chullo

Notes missed from the previous update:

- Huntsman
- Can be fired while off the ground
- Updated pass_pinewood
- Fixed lighting/shadow issues
- Increased size of water tower goals

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Re: [hlds] Mandatory TF2 update released

2015-12-18 Thread A Fearts
I second that. I don't understand why it was removed. Also killstreaks
don't display properly on scoreboard.

On Fri, Dec 18, 2015 at 9:41 PM, HD  wrote:

> Can yall put the player counts back up in the TAB menu for each team?
>
> K thx!
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
> Sent: Friday, December 18, 2015 8:28 PM
> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
> hlds_annou...@list.valvesoftware.com
> Subject: [hlds] Mandatory TF2 update released
>
> We've released a mandatory update for TF2. The update notes are below. The
> new version is  3195453.
>
> -Eric
>
> 
>
> - Fixed a client crash related to the HUD
> - Fixed a client crash related to picking up weapons
> - Fixed some Mac client crashes related to being out of memory
> - Fixed a bug with removing the Gifter's Name on gift-wrapped items
> - Fixed paint cans from the stocking stuffer being always tradeable
> - Fixed an issue with knives not animating correctly
> - Fixed a bug related to the Loose Cannon and bots in Mann vs. Machine mode
> - Fixed Engineer's Wrangler contract updating points for players other than
> the Engineer doing the contract
> - Fixed a bug where the Sapper preview would disable buildings when removed
> - Fixed a bug with Sentry Guns being disabled for 5 seconds instead of the
> desired 0.5 seconds after a Sapper is removed
> - Fixed an issue with The Concheror regen not being 4 health per second as
> intended
> - Fixed the Half-Zatoichi giving more overheal then intended. Max overheal
> is 1.5x base health.
> - Added the EdgeGamers UltiDuo Participant 2015 tournament medal
> - Added an option to the Adv. Options menu to disable teammate glow effects
> after respawn
> - Updated the equip_region for the Chicago Overcoat
> - Updated the models/materials for The Chill Chullo
>
> Notes missed from the previous update:
>
> - Huntsman
> - Can be fired while off the ground
> - Updated pass_pinewood
> - Fixed lighting/shadow issues
> - Increased size of water tower goals
>
> ___
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> please visit:
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Re: [hlds] Mandatory TF2 update released

2015-12-17 Thread Kyle Sanderson
Any idea when we'll see the Linux/Mac fixes for CS:S, HL2:DM and 300? We
still have some players on Macs, only a couple on Linux.
On 17 Dec 2015 2:30 p.m., "Eric Smith"  wrote:

> We've released a mandatory update for TF2. This is the Tough Break Update.
> The update notes are below. The new version is 3191257.
>
> -Eric
>
> 
>
> The Tough Break Update has arrived!
> - Additional information available on the website (
> http://www.teamfortress.com/toughbreak)
> - 4 new community maps: Snowycoast, Vanguard, Highpass, and Landfall
> - 26 new contracts, including contracts which issue loaner weapons
> - 4 new weapon collections
> - 2 new community taunts: Badpipes and The Bucking Bronco
> - 1 new official taunt: Mannrobics
> - New community cosmetics case with 15 items
>
> General
> - Significant weapon and class balance improvements (see section below for
> full details)
> - Smissmas 2015 has begun! Launch Team Fortress 2 to receive your Spirit
> of Giving badge, Gift-Stuffed Stocking, and Winter Holiday noise maker
> - Added Smissmas 2015 Mystery Gift. Can be found by opening a Tough Break
> Weapons Case. Have you been Naughty or Nice?
> - Added Strange Count Transfer Tool
> - Takes the Strange scores from one item and adds them on to
> another. The count for the source item is reset to zero. Strange part
> scores are only transferred and zeroed if a matching Strange part is
> found.  Can only be used between Strange items of the same base type.
> - Can be Crafted by 2 Strange parts in the crafting menu under
> Rare Items
> - Updated Case opening item drop algorithm. Going forward players are now
> less likely to get duplicate items from the same rarity tier on repeated
> Case openings.
> - Updated several weapons sounds with consistency fixes from community
> member Mateusz Grzesik
> - Updated the scoreboard
> - Re-ordered some of the columns
> -Added an image to represent player ping values instead of the
> actual ping values. Added an option in Adv. Options to use the actual ping
> values.
> - Updated several weapon descriptions to better detail their functionality
> - 'Gifted by' Tag can now be removed from items via 'Restore?' Context
> action from the Backpack view
> - Fixed a bug in Mann vs. Machine where Medic bots with unusually long
> uber effects could have the effect time-out prematurely
> - Fixed a bug where Unusual Slider was not properly saving
> - All Strange parts can now be applied to Strange cosmetics items
> - Strange parts added to the Backpack Context Menu for Strange items
> - Paints now display both Market and Mann Co. Store prices in the Backpack
> Context Menu on paintable items
> - Added case and crate opening animation in Backpack view
> - Fixed seeing the fire texture on the Captain Space Mann, A Head Full of
> Hot Air, and The Tomb Readers in DirectX 8
> - Updated the models/material for Der Wintermantel and made it paintable
> - Updated the Caped Crusader to include a team-colored style for the cape
> - Players can no longer use blast damage to move during the pre-round
> freeze period
> - Added server convar tf_preround_push_from_damage_enable for
> servers to utilize the old behavior
> - Fixed the Spy-cicle not melting properly if the Spy is burned while
> stunned
> - Added an option in Adv. Options to batch overhead combat text
>
> Performance Improvements
> - Mac and Linux improvements (Windows Direct3D 9 players have these
> already)
> - Texture streaming now enabled
> - Reduced memory consumption by ~500 megs
> - Faster map loads!
> - Players on Mac can now select 'High' texture settings
> - Eliminated many cases of hitching when using painted weapons
> - Eliminated occasional hitching caused by using mat_picmip 2 (or
> selecting low quality textures in Video Options -> Advanced)
> - Massively reduced memory consumption when using painted weapons
> - Improved particle system performance, boosting overall framerate,
> especially in particle-heavy situations.
> - Fixed two most common forms of framerate stuttering / hitching when
> using popular FPS configs
> - Added -default launch option to help players triage performance /
> stability problems.
> - When run with -default, the game will ignore most convar
> settings and run purely with default options
> - Upon exit, -default runs do not overwrite the player's
> config.cfg file. If a player wants to save the settings of a default run,
> they should execute host_writeconfig  in the console.
> - Fixed 5 second stall when opening options menu
> - VR players: You must now pass -vr to launch options to play TF using VR
> - Fixed multiple cases of FPS stutter related to the sound system
>
> Mannpower Changes
> - Flags will become poisonous (mark the carrier for death) 90 seconds
> after having been stolen
> - If both teams flags are stolen and poisonous, they will return when next
> 

Re: [hlds] Mandatory TF2 update released

2015-11-04 Thread Ross Bemrose
I've been told that sappers can still be applied during Truce mode, but 
can't actually be removed during this time.


This probably should be fixed.

On 11/3/2015 8:22 PM, Eric Smith wrote:

We've released a mandatory update for TF2. The update notes are below. The new 
version is 3078449.

-Eric



- Fixed getting the Masked Mann achievement on maps other than Mann Manor
- Fixed a bug where the grappling hook would not switch back to the previous 
weapon after being released
- Fixed the Quickplay server list sometimes displaying the map filename instead 
of the proper name
- Added tournament medals for UGC Highlander Season 15, UGC Highlander Season 
16, UGC 6v6 Season 17, UGC 6v6 Season 18, UGC 4v4 Season 4, and UGC 4v4 Season 5
- Updated the Monoculus and Merasmus battles on Eyeaduct and Ghost Fort to call 
a temporary truce between the teams while fighting the boss
- Added server convar tf_halloween_allow_truce_during_boss_event for 
community maps to use this feature
- Updated Merasmissions to include a Quickplay button that will automatically 
join the required map or open the Quickplay menu if any map can be used
- Updated taunts to prevent movement during the pre-round period when players 
are frozen
- Updated the Invasion Coin to track stats through November 6th, 2015
- Updated pl_millstone_event
- Fixed getting out of the map using spells
- Monoculus moves now around the end area of the map instead of staying 
near final pit
- Made spells spawn a bit less frequently
- Fixed ghost long arms, now it travels/arrives to hell
- Performance optimizations
- Updated the navigation file


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Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Dominik Friedrichs

On 2015/10/29 00:49, Eric Smith wrote:

We've released a mandatory update for TF2. The new version is 3060214.

The notes for the update can be found here:
http://www.teamfortress.com/post.php?id=19062

>
> Optimized texture memory usage
> Fix some cases of random hitching experienced by some players
>

I think what they meant by that was:

"we're now simply putting all textures into memory at loading time and 
show a fancier error for the out of memory cases"


That would explain why me (2 GB of RAM) and a load of other players are 
now unable to play this game even on the very lowest video settings:


http://www.google.com/search?q=tf2+"you+are+out+of+memory;

Curious if all those players are now done for?


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Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Emil Larsson
Is pl_millstone_event causing nav file downloads for anyone else? Seems
rather strange.

On Thu, Oct 29, 2015 at 4:29 PM, Dominik Friedrichs  wrote:

> On 2015/10/29 00:49, Eric Smith wrote:
>
>> We've released a mandatory update for TF2. The new version is 3060214.
>>
>> The notes for the update can be found here:
>> http://www.teamfortress.com/post.php?id=19062
>>
> >
> > Optimized texture memory usage
> > Fix some cases of random hitching experienced by some players
> >
>
> I think what they meant by that was:
>
> "we're now simply putting all textures into memory at loading time and
> show a fancier error for the out of memory cases"
>
> That would explain why me (2 GB of RAM) and a load of other players are
> now unable to play this game even on the very lowest video settings:
>
> http://www.google.com/search?q=tf2+"you+are+out+of+memory;
>
> Curious if all those players are now done for?
>
>
>
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Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread ics
Gorge_event seems to do the same. However, it happens only on first 
load, not after that. The nav however is packed in within the bsp on both.


-ics

Emil Larsson kirjoitti:
Is pl_millstone_event causing nav file downloads for anyone else? 
Seems rather strange.


On Thu, Oct 29, 2015 at 4:29 PM, Dominik Friedrichs > wrote:


On 2015/10/29 00:49, Eric Smith wrote:

We've released a mandatory update for TF2. The new version is
3060214.

The notes for the update can be found here:
http://www.teamfortress.com/post.php?id=19062

>
> Optimized texture memory usage
> Fix some cases of random hitching experienced by some players
>

I think what they meant by that was:

"we're now simply putting all textures into memory at loading time
and show a fancier error for the out of memory cases"

That would explain why me (2 GB of RAM) and a load of other
players are now unable to play this game even on the very lowest
video settings:

http://www.google.com/search?q=tf2+"you+are+out+of+memory;

Curious if all those players are now done for?



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Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Ross Bemrose
I noticed last night that the Flare Gun is only mini-critting now.  I
assumed this was an unannounced change to the weapon, but it appears to be
one of the symptoms of another change.

At the moment, you can't crit anyone who is covered in Jarate or while you
are being affected by a mini-crit source such as the Buff Banner.  It
appears that mini-crits now override crits instead of the opposite way
around.

Having a friendly buff banner and/or Jarate able to cancel the affects of
headshots, backstabs, the Kritzkrieg, and random crits breaks game
mechanics.

This needs to be fixed.  Soon.

On Wed, Oct 28, 2015 at 7:49 PM, Eric Smith  wrote:

> We've released a mandatory update for TF2. The new version is 3060214.
>
> The notes for the update can be found here:
> http://www.teamfortress.com/post.php?id=19062
>
> -Eric
>
>
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-- 
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Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Rowedahelicon
Community servers kept the game running totally fine for four years, when
Valve put their own servers in, the player counts dropped. And that was
even along the addition of F2P. Valve has told us here they will fix the
attention problems, and have failed to do so. That's the problem.

Even Gave Newell
http://www.pcgamer.com/gabe-newell-pc-gaming-communities-are-keeping-games-alive/
has said community servers are important. Tell me what is so wrong with
asking them to actually sit down with us and talk stuff out. And before you
say "Well you're all whiny and whatever" , consider a lot of people are
upset because this has gone on so long now without any indication they
actually care.


On Thu, Oct 29, 2015 at 11:10 PM, Phillip Vector 
wrote:

> >I'd say the sharp drops in player count since valve servers took over
> says a lot about the state of things
>
> Again.. Could it be possible that the majority of the players WANT to play
> on vanilla servers? That community servers, while fills a niche, isn't what
> the majority want?
>
> Please, be honest with yourself and at least admit to the possibility.
>
> On Thu, Oct 29, 2015 at 8:05 PM, Rowedahelicon <
> theoneando...@rowedahelicon.com> wrote:
>
>> I'd say the sharp drops in player count since valve servers took over
>> says a lot about the state of things
>>
>> On Thu, Oct 29, 2015 at 10:57 PM, Phillip Vector 
>> wrote:
>>
>>> >Point there is we have been complaining about this for over a year,
>>> they do something to fix it, you guys complain and it gets reversed in just
>>> a few days.
>>>
>>> Has it possibly crossed your mind that the opinion you felt that it was
>>> a good idea was in the minority?
>>>
>>> On Thu, Oct 29, 2015 at 7:47 PM, Rowedahelicon <
>>> theoneando...@rowedahelicon.com> wrote:
>>>
 Point there is we have been complaining about this for over a year,
 they do something to fix it, you guys complain and it gets reversed in just
 a few days.

 On Thu, Oct 29, 2015 at 10:43 PM, Phillip Vector <
 t...@mostdeadlygame.com> wrote:

> >Why would anyone be appreciative when the only choices that have been
> made were between bad for communities or bad for communities?
>
> Because you can catch more flies with honey then vinegar.
>
> >The last thing that might of qualified, removing official servers
> from the browser, was reversed in a matter of days.
>
> Speaking as someone who emailed them to complain about them being
> removed, I'm glad they are back. I like using the browser to find ALL
> servers.
>
> On Thu, Oct 29, 2015 at 7:35 PM, Robert Paulson  > wrote:
>
>> That's because Valve hasn't made a choice that benefited server
>> owners over official ones.
>>
>> Why would anyone be appreciative when the only choices that have been
>> made were between bad for communities or bad for communities?
>>
>> The last thing that might of qualified, removing official servers
>> from the browser, was reversed in a matter of days.
>>
>> On Thu, Oct 29, 2015 at 7:17 PM, Daniel Barreiro <
>> smelly.feet.you.h...@gmail.com> wrote:
>>
>>> Why would they help people who always seem to be unappreciative
>>> cunts no matter what choice is made?
>>>
>>> On Thu, Oct 29, 2015 at 10:16 PM, HD  wrote:
>>>
 Well I was hoping to see something along the lines of "Changed lots
 of
 things to help out the community" but apparently that was all
 wishful
 thinking.


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric
 Smith
 Sent: Thursday, October 29, 2015 10:09 PM
 To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.com
 Subject: [hlds] Mandatory TF2 update released

 We've released a mandatory update for TF2. The update notes are
 below. The
 new version is 3065162.

 -Eric

 

 - Fixed corrupt textures that were appearing for some players
 - Fixed crashes that were occurring for some players with 3GB or
 less of RAM
 - Temporarily removed texture memory optimizations for players on
 Intel
 Integrated GPUs
 - Fixed a client crash related to the backpack
 - Fixed a bug where mini-crits were overriding full crits
 - Fixed "Sort by Date" sorting in the wrong order in the backpack
 (design is
 to sort with newest items in the front)
 - Fixed the Invasion Unusual effect "Subatomic" being off-center
 - Fixed not being able to put cosmetic items from the Gargoyle

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Calvin J
That's not actually a big percentage of the servers, gametracker posts 
~38k servers, that's just servers opting into queries, we can guess 
there's probably another 5k not allowing queries. (eg. ESEA)


So it's literally less than 1% of servers that got banned, and to 
compound that, a lot of server hosts aren't subscribed to this list. So 
500 servers out of probably 40-45k total servers is actually pretty decent.


On 10/29/2015 11:52 PM, Daniel Barreiro wrote:
Did you see what happened in CSGO when Valve banned custom knife 
plugins and stuff like that? They gave advanced notice, told people to 
remove it or face consequences, and then we ended up with like 500+ 
banned servers a week later. That was a pretty big % of the serverbase.


If Valve runs a test with making community servers opt-out, there'd be 
no going back. If they tried going back after making that change you 
know exactly what the backlash would be.




--
Calvin Judy
Founder & CEO
PH#: (843) 410-8486
Mail: cal...@swiftnode.net
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Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Phillip Vector
>Not possible, nor reasonable to expect. There will always be bad actors..
Would it be reasonable to expect there to never be a hacker or cheater on a
Valve server? If there were, should they ban everyone on the server, or
maybe just the people playing that class?

My point was that to do actual testing of the opt-out for community
servers, it would need to be without cheating and as you pointed out, that
is not reasonable to do. So that is why it can't be done.

>The reasonable, equitable, and fair response is to create/implement
systems that deal with them. Punishing the good with the bad is not only
bad policy, it is self-limiting, as eventually they would end up with
nothing but official servers left.

This was tried. It didn't work and turned into an arms race. I don't know
about you, but personally, I would rather code the game then try to fight
off the cheaters.

>If you take a look at that, all it really does is display more choices for
the player, while keeping the same functionality (i.e. number of clicks)
for those folks that want to maintain the status quo. what would be the
downside to that?

I think we can agree that there are bad community servers out there. Those
that run Pinion for example. We can agree on that. Right?

So a new player comes on and looks at the interface you sent. Let's presume
that there is a community server running Pinion right down the block, so it
has the best ping. If that new player hits "Any" or "Community" and
connects to that server, has a horrible experience (Let's say it's running
Saxon Hale. Hardly a standard game) and says, "Screw this" and doesn't play
anymore.

"Ah.." but I can hear you say. "It says (once unlocked)". That presents
it's own issues which I will address below once we clear this first part up.

Most of the games enjoyment is in the first 10 mins. of playing that game.
For some, more. For others, less. But it averages around 10 mins. to decide
to keep playing it or not. You lost a customer. Someone who may have bought
keys or stamps or items or whatever because you exposed them to servers
that were wildly off the beaten path of vanilla.

So implement the "Once Unlocked". What locking mechanism do you suggest?
Time played? How is that fair to the community to limit the people coming
into the community servers? Times died of each class? How is that fair
since they loose out on the people who never play a class but once or twice?

I hear what you are saying.. But consider that this server owner community
gets upset (perhaps not you, but you know there are people less rational
then you are on this list) at ANY kind of perceived injustice. How do you
suggest the fair way for the lock to work (I'm presuming you agree that the
players first experience shouldn't be the Pinion server) that mostly
everyone agrees with?

and if implemented, how soon until someone makes a program that overwrites
it?

You are asking Valve to put quite a bit of work into the idea without
thinking about how exactly it would work and be perceived.

Have you ever played a F2P game where content was under lock and the only
way you can unlock it was to grind for a certain time or kills or coins or
whatever? I'm sure you have (we all have). How long did you play it for
until you fully unlocked it? Personally, I give it the 10 mins, then I give
up on it and go find something else that I don't have to grind to open up
fully.

I don't even want to get into the idea of it being locked until you buy an
item in the store. Then the "Valve just cares about the money" comments
will fly. :)

>For the record, I've been a member of this mailing list since around early
2009 or so, and I can't remember a single instance of people making threats
or anything else of that nature towards Valve on this list, so I'm not sure
where that impression comes from.

Well, for the record as well.. Depends on what you consider a threat. I've
seen (since 2008 personally) people threaten to take down their servers,
threaten to sue, threaten to not buy anything ever, etc. If you were
talking about a physical threat, I agree. No one at Valve was threatened
with physical violence on this list. But then again, I didn't say people
threatened them on here. They just act like spoiled brats (Not saying they
are, but the tone they give off seems like that flavor of communication).

Anyway, it's almost 10pm here. Time to head to bed.


On Thu, Oct 29, 2015 at 9:24 PM, E. Olsen  wrote:

> > No one is saying the majority did cheat. But if an actual fair test
> were to take place, no cheating is something that has to happen.
>
> Not possible, nor reasonable to expect. There will always be bad actors..
> Would it be reasonable to expect there to never be a hacker or cheater on a
> Valve server? If there were, should they ban everyone on the server, or
> maybe just the people playing that class?
>
> Of course not.
>
> The reasonable, equitable, and fair response is to create/implement
> systems that 

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Phillip Vector
>Community servers kept the game running totally fine for four years, when
Valve put their own servers in, the player counts dropped.

It's possible that since the only thing was community servers, the players
moved to servers they enjoyed more since they had a choice.

>And that was even along the addition of F2P. Valve has told us here they
will fix the attention problems, and have failed to do so. That's the
problem.

and when they tried to fix it, some community owners cheated the system.

>Even Gave Newell
http://www.pcgamer.com/gabe-newell-pc-gaming-communities-are-keeping-games-alive/
has
said community servers are important. Tell me what is so wrong with asking
them to actually sit down with us and talk stuff out.

Take this example from 12/26/2012.

Fletcher helps out the community with this.. "Here are some details for how
to configure your server to receive quickplay traffic." along with how to
configure the server.. He also says "We're putting the finishing touches on
the release now, and hope to have it out in a few hours."

Some responses...

Few hours? Damn
-
Yeah, I know "damn" indeed about the "few hours" comment...this was our
four year anniversary (events planned) and we may have to
cancel/reschedule, since it's going to be so late of a release (ON A FRIDAY
NONETHELESS), and the sourcemod folks won't have a working version until
after the release and if things are borked, we're gonna have to wait how
long on a weekend for a "fix"?!?!

This is really a kick in the balls...*sigh*

Ah well, all those people who are gonna say it:  "At least valve is still
updating the game" or "You should just play vanilla anyways" or insert any
other non-helpful comments here.  (Hey, if I can vent, you can vent about
my venting right?  *grin*)
-
The delayed release is indeed grim news for us european server owners. But
my main concern is that Valve release an update again late on a Friday
(their time) and then scuttle off for the weekend leaving us with the
carnage, stress and drama of the bugs and crashes that we all experienced
during the MVM update.

I honestly hoped that at the very least Valve had learnt their lesson that
dreaded weekend, but now I think about it, it was us, the server operators,
that suffered all weekend, not them, so why would they even consider it.

I don't like to be negative, I really don't, but this rubs salt in a still
very sore wound to be honest.
-

and so on and so on.

Why engage with people who when you post a helpful post about how to set up
the server, he gets attacked and told that he will "scuttle off" and leave
us with bugs? Why deal with all that negativity? Perhaps if someone who
wasn't negative wanted to open a dialogue, they would. But it
would descend into everyone screaming about quick play and how Valve is
screwing over the community servers.

You want to know WHY we aren't talking to you? That's why.


On Thu, Oct 29, 2015 at 8:20 PM, Rowedahelicon <
theoneando...@rowedahelicon.com> wrote:

> Community servers kept the game running totally fine for four years, when
> Valve put their own servers in, the player counts dropped. And that was
> even along the addition of F2P. Valve has told us here they will fix the
> attention problems, and have failed to do so. That's the problem.
>
> Even Gave Newell
> http://www.pcgamer.com/gabe-newell-pc-gaming-communities-are-keeping-games-alive/
> has said community servers are important. Tell me what is so wrong with
> asking them to actually sit down with us and talk stuff out. And before you
> say "Well you're all whiny and whatever" , consider a lot of people are
> upset because this has gone on so long now without any indication they
> actually care.
>
>
> On Thu, Oct 29, 2015 at 11:10 PM, Phillip Vector 
> wrote:
>
>> >I'd say the sharp drops in player count since valve servers took over
>> says a lot about the state of things
>>
>> Again.. Could it be possible that the majority of the players WANT to
>> play on vanilla servers? That community servers, while fills a niche, isn't
>> what the majority want?
>>
>> Please, be honest with yourself and at least admit to the possibility.
>>
>> On Thu, Oct 29, 2015 at 8:05 PM, Rowedahelicon <
>> theoneando...@rowedahelicon.com> wrote:
>>
>>> I'd say the sharp drops in player count since valve servers took over
>>> says a lot about the state of things
>>>
>>> On Thu, Oct 29, 2015 at 10:57 PM, Phillip Vector >> > wrote:
>>>
 >Point there is we have been complaining about this for over a year,
 they do something to fix it, you guys complain and it gets reversed in just
 a few days.

 Has it possibly crossed your mind that the opinion you felt that it was
 a good idea was in the minority?

 On Thu, Oct 29, 2015 at 7:47 PM, Rowedahelicon <
 theoneando...@rowedahelicon.com> wrote:

> Point there is we have been complaining about this for over a year,
> they do 

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Rowedahelicon
I was going to bring that up Paulson, at least the bit about money. I'm
sure a lot of us have invested a lot of time and money into TF2, if not for
us but also for Valve. I'd say we're a little more entitled to hear more
than just "we're working on it" and not hear anything for years.



On Thu, Oct 29, 2015 at 11:30 PM, Robert Paulson 
wrote:

> > Because you can catch more flies with honey then vinegar.
>
> So you really think that anything will change if we lie and say:
>
> Gee thanks Valve. You are doing a great job of making up for
> single-handedly trashing community servers almost 2 years ago and doing
> nothing to make up for it. With all these community updates made from
> skins made by the community, we should be licking your boots that you
> didn't make them official server only.
>
> We were nice before, and this is where it has gotten us. Now everyone
> needs to know that they should stay away from Valve. Whether it be running
> a community, making a website, or hosting their games as a GSP. You will
> probably be screwed in the future as soon as it is convenient for them. You
> should have second thoughts about even publishing a game on Steam.
>
> > Has it possibly crossed your mind that the opinion you felt that it was
> a good idea was in the minority?
>
> Has it possibly crossed your mind that this is how CS:GO works? And there
> aren't any riots complaining about it.
>
> Whatever Valve does, someone is going to complain, and they need to put
> their foot down. They have sided too much with people that are too stupid
> to even type "valve" in the tag box..
>
> When we bought TF2, no one expected community servers to be put in a
> ghetto like COD and being forced to play on thousands of hack/grief
> infested official servers. The TF team has betrayed us, and we will keep
> complaining and driving other server owners away until they change their
> ways, if ever.
>
>
>
> On Thu, Oct 29, 2015 at 7:57 PM, Phillip Vector 
> wrote:
>
>> >Point there is we have been complaining about this for over a year,
>> they do something to fix it, you guys complain and it gets reversed in just
>> a few days.
>>
>> Has it possibly crossed your mind that the opinion you felt that it was a
>> good idea was in the minority?
>>
>> On Thu, Oct 29, 2015 at 7:47 PM, Rowedahelicon <
>> theoneando...@rowedahelicon.com> wrote:
>>
>>> Point there is we have been complaining about this for over a year, they
>>> do something to fix it, you guys complain and it gets reversed in just a
>>> few days.
>>>
>>> On Thu, Oct 29, 2015 at 10:43 PM, Phillip Vector >> > wrote:
>>>
 >Why would anyone be appreciative when the only choices that have been
 made were between bad for communities or bad for communities?

 Because you can catch more flies with honey then vinegar.

 >The last thing that might of qualified, removing official servers from
 the browser, was reversed in a matter of days.

 Speaking as someone who emailed them to complain about them being
 removed, I'm glad they are back. I like using the browser to find ALL
 servers.

 On Thu, Oct 29, 2015 at 7:35 PM, Robert Paulson 
 wrote:

> That's because Valve hasn't made a choice that benefited server owners
> over official ones.
>
> Why would anyone be appreciative when the only choices that have been
> made were between bad for communities or bad for communities?
>
> The last thing that might of qualified, removing official servers from
> the browser, was reversed in a matter of days.
>
> On Thu, Oct 29, 2015 at 7:17 PM, Daniel Barreiro <
> smelly.feet.you.h...@gmail.com> wrote:
>
>> Why would they help people who always seem to be unappreciative cunts
>> no matter what choice is made?
>>
>> On Thu, Oct 29, 2015 at 10:16 PM, HD  wrote:
>>
>>> Well I was hoping to see something along the lines of "Changed lots
>>> of
>>> things to help out the community" but apparently that was all wishful
>>> thinking.
>>>
>>>
>>> -Original Message-
>>> From: hlds-boun...@list.valvesoftware.com
>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
>>> Sent: Thursday, October 29, 2015 10:09 PM
>>> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
>>> hlds_annou...@list.valvesoftware.com
>>> Subject: [hlds] Mandatory TF2 update released
>>>
>>> We've released a mandatory update for TF2. The update notes are
>>> below. The
>>> new version is 3065162.
>>>
>>> -Eric
>>>
>>> 
>>>
>>> - Fixed corrupt textures that were appearing for some players
>>> - Fixed crashes that were occurring for some players with 3GB or
>>> less of RAM
>>> - Temporarily removed texture memory 

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Phillip Vector
>Why would anyone be appreciative when the only choices that have been made
were between bad for communities or bad for communities?

Because you can catch more flies with honey then vinegar.

>The last thing that might of qualified, removing official servers from the
browser, was reversed in a matter of days.

Speaking as someone who emailed them to complain about them being removed,
I'm glad they are back. I like using the browser to find ALL servers.

On Thu, Oct 29, 2015 at 7:35 PM, Robert Paulson 
wrote:

> That's because Valve hasn't made a choice that benefited server owners
> over official ones.
>
> Why would anyone be appreciative when the only choices that have been made
> were between bad for communities or bad for communities?
>
> The last thing that might of qualified, removing official servers from the
> browser, was reversed in a matter of days.
>
> On Thu, Oct 29, 2015 at 7:17 PM, Daniel Barreiro <
> smelly.feet.you.h...@gmail.com> wrote:
>
>> Why would they help people who always seem to be unappreciative cunts no
>> matter what choice is made?
>>
>> On Thu, Oct 29, 2015 at 10:16 PM, HD  wrote:
>>
>>> Well I was hoping to see something along the lines of "Changed lots of
>>> things to help out the community" but apparently that was all wishful
>>> thinking.
>>>
>>>
>>> -Original Message-
>>> From: hlds-boun...@list.valvesoftware.com
>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
>>> Sent: Thursday, October 29, 2015 10:09 PM
>>> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
>>> hlds_annou...@list.valvesoftware.com
>>> Subject: [hlds] Mandatory TF2 update released
>>>
>>> We've released a mandatory update for TF2. The update notes are below.
>>> The
>>> new version is 3065162.
>>>
>>> -Eric
>>>
>>> 
>>>
>>> - Fixed corrupt textures that were appearing for some players
>>> - Fixed crashes that were occurring for some players with 3GB or less of
>>> RAM
>>> - Temporarily removed texture memory optimizations for players on Intel
>>> Integrated GPUs
>>> - Fixed a client crash related to the backpack
>>> - Fixed a bug where mini-crits were overriding full crits
>>> - Fixed "Sort by Date" sorting in the wrong order in the backpack
>>> (design is
>>> to sort with newest items in the front)
>>> - Fixed the Invasion Unusual effect "Subatomic" being off-center
>>> - Fixed not being able to put cosmetic items from the Gargoyle Collection
>>> onto the Steam Community Market
>>> - Fixed missing kill icons for the Invasion weapons
>>> - Fixed the "Win a Bumper Kart minigame" Merasmission objective not
>>> triggering in the event of a team wipe
>>> - Added a "Batman" tag for Workshop submissions for the Arkham Knight
>>> Contest
>>> - Fixed missing Quickplay images for Mannpower maps Gorge and Thunder
>>> Mountain
>>> - Updated PASS Time to fix not seeing the Halloween version of the Jack
>>> while it's being carried by a player
>>> - Updated The Infernal Impaler, Courtier's Collar, Iron Lung, and The
>>> Bearded Bombardier
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
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Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread E. Olsen
> A fair test was given. Community servers saw a drop in players and
cheated to get them back. Why should Valve play fair if the community will
not do so?

Not even remotely true. Were the nefarious server operators out there? Of
course there were. Did the majority of communities "cheat"? Of course not -
most wouldn't think of risking having their servers banned.

At any rate, I'm puzzled why there are folks on a server operators mailing
list who not only have an agenda against community servers, but obviously
don't even run a server. So with that, feel free to have the last word, I'm
out of troll food.

On Thu, Oct 29, 2015 at 11:38 PM, Phillip Vector 
wrote:

> > if we're going to have a fair test of "what the people want", then
> let's have a fair test, not one where the default settings and UI design
> vastly favor hiding all the diversity and options outside of Valve servers.
>
> A fair test was given. Community servers saw a drop in players and cheated
> to get them back. Why should Valve play fair if the community will not do
> so?
>
> On Thu, Oct 29, 2015 at 8:27 PM, E. Olsen  wrote:
>
>> I'd be happy to admit that if all servers had been treated equally for he
>> last couple of years, but that's not the case, is it?
>>
>> Everything from Valve's servers being the "default" setting (google the
>> "default effect" if you don't know why that gives them a huge advantage) to
>> the very design of the user-interface, which uses a button labeled "play
>> multiplayer", which has served to marginalize the server browser at best.
>>
>> ...but that theory would be easy to test, wouldn't it? Return all servers
>> (both community and Valve's servers) to the quickplay pool by default,  and
>> allow players to OPT OUT of being connected to a community server, instead
>> of the current system which forces them to go a few menus deep to opt-in.
>>
>> After all, if the majority of players truly want to play on Valve's
>> servers only, then the proof will be in the pudding, and it won't make a
>> difference, right?
>>
>>
>> It's all well and good to say "this is what the players want", but unless
>> all the options are given equal treatment across the board, then no one can
>> truly say one way or the other. You have your bias against community
>> servers, and I tend to think random games with random people is the
>> absolute worst presentation of what TF2 is supposed to bebut if we're
>> going to have a fair test of "what the people want", then let's have a fair
>> test, not one where the default settings and UI design vastly favor hiding
>> all the diversity and options outside of Valve servers.
>>
>>
>>
>> On Thu, Oct 29, 2015 at 11:10 PM, Phillip Vector 
>> wrote:
>>
>>> >I'd say the sharp drops in player count since valve servers took over
>>> says a lot about the state of things
>>>
>>> Again.. Could it be possible that the majority of the players WANT to
>>> play on vanilla servers? That community servers, while fills a niche, isn't
>>> what the majority want?
>>>
>>> Please, be honest with yourself and at least admit to the possibility.
>>>
>>> On Thu, Oct 29, 2015 at 8:05 PM, Rowedahelicon <
>>> theoneando...@rowedahelicon.com> wrote:
>>>
 I'd say the sharp drops in player count since valve servers took over
 says a lot about the state of things

 On Thu, Oct 29, 2015 at 10:57 PM, Phillip Vector <
 t...@mostdeadlygame.com> wrote:

> >Point there is we have been complaining about this for over a year,
> they do something to fix it, you guys complain and it gets reversed in 
> just
> a few days.
>
> Has it possibly crossed your mind that the opinion you felt that it
> was a good idea was in the minority?
>
> On Thu, Oct 29, 2015 at 7:47 PM, Rowedahelicon <
> theoneando...@rowedahelicon.com> wrote:
>
>> Point there is we have been complaining about this for over a year,
>> they do something to fix it, you guys complain and it gets reversed in 
>> just
>> a few days.
>>
>> On Thu, Oct 29, 2015 at 10:43 PM, Phillip Vector <
>> t...@mostdeadlygame.com> wrote:
>>
>>> >Why would anyone be appreciative when the only choices that have
>>> been made were between bad for communities or bad for communities?
>>>
>>> Because you can catch more flies with honey then vinegar.
>>>
>>> >The last thing that might of qualified, removing official servers
>>> from the browser, was reversed in a matter of days.
>>>
>>> Speaking as someone who emailed them to complain about them being
>>> removed, I'm glad they are back. I like using the browser to find ALL
>>> servers.
>>>
>>> On Thu, Oct 29, 2015 at 7:35 PM, Robert Paulson <
>>> thepauls...@gmail.com> wrote:
>>>
 That's because Valve hasn't made a choice that benefited server
 owners over official ones.

 Why would 

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Phillip Vector
>Point there is we have been complaining about this for over a year, they
do something to fix it, you guys complain and it gets reversed in just a
few days.

Has it possibly crossed your mind that the opinion you felt that it was a
good idea was in the minority?

On Thu, Oct 29, 2015 at 7:47 PM, Rowedahelicon <
theoneando...@rowedahelicon.com> wrote:

> Point there is we have been complaining about this for over a year, they
> do something to fix it, you guys complain and it gets reversed in just a
> few days.
>
> On Thu, Oct 29, 2015 at 10:43 PM, Phillip Vector 
> wrote:
>
>> >Why would anyone be appreciative when the only choices that have been
>> made were between bad for communities or bad for communities?
>>
>> Because you can catch more flies with honey then vinegar.
>>
>> >The last thing that might of qualified, removing official servers from
>> the browser, was reversed in a matter of days.
>>
>> Speaking as someone who emailed them to complain about them being
>> removed, I'm glad they are back. I like using the browser to find ALL
>> servers.
>>
>> On Thu, Oct 29, 2015 at 7:35 PM, Robert Paulson 
>> wrote:
>>
>>> That's because Valve hasn't made a choice that benefited server owners
>>> over official ones.
>>>
>>> Why would anyone be appreciative when the only choices that have been
>>> made were between bad for communities or bad for communities?
>>>
>>> The last thing that might of qualified, removing official servers from
>>> the browser, was reversed in a matter of days.
>>>
>>> On Thu, Oct 29, 2015 at 7:17 PM, Daniel Barreiro <
>>> smelly.feet.you.h...@gmail.com> wrote:
>>>
 Why would they help people who always seem to be unappreciative cunts
 no matter what choice is made?

 On Thu, Oct 29, 2015 at 10:16 PM, HD  wrote:

> Well I was hoping to see something along the lines of "Changed lots of
> things to help out the community" but apparently that was all wishful
> thinking.
>
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
> Sent: Thursday, October 29, 2015 10:09 PM
> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
> hlds_annou...@list.valvesoftware.com
> Subject: [hlds] Mandatory TF2 update released
>
> We've released a mandatory update for TF2. The update notes are below.
> The
> new version is 3065162.
>
> -Eric
>
> 
>
> - Fixed corrupt textures that were appearing for some players
> - Fixed crashes that were occurring for some players with 3GB or less
> of RAM
> - Temporarily removed texture memory optimizations for players on Intel
> Integrated GPUs
> - Fixed a client crash related to the backpack
> - Fixed a bug where mini-crits were overriding full crits
> - Fixed "Sort by Date" sorting in the wrong order in the backpack
> (design is
> to sort with newest items in the front)
> - Fixed the Invasion Unusual effect "Subatomic" being off-center
> - Fixed not being able to put cosmetic items from the Gargoyle
> Collection
> onto the Steam Community Market
> - Fixed missing kill icons for the Invasion weapons
> - Fixed the "Win a Bumper Kart minigame" Merasmission objective not
> triggering in the event of a team wipe
> - Added a "Batman" tag for Workshop submissions for the Arkham Knight
> Contest
> - Fixed missing Quickplay images for Mannpower maps Gorge and Thunder
> Mountain
> - Updated PASS Time to fix not seeing the Halloween version of the Jack
> while it's being carried by a player
> - Updated The Infernal Impaler, Courtier's Collar, Iron Lung, and The
> Bearded Bombardier
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> 

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Daniel Barreiro
I'd say that's due to TF2 being a game from 2007 with stale gameplay and
two other huge Valve games (CSGO and Dota 2) taking over in popularity

On Thu, Oct 29, 2015 at 11:05 PM, Rowedahelicon <
theoneando...@rowedahelicon.com> wrote:

> I'd say the sharp drops in player count since valve servers took over says
> a lot about the state of things
>
> On Thu, Oct 29, 2015 at 10:57 PM, Phillip Vector 
> wrote:
>
>> >Point there is we have been complaining about this for over a year,
>> they do something to fix it, you guys complain and it gets reversed in just
>> a few days.
>>
>> Has it possibly crossed your mind that the opinion you felt that it was a
>> good idea was in the minority?
>>
>> On Thu, Oct 29, 2015 at 7:47 PM, Rowedahelicon <
>> theoneando...@rowedahelicon.com> wrote:
>>
>>> Point there is we have been complaining about this for over a year, they
>>> do something to fix it, you guys complain and it gets reversed in just a
>>> few days.
>>>
>>> On Thu, Oct 29, 2015 at 10:43 PM, Phillip Vector >> > wrote:
>>>
 >Why would anyone be appreciative when the only choices that have been
 made were between bad for communities or bad for communities?

 Because you can catch more flies with honey then vinegar.

 >The last thing that might of qualified, removing official servers from
 the browser, was reversed in a matter of days.

 Speaking as someone who emailed them to complain about them being
 removed, I'm glad they are back. I like using the browser to find ALL
 servers.

 On Thu, Oct 29, 2015 at 7:35 PM, Robert Paulson 
 wrote:

> That's because Valve hasn't made a choice that benefited server owners
> over official ones.
>
> Why would anyone be appreciative when the only choices that have been
> made were between bad for communities or bad for communities?
>
> The last thing that might of qualified, removing official servers from
> the browser, was reversed in a matter of days.
>
> On Thu, Oct 29, 2015 at 7:17 PM, Daniel Barreiro <
> smelly.feet.you.h...@gmail.com> wrote:
>
>> Why would they help people who always seem to be unappreciative cunts
>> no matter what choice is made?
>>
>> On Thu, Oct 29, 2015 at 10:16 PM, HD  wrote:
>>
>>> Well I was hoping to see something along the lines of "Changed lots
>>> of
>>> things to help out the community" but apparently that was all wishful
>>> thinking.
>>>
>>>
>>> -Original Message-
>>> From: hlds-boun...@list.valvesoftware.com
>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
>>> Sent: Thursday, October 29, 2015 10:09 PM
>>> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
>>> hlds_annou...@list.valvesoftware.com
>>> Subject: [hlds] Mandatory TF2 update released
>>>
>>> We've released a mandatory update for TF2. The update notes are
>>> below. The
>>> new version is 3065162.
>>>
>>> -Eric
>>>
>>> 
>>>
>>> - Fixed corrupt textures that were appearing for some players
>>> - Fixed crashes that were occurring for some players with 3GB or
>>> less of RAM
>>> - Temporarily removed texture memory optimizations for players on
>>> Intel
>>> Integrated GPUs
>>> - Fixed a client crash related to the backpack
>>> - Fixed a bug where mini-crits were overriding full crits
>>> - Fixed "Sort by Date" sorting in the wrong order in the backpack
>>> (design is
>>> to sort with newest items in the front)
>>> - Fixed the Invasion Unusual effect "Subatomic" being off-center
>>> - Fixed not being able to put cosmetic items from the Gargoyle
>>> Collection
>>> onto the Steam Community Market
>>> - Fixed missing kill icons for the Invasion weapons
>>> - Fixed the "Win a Bumper Kart minigame" Merasmission objective not
>>> triggering in the event of a team wipe
>>> - Added a "Batman" tag for Workshop submissions for the Arkham Knight
>>> Contest
>>> - Fixed missing Quickplay images for Mannpower maps Gorge and Thunder
>>> Mountain
>>> - Updated PASS Time to fix not seeing the Halloween version of the
>>> Jack
>>> while it's being carried by a player
>>> - Updated The Infernal Impaler, Courtier's Collar, Iron Lung, and The
>>> Bearded Bombardier
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> 

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Robert Paulson
> Because you can catch more flies with honey then vinegar.

So you really think that anything will change if we lie and say:

Gee thanks Valve. You are doing a great job of making up for
single-handedly trashing community servers almost 2 years ago and doing
nothing to make up for it. With all these community updates made from skins
made by the community, we should be licking your boots that you didn't make
them official server only.

We were nice before, and this is where it has gotten us. Now everyone needs
to know that they should stay away from Valve. Whether it be running a
community, making a website, or hosting their games as a GSP. You will
probably be screwed in the future as soon as it is convenient for them. You
should have second thoughts about even publishing a game on Steam.

> Has it possibly crossed your mind that the opinion you felt that it was a
good idea was in the minority?

Has it possibly crossed your mind that this is how CS:GO works? And there
aren't any riots complaining about it.

Whatever Valve does, someone is going to complain, and they need to put
their foot down. They have sided too much with people that are too stupid
to even type "valve" in the tag box..

When we bought TF2, no one expected community servers to be put in a ghetto
like COD and being forced to play on thousands of hack/grief infested
official servers. The TF team has betrayed us, and we will keep complaining
and driving other server owners away until they change their ways, if ever.



On Thu, Oct 29, 2015 at 7:57 PM, Phillip Vector 
wrote:

> >Point there is we have been complaining about this for over a year, they
> do something to fix it, you guys complain and it gets reversed in just a
> few days.
>
> Has it possibly crossed your mind that the opinion you felt that it was a
> good idea was in the minority?
>
> On Thu, Oct 29, 2015 at 7:47 PM, Rowedahelicon <
> theoneando...@rowedahelicon.com> wrote:
>
>> Point there is we have been complaining about this for over a year, they
>> do something to fix it, you guys complain and it gets reversed in just a
>> few days.
>>
>> On Thu, Oct 29, 2015 at 10:43 PM, Phillip Vector 
>> wrote:
>>
>>> >Why would anyone be appreciative when the only choices that have been
>>> made were between bad for communities or bad for communities?
>>>
>>> Because you can catch more flies with honey then vinegar.
>>>
>>> >The last thing that might of qualified, removing official servers from
>>> the browser, was reversed in a matter of days.
>>>
>>> Speaking as someone who emailed them to complain about them being
>>> removed, I'm glad they are back. I like using the browser to find ALL
>>> servers.
>>>
>>> On Thu, Oct 29, 2015 at 7:35 PM, Robert Paulson 
>>> wrote:
>>>
 That's because Valve hasn't made a choice that benefited server owners
 over official ones.

 Why would anyone be appreciative when the only choices that have been
 made were between bad for communities or bad for communities?

 The last thing that might of qualified, removing official servers from
 the browser, was reversed in a matter of days.

 On Thu, Oct 29, 2015 at 7:17 PM, Daniel Barreiro <
 smelly.feet.you.h...@gmail.com> wrote:

> Why would they help people who always seem to be unappreciative cunts
> no matter what choice is made?
>
> On Thu, Oct 29, 2015 at 10:16 PM, HD  wrote:
>
>> Well I was hoping to see something along the lines of "Changed lots of
>> things to help out the community" but apparently that was all wishful
>> thinking.
>>
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
>> Sent: Thursday, October 29, 2015 10:09 PM
>> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
>> hlds_annou...@list.valvesoftware.com
>> Subject: [hlds] Mandatory TF2 update released
>>
>> We've released a mandatory update for TF2. The update notes are
>> below. The
>> new version is 3065162.
>>
>> -Eric
>>
>> 
>>
>> - Fixed corrupt textures that were appearing for some players
>> - Fixed crashes that were occurring for some players with 3GB or less
>> of RAM
>> - Temporarily removed texture memory optimizations for players on
>> Intel
>> Integrated GPUs
>> - Fixed a client crash related to the backpack
>> - Fixed a bug where mini-crits were overriding full crits
>> - Fixed "Sort by Date" sorting in the wrong order in the backpack
>> (design is
>> to sort with newest items in the front)
>> - Fixed the Invasion Unusual effect "Subatomic" being off-center
>> - Fixed not being able to put cosmetic items from the Gargoyle
>> Collection
>> onto the Steam Community 

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Phillip Vector
>Not even remotely true. Were the nefarious server operators out there? Of
course there were. Did the majority of communities "cheat"? Of course not -
most wouldn't think of risking having their servers banned.

No one is saying the majority did cheat. But if an actual fair test were to
take place, no cheating is something that has to happen.

>At any rate, I'm puzzled why there are folks on a server operators mailing
list who not only have an agenda against community servers, but obviously
don't even run a server. So with that, feel free to have the last word, I'm
out of troll food.

I love how you consider me having an agenda against community servers and
I'm unsure how you can know that I don't run a server. I run a small server
that is running stock vanilla. The maps are different, but I don't have any
of the crazy stuff.

Either case, it's amazing that you consider me the enemy because I simply
suggested looking at it from Valves perspective. Every time someone
attempts to come on and talk, you gang up on them (like you are doing here
with me) and say they are against community servers.

If you want Valve to talk to you guys, I'm sure the door is open. Just show
you are not going to start accusing us of being these really evil people
who just want to keep you down.

On Thu, Oct 29, 2015 at 8:45 PM, E. Olsen  wrote:

> > A fair test was given. Community servers saw a drop in players and
> cheated to get them back. Why should Valve play fair if the community will
> not do so?
>
> Not even remotely true. Were the nefarious server operators out there? Of
> course there were. Did the majority of communities "cheat"? Of course not -
> most wouldn't think of risking having their servers banned.
>
> At any rate, I'm puzzled why there are folks on a server operators mailing
> list who not only have an agenda against community servers, but obviously
> don't even run a server. So with that, feel free to have the last word, I'm
> out of troll food.
>
> On Thu, Oct 29, 2015 at 11:38 PM, Phillip Vector 
> wrote:
>
>> > if we're going to have a fair test of "what the people want", then
>> let's have a fair test, not one where the default settings and UI design
>> vastly favor hiding all the diversity and options outside of Valve servers.
>>
>> A fair test was given. Community servers saw a drop in players and
>> cheated to get them back. Why should Valve play fair if the community will
>> not do so?
>>
>> On Thu, Oct 29, 2015 at 8:27 PM, E. Olsen  wrote:
>>
>>> I'd be happy to admit that if all servers had been treated equally for
>>> he last couple of years, but that's not the case, is it?
>>>
>>> Everything from Valve's servers being the "default" setting (google the
>>> "default effect" if you don't know why that gives them a huge advantage) to
>>> the very design of the user-interface, which uses a button labeled "play
>>> multiplayer", which has served to marginalize the server browser at best.
>>>
>>> ...but that theory would be easy to test, wouldn't it? Return all
>>> servers (both community and Valve's servers) to the quickplay pool by
>>> default,  and allow players to OPT OUT of being connected to a community
>>> server, instead of the current system which forces them to go a few menus
>>> deep to opt-in.
>>>
>>> After all, if the majority of players truly want to play on Valve's
>>> servers only, then the proof will be in the pudding, and it won't make a
>>> difference, right?
>>>
>>>
>>> It's all well and good to say "this is what the players want", but
>>> unless all the options are given equal treatment across the board, then no
>>> one can truly say one way or the other. You have your bias against
>>> community servers, and I tend to think random games with random people is
>>> the absolute worst presentation of what TF2 is supposed to bebut if
>>> we're going to have a fair test of "what the people want", then let's have
>>> a fair test, not one where the default settings and UI design vastly favor
>>> hiding all the diversity and options outside of Valve servers.
>>>
>>>
>>>
>>> On Thu, Oct 29, 2015 at 11:10 PM, Phillip Vector >> > wrote:
>>>
 >I'd say the sharp drops in player count since valve servers took over
 says a lot about the state of things

 Again.. Could it be possible that the majority of the players WANT to
 play on vanilla servers? That community servers, while fills a niche, isn't
 what the majority want?

 Please, be honest with yourself and at least admit to the possibility.

 On Thu, Oct 29, 2015 at 8:05 PM, Rowedahelicon <
 theoneando...@rowedahelicon.com> wrote:

> I'd say the sharp drops in player count since valve servers took over
> says a lot about the state of things
>
> On Thu, Oct 29, 2015 at 10:57 PM, Phillip Vector <
> t...@mostdeadlygame.com> wrote:
>
>> >Point there is we have been complaining 

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Daniel Barreiro
Did you see what happened in CSGO when Valve banned custom knife plugins
and stuff like that? They gave advanced notice, told people to remove it or
face consequences, and then we ended up with like 500+ banned servers a
week later. That was a pretty big % of the serverbase.

If Valve runs a test with making community servers opt-out, there'd be no
going back. If they tried going back after making that change you know
exactly what the backlash would be.



On Thu, Oct 29, 2015 at 11:45 PM, E. Olsen  wrote:

> > A fair test was given. Community servers saw a drop in players and
> cheated to get them back. Why should Valve play fair if the community will
> not do so?
>
> Not even remotely true. Were the nefarious server operators out there? Of
> course there were. Did the majority of communities "cheat"? Of course not -
> most wouldn't think of risking having their servers banned.
>
> At any rate, I'm puzzled why there are folks on a server operators mailing
> list who not only have an agenda against community servers, but obviously
> don't even run a server. So with that, feel free to have the last word, I'm
> out of troll food.
>
> On Thu, Oct 29, 2015 at 11:38 PM, Phillip Vector 
> wrote:
>
>> > if we're going to have a fair test of "what the people want", then
>> let's have a fair test, not one where the default settings and UI design
>> vastly favor hiding all the diversity and options outside of Valve servers.
>>
>> A fair test was given. Community servers saw a drop in players and
>> cheated to get them back. Why should Valve play fair if the community will
>> not do so?
>>
>> On Thu, Oct 29, 2015 at 8:27 PM, E. Olsen  wrote:
>>
>>> I'd be happy to admit that if all servers had been treated equally for
>>> he last couple of years, but that's not the case, is it?
>>>
>>> Everything from Valve's servers being the "default" setting (google the
>>> "default effect" if you don't know why that gives them a huge advantage) to
>>> the very design of the user-interface, which uses a button labeled "play
>>> multiplayer", which has served to marginalize the server browser at best.
>>>
>>> ...but that theory would be easy to test, wouldn't it? Return all
>>> servers (both community and Valve's servers) to the quickplay pool by
>>> default,  and allow players to OPT OUT of being connected to a community
>>> server, instead of the current system which forces them to go a few menus
>>> deep to opt-in.
>>>
>>> After all, if the majority of players truly want to play on Valve's
>>> servers only, then the proof will be in the pudding, and it won't make a
>>> difference, right?
>>>
>>>
>>> It's all well and good to say "this is what the players want", but
>>> unless all the options are given equal treatment across the board, then no
>>> one can truly say one way or the other. You have your bias against
>>> community servers, and I tend to think random games with random people is
>>> the absolute worst presentation of what TF2 is supposed to bebut if
>>> we're going to have a fair test of "what the people want", then let's have
>>> a fair test, not one where the default settings and UI design vastly favor
>>> hiding all the diversity and options outside of Valve servers.
>>>
>>>
>>>
>>> On Thu, Oct 29, 2015 at 11:10 PM, Phillip Vector >> > wrote:
>>>
 >I'd say the sharp drops in player count since valve servers took over
 says a lot about the state of things

 Again.. Could it be possible that the majority of the players WANT to
 play on vanilla servers? That community servers, while fills a niche, isn't
 what the majority want?

 Please, be honest with yourself and at least admit to the possibility.

 On Thu, Oct 29, 2015 at 8:05 PM, Rowedahelicon <
 theoneando...@rowedahelicon.com> wrote:

> I'd say the sharp drops in player count since valve servers took over
> says a lot about the state of things
>
> On Thu, Oct 29, 2015 at 10:57 PM, Phillip Vector <
> t...@mostdeadlygame.com> wrote:
>
>> >Point there is we have been complaining about this for over a year,
>> they do something to fix it, you guys complain and it gets reversed in 
>> just
>> a few days.
>>
>> Has it possibly crossed your mind that the opinion you felt that it
>> was a good idea was in the minority?
>>
>> On Thu, Oct 29, 2015 at 7:47 PM, Rowedahelicon <
>> theoneando...@rowedahelicon.com> wrote:
>>
>>> Point there is we have been complaining about this for over a year,
>>> they do something to fix it, you guys complain and it gets reversed in 
>>> just
>>> a few days.
>>>
>>> On Thu, Oct 29, 2015 at 10:43 PM, Phillip Vector <
>>> t...@mostdeadlygame.com> wrote:
>>>
 >Why would anyone be appreciative when the only choices that have
 been made were between bad for communities or bad for 

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Rowedahelicon
No one is saying you're the enemy.

But we've been at this for over a year now, not everyone wants to cheat the
system, etc. We are not getting talked to, we are not getting things
answered. There have been huge backlashes before in Valve's history and
it's the only time they've ever listened to anyone.

I've spoken to PC gamer before, who have agreed that Valve doesn't talk to
anyone, they almost ran a story on it but didn't want to bother. I feel
that this list may be a problem, there really isn't a clear easy way to
talk about this issue without one thing to throw it out of control.

On Thu, Oct 29, 2015 at 11:54 PM, Phillip Vector 
wrote:

> >Not even remotely true. Were the nefarious server operators out there?
> Of course there were. Did the majority of communities "cheat"? Of course
> not - most wouldn't think of risking having their servers banned.
>
> No one is saying the majority did cheat. But if an actual fair test were
> to take place, no cheating is something that has to happen.
>
> >At any rate, I'm puzzled why there are folks on a server operators
> mailing list who not only have an agenda against community servers, but
> obviously don't even run a server. So with that, feel free to have the last
> word, I'm out of troll food.
>
> I love how you consider me having an agenda against community servers and
> I'm unsure how you can know that I don't run a server. I run a small server
> that is running stock vanilla. The maps are different, but I don't have any
> of the crazy stuff.
>
> Either case, it's amazing that you consider me the enemy because I simply
> suggested looking at it from Valves perspective. Every time someone
> attempts to come on and talk, you gang up on them (like you are doing here
> with me) and say they are against community servers.
>
> If you want Valve to talk to you guys, I'm sure the door is open. Just
> show you are not going to start accusing us of being these really evil
> people who just want to keep you down.
>
> On Thu, Oct 29, 2015 at 8:45 PM, E. Olsen  wrote:
>
>> > A fair test was given. Community servers saw a drop in players and
>> cheated to get them back. Why should Valve play fair if the community will
>> not do so?
>>
>> Not even remotely true. Were the nefarious server operators out there? Of
>> course there were. Did the majority of communities "cheat"? Of course not -
>> most wouldn't think of risking having their servers banned.
>>
>> At any rate, I'm puzzled why there are folks on a server operators
>> mailing list who not only have an agenda against community servers, but
>> obviously don't even run a server. So with that, feel free to have the last
>> word, I'm out of troll food.
>>
>> On Thu, Oct 29, 2015 at 11:38 PM, Phillip Vector 
>> wrote:
>>
>>> > if we're going to have a fair test of "what the people want", then
>>> let's have a fair test, not one where the default settings and UI design
>>> vastly favor hiding all the diversity and options outside of Valve servers.
>>>
>>> A fair test was given. Community servers saw a drop in players and
>>> cheated to get them back. Why should Valve play fair if the community will
>>> not do so?
>>>
>>> On Thu, Oct 29, 2015 at 8:27 PM, E. Olsen  wrote:
>>>
 I'd be happy to admit that if all servers had been treated equally for
 he last couple of years, but that's not the case, is it?

 Everything from Valve's servers being the "default" setting (google the
 "default effect" if you don't know why that gives them a huge advantage) to
 the very design of the user-interface, which uses a button labeled "play
 multiplayer", which has served to marginalize the server browser at best.

 ...but that theory would be easy to test, wouldn't it? Return all
 servers (both community and Valve's servers) to the quickplay pool by
 default,  and allow players to OPT OUT of being connected to a community
 server, instead of the current system which forces them to go a few menus
 deep to opt-in.

 After all, if the majority of players truly want to play on Valve's
 servers only, then the proof will be in the pudding, and it won't make a
 difference, right?


 It's all well and good to say "this is what the players want", but
 unless all the options are given equal treatment across the board, then no
 one can truly say one way or the other. You have your bias against
 community servers, and I tend to think random games with random people is
 the absolute worst presentation of what TF2 is supposed to bebut if
 we're going to have a fair test of "what the people want", then let's have
 a fair test, not one where the default settings and UI design vastly favor
 hiding all the diversity and options outside of Valve servers.



 On Thu, Oct 29, 2015 at 11:10 PM, Phillip Vector <
 t...@mostdeadlygame.com> 

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread E. Olsen
> No one is saying the majority did cheat. But if an actual fair test were
to take place, no cheating is something that has to happen.

Not possible, nor reasonable to expect. There will always be bad actors..
Would it be reasonable to expect there to never be a hacker or cheater on a
Valve server? If there were, should they ban everyone on the server, or
maybe just the people playing that class?

Of course not.

The reasonable, equitable, and fair response is to create/implement systems
that deal with them. Punishing the good with the bad is not only bad
policy, it is self-limiting, as eventually they would end up with nothing
but official servers left.

Consider the paradox with that - only official servers left for a game that
relies almost entirely on community-generated content. Diversity gives a
game legs - Valve knows that better than anyone in the business.

This isn't a sense of "entitlement". I don't think that asking for
equitable treatment after providing the infrastructure and support for a
game for 7+ years is acting "entitled". Hell, if all Valve were to do was
re-design the UI to better display the choices available to the players,
I'd be perfectly happy with that. Something like this has been discussed
quite a bit:

http://i.imgur.com/tAmWXj6.png

If you take a look at that, all it really does is display more choices for
the player, while keeping the same functionality (i.e. number of clicks)
for those folks that want to maintain the status quo. what would be the
downside to that?

For the record, I've been a member of this mailing list since around early
2009 or so, and I can't remember a single instance of people making threats
or anything else of that nature towards Valve on this list, so I'm not sure
where that impression comes from.

I've never been disrespectful towards Valve or the TF2 team, as I think
that would be counter-productive at best. I am, however, an advocate for
community servers, and I will continue to argue
for equitable treatment and better ideas until the day I walk away from the
game.  I firmly believe that players that find a "home" server (or group of
servers) , and become a "regular" of those servers become long-term
players. I have 2 million players in my stats database that give me more
than just anecdotal evidence.

With 400k players installing TF2 a month, our average daily players should
be climbing, not staying flatlined for two years straight. The game is
losing the culture that turned new players into long-term players, and we
can get that back. It's a cause, I believe, worth fighting for.





On Fri, Oct 30, 2015 at 12:01 AM, Calvin J  wrote:

> That's not actually a big percentage of the servers, gametracker posts
> ~38k servers, that's just servers opting into queries, we can guess there's
> probably another 5k not allowing queries. (eg. ESEA)
>
> So it's literally less than 1% of servers that got banned, and to compound
> that, a lot of server hosts aren't subscribed to this list. So 500 servers
> out of probably 40-45k total servers is actually pretty decent.
>
> On 10/29/2015 11:52 PM, Daniel Barreiro wrote:
>
> Did you see what happened in CSGO when Valve banned custom knife plugins
> and stuff like that? They gave advanced notice, told people to remove it or
> face consequences, and then we ended up with like 500+ banned servers a
> week later. That was a pretty big % of the serverbase.
>
> If Valve runs a test with making community servers opt-out, there'd be no
> going back. If they tried going back after making that change you know
> exactly what the backlash would be.
>
>
> --
> Calvin Judy
> Founder & CEO
> PH#: (843) 410-8486
> Mail: cal...@swiftnode.net
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
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Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Phillip Vector
>No one is saying you're the enemy.

Hrm.. "At any rate, I'm puzzled why there are folks on a server operators
mailing list who not only have an agenda against community servers, but
obviously don't even run a server. So with that, feel free to have the last
word, I'm out of troll food."

Sounds a lot like I'm the enemy there or at least a troll who is against
the community.

>But we've been at this for over a year now, not everyone wants to cheat
the system, etc. We are not getting talked to, we are not getting things
answered. There have been huge backlashes before in Valve's history and
it's the only time they've ever listened to anyone.

I'm sure Valve knows not everyone wants to cheat the system. We discussed
why you aren't getting talked to. If people want to have that test, it
can't be corrupted with those who DO cheat (the minority). Otherwise, how
can it be a fair test?

>I've spoken to PC gamer before, who have agreed that Valve doesn't talk to
anyone, they almost ran a story on it but didn't want to bother. I feel
that this list may be a problem, there really isn't a clear easy way to
talk about this issue without one thing to throw it out of control.

I would agree with you. The list as a way of having a dialogue is not a
good one. So that is why they are only using it for announcements.


On Thu, Oct 29, 2015 at 9:02 PM, Rowedahelicon <
theoneando...@rowedahelicon.com> wrote:

> No one is saying you're the enemy.
>
> But we've been at this for over a year now, not everyone wants to cheat
> the system, etc. We are not getting talked to, we are not getting things
> answered. There have been huge backlashes before in Valve's history and
> it's the only time they've ever listened to anyone.
>
> I've spoken to PC gamer before, who have agreed that Valve doesn't talk to
> anyone, they almost ran a story on it but didn't want to bother. I feel
> that this list may be a problem, there really isn't a clear easy way to
> talk about this issue without one thing to throw it out of control.
>
> On Thu, Oct 29, 2015 at 11:54 PM, Phillip Vector 
> wrote:
>
>> >Not even remotely true. Were the nefarious server operators out there?
>> Of course there were. Did the majority of communities "cheat"? Of course
>> not - most wouldn't think of risking having their servers banned.
>>
>> No one is saying the majority did cheat. But if an actual fair test were
>> to take place, no cheating is something that has to happen.
>>
>> >At any rate, I'm puzzled why there are folks on a server operators
>> mailing list who not only have an agenda against community servers, but
>> obviously don't even run a server. So with that, feel free to have the last
>> word, I'm out of troll food.
>>
>> I love how you consider me having an agenda against community servers and
>> I'm unsure how you can know that I don't run a server. I run a small server
>> that is running stock vanilla. The maps are different, but I don't have any
>> of the crazy stuff.
>>
>> Either case, it's amazing that you consider me the enemy because I simply
>> suggested looking at it from Valves perspective. Every time someone
>> attempts to come on and talk, you gang up on them (like you are doing here
>> with me) and say they are against community servers.
>>
>> If you want Valve to talk to you guys, I'm sure the door is open. Just
>> show you are not going to start accusing us of being these really evil
>> people who just want to keep you down.
>>
>> On Thu, Oct 29, 2015 at 8:45 PM, E. Olsen  wrote:
>>
>>> > A fair test was given. Community servers saw a drop in players and
>>> cheated to get them back. Why should Valve play fair if the community will
>>> not do so?
>>>
>>> Not even remotely true. Were the nefarious server operators out there?
>>> Of course there were. Did the majority of communities "cheat"? Of course
>>> not - most wouldn't think of risking having their servers banned.
>>>
>>> At any rate, I'm puzzled why there are folks on a server operators
>>> mailing list who not only have an agenda against community servers, but
>>> obviously don't even run a server. So with that, feel free to have the last
>>> word, I'm out of troll food.
>>>
>>> On Thu, Oct 29, 2015 at 11:38 PM, Phillip Vector >> > wrote:
>>>
 > if we're going to have a fair test of "what the people want", then
 let's have a fair test, not one where the default settings and UI design
 vastly favor hiding all the diversity and options outside of Valve servers.

 A fair test was given. Community servers saw a drop in players and
 cheated to get them back. Why should Valve play fair if the community will
 not do so?

 On Thu, Oct 29, 2015 at 8:27 PM, E. Olsen  wrote:

> I'd be happy to admit that if all servers had been treated equally for
> he last couple of years, but that's not the case, is it?
>
> Everything from Valve's servers being 

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Phillip Vector
>I'd say the sharp drops in player count since valve servers took over says
a lot about the state of things

Again.. Could it be possible that the majority of the players WANT to play
on vanilla servers? That community servers, while fills a niche, isn't what
the majority want?

Please, be honest with yourself and at least admit to the possibility.

On Thu, Oct 29, 2015 at 8:05 PM, Rowedahelicon <
theoneando...@rowedahelicon.com> wrote:

> I'd say the sharp drops in player count since valve servers took over says
> a lot about the state of things
>
> On Thu, Oct 29, 2015 at 10:57 PM, Phillip Vector 
> wrote:
>
>> >Point there is we have been complaining about this for over a year,
>> they do something to fix it, you guys complain and it gets reversed in just
>> a few days.
>>
>> Has it possibly crossed your mind that the opinion you felt that it was a
>> good idea was in the minority?
>>
>> On Thu, Oct 29, 2015 at 7:47 PM, Rowedahelicon <
>> theoneando...@rowedahelicon.com> wrote:
>>
>>> Point there is we have been complaining about this for over a year, they
>>> do something to fix it, you guys complain and it gets reversed in just a
>>> few days.
>>>
>>> On Thu, Oct 29, 2015 at 10:43 PM, Phillip Vector >> > wrote:
>>>
 >Why would anyone be appreciative when the only choices that have been
 made were between bad for communities or bad for communities?

 Because you can catch more flies with honey then vinegar.

 >The last thing that might of qualified, removing official servers from
 the browser, was reversed in a matter of days.

 Speaking as someone who emailed them to complain about them being
 removed, I'm glad they are back. I like using the browser to find ALL
 servers.

 On Thu, Oct 29, 2015 at 7:35 PM, Robert Paulson 
 wrote:

> That's because Valve hasn't made a choice that benefited server owners
> over official ones.
>
> Why would anyone be appreciative when the only choices that have been
> made were between bad for communities or bad for communities?
>
> The last thing that might of qualified, removing official servers from
> the browser, was reversed in a matter of days.
>
> On Thu, Oct 29, 2015 at 7:17 PM, Daniel Barreiro <
> smelly.feet.you.h...@gmail.com> wrote:
>
>> Why would they help people who always seem to be unappreciative cunts
>> no matter what choice is made?
>>
>> On Thu, Oct 29, 2015 at 10:16 PM, HD  wrote:
>>
>>> Well I was hoping to see something along the lines of "Changed lots
>>> of
>>> things to help out the community" but apparently that was all wishful
>>> thinking.
>>>
>>>
>>> -Original Message-
>>> From: hlds-boun...@list.valvesoftware.com
>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
>>> Sent: Thursday, October 29, 2015 10:09 PM
>>> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
>>> hlds_annou...@list.valvesoftware.com
>>> Subject: [hlds] Mandatory TF2 update released
>>>
>>> We've released a mandatory update for TF2. The update notes are
>>> below. The
>>> new version is 3065162.
>>>
>>> -Eric
>>>
>>> 
>>>
>>> - Fixed corrupt textures that were appearing for some players
>>> - Fixed crashes that were occurring for some players with 3GB or
>>> less of RAM
>>> - Temporarily removed texture memory optimizations for players on
>>> Intel
>>> Integrated GPUs
>>> - Fixed a client crash related to the backpack
>>> - Fixed a bug where mini-crits were overriding full crits
>>> - Fixed "Sort by Date" sorting in the wrong order in the backpack
>>> (design is
>>> to sort with newest items in the front)
>>> - Fixed the Invasion Unusual effect "Subatomic" being off-center
>>> - Fixed not being able to put cosmetic items from the Gargoyle
>>> Collection
>>> onto the Steam Community Market
>>> - Fixed missing kill icons for the Invasion weapons
>>> - Fixed the "Win a Bumper Kart minigame" Merasmission objective not
>>> triggering in the event of a team wipe
>>> - Added a "Batman" tag for Workshop submissions for the Arkham Knight
>>> Contest
>>> - Fixed missing Quickplay images for Mannpower maps Gorge and Thunder
>>> Mountain
>>> - Updated PASS Time to fix not seeing the Halloween version of the
>>> Jack
>>> while it's being carried by a player
>>> - Updated The Infernal Impaler, Courtier's Collar, Iron Lung, and The
>>> Bearded Bombardier
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread E. Olsen
I'd be happy to admit that if all servers had been treated equally for he
last couple of years, but that's not the case, is it?

Everything from Valve's servers being the "default" setting (google the
"default effect" if you don't know why that gives them a huge advantage) to
the very design of the user-interface, which uses a button labeled "play
multiplayer", which has served to marginalize the server browser at best.

...but that theory would be easy to test, wouldn't it? Return all servers
(both community and Valve's servers) to the quickplay pool by default,  and
allow players to OPT OUT of being connected to a community server, instead
of the current system which forces them to go a few menus deep to opt-in.

After all, if the majority of players truly want to play on Valve's servers
only, then the proof will be in the pudding, and it won't make a
difference, right?


It's all well and good to say "this is what the players want", but unless
all the options are given equal treatment across the board, then no one can
truly say one way or the other. You have your bias against community
servers, and I tend to think random games with random people is the
absolute worst presentation of what TF2 is supposed to bebut if we're
going to have a fair test of "what the people want", then let's have a fair
test, not one where the default settings and UI design vastly favor hiding
all the diversity and options outside of Valve servers.



On Thu, Oct 29, 2015 at 11:10 PM, Phillip Vector 
wrote:

> >I'd say the sharp drops in player count since valve servers took over
> says a lot about the state of things
>
> Again.. Could it be possible that the majority of the players WANT to play
> on vanilla servers? That community servers, while fills a niche, isn't what
> the majority want?
>
> Please, be honest with yourself and at least admit to the possibility.
>
> On Thu, Oct 29, 2015 at 8:05 PM, Rowedahelicon <
> theoneando...@rowedahelicon.com> wrote:
>
>> I'd say the sharp drops in player count since valve servers took over
>> says a lot about the state of things
>>
>> On Thu, Oct 29, 2015 at 10:57 PM, Phillip Vector 
>> wrote:
>>
>>> >Point there is we have been complaining about this for over a year,
>>> they do something to fix it, you guys complain and it gets reversed in just
>>> a few days.
>>>
>>> Has it possibly crossed your mind that the opinion you felt that it was
>>> a good idea was in the minority?
>>>
>>> On Thu, Oct 29, 2015 at 7:47 PM, Rowedahelicon <
>>> theoneando...@rowedahelicon.com> wrote:
>>>
 Point there is we have been complaining about this for over a year,
 they do something to fix it, you guys complain and it gets reversed in just
 a few days.

 On Thu, Oct 29, 2015 at 10:43 PM, Phillip Vector <
 t...@mostdeadlygame.com> wrote:

> >Why would anyone be appreciative when the only choices that have been
> made were between bad for communities or bad for communities?
>
> Because you can catch more flies with honey then vinegar.
>
> >The last thing that might of qualified, removing official servers
> from the browser, was reversed in a matter of days.
>
> Speaking as someone who emailed them to complain about them being
> removed, I'm glad they are back. I like using the browser to find ALL
> servers.
>
> On Thu, Oct 29, 2015 at 7:35 PM, Robert Paulson  > wrote:
>
>> That's because Valve hasn't made a choice that benefited server
>> owners over official ones.
>>
>> Why would anyone be appreciative when the only choices that have been
>> made were between bad for communities or bad for communities?
>>
>> The last thing that might of qualified, removing official servers
>> from the browser, was reversed in a matter of days.
>>
>> On Thu, Oct 29, 2015 at 7:17 PM, Daniel Barreiro <
>> smelly.feet.you.h...@gmail.com> wrote:
>>
>>> Why would they help people who always seem to be unappreciative
>>> cunts no matter what choice is made?
>>>
>>> On Thu, Oct 29, 2015 at 10:16 PM, HD  wrote:
>>>
 Well I was hoping to see something along the lines of "Changed lots
 of
 things to help out the community" but apparently that was all
 wishful
 thinking.


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric
 Smith
 Sent: Thursday, October 29, 2015 10:09 PM
 To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.com
 Subject: [hlds] Mandatory TF2 update released

 We've released a mandatory update for TF2. The update notes are
 below. The
 new version is 3065162.

 -Eric

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Rowedahelicon
I'm not seeing any of this, could you show some examples?
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Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Robert Paulson
>
> No one is saying the majority did cheat. But if an actual fair test were
> to take place, no cheating is something that has to happen.
>

The top servers on gametracker were nearly all legitimate and all community
servers. Official servers were not even in the top 100. Even with the
presence of cheating, it would have been expected that some official ones
would be in the top 100. The cheating drains players from all servers
equally so it does not render the test invalid.

You keep saying that everyone isn't being nice to the TF2 team. This wasn't
always the case. It came about after we got repeatedly screwed update after
update with almost 0 effort spent to try to reverse the massive player loss
that resulted from these anti-community changes. And the stonewalling.
Don't blame us for having a perfectly reasonable reaction to the reason
they behave.

I love how you consider me having an agenda against community servers and
> I'm unsure how you can know that I don't run a server. I run a small server
> that is running stock vanilla. The maps are different, but I don't have any
> of the crazy stuff.
>

You are obviously not invested at all in your server. If you just had a
plain server, the quickplay change likely had 0 effect on you. 50% of 0 is
still 0.

Point is, we've found many anti-community people on this mailing list to
have bad reasons for being here. No one who actually has a TF2 community
thinks these changes are any good. The average TF2 player would not bother
to find an obscure mailing list to keep encouraging Valve to screw over
community servers.

One prime example is Dan "NeedAxeo". Prior to being outed, this guy loved
to complain about how shitty community servers really were, and people
found out that he had hosted his server on a dirt cheap $5 vps and then
blamed his failure on every community cheating because they couldn't
possibly be better than his. And this presumably led to his 3 year crusade
against community servers on the here even though he had stopped playing
TF2 years ago. Other such cases involved people who were punished by Valve
such as elitepowered. I could go on and on but I really don't want to spend
hours digging up examples and I doubt you would change your mind if I
listed more of them.

Most of the games enjoyment is in the first 10 mins. of playing that game.
> For some, more. For others, less. But it averages around 10 mins. to decide
> to keep playing it or not. You lost a customer. Someone who may have bought
> keys or stamps or items or whatever because you exposed them to servers
> that were wildly off the beaten path of vanilla.
>

I am sure Valve can figure out a proper solution without betraying a large
portion of their players that prefer community servers. As mentioned
multiple times for a long time now, have official servers be the default
for a few hours then automatically switch it to community. It is that
simple.
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Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread ics
Everyone who works at Valve has specifically gotten off from their old 
communities so there will not be any favoritism. For example 
Drunken_f00l doesn't run anymore the community he used to run since he 
joined Valve. If i'm wrong, please tell us your sources.


As for player counts drops. A lot of server owners had full servers 
before the quickplay change. The problem that changing them was that on 
times when there are few regulars playing, quickplay doesn't work as it 
used to, aka bring more people. And even when there's like 20/24 players 
on the server, it doesn't fill up those lots like it used to.


So more time goes by, servers run empty, because not even regulars go to 
empty players. This is problem is smaller countries where the 
playercounts aren't as big for example as in US or Germany. The idea of 
fixing the system from Valve was good, and there are still some really 
crappy servers out there. I don't even know why some people play on them 
but they just do. Problem are the communities and servers in between the 
Valve and the real bad community ran ones.


-ics

Rowedahelicon kirjoitti:
How is the actions of a few people ruining it for everyone considered 
a fair attempt from the community side? You know that some community 
owners work at Valve, right?


On Thu, Oct 29, 2015 at 11:38 PM, Phillip Vector 
> wrote:


> if we're going to have a fair test of "what the people want",
then let's have a fair test, not one where the default settings
and UI design vastly favor hiding all the diversity and options
outside of Valve servers.

A fair test was given. Community servers saw a drop in players and
cheated to get them back. Why should Valve play fair if the
community will not do so?

On Thu, Oct 29, 2015 at 8:27 PM, E. Olsen > wrote:

I'd be happy to admit that if all servers had been treated
equally for he last couple of years, but that's not the case,
is it?

Everything from Valve's servers being the "default" setting
(google the "default effect" if you don't know why that gives
them a huge advantage) to the very design of the
user-interface, which uses a button labeled "play
multiplayer", which has served to marginalize the server
browser at best.

...but that theory would be easy to test, wouldn't it? Return
all servers (both community and Valve's servers) to the
quickplay pool by default,  and allow players to OPT OUT of
being connected to a community server, instead of the current
system which forces them to go a few menus deep to opt-in.

After all, if the majority of players truly want to play on
Valve's servers only, then the proof will be in the pudding,
and it won't make a difference, right?


It's all well and good to say "this is what the players want",
but unless all the options are given equal treatment across
the board, then no one can truly say one way or the other. You
have your bias against community servers, and I tend to think
random games with random people is the absolute worst
presentation of what TF2 is supposed to bebut if we're
going to have a fair test of "what the people want", then
let's have a fair test, not one where the default settings and
UI design vastly favor hiding all the diversity and options
outside of Valve servers.



On Thu, Oct 29, 2015 at 11:10 PM, Phillip Vector
> wrote:

>I'd say the sharp drops in player count since valve
servers took over says a lot about the state of things

Again.. Could it be possible that the majority of the
players WANT to play on vanilla servers? That community
servers, while fills a niche, isn't what the majority want?

Please, be honest with yourself and at least admit to the
possibility.

On Thu, Oct 29, 2015 at 8:05 PM, Rowedahelicon
> wrote:

I'd say the sharp drops in player count since valve
servers took over says a lot about the state of things

On Thu, Oct 29, 2015 at 10:57 PM, Phillip Vector
> wrote:

>Point there is we have been complaining about this
for over a year, they do something to fix it, you
guys complain and it gets reversed in just a few
days.

Has it possibly crossed your mind that the opinion
you felt that it was a good 

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Lyrai
I distinctly remember the last few times someone on Valve tried to poke
their head into this mailing list to attempt to open a dialogue, or give
any amount of status update, and they were mobbed almost instantly.
Insults, threats, screams, tantrums, everything. No wonder they don't want
to talk to us on this list, every time they've tried, it's turned into
little more than a hate mob circle jerk.

If the attitude continues to be "Well we're ENTITLED to act like little
shits", then we're probably not going to get an answer on here, ever. Not
until someone puts the knives away and just sits down to calmly talk.
Possibly through another communication vector.

On Thu, Oct 29, 2015 at 8:36 PM, Phillip Vector 
wrote:

> >Community servers kept the game running totally fine for four years, when
> Valve put their own servers in, the player counts dropped.
>
> It's possible that since the only thing was community servers, the players
> moved to servers they enjoyed more since they had a choice.
>
> >And that was even along the addition of F2P. Valve has told us here they
> will fix the attention problems, and have failed to do so. That's the
> problem.
>
> and when they tried to fix it, some community owners cheated the system.
>
> >Even Gave Newell
> http://www.pcgamer.com/gabe-newell-pc-gaming-communities-are-keeping-games-alive/
>  has
> said community servers are important. Tell me what is so wrong with asking
> them to actually sit down with us and talk stuff out.
>
> Take this example from 12/26/2012.
>
> Fletcher helps out the community with this.. "Here are some details for
> how to configure your server to receive quickplay traffic." along with how
> to configure the server.. He also says "We're putting the finishing
> touches on the release now, and hope to have it out in a few hours."
>
> Some responses...
>
> Few hours? Damn
> -
> Yeah, I know "damn" indeed about the "few hours" comment...this was
> our four year anniversary (events planned) and we may have to
> cancel/reschedule, since it's going to be so late of a release (ON A FRIDAY
> NONETHELESS), and the sourcemod folks won't have a working version until
> after the release and if things are borked, we're gonna have to wait how
> long on a weekend for a "fix"?!?!
>
> This is really a kick in the balls...*sigh*
>
> Ah well, all those people who are gonna say it:  "At least valve is still
> updating the game" or "You should just play vanilla anyways" or insert any
> other non-helpful comments here.  (Hey, if I can vent, you can vent about
> my venting right?  *grin*)
> -
> The delayed release is indeed grim news for us european server owners. But
> my main concern is that Valve release an update again late on a Friday
> (their time) and then scuttle off for the weekend leaving us with the
> carnage, stress and drama of the bugs and crashes that we all experienced
> during the MVM update.
>
> I honestly hoped that at the very least Valve had learnt their lesson that
> dreaded weekend, but now I think about it, it was us, the server operators,
> that suffered all weekend, not them, so why would they even consider it.
>
> I don't like to be negative, I really don't, but this rubs salt in a still
> very sore wound to be honest.
> -
>
> and so on and so on.
>
> Why engage with people who when you post a helpful post about how to set
> up the server, he gets attacked and told that he will "scuttle off" and
> leave us with bugs? Why deal with all that negativity? Perhaps if someone
> who wasn't negative wanted to open a dialogue, they would. But it
> would descend into everyone screaming about quick play and how Valve is
> screwing over the community servers.
>
> You want to know WHY we aren't talking to you? That's why.
>
>
> On Thu, Oct 29, 2015 at 8:20 PM, Rowedahelicon <
> theoneando...@rowedahelicon.com> wrote:
>
>> Community servers kept the game running totally fine for four years, when
>> Valve put their own servers in, the player counts dropped. And that was
>> even along the addition of F2P. Valve has told us here they will fix the
>> attention problems, and have failed to do so. That's the problem.
>>
>> Even Gave Newell
>> http://www.pcgamer.com/gabe-newell-pc-gaming-communities-are-keeping-games-alive/
>> has said community servers are important. Tell me what is so wrong with
>> asking them to actually sit down with us and talk stuff out. And before you
>> say "Well you're all whiny and whatever" , consider a lot of people are
>> upset because this has gone on so long now without any indication they
>> actually care.
>>
>>
>> On Thu, Oct 29, 2015 at 11:10 PM, Phillip Vector 
>> wrote:
>>
>>> >I'd say the sharp drops in player count since valve servers took over
>>> says a lot about the state of things
>>>
>>> Again.. Could it be possible that the majority of the players WANT to
>>> play on vanilla servers? That community servers, while fills a niche, isn't
>>> what the 

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Rowedahelicon
>It's possible that since the only thing was community servers, the players
moved to servers they enjoyed more since they had a choice.

But the counts dropped? I'm confused as to what do you mean.

Where does that example come from?

On Thu, Oct 29, 2015 at 11:36 PM, Phillip Vector 
wrote:

> >Community servers kept the game running totally fine for four years, when
> Valve put their own servers in, the player counts dropped.
>
> It's possible that since the only thing was community servers, the players
> moved to servers they enjoyed more since they had a choice.
>
> >And that was even along the addition of F2P. Valve has told us here they
> will fix the attention problems, and have failed to do so. That's the
> problem.
>
> and when they tried to fix it, some community owners cheated the system.
>
> >Even Gave Newell
> http://www.pcgamer.com/gabe-newell-pc-gaming-communities-are-keeping-games-alive/
>  has
> said community servers are important. Tell me what is so wrong with asking
> them to actually sit down with us and talk stuff out.
>
> Take this example from 12/26/2012.
>
> Fletcher helps out the community with this.. "Here are some details for
> how to configure your server to receive quickplay traffic." along with how
> to configure the server.. He also says "We're putting the finishing
> touches on the release now, and hope to have it out in a few hours."
>
> Some responses...
>
> Few hours? Damn
> -
> Yeah, I know "damn" indeed about the "few hours" comment...this was
> our four year anniversary (events planned) and we may have to
> cancel/reschedule, since it's going to be so late of a release (ON A FRIDAY
> NONETHELESS), and the sourcemod folks won't have a working version until
> after the release and if things are borked, we're gonna have to wait how
> long on a weekend for a "fix"?!?!
>
> This is really a kick in the balls...*sigh*
>
> Ah well, all those people who are gonna say it:  "At least valve is still
> updating the game" or "You should just play vanilla anyways" or insert any
> other non-helpful comments here.  (Hey, if I can vent, you can vent about
> my venting right?  *grin*)
> -
> The delayed release is indeed grim news for us european server owners. But
> my main concern is that Valve release an update again late on a Friday
> (their time) and then scuttle off for the weekend leaving us with the
> carnage, stress and drama of the bugs and crashes that we all experienced
> during the MVM update.
>
> I honestly hoped that at the very least Valve had learnt their lesson that
> dreaded weekend, but now I think about it, it was us, the server operators,
> that suffered all weekend, not them, so why would they even consider it.
>
> I don't like to be negative, I really don't, but this rubs salt in a still
> very sore wound to be honest.
> -
>
> and so on and so on.
>
> Why engage with people who when you post a helpful post about how to set
> up the server, he gets attacked and told that he will "scuttle off" and
> leave us with bugs? Why deal with all that negativity? Perhaps if someone
> who wasn't negative wanted to open a dialogue, they would. But it
> would descend into everyone screaming about quick play and how Valve is
> screwing over the community servers.
>
> You want to know WHY we aren't talking to you? That's why.
>
>
> On Thu, Oct 29, 2015 at 8:20 PM, Rowedahelicon <
> theoneando...@rowedahelicon.com> wrote:
>
>> Community servers kept the game running totally fine for four years, when
>> Valve put their own servers in, the player counts dropped. And that was
>> even along the addition of F2P. Valve has told us here they will fix the
>> attention problems, and have failed to do so. That's the problem.
>>
>> Even Gave Newell
>> http://www.pcgamer.com/gabe-newell-pc-gaming-communities-are-keeping-games-alive/
>> has said community servers are important. Tell me what is so wrong with
>> asking them to actually sit down with us and talk stuff out. And before you
>> say "Well you're all whiny and whatever" , consider a lot of people are
>> upset because this has gone on so long now without any indication they
>> actually care.
>>
>>
>> On Thu, Oct 29, 2015 at 11:10 PM, Phillip Vector 
>> wrote:
>>
>>> >I'd say the sharp drops in player count since valve servers took over
>>> says a lot about the state of things
>>>
>>> Again.. Could it be possible that the majority of the players WANT to
>>> play on vanilla servers? That community servers, while fills a niche, isn't
>>> what the majority want?
>>>
>>> Please, be honest with yourself and at least admit to the possibility.
>>>
>>> On Thu, Oct 29, 2015 at 8:05 PM, Rowedahelicon <
>>> theoneando...@rowedahelicon.com> wrote:
>>>
 I'd say the sharp drops in player count since valve servers took over
 says a lot about the state of things

 On Thu, Oct 29, 2015 at 10:57 PM, Phillip Vector <
 t...@mostdeadlygame.com> wrote:

> >Point 

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Phillip Vector
> if we're going to have a fair test of "what the people want", then let's
have a fair test, not one where the default settings and UI design vastly
favor hiding all the diversity and options outside of Valve servers.

A fair test was given. Community servers saw a drop in players and cheated
to get them back. Why should Valve play fair if the community will not do
so?

On Thu, Oct 29, 2015 at 8:27 PM, E. Olsen  wrote:

> I'd be happy to admit that if all servers had been treated equally for he
> last couple of years, but that's not the case, is it?
>
> Everything from Valve's servers being the "default" setting (google the
> "default effect" if you don't know why that gives them a huge advantage) to
> the very design of the user-interface, which uses a button labeled "play
> multiplayer", which has served to marginalize the server browser at best.
>
> ...but that theory would be easy to test, wouldn't it? Return all servers
> (both community and Valve's servers) to the quickplay pool by default,  and
> allow players to OPT OUT of being connected to a community server, instead
> of the current system which forces them to go a few menus deep to opt-in.
>
> After all, if the majority of players truly want to play on Valve's
> servers only, then the proof will be in the pudding, and it won't make a
> difference, right?
>
>
> It's all well and good to say "this is what the players want", but unless
> all the options are given equal treatment across the board, then no one can
> truly say one way or the other. You have your bias against community
> servers, and I tend to think random games with random people is the
> absolute worst presentation of what TF2 is supposed to bebut if we're
> going to have a fair test of "what the people want", then let's have a fair
> test, not one where the default settings and UI design vastly favor hiding
> all the diversity and options outside of Valve servers.
>
>
>
> On Thu, Oct 29, 2015 at 11:10 PM, Phillip Vector 
> wrote:
>
>> >I'd say the sharp drops in player count since valve servers took over
>> says a lot about the state of things
>>
>> Again.. Could it be possible that the majority of the players WANT to
>> play on vanilla servers? That community servers, while fills a niche, isn't
>> what the majority want?
>>
>> Please, be honest with yourself and at least admit to the possibility.
>>
>> On Thu, Oct 29, 2015 at 8:05 PM, Rowedahelicon <
>> theoneando...@rowedahelicon.com> wrote:
>>
>>> I'd say the sharp drops in player count since valve servers took over
>>> says a lot about the state of things
>>>
>>> On Thu, Oct 29, 2015 at 10:57 PM, Phillip Vector >> > wrote:
>>>
 >Point there is we have been complaining about this for over a year,
 they do something to fix it, you guys complain and it gets reversed in just
 a few days.

 Has it possibly crossed your mind that the opinion you felt that it was
 a good idea was in the minority?

 On Thu, Oct 29, 2015 at 7:47 PM, Rowedahelicon <
 theoneando...@rowedahelicon.com> wrote:

> Point there is we have been complaining about this for over a year,
> they do something to fix it, you guys complain and it gets reversed in 
> just
> a few days.
>
> On Thu, Oct 29, 2015 at 10:43 PM, Phillip Vector <
> t...@mostdeadlygame.com> wrote:
>
>> >Why would anyone be appreciative when the only choices that have
>> been made were between bad for communities or bad for communities?
>>
>> Because you can catch more flies with honey then vinegar.
>>
>> >The last thing that might of qualified, removing official servers
>> from the browser, was reversed in a matter of days.
>>
>> Speaking as someone who emailed them to complain about them being
>> removed, I'm glad they are back. I like using the browser to find ALL
>> servers.
>>
>> On Thu, Oct 29, 2015 at 7:35 PM, Robert Paulson <
>> thepauls...@gmail.com> wrote:
>>
>>> That's because Valve hasn't made a choice that benefited server
>>> owners over official ones.
>>>
>>> Why would anyone be appreciative when the only choices that have
>>> been made were between bad for communities or bad for communities?
>>>
>>> The last thing that might of qualified, removing official servers
>>> from the browser, was reversed in a matter of days.
>>>
>>> On Thu, Oct 29, 2015 at 7:17 PM, Daniel Barreiro <
>>> smelly.feet.you.h...@gmail.com> wrote:
>>>
 Why would they help people who always seem to be unappreciative
 cunts no matter what choice is made?

 On Thu, Oct 29, 2015 at 10:16 PM, HD  wrote:

> Well I was hoping to see something along the lines of "Changed
> lots of
> things to help out the community" but apparently that was all
> wishful
> 

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Rowedahelicon
How is the actions of a few people ruining it for everyone considered a
fair attempt from the community side? You know that some community owners
work at Valve, right?

On Thu, Oct 29, 2015 at 11:38 PM, Phillip Vector 
wrote:

> > if we're going to have a fair test of "what the people want", then
> let's have a fair test, not one where the default settings and UI design
> vastly favor hiding all the diversity and options outside of Valve servers.
>
> A fair test was given. Community servers saw a drop in players and cheated
> to get them back. Why should Valve play fair if the community will not do
> so?
>
> On Thu, Oct 29, 2015 at 8:27 PM, E. Olsen  wrote:
>
>> I'd be happy to admit that if all servers had been treated equally for he
>> last couple of years, but that's not the case, is it?
>>
>> Everything from Valve's servers being the "default" setting (google the
>> "default effect" if you don't know why that gives them a huge advantage) to
>> the very design of the user-interface, which uses a button labeled "play
>> multiplayer", which has served to marginalize the server browser at best.
>>
>> ...but that theory would be easy to test, wouldn't it? Return all servers
>> (both community and Valve's servers) to the quickplay pool by default,  and
>> allow players to OPT OUT of being connected to a community server, instead
>> of the current system which forces them to go a few menus deep to opt-in.
>>
>> After all, if the majority of players truly want to play on Valve's
>> servers only, then the proof will be in the pudding, and it won't make a
>> difference, right?
>>
>>
>> It's all well and good to say "this is what the players want", but unless
>> all the options are given equal treatment across the board, then no one can
>> truly say one way or the other. You have your bias against community
>> servers, and I tend to think random games with random people is the
>> absolute worst presentation of what TF2 is supposed to bebut if we're
>> going to have a fair test of "what the people want", then let's have a fair
>> test, not one where the default settings and UI design vastly favor hiding
>> all the diversity and options outside of Valve servers.
>>
>>
>>
>> On Thu, Oct 29, 2015 at 11:10 PM, Phillip Vector 
>> wrote:
>>
>>> >I'd say the sharp drops in player count since valve servers took over
>>> says a lot about the state of things
>>>
>>> Again.. Could it be possible that the majority of the players WANT to
>>> play on vanilla servers? That community servers, while fills a niche, isn't
>>> what the majority want?
>>>
>>> Please, be honest with yourself and at least admit to the possibility.
>>>
>>> On Thu, Oct 29, 2015 at 8:05 PM, Rowedahelicon <
>>> theoneando...@rowedahelicon.com> wrote:
>>>
 I'd say the sharp drops in player count since valve servers took over
 says a lot about the state of things

 On Thu, Oct 29, 2015 at 10:57 PM, Phillip Vector <
 t...@mostdeadlygame.com> wrote:

> >Point there is we have been complaining about this for over a year,
> they do something to fix it, you guys complain and it gets reversed in 
> just
> a few days.
>
> Has it possibly crossed your mind that the opinion you felt that it
> was a good idea was in the minority?
>
> On Thu, Oct 29, 2015 at 7:47 PM, Rowedahelicon <
> theoneando...@rowedahelicon.com> wrote:
>
>> Point there is we have been complaining about this for over a year,
>> they do something to fix it, you guys complain and it gets reversed in 
>> just
>> a few days.
>>
>> On Thu, Oct 29, 2015 at 10:43 PM, Phillip Vector <
>> t...@mostdeadlygame.com> wrote:
>>
>>> >Why would anyone be appreciative when the only choices that have
>>> been made were between bad for communities or bad for communities?
>>>
>>> Because you can catch more flies with honey then vinegar.
>>>
>>> >The last thing that might of qualified, removing official servers
>>> from the browser, was reversed in a matter of days.
>>>
>>> Speaking as someone who emailed them to complain about them being
>>> removed, I'm glad they are back. I like using the browser to find ALL
>>> servers.
>>>
>>> On Thu, Oct 29, 2015 at 7:35 PM, Robert Paulson <
>>> thepauls...@gmail.com> wrote:
>>>
 That's because Valve hasn't made a choice that benefited server
 owners over official ones.

 Why would anyone be appreciative when the only choices that have
 been made were between bad for communities or bad for communities?

 The last thing that might of qualified, removing official servers
 from the browser, was reversed in a matter of days.

 On Thu, Oct 29, 2015 at 7:17 PM, Daniel Barreiro <
 smelly.feet.you.h...@gmail.com> wrote:

> Why would they help people who 

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Rowedahelicon
Point there is we have been complaining about this for over a year, they do
something to fix it, you guys complain and it gets reversed in just a few
days.

On Thu, Oct 29, 2015 at 10:43 PM, Phillip Vector 
wrote:

> >Why would anyone be appreciative when the only choices that have been
> made were between bad for communities or bad for communities?
>
> Because you can catch more flies with honey then vinegar.
>
> >The last thing that might of qualified, removing official servers from
> the browser, was reversed in a matter of days.
>
> Speaking as someone who emailed them to complain about them being removed,
> I'm glad they are back. I like using the browser to find ALL servers.
>
> On Thu, Oct 29, 2015 at 7:35 PM, Robert Paulson 
> wrote:
>
>> That's because Valve hasn't made a choice that benefited server owners
>> over official ones.
>>
>> Why would anyone be appreciative when the only choices that have been
>> made were between bad for communities or bad for communities?
>>
>> The last thing that might of qualified, removing official servers from
>> the browser, was reversed in a matter of days.
>>
>> On Thu, Oct 29, 2015 at 7:17 PM, Daniel Barreiro <
>> smelly.feet.you.h...@gmail.com> wrote:
>>
>>> Why would they help people who always seem to be unappreciative cunts no
>>> matter what choice is made?
>>>
>>> On Thu, Oct 29, 2015 at 10:16 PM, HD  wrote:
>>>
 Well I was hoping to see something along the lines of "Changed lots of
 things to help out the community" but apparently that was all wishful
 thinking.


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
 Sent: Thursday, October 29, 2015 10:09 PM
 To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.com
 Subject: [hlds] Mandatory TF2 update released

 We've released a mandatory update for TF2. The update notes are below.
 The
 new version is 3065162.

 -Eric

 

 - Fixed corrupt textures that were appearing for some players
 - Fixed crashes that were occurring for some players with 3GB or less
 of RAM
 - Temporarily removed texture memory optimizations for players on Intel
 Integrated GPUs
 - Fixed a client crash related to the backpack
 - Fixed a bug where mini-crits were overriding full crits
 - Fixed "Sort by Date" sorting in the wrong order in the backpack
 (design is
 to sort with newest items in the front)
 - Fixed the Invasion Unusual effect "Subatomic" being off-center
 - Fixed not being able to put cosmetic items from the Gargoyle
 Collection
 onto the Steam Community Market
 - Fixed missing kill icons for the Invasion weapons
 - Fixed the "Win a Bumper Kart minigame" Merasmission objective not
 triggering in the event of a team wipe
 - Added a "Batman" tag for Workshop submissions for the Arkham Knight
 Contest
 - Fixed missing Quickplay images for Mannpower maps Gorge and Thunder
 Mountain
 - Updated PASS Time to fix not seeing the Halloween version of the Jack
 while it's being carried by a player
 - Updated The Infernal Impaler, Courtier's Collar, Iron Lung, and The
 Bearded Bombardier

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>>>
>>>
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>>> please visit:
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>>>
>>>
>>
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>>
>>
>
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>


-- 
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Rowedahelicon
I'd say the sharp drops in player count since valve servers took over says
a lot about the state of things

On Thu, Oct 29, 2015 at 10:57 PM, Phillip Vector 
wrote:

> >Point there is we have been complaining about this for over a year, they
> do something to fix it, you guys complain and it gets reversed in just a
> few days.
>
> Has it possibly crossed your mind that the opinion you felt that it was a
> good idea was in the minority?
>
> On Thu, Oct 29, 2015 at 7:47 PM, Rowedahelicon <
> theoneando...@rowedahelicon.com> wrote:
>
>> Point there is we have been complaining about this for over a year, they
>> do something to fix it, you guys complain and it gets reversed in just a
>> few days.
>>
>> On Thu, Oct 29, 2015 at 10:43 PM, Phillip Vector 
>> wrote:
>>
>>> >Why would anyone be appreciative when the only choices that have been
>>> made were between bad for communities or bad for communities?
>>>
>>> Because you can catch more flies with honey then vinegar.
>>>
>>> >The last thing that might of qualified, removing official servers from
>>> the browser, was reversed in a matter of days.
>>>
>>> Speaking as someone who emailed them to complain about them being
>>> removed, I'm glad they are back. I like using the browser to find ALL
>>> servers.
>>>
>>> On Thu, Oct 29, 2015 at 7:35 PM, Robert Paulson 
>>> wrote:
>>>
 That's because Valve hasn't made a choice that benefited server owners
 over official ones.

 Why would anyone be appreciative when the only choices that have been
 made were between bad for communities or bad for communities?

 The last thing that might of qualified, removing official servers from
 the browser, was reversed in a matter of days.

 On Thu, Oct 29, 2015 at 7:17 PM, Daniel Barreiro <
 smelly.feet.you.h...@gmail.com> wrote:

> Why would they help people who always seem to be unappreciative cunts
> no matter what choice is made?
>
> On Thu, Oct 29, 2015 at 10:16 PM, HD  wrote:
>
>> Well I was hoping to see something along the lines of "Changed lots of
>> things to help out the community" but apparently that was all wishful
>> thinking.
>>
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
>> Sent: Thursday, October 29, 2015 10:09 PM
>> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
>> hlds_annou...@list.valvesoftware.com
>> Subject: [hlds] Mandatory TF2 update released
>>
>> We've released a mandatory update for TF2. The update notes are
>> below. The
>> new version is 3065162.
>>
>> -Eric
>>
>> 
>>
>> - Fixed corrupt textures that were appearing for some players
>> - Fixed crashes that were occurring for some players with 3GB or less
>> of RAM
>> - Temporarily removed texture memory optimizations for players on
>> Intel
>> Integrated GPUs
>> - Fixed a client crash related to the backpack
>> - Fixed a bug where mini-crits were overriding full crits
>> - Fixed "Sort by Date" sorting in the wrong order in the backpack
>> (design is
>> to sort with newest items in the front)
>> - Fixed the Invasion Unusual effect "Subatomic" being off-center
>> - Fixed not being able to put cosmetic items from the Gargoyle
>> Collection
>> onto the Steam Community Market
>> - Fixed missing kill icons for the Invasion weapons
>> - Fixed the "Win a Bumper Kart minigame" Merasmission objective not
>> triggering in the event of a team wipe
>> - Added a "Batman" tag for Workshop submissions for the Arkham Knight
>> Contest
>> - Fixed missing Quickplay images for Mannpower maps Gorge and Thunder
>> Mountain
>> - Updated PASS Time to fix not seeing the Halloween version of the
>> Jack
>> while it's being carried by a player
>> - Updated The Infernal Impaler, Courtier's Collar, Iron Lung, and The
>> Bearded Bombardier
>>
>> ___
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>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
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>> archives, please visit:
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Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Rowedahelicon
It might be wise to get a better place to discuss this topic where this
sort of stuff won't keep happening

On Thu, Oct 29, 2015 at 11:45 PM, E. Olsen  wrote:

> > A fair test was given. Community servers saw a drop in players and
> cheated to get them back. Why should Valve play fair if the community will
> not do so?
>
> Not even remotely true. Were the nefarious server operators out there? Of
> course there were. Did the majority of communities "cheat"? Of course not -
> most wouldn't think of risking having their servers banned.
>
> At any rate, I'm puzzled why there are folks on a server operators mailing
> list who not only have an agenda against community servers, but obviously
> don't even run a server. So with that, feel free to have the last word, I'm
> out of troll food.
>
> On Thu, Oct 29, 2015 at 11:38 PM, Phillip Vector 
> wrote:
>
>> > if we're going to have a fair test of "what the people want", then
>> let's have a fair test, not one where the default settings and UI design
>> vastly favor hiding all the diversity and options outside of Valve servers.
>>
>> A fair test was given. Community servers saw a drop in players and
>> cheated to get them back. Why should Valve play fair if the community will
>> not do so?
>>
>> On Thu, Oct 29, 2015 at 8:27 PM, E. Olsen  wrote:
>>
>>> I'd be happy to admit that if all servers had been treated equally for
>>> he last couple of years, but that's not the case, is it?
>>>
>>> Everything from Valve's servers being the "default" setting (google the
>>> "default effect" if you don't know why that gives them a huge advantage) to
>>> the very design of the user-interface, which uses a button labeled "play
>>> multiplayer", which has served to marginalize the server browser at best.
>>>
>>> ...but that theory would be easy to test, wouldn't it? Return all
>>> servers (both community and Valve's servers) to the quickplay pool by
>>> default,  and allow players to OPT OUT of being connected to a community
>>> server, instead of the current system which forces them to go a few menus
>>> deep to opt-in.
>>>
>>> After all, if the majority of players truly want to play on Valve's
>>> servers only, then the proof will be in the pudding, and it won't make a
>>> difference, right?
>>>
>>>
>>> It's all well and good to say "this is what the players want", but
>>> unless all the options are given equal treatment across the board, then no
>>> one can truly say one way or the other. You have your bias against
>>> community servers, and I tend to think random games with random people is
>>> the absolute worst presentation of what TF2 is supposed to bebut if
>>> we're going to have a fair test of "what the people want", then let's have
>>> a fair test, not one where the default settings and UI design vastly favor
>>> hiding all the diversity and options outside of Valve servers.
>>>
>>>
>>>
>>> On Thu, Oct 29, 2015 at 11:10 PM, Phillip Vector >> > wrote:
>>>
 >I'd say the sharp drops in player count since valve servers took over
 says a lot about the state of things

 Again.. Could it be possible that the majority of the players WANT to
 play on vanilla servers? That community servers, while fills a niche, isn't
 what the majority want?

 Please, be honest with yourself and at least admit to the possibility.

 On Thu, Oct 29, 2015 at 8:05 PM, Rowedahelicon <
 theoneando...@rowedahelicon.com> wrote:

> I'd say the sharp drops in player count since valve servers took over
> says a lot about the state of things
>
> On Thu, Oct 29, 2015 at 10:57 PM, Phillip Vector <
> t...@mostdeadlygame.com> wrote:
>
>> >Point there is we have been complaining about this for over a year,
>> they do something to fix it, you guys complain and it gets reversed in 
>> just
>> a few days.
>>
>> Has it possibly crossed your mind that the opinion you felt that it
>> was a good idea was in the minority?
>>
>> On Thu, Oct 29, 2015 at 7:47 PM, Rowedahelicon <
>> theoneando...@rowedahelicon.com> wrote:
>>
>>> Point there is we have been complaining about this for over a year,
>>> they do something to fix it, you guys complain and it gets reversed in 
>>> just
>>> a few days.
>>>
>>> On Thu, Oct 29, 2015 at 10:43 PM, Phillip Vector <
>>> t...@mostdeadlygame.com> wrote:
>>>
 >Why would anyone be appreciative when the only choices that have
 been made were between bad for communities or bad for communities?

 Because you can catch more flies with honey then vinegar.

 >The last thing that might of qualified, removing official servers
 from the browser, was reversed in a matter of days.

 Speaking as someone who emailed them to complain about them being
 removed, I'm glad they are back. 

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread HD
Well I was hoping to see something along the lines of "Changed lots of
things to help out the community" but apparently that was all wishful
thinking.


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Thursday, October 29, 2015 10:09 PM
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Subject: [hlds] Mandatory TF2 update released

We've released a mandatory update for TF2. The update notes are below. The
new version is 3065162.

-Eric



- Fixed corrupt textures that were appearing for some players
- Fixed crashes that were occurring for some players with 3GB or less of RAM
- Temporarily removed texture memory optimizations for players on Intel
Integrated GPUs
- Fixed a client crash related to the backpack
- Fixed a bug where mini-crits were overriding full crits
- Fixed "Sort by Date" sorting in the wrong order in the backpack (design is
to sort with newest items in the front)
- Fixed the Invasion Unusual effect "Subatomic" being off-center
- Fixed not being able to put cosmetic items from the Gargoyle Collection
onto the Steam Community Market
- Fixed missing kill icons for the Invasion weapons
- Fixed the "Win a Bumper Kart minigame" Merasmission objective not
triggering in the event of a team wipe
- Added a "Batman" tag for Workshop submissions for the Arkham Knight
Contest
- Fixed missing Quickplay images for Mannpower maps Gorge and Thunder
Mountain
- Updated PASS Time to fix not seeing the Halloween version of the Jack
while it's being carried by a player
- Updated The Infernal Impaler, Courtier's Collar, Iron Lung, and The
Bearded Bombardier

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Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Daniel Barreiro
Why would they help people who always seem to be unappreciative cunts no
matter what choice is made?

On Thu, Oct 29, 2015 at 10:16 PM, HD  wrote:

> Well I was hoping to see something along the lines of "Changed lots of
> things to help out the community" but apparently that was all wishful
> thinking.
>
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
> Sent: Thursday, October 29, 2015 10:09 PM
> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
> hlds_annou...@list.valvesoftware.com
> Subject: [hlds] Mandatory TF2 update released
>
> We've released a mandatory update for TF2. The update notes are below. The
> new version is 3065162.
>
> -Eric
>
> 
>
> - Fixed corrupt textures that were appearing for some players
> - Fixed crashes that were occurring for some players with 3GB or less of
> RAM
> - Temporarily removed texture memory optimizations for players on Intel
> Integrated GPUs
> - Fixed a client crash related to the backpack
> - Fixed a bug where mini-crits were overriding full crits
> - Fixed "Sort by Date" sorting in the wrong order in the backpack (design
> is
> to sort with newest items in the front)
> - Fixed the Invasion Unusual effect "Subatomic" being off-center
> - Fixed not being able to put cosmetic items from the Gargoyle Collection
> onto the Steam Community Market
> - Fixed missing kill icons for the Invasion weapons
> - Fixed the "Win a Bumper Kart minigame" Merasmission objective not
> triggering in the event of a team wipe
> - Added a "Batman" tag for Workshop submissions for the Arkham Knight
> Contest
> - Fixed missing Quickplay images for Mannpower maps Gorge and Thunder
> Mountain
> - Updated PASS Time to fix not seeing the Halloween version of the Jack
> while it's being carried by a player
> - Updated The Infernal Impaler, Courtier's Collar, Iron Lung, and The
> Bearded Bombardier
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
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Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread ozgamingdot...@gmail.com

Agreed!

On 10/29/2015 10:17 PM, Daniel Barreiro wrote:
Why would they help people who always seem to be unappreciative cunts 
no matter what choice is made?


On Thu, Oct 29, 2015 at 10:16 PM, HD > wrote:


Well I was hoping to see something along the lines of "Changed lots of
things to help out the community" but apparently that was all wishful
thinking.


-Original Message-
From: hlds-boun...@list.valvesoftware.com

[mailto:hlds-boun...@list.valvesoftware.com
] On Behalf Of Eric Smith
Sent: Thursday, October 29, 2015 10:09 PM
To: hlds@list.valvesoftware.com
;
hlds_li...@list.valvesoftware.com
;
hlds_annou...@list.valvesoftware.com

Subject: [hlds] Mandatory TF2 update released

We've released a mandatory update for TF2. The update notes are
below. The
new version is 3065162.

-Eric



- Fixed corrupt textures that were appearing for some players
- Fixed crashes that were occurring for some players with 3GB or
less of RAM
- Temporarily removed texture memory optimizations for players on
Intel
Integrated GPUs
- Fixed a client crash related to the backpack
- Fixed a bug where mini-crits were overriding full crits
- Fixed "Sort by Date" sorting in the wrong order in the backpack
(design is
to sort with newest items in the front)
- Fixed the Invasion Unusual effect "Subatomic" being off-center
- Fixed not being able to put cosmetic items from the Gargoyle
Collection
onto the Steam Community Market
- Fixed missing kill icons for the Invasion weapons
- Fixed the "Win a Bumper Kart minigame" Merasmission objective not
triggering in the event of a team wipe
- Added a "Batman" tag for Workshop submissions for the Arkham Knight
Contest
- Fixed missing Quickplay images for Mannpower maps Gorge and Thunder
Mountain
- Updated PASS Time to fix not seeing the Halloween version of the
Jack
while it's being carried by a player
- Updated The Infernal Impaler, Courtier's Collar, Iron Lung, and The
Bearded Bombardier

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Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Robert Paulson
That's because Valve hasn't made a choice that benefited server owners over
official ones.

Why would anyone be appreciative when the only choices that have been made
were between bad for communities or bad for communities?

The last thing that might of qualified, removing official servers from the
browser, was reversed in a matter of days.

On Thu, Oct 29, 2015 at 7:17 PM, Daniel Barreiro <
smelly.feet.you.h...@gmail.com> wrote:

> Why would they help people who always seem to be unappreciative cunts no
> matter what choice is made?
>
> On Thu, Oct 29, 2015 at 10:16 PM, HD  wrote:
>
>> Well I was hoping to see something along the lines of "Changed lots of
>> things to help out the community" but apparently that was all wishful
>> thinking.
>>
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
>> Sent: Thursday, October 29, 2015 10:09 PM
>> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
>> hlds_annou...@list.valvesoftware.com
>> Subject: [hlds] Mandatory TF2 update released
>>
>> We've released a mandatory update for TF2. The update notes are below. The
>> new version is 3065162.
>>
>> -Eric
>>
>> 
>>
>> - Fixed corrupt textures that were appearing for some players
>> - Fixed crashes that were occurring for some players with 3GB or less of
>> RAM
>> - Temporarily removed texture memory optimizations for players on Intel
>> Integrated GPUs
>> - Fixed a client crash related to the backpack
>> - Fixed a bug where mini-crits were overriding full crits
>> - Fixed "Sort by Date" sorting in the wrong order in the backpack (design
>> is
>> to sort with newest items in the front)
>> - Fixed the Invasion Unusual effect "Subatomic" being off-center
>> - Fixed not being able to put cosmetic items from the Gargoyle Collection
>> onto the Steam Community Market
>> - Fixed missing kill icons for the Invasion weapons
>> - Fixed the "Win a Bumper Kart minigame" Merasmission objective not
>> triggering in the event of a team wipe
>> - Added a "Batman" tag for Workshop submissions for the Arkham Knight
>> Contest
>> - Fixed missing Quickplay images for Mannpower maps Gorge and Thunder
>> Mountain
>> - Updated PASS Time to fix not seeing the Halloween version of the Jack
>> while it's being carried by a player
>> - Updated The Infernal Impaler, Courtier's Collar, Iron Lung, and The
>> Bearded Bombardier
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>> ___
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>> please visit:
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>>
>
>
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Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread Mike Vail
I've heard the same thing from several people as well Ross. As soon
SourceMod and/or Metamod are updated and I can actually keep my servers
from crashing when players join them, I will be able to tell you more.

Happy Halloween All!

On Wed, Oct 28, 2015 at 5:56 PM, Ross Bemrose <rbemr...@gmail.com> wrote:

> Is it just me or has the TF2 Item server (and MvM game coordinator) been
> down ever since the update?
>
> On 10/28/2015 8:09 PM, Eric Smith wrote:
>
>> It’s the same as previous years: event247 and eventmix
>>
>> -Eric
>>
>>
>> --
>> From: hlds-boun...@list.valvesoftware.com [mailto:
>> hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen
>> Sent: Wednesday, October 28, 2015 4:52 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Mandatory TF2 update released
>>
>> Can we have the sv_tags we need to run for the special halloween server
>> configs, etc.?
>>
>> On Wed, Oct 28, 2015 at 7:49 PM, Eric Smith <er...@valvesoftware.com>
>> wrote:
>> We've released a mandatory update for TF2. The new version is 3060214.
>>
>> The notes for the update can be found here:
>>  http://www.teamfortress.com/post.php?id=19062
>>
>> -Eric
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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>> please visit:
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>
>
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Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread N-Gon
A lot of people are finding a lot of little things that weren't in patch
notes such as pyro's flares no longer criting targets on fire, or targets
covered in jarate aren't able to get headshot
Videos for reference
https://www.youtube.com/watch?v=AiFJH7IU_mU
https://www.youtube.com/watch?v=1x1gl55_Fyw

On Wed, Oct 28, 2015 at 8:09 PM, Eric Smith <er...@valvesoftware.com> wrote:

> It’s the same as previous years: event247 and eventmix
>
> -Eric
>
>
> --
> From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen
> Sent: Wednesday, October 28, 2015 4:52 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Mandatory TF2 update released
>
> Can we have the sv_tags we need to run for the special halloween server
> configs, etc.?
>
> On Wed, Oct 28, 2015 at 7:49 PM, Eric Smith <er...@valvesoftware.com>
> wrote:
> We've released a mandatory update for TF2. The new version is 3060214.
>
> The notes for the update can be found here:
> http://www.teamfortress.com/post.php?id=19062
>
> -Eric
>
>
> ___
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> please visit:
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Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread Ross Bemrose

In my experience they aren't even working on Valve servers.

Having said that, I'm going to assume them not working on Valve servers 
will be fixed, but them working on community servers... not as likely.


On 10/28/2015 11:32 PM, HD wrote:

WHY Valve?!?! WHY?? The contracts only work on VALVE SERVERS!?!!? Why are
you screwing the community like this over and over and over!?!?
I'm running two Halloween servers yet players can't get the contracts
completed while on them even though they are clearly registered and running
the correct tags.

I don't know about anyone else but I'm getting damn near sick of even
trying!

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Wednesday, October 28, 2015 7:49 PM
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Subject: [hlds] Mandatory TF2 update released

We've released a mandatory update for TF2. The new version is 3060214.

The notes for the update can be found here:
http://www.teamfortress.com/post.php?id=19062

-Eric


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Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread Daniel Barreiro
No they're called features :^)

On Wed, Oct 28, 2015 at 11:24 PM, Emil Larsson <ail...@gmail.com> wrote:

> Well, those are what we usually call bugs! ;)
>
> At least I'm glad they didn't decide to release the update on a friday.
>
> On Thu, Oct 29, 2015 at 4:18 AM, N-Gon <ngongamedes...@gmail.com> wrote:
>
>> A lot of people are finding a lot of little things that weren't in patch
>> notes such as pyro's flares no longer criting targets on fire, or targets
>> covered in jarate aren't able to get headshot
>> Videos for reference
>> https://www.youtube.com/watch?v=AiFJH7IU_mU
>> https://www.youtube.com/watch?v=1x1gl55_Fyw
>>
>> On Wed, Oct 28, 2015 at 8:09 PM, Eric Smith <er...@valvesoftware.com>
>> wrote:
>>
>>> It’s the same as previous years: event247 and eventmix
>>>
>>> -Eric
>>>
>>>
>>> --
>>> From: hlds-boun...@list.valvesoftware.com [mailto:
>>> hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen
>>> Sent: Wednesday, October 28, 2015 4:52 PM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Mandatory TF2 update released
>>>
>>> Can we have the sv_tags we need to run for the special halloween server
>>> configs, etc.?
>>>
>>> On Wed, Oct 28, 2015 at 7:49 PM, Eric Smith <er...@valvesoftware.com>
>>> wrote:
>>> We've released a mandatory update for TF2. The new version is 3060214.
>>>
>>> The notes for the update can be found here:
>>> http://www.teamfortress.com/post.php?id=19062
>>>
>>> -Eric
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
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>>> please visit:
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>>>
>>
>>
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Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread Rowedahelicon
They said they were looking into supporting communities over a year ago,
it's not going to happen. And to your question, it will kill the game.
Think of every single game (Not a series) that has withstood the test of
time, what makes it work? Mods!

TF2 didn't start the decline until they started Valve servers

On Thu, Oct 29, 2015 at 12:04 AM, E. Olsen <ceo.eol...@gmail.com> wrote:

> If true, that would seem kind of counter-intuitive. A community-generated
> update that communities can't participate in? I'm really at a loss at this
> pointI wonder what happened to them trying to "find ways to support
> communities that are passionate about the game"?
>
> Judging solely by their actions, it honestly seems more like they are
> trying to do everything they can to convince us not to support the game
> anymore. I hope that's not the case, but it doesn't seem like we have any
> advocates for communities built around the game on the TF2 team anymore.
>
> I wonder if what will happen to the game if and when all the diversity is
> driven out of it?
>
> On Wed, Oct 28, 2015 at 11:54 PM, HD <ad...@gamerscrib.net> wrote:
>
>> I just really have no idea what they were thinking with this – they have
>> 1 ONE day to correct this or the event is just trashed for the community
>> IMO.  Time to boycott future updates and avoid any more store purchases
>> from here on out.
>>
>>
>>
>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Rowedahelicon
>> *Sent:* Wednesday, October 28, 2015 11:49 PM
>> *To:* Half-Life dedicated Win32 server mailing list
>> *Subject:* Re: [hlds] Mandatory TF2 update released
>>
>>
>>
>> A community update that the community server owners can't run? That's
>> new! Seriously, I hate this game of trying to compete with players against
>> Valve.
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>


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Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread HD
WHY Valve?!?! WHY?? The contracts only work on VALVE SERVERS!?!!? Why are
you screwing the community like this over and over and over!?!? 
I'm running two Halloween servers yet players can't get the contracts
completed while on them even though they are clearly registered and running
the correct tags.

I don't know about anyone else but I'm getting damn near sick of even
trying!

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Wednesday, October 28, 2015 7:49 PM
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Subject: [hlds] Mandatory TF2 update released

We've released a mandatory update for TF2. The new version is 3060214.

The notes for the update can be found here:
http://www.teamfortress.com/post.php?id=19062

-Eric


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Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread Rowedahelicon
A community update that the community server owners can't run? That's new!
Seriously, I hate this game of trying to compete with players against
Valve.

On Wed, Oct 28, 2015 at 11:36 PM, Ross Bemrose  wrote:

> In my experience they aren't even working on Valve servers.
>
> Having said that, I'm going to assume them not working on Valve servers
> will be fixed, but them working on community servers... not as likely.
>
>
> On 10/28/2015 11:32 PM, HD wrote:
>
>> WHY Valve?!?! WHY?? The contracts only work on VALVE SERVERS!?!!? Why are
>> you screwing the community like this over and over and over!?!?
>> I'm running two Halloween servers yet players can't get the contracts
>> completed while on them even though they are clearly registered and
>> running
>> the correct tags.
>>
>> I don't know about anyone else but I'm getting damn near sick of even
>> trying!
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
>> Sent: Wednesday, October 28, 2015 7:49 PM
>> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
>> hlds_annou...@list.valvesoftware.com
>> Subject: [hlds] Mandatory TF2 update released
>>
>> We've released a mandatory update for TF2. The new version is 3060214.
>>
>> The notes for the update can be found here:
>> http://www.teamfortress.com/post.php?id=19062
>>
>> -Eric
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
> ___
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> please visit:
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>



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Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread HD
I just really have no idea what they were thinking with this – they have 1 ONE 
day to correct this or the event is just trashed for the community IMO.  Time 
to boycott future updates and avoid any more store purchases from here on out.

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rowedahelicon
Sent: Wednesday, October 28, 2015 11:49 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released

 

A community update that the community server owners can't run? That's new! 
Seriously, I hate this game of trying to compete with players against Valve. 

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Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread E. Olsen
If true, that would seem kind of counter-intuitive. A community-generated
update that communities can't participate in? I'm really at a loss at this
pointI wonder what happened to them trying to "find ways to support
communities that are passionate about the game"?

Judging solely by their actions, it honestly seems more like they are
trying to do everything they can to convince us not to support the game
anymore. I hope that's not the case, but it doesn't seem like we have any
advocates for communities built around the game on the TF2 team anymore.

I wonder if what will happen to the game if and when all the diversity is
driven out of it?

On Wed, Oct 28, 2015 at 11:54 PM, HD <ad...@gamerscrib.net> wrote:

> I just really have no idea what they were thinking with this – they have 1
> ONE day to correct this or the event is just trashed for the community
> IMO.  Time to boycott future updates and avoid any more store purchases
> from here on out.
>
>
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Rowedahelicon
> *Sent:* Wednesday, October 28, 2015 11:49 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Mandatory TF2 update released
>
>
>
> A community update that the community server owners can't run? That's new!
> Seriously, I hate this game of trying to compete with players against
> Valve.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
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Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread Rowedahelicon
Sadly it's been well established so far they don't care about community
runners at all, even if we as a group boycott anything the player base
won't care / notice

On Wed, Oct 28, 2015 at 11:54 PM, HD <ad...@gamerscrib.net> wrote:

> I just really have no idea what they were thinking with this – they have 1
> ONE day to correct this or the event is just trashed for the community
> IMO.  Time to boycott future updates and avoid any more store purchases
> from here on out.
>
>
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Rowedahelicon
> *Sent:* Wednesday, October 28, 2015 11:49 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Mandatory TF2 update released
>
>
>
> A community update that the community server owners can't run? That's new!
> Seriously, I hate this game of trying to compete with players against
> Valve.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>


-- 
*Matthew (Rowedahelicon) Robinson*
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Website - http://www.rowedahelicon.com/
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Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread Peter Jerde
But the contracts grant items of value as a reward. “Community servers” are 
allowed to run mods and plugins that would immediately be abused to allow 
people to cheat to quickly complete the contracts.

It’s not like you can’t play the new maps on your community servers… you just 
can’t earn valve-offered rewards on them. Exactly the same as gun-mettle. 

What’s the big deal, here?

 - Peter
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Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread Rowedahelicon
Daily reminder though that there are still server owners who run bots that
don't get picked up by the server browser but are never punished. I think
it was talked about in here before how a community owner works for valve
and "somehow" their server gets away with stuff?

On Thu, Oct 29, 2015 at 12:38 AM, E. Olsen  wrote:

> I suppose the "big deal" is that those same contracts are yet another
> thing that drives players away from community servers onto Valve servers -
> the same (Valve)  servers that Valve has acknowledged multiple times on
> this very mailing list are a bad representation of what the game is
> supposed to be. In fact, Fletcher Dunn once said after an update a few
> years ago:
>
>
>> *Hello all.*
>
>
>>
>>
>>
>> *Our goals with these changes are:* Ensure that new players have the
>> "vanilla" TF2 experience.* Integrate experienced players into the regular
>> community, help them discover the diversity, and let them find the
>> experience they want.Your servers are competing with Valve servers on an
>> equal footing for quickplay customers.  In fact, my guess --- although I
>> don't really have any data to back this up --- is that directing the noobs
>> towards the Valve servers actually gives them a disadvantage.Your humble
>> servant,*
>> Fletch
>
>
> ...but we've been through all this many, many timesand it's obvious
> things aren't going to change. The thing is, abuses will always occur, no
> matter what game we're talking about. There are plenty of ways to deal with
> them that don't amount to throwing the a whole sector of the community that
> is passionate about the game and has supported it for years under the bus.
> When people have "cheated" the system in the past, they've been caught and
> dealt with (remember the Halos?).
>
> If nefarious server operators were to abuse the system in the way you
> described (by cheating on contracts with plugins, etc.), then they could be
> dealt with, and the users who profited form that abuse stripped of their
> gains.
>
> The whole point is that Valve should be falling all over themselves to
> support the folks that are most passionate about their game, because those
> are the very same folks that will play it long-term (and spend the most
> money in the bargain). Those also happen to be the same people who have
> spent years building clans and communities around that game.
>
> Instead, every single community out there has been painted with the same
> brush, and we're being marginalized, trivialized, and ignored. It's unfair,
> and simply not the right thing to do.
>
> On Thu, Oct 29, 2015 at 12:20 AM, Peter Jerde 
> wrote:
>
>> But the contracts grant items of value as a reward. “Community servers”
>> are allowed to run mods and plugins that would immediately be abused to
>> allow people to cheat to quickly complete the contracts.
>>
>> It’s not like you can’t play the new maps on your community servers… you
>> just can’t earn valve-offered rewards on them. Exactly the same as
>> gun-mettle.
>>
>> What’s the big deal, here?
>>
>>  - Peter
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>


-- 
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread Emil Larsson
Well, those are what we usually call bugs! ;)

At least I'm glad they didn't decide to release the update on a friday.

On Thu, Oct 29, 2015 at 4:18 AM, N-Gon <ngongamedes...@gmail.com> wrote:

> A lot of people are finding a lot of little things that weren't in patch
> notes such as pyro's flares no longer criting targets on fire, or targets
> covered in jarate aren't able to get headshot
> Videos for reference
> https://www.youtube.com/watch?v=AiFJH7IU_mU
> https://www.youtube.com/watch?v=1x1gl55_Fyw
>
> On Wed, Oct 28, 2015 at 8:09 PM, Eric Smith <er...@valvesoftware.com>
> wrote:
>
>> It’s the same as previous years: event247 and eventmix
>>
>> -Eric
>>
>>
>> --
>> From: hlds-boun...@list.valvesoftware.com [mailto:
>> hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen
>> Sent: Wednesday, October 28, 2015 4:52 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Mandatory TF2 update released
>>
>> Can we have the sv_tags we need to run for the special halloween server
>> configs, etc.?
>>
>> On Wed, Oct 28, 2015 at 7:49 PM, Eric Smith <er...@valvesoftware.com>
>> wrote:
>> We've released a mandatory update for TF2. The new version is 3060214.
>>
>> The notes for the update can be found here:
>> http://www.teamfortress.com/post.php?id=19062
>>
>> -Eric
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
> ___
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> please visit:
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>
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Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread Rowedahelicon
It draws traffic away from community servers, before when they were giving
out some items and random dropping crates were the most active TF2 events,
then when they phased that out last year the hype died out right away

On Thu, Oct 29, 2015 at 12:20 AM, Peter Jerde  wrote:

> But the contracts grant items of value as a reward. “Community servers”
> are allowed to run mods and plugins that would immediately be abused to
> allow people to cheat to quickly complete the contracts.
>
> It’s not like you can’t play the new maps on your community servers… you
> just can’t earn valve-offered rewards on them. Exactly the same as
> gun-mettle.
>
> What’s the big deal, here?
>
>  - Peter
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>



-- 
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread E. Olsen
I suppose the "big deal" is that those same contracts are yet another thing
that drives players away from community servers onto Valve servers - the
same (Valve)  servers that Valve has acknowledged multiple times on this
very mailing list are a bad representation of what the game is supposed to
be. In fact, Fletcher Dunn once said after an update a few years ago:


> *Hello all.*


>
>
>
> *Our goals with these changes are:* Ensure that new players have the
> "vanilla" TF2 experience.* Integrate experienced players into the regular
> community, help them discover the diversity, and let them find the
> experience they want.Your servers are competing with Valve servers on an
> equal footing for quickplay customers.  In fact, my guess --- although I
> don't really have any data to back this up --- is that directing the noobs
> towards the Valve servers actually gives them a disadvantage.Your humble
> servant,*
> Fletch


...but we've been through all this many, many timesand it's obvious
things aren't going to change. The thing is, abuses will always occur, no
matter what game we're talking about. There are plenty of ways to deal with
them that don't amount to throwing the a whole sector of the community that
is passionate about the game and has supported it for years under the bus.
When people have "cheated" the system in the past, they've been caught and
dealt with (remember the Halos?).

If nefarious server operators were to abuse the system in the way you
described (by cheating on contracts with plugins, etc.), then they could be
dealt with, and the users who profited form that abuse stripped of their
gains.

The whole point is that Valve should be falling all over themselves to
support the folks that are most passionate about their game, because those
are the very same folks that will play it long-term (and spend the most
money in the bargain). Those also happen to be the same people who have
spent years building clans and communities around that game.

Instead, every single community out there has been painted with the same
brush, and we're being marginalized, trivialized, and ignored. It's unfair,
and simply not the right thing to do.

On Thu, Oct 29, 2015 at 12:20 AM, Peter Jerde  wrote:

> But the contracts grant items of value as a reward. “Community servers”
> are allowed to run mods and plugins that would immediately be abused to
> allow people to cheat to quickly complete the contracts.
>
> It’s not like you can’t play the new maps on your community servers… you
> just can’t earn valve-offered rewards on them. Exactly the same as
> gun-mettle.
>
> What’s the big deal, here?
>
>  - Peter
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
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Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread Jordan Olling
In the past, event247 was for the new Halloween map and eventmix was for
them all. What does event247 do now?

On Wed, Oct 28, 2015 at 5:09 PM, Eric Smith <er...@valvesoftware.com> wrote:

> It’s the same as previous years: event247 and eventmix
>
> -Eric
>
>
> --
> From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen
> Sent: Wednesday, October 28, 2015 4:52 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Mandatory TF2 update released
>
> Can we have the sv_tags we need to run for the special halloween server
> configs, etc.?
>
> On Wed, Oct 28, 2015 at 7:49 PM, Eric Smith <er...@valvesoftware.com>
> wrote:
> We've released a mandatory update for TF2. The new version is 3060214.
>
> The notes for the update can be found here:
> http://www.teamfortress.com/post.php?id=19062
>
> -Eric
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread E. Olsen
Can we have the sv_tags we need to run for the special halloween server
configs, etc.?

On Wed, Oct 28, 2015 at 7:49 PM, Eric Smith  wrote:

> We've released a mandatory update for TF2. The new version is 3060214.
>
> The notes for the update can be found here:
> http://www.teamfortress.com/post.php?id=19062
>
> -Eric
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread Eric Smith
It’s the same as previous years: event247 and eventmix

-Eric


--
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen
Sent: Wednesday, October 28, 2015 4:52 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released

Can we have the sv_tags we need to run for the special halloween server 
configs, etc.?

On Wed, Oct 28, 2015 at 7:49 PM, Eric Smith <er...@valvesoftware.com> wrote:
We've released a mandatory update for TF2. The new version is 3060214.

The notes for the update can be found here:
        http://www.teamfortress.com/post.php?id=19062

-Eric


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Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread ics
I'd assume event247 will be for the 4 new event maps and the eventmix 
will be for older event maps.


-ics

Jordan Olling kirjoitti:
In the past, event247 was for the new Halloween map and eventmix was 
for them all. What does event247 do now?


On Wed, Oct 28, 2015 at 5:09 PM, Eric Smith <er...@valvesoftware.com 
<mailto:er...@valvesoftware.com>> wrote:


It’s the same as previous years: event247 and eventmix

-Eric


--
From: hlds-boun...@list.valvesoftware.com
<mailto:hlds-boun...@list.valvesoftware.com>
[mailto:hlds-boun...@list.valvesoftware.com
<mailto:hlds-boun...@list.valvesoftware.com>] On Behalf Of E. Olsen
Sent: Wednesday, October 28, 2015 4:52 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released

Can we have the sv_tags we need to run for the special halloween
server configs, etc.?

On Wed, Oct 28, 2015 at 7:49 PM, Eric Smith
<er...@valvesoftware.com <mailto:er...@valvesoftware.com>> wrote:
We've released a mandatory update for TF2. The new version is 3060214.

The notes for the update can be found here:
http://www.teamfortress.com/post.php?id=19062

-Eric


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Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread Emil Larsson
Infact the associated mapcycle for event247 is of just the new community
maps, so yep.

On Thu, Oct 29, 2015 at 1:49 AM, ics <i...@ics-base.net> wrote:

> I'd assume event247 will be for the 4 new event maps and the eventmix will
> be for older event maps.
>
> -ics
>
> Jordan Olling kirjoitti:
>
>> In the past, event247 was for the new Halloween map and eventmix was for
>> them all. What does event247 do now?
>>
>> On Wed, Oct 28, 2015 at 5:09 PM, Eric Smith <er...@valvesoftware.com
>> <mailto:er...@valvesoftware.com>> wrote:
>>
>> It’s the same as previous years: event247 and eventmix
>>
>> -Eric
>>
>>
>> --
>> From: hlds-boun...@list.valvesoftware.com
>> <mailto:hlds-boun...@list.valvesoftware.com>
>> [mailto:hlds-boun...@list.valvesoftware.com
>> <mailto:hlds-boun...@list.valvesoftware.com>] On Behalf Of E. Olsen
>> Sent: Wednesday, October 28, 2015 4:52 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Mandatory TF2 update released
>>
>> Can we have the sv_tags we need to run for the special halloween
>> server configs, etc.?
>>
>> On Wed, Oct 28, 2015 at 7:49 PM, Eric Smith
>> <er...@valvesoftware.com <mailto:er...@valvesoftware.com>> wrote:
>> We've released a mandatory update for TF2. The new version is 3060214.
>>
>> The notes for the update can be found here:
>> http://www.teamfortress.com/post.php?id=19062
>>
>> -Eric
>>
>>
>> ___
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>> archives, please visit:
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>>
>>
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Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread Ross Bemrose
Is it just me or has the TF2 Item server (and MvM game coordinator) been 
down ever since the update?


On 10/28/2015 8:09 PM, Eric Smith wrote:

It’s the same as previous years: event247 and eventmix

-Eric


--
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen
Sent: Wednesday, October 28, 2015 4:52 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released

Can we have the sv_tags we need to run for the special halloween server 
configs, etc.?

On Wed, Oct 28, 2015 at 7:49 PM, Eric Smith <er...@valvesoftware.com> wrote:
We've released a mandatory update for TF2. The new version is 3060214.

The notes for the update can be found here:
 http://www.teamfortress.com/post.php?id=19062

-Eric


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Re: [hlds] Mandatory TF2 update released

2015-10-08 Thread Kevin C

Hit sounds broken for anyone else?

On 10/8/2015 9:43 PM, Eric Smith wrote:

We've released a mandatory update for TF2. The update notes are below. The new 
version is 3019029.

-Eric



- Fixed generic bomb entities (in the Invasion maps) damaging teammates when 
shot with an arrow
- Fixed infinite money exploit related to refunding upgrades in Mann vs. 
Machine mode
- Jarate and Mad Milk will collide with friendly teammates that are on fire at 
close range
- Updated Batsaber to use the 'unique' base quality
- Updated the Scout's pistol animation
- Updated pd_watergate
- Fixed the reason in the win panel at the end of a round referring to 
robots
- Fixed a case where players were able to get outside of the map
- Fixed a sound cache problem


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Re: [hlds] Mandatory TF2 update released

2015-10-07 Thread Ross Bemrose
Yes.  CommunityUpdate got inserted as holiday 4, so:
Valentines is now 6
Full Moon is now 9
April Fools is now 12

If you use Sourcemod 1.7 or newer, its gamedata should be updated with the
new numbers soon.

On Tue, Oct 6, 2015 at 9:28 PM, HD  wrote:

> Did the holidays get messed up again? I had Halloween/Full moon set to
> tf_forced_holiday 8 and apparently that isn't correct now.
>
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
> Sent: Tuesday, October 06, 2015 8:44 PM
> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
> hlds_annou...@list.valvesoftware.com
> Subject: [hlds] Mandatory TF2 update released
>
> We've released a mandatory update for TF2. The update notes are below. The
> new version is 3013627.
>
> -Eric
>
> 
>
> - Invasion Community Update has arrived!
> - Check out the blog post for more information:
> http://www.teamfortress.com/post.php?id=18730
> - Fixed a problem with the Steam Overlay for Mac clients
> - Fixed a regression with weapon hit sounds
> - Hit sounds no longer clip each other
> - Min and max pitch values reverted to what they were prior to the
> October 1st update
> - Note: the Advanced Options default slider position is 100, which
> is normal (0) pitch
> - Fixed an issue with the Festive Revolver not drawing correctly
> - Fixed an exploit in Mann vs. Machine related to infinite credits
> - Fixed an exploit related to The Dalokohs Bar
> - Throwables (Jarate, Mad Milk, Flying Guillotine) will now pass through
> friendly targets at close range. This is the same behavior as rockets and
> grenades.
> - The Powerhouse and Concealed Killer Weapons Cases have been added to the
> weekly drop list for Gun Mettle Campaign Coin owners
>
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-- 
Ross Bemrose
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Re: [hlds] Mandatory TF2 update released

2015-10-07 Thread Jordan Olling
I tested it last night. The pass/coin tracks kills on the four new maps on
both community servers and Valve servers.

On Tue, Oct 6, 2015 at 6:04 PM, Ryan Durkee  wrote:

> Does the invasion pass only track stats on official servers like the Gun
> Mettle Pass did, or will it also track stats on community servers running
> the maps during the event?
>
> On Tue, Oct 6, 2015 at 7:43 PM, Eric Smith 
> wrote:
>
>> We've released a mandatory update for TF2. The update notes are below.
>> The new version is 3013627.
>>
>> -Eric
>>
>> 
>>
>> - Invasion Community Update has arrived!
>> - Check out the blog post for more information:
>> http://www.teamfortress.com/post.php?id=18730
>> - Fixed a problem with the Steam Overlay for Mac clients
>> - Fixed a regression with weapon hit sounds
>> - Hit sounds no longer clip each other
>> - Min and max pitch values reverted to what they were prior to
>> the October 1st update
>> - Note: the Advanced Options default slider position is 100,
>> which is normal (0) pitch
>> - Fixed an issue with the Festive Revolver not drawing correctly
>> - Fixed an exploit in Mann vs. Machine related to infinite credits
>> - Fixed an exploit related to The Dalokohs Bar
>> - Throwables (Jarate, Mad Milk, Flying Guillotine) will now pass through
>> friendly targets at close range. This is the same behavior as rockets and
>> grenades.
>> - The Powerhouse and Concealed Killer Weapons Cases have been added to
>> the weekly drop list for Gun Mettle Campaign Coin owners
>>
>> ___
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>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
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Re: [hlds] Mandatory TF2 update released

2015-10-06 Thread Ryan Durkee
Does the invasion pass only track stats on official servers like the Gun
Mettle Pass did, or will it also track stats on community servers running
the maps during the event?

On Tue, Oct 6, 2015 at 7:43 PM, Eric Smith  wrote:

> We've released a mandatory update for TF2. The update notes are below. The
> new version is 3013627.
>
> -Eric
>
> 
>
> - Invasion Community Update has arrived!
> - Check out the blog post for more information:
> http://www.teamfortress.com/post.php?id=18730
> - Fixed a problem with the Steam Overlay for Mac clients
> - Fixed a regression with weapon hit sounds
> - Hit sounds no longer clip each other
> - Min and max pitch values reverted to what they were prior to the
> October 1st update
> - Note: the Advanced Options default slider position is 100, which
> is normal (0) pitch
> - Fixed an issue with the Festive Revolver not drawing correctly
> - Fixed an exploit in Mann vs. Machine related to infinite credits
> - Fixed an exploit related to The Dalokohs Bar
> - Throwables (Jarate, Mad Milk, Flying Guillotine) will now pass through
> friendly targets at close range. This is the same behavior as rockets and
> grenades.
> - The Powerhouse and Concealed Killer Weapons Cases have been added to the
> weekly drop list for Gun Mettle Campaign Coin owners
>
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Re: [hlds] Mandatory TF2 update released

2015-08-28 Thread Lucas Wagner
Nice timing guys. Biggest TF2 Lan of the year and you release this?



On Fri, Aug 28, 2015 at 6:34 PM, Eric Smith er...@valvesoftware.com wrote:

 We've released a mandatory update for TF2. The update notes are below. The
 new version is 2941077.

 -Eric

 

 - Fixed a security issue related to map loading (thanks to Nathaniel Theis
 for this report)
 - Fixed a client crash related to custom HUDs
 - Fixed a client crash related to the material system
 - Fixed Gun Mettle weapons not always displaying their wear level in the
 tool tip
 - Fixed the Lurker's Leathers not using the correct Blue team material
 - Fixed a bug in Mann vs. Machine that allowed players to refund credits
 without losing their upgrades
 - Fixed a bug in Mann vs. Machine related to the Medigun shield
 - The Dalokohs Bar can now accept Allies Extinguished strange parts
 - Updated the materials and model for the Outta' Sight
 - Updated the The Crosslinker's Coil, The Brütal Bouffant, and The Wilson
 Weave to add a 'No Headphones' style
 - Updated the localization files


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Re: [hlds] Mandatory TF2 update released

2015-08-19 Thread N-Gon
Hey, while we're at it.
Can we remove amy2...@sefernsa.com from the mailing list?
As gudlookin' as that chicks pics are getting these spam emails is really
annoying

On Tue, Aug 18, 2015 at 9:11 PM, Ross Bemrose rbemr...@gmail.com wrote:

 As long as we're talking about bugs and stuff, the Sandman and Wrap
 Assassin can steal the ball from a distance.


 On 8/18/2015 9:07 PM, N-Gon wrote:

 You can also walk right into enemy spawns it seems...

 On Tue, Aug 18, 2015 at 8:48 PM, N-Gon ngongamedes...@gmail.com wrote:

 #DEFLATEGATE

 On Tue, Aug 18, 2015 at 8:46 PM, Peter Jerde  peter-h...@jerde.net
 peter-h...@jerde.net wrote:

 So… the short-circuit “pops” or removes the Jack (ball) in
 pass_warehouse.

 Anybody know off-hand the easiest way to disable short circuit? Perhaps
 a sourcemod plugin?

  - Peter
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Re: [hlds] Mandatory TF2 update released

2015-08-19 Thread N-Gon
I've noticed I only receive messages from her when I reply to the HLDS
Win32 list

On Wed, Aug 19, 2015 at 6:45 PM, Rudy Bleeker rblee...@gmail.com wrote:

 They must be targetting specific list members in that case because
 I've never received an email from that address. That is to say, the
 query

 in:all from:amy2...@sefernsa.com

 returned nothing for me in Gmail.


 On Wed, Aug 19, 2015 at 6:00 PM, N-Gon ngongamedes...@gmail.com wrote:
  Hey, while we're at it.
  Can we remove amy2...@sefernsa.com from the mailing list?
  As gudlookin' as that chicks pics are getting these spam emails is really
  annoying
 
  On Tue, Aug 18, 2015 at 9:11 PM, Ross Bemrose rbemr...@gmail.com
 wrote:
 
  As long as we're talking about bugs and stuff, the Sandman and Wrap
  Assassin can steal the ball from a distance.
 
 
  On 8/18/2015 9:07 PM, N-Gon wrote:
 
  You can also walk right into enemy spawns it seems...
 
  On Tue, Aug 18, 2015 at 8:48 PM, N-Gon ngongamedes...@gmail.com
 wrote:
 
  #DEFLATEGATE
 
  On Tue, Aug 18, 2015 at 8:46 PM, Peter Jerde peter-h...@jerde.net
  wrote:
 
  So… the short-circuit “pops” or removes the Jack (ball) in
  pass_warehouse.
 
  Anybody know off-hand the easiest way to disable short circuit?
 Perhaps
  a sourcemod plugin?
 
   - Peter
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  please visit:
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 Idleness is not doing nothing. Idleness is being free to do anything.
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Re: [hlds] Mandatory TF2 update released

2015-08-19 Thread ics
Well i got 4 mails from it, each one more lewd and lewd. I think it was 
really targeted and sent by human, not a bot.


-ics

Rudy Bleeker kirjoitti:

They must be targetting specific list members in that case because
I've never received an email from that address. That is to say, the
query

in:all from:amy2...@sefernsa.com

returned nothing for me in Gmail.


On Wed, Aug 19, 2015 at 6:00 PM, N-Gon ngongamedes...@gmail.com wrote:

Hey, while we're at it.
Can we remove amy2...@sefernsa.com from the mailing list?
As gudlookin' as that chicks pics are getting these spam emails is really
annoying

On Tue, Aug 18, 2015 at 9:11 PM, Ross Bemrose rbemr...@gmail.com wrote:

As long as we're talking about bugs and stuff, the Sandman and Wrap
Assassin can steal the ball from a distance.


On 8/18/2015 9:07 PM, N-Gon wrote:

You can also walk right into enemy spawns it seems...

On Tue, Aug 18, 2015 at 8:48 PM, N-Gon ngongamedes...@gmail.com wrote:

#DEFLATEGATE

On Tue, Aug 18, 2015 at 8:46 PM, Peter Jerde peter-h...@jerde.net
wrote:

So… the short-circuit “pops” or removes the Jack (ball) in
pass_warehouse.

Anybody know off-hand the easiest way to disable short circuit? Perhaps
a sourcemod plugin?

  - Peter
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Re: [hlds] Mandatory TF2 update released

2015-08-19 Thread Rudy Bleeker
They must be targetting specific list members in that case because
I've never received an email from that address. That is to say, the
query

in:all from:amy2...@sefernsa.com

returned nothing for me in Gmail.


On Wed, Aug 19, 2015 at 6:00 PM, N-Gon ngongamedes...@gmail.com wrote:
 Hey, while we're at it.
 Can we remove amy2...@sefernsa.com from the mailing list?
 As gudlookin' as that chicks pics are getting these spam emails is really
 annoying

 On Tue, Aug 18, 2015 at 9:11 PM, Ross Bemrose rbemr...@gmail.com wrote:

 As long as we're talking about bugs and stuff, the Sandman and Wrap
 Assassin can steal the ball from a distance.


 On 8/18/2015 9:07 PM, N-Gon wrote:

 You can also walk right into enemy spawns it seems...

 On Tue, Aug 18, 2015 at 8:48 PM, N-Gon ngongamedes...@gmail.com wrote:

 #DEFLATEGATE

 On Tue, Aug 18, 2015 at 8:46 PM, Peter Jerde peter-h...@jerde.net
 wrote:

 So… the short-circuit “pops” or removes the Jack (ball) in
 pass_warehouse.

 Anybody know off-hand the easiest way to disable short circuit? Perhaps
 a sourcemod plugin?

  - Peter
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Re: [hlds] Mandatory TF2 update released

2015-08-18 Thread Kyle Sanderson
As an aside...

 - Will be awarded going forward on a case-by-case basis to those who report 
 major economy-breaking bugs or remote-code-execution bugs, and provide 
 detailed information and steps to reproduce
- Well deserved congratulations to the first recipient, Nathaniel Theis

I seem to remember XMPPWocky using these exploits (he used a fuzzer to
find them...) against Community Servers in the wild. I'm also pretty
sure he's banned from AM because of this. I hate to say it, but this
is definitely not what Valve should be promoting. The Ryan's at the
very least for past contributions against Ticket Authentication (even
if there was a tool)...

There's definitely people out there who haven't been malicious about
this in the past, and it's actually kind of pathetic that this
destructive behaviour is rewarded. Reporting an issue is one thing,
exacerbating it against unprotected community servers is another.

Kyle.

On Tue, Aug 18, 2015 at 3:48 PM, Kyle Sanderson kyle.l...@gmail.com wrote:
 - Fixed a crash caused by a client sending malformed network data to the 
 server
 (thanks to Nathaniel Theis for this report and test case)

 There's well over half a year of this. Please sync the remaining
 OrangeBox games to fix these public remote execution exploits. I'm not
 sure what reason there is to leave these games completely vulnerable
 for this long.

 Kyle.

 On Tue, Aug 18, 2015 at 3:44 PM, Eric Smith er...@valvesoftware.com wrote:
 We've released a mandatory update for TF2. The update notes are below. The 
 new version is 2925737.

 -Eric

 

 - Added new game mode 'PASS Time' to the TF2 Beta
 - Check out the blog post for more information 
 (http://www.teamfortress.com/post.php?id=17833)
 - Fixed a crash caused by a client sending malformed network data to the 
 server (thanks to Nathaniel Theis for this report and test case)
 - Added a new hat 'The Finder's Fee'
 - Will be awarded going forward on a case-by-case basis to those who 
 report major economy-breaking bugs or remote-code-execution bugs, and 
 provide detailed information and steps to reproduce
 - Well deserved congratulations to the first recipient, Nathaniel 
 Theis
 - Fixed visual bugs caused by picking up weapons with special attributes
 - Fixed the Mann vs. Machine Medigun shield not being re-created after 
 switching away from the Medigun and back while the charge is draining
 - Fixed some alignment issues in the HUD meters for the Mann vs. Machine 
 rage knockback and Medigun shield
 - Fixed left-hand view models not displaying Stat Clocks correctly
 - Fixed being able to use the tournament_readystate client command when 
 using per-player ready status mode
 - Fixed seeing a HUD mp_timelimit timer for maps that don't end the round 
 when the map timelimit runs out
 - Fixed some missing VO sounds for the Demoman when laughing
 - Fixed being able to use the Restore action on Killsteak Kits
 - Fixed character loadout menus so they display the particle effects for all 
 equipped Unusual items
 - The Huo-Long Heater can now accept Posthumous Kills strange parts
 - Updated the Australium Grenade Launcher to fix the wood material being 
 shiny
 - Updated the backpack images for the Gun Mettle Campaign Coin
 - Updated LODs for several weapons and the sentry gun
 - Updated Mann Co. Store prices for foreign currencies to current USD 
 equivalents
 - Updated the localization files
 - Updated Koth_Suijin with the latest changes from the authors
 - Added cover around the point preventing cross-point sight line
 - Opened second window in point building
 - Tweaked pickup amounts and positions
 - Widened space between stairs to point and bridge railing to allow 
 easier movement
 - Clipping improvements
 - Improved lighting in dark areas
 - Fixed an issue where engineers could build on outlying islands
 - Fixed an issue where engineers could trap teammates by building 
 teleporters in spaces with restricted movement
 - Fixed an issue where the spawn room doors could be held open by an 
 opposing team member
 - Optimization improvements
 - Maps Workshop Beta
 - Fixed a common crash when loading some compressed maps
 - Fixed various issues running workshop maps on listen servers
 - Listen servers no longer unnecessarily fetch a second copy of the 
 map
 - Listen servers no longer cause the client to crash upon the second 
 load of the same workshop map
 - Added -ugcpath parameter for dedicated servers to control location 
 of downloaded workshop content
 - Defaults to steamapps/workshop
 - Multiple servers sharing the same UGC directory is currently not 
 supported, and will not go well
 - Added server command tf_workshop_map_status to view currently 
 tracked maps and their status
 - Enhanced handling of updated maps to ensure the newest 

Re: [hlds] Mandatory TF2 update released

2015-08-18 Thread Nathaniel Theis
 I seem to remember XMPPWocky using these exploits (he used a fuzzer to
find them...) against Community Servers in the wild. I'm also pretty
sure he's banned from AM because of this.

They were never used against any community servers. At one point, I needed
to confirm that a crash issue worked (which was *not* found via fuzzing, it
was binary analysis), and didn't have an actual dedicated server to test
against, so I checked an *empty* Valve server. It worked, I reported it,
and that was the end of it.

The only other thing you might be thinking of is when I accidentally had my
cl_logofile set to a VTF that crashed on load (I was testing on a listen
server; I haven't figured out a faster way to run through the VTF loading
code than a spray), and fat-fingered my spray key while on a community
server, which crashed some people. Again, this bug was *only* a crash (and,
it turned out, it was also one that was being actively exploited by a few
people in the wild- it was possible to trigger it by simply truncating a
VTF file.)

Thanks,
Nate

On Tue, Aug 18, 2015 at 4:02 PM, Kyle Sanderson kyle.l...@gmail.com wrote:

 As an aside...

  - Will be awarded going forward on a case-by-case basis to those who
 report major economy-breaking bugs or remote-code-execution bugs, and
 provide detailed information and steps to reproduce
 - Well deserved congratulations to the first recipient, Nathaniel
 Theis

 I seem to remember XMPPWocky using these exploits (he used a fuzzer to
 find them...) against Community Servers in the wild. I'm also pretty
 sure he's banned from AM because of this. I hate to say it, but this
 is definitely not what Valve should be promoting. The Ryan's at the
 very least for past contributions against Ticket Authentication (even
 if there was a tool)...

 There's definitely people out there who haven't been malicious about
 this in the past, and it's actually kind of pathetic that this
 destructive behaviour is rewarded. Reporting an issue is one thing,
 exacerbating it against unprotected community servers is another.

 Kyle.

 On Tue, Aug 18, 2015 at 3:48 PM, Kyle Sanderson kyle.l...@gmail.com
 wrote:
  - Fixed a crash caused by a client sending malformed network data to
 the server
  (thanks to Nathaniel Theis for this report and test case)
 
  There's well over half a year of this. Please sync the remaining
  OrangeBox games to fix these public remote execution exploits. I'm not
  sure what reason there is to leave these games completely vulnerable
  for this long.
 
  Kyle.
 
  On Tue, Aug 18, 2015 at 3:44 PM, Eric Smith er...@valvesoftware.com
 wrote:
  We've released a mandatory update for TF2. The update notes are below.
 The new version is 2925737.
 
  -Eric
 
  
 
  - Added new game mode 'PASS Time' to the TF2 Beta
  - Check out the blog post for more information (
 http://www.teamfortress.com/post.php?id=17833)
  - Fixed a crash caused by a client sending malformed network data to
 the server (thanks to Nathaniel Theis for this report and test case)
  - Added a new hat 'The Finder's Fee'
  - Will be awarded going forward on a case-by-case basis to
 those who report major economy-breaking bugs or remote-code-execution bugs,
 and provide detailed information and steps to reproduce
  - Well deserved congratulations to the first recipient,
 Nathaniel Theis
  - Fixed visual bugs caused by picking up weapons with special attributes
  - Fixed the Mann vs. Machine Medigun shield not being re-created after
 switching away from the Medigun and back while the charge is draining
  - Fixed some alignment issues in the HUD meters for the Mann vs.
 Machine rage knockback and Medigun shield
  - Fixed left-hand view models not displaying Stat Clocks correctly
  - Fixed being able to use the tournament_readystate client command when
 using per-player ready status mode
  - Fixed seeing a HUD mp_timelimit timer for maps that don't end the
 round when the map timelimit runs out
  - Fixed some missing VO sounds for the Demoman when laughing
  - Fixed being able to use the Restore action on Killsteak Kits
  - Fixed character loadout menus so they display the particle effects
 for all equipped Unusual items
  - The Huo-Long Heater can now accept Posthumous Kills strange parts
  - Updated the Australium Grenade Launcher to fix the wood material
 being shiny
  - Updated the backpack images for the Gun Mettle Campaign Coin
  - Updated LODs for several weapons and the sentry gun
  - Updated Mann Co. Store prices for foreign currencies to current USD
 equivalents
  - Updated the localization files
  - Updated Koth_Suijin with the latest changes from the authors
  - Added cover around the point preventing cross-point sight line
  - Opened second window in point building
  - Tweaked pickup amounts and positions
  - Widened space between stairs to point and bridge railing to
 allow easier movement
  - Clipping 

Re: [hlds] Mandatory TF2 update released

2015-08-18 Thread Peter Jerde
So… the short-circuit “pops” or removes the Jack (ball) in pass_warehouse.

Anybody know off-hand the easiest way to disable short circuit? Perhaps a 
sourcemod plugin?

 - Peter
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Re: [hlds] Mandatory TF2 update released

2015-08-18 Thread Ross Bemrose
As long as we're talking about bugs and stuff, the Sandman and Wrap 
Assassin can steal the ball from a distance.


On 8/18/2015 9:07 PM, N-Gon wrote:

You can also walk right into enemy spawns it seems...

On Tue, Aug 18, 2015 at 8:48 PM, N-Gon ngongamedes...@gmail.com 
mailto:ngongamedes...@gmail.com wrote:


#DEFLATEGATE

On Tue, Aug 18, 2015 at 8:46 PM, Peter Jerde peter-h...@jerde.net
mailto:peter-h...@jerde.net wrote:

So… the short-circuit “pops” or removes the Jack (ball) in
pass_warehouse.

Anybody know off-hand the easiest way to disable short
circuit? Perhaps a sourcemod plugin?

 - Peter
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Re: [hlds] Mandatory TF2 update released

2015-08-18 Thread Kyle Sanderson
 - Fixed a crash caused by a client sending malformed network data to the 
 server
(thanks to Nathaniel Theis for this report and test case)

There's well over half a year of this. Please sync the remaining
OrangeBox games to fix these public remote execution exploits. I'm not
sure what reason there is to leave these games completely vulnerable
for this long.

Kyle.

On Tue, Aug 18, 2015 at 3:44 PM, Eric Smith er...@valvesoftware.com wrote:
 We've released a mandatory update for TF2. The update notes are below. The 
 new version is 2925737.

 -Eric

 

 - Added new game mode 'PASS Time' to the TF2 Beta
 - Check out the blog post for more information 
 (http://www.teamfortress.com/post.php?id=17833)
 - Fixed a crash caused by a client sending malformed network data to the 
 server (thanks to Nathaniel Theis for this report and test case)
 - Added a new hat 'The Finder's Fee'
 - Will be awarded going forward on a case-by-case basis to those who 
 report major economy-breaking bugs or remote-code-execution bugs, and provide 
 detailed information and steps to reproduce
 - Well deserved congratulations to the first recipient, Nathaniel 
 Theis
 - Fixed visual bugs caused by picking up weapons with special attributes
 - Fixed the Mann vs. Machine Medigun shield not being re-created after 
 switching away from the Medigun and back while the charge is draining
 - Fixed some alignment issues in the HUD meters for the Mann vs. Machine rage 
 knockback and Medigun shield
 - Fixed left-hand view models not displaying Stat Clocks correctly
 - Fixed being able to use the tournament_readystate client command when using 
 per-player ready status mode
 - Fixed seeing a HUD mp_timelimit timer for maps that don't end the round 
 when the map timelimit runs out
 - Fixed some missing VO sounds for the Demoman when laughing
 - Fixed being able to use the Restore action on Killsteak Kits
 - Fixed character loadout menus so they display the particle effects for all 
 equipped Unusual items
 - The Huo-Long Heater can now accept Posthumous Kills strange parts
 - Updated the Australium Grenade Launcher to fix the wood material being shiny
 - Updated the backpack images for the Gun Mettle Campaign Coin
 - Updated LODs for several weapons and the sentry gun
 - Updated Mann Co. Store prices for foreign currencies to current USD 
 equivalents
 - Updated the localization files
 - Updated Koth_Suijin with the latest changes from the authors
 - Added cover around the point preventing cross-point sight line
 - Opened second window in point building
 - Tweaked pickup amounts and positions
 - Widened space between stairs to point and bridge railing to allow 
 easier movement
 - Clipping improvements
 - Improved lighting in dark areas
 - Fixed an issue where engineers could build on outlying islands
 - Fixed an issue where engineers could trap teammates by building 
 teleporters in spaces with restricted movement
 - Fixed an issue where the spawn room doors could be held open by an 
 opposing team member
 - Optimization improvements
 - Maps Workshop Beta
 - Fixed a common crash when loading some compressed maps
 - Fixed various issues running workshop maps on listen servers
 - Listen servers no longer unnecessarily fetch a second copy of the 
 map
 - Listen servers no longer cause the client to crash upon the second 
 load of the same workshop map
 - Added -ugcpath parameter for dedicated servers to control location 
 of downloaded workshop content
 - Defaults to steamapps/workshop
 - Multiple servers sharing the same UGC directory is currently not 
 supported, and will not go well
 - Added server command tf_workshop_map_status to view currently 
 tracked maps and their status
 - Enhanced handling of updated maps to ensure the newest available 
 version of the map is always used on level change
 - Improved handling of workshop maps in a server's map cycle
 - Workshop maps in the map cycle will be automatically fetched and 
 updated in the background
 - Workshop maps in the map cycle will have their names updated to the 
 canonical name once known
 - Map votes now work with workshop maps
 - A known issue is that the full workshop map name is currently shown 
 instead of the friendly name
 - Community request: Updated the FindMap and CanProvideLevel API for 
 server-side mods. These functions now always expose the full workshop names 
 for maps when known, even if not the map is not yet installed.

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Re: [hlds] Mandatory TF2 update released

2015-08-18 Thread N-Gon
#DEFLATEGATE

On Tue, Aug 18, 2015 at 8:46 PM, Peter Jerde peter-h...@jerde.net wrote:

 So… the short-circuit “pops” or removes the Jack (ball) in pass_warehouse.

 Anybody know off-hand the easiest way to disable short circuit? Perhaps a
 sourcemod plugin?

  - Peter
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Re: [hlds] Mandatory TF2 update released

2015-08-18 Thread N-Gon
You can also walk right into enemy spawns it seems...

On Tue, Aug 18, 2015 at 8:48 PM, N-Gon ngongamedes...@gmail.com wrote:

 #DEFLATEGATE

 On Tue, Aug 18, 2015 at 8:46 PM, Peter Jerde peter-h...@jerde.net wrote:

 So… the short-circuit “pops” or removes the Jack (ball) in pass_warehouse.

 Anybody know off-hand the easiest way to disable short circuit? Perhaps a
 sourcemod plugin?

  - Peter
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Re: [hlds] Mandatory TF2 update released

2015-07-23 Thread Gabriel Klinefelter
Scratch that, sentries just never run out of bullets. Minis, level 1s, 2s,
and 3s

On Thu, Jul 23, 2015 at 8:31 PM, Gabriel Klinefelter 
gabe.klinefel...@gmail.com wrote:

 When using the wrangler, guns have infinite ammo.  They go to zero and
 then keep firing, when repaired, it fills an unseen pool of ammo, making
 me think that ammo just goes down past zero.

 On Thu, Jul 23, 2015 at 7:54 PM, Eric Smith er...@valvesoftware.com
 wrote:

 We've released a mandatory update for TF2. The notes for the update are
 below. The new version is 2892090.

 -Eric

 --

 - Changed the Pomson 6000 ÜberCharge and cloak drain effect's distance
 fall-off
 - Old:  Drain 15 ÜberCharge at point blank and scale down to 0 at
 1024 HU
 - New: Drain 10 ÜberCharge from 0 to 512 HU and scale down to 0
 at 1536 HU
 - Added Arms Race 1 and Arms Race 2 community event medals
 - Fixed a bug related to using incorrect particle effects
 - Fixed the Scorch Shot flares pushing teammates
 - Fixed being able to carry the flag with the Rocket/Sticky Jumpers
 - Fixed Sentries shooting over the head of Spies using the Box Trot taunt
 - Fixed tf_bot_join_after_player preventing the bots from joining a team
 after the player joins team Spectator
 - Fixed missing secondary attack animations for the Short Circuit
 - Fixed the Contracts button on the main menu not being disabled when
 there are no contracts
 - Fixed an exploit related to coaching and the 'autoteam' command
 - Fixed Mann vs. Machine maps not resetting properly after a successful
 vote to change the challenge
 - Fixed Stat Clock models not cloaking with the Spy
 - Fixed a case where buildings would not go active if they were sapped
 while being built
 - Fixed a display bug that made it look like players had received
 multiple copies of the same item
 - Fixed a regression with the tournament spectator GUI that broke custom
 HUDs
 - Fixed showing cannot be listed on the Steam Community Market for one
 week on listings in the Steam Community Market when that is no longer the
 case
 - Fixed a rare client crash when turning in Contracts
 - Updated the Spy Contract objective for destroying buildings to work
 with the Ap-Sap, the Red-Tape Recorder, and the Snack Attack
 - Updated Mann Co. Store prices for foreign currencies to current USD
 equivalents
 - Updated the localization files
 - Maps Workshop Beta
 - Improved handling of recently changed workshop maps
 - Fixed a case where servers would fail to load maps that had
 been updated since the last server restart
 - Fixed a case were clients would not check for new versions when
 connecting to a workshop server
 - Improved server console output when waiting on map downloads
 during level change
 - Fixed a case where subscribing to maps while the game was
 running could result in failure to load the map
 - Fixed a case where joining a server running a workshop map
 would first wait for all subscribed maps to finish downloading before
 attempting to download the map at hand


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Re: [hlds] Mandatory TF2 update released

2015-07-23 Thread Gabriel Klinefelter
When a sapper is knocked off of a level 3 sentry, the sentry becomes a
level 1 until you redeploy it.  It retains rockets and the 128dps, but
has the level 1 look and hitbox.

On Thu, Jul 23, 2015 at 9:00 PM, A Fearts joewatshis...@gmail.com wrote:

 I have seen this happen too with The Wrangler.

 On Thu, Jul 23, 2015 at 9:34 PM, Gabriel Klinefelter 
 gabe.klinefel...@gmail.com wrote:

 Scratch that, sentries just never run out of bullets. Minis, level 1s,
 2s, and 3s

 On Thu, Jul 23, 2015 at 8:31 PM, Gabriel Klinefelter 
 gabe.klinefel...@gmail.com wrote:

 When using the wrangler, guns have infinite ammo.  They go to zero and
 then keep firing, when repaired, it fills an unseen pool of ammo, making
 me think that ammo just goes down past zero.

 On Thu, Jul 23, 2015 at 7:54 PM, Eric Smith er...@valvesoftware.com
 wrote:

 We've released a mandatory update for TF2. The notes for the update are
 below. The new version is 2892090.

 -Eric

 --

 - Changed the Pomson 6000 ÜberCharge and cloak drain effect's distance
 fall-off
 - Old:  Drain 15 ÜberCharge at point blank and scale down to 0
 at 1024 HU
 - New: Drain 10 ÜberCharge from 0 to 512 HU and scale down to 0
 at 1536 HU
 - Added Arms Race 1 and Arms Race 2 community event medals
 - Fixed a bug related to using incorrect particle effects
 - Fixed the Scorch Shot flares pushing teammates
 - Fixed being able to carry the flag with the Rocket/Sticky Jumpers
 - Fixed Sentries shooting over the head of Spies using the Box Trot
 taunt
 - Fixed tf_bot_join_after_player preventing the bots from joining a
 team after the player joins team Spectator
 - Fixed missing secondary attack animations for the Short Circuit
 - Fixed the Contracts button on the main menu not being disabled when
 there are no contracts
 - Fixed an exploit related to coaching and the 'autoteam' command
 - Fixed Mann vs. Machine maps not resetting properly after a successful
 vote to change the challenge
 - Fixed Stat Clock models not cloaking with the Spy
 - Fixed a case where buildings would not go active if they were sapped
 while being built
 - Fixed a display bug that made it look like players had received
 multiple copies of the same item
 - Fixed a regression with the tournament spectator GUI that broke
 custom HUDs
 - Fixed showing cannot be listed on the Steam Community Market for one
 week on listings in the Steam Community Market when that is no longer the
 case
 - Fixed a rare client crash when turning in Contracts
 - Updated the Spy Contract objective for destroying buildings to work
 with the Ap-Sap, the Red-Tape Recorder, and the Snack Attack
 - Updated Mann Co. Store prices for foreign currencies to current USD
 equivalents
 - Updated the localization files
 - Maps Workshop Beta
 - Improved handling of recently changed workshop maps
 - Fixed a case where servers would fail to load maps that had
 been updated since the last server restart
 - Fixed a case were clients would not check for new versions
 when connecting to a workshop server
 - Improved server console output when waiting on map downloads
 during level change
 - Fixed a case where subscribing to maps while the game was
 running could result in failure to load the map
 - Fixed a case where joining a server running a workshop map
 would first wait for all subscribed maps to finish downloading before
 attempting to download the map at hand


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Re: [hlds] Mandatory TF2 update released

2015-07-23 Thread Eric Smith
We’re fixing this and another issue with the sentry. We should have a fix soon.

-Eric


From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Gabriel Klinefelter
Sent: Thursday, July 23, 2015 6:34 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released

Scratch that, sentries just never run out of bullets. Minis, level 1s, 2s, and 
3s

On Thu, Jul 23, 2015 at 8:31 PM, Gabriel Klinefelter 
gabe.klinefel...@gmail.commailto:gabe.klinefel...@gmail.com wrote:
When using the wrangler, guns have infinite ammo.  They go to zero and then 
keep firing, when repaired, it fills an unseen pool of ammo, making me think 
that ammo just goes down past zero.

On Thu, Jul 23, 2015 at 7:54 PM, Eric Smith 
er...@valvesoftware.commailto:er...@valvesoftware.com wrote:
We've released a mandatory update for TF2. The notes for the update are below. 
The new version is 2892090.

-Eric

--

- Changed the Pomson 6000 ÜberCharge and cloak drain effect's distance fall-off
- Old:  Drain 15 ÜberCharge at point blank and scale down to 0 at 1024 
HU
- New: Drain 10 ÜberCharge from 0 to 512 HU and scale down to 0 at 1536 
HU
- Added Arms Race 1 and Arms Race 2 community event medals
- Fixed a bug related to using incorrect particle effects
- Fixed the Scorch Shot flares pushing teammates
- Fixed being able to carry the flag with the Rocket/Sticky Jumpers
- Fixed Sentries shooting over the head of Spies using the Box Trot taunt
- Fixed tf_bot_join_after_player preventing the bots from joining a team after 
the player joins team Spectator
- Fixed missing secondary attack animations for the Short Circuit
- Fixed the Contracts button on the main menu not being disabled when there are 
no contracts
- Fixed an exploit related to coaching and the 'autoteam' command
- Fixed Mann vs. Machine maps not resetting properly after a successful vote to 
change the challenge
- Fixed Stat Clock models not cloaking with the Spy
- Fixed a case where buildings would not go active if they were sapped while 
being built
- Fixed a display bug that made it look like players had received multiple 
copies of the same item
- Fixed a regression with the tournament spectator GUI that broke custom HUDs
- Fixed showing cannot be listed on the Steam Community Market for one week 
on listings in the Steam Community Market when that is no longer the case
- Fixed a rare client crash when turning in Contracts
- Updated the Spy Contract objective for destroying buildings to work with the 
Ap-Sap, the Red-Tape Recorder, and the Snack Attack
- Updated Mann Co. Store prices for foreign currencies to current USD 
equivalents
- Updated the localization files
- Maps Workshop Beta
- Improved handling of recently changed workshop maps
- Fixed a case where servers would fail to load maps that had been 
updated since the last server restart
- Fixed a case were clients would not check for new versions when 
connecting to a workshop server
- Improved server console output when waiting on map downloads during 
level change
- Fixed a case where subscribing to maps while the game was running 
could result in failure to load the map
- Fixed a case where joining a server running a workshop map would 
first wait for all subscribed maps to finish downloading before attempting to 
download the map at hand


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Re: [hlds] Mandatory TF2 update released

2015-07-23 Thread Gabriel Klinefelter
When using the wrangler, guns have infinite ammo.  They go to zero and then
keep firing, when repaired, it fills an unseen pool of ammo, making me
think that ammo just goes down past zero.

On Thu, Jul 23, 2015 at 7:54 PM, Eric Smith er...@valvesoftware.com wrote:

 We've released a mandatory update for TF2. The notes for the update are
 below. The new version is 2892090.

 -Eric

 --

 - Changed the Pomson 6000 ÜberCharge and cloak drain effect's distance
 fall-off
 - Old:  Drain 15 ÜberCharge at point blank and scale down to 0 at
 1024 HU
 - New: Drain 10 ÜberCharge from 0 to 512 HU and scale down to 0 at
 1536 HU
 - Added Arms Race 1 and Arms Race 2 community event medals
 - Fixed a bug related to using incorrect particle effects
 - Fixed the Scorch Shot flares pushing teammates
 - Fixed being able to carry the flag with the Rocket/Sticky Jumpers
 - Fixed Sentries shooting over the head of Spies using the Box Trot taunt
 - Fixed tf_bot_join_after_player preventing the bots from joining a team
 after the player joins team Spectator
 - Fixed missing secondary attack animations for the Short Circuit
 - Fixed the Contracts button on the main menu not being disabled when
 there are no contracts
 - Fixed an exploit related to coaching and the 'autoteam' command
 - Fixed Mann vs. Machine maps not resetting properly after a successful
 vote to change the challenge
 - Fixed Stat Clock models not cloaking with the Spy
 - Fixed a case where buildings would not go active if they were sapped
 while being built
 - Fixed a display bug that made it look like players had received multiple
 copies of the same item
 - Fixed a regression with the tournament spectator GUI that broke custom
 HUDs
 - Fixed showing cannot be listed on the Steam Community Market for one
 week on listings in the Steam Community Market when that is no longer the
 case
 - Fixed a rare client crash when turning in Contracts
 - Updated the Spy Contract objective for destroying buildings to work with
 the Ap-Sap, the Red-Tape Recorder, and the Snack Attack
 - Updated Mann Co. Store prices for foreign currencies to current USD
 equivalents
 - Updated the localization files
 - Maps Workshop Beta
 - Improved handling of recently changed workshop maps
 - Fixed a case where servers would fail to load maps that had been
 updated since the last server restart
 - Fixed a case were clients would not check for new versions when
 connecting to a workshop server
 - Improved server console output when waiting on map downloads
 during level change
 - Fixed a case where subscribing to maps while the game was
 running could result in failure to load the map
 - Fixed a case where joining a server running a workshop map would
 first wait for all subscribed maps to finish downloading before attempting
 to download the map at hand


 ___
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Re: [hlds] Mandatory TF2 update released

2015-07-23 Thread A Fearts
I have seen this happen too with The Wrangler.

On Thu, Jul 23, 2015 at 9:34 PM, Gabriel Klinefelter 
gabe.klinefel...@gmail.com wrote:

 Scratch that, sentries just never run out of bullets. Minis, level 1s, 2s,
 and 3s

 On Thu, Jul 23, 2015 at 8:31 PM, Gabriel Klinefelter 
 gabe.klinefel...@gmail.com wrote:

 When using the wrangler, guns have infinite ammo.  They go to zero and
 then keep firing, when repaired, it fills an unseen pool of ammo, making
 me think that ammo just goes down past zero.

 On Thu, Jul 23, 2015 at 7:54 PM, Eric Smith er...@valvesoftware.com
 wrote:

 We've released a mandatory update for TF2. The notes for the update are
 below. The new version is 2892090.

 -Eric

 --

 - Changed the Pomson 6000 ÜberCharge and cloak drain effect's distance
 fall-off
 - Old:  Drain 15 ÜberCharge at point blank and scale down to 0
 at 1024 HU
 - New: Drain 10 ÜberCharge from 0 to 512 HU and scale down to 0
 at 1536 HU
 - Added Arms Race 1 and Arms Race 2 community event medals
 - Fixed a bug related to using incorrect particle effects
 - Fixed the Scorch Shot flares pushing teammates
 - Fixed being able to carry the flag with the Rocket/Sticky Jumpers
 - Fixed Sentries shooting over the head of Spies using the Box Trot taunt
 - Fixed tf_bot_join_after_player preventing the bots from joining a team
 after the player joins team Spectator
 - Fixed missing secondary attack animations for the Short Circuit
 - Fixed the Contracts button on the main menu not being disabled when
 there are no contracts
 - Fixed an exploit related to coaching and the 'autoteam' command
 - Fixed Mann vs. Machine maps not resetting properly after a successful
 vote to change the challenge
 - Fixed Stat Clock models not cloaking with the Spy
 - Fixed a case where buildings would not go active if they were sapped
 while being built
 - Fixed a display bug that made it look like players had received
 multiple copies of the same item
 - Fixed a regression with the tournament spectator GUI that broke custom
 HUDs
 - Fixed showing cannot be listed on the Steam Community Market for one
 week on listings in the Steam Community Market when that is no longer the
 case
 - Fixed a rare client crash when turning in Contracts
 - Updated the Spy Contract objective for destroying buildings to work
 with the Ap-Sap, the Red-Tape Recorder, and the Snack Attack
 - Updated Mann Co. Store prices for foreign currencies to current USD
 equivalents
 - Updated the localization files
 - Maps Workshop Beta
 - Improved handling of recently changed workshop maps
 - Fixed a case where servers would fail to load maps that had
 been updated since the last server restart
 - Fixed a case were clients would not check for new versions
 when connecting to a workshop server
 - Improved server console output when waiting on map downloads
 during level change
 - Fixed a case where subscribing to maps while the game was
 running could result in failure to load the map
 - Fixed a case where joining a server running a workshop map
 would first wait for all subscribed maps to finish downloading before
 attempting to download the map at hand


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Re: [hlds] Mandatory TF2 update released

2015-07-08 Thread N-Gon
If you stand on the opposite side of where the payload cart falls into the
pit (but far back enough where you're just outside of the squared off
area), then start a high-five taunt, if you kill yourself some part of your
body or weapon falls through the ground triggering the event.
It's pretty easy to tell who triggers it through since you'll see someone
suiciding right before the explosion.

On Wed, Jul 8, 2015 at 4:26 PM, Nathaniel Theis ntth...@gmail.com wrote:

 On death, the weapon doesn't drop where your weapon bone is, but there's
 another way to drop your weapon. That's not fixed.

 On Wed, Jul 8, 2015 at 1:23 PM, N-Gon ngongamedes...@gmail.com wrote:

 I've been able to do it on my server without fail.
 It doesn't end the round but it makes it so the offense team only needs
 to cap the second to last point to win the round

 On Wed, Jul 8, 2015 at 4:11 PM, E. Olsen ceo.eol...@gmail.com wrote:

 Just FYI - I believe the taunt bug on payload maps was either
 re-introduced, or not entirely fixed, as we've had someone do it twice so
 far today on pl_badwater.

 Apparently you can do some sort of taunt and/or kill yourself via the
 Kill or Explode command on the last point of Badwater and it will blow up
 the last point and cause the cart to keep rolling.

 On Mon, Jul 6, 2015 at 9:34 PM, John Schoenick jo...@valvesoftware.com
 wrote:

 We've released a mandatory update for TF2. The notes for the update are
 below. The new version is 2865874.

 - John

 -

  - Scorchshot - Added a -35% self damage force penalty (Reduced blast
 jumping)
  - Vaccinator - Übercharge penalty no longer applies during setup time
  - Fixed a case where weapons could still be dropped in Mann vs. Machine
  - Fixed missing descriptions for the Powerhouse Contract
  - Fixed self blast jumping for non-Soldier classes.  (i.e. Demo, Pyro
 and any other means of force from self damage.  Soldier jumping was fixed
 in a previous patch)
  - Fixed weapon pickups resetting the Ullapool Caber
  - Fixed some weapons not displaying their attachments when dropped
 (Festives, Kritzkrieg, etc.)
  - Fixed missing freeze period, not resetting of player scores and not
 resetting map time when using mp_tournament
  - Fixed only showing friends' avatars when
 tf_hud_target_id_show_avatars is set to show everyone
  - Fixed Shotgun and SMG Killstreak kits not working on Decorated
 weapons
  - Fixed an OS X crash related to Contracts


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Re: [hlds] Mandatory TF2 update released

2015-07-08 Thread Lunar Tide
I made a video demonstrating the map exploit a few days ago
https://youtu.be/w-zJzjklujI
On Jul 8, 2015 4:37 PM, N-Gon ngongamedes...@gmail.com wrote:

 If you stand on the opposite side of where the payload cart falls into the
 pit (but far back enough where you're just outside of the squared off
 area), then start a high-five taunt, if you kill yourself some part of your
 body or weapon falls through the ground triggering the event.
 It's pretty easy to tell who triggers it through since you'll see someone
 suiciding right before the explosion.

 On Wed, Jul 8, 2015 at 4:26 PM, Nathaniel Theis ntth...@gmail.com wrote:

 On death, the weapon doesn't drop where your weapon bone is, but there's
 another way to drop your weapon. That's not fixed.

 On Wed, Jul 8, 2015 at 1:23 PM, N-Gon ngongamedes...@gmail.com wrote:

 I've been able to do it on my server without fail.
 It doesn't end the round but it makes it so the offense team only needs
 to cap the second to last point to win the round

 On Wed, Jul 8, 2015 at 4:11 PM, E. Olsen ceo.eol...@gmail.com wrote:

 Just FYI - I believe the taunt bug on payload maps was either
 re-introduced, or not entirely fixed, as we've had someone do it twice so
 far today on pl_badwater.

 Apparently you can do some sort of taunt and/or kill yourself via the
 Kill or Explode command on the last point of Badwater and it will blow up
 the last point and cause the cart to keep rolling.

 On Mon, Jul 6, 2015 at 9:34 PM, John Schoenick jo...@valvesoftware.com
  wrote:

 We've released a mandatory update for TF2. The notes for the update
 are below. The new version is 2865874.

 - John

 -

  - Scorchshot - Added a -35% self damage force penalty (Reduced blast
 jumping)
  - Vaccinator - Übercharge penalty no longer applies during setup time
  - Fixed a case where weapons could still be dropped in Mann vs.
 Machine
  - Fixed missing descriptions for the Powerhouse Contract
  - Fixed self blast jumping for non-Soldier classes.  (i.e. Demo, Pyro
 and any other means of force from self damage.  Soldier jumping was fixed
 in a previous patch)
  - Fixed weapon pickups resetting the Ullapool Caber
  - Fixed some weapons not displaying their attachments when dropped
 (Festives, Kritzkrieg, etc.)
  - Fixed missing freeze period, not resetting of player scores and not
 resetting map time when using mp_tournament
  - Fixed only showing friends' avatars when
 tf_hud_target_id_show_avatars is set to show everyone
  - Fixed Shotgun and SMG Killstreak kits not working on Decorated
 weapons
  - Fixed an OS X crash related to Contracts


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