Re: [hlds_linux] Steam community group features

2008-11-18 Thread Arg!
Some really strange stuff going on, people from the community group are joining the server, then presumably at a map change, being shipped off to a completely different server! On Mon, Nov 17, 2008 at 6:53 AM, Adam Nowacki [EMAIL PROTECTED] wrote: Here's an idea: When creating a lobby show a

Re: [hlds_linux] Left 4 Dead server files

2008-11-18 Thread Ferenc Kovacs
2008/11/18 Arg! [EMAIL PROTECTED] so if we preload 'l4d_full' to a directory, say './left4dead' then when the game type 'left4dead' is release we can just point our update scripts to that game with the same directory? On Mon, Nov 17, 2008 at 11:02 PM, Mike Kent [EMAIL PROTECTED] wrote:

[hlds_linux] L4D mapcycle

2008-11-18 Thread Jordy van Wolferen
Hey, I got 2 questions: 1) Is it best to put all maps in the mapcycle.txt like this: l4d_farm01_hilltop l4d_farm02_traintunnel l4d_farm03_bridge l4d_farm04_barn l4d_farm05_cornfield Or do you only need the l4d_farm01_hilltop to start that campaign? If all people leave from the servers, does it

Re: [hlds_linux] Left 4 Dead server files

2008-11-18 Thread Mike Kent
I'd imagine so yes... the files were released earlier by the way. On 18 Nov 2008, at 09:03, Ferenc Kovacs wrote: 2008/11/18 Arg! [EMAIL PROTECTED] so if we preload 'l4d_full' to a directory, say './left4dead' then when the game type 'left4dead' is release we can just point our update

Re: [hlds_linux] L4D mapcycle

2008-11-18 Thread Rich Adam
I'm using the default settings for maplist and mapcycle (chapters and full map list respectively) My server resets to the hospital map when it's empty or a round ends, I thought the farm maps we're the first maps in the campaign? L 11/18/2008 - 09:56:53: Reloading original map

Re: [hlds_linux] L4D mapcycle

2008-11-18 Thread Adam Nowacki
Servers will change a map to whatever was set in the lobby. Rich Adam wrote: I'm using the default settings for maplist and mapcycle (chapters and full map list respectively) My server resets to the hospital map when it's empty or a round ends, I thought the farm maps we're the first maps

Re: [hlds_linux] L4D mapcycle

2008-11-18 Thread Rich Adam
Ahh cool.. I guess people kinda like the hospital part ;) I'll test to see what happens when you join a community server directly without using the lobby (unless you can now?) later today. Thank you. 2008/11/18 Adam Nowacki [EMAIL PROTECTED]: Servers will change a map to whatever was set in

Re: [hlds_linux] L4D mapcycle

2008-11-18 Thread Jordy van Wolferen
That is true, but what if you connect with the by ip / steam group, do you get a lobby when the server is empty? On Tue, Nov 18, 2008 at 12:01 PM, Adam Nowacki [EMAIL PROTECTED] wrote: Servers will change a map to whatever was set in the lobby. Rich Adam wrote: I'm using the default settings

Re: [hlds_linux] L4D mapcycle

2008-11-18 Thread Rich Adam
I've not been able to check on the full game - on the demo you were just connected directly to the server with no lobby so you got the default map the server was running. 2008/11/18 Jordy van Wolferen [EMAIL PROTECTED]: That is true, but what if you connect with the by ip / steam group, do you

Re: [hlds_linux] L4D mapcycle

2008-11-18 Thread Pete
In the demo you could vote to change restart etc HTH 2008/11/18 Rich Adam [EMAIL PROTECTED]: I've not been able to check on the full game - on the demo you were just connected directly to the server with no lobby so you got the default map the server was running. 2008/11/18 Jordy van

Re: [hlds_linux] L4D mapcycle

2008-11-18 Thread Flubber
That's kind of crappy each time people got to vote, since you can't select who is joining your community server once you re in, it can get messy. I don't even talk of serverrestarting on efault map when the campaign is over. 2008/11/18 Pete [EMAIL PROTECTED] In the demo you could vote to change

Re: [hlds_linux] L4D mapcycle

2008-11-18 Thread Pete
It is designed for lobby as the main way to connect and set-up, they just need to get the balance right ^_^ give it time. 2008/11/18 Flubber [EMAIL PROTECTED]: That's kind of crappy each time people got to vote, since you can't select who is joining your community server once you re in, it can

[hlds_linux] Downloading L4D

2008-11-18 Thread David Parker
Hello, The Steam servers have continuously been too busy to handle my request since the game was released last night.  Has anyone else had any luck?     Thanks,     Dave ___ To unsubscribe, edit your list preferences, or view the list archives,

[hlds_linux] Disabling versus in L4D

2008-11-18 Thread ics
Is there any way to prevent humans from joining as zombies or completely disable allowing versus mode on a server? Any cvars? I tried to search fron console with find but no luck. I would prefer having atleast 1 server running a mode where you dont have to bother with having humans as zombies.

Re: [hlds_linux] L4D mapcycle

2008-11-18 Thread Flubber
I'm in love with this game, i totally understand that the lobby only mistake is not easy to change (maybe not really wish by valve neither). But if everyone cheers the game and do not report major problem it's gonna stay this way. 2008/11/18 Pete [EMAIL PROTECTED] It is designed for lobby as

Re: [hlds_linux] What Gives? L4D Still can't connect to group server

2008-11-18 Thread Patrick Shelley
yeah we (cream bun clan) have this trouble to :( On 11/18/08, William Stillwell - KI4SWY [EMAIL PROTECTED] wrote: I can't get this to work, and just don't understand why.. server.cfg hostname blah blah blah rcon_password blah blah blipsv_steamgroup XX sv_steamgroup_exclusive 1

Re: [hlds_linux] MOTD Questions

2008-11-18 Thread Crazy Canucks
Let's all get together and sing a rousing chorus of, Oh how I hate Internet Explorer! *deep breath* I searched the archives (that's one good thing that came out of this, I actually know where to go to search the archives now), and I couldn't find anything on this issue. I tried the fix below

Re: [hlds_linux] MOTD Questions

2008-11-18 Thread Patrick Shelley
try declaring font-size:0px; as sometimes this affects positioning. Also what doctype are you declaring? Also try using a div wrapper and floating the corner divs to the left and right Regards, Patrick On 11/18/08, Crazy Canucks [EMAIL PROTECTED] wrote: Let's all get together and sing a

Re: [hlds_linux] What Gives? L4D Still can't connect to group server

2008-11-18 Thread Kveri
It works for me, but you have to wait until master server refreshs. Kveri Patrick Shelley wrote / napísal(a): yeah we (cream bun clan) have this trouble to :( On 11/18/08, William Stillwell - KI4SWY [EMAIL PROTECTED] wrote: I can't get this to work, and just don't understand why..

[hlds_linux] L4D Community Server Idea - Matchmaking

2008-11-18 Thread Cc2iscooL
Alright guys, I had an idea for the community-based servers seeing as the current one is ...well...not too great. I'd like my community members to be able to create lobbies and THEN join my servers, not join my servers and then try to set the options they want. If a server is empty, why can't the

Re: [hlds_linux] MOTD Questions

2008-11-18 Thread Crazy Canucks
Dear Mr. Gates, You seem like a smart man. Would you mind so very much trying to make a browser that doesn't suck? Sincerely, Drek Having got that off my chest. Honestly, it's my last vent... Declaring font-size: 0px; had no effect. Floating divs right and left just completely screwed

Re: [hlds_linux] L4D Community Server Idea - Matchmaking

2008-11-18 Thread Flubber
I asked for that feature days ago, no response. 2008/11/18 Cc2iscooL [EMAIL PROTECTED] Alright guys, I had an idea for the community-based servers seeing as the current one is ...well...not too great. I'd like my community members to be able to create lobbies and THEN join my servers, not

Re: [hlds_linux] [hlds] L4D max slots - another solution

2008-11-18 Thread Steve
or you could do this director_no_human_zombies = 1 game replicated - Prevents humans from joining the zombie team I just had an idea that I am testing now. If the max players is controlled via the type of map that gets loaded. Why can't you just remove the maps for the type you don't

Re: [hlds_linux] MOTD Questions

2008-11-18 Thread Patrick Shelley
if u want more probs - try strict post the entire code of your html and css and i will take alook as soon as poss pat On 11/18/08, Crazy Canucks [EMAIL PROTECTED] wrote: Dear Mr. Gates, You seem like a smart man. Would you mind so very much trying to make a browser that doesn't suck?

Re: [hlds_linux] L4D Community Server Idea - Matchmaking

2008-11-18 Thread Joseph Laws
I thought this was already there. You could make your own lobby with your own settings and, using the sv_search_key..and now the group thingy, you should be able to have that game played on your own server. Perhaps I'm mistaken, wouldn't be the first time. ;) Flubber wrote: I asked for that

[hlds_linux] Autoupdate start option

2008-11-18 Thread f0rkz
I know this has been a lingering question on all server admin's minds. When is the -autoupdate flag going to start working properly again? I noticed its not working for left4dead as well as tf2. f0rkz f7lans.com - Not your moms marble madness

Re: [hlds_linux] L4D Community Server Idea - Matchmaking

2008-11-18 Thread ics
This is also how _exactly_ i would like it to work. Having a random is just odd. Current system seems to have been made for people that just want to play. Its easy to use but the downside which experienced players have are the ones that we now are facing. What Cc2iscool and others on this list

Re: [hlds_linux] Autoupdate start option

2008-11-18 Thread Steve
Autoupdate is broken, like in orangebox. You have to modify your srcds_run script. Find : update() { updatesingle } And replace it by : update() { cd .. updatesingle cd l4d_demo } I know this has been a lingering question on all server admin's minds. When is the

Re: [hlds_linux] L4D Community Server Idea - Matchmaking

2008-11-18 Thread Cc2iscooL
As far as I can tell sv_search_key no longer works as intended. On Tue, Nov 18, 2008 at 11:40 AM, Joseph Laws [EMAIL PROTECTED] wrote: I thought this was already there. You could make your own lobby with your own settings and, using the sv_search_key..and now the group thingy, you should be

Re: [hlds_linux] L4D Community Server Idea - Matchmaking

2008-11-18 Thread Cc2iscooL
I take that back. It works as intended...but why can't we get this integrated into the community system? On Tue, Nov 18, 2008 at 11:56 AM, Cc2iscooL [EMAIL PROTECTED] wrote: As far as I can tell sv_search_key no longer works as intended. On Tue, Nov 18, 2008 at 11:40 AM, Joseph Laws [EMAIL

Re: [hlds_linux] Autoupdate start option

2008-11-18 Thread AnAkIn .
Not l4d_demo but l4d now. 2008/11/18 Steve [EMAIL PROTECTED] Autoupdate is broken, like in orangebox. You have to modify your srcds_run script. Find : update() { updatesingle } And replace it by : update() { cd .. updatesingle cd l4d_demo } I know this

Re: [hlds_linux] Autoupdate start option

2008-11-18 Thread Eric Riemers
he's asking when its going to be fixed.. i assume he already has the solution.. to be honest i do agree with him, for something so simple to be fixed by valve they sure take there time :-) On Tue, 18 Nov 2008 10:56:16 -0700 (MST), Steve [EMAIL PROTECTED] wrote: Autoupdate is broken, like in

Re: [hlds_linux] MOTD Questions

2008-11-18 Thread Crazy Canucks
Thanks, here it is. !DOCTYPE html PUBLIC -//W3C//DTD XHTML 1.0 Transitional//EN http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd; html xmlns=http://www.w3.org/1999/xhtml; xml:lang=en lang=en head meta http-equiv=Content-Type content=text/html; charset=utf-8 / titleDrekland: Age of

Re: [hlds_linux] Autoupdate start option

2008-11-18 Thread Steve
oops! your right.. nice catch! Not l4d_demo but l4d now. 2008/11/18 Steve [EMAIL PROTECTED] Autoupdate is broken, like in orangebox. You have to modify your srcds_run script. Find : update() { updatesingle } And replace it by : update() { cd .. updatesingle

[hlds_linux] Server.cfg for vs server?

2008-11-18 Thread Daniel Worley
I'm trying to setup a dedicated vs server but I can't find the appropriate cvars I need to set to make it happen. Any ideas? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlds_linux] Fork not working for me in L4D retail

2008-11-18 Thread x3sphere
I'm having trouble getting the -fork command to work in the retail edition of L4D. Whenever I start a server with the -fork param, the server starts up fine, but never connects to VAC. Starting a server without -fork works fine and connects to VAC. Any ideas? Running Linux (CentOS 5) here.

Re: [hlds_linux] Fork not working for me in L4D retail

2008-11-18 Thread J T
Specify a map. I had the same problem :D Then I specified a map and it worked on the command line. On Tue, Nov 18, 2008 at 10:22 AM, x3sphere [EMAIL PROTECTED] wrote: I'm having trouble getting the -fork command to work in the retail edition of L4D. Whenever I start a server with the -fork

[hlds_linux] Fork not working for me in L4D retail

2008-11-18 Thread x3sphere
Cheers, that fixed it :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Left 4 Dead is now available

2008-11-18 Thread Joseph Laws
It seems that the VS maps don't have commentary files but the binary is trying to load them: L 11/18/2008 - 14:19:26: Started map l4d_vs_farm01_hilltop (CRC -223236801) Host_NewGame on map l4d_vs_farm01_hilltop ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server

Re: [hlds_linux] [hlds] L4D dedicated server config guide

2008-11-18 Thread Steve
Hey guys! I updated my L4D config guide with lots of info about forking and co-op / versus modes. (this is turning into a monster post) If you have a simple question about getting your L4D server going you might wanna take a look at this first.

Re: [hlds_linux] Server.cfg for vs server?

2008-11-18 Thread davidk
I recently setup L4D as versus by changing mapcycle.txt, and setting +map ($some_versus_map) on the command line to start. The following command should get you all the versus maps (in the left4dead directory of your installation) # grep _vs_ maplist.txt mapcycle.txt l4d_vs_hospital01_apartment

Re: [hlds_linux] [hlds] L4D dedicated server config guide

2008-11-18 Thread Rick Payton
Awesome, I've been saving various e-mails as they've come down, but since you took the time to compile and post it ... BOOKMARKED! mauirixxx -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve Sent: Tuesday, November 18, 2008 9:34 AM To: [EMAIL

[hlds_linux] deleteable server files?

2008-11-18 Thread Rick Payton
Specifically, the .vpk files, and the .bik files - are they safe to remove? mauirixxx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] [hlds] L4D dedicated server config guide

2008-11-18 Thread J T
Mind if I copy/paste and provide the original link and your email? On Tue, Nov 18, 2008 at 11:36 AM, Rick Payton [EMAIL PROTECTED] wrote: Awesome, I've been saving various e-mails as they've come down, but since you took the time to compile and post it ... BOOKMARKED! mauirixxx

Re: [hlds_linux] [hlds] L4D dedicated server config guide

2008-11-18 Thread Oliver Salzburg
Steve wrote: Hey guys! I updated my L4D config guide with lots of info about forking and co-op / versus modes. (this is turning into a monster post) If you have a simple question about getting your L4D server going you might wanna take a look at this first.

Re: [hlds_linux] [hlds] L4D dedicated server config guide

2008-11-18 Thread Steve
Not at all.. Mind if I copy/paste and provide the original link and your email? On Tue, Nov 18, 2008 at 11:36 AM, Rick Payton [EMAIL PROTECTED] wrote: Awesome, I've been saving various e-mails as they've come down, but since you took the time to compile and post it ... BOOKMARKED!

Re: [hlds_linux] [hlds] L4D dedicated server config guide

2008-11-18 Thread Rick Payton
In the forked command line you posted, for the multiple server##.cfg files, you have server/##.cfg - is the / supposed to be in there? mauirixxx -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve Sent: Tuesday, November 18, 2008 10:15 AM To: Half-Life

[hlds_linux] Bufferoverflow Crashes server.

2008-11-18 Thread JäKë T
Hello there, just wondering if there is a fix to this. Happens to our servers at least once a day someone will come in hacking or not and the server will randomly kick everyone on it saying Bufferoverflow something or other. I would like to know how I can stop this. I know a few clans who are

Re: [hlds_linux] [hlds] L4D dedicated server config guide

2008-11-18 Thread Steve
I noticed that as well. That command was actually posted by valve.. although I suspect is may be a typo. I haven't had a chance to test out server forking with per server configs yet. Let me know if you get a chance to test and I'll adjust accordingly. Here is the original post by valve.

Re: [hlds_linux] Bufferoverflow Crashes server.

2008-11-18 Thread Chris Green
Can you get post the exact error message? Or if anyone knows how to trigger this, please mail it to me off-list. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JäKë T Sent: Tuesday, November 18, 2008 12:46 PM To: hlds_linux@list.valvesoftware.com

Re: [hlds_linux] [hlds] L4D dedicated server config guide

2008-11-18 Thread Rick Payton
Well I fired up 4 forked servers (5 didn't seem to take, gotta debug that some). All 4 have players on it right now, one of which turned into an 8 player server ... but the server##.cfg files didn't get read. Command line used: ./srcds_run -console -game left4dead +ip 157.238.213.185 -netconport

Re: [hlds_linux] L4D Community Server Idea - Matchmaking

2008-11-18 Thread David A. Parker
I agree. It would also be great if you could connect to a password-protected server from the lobby by using its sv_search_key. I have asked about this several times but got no response. - Dave Cc2iscooL wrote: I take that back. It works as intended...but why can't we get this

Re: [hlds_linux] L4D Community Server Idea - Matchmaking

2008-11-18 Thread 1nsane
sv_search_key does not seem to work for me. It can never find servers with the same key in my case. And if I do connect to an exclusive server and vote to come back to the lobby (to change the map or characters) it then sends me to a different server while my own is idling. As a bonus I got kicked

Re: [hlds_linux] L4D Community Server Idea - Matchmaking

2008-11-18 Thread Flubber
Why need a sv_search_key, just having the passworded server show in the community server list would be a great progress. 2008/11/18 David A. Parker [EMAIL PROTECTED] I agree. It would also be great if you could connect to a password-protected server from the lobby by using its sv_search_key.

Re: [hlds_linux] [hlds] L4D dedicated server config guide

2008-11-18 Thread Steve
Do you think it could mean that is looking for a directory called server with individual config's in that folder named 01.cfg 02.cfg.. ect? Well I fired up 4 forked servers (5 didn't seem to take, gotta debug that some). All 4 have players on it right now, one of which turned into an 8 player

Re: [hlds_linux] What Gives? L4D Still can't connect to group server

2008-11-18 Thread Arg!
So it seems to be that this does not work if you have -nomaster in the startup string. Problem there is, i still have random people joining via the server list. On Wed, Nov 19, 2008 at 3:46 AM, Kveri [EMAIL PROTECTED] wrote: It works for me, but you have to wait until master server refreshs.

Re: [hlds_linux] Autoupdate start option

2008-11-18 Thread Arg!
Especially since srcds_run script gets overwritten on every update. Perhaps this fix could be added into the script that gets updated on valves side so we dont have to fix it each time! Such a simple fix, im really surprised this has not been fixed yet. On Wed, Nov 19, 2008 at 5:19 AM, Steve

Re: [hlds_linux] MOTD Questions

2008-11-18 Thread Patrick Shelley
Without loading this into dreamweaver, i'd try adding px to ALL your measurements: #border_left { position: absolute; left: 0; top: 0; bottom: 0; width: 6px; background: #442200; } Should read: #border_left { position: absolute; left: 0px; top: 0px; bottom: 0px; width: 6px; background: #442200;

Re: [hlds_linux] [hlds] L4D dedicated server config guide

2008-11-18 Thread Rick Payton
Check my response at the steam forums. I just changed my command line, and someone e-mailed me off list to confirm the / shouldn't be there. Here's my startup script now, with 4 forks. I can't seem to get telnet to work though, but HLSW works a treat. --- #!/bin/sh echo Starting Left 4 Dead

Re: [hlds_linux] [hlds] L4D dedicated server config guide

2008-11-18 Thread David A. Parker
What does it do when you telnet localhost 9001? - Dave Rick Payton wrote: Check my response at the steam forums. I just changed my command line, and someone e-mailed me off list to confirm the / shouldn't be there. Here's my startup script now, with 4 forks. I can't seem to get

Re: [hlds_linux] Autoupdate start option

2008-11-18 Thread Flubber
It's been one year i wonder why valve didn't fix this for TF2. 2008/11/18 Arg! [EMAIL PROTECTED] Especially since srcds_run script gets overwritten on every update. Perhaps this fix could be added into the script that gets updated on valves side so we dont have to fix it each time! Such a

Re: [hlds_linux] [hlds] L4D dedicated server config guide

2008-11-18 Thread Steve Sumichrast
Make sure on the telnet port you connect to, hit enter once, then PASS password (no brackets).. I have to hit enter once I connect, then from there enter PASS (caps sensitive for me it seems), then password, then enter and it works. On Tue, Nov 18, 2008 at 4:50 PM, Rick Payton [EMAIL PROTECTED]

Re: [hlds_linux] [hlds] L4D dedicated server config guide

2008-11-18 Thread Rick Payton
It works. :P The old command line I copy / pasted had netconport 9000+## - which didn't seem to do anything. After I re-read Chris Green's e-mail, I changed it to match his standard, and telnet localhost 9001 works a treat now. Now to figure out how to broadcast messages, or do those not show up

Re: [hlds_linux] [hlds] L4D dedicated server config guide

2008-11-18 Thread Rick Payton
Yeah, before, I woouldn't even get a prompt. After I changed the netconport 9000+## to 90## and re-ran telnet localhost 9001 it worked as advertised. mauirixxx -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve Sumichrast Sent: Tuesday, November 18,

Re: [hlds_linux] MOTD Questions

2008-11-18 Thread Crazy Canucks
*link to images* http://www.crazy-canucks.com/images/public/motd_corner_images.zip Thanks, you don't know how much I appreciate this. I wasn't originally positioning the body. I did that so I could change the positions for the images from fixed to absolute. I had no better luck with fixed

Re: [hlds_linux] L4D mapcycle

2008-11-18 Thread Jordy van Wolferen
The thing is, when you're playing a co-op game played, joined by IP / steam ID, you can't change the gametype to versus. You can only vote for another co-op campaign. On Tue, Nov 18, 2008 at 2:57 PM, Flubber [EMAIL PROTECTED] wrote: I'm in love with this game, i totally understand that the lobby

Re: [hlds_linux] MOTD Questions

2008-11-18 Thread Crazy Canucks
I should add, the motd works perfectly in a normal IE browser window. It's only in game that I have the problem with the images being offset. I can only guess that IE uses a different browser engine for that kind of functionality. Maybe one that is based on older code because I know from

Re: [hlds_linux] Bufferoverflow Crashes server.

2008-11-18 Thread JäKë T
K, I'll try to get it next time it happens, I was not on when this happen but I seen the server drop everyone from hlsw. Then banned one of those unconnected players that was hacking. From: [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Date: Tue, 18 Nov 2008 12:53:22 -0800 Subject:

[hlds_linux] hostmatchmakingport - 27025

2008-11-18 Thread Rick Payton
Can this be changed to something else without breaking anything? mauirixxx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] L4D Community Server Idea - Matchmaking

2008-11-18 Thread bl4nk
Same here. I have servers set up, but when my key matches the one I set on the server, I can't find any dedicated servers when searching for one to host my lobby game. Once I remove the key from my client, I can instantly find a server to host our game. 1nsane wrote: sv_search_key does not

Re: [hlds_linux] Bufferoverflow Crashes server.

2008-11-18 Thread Kyle Sanderson
This was happening to my server as well, The only way that I can currently prevent it is by adding them as cheats with eventscripts... Kyle. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] hostmatchmakingport - 27025

2008-11-18 Thread Steve
---valve quote--- The systemlink and matchmaking ports are likely to go away at some point. These are vestiges of the Xbox networking code. ---valve quote--- Can this be changed to something else without breaking anything? mauirixxx ___ To

Re: [hlds_linux] hostmatchmakingport - 27025

2008-11-18 Thread Steve
I think the main purpose of specifying them is to make sure they don't overlap with other ports while setting up a forked server. Can this be changed to something else without breaking anything? mauirixxx ___ To unsubscribe, edit your list

Re: [hlds_linux] hostmatchmakingport - 27025

2008-11-18 Thread Rick Payton
Excellent. Because I run other valve games in this VM, I had to start up at port 27020, and 5 forks failed, and that port was why. mauirixxx -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve Sent: Tuesday, November 18, 2008 1:43 PM To: Half-Life

Re: [hlds_linux] L4D Community Server Idea - Matchmaking

2008-11-18 Thread David Parker
As far as I can tell, sv_search_key still works for me as long as the server does not also have sv_password set.     - Dave - Original Message - From: bl4nk [EMAIL PROTECTED] Date: Tuesday, November 18, 2008 6:31 pm Subject: Re: [hlds_linux] L4D Community Server Idea - Matchmaking To:

[hlds_linux] Half-Life 1 Dedicated Server Update

2008-11-18 Thread Jason Ruymen
The Half-Life 1 Dedicated Server has been updated. Please run hldsupdatetool to receive the update. Specific changes include: - Fixes csdos/FuF crash bug Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlds_linux] Bufferoverflow Crashes server.

2008-11-18 Thread JäKë T
Please let me know what commands to block. :) right now I only have the sound one blocked but I think valve fixed that already. Date: Tue, 18 Nov 2008 14:52:26 -0800 From: [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Bufferoverflow Crashes server. This was

Re: [hlds_linux] Bans in L4D

2008-11-18 Thread Rick Payton
I used HLSW to ban one guy already trying to guess the rcon password, so I guess banning is business as usual. If you look in the cvar list, the commands are still the same. mauirixxx -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve Sumichrast Sent:

Re: [hlds_linux] [hlds] L4D dedicated server config guide

2008-11-18 Thread gameadmin
That's cause you're not specifying a file called server##.cfg, you're specifying a file called ##.cfg in a directory called server. -Original Message- From: [EMAIL PROTECTED] [mailto:hlds_linux- [EMAIL PROTECTED] On Behalf Of Rick Payton Sent: 18 November 2008 21:00 To: Half-Life

Re: [hlds_linux] [hlds] L4D dedicated server config guide

2008-11-18 Thread Rick Payton
Yeah I figured that out already. I was rushing trying to get it setup, and well my mind just spaced on that part. Check the thread, you can see it's been updated and whatnot throughout our conversation today. Thanks though :) mauirixxx -Original Message- From: [EMAIL PROTECTED]

Re: [hlds_linux] Bans in L4D

2008-11-18 Thread Steve Sumichrast
Yeah, I saw that now... Thanks. :) On Tue, Nov 18, 2008 at 7:53 PM, Rick Payton [EMAIL PROTECTED] wrote: I used HLSW to ban one guy already trying to guess the rcon password, so I guess banning is business as usual. If you look in the cvar list, the commands are still the same. mauirixxx

Re: [hlds_linux] [hlds] L4D dedicated server config guide

2008-11-18 Thread Eric-jan Riemers
And if you use the ## don't forget to delete/remove your server.cfg file.. (otherwise it will load it, at least that was my mistake I learned today) -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens [EMAIL PROTECTED] Verzonden: woensdag 19 november 2008 1:57

Re: [hlds_linux] L4D Community Server Idea - Matchmaking

2008-11-18 Thread 1nsane
Mine has no pass and it doesn't work for me :S. On Tue, Nov 18, 2008 at 7:00 PM, David Parker [EMAIL PROTECTED] wrote: As far as I can tell, sv_search_key still works for me as long as the server does not also have sv_password set. - Dave - Original Message - From: bl4nk

Re: [hlds_linux] MOTD Questions

2008-11-18 Thread Crazy Canucks
Patrick, don't spend any time on this, I think I've got it sorted. I'm deleting the images from my ftp. I needed to move the images in 6 pixels from the edge of the window for some reason. Now that I've done that, they display properly. They aren't exactly in the corners anymore, but they

Re: [hlds_linux] Bufferoverflow Crashes server.

2008-11-18 Thread Kyle Sanderson
As my server just crashed twice within the hour, I was wrong. The commands were nextmap, listmaps, timeleft, then their counterparts, ma_timeleft, ma_nextmap, etc. The script kiddies would execute these commands at an absurd rate, and then our servers crash. Hurray! From what I have read this is a

Re: [hlds_linux] MOTD Questions

2008-11-18 Thread Crazy Canucks
Actually, I ended up having to move it in 8 pixels from the edge of the window. You can see a screen shot of what it ended up looking like in the following thread, along with two pics of what it looked like before, although they don't show the shift effect as clearly as it appeared in game,

Re: [hlds_linux] Bufferoverflow Crashes server.

2008-11-18 Thread Guy Watkins
What did mani have to say about this? } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Kyle Sanderson } Sent: Tuesday, November 18, 2008 9:30 PM } To: Half-Life dedicated Linux server mailing list } Subject: Re: [hlds_linux]

Re: [hlds_linux] Bufferoverflow Crashes server.

2008-11-18 Thread Guy Watkins
What did mani have to say about this? } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Kyle Sanderson } Sent: Tuesday, November 18, 2008 9:30 PM } To: Half-Life dedicated Linux server mailing list } Subject: Re: [hlds_linux]

Re: [hlds_linux] MOTD Questions

2008-11-18 Thread Patrick Shelley
I'm glad you sorted it! Your MOTD looks ace! Check out ours: www.sidesteal.com/l4d/l4dmotd.html On 11/19/08, Crazy Canucks [EMAIL PROTECTED] wrote: Actually, I ended up having to move it in 8 pixels from the edge of the window. You can see a screen shot of what it ended up looking like in

Re: [hlds_linux] L4D Matchmaking - abject failure? :(

2008-11-18 Thread Mark - hlds list
So many threads like this... my experiences match them, unfortunately. I spent the better part of this evening trying for some success with sv_steamgroup xx and sv_steamgroup_exclusive 1. I didn't expect any buddies to join in as early in the evening as I was starting, but figured, No

Re: [hlds_linux] L4D Matchmaking - abject failure? :(

2008-11-18 Thread Tin Omen
I will add my message of frustration, however I do not feel that the Lobby system is a total failure. It just makes sense to use the Lobby system in Left 4 Dead. sv_steamgroup_exclusive 1 doesn't address the real needs of private group dedicated servers. We don't want the public in our games,

Re: [hlds_linux] L4D Matchmaking - abject failure? :(

2008-11-18 Thread Jon Swope
While I definitely see room for improvement, I don't see it as an abject failure, and actually like the matchmaking as better way to handle a game where you will have so few players. However, I've had no issues whatsoever creating games with friends, and playing games on my own servers. I

Re: [hlds_linux] Autoupdate start option

2008-11-18 Thread moe
Valve STILL HAVENT FIXED THIS /me cries Its a whole 2.5second fix valve, how hard can it be? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric Riemers Sent: Wednesday, 19 November 2008 5:10 AM To: Half-Life dedicated Linux

Re: [hlds_linux] L4D mapcycle

2008-11-18 Thread Coldorak
Nor you can't select your character, right? Possibility to have to server config lobby after joining a steam group server would be great. For now, it's a pain in the ass for players to play together on their usual server as they did with Team Fortress 2, for both players and admins Cold On Tue,

Re: [hlds_linux] Autoupdate start option

2008-11-18 Thread Jordy van Wolferen
I fixed this in the srcds_run script, but in the demo it didn't update automatically. I saw the output in the console that it was trying to update, but when I manually updated, I still got new files. Could it be that there where people on the servers and it needs to be empty to update? That is a

Re: [hlds_linux] L4D Community Server Idea - Matchmaking

2008-11-18 Thread Cc2iscooL
Client connections still bypass the password, anyway. :) Anyone else want to up this thread? It'd be nice to get more people attached to this thread so Valve sees this isn't just some proprietary thing we want. I still have no reason to run community servers. People would rather play on auto-join

[hlds_linux] L4D Linux Group Server Connection Issues (sv_steamgroup)

2008-11-18 Thread ksu . deadeye
Hey All: I'm having some annoying issues getting a private dedicated L4D Linux group server set up. I ran the demo server from the time it was released until now and I could get my friends to connect to it using sv_search_key or the old fashioned way with the connect command in the dev console.