There hasn't been an engine update yet.
Sent from my iPhone 5
On Nov 14, 2013, at 8:41 AM, Jonathan Price pric...@hotmail.com wrote:
It appears that this plugin isn't detecting where players are connecting from
on HL2:DM. Has it not been updated with this new CVAR yet? I seem to remember
addition into status command field along
with
ping
and such.
-ics
DontWannaName! kirjoitti:
Grab the client value using sourcemod?
Sent from my iPhone 5
On Nov 12, 2013, at 12:01 PM, Todd Pettit
pettit.t...@gmail.com
wrote:
cl_connectmethod = serverbrowser_favorites
Is it able to tell if they connect from their favorites?
Sent from my iPhone 5
On Nov 12, 2013, at 11:02 AM, Fletcher Dunn fletch...@valvesoftware.com
wrote:
Several server operators have requested the ability to know how their clients
are connecting to their server. The latest TF
the server browser?
On Nov 12, 2013 2:09 PM, DontWannaName! ad...@topnotchclan.com wrote:
Is it able to tell if they connect from their favorites?
Sent from my iPhone 5
On Nov 12, 2013, at 11:02 AM, Fletcher Dunn
fletch...@valvesoftware.com
wrote:
Several server operators have requested
Couldn't you just leave the txt file empty?
Sent from my iPhone 5
On Nov 6, 2013, at 3:22 PM, Valentin G. nextra...@gmail.com wrote:
about:blank is no longer valid?
On Thu, Nov 7, 2013 at 12:13 AM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
That's correct; #2 is a Source engine
] Coming soon: changes to TF HTML MOTD
support
I'm not concerned about change 1 but change 2 in that regard ;)
On Thu, Nov 7, 2013 at 12:26 AM, DontWannaName!
ad...@topnotchclan.com
wrote:
Couldn't you just leave the txt file empty?
Sent from my iPhone 5
On Nov 6, 2013, at 3:22 PM
Ran modified game servers providing a different experience.
Sent from my iPhone 5
On Oct 31, 2013, at 10:51 AM, Saint K. sai...@specialattack.net wrote:
Out of interest, why are there so much VALVe servers online?
What have we done so wrong the past decades that we've hosted servers that
The question you should be asking is why their 30 Halloween servers are full
while your two are empty. Do they have more people joining to help fill them?
Who knows.
Sent from my iPhone 5
On Oct 31, 2013, at 11:31 AM, Daniel Barreiro
smelly.feet.you.h...@gmail.com wrote:
The Valve
If the servers can't update then players can't update? So it cancels out?
Sent from my iPhone 5
On Sep 3, 2013, at 5:29 PM, Ross Bemrose rbemr...@gmail.com wrote:
They've done 3 Tuesdays in a row, but that doesn't mean it's a regular
pattern, especially since it was Wednesdays during the
I was able to start my servers just fine. Windows 2008.
Sent from my iPhone 5
On Jul 24, 2013, at 6:39 PM, Jesse Molina je...@opendreams.net wrote:
It looks like some of the update servers backed out the update or were
otherwise in an improper state after the update today. My auto update
/up_to_dateversion_is_listablefalse/version_is_listablerequired_version1833886/required_versionmessageYour
server is out of date, please upgrade/message/response
1833886 is the OLD version.
DontWannaName! wrote:
I was able to start my servers just fine. Windows 2008.
Sent from my iPhone 5
On Jul 24, 2013
the first update went out. The
problem is that 30 minutes later, the web API service says the version
reverted, when it really did not.
DontWannaName! wrote:
Did you try updating again with verify?
I emailed Eric and he said they are working on a fix for 2003.
Sent from my iPhone 5
So your the ass hole that DNS attacked my servers
Sent from my iPhone 5
On Jul 2, 2013, at 8:16 AM, Andre Müller gbs.dead...@gmail.com wrote:
I think not. I don't mean something like a dDoS with 50GiB inbound traffic
(it's possible with dns-servers). It also hits the hoster, which may not
So it was really you... I see what's going on here.
Sent from my iPhone 5
On Jul 2, 2013, at 8:33 AM, Asher Baker asher...@gmail.com wrote:
I think you jump to conclusions way too quickly.
On Tue, Jul 2, 2013 at 4:24 PM, DontWannaName! ad...@topnotchclan.com wrote:
So your the ass hole
for them, to get you and your hoster down.
So the only way for your hoster is, to diabble the route to your ip. If you
aren't the only customer on this ip, the hoster is fucked up.
It is dangerous to host game servers. Everywhere are this guys...
The internet is evil.
2013/7/2 DontWannaName
No I blame you invalid protocol, thats the most logical assumption.
On Tue, Jun 18, 2013 at 1:40 PM, Invalid Protocol
invalidprotocolvers...@gmail.com wrote:
Let's assume that there's no quickplay rule regarding respawn times, or
even
better, let's assume that there's no quickplay at all.
ever tried to balance a map for TF2,
or any game with respawn waves, or are you one of those people who, upon
dying, frantically just clicks their mouse in a silent building rage in
some attempt to spawn faster?
On Tue, Jun 18, 2013 at 1:43 PM, DontWannaName! ad...@topnotchclan.com
wrote
How bad is the bug?
Sent from my iPhone 5
On May 17, 2013, at 11:42 AM, Fletcher Dunn fletch...@valvesoftware.com wrote:
There is a bug in the update we just released.
Setting net_compresspackets to 0 is a workaround.
We'll have a new update released shortly. Apologies.
Map stamps?
Sent from my iPhone 5
On May 17, 2013, at 1:39 PM, Saint K. sai...@specialattack.net wrote:
Random question regarding community items. The people who create the items
earn money because of the key sales.
How about community made maps, will there ever be a financial gain for
Source mod is far from vanilla...
Sent from my iPhone 5
On May 6, 2013, at 10:51 AM, Ondřej Hošek ondra.ho...@gmail.com wrote:
On Mon, 2013-05-06 at 19:36 +0200, Albert Kim wrote:
hi, im new to the HLDS mailing list, i've got a problem that nobody has
seemed to be able/willing to diagnosis,
I'm seeing some kind of spikes as well on my servers and players notice. I'm on
windows though.
Sent from my iPhone 5
On May 4, 2013, at 9:11 AM, Essay Tew Phaun sc2p...@gmail.com wrote:
I created another thread but I may as well post here that I too am having
sv drops. They're very random
I'm on Windows and only seeing 25 percent with 137 players on TF2. But I'm
running powerful quads. Not dual.
Sent from my iPhone 5
On May 2, 2013, at 5:43 PM, Chris Oryschak ch...@oryschak.com wrote:
I too have notice a significant increase in CPU usage. Can more people
confirm?
On May 2,
That's the game data being out of date. Iv played around with SM for steam
pipe.
Everyone will need new game data and sound plugins that were relative to the
sounds folder may need to be updated. So I suggest updating MM and SM before
the move then letting game data auto update to avoid
Aren't you only suppose to enable replay from the command line?
Sent from my iPhone 5
On Apr 29, 2013, at 6:18 PM, Ross Bemrose rbemr...@gmail.com wrote:
So, I just ran into this neat little bug on a vanilla (no addons directory)
Linux SteamPipe server I'm preparing as a backup for
Ill write it up if its not already done. The info maybe somewhere else.
On Wed, Apr 24, 2013 at 10:32 PM, Netshroud netshr...@gmail.com wrote:
So add it in :P
vpk.exe's self-help contains the commands you need.
On 25/04/2013, at 3:18 PM, DontWannaName! ad...@topnotchclan.com wrote
I have updated the VPK tool wiki page with as much information as I can at
the moment. It is now up to date and formatted.
https://developer.valvesoftware.com/wiki/VPK
For those of you having problems with key values, I added an example of how
to correctly create one:
Are you using the right command arguments to verify?
Sent from my iPhone 5
On Apr 24, 2013, at 11:35 AM, Peter Reinhold peter_va...@reinhold.dk wrote:
On 24.04.2013 19:03, Fletcher Dunn wrote:
We've released a mandatory update to the SteamPipe beta. Please note
that your server will NOT
Wrong app Id ;) there is a validate parameter.
Sent from my iPhone 5
On Apr 24, 2013, at 11:41 AM, Peter Reinhold peter_va...@reinhold.dk wrote:
On 24.04.2013 19:39, DontWannaName! wrote:
Are you using the right command arguments to verify?
I'm just doing app_update, I would think
It appears that the wiki page with this is missing the signing information:
https://developer.valvesoftware.com/wiki/VPK
On Thu, Mar 21, 2013 at 6:22 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
You must specify both keys. Only the private key is actually used. The
other is just to
What is the purpose of the Media and materials folders on the server side
now that they are mostly empty? Where do sprays go on the server when
clients upload them?
On Wed, Apr 17, 2013 at 2:39 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
There was a configuration problem that just got
Just run updater.smx... It's nifty. Like magic.
Sent from my iPhone 5
On Apr 16, 2013, at 12:47 PM, ics i...@ics-base.net wrote:
Nope, thats why i wanted to warn people having old versions.
-ics
Nicholas Hastings kirjoitti:
Did you happen to be running the newest version, released
Sounds like you haven't played pl_poodoo yet...
Sent from my iPhone 5
On Apr 10, 2013, at 11:28 AM, Gordon Reynolds thisisgordonsem...@gmail.com
wrote:
That's actually a feature of hoodoo. It realizes you've
(mistakenly/drunkenly/done-on-a-dare..aly) decided to play hoodoo. By the
time
https://developer.valvesoftware.com/wiki/Console_Command_List
Sent from my iPhone 5
On Apr 8, 2013, at 12:29 PM, Peter Reinhold peter_va...@reinhold.dk wrote:
Hi all,
I'm having a bit of a problem on my STV, when free-roaming, the airspeed of
the spectator is incredibly slow compared to
You shouldn't be using a motd that lags users. That's common sense...
Sent from my iPhone 5
On Apr 3, 2013, at 10:38 PM, Robert Paulson thepauls...@gmail.com wrote:
The whole issue started from the Traffic to Cash plugin which was spamming
webpages every second which understandably causes
I think it's a good idea. Servers have no business opening motd windows on
clients that do not request them. It makes sense to do it for match made
players who are usually newer.
Spam: Verb
Send the same message indiscriminately to (large numbers of recipients) on the
Internet.
Sent from my
Phaun sc2p...@gmail.com wrote:
Eh, I think most players understand that in order to utilize something like
a radio or similar that a web page is opened to provide it. They're
essentially requesting that by typing in a command and sending it.
On Wed, Apr 3, 2013 at 7:26 PM, DontWannaName
://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
DontWannaName! mailto:ad...@topnotchclan.com**
Wednesday, April 03, 2013 7:26 PM
I think it's a good idea. Servers have no business opening motd windows
on clients that do not request them. It makes sense to do it for match
made
Have you tried changing the map
Sent from my iPhone 5
On Mar 4, 2013, at 12:02 AM, Erik-jan Riemers riem...@binkey.nl wrote:
We always restart our servers every day. Single map servers (2fort for
instance) start to get weird lags and other issues if you keep it
running too long.
My suggestion: delete everything but cfg addons maps and motd map cycle/list
then update with steamcmd?
Sent from my iPhone 5
On Feb 28, 2013, at 6:35 PM, Marco Padovan e...@evcz.tk wrote:
Hi,
Is there any possibility to see something similar to the clients conversion
taking place for
I doubt that he is talking specifically about you.
I just checked the list myself and clearly saw multiple servers with very
few tags still missing the required tags as per their settings.
On Tue, Feb 12, 2013 at 9:29 PM, Kyle Sanderson kyle.l...@gmail.com wrote:
Unfortunately, I don't believe
I would assume it does, its too game changing for new players.
On Thu, Feb 7, 2013 at 12:00 AM, Essay Tew Phaun sc2p...@gmail.com wrote:
The quickplay article here makes no mention of it:
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 and I
can't find anywhere where it is
searching and couldn't find any info on it either. The only mention of
something similar is for damage spread and the nodmgspread tag.
On Thu, Feb 7, 2013 at 3:02 AM, DontWannaName! ad...@topnotchclan.com
wrote:
I would assume it does, its too game changing for new players.
On Thu, Feb 7
For some reason my motd keeps getting cached ingame. I have changed it yet it
loads the cached version in the browser. There's obviously no F5 ingame and I
want clients to see the new version. The URL shows correctly out of game. Is
this some setting in WebKit?
Sent from my iPhone 5
F5 is not a fix for casual players...
Sent from my iPhone 5
On Jan 21, 2013, at 2:18 PM, Steven Haigh net...@crc.id.au wrote:
On 22/01/2013 9:09 AM, DontWannaName! wrote:
For some reason my motd keeps getting cached ingame. I have changed it yet
it loads the cached version in the browser
, cmun...@cameronmunroe.com wrote:
Did you change the url in the motd.txt of changed the physical page?
On , DontWannaName! wrote:
F5 is not a fix for casual players...
Sent from my iPhone 5
On Jan 21, 2013, at 2:18 PM, Steven Haigh
net...@crc.id.au wrote:
On 22/01/2013 9:09 AM
are the caching settings on the url that is served?
Could you dump the http headers from the url in question?
On 1/21/2013 2:55 PM, DontWannaName! wrote:
No the URL has been the same. I simply update a png within the HTML. I
even turned off server side caching. I bet if I changed the source file
-check=0
Cache-Control: no-store, no-cache, must-revalidate
On 1/21/2013 5:34 PM, DontWannaName! wrote:
It has no cache, which I changed to today. Yet I go ingame and it is
still cached.
Connection: close[CRLF]
User-Agent: Web-sniffer/1.0.44 (+http://web-sniffer.net/)[CRLF
It's all on the blog...
Sent from my iPhone 5
On Oct 17, 2012, at 3:36 PM, Doctor McKay li...@doctormckay.com wrote:
Anyone mind shedding light on what this Mann Up penalty system is?
Dr. McKay
http://www.doctormckay.com
-Original Message- From: Eric Smith
Sent: Wednesday,
Valve put this up sometime. It has the cvar info.
https://support.steampowered.com/kb_article.php?ref=6656-IAZN-7933
On Fri, Aug 31, 2012 at 6:07 PM, cladiron cladi...@gmail.com wrote:
sry for the re-post, but i would suggest something like HLSW so you can
scroll up and see ALL the cvars.
Is there something we will see in console when it tries to send
players to our passworded servers?
On Tue, Aug 21, 2012 at 2:39 PM, doc drga...@gmail.com wrote:
Did any of you set mp_allowspectate to 0 ?
On Tue, Aug 21, 2012 at 2:32 PM, Cameron Munroe
cmun...@cameronmunroe.comwrote:
I know
There is a way to turn on larger dumps, I think its -debug in the
command line...
On Tue, Aug 21, 2012 at 7:51 PM, Bruno Garcia garcia.bru...@gmail.com wrote:
Hello,
I've been having several crashes during map changes on my Counter-Strike:
Source server. and I'm trying to pinpoint the cause
I am in favor of this.
Sent from my iPhone 4
On Aug 17, 2012, at 10:12 AM, Fletcher Dunn fletch...@valvesoftware.com wrote:
tf_mm_strict 1 does two things:
* hides the server from the server browser list results
* causes your server to reject direct joins not negotiated through
It seems ad hoc is blocking player names from being shown in HLSW. I
don't think its suppose to do that?
On Fri, Aug 17, 2012 at 4:10 PM, Fletcher Dunn
fletch...@valvesoftware.com wrote:
Actually, that description below was incorrect.
If you set tf_mm_servermode 0, then tf_mm_strict 0 and
Can you make it required instead of option ;)
On Fri, Aug 17, 2012 at 4:26 PM, Frank ad...@gamerscrib.net wrote:
Also, now I have a Linux server giving clients Server info data overflow
messages so they can't join so now I have to reset an almost full server
*sigh*
Please get these fixed
It's 5:30 here could be a few more hours.
Sent from my iPhone 4
On Aug 15, 2012, at 5:21 PM, Jacques Ahlers mailvanjacq...@gmail.com wrote:
Hello, Just wondering if I am at the right day. It,s 02:20 here in europe
and I am waiting for the update.
It is this night (my time) right ? Or am I
Can we do reserved lobbies like with keys? So all friends go to the same
community server?
Sent from my iPhone 4
On Aug 14, 2012, at 2:40 PM, Nomaan Ahmad n0man@gmail.com wrote:
Some servers ops will know how to make it balanced... class limiting is one
of them.
On 14 August 2012
be in tomorrow's update. Hopefully it will
be added down the line though.
On 14.08.2012 14:46, DontWannaName! wrote:
Can we do reserved lobbies like with keys? So all friends go to the
same community server?
Sent from my iPhone 4
___
To unsubscribe
a party at all.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
Sent: Tuesday, August 14, 2012 2:57 PM
To: Half-Life dedicated Linux server mailing list
Cc: Half-Life dedicated Linux server
Two of my servers are doing this. The gms doesn't see them even though they are
running. They are reporting the wrong ip in console on startup as well.
Sent from my iPhone 4
On Aug 14, 2012, at 4:34 PM, Chris Oryschak ch...@oryschak.com wrote:
Fletcher,
Two of my servers just did it
Mine are crashing with it in server cfg. They won't start unless I remove the
cvar.
Sent from my iPhone 4
On Aug 2, 2012, at 5:23 PM, Fletcher Dunn fletch...@valvesoftware.com wrote:
OK, I think putting it in a server.cfg is the workaround for now.
We'll fix it to make it legal to set it
I see this too. I think it has something to do with entities because of the red
spike in net graph but I'm not sure.
Sent from my iPhone 4
On Jul 28, 2012, at 12:33 AM, Russell Smith ve...@tinylittlerobots.us wrote:
It doesn't happen on player joins. I haven't been able to see any
Mine is too big to open in Windows unfortunately.
On Wed, Jul 11, 2012 at 11:38 AM, ics i...@ics-base.net wrote:
I think i'm seeing a pattern which causes the overflows and there's
nothing *I* can do about these things. This is just 3 clients from 2
different servers but i suspect the
I have on 5 gig netspike file and one 3 gig. :/
On Thu, Jul 12, 2012 at 10:36 AM, DontWannaName! ad...@topnotchclan.comwrote:
Mine is too big to open in Windows unfortunately.
On Wed, Jul 11, 2012 at 11:38 AM, ics i...@ics-base.net wrote:
I think i'm seeing a pattern which causes
I too am seeing spikes to 100 percent CPU on windows on core 0 and other cores
being used at the same time. I have no affinity set.
Sent from my iPhone 4
On Jul 9, 2012, at 5:04 PM, ve...@tinylittlerobots.us wrote:
Yes, sprays are enabled. Erik mentioned this in his reply earlier. As I
Command Aborted :(
On Wed, Jun 27, 2012 at 6:15 PM, Eric Smith er...@valvesoftware.com wrote:
We've released mandatory updates to Team Fortress 2, Day of Defeat:
Source, and Half-Life 2: Deathmatch. The notes for the updates are below.
-Eric
--
Source Engine
You will need to remove this file sdktools.ext.2.ep2v in the extensions
folder to get the server started. Nicholas looks to be updating the
gamedata, but the new one doesnt work yet.
___
To unsubscribe, edit your list preferences, or view the list
Now its weird when they arent for TF2. :P
On Tue, May 22, 2012 at 1:17 PM, Kyle Sanderson kyle.l...@gmail.com wrote:
Awesome! Thanks Eric!
Kyle.
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To unsubscribe, edit your list preferences, or view the list archives,
please visit:
Well you get money for every person who sees it. If you cheat people to seeing
it, you get more money. It's bad.
Sent from my iPhone 4
On May 18, 2012, at 3:29 PM, Michael Johansen michs...@live.no wrote:
What's so bad earning money about advertisements in MOTDS? I use it to pay
for my
I just got 4 minutes in and waited 5 minutes to connect to one server.
3:47 Checking...: tf\sound\vo\taunts
4:19 Missing: tf\steam.inf
4:19 17 file(s) totaling 66947516 bytes will be downloaded
4:19 Checking local files and building download list for depot 442
...at least we get feedback though - before it would just look like it was
hanging forever. :-)
Thanks for the update tonight!
On Thu, May 17, 2012 at 8:40 PM, DontWannaName! ad...@topnotchclan.com
wrote:
I just got 4 minutes in and waited 5 minutes to connect to one server.
3:47
FYI dont hit enter to copy during the update, it will eventually stall
until you hit enter again. :(
On Thu, May 17, 2012 at 5:54 PM, DontWannaName! ad...@topnotchclan.comwrote:
im still connecting 15 minutes in for the second depot.
On Thu, May 17, 2012 at 5:44 PM, Steven Miano mian
My players also said this was happening on one of my servers too. No reconnect.
Sent from my iPhone 4
On Apr 19, 2012, at 7:52 PM, bottige...@gmail.com bottige...@gmail.com
wrote:
I just tried both h...@gmx.com and Asherkin's suggestion on a server
that did not reconnect to the item server
Yes, this is confirmed. I have reported it to Valve already. :) A server
restart is required during the full moon time for the items to work.
On Fri, Apr 6, 2012 at 1:11 PM, ics i...@ics-base.net wrote:
I run 4 TF2 servers, from which 2 i rebooted this morning. It seems that
the full moon
I emailed Jon but didn't hear back. I stopped using FTP.
Sent from my iPhone 4
On Mar 15, 2012, at 2:49 PM, Lambda lambdace...@gmail.com wrote:
Same, i had to disable replay on my servers because of this issue.
2012/3/15 st...@simiancage.org
Seriously is there a reason as to when replay
I feel like a loser for getting my phone out to scan that haha.
On Thu, Mar 15, 2012 at 4:02 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update to Team Fortress 2. The notes for the
update are below.
-Eric
--
Source Engine Changes
I didnt want to ruin it, but everyone else already did.
On Thu, Mar 15, 2012 at 4:07 PM, Vathral vath...@gmail.com wrote:
On 3/15/2012 7:05 PM, DontWannaName! wrote:
I feel like a loser for getting my phone out to scan that haha.
On Thu, Mar 15, 2012 at 4:02 PM, Eric Smither
My download just started, I started the update as soon as I got the email.
I think Fletcher is looking for update testers on Linux. Im Windows.
On Thu, Mar 15, 2012 at 4:34 PM, Frank ad...@gamerscrib.net wrote:
I have 3 client computers that updated almost instant - however I have 6
servers
at 11:03 PM, DontWannaName! ad...@topnotchclan.comwrote:
That was my phone, I didnt think it would double post... I should BCC just
to make you happy haha.
On Thu, Mar 1, 2012 at 11:01 PM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote:
I do understand you want to solve your problem, but could
I cant seem to get my replay system to work correctly. When my website goes
down, it completely crashes me servers and they do not recover until the
website comes back online. I dont think this is intended, however I am
trying to avoid this problem. I am trying to setup a local http server and
, if so change this to a direct ip. Also who hosts
your webserver?
On Mar 1, 2012, at 9:05 PM, DontWannaName! wrote:
I cant seem to get my replay system to work correctly. When my website
goes
down, it completely crashes me servers and they do not recover until the
website comes back online
or
is this a server that you purchase via slot?
On Mar 1, 2012, at 9:10 PM, DontWannaName! wrote:
My webhost is Dreamhost which seems to be down at the moment for me...
lovely...
I have tried both, the domain name is just an A record pointing to the IP
anyways. Both gave me that error.
On Thu
is
better anyways, its not that much bandwidth.
On Thu, Mar 1, 2012 at 9:14 PM, DontWannaName! ad...@topnotchclan.comwrote:
I run my own hardware. Game server hosts are not my thing after running
servers for so long. If it helps the IIS server works fine.
On Thu, Mar 1, 2012 at 9:12 PM, Cameron
other sites it would be great for tf2
replays.
On Mar 1, 2012, at 9:14 PM, DontWannaName! wrote:
I run my own hardware. Game server hosts are not my thing after running
servers for so long. If it helps the IIS server works fine.
On Thu, Mar 1, 2012 at 9:12 PM, Cameron Munroe
Of
DontWannaName!
Sent: Friday, March 02, 2012 7:06 AM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
server mailing list
Subject: [hlds_linux] Replay Crashing Me
I cant seem to get my replay system to work correctly. When my website goes
down, it completely crashes
mailing list twice by reply all and
put again in the CC and whatnot etc.
From: DontWannaName! ad...@topnotchclan.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Cc: Half-Life dedicated Linux server mailing list
I think the delay between the news and when the files are actually put on
the servers or are accessible is quite long. I just was able to start
updating both my client and server. My client and server started at the
same time, both were getting errors before. This happens with most large
updates.
Well that is good news, however a month is a very liberal punishment for groups
that have been doing this for 3 years.
Sent from my iPhone 4
On Jan 4, 2012, at 1:15 PM, Fletcher Dunn fletch...@valvesoftware.com wrote:
Today the Team Fortress team took action to bring certain server operators
I dont know why, but I keep getting plagued with command aborted :(
On Thu, Dec 15, 2011 at 8:18 PM, Tyler Davies tyler.k.dav...@gmail.comwrote:
Checking bootstrapper version ...
removing stale semaphore last operated on by process 28342 with name
You could always email the devs directly and ask.
Sent from my iPhone 4
On Nov 30, 2011, at 9:07 AM, timur 'grammaton' celikkesen
gramma...@gmail.com wrote:
Hi there...
trying it for a last time ... :-/
It would be really really really nice from the Valve Guys if they could
simply
Im sure they will let us know when the beta is released or beforehand.
(Even if its not I am pretty sure you can use the client files to host a
server)
On Fri, Nov 18, 2011 at 2:36 AM, timur 'grammaton' celikkesen
gramma...@gmail.com wrote:
like i said few hours or DAYS (DAYS)
and i think
Lol we don't even know how many steam accounts are even on that server. I bet
it's not as many and therefor not as big of an issue. Especially since the info
is useless to the hackers.
At least the forums are coming back online.
Sent from my iPhone 4
On Nov 10, 2011, at 3:32 PM, px
10, 2011, at 3:51 PM, Nathan Radcliffe kugr...@gmail.com wrote:
msleeper, please comment. Really looking forward to it.
On 10 November 2011 23:43, DontWannaName! ad...@topnotchclan.com wrote:
Lol we don't even know how many steam accounts are even on that server. I
bet it's not as many
I am being plagued with command aborted. :(
Sent from my iPhone 4
On Nov 10, 2011, at 4:24 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update for Team Fortress 2. The notes for the
update are below.
Thanks.
-Eric
Lol please stop making terrible excuses to connect any Steam issue with the
forum issue. They are completely unrelated. You need to contact support.
Everyone else just needs to be patient with the forums. They probably don't
want it to happen again so it's going to take time.
Sent from my
Looks like its disabled now...
http://sourceop.com/modules.php?name=Forumsfile=viewtopict=90261postdays=0postorder=ascstart=75
On Tue, Nov 8, 2011 at 3:58 PM, coffee problem spoofedpac...@gmail.comwrote:
Unfortunately, they are probably going to just let it stay hacked. Since
they have said
I think you are thinking the worst. All someone needs to post what they did
is access to the VB admin CP which just requires an admin. My guess is it
isnt as bad as people are making it out to be and right now everyone is
speculating the worst. Just chill
On Tue, Nov 8, 2011 at 4:51 PM,
saigns isnt bad cause of their extra fun mods, its because they run bots
that appear as humans it is hard to notice if you dont go play there.
On Sun, Nov 6, 2011 at 9:11 AM, James Botting bottswan...@googlemail.comwrote:
Yes, because i want every abusive player that was kicked from my
No, but they can dock them in points appropriately for providing a poor
experience to gamers on their servers.
On Sat, Nov 5, 2011 at 10:33 PM, Bacon Cat baconca...@gmail.com wrote:
Their Servers, their rules. Valve can't stop them running the servers how
they want.
On Sun, Nov 6, 2011 at
I think Valve is running all the servers for Dota 2 but who knows for sure.
That would be a first. It doesn't sound like the type of game that would
benefit from community hosted servers like TF2.
Sent from my iPhone 4
On Nov 4, 2011, at 3:39 AM, Aaron, M theanonbut...@gmail.com wrote:
Hrmm
Yes, this would be helpful. Instead I was forced to create a script to
invite users on request.
A feature to let admins open the overlay instead of the MOTD window would
also be helpful. It is more robust and doesnt interfere with the game as
much. Players can open and close it without losing the
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