Yeah I admitt I loled when writting this one :)
Preloading L4D2 demo dedicated data would be nice, even if binaries
aren't shipped for now as it would avoid the rush of all GSPs / server
admins downloading XGb on T time but only a few Mb..
Best regards
Steven Hartland a écrit :
Dam you beat
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D2 server requirements
What I'm asking is not how many can you spawn in a given amount of
memory, but how many can be actively running with players in them
without lagging? I find that I run out of CPU way before
...@list.valvesoftware.com] On Behalf Of Milton Ngan
Sent: Thursday, October 22, 2009 10:39 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D2 server requirements
CPU shouldn't be much of an issue. Each game takes on average 10-15% of a
core. There are obviously spikes that go
Dont compare Linux and Windows
Peter
- Original Message -
From: Midnight mido...@gmail.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Thursday, October 22, 2009 8:24 AM
Subject: Re: [hlds_linux] L4D2 server requirements
I'm really
The night that Nick is referring to was when the Survival pack was
released. We were running 320 instances of Left 4 Dead across 5 IBM
HS21XM blades (Dual E5450s - 3Ghz each core) and the majority of the
servers had players on them. All of the cores were running at 90+% CPU
usage for a few
I have a dual xeon 3ghz, i had 6 forks running on it, but with 5x 8 people
in versus mode people
started to complain and i indeed could see that the cpu's where maxed out.
Running on linux debian, but if i hear these story's then it should be
able to do more no?
On Thu, 22 Oct 2009 14:54:53
I think you'll find those saying they are running anything more than 4-8
servers on something like a Dual 3GHz are talking about idle servers.
Here's a nice experiment, go start a L4D lobby (one only) and let it fill. Wait
for an infected wave and some specials. Look at your CPU usage.
I would
E5450 != 3Ghz classic Xeons.
A single core (of which there are 4) on an E5450 is more powerful than a
3Ghz Xeon CPU.
Eric Riemers wrote:
I have a dual xeon 3ghz, i had 6 forks running on it, but with 5x 8 people
in versus mode people
started to complain and i indeed could see that the
True, but 320/5/4 is still 16 servers.. and i stop at 5, so basicly i can
have 4 in vs mode (32 players) and thats my max.
Just talking out loud, but i presume this is normal when they are active
which is almost all the time. (i have people on it at the strangest times)
but i have to say i have a
I'm running Intel Core 2 Quad /Q9550/ 2.83GHz 12MB L2 Cache 1333MHz
Front side Bus speed, which should be pretty close to a E5450, though
maybe not quite. Yet I can't run anything close to 32 active servers on
this. 4-5 tops. Not sure why, just saying.
Eric Riemers wrote:
True, but 320/5/4
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David Parker
Sent: Wednesday, October 21, 2009 7:57 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D2 server requirements
Milton,
Do you happen to have any information about how the resource usage of L4D2
Didn't you know they aren't doing dedicated servers for L4D2? Instead
Valve have listened to the community and they are using IWNET which
will take PC gaming in a new and better direction.
There will be much more lag and you'll be limited to 6 players due to
the use of low quality home DSL and
Well, no need to start a flame in here, they already think GSP signed
the petition 100 000 times...
+ do you really think they even read the community's feedback ?
(couldn't resist..)
Steven Hartland a écrit :
Didn't you know they aren't doing dedicated servers for L4D2? Instead
Valve have
: Wednesday, October 21, 2009 6:26 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D2 server requirements
What I'm asking is not how many can you spawn in a given amount of
memory, but how many can be actively running with players in them
without lagging? I find
Dam you beat me to it ;-)
So looking forward to this and Borderlands. I don't keep firing up steam
to see if there's any sign of l4d2 preload honest :D
Regards
Steve
- Original Message -
From: J.Miribel j.miri...@nitroserv.com
Thank you VALVE for this email, glad to see some
Hello,
Does anyone how the server hardware requirements and resource usage for
L4D2 will compare to L4D? If I can run 6 L4D forks on my server now,
will I be able to run 6 L4D2 forks on an identical server? I'd like to
get a box together prior to the release of the L4D2 demo.
Thanks,
I don't imagine L4D2 will be anymore intensive than L4D...unless I'm
mistaken, it's the same basic game in a different setting.
David A. Parker wrote:
Hello,
Does anyone how the server hardware requirements and resource usage for
L4D2 will compare to L4D? If I can run 6 L4D forks on my
I assume the same, but I'm not sure if tweaks to the AI and so forth
have affected the CPU usage.
- Dave
Joseph Laws wrote:
I don't imagine L4D2 will be anymore intensive than L4D...unless I'm
mistaken, it's the same basic game in a different setting.
David A. Parker wrote:
Hello,
i assume it'd be similar to l4d. it doesn't look that different from l4d
from the media
On Wed, Oct 21, 2009 at 12:25 PM, David A. Parker dpar...@utica.edu wrote:
Hello,
Does anyone how the server hardware requirements and resource usage for
L4D2 will compare to L4D? If I can run 6 L4D
There's a year worth of code changes, more features, more enemies
(special zombies) controlled by AI. You can bet that L4D2 server eats
more CPU than L4D server.
-ics
David A. Parker kirjoitti:
I assume the same, but I'm not sure if tweaks to the AI and so forth
have affected the CPU usage.
He's right and fwiw I am more than positive (but cannot quote for truth)
they mentioned that the AI Director would be much more advanced in this
version.
At the time I remember thinking to myself hmm damn, less instances of L4D
per box for hosting ...
On Thu, Oct 22, 2009 at 7:46 AM, ics
They've also had a lot of time to optimize the relatively new director
system. No one has offered any real concrete facts here, only the usual
extrapolated speculation.
The other thing to think about are the new (supposedly bigger) maps,
especially the water-based bayou one, and melee weapon
It'll probably take a little more processing power per fork, I don't see it
as being that substantial of an increase. I'd be amazed if it is really
worth noting.
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
How many ACTIVE L4D servers can you guys run on a 2.5 Ghz Quad Xeon
1333MHz? Seems that I can only run 3-4 per box without people
complaining about lag, that is less than 1 per core. I see each server
using around 25-35% CPU of a core and 6-9 of the whole box. I know this
is the linux list
...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Midnight
Sent: Wednesday, October 21, 2009 5:19 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D2 server requirements
How many ACTIVE L4D servers can you guys run on a 2.5 Ghz Quad
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D2 server requirements
How many ACTIVE L4D servers can you guys run on a 2.5 Ghz Quad Xeon
1333MHz? Seems that I can only run 3-4 per box without people
complaining about lag, that is less than 1 per core. I see each
-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D2 server requirements
How many ACTIVE L4D servers can you guys run on a 2.5 Ghz Quad Xeon
1333MHz? Seems that I can only run 3-4 per box without people
complaining about lag, that is less than 1 per core. I see each server
Milton,
Do you happen to have any information about how the resource usage of L4D2
compares to L4D?
Thanks,
Dave
- Original Message -
From: Milton Ngan mil...@valvesoftware.com
Date: Wednesday, October 21, 2009 10:41 pm
Subject: Re: [hlds_linux] L4D2 server requirements
...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Milton Ngan
Sent: Thursday, October 22, 2009 10:39 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D2 server requirements
CPU shouldn't be much of an issue. Each game takes on average 10-15
-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D2 server requirements
CPU shouldn't be much of an issue. Each game takes on average 10-15% of a
core. There are obviously spikes that go higher. 8 player games don't
actually take much more CPU than a 1 player game because
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