Re: [hlds_linux] L4D2 server requirements

2009-10-23 Thread J.Miribel
Yeah I admitt I loled when writting this one :) Preloading L4D2 demo dedicated data would be nice, even if binaries aren't shipped for now as it would avoid the rush of all GSPs / server admins downloading XGb on T time but only a few Mb.. Best regards Steven Hartland a écrit : Dam you beat

Re: [hlds_linux] L4D2 server requirements

2009-10-22 Thread ics
To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] L4D2 server requirements What I'm asking is not how many can you spawn in a given amount of memory, but how many can be actively running with players in them without lagging? I find that I run out of CPU way before

Re: [hlds_linux] L4D2 server requirements

2009-10-22 Thread Midnight
...@list.valvesoftware.com] On Behalf Of Milton Ngan Sent: Thursday, October 22, 2009 10:39 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] L4D2 server requirements CPU shouldn't be much of an issue. Each game takes on average 10-15% of a core. There are obviously spikes that go

Re: [hlds_linux] L4D2 server requirements

2009-10-22 Thread Peter Lindblom
Dont compare Linux and Windows Peter - Original Message - From: Midnight mido...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Thursday, October 22, 2009 8:24 AM Subject: Re: [hlds_linux] L4D2 server requirements I'm really

Re: [hlds_linux] L4D2 server requirements

2009-10-22 Thread Ben Jensz
The night that Nick is referring to was when the Survival pack was released. We were running 320 instances of Left 4 Dead across 5 IBM HS21XM blades (Dual E5450s - 3Ghz each core) and the majority of the servers had players on them. All of the cores were running at 90+% CPU usage for a few

Re: [hlds_linux] L4D2 server requirements

2009-10-22 Thread Eric Riemers
I have a dual xeon 3ghz, i had 6 forks running on it, but with 5x 8 people in versus mode people started to complain and i indeed could see that the cpu's where maxed out. Running on linux debian, but if i hear these story's then it should be able to do more no? On Thu, 22 Oct 2009 14:54:53

Re: [hlds_linux] L4D2 server requirements

2009-10-22 Thread Shane Arnold
I think you'll find those saying they are running anything more than 4-8 servers on something like a Dual 3GHz are talking about idle servers. Here's a nice experiment, go start a L4D lobby (one only) and let it fill. Wait for an infected wave and some specials. Look at your CPU usage. I would

Re: [hlds_linux] L4D2 server requirements

2009-10-22 Thread Ben Jensz
E5450 != 3Ghz classic Xeons. A single core (of which there are 4) on an E5450 is more powerful than a 3Ghz Xeon CPU. Eric Riemers wrote: I have a dual xeon 3ghz, i had 6 forks running on it, but with 5x 8 people in versus mode people started to complain and i indeed could see that the

Re: [hlds_linux] L4D2 server requirements

2009-10-22 Thread Eric Riemers
True, but 320/5/4 is still 16 servers.. and i stop at 5, so basicly i can have 4 in vs mode (32 players) and thats my max. Just talking out loud, but i presume this is normal when they are active which is almost all the time. (i have people on it at the strangest times) but i have to say i have a

Re: [hlds_linux] L4D2 server requirements

2009-10-22 Thread Midnight
I'm running Intel Core 2 Quad /Q9550/ 2.83GHz 12MB L2 Cache 1333MHz Front side Bus speed, which should be pretty close to a E5450, though maybe not quite. Yet I can't run anything close to 32 active servers on this. 4-5 tops. Not sure why, just saying. Eric Riemers wrote: True, but 320/5/4

Re: [hlds_linux] L4D2 server requirements

2009-10-22 Thread Milton Ngan
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David Parker Sent: Wednesday, October 21, 2009 7:57 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] L4D2 server requirements Milton, Do you happen to have any information about how the resource usage of L4D2

Re: [hlds_linux] L4D2 server requirements

2009-10-22 Thread Steven Hartland
Didn't you know they aren't doing dedicated servers for L4D2? Instead Valve have listened to the community and they are using IWNET which will take PC gaming in a new and better direction. There will be much more lag and you'll be limited to 6 players due to the use of low quality home DSL and

Re: [hlds_linux] L4D2 server requirements

2009-10-22 Thread J.Miribel
Well, no need to start a flame in here, they already think GSP signed the petition 100 000 times... + do you really think they even read the community's feedback ? (couldn't resist..) Steven Hartland a écrit : Didn't you know they aren't doing dedicated servers for L4D2? Instead Valve have

Re: [hlds_linux] L4D2 server requirements

2009-10-22 Thread J.Miribel
: Wednesday, October 21, 2009 6:26 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] L4D2 server requirements What I'm asking is not how many can you spawn in a given amount of memory, but how many can be actively running with players in them without lagging? I find

Re: [hlds_linux] L4D2 server requirements

2009-10-22 Thread Steven Hartland
Dam you beat me to it ;-) So looking forward to this and Borderlands. I don't keep firing up steam to see if there's any sign of l4d2 preload honest :D Regards Steve - Original Message - From: J.Miribel j.miri...@nitroserv.com Thank you VALVE for this email, glad to see some

[hlds_linux] L4D2 server requirements

2009-10-21 Thread David A. Parker
Hello, Does anyone how the server hardware requirements and resource usage for L4D2 will compare to L4D? If I can run 6 L4D forks on my server now, will I be able to run 6 L4D2 forks on an identical server? I'd like to get a box together prior to the release of the L4D2 demo. Thanks,

Re: [hlds_linux] L4D2 server requirements

2009-10-21 Thread Joseph Laws
I don't imagine L4D2 will be anymore intensive than L4D...unless I'm mistaken, it's the same basic game in a different setting. David A. Parker wrote: Hello, Does anyone how the server hardware requirements and resource usage for L4D2 will compare to L4D? If I can run 6 L4D forks on my

Re: [hlds_linux] L4D2 server requirements

2009-10-21 Thread David A. Parker
I assume the same, but I'm not sure if tweaks to the AI and so forth have affected the CPU usage. - Dave Joseph Laws wrote: I don't imagine L4D2 will be anymore intensive than L4D...unless I'm mistaken, it's the same basic game in a different setting. David A. Parker wrote: Hello,

Re: [hlds_linux] L4D2 server requirements

2009-10-21 Thread Ben B
i assume it'd be similar to l4d. it doesn't look that different from l4d from the media On Wed, Oct 21, 2009 at 12:25 PM, David A. Parker dpar...@utica.edu wrote: Hello, Does anyone how the server hardware requirements and resource usage for L4D2 will compare to L4D? If I can run 6 L4D

Re: [hlds_linux] L4D2 server requirements

2009-10-21 Thread ics
There's a year worth of code changes, more features, more enemies (special zombies) controlled by AI. You can bet that L4D2 server eats more CPU than L4D server. -ics David A. Parker kirjoitti: I assume the same, but I'm not sure if tweaks to the AI and so forth have affected the CPU usage.

Re: [hlds_linux] L4D2 server requirements

2009-10-21 Thread k
He's right and fwiw I am more than positive (but cannot quote for truth) they mentioned that the AI Director would be much more advanced in this version. At the time I remember thinking to myself hmm damn, less instances of L4D per box for hosting ... On Thu, Oct 22, 2009 at 7:46 AM, ics

Re: [hlds_linux] L4D2 server requirements

2009-10-21 Thread Pyroguy
They've also had a lot of time to optimize the relatively new director system. No one has offered any real concrete facts here, only the usual extrapolated speculation. The other thing to think about are the new (supposedly bigger) maps, especially the water-based bayou one, and melee weapon

Re: [hlds_linux] L4D2 server requirements

2009-10-21 Thread Craig H
It'll probably take a little more processing power per fork, I don't see it as being that substantial of an increase. I'd be amazed if it is really worth noting. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] L4D2 server requirements

2009-10-21 Thread Midnight
How many ACTIVE L4D servers can you guys run on a 2.5 Ghz Quad Xeon 1333MHz? Seems that I can only run 3-4 per box without people complaining about lag, that is less than 1 per core. I see each server using around 25-35% CPU of a core and 6-9 of the whole box. I know this is the linux list

Re: [hlds_linux] L4D2 server requirements

2009-10-21 Thread Milton Ngan
...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Midnight Sent: Wednesday, October 21, 2009 5:19 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] L4D2 server requirements How many ACTIVE L4D servers can you guys run on a 2.5 Ghz Quad

Re: [hlds_linux] L4D2 server requirements

2009-10-21 Thread Midnight
To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] L4D2 server requirements How many ACTIVE L4D servers can you guys run on a 2.5 Ghz Quad Xeon 1333MHz? Seems that I can only run 3-4 per box without people complaining about lag, that is less than 1 per core. I see each

Re: [hlds_linux] L4D2 server requirements

2009-10-21 Thread Milton Ngan
-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] L4D2 server requirements How many ACTIVE L4D servers can you guys run on a 2.5 Ghz Quad Xeon 1333MHz? Seems that I can only run 3-4 per box without people complaining about lag, that is less than 1 per core. I see each server

Re: [hlds_linux] L4D2 server requirements

2009-10-21 Thread David Parker
Milton, Do you happen to have any information about how the resource usage of L4D2 compares to L4D?     Thanks,     Dave - Original Message - From: Milton Ngan mil...@valvesoftware.com Date: Wednesday, October 21, 2009 10:41 pm Subject: Re: [hlds_linux] L4D2 server requirements

Re: [hlds_linux] L4D2 server requirements

2009-10-21 Thread Nick Turner
...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Milton Ngan Sent: Thursday, October 22, 2009 10:39 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] L4D2 server requirements CPU shouldn't be much of an issue. Each game takes on average 10-15

Re: [hlds_linux] L4D2 server requirements

2009-10-21 Thread Pyroguy
-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] L4D2 server requirements CPU shouldn't be much of an issue. Each game takes on average 10-15% of a core. There are obviously spikes that go higher. 8 player games don't actually take much more CPU than a 1 player game because