Re: [hlds_linux] Where is my traffic coming from?

2013-11-14 Thread DontWannaName!
There hasn't been an engine update yet. Sent from my iPhone 5 On Nov 14, 2013, at 8:41 AM, Jonathan Price pric...@hotmail.com wrote: It appears that this plugin isn't detecting where players are connecting from on HL2:DM. Has it not been updated with this new CVAR yet? I seem to remember

Re: [hlds_linux] Where is my traffic coming from?

2013-11-14 Thread DontWannaName!
addition into status command field along with ping and such. -ics DontWannaName! kirjoitti: Grab the client value using sourcemod? Sent from my iPhone 5 On Nov 12, 2013, at 12:01 PM, Todd Pettit pettit.t...@gmail.com wrote: cl_connectmethod = serverbrowser_favorites

Re: [hlds_linux] Where is my traffic coming from?

2013-11-12 Thread DontWannaName!
Is it able to tell if they connect from their favorites? Sent from my iPhone 5 On Nov 12, 2013, at 11:02 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: Several server operators have requested the ability to know how their clients are connecting to their server. The latest TF

Re: [hlds_linux] Where is my traffic coming from?

2013-11-12 Thread DontWannaName!
the server browser? On Nov 12, 2013 2:09 PM, DontWannaName! ad...@topnotchclan.com wrote: Is it able to tell if they connect from their favorites? Sent from my iPhone 5 On Nov 12, 2013, at 11:02 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: Several server operators have requested

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-06 Thread DontWannaName!
Couldn't you just leave the txt file empty? Sent from my iPhone 5 On Nov 6, 2013, at 3:22 PM, Valentin G. nextra...@gmail.com wrote: about:blank is no longer valid? On Thu, Nov 7, 2013 at 12:13 AM, Fletcher Dunn fletch...@valvesoftware.comwrote: That's correct; #2 is a Source engine

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-06 Thread DontWannaName!
] Coming soon: changes to TF HTML MOTD support I'm not concerned about change 1 but change 2 in that regard ;) On Thu, Nov 7, 2013 at 12:26 AM, DontWannaName! ad...@topnotchclan.com wrote: Couldn't you just leave the txt file empty? Sent from my iPhone 5 On Nov 6, 2013, at 3:22 PM

Re: [hlds_linux] Is sv_tags event247 broken after the update?

2013-10-31 Thread DontWannaName!
Ran modified game servers providing a different experience. Sent from my iPhone 5 On Oct 31, 2013, at 10:51 AM, Saint K. sai...@specialattack.net wrote: Out of interest, why are there so much VALVe servers online? What have we done so wrong the past decades that we've hosted servers that

Re: [hlds_linux] Is sv_tags event247 broken after the update?

2013-10-31 Thread DontWannaName!
The question you should be asking is why their 30 Halloween servers are full while your two are empty. Do they have more people joining to help fill them? Who knows. Sent from my iPhone 5 On Oct 31, 2013, at 11:31 AM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: The Valve

Re: [hlds_linux] TF2 update released during Steam maintenance?

2013-09-03 Thread DontWannaName!
If the servers can't update then players can't update? So it cancels out? Sent from my iPhone 5 On Sep 3, 2013, at 5:29 PM, Ross Bemrose rbemr...@gmail.com wrote: They've done 3 Tuesdays in a row, but that doesn't mean it's a regular pattern, especially since it was Wednesdays during the

Re: [hlds_linux] [hlds_announce] Mandatory TF2 update released

2013-07-24 Thread DontWannaName!
I was able to start my servers just fine. Windows 2008. Sent from my iPhone 5 On Jul 24, 2013, at 6:39 PM, Jesse Molina je...@opendreams.net wrote: It looks like some of the update servers backed out the update or were otherwise in an improper state after the update today. My auto update

Re: [hlds_linux] [hlds_announce] Mandatory TF2 update released

2013-07-24 Thread DontWannaName!
/up_to_dateversion_is_listablefalse/version_is_listablerequired_version1833886/required_versionmessageYour server is out of date, please upgrade/message/response 1833886 is the OLD version. DontWannaName! wrote: I was able to start my servers just fine. Windows 2008. Sent from my iPhone 5 On Jul 24, 2013

Re: [hlds_linux] [hlds_announce] Mandatory TF2 update released

2013-07-24 Thread DontWannaName!
the first update went out. The problem is that 30 minutes later, the web API service says the version reverted, when it really did not. DontWannaName! wrote: Did you try updating again with verify? I emailed Eric and he said they are working on a fix for 2003. Sent from my iPhone 5

Re: [hlds_linux] Again, Policy of truth

2013-07-02 Thread DontWannaName!
So your the ass hole that DNS attacked my servers Sent from my iPhone 5 On Jul 2, 2013, at 8:16 AM, Andre Müller gbs.dead...@gmail.com wrote: I think not. I don't mean something like a dDoS with 50GiB inbound traffic (it's possible with dns-servers). It also hits the hoster, which may not

Re: [hlds_linux] Again, Policy of truth

2013-07-02 Thread DontWannaName!
So it was really you... I see what's going on here. Sent from my iPhone 5 On Jul 2, 2013, at 8:33 AM, Asher Baker asher...@gmail.com wrote: I think you jump to conclusions way too quickly. On Tue, Jul 2, 2013 at 4:24 PM, DontWannaName! ad...@topnotchclan.com wrote: So your the ass hole

Re: [hlds_linux] Again, Policy of truth

2013-07-02 Thread DontWannaName!
for them, to get you and your hoster down. So the only way for your hoster is, to diabble the route to your ip. If you aren't the only customer on this ip, the hoster is fucked up. It is dangerous to host game servers. Everywhere are this guys... The internet is evil. 2013/7/2 DontWannaName

Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread DontWannaName!
No I blame you invalid protocol, thats the most logical assumption. On Tue, Jun 18, 2013 at 1:40 PM, Invalid Protocol invalidprotocolvers...@gmail.com wrote: Let's assume that there's no quickplay rule regarding respawn times, or even better, let's assume that there's no quickplay at all.

Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread DontWannaName!
ever tried to balance a map for TF2, or any game with respawn waves, or are you one of those people who, upon dying, frantically just clicks their mouse in a silent building rage in some attempt to spawn faster? On Tue, Jun 18, 2013 at 1:43 PM, DontWannaName! ad...@topnotchclan.com wrote

Re: [hlds_linux] Server crash bug in latest build

2013-05-17 Thread DontWannaName!
How bad is the bug? Sent from my iPhone 5 On May 17, 2013, at 11:42 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: There is a bug in the update we just released. Setting net_compresspackets to 0 is a workaround. We'll have a new update released shortly. Apologies.

Re: [hlds_linux] Mandatory TF2 update released

2013-05-17 Thread DontWannaName!
Map stamps? Sent from my iPhone 5 On May 17, 2013, at 1:39 PM, Saint K. sai...@specialattack.net wrote: Random question regarding community items. The people who create the items earn money because of the key sales. How about community made maps, will there ever be a financial gain for

Re: [hlds_linux] crash problems in Freak Fortress 2 and Vanilla Server

2013-05-06 Thread DontWannaName!
Source mod is far from vanilla... Sent from my iPhone 5 On May 6, 2013, at 10:51 AM, Ondřej Hošek ondra.ho...@gmail.com wrote: On Mon, 2013-05-06 at 19:36 +0200, Albert Kim wrote: hi, im new to the HLDS mailing list, i've got a problem that nobody has seemed to be able/willing to diagnosis,

Re: [hlds_linux] SteamPipe CPU Increase?

2013-05-04 Thread DontWannaName!
I'm seeing some kind of spikes as well on my servers and players notice. I'm on windows though. Sent from my iPhone 5 On May 4, 2013, at 9:11 AM, Essay Tew Phaun sc2p...@gmail.com wrote: I created another thread but I may as well post here that I too am having sv drops. They're very random

Re: [hlds_linux] SteamPipe CPU Increase?

2013-05-02 Thread DontWannaName!
I'm on Windows and only seeing 25 percent with 137 players on TF2. But I'm running powerful quads. Not dual. Sent from my iPhone 5 On May 2, 2013, at 5:43 PM, Chris Oryschak ch...@oryschak.com wrote: I too have notice a significant increase in CPU usage. Can more people confirm? On May 2,

Re: [hlds_linux] [hlds_announce] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-29 Thread DontWannaName!
That's the game data being out of date. Iv played around with SM for steam pipe. Everyone will need new game data and sound plugins that were relative to the sounds folder may need to be updated. So I suggest updating MM and SM before the move then letting game data auto update to avoid

Re: [hlds_linux] SteamPipe Replay autoexec.cfg player count bug

2013-04-29 Thread DontWannaName!
Aren't you only suppose to enable replay from the command line? Sent from my iPhone 5 On Apr 29, 2013, at 6:18 PM, Ross Bemrose rbemr...@gmail.com wrote: So, I just ran into this neat little bug on a vanilla (no addons directory) Linux SteamPipe server I'm preparing as a backup for

Re: [hlds_linux] How to use VPK Tool ?

2013-04-25 Thread DontWannaName!
Ill write it up if its not already done. The info maybe somewhere else. On Wed, Apr 24, 2013 at 10:32 PM, Netshroud netshr...@gmail.com wrote: So add it in :P vpk.exe's self-help contains the commands you need. On 25/04/2013, at 3:18 PM, DontWannaName! ad...@topnotchclan.com wrote

[hlds_linux] VPK Tool Wiki Page

2013-04-25 Thread DontWannaName!
I have updated the VPK tool wiki page with as much information as I can at the moment. It is now up to date and formatted. https://developer.valvesoftware.com/wiki/VPK For those of you having problems with key values, I added an example of how to correctly create one:

Re: [hlds_linux] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread DontWannaName!
Are you using the right command arguments to verify? Sent from my iPhone 5 On Apr 24, 2013, at 11:35 AM, Peter Reinhold peter_va...@reinhold.dk wrote: On 24.04.2013 19:03, Fletcher Dunn wrote: We've released a mandatory update to the SteamPipe beta. Please note that your server will NOT

Re: [hlds_linux] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread DontWannaName!
Wrong app Id ;) there is a validate parameter. Sent from my iPhone 5 On Apr 24, 2013, at 11:41 AM, Peter Reinhold peter_va...@reinhold.dk wrote: On 24.04.2013 19:39, DontWannaName! wrote: Are you using the right command arguments to verify? I'm just doing app_update, I would think

Re: [hlds_linux] How to use VPK Tool ?

2013-04-24 Thread DontWannaName!
It appears that the wiki page with this is missing the signing information: https://developer.valvesoftware.com/wiki/VPK On Thu, Mar 21, 2013 at 6:22 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: You must specify both keys. Only the private key is actually used. The other is just to

Re: [hlds_linux] [hlds] TF2 Steampipe version release?

2013-04-17 Thread DontWannaName!
What is the purpose of the Media and materials folders on the server side now that they are mostly empty? Where do sprays go on the server when clients upload them? On Wed, Apr 17, 2013 at 2:39 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: There was a configuration problem that just got

Re: [hlds_linux] [hlds] Counter-Strike:Source has been converted to SteamPipe

2013-04-16 Thread DontWannaName!
Just run updater.smx... It's nifty. Like magic. Sent from my iPhone 5 On Apr 16, 2013, at 12:47 PM, ics i...@ics-base.net wrote: Nope, thats why i wanted to warn people having old versions. -ics Nicholas Hastings kirjoitti: Did you happen to be running the newest version, released

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-11 Thread DontWannaName!
Sounds like you haven't played pl_poodoo yet... Sent from my iPhone 5 On Apr 10, 2013, at 11:28 AM, Gordon Reynolds thisisgordonsem...@gmail.com wrote: That's actually a feature of hoodoo. It realizes you've (mistakenly/drunkenly/done-on-a-dare..aly) decided to play hoodoo. By the time

Re: [hlds_linux] Spectator airspeed on sourceTV?

2013-04-08 Thread DontWannaName!
https://developer.valvesoftware.com/wiki/Console_Command_List Sent from my iPhone 5 On Apr 8, 2013, at 12:29 PM, Peter Reinhold peter_va...@reinhold.dk wrote: Hi all, I'm having a bit of a problem on my STV, when free-roaming, the airspeed of the spectator is incredibly slow compared to

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread DontWannaName!
You shouldn't be using a motd that lags users. That's common sense... Sent from my iPhone 5 On Apr 3, 2013, at 10:38 PM, Robert Paulson thepauls...@gmail.com wrote: The whole issue started from the Traffic to Cash plugin which was spamming webpages every second which understandably causes

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-03 Thread DontWannaName!
I think it's a good idea. Servers have no business opening motd windows on clients that do not request them. It makes sense to do it for match made players who are usually newer. Spam: Verb Send the same message indiscriminately to (large numbers of recipients) on the Internet. Sent from my

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-03 Thread DontWannaName!
Phaun sc2p...@gmail.com wrote: Eh, I think most players understand that in order to utilize something like a radio or similar that a web page is opened to provide it. They're essentially requesting that by typing in a command and sending it. On Wed, Apr 3, 2013 at 7:26 PM, DontWannaName

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-03 Thread DontWannaName!
://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux DontWannaName! mailto:ad...@topnotchclan.com** Wednesday, April 03, 2013 7:26 PM I think it's a good idea. Servers have no business opening motd windows on clients that do not request them. It makes sense to do it for match made

Re: [hlds_linux] Server Lockup Fix?

2013-03-05 Thread DontWannaName!
Have you tried changing the map Sent from my iPhone 5 On Mar 4, 2013, at 12:02 AM, Erik-jan Riemers riem...@binkey.nl wrote: We always restart our servers every day. Single map servers (2fort for instance) start to get weird lags and other issues if you keep it running too long.

Re: [hlds_linux] Tf2 beta: please make steamcmd able to convert old servers

2013-02-28 Thread DontWannaName!
My suggestion: delete everything but cfg addons maps and motd map cycle/list then update with steamcmd? Sent from my iPhone 5 On Feb 28, 2013, at 6:35 PM, Marco Padovan e...@evcz.tk wrote: Hi, Is there any possibility to see something similar to the clients conversion taking place for

Re: [hlds_linux] [hlds] Reminder about server tags

2013-02-12 Thread DontWannaName!
I doubt that he is talking specifically about you. I just checked the list myself and clearly saw multiple servers with very few tags still missing the required tags as per their settings. On Tue, Feb 12, 2013 at 9:29 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Unfortunately, I don't believe

Re: [hlds_linux] tf_use_fixed_weaponspreads Quickplay

2013-02-07 Thread DontWannaName!
I would assume it does, its too game changing for new players. On Thu, Feb 7, 2013 at 12:00 AM, Essay Tew Phaun sc2p...@gmail.com wrote: The quickplay article here makes no mention of it: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 and I can't find anywhere where it is

Re: [hlds_linux] tf_use_fixed_weaponspreads Quickplay

2013-02-07 Thread DontWannaName!
searching and couldn't find any info on it either. The only mention of something similar is for damage spread and the nodmgspread tag. On Thu, Feb 7, 2013 at 3:02 AM, DontWannaName! ad...@topnotchclan.com wrote: I would assume it does, its too game changing for new players. On Thu, Feb 7

[hlds_linux] Cached MOTDs

2013-01-21 Thread DontWannaName!
For some reason my motd keeps getting cached ingame. I have changed it yet it loads the cached version in the browser. There's obviously no F5 ingame and I want clients to see the new version. The URL shows correctly out of game. Is this some setting in WebKit? Sent from my iPhone 5

Re: [hlds_linux] Cached MOTDs

2013-01-21 Thread DontWannaName!
F5 is not a fix for casual players... Sent from my iPhone 5 On Jan 21, 2013, at 2:18 PM, Steven Haigh net...@crc.id.au wrote: On 22/01/2013 9:09 AM, DontWannaName! wrote: For some reason my motd keeps getting cached ingame. I have changed it yet it loads the cached version in the browser

Re: [hlds_linux] Cached MOTDs

2013-01-21 Thread DontWannaName!
, cmun...@cameronmunroe.com wrote: Did you change the url in the motd.txt of changed the physical page? On , DontWannaName! wrote: F5 is not a fix for casual players... Sent from my iPhone 5 On Jan 21, 2013, at 2:18 PM, Steven Haigh net...@crc.id.au wrote: On 22/01/2013 9:09 AM

Re: [hlds_linux] Cached MOTDs

2013-01-21 Thread DontWannaName!
are the caching settings on the url that is served? Could you dump the http headers from the url in question? On 1/21/2013 2:55 PM, DontWannaName! wrote: No the URL has been the same. I simply update a png within the HTML. I even turned off server side caching. I bet if I changed the source file

Re: [hlds_linux] Cached MOTDs

2013-01-21 Thread DontWannaName!
-check=0 Cache-Control: no-store, no-cache, must-revalidate On 1/21/2013 5:34 PM, DontWannaName! wrote: It has no cache, which I changed to today. Yet I go ingame and it is still cached. Connection: close[CRLF] User-Agent: Web-sniffer/1.0.44 (+http://web-sniffer.net/)[CRLF

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-10-17 Thread DontWannaName!
It's all on the blog... Sent from my iPhone 5 On Oct 17, 2012, at 3:36 PM, Doctor McKay li...@doctormckay.com wrote: Anyone mind shedding light on what this Mann Up penalty system is? Dr. McKay http://www.doctormckay.com -Original Message- From: Eric Smith Sent: Wednesday,

Re: [hlds_linux] Bad Standing for TF2

2012-09-01 Thread DontWannaName!
Valve put this up sometime. It has the cvar info. https://support.steampowered.com/kb_article.php?ref=6656-IAZN-7933 On Fri, Aug 31, 2012 at 6:07 PM, cladiron cladi...@gmail.com wrote: sry for the re-post, but i would suggest something like HLSW so you can scroll up and see ALL the cvars.

Re: [hlds_linux] [hlds] MvM server browser player counts and improtant note regarding replay

2012-08-21 Thread DontWannaName!
Is there something we will see in console when it tries to send players to our passworded servers? On Tue, Aug 21, 2012 at 2:39 PM, doc drga...@gmail.com wrote: Did any of you set mp_allowspectate to 0 ? On Tue, Aug 21, 2012 at 2:32 PM, Cameron Munroe cmun...@cameronmunroe.comwrote: I know

Re: [hlds_linux] Server dump contains nothing?

2012-08-21 Thread DontWannaName!
There is a way to turn on larger dumps, I think its -debug in the command line... On Tue, Aug 21, 2012 at 7:51 PM, Bruno Garcia garcia.bru...@gmail.com wrote: Hello, I've been having several crashes during map changes on my Counter-Strike: Source server. and I'm trying to pinpoint the cause

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-17 Thread DontWannaName!
I am in favor of this. Sent from my iPhone 4 On Aug 17, 2012, at 10:12 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: tf_mm_strict 1 does two things: * hides the server from the server browser list results * causes your server to reject direct joins not negotiated through

Re: [hlds_linux] [hlds] tf_mm_strict values swapped

2012-08-17 Thread DontWannaName!
It seems ad hoc is blocking player names from being shown in HLSW. I don't think its suppose to do that? On Fri, Aug 17, 2012 at 4:10 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Actually, that description below was incorrect. If you set tf_mm_servermode 0, then tf_mm_strict 0 and

Re: [hlds_linux] Mandatory TF2 update released

2012-08-17 Thread DontWannaName!
Can you make it required instead of option ;) On Fri, Aug 17, 2012 at 4:26 PM, Frank ad...@gamerscrib.net wrote: Also, now I have a Linux server giving clients Server info data overflow messages so they can't join so now I have to reset an almost full server *sigh* Please get these fixed

Re: [hlds_linux] Release MvM soon ?

2012-08-15 Thread DontWannaName!
It's 5:30 here could be a few more hours. Sent from my iPhone 4 On Aug 15, 2012, at 5:21 PM, Jacques Ahlers mailvanjacq...@gmail.com wrote: Hello, Just wondering if I am at the right day. It,s 02:20 here in europe and I am waiting for the update. It is this night (my time) right ? Or am I

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread DontWannaName!
Can we do reserved lobbies like with keys? So all friends go to the same community server? Sent from my iPhone 4 On Aug 14, 2012, at 2:40 PM, Nomaan Ahmad n0man@gmail.com wrote: Some servers ops will know how to make it balanced... class limiting is one of them. On 14 August 2012

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread DontWannaName!
be in tomorrow's update. Hopefully it will be added down the line though. On 14.08.2012 14:46, DontWannaName! wrote: Can we do reserved lobbies like with keys? So all friends go to the same community server? Sent from my iPhone 4 ___ To unsubscribe

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread DontWannaName!
a party at all. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Tuesday, August 14, 2012 2:57 PM To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Linux server

Re: [hlds_linux] New WebAPI: Is my server listed on the master server?

2012-08-14 Thread DontWannaName!
Two of my servers are doing this. The gms doesn't see them even though they are running. They are reporting the wrong ip in console on startup as well. Sent from my iPhone 4 On Aug 14, 2012, at 4:34 PM, Chris Oryschak ch...@oryschak.com wrote: Fletcher, Two of my servers just did it

Re: [hlds_linux] [hlds_announce] [hlds] Mandatory TF2 update released

2012-08-02 Thread DontWannaName!
Mine are crashing with it in server cfg. They won't start unless I remove the cvar. Sent from my iPhone 4 On Aug 2, 2012, at 5:23 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: OK, I think putting it in a server.cfg is the workaround for now. We'll fix it to make it legal to set it

Re: [hlds_linux] Random CPU Spikes

2012-07-28 Thread DontWannaName!
I see this too. I think it has something to do with entities because of the red spike in net graph but I'm not sure. Sent from my iPhone 4 On Jul 28, 2012, at 12:33 AM, Russell Smith ve...@tinylittlerobots.us wrote: It doesn't happen on player joins. I haven't been able to see any

Re: [hlds_linux] netspike.txt

2012-07-12 Thread DontWannaName!
Mine is too big to open in Windows unfortunately. On Wed, Jul 11, 2012 at 11:38 AM, ics i...@ics-base.net wrote: I think i'm seeing a pattern which causes the overflows and there's nothing *I* can do about these things. This is just 3 clients from 2 different servers but i suspect the

Re: [hlds_linux] netspike.txt

2012-07-12 Thread DontWannaName!
I have on 5 gig netspike file and one 3 gig. :/ On Thu, Jul 12, 2012 at 10:36 AM, DontWannaName! ad...@topnotchclan.comwrote: Mine is too big to open in Windows unfortunately. On Wed, Jul 11, 2012 at 11:38 AM, ics i...@ics-base.net wrote: I think i'm seeing a pattern which causes

Re: [hlds_linux] Recent CPU Spikes

2012-07-09 Thread DontWannaName!
I too am seeing spikes to 100 percent CPU on windows on core 0 and other cores being used at the same time. I have no affinity set. Sent from my iPhone 4 On Jul 9, 2012, at 5:04 PM, ve...@tinylittlerobots.us wrote: Yes, sprays are enabled. Erik mentioned this in his reply earlier. As I

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-06-27 Thread DontWannaName!
Command Aborted :( On Wed, Jun 27, 2012 at 6:15 PM, Eric Smith er...@valvesoftware.com wrote: We've released mandatory updates to Team Fortress 2, Day of Defeat: Source, and Half-Life 2: Deathmatch. The notes for the updates are below. -Eric -- Source Engine

Re: [hlds_linux] [hlds] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-06-27 Thread DontWannaName!
You will need to remove this file sdktools.ext.2.ep2v in the extensions folder to get the server started. Nicholas looks to be updating the gamedata, but the new one doesnt work yet. ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds_linux] Mandatory CS:S update coming

2012-05-22 Thread DontWannaName!
Now its weird when they arent for TF2. :P On Tue, May 22, 2012 at 1:17 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Awesome! Thanks Eric! Kyle. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Policy of truth

2012-05-18 Thread DontWannaName!
Well you get money for every person who sees it. If you cheat people to seeing it, you get more money. It's bad. Sent from my iPhone 4 On May 18, 2012, at 3:29 PM, Michael Johansen michs...@live.no wrote: What's so bad earning money about advertisements in MOTDS? I use it to pay for my

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-17 Thread DontWannaName!
I just got 4 minutes in and waited 5 minutes to connect to one server. 3:47 Checking...: tf\sound\vo\taunts 4:19 Missing: tf\steam.inf 4:19 17 file(s) totaling 66947516 bytes will be downloaded 4:19 Checking local files and building download list for depot 442

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-17 Thread DontWannaName!
...at least we get feedback though - before it would just look like it was hanging forever. :-) Thanks for the update tonight! On Thu, May 17, 2012 at 8:40 PM, DontWannaName! ad...@topnotchclan.com wrote: I just got 4 minutes in and waited 5 minutes to connect to one server. 3:47

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-17 Thread DontWannaName!
FYI dont hit enter to copy during the update, it will eventually stall until you hit enter again. :( On Thu, May 17, 2012 at 5:54 PM, DontWannaName! ad...@topnotchclan.comwrote: im still connecting 15 minutes in for the second depot. On Thu, May 17, 2012 at 5:44 PM, Steven Miano mian

Re: [hlds_linux] Reconnect to steam command?

2012-04-19 Thread DontWannaName!
My players also said this was happening on one of my servers too. No reconnect. Sent from my iPhone 4 On Apr 19, 2012, at 7:52 PM, bottige...@gmail.com bottige...@gmail.com wrote: I just tried both h...@gmx.com and Asherkin's suggestion on a server that did not reconnect to the item server

Re: [hlds_linux] About Full moon and halloween items

2012-04-06 Thread DontWannaName!
Yes, this is confirmed. I have reported it to Valve already. :) A server restart is required during the full moon time for the items to work. On Fri, Apr 6, 2012 at 1:11 PM, ics i...@ics-base.net wrote: I run 4 TF2 servers, from which 2 i rebooted this morning. It seems that the full moon

Re: [hlds_linux] Replay still freezing servers!

2012-03-15 Thread DontWannaName!
I emailed Jon but didn't hear back. I stopped using FTP. Sent from my iPhone 4 On Mar 15, 2012, at 2:49 PM, Lambda lambdace...@gmail.com wrote: Same, i had to disable replay on my servers because of this issue. 2012/3/15 st...@simiancage.org Seriously is there a reason as to when replay

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 Update Released

2012-03-15 Thread DontWannaName!
I feel like a loser for getting my phone out to scan that haha. On Thu, Mar 15, 2012 at 4:02 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 Update Released

2012-03-15 Thread DontWannaName!
I didnt want to ruin it, but everyone else already did. On Thu, Mar 15, 2012 at 4:07 PM, Vathral vath...@gmail.com wrote: On 3/15/2012 7:05 PM, DontWannaName! wrote: I feel like a loser for getting my phone out to scan that haha. On Thu, Mar 15, 2012 at 4:02 PM, Eric Smither

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-03-15 Thread DontWannaName!
My download just started, I started the update as soon as I got the email. I think Fletcher is looking for update testers on Linux. Im Windows. On Thu, Mar 15, 2012 at 4:34 PM, Frank ad...@gamerscrib.net wrote: I have 3 client computers that updated almost instant - however I have 6 servers

Re: [hlds_linux] Replay Crashing Me

2012-03-10 Thread DontWannaName!
at 11:03 PM, DontWannaName! ad...@topnotchclan.comwrote: That was my phone, I didnt think it would double post... I should BCC just to make you happy haha. On Thu, Mar 1, 2012 at 11:01 PM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote: I do understand you want to solve your problem, but could

[hlds_linux] Replay Crashing Me

2012-03-01 Thread DontWannaName!
I cant seem to get my replay system to work correctly. When my website goes down, it completely crashes me servers and they do not recover until the website comes back online. I dont think this is intended, however I am trying to avoid this problem. I am trying to setup a local http server and

Re: [hlds_linux] Replay Crashing Me

2012-03-01 Thread DontWannaName!
, if so change this to a direct ip. Also who hosts your webserver? On Mar 1, 2012, at 9:05 PM, DontWannaName! wrote: I cant seem to get my replay system to work correctly. When my website goes down, it completely crashes me servers and they do not recover until the website comes back online

Re: [hlds_linux] Replay Crashing Me

2012-03-01 Thread DontWannaName!
or is this a server that you purchase via slot? On Mar 1, 2012, at 9:10 PM, DontWannaName! wrote: My webhost is Dreamhost which seems to be down at the moment for me... lovely... I have tried both, the domain name is just an A record pointing to the IP anyways. Both gave me that error. On Thu

Re: [hlds_linux] Replay Crashing Me

2012-03-01 Thread DontWannaName!
is better anyways, its not that much bandwidth. On Thu, Mar 1, 2012 at 9:14 PM, DontWannaName! ad...@topnotchclan.comwrote: I run my own hardware. Game server hosts are not my thing after running servers for so long. If it helps the IIS server works fine. On Thu, Mar 1, 2012 at 9:12 PM, Cameron

Re: [hlds_linux] Replay Crashing Me

2012-03-01 Thread DontWannaName!
other sites it would be great for tf2 replays. On Mar 1, 2012, at 9:14 PM, DontWannaName! wrote: I run my own hardware. Game server hosts are not my thing after running servers for so long. If it helps the IIS server works fine. On Thu, Mar 1, 2012 at 9:12 PM, Cameron Munroe

Re: [hlds_linux] Replay Crashing Me

2012-03-01 Thread DontWannaName!
Of DontWannaName! Sent: Friday, March 02, 2012 7:06 AM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Replay Crashing Me I cant seem to get my replay system to work correctly. When my website goes down, it completely crashes

Re: [hlds_linux] Replay Crashing Me

2012-03-01 Thread DontWannaName!
mailing list twice by reply all and put again in the CC and whatnot etc. From: DontWannaName! ad...@topnotchclan.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Cc: Half-Life dedicated Linux server mailing list

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 Update Released

2012-01-11 Thread DontWannaName!
I think the delay between the news and when the files are actually put on the servers or are accessible is quite long. I just was able to start updating both my client and server. My client and server started at the same time, both were getting errors before. This happens with most large updates.

Re: [hlds_linux] Policy of truth

2012-01-04 Thread DontWannaName!
Well that is good news, however a month is a very liberal punishment for groups that have been doing this for 3 years. Sent from my iPhone 4 On Jan 4, 2012, at 1:15 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Today the Team Fortress team took action to bring certain server operators

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread DontWannaName!
I dont know why, but I keep getting plagued with command aborted :( On Thu, Dec 15, 2011 at 8:18 PM, Tyler Davies tyler.k.dav...@gmail.comwrote: Checking bootstrapper version ... removing stale semaphore last operated on by process 28342 with name

Re: [hlds_linux] Global Offensive Dedicated

2011-11-30 Thread DontWannaName!
You could always email the devs directly and ask. Sent from my iPhone 4 On Nov 30, 2011, at 9:07 AM, timur 'grammaton' celikkesen gramma...@gmail.com wrote: Hi there... trying it for a last time ... :-/ It would be really really really nice from the Valve Guys if they could simply

Re: [hlds_linux] Global Offensive Dedicated

2011-11-18 Thread DontWannaName!
Im sure they will let us know when the beta is released or beforehand. (Even if its not I am pretty sure you can use the client files to host a server) On Fri, Nov 18, 2011 at 2:36 AM, timur 'grammaton' celikkesen gramma...@gmail.com wrote: like i said few hours or DAYS (DAYS) and i think

Re: [hlds_linux] Valve Security Breach

2011-11-10 Thread DontWannaName!
Lol we don't even know how many steam accounts are even on that server. I bet it's not as many and therefor not as big of an issue. Especially since the info is useless to the hackers. At least the forums are coming back online. Sent from my iPhone 4 On Nov 10, 2011, at 3:32 PM, px

Re: [hlds_linux] Valve Security Breach

2011-11-10 Thread DontWannaName!
10, 2011, at 3:51 PM, Nathan Radcliffe kugr...@gmail.com wrote: msleeper, please comment. Really looking forward to it. On 10 November 2011 23:43, DontWannaName! ad...@topnotchclan.com wrote: Lol we don't even know how many steam accounts are even on that server. I bet it's not as many

Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update released

2011-11-10 Thread DontWannaName!
I am being plagued with command aborted. :( Sent from my iPhone 4 On Nov 10, 2011, at 4:24 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for Team Fortress 2. The notes for the update are below. Thanks. -Eric

Re: [hlds_linux] Valve Security Breach

2011-11-08 Thread DontWannaName!
Lol please stop making terrible excuses to connect any Steam issue with the forum issue. They are completely unrelated. You need to contact support. Everyone else just needs to be patient with the forums. They probably don't want it to happen again so it's going to take time. Sent from my

Re: [hlds_linux] Valve Security Breach

2011-11-08 Thread DontWannaName!
Looks like its disabled now... http://sourceop.com/modules.php?name=Forumsfile=viewtopict=90261postdays=0postorder=ascstart=75 On Tue, Nov 8, 2011 at 3:58 PM, coffee problem spoofedpac...@gmail.comwrote: Unfortunately, they are probably going to just let it stay hacked. Since they have said

Re: [hlds_linux] Valve Security Breach

2011-11-08 Thread DontWannaName!
I think you are thinking the worst. All someone needs to post what they did is access to the VB admin CP which just requires an admin. My guess is it isnt as bad as people are making it out to be and right now everyone is speculating the worst. Just chill On Tue, Nov 8, 2011 at 4:51 PM,

Re: [hlds_linux] Report abusive servers from the main menu

2011-11-06 Thread DontWannaName!
saigns isnt bad cause of their extra fun mods, its because they run bots that appear as humans it is hard to notice if you dont go play there. On Sun, Nov 6, 2011 at 9:11 AM, James Botting bottswan...@googlemail.comwrote: Yes, because i want every abusive player that was kicked from my

Re: [hlds_linux] Report abusive servers from the main menu

2011-11-05 Thread DontWannaName!
No, but they can dock them in points appropriately for providing a poor experience to gamers on their servers. On Sat, Nov 5, 2011 at 10:33 PM, Bacon Cat baconca...@gmail.com wrote: Their Servers, their rules. Valve can't stop them running the servers how they want. On Sun, Nov 6, 2011 at

Re: [hlds_linux] Dota 2 Dedicated Servers

2011-11-04 Thread DontWannaName!
I think Valve is running all the servers for Dota 2 but who knows for sure. That would be a first. It doesn't sound like the type of game that would benefit from community hosted servers like TF2. Sent from my iPhone 4 On Nov 4, 2011, at 3:39 AM, Aaron, M theanonbut...@gmail.com wrote: Hrmm

Re: [hlds_linux] TF2 Request - Join Steam Group button a'la L4D2

2011-11-02 Thread DontWannaName!
Yes, this would be helpful. Instead I was forced to create a script to invite users on request. A feature to let admins open the overlay instead of the MOTD window would also be helpful. It is more robust and doesnt interfere with the game as much. Players can open and close it without losing the

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